Combine Workshop addon and fix prison startup

Merge owned systems into one addon while preserving resource identities. Gate player admission on the replicated prison scene, restore the original framed door, and hold enemy AI until escape. Correct scenario branding and author metadata, include publishing assets, and retain regression and native verification evidence.
This commit is contained in:
2026-09-20 16:42:52 +02:00
parent 7d94953b53
commit cab998fb64
513 changed files with 18940 additions and 862 deletions
@@ -0,0 +1,39 @@
FrameWidgetClass {
Name "rootFrame"
Slot FrameWidgetSlot {
SizeX 1024
OffsetRight -1024
SizeY 1024
OffsetBottom -1024
}
{
RTTextureWidgetClass {
Name "RTTexture0"
Slot FrameWidgetSlot {
Anchor 0 0 1 1
SizeX -1024
OffsetRight 0
SizeY -1024
OffsetBottom 0
}
{
MapWidgetClass {
Name "MapWidget"
Slot FrameWidgetSlot {
Anchor 0 0 1 1
SizeX -1024
OffsetRight 0
SizeY -1024
OffsetBottom 0
}
Clipping False
Color 1 1 1 1
SizeInUnits 1024 1024
OffsetPixels 0 0
Clear 1
ClearColor 0.78 0.74 0.62 1
}
}
}
}
}
@@ -0,0 +1,17 @@
MetaFileClass {
Name "{255E1265F702B4AE}UI/layouts/ERRMap/SharedMapRenderTarget.layout"
Configurations {
LayoutResourceClass PC {
}
LayoutResourceClass XBOX_ONE : PC {
}
LayoutResourceClass XBOX_SERIES : PC {
}
LayoutResourceClass PS4 : PC {
}
LayoutResourceClass PS5 : PC {
}
LayoutResourceClass HEADLESS : PC {
}
}
}