Fix convoy coordination, AI combat and spectator recovery
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@@ -83,7 +83,7 @@ int main(){
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// Per-source watermark rejects duplicate/replayed/future/stale sightings including failed-route attempts.
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{ERR_HQObservationHistory history;IEntity target;assert(history.CanQueue(&target,100,100));history.Queued(&target,100,100);
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assert(!history.CanQueue(&target,100,101)&&!history.CanQueue(&target,99,101));assert(history.CanQueue(&target,101,101));
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assert(!history.CanQueue(&target,102,101)&&!history.CanQueue(&target,101,602));
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assert(!history.CanQueue(&target,102,101)&&history.CanQueue(&target,101,602)&&history.CanQueue(&target,101,30101)&&!history.CanQueue(&target,101,30102));
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assert(!history.CanQueue(&target,std::numeric_limits<float>::quiet_NaN(),602));}
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{ERR_HQObservationHistory history;IEntity targets[65];for(int i=0;i<64;i++){history.Queued(&targets[i],100,100);}assert(!history.CanQueue(&targets[64],100,100));
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assert(history.CanQueue(&targets[64],120101,120101));assert(!history.CanQueue(&targets[0],100,120101));}
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