Fix convoy coordination, AI combat and spectator recovery
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@@ -47,6 +47,7 @@ struct RplId {static int Invalid(){return -1;}};
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struct Game {int spawns=0;SCR_ManualCamera* SpawnEntityPrefab(Resource*,int,EntitySpawnParams){spawns++;return &camera;}int GetWorld(){return 1;}CameraManager* GetCameraManager(){return &manager;}} game;
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Game* GetGame(){return &game;}
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struct Controller {
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void ERR_UpdateRecoveryCamera(ERR_GameMode*){}
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int nativeChanges=0,starts=0;void ERR_StartGuide(){starts++;}
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int m_ERRGuidePhase=-1;string m_ERRGuideMessage;
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Actor* controlled=&actor;int m_ERRObserverReason=ERR_ObserverReason::NONE;
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