Fix convoy coordination, AI combat and spectator recovery

This commit is contained in:
2026-09-27 22:28:07 +02:00
parent 2551d171b3
commit c5629f7f4f
108 changed files with 4337 additions and 282 deletions
+1
View File
@@ -47,6 +47,7 @@ struct RplId {static int Invalid(){return -1;}};
struct Game {int spawns=0;SCR_ManualCamera* SpawnEntityPrefab(Resource*,int,EntitySpawnParams){spawns++;return &camera;}int GetWorld(){return 1;}CameraManager* GetCameraManager(){return &manager;}} game;
Game* GetGame(){return &game;}
struct Controller {
void ERR_UpdateRecoveryCamera(ERR_GameMode*){}
int nativeChanges=0,starts=0;void ERR_StartGuide(){starts++;}
int m_ERRGuidePhase=-1;string m_ERRGuideMessage;
Actor* controlled=&actor;int m_ERRObserverReason=ERR_ObserverReason::NONE;