Fix convoy coordination, AI combat and spectator recovery

This commit is contained in:
2026-09-27 22:28:07 +02:00
parent 2551d171b3
commit c5629f7f4f
108 changed files with 4337 additions and 282 deletions
+23
View File
@@ -0,0 +1,23 @@
GenericEntity : "{0D9A5DCF89AE7AA9}Prefabs/Items/Medicine/MorphineInjection_01/MorphineInjection_01.et" {
ID "BF10090634B949D0"
components {
InventoryItemComponent "{5222EB4D0C73006B}" {
Attributes SCR_ItemAttributeCollection "{5222EB4D0A2B466B}" {
ItemDisplayName SCR_InventoryUIInfo "{5222EB4D07D865FA}" {
Name "Epinephrine injector"
Description "Helps an unconscious casualty recover consciousness over time. Stop bleeding and replace lost blood separately. Cannot revive the dead."
m_aItemHints {}
}
}
}
SCR_ConsumableItemComponent "{59E68C74C5CEE74F}" {
m_ConsumableEffect ERR_ConsumableEpinephrine "{59E68C74C1F3910E}" {
m_fItemRegenerationSpeed 5
m_fItemRegenerationDuration 30
m_aDamageEffectsToLoad {
ERR_EpinephrineEffect "{6122D60861B541E7}" {}
}
}
}
}
}
@@ -0,0 +1,7 @@
MetaFileClass {
Name "{C68512DB5FC74698}Prefabs/ERR/Epinephrine.et"
Configurations {
EntityTemplateResourceClass PC {}
EntityTemplateResourceClass HEADLESS : PC {}
}
}
@@ -1,6 +1,7 @@
SCR_ManualCamera {
ID "634904BCEDA1A285"
m_bInputEnabled 1
m_sActionContext "ERR_ObserverContext"
m_bStartAtEntity 1
m_aComponents {
ERR_FollowSurvivorCameraComponent "{965C2E8B2339B926}" {}