Observe native prison lock geometry and requalify Core loops
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@@ -0,0 +1,39 @@
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{
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"verified": true,
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"errors": [],
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"scope": "same-session native gate/input/camera telemetry and stable prison/lock geometry only; no approach, held-action completion, visual or multiplayer qualification",
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"approach_verified": false,
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"held_action_verified": false,
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"start_sample": 19,
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"end_sample": 59,
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"native_duration_ms": 4399,
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"snapshot_count": 41,
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"geometry_max_drift_metres": 0.0,
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"prison": [
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6090.0,
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211.444,
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7160.0
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],
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"gate": [
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6090.0,
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211.344,
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7154.0
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],
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"context": [
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6092.77,
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213.226,
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7154.0
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],
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"radius": 2.0,
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"gate_forward": [
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0.0,
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0.0,
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1.0
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],
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"initial_context_distance_metres": 6.469450981343299,
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"final_context_distance_metres": 8.498153269975726,
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"source_sha256": {
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"docs/evidence/game-2026-09-19-184437-gate-geometry/console.log.txt": "a3a92535ac7aec53ee9a69774b6c60a7cfd8d472e2846c60207897654b08b998",
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"tools/ordinary_gate_evidence.py": "5f02596c92b945b28081d861e466f01897875489e673bf0feafa6e4ebdae1708"
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}
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}
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