Observe native prison lock geometry and requalify Core loops
This commit is contained in:
@@ -0,0 +1,147 @@
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{
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"stopped_unix": 1789836359.7661119,
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"console_sha256": "a3a92535ac7aec53ee9a69774b6c60a7cfd8d472e2846c60207897654b08b998",
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"end_source_sha256": "314e98f14a1a09768b7fcc9f170815a14d3076cb61629d9957c5467c41532878",
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"source_unchanged_after_run": true,
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"source_provenance": "launch_snapshot",
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"launch_id": "19de80bc-206b-4fe4-8c0f-5fe42165d973",
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"launch_source_manifest": "launch-source-sha256.json",
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"launch_source_metadata": "launch-source.json",
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"launch_source_sha256": "314e98f14a1a09768b7fcc9f170815a14d3076cb61629d9957c5467c41532878",
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"started_unix": 1789836275.2495854,
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"result": "game-started",
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"session": "/tmp/erri-game-profile/logs/logs_2026-09-19_18-44-37",
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"project": "chat",
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"cleanup_confirmed": true,
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"cleanup_report": {
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"cleanup_confirmed": true,
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"idle_verified": true,
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"errors": [],
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"orphan_cleanup": {
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"attempted": true,
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"report": {
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"scope": "/tmp/erri-headless-compat/pfx",
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"candidates": [],
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"term_sent": [],
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"kill_sent": [],
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"cleared": true
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}
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}
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},
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"runner_error": null,
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"failure_grace_seconds": 0,
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"failure_observed_during_polling": false,
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"first_failure_elapsed_seconds": null,
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"executable": "/home/jakub/.local/share/Steam/steamapps/common/Arma Reforger/ArmaReforgerSteam.exe",
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"dedicated_server": false,
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"display": "headless Gamescope",
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"audio": "-noSound plus own silent sink",
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"control_only": false,
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"source_manifest_scope": "successor addon sources",
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"scope": "ordinary game startup with an explicitly requested bounded private input experiment; see input_exercise for sent-input and native-proof results; no full escape, multiplayer or FPS qualification",
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"input_observation": {
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"nonce": "143b373f1cd943dfa155f249868d65e5",
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"read_only": true,
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"input_sent": false,
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"sampler_complete": true,
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"queued": true,
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"ready": true,
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"finished": true,
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"cancelled": false,
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"sample_count": 396,
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"record_count": 403,
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"inventory_open_observed": true,
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"inventory_close_observed": true,
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"capture_requests": [
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"baseline",
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"closed"
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],
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"movement": {
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"action_observed": true,
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"physical_motion_observed": true,
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"released_input_observed": true,
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"max_horizontal_displacement": 2.6099999999996726
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},
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"transitions": [
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{
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"sample": 0,
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"real_ms": 30543,
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"world_ms": 7682.71,
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"event": "QUEUED"
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},
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{
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"sample": 19,
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"real_ms": 32710,
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"world_ms": 9829.34,
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"event": "READY"
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},
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{
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"sample": 21,
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"real_ms": 33024,
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"world_ms": 10132.2,
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"event": "CAPTURE_REQUEST baseline"
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},
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{
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"sample": 60,
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"real_ms": 37208,
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"world_ms": 14342.9,
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"event": "INVENTORY_OPEN"
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},
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{
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"sample": 91,
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"real_ms": 41106,
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"world_ms": 18233.2,
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"event": "INVENTORY_CLOSED"
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},
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{
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"sample": 93,
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"real_ms": 41452,
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"world_ms": 18564.5,
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"event": "CAPTURE_REQUEST closed"
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},
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{
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"sample": 396,
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"real_ms": 75640,
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"world_ms": 52760.8,
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"event": "FINISHED observation-bound"
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}
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],
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"errors": [],
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"scope": "native read-only sampler lifecycle only; no generated input, movement success, inventory usability, screenshot file verification, manual playtest or multiplayer claim"
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},
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"input_exercise": {
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"requested": true,
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"verified": true,
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"input_sent": true,
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"gameplay_qualified": false,
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"scope": "bounded private relative mouse and keyboard delivery with native view/movement/inventory evidence; no gate, full escape or multiplayer qualification",
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"sha256": "170e5b0f0560d9792ef0e586db1dc4a4d4663441b30da566e03698a7c2768b2e",
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"archive_file": "input-proof.json",
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"look_proof": {
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"verified": true,
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"errors": [],
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"scope": "two fixed relative mouse requests with native camera yaw response and return; stationary body; no visual, aiming, multiplayer or general input qualification",
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"baseline_samples": [
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21,
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22
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],
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"response_sample": 31,
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"return_sample": 40,
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"baseline_yaw_delta_degrees": 0.0,
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"response_yaw_degrees": 1.987399898996017,
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"return_yaw_degrees": 0.13047927160747008,
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"native_duration_ms": 2099,
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"motion_count": 2,
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"keyboard_order_verified": true
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}
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},
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"display_ownership": {
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"requested": true,
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"verified": true,
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"read_only": true,
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"input_sent": false,
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"sha256": "b222c1caa5d976a385ec591f1d286aec69e9c4f78df93bccb49a417a5352a4f1",
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"archive_file": "display-ownership.json"
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},
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"startup_result_before_display_check": "game-started"
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}
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