Build independent base gameplay and source-bound native verification

This commit is contained in:
2026-09-19 08:09:14 +02:00
parent 16f397e581
commit af5146a317
580 changed files with 65780 additions and 107 deletions
+1 -1
View File
@@ -197,7 +197,7 @@ class ReleaseAuditTests(unittest.TestCase):
def test_each_native_failure_category_blocks(self):
for failure in ('ERR SMOKE FAIL: assertion', 'Virtual Machine Exception',
'SCRIPT (E): exception', 'ANIMATION (E): unknown resource', 'Could not find expected endscreen',
'SCRIPT (E): exception', 'ANIMATION (E): unknown resource', 'ENGINE (F): Crashed', 'Could not find expected endscreen',
"entity won't take damage and wont replicate"):
self.write(self.log, 'ERR SMOKE PASS: test\n' + failure + '\nERR SMOKE COMPLETE: test\n')
self.refresh_native()