Build independent base gameplay and source-bound native verification
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@@ -197,7 +197,7 @@ class ReleaseAuditTests(unittest.TestCase):
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def test_each_native_failure_category_blocks(self):
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for failure in ('ERR SMOKE FAIL: assertion', 'Virtual Machine Exception',
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'SCRIPT (E): exception', 'ANIMATION (E): unknown resource', 'Could not find expected endscreen',
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'SCRIPT (E): exception', 'ANIMATION (E): unknown resource', 'ENGINE (F): Crashed', 'Could not find expected endscreen',
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"entity won't take damage and wont replicate"):
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self.write(self.log, 'ERR SMOKE PASS: test\n' + failure + '\nERR SMOKE COMPLETE: test\n')
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self.refresh_native()
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