Build independent base gameplay and source-bound native verification

This commit is contained in:
2026-09-19 08:09:14 +02:00
parent 16f397e581
commit af5146a317
580 changed files with 65780 additions and 107 deletions
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from policy_harness import ROOT, body, run
p = ROOT / 'addons/core/Scripts/Game/ERR/ERR_RecoveryService.c'
rules = body(p, 'static int SurvivorKind(') + '\n' + body(p, 'static bool NeedsRescuer(')
run('''#include <cassert>
''' + rules + '''
int main() {
for (int flags=0;flags<16;flags++) {
bool alive=flags&1, connected=flags&2, same=flags&4, conscious=flags&8;
int expected=!alive?0:(!connected||!same)?1:conscious?2:3;
assert(SurvivorKind(alive,connected,same,conscious)==expected);
}
for (int conscious=0;conscious<=12;conscious++)
for (int incapacitated=0;incapacitated<=12;incapacitated++)
assert(NeedsRescuer(conscious,incapacitated)==(conscious==0&&incapacitated>0));
}
''')
print('PASS: recovery state excludes dead bodies, preserves reservations, requires controlled rescuers and distinguishes empty/all-dead teams')