Build independent base gameplay and source-bound native verification
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@@ -8,7 +8,7 @@ The first release remains vanilla Everon, prison start and twelve players. Alter
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| Helicopter-crash and hideout starts | pending (later) | 4 | Author separate layouts and progression rules after the prison release. |
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| Spectators and follow cameras | partial (first-release) | 10 | Verify remote streaming, target changes, death/reconnect and camera presentation on real clients. |
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| Time, weather, lights and night options | partial (first-release) | 10 | Local native start clock, saved 1–24x progression and migration checks pass. Remote clock agreement, date/weather choices, lighting and long-running day/night transitions still require validation. |
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| Time, weather, lights and night options | partial (first-release) | 10 | Local native clock, saved date/weather choices and two real restart rounds pass. Remote agreement, lighting and long-running day/night transitions still require validation. |
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| Voice, music, feedback and effects | pending (later) | 14 | Review which feedback is required for clear play; author replacements without importing original audio or UI assets. |
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| Health, unconsciousness and casualty handling | partial (first-release) | 11 | Vanilla health/casualty systems are the basis. Verify unconsciousness, revival, transport, bleedout and their mission consequences. |
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| Enemy coordination, support and threat assessment | partial (first-release) | 48 | HQ alone coordinates physical forces. Complete support scheduling, mortar firing, aircraft, transport/rearming and losses without spawning responses. |
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