Build independent base gameplay and source-bound native verification

This commit is contained in:
2026-09-19 08:09:14 +02:00
parent 16f397e581
commit af5146a317
580 changed files with 65780 additions and 107 deletions
@@ -0,0 +1,16 @@
{
"log": "docs/evidence/native-2026-09-19-071203/console.log.txt",
"smoke_completions": 0,
"assertions_passed": 0,
"script_or_runtime_failures": [
"07:12:07.489 SCRIPT (E): @\"Scripts/Game/ERR/ERR_LoadCasualtyAction.c,17\": Overloaded method 'PerformAction', argument name 'owner' differs from prototype 'pOwnerEntity'",
"07:12:07.795 SCRIPT (E): Can't compile \"Game\" script module!"
],
"engine_errors": [
"07:12:07.489 SCRIPT (E): @\"Scripts/Game/ERR/ERR_LoadCasualtyAction.c,17\": Overloaded method 'PerformAction', argument name 'owner' differs from prototype 'pOwnerEntity'",
"07:12:07.795 SCRIPT (E): Can't compile \"Game\" script module!",
"07:12:08.327 ENGINE (E): Unable to initialize a game/gamelib. Some workbench features will not work."
],
"missing_end_screen": [],
"scope": "scripted local Workbench integration only; no multiplayer, piloting or FPS claim"
}