Build independent base gameplay and source-bound native verification
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# Bounded base gameplay audit: starting kit and casualty recovery
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Current implementation update: an independently authored prisoner prefab now specifies its starting inventory; Core observes all-incapacitated survivors and supports explicit administrator abandonment. Separate native prisoner, medical and casualty mechanism fixtures have been added. Their actual evidence and remaining limits are recorded in the companion documents and validation log. The audit below is the original finding record, not a claim that these implementations remain absent.
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This source audit covers the first Everon release for up to 12 players. It identifies the next three implementation/acceptance priorities; it does not claim that the ordinary escape route is impossible. No health settings, loadouts, original missions or shared staging were changed by this review. No engine was launched.
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## 1. Establish an explicit successor starting kit
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