Build independent base gameplay and source-bound native verification
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SCR_FactionManager : "{A242612865F2A48E}Prefabs/MP/Managers/Factions/FactionManager_Base.et" {
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Factions {
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SCR_Faction : "{5C67A1DDE0044806}Configs/ERR/Factions/US.conf" {
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m_sFactionBackground "{F8AC305446D5D480}UI/Textures/DeployMenu/Loadout-BG/Loadout_US_BG.imageset"
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}
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SCR_Faction : "{D7A5CFA62A36480D}Configs/ERR/Factions/USSR.conf" {
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m_sFactionBackground "{21533F2089005056}UI/Textures/DeployMenu/Loadout-BG/Loadout_BG_USSR.imageset"
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}
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}
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}
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MetaFileClass {
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Name "{5414041A15DC4B54}Prefabs/ERR/FactionManager.et"
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Configurations {
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EntityTemplateResourceClass PC {}
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EntityTemplateResourceClass HEADLESS : PC {}
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}
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}
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SCR_ChimeraCharacter : "{836E7E39AAC5888B}Prefabs/Characters/Factions/BLUFOR/US_Army/Character_US_Base.et" {
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components {
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ActionsManagerComponent "{520EA1D2F659CE02}" {
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additionalActions {
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ERR_LoadCasualtyAction "{E7016B8C499EC8A3}" {
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ParentContextList { "Chest" "LowerTorso" }
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UIInfo SCR_ActionUIInfo "{E7016B8C499EC8A4}" { Name "Load casualty into extraction helicopter" }
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Duration 5
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}
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}
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}
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SCR_EditableCharacterComponent "{520EA1D2F659C85C}" {
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m_UIInfo SCR_EditableEntityUIInfo "{5298E609432D192D}" {
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Name "Prisoner"
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}
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}
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SCR_CharacterInventoryStorageComponent "{520EA1D2DB118DAC}" {
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components {
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SCR_EquipmentStorageComponent "{56B49DA9722B635D}" {
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InitialStorageSlots {
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SCR_EquipmentStorageSlot BinocularSlot { Prefab "" }
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SCR_EquipmentStorageSlot WristwatchSlot {
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Prefab "{78ED4FEF62BBA728}Prefabs/Items/Equipment/Watches/Watch_SandY184A.et"
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}
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}
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}
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}
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}
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BaseLoadoutManagerComponent "{520EA1D2DB11821E}" {
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Slots {
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LoadoutSlotInfo Hat { Prefab "{F545C1BE7C99954A}Prefabs/Characters/HeadGear/Hat_Patrol_US_01/Hat_Patrol_US_01.et" }
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LoadoutSlotInfo Jacket { Prefab "{3CCA7A9BB4FD3197}Prefabs/Characters/Uniforms/Jacket_US_BDU_rolledup.et" }
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LoadoutSlotInfo Pants { Prefab "{604BB72BE8E023C2}Prefabs/Characters/Uniforms/Pants_US_BDU.et" }
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SCR_FeetLoadoutSlotInfo Boots { Prefab "{DAAFD15478BDE1C3}Prefabs/Characters/Footwear/CombatBoots_US_01.et" }
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LoadoutSlotInfo ArmoredVest { Prefab "" }
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LoadoutSlotInfo Back { Prefab "" }
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LoadoutSlotInfo Vest { Prefab "" }
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LoadoutSlotInfo HandWear { Prefab "" }
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}
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}
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SCR_InventoryStorageManagerComponent "{520EA1D2DB118DE5}" {
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InitialInventoryItems {
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ItemsInitConfigurationItem "{EA7AC3C2078B68C1}" {
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TargetStorage "Prefabs/Characters/Uniforms/Pants_US_BDU.et"
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PrefabsToSpawn {
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"{A81F501D3EF6F38E}Prefabs/Items/Medicine/FieldDressing_01/FieldDressing_US_01.et"
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"{A81F501D3EF6F38E}Prefabs/Items/Medicine/FieldDressing_01/FieldDressing_US_01.et"
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"{D70216B1B2889129}Prefabs/Items/Medicine/Tourniquet_01/Tourniquet_US_01.et"
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"{0D9A5DCF89AE7AA9}Prefabs/Items/Medicine/MorphineInjection_01/MorphineInjection_01.et"
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}
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}
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}
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}
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}
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}
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MetaFileClass {
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Name "{3FF693715C9F8928}Prefabs/ERR/Prisoner.et"
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Configurations {
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EntityTemplateResourceClass PC {}
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EntityTemplateResourceClass HEADLESS : PC {}
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}
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}
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