Build independent base gameplay and source-bound native verification

This commit is contained in:
2026-09-19 08:09:14 +02:00
parent 16f397e581
commit af5146a317
580 changed files with 65780 additions and 107 deletions
+10
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SCR_FactionManager : "{A242612865F2A48E}Prefabs/MP/Managers/Factions/FactionManager_Base.et" {
Factions {
SCR_Faction : "{5C67A1DDE0044806}Configs/ERR/Factions/US.conf" {
m_sFactionBackground "{F8AC305446D5D480}UI/Textures/DeployMenu/Loadout-BG/Loadout_US_BG.imageset"
}
SCR_Faction : "{D7A5CFA62A36480D}Configs/ERR/Factions/USSR.conf" {
m_sFactionBackground "{21533F2089005056}UI/Textures/DeployMenu/Loadout-BG/Loadout_BG_USSR.imageset"
}
}
}
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MetaFileClass {
Name "{5414041A15DC4B54}Prefabs/ERR/FactionManager.et"
Configurations {
EntityTemplateResourceClass PC {}
EntityTemplateResourceClass HEADLESS : PC {}
}
}
+55
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SCR_ChimeraCharacter : "{836E7E39AAC5888B}Prefabs/Characters/Factions/BLUFOR/US_Army/Character_US_Base.et" {
components {
ActionsManagerComponent "{520EA1D2F659CE02}" {
additionalActions {
ERR_LoadCasualtyAction "{E7016B8C499EC8A3}" {
ParentContextList { "Chest" "LowerTorso" }
UIInfo SCR_ActionUIInfo "{E7016B8C499EC8A4}" { Name "Load casualty into extraction helicopter" }
Duration 5
}
}
}
SCR_EditableCharacterComponent "{520EA1D2F659C85C}" {
m_UIInfo SCR_EditableEntityUIInfo "{5298E609432D192D}" {
Name "Prisoner"
}
}
SCR_CharacterInventoryStorageComponent "{520EA1D2DB118DAC}" {
components {
SCR_EquipmentStorageComponent "{56B49DA9722B635D}" {
InitialStorageSlots {
SCR_EquipmentStorageSlot BinocularSlot { Prefab "" }
SCR_EquipmentStorageSlot WristwatchSlot {
Prefab "{78ED4FEF62BBA728}Prefabs/Items/Equipment/Watches/Watch_SandY184A.et"
}
}
}
}
}
BaseLoadoutManagerComponent "{520EA1D2DB11821E}" {
Slots {
LoadoutSlotInfo Hat { Prefab "{F545C1BE7C99954A}Prefabs/Characters/HeadGear/Hat_Patrol_US_01/Hat_Patrol_US_01.et" }
LoadoutSlotInfo Jacket { Prefab "{3CCA7A9BB4FD3197}Prefabs/Characters/Uniforms/Jacket_US_BDU_rolledup.et" }
LoadoutSlotInfo Pants { Prefab "{604BB72BE8E023C2}Prefabs/Characters/Uniforms/Pants_US_BDU.et" }
SCR_FeetLoadoutSlotInfo Boots { Prefab "{DAAFD15478BDE1C3}Prefabs/Characters/Footwear/CombatBoots_US_01.et" }
LoadoutSlotInfo ArmoredVest { Prefab "" }
LoadoutSlotInfo Back { Prefab "" }
LoadoutSlotInfo Vest { Prefab "" }
LoadoutSlotInfo HandWear { Prefab "" }
}
}
SCR_InventoryStorageManagerComponent "{520EA1D2DB118DE5}" {
InitialInventoryItems {
ItemsInitConfigurationItem "{EA7AC3C2078B68C1}" {
TargetStorage "Prefabs/Characters/Uniforms/Pants_US_BDU.et"
PrefabsToSpawn {
"{A81F501D3EF6F38E}Prefabs/Items/Medicine/FieldDressing_01/FieldDressing_US_01.et"
"{A81F501D3EF6F38E}Prefabs/Items/Medicine/FieldDressing_01/FieldDressing_US_01.et"
"{D70216B1B2889129}Prefabs/Items/Medicine/Tourniquet_01/Tourniquet_US_01.et"
"{0D9A5DCF89AE7AA9}Prefabs/Items/Medicine/MorphineInjection_01/MorphineInjection_01.et"
}
}
}
}
}
}
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MetaFileClass {
Name "{3FF693715C9F8928}Prefabs/ERR/Prisoner.et"
Configurations {
EntityTemplateResourceClass PC {}
EntityTemplateResourceClass HEADLESS : PC {}
}
}