try to fix roadblocks

This commit is contained in:
2026-10-15 21:38:20 +02:00
parent 009b2fb591
commit ae9aaafaae
5 changed files with 69 additions and 12 deletions
+7
View File
@@ -118,3 +118,10 @@ Before requesting `System.MakeScreenshot("$logs:err-ordinary-prison")`, the help
[121730](evidence/game-2026-09-19-121730-prison-view/report.json) passes ordinary Chat startup and the optional capture. The [unaltered player view](evidence/game-2026-09-19-121730-prison-view/ordinary-prison-view.png) shows the prisoner inside the authored walls with the correct escape objective and instructions. The exact native BMP is retained beside a documented lossless PNG conversion. The image also exposed tall wheat inside the yard; the first bounded decal candidate in [122353](evidence/game-2026-09-19-122353-yard-candidate/report.json) clears only a small central patch and is not yet full-yard treatment. Neither capture supplies player-input or full-route acceptance.
[125906 integrated startup](evidence/game-2026-09-19-125906-integrated-prison/report.json) passes after the admission-budget, interaction-feedback, optional aircraft-target and stock-scale yard changes. The native player view remains correct. The scale-ten vanilla decal clears a larger irregular patch while wheat remains near and within parts of the enclosure; complete yard clearance is not claimed. This is ordinary-game startup and initial-view evidence only.
Roadblock props remain replicated independently of player distance so an admin
viewing the island through Game Master can see the same barriers as nearby
players. This is limited to the ten props per post (at most 300); guard and
vehicle streaming is unchanged. A post is counted only after all ten props have
valid replication nodes. Local Workbench validation does not by itself prove
remote-client visibility.