Add bounded aircraft control and verify current packaged runtime closure

This commit is contained in:
2026-09-19 13:31:51 +02:00
parent 4125018d04
commit a880e0485c
695 changed files with 79317 additions and 44 deletions
@@ -0,0 +1,436 @@
// Prepared control mechanism only. No global hooks, force allocation or HQ selection.
enum ERR_AircraftFlightState
{
IDLE, HOOKS, STARTING, POSITIVE, NEGATIVE, CLIMB, LANDING, SHUTDOWN,
COMPLETE, CANCELLED, FAILED, RELINQUISHED, TRANSLATING
}
class ERR_AircraftFlightRules
{
static bool Terminal(int state) { return state >= ERR_AircraftFlightState.COMPLETE && state <= ERR_AircraftFlightState.RELINQUISHED; }
static bool Deadline(float now, float deadline) { return now >= 0 && deadline > now && deadline - now <= 240000; }
static bool Envelope(float height, float drift, float upright)
{
return height >= -3 && height <= 18 && drift >= 0 && drift < 8 && upright >= 0.85;
}
static bool Hover(float height, float speed, float vertical, float upright)
{
return height >= 7 && height <= 9 && speed >= 0 && speed < 1.5 && Math.AbsFloat(vertical) < 0.5 && upright > 0.98;
}
static bool Landed(bool contact, float height, float speed, float angular, float upright)
{
return contact && height > -1 && height < 1 && speed >= 0 && speed < 0.5 && angular >= 0 && angular < 0.1 && upright > 0.98;
}
static float Vertical(float height, bool landing)
{
float target = 8; if (landing) target = 0;
return Math.Clamp((target - height) * 0.6, -0.8, 1.5);
}
// Ground aborts may stop the engine; airborne cancellation retains the flight lease.
static int CancelAction(bool ownershipValid, bool landed, bool engineOn)
{
if (!ownershipValid) return 0;
if (!landed) return 1;
if (engineOn) return 2;
return 3;
}
}
// Bounded migration of the separately proven native-autohover translation.
class ERR_AircraftTranslationRules
{
static bool Target(vector home, vector target)
{
float distance = vector.DistanceXZ(home, target);
return distance >= 0 && distance <= 5;
}
static bool Reachable(float distance) { return distance >= 0 && distance <= 4.05; }
static vector Demand(vector target, vector position, vector velocity)
{
vector error = target - position; error[1] = 0;
vector desired = error * 0.25;
float speed = desired.Length();
if (speed > 0.5) desired = desired * (0.5 / speed);
velocity[1] = 0;
vector demand = (desired - velocity) * 0.05;
float magnitude = demand.Length();
if (magnitude > 0.03) demand = demand * (0.03 / magnitude);
return demand;
}
static bool Held(bool contact, float height, float speed, float vertical, float upright, float horizontalSpeed, float targetError, float displacement, float distance)
{
if (contact || !ERR_AircraftFlightRules.Hover(height, speed, vertical, upright)) return false;
if (!(horizontalSpeed >= 0 && horizontalSpeed < 0.25 && targetError >= 0 && targetError <= 0.75)) return false;
return Reachable(distance) && displacement >= Math.Max(0, distance - 0.75);
}
}
class ERR_AircraftFlight
{
protected static ref map<Vehicle, ERR_AircraftFlight> s_Owners = new map<Vehicle, ERR_AircraftFlight>();
protected ERR_GameMode m_Mode;
protected Vehicle m_Aircraft;
protected SCR_AIGroup m_Group;
protected IEntity m_Pilot;
protected PilotCompartmentSlot m_Seat;
protected HelicopterControllerComponent m_Controller;
protected VehicleHelicopterSimulation m_Simulation;
protected CharacterControllerComponent m_Character;
protected CharacterInputContext m_Input;
protected AIAgent m_Agent;
protected ActionManager m_Actions;
protected FuelManagerComponent m_Fuel;
protected ref ERR_AircraftFlightEnvelope m_Qualification;
protected ERR_AircraftFlightState m_State;
protected int m_Token;
protected vector m_Home;
protected float m_Heading;
protected float m_Deadline;
protected float m_StageDeadline;
protected float m_Stable = -1;
protected float m_LastTick = -1;
protected float m_LastControl = -1;
protected float m_InitialFuel;
protected float m_Collective = -0.8;
protected int m_ActionUpdates;
protected int m_HelicopterUpdates;
protected int m_GateUpdates;
protected int m_OriginalLOD;
protected CollectiveMode m_OriginalMode;
protected bool m_OriginalAutohover;
protected bool m_SettingsOwned;
protected bool m_Readback = true;
protected bool m_Cancelled;
protected bool m_StartAttempted;
protected string m_Reason;
protected bool m_TranslationRequested;
protected bool m_TranslationStarted;
protected bool m_TranslationProven;
protected vector m_TranslationTarget;
protected vector m_TranslationOrigin;
protected float m_TranslationDistance;
protected int m_TranslationUpdates;
ERR_AircraftFlightState State() { return m_State; }
string Reason() { return m_Reason; }
int OrderToken() { return m_Token; }
bool Finished() { return ERR_AircraftFlightRules.Terminal(m_State); }
Vehicle Aircraft() { return m_Aircraft; }
bool TranslationStarted() { return m_TranslationStarted; }
bool TranslationProven() { return m_TranslationProven; }
vector TranslationTarget() { return m_TranslationTarget; }
vector TranslationOrigin() { return m_TranslationOrigin; }
int TranslationUpdates() { return m_TranslationUpdates; }
// Absolute horizontal target fixed before takeoff. Its altitude is the existing
// eight-metre hover, not a caller-supplied route or a new qualification home.
bool StartTranslation(ERR_GameMode mode, Vehicle aircraft, SCR_AIGroup group, IEntity pilot, PilotCompartmentSlot seat, ERR_AircraftFlightEnvelope qualification, int token, float deadline, vector target)
{
if (m_StartAttempted || m_TranslationRequested || !qualification || !ERR_AircraftTranslationRules.Target(qualification.Home(), target)) return false;
m_TranslationRequested = true; m_TranslationTarget = target;
vector home = qualification.Home(); m_TranslationTarget[1] = home[1] + 8;
return Start(mode, aircraft, group, pilot, seat, qualification, token, deadline);
}
protected float Now()
{
if (!GetGame() || !GetGame().GetWorld()) return -1;
return GetGame().GetWorld().GetWorldTime();
}
protected bool NoPlayers()
{
if (!GetGame() || !GetGame().GetPlayerManager()) return false;
if (!m_Group || m_Group.GetPlayerCount(true) > 0 || ERR_Actors.Player(m_Pilot)) return false;
array<int> players = {}; GetGame().GetPlayerManager().GetPlayers(players);
foreach (int id : players)
{
IEntity actor = GetGame().GetPlayerManager().GetPlayerControlledEntity(id);
if (actor && (actor == m_Pilot || CompartmentAccessComponent.GetVehicleIn(actor) == m_Aircraft)) return false;
}
return true;
}
protected bool Owns()
{
if (!GetGame() || !GetGame().GetWorld() || !GetGame().GetPlayerManager()) return false;
if (!Replication.IsServer() || !m_Mode || m_Mode != ERR_GameMode.Get() || !m_Mode.Active() || !m_Aircraft || !m_Group || !m_Pilot) return false;
if (!m_Controller || m_Controller.GetOwner() != m_Aircraft || !m_Seat || m_Controller.GetPilotCompartmentSlot() != m_Seat || m_Seat.GetOccupant() != m_Pilot) return false;
if (CompartmentAccessComponent.GetVehicleIn(m_Pilot) != m_Aircraft || ERR_Actors.Group(m_Pilot) != m_Group || m_Group.GetFaction() != m_Mode.EnemyFaction()) return false;
if (SCR_FactionManager.SGetFaction(m_Aircraft) != m_Mode.EnemyFaction() || !NoPlayers()) return false;
return m_Agent && m_Agent.GetControlledEntity() == m_Pilot && m_Agent.GetActionManager() == m_Actions && m_Actions && m_Actions != GetGame().GetInputManager();
}
protected bool Healthy()
{
if (!ERR_Actors.Alive(m_Aircraft) || !ERR_Actors.CanFight(m_Pilot) || !m_Simulation || !m_Simulation.IsValid() || !m_Fuel || !m_Fuel.HasFuel()) return false;
SCR_VehicleDamageManagerComponent damage = SCR_VehicleDamageManagerComponent.Cast(m_Aircraft.FindComponent(SCR_VehicleDamageManagerComponent));
if (!damage || !damage.GetEngineFunctional() || damage.GetMovementDamage() >= 1 || damage.IsOnFire() || m_Simulation.RotorCount() != 2) return false;
for (int rotor = 0; rotor < 2; rotor++) if (m_Simulation.RotorGetState(rotor) == RotorState.DESTROYED) return false;
return true;
}
protected bool Grounded()
{
if (!GetGame() || !GetGame().GetWorld() || !m_Aircraft || !m_Simulation) return false;
vector transform[4]; m_Aircraft.GetWorldTransform(transform);
return ERR_AircraftFlightRules.Landed(m_Simulation.HasAnyGroundContact(), transform[3][1] - m_Home[1], m_Simulation.GetVelocity().Length(), m_Simulation.GetAngularVelocity().Length(), transform[1][1]);
}
// Single use. A future HQ owner supplies its immutable unique order token and
// retains this instance, calling Tick and the two scoped callbacks until terminal.
bool Start(ERR_GameMode mode, Vehicle aircraft, SCR_AIGroup group, IEntity pilot, PilotCompartmentSlot seat, ERR_AircraftFlightEnvelope qualification, int token, float deadline)
{
if (m_StartAttempted || m_State != ERR_AircraftFlightState.IDLE || m_Token != 0 || !Replication.IsServer() || !GetGame() || !qualification || !aircraft || !pilot || !group || !seat) return false;
m_StartAttempted = true;
float now = Now();
if (!ERR_AircraftFlightRules.Deadline(now, deadline) || token <= 0 || s_Owners.Get(aircraft)) return false;
m_Mode = mode; m_Aircraft = aircraft; m_Group = group; m_Pilot = pilot; m_Seat = seat;
m_Controller = HelicopterControllerComponent.Cast(aircraft.FindComponent(HelicopterControllerComponent));
if (m_Controller) m_Simulation = m_Controller.GetSimulation();
m_Character = CharacterControllerComponent.Cast(pilot.FindComponent(CharacterControllerComponent));
if (m_Character) m_Input = m_Character.GetInputContext();
AIControlComponent control = AIControlComponent.Cast(pilot.FindComponent(AIControlComponent));
if (control) m_Agent = control.GetControlAIAgent();
if (m_Agent) m_Actions = m_Agent.GetActionManager();
m_Fuel = FuelManagerComponent.Cast(aircraft.FindComponent(FuelManagerComponent));
if (!Owns() || !Healthy() || !m_Input || m_Controller.IsEngineOn() || !ERR_CasualtyLoadingRules.AircraftReady(aircraft)) return false;
Physics physics = aircraft.GetPhysics();
if (!physics || !physics.IsDynamic() || !physics.IsActive() || !m_Simulation.HasAnyGroundContact()) return false;
SignalsManagerComponent signals = m_Controller.GetSignalsManager();
if (!signals || signals.FindSignal("MainRotorCollective") < 0) return false;
if (!qualification.Claim(mode, aircraft, pilot, token)) return false;
m_Qualification = qualification; m_Home = qualification.Home(); m_Token = token; m_Deadline = deadline;
m_Heading = aircraft.GetYawPitchRoll()[0]; m_InitialFuel = m_Fuel.GetTotalFuel();
m_OriginalMode = m_Controller.GetCollectiveMode(); m_OriginalAutohover = m_Controller.GetAutohoverEnabled(); m_OriginalLOD = m_Agent.GetPermanentLOD();
m_SettingsOwned = true; s_Owners.Set(aircraft, this);
m_Agent.SetPermanentLOD(0); m_Agent.ActivateAI();
m_Controller.SetAutohoverEnabled(false);
if (m_Controller.GetAutohoverEnabled()) { Fail("native autohover disable refused"); return false; }
m_State = ERR_AircraftFlightState.HOOKS; m_StageDeadline = Math.Min(deadline, now + 5000);
PrintFormat("ERR AIRCRAFT CONTROL: token=%1 bound qualified finite aircraft; no HQ dispatch installed", token);
return true;
}
protected bool Lease()
{
return m_Token > 0 && !Finished() && m_State != ERR_AircraftFlightState.IDLE && s_Owners.Get(m_Aircraft) == this && m_Qualification && m_Qualification.ClaimedBy(m_Aircraft, m_Pilot, m_Token);
}
// Every input entry checks the immutable deadlines even if owner Tick stalls.
protected bool ControlLease()
{
if (!Lease()) return false;
if (!Owns()) { Relinquish("ownership or world unavailable at control callback"); return false; }
float now = Now();
if (now < 0 || now >= m_Deadline || now >= m_StageDeadline) { Fail("control callback reached bounded flight deadline"); return false; }
if (!Healthy() || !m_Readback) { Fail("flight capability or input readback lost"); return false; }
vector transform[4]; m_Aircraft.GetWorldTransform(transform);
if (!ERR_AircraftFlightRules.Envelope(transform[3][1] - m_Home[1], vector.DistanceXZ(transform[3], m_Home), transform[1][1])) { Fail("control callback exceeded qualified flight envelope"); return false; }
return true;
}
// Must be called after the native helicopter's OnPrepareControls.
void PrepareHelicopter(HelicopterControllerComponent controller)
{
if (!Lease() || controller != m_Controller) return;
if (!ControlLease()) return;
controller.SetCollectiveMode(CollectiveMode.Direct); m_HelicopterUpdates++;
}
protected bool Pair(string positive, string negative, float demand)
{
float a = Math.Clamp(demand, 0, 1), b = Math.Clamp(-demand, 0, 1);
m_Actions.SetActionValue(positive, a); m_Actions.SetActionValue(negative, b);
return Math.AbsFloat(m_Actions.GetActionValue(positive) - a) < 0.001 && Math.AbsFloat(m_Actions.GetActionValue(negative) - b) < 0.001;
}
// Must be called on the exact AI actor manager before native OnPrepareControls.
void PrepareActions(CharacterControllerComponent controller, IEntity owner, ActionManager actions, float dt)
{
if (!Lease() || controller != m_Character || owner != m_Pilot || actions != m_Actions) return;
if (!ControlLease()) return;
if (!m_Readback || dt <= 0 || dt > 0.2) return;
if (!actions.IsContextActive("HelicopterContext")) actions.ActivateContext("HelicopterContext", 1);
if (!actions.IsContextActive("HelicopterContext")) { m_Readback = false; return; }
float collective, torque, forward, aside;
if (m_State == ERR_AircraftFlightState.POSITIVE) collective = 0.05;
else if (m_State == ERR_AircraftFlightState.NEGATIVE) collective = -0.05;
else if (m_State == ERR_AircraftFlightState.SHUTDOWN) collective = -1;
else if (m_State == ERR_AircraftFlightState.CLIMB || m_State == ERR_AircraftFlightState.LANDING || m_State == ERR_AircraftFlightState.TRANSLATING)
{
if (!m_Controller.GetAutohoverEnabled()) { Fail("native autohover lost while flying"); return; }
float height = m_Aircraft.GetOrigin()[1] - m_Home[1];
float error = ERR_AircraftFlightRules.Vertical(height, m_State == ERR_AircraftFlightState.LANDING) - m_Simulation.GetVelocity()[1];
m_Collective = Math.Clamp(m_Collective + error * dt * 0.12, -0.95, 0.8);
collective = Math.Clamp(m_Collective + error * 0.12, -1, 0.9);
float headingError = m_Heading - m_Aircraft.GetYawPitchRoll()[0];
while (headingError > 180) headingError -= 360;
while (headingError < -180) headingError += 360;
torque = Math.Clamp(headingError * 0.01 - m_Simulation.GetAngularVelocityLocal()[1] * 0.3, -0.3, 0.3);
if (m_State == ERR_AircraftFlightState.TRANSLATING)
{
if (!m_TranslationStarted || !ERR_AircraftTranslationRules.Target(m_Home, m_TranslationTarget)) { Fail("immutable translation target unavailable"); return; }
vector transform[4]; m_Aircraft.GetWorldTransform(transform);
vector demand = ERR_AircraftTranslationRules.Demand(m_TranslationTarget, transform[3], m_Simulation.GetVelocity());
forward = Math.Clamp(vector.Dot(demand, transform[2]), -0.03, 0.03);
aside = Math.Clamp(vector.Dot(demand, transform[0]), -0.03, 0.03);
m_TranslationUpdates++;
}
if (m_State == ERR_AircraftFlightState.LANDING && Grounded()) collective = -1;
}
bool a = Pair("HelicopterCollectiveIncrease", "HelicopterCollectiveDecrease", collective);
bool b = Pair("HelicopterCyclicForward", "HelicopterCyclicBack", forward);
bool c = Pair("HelicopterCyclicRight", "HelicopterCyclicLeft", aside);
bool d = Pair("HelicopterAntiTorqueRight", "HelicopterAntiTorqueLeft", torque);
m_Readback = a && b && c && d; m_ActionUpdates++; m_LastControl = Now();
}
protected void Release(bool restore)
{
// No writes after capture/group/seat change, including apparently harmless zeros.
if (m_SettingsOwned && Owns())
{
Pair("HelicopterCollectiveIncrease", "HelicopterCollectiveDecrease", 0);
Pair("HelicopterCyclicForward", "HelicopterCyclicBack", 0);
Pair("HelicopterCyclicRight", "HelicopterCyclicLeft", 0);
Pair("HelicopterAntiTorqueRight", "HelicopterAntiTorqueLeft", 0);
// Restore native modes only after verified ground completion. Airborne
// failure leaves native autohover enabled rather than disabling it midair.
if (restore && Grounded())
{
m_Controller.SetAutohoverEnabled(m_OriginalAutohover);
m_Controller.SetCollectiveMode(m_OriginalMode);
m_Agent.SetPermanentLOD(m_OriginalLOD);
}
}
if (m_Aircraft && s_Owners && s_Owners.Get(m_Aircraft) == this) s_Owners.Remove(m_Aircraft);
m_SettingsOwned = false;
}
protected void RecordState()
{
string detail = string.Format("token=%1 state=%2 reason=%3; physical availability remains with the allocating owner", m_Token, m_State, m_Reason);
Print("ERR AIRCRAFT CONTROL: " + detail);
if (m_Mode && m_Mode == ERR_GameMode.Get()) ERR_HQ.Event("AIRCRAFT CONTROL", detail);
}
protected void Relinquish(string reason)
{
if (Finished()) return;
m_Reason = reason; m_State = ERR_AircraftFlightState.RELINQUISHED; Release(false); RecordState();
}
protected void Fail(string reason)
{
if (Finished()) return;
m_Reason = reason; m_State = ERR_AircraftFlightState.FAILED; Release(true); RecordState();
}
protected bool Landing(float now)
{
m_Controller.SetAutohoverEnabled(true);
if (!m_Controller.GetAutohoverEnabled()) { Fail("native autohover enable refused"); return false; }
m_State = ERR_AircraftFlightState.LANDING; m_Stable = -1;
m_StageDeadline = Math.Min(m_Deadline, now + 65000);
return true;
}
protected void Shutdown(float now)
{
m_Controller.StopEngine(false);
m_State = ERR_AircraftFlightState.SHUTDOWN; m_StageDeadline = Math.Min(m_Deadline, now + 15000); m_Stable = -1;
}
void Cancel(string reason)
{
if (!Lease()) return;
if (m_Cancelled) return; // repeated invalid reports cannot extend a landing deadline
m_Cancelled = true; m_Reason = reason; RecordState();
// After flight begins, even a current contact sample must pass the normal
// two-second landing observation; cancellation cannot shortcut touchdown.
bool preflightGround = m_State < ERR_AircraftFlightState.CLIMB && Grounded();
int action = ERR_AircraftFlightRules.CancelAction(Owns(), preflightGround, m_Controller && m_Controller.IsEngineOn());
if (action == 0) { Relinquish(reason); return; }
if (!Healthy()) { Fail(reason + "; flight capability lost"); return; }
if (action == 3) { m_State = ERR_AircraftFlightState.CANCELLED; Release(true); RecordState(); return; }
float now = Now();
if (action == 2) { Shutdown(now); return; }
if (m_State != ERR_AircraftFlightState.LANDING && m_State != ERR_AircraftFlightState.SHUTDOWN) Landing(now);
}
protected bool BeginTranslation(float now, vector position)
{
if (!m_TranslationRequested || m_TranslationStarted || m_State != ERR_AircraftFlightState.CLIMB) { Cancel("translation stage ownership refused"); return false; }
float distance = vector.DistanceXZ(position, m_TranslationTarget);
if (!ERR_AircraftTranslationRules.Target(m_Home, m_TranslationTarget) || !ERR_AircraftTranslationRules.Reachable(distance)) { Cancel("fixed target beyond qualified four-metre translation after hover drift"); return false; }
SignalsManagerComponent signals = m_Controller.GetSignalsManager();
if (!signals || signals.FindSignal("MainRotorCyclicForward") < 0 || signals.FindSignal("MainRotorCyclicAside") < 0 || !m_Controller.GetAutohoverEnabled()) { Cancel("native autohover cyclic signals unavailable"); return false; }
m_TranslationOrigin = position; m_TranslationDistance = distance;
m_TranslationStarted = true; m_State = ERR_AircraftFlightState.TRANSLATING;
m_Stable = -1; m_StageDeadline = Math.Min(m_Deadline, now + 45000);
PrintFormat("ERR AIRCRAFT TRANSLATION: token=%1 origin=%2 immutableTarget=%3 home=%4 distance=%5 deadline=%6", m_Token, position, m_TranslationTarget, m_Home, distance, m_StageDeadline);
return true;
}
protected void CheckTranslation(float now, vector position, float height, float speed, float upright)
{
if (!m_TranslationStarted || !m_Controller.GetAutohoverEnabled() || !ERR_AircraftTranslationRules.Target(m_Home, m_TranslationTarget)) { Cancel("translation ownership or autohover lost"); return; }
vector velocity = m_Simulation.GetVelocity(); vector horizontal = velocity; horizontal[1] = 0;
bool held = m_TranslationUpdates >= 3 && ERR_AircraftTranslationRules.Held(m_Simulation.HasAnyGroundContact(), height, speed, velocity[1], upright, horizontal.Length(), vector.DistanceXZ(position, m_TranslationTarget), vector.DistanceXZ(position, m_TranslationOrigin), m_TranslationDistance);
if (!held) { m_Stable = -1; return; }
if (m_Stable < 0) m_Stable = now;
if (now - m_Stable < 5000) return;
m_TranslationProven = true;
PrintFormat("ERR AIRCRAFT TRANSLATION HELD: token=%1 targetError=%2 displacement=%3 updates=%4", m_Token, vector.DistanceXZ(position, m_TranslationTarget), vector.DistanceXZ(position, m_TranslationOrigin), m_TranslationUpdates);
Landing(now);
}
// The owner continues ticking after Cancel until Finished, including landing.
void Tick()
{
if (!Lease()) return;
float now = Now();
if (!Owns()) { Relinquish("ownership or mission changed"); return; }
if (!Healthy()) { Fail("flight capability lost"); return; }
if (!m_Readback) { Fail("native action readback failed"); return; }
if (now >= m_Deadline || now >= m_StageDeadline || now < 0) { Fail("bounded flight stage expired"); return; }
if (m_LastTick >= 0 && (now < m_LastTick || now - m_LastTick > 1500)) m_Stable = -1;
m_LastTick = now;
vector transform[4]; m_Aircraft.GetWorldTransform(transform);
float height = transform[3][1] - m_Home[1], speed = m_Simulation.GetVelocity().Length();
if (!ERR_AircraftFlightRules.Envelope(height, vector.DistanceXZ(transform[3], m_Home), transform[1][1])) { Fail("qualified flight envelope exceeded"); return; }
if (m_State == ERR_AircraftFlightState.HOOKS)
{
if (m_ActionUpdates < 3 || m_HelicopterUpdates < 3) return;
if (m_Controller.GetCollectiveMode() != CollectiveMode.Direct || m_Input.GetVehicleCollective() != 0 || m_Controller.IsEngineOn()) { Fail("native initial control state refused"); return; }
m_Controller.StartEngine(); m_State = ERR_AircraftFlightState.STARTING; m_StageDeadline = Math.Min(m_Deadline, now + 65000); return;
}
if (m_LastControl < 0 || now - m_LastControl > 1000) { Fail("pilot callback stopped"); return; }
if (m_State == ERR_AircraftFlightState.STARTING)
{
float rpm = m_Simulation.RotorGetRPMTarget(0);
if (!m_Controller.IsEngineOn() || rpm <= 0 || m_Simulation.RotorGetRPM(0) < rpm * 0.9 || m_Fuel.GetTotalFuel() >= m_InitialFuel) return;
m_State = ERR_AircraftFlightState.POSITIVE; m_StageDeadline = Math.Min(m_Deadline, now + 3000); m_GateUpdates = m_ActionUpdates; m_Stable = -1; return;
}
if (m_State != ERR_AircraftFlightState.SHUTDOWN && !m_Controller.IsEngineOn()) { Fail("running engine lost"); return; }
if (m_State == ERR_AircraftFlightState.POSITIVE || m_State == ERR_AircraftFlightState.NEGATIVE)
{
SignalsManagerComponent signals = m_Controller.GetSignalsManager();
int index = -1; if (signals) index = signals.FindSignal("MainRotorCollective");
if (index < 0 || m_Controller.GetCollectiveMode() != CollectiveMode.Direct || m_Controller.GetAutohoverEnabled()) { Fail("native collective proof unavailable"); return; }
float expected = 0.05; if (m_State == ERR_AircraftFlightState.NEGATIVE) expected = -0.05;
bool matched = m_ActionUpdates >= m_GateUpdates + 3 && Math.AbsFloat(signals.GetSignalValue(index) - expected) <= 0.01 && Math.AbsFloat(m_Input.GetVehicleCollective() - expected) <= 0.01;
if (!matched) { m_Stable = -1; return; }
if (m_Stable < 0) m_Stable = now;
if (now - m_Stable < 500) return;
m_Stable = -1;
if (m_State == ERR_AircraftFlightState.POSITIVE) { m_State = ERR_AircraftFlightState.NEGATIVE; m_StageDeadline = Math.Min(m_Deadline, now + 3000); m_GateUpdates = m_ActionUpdates; return; }
m_Controller.SetAutohoverEnabled(true);
if (!m_Controller.GetAutohoverEnabled()) { Fail("native autohover enable refused"); return; }
m_State = ERR_AircraftFlightState.CLIMB; m_StageDeadline = Math.Min(m_Deadline, now + 65000); return;
}
if (m_State == ERR_AircraftFlightState.TRANSLATING) { CheckTranslation(now, transform[3], height, speed, transform[1][1]); return; }
if (m_State == ERR_AircraftFlightState.CLIMB || m_State == ERR_AircraftFlightState.LANDING)
{
if (!m_Controller.GetAutohoverEnabled()) { Fail("native autohover lost"); return; }
bool stable = Grounded(); float duration = 2000;
if (m_State == ERR_AircraftFlightState.CLIMB) { stable = !m_Simulation.HasAnyGroundContact() && ERR_AircraftFlightRules.Hover(height, speed, m_Simulation.GetVelocity()[1], transform[1][1]); duration = 5000; }
if (!stable) m_Stable = -1;
if (stable && m_Stable < 0) m_Stable = now;
if (m_Stable < 0 || now - m_Stable < duration) return;
if (m_State == ERR_AircraftFlightState.CLIMB)
{
if (m_TranslationRequested) BeginTranslation(now, transform[3]);
else Landing(now);
return;
}
Shutdown(now); return;
}
if (m_State == ERR_AircraftFlightState.SHUTDOWN && !m_Controller.IsEngineOn())
{
if (!Grounded()) { Fail("engine-off physical ground check failed"); return; }
if (m_Cancelled) m_State = ERR_AircraftFlightState.CANCELLED;
else m_State = ERR_AircraftFlightState.COMPLETE;
Release(true); RecordState();
}
}
void ~ERR_AircraftFlight() { Release(true); }
}
@@ -0,0 +1,236 @@
// Successor-owned measured envelope, independent of aircraft yaw/pitch/roll.
// Adapted from the separately qualified native vertical fixture; no native hook.
// All distances are around the native physics origin, not the rotor centre.
class ERR_AircraftFlightFootprintRules
{
static float CylinderSphere(float originDistance, float radius, float thickness)
{
// Triangle inequality deliberately overbounds the one-sided rotor cylinder.
return originDistance + radius + thickness;
}
static bool Fits(float radius, float initialDrift, float initialHeight)
{
if (!(radius > 0 && radius < 32 && initialDrift >= 0 && initialDrift < 32)) return false;
if (!(initialHeight >= -3 && initialHeight <= 5)) return false;
return radius + initialDrift + 8 + 1 <= 40 && radius + initialHeight + 18 + 1 <= 60;
}
}
class ERR_AircraftFlightFootprint
{
static const int MAX_ENTITIES = 256;
static const int MAX_DEPTH = 16;
static const int MAX_HITZONES = 512;
protected static bool Refuse(string reason)
{
Print("ERR AIRCRAFT FOOTPRINT: refused " + reason);
return false;
}
protected static bool PointRadius(vector point, vector origin, inout float radius)
{
float distance = vector.Distance(point, origin);
if (!(distance >= 0 && distance < 1000)) return false;
radius = Math.Max(radius, distance);
return true;
}
static bool Measure(Vehicle aircraft, VehicleHelicopterSimulation simulation, vector pad, out vector origin, out float radius)
{
radius = 0;
if (!aircraft || !simulation || !simulation.IsValid() || !aircraft.GetPrefabData()) return Refuse("missing initialized native airframe");
if (aircraft.GetPrefabData().GetPrefabName() != "{DF5CCB7C0FF049F4}Prefabs/Vehicles/Helicopters/Mi8MT/Mi8MT_unarmed_transport.et") return Refuse("different airframe resource");
// Model bounds and damage pivots are world-space. The simulation getter
// exposes internal physics space (identity at the airport in 100422), so
// use this same physical aircraft's actual entity world transform.
vector worldTransform[4]; aircraft.GetWorldTransform(worldTransform);
origin = worldTransform[3];
for (int axis = 0; axis < 3; axis++)
if (!(Math.AbsFloat(worldTransform[axis].Length() - 1) < 0.001)) return Refuse("non-unit native entity world basis");
array<IEntity> entities = {aircraft};
array<int> depths = {0};
array<HitZone> seenZones = {};
int meshes, mainSweeps, tailSweeps;
float modelRadius, damageRadius, simulationRadius;
for (int index = 0; index < entities.Count(); index++)
{
IEntity entity = entities[index];
if (!entity) return Refuse("hierarchy changed during measurement");
if (entity.GetVObject())
{
vector mins, maxs; entity.GetWorldBounds(mins, maxs);
for (int dimension = 0; dimension < 3; dimension++)
if (!(mins[dimension] <= maxs[dimension])) return Refuse("invalid model bounds");
// A sphere around every corner encloses the complete world AABB. Its radius
// remains conservative under any rigid orientation of the whole aircraft.
for (int x = 0; x < 2; x++)
for (int y = 0; y < 2; y++)
for (int z = 0; z < 2; z++)
{
vector corner = mins;
if (x == 1) corner[0] = maxs[0];
if (y == 1) corner[1] = maxs[1];
if (z == 1) corner[2] = maxs[2];
if (!PointRadius(corner, origin, modelRadius)) return Refuse("non-finite or excessive model bounds");
}
meshes++;
}
HitZoneContainerComponent container = HitZoneContainerComponent.Cast(entity.FindComponent(HitZoneContainerComponent));
if (container)
{
int count = container.CountAllHitZones();
if (count < 0 || count + seenZones.Count() > MAX_HITZONES) return Refuse("hitzone traversal bound");
array<HitZone> zones = {};
if (container.GetAllHitZones(zones) != count || zones.Count() != count) return Refuse("hitzones changed during measurement");
foreach (HitZone zone : zones)
{
if (!zone || seenZones.Contains(zone)) continue;
seenZones.Insert(zone);
SCR_RotorHitZone rotorZone = SCR_RotorHitZone.Cast(zone);
if (!rotorZone || rotorZone.GetRotorRadius() <= 0) continue; // transmission zones have no sweep
int rotorIndex = rotorZone.GetRotorIndex();
float expectedRadius, thickness;
if (rotorIndex == 0) { expectedRadius = 12; thickness = 1.5; mainSweeps++; }
else if (rotorIndex == 1) { expectedRadius = 2.3; thickness = 0.75; tailSweeps++; }
else return Refuse("unknown rotor sweep index");
// Stock thickness is protected with no getter. Scope to the exact prefab
// and verify its public sweep radius against the audited stock constants.
if (!(Math.AbsFloat(rotorZone.GetRotorRadius() - expectedRadius) < 0.001)) return Refuse("stock damage sweep radius changed");
PointInfo point = rotorZone.GetPointInfo();
if (!point) return Refuse("missing actual rotor sweep pivot");
vector rotorWorld[4]; point.GetWorldTransform(rotorWorld);
// Frobenius norm bounds the transform's maximum stretch even with scale
// or shear; do not assume the PointInfo basis is orthonormal.
float scaleSquared = 0;
for (int basis = 0; basis < 3; basis++) scaleSquared += vector.Dot(rotorWorld[basis], rotorWorld[basis]);
float scale = Math.Sqrt(scaleSquared);
if (!(scale > 0 && scale < 4)) return Refuse("invalid damage sweep basis");
float distance = vector.Distance(origin, rotorWorld[3]);
float sweepBound = ERR_AircraftFlightFootprintRules.CylinderSphere(distance, expectedRadius * scale, thickness * scale);
if (!(sweepBound > 0 && sweepBound < 1000)) return Refuse("invalid damage sweep extent");
damageRadius = Math.Max(damageRadius, sweepBound);
PrintFormat("ERR AIRCRAFT FOOTPRINT ROTOR: index=%1 pivot=%2 damageRadius=%3 thickness=%4 scale=%5 sphereBound=%6", rotorIndex, rotorWorld[3], expectedRadius, thickness, scale, sweepBound);
}
}
IEntity child = entity.GetChildren();
while (child)
{
if (entities.Count() >= MAX_ENTITIES || depths[index] >= MAX_DEPTH || entities.Contains(child)) return Refuse("entity/depth/cycle traversal bound");
entities.Insert(child); depths.Insert(depths[index] + 1);
child = child.GetSibling();
}
}
if (meshes == 0 || mainSweeps != 1 || tailSweeps != 1) return Refuse("complete model and both actual damage sweeps required");
if (simulation.RotorCount() != 2) return Refuse("stock simulation rotor count changed");
for (int rotor = 0; rotor < 2; rotor++)
{
vector localRotor[4]; simulation.RotorGetTransform(rotor, localRotor);
float physicalRadius = simulation.RotorGetRadius(rotor);
float physicalBound = localRotor[3].Length() + physicalRadius;
if (!(physicalRadius > 0 && physicalBound > 0 && physicalBound < 1000)) return Refuse("invalid native simulation rotor extent");
simulationRadius = Math.Max(simulationRadius, physicalBound);
PrintFormat("ERR AIRCRAFT FOOTPRINT PHYSICS ROTOR: index=%1 localPivot=%2 radius=%3 sphereBound=%4", rotor, localRotor[3], physicalRadius, physicalBound);
}
radius = Math.Max(modelRadius, Math.Max(damageRadius, simulationRadius));
float initialDrift = vector.DistanceXZ(origin, pad);
float initialHeight = origin[1] - pad[1];
PrintFormat("ERR AIRCRAFT FOOTPRINT: entities=%1 meshes=%2 zones=%3 modelSphere=%4 damageSphere=%5 simulationSphere=%6 completeSphere=%7 initialDrift=%8 initialHeight=%9", entities.Count(), meshes, seenZones.Count(), modelRadius, damageRadius, simulationRadius, radius, initialDrift, initialHeight);
if (!ERR_AircraftFlightFootprintRules.Fits(radius, initialDrift, initialHeight)) return Refuse("measured footprint plus initial placement,8m drift and1m margin exceeds40m corridor or60m ceiling");
return true;
}
}
// Issued only by physical qualification; fields have no public mutators.
// One claim binds this short-lived record to one original aircraft/pilot/order.
class ERR_AircraftFlightEnvelope
{
protected ERR_GameMode m_Mode;
protected Vehicle m_Aircraft;
protected IEntity m_Pilot;
protected vector m_Home;
protected float m_Radius;
protected float m_QualifiedAt;
protected int m_Claim;
vector Home() { return m_Home; }
float Radius() { return m_Radius; }
bool ClaimedBy(Vehicle aircraft, IEntity pilot, int token)
{
return m_Claim > 0 && m_Claim == token && m_Aircraft == aircraft && m_Pilot == pilot;
}
bool Claim(ERR_GameMode mode, Vehicle aircraft, IEntity pilot, int token)
{
if (!GetGame() || !GetGame().GetWorld()) return false;
float now = GetGame().GetWorld().GetWorldTime();
if (!Replication.IsServer() || !mode || mode != m_Mode || mode != ERR_GameMode.Get() || !mode.Active() || m_Claim != 0 || token <= 0) return false;
if (aircraft != m_Aircraft || pilot != m_Pilot || !aircraft || !pilot || now < m_QualifiedAt || now - m_QualifiedAt > 2000) return false;
if (vector.Distance(aircraft.GetOrigin(), m_Home) > 0.1) return false;
m_Claim = token;
return true;
}
protected static bool Hierarchy(IEntity root, array<IEntity> excluded)
{
if (!root) return false;
array<IEntity> pending = {root};
array<int> depths = {0};
for (int i = 0; i < pending.Count(); i++)
{
IEntity entity = pending[i];
if (!entity || excluded.Count() >= 512) return false;
if (!excluded.Contains(entity)) excluded.Insert(entity);
IEntity child = entity.GetChildren();
while (child)
{
if (pending.Count() >= 256 || depths[i] >= 16 || pending.Contains(child)) return false;
pending.Insert(child); depths.Insert(depths[i] + 1); child = child.GetSibling();
}
}
return true;
}
protected static bool ClearColumn(Vehicle aircraft, IEntity pilot, vector pad)
{
array<IEntity> excluded = {};
if (!Hierarchy(aircraft, excluded) || !Hierarchy(pilot, excluded)) return false;
for (int edge = 0; edge < 4; edge++)
{
float side = edge * Math.PI / 2;
vector point = pad + Vector(Math.Cos(side) * 14, 0, Math.Sin(side) * 14);
if (!(Math.AbsFloat(SCR_TerrainHelper.GetTerrainY(point) - pad[1]) <= 0.8)) return false;
}
// Same four finite diagonal cylinder traces as the native fixture, with
// exclusions restricted to this already-existing aircraft and seated pilot.
array<vector> diagonals = {"40 2 0", "-40 2 0", "0 2 40", "0 2 -40"};
foreach (vector diagonal : diagonals)
{
TraceParam trace = new TraceParam();
trace.Start = pad + "0 2.5 0" + diagonal;
trace.End = pad + "0 2.5 0" - diagonal;
trace.Flags = TraceFlags.ENTS; trace.ExcludeArray = excluded;
if (!(aircraft.GetWorld().TraceMove(trace, null) >= 1)) return false;
}
TraceBox clearance = new TraceBox();
clearance.Start = pad + "0 3 0"; clearance.End = pad + "0 60 0";
clearance.Mins = "-40 -1 -40"; clearance.Maxs = "40 1 40";
clearance.Flags = TraceFlags.ENTS | TraceFlags.WORLD; clearance.ExcludeArray = excluded;
return aircraft.GetWorld().TraceMove(clearance, null) >= 1;
}
static ERR_AircraftFlightEnvelope Qualify(ERR_GameMode mode, Vehicle aircraft, IEntity pilot)
{
if (!GetGame() || !GetGame().GetWorld() || !GetGame().GetPlayerManager()) return null;
if (!Replication.IsServer() || !mode || mode != ERR_GameMode.Get() || !mode.Active() || !aircraft || !pilot || ERR_Actors.Player(pilot)) return null;
if (CompartmentAccessComponent.GetVehicleIn(pilot) != aircraft || !ERR_Actors.Alive(aircraft) || !ERR_Actors.CanFight(pilot)) return null;
HelicopterControllerComponent controller = HelicopterControllerComponent.Cast(aircraft.FindComponent(HelicopterControllerComponent));
if (!controller || controller.IsEngineOn() || !controller.GetSimulation() || !controller.GetSimulation().IsValid()) return null;
PilotCompartmentSlot seat = controller.GetPilotCompartmentSlot();
if (!seat || seat.GetOccupant() != pilot) return null;
if (!ERR_CasualtyLoadingRules.AircraftReady(aircraft)) return null;
vector pad = ERR_Actors.Ground(aircraft.GetOrigin());
if (!(pad[1] >= 2) || !ClearColumn(aircraft, pilot, pad)) return null;
vector origin; float radius;
if (!ERR_AircraftFlightFootprint.Measure(aircraft, controller.GetSimulation(), pad, origin, radius)) return null;
ERR_AircraftFlightEnvelope record = new ERR_AircraftFlightEnvelope();
record.m_Mode = mode; record.m_Aircraft = aircraft; record.m_Pilot = pilot;
record.m_Home = origin; record.m_Radius = radius;
record.m_QualifiedAt = GetGame().GetWorld().GetWorldTime();
return record;
}
}
@@ -0,0 +1,366 @@
#ifdef WORKBENCH
// Separate Chat fixture for the ACTUAL dormant AI controller. Core's original
// powered-flight probe is disabled for this outcome and retains its own evidence.
modded class SCR_CharacterControllerComponent
{
override void OnPrepareControls(IEntity owner, ActionManager am, float dt, bool player)
{
ERR_NativeAircraftControlProbe probe = ERR_NativeAircraftControlProbe.Current();
if (probe && !player) probe.PrepareActions(this, owner, am, dt);
super.OnPrepareControls(owner, am, dt, player);
}
}
modded class SCR_HelicopterControllerComponent
{
protected override event void OnPrepareControls()
{
super.OnPrepareControls();
ERR_NativeAircraftControlProbe probe = ERR_NativeAircraftControlProbe.Current();
if (probe) probe.PrepareHelicopter(this);
}
}
// Read-only native fixture observation; no production method or state override.
modded class ERR_AircraftFlight
{
float ERR_NativeControlDeadline() { return m_Deadline; }
}
class ERR_NativeAircraftControlRules
{
static bool Terminal(bool cancellation, int state, int cancellationCount)
{
if (cancellation) return state == ERR_AircraftFlightState.CANCELLED && cancellationCount == 1;
return state == ERR_AircraftFlightState.COMPLETE && cancellationCount == 0;
}
static bool CanCancel(int state, bool contact, float height)
{
return state == ERR_AircraftFlightState.CLIMB && !contact && height >= 5 && height <= 18;
}
static bool CancelProof(bool airborneHooks, bool landingHeld, bool sameDeadline, bool sameToken)
{
return airborneHooks && landingHeld && sameDeadline && sameToken;
}
static bool TranslateProof(bool proven, bool held, float requestedDistance, float displacement, float targetError)
{
return proven && held && requestedDistance >= 1.75 && requestedDistance <= 4.05 && displacement >= 1 && targetError >= 0 && targetError <= 0.75;
}
static bool PhysicalFinish(bool originalOccupancy, bool landed, bool engineOff, float fuelUsed, int wakes, int starts, int controllerStarts, int pilotHooks, int helicopterHooks)
{
if (!originalOccupancy || !landed || !engineOff) return false;
return fuelUsed > 0.05 && wakes == 1 && starts == 1 && controllerStarts == 1 && pilotHooks > 100 && helicopterHooks > 100;
}
static bool CanDispose(bool context, bool noPlayers, bool sameFaction, bool groupUnchanged, bool pilotUnchanged)
{
return context && noPlayers && sameFaction && groupUnchanged && pilotUnchanged;
}
}
class ERR_NativeAircraftControlProbe
{
protected static ERR_NativeAircraftControlProbe s_Current;
protected ERR_GameMode m_Mode;
protected Vehicle m_Aircraft;
protected SCR_AIGroup m_Group;
protected IEntity m_Pilot;
protected PilotCompartmentSlot m_Seat;
protected HelicopterControllerComponent m_Controller;
protected VehicleHelicopterSimulation m_Simulation;
protected FuelManagerComponent m_Fuel;
protected ref ERR_AircraftFlightEnvelope m_Envelope;
protected ref ERR_AircraftFlight m_Flight;
protected float m_Deadline;
protected float m_StageDeadline;
protected float m_Stable = -1;
protected float m_LastTick = -1;
protected float m_NextLog;
protected float m_InitialFuel;
protected float m_ControlDeadline;
protected float m_CancelAt = -1;
protected float m_LandingStable = -1;
protected int m_CancelCount;
protected int m_CancelPilotHooks;
protected int m_CancelHelicopterHooks;
protected bool m_CancelFixture;
protected bool m_TranslationFixture;
protected bool m_TranslationObserved;
protected bool m_TranslationHeld;
protected vector m_TranslationOrigin;
protected vector m_TranslationTarget;
protected float m_TranslationStable = -1;
protected bool m_ContinuedAirborneControl;
protected bool m_LandingHeld;
protected vector m_Pad;
protected int m_Step;
protected int m_Wakes;
protected int m_ControllerStarts;
protected int m_EngineStarts;
protected int m_PilotHooks;
protected int m_HelicopterHooks;
protected bool m_LastEngine;
protected bool m_AllocationRequested;
protected bool m_PilotRequested;
protected bool m_Stopped;
protected bool m_Complete;
static const int ORDER_TOKEN = 771001;
static const ResourceName AIRCRAFT = "{DF5CCB7C0FF049F4}Prefabs/Vehicles/Helicopters/Mi8MT/Mi8MT_unarmed_transport.et";
static const ResourceName GROUP = "{000CD338713F2B5A}Prefabs/AI/Groups/Group_Base.et";
static const ResourceName PILOT = "{86E565387A634103}Prefabs/Characters/Campaign/Final/OPFOR/USSR_Army/Regular/Campaign_USSR_Player_MortarCrew.et";
static bool Enabled()
{
string enabled, outcome;
return Replication.IsServer() && System.GetCLIParam("errSmoke", enabled) && enabled == "1" && System.GetCLIParam("errSmokeOutcome", outcome) && (outcome == "aircraft-control" || outcome == "aircraft-cancel" || outcome == "aircraft-translate");
}
static ERR_NativeAircraftControlProbe Current() { return s_Current; }
void ERR_NativeAircraftControlProbe(ERR_GameMode mode)
{
m_Mode = mode;
if (!GetGame() || !GetGame().GetWorld() || !Enabled() || s_Current) { m_Stopped = true; return; }
string outcome; System.GetCLIParam("errSmokeOutcome", outcome); m_CancelFixture = outcome == "aircraft-cancel"; m_TranslationFixture = outcome == "aircraft-translate";
m_Deadline = GetGame().GetWorld().GetWorldTime() + 300000;
s_Current = this;
}
protected bool Check(bool passed, string detail)
{
string outcome = "aircraft-control"; if (m_CancelFixture) outcome = "aircraft-cancel"; else if (m_TranslationFixture) outcome = "aircraft-translate";
if (passed) { Print("ERR SMOKE PASS: " + outcome + " " + detail); return true; }
Print("ERR SMOKE FAIL: " + outcome + " " + detail, LogLevel.ERROR); Stop(); return false;
}
protected bool NoPlayers()
{
if (!GetGame() || !GetGame().GetPlayerManager()) return false;
if (m_Group && m_Group.GetPlayerCount(true) > 0) return false;
array<int> players = {}; GetGame().GetPlayerManager().GetPlayers(players);
foreach (int id : players)
{
IEntity actor = GetGame().GetPlayerManager().GetPlayerControlledEntity(id);
if (actor && (actor == m_Pilot || actor == m_Aircraft || (m_Aircraft && CompartmentAccessComponent.GetVehicleIn(actor) == m_Aircraft))) return false;
}
return true;
}
protected bool OriginalOccupancy()
{
if (!m_Pilot || !m_Group || !m_Aircraft || !m_Controller || !m_Seat || !NoPlayers()) return false;
if (m_Group.GetAgentsCount() != 1 || ERR_Actors.Group(m_Pilot) != m_Group || !ERR_Actors.CanFight(m_Pilot)) return false;
return m_Seat.GetOccupant() == m_Pilot && m_Controller.GetPilotCompartmentSlot() == m_Seat && CompartmentAccessComponent.GetVehicleIn(m_Pilot) == m_Aircraft;
}
void PrepareActions(CharacterControllerComponent controller, IEntity owner, ActionManager am, float dt)
{
if (m_Stopped || !m_Flight || owner != m_Pilot) return;
m_Flight.PrepareActions(controller, owner, am, dt); m_PilotHooks++;
}
void PrepareHelicopter(HelicopterControllerComponent controller)
{
if (m_Stopped || !m_Flight || controller != m_Controller) return;
m_Flight.PrepareHelicopter(controller); m_HelicopterHooks++;
}
protected bool FindPad(out vector result)
{
vector anchor = m_Mode.ExtractionVehicle().GetOrigin();
float bestSlope = float.MAX; vector bestCandidate, refinementAnchor;
int localCandidates = ERR_PoweredFlightRules.PAD_CANDIDATES + ERR_PoweredFlightRules.PAD_REFINEMENTS;
for (int index = 0; index < localCandidates + ERR_PoweredFlightRules.AIRPORT_CANDIDATES; index++)
{
if (index == ERR_PoweredFlightRules.PAD_CANDIDATES)
{
refinementAnchor = anchor; if (bestSlope != float.MAX) refinementAnchor = bestCandidate;
}
vector candidate;
if (index < ERR_PoweredFlightRules.PAD_CANDIDATES) candidate = ERR_Actors.Ground(anchor + ERR_PoweredFlightRules.PadOffset(index));
else if (index < localCandidates) candidate = ERR_Actors.Ground(refinementAnchor + ERR_PoweredFlightRules.RefineOffset(index - ERR_PoweredFlightRules.PAD_CANDIDATES));
else candidate = ERR_Actors.Ground("4900.953 0 11787.412" + ERR_PoweredFlightRules.AirportOffset(index - localCandidates));
if (candidate[1] < 2) continue;
float delta;
for (int edge = 0; edge < 4; edge++)
{
float side = edge * Math.PI / 2;
vector point = candidate + Vector(Math.Cos(side) * 14, 0, Math.Sin(side) * 14);
delta = Math.Max(delta, Math.AbsFloat(SCR_TerrainHelper.GetTerrainY(point) - candidate[1]));
}
if (delta < bestSlope) { bestSlope = delta; bestCandidate = candidate; }
if (delta > 0.8) continue;
if (!SCR_WorldTools.TraceCilinderUtil(candidate + "0 2.5 0", 40, 4, TraceFlags.ENTS)) continue;
TraceBox clearance = new TraceBox(); clearance.Start = candidate + "0 3 0"; clearance.End = candidate + "0 60 0";
clearance.Mins = "-40 -1 -40"; clearance.Maxs = "40 1 40"; clearance.Flags = TraceFlags.ENTS | TraceFlags.WORLD;
if (!(GetGame().GetWorld().TraceMove(clearance, null) >= 1)) continue;
PrintFormat("ERR AIRCRAFT FIXTURE PAD: candidate=%1 tested=%2 terrainDelta=%3; no fallback", candidate, index + 1, delta);
result = candidate; return true;
}
return false;
}
protected bool ReadyComponents()
{
m_Controller = HelicopterControllerComponent.Cast(m_Aircraft.FindComponent(HelicopterControllerComponent));
if (!m_Controller) return false;
m_Simulation = m_Controller.GetSimulation();
m_Fuel = FuelManagerComponent.Cast(m_Aircraft.FindComponent(FuelManagerComponent));
if (!m_Simulation || !m_Simulation.IsValid() || !m_Fuel || !m_Fuel.HasFuel()) return false;
BaseCompartmentManagerComponent manager = BaseCompartmentManagerComponent.Cast(m_Aircraft.FindComponent(BaseCompartmentManagerComponent));
if (!manager) return false;
array<BaseCompartmentSlot> slots = {}; manager.GetCompartments(slots);
if (slots.Count() > 64) return false;
foreach (BaseCompartmentSlot slot : slots)
{
PilotCompartmentSlot pilotSlot = PilotCompartmentSlot.Cast(slot);
if (!pilotSlot || pilotSlot.GetOwner() != m_Aircraft || pilotSlot.GetVehicle() != m_Aircraft || pilotSlot.GetCompartmentName() != "PilotCompartment") continue;
if (pilotSlot.GetType() != ECompartmentType.PILOT) continue;
if (pilotSlot.GetOccupant() || pilotSlot.IsReserved() || pilotSlot.IsGetInLocked() || !pilotSlot.IsCompartmentAccessible()) continue;
m_Seat = pilotSlot; return true;
}
return false;
}
protected void Diagnostic(float now)
{
if (!m_Aircraft || !m_Controller || !m_Simulation || now < m_NextLog) return;
m_NextLog = now + 2000;
vector transform[4]; m_Aircraft.GetWorldTransform(transform);
vector home = m_Pad; if (m_Envelope) home = m_Envelope.Home();
int state = -1; string reason; if (m_Flight) { state = m_Flight.State(); reason = m_Flight.Reason(); }
PrintFormat("ERR AIRCRAFT FIXTURE: step=%1 state=%2 height=%3 drift=%4 speed=%5 contact=%6 engine=%7 fuelUsed=%8 reason=%9", m_Step, state, transform[3][1] - home[1], vector.DistanceXZ(transform[3], home), m_Simulation.GetVelocity().Length(), m_Simulation.HasAnyGroundContact(), m_Controller.IsEngineOn(), m_InitialFuel - m_Fuel.GetTotalFuel(), reason);
}
int Tick(float now)
{
if (m_Complete) return 1;
if (m_Stopped) return -1;
if (!Enabled() || !m_Mode || m_Mode != ERR_GameMode.Get() || !m_Mode.Active() || now >= m_Deadline) { Check(false, "active exact mission and bounded300-second fixture"); return -1; }
if (!NoPlayers()) { Check(false, "fixture remains unclaimed by any human"); return -1; }
if (m_LastTick >= 0 && (now < m_LastTick || now - m_LastTick > 1500)) { m_Stable = -1; m_LandingStable = -1; m_TranslationStable = -1; }
m_LastTick = now;
if (m_Step == 0)
{
if (!m_Mode.ExtractionVehicle()) return 0;
if (!Check(!m_AllocationRequested && FindPad(m_Pad), "independent qualified candidate found before one finite allocation")) return -1;
m_AllocationRequested = true;
m_Aircraft = Vehicle.Cast(ERR_Actors.Spawn(AIRCRAFT, m_Pad));
m_Group = SCR_AIGroup.Cast(ERR_Actors.Spawn(GROUP, m_Pad + "20 0 0"));
if (!Check(m_Aircraft && m_Group && m_Group.InitFactionKey("USSR") && m_Group.GetFaction() == m_Mode.EnemyFaction(), "one finite native Mi8 and memberless enemy group created")) return -1;
m_Group.SetPermanentLOD(0); m_Group.ActivateAI();
m_Step = 1; m_StageDeadline = now + 30000; return 0;
}
if (!m_Aircraft || !m_Group || !ERR_Actors.Alive(m_Aircraft)) { Check(false, "original airframe and group survive without replacement"); return -1; }
if (m_Step == 1)
{
if (now >= m_StageDeadline) { Check(false, "real components and original pilot initialize within30seconds"); return -1; }
if (!ReadyComponents()) return 0;
if (!Check(!m_PilotRequested && m_Group.GetAgentsCount() == 0, "one original native pilot request only")) return -1;
m_PilotRequested = true; AIGroup originalGroup = m_Group;
m_Pilot = m_Seat.SpawnCharacterInCompartment(PILOT, originalGroup, GROUP);
AIControlComponent control; if (m_Pilot) control = AIControlComponent.Cast(m_Pilot.FindComponent(AIControlComponent));
AIAgent agent; if (control) agent = control.GetControlAIAgent();
if (!Check(m_Pilot && originalGroup == m_Group && agent, "pilot seated by native mechanism in original group")) return -1;
agent.SetPermanentLOD(0); agent.ActivateAI(); m_Step = 2; return 0;
}
Diagnostic(now);
if (m_Step == 2)
{
if (now >= m_StageDeadline) { Check(false, "actual initial seating and native ground settling within30seconds"); return -1; }
if (!OriginalOccupancy()) { m_Stable = -1; return 0; }
Physics physics = m_Aircraft.GetPhysics();
if (!physics || !physics.IsDynamic()) return 0;
if (m_Wakes == 0) { m_Wakes = 1; physics.SetActive(ActiveState.ACTIVE); m_Stable = -1; return 0; }
if (!m_Simulation.HasAnyGroundContact() || !ERR_CasualtyLoadingRules.AircraftReady(m_Aircraft)) { m_Stable = -1; return 0; }
if (m_Stable < 0) m_Stable = now;
if (now - m_Stable < 1000) return 0;
if (!Check(!m_Controller.IsEngineOn(), "post-spawn qualification precedes native engine start")) return -1;
m_Envelope = ERR_AircraftFlightEnvelope.Qualify(m_Mode, m_Aircraft, m_Pilot);
if (!Check(m_Envelope != null, "actual post-spawn column and complete rotor/model footprint issue exact qualification")) return -1;
m_InitialFuel = m_Fuel.GetTotalFuel();
m_Flight = new ERR_AircraftFlight(); m_ControllerStarts++;
m_ControlDeadline = Math.Min(m_Deadline, now + 240000);
bool started;
if (m_TranslationFixture) started = m_Flight.StartTranslation(m_Mode, m_Aircraft, m_Group, m_Pilot, m_Seat, m_Envelope, ORDER_TOKEN, m_ControlDeadline, m_Envelope.Home());
else started = m_Flight.Start(m_Mode, m_Aircraft, m_Group, m_Pilot, m_Seat, m_Envelope, ORDER_TOKEN, m_ControlDeadline);
if (!Check(started, "actual controller accepts one qualified original pilot/aircraft order")) return -1;
m_Step = 3; return 0;
}
if (m_Step == 3)
{
if (!OriginalOccupancy()) { Check(false, "original pilot remains conscious and in its exact seat/group"); return -1; }
bool engine = m_Controller.IsEngineOn(); if (engine && !m_LastEngine) m_EngineStarts++; m_LastEngine = engine;
vector transform[4]; m_Aircraft.GetWorldTransform(transform);
vector home = m_Envelope.Home(); float height = transform[3][1] - home[1];
bool contact = m_Simulation.HasAnyGroundContact();
bool landed = ERR_AircraftFlightRules.Landed(contact, height, m_Simulation.GetVelocity().Length(), m_Simulation.GetAngularVelocity().Length(), transform[1][1]);
if (m_CancelFixture && m_CancelCount == 0 && ERR_NativeAircraftControlRules.CanCancel(m_Flight.State(), contact, height))
{
m_CancelCount = 1; m_CancelAt = now;
m_CancelPilotHooks = m_PilotHooks; m_CancelHelicopterHooks = m_HelicopterHooks;
m_Flight.Cancel("native fixture deliberate airborne cancellation");
PrintFormat("ERR AIRCRAFT CANCEL: height=%1 contact=%2 state=%3 token=%4 deadline=%5 pilotHooks=%6 helicopterHooks=%7", height, contact, m_Flight.State(), m_Flight.OrderToken(), m_Flight.ERR_NativeControlDeadline(), m_PilotHooks, m_HelicopterHooks);
if (!Check(m_Flight.State() == ERR_AircraftFlightState.LANDING && !m_Flight.Finished(), "one actual airborne Cancel enters retained LANDING control")) return -1;
}
if (m_CancelCount == 1)
{
if (m_Flight.ERR_NativeControlDeadline() != m_ControlDeadline || m_Flight.OrderToken() != ORDER_TOKEN) { Check(false, "cancel retains original overall deadline and exact order token"); return -1; }
int state = m_Flight.State();
if (state != ERR_AircraftFlightState.LANDING && state != ERR_AircraftFlightState.SHUTDOWN && state != ERR_AircraftFlightState.CANCELLED) { Check(false, "cancel retains landing or grounded shutdown states only"); return -1; }
if (state == ERR_AircraftFlightState.LANDING && !contact && height > 1 && m_PilotHooks > m_CancelPilotHooks + 10 && m_HelicopterHooks > m_CancelHelicopterHooks + 10) m_ContinuedAirborneControl = true;
if (!landed) m_LandingStable = -1;
else if (m_LandingStable < 0) m_LandingStable = now;
}
if (m_TranslationFixture && m_Flight.State() == ERR_AircraftFlightState.TRANSLATING)
{
if (!m_TranslationObserved)
{
m_TranslationObserved = true; m_TranslationOrigin = m_Flight.TranslationOrigin(); m_TranslationTarget = m_Flight.TranslationTarget();
if (!Check(vector.DistanceXZ(m_TranslationTarget, home) < 0.001, "pre-takeoff translation target remains the original qualified home")) return -1;
}
if (m_Flight.TranslationTarget() != m_TranslationTarget || m_Flight.TranslationOrigin() != m_TranslationOrigin || m_Flight.ERR_NativeControlDeadline() != m_ControlDeadline) { Check(false, "translation never retargets or renews its original deadline"); return -1; }
vector horizontal = m_Simulation.GetVelocity(); horizontal[1] = 0;
float requested = vector.DistanceXZ(m_TranslationOrigin, m_TranslationTarget);
bool held = ERR_AircraftTranslationRules.Held(contact, height, m_Simulation.GetVelocity().Length(), m_Simulation.GetVelocity()[1], transform[1][1], horizontal.Length(), vector.DistanceXZ(transform[3], m_TranslationTarget), vector.DistanceXZ(transform[3], m_TranslationOrigin), requested);
if (!held) m_TranslationStable = -1;
else if (m_TranslationStable < 0) m_TranslationStable = now;
if (m_TranslationStable >= 0 && now - m_TranslationStable >= 5000) m_TranslationHeld = true;
}
m_Flight.Tick();
if (m_CancelCount == 1 && m_Flight.State() == ERR_AircraftFlightState.SHUTDOWN)
{
if (!Check(landed && m_LandingStable >= 0 && now - m_LandingStable >= 2000, "cancel reaches shutdown only after two observed stable grounded seconds")) return -1;
m_LandingHeld = true;
}
if (!m_Flight.Finished()) return 0;
PrintFormat("ERR AIRCRAFT FIXTURE RESULT: state=%1 token=%2 engineStarts=%3 controllerStarts=%4 wakes=%5 pilotHooks=%6 helicopterHooks=%7 reason=%8", m_Flight.State(), m_Flight.OrderToken(), m_EngineStarts, m_ControllerStarts, m_Wakes, m_PilotHooks, m_HelicopterHooks, m_Flight.Reason());
bool complete = ERR_NativeAircraftControlRules.Terminal(m_CancelFixture, m_Flight.State(), m_CancelCount);
complete = complete && ERR_NativeAircraftControlRules.PhysicalFinish(OriginalOccupancy(), landed, !m_Controller.IsEngineOn(), m_InitialFuel - m_Fuel.GetTotalFuel(), m_Wakes, m_EngineStarts, m_ControllerStarts, m_PilotHooks, m_HelicopterHooks);
if (m_CancelFixture)
{
bool proof = ERR_NativeAircraftControlRules.CancelProof(m_ContinuedAirborneControl, m_LandingHeld, m_Flight.ERR_NativeControlDeadline() == m_ControlDeadline, m_Flight.OrderToken() == ORDER_TOKEN);
PrintFormat("ERR AIRCRAFT CANCEL RESULT: count=%1 elapsed=%2 airborneHooks=%3 landingHeld=%4 deadline=%5 originalDeadline=%6", m_CancelCount, now - m_CancelAt, m_ContinuedAirborneControl, m_LandingHeld, m_Flight.ERR_NativeControlDeadline(), m_ControlDeadline);
complete = complete && proof;
}
if (m_TranslationFixture)
{
float requestedDistance = vector.DistanceXZ(m_TranslationOrigin, m_TranslationTarget);
float displacement = vector.DistanceXZ(transform[3], m_TranslationOrigin);
float targetError = vector.DistanceXZ(transform[3], m_TranslationTarget);
bool translated = ERR_NativeAircraftControlRules.TranslateProof(m_Flight.TranslationProven(), m_TranslationObserved && m_TranslationHeld, requestedDistance, displacement, targetError);
PrintFormat("ERR AIRCRAFT TRANSLATION RESULT: proven=%1 held=%2 requested=%3 displacement=%4 targetError=%5 updates=%6", m_Flight.TranslationProven(), m_TranslationHeld, requestedDistance, displacement, targetError, m_Flight.TranslationUpdates());
complete = complete && translated;
}
if (!Check(complete && m_Flight.OrderToken() == ORDER_TOKEN, "actual control order completes on original physical grounded aircraft with engine off, finite fuel use and exact pilot")) return -1;
m_Complete = true; Stop(); return 1;
}
return 0;
}
void Stop()
{
if (m_Stopped) return;
m_Stopped = true;
if (s_Current == this) s_Current = null;
if (m_Flight && !m_Flight.Finished() && m_CancelCount == 0) m_Flight.Cancel("native fixture stopped");
// End-of-test disposal is not successful flight or a production cancellation.
// These assets are fixture-owned only, never registered with mission cleanup.
// Release the controller before deleting disposable unclaimed physical assets.
m_Flight = null;
bool context = GetGame() && GetGame().GetWorld() && GetGame().GetPlayerManager() && m_Mode && m_Mode == ERR_GameMode.Get();
bool faction = context && (!m_Group || (!m_PilotRequested && m_Group.GetAgentsCount() == 0 && !m_Group.GetFaction()) || m_Group.GetFaction() == m_Mode.EnemyFaction()) && (!m_Aircraft || SCR_FactionManager.SGetFaction(m_Aircraft) == m_Mode.EnemyFaction());
bool groupUnchanged = context && (!m_Group || m_Group.GetAgentsCount() == 0 || (m_Group.GetAgentsCount() == 1 && m_Pilot && ERR_Actors.Group(m_Pilot) == m_Group));
bool pilotUnchanged = context && (!m_Pilot || (m_Group && ERR_Actors.Group(m_Pilot) == m_Group && !ERR_Actors.Player(m_Pilot)));
if (ERR_NativeAircraftControlRules.CanDispose(context, NoPlayers(), faction, groupUnchanged, pilotUnchanged))
{
ERR_Actors.DeleteSpawned(m_Group); ERR_Actors.DeleteSpawned(m_Pilot); ERR_Actors.DeleteSpawned(m_Aircraft);
}
else Print("ERR AIRCRAFT FIXTURE CLEANUP: ownership changed; captured entities preserved");
m_Envelope = null;
}
void ~ERR_NativeAircraftControlProbe() { Stop(); }
}
#endif