Add anger-scaled Sarka hunter waves every ten minutes
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@@ -0,0 +1,51 @@
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"""Run production wave scheduling and multiplayer placement boundaries."""
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from policy_harness import ROOT, body, run
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p = ROOT / 'addons/core/Scripts/Game/ERR/10_AI/ERR_HunterSarkaRules.c'
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clock = p.read_text().split('class ERR_SarkaWaves', 1)[1].split('class ERR_SarkaRules', 1)[0]
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clock = clock.replace('Math.Clamp', 'Math::Clamp')
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band = body(p, 'static bool InBand(').replace('array<vector> players', 'Array<vector> players')
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band = band.replace('foreach (', 'for (').replace('ERR_ForceRules.', 'ERR_ForceRules::').replace('Math.', 'Math::').replace('vector.DistanceXZ', 'vector::DistanceXZ')
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seats = body(p, 'static bool Seats(')
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run(r'''
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#include <cassert>
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#include <cmath>
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#include <algorithm>
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#include <vector>
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namespace Math { int Clamp(int x,int lo,int hi){return std::clamp(x,lo,hi);} float Min(float a,float b){return std::min(a,b);} }
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struct vector { float x=0,y=0,z=0; static float DistanceXZ(vector a,vector b){return std::hypot(a.x-b.x,a.z-b.z);} };
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template<class T>struct Array:std::vector<T>{using std::vector<T>::vector;bool IsEmpty(){return this->empty();}};
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namespace ERR_ForceRules { bool FiniteVector(vector v){return std::isfinite(v.x)&&std::isfinite(v.y)&&std::isfinite(v.z);} }
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struct Waves
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'''+clock+r''';
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struct Rules {'''+band+seats+r'''};
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int main(){
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Waves w{};
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assert(!w.Due(100,3,true)&&w.NextWave==600100);
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assert(!w.Due(600099,3,true));
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assert(w.Due(600100,3,true)&&w.Pending==3&&w.Wave==1);
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// Failed placement spends an attempt, but no car or anger point.
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assert(!w.Due(605099,3,true)&&w.Pending==3&&w.Spawned==0);
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assert(w.Due(605100,7,true));w.Commit();assert(w.Pending==2&&w.Spawned==1);
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assert(w.Due(610100,7,true));w.Commit();
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assert(w.Due(615100,7,true));w.Commit();
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assert(!w.Due(620100,7,true)); // anger changes do not enlarge a wave in progress
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assert(w.Due(1200100,7,true)&&w.Pending==7&&w.Wave==2);
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assert(w.Due(9999999,2,true)&&w.Pending==2&&w.Wave==3); // no missed-wave backlog
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w.Pause();assert(w.Pending==0);
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assert(!w.Due(10000000,30,true)&&w.NextWave==10600000);
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assert(w.Due(10600000,1000,true)&&w.Pending==30);
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assert(!w.Due(10600001,30,false)&&w.Pending==0&&w.NextWave==-1);
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assert(!w.Due(20000000,0,true));assert(!w.Due(20600000,0,true)&&w.Target==0);
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assert(!w.Due(21200000,-1,true)&&w.Pending==0);
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Array<vector> players{{0,10,0}};
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assert(!Rules::InBand({999,0,0},players));
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assert(Rules::InBand({1000,900,0},players)&&Rules::InBand({1250,0,0},players));
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assert(!Rules::InBand({1251,0,0},players));
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players.push_back({1100,0,100});assert(!Rules::InBand({1100,0,0},players));
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players[1]={3000,0,0};assert(Rules::InBand({1100,0,0},players));
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assert(!Rules::InBand({NAN,0,0},players)&&!Rules::InBand({0,0,0},{}));
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assert(Rules::Seats(1,0,3,4)&&!Rules::Seats(1,1,2,4)&&!Rules::Seats(1,0,4,5));
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}
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''')
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print('PASS: ten-minute anger waves, staged retries, empty-round reset, no backlog, four seats and nearest-player road distance')
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