Add anger-scaled Sarka hunter waves every ten minutes
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@@ -31,7 +31,7 @@ struct ERR_SiteRuntime{struct Definition* Definition=nullptr;struct Group* Group
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struct Sites{Array<ERR_SiteRuntime*> sites;int Count(){return sites.Count();}ERR_SiteRuntime* At(int i){return sites[i];}};
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struct Forces{int count=0;int Count(){return count;}};
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struct Mode{struct Forces forces;struct Sites sites;struct Forces* Forces(){return &forces;}struct Sites* Sites(){return &sites;}int EnemyFaction(){return 1;}};
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struct ERR_HunterVehicle{bool Motorbike=false;bool Released=false;IEntity* Entity=nullptr;};
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struct ERR_HunterVehicle{bool Motorbike=false;bool Sarka=false;bool Released=false;IEntity* Entity=nullptr;};
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struct ERR_HQ{static void Event(string,string){}};
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namespace Math{float RandomFloat(float,float){return 0;}}
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namespace ERR_LocationKind{enum{RADIO=1,DEPOT=2,OUTPOST=3};}
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