Add anger-scaled Sarka hunter waves every ten minutes

This commit is contained in:
2026-10-16 16:36:38 +02:00
parent ae9aaafaae
commit a66aca35bf
14 changed files with 332 additions and 20 deletions
+1 -1
View File
@@ -31,7 +31,7 @@ struct ERR_SiteRuntime{struct Definition* Definition=nullptr;struct Group* Group
struct Sites{Array<ERR_SiteRuntime*> sites;int Count(){return sites.Count();}ERR_SiteRuntime* At(int i){return sites[i];}};
struct Forces{int count=0;int Count(){return count;}};
struct Mode{struct Forces forces;struct Sites sites;struct Forces* Forces(){return &forces;}struct Sites* Sites(){return &sites;}int EnemyFaction(){return 1;}};
struct ERR_HunterVehicle{bool Motorbike=false;bool Released=false;IEntity* Entity=nullptr;};
struct ERR_HunterVehicle{bool Motorbike=false;bool Sarka=false;bool Released=false;IEntity* Entity=nullptr;};
struct ERR_HQ{static void Event(string,string){}};
namespace Math{float RandomFloat(float,float){return 0;}}
namespace ERR_LocationKind{enum{RADIO=1,DEPOT=2,OUTPOST=3};}