Add anger-scaled Sarka hunter waves every ten minutes
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@@ -70,7 +70,7 @@ int main(){
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assert(!c.mode.ledger.r.Pinned&&c.unit.Entity==&c.vehicle&&c.unit.Group==&c.group);
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c.mode.roster.current=&c.player;c.Enter();assert(c.access.nativeCalls==2&&c.recovery.stops==1&&c.hq.unregistered==1);
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}
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for(int bad=0;bad<9;bad++){Case c;
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for(int bad=0;bad<8;bad++){Case c;
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if(bad==0)Replication::server=false;
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if(bad==1)c.service.m_Stopped=true;
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if(bad==2)c.mode.active=false;
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@@ -79,9 +79,9 @@ int main(){
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if(bad==5)c.hq.service=&c.foreign;
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if(bad==6)c.mode.roster.current=&c.unrelated;
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if(bad==7)c.unit.Entity=nullptr;
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if(bad==8)c.service.m_Hunters.resize(22,&c.unit);
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c.Enter();assert(!c.unit.PlayerCaptureObserved&&!c.unit.Released&&c.hq.unregistered==0&&c.access.nativeCalls==1);
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}
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{Case c;c.service.m_Hunters.resize(100,&c.unit);c.Enter();assert(c.unit.PlayerCaptureObserved&&c.unit.Released&&c.hq.unregistered==1);}
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{Case c;c.Enter(&c.unrelated);assert(!c.unit.Released&&c.access.nativeCalls==1);}
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{Case c;IEntity chain[33];for(int i=0;i<32;i++)chain[i].parent=&chain[i+1];chain[32].parent=&c.vehicle;c.Enter(&chain[0]);assert(!c.unit.Released);}
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{Case c;IEntity loop;loop.parent=&loop;c.Enter(&loop);assert(!c.unit.Released);}
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