Add anger-scaled Sarka hunter waves every ten minutes
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@@ -2,6 +2,28 @@
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Implemented 2026-09-23 in the combined Core addon. These are server-owned mission services; clients do not request spawns or supply casualty counts.
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## Šárka reinforcement waves (2026-10-16)
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After prison escape, every ten minutes the current anger score sends one Šárka
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per point: anger 3 means three cars, anger 0 means none. Anger still increases by
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one for every three enemy bodies identified and reported to HQ, capped at 30.
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Each car carries four selected-faction response troops total: a driver, two
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soldiers and one medic. Vanilla factions use their special-forces profiles;
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modded factions use their configured ResponseSoldier/ResponseMedic profiles.
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Cars spawn on checked clear roads 1–1.25 km from the nearest living player.
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Departures are spread five seconds apart; blocked placement retries within the
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current wave. Unplaced cars do not accumulate across waves. An empty round
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cancels pending departures and starts a new ten-minute wait when play resumes.
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These additional cars use the same radio orders, patrol, combat, dismount and
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capture behavior as other hunters. Player positions guide initial placement;
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subsequent pursuit still requires delivered sightings.
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Šárkas have a separate wave allowance from ordinary UAZs, trucks and motorbikes.
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Existing formation-budget limits still apply, so a full ledger can defer a wave.
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Original cars and crew remain physical after loss or capture; waves create new
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teams and never refill casualties in old teams.
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## Coordinated pursuit candidate (2026-10-13)
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The new **Coordinated** doctrine organizes available formations into a shared pursuit. It is opt-in for qualification; **Current** remains the compatibility default. The first version runs entirely inside the mod. Python is used for offline replay and performance comparison, with no runtime service or language-model dependency. The intended playtest is two to four players, with a separate solo evasion check. Existing accuracy, damage and native detection settings are unchanged, so comparison can isolate the decisions and their execution.
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