Integrate delivered HQ memory, finite physical convoy and RHS WCS dependencies
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@@ -28,6 +28,7 @@ struct World {float now=0;float GetWorldTime(){return now;}} world;
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struct Service {void Tick(float=0){}void Maintain(float){}void Invoke(float){}};
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struct Exhausted {std::map<int,Controller*> values;void Remove(int id){values.erase(id);}void Set(int id,Controller* c){values[id]=c;}bool Contains(int id){return values.count(id);}Controller* Get(int id){return values.at(id);}};
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struct Mode {
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void TickForces(float){}
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bool m_StartedPlayers=false;int m_Phase=1;float m_NoSurvivorsSince=-1;std::string m_EndReason;
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Exhausted m_ExhaustedInitialAdmissions;Roster roster;Roster* m_Roster=&roster;
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Service service,m_OnTick;Service *m_Extraction=&service,*m_RadioDefence=&service,*m_Recovery=&service,*m_Command=&service;
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