Reconcile radio-delivered body and status casualties by original roster identity
This commit is contained in:
@@ -296,7 +296,7 @@ class ERR_HQ : ERR_CommandService
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if (!record || !record.Physical || record.Eliminated) return;
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unit.ForceSourceId = record.SourceId;
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if (!unit.StatusSampler.Bound()) unit.StatusSampler.Bind(unit.Group, record.SourceId, record.InitialStrength, m_Mode.EnemyFaction());
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m_Bodies.RegisterGroup(unit.Group);
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if (unit.StatusSampler.Bound()) m_Bodies.RegisterGroup(unit.Group, unit.StatusSampler);
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}
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override void RegisterGroup(SCR_AIGroup group)
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{
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@@ -541,9 +541,12 @@ class ERR_HQ : ERR_CommandService
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protected void Accept(ERR_HQReport report, float now)
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{
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if (!report || !ERR_MissionRules.ContactFresh(report.ObservedAt, now)) return;
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// Delivered scalar body evidence survives native corpse cleanup during radio transit.
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// Memory still applies its own entity-identity rules; casualty accounting needs no live target.
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if (ERR_HQMemoryRules.Kind(report) == ERR_HQMemoryKind.BODY && m_Watch.IngestBody(report, now))
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m_Bodies.ConfirmDelivered(report.Target);
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if (!m_Memory.Ingest(report, now)) return;
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if (ERR_HQMemoryRules.Kind(report) == ERR_HQMemoryKind.SIGHTING) m_Coverage.Forget(report.Position);
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if (ERR_HQMemoryRules.Kind(report) == ERR_HQMemoryKind.BODY) m_Bodies.ConfirmDelivered(report.Target);
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m_Journal.Write("BELIEF", string.Format("delivered report M%1 retained; tracks=%2", report.MessageId, m_Memory.Count()), report.MessageId);
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// A reported corpse or distress call can justify investigation, never fire.
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if (ERR_HQMemoryRules.Kind(report) != ERR_HQMemoryKind.SIGHTING) return;
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@@ -3,6 +3,10 @@
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class ERR_HQBodyCandidate
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{
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IEntity Corpse;
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ref ERR_HQStatusSampler Roster;
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string SourceId;
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int Slot = -1;
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int Strength;
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bool Confirmed;
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float ReportAfter;
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}
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@@ -67,9 +71,9 @@ class ERR_HQBodyObserver
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for (int i = m_Groups.Count() - 1; i >= 0; i--)
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if (!m_Groups[i].Group) m_Groups.Remove(i);
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}
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void RegisterGroup(SCR_AIGroup group)
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void RegisterGroup(SCR_AIGroup group, ERR_HQStatusSampler sampler)
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{
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if (!Replication.IsServer() || !OwnedPhysical(group)) return;
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if (!Replication.IsServer() || !OwnedPhysical(group) || !sampler || !sampler.OwnsRoster(group)) return;
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Prune();
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bool known;
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foreach (ERR_HQBodyScan scan : m_Groups) if (scan.Group == group) known = true;
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@@ -79,17 +83,18 @@ class ERR_HQBodyObserver
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ERR_HQBodyScan created = new ERR_HQBodyScan(); created.Group = group;
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m_Groups.Insert(created);
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}
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array<AIAgent> agents = {}; group.GetAgents(agents);
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for (int member = 0; member < agents.Count() && member < 32; member++)
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// Slot identity comes only from the immutable sampler bind, never current agent order.
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for (int member = 0; member < sampler.InitialStrength(); member++)
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{
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AIAgent agent = agents[member];
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if (!agent || !agent.GetControlledEntity()) continue;
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IEntity actor = agent.GetControlledEntity();
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IEntity actor = sampler.InitialMember(member);
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if (!sampler.CanAttribute(member, actor)) continue;
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bool found;
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foreach (ERR_HQBodyCandidate entry : m_Roster) if (entry.Corpse == actor) found = true;
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if (found) continue;
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if (m_Roster.Count() >= 128) { Cap(); return; }
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ERR_HQBodyCandidate candidate = new ERR_HQBodyCandidate(); candidate.Corpse = actor;
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candidate.Roster = sampler; candidate.SourceId = sampler.InitialSourceId();
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candidate.Slot = member; candidate.Strength = sampler.InitialStrength();
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m_Roster.Insert(candidate);
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}
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}
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@@ -171,6 +176,7 @@ class ERR_HQBodyObserver
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if (state.Cursor >= count) state.Cursor = 0;
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ERR_HQBodyCandidate candidate = m_Bodies[state.Cursor++];
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if (!candidate.Corpse || candidate.Confirmed || now < candidate.ReportAfter || !Dead(candidate.Corpse)) continue;
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if (!candidate.Roster || !candidate.Roster.CanAttribute(candidate.Slot, candidate.Corpse)) continue;
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for (int member = 0; member < agents.Count() && member < 32; member++)
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{
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if (m_Traces <= 0) return false;
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@@ -181,6 +187,8 @@ class ERR_HQBodyObserver
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report = new ERR_HQReport();
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report.Target = candidate.Corpse; report.Source = group;
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report.Position = position; report.ObservedAt = now; report.TravelMode = "body";
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report.CasualtySourceId = candidate.SourceId; report.CasualtySlot = candidate.Slot;
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report.CasualtyStrength = candidate.Strength;
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// Local throttling only. A lost radio call can be retried after fresh LOS.
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candidate.ReportAfter = now + 15000;
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return true;
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@@ -188,7 +196,7 @@ class ERR_HQBodyObserver
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}
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return false;
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}
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// Call only after a radio-delivered body snapshot was accepted by HQ memory.
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// Call only after the radio-delivered immutable body attribution was accepted by HQ.
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void ConfirmDelivered(IEntity body)
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{
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if (!Replication.IsServer() || !body) return;
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@@ -0,0 +1,54 @@
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// Delivered initial-roster slot identities only. No native actor/position access.
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// One instance belongs to one immutable formation SourceId in the watch roster.
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class ERR_HQDeliveredCasualties
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{
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protected int m_Strength;
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protected ref array<int> m_StatusSlots = {};
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protected ref array<int> m_KnownSlots = {};
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bool Bind(int strength)
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{
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if (strength < 1 || strength > 32) return false;
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if (m_Strength != 0) return m_Strength == strength;
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m_Strength = strength;
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return true;
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}
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int Count() { return m_KnownSlots.Count(); }
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int StatusCount() { return m_StatusSlots.Count(); }
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bool Closed() { return m_Strength > 0 && Count() == m_Strength; }
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bool Known(int slot) { return m_KnownSlots.Contains(slot); }
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protected bool ValidSlot(int slot) { return m_Strength > 0 && slot >= 0 && slot < m_Strength; }
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bool AcceptBody(int slot)
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{
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if (!ValidSlot(slot)) return false;
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if (!m_KnownSlots.Contains(slot)) m_KnownSlots.Insert(slot);
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return true; // A repeated valid report is idempotent, including a status-known casualty.
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}
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bool AcceptStatus(array<int> slots, int reportedLosses, int reportedLiving)
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{
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if (m_Strength <= 0 || !slots || reportedLosses < 0 || reportedLosses > m_Strength
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|| reportedLiving < 0 || reportedLiving > m_Strength - reportedLosses || slots.Count() != reportedLosses)
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return false;
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array<int> unique = {};
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foreach (int slot : slots)
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{
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if (!ValidSlot(slot) || unique.Contains(slot)) return false;
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unique.Insert(slot);
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}
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// A later local cumulative status cannot resurrect a previously status-confirmed member.
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// Body-only knowledge is intentionally not required in an uninformed caller's status.
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foreach (int previous : m_StatusSlots) if (!unique.Contains(previous)) return false;
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m_StatusSlots.Clear();
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foreach (int slot : unique)
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{
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m_StatusSlots.Insert(slot);
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if (!m_KnownSlots.Contains(slot)) m_KnownSlots.Insert(slot);
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}
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return true;
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}
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int LivingUpperBound(int lastReportedLiving)
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{
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if (Closed()) return 0;
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if (lastReportedLiving < 0 || lastReportedLiving > m_Strength) return -1;
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return Math.Min(lastReportedLiving, m_Strength - Count());
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}
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}
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@@ -51,6 +51,10 @@ class ERR_HQReport
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bool Distress;
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int SeenEscapists = -1;
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string TravelMode = "unknown";
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// Original formation identity captured by the local observer, only used after radio delivery.
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string CasualtySourceId;
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int CasualtySlot = -1;
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int CasualtyStrength;
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string SeenWeapons = "unknown";
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float DetailsObservedAt = -1;
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@@ -68,6 +72,9 @@ class ERR_HQReport
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copy.HasVelocity = HasVelocity;
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copy.SeenEscapists = SeenEscapists;
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copy.TravelMode = TravelMode;
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copy.CasualtySourceId = CasualtySourceId;
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copy.CasualtySlot = CasualtySlot;
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copy.CasualtyStrength = CasualtyStrength;
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copy.SeenWeapons = SeenWeapons;
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copy.DetailsObservedAt = DetailsObservedAt;
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return copy;
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@@ -14,6 +14,30 @@ class ERR_HQStatusSampler
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protected ref array<bool> m_Released = {};
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protected ref array<AIAgent> m_Agents = {};
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bool Bound() { return m_Bound; }
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string InitialSourceId() { return m_SourceId; }
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int InitialStrength() { return m_Strength; }
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bool OwnsRoster(SCR_AIGroup group) { return m_Bound && group && group == m_Group; }
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IEntity InitialMember(int slot)
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{
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if (!m_Bound || slot < 0 || slot >= m_Members.Count()) return null;
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return m_Members[slot];
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}
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// Attribution retains the original slot even when native death detaches its agent.
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// A known transfer/player conversion permanently releases that slot, never rebinds it.
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bool CanAttribute(int slot, IEntity actor)
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{
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if (!Replication.IsServer() || !actor || InitialMember(slot) != actor || m_Released[slot]) return false;
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if (ERR_Actors.Player(actor) || SCR_FactionManager.SGetFaction(actor) != m_Faction)
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{ m_Released[slot] = true; return false; }
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DamageManagerComponent damage = DamageManagerComponent.Cast(actor.FindComponent(DamageManagerComponent));
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if (!damage) return false;
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SCR_AIGroup actorGroup = ERR_Actors.Group(actor);
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// A retained foreign group proves transfer even if death preceded this tick.
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// A null group on a destroyed actor remains normal native corpse detachment.
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if ((actorGroup && actorGroup != m_Group) || (!damage.IsDestroyed() && actorGroup != m_Group))
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{ m_Released[slot] = true; return false; }
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return true;
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}
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protected bool Eligible()
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{
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return Replication.IsServer() && m_Bound && m_Group && m_Faction
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@@ -59,10 +83,12 @@ class ERR_HQStatusSampler
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{ m_Released[i] = true; continue; }
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DamageManagerComponent damage = DamageManagerComponent.Cast(actor.FindComponent(DamageManagerComponent));
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if (!damage) continue;
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SCR_AIGroup actorGroup = ERR_Actors.Group(actor);
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if (actorGroup && actorGroup != m_Group) { m_Released[i] = true; continue; }
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if (damage.IsDestroyed()) { m_Dead[i] = true; m_Deaths++; continue; }
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// A living member who left this group is no longer ours to account for.
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// Native death may detach a corpse, so group identity is checked after death.
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if (ERR_Actors.Group(actor) != m_Group) m_Released[i] = true;
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// A living detached member is no longer ours. A destroyed detached actor
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// was handled above without mistaking native corpse cleanup for transfer.
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if (actorGroup != m_Group) m_Released[i] = true;
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}
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return true;
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}
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@@ -79,6 +105,8 @@ class ERR_HQStatusSampler
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ERR_HQStatusReport report = new ERR_HQStatusReport();
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report.SourceId = m_SourceId; report.MessageId = messageId; report.Position = position;
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report.Strength = m_Strength; report.ConfirmedLosses = m_Deaths; report.ObservedAt = now;
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for (int slot = 0; slot < m_Dead.Count(); slot++)
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if (m_Dead[slot]) report.DeathSlots.Insert(slot);
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for (int i = 0; i < m_Members.Count(); i++)
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{
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if (m_Dead[i] || m_Released[i]) continue;
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@@ -10,6 +10,7 @@ class ERR_HQStatusReport
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int Count;
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int Fit;
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int ConfirmedLosses;
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ref array<int> DeathSlots = {};
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float ObservedAt = -1;
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}
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@@ -58,9 +59,11 @@ class ERR_HQWatchEntry
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int MessageId;
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vector Position;
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int Strength;
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int Count;
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int Fit;
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int Count = -1;
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int Fit = -1;
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int ConfirmedLosses;
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ref ERR_HQDeliveredCasualties Casualties = new ERR_HQDeliveredCasualties();
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float LastBodyDeliveredAt = -1;
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float ObservedAt = -1;
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float LastDeliveredAt = -1;
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float AskedAt = -1;
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@@ -84,44 +87,71 @@ class ERR_HQWatch
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}
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int ConfirmedLosses() { return m_ConfirmedLosses; }
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int SquadLimit(int baseline) { return ERR_HQWatchRules.SquadLimit(baseline, m_ConfirmedLosses); }
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protected ERR_HQWatchEntry Create(string sourceId, int strength)
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{
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// Closed identities remain tombstones: replays cannot recreate a formation.
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if (m_Entries.Count() >= 128)
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{
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if (!m_CapLogged) Print("Rereintroduced [watch]: 128-formation check-in cap reached.");
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m_CapLogged = true;
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return null;
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}
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ERR_HQWatchEntry entry = new ERR_HQWatchEntry();
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entry.SourceId = sourceId; entry.Strength = strength;
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entry.Casualties.Bind(strength);
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m_Entries.Insert(entry); m_BySource.Set(sourceId, entry);
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return entry;
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}
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protected void ApplyLosses(ERR_HQWatchEntry entry)
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{
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int known = entry.Casualties.Count();
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m_ConfirmedLosses += known - entry.ConfirmedLosses;
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entry.ConfirmedLosses = known;
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entry.Count = entry.Casualties.LivingUpperBound(entry.Count);
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if (entry.Count >= 0) entry.Fit = Math.Min(entry.Fit, entry.Count);
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entry.Closed = entry.Casualties.Closed();
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if (entry.Closed) entry.Fit = 0;
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}
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bool Ingest(ERR_HQStatusReport report, float now)
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{
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if (!ERR_HQWatchRules.Valid(report, now)) return false;
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ERR_HQWatchEntry entry = Find(report.SourceId);
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if (entry)
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if (entry && (report.MessageId <= entry.MessageId || report.ObservedAt <= entry.ObservedAt
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|| now < entry.LastDeliveredAt || report.Strength != entry.Strength)) return false;
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if (!entry)
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{
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if (report.MessageId <= entry.MessageId || report.ObservedAt <= entry.ObservedAt
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|| now < entry.LastDeliveredAt || report.Strength != entry.Strength
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|| report.ConfirmedLosses < entry.ConfirmedLosses) return false;
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// Validate slot payload before allocation: malformed snapshots cannot consume the cap.
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ERR_HQDeliveredCasualties validation = new ERR_HQDeliveredCasualties();
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if (!validation.Bind(report.Strength)
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|| !validation.AcceptStatus(report.DeathSlots, report.ConfirmedLosses, report.Count)) return false;
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entry = Create(report.SourceId, report.Strength);
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if (!entry) return false;
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}
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else
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{
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// Keep closed identities as well: replay cannot resurrect a retired patrol
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// or count the same cumulative casualty total again under its old source.
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if (m_Entries.Count() >= 128)
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{
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if (!m_CapLogged) Print("Rereintroduced [watch]: 128-formation check-in cap reached.");
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m_CapLogged = true;
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return false;
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}
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entry = new ERR_HQWatchEntry();
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entry.SourceId = report.SourceId;
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m_Entries.Insert(entry);
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m_BySource.Set(entry.SourceId, entry);
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}
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m_ConfirmedLosses += report.ConfirmedLosses - entry.ConfirmedLosses;
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entry.MessageId = report.MessageId;
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entry.Position = report.Position;
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entry.Strength = report.Strength;
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entry.Count = report.Count;
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entry.Fit = report.Fit;
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entry.ConfirmedLosses = report.ConfirmedLosses;
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entry.ObservedAt = report.ObservedAt;
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entry.LastDeliveredAt = now;
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entry.AskedAt = -1;
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entry.NextAttempt = 0;
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entry.Investigating = false;
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entry.Closed = entry.ConfirmedLosses == entry.Strength;
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if (!entry.Casualties.AcceptStatus(report.DeathSlots, report.ConfirmedLosses, report.Count)) return false;
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entry.MessageId = report.MessageId; entry.Position = report.Position;
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entry.Count = report.Count; entry.Fit = report.Fit;
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entry.ObservedAt = report.ObservedAt; entry.LastDeliveredAt = now;
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entry.AskedAt = -1; entry.NextAttempt = 0; entry.Investigating = false;
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ApplyLosses(entry);
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return true;
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}
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// Called only from delivered BODY intake; scalar evidence survives native target cleanup.
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// Corpse coordinates and body message IDs never replace a formation status/check-in.
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bool IngestBody(ERR_HQReport report, float now)
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{
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if (!report || report.TravelMode != "body" || report.Distress || report.MessageId <= 0
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|| report.CasualtySourceId.IsEmpty() || report.CasualtySourceId.Length() > 96
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|| report.CasualtyStrength < 1 || report.CasualtyStrength > 32
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|| report.CasualtySlot < 0 || report.CasualtySlot >= report.CasualtyStrength
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|| !ERR_HQPursuitRules.Finite(now) || !ERR_HQPursuitRules.Finite(report.ObservedAt)
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|| !ERR_HQPursuitRules.PositionValid(report.Position) || report.ObservedAt < 0
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|| now < report.ObservedAt || now - report.ObservedAt > 120000) return false;
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ERR_HQWatchEntry entry = Find(report.CasualtySourceId);
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if (entry && (entry.Strength != report.CasualtyStrength || now < entry.LastBodyDeliveredAt)) return false;
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if (!entry) entry = Create(report.CasualtySourceId, report.CasualtyStrength);
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if (!entry || !entry.Casualties.AcceptBody(report.CasualtySlot)) return false;
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entry.LastBodyDeliveredAt = now;
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ApplyLosses(entry);
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return true;
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}
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bool RequestDue(string sourceId, float now)
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