Make the base escape mission independent and add native objectives

This commit is contained in:
2026-09-19 02:03:52 +02:00
parent 7a507a7371
commit 92fd23f274
54 changed files with 5271 additions and 52 deletions
@@ -5,14 +5,12 @@ class ERR_IntelRequest
bool Accepted;
}
// Mission-owned inventory service. Physical folder identities are consumed once,
// even when transferred between players; owned inventory entities are not deleted.
// Optional enemy inventory distribution. Core owns recovery and discovery.
class ERR_IntelService
{
protected ERR_GameMode m_Mode;
protected ref array<ref ERR_IntelRequest> m_Requests = {};
protected ref set<IEntity> m_Rolled = new set<IEntity>();
protected ref set<IEntity> m_Spent = new set<IEntity>();
void ERR_IntelService(ERR_GameMode mode) { m_Mode = mode; }
void RegisterGroup(SCR_AIGroup group)
@@ -34,13 +32,6 @@ class ERR_IntelService
}
}
protected void Folders(InventoryStorageManagerComponent inventory, out array<IEntity> folders)
{
folders.Clear();
SCR_PrefabNamePredicate predicate = new SCR_PrefabNamePredicate();
predicate.prefabName = ERR_FactionCatalog.IntelFolder();
inventory.FindItems(folders, predicate, EStoragePurpose.PURPOSE_ANY);
}
void Tick(float now)
{
@@ -53,7 +44,7 @@ class ERR_IntelService
if (!ERR_Actors.Alive(request.Actor) || ERR_Actors.Player(request.Actor)) { m_Requests.Remove(i); continue; }
SCR_InventoryStorageManagerComponent inventory = SCR_InventoryStorageManagerComponent.Cast(request.Actor.FindComponent(SCR_InventoryStorageManagerComponent));
array<IEntity> folders = {};
if (inventory) Folders(inventory, folders);
if (inventory) ERR_DiscoveryService.Folders(inventory, folders);
if (!folders.IsEmpty()) { m_Requests.Remove(i); continue; }
request.Attempts++;
if (request.Attempts > 30)
@@ -64,36 +55,10 @@ class ERR_IntelService
if (inventory && !request.Accepted)
request.Accepted = inventory.TrySpawnPrefabToStorage(ERR_FactionCatalog.IntelFolder(), purpose: EStoragePurpose.PURPOSE_ANY);
}
array<IEntity> players = {};
ERR_Actors.Players(players);
foreach (IEntity player : players) Recover(player);
}
protected void Recover(IEntity player)
{
InventoryStorageManagerComponent inventory = InventoryStorageManagerComponent.Cast(player.FindComponent(InventoryStorageManagerComponent));
if (!inventory) return;
array<IEntity> folders = {};
Folders(inventory, folders);
foreach (IEntity folder : folders)
{
if (!folder || m_Spent.Contains(folder) || m_Spent.Count() >= 4096) continue;
array<ERR_LocationComponent> locations = {};
m_Mode.Locations(locations);
array<ERR_LocationComponent> eligible = {};
foreach (ERR_LocationComponent location : locations)
{
if (location && location.Kind() != ERR_LocationKind.PRISON && location.Kind() != ERR_LocationKind.EXTRACTION && location.Knowledge() < 2) eligible.Insert(location);
}
if (eligible.IsEmpty()) continue;
ERR_LocationComponent chosen = eligible.GetRandomElement();
if (!chosen.Discover(Math.RandomInt(0, 100), m_Mode.Settings().Get("intelRevealChancePercent"))) continue;
m_Spent.Insert(folder);
PrintFormat("Rereintroduced [intel]: player %1 recovered folder; location=%2 knowledge=%3", GetGame().GetPlayerManager().GetPlayerIdFromControlledEntity(player), chosen.Id(), chosen.Knowledge());
}
}
void Stop() { m_Requests.Clear(); m_Rolled.Clear(); m_Spent.Clear(); }
void Stop() { m_Requests.Clear(); m_Rolled.Clear(); }
}
modded class ERR_GameMode