Integrate radio-delivered convoy cover and conservative squad ammunition reports
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"""Actual Stinger feedback and parsing, against a failure-injectable settings boundary."""
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from pathlib import Path
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import os
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from policy_harness import ROOT,body,run
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P=Path(os.environ.get('ERR_HQ_ADMIN_SOURCE',str(ROOT/'addons/ai/Scripts/Game/ERR/ERR_HQAdminProvider.c')))
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S=ROOT/'addons/core/Scripts/Game/ERR/ERR_Settings.c'
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valid=body(S,'static bool Valid(').replace('string key','std::string key')
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integer=body(ROOT/'addons/core/Scripts/Game/ERR/ERR_AdminService.c','static bool Integer(')
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integer=(integer.replace('string text','std::string text').replace('out int value','int& value').replace('text.IsEmpty()','text.empty()').replace('text.Length()','int(text.size())').replace('text.Substring(','text.substr(').replace('"0123456789".IndexOf(', 'std::string("0123456789").find(').replace('< 0) return false;','== std::string::npos) return false;').replace('text.ToInt()','std::stoi(text)'))
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method=body(P,'protected void StingerSetting(')
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method=(method.replace('protected ','').replace('ERR_GameMode mode','ERR_GameMode* mode').replace('array<string>','Array<string>&').replace('mode.Settings().','mode->Settings()->').replace('ERR_CommandArguments.Integer','Integer').replace('mode->Settings()->Get(key).ToString()','std::to_string(mode->Settings()->Get(key))').replace('value.ToString()','std::to_string(value)').replace('int value;','int value=0;'))
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run(r'''
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#include <cassert>
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#include <string>
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#include <vector>
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using string=std::string;
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template<class T>struct Array:std::vector<T>{using std::vector<T>::vector;int Count(){return this->size();}void Insert(T x){this->push_back(x);}};
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'''+valid+integer+r'''
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struct Settings{int chance=15,writes=0;bool fail=false;
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int Get(string key){assert(key=="stingerChanceOneIn");return chance;}
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bool Set(string key,int value){writes++;if(fail||!Valid(key,value))return false;chance=value;return true;}};
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struct ERR_GameMode{struct Settings settings;struct Settings* Settings(){return &settings;}};
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struct Provider{
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'''+method+r'''
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};
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void Effect(const Array<string>& r){assert(r.back().find("have not rolled yet")!=string::npos&&r.back().find("no reroll, removal or replenishment")!=string::npos);}
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int main(){
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ERR_GameMode mode;Provider p;Array<string> replies;
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Array<string> show{"hq","stinger","show"};p.StingerSetting(&mode,show,replies);
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assert(mode.settings.writes==0&&replies.back().find("stingerChanceOneIn=15")!=string::npos);Effect(replies);
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Array<string> help{"hq","stinger","help"};p.StingerSetting(&mode,help,replies);
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assert(mode.settings.writes==0&&replies.back().find("0 off, 1 every eligible soldier, 2..10000 one in N")!=string::npos);Effect(replies);
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Array<string> setting{"hq","stinger","set","0"};
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for(int n:{0,1,2,15,10000}){
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setting[3]=std::to_string(n);p.StingerSetting(&mode,setting,replies);
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assert(mode.settings.chance==n&&replies.back().find(" saved.")!=string::npos);Effect(replies);
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}
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for(string invalid:{"-1","1.0","1junk","10000000","10001","1e1","+1"}){
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setting[3]=invalid;p.StingerSetting(&mode,setting,replies);
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assert(mode.settings.chance==10000&&replies.back().find("previous setting retained")!=string::npos&&replies.back().find(" saved.")==string::npos);Effect(replies);
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}
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setting[3]="0";mode.settings.fail=true;p.StingerSetting(&mode,setting,replies);
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assert(mode.settings.chance==10000&&replies.back().find("previous setting retained")!=string::npos);Effect(replies);
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int writes=mode.settings.writes;
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for(Array<string> malformed: {Array<string>{"hq","stinger"},Array<string>{"hq","stinger","set"},Array<string>{"hq","stinger","show","extra"}}){
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p.StingerSetting(&mode,malformed,replies);assert(mode.settings.writes==writes&&replies.back().find("previous setting retained")!=string::npos);
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}
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}
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''')
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execute=body(P,'override bool Execute(')
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assert execute.index('arguments.IndexOf("hq stinger ") == 0')<execute.index('if (arguments != "status"')
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assert 'StingerSetting(mode, parts, replies); return true;' in execute
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admin=body(ROOT/'addons/core/Scripts/Game/ERR/ERR_AdminService.c','void Execute(')
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assert admin.index('if (!authorized)')<admin.index('Extension(mode, arguments, replies)')
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for forbidden in ('Check(', 'RandomInt(', 'Spawn', 'ConvoyAllowance', 'SetAISkill', 'entry.'):
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assert forbidden not in body(P,'protected void StingerSetting(')
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print('PASS: actual Stinger show/set/help state precise actor-roll effects; read-only help, bounded values, malformed syntax and failed-save preservation; no rerolls/gameplay edits and no native persistence claim')
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