Integrate finite physical mortar assets and archive inventory regression

This commit is contained in:
2026-09-19 01:48:16 +02:00
parent 2550bc0423
commit 7a507a7371
28 changed files with 2484 additions and 16 deletions
@@ -62,10 +62,13 @@ class ERR_ScenarioComponent : ScriptComponent
group.AddWaypoint(defend);
GetGame().GetCallqueue().CallLater(RegisterGroup, 2000, false, group);
}
if (!PrepareAdditionalForces()) { Rollback(); return false; }
foreach (IEntity entity : m_Spawned) mode.Own(entity);
return true;
}
protected bool PrepareAdditionalForces() { return true; }
protected vector TablePoint(vector lower, vector upper, float along, float across)
{
float x = along;