Integrate finite physical mortar assets and archive inventory regression
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@@ -62,10 +62,13 @@ class ERR_ScenarioComponent : ScriptComponent
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group.AddWaypoint(defend);
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GetGame().GetCallqueue().CallLater(RegisterGroup, 2000, false, group);
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}
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if (!PrepareAdditionalForces()) { Rollback(); return false; }
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foreach (IEntity entity : m_Spawned) mode.Own(entity);
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return true;
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}
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protected bool PrepareAdditionalForces() { return true; }
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protected vector TablePoint(vector lower, vector upper, float along, float across)
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{
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float x = along;
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