Integrate finite infantry resupply with delivered low-ammunition reports
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@@ -58,6 +58,10 @@ int main(){
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offset.group.within=false;offset.unit.Tick(&offset.mode,&offset.route,3000);offset.unit.Tick(&offset.mode,&offset.route,4000);assert(offset.unit.RouteIndex==1&&offset.group.adds==2&&offset.group.removes==1);
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// A close vehicle origin alone is not the native seated-group arrival predicate.
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Case notNative;notNative.vehicle.position={99,0,0};notNative.unit.Tick(¬Native.mode,¬Native.route,1000);notNative.unit.Tick(¬Native.mode,¬Native.route,2000);assert(notNative.unit.RouteIndex==0&¬Native.group.adds==1);
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Case supply;supply.unit.SupplyToken=100001;supply.unit.Tick(&supply.mode,&supply.route,1000);assert(supply.group.adds==1); // reservation alone does not deliver hold
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supply.unit.SupplyHeld=true;supply.unit.ClearOrder();supply.group.within=true;supply.unit.Tick(&supply.mode,&supply.route,700000);assert(supply.unit.RouteIndex==0&&!supply.unit.Released&&supply.group.adds==1);
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supply.unit.SupplyToken=0;supply.unit.SupplyHeld=false;supply.group.within=false;supply.unit.Tick(&supply.mode,&supply.route,701000);assert(supply.group.adds==2&&supply.unit.RouteIndex==0);
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supply.unit.Release(&supply.mode);assert(supply.unit.SupplyToken==0&&!supply.unit.SupplyHeld);
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Case held;held.unit.Tick(&held.mode,&held.route,1000);held.unit.Combat->Held=true;held.unit.ClearOrder();held.group.within=true;assert(!held.unit.Order(&held.route,2000)&&held.group.adds==1);
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held.unit.Tick(&held.mode,&held.route,700000);assert(held.unit.RouteIndex==0&&held.group.adds==1&&!held.unit.Released&&!held.unit.Waypoint);
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held.driver.alive=false;held.unit.Tick(&held.mode,&held.route,700001);assert(held.unit.Released&&!held.unit.Combat->Held);
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