Stop successor services on native game-over and preserve escape results
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{
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"stopped_unix": 1789818599.642176,
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"console_sha256": "be56693690f7cc39dec083188fb7ad056e6cc1b0192dc6a693c2162334e02b0d",
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"end_source_sha256": "cb5b205bcdfa60b75e977caf6edbb6ffb00bfe20a94b87cc7e30a84bc723fe7e",
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"source_unchanged_after_run": true,
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"source_provenance": "launch_snapshot",
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"launch_id": "c7f06699-ce1a-4a2f-b804-e28b59dc33b7",
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"launch_source_manifest": "launch-source-sha256.json",
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"launch_source_metadata": "launch-source.json",
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"launch_source_sha256": "cb5b205bcdfa60b75e977caf6edbb6ffb00bfe20a94b87cc7e30a84bc723fe7e",
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"started_unix": 1789818203.752165,
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"result": "smoke-completed",
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"session": "/tmp/erri-workbench-profile/logs/logs_2026-09-19_13-43-25",
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"rounds_required": 2,
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"project": "core",
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"display": "headless Gamescope 1280x720/30Hz",
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"dedicated_server": false,
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"audio": "silent sink and per-test-stream mute"
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}
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