Prepare independent successor playtest with spawn recovery and casualty feedback

This commit is contained in:
2026-09-19 22:12:52 +02:00
parent 61e165ef5b
commit 6cf989a060
266 changed files with 134064 additions and 154 deletions
+1
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@@ -55,6 +55,7 @@ struct Mode {
Work* m_Extraction=&extraction;Work* m_RadioDefence=&radio;Work* m_Recovery=&recovery;
Command* m_Command=nullptr;Roster* m_Roster=&roster;
Hook m_OnTick{0,{},"event"},m_OnStop{0,{},"onstop"};std::vector<Entity*> m_OwnedEntities;
bool InitialAdmissionsExhausted(){return false;}
World* GetWorld(){return &world;}bool RefreshRadioFeedback(){return false;}
void Transition(int phase){m_Phase=phase;StopServices();}
'''+cpp(body(MODE,'bool Active('))+cpp(body(MODE,'protected void ServerTick('))+cpp(body(MODE,'protected void StopServices('))+r'''