Prepare independent successor playtest with spawn recovery and casualty feedback

This commit is contained in:
2026-09-19 22:12:52 +02:00
parent 61e165ef5b
commit 6cf989a060
266 changed files with 134064 additions and 154 deletions
+1
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@@ -103,6 +103,7 @@ struct Service {
Mode* m_Mode;bool m_Stopped=false,m_MaintenanceQueued=false;
Array<Ticket*> m_Pending;Array<int> m_Settling;Invoker* m_OnResolved;
bool PhysicalTicket(Ticket* ticket){return ticket->Casualty&&ticket->Aircraft&&ticket->Seat;}
void NotifyResolution(Ticket*,bool){} // presentation boundary covered by test_casualty_feedback.py
bool ValidTicket(Ticket*){return false;} // disconnected participants cannot authorize again
''' + methods + '''
void Add(Ticket* ticket){m_Pending.Insert(ticket);ticket->Seat->SetReserved(ticket->Casualty);ScheduleMaintenance();}