Prepare independent successor playtest with spawn recovery and casualty feedback
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@@ -103,6 +103,7 @@ struct Service {
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Mode* m_Mode;bool m_Stopped=false,m_MaintenanceQueued=false;
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Array<Ticket*> m_Pending;Array<int> m_Settling;Invoker* m_OnResolved;
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bool PhysicalTicket(Ticket* ticket){return ticket->Casualty&&ticket->Aircraft&&ticket->Seat;}
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void NotifyResolution(Ticket*,bool){} // presentation boundary covered by test_casualty_feedback.py
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bool ValidTicket(Ticket*){return false;} // disconnected participants cannot authorize again
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''' + methods + '''
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void Add(Ticket* ticket){m_Pending.Insert(ticket);ticket->Seat->SetReserved(ticket->Casualty);ScheduleMaintenance();}
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