Prepare independent successor playtest with spawn recovery and casualty feedback
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# Ordinary held-action qualification
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The optional `--exercise-prison-held-action` experiment follows the independently verified private mouse/W approach, stationary coarse facing, and one wheel pair selecting the original prison lock. It retains the same native world, player, life, action and door identities. Default game launches do not enable input automation.
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The helper has one F-only adapter on the already owned hidden display and connection. Before pressing, it requires the original selected lock, fresh neutral native observations, all-key idle state and at least six seconds remaining in the original45-second observer window. A separate supervisor bounds one uncertain F attempt to five seconds. Existing W/wheel leases, pointer constraints and original facing/selection deadlines remain unchanged.
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Success requires advancing native four-second action progress, the authoritative PRISON→RADIO_SEARCH transition, separate original-door control and physical motion, confirmed native key-up, and a later neutral native sample after draining buffered observations. An independent raw-console validator reparses the entire preceding input chain. A stale release marker cannot hide later renewed input; cleanup cannot erase an uncertain F state or qualify a late release.
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The reviewed policy, raw validator, native adapter and runner have22,22,18 and9 focused regression cases respectively. The complete runner case uses the real policy and raw validator with simulated native boundaries. These tests do not establish an actual unlock, walking through the gate, a full escape, multiplayer behavior or FPS improvement. Native qualification is pending.
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The first native attempt deliberately retains the conservative timing rules. Earlier private ownership checks cost approximately185–203ms each; repeated checks may consume the500ms pose-freshness allowance before F admission. Any refusal must be retained before changing that path. Reducing duplicate work must preserve the same final ownership, idle, pointer, freshness and immutable deadline checks.
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## Paused after first native attempt
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The [21:41 attempt](evidence/game-2026-09-19-214138-held-prerequisite-refusal/runner.json.txt) reached the gate but refused its independently checked facing prerequisite. It sent neither a wheel event nor F; all earlier releases and private cleanup were confirmed. It therefore did not reach the anticipated held-admission timing question. The user asked to refocus on playable base behavior, so further keypress automation is paused. The prison itself is already implemented.
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