Prepare independent successor playtest with spawn recovery and casualty feedback
This commit is contained in:
@@ -0,0 +1,155 @@
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{
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"log": "console.log",
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"smoke_completions": 0,
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"assertions_passed": 0,
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"script_or_runtime_failures": [],
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"engine_errors": [],
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"missing_end_screen": [],
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"scope": "ordinary game startup with an explicitly requested bounded private input experiment; see input_exercise for sent-input and native-proof results; no full escape, multiplayer or FPS qualification",
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"local_participant_verified": true,
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"scenario_header_verified": true,
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"verified_header_projects": [
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"chat"
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],
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"game_module_defines": [
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"PLATFORM_WINDOWS,ENF_ENABLE_VHC_OVERRIDE,ENF_ENABLE_RPLCOMPONENT_IN_GAMECODE,ENABLE_BASE_DESTRUCTION,BUDGET_OPTIMIZATION_CHECKS,DEBUG,RESPAWN_TIMER_COMPONENT_DEBUG,DEBUG_CONFIGURABLE_DIALOGS,DISABLE_WEAPON_SWITCHING,SCRIPTED_AIM_MODIFIER_DEBUG",
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"PLATFORM_WINDOWS,ENF_ENABLE_VHC_OVERRIDE,ENF_ENABLE_RPLCOMPONENT_IN_GAMECODE,ENABLE_BASE_DESTRUCTION,BUDGET_OPTIMIZATION_CHECKS,DEBUG,RESPAWN_TIMER_COMPONENT_DEBUG,DEBUG_CONFIGURABLE_DIALOGS,DISABLE_WEAPON_SWITCHING,SCRIPTED_AIM_MODIFIER_DEBUG"
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],
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"workbench_undefined": true,
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"normal_mission_ready": true,
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"unexpected_smoke_fixture": false,
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"failed": false,
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"ready": true,
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"failure_observed_during_polling": false,
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"input_observation": {
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"nonce": "ac58e2d2fd6c4dd39eb82062eaf9748d",
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"read_only": true,
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"input_sent": false,
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"sampler_complete": true,
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"queued": true,
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"ready": true,
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"finished": true,
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"cancelled": false,
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"sample_count": 390,
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"record_count": 394,
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"inventory_open_observed": false,
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"inventory_close_observed": false,
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"capture_requests": [
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"baseline"
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],
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"movement": {
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"action_observed": false,
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"physical_motion_observed": false,
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"released_input_observed": false,
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"max_horizontal_displacement": 0.0
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},
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"transitions": [
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{
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"sample": 0,
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"real_ms": 29089,
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"world_ms": 6787.45,
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"event": "QUEUED"
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},
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{
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"sample": 18,
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"real_ms": 31260,
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"world_ms": 8959.45,
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"event": "READY"
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},
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{
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"sample": 20,
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"real_ms": 31580,
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"world_ms": 9260.65,
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"event": "CAPTURE_REQUEST baseline"
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},
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{
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"sample": 390,
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"real_ms": 74092,
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"world_ms": 51792.2,
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"event": "FINISHED observation-bound"
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}
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],
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"errors": [],
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"scope": "native read-only sampler lifecycle only; no generated input, movement success, inventory usability, screenshot file verification, manual playtest or multiplayer claim"
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},
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"input_exercise": {
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"requested": true,
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"verified": true,
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"input_sent": true,
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"gameplay_qualified": false,
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"scope": "ordinary private approach, stationary facing and one wheel pair with independent native original-lock selection; no F hold, unlock, exit or multiplayer qualification",
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"sha256": "684fbe10785402e9e302a7c9cb0748d47f7ad390c1d9f666407739740748e123",
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"archive_file": "input-proof.json",
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"approach_proof": {
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"verified": true,
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"errors": [],
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"scope": "one private ordinary-input approach to the interior prison gate waypoint; no unlock, escape, visual, multiplayer or FPS qualification",
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"held_action_verified": false,
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"escape_verified": false,
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"profile": "coarse",
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"first_sample": 46,
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"last_sample": 270,
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"native_duration_ms": 25632,
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"path_metres": 4.553397256571208,
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"target": [
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6092.77,
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211.444,
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7155.5
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],
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"final_distance_metres": 0.696562990691144,
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"pulse_count": 15,
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"turn_count": 7,
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"geometry": {
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"verified": true,
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"errors": [],
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"scope": "same-session native gate/input/camera telemetry and stable prison/lock geometry only; no approach, held-action completion, visual or multiplayer qualification",
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"approach_verified": false,
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"held_action_verified": false,
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"start_sample": 46,
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"end_sample": 270,
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"native_duration_ms": 25632,
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"snapshot_count": 225,
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"geometry_max_drift_metres": 0.0,
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"prison": [
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6090.0,
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211.444,
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7160.0
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],
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"gate": [
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6090.0,
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211.344,
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7154.0
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],
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"context": [
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6092.77,
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213.226,
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7154.0
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],
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"radius": 2.0,
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"gate_forward": [
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0.0,
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0.0,
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1.0
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],
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"initial_context_distance_metres": 6.469734847735546,
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"final_context_distance_metres": 2.783753581048326
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}
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},
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"action_selection_proof": {
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"verified": true,
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"errors": [],
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"scope": "one guarded private wheel pair and native selection of the original prison lock after verified approach/facing; no F hold, unlock, exit or multiplayer qualification",
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"held_action_verified": false,
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"escape_verified": false,
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"first_sample": 317,
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"last_sample": 332,
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"selection_samples": [
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331,
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332
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],
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"selected_action_id": 0,
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"wheel_button": 5,
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"native_duration_ms": 1733
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}
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}
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}
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