Prepare independent successor playtest with spawn recovery and casualty feedback
This commit is contained in:
@@ -4,11 +4,13 @@ An independently authored replacement for the abandoned Escapists base mission,
|
||||
|
||||
The current base supplies prison spawning, two independent scavenging/clue routes, finite medical and outpost stock, an optional ground vehicle, physical radio documents, named discovery markers, native objectives, a separate radio-defence service, capacity-checked helicopter extraction, identity-based partial results, early helicopter-loss defeat, saved mission time/speed, defeat/restart, identity-based lives and local spectator following. Authored site definitions and an injected vanilla faction/asset catalog own the initial physical population. Core provides administration and startup diagnostics; the optional AI, Intel, Chat and Map addons extend its interfaces. HQ coordinates enemy responses through physical radios and available forces.
|
||||
|
||||
The [local development playtest handoff](docs/playtest-build.md) is ready: five native addon packages, matching source and separate manual launch scripts. Two scripted Core escape/restart rounds pass616 assertions; packaged Core and full-companion startup both pass. Full human completion and multiplayer remain to be tested.
|
||||
|
||||
See [current development status](docs/current-status.md) for source-bound checkpoints. The ordinary game loads all five addons and shows the [real prisoner view and starting objective](docs/evidence/game-2026-09-19-125906-integrated-prison/ordinary-prison-view.png). Native tests cover scripted escape/restart, finite mortar support, physical radio delivery, shared-map ownership, and the reusable aircraft controller's vertical flight, airborne cancellation and an isolated 20 m fixed route. Archived five-addon packages pass ordinary Chat startup without loose successor source and compile/prepare the empty mission on an isolated Linux server. The latter retains four installed-asset errors reproduced by a vanilla control.
|
||||
|
||||
Native game-over now stops successor services and queued preparation before vanilla restart; unknown personal results use neutral wording. Two-round preparation/active-end regressions pass at their archived source checkpoint. Current Core/companion escape/restart and ordinary startup also pass after the guidance and route changes; the ordinary read-only sampler is separate from player-input acceptance.
|
||||
|
||||
A first real-input diagnostic observes walking and inventory open/close, but retains two native inventory slot errors; clean runtime qualification is pending their diagnosis. The complete player-controlled escape, real multiplayer, operational HQ aircraft routes and measured FPS improvement remain unfinished. Native packaging still produces [UI shutdown errors also reproduced by an empty-addon control](docs/native-packaging-control.md); successful packed startup does not qualify that build process. All seventeen first-release acceptance cases remain pending. The [original responsibility inventory](docs/original-feature-coverage.md) tracks the unfinished scope.
|
||||
Later ordinary input checks demonstrate walking, clean inventory interaction and selecting the original prison lock. Automated held-action testing and experimental AI aircraft work are paused in favor of concrete base gameplay bugs and a playable development build. The complete player-controlled escape, real multiplayer, operational HQ aircraft routes and measured FPS improvement remain unfinished. Native packaging still produces [UI shutdown errors also reproduced by an empty-addon control](docs/native-packaging-control.md); successful packed startup does not qualify that build process. All seventeen first-release acceptance cases remain pending. The [original responsibility inventory](docs/original-feature-coverage.md) tracks the unfinished scope.
|
||||
|
||||
## Projects and scenarios
|
||||
|
||||
|
||||
Reference in New Issue
Block a user