Capture current mission, AI, map and administration development

Include the current addon, terrain integrations, tools, regression tests and recorded development evidence.
This commit is contained in:
2026-10-13 22:52:53 +02:00
parent a951a96edc
commit 6a667d8deb
8104 changed files with 2124945 additions and 2061 deletions
+7 -3
View File
@@ -29,7 +29,11 @@ int main(){
'''.replace('METHOD',s))
assert 'Transition(' not in s and 'SetOrigin(' not in s
mode=REPO/'addons/core/Scripts/Game/ERR/00_Core/ERR_GameMode.c'
tick=body(mode,'protected void ServerTick(')
assert 'if (m_Command && m_Phase >= ERR_Phase.RADIO_SEARCH) m_Command.Tick(now);' in tick
assert 'if (m_Phase >= ERR_Phase.RADIO_SEARCH) TickForces(now);' in tick
wrapper=body(mode,'protected void ServerTick(')
assert 'if (!Replication.IsServer() || !Active()) return;' in wrapper and 'ServerTickMeasured();' in wrapper
tick=body(mode,'protected void ServerTickMeasured(')
command_gate=body(mode,'if (m_Command && m_Phase >= ERR_Phase.RADIO_SEARCH)')
assert 'm_Command.Tick(now);' in command_gate and tick.count('m_Command.Tick(now);')==1
force_gate=body(mode,'if (m_Phase >= ERR_Phase.RADIO_SEARCH)')
assert 'TickForces(now);' in force_gate and tick.count('TickForces(now);')==1
print('PASS: actual inventory-fixture setup uses ordinary prison unlock before constructing its convoy-waiting probe; failed unlock cannot run fixture')