Capture current mission, AI, map and administration development

Include the current addon, terrain integrations, tools, regression tests and recorded development evidence.
This commit is contained in:
2026-10-13 22:52:53 +02:00
parent a951a96edc
commit 6a667d8deb
8104 changed files with 2124945 additions and 2061 deletions
+1 -1
View File
@@ -105,7 +105,7 @@ struct ERR_MortarSystem {
Items<ERR_MortarBattery*> m_Batteries;bool m_Stopped=false;float m_NextDecision=1e9f,m_NextRefreshDecision=0;
bool Withhold(ERR_MortarBattery* b,const char* why){b->Rejected=true;b->LastFailure=why;failures++;return false;}
void AdvanceRefresh(ERR_MortarBattery*,float);
void QueueRefreshes(float);void Tick(float);void AdvanceOrder(ERR_MortarBattery*,float){}bool OutsideSettlements(vector){return true;}
void SpottingTick(float){}void QueueRefreshes(float);void Tick(float);void AdvanceOrder(ERR_MortarBattery*,float){}bool OutsideSettlements(vector){return true;}
};
struct Node {
static constexpr int PORT_ARTILLERY_ENTITY=1,PORT_AMMO_PREFAB=2;