Capture current mission, AI, map and administration development

Include the current addon, terrain integrations, tools, regression tests and recorded development evidence.
This commit is contained in:
2026-10-13 22:52:53 +02:00
parent a951a96edc
commit 6a667d8deb
8104 changed files with 2124945 additions and 2061 deletions
+2 -2
View File
@@ -17,7 +17,7 @@ struct Ticket { Entity* Aircraft; Entity* Casualty; Entity* Seat; };
struct Mode {
Entity* aircraft; bool active=true; int phase=4;
bool Active(){return active;} int Phase(){return phase;}
Entity* ExtractionVehicle(){return aircraft;}
bool CasualtyLoadingTransport(Entity* value){return value==aircraft;}
};
''' + policy + '''
struct Service { Mode* m_Mode;
@@ -86,7 +86,7 @@ namespace ERR_Actors {bool Alive(Entity* actor){return actor&&actor->alive;}}
namespace CompartmentAccessComponent {Entity* GetVehicleIn(Entity* actor){return actor?actor->vehicle:nullptr;}}
namespace ERR_CasualtyLoadingRules {
''' + policy + '''
bool Nearby(Mode*,Entity*,Entity*){return true;}
bool NearbyAircraft(Mode*,Entity*,Entity*,Entity*){return true;}
}
struct Queue {
bool active=false;int starts=0,removes=0;std::function<void()> callback;