Capture current mission, AI, map and administration development
Include the current addon, terrain integrations, tools, regression tests and recorded development evidence.
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# Finite site patrols
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## Current verification — 3 October 2026
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The [corrected isolated fixture](evidence/native-2026-10-03-hq-search-patrol/report.json) completes 172 assertions with one round, zero script/runtime failures and thirteen retained engine errors. Its historical catalog receives two finite mobile outpost responders before ordinary site preparation; the six permanent guards and their route are preserved. This arrangement applies only to the Workbench `patrol-hq` selector. The fixture uses canonical prisoner admission to leave the prison phase, allowing the intended enemy-AI hold to release.
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The mobile responder group receives an actual native Search waypoint with queued/native radius both 45 m. The actual delivery method, injected combat pause, quiet-period resume, release and restoration of its existing Defend waypoint are checked first. The separate permanent guard group then moves at least 8 m and completes five ordered native Move events across a cycle boundary within the unchanged 180-second bound. This is not physical resumption of the same group after HQ retasking. The older generic completion-log label must be interpreted using these distinct targets. Radio transit, actual search coverage, the 110 m bound, remote clients and FPS remain unverified.
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Two earlier failures are retained: the fixture waited for movement during the intended prison freeze, then the historical catalog lacked the required mobile team. Production policy was not weakened to make them pass. [Implementation, full regressions and scope](evidence/hq-native-checkpoint-2026-10-03/README.md). The historical authoring and September evidence below remain bound to their own versions.
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Two existing six-member site squads receive native repeating ground routes: the western supply cache and eastern outpost. Four other guarded sites retain their initial Defend orders, including the prison gate guards. No group, member, ammunition or route replacement occurs on an alert, casualty or later tick.
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`ERR_SiteDefinition.Patrol` is optional. A route requires an existing guarded depot/outpost, 2–6 non-null points, ground offsets within 60 metres of its guard anchor, and at least 12 metres between every pair of points. The Move prefab's native completion radius is 5 metres. Ground height is sampled at each point. These authoring bounds do not prove navmesh connectivity or obstacle clearance.
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