Capture current mission, AI, map and administration development

Include the current addon, terrain integrations, tools, regression tests and recorded development evidence.
This commit is contained in:
2026-10-13 22:52:53 +02:00
parent a951a96edc
commit 6a667d8deb
8104 changed files with 2124945 additions and 2061 deletions
@@ -0,0 +1,250 @@
---------------------------------------------
Log /tmp/erri-welcome-briefing-native/tts-menu-final/profile/logs/logs_2026-10-04_22-18-46/console.log started at 2026-10-04 22:18:46 (2026-10-04 20:18:46 UTC)
22:18:46.124 ENGINE : FileSystem: Adding relative directory '/tmp/erri-welcome-briefing-native/tts-menu-final/profile/logs/logs_2026-10-04_22-18-46' to filesystem under name logs
22:18:46.124 ENGINE : FileSystem: Adding relative directory '/tmp/erri-welcome-briefing-native/tts-menu-final/profile/profile' to filesystem under name profile
22:18:46.124 ENGINE : FileSystem: Current working directory: '/tmp/runtime/'
22:18:46.125 ENGINE : Initializing engine, version 192142
22:18:46.125 ENGINE : CLI Params: -server {469880DFE1B48F95}Missions/Nogova_TerrainTest.conf -addonsDir /tmp/erri-welcome-briefing-native/tts-menu-final/addons -addons 2528466DE220D91C,70C981A53E02B64F -profile /tmp/erri-welcome-briefing-native/tts-menu-final/profile -noBackend -noSound -bindIP 127.0.0.1 -bindPort 2001 -maxFPS 30 -logconsole -noSplash -noThrow -disableCrashReporter
22:18:46.127 ENGINE : Addon dirs:
22:18:46.127 ENGINE : dir: '/tmp/erri-welcome-briefing-native/tts-menu-final/addons'
22:18:46.127 ENGINE : dir: './addons'
22:18:46.127 ENGINE : dir: '/tmp/erri-welcome-briefing-native/tts-menu-final/profile/addons'
22:18:46.127 ENGINE : Available addons:
22:18:46.127 ENGINE : gproj: '/tmp/erri-welcome-briefing-native/tts-menu-final/addons/Nogova/addon.gproj' guid: '70C981A53E02B64F'
22:18:46.127 ENGINE : gproj: '/tmp/erri-welcome-briefing-native/tts-menu-final/addons/ERR_Core/addon.gproj' guid: '2528466DE220D91C'
22:18:46.127 ENGINE : gproj: '/tmp/erri-welcome-briefing-native/tts-menu-final/addons/ERRI_BADC0DEDABBEDA5E/addon.gproj' guid: 'BADC0DEDABBEDA5E' (packed)
22:18:46.127 ENGINE : gproj: '/tmp/erri-welcome-briefing-native/tts-menu-final/addons/ERRI_65930CB4CD0237B2/addon.gproj' guid: '65930CB4CD0237B2' (packed)
22:18:46.127 ENGINE : gproj: '/tmp/erri-welcome-briefing-native/tts-menu-final/addons/ERRI_629B2BA37EFFD577/addon.gproj' guid: '629B2BA37EFFD577' (packed)
22:18:46.127 ENGINE : gproj: '/tmp/erri-welcome-briefing-native/tts-menu-final/addons/ERRI_5E524E4FEECCA92B/addon.gproj' guid: '5E524E4FEECCA92B' (packed)
22:18:46.127 ENGINE : gproj: '/tmp/erri-welcome-briefing-native/tts-menu-final/addons/ERRI_5E389BB9F58B79A6/addon.gproj' guid: '5E389BB9F58B79A6' (packed)
22:18:46.127 ENGINE : gproj: '/tmp/erri-welcome-briefing-native/tts-menu-final/addons/ERRI_595F2BF2F44836FB/addon.gproj' guid: '595F2BF2F44836FB' (packed)
22:18:46.127 ENGINE : gproj: '/tmp/erri-welcome-briefing-native/tts-menu-final/addons/ERRI_1337C0DE5DABBEEF/addon.gproj' guid: '1337C0DE5DABBEEF' (packed)
22:18:46.127 ENGINE : gproj: './addons/core/core.gproj' guid: '5614BBCCBB55ED1C' (packed)
22:18:46.127 ENGINE : gproj: './addons/data/ArmaReforger.gproj' guid: '58D0FB3206B6F859' (packed)
22:18:46.127 ENGINE : FileSystem: Adding relative directory '/home/jakub/devel/gabreta/addons/NogovaReforger' to filesystem under name NogovaReforger
22:18:46.127 ENGINE : FileSystem: Adding relative directory '/tmp/erri-welcome-briefing-native/tts-menu-final/source' to filesystem under name ERR_Core
22:18:46.127 ENGINE : FileSystem: Adding package '/tmp/erri-welcome-briefing-native/tts-menu-final/addons/ERRI_65930CB4CD0237B2/' (pak count: 1) to filesystem under name Parachutes
22:18:46.127 ENGINE : FileSystem: Adding package '/tmp/erri-welcome-briefing-native/tts-menu-final/addons/ERRI_5E524E4FEECCA92B/' (pak count: 1) to filesystem under name WCS_BMP-1
22:18:46.128 ENGINE : FileSystem: Adding package '/tmp/erri-welcome-briefing-native/tts-menu-final/addons/ERRI_5E389BB9F58B79A6/' (pak count: 1) to filesystem under name WCS_SpaceCore
22:18:46.129 ENGINE : FileSystem: Adding package '/tmp/erri-welcome-briefing-native/tts-menu-final/addons/ERRI_629B2BA37EFFD577/' (pak count: 1) to filesystem under name WCS_Armaments
22:18:46.132 ENGINE : FileSystem: Adding package '/tmp/erri-welcome-briefing-native/tts-menu-final/addons/ERRI_595F2BF2F44836FB/' (pak count: 1) to filesystem under name RHS_Core
22:18:46.133 ENGINE : FileSystem: Adding package '/tmp/erri-welcome-briefing-native/tts-menu-final/addons/ERRI_BADC0DEDABBEDA5E/' (pak count: 2) to filesystem under name RHS_Content_02
22:18:46.135 ENGINE : FileSystem: Adding package '/tmp/erri-welcome-briefing-native/tts-menu-final/addons/ERRI_1337C0DE5DABBEEF/' (pak count: 4) to filesystem under name RHS_Content_01
22:18:46.228 ENGINE : FileSystem: Adding package './addons/data/' (pak count: 14) to filesystem under name ArmaReforger
22:18:46.230 ENGINE : FileSystem: Adding package './addons/core/' (pak count: 2) to filesystem under name core
22:18:46.230 ENGINE : CPU vendor : AuthenticAMD
22:18:46.230 ENGINE : CPU type : 2
22:18:46.230 ENGINE : CPU name : AMD Ryzen 7 3800XT 8-Core Processor
22:18:46.230 ENGINE : CPU cache info : Unknown cache
22:18:46.230 ENGINE : CPU count logical : 16
22:18:46.230 ENGINE : CPU count physical : 8
22:18:46.230 ENGINE : CPU features : mmx sse sse2 sse3 ssse3 sse4_1 sse4_2 popcnt aesni pclmulqdq osxsave avx sha avx2
22:18:46.230 RESOURCES : ResourceDB: loading cache (id=0 name=NogovaReforger path=/home/jakub/devel/gabreta/addons/NogovaReforger/resourceDatabase.rdb)
22:18:46.239 RESOURCES : ResourceDB: loading cache (id=1 name=ERR_Core path=/tmp/erri-welcome-briefing-native/tts-menu-final/source/resourceDatabase.rdb)
22:18:46.239 RESOURCES : ResourceDB: loading cache (id=2 name=Parachutes path=/tmp/erri-welcome-briefing-native/tts-menu-final/addons/ERRI_65930CB4CD0237B2/resourceDatabase.rdb)
22:18:46.239 RESOURCES : ResourceDB: loading cache (id=3 name=WCS_BMP-1 path=/tmp/erri-welcome-briefing-native/tts-menu-final/addons/ERRI_5E524E4FEECCA92B/resourceDatabase.rdb)
22:18:46.239 RESOURCES : ResourceDB: loading cache (id=4 name=WCS_SpaceCore path=/tmp/erri-welcome-briefing-native/tts-menu-final/addons/ERRI_5E389BB9F58B79A6/resourceDatabase.rdb)
22:18:46.240 RESOURCES : ResourceDB: loading cache (id=5 name=WCS_Armaments path=/tmp/erri-welcome-briefing-native/tts-menu-final/addons/ERRI_629B2BA37EFFD577/resourceDatabase.rdb)
22:18:46.241 RESOURCES : ResourceDB: loading cache (id=6 name=RHS_Core path=/tmp/erri-welcome-briefing-native/tts-menu-final/addons/ERRI_595F2BF2F44836FB/resourceDatabase.rdb)
22:18:46.251 RESOURCES : ResourceDB: loading cache (id=7 name=RHS_Content_02 path=/tmp/erri-welcome-briefing-native/tts-menu-final/addons/ERRI_BADC0DEDABBEDA5E/resourceDatabase.rdb)
22:18:46.252 RESOURCES : ResourceDB: loading cache (id=8 name=RHS_Content_01 path=/tmp/erri-welcome-briefing-native/tts-menu-final/addons/ERRI_1337C0DE5DABBEEF/resourceDatabase.rdb)
22:18:46.257 RESOURCES : ResourceDB: loading cache (id=9 name=ArmaReforger path=./addons/data/resourceDatabase.rdb)
22:18:46.375 RESOURCES : ResourceDB: loading cache (id=10 name=core path=./addons/core/resourceDatabase.rdb)
22:18:46.376 RESOURCES : ResourceDB: loading cache (id=11 name=profile path=/tmp/erri-welcome-briefing-native/tts-menu-final/profile/profile/resourceDatabase.rdb)
22:18:46.376 RESOURCES : ResourceDB: loading cache (id=12 name=logs path=/tmp/erri-welcome-briefing-native/tts-menu-final/profile/logs/logs_2026-10-04_22-18-46/resourceDatabase.rdb)
22:18:46.550 ENGINE : GameProject load
22:18:46.550 ENGINE : Loaded addons:
22:18:46.550 ENGINE : gproj: './addons/core/core.gproj' guid: '5614BBCCBB55ED1C'
22:18:46.550 ENGINE : gproj: './addons/data/ArmaReforger.gproj' guid: '58D0FB3206B6F859'
22:18:46.550 ENGINE : gproj: '/tmp/erri-welcome-briefing-native/tts-menu-final/addons/ERRI_1337C0DE5DABBEEF/addon.gproj' guid: '1337C0DE5DABBEEF'
22:18:46.550 ENGINE : gproj: '/tmp/erri-welcome-briefing-native/tts-menu-final/addons/ERRI_BADC0DEDABBEDA5E/addon.gproj' guid: 'BADC0DEDABBEDA5E'
22:18:46.550 ENGINE : gproj: '/tmp/erri-welcome-briefing-native/tts-menu-final/addons/ERRI_595F2BF2F44836FB/addon.gproj' guid: '595F2BF2F44836FB'
22:18:46.550 ENGINE : gproj: '/tmp/erri-welcome-briefing-native/tts-menu-final/addons/ERRI_629B2BA37EFFD577/addon.gproj' guid: '629B2BA37EFFD577'
22:18:46.550 ENGINE : gproj: '/tmp/erri-welcome-briefing-native/tts-menu-final/addons/ERRI_5E389BB9F58B79A6/addon.gproj' guid: '5E389BB9F58B79A6'
22:18:46.550 ENGINE : gproj: '/tmp/erri-welcome-briefing-native/tts-menu-final/addons/ERRI_5E524E4FEECCA92B/addon.gproj' guid: '5E524E4FEECCA92B'
22:18:46.550 ENGINE : gproj: '/tmp/erri-welcome-briefing-native/tts-menu-final/addons/ERRI_65930CB4CD0237B2/addon.gproj' guid: '65930CB4CD0237B2'
22:18:46.550 ENGINE : gproj: '/tmp/erri-welcome-briefing-native/tts-menu-final/addons/ERR_Core/addon.gproj' guid: '2528466DE220D91C'
22:18:46.550 ENGINE : gproj: '/tmp/erri-welcome-briefing-native/tts-menu-final/addons/Nogova/addon.gproj' guid: '70C981A53E02B64F'
22:18:46.551 ENGINE : GameProject load
22:18:46.551 INIT : GameProject load project data @"/tmp/erri-welcome-briefing-native/tts-menu-final/addons/ERRI_595F2BF2F44836FB/addon.gproj"
22:18:46.551 RESOURCES (E): Wrong GUID/name for resource @"{0AFDD005CD669892}Language/rhs_localization.st" in property "StringTableSource"
22:18:46.551 INIT : GameProject load project data @"/tmp/erri-welcome-briefing-native/tts-menu-final/addons/ERRI_629B2BA37EFFD577/addon.gproj"
22:18:46.551 RESOURCES (E): Wrong GUID/name for resource @"{41FA2A08B6971D4C}Language/wcs_armament_localization.st" in property "StringTableSource"
22:18:46.551 INIT : GameProject load project data @"/tmp/erri-welcome-briefing-native/tts-menu-final/addons/ERRI_5E389BB9F58B79A6/addon.gproj"
22:18:46.551 RESOURCES (E): Wrong GUID/name for resource @"{84270E09F7A4A7A0}Language/wcs_spacecore_localization.st" in property "StringTableSource"
22:18:46.551 INIT : GameProject load project data @"/tmp/erri-welcome-briefing-native/tts-menu-final/addons/ERRI_5E524E4FEECCA92B/addon.gproj"
22:18:46.551 RESOURCES (E): Wrong GUID/name for resource @"{E50E557B468C7073}Language/wcs_bmp1_localization.st" in property "StringTableSource"
22:18:46.552 ENGINE : Loading custom engine user config '$profile:.save/settings/ReforgerEngineSettings.conf'
22:18:46.552 ENGINE : No Enfusion settings file loaded. Continuing with defaults
22:18:46.552 RENDER : Basic screen setup:
22:18:46.552 RENDER : Back buffer width x height: 0x0
22:18:46.552 RENDER : Back buffer format : TEXFMT_UNKNOWN (0)
22:18:46.552 RENDER : MSAA : none
22:18:46.552 RENDER : GPU_DUMMY (0xFFFF) (Enfusion dummy render) with 1 GPU detected, VRAM 128MB (fast 128MB), shared 128MB, driver version Unknown version
22:18:46.552 RENDER : Detected output devices:
22:18:46.552 RENDER : * 1 device/s connected to Dummy:
22:18:46.552 RENDER : Dummy output (Dummy device for our dummy render.), 1920x1080 (offset 0x0), 60Hz
22:18:46.552 RENDER : Concurrent frames limit 2
22:18:46.552 ENGINE : Job system settings: coreCount=16, shortJobContextCount=16, shortJobThreadCount=15, longJobThreadCount=7
22:18:46.563 PROFILING : Settings changed took: 0.018000 ms
22:18:46.565 ENGINE : Initializing inputs.
22:18:46.572 NETWORK : Initializing networking.
22:18:46.572 NETWORK : Using new GameRplScheduler.
22:18:46.572 SCRIPT : SCRIPT : Initializing scripts
22:18:46.572 SCRIPT : SCRIPT : ScriptProjectManager init
22:18:46.572 PROFILING : ScriptProjectManager init took: 0.007000 ms
22:18:46.588 PROFILING : Initializing scripts took: 15.800000 ms
22:18:46.588 BACKEND : Backend Services are disabled.
22:18:46.588 ENGINE : Enfusion engine successfully created.
22:18:46.590 GUI : Using default language (en_us)
22:18:46.590 GUI : Loading 'en_us' localization file.
22:18:46.590 INIT : INIT : Loading StringTable
22:18:46.613 PROFILING : Loading StringTable took: 23.663000 ms
22:18:46.613 SCRIPT : SCRIPT : Compiling GameLib scripts
22:18:46.639 SCRIPT : Module: GameLib; loaded 466x files; 608x classes; used 654K of static memory; defines: "PLATFORM_LINUX,ENF_ENABLE_VHC_OVERRIDE,ENF_ENABLE_RPLCOMPONENT_IN_GAMECODE"; CRC32: d66caacb
22:18:46.640 PROFILING : Compiling GameLib scripts took: 26.062000 ms
22:18:46.640 SCRIPT : SCRIPT : Compiling Game scripts
22:18:47.181 SCRIPT : Compiling Game scripts
22:18:47.181 SCRIPT (W): @"Scripts/Game/Parachutes/ParachuteDeployed.c,7": Pointer type 'Physics' can only be used with local variables
22:18:47.532 SCRIPT (W): @"Scripts/Game/Editor/Components/EditableEntity/SCR_EditableEntityComponent.c,785": 'GetPlayerPlatformKind' is obsolete
22:18:47.532 SCRIPT (W): @"Scripts/Game/Editor/Components/EditableEntity/SCR_EditableEntityComponent.c,786": 'GetPlayerPlatformId' is obsolete
22:18:47.802 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_SiteService.c,359": 'GetCompartmentType' is obsolete: Use GetType() on the compartment instance directly.
22:18:47.815 SCRIPT (W): @"Scripts/Game/Workshop/SCR_AddonManager.c,876": 'GetRefCount' is obsolete: Will be removed
22:18:47.844 SCRIPT (W): @"Scripts/Game/Campaign/SCR_PlayerProfileManagerComponent.c,142": 'PlayerData' is obsolete
22:18:47.987 SCRIPT (W): @"Scripts/Game/UI/Backend/CareerBackend.c,159": 'GetDSSession' is obsolete
22:18:47.987 SCRIPT (W): @"Scripts/Game/UI/Backend/CareerBackend.c,162": 'RoomID' is obsolete
22:18:47.987 SCRIPT (W): @"Scripts/Game/UI/Backend/CareerBackend.c,197": 'GetDSSession' is obsolete
22:18:47.987 SCRIPT (W): @"Scripts/Game/UI/Backend/CareerBackend.c,201": 'RoomID' is obsolete
22:18:48.019 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_CasualtyGroundSupport.c,21": 'GetBoneIndex' is obsolete: Use GetAnimation().GetBoneIndex() instead
22:18:48.067 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_SpawnLogic.c,64": 'GetPlayerIdentityId' is obsolete
22:18:48.076 SCRIPT (W): @"Scripts/Game/DataCollection/SCR_DataCollectorComponent.c,481": 'GetStorage' is obsolete
22:18:48.077 SCRIPT (W): @"Scripts/Game/DataCollection/SCR_DataCollectorComponent.c,483": 'GetOnlineWritePrivilege' is obsolete
22:18:48.078 SCRIPT (W): @"Scripts/Game/Utilities/SCR_PlayerIdentityUtils.c,20": 'GetPlayerIdentityId' is obsolete
22:18:48.118 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_ExtractionService.c,45": 'GetCompartmentType' is obsolete: Use GetType() on the compartment instance directly.
22:18:48.119 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_ExtractionService.c,56": 'GetCompartmentType' is obsolete: Use GetType() on the compartment instance directly.
22:18:48.120 SCRIPT (W): @"Scripts/Game/UI/Menu/MainMenuUI.c,643": 'GetNotifyCount' is obsolete: Will be substitued by Notification Api.
22:18:48.120 SCRIPT (W): @"Scripts/Game/UI/Menu/MainMenuUI.c,645": 'GetNotifyItem' is obsolete: Will be substitued by Notification Api.
22:18:48.170 SCRIPT (W): @"Scripts/Game/DataCollection/PlayerData/SCR_PlayerData.c,210": 'PlayerData' is obsolete
22:18:48.345 SCRIPT : Module: Game; loaded 6650x files; 13314x classes; used 32810K of static memory; defines: "PLATFORM_LINUX,ENF_ENABLE_VHC_OVERRIDE,ENF_ENABLE_RPLCOMPONENT_IN_GAMECODE,ENABLE_BASE_DESTRUCTION,BUDGET_OPTIMIZATION_CHECKS,DEBUG,RESPAWN_TIMER_COMPONENT_DEBUG,DEBUG_CONFIGURABLE_DIALOGS,DISABLE_WEAPON_SWITCHING,SCRIPTED_AIM_MODIFIER_DEBUG,WCS_DEFINES_ARMAMENTS"; CRC32: a56bd008
22:18:48.363 PROFILING : Compiling Game scripts took: 1723.420000 ms
22:18:48.363 INIT : Creating game instance(ArmaReforgerScripted), version 1.8.0.13 built 2026-08-21 14:30:18 UTC.
22:18:48.390 ENGINE : Game successfully created.
22:18:48.473 PLATFORM : Save data from container 'settings' have been loaded
22:18:48.572 PLATFORM : Save data from container 'sessions' have been loaded
22:18:48.572 PLATFORM : System language differs from the saved one - using new language {new: 'en_us'; old: ''}
22:18:48.572 PLATFORM : Save data transaction to 'settings' started.
22:18:48.572 NETWORK : Starting local multiplayer server using command line args.
22:18:48.671 DEFAULT : [SaveGameManager] Starting new playthrough nr.0 '' for mission '{469880DFE1B48F95}Missions/Nogova_TerrainTest.conf'.
22:18:48.672 WORLD : WORLD : Entities load '$NogovaReforger:Worlds/Nogova/Nogova_Test.ent'
22:18:49.026 PROFILING : Entities load took: 354.233000 ms
22:18:52.841 WORLD : WORLD : Game::LoadEntities
22:18:52.841 WORLD : WORLD : Initializing world systems
22:18:52.842 NETWORK : Enabled lag compensation, 29 frames with 100 FPS and 280 ms rewind limits.
22:18:52.843 WORLD : WORLD : CreateEntities
22:18:52.843 WORLD : WORLD : CreateEntities
22:18:52.843 WORLD : WORLD : NotifyBeforeEntitiesCreated
22:18:52.844 RESOURCES : Loaded mission headers from 11 addon(s)!
22:18:52.844 PROFILING : NotifyBeforeEntitiesCreated took: 1.293000 ms
22:18:52.844 WORLD : WORLD : Wait for preloading data
22:18:52.844 PROFILING : Wait for preloading data took: 0.000000 ms
22:18:52.845 ENTITY : Create entity @"ENTITY:2" ('Nogova', GenericTerrainEntity) at <0.000000 0.000000 0.000000> @"{221ABC927C672E4E}Prefabs/World/DefaultWorld/GenericTerrain_Default.et"
22:18:52.845 PROFILING : PROFILING : Terrain load
22:18:52.851 PROFILING : Terrain load took: 6.226000 ms
22:18:58.386 WORLD : Game::LoadEntities
22:18:58.386 WORLD : CreateEntities
22:18:58.386 WORLD : CreateEntities
22:18:58.386 ENTITY : Create entity @"ENTITY:2305843009213693954" ('NGR_Factions', SCR_FactionManager) at <0.000000 0.000000 0.000000> @"{589540B35EBA8CDC}Prefabs/MP/Managers/Factions/FactionManager_USxUSSR.et"
22:18:58.386 RESOURCES : GetResourceObject @"{5168FEA3054D6D15}Prefabs/Vehicles/Wheeled/M151A2/M151A2_M2HB_MERDC.et"
22:18:58.386 WORLD : Entity prefab load @"{5168FEA3054D6D15}Prefabs/Vehicles/Wheeled/M151A2/M151A2_M2HB_MERDC.et"
22:18:58.386 RESOURCES : GetResourceObject @"{F6B23D17D5067C11}Prefabs/Vehicles/Wheeled/M151A2/M151A2_M2HB.et"
22:18:58.386 WORLD : Entity prefab load @"{F6B23D17D5067C11}Prefabs/Vehicles/Wheeled/M151A2/M151A2_M2HB.et"
22:18:58.386 RESOURCES : GetResourceObject @"{F649585ABB3706C4}Prefabs/Vehicles/Wheeled/M151A2/M151A2.et"
22:18:58.386 WORLD : Entity prefab load @"{F649585ABB3706C4}Prefabs/Vehicles/Wheeled/M151A2/M151A2.et"
22:18:58.386 RESOURCES : GetResourceObject @"{F649585ABB3706C4}Prefabs/Vehicles/Wheeled/M151A2/M151A2.et"
22:18:58.386 WORLD : Entity prefab load @"{F649585ABB3706C4}Prefabs/Vehicles/Wheeled/M151A2/M151A2.et"
22:18:58.386 RESOURCES : GetResourceObject @"{F649585ABB3706C4}Prefabs/Vehicles/Wheeled/M151A2/M151A2.et"
22:18:58.386 WORLD : Entity prefab load @"{F649585ABB3706C4}Prefabs/Vehicles/Wheeled/M151A2/M151A2.et"
22:18:58.386 WORLD (E): Unknown keyword/data 'SlidingTrackMaterial' at offset 19441(0x4bf1)
22:18:58.471 RESOURCES : GetResourceObject @"{F7B9B434FCFF00B3}Prefabs/Vehicles/Wheeled/Conflict_Variants/BRDM2_Conflict.et"
22:18:58.471 WORLD : Entity prefab load @"{F7B9B434FCFF00B3}Prefabs/Vehicles/Wheeled/Conflict_Variants/BRDM2_Conflict.et"
22:18:58.471 RESOURCES : GetResourceObject @"{254289B9C09904AB}Prefabs/Vehicles/Wheeled/BRDM2/BRDM2.et"
22:18:58.471 WORLD : Entity prefab load @"{254289B9C09904AB}Prefabs/Vehicles/Wheeled/BRDM2/BRDM2.et"
22:18:58.471 RESOURCES : GetResourceObject @"{532B5F3CF8496E59}Prefabs/Vehicles/Wheeled/BRDM2/BRDM2_base.et"
22:18:58.471 WORLD : Entity prefab load @"{532B5F3CF8496E59}Prefabs/Vehicles/Wheeled/BRDM2/BRDM2_base.et"
22:18:58.471 RESOURCES : GetResourceObject @"{532B5F3CF8496E59}Prefabs/Vehicles/Wheeled/BRDM2/BRDM2_base.et"
22:18:58.471 WORLD : Entity prefab load @"{532B5F3CF8496E59}Prefabs/Vehicles/Wheeled/BRDM2/BRDM2_base.et"
22:18:58.471 WORLD (E): Unknown keyword/data 'Parent' at offset 35955(0x8c73)
22:18:58.471 WORLD (E): Unknown keyword/data 'Parent' at offset 36915(0x9033)
22:18:58.472 RESOURCES : GetResourceObject @"{BD75A18920BD1278}Prefabs/Vehicles/Wheeled/Conflict_Variants/BTR70_Conflict.et"
22:18:58.472 WORLD : Entity prefab load @"{BD75A18920BD1278}Prefabs/Vehicles/Wheeled/Conflict_Variants/BTR70_Conflict.et"
22:18:58.472 RESOURCES : GetResourceObject @"{C012BB3488BEA0C2}Prefabs/Vehicles/Wheeled/BTR70/BTR70.et"
22:18:58.472 WORLD : Entity prefab load @"{C012BB3488BEA0C2}Prefabs/Vehicles/Wheeled/BTR70/BTR70.et"
22:18:58.472 RESOURCES : GetResourceObject @"{1C5FE7B7FF49BB8D}Prefabs/Vehicles/Wheeled/BTR70/BTR70_Base.et"
22:18:58.472 WORLD : Entity prefab load @"{1C5FE7B7FF49BB8D}Prefabs/Vehicles/Wheeled/BTR70/BTR70_Base.et"
22:18:58.472 RESOURCES : GetResourceObject @"{1C5FE7B7FF49BB8D}Prefabs/Vehicles/Wheeled/BTR70/BTR70_Base.et"
22:18:58.472 WORLD : Entity prefab load @"{1C5FE7B7FF49BB8D}Prefabs/Vehicles/Wheeled/BTR70/BTR70_Base.et"
22:18:58.472 WORLD (E): Unknown keyword/data 'Parent' at offset 42646(0xa696)
22:18:58.472 WORLD (E): Unknown keyword/data 'Parent' at offset 43645(0xaa7d)
22:18:58.472 WORLD (E): Unknown keyword/data 'Parent' at offset 44617(0xae49)
22:18:58.472 WORLD (E): Unknown keyword/data 'Parent' at offset 45590(0xb216)
22:18:58.536 WORLD : WORLD : NotifyBeforeEntitiesInitialized
22:18:58.536 PROFILING : NotifyBeforeEntitiesInitialized took: 0.035000 ms
22:18:58.536 WORLD : InitEntities 'world'
22:18:58.536 ENTITY : Init entity @"ENTITY:18" ('NGR_Map', SCR_MapEntity) at <6400.000000 0.000000 6400.000000> @"{731564B66F91B107}Prefabs/World/Game/MapEntity.et"
22:18:58.536 SCRIPT (W): SCR_MapEntity: Cannot get the size from terrain. Using default.
22:18:58.538 ENTITY : Init entity @"ENTITY:2305843009213693953" ('NGR_TestMode', NGR_TestGameMode) at <0.000000 0.000000 0.000000> @"{592F3093A2B876C1}Prefabs/NGR/TestGameMode.et"
22:18:58.538 SCRIPT (W): SCR_PerceivedFactionManagerComponent trying to set fall back faction 'CIV' but this faction could not be found so it is null instead.
22:18:58.539 WORLD : WORLD : NotifyEntitiesInitialized
22:18:58.539 TERRAIN : TERRAIN : Initializing road networks...
22:18:58.539 PROFILING : Initializing road networks... took: 0.118000 ms
22:18:58.541 SCRIPT : Reintroduced [config]: using $profile:Escapists.json; legacy files retained but no longer used.
22:18:58.590 SCRIPT : Reintroduced [terrain selection]: discovered 46 playable scenario headers; truncated=0
22:18:58.598 SCRIPT : Reintroduced [terrain takeover]: enabled; configured airports=0
22:18:58.598 DEFAULT : DEFAULT : WorldVolumesCollection
22:18:58.605 PROFILING : WorldVolumesCollection took: 7.225000 ms
22:18:58.605 PROFILING : NotifyEntitiesInitialized took: 66.536000 ms
22:18:58.605 PROFILING : CreateEntities took: 5762.921000 ms
22:18:58.605 PROFILING : CreateEntities took: 5762.927000 ms
22:18:58.605 WORLD : WORLD : EOnActivate
22:18:58.610 PROFILING : EOnActivate took: 4.827000 ms
22:18:58.610 PROFILING : Game::LoadEntities took: 5769.028000 ms
22:18:58.703 NETWORK : Starting RPL server, listening on address 0.0.0.0:2001, fastValidation=false
22:18:59.022 DEFAULT : Entered online game state.
22:18:59.100 PROFILING : Settings changed took: 0.126000 ms
22:18:59.612 SCRIPT : Map load time: 24ms
22:18:59.621 WORLD : Frame start
22:18:59.621 SCRIPT : ScenarioFramework: Available tasks are empty, no new tasks will be generated.
22:18:59.624 WORLD : UpdateEntities
22:18:59.624 WORLD : Frame
22:18:59.624 SCRIPT : SCR_BaseGameMode::OnGameStateChanged = GAME
22:18:59.882 SCRIPT : Reintroduced [terrain takeover]: stopping original scenario; preserving radio manager
22:18:59.882 SCRIPT : Reintroduced [terrain takeover]: native registrations cleared
22:19:00.114 SCRIPT : Reintroduced [terrain takeover]: Game Master player and admin events attached to Escape
22:19:00.114 RESOURCES (E): Wrong GUID/name for resource @"{0000000000000000}Worlds/Nogova/Nogova.ent" in property "<missing-def>"
22:19:00.114 SCRIPT (W): Can't open config file "Worlds/Nogova/Nogova.ent"
22:19:00.114 SCRIPT : Reintroduced [terrain presentation]: mission=Co10 Escape Reintroduced - Nogova; source scenario={469880DFE1B48F95}Missions/Nogova_TerrainTest.conf
22:19:00.114 SCRIPT : Reintroduced [terrain takeover]: Escape started on selected scenario
22:19:00.114 WORLD : UpdateEntities
22:19:00.114 WORLD : Frame
22:19:00.114 SCRIPT : SCR_BaseGameMode::OnGameStateChanged = GAME
22:19:00.115 WORLD : UpdateEntities
22:19:00.115 DEFAULT (E): Previously set BaseChatEntity doesn't match the one that is getting unregistered!
22:19:00.115 DEFAULT (E): oldEntity: @"ENTITY:4611686018427387913" ('Chat', ScriptedChatEntity) at <-318.967010 54.514000 1.838000> @"Chat"
22:19:00.115 DEFAULT (E): newEntity: @"ENTITY:2305843009213693958" ('NGR_Chat', ScriptedChatEntity) at <-318.967010 54.514000 1.838000> @"{F69BC912AC8236F9}Prefabs/MP/ScriptedChatEntity.et"
22:19:00.115 DEFAULT (E): Previously set PerceptionManager doesn't match the one that is getting unregistered!
22:19:00.115 DEFAULT (E): oldEntity: @"ENTITY:4611686018427387910" ('Perception', PerceptionManager) at <1893.353027 387.072998 5056.824219> @"Perception"
22:19:00.115 DEFAULT (E): newEntity: @"ENTITY:2305843009213693956" ('NGR_Perception', PerceptionManager) at <1893.353027 387.072998 5056.824219> @"{028DAEAD63E056BE}Prefabs/World/Game/PerceptionManager.et"
22:19:00.115 DEFAULT (E): Previously set FactionManager doesn't match the one that is getting unregistered!
22:19:00.115 DEFAULT (E): oldEntity: @"ENTITY:4611686018427387911" ('Factions', SCR_FactionManager) at <0.000000 0.000000 0.000000> @"Factions"
22:19:00.115 DEFAULT (E): newEntity: @"ENTITY:2305843009213693954" ('NGR_Factions', SCR_FactionManager) at <0.000000 0.000000 0.000000> @"{589540B35EBA8CDC}Prefabs/MP/Managers/Factions/FactionManager_USxUSSR.et"
22:19:00.115 SCRIPT : Reintroduced [terrain takeover]: completed original loadout unregister
22:19:00.115 DEFAULT (E): Previously set BaseGameMode doesn't match the one that is getting unregistered!
22:19:00.115 DEFAULT (E): oldEntity: @"ENTITY:4611686018427387909" ('ERR_TerrainTakeoverMode') at <0.000000 0.000000 0.000000> @"{9D182739ABEF405C}Prefabs/ERR/TerrainTakeover.et"
22:19:00.115 DEFAULT (E): newEntity: @"ENTITY:2305843009213693953" ('NGR_TestMode', NGR_TestGameMode) at <0.000000 0.000000 0.000000> @"{592F3093A2B876C1}Prefabs/NGR/TestGameMode.et"
22:19:01.450 SCRIPT : Co10 Escape Reintroduced factions: players=US enemy=USSR independent=FIA
22:19:01.631 SCRIPT : Reintroduced [terrain]: bounds=<-2000,-500,-2000>..<14800,2000,14800> spacing=600 sites=16; native terrain/navmesh placement, no authored fallback
22:19:01.949 SCRIPT : ERR TERRAIN LOOKUP WARM: title=Co10 Escape Reintroduced - Nogova; world=$NogovaReforger:Worlds/Nogova/Nogova_Test.ent
22:19:21.948 SCRIPT : ERR WELCOME HTTP ENABLED: 0
22:19:21.948 SCRIPT : ERR WELCOME NATIVE: terrain=Nogova first=1 duplicate=0 reconnect=1 text=Listen up. Welcome to Escape Reintroduced. This is Nogova. Your escape was generated for this terrain. Current weather: clear skies. Expected next: rain. Timing is uncertain. Stay together, keep your heads down. Good luck.
22:19:21.948 SCRIPT : ERR TERRAIN LOOKUP COMPLETE: unchanged=1 correct=1 resource=1 frames=600 elapsed=20.0004
@@ -0,0 +1 @@
{"reason": "complete", "exit": -15}
@@ -0,0 +1,12 @@
................usage: test_native_package.py [-h] [--project {core}] --session SESSION
--compat COMPAT [--steam STEAM]
[--timeout TIMEOUT]
[--external-addons EXTERNAL_ADDONS]
[--silent-workbench | --exit-after-init]
[--continue-on-failure]
test_native_package.py: error: argument --exit-after-init: not allowed with argument --silent-workbench
................................
----------------------------------------------------------------------
Ran 48 tests in 13.141s
OK
@@ -0,0 +1,670 @@
PASS: traffic distance/grace, all-observer veto, player claims, foreign custody, bounded spawn cadence, failure/stall retention and shutdown preserve nearby/claimed entities
PASS: actual observer collection includes spectator targets and controlled bodies; missing views/controllers and open editor cameras veto spawn/cleanup
PASS: civilian traffic defaults to three; menu command resolves to persisted 0..6 setting with zero disabling new cars
PASS: bounded exit-road selection can turn along a coastline when the opposite road is unavailable; no-route case is withheld
PASS: managed traffic pins both native garbage entries; release/retirement removes only those pins, including partial creation
PASS: exhausted/blocked terrain opening falls back to checked objective roads; bounds, player clearance, separation, force cap and retry delay retained
PASS: separated rear vehicle approaches, opposite infantry sectors, radio-gated ownership, failed-order preservation, cover-gated movement, bounded dismount/search/regroup and loss cleanup
PASS: production dismount/boarding allocation, all crew allowances, waypoint ownership, one-time vehicle detach/restore and capture/teardown guards
PASS: covering support requires the original conscious turret gunner, valid mounted driver, live crew and delivered assignment
PASS: actual HQ allocator selects reachable reports, distinct cover/flanks, simultaneous fronts, bounded reservations and failed-radio/placement rollback
PASS: shared own-force attack spacing, own-group refresh, exact release, expiry/deletion, finite capacity and fresh confirmed sighting-only flank permission
PASS: actual convoy foot transport detachment is idempotent; regroup restores only its live friendly uncaptured original truck
PASS: opposing native flank orders are transactional; arrived teams sweep twice, travelling/boarding teams retain orders, failed redirects retry and replayed contacts are ignored
PASS: expired-report approach, arrival-only search, completion, newer/older/replayed reports, visual priority, interrupted search and bounded travel
PASS: nearest reported idle team, blocked teams, guards, active/pending orders, combat, radio routes, stale status and distance limit
PASS: six editor listeners transferred idempotently, unrelated handlers retained, authority guard and lifecycle ordering
PASS: takeover reconnect creates only missing managers, restores native roles, never grants non-admin access, skips stale/disconnected/client states
PASS: Game Master button becomes enabled on native permission arrival and disabled on revocation; no permission bypass
PASS: shared config transaction rejects client writes, preserves first-save/prior/fallback state across open, write, backup, partial-copy, readback and mismatch failures
PASS: actual Save/Commit preserves semantically valid backup across unrelated menu edits and repairs; unknown fields/default sections retained; actual terrain parser; other parsers, catalog and disk doubled
........
----------------------------------------------------------------------
Ran 8 tests in 0.002s
OK
PASS: actual welcome tick waits for URL/readiness, plays once, survives world changes, resets on a new connection and refuses stopped callbacks
PASS: production TTS settings/test/enable/failure/disable/timeout flows preserve fallback, secrets, authorization, saved state and late-callback cancellation
PASS: TTS admin authorization, limits, case preservation and menu control contract
PASS: actual objective overlay lifecycle preserves separate ownership, late readiness/reopen, data refresh, pan/zoom/culling, supported sibling/shared-frame parents, coordinate offsets, native task-clear isolation and terminal cleanup; native rendering remains unverified
PASS: actual map element initializes each widget, retries missing widgets, updates position and changes only stale text/icon data; no native image-load claim
PASS: actual native fixture root/config ownership and idempotent cleanup preserve foreign map, selector excludes ordinary route, fixed budgets/screenshots/UGC boundaries retained; native operations not executed
PASS: actual full Inspect rejects canvas parenting, wrong active container/canvas, omitted origin offset, wrong rendered box and stale coordinates; differing origins and DPI accepted
PASS: actual long-warning phases retain visible label through1500ms checkpoint then restore radio before close; synthetic marker separated from unmoved player
PASS: actual Center places marker100screenpx left of pan center at both fixture zooms without altering disclosed coordinates
PASS: missing, child-only, malformed, zero and duplicate prefab root IDs rejected
PASS: delayed scene/inventory arrival, deferred preload, identity checks, stale replies, timeout and observer cleanup
PASS: actual inventory manifest, delayed/missing/wrong-owner item links, finite cap, consumed-stock refresh and preload ordering
PASS: spawn scene remains held through final acknowledgement and nearby use; leaving, reassignment, disconnect and teardown release it
PASS: production prison AI hold/release, repeat activation, authority/faction/player exclusion, dead actor and stop cleanup
PASS: actual protected/capped damage plus exact-actor terminal fixture bypass through delayed native damage, fail-closed ownership and untouched ordinary actor; no native claim
PASS: actual full planner selection/commit body, 360 equivalence scenarios, orders/reservations/cooldowns identical; one128-unit scan vs >10000 repeated unit visits; no FPS claim
PASS: actual observer monitor/recovery/cleanup rejects retained old controller, preserves new camera/editor/hints/timer, restarts once and retains normal recovery; native effects modeled from SDK, no runtime claim
PASS: former chat controller releases only its own callbacks and preserves replacement menu; current-owner stop/scope and repeated teardown remain intact
PASS: wrong observer fixture selector rejected before runtime/profile setup; no engine launched
PASS: actual depot mixed-roster worker/item selection, ownership/refusal and radio/planning/two-leg state transitions, fixed deadline, late proof quarantine, finite import and no adoption after Stop
PASS: actual depot HQ lifecycle, existing planner priority, server/mode/owner gates, idempotent polling and owner replacement
PASS: actual HQ mine/magazine claim separation, real demand methods, exact token cleanup and original authority gates; native availability doubled
PASS: actual full magazine/inert-PMN4 depot leaf, exact custody, isolated callbacks, finite reservation, false/unknown and Stop quarantine, once-only delivery and caps; native movement unqualified
PASS: actual mine/magazine provenance and separated finite mine imports; actual authored identity capture, READY-only detached provenance, same shared stock admission, completed exact two-leg proof, lifetime caps and Stop no late adoption
PASS: actual crash geometry, detached definition setup, frozen server choice and guarded phase policy; integration/source ordering checked
PASS: actual GameMode readiness admission and common full-footprint survey require crash authorization and both surveyed areas
PASS: actual start defaults/parse/save, failure retention and authorized command wiring; current/next feedback, aliases and no random choice; native UI and core mode freezing are separate
PASS: actual immutable measured footprint/root/attachment matching, bounds/transforms, moving geometry, seated-body and cargo reciprocity, finite hierarchy caps; native geometry doubled
PASS: actual BMP singleton geometry and typed current order; one survey, full straight segment, width, known history, reservations, settlement/clearance and work caps; placement/footprint tested separately
PASS: actual five random-radius diagnostic wrappers, disabled transparency, cached opt-in, exact zero and exclusion branch, native arguments/returns/outarg preservation, single superclass call and shared16-log cap
PASS: zero-radius trace disabled by default, scoped before setup, exact opt-in emission; no native launch
PASS: complete actual supply-travel probe, immutable 6+2 formations and 25 actors, admission/travel deadlines, six observed native-boundary moves, stop/ownership/partial-substitution refusals
PASS: actual distinct supply-travel hook, fixed420s selector, original observer protection/restoration, failure/terminal cleanup and no legacy convoy setup
PASS: actual supply-travel selector requires Chat, one round and480s; existing outcomes unaffected; no native launch
usage: test_native_mounted_intercept.py [-h] [--steam STEAM]
[--external-addons EXTERNAL_ADDONS]
--compat COMPAT --profile PROFILE
[--smoke {crash-start,crash-geometry,normal-escape-route,escape-route,optional-site-skip,infantry-combat,medical-combat,hunter-faction,unconscious-camera,objective-map,town-garrisons,site-garrisons,radio-interaction,enemy-loadout,aggression,air-logistics,air-assault,air-recon,airfield-markers,opening-tools,mortar-station,generated-sites,hq-local-handoff,infantry-transfer,hq-body,convoy,supply-convoys,supply-travel,mounted-ammo,alarm-hearing,hq-memory,hq-awareness,aircraft-field,aircraft-route,native-end-active,native-end-preparing,aircraft-control,aircraft-cancel,aircraft-translate,map-ownership,mortar-refresh,mortar-salvo,mortar-courier,station-teardown,inventory-hitzone,prison-breach,powered-flight,powered-translate,local-admission,mortar-expiry,mortar-transfer,mortar-fire,patrol-hq,victory,lost-helicopter,player-death,radio-network,hq-response,mortar-inventory,startup-failure,site-survey,cache-loss,extraction-capacity,early-helicopter-loss,extraction-startup-failure,extraction-boundary-failure,transport-loss,transport-survey,lifecycle,objective-ui,recovery,prisoner-kit,medical,casualty-load,casualty-direct,casualty-bench,casualty-remove,environment,environment-restart,patrols,radio-document-loss,radio-document-loss-partial,guard-cancel,casualty-service}]
[--trace-random-radius]
[--maintenance-refuel]
[--mounted-swap-eligibility]
[--mounted-bmp] [--mine-stock]
[--mounted-courier]
[--mounted-intercept] [--convoy-cover]
[--field-terrain-audit]
[--field-service-cancel]
[--route-service-cancel]
[--station-teardown-diagnostics]
[--flight-autohover]
[--flight-action-inputs]
[--flight-input-diagnostics]
[--recon-takeover-only]
[--body-recovery-only]
[--rounds ROUNDS] [--timeout TIMEOUT]
[--project {core,chat}]
test_native_mounted_intercept.py: error: --mounted-intercept requires Chat --smoke convoy, one round and timeout at least900 seconds
usage: test_native_mounted_intercept.py [-h] [--steam STEAM]
[--external-addons EXTERNAL_ADDONS]
--compat COMPAT --profile PROFILE
[--smoke {crash-start,crash-geometry,normal-escape-route,escape-route,optional-site-skip,infantry-combat,medical-combat,hunter-faction,unconscious-camera,objective-map,town-garrisons,site-garrisons,radio-interaction,enemy-loadout,aggression,air-logistics,air-assault,air-recon,airfield-markers,opening-tools,mortar-station,generated-sites,hq-local-handoff,infantry-transfer,hq-body,convoy,supply-convoys,supply-travel,mounted-ammo,alarm-hearing,hq-memory,hq-awareness,aircraft-field,aircraft-route,native-end-active,native-end-preparing,aircraft-control,aircraft-cancel,aircraft-translate,map-ownership,mortar-refresh,mortar-salvo,mortar-courier,station-teardown,inventory-hitzone,prison-breach,powered-flight,powered-translate,local-admission,mortar-expiry,mortar-transfer,mortar-fire,patrol-hq,victory,lost-helicopter,player-death,radio-network,hq-response,mortar-inventory,startup-failure,site-survey,cache-loss,extraction-capacity,early-helicopter-loss,extraction-startup-failure,extraction-boundary-failure,transport-loss,transport-survey,lifecycle,objective-ui,recovery,prisoner-kit,medical,casualty-load,casualty-direct,casualty-bench,casualty-remove,environment,environment-restart,patrols,radio-document-loss,radio-document-loss-partial,guard-cancel,casualty-service}]
[--trace-random-radius]
[--maintenance-refuel]
[--mounted-swap-eligibility]
[--mounted-bmp] [--mine-stock]
[--mounted-courier]
[--mounted-intercept] [--convoy-cover]
[--field-terrain-audit]
[--field-service-cancel]
[--route-service-cancel]
[--station-teardown-diagnostics]
[--flight-autohover]
[--flight-action-inputs]
[--flight-input-diagnostics]
[--recon-takeover-only]
[--body-recovery-only]
[--rounds ROUNDS] [--timeout TIMEOUT]
[--project {core,chat}]
test_native_mounted_intercept.py: error: --mounted-intercept requires Chat --smoke convoy, one round and timeout at least900 seconds
usage: test_native_mounted_intercept.py [-h] [--steam STEAM]
[--external-addons EXTERNAL_ADDONS]
--compat COMPAT --profile PROFILE
[--smoke {crash-start,crash-geometry,normal-escape-route,escape-route,optional-site-skip,infantry-combat,medical-combat,hunter-faction,unconscious-camera,objective-map,town-garrisons,site-garrisons,radio-interaction,enemy-loadout,aggression,air-logistics,air-assault,air-recon,airfield-markers,opening-tools,mortar-station,generated-sites,hq-local-handoff,infantry-transfer,hq-body,convoy,supply-convoys,supply-travel,mounted-ammo,alarm-hearing,hq-memory,hq-awareness,aircraft-field,aircraft-route,native-end-active,native-end-preparing,aircraft-control,aircraft-cancel,aircraft-translate,map-ownership,mortar-refresh,mortar-salvo,mortar-courier,station-teardown,inventory-hitzone,prison-breach,powered-flight,powered-translate,local-admission,mortar-expiry,mortar-transfer,mortar-fire,patrol-hq,victory,lost-helicopter,player-death,radio-network,hq-response,mortar-inventory,startup-failure,site-survey,cache-loss,extraction-capacity,early-helicopter-loss,extraction-startup-failure,extraction-boundary-failure,transport-loss,transport-survey,lifecycle,objective-ui,recovery,prisoner-kit,medical,casualty-load,casualty-direct,casualty-bench,casualty-remove,environment,environment-restart,patrols,radio-document-loss,radio-document-loss-partial,guard-cancel,casualty-service}]
[--trace-random-radius]
[--maintenance-refuel]
[--mounted-swap-eligibility]
[--mounted-bmp] [--mine-stock]
[--mounted-courier]
[--mounted-intercept] [--convoy-cover]
[--field-terrain-audit]
[--field-service-cancel]
[--route-service-cancel]
[--station-teardown-diagnostics]
[--flight-autohover]
[--flight-action-inputs]
[--flight-input-diagnostics]
[--recon-takeover-only]
[--body-recovery-only]
[--rounds ROUNDS] [--timeout TIMEOUT]
[--project {core,chat}]
test_native_mounted_intercept.py: error: --mounted-intercept requires Chat --smoke convoy, one round and timeout at least900 seconds
usage: test_native_mounted_intercept.py [-h] [--steam STEAM]
[--external-addons EXTERNAL_ADDONS]
--compat COMPAT --profile PROFILE
[--smoke {crash-start,crash-geometry,normal-escape-route,escape-route,optional-site-skip,infantry-combat,medical-combat,hunter-faction,unconscious-camera,objective-map,town-garrisons,site-garrisons,radio-interaction,enemy-loadout,aggression,air-logistics,air-assault,air-recon,airfield-markers,opening-tools,mortar-station,generated-sites,hq-local-handoff,infantry-transfer,hq-body,convoy,supply-convoys,supply-travel,mounted-ammo,alarm-hearing,hq-memory,hq-awareness,aircraft-field,aircraft-route,native-end-active,native-end-preparing,aircraft-control,aircraft-cancel,aircraft-translate,map-ownership,mortar-refresh,mortar-salvo,mortar-courier,station-teardown,inventory-hitzone,prison-breach,powered-flight,powered-translate,local-admission,mortar-expiry,mortar-transfer,mortar-fire,patrol-hq,victory,lost-helicopter,player-death,radio-network,hq-response,mortar-inventory,startup-failure,site-survey,cache-loss,extraction-capacity,early-helicopter-loss,extraction-startup-failure,extraction-boundary-failure,transport-loss,transport-survey,lifecycle,objective-ui,recovery,prisoner-kit,medical,casualty-load,casualty-direct,casualty-bench,casualty-remove,environment,environment-restart,patrols,radio-document-loss,radio-document-loss-partial,guard-cancel,casualty-service}]
[--trace-random-radius]
[--maintenance-refuel]
[--mounted-swap-eligibility]
[--mounted-bmp] [--mine-stock]
[--mounted-courier]
[--mounted-intercept] [--convoy-cover]
[--field-terrain-audit]
[--field-service-cancel]
[--route-service-cancel]
[--station-teardown-diagnostics]
[--flight-autohover]
[--flight-action-inputs]
[--flight-input-diagnostics]
[--recon-takeover-only]
[--body-recovery-only]
[--rounds ROUNDS] [--timeout TIMEOUT]
[--project {core,chat}]
test_native_mounted_intercept.py: error: --mounted-intercept requires Chat --smoke convoy, one round and timeout at least900 seconds
usage: test_native_mounted_intercept.py [-h] [--steam STEAM]
[--external-addons EXTERNAL_ADDONS]
--compat COMPAT --profile PROFILE
[--smoke {crash-start,crash-geometry,normal-escape-route,escape-route,optional-site-skip,infantry-combat,medical-combat,hunter-faction,unconscious-camera,objective-map,town-garrisons,site-garrisons,radio-interaction,enemy-loadout,aggression,air-logistics,air-assault,air-recon,airfield-markers,opening-tools,mortar-station,generated-sites,hq-local-handoff,infantry-transfer,hq-body,convoy,supply-convoys,supply-travel,mounted-ammo,alarm-hearing,hq-memory,hq-awareness,aircraft-field,aircraft-route,native-end-active,native-end-preparing,aircraft-control,aircraft-cancel,aircraft-translate,map-ownership,mortar-refresh,mortar-salvo,mortar-courier,station-teardown,inventory-hitzone,prison-breach,powered-flight,powered-translate,local-admission,mortar-expiry,mortar-transfer,mortar-fire,patrol-hq,victory,lost-helicopter,player-death,radio-network,hq-response,mortar-inventory,startup-failure,site-survey,cache-loss,extraction-capacity,early-helicopter-loss,extraction-startup-failure,extraction-boundary-failure,transport-loss,transport-survey,lifecycle,objective-ui,recovery,prisoner-kit,medical,casualty-load,casualty-direct,casualty-bench,casualty-remove,environment,environment-restart,patrols,radio-document-loss,radio-document-loss-partial,guard-cancel,casualty-service}]
[--trace-random-radius]
[--maintenance-refuel]
[--mounted-swap-eligibility]
[--mounted-bmp] [--mine-stock]
[--mounted-courier]
[--mounted-intercept] [--convoy-cover]
[--field-terrain-audit]
[--field-service-cancel]
[--route-service-cancel]
[--station-teardown-diagnostics]
[--flight-autohover]
[--flight-action-inputs]
[--flight-input-diagnostics]
[--recon-takeover-only]
[--body-recovery-only]
[--rounds ROUNDS] [--timeout TIMEOUT]
[--project {core,chat}]
test_native_mounted_intercept.py: error: --mounted-intercept and --convoy-cover are mutually exclusive
PASS: actual native interception witness requires real radio cursor/lineage, original actor identities, fixed movement/hold/expiry/resume and immutable deadline; no movement/delivery injection
PASS: actual CLI rejects wrong mode/project/rounds/899s/conflict before runtime; valid flag and terminal branch identify synthetic-observation qualification
PASS: visible base hook and actual fixture override delegate once; delivery proof uses retained pre-super route only on successful production transition
actual mounted HQ dispatch planning, radio, ownership and lifecycle checks passed
PASS: actual mounted intercept eligibility/order chronology, fixed destinations, native road selection bounds, width, segment heading, clearance and settlement delegation; no native driving claim
PASS: actual paired arc geometry,40m/80m spacing, separate original polylines, both-position validation and128road/4096segment budget; no native driving proof
PASS: actual typed original BMP singleton, loss/footprint/custody guards and native cancellation, UAZ-only pair admission, rollback, native allocation/revocation boundaries, per-member ownership, hold and expiry
PASS: actual Tick clock initialization admits fractional first ticks and expires without extending the original start
PASS: actual finite conservation/deadline/callback policies; read-only selection, bounded once-only inventory submission and no can refill; native transfer not executed
PASS: actual exact-context membership, bounded identity/reach gates, native start/cache/eligibility ordering and no duplicate/foreign action start; fuel manager identity and empty-can headroom guards checked
PASS: actual detached node/value snapshot and conservation refuse mismatched lengths before indexed reads, retain original identities under native out-array aliasing and log bounded counts once; native cause remains unknown
PASS: actual mine evidence sealing/recovery, historical coarse publication, caps, canonical ownership, marker join retry/owner-change/stop; native arming and replicated vector-array transport untested
PASS: actual full document recovery retains authored/sealed targets, one shared spent ledger, retry/exhaustion semantics and canonical multi-player ownership alongside supplemental mine intel
PASS: actual infantry search suspension, quiet grace, finite resume, expiry/replacement and defensive/ownership boundaries
PASS: infantry combat gate precedes radio delivery and preserves non-task transports
PASS: actual HQ contact transition wakes only fit squad members, cancels only task orders and logs changes once
PASS: actual finite medicine grants, authored stock deduction, full-backpack refusal/pouch fallback, no loot replenishment, unresolved-operation quarantine and ownership/stop guards
PASS: only recent native detected/identified threats suspend hunter travel; stale/disarmed/destroyed contacts cannot strand patrols
PASS: actual hunter combat transition cancels only its travel once, holds through renewed contact and resumes after quiet; unregistered startup preserved
PASS: captured sighting retention, immutable details, expiry, replay rejection, bounded sound uncertainty/cooldown, radio loss, priority and overdue-status fairness
PASS: arrow press/release, held keys, opposing keys, disabled/menu input and firearm-only retention
PASS: town trigger and hard 700m exclusion for all observers, empty/invalid positions and final-check crossings
PASS: exact finite site squads, invalid roster/count rejection, committed-site spacing and safe fallback boundary
PASS: mortar couriers use the mobile site team and refuse permanent-only garrisons
PASS: omitted preferred mortar depot selects a surviving owned camp/mobile team; no camp, foreign cache and permanent-only sites are unavailable; historical priority retained
PASS: real-session mortar deadline, failed-support convoy admission and hunter survivor/recovery gates
PASS: native-route retry preserves delivered target, limits attempts and suspends during combat
PASS: stale/deleted AI utility cannot receive Complete; mortar HQ preflight withholds unsafe orders; mounted convoy cover never creates infantry Defend
PASS: flight crew affiliation and group precede native boarding; preparation remains bounded even while passengers wait
PASS: factionless/deleted map targets do not abort perception; faction lookup tolerates teardown; deleting helicopter releases without capture/engine access
PASS: shoot adapter waits for a physical round; bounded same-shell retries, interrupted/never-started loads, committed no-retry, order/owner changes and normal native delegation
PASS: missing/invalid faction crew defers before any native spawn or allowance insertion; all registered RHS factions have explicit soldier and medic profiles
PASS: vehicle radio issued once; pending, refusal and looting cannot duplicate or fabricate a physical radio link
PASS: actual vehicle-radio link requires the original seated crew, physical manpack and live uncaptured mission vehicle; looting, dismount, release and teardown remove it
PASS: actual hunter release preserves survivors/HQ, releases driving ownership once, delegates capture/teardown, and excludes prison/patrol/mortar from generic objective defence
PASS: actual player-entry hook latches original hunter capture before native callbacks; both release layers cancel ownership without new entities/refund; bounded current-owner guards and prior-release policy
PASS: real opening road geometry enforces wide azimuths; fresh delivered contact preempts patrol cooldown, respects radio failures and does not starve in-flight interception
PASS: actual scoped 10% tighter REGULAR aim error and alert perception; preserves equipment multiplier and restores vanilla behavior when unbound
PASS: physical inspection and parent-wreck retention; server-only searched/report delivery unlocks native cleanup once with a 300-second delay
PASS: bounded same-group empty-spawn retries, no casualty refill, queue retirement, delivery-gated intel, prepared-team reuse, throttled diagnostics and LOD release
PASS: production airborne memory confidence, persistence, ground coverage, confirmed losses, artillery veto, cooldown and invalid-input rules
PASS: production cover retains the carried HQ target until its deadline; airport reload waits until the drop pass and cover have finished
PASS: air logistics reservation preserves delivered search until radio handoff, excludes guards/combat/in-flight orders, and quarantines unresolved native loads/moves
PASS: actual ammunition cargo selector handles empty rifle/machinegun/sniper magazines, preserves loaded variants, excludes auxiliary launchers and tolerates missing native metadata
PASS: original 15-minute launch/loss cadence, active/captured timer disarm, saved delay reset, stop, 300m orbit and bounded close-contact standoff at 30/60/120 Hz
PASS: actual aircraft-removal notification guards owner/server/active/stop and schedules one full delay without replay extension
PASS: actual helicopter delay applies resolved Random values, preserves countdown on save failure, and leaves active flights running
PASS: hill prominence/elevation, actual road edges/heights/bends and server-only finite scout admission, pending stock, timeout and no replacements/refills
PASS: mortar duty scope excludes players, other crews, stopped/client/inactive states; only destruction releases an active assignment, while the gunner may approach the gun
PASS: random mode restrictions, full numeric ranges, independent calendar dates and strict daylight boundaries
PASS: actual killais eligibility includes the 1000m boundary, excludes players/retained bodies/dead/non-character entities and checks full 3D distance
PASS: actual generation scheduler bounds each tick, enforces deadline/candidate ceiling, validates fallback, commits only accepted positions, skips only dispensable sites, preserves required objectives/intel, and resets the next search budget
PASS: terrain placement samples world bounds, retains streaming candidates, bounds waits/work, rejects foreign fallbacks, preserves objectives/intel and validates completion
PASS: actual navigation readiness supports static meshes, yields only for loadable streaming tiles and refuses unreachable positions
PASS: real sampling handles absent airports and extraction clearance preserves geometry/navigation/flatness while selecting the correct aircraft survey
PASS: universal connector, embedded/standalone exports, multiple terrains, stable IDs, native nav configs, missing-nav visibility, path validation and overwrite protection
PASS: airfield detection accepts physical runways/towers and bounded authored markers, rejects unrelated props, water and out-of-world markers, and samples terrain height
PASS: configured airport parsing, bounded readiness, stale admission rejection and cleanup wiring
PASS: automatic default, explicit header/CLI opt-out, editor/authored-mode guards, optional airport override precedence and fresh-round saving guard
PASS: singleton identity guards, paired faction deserialization and client world-cleanup wiring
PASS: task/map/respawn getters survive delayed old destruction and preserve ordinary-mode behavior
PASS: replication hierarchy refuses absent/aliased nodes and establishes delivery dependencies idempotently
PASS: standalone old faction delegates collected once, with null/deleted owners ignored
PASS: actual terrain takeover startup skips mode-less/menu worlds, always forwards super, retains eligible/unsupported/authored/client/editor semantics
PASS: native name callback preserves authored modes, opt-outs and failures; terrain suffix follows world changes, cached resolution and confirmed takeover metadata restores on cleanup without changing scenario resource or overwriting later titles
PASS: actual terrain parent traversal, Armenhof/Nogova names, Everon alias, missing-resource fallback, empty names and bounded cycles/depth
PASS: actual loading title hooks follow late takeover/terrain changes, keep native initialization/progress updates, bound refreshes and tolerate missing headers/widgets/game
PASS: saved terrain GUIDs, defaults, restart persistence, clearing, backup recovery, corrupt-file preservation, write failures, and client write denial
PASS: startup terrain capture protects client/editor/menu worlds, default behavior, same-map loads and reload-loop recovery
PASS: actual transition waits for native startup, disconnects without bans, requires an empty session, retains every loaded mod, bounds waiting and consumes requests once
PASS: actual faction resolution reserves explicit roles, samples without replacement, substitutes disabled selections, and rejects duplicate/unknown/missing choices and insufficient pools
PASS: Random all submits persistent random roles immediately; manual mixed choices, stale/unauthorized UI guards and debounce preserved
PASS: actual content policy gates parent packs, individual factions, faction identity and finite group rotation with vanilla fallback
PASS: actual delivered road eligibility, ahead projection without chords, reservations, stock road query bounds, terrain/water/obstruction refusal and clean outputs
PASS: actual delivered-task lineage, expiry, old-order retention, native commit, release, road precision expiry and duplicate delivery
PASS: actual original-roster local handoff,100m3D bound,busy carrier/budget exclusion,origin interruption including deletedsource,normal radio delivery and per-source replay history
PASS: actual visual intake retains source/time/position/id, rejects replay, prefers usable own route, excludes simultaneous callers and conservatively resets negative-sweep dwell
PASS: actual fixture local/radio gating, immutable source/time/position, interrupted-report exclusion and exact-owner cleanup
PASS: local-handoff runner refuses wrong project/round count/insufficient deadline before runtime work
PASS: actual fixture allocator terminal/unsubmitted guard, original-group lookup and both candidate gates
PASS: actual report-derived waypoint insertion/order and tighter positive radii; no formation navigation claim
PASS: actual Place/Stop waits native pose update, bounds four attempts, preserves original position, restores pending/settled placement and respects ownership/accepted-move quarantine
PASS: actual fixture current/original recipient ownership, unresolved transfer cleanup, exact-token release and idempotent Stop
PASS: actual fixture phased-cargo readiness, bounded callbacks, captured-stock mixed-caliber selection/continuation, reservation cleanup and component magazine counts
PASS: actual inventory-fixture setup uses ordinary prison unlock before constructing its convoy-waiting probe; failed unlock cannot run fixture
PASS: actual authored storage anchors, native trace flags, own-hierarchy exclusion, external wall/vehicle obstruction, range, unknown geometry and bounded context refusal
PASS: actual Compatible and bounded stock preflight before report/claim consumption, later compatible truck, launcher controls, convoy binding, finite identities, disjoint tokens, shared report replay/cooldown, original recipients and HQ cleanup
PASS: actual finite convoy supply pool; immutable slots, shared demand state, sparse/capped discovery and permanent shutdown
PASS: actual HQ rotates finite donors, skips unavailable/contacted trucks, uses delivered reports and dispatches at most one trip per planning cadence
PASS: actual original turret identity, native/canonical guards, scoped maximum-skill profile, reset, dismount/reboard, requested-skill preservation and restoration
PASS: bounded HQ startup/memory windows and outcome-specific full-route deadlines
PASS: explicit escape-route skips only administrator stress, preserving original full-fixture wait/failure paths
PASS: normal escape route keeps ordinary catalog and generated placement; historical selectors remain unchanged
PASS: actual patrol fixture leaves prison before responder HQ proof, followed by separate permanent-patrol observation
PASS: exact patrol-hq finite responder preparation and native search-radius receipt verification
PASS: actual read migrates old valid settings, preserves explicit disabled state, rejects invalid data; next-round feedback and fixed menu remain honest
PASS: actual automatic convoy timing/authority/admission/one-attempt/manual-task/stop policy; native deployment unproved
PASS: late authoritative failure reason refreshes open result; detach, mode change and success subscriptions preserved
infantry resupply actual rules, radio transitions, owned cleanup and unresolved-operation tests passed
PASS: actual resupply Roster preserves permanent release, original slot mapping and bounded ownership
PASS: actual designated zero/one original carrier selection, settled startup, shared finite claims, no refund after submission
PASS: actual HQ startup grant readiness forwarding is authoritative and fail-closed
PASS: actual finite PMN4 designated-zero/one entitlement, pinned original ownership, shared commit, physical custody, callback quarantine/deletion and no retry
PASS: actual bounded empty-return and finite delivery; phase-isolated callbacks, exact ownership proof, stop quarantine and original actor/vehicle boundaries
PASS: actual shared finite identity reservation; competing consumers, submission permanence, stale cleanup and96-item bound
PASS: actual carried-mounted swap, shared committed claim, physical slot reach, exact two-way proof, uncertainty and terminal cleanup
PASS: actual mounted pickup, exact finite ownership, pre-submission commit, physical custody, bounded callback and quarantine lifecycle; no native coverage claim
PASS: actual mounted courier admission, radio, individual orders, two-stage transfer, reboarding, token cleanup and quarantine lifecycle
PASS: actual scoped crew permit and native board completion/failure preserves foreign seats without teleport fallback
PASS: actual shared mounted stock/history ownership, atomic exact HQ pair claim, and bounded stopped-owner proof polling
PASS: actual carried/mounted early ammunition policy and status-first shared uplink; complete threshold, phases, cooldown, failures requested check-ins and non-urgent detached carried-mine status
PASS: actual group radio startup preservation, finite native grants, callback quarantine, frozen selection/actor ownership and bounded observation
PASS: actual maintenance native-stock check rejects missing/duplicate/wrong-identity/unowned/depleted/malformed stock and is read-only; native runtime not executed
..................
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Ran 18 tests in 0.268s
OK
PASS: actual radio node rejects current incapacitation, death, ownership and faction changes despite cached inventory; one-second capability refresh remains explicit
PASS: Southern finite maintenance stock preserves weapons/clues and optional transport, historical Western fixture stays separate; native capacity/consumption untested
PASS: optional transport deferred behind required readiness, bounded once-only spawn/omission, isolated cleanup, occupied-candidate retention and required-default preservation
PASS: actual diagnostic fallback runs only on failed missing-context call, derives unique native pilot door, preserves stock eligibility and restores prior index on success/failure; diagnostics mutate no game state.
PASS: actual native-prelude cleanup restores only original changed damage, refuses stale/incapacitated/aboard teleport; bounded five-seat/four-door fixture wiring checked. Native execution remains pending.
PASS: actual CreateTransport requires successful scoped Configure after handbrake, preserves ordinary vehicles, tracks spawned entity before failures and never treats failed lock registration as ready.
PASS: actual preparation Configure guards/idempotence/breach preservation, security eligibility/final current-body server mutation and all scoped action guards; all five seat/four door resource overrides. Native hold, prefab merge, replication and boarding remain unverified.
PASS: production vehicle alarm single trigger/replica completion/no replay, fixed deadline/readiness wait, failed audio, dedicated server, moving exact handle, destruction/native end/deletion/clock and mission teardown. Native sound and multiplayer delivery require engine qualification.
PASS: production alarm emitter/receiver original time/location, explicit native queue only, 32-entry cap, 50m local witness eligibility, bound perception, native-super preservation; actual engine broadcast/hearing remains unverified.
PASS: actual optional candidate barrier, exact callback/custody proof and unchanged mine/primary snapshots; no native transfer claim
Native finite mine-stock runner: parser, scope, exclusions and command pass
PASS: actual bounded native mounted proof/detached payload/deadline/cleanup methods, production-only setup and isolated runner selector
PASS: actual one-existing-convoy candidate readiness, sender-root identity, incomplete cargo refusal and fixed three-candidate bound
PASS: actual BMP capture requires complete armed exact original resource; pinned delivery/slot checks and isolated CLI flag
PASS: actual opt-in pre-unlock isolation refuses wrong mode/phase/flag and existing hunters; no baseline service changes
PASS: actual once-only native dry query, exact before/after slots, native refusal, shutdown; shared bounded discovery and distinct opt-in verdict
PASS: actual completion selector and pre-cleanup variant capture preserve separate radio and eligibility verdicts
PASS: actual cargo diagnostic stages separate absent/foreign magazines, used/empty/invalid rounds, well mismatch and exact truck storage/attachment without mutation
PASS: actual native courier witness rejects missing radio/custody/swap/reboard evidence; CLI opt-in bounded; native success remains unqualified
PASS: actual courier constructor/Tick waits for preparation, returns before physical checks, preserves fixed deadline and sticky stop/failure; Enfusion startup awaits native verification
PASS: actual arranged native alarm fixture deadline, single emit, natural-route observation, original timestamp/area/detail assertions, natural observer proximity/activation wait, failure cleanup and independent canonical-body restoration; native delivery itself remains unqualified.
PASS: actual convoy cover observation/snapshot/uplink/HOLD/RESUME/cleanup transitions; native boundaries mocked, non-convoy runner opt-in refused
Enemy optics actual-service ownership, preservation, callback, deadline and bounded-inspection policies passed
PASS: actual delivered cover freshness/lineage/replay and canonical executor; owned waypoint-only hold, one resume at preserved route index, invalid ownership/crew/ledger refusal and fail-closed native recreation
PASS: actual Stinger show/set/help state precise actor-roll effects; read-only help, bounded values, malformed syntax and failed-save preservation; no rerolls/gameplay edits and no native persistence claim
PASS: new/retasked search and radio delivery ammo gates; active tasks and delivered release preserved
HQ convoy delivered-report planning and downlink regressions passed
PASS: actual own-inventory ammo inspection deduplicates loaded/carried/shared wells, separates chambers/launchers, freezes scalar snapshots and treats unsupported/capped/foreign inventory as unknown
PASS: actual carried PMN4 inventory, original-owner guards, bounded deduplication, independent unknown state and detached counts
PASS: actual mounted hierarchy sampling, ownership exclusion, deduplication, completeness/caps, quarter threshold and detached validation; no runtime policy or ammunition mutation
PASS: WORKBENCH opt-in diagnostics distinguish cycles/cap/storage/manager/mount failures without repeated native traversal
PASS: actual HQ original convoy-root admission rejects wrong force/server/group and never supplies replacement lookup
PASS: production mounted structural seat scan ignores >128 carried/cargo descendants, shares exact native mount/magazine ownership, preserves attachment seats and exact occupants, rejects unknown/cyclic/oversize structures; native binding still requires qualification.
PASS: native body fixture uses existing immutable actors, real production LOS/queued uplink, pre-delivery isolation, actual status overlap, bounded cleanup and no fabricated reports/spawns
PASS: actual native fixture lookup selects exact BODY kind/identity/message from bounded evaluations, never sighting-only Get
PASS: actual ammo snapshot comparison checks every scalar/category flag; native probe requires real roster rescan, loaded-round lower bound and separate immutable pending/Watch objects
PASS: actual delivered slot-union bodies preserve overlap/disjoint evidence, replay idempotence, status subset integrity, full-wipe closure and formation-local bounds
test_review_added_allowed_media_invalidates_snapshot (__main__.ReviewTests.test_review_added_allowed_media_invalidates_snapshot) ... ok
test_review_added_source_directory_rejected (__main__.ReviewTests.test_review_added_source_directory_rejected) ... ok
test_review_loose_root_resource_and_symlink_rejected (__main__.ReviewTests.test_review_loose_root_resource_and_symlink_rejected) ... ok
test_review_metadata_media_and_sidecars_remain_allowed_and_bound (__main__.ReviewTests.test_review_metadata_media_and_sidecars_remain_allowed_and_bound) ... ok
test_review_missing_link_rejected (__main__.ReviewTests.test_review_missing_link_rejected) ... ok
test_review_package_guard_sees_new_scripts (__main__.ReviewTests.test_review_package_guard_sees_new_scripts) ... ok
test_review_retargeted_private_link_rejected (__main__.ReviewTests.test_review_retargeted_private_link_rejected) ... ok
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Ran 7 tests in 0.070s
OK
PASS: actual report methods reproduce old starvation; status-first scheduler delivers check-ins and requires 30s without combat or actual visible contacts before negative reports
PASS: actual actor group lookup retains controlled character membership when seated/inherited vehicle agents differ; missing control or parent refuses
.................
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Ran 17 tests in 3.770s
OK
PASS: actual convoy motion thresholds, native-only proof boundaries, physical cargo/crew ownership and pre-launch runner restrictions
PASS: actual new measured ClearFootprint 25/441 sample grids, measured extents/height, water/invalid world/terrain/trace refusal plus legacy filled rotated-footprint TraceBox and nine terrain/water samples; broad tree/cable bounds alone accepted, actual collision/nonfinite trace refused, nonzero sweep and ENTS/OCEAN flags, bounded diagnostic query and reset
PASS: actual road interpolation/projection/orientation, six35m starts,200m forward tail, preserved bends, short/far/degenerate/nonfinite/overdense/hairpin refusal and deterministic candidate ties
PASS: actual authenticated convoy dispatch, active/ready admission gates, canonical receipt, safe unconsumed preflight retry, pool refusal, retained partial failure and consumed no-retry
PASS: actual native readiness exact membership, one-time per-vehicle ledger admission/reservation, partial readiness retry without duplicate records and one-pass56-item cargo allocation without replenishment
PASS: actual per-vehicle readiness reasons, native agent/activity counts, intended-seat diagnostics, five-second throttle and read-only observation
PASS: actual convoy dispatch validates before receipt consumption, consumes once before native mutation, retains all12 partial-failure paths, accepts the selected non-USSR enemy, and allocates exact19 bodies without capacity shrinking
PASS: own memberless prefab disables automatic spawn before initialization; actual admission rejects populated, immediate or authored-slot templates before finite crew creation
PASS: actual native seated-group arrival outside35m, native waypoint removal, idempotent advance, and convoy waypoint idempotence/arrival/deadline, missing/dead/captured/reparented crew refusal, failed native waypoint release, original vehicle/member preservation and no replacement
PASS: actual convoy/team Release retains original active survivors and HQ identity, rejects takeover/terminal/unknown roster, preserves exact logistics quarantine and normal eligibility
PASS: actual convoy receipt identity/one-use, shared60-body and128-formation caps, outstanding/native-ledger accounting, exact19-body composition, source reuse, mode/client guards and no consumed receipt refunds
PASS: actual supply route cycling/arrival/stops, finite startup bounds, contact freshness, dismount hold, quiet interval, interrupted boarding, timeout and lost-truck release
PASS: moving-convoy perception boundaries and scoped individual/group abandonment priorities
PASS: actual supply startup reasons expose unchanged body budget/requirement, journal only failure changes, preserve retry cadence/caps and report the true final refusal
PASS: actual combat start releases only exact intercept claims before owning route/orders; foreign claim defers combat takeover
PASS: actual StartOne plus actual pool preserve unconsumed receipt retry, reject consumed replay, skip impossible new-budget surveys, retain equality, retry caps and journal dedup; no FPS claim
PASS: actual admission seeds use exact installed loaded prefab, reject replacement/foreign/projectile paths and preserve bounded immutable identity
PASS: actual primary-before-mounted one-shot batch, shared96/128 caps, physical snapshot headroom, original ownership, callback refusal and admission pinning
PASS: actual bounded HQ query validates only existing original binding without admission or replacement lookup
PASS: exact optional PMN4 startup, primary callback independence, original owner,128 capacity/callback limits, terminal no-retry and callback-proven freeze
PASS: production convoy spacing, physical arrival, stable follower targets, supply ownership, leader promotion and bounded stuck recovery
PASS: convoy combat keeps native manoeuvres for unchanged contacts and refreshes when contact moves
PASS: native convoy proof excludes pre-departure movement and ends via explicit fixture reset, not prohibited player death
PASS: boarding retries only after approach/seat progress stops, capped at three, with delayed native reissue and completed-team preservation
PASS: slow only owned vehicles near fit dismounted infantry; ignore passengers, casualties and released teams/vehicles
PASS: restore missing native driving registration only for healthy owned seated crews; preserve existing association and refuse invalid/released vehicles
PASS: actual body observer enforces owned physical roster, local death-only candidates, native trace gating, budget/cadence/caps, immutable body-only snapshots, radio retries and confirmed suppression
PASS: own initial roster, explicit retained corpse evidence, unconscious/missing/ref transfer guards, fixed strength, no replacement adoption, detached samples, surviving radio sender, immutable convoy root/ledger, mounted capture release and lost-root unknown
PASS: delivered-only status snapshots, two missed check-ins/reply deadline, last reported coordinates, episode/replay guards, confirmed-loss idempotence, detached/validated mounted payload replacement 256-record cap and detached carried-mine radio delivery/chronology
PASS: actual failed-retask deadline rollback plus assignment cancellation/release preserves radio ownership, native waypoint lifecycle and failed-order retry boundaries
PASS: actual force ledger, finite casualties/identity/cap, routes/arrival/elevation/overshoot, server and physical guards, staggered 256-record simulated hour without world queries
PASS: actual equipment coordinator registration dedupe, startup delay, five member scans, finite component retries, unregister/stop terminal behavior and 256-group bound
PASS: actual percentage selection, native/preferred launcher preservation, failure/removal fallback, pending-operation quarantine, capture, finite two-mine grants and no replenishment
PASS: automatic inventory one-shot roll, exact item ownership, finite compatible ammo, rejection, capture/stop, deletion, loot and late callback quarantine
PASS: enabled/valid catalog eligibility, category restrictions, content filtering, GUID deduplication across factions and bounded catalogs
PASS: actual engineer native group-envelope admission and phase cancellation, preparation/deadline, original custody/identity, once-only callback removal, cancellation quarantine, withdrawal/clearance, native refusal and owned-action cleanup; native execution untested
PASS: actual mine selector respects road and settlement flank safety; native boundaries doubled
PASS: actual HQ and post ledger: second delivered post, one query/tick,2 active/32 jobs,4 consumed lifetime attempts, no-stock/query refusal consumption, pending old job and original identity constraints
PASS: actual mine post ledger immutable history, strict chronology/evidence, aliases, >160m separation, detached sites and finite4/32 consumed attempts
PASS: actual objective heading/threat/approach rules, persistent doctrine weight, fresh-contact coverage invalidation, stale-sweep rejection and atomic radio retask ownership
PASS: actual bounded delivered-negative coverage, replay/freshness/expiry/invalid guards, oldest eviction, small-circle and nearest-unswept selection, reserved-cell exclusion and cleanup
PASS: actual HQ active/pending reservations, interruption, committed replacement, bounded coverage and unchanged force counts
PASS: actual bounded pursuit roles/objectives/scores, stale search degradation, physical/busy/home guards, finite lifetime and two-bearing escape gap; no hidden player reads or spawning
PASS: actual finite45..110 radius and both ordinary search queue snapshot expressions
PASS: actual HQ memory rules/service preserve delivered snapshots, chronology, replay bounds, decay, motion limits, identity and negative-search revisions
..........
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Ran 10 tests in 0.193s
OK
PASS: actual session Tick + journal router delivers each grant completion and new HQ line once, without repeats on empty/unavailable feeds or unauthorized ticks
.....
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Ran 5 tests in 0.444s
OK
PASS: actual current-controller/admin/mode authorization, per-round anti-replay, token-rotation refusal, command/snapshot throttles and client scope; owner-only replies and player-tool cleanup wiring
PASS: mission provider registration is idempotent, optional dispatch is ordered, status aggregates, journals preserve cursors, aliases stay with their addons and topic help is bounded
PASS: actual menu command routing covers all seventeen settings, rejects unsupported keys, gates companions, and matches unique authored widgets
PASS: explicit weapon retention buttons use the same ready/authorized server command path
PASS: item editor, preset controls and dynamic item-row layout are structurally valid
PASS: catalog requests use authenticated sessions, independent admin page selections, loaded-mod allowlisting, bounded pages and allowlisted item mutations
PASS: actual item rules, shared-source conflicts, missing/returning mods, bulk reset, independent named presets, bounds, malformed data and failed-save state preservation
PASS: actual summaries preserve queued/delivered meaning, clear counts and IDs; raw records, legacy display, cursor gaps and RPC limits remain intact
PASS: actual admin body authorization, god restoration, vanilla item deposit, callback completion/failure, timeout quarantine and stop/revocation paths
PASS: same-body revoke/regrant preserves pending insertions and timeout quarantine; new-body binding isolates late callbacks and never inherits god mode
PASS: actual Intel commands distinguish status/start/failure, preserve authorization gate and reject malformed requests; spent ledger is idempotent, server-only and bounded
PASS: actual reroll snapshot, authority, cancellation, ownership, accepted operations, quarantine, bounded work and stop methods; no native runtime claim
PASS: production Intel feedback coalescing, rough secrecy, rate limit, bounded dedupe, local/remote delivery and round cleanup; native UI/RPC not exercised
PASS: actual per-squad bounded report selector rotates visible targets, survives ordering/turnover, records only queued attempts, and preserves radio intake ordering
PASS: actual action denial/clearing, server request failure, single submitted-result feedback, current rescuer identity and terminal/stop suppression; native UI/RPC pending
PASS: actual physical denial precedence and transport-seat occupancy/reservation/access/lock checks
PASS: actual initial admission exhaustion and ServerTick grace; new/pending/empty/controller/life guards, normal death preserved
......................
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Ran 22 tests in 0.228s
OK
......................
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Ran 22 tests in 24.228s
OK
..................
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Ran 18 tests in 2.739s
OK
.........
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Ran 9 tests in 2.036s
OK
...............
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Ran 15 tests in 1.006s
OK
PASS: actual field result/braking observer and Chat dispatch rules; one finite fixed candidate, deferred callback failure and guarded cleanup; no native measurement
PASS: actual opt-in terrain audit records one fixed1681-point grid, preserves original survey refusal/success and exact no-allocation scope; malformed heights stop without retry; no native data acquired
....
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Ran 4 tests in 0.565s
OK
PASS: actual field PI/ramp/vector caps, antiwindup, braking hypothesis, immutable admission limits and segment bounds; no native physics tested
PASS: actual100m whole-field survey sampling/4096cap, rotated coverage, all-node terrain and native trace refusal; original certificate lineage retained; no native qualification
PASS: actual QualifyField preserves original identity/footprint/time, orders complete surveys before issuance, and refuses failed stages/moved body/expired or changed world; native boundaries faked
PASS: WORKBENCH first-refusal diagnostics preserve ordinary predicates, query order/count/budget and opt-in scope; no native logging run
PASS: actual field startup delegation, immutable lease/target, braking/settling/cancel transitions, early abort, callback scope, physical terminal policy and shared landing demand; native boundaries faked
PASS: actual inherited airborne pre-CLIMB cancellation enables verified native autohover once, refuses failed enable and never writes after capture
PASS: actual Core maintenance/default/tick/stop methods; empty/populated authority, terminal reentry, no tactical resume or new scheduler; native boundaries substituted
PASS: actual finite registration, unique claims/tokens, retention/cancel/stop, readiness gating, capture/expiry retirement and bounded cross-kind order history and typed field/route construction; native boundaries faked
PASS: actual WORKBENCH route observer returns exact retained route subtype and refuses absent/field controllers
.....
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Ran 5 tests in 0.734s
OK
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Ran 22 tests in 0.169s
OK
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Ran 16 tests in 9.849s
OK
......
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Ran 6 tests in 0.017s
OK
PASS: actual production bridge lookup, lease/world/mode/seat/capture guards, no allocation, native super ordering and read-only fixture hooks
...............
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Ran 15 tests in 0.060s
OK
.............
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Ran 13 tests in 4.652s
OK
PASS: actual route gain/caps/braking, callback selection, old landing/cancellation control and matching read-only telemetry
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Ran 30 tests in 0.413s
OK
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Ran 14 tests in 0.196s
OK
.........
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Ran 9 tests in 0.108s
OK
PASS: actual gate observer binds native registered action/context and current life, reads accumulated progress, refuses stale bindings and never revives outside original bounds
PASS: actual read-only look observer methods enforce explicit scope, pinned native camera/body/identity, normalized pose, terminal cancellation and original sample/time bounds
...........
----------------------------------------------------------------------
Ran 11 tests in 0.061s
OK
.......................
----------------------------------------------------------------------
Ran 23 tests in 0.029s
OK
PASS: actual initial WAITING task/guide copy, configured duration, unchanged interruption and rounded progress; native task assertion pending
........
----------------------------------------------------------------------
Ran 8 tests in 0.010s
OK
PASS: actual inventory adapter scope, grid placement, sole compatible host, refresh reuse, rollback, foreign hierarchy refusal and exactly-once native delegation; native compatibility pending
.................................................................................
----------------------------------------------------------------------
Ran 81 tests in 0.519s
OK
......
----------------------------------------------------------------------
Ran 6 tests in 0.071s
OK
.................
----------------------------------------------------------------------
Ran 17 tests in 0.004s
OK
...........
----------------------------------------------------------------------
Ran 11 tests in 0.076s
OK
.........
----------------------------------------------------------------------
Ran 9 tests in 0.322s
OK
PASS: actual observer nonce, admission pins, baseline/menu sequencing, snapshots, bounded clocks/samples, cleanup and one-attempt latch; native untested
PASS: actual corridor caps/height/hold and whole-rectangle survey bounds, terrain refusal, native trace refusal and exact certificate lineage; native route unqualified
PASS: actual route entry, fixed corridor/target, hover hold, cancellation landing freeze, shared lease/capture/deadline gate and unchanged native startup/tick sequence
PASS: finite opt-in route fixture, original native input order, meaningful physical-arrival evidence and guarded cleanup; no native launch
PASS: actual Chat route step result dispatch and scoped completion/cleanup wiring; six real early-parser refusal paths leave no prefix/profile output
PASS: actual retained-service fixture entry, immutable controller/token/deadline/count bindings, observer getter and cleanup ownership ordering; native route validation pending
PASS: actual measured cancellation gate, one-shot retained service Stop, no premature drain, immutable lease, fresh real controller readback and separate physical cancellation result policy
PASS: actual rough-intel objective selection, exact precedence, source grid dimensions and unchanged other-phase dispatch; native UI pending
.................................
----------------------------------------------------------------------
Ran 33 tests in 0.083s
OK
...............
----------------------------------------------------------------------
Ran 15 tests in 0.030s
OK
PASS: actual preparation status scope, persistent updates, spinner restoration, placeholder replacement/deletion/destruction, native observation persistence/timeout; rendering remains native-pending
PASS: replaced respawn system receives frame updates, disabled updater wakes, stale/non-Escape binding refused; terminal and stale preload leases release black overlay
PASS: actual guide ownership and scoped timer cancellation, current-controller preservation/reacquisition, hint retry/dedup and observer boundaries; native UI not exercised
PASS: actual native-end shutdown, existing terminal snapshots, reentrancy, unchanged native end data and stale preparation guards
....
----------------------------------------------------------------------
Ran 4 tests in 1.253s
OK
PASS: actual three-state result wording and UI refresh; stale winner IDs never manufacture escape
...........
----------------------------------------------------------------------
Ran 11 tests in 0.107s
OK
PASS: actual immutable target, bounded autohover demand, drift refusal, five-second hold and unchanged qualification/deadline
PASS: actual admission attempt budget bounds blocked/missing prerequisites; preparation, spent life and async pending remain protected
PASS: delayed admission retry retains controller ownership across same-account recycled connection IDs
PASS: actual scene deadline overrides delayed native preload only for rejection; late completion cannot assign, ordinary verified admission preserved
PASS: actual action permission matrix unchanged; useful phase/intel/consciousness denials, stale reason cleared, native door denial preserved; no native UI claim
.....
----------------------------------------------------------------------
Ran 5 tests in 0.190s
OK
PASS: actual aircraft cancellation/stage rules, ground-only completion, expiry/capture faults, input ownership and no physical shortcuts
PASS: actual exact-instance single-use qualification, native-clock staleness/movement refusal, footprint bounds and ownership-safe ground/fault cleanup
PASS: actual optional screenshot helper flag/identity/world/life revalidation, one queued attempt, delayed capture and mission/world cleanup; no native image/presentation claim
PASS: actual yard diagnostic exact registered prison ownership, eight native-bound corner projections, no root-sibling escape, bounded duplicate/deep/wide hierarchy traversal; native projection/mask still unmeasured
PASS: actual CurrentActor, SpawnPosition and observer-selection methods reject pending/unregistered/replaced/recycled/foreign/dead bodies; canonical selection/cycling, unconscious following and prison/geometry fallback preserved; native boundaries adapted
PASS: actual native-map fixture ownership, cleanup and callback evidence fail closed; native execution remains separate
PASS: actual shared-map callbacks bind exact map/config/root, preserve replacement UI/camera, defer focus, and remove only owned delayed work
PASS: actual Intel/HQ methods and one-shot qualified readiness handoff deliver late actors once; duplicate readiness, accepted spawn, pickup/drop, death and original negative rolls do not mint assignments
PASS: Workbench-only read accessor rejects unknown/nonserver identities; Chat observes all distinct ready crew before existing shell-depletion mutation
PASS: actual native-event latch survives deselection, requires exact activity/order, detaches before cleanup, preserves failure/timeout and never infers completion from physical shot count
.........
----------------------------------------------------------------------
Ran 9 tests in 0.102s
OK
PASS: actual refresh-fixture gates pin immutable observations/actual downlinks/original activity, reject unaccepted or relabelled commits, stop queueing early and require all queued contacts claimed before replay
..........................
----------------------------------------------------------------------
Ran 26 tests in 0.234s
OK
PASS: actual refresh scheduler/delivery/cancellation/projectile methods reject interrupted or replayed reports, retain committed ownership, preserve immutable snapshots/aim geometry and isolate stopped or replaced orders; native radio/crew behavior remains separate
.....................
----------------------------------------------------------------------
Ran 21 tests in 0.039s
OK
...........
----------------------------------------------------------------------
Ran 11 tests in 0.035s
OK
PASS: actual full-salvo gates require eight fresh committed physical launches, natural closure and exact finite inventory; reject partial/extra/replayed events
PASS: actual reason/availability guidance and refresh matrix; no-target copy omits cycling, hint retry retained, existing command/admin paths unchanged; native UI pending
PASS: actual client camera policy closes immediately on healing or mission end; late unconscious metadata cannot keep the view active
PASS: actual input dispatch, one press per edge, menu-held suppression; actual revival camera handoff with editor close/retry, missing camera, replacement body and stopped round
PASS: first-person pose survives missing samples without drift, follows body motion/rotation, resumes fresh pose and cannot leak between targets
..........E.....usage: test_native_package.py [-h] [--project {core}] --session SESSION
--compat COMPAT [--steam STEAM]
[--timeout TIMEOUT]
[--external-addons EXTERNAL_ADDONS]
[--silent-workbench | --exit-after-init]
[--continue-on-failure]
test_native_package.py: error: argument --exit-after-init: not allowed with argument --silent-workbench
................................
======================================================================
ERROR: test_cleanup_diagnostic_refuses_uncertain_exit_or_cleanup (__main__.NativePackageTests.test_cleanup_diagnostic_refuses_uncertain_exit_or_cleanup) (change={'cleanup_report': {'cleanup_confirmed': True, 'idle_verified': True, 'errors': ['problem']}})
----------------------------------------------------------------------
Traceback (most recent call last):
File "/home/jakub/devel/escapistsrereintroduced/tests/test_native_package.py", line 392, in test_cleanup_diagnostic_refuses_uncertain_exit_or_cleanup
code, summary, calls = self.orchestration_double([self.cleaned_report(**change)])
~~~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/home/jakub/devel/escapistsrereintroduced/tests/test_native_package.py", line 320, in orchestration_double
code = n.run(args, self.source)
File "/home/jakub/devel/escapistsrereintroduced/tools/native_package.py", line 500, in run
authored = copy_payload(root, session)
File "/home/jakub/devel/escapistsrereintroduced/tools/native_package.py", line 172, in copy_payload
with destination.open('xb') as output:
~~~~~~~~~~~~~~~~^^^^^^
OSError: [Errno 122] Disk quota exceeded
----------------------------------------------------------------------
Ran 48 tests in 13.129s
FAILED (errors=1)
PASS: 37 prefabs have unique saved root entity IDs
PASS: 299 original script entries tracked across 18 unfinished responsibilities
PASS: 1 isolated addons, acyclic dependencies, 59 unique resources, exact vanilla/authorized external references
Traceback (most recent call last):
File "/home/jakub/devel/escapistsrereintroduced/tools/check.py", line 106, in <module>
if __name__=='__main__':check()
~~~~~^^
File "/home/jakub/devel/escapistsrereintroduced/tools/check.py", line 104, in check
subprocess.run([sys.executable,str(ROOT/'tests'/name)],check=True)
~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/usr/lib/python3.14/subprocess.py", line 578, in run
raise CalledProcessError(retcode, process.args,
output=stdout, stderr=stderr)
subprocess.CalledProcessError: Command '['/usr/bin/python3', '/home/jakub/devel/escapistsrereintroduced/tests/test_native_package.py']' returned non-zero exit status 1.
@@ -0,0 +1,191 @@
RUN test_item_station_teardown.py
.......
----------------------------------------------------------------------
Ran 7 tests in 0.245s
OK
RUN test_source_bundle.py
..............
----------------------------------------------------------------------
Ran 14 tests in 2.342s
OK
RUN test_native_flight_footprint.py
....
----------------------------------------------------------------------
Ran 4 tests in 0.260s
OK
RUN test_native_flight_input_diagnostics.py
....
----------------------------------------------------------------------
Ran 4 tests in 0.057s
OK
RUN test_mortar_logistics.py
PASS: actual finite-courier age, token, exact ownership/callback and delivered-status admission reject stale, replayed, captured, canceled and ambiguous work
PASS: actual native-gun ownership gate rejects player/foreign/replaced/dead occupant, faction change, missing seat and missing registry
PASS: four-battery courier selection preserves pending trip/report/transfer identity, skips unavailable crews, and selects the next depleted battery without new stock
RUN test_mortar_courier_storage.py
PASS: 64 bounded distinct storage candidates; native gates, five-store barrier and finite-stock ownership retained; native placement pending
RUN test_powered_flight_pad.py
PASS: 128 coarse+80 local refinement+169 airport grid candidates retain all native clearance gates; real terrain untested
RUN test_prison_escape_policy.py
PASS: actual prison registration/crossing policies reject missing/duplicate/destroyed initial gate, incomplete ownership/scan, outside-only body, jumps and stale samples; physical exit independent of later gate damage
PASS: actual prison door execution blocks direct AI/UI bypass while locked and delegates unchanged native action once after unlock and permission approval
RUN test_powered_flight_policy.py
..................
----------------------------------------------------------------------
Ran 18 tests in 1.734s
OK
RUN test_flight_action_runner.py
.....
----------------------------------------------------------------------
Ran 5 tests in 1.073s
OK
RUN test_native_local_admission_probe.py
PASS: native local-admission snapshot rejects changed life/key/body/participant/pending state; authentication is not simulated
RUN test_mortar_report_ledger.py
PASS: actual mortar report ledger prevents duplicate response after cancellation, expiry and interleaved reports; native scheduler separate
RUN test_dedicated_native.py
.........
----------------------------------------------------------------------
Ran 9 tests in 0.013s
OK
RUN test_native_mortar_transfer.py
....
----------------------------------------------------------------------
Ran 4 tests in 0.134s
OK
RUN test_mortar_aim_renewal.py
PASS: actual aim renewal requires fresh same-report solve and original-command equivalence; native firing untested
RUN test_dedicated_preflight.py
.........
----------------------------------------------------------------------
Ran 9 tests in 0.039s
OK
RUN test_mortar_transactions.py
PASS: actual startup/generation/ownership/timeout/callback policies and native-counter wait; integration preserves one-shot allocation and pending-crew cancellation
PASS: rapid mortar cycle counts eight physical rounds once and waits for native completion without a ninth aim or shell
RUN test_native_mortar_probe.py
PASS: actual probe binds native events to fresh immutable commits, permits delayed emission, rejects unrelated expiry closure and premature stop
RUN test_diagnostic_no_splash.py
PASS: actual noSplash Load body requires both explicit diagnostic and noSplash, preserves vanilla otherwise, and handles repeated Load/reload
RUN test_casualty_incapacitation.py
PASS: actual fixture method permits one native resilience operation and restores either prior protection state, including failure paths
RUN test_casualty_remove_probe.py
PASS: actual safe-exit boundary policy, native action/door selection, stop/cache cleanup, separate old mechanism and opt-in runner contracts
RUN test_extraction_placement_policy.py
PASS: actual one-shot deadline/stability policies and preparation ownership, fuel, cleanup integration contracts
RUN test_guard_cancellation_policy.py
PASS: pending-only cancellation retires copied instance intent, preserves physical/control actors, and stops once
RUN test_casualty_ground_policy.py
PASS: actual short-cast hit, upward support normal, no self support and no dynamic support
RUN test_casualty_reservation_death.py
PASS: actual committed-ticket structure preserves reservation after death, rejects missing bodies/seats and ends at observation expiry
PASS: actual pending callback expires an empty-server reservation once, preserves its full lease, and cancels on completion/Stop
RUN test_casualty_loading_policy.py
PASS: rescue lease expiry/reordering, fresh five-second settling, independent rescue ranges and grounded upright aircraft motion boundaries
RUN test_initial_guard_policy.py
PASS: requested guard population requires complete physical conscious membership before deadline
RUN test_headless_game_runner.py
......................................
----------------------------------------------------------------------
Ran 38 tests in 0.020s
OK
RUN test_vanilla_game_control.py
..........
----------------------------------------------------------------------
Ran 10 tests in 0.002s
OK
RUN test_archive_game_control.py
.....
----------------------------------------------------------------------
Ran 5 tests in 0.845s
OK
RUN test_site_discovery_policy.py
PASS: authored radio/optional-site bounds and physical horizontal/vertical boundaries
RUN test_faction_catalog_scope.py
...
----------------------------------------------------------------------
Ran 3 tests in 0.001s
OK
RUN test_mission_rules.py
PASS: all phase transitions, terminal states, defence boundaries, stale/future observations, intel discovery
RUN test_admin_setting_policy.py
PASS: Core document-discovery alias, companion-only alias exclusion, strict integer parsing and setting boundaries
RUN test_player_admission_policy.py
PASS: player admission phase/life/identity/controller matrix, preload displacement limits, pending reservation overlap and owner exclusion
RUN test_progression_identity.py
PASS: actual gate and pre-inventory document guards reject noncanonical/faction/life/disconnect/server mismatches; canonical reconnect and unconscious carried intel preserved
PASS: WB-only native fault injection restores both body mutations before checks/returns and requires eligible held-document negative/positive proof; runtime pending
RUN test_discovery_map_position.py
PASS: actual discovery coordinates disclose stable 500m cell center until identified, then exact point, including negative/boundary coordinates
RUN test_local_admission.py
PASS: actual local admission context/selection/latch, same-round late identity, replacement/mode failure, fresh round and untouched network path
RUN test_prison_placement_policy.py
PASS: prison search packs 16 unique 3m-spaced inside-wall centers, prioritizes inner/edge positions and never bypasses clearance
PASS: physical body occupancy rejects overlap, permits diagonal neighboring slots, and excludes own body and unrelated broad-phase bounds
RUN test_recovery_policy.py
PASS: recovery state excludes dead bodies, preserves reservations, requires controlled rescuers and distinguishes empty/all-dead teams
RUN test_native_inventory_hitzone.py
PASS: actual native-probe lifecycle/counters with doubled boundaries; fixed deadline, exact seven sources, true forwarding, async close, no late updates and selector wiring
RUN test_inventory_hitzone_compat.py
PASS: actual one-argument adapter, explicit refresh, native initialization flag, duplicate/blood ownership, rebind/detach/destruction and foreign-mode transparency
RUN test_player_medical.py
PASS: authority-scoped slow recovery, bleeding pauses resilience, medicine unaffected, player-only lethal damage cap without healing
PASS: bleeding severity survives low health, retains armour, causes no knockout and restores the actual damage/blood-loss cap
PASS: viable passive recovery survives native delay; bleeding, disabled/full effects and low-blood resilience do not block defeat
RUN test_time_policy.py
PASS: every minute round-trips, malformed clocks rejected, defaults limited to added keys, progression bounds and day duration aligned
RUN test_environment_policy.py
PASS: native settings policy matches calendar boundaries 1900-2050, date/profile parsing is strict, authored defaults preserve old worlds
RUN test_view_distance.py
PASS: view-distance bounds, default, save failures, command parsing, temporary ownership, server/platform limits and lifecycle wiring
RUN test_environment_restart_runner.py
.....
----------------------------------------------------------------------
Ran 5 tests in 0.531s
OK
RUN test_inventory_enumeration_policy.py
.
----------------------------------------------------------------------
Ran 1 test in 0.342s
OK
RUN test_radio_defence_policy.py
PASS: radio authorization/discovery/phase matrix, exact distance limits, defender handover, interruption, empty samples, clock regression and duration boundary
RUN test_radio_feedback_policy.py
PASS: actual radio feedback policy, initial wait, interruption persistence, resumption and terminal/new-round reset
RUN test_performance_comparison.py
...............
----------------------------------------------------------------------
Ran 15 tests in 2.103s
OK
RUN test_release_check.py
..............................................
----------------------------------------------------------------------
Ran 46 tests in 0.799s
OK
RUN test_settings_migration.py
PASS: legacy values preserved, unsupported fields reported, invalid data rejected, existing files protected, runtime bounds aligned
PASS: failed initial settings promotion leaves defaults writable after restart; prior/fallback saves survive copy, readback and mismatch faults
RUN hq_network_regression.py
PASS: real-carrier shortest-hop paths, 500m boundary, three-hop cap, no-manpack failure, three-second originating-call interruption, unchanged downlink hop timing, completed-hop survival, interrupted final uplink, radio loss, capture, motion, timeout, reset and network bounds
RUN helicopter_availability_regression.py
PASS: migrated aircraft availability policy (controller migration still pending)
RUN mortar_salvo_regression.py
PASS: migrated salvo offsets are deterministic, spread and bounded (native firing and complete salvo qualification are separate)
PASS: all 56 remaining repository checks
@@ -0,0 +1,11 @@
{
"change": "Optional admin TTS bridge settings, verification before save/enable, static fallback, reusable server service",
"native": "Isolated offline Reforger compile and 20-second Nogova terrain probe passed",
"limitations": [
"Native offline fixture disables HTTP; no live Google-to-client playback claim",
"Menu structure and dispatch tested; no new native menu screenshot captured",
"No server deployment or Google credential provisioning performed",
"Existing helper limits new synthesis to one per minute; future soldier/radio integration is not implemented"
],
"regressions": "All repository checks passed across initial run, packaging retry and remainder. Initial packaging fixture hit disk quota; archiving only completed task native snapshots resolved it."
}
@@ -0,0 +1,10 @@
{
"addons/core/Scripts/Game/ERR/00_Core/ERR_SpeechService.c": "ec7ca5caaba308a6a111d6934d47a05d3079b9d1e3ccabadde52ff5c308cd551",
"addons/core/Scripts/Game/ERR/00_Core/ERR_SpeechMenu.c": "fe92d2e404df2e1a2dfc5e6f4334e233096ed5444f73edab29a9feec715e3ff7",
"addons/core/Scripts/Game/ERR/00_Core/ERR_WelcomeVoice.c": "db2b009364a3c531388ab904995a8b2c8438b4410cad62ac02bd0085fc728c83",
"addons/core/Scripts/Game/ERR/00_Core/ERR_AdminMenu.c": "65bd012f010d729d90745d7d1fa6c96647b5701558aed4bb9ad316b3a8ad11ef",
"addons/core/UI/layouts/ERR/AdminMenu.layout": "8b59347f12cd457a5dc7a7a8174f5a1d2795a5049636a024a04328833ebb2cb9",
"tests/test_speech_service.py": "84cdeccfae1a5a3d3a0a86061c7cd9167cf9e34f9d7bcad86eee9385d57b3274",
"tests/test_speech_menu.py": "26bec7b798f11882b9a4181298f79af46c6a6687354929534bd89c222cba3f19",
"tools/check.py": "2c47e37c9e4f2dca3ac80b7673fde7ca6ba442848b1e5daaa995d7f0f750fe4a"
}