Capture current mission, AI, map and administration development
Include the current addon, terrain integrations, tools, regression tests and recorded development evidence.
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modded class ArmaReforgerScripted
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{
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protected override void OnWorldPostProcess(World world)
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{
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SCR_MissionHeader header = SCR_MissionHeader.Cast(GetMissionHeader());
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if (header) PrintFormat("ERR TERRAIN CONFIG PROBE: enabled=%1 airports=%2 saves=%3", header.m_bERR_EnableEscape, header.m_sERR_Airfields, header.m_eSaveTypes);
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super.OnWorldPostProcess(world);
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}
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override protected void OnBeforeWorldCleanup()
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{
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super.OnBeforeWorldCleanup();
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PrintFormat("ERR TERRAIN CLEANUP PROBE: stage=%1 worldClear=%2 oldModeClear=%3 elapsed=%4 admissions=%5 airports=%6 slots=%7", m_ERRTerrainStage, m_ERRTerrainWorld == null, m_ERRTerrainOriginal == null, m_ERRTerrainElapsed, m_ERRTerrainAdmissions.Count(), m_ERRTerrainAirfields.Count(), m_ERRTerrainMarkerSlots.Count());
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}
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}
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