Capture current mission, AI, map and administration development
Include the current addon, terrain integrations, tools, regression tests and recorded development evidence.
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// Private, backend-disabled experiment; never part of the published addon.
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modded class ArmaReforgerScripted
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{
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protected float m_ERRRegistrationProbeWait;
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protected bool m_ERRRegistrationProbeStarted;
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override void OnUpdate(BaseWorld world, float timeslice)
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{
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super.OnUpdate(world, timeslice);
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if (m_ERRRegistrationProbeStarted || !GetWorld() || !GetGameMode()) return;
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m_ERRRegistrationProbeWait += timeslice;
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if (m_ERRRegistrationProbeWait < 5 || GameStateTransitions.IsTransitionRequestedOrInProgress()) return;
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m_ERRRegistrationProbeStarted = true;
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DSConfig config = new DSConfig();
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bool hasRunning = GetBackendApi().GetRunningDSConfig(config);
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PrintFormat("ERR REGISTRATION PROBE: runningConfig=%1 gameConfig=%2 current=%3", hasRunning, config.game != null, GetWorldFile());
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config.bindAddress = "127.0.0.1"; config.bindPort = 2001;
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config.game = new DSGameConfig();
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config.game.name = "Private registration probe";
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config.game.scenarioId = "{C1E20667DCE324ED}Missions/ERR_Everon.conf";
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config.game.maxPlayers = 1; config.game.visible = false;
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config.game.password = "isolated-test";
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config.game.gameProperties = new DSGameProperties();
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config.game.gameProperties.battlEye = false;
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config.game.mods = {};
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foreach (string id : {"2528466DE220D91C", "70C981A53E02B64F"})
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{
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DSMod mod = new DSMod(); mod.modId = id; config.game.mods.Insert(mod);
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}
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bool accepted = GameStateTransitions.RequestPublicServerTransition(config);
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PrintFormat("ERR REGISTRATION PROBE: publicTransitionFromGameplay=%1", accepted);
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if (!accepted) Print("ERR REGISTRATION PROBE COMPLETE: transition rejected");
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}
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override bool OnGameStart()
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{
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PrintFormat("ERR REGISTRATION PROBE: worldStarted=%1", GetWorldFile());
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return super.OnGameStart();
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}
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}
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