Capture current mission, AI, map and administration development
Include the current addon, terrain integrations, tools, regression tests and recorded development evidence.
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modded class ArmaReforgerScripted
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{
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override bool OnGameStart()
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{
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SCR_MissionHeader header = SCR_MissionHeader.Cast(GetMissionHeader());
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PrintFormat("ERR TERRAIN SUFFIX: current=%1 world=%2", GetMissionName(), header.GetWorldResourceName());
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SCR_MissionHeader nogova = SCR_MissionHeader.Cast(MissionHeader.ReadMissionHeader("{469880DFE1B48F95}Missions/Nogova_TerrainTest.conf"));
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if (nogova) PrintFormat("ERR TERRAIN SUFFIX: nogova=%1", ERR_TerrainMissionTitle(nogova));
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PrintFormat("ERR TERRAIN SUFFIX: everon=%1", ERR_TerrainDisplayName.Resolve("{B6C516F86302C679}Worlds/ERR_Everon.ent"));
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ERR_PresentTerrainTakeover();
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PrintFormat("ERR TERRAIN SUFFIX: presented=%1", header.m_sName);
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ERR_RestoreTerrainPresentation();
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PrintFormat("ERR TERRAIN SUFFIX: restored=%1", header.m_sName);
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Print("ERR TERRAIN SUFFIX COMPLETE");
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return super.OnGameStart();
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}
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}
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