Capture current mission, AI, map and administration development
Include the current addon, terrain integrations, tools, regression tests and recorded development evidence.
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modded class ERR_RoadblockMine
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{
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void ERR_Diag()
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{
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vector actor;
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if (m_Actor) actor = m_Actor.GetOrigin();
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if (m_Actor && m_Utility)
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{
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AIAgent agent = SCR_AIUtils.GetAIAgent(m_Actor);
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if (agent) PrintFormat("ERR MINE DIAG ACTION lod=%1 active=%2 current=%3 executing=%4 requested=%5", agent.GetLOD(), agent.IsAIActivated(), m_Utility.GetCurrentAction(), m_Utility.GetExecutedAction(), m_Action);
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}
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bool armed;
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if (m_Trigger) armed = m_Trigger.IsActivated();
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PrintFormat("ERR MINE DIAG JOB state=%1 stopped=%2 actor=%3 site=%4 dist=%5 armed=%6 owned=%7", m_State, m_Stopped, actor, m_Position, vector.DistanceXZ(actor, m_Position), armed, Owned());
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}
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}
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modded class ERR_RoadblockMining
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{
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float m_ERRDiag;
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override void Tick(array<ref ERR_HQUnit> units, array<IEntity> attempted, float now)
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{
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super.Tick(units, attempted, now);
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if (now < m_ERRDiag) return;
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m_ERRDiag = now + 10000;
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PrintFormat("ERR MINE DIAG TICK posts=%1 units=%2", m_Posts.Count(), units.Count());
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foreach (ERR_RoadblockMinePost post : m_Posts)
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{
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PrintFormat("ERR MINE DIAG POST attempts=%1 jobs=%2", post.Attempts, post.Jobs.Count());
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foreach (ERR_RoadblockMine job : post.Jobs) job.ERR_Diag();
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}
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}
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}
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modded class ArmaReforgerScripted
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{
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float m_ERRMineElapsed;
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bool m_ERRMineDone;
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float m_ERRMineNext;
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override void OnUpdate(BaseWorld world, float timeslice)
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{
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super.OnUpdate(world, timeslice);
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if (m_ERRMineDone || !ERR_GameMode.Get() || !ERR_GameMode.Get().Active()) return;
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m_ERRMineElapsed += timeslice;
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if (m_ERRMineElapsed >= m_ERRMineNext) { m_ERRMineNext = m_ERRMineElapsed + 1; ERR_GameMode.Get().Command().Tick(world.GetWorldTime()); }
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if (m_ERRMineElapsed >= 200) { Print("ERR MINE DIAG COMPLETE"); m_ERRMineDone = true; }
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}
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}
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