Capture current mission, AI, map and administration development
Include the current addon, terrain integrations, tools, regression tests and recorded development evidence.
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@@ -0,0 +1,36 @@
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--- a/addons/core/Scripts/Game/ERR/10_AI/ERR_InfantryResupply.c
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+++ b/addons/core/Scripts/Game/ERR/10_AI/ERR_InfantryResupply.c
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@@ -287,7 +287,7 @@
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if (ERR_InfantryMineTransfer.ReadyMine(mine) && !m_Spent.Contains(mine) && Contains(m_Truck.Entity, mine)) { available = true; break; }
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}
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else if (launcherTrip) available = LauncherStock(recipient);
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- else foreach (IEntity magazine : m_Stock) if (magazine && !m_Spent.Contains(magazine) && Contains(m_Truck.Entity, magazine)) { available = true; break; }
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+ else available = CompatibleStock(recipient, false);
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if (m_Spent.Count() >= 96) return false;
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if (!available) return false;
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m_Members.Clear();
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@@ -334,7 +334,7 @@
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}
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// Compatibility-only preflight of original own carriers; HQ still uses the
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// delivered report for demand and positions. No item is reserved or moved here.
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- protected bool LauncherStock(ERR_HQUnit recipient)
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+ protected bool CompatibleStock(ERR_HQUnit recipient, bool launcherMagazine)
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{
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if (!recipient || !recipient.StatusSampler || m_Stock.Count() > 96) return false;
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int strength = recipient.StatusSampler.InitialStrength();
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@@ -348,10 +348,14 @@
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if (++checks > 96 * 32) return false;
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IEntity actor = recipient.StatusSampler.InitialMember(slot);
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if (!actor || !recipient.StatusSampler.CanAttribute(slot, actor) || !ERR_Actors.CanFight(actor)) continue;
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- if (ERR_InfantryAmmoTransfer.Compatible(actor, magazine, true)) return true;
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+ if (ERR_InfantryAmmoTransfer.Compatible(actor, magazine, launcherMagazine)) return true;
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}
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}
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return false;
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+ }
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+ protected bool LauncherStock(ERR_HQUnit recipient)
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+ {
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+ return CompatibleStock(recipient, true);
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}
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bool TryPlanLauncher(ERR_HQUnit recipient, ERR_HQUnit donor, ERR_HQWatchEntry demand, ERR_HQWatchEntry donorStatus, float now)
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{
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