Capture current mission, AI, map and administration development

Include the current addon, terrain integrations, tools, regression tests and recorded development evidence.
This commit is contained in:
2026-10-13 22:52:53 +02:00
parent a951a96edc
commit 6a667d8deb
8104 changed files with 2124945 additions and 2061 deletions
@@ -0,0 +1,513 @@
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"tools/prison_action_selection_proof.py": "00d397bf9b13405a2612678ec866f09d452acb4079f2072eb97c79a7fdf650da",
"tools/prison_action_selection_evidence.py": "668b1d6ff86903ddeb702fd0c49d8d8110cd58559062d6d650f2962e4e321ab6",
"tools/prison_held_action_proof.py": "450f03c6dbb4960d9f15a0f9c43ae5a18ab00594181e23321a2eea9b59ed47fd",
"tools/prison_held_action_evidence.py": "971a630d663291d50c407dbadf6005e17ea035db88b5358e5ec1f6b24e6824fb",
"tools/project_schema.py": "cc1527c5f68fb75711208f293f4751c206fedc725934d9db7d4b7fe539f60cec",
"tools/external_addons.py": "c389b76c4d5f0f763420cd7d564d3ff5ebb7350cac10d2a26164c17f59b72dde",
"tools/packed_external.py": "46203c078a82e825ec2e82c2495e6e165aa7ddc92368d2fe7786d87b957d3096",
"tools/prefab_identity.py": "26088826275e84dcac2dbac771faf0552545791d30e9110df1ce88ee0d5a81ad",
"tools/terrain_adapter.py": "d5ca50a5dc3ab4ba8b7d8cf2c72a9c3579b6567efbad5572acab991267116417",
"tools/desktop/kwin-right-monitor.js": "ff2b6f7b9d1b1eb9f92b61b39df18f1ddc44be5540e18b1fc1829eb2fc1fb1a2"
},
"scope": "Explicit read-only capture of live source plus original97 modified paths and all current tests/tools; finalizer must refuse any subsequent changes."
}
@@ -0,0 +1,604 @@
PASS: actual objective overlay lifecycle preserves separate ownership, late readiness/reopen, data refresh, pan/zoom/culling, supported sibling/shared-frame parents, coordinate offsets, native task-clear isolation and terminal cleanup; native rendering remains unverified
PASS: actual map element initializes each widget, retries missing widgets, updates position and changes only stale text/icon data; no native image-load claim
PASS: actual native fixture root/config ownership and idempotent cleanup preserve foreign map, selector excludes ordinary route, fixed budgets/screenshots/UGC boundaries retained; native operations not executed
PASS: actual full Inspect rejects canvas parenting, wrong active container/canvas, omitted origin offset, wrong rendered box and stale coordinates; differing origins and DPI accepted
PASS: actual long-warning phases retain visible label through1500ms checkpoint then restore radio before close; synthetic marker separated from unmoved player
PASS: actual Center places marker100screenpx left of pan center at both fixture zooms without altering disclosed coordinates
PASS: missing, child-only, malformed, zero and duplicate prefab root IDs rejected
PASS: delayed scene/inventory arrival, deferred preload, identity checks, stale replies, timeout and observer cleanup
PASS: actual inventory manifest, delayed/missing/wrong-owner item links, finite cap, consumed-stock refresh and preload ordering
PASS: spawn scene remains held through final acknowledgement and nearby use; leaving, reassignment, disconnect and teardown release it
PASS: production prison AI hold/release, repeat activation, authority/faction/player exclusion, dead actor and stop cleanup
PASS: actual protected/capped damage plus exact-actor terminal fixture bypass through delayed native damage, fail-closed ownership and untouched ordinary actor; no native claim
PASS: actual full planner selection/commit body, 360 equivalence scenarios, orders/reservations/cooldowns identical; one128-unit scan vs >10000 repeated unit visits; no FPS claim
PASS: actual observer monitor/recovery/cleanup rejects retained old controller, preserves new camera/editor/hints/timer, restarts once and retains normal recovery; native effects modeled from SDK, no runtime claim
PASS: former chat controller releases only its own callbacks and preserves replacement menu; current-owner stop/scope and repeated teardown remain intact
PASS: wrong observer fixture selector rejected before runtime/profile setup; no engine launched
PASS: actual depot radio/planning/two-leg state transitions, fixed deadline, late proof quarantine, finite import and no adoption after Stop
PASS: actual depot HQ lifecycle, existing planner priority, server/mode/owner gates, idempotent polling and owner replacement
PASS: actual full depot leaf, exact custody, isolated callbacks, finite reservation, false/unknown and Stop quarantine, once-only delivery and caps; native movement unqualified
PASS: actual authored identity capture, READY-only detached provenance, same shared stock admission, completed exact two-leg proof, lifetime caps and Stop no late adoption
actual mounted HQ dispatch planning, radio, ownership and lifecycle checks passed
PASS: actual mounted intercept eligibility/order chronology, fixed destinations, native road selection bounds, width, segment heading, clearance and settlement delegation; no native driving claim
PASS: actual Tick clock initialization admits fractional first ticks and expires without extending the original start
PASS: actual finite conservation/deadline/callback policies; read-only selection, bounded once-only inventory submission and no can refill; native transfer not executed
PASS: actual exact-context membership, bounded identity/reach gates, native start/cache/eligibility ordering and no duplicate/foreign action start; fuel manager identity and empty-can headroom guards checked
PASS: actual detached node/value snapshot and conservation refuse mismatched lengths before indexed reads, retain original identities under native out-array aliasing and log bounded counts once; native cause remains unknown
PASS: actual mine evidence sealing/recovery, historical coarse publication, caps, canonical ownership, marker join retry/owner-change/stop; native arming and replicated vector-array transport untested
PASS: actual full document recovery retains authored/sealed targets, one shared spent ledger, retry/exhaustion semantics and canonical multi-player ownership alongside supplemental mine intel
PASS: actual infantry search suspension, quiet grace, finite resume, expiry/replacement and defensive/ownership boundaries
PASS: infantry combat gate precedes radio delivery and preserves non-task transports
PASS: actual HQ contact transition wakes only fit squad members, cancels only task orders and logs changes once
PASS: actual finite medicine grants, authored stock deduction, full-backpack refusal/pouch fallback, no loot replenishment, unresolved-operation quarantine and ownership/stop guards
PASS: only recent native detected/identified threats suspend hunter travel; stale/disarmed/destroyed contacts cannot strand patrols
PASS: actual hunter combat transition cancels only its travel once, holds through renewed contact and resumes after quiet; unregistered startup preserved
PASS: captured sighting retention, immutable details, expiry, replay rejection, bounded sound uncertainty/cooldown, radio loss, priority and overdue-status fairness
PASS: arrow press/release, held keys, opposing keys, disabled/menu input and firearm-only retention
PASS: town trigger and hard 700m exclusion for all observers, empty/invalid positions and final-check crossings
PASS: exact finite site squads, invalid roster/count rejection, committed-site spacing and safe fallback boundary
PASS: mortar couriers use the mobile site team and refuse permanent-only garrisons
PASS: omitted preferred mortar depot selects a surviving owned camp/mobile team; no camp, foreign cache and permanent-only sites are unavailable; historical priority retained
PASS: real-session mortar deadline, failed-support convoy admission and hunter survivor/recovery gates
PASS: native-route retry preserves delivered target, limits attempts and suspends during combat
PASS: stale/deleted AI utility cannot receive Complete; mortar HQ preflight withholds unsafe orders; mounted convoy cover never creates infantry Defend
PASS: flight crew affiliation and group precede native boarding; preparation remains bounded even while passengers wait
PASS: factionless/deleted map targets do not abort perception; faction lookup tolerates teardown; deleting helicopter releases without capture/engine access
PASS: shoot adapter waits for a physical round; bounded same-shell retries, interrupted/never-started loads, committed no-retry, order/owner changes and normal native delegation
PASS: missing/invalid faction crew defers before any native spawn or allowance insertion; all registered RHS factions have explicit soldier and medic profiles
PASS: vehicle radio issued once; pending, refusal and looting cannot duplicate or fabricate a physical radio link
PASS: actual vehicle-radio link requires the original seated crew, physical manpack and live uncaptured mission vehicle; looting, dismount, release and teardown remove it
PASS: actual hunter release preserves survivors/HQ, releases driving ownership once, delegates capture/teardown, and excludes prison/patrol/mortar from generic objective defence
PASS: real opening road geometry enforces wide azimuths; fresh delivered contact preempts patrol cooldown, respects radio failures and does not starve in-flight interception
PASS: actual scoped 10% tighter REGULAR aim error and alert perception; preserves equipment multiplier and restores vanilla behavior when unbound
PASS: physical inspection and parent-wreck retention; server-only searched/report delivery unlocks native cleanup once with a 300-second delay
PASS: bounded same-group empty-spawn retries, no casualty refill, queue retirement, delivery-gated intel, prepared-team reuse, throttled diagnostics and LOD release
PASS: production airborne memory confidence, persistence, ground coverage, confirmed losses, artillery veto, cooldown and invalid-input rules
PASS: production cover retains the carried HQ target until its deadline; airport reload waits until the drop pass and cover have finished
PASS: air logistics reservation preserves delivered search until radio handoff, excludes guards/combat/in-flight orders, and quarantines unresolved native loads/moves
PASS: actual ammunition cargo selector handles empty rifle/machinegun/sniper magazines, preserves loaded variants, excludes auxiliary launchers and tolerates missing native metadata
PASS: original 15-minute launch/loss cadence, active/captured timer disarm, saved delay reset, stop, 300m orbit and bounded close-contact standoff at 30/60/120 Hz
PASS: actual aircraft-removal notification guards owner/server/active/stop and schedules one full delay without replay extension
PASS: hill prominence/elevation, actual road edges/heights/bends and server-only finite scout admission, pending stock, timeout and no replacements/refills
PASS: mortar duty scope excludes players, other crews, stopped/client/inactive states; only destruction releases an active assignment, while the gunner may approach the gun
PASS: random mode restrictions, full numeric ranges, independent calendar dates and strict daylight boundaries
PASS: actual killais eligibility includes the 1000m boundary, excludes players/retained bodies/dead/non-character entities and checks full 3D distance
PASS: actual generation scheduler bounds each tick, enforces deadline/candidate ceiling, validates fallback, commits only accepted positions, skips only dispensable sites, preserves required objectives/intel, and resets the next search budget
PASS: terrain placement samples world bounds, retains streaming candidates, bounds waits/work, rejects foreign fallbacks, preserves objectives/intel and validates completion
PASS: actual navigation readiness supports static meshes, yields only for loadable streaming tiles and refuses unreachable positions
PASS: real sampling handles absent airports and extraction clearance preserves geometry/navigation/flatness while selecting the correct aircraft survey
PASS: universal connector, embedded/standalone exports, multiple terrains, stable IDs, native nav configs, missing-nav visibility, path validation and overwrite protection
PASS: airfield detection accepts physical runways/towers and bounded authored markers, rejects unrelated props, water and out-of-world markers, and samples terrain height
PASS: configured airport parsing, bounded readiness, stale admission rejection and cleanup wiring
PASS: automatic default, explicit header/CLI opt-out, editor/authored-mode guards, optional airport override precedence and fresh-round saving guard
PASS: singleton identity guards, paired faction deserialization and client world-cleanup wiring
PASS: task/map/respawn getters survive delayed old destruction and preserve ordinary-mode behavior
PASS: replication hierarchy refuses absent/aliased nodes and establishes delivery dependencies idempotently
PASS: standalone old faction delegates collected once, with null/deleted owners ignored
PASS: actual terrain takeover startup skips mode-less/menu worlds, always forwards super, retains eligible/unsupported/authored/client/editor semantics
PASS: actual faction resolution reserves explicit roles, samples without replacement, substitutes disabled selections, and rejects duplicate/unknown/missing choices and insufficient pools
PASS: Random all submits persistent random roles immediately; manual mixed choices, stale/unauthorized UI guards and debounce preserved
PASS: actual content policy gates parent packs, individual factions, faction identity and finite group rotation with vanilla fallback
PASS: actual delivered road eligibility, ahead projection without chords, reservations, stock road query bounds, terrain/water/obstruction refusal and clean outputs
PASS: actual delivered-task lineage, expiry, old-order retention, native commit, release, road precision expiry and duplicate delivery
PASS: actual original-roster local handoff,100m3D bound,busy carrier/budget exclusion,origin interruption including deletedsource,normal radio delivery and per-source replay history
PASS: actual visual intake retains source/time/position/id, rejects replay, prefers usable own route, excludes simultaneous callers and conservatively resets negative-sweep dwell
PASS: actual fixture local/radio gating, immutable source/time/position, interrupted-report exclusion and exact-owner cleanup
PASS: local-handoff runner refuses wrong project/round count/insufficient deadline before runtime work
PASS: actual fixture allocator terminal/unsubmitted guard, original-group lookup and both candidate gates
PASS: actual report-derived waypoint insertion/order and tighter positive radii; no formation navigation claim
PASS: actual Place/Stop waits native pose update, bounds four attempts, preserves original position, restores pending/settled placement and respects ownership/accepted-move quarantine
PASS: actual fixture current/original recipient ownership, unresolved transfer cleanup, exact-token release and idempotent Stop
PASS: actual fixture phased-cargo readiness, bounded callbacks, captured-stock mixed-caliber selection/continuation, reservation cleanup and component magazine counts
PASS: actual inventory-fixture setup uses ordinary prison unlock before constructing its convoy-waiting probe; failed unlock cannot run fixture
PASS: actual authored storage anchors, native trace flags, own-hierarchy exclusion, external wall/vehicle obstruction, range, unknown geometry and bounded context refusal
PASS: actual convoy binding, finite identities, disjoint tokens, shared report replay/cooldown, original recipients and HQ cleanup
PASS: actual finite convoy supply pool; immutable slots, shared demand state, sparse/capped discovery and permanent shutdown
PASS: actual HQ rotates finite donors, skips unavailable/contacted trucks, uses delivered reports and dispatches at most one trip per planning cadence
PASS: actual original turret identity, native/canonical guards, scoped maximum-skill profile, reset, dismount/reboard, requested-skill preservation and restoration
PASS: bounded HQ startup/memory windows and outcome-specific full-route deadlines
PASS: explicit escape-route skips only administrator stress, preserving original full-fixture wait/failure paths
PASS: normal escape route keeps ordinary catalog and generated placement; historical selectors remain unchanged
PASS: actual read migrates old valid settings, preserves explicit disabled state, rejects invalid data; next-round feedback and fixed menu remain honest
PASS: actual automatic convoy timing/authority/admission/one-attempt/manual-task/stop policy; native deployment unproved
PASS: late authoritative failure reason refreshes open result; detach, mode change and success subscriptions preserved
infantry resupply actual rules, radio transitions, owned cleanup and unresolved-operation tests passed
PASS: actual resupply Roster preserves permanent release, original slot mapping and bounded ownership
PASS: actual designated zero/one original carrier selection, settled startup, shared finite claims, no refund after submission
PASS: actual HQ startup grant readiness forwarding is authoritative and fail-closed
PASS: actual finite PMN4 designated-zero/one entitlement, pinned original ownership, shared commit, physical custody, callback quarantine/deletion and no retry
PASS: actual bounded empty-return and finite delivery; phase-isolated callbacks, exact ownership proof, stop quarantine and original actor/vehicle boundaries
PASS: actual shared finite identity reservation; competing consumers, submission permanence, stale cleanup and96-item bound
PASS: actual carried-mounted swap, shared committed claim, physical slot reach, exact two-way proof, uncertainty and terminal cleanup
PASS: actual mounted pickup, exact finite ownership, pre-submission commit, physical custody, bounded callback and quarantine lifecycle; no native coverage claim
PASS: actual mounted courier admission, radio, individual orders, two-stage transfer, reboarding, token cleanup and quarantine lifecycle
PASS: actual scoped crew permit and native board completion/failure preserves foreign seats without teleport fallback
PASS: actual shared mounted stock/history ownership, atomic exact HQ pair claim, and bounded stopped-owner proof polling
PASS: actual carried/mounted early ammunition policy and status-first shared uplink; complete threshold, phases, cooldown, failures requested check-ins and non-urgent detached carried-mine status
PASS: actual group radio startup preservation, finite native grants, callback quarantine, frozen selection/actor ownership and bounded observation
PASS: actual maintenance native-stock check rejects missing/duplicate/wrong-identity/unowned/depleted/malformed stock and is read-only; native runtime not executed
..................
----------------------------------------------------------------------
Ran 18 tests in 0.286s
OK
PASS: actual radio node rejects current incapacitation, death, ownership and faction changes despite cached inventory; one-second capability refresh remains explicit
PASS: Southern finite maintenance stock preserves weapons/clues and optional transport, historical Western fixture stays separate; native capacity/consumption untested
PASS: optional transport deferred behind required readiness, bounded once-only spawn/omission, isolated cleanup, occupied-candidate retention and required-default preservation
PASS: actual diagnostic fallback runs only on failed missing-context call, derives unique native pilot door, preserves stock eligibility and restores prior index on success/failure; diagnostics mutate no game state.
PASS: actual native-prelude cleanup restores only original changed damage, refuses stale/incapacitated/aboard teleport; bounded five-seat/four-door fixture wiring checked. Native execution remains pending.
PASS: actual CreateTransport requires successful scoped Configure after handbrake, preserves ordinary vehicles, tracks spawned entity before failures and never treats failed lock registration as ready.
PASS: actual preparation Configure guards/idempotence/breach preservation, security eligibility/final current-body server mutation and all scoped action guards; all five seat/four door resource overrides. Native hold, prefab merge, replication and boarding remain unverified.
PASS: production vehicle alarm single trigger/replica completion/no replay, fixed deadline/readiness wait, failed audio, dedicated server, moving exact handle, destruction/native end/deletion/clock and mission teardown. Native sound and multiplayer delivery require engine qualification.
PASS: production alarm emitter/receiver original time/location, explicit native queue only, 32-entry cap, 50m local witness eligibility, bound perception, native-super preservation; actual engine broadcast/hearing remains unverified.
PASS: actual optional candidate barrier, exact callback/custody proof and unchanged mine/primary snapshots; no native transfer claim
Native finite mine-stock runner: parser, scope, exclusions and command pass
PASS: actual bounded native mounted proof/detached payload/deadline/cleanup methods, production-only setup and isolated runner selector
PASS: actual one-existing-convoy candidate readiness, sender-root identity, incomplete cargo refusal and fixed three-candidate bound
PASS: actual once-only native dry query, exact before/after slots, native refusal, shutdown; shared bounded discovery and distinct opt-in verdict
PASS: actual completion selector and pre-cleanup variant capture preserve separate radio and eligibility verdicts
PASS: actual cargo diagnostic stages separate absent/foreign magazines, used/empty/invalid rounds, well mismatch and exact truck storage/attachment without mutation
PASS: actual native courier witness rejects missing radio/custody/swap/reboard evidence; CLI opt-in bounded; native success remains unqualified
PASS: actual courier constructor/Tick waits for preparation, returns before physical checks, preserves fixed deadline and sticky stop/failure; Enfusion startup awaits native verification
PASS: actual arranged native alarm fixture deadline, single emit, natural-route observation, original timestamp/area/detail assertions, natural observer proximity/activation wait, failure cleanup and independent canonical-body restoration; native delivery itself remains unqualified.
PASS: actual convoy cover observation/snapshot/uplink/HOLD/RESUME/cleanup transitions; native boundaries mocked, non-convoy runner opt-in refused
Enemy optics actual-service ownership, preservation, callback, deadline and bounded-inspection policies passed
PASS: actual delivered cover freshness/lineage/replay and canonical executor; owned waypoint-only hold, one resume at preserved route index, invalid ownership/crew/ledger refusal and fail-closed native recreation
PASS: actual Stinger show/set/help state precise actor-roll effects; read-only help, bounded values, malformed syntax and failed-save preservation; no rerolls/gameplay edits and no native persistence claim
PASS: new/retasked search and radio delivery ammo gates; active tasks and delivered release preserved
HQ convoy delivered-report planning and downlink regressions passed
PASS: actual own-inventory ammo inspection deduplicates loaded/carried/shared wells, separates chambers/launchers, freezes scalar snapshots and treats unsupported/capped/foreign inventory as unknown
PASS: actual carried PMN4 inventory, original-owner guards, bounded deduplication, independent unknown state and detached counts
PASS: actual mounted hierarchy sampling, ownership exclusion, deduplication, completeness/caps, quarter threshold and detached validation; no runtime policy or ammunition mutation
PASS: WORKBENCH opt-in diagnostics distinguish cycles/cap/storage/manager/mount failures without repeated native traversal
PASS: actual HQ original convoy-root admission rejects wrong force/server/group and never supplies replacement lookup
PASS: production mounted structural seat scan ignores >128 carried/cargo descendants, shares exact native mount/magazine ownership, preserves attachment seats and exact occupants, rejects unknown/cyclic/oversize structures; native binding still requires qualification.
PASS: native body fixture uses existing immutable actors, real production LOS/queued uplink, pre-delivery isolation, actual status overlap, bounded cleanup and no fabricated reports/spawns
PASS: actual native fixture lookup selects exact BODY kind/identity/message from bounded evaluations, never sighting-only Get
PASS: actual ammo snapshot comparison checks every scalar/category flag; native probe requires real roster rescan, loaded-round lower bound and separate immutable pending/Watch objects
PASS: actual delivered slot-union bodies preserve overlap/disjoint evidence, replay idempotence, status subset integrity, full-wipe closure and formation-local bounds
test_review_added_allowed_media_invalidates_snapshot (__main__.ReviewTests.test_review_added_allowed_media_invalidates_snapshot) ... ok
test_review_added_source_directory_rejected (__main__.ReviewTests.test_review_added_source_directory_rejected) ... ok
test_review_loose_root_resource_and_symlink_rejected (__main__.ReviewTests.test_review_loose_root_resource_and_symlink_rejected) ... ok
test_review_metadata_media_and_sidecars_remain_allowed_and_bound (__main__.ReviewTests.test_review_metadata_media_and_sidecars_remain_allowed_and_bound) ... ok
test_review_missing_link_rejected (__main__.ReviewTests.test_review_missing_link_rejected) ... ok
test_review_package_guard_sees_new_scripts (__main__.ReviewTests.test_review_package_guard_sees_new_scripts) ... ok
test_review_retargeted_private_link_rejected (__main__.ReviewTests.test_review_retargeted_private_link_rejected) ... ok
----------------------------------------------------------------------
Ran 7 tests in 0.073s
OK
PASS: actual report methods reproduce old starvation; status-first scheduler delivers check-ins and requires 30s without combat or actual visible contacts before negative reports
PASS: actual actor group lookup retains controlled character membership when seated/inherited vehicle agents differ; missing control or parent refuses
.................
----------------------------------------------------------------------
Ran 17 tests in 3.845s
OK
PASS: actual convoy motion thresholds, native-only proof boundaries, physical cargo/crew ownership and pre-launch runner restrictions
PASS: actual filled rotated-footprint TraceBox and nine terrain/water samples; broad tree/cable bounds alone accepted, actual collision/nonfinite trace refused, nonzero sweep and ENTS/OCEAN flags, bounded diagnostic query and reset
PASS: actual road interpolation/projection/orientation, six35m starts,200m forward tail, preserved bends, short/far/degenerate/nonfinite/overdense/hairpin refusal and deterministic candidate ties
PASS: actual authenticated convoy dispatch, active/ready admission gates, canonical receipt, safe unconsumed preflight retry, pool refusal, retained partial failure and consumed no-retry
PASS: actual native readiness exact membership, one-time per-vehicle ledger admission/reservation, partial readiness retry without duplicate records and one-pass56-item cargo allocation without replenishment
PASS: actual per-vehicle readiness reasons, native agent/activity counts, intended-seat diagnostics, five-second throttle and read-only observation
PASS: actual convoy dispatch validates before receipt consumption, consumes once before native mutation, retains all12 partial-failure paths, accepts the selected non-USSR enemy, and allocates exact19 bodies without capacity shrinking
PASS: own memberless prefab disables automatic spawn before initialization; actual admission rejects populated, immediate or authored-slot templates before finite crew creation
PASS: actual native seated-group arrival outside35m, native waypoint removal, idempotent advance, and convoy waypoint idempotence/arrival/deadline, missing/dead/captured/reparented crew refusal, failed native waypoint release, original vehicle/member preservation and no replacement
PASS: actual convoy receipt identity/one-use, shared60-body and128-formation caps, outstanding/native-ledger accounting, exact19-body composition, source reuse, mode/client guards and no consumed receipt refunds
PASS: actual supply route cycling/arrival/stops, finite startup bounds, contact freshness, dismount hold, quiet interval, interrupted boarding, timeout and lost-truck release
PASS: moving-convoy perception boundaries and scoped individual/group abandonment priorities
PASS: actual supply startup reasons expose unchanged body budget/requirement, journal only failure changes, preserve retry cadence/caps and report the true final refusal
PASS: actual combat start releases only exact intercept claims before owning route/orders; foreign claim defers combat takeover
PASS: actual StartOne plus actual pool preserve unconsumed receipt retry, reject consumed replay, skip impossible new-budget surveys, retain equality, retry caps and journal dedup; no FPS claim
PASS: actual admission seeds use exact installed loaded prefab, reject replacement/foreign/projectile paths and preserve bounded immutable identity
PASS: actual primary-before-mounted one-shot batch, shared96/128 caps, physical snapshot headroom, original ownership, callback refusal and admission pinning
PASS: actual bounded HQ query validates only existing original binding without admission or replacement lookup
PASS: exact optional PMN4 startup, primary callback independence, original owner,128 capacity/callback limits, terminal no-retry and callback-proven freeze
PASS: production convoy spacing, physical arrival, stable follower targets, supply ownership, leader promotion and bounded stuck recovery
PASS: convoy combat keeps native manoeuvres for unchanged contacts and refreshes when contact moves
PASS: native convoy proof excludes pre-departure movement and ends via explicit fixture reset, not prohibited player death
PASS: boarding retries only after approach/seat progress stops, capped at three, with delayed native reissue and completed-team preservation
PASS: slow only owned vehicles near fit dismounted infantry; ignore passengers, casualties and released teams/vehicles
PASS: restore missing native driving registration only for healthy owned seated crews; preserve existing association and refuse invalid/released vehicles
PASS: actual body observer enforces owned physical roster, local death-only candidates, native trace gating, budget/cadence/caps, immutable body-only snapshots, radio retries and confirmed suppression
PASS: own initial roster, explicit retained corpse evidence, unconscious/missing/ref transfer guards, fixed strength, no replacement adoption, detached samples, surviving radio sender, immutable convoy root/ledger, mounted capture release and lost-root unknown
PASS: delivered-only status snapshots, two missed check-ins/reply deadline, last reported coordinates, episode/replay guards, confirmed-loss idempotence, detached/validated mounted payload replacement 256-record cap and detached carried-mine radio delivery/chronology
PASS: actual failed-retask deadline rollback plus assignment cancellation/release preserves radio ownership, native waypoint lifecycle and failed-order retry boundaries
PASS: actual force ledger, finite casualties/identity/cap, routes/arrival/elevation/overshoot, server and physical guards, staggered 256-record simulated hour without world queries
PASS: actual equipment coordinator registration dedupe, startup delay, five member scans, finite component retries, unregister/stop terminal behavior and 256-group bound
PASS: actual percentage selection, native/preferred launcher preservation, failure/removal fallback, pending-operation quarantine, capture, finite two-mine grants and no replenishment
PASS: automatic inventory one-shot roll, exact item ownership, finite compatible ammo, rejection, capture/stop, deletion, loot and late callback quarantine
PASS: enabled/valid catalog eligibility, category restrictions, content filtering, GUID deduplication across factions and bounded catalogs
PASS: actual engineer mine preparation/deadline, original custody/identity, once-only callback removal, cancellation quarantine, withdrawal/clearance, native refusal and owned-action cleanup; native execution untested
PASS: actual road mine-site annulus/bend geometry, deterministic bounded candidates, server/query limits, and native ground/water/obstruction rejection; no runtime placement claim
PASS: actual HQ mine admission, one site query per tick, maximum two active/32 retained jobs, delivered-only original post, once-per-unit refusal latch, 256-item ceiling and maintenance/teardown ownership
PASS: actual objective heading/threat/approach rules, persistent doctrine weight, fresh-contact coverage invalidation, stale-sweep rejection and atomic radio retask ownership
PASS: actual bounded delivered-negative coverage, replay/freshness/expiry/invalid guards, oldest eviction, small-circle and nearest-unswept selection, reserved-cell exclusion and cleanup
PASS: actual HQ active/pending reservations, interruption, committed replacement, bounded coverage and unchanged force counts
PASS: actual bounded pursuit roles/objectives/scores, stale search degradation, physical/busy/home guards, finite lifetime and two-bearing escape gap; no hidden player reads or spawning
PASS: actual HQ memory rules/service preserve delivered snapshots, chronology, replay bounds, decay, motion limits, identity and negative-search revisions
.......
----------------------------------------------------------------------
Ran 7 tests in 0.027s
OK
PASS: actual session Tick + journal router delivers each grant completion and new HQ line once, without repeats on empty/unavailable feeds or unauthorized ticks
.....
----------------------------------------------------------------------
Ran 5 tests in 0.418s
OK
PASS: actual current-controller/admin/mode authorization, per-round anti-replay, token-rotation refusal, command/snapshot throttles and client scope; owner-only replies and player-tool cleanup wiring
PASS: mission provider registration is idempotent, optional dispatch is ordered, status aggregates, journals preserve cursors, aliases stay with their addons and topic help is bounded
PASS: actual menu command routing covers all fourteen settings, rejects unsupported keys, gates companions, and matches unique authored widgets
PASS: explicit weapon retention buttons use the same ready/authorized server command path
PASS: actual summaries preserve queued/delivered meaning, clear counts and IDs; raw records, legacy display, cursor gaps and RPC limits remain intact
PASS: actual admin body authorization, god restoration, vanilla item deposit, callback completion/failure, timeout quarantine and stop/revocation paths
PASS: same-body revoke/regrant preserves pending insertions and timeout quarantine; new-body binding isolates late callbacks and never inherits god mode
PASS: actual Intel commands distinguish status/start/failure, preserve authorization gate and reject malformed requests; spent ledger is idempotent, server-only and bounded
PASS: actual reroll snapshot, authority, cancellation, ownership, accepted operations, quarantine, bounded work and stop methods; no native runtime claim
PASS: production Intel feedback coalescing, rough secrecy, rate limit, bounded dedupe, local/remote delivery and round cleanup; native UI/RPC not exercised
PASS: actual per-squad bounded report selector rotates visible targets, survives ordering/turnover, records only queued attempts, and preserves radio intake ordering
PASS: actual action denial/clearing, server request failure, single submitted-result feedback, current rescuer identity and terminal/stop suppression; native UI/RPC pending
PASS: actual physical denial precedence and transport-seat occupancy/reservation/access/lock checks
PASS: actual initial admission exhaustion and ServerTick grace; new/pending/empty/controller/life guards, normal death preserved
......................
----------------------------------------------------------------------
Ran 22 tests in 0.275s
OK
......................
----------------------------------------------------------------------
Ran 22 tests in 27.595s
OK
..................
----------------------------------------------------------------------
Ran 18 tests in 3.198s
OK
.........
----------------------------------------------------------------------
Ran 9 tests in 2.500s
OK
...............
----------------------------------------------------------------------
Ran 15 tests in 1.231s
OK
PASS: actual field result/braking observer and Chat dispatch rules; one finite fixed candidate, deferred callback failure and guarded cleanup; no native measurement
PASS: actual opt-in terrain audit records one fixed1681-point grid, preserves original survey refusal/success and exact no-allocation scope; malformed heights stop without retry; no native data acquired
....
----------------------------------------------------------------------
Ran 4 tests in 0.681s
OK
PASS: actual field PI/ramp/vector caps, antiwindup, braking hypothesis, immutable admission limits and segment bounds; no native physics tested
PASS: actual100m whole-field survey sampling/4096cap, rotated coverage, all-node terrain and native trace refusal; original certificate lineage retained; no native qualification
PASS: actual QualifyField preserves original identity/footprint/time, orders complete surveys before issuance, and refuses failed stages/moved body/expired or changed world; native boundaries faked
PASS: WORKBENCH first-refusal diagnostics preserve ordinary predicates, query order/count/budget and opt-in scope; no native logging run
PASS: actual field startup delegation, immutable lease/target, braking/settling/cancel transitions, early abort, callback scope, physical terminal policy and shared landing demand; native boundaries faked
PASS: actual inherited airborne pre-CLIMB cancellation enables verified native autohover once, refuses failed enable and never writes after capture
PASS: actual Core maintenance/default/tick/stop methods; empty/populated authority, terminal reentry, no tactical resume or new scheduler; native boundaries substituted
PASS: actual finite registration, unique claims/tokens, retention/cancel/stop, readiness gating, capture/expiry retirement and bounded cross-kind order history and typed field/route construction; native boundaries faked
PASS: actual WORKBENCH route observer returns exact retained route subtype and refuses absent/field controllers
.....
----------------------------------------------------------------------
Ran 5 tests in 0.693s
OK
......................
----------------------------------------------------------------------
Ran 22 tests in 0.190s
OK
................
----------------------------------------------------------------------
Ran 16 tests in 10.960s
OK
......
----------------------------------------------------------------------
Ran 6 tests in 0.020s
OK
PASS: actual production bridge lookup, lease/world/mode/seat/capture guards, no allocation, native super ordering and read-only fixture hooks
...............
----------------------------------------------------------------------
Ran 15 tests in 0.057s
OK
.............
----------------------------------------------------------------------
Ran 13 tests in 5.288s
OK
PASS: actual route gain/caps/braking, callback selection, old landing/cancellation control and matching read-only telemetry
..............................
----------------------------------------------------------------------
Ran 30 tests in 0.445s
OK
..............
----------------------------------------------------------------------
Ran 14 tests in 0.222s
OK
.........
----------------------------------------------------------------------
Ran 9 tests in 0.119s
OK
PASS: actual gate observer binds native registered action/context and current life, reads accumulated progress, refuses stale bindings and never revives outside original bounds
PASS: actual read-only look observer methods enforce explicit scope, pinned native camera/body/identity, normalized pose, terminal cancellation and original sample/time bounds
...........
----------------------------------------------------------------------
Ran 11 tests in 0.075s
OK
.......................
----------------------------------------------------------------------
Ran 23 tests in 0.036s
OK
PASS: actual initial WAITING task/guide copy, configured duration, unchanged interruption and rounded progress; native task assertion pending
........
----------------------------------------------------------------------
Ran 8 tests in 0.013s
OK
PASS: actual inventory adapter scope, grid placement, sole compatible host, refresh reuse, rollback, foreign hierarchy refusal and exactly-once native delegation; native compatibility pending
.................................................................................
----------------------------------------------------------------------
Ran 81 tests in 0.539s
OK
......
----------------------------------------------------------------------
Ran 6 tests in 0.069s
OK
.................
----------------------------------------------------------------------
Ran 17 tests in 0.004s
OK
...........
----------------------------------------------------------------------
Ran 11 tests in 0.074s
OK
.........
----------------------------------------------------------------------
Ran 9 tests in 0.366s
OK
PASS: actual observer nonce, admission pins, baseline/menu sequencing, snapshots, bounded clocks/samples, cleanup and one-attempt latch; native untested
PASS: actual corridor caps/height/hold and whole-rectangle survey bounds, terrain refusal, native trace refusal and exact certificate lineage; native route unqualified
PASS: actual route entry, fixed corridor/target, hover hold, cancellation landing freeze, shared lease/capture/deadline gate and unchanged native startup/tick sequence
PASS: finite opt-in route fixture, original native input order, meaningful physical-arrival evidence and guarded cleanup; no native launch
PASS: actual Chat route step result dispatch and scoped completion/cleanup wiring; six real early-parser refusal paths leave no prefix/profile output
PASS: actual retained-service fixture entry, immutable controller/token/deadline/count bindings, observer getter and cleanup ownership ordering; native route validation pending
PASS: actual measured cancellation gate, one-shot retained service Stop, no premature drain, immutable lease, fresh real controller readback and separate physical cancellation result policy
PASS: actual rough-intel objective selection, exact precedence, source grid dimensions and unchanged other-phase dispatch; native UI pending
.................................
----------------------------------------------------------------------
Ran 33 tests in 0.101s
OK
...............
----------------------------------------------------------------------
Ran 15 tests in 0.036s
OK
PASS: actual preparation status scope, persistent updates, spinner restoration, placeholder replacement/deletion/destruction, native observation persistence/timeout; rendering remains native-pending
PASS: actual guide ownership and scoped timer cancellation, current-controller preservation/reacquisition, hint retry/dedup and observer boundaries; native UI not exercised
PASS: actual native-end shutdown, existing terminal snapshots, reentrancy, unchanged native end data and stale preparation guards
....
----------------------------------------------------------------------
Ran 4 tests in 1.297s
OK
PASS: actual three-state result wording and UI refresh; stale winner IDs never manufacture escape
...........
----------------------------------------------------------------------
Ran 11 tests in 0.111s
OK
PASS: actual immutable target, bounded autohover demand, drift refusal, five-second hold and unchanged qualification/deadline
PASS: actual admission attempt budget bounds blocked/missing prerequisites; preparation, spent life and async pending remain protected
PASS: delayed admission retry retains controller ownership across same-account recycled connection IDs
PASS: actual scene deadline overrides delayed native preload only for rejection; late completion cannot assign, ordinary verified admission preserved
PASS: actual action permission matrix unchanged; useful phase/intel/consciousness denials, stale reason cleared, native door denial preserved; no native UI claim
.....
----------------------------------------------------------------------
Ran 5 tests in 0.224s
OK
PASS: actual aircraft cancellation/stage rules, ground-only completion, expiry/capture faults, input ownership and no physical shortcuts
PASS: actual exact-instance single-use qualification, native-clock staleness/movement refusal, footprint bounds and ownership-safe ground/fault cleanup
PASS: actual optional screenshot helper flag/identity/world/life revalidation, one queued attempt, delayed capture and mission/world cleanup; no native image/presentation claim
PASS: actual yard diagnostic exact registered prison ownership, eight native-bound corner projections, no root-sibling escape, bounded duplicate/deep/wide hierarchy traversal; native projection/mask still unmeasured
PASS: actual CurrentActor, SpawnPosition and observer-selection methods reject pending/unregistered/replaced/recycled/foreign/dead bodies; canonical selection/cycling, unconscious following and prison/geometry fallback preserved; native boundaries adapted
PASS: actual native-map fixture ownership, cleanup and callback evidence fail closed; native execution remains separate
PASS: actual shared-map callbacks bind exact map/config/root, preserve replacement UI/camera, defer focus, and remove only owned delayed work
PASS: actual Intel/HQ methods and one-shot qualified readiness handoff deliver late actors once; duplicate readiness, accepted spawn, pickup/drop, death and original negative rolls do not mint assignments
PASS: Workbench-only read accessor rejects unknown/nonserver identities; Chat observes all distinct ready crew before existing shell-depletion mutation
PASS: actual native-event latch survives deselection, requires exact activity/order, detaches before cleanup, preserves failure/timeout and never infers completion from physical shot count
.........
----------------------------------------------------------------------
Ran 9 tests in 0.095s
OK
PASS: actual refresh-fixture gates pin immutable observations/actual downlinks/original activity, reject unaccepted or relabelled commits, stop queueing early and require all queued contacts claimed before replay
..........................
----------------------------------------------------------------------
Ran 26 tests in 0.179s
OK
PASS: actual refresh scheduler/delivery/cancellation/projectile methods reject interrupted or replayed reports, retain committed ownership, preserve immutable snapshots/aim geometry and isolate stopped or replaced orders; native radio/crew behavior remains separate
.....................
----------------------------------------------------------------------
Ran 21 tests in 0.036s
OK
...........
----------------------------------------------------------------------
Ran 11 tests in 0.032s
OK
PASS: actual full-salvo gates require eight fresh committed physical launches, natural closure and exact finite inventory; reject partial/extra/replayed events
PASS: actual reason/availability guidance and refresh matrix; no-target copy omits cycling, hint retry retained, existing command/admin paths unchanged; native UI pending
PASS: actual client camera policy closes immediately on healing or mission end; late unconscious metadata cannot keep the view active
PASS: actual input dispatch, one press per edge, menu-held suppression; actual revival camera handoff with editor close/retry, missing camera, replacement body and stopped round
PASS: first-person pose survives missing samples without drift, follows body motion/rotation, resumes fresh pose and cannot leak between targets
................usage: test_native_package.py [-h] [--project {core}] --session SESSION
--compat COMPAT [--steam STEAM]
[--timeout TIMEOUT]
[--external-addons EXTERNAL_ADDONS]
[--silent-workbench | --exit-after-init]
[--continue-on-failure]
test_native_package.py: error: argument --exit-after-init: not allowed with argument --silent-workbench
................................
----------------------------------------------------------------------
Ran 48 tests in 11.983s
OK
.......
----------------------------------------------------------------------
Ran 7 tests in 0.230s
OK
..............
----------------------------------------------------------------------
Ran 14 tests in 2.295s
OK
....
----------------------------------------------------------------------
Ran 4 tests in 0.285s
OK
....
----------------------------------------------------------------------
Ran 4 tests in 0.052s
OK
PASS: actual finite-courier age, token, exact ownership/callback and delivered-status admission reject stale, replayed, captured, canceled and ambiguous work
PASS: actual native-gun ownership gate rejects player/foreign/replaced/dead occupant, faction change, missing seat and missing registry
PASS: four-battery courier selection preserves pending trip/report/transfer identity, skips unavailable crews, and selects the next depleted battery without new stock
PASS: 64 bounded distinct storage candidates; native gates, five-store barrier and finite-stock ownership retained; native placement pending
PASS: 128 coarse+80 local refinement+169 airport grid candidates retain all native clearance gates; real terrain untested
PASS: actual prison registration/crossing policies reject missing/duplicate/destroyed initial gate, incomplete ownership/scan, outside-only body, jumps and stale samples; physical exit independent of later gate damage
PASS: actual prison door execution blocks direct AI/UI bypass while locked and delegates unchanged native action once after unlock and permission approval
..................
----------------------------------------------------------------------
Ran 18 tests in 1.707s
OK
.....
----------------------------------------------------------------------
Ran 5 tests in 1.101s
OK
PASS: native local-admission snapshot rejects changed life/key/body/participant/pending state; authentication is not simulated
PASS: actual mortar report ledger prevents duplicate response after cancellation, expiry and interleaved reports; native scheduler separate
.........
----------------------------------------------------------------------
Ran 9 tests in 0.014s
OK
....
----------------------------------------------------------------------
Ran 4 tests in 0.141s
OK
PASS: actual aim renewal requires fresh same-report solve and original-command equivalence; native firing untested
........
----------------------------------------------------------------------
Ran 8 tests in 0.011s
OK
PASS: actual startup/generation/ownership/timeout/callback policies and native-counter wait; integration preserves one-shot allocation and pending-crew cancellation
PASS: rapid mortar cycle counts eight physical rounds once and waits for native completion without a ninth aim or shell
PASS: actual probe binds native events to fresh immutable commits, permits delayed emission, rejects unrelated expiry closure and premature stop
PASS: actual noSplash Load body requires both explicit diagnostic and noSplash, preserves vanilla otherwise, and handles repeated Load/reload
PASS: actual fixture method permits one native resilience operation and restores either prior protection state, including failure paths
PASS: actual safe-exit boundary policy, native action/door selection, stop/cache cleanup, separate old mechanism and opt-in runner contracts
PASS: actual one-shot deadline/stability policies and preparation ownership, fuel, cleanup integration contracts
PASS: pending-only cancellation retires copied instance intent, preserves physical/control actors, and stops once
PASS: actual short-cast hit, upward support normal, no self support and no dynamic support
PASS: actual committed-ticket structure preserves reservation after death, rejects missing bodies/seats and ends at observation expiry
PASS: actual pending callback expires an empty-server reservation once, preserves its full lease, and cancels on completion/Stop
PASS: rescue lease expiry/reordering, fresh five-second settling, independent rescue ranges and grounded upright aircraft motion boundaries
PASS: requested guard population requires complete physical conscious membership before deadline
......................................
----------------------------------------------------------------------
Ran 38 tests in 0.017s
OK
..........
----------------------------------------------------------------------
Ran 10 tests in 0.002s
OK
.....
----------------------------------------------------------------------
Ran 5 tests in 0.871s
OK
PASS: authored radio/optional-site bounds and physical horizontal/vertical boundaries
...
----------------------------------------------------------------------
Ran 3 tests in 0.001s
OK
PASS: all phase transitions, terminal states, defence boundaries, stale/future observations, intel discovery
PASS: Core document-discovery alias, companion-only alias exclusion, strict integer parsing and setting boundaries
PASS: player admission phase/life/identity/controller matrix, preload displacement limits, pending reservation overlap and owner exclusion
PASS: actual gate and pre-inventory document guards reject noncanonical/faction/life/disconnect/server mismatches; canonical reconnect and unconscious carried intel preserved
PASS: WB-only native fault injection restores both body mutations before checks/returns and requires eligible held-document negative/positive proof; runtime pending
PASS: actual discovery coordinates disclose stable 500m cell center until identified, then exact point, including negative/boundary coordinates
PASS: actual local admission context/selection/latch, same-round late identity, replacement/mode failure, fresh round and untouched network path
PASS: prison search packs 16 unique 3m-spaced inside-wall centers, prioritizes inner/edge positions and never bypasses clearance
PASS: physical body occupancy rejects overlap, permits diagonal neighboring slots, and excludes own body and unrelated broad-phase bounds
PASS: recovery state excludes dead bodies, preserves reservations, requires controlled rescuers and distinguishes empty/all-dead teams
PASS: authority-scoped slow recovery, bleeding pauses resilience, medicine unaffected, player-only lethal damage cap without healing
PASS: bleeding severity survives low health, retains armour, causes no knockout and restores the actual damage/blood-loss cap
PASS: viable passive recovery survives native delay; bleeding, disabled/full effects and low-blood resilience do not block defeat
PASS: every minute round-trips, malformed clocks rejected, defaults limited to added keys, progression bounds and day duration aligned
PASS: native settings policy matches calendar boundaries 1900-2050, date/profile parsing is strict, authored defaults preserve old worlds
PASS: view-distance bounds, default, save failures, command parsing, temporary ownership, server/platform limits and lifecycle wiring
.....
----------------------------------------------------------------------
Ran 5 tests in 0.584s
OK
.
----------------------------------------------------------------------
Ran 1 test in 0.318s
OK
PASS: radio authorization/discovery/phase matrix, exact distance limits, defender handover, interruption, empty samples, clock regression and duration boundary
PASS: actual radio feedback policy, initial wait, interruption persistence, resumption and terminal/new-round reset
...............
----------------------------------------------------------------------
Ran 15 tests in 2.180s
OK
..............................................
----------------------------------------------------------------------
Ran 46 tests in 0.815s
OK
PASS: legacy values preserved, unsupported fields reported, invalid data rejected, existing files protected, runtime bounds aligned
PASS: failed initial settings promotion leaves defaults writable after restart; prior/fallback saves survive copy, readback and mismatch faults
PASS: real-carrier shortest-hop paths, 500m boundary, three-hop cap, no-manpack failure, three-second originating-call interruption, unchanged downlink hop timing, completed-hop survival, interrupted final uplink, radio loss, capture, motion, timeout, reset and network bounds
PASS: migrated aircraft availability policy (controller migration still pending)
PASS: migrated salvo offsets are deterministic, spread and bounded (native firing and complete salvo qualification are separate)
PASS: 35 prefabs have unique saved root entity IDs
PASS: 299 original script entries tracked across 18 unfinished responsibilities
PASS: 1 isolated addons, acyclic dependencies, 57 unique resources, exact vanilla/authorized external references
All repository checks passed. Native compilation and multiplayer tests are separate requirements.
Suite exit 1 programs 285 unchanged False
@@ -0,0 +1,747 @@
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"addons/core/Prefabs/ERR/Radio.et": "99b1d80b49d1e7f9d30aa4283772a36fd66e962369f288f5fe329c7fc911bb1b",
"addons/core/Prefabs/ERR/Radio.et.meta": "bc91137b68ba550217914fb8892bb44d7e1920e4a1086f3e506623832a44212f",
"addons/core/Prefabs/ERR/Extraction.et": "4d24c7811415c06386205e5bf5c132a23fcf21e96c75c7657ccd5f3ac914ac50",
"addons/core/Prefabs/ERR/Extraction.et.meta": "c2a838633001e2e3a202d39cb33aa744ebcd996017ad032359069641b5d13853",
"addons/core/Prefabs/ERR/GameMode.et": "4d3e5e2df28cbb8292c436ae05d4fc7e5ca789a123450a6968d9a718b6ecef20",
"addons/core/Prefabs/ERR/GameMode.et.meta": "106769cd34525c9d440057072836cb7401a6752148c40edd7fe61c03bd58328c",
"addons/core/Prefabs/ERR/PrisonWall.et": "9b410b7c85bb001be4601ad93f750e17b8318b850306d84f29c4dc1b02723d7c",
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"addons/core/Prefabs/ERR/Patrol.et": "d3eca8fe9197c57a27a285cdb3baf168b037b198d92b39df28a338ae2cfd0c74",
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"addons/core/Prefabs/ERR/SupplyCache.et": "4c97b0514fe7e723046f40f0b396f6573b12eb9981ca5df70b9e8aa3cf29323e",
"addons/core/Prefabs/ERR/SupplyCache.et.meta": "2f5de3a4aab1e9d0e35521f48dc57b95bd6e449c383dec4f1c258e10295904cb",
"addons/core/Prefabs/ERR/SupplySite.et": "f33681281d26676fac88736091834d5a7b87fe0fa01883582542df964dcfc694",
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@@ -0,0 +1,30 @@
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}
@@ -0,0 +1,361 @@
# Current development status
**2 October 2026 — HQ motorized interception implemented in source:** one original armed UAZ convoy escort can receive a radio command to hold a road ahead of remembered player travel, then rejoin its convoy. Orders use delivered history and complete original-formation status, share force limits, expire on a fixed deadline and cannot spawn replacements or compete with logistics. [Behavior and limits](mounted-interception.md).
All **285 registered regression programs pass**. The [hidden/muted final-source normal escape](evidence/native-2026-10-02-mounted-intercept-normal/report.json) passes **63 assertions and one round**, with zero script/runtime failures and thirteen retained engine errors. The initial missing-hook compilation failure and test default-path failure are preserved with their fixes. [Implementation, review and preservation](evidence/mounted-interception-2026-10-02/review.json).
Native driving to the intercept, physical holding/rejoining and interception effectiveness remain unverified; the normal escape run proves compilation and base-loop integration only. Human play, real multiplayer, comparative FPS and clean release remain pending. The existing 416-file playtest package is unchanged and predates this increment. Original missions and inherited work are preserved; nothing was committed or published.
**2 October 2026 — recovery warnings and finite launcher resupply:** unconscious spectators now receive the already-replicated recovery, reconnection or thirty-second defeat warning. Hints refresh when that information changes and clear on awakening. HQ can also arrange supply for a reported empty, supported reloadable launcher using original compatible truck stock, after rifle and mounted demand. Disposable launchers remain excluded. [Implementation and review](evidence/recovery-launcher-2026-10-02/review.json).
All **283 registered regression programs pass**. The hidden/muted [observer fixture](evidence/native-2026-10-02-recovery-warning/report.json) passes **29 assertions**, including accepted recovery text and clearing on wake; the [final-source normal escape](evidence/native-2026-10-02-recovery-launcher-normal/report.json) passes **63 assertions and one round**. Both have zero script/runtime failures and **thirteen retained engine errors**, with confirmed cleanup. The observer run predates the four AI changes but uses exactly the final observer/probe code; the normal route binds all 407 final authored files.
Actual launcher transfer/reloading, full human play, multiplayer and comparative FPS remain unverified; no release qualification is claimed. The existing 416-file playtest package predates these changes and is unchanged. Original missions and inherited work are preserved; nothing was committed or published. A separate motorized-interception proposal remains design-only.
**2 October 2026 — current package checked on an isolated Linux dedicated server:** the unchanged [objective-map playtest](../.build/playtest-2026-10-02-objective-map/README.md) loads its exact ten-addon closure, compiles Game scripts and reaches the normal Everon prison phase. The empty server stays under observation for fifteen seconds afterward; there are zero script/runtime failures and **eleven retained engine errors**. [Raw evidence and independent review](evidence/dedicated-packed-2026-10-02-objective-map/report.json).
This is packaged dedicated startup, **not connected-client, multiplayer, complete-escape, performance or release qualification**. The private supervisor stops its own server with SIGTERM after 72 seconds; graceful shutdown is unproved. Network/PID isolation, no display/audio, cleanup and unchanged package/external inputs are recorded. Three bounded gameplay reviews found no demonstrated defect; no production code changed. All 407 authored files, 416 candidate files, 533 original reference files and 70 inherited unstaged paths remain unchanged. The prior 283-program pass still covers identical source. [Preservation](evidence/dedicated-packed-2026-10-02-objective-map/review.json).
**2 October 2026 — objective-map playtest package refreshed:** the [new separate development handoff](../.build/playtest-2026-10-02-objective-map/README.md) contains the authored discovery/mine-warning UI alongside the earlier controller ownership, HQ and logistics work. **407 authored files, 349 exact PAK payloads and three runtime files** match editable source. [Artifact hashes](evidence/package-2026-10-02-objective-map/handoff.json).
The unchanged source retains its **283-program regression pass**, **101 map-fixture assertions** and **63-assertion normal escape route**. [Fresh ordinary startup of the exact package](evidence/packed-2026-10-02-objective-map/archive-review.json) verifies the normal mission and local prisoner, with zero script/runtime failures and seventeen retained engine errors. Strict packaging/startup failures remain; this is **not a qualified release**. Shared-map evidence remains geometry-only, with physical held-map capture unverified.
Three bounded parallel reviews of base radio/extraction/guidance, map lifecycle and intel/loot ownership found no demonstrated new defect; no production code changed for this packaging increment. All native work stayed hidden/muted with confirmed cleanup and unchanged inputs. Original missions, existing working changes and the previous 412-file candidate are preserved; nothing was committed or published. [Review and preservation](evidence/playtest-refresh-2026-10-02-objective-map/review.json). Human play, real multiplayer, physical logistics, comparative FPS and clean release remain unfinished.
**2 October 2026 — independent objective map UI integrated:** discovered sites and recovered mine warnings now use authored UI outside the native player-annotation lists. Stable rough positions, exact identification, pan/zoom culling and close/reopen cleanup remain intact. Supported standard-map and shared-map containers replace the rejected Canvas parent. Player annotations and their restrictions are unchanged. [Implementation and limits](objective-map-presentation.md).
All **283 registered regression programs pass**. The [final hidden/muted map fixture](evidence/native-2026-10-02-objective-map-final/report.json) completes **101 assertions and one completion**, and the [normal escape route](evidence/native-2026-10-02-objective-map-normal/report.json) completes **63 assertions and one round**. Both record zero script/runtime failures; **16/13 engine errors and strict failed verdicts remain**. Earlier compile, Canvas-parent and asynchronous-close fixture failures are retained.
Read-only private-window captures show the standard question/radio glyphs, reopened marker and long-warning text at the small Workbench viewport. Shared-map checks establish widget geometry/lifecycle only: its disabled render target does not appear in screenshots, and physical held-map capture remains unverified. [Review, raw captures and preservation](evidence/objective-map-2026-10-02/summary.json).
Source contains **407 authored files**. The existing owner-fixes playtest is unchanged and predates this increment. Original missions and inherited work are preserved; nothing was committed or published. Human play, manual map interaction, real multiplayer, physical logistics, comparative FPS and clean release remain unfinished.
**2 October 2026 — development package refreshed with controller ownership fixes:** the [separate owner-fixes handoff](../.build/playtest-2026-10-02-owner-fixes/README.md) now includes the tested observer/rebinding and chat-menu cleanup corrections alongside the earlier ground-depot/guide features. **403 authored files, 346 exact PAK payloads and three runtime files** match editable source. [Artifact hashes](evidence/package-2026-10-02-owner-fixes/handoff.json).
The unchanged source retains its **280-program regression pass** and **63-assertion normal escape**. [Fresh ordinary startup of the exact package](evidence/packed-2026-10-02-owner-fixes/archive-review.json) verifies the normal mission and local prisoner, with zero script/runtime failures and seventeen retained installed-resource errors. Strict packaging/startup failures remain; this is **not a qualified release**. The earlier route retains thirteen installed-resource errors.
All native work stayed hidden/muted with confirmed cleanup and unchanged inputs. Original missions, 61 inherited unstaged paths and the previous 412-file candidate are preserved. No production code changed for this packaging increment. A separate authored map-overlay proposal is not included. Human play, real multiplayer, native controller replacement, physical logistics, comparative FPS and clean release remain unfinished. [Independent review and preservation](evidence/playtest-refresh-2026-10-02-owner-fixes/review.json).
**2 October 2026 — old chat callbacks preserve the current administration menu:** a retained former local controller now removes only its own chat listener and timers; it cannot close a replacement controller's newly opened panel. Current-owner shutdown and mission-change cleanup remain intact. Independent actual-method tests compile and reproduce the old failure, then pass with the ownership check; all **280 registered regression programs pass**.
The [hidden/muted normal escape](evidence/native-2026-10-02-chat-ownership/report.json) completes **63 assertions and one round**, with zero script/runtime failures, thirteen retained installed-resource errors, confirmed cleanup and unchanged source/external inputs. This is compilation and ordinary scripted-route evidence, not native controller-replacement or multiplayer qualification. [Review and preservation](evidence/chat-ownership-2026-10-02/review.json). Original missions, inherited changes and the existing 412-file playtest are unchanged; that package predates the observer and chat ownership fixes. Human play, real multiplayer, physical logistics, comparative FPS and clean release remain unfinished.
**2 October 2026 — partial-clue loss recovery checked on current source:** the [hidden/muted fixed-site fixture](evidence/native-2026-10-02-partial-document-loss/report.json) passes **76 assertions and one completion**. After ordinary partial discovery and deliberate loss of all four targeted documents, distant, unauthorized and obstructed observations remain rejected; a clear close approach identifies the radio once and permits entry into radio defence without replacement clues. This uses the existing LegacySites test catalog, teleports, damage protection and direct mission interfaces, then explicitly ends the round. It does not prove generated-site coverage, held interactions, defence completion or a full escape.
Zero script/runtime failures, thirteen retained installed-resource errors and confirmed cleanup; source and external inputs remain unchanged. Three bounded parallel gameplay reviews found no demonstrated new defect. No production changes or package refresh were made; the previous 279-program pass covers identical addon source. Original missions, 61 inherited unstaged paths and the existing playtest are preserved. [Review and exact limitations](evidence/base-progression-review-2026-10-02/review.json). Human play, real multiplayer, physical logistics, comparative FPS and clean release remain unfinished.
**2 October 2026 — spectator callbacks respect local controller ownership:** a retained old controller can no longer restore its old body camera, close the current editor or create a new spectator view after replacement. It stops only its own monitor and releases its owned presentation state. The existing binder keeps watching for a replacement controller and starts its monitor once, retaining normal stop/end cleanup. Independent actual-method tests reproduce the old fault and verify the corrected behavior; all **279 registered regression programs pass**.
The [hidden/muted unconscious-camera run](evidence/native-2026-10-02-observer-ownership/report.json) completes **27 assertions and one round**, preserving ordinary unconsciousness, both spectator views, tracking, pose-gap fallback, healing and repeated knockout. It records zero script/runtime failures and thirteen retained installed-resource errors, with confirmed cleanup and unchanged inputs. The first attempt used the wrong Chat fixture selector and failed because the general smoke also ran; that evidence is retained, and the runner now refuses that selector combination before native setup. This is normal camera integration evidence; native controller replacement and real multiplayer remain unverified. [Review and exact limits](evidence/observer-ownership-2026-10-02/review.json).
Playtest instructions now open the actual combined Core project and point to the latest retained build. Original missions and inherited changes are preserved. The existing 412-file packaged candidate is unchanged and does not yet contain this observer fix. Human play, multiplayer, physical logistics, comparative FPS and clean release remain unfinished.
**2 October 2026 — updated development playtest and objective-hint ownership fix:** the [separate ground-depot/guide handoff](../.build/playtest-2026-10-02-ground-depot-guide/README.md) now includes recent finite camp loading, zero-stock engineer resupply, HQ count optimization and a correction preventing a retained old controller from displaying hints after local ownership changes. It contains **403 authored files, 346 exact PAK payloads and three runtime files**, with matching editable source. [Artifact hashes and strict limits](evidence/package-2026-10-02-ground-depot-guide/handoff.json).
All **277 registered regression programs pass**; the guide regression independently fails on the old code and passes with the fix. The [fresh source-matched normal escape](evidence/native-2026-10-02-ground-depot-guide/report.json) passes **63 assertions and one round**, with zero script/runtime failures and thirteen retained installed-resource errors. [Ordinary startup of the exact package](evidence/packed-2026-10-02-ground-depot-guide/archive-review.json) verifies the normal mission and local prisoner, with zero script/runtime failures and seventeen retained installed-resource errors. Strict packaging/startup failures remain; this is **not a qualified release**.
A bounded admission/reconnect source audit found no demonstrated additional bug. [Guide fix and exact validation scope](evidence/guide-controller-2026-10-02/review.json). Native controller replacement, human play, real multiplayer, physical logistics, comparative FPS and clean release remain unfinished. All native sessions stayed hidden/muted and cleaned up; original missions, 61 inherited unstaged paths and the prior 409-file candidate are preserved. Nothing was committed or published. [Preservation and build review](evidence/playtest-refresh-2026-10-02-ground-depot-guide/review.json).
**2 October 2026 — finite camp-to-truck ammunition loading:** HQ can assign one available original camp responder to carry one exact original cache magazine to a nearby original ammunition truck after delivered radio orders. Recorded finite magazine expenditure gates admission; separate pickup/delivery proof, unchanged rounds, original identities and bounded reservations prevent refill or replay. Existing tactical/logistics work retains priority. [Behavior and limits](ground-depot-loading.md).
The full **277-program regression suite passed** before native compilation. The first native run exposed getter formatting and a helper-name conflict; its [failed evidence](evidence/native-2026-10-02-ground-depot-compile/report.json) is retained. After those behavior-preserving corrections, all four relevant programs passed again. The [corrected hidden/muted normal route](evidence/native-2026-10-02-ground-depot-integration/report.json) completes **63 assertions and one round**, with zero script/runtime failures and thirteen retained installed-resource errors. Cleanup and unchanged source/external inputs are confirmed. This qualifies compilation and normal-loop integration only. [Independent review, mutation evidence and preservation](evidence/ground-depot-loading-2026-10-02/review.json). The existing playtest package predates this feature. Original missions, inherited changes and that package remain preserved. Physical loading, human play, real multiplayer, comparative FPS and clean release remain unfinished.
**2 October 2026 — HQ planning removes repeated force counts:** the final pursuit selection pass now counts global commitments once after cleanup/retasking/investigation and increments only for a newly queued order. Separate hunting/global limits, orders and reservations are preserved. A controlled 64-belief/128-unit no-dispatch regression reduces the repeated count scans from over 10,000 unit visits to 128; this measures that subpass only, **not FPS**.
All **273 registered regression programs pass**. Independent review includes a compiled failing increment-removal mutation and 360 before/after order, reservation and cooldown comparisons. The [hidden/muted frozen-source normal escape](evidence/native-2026-10-02-hq-planner-budget/report.json) completes **63 assertions and one round**, with zero script/runtime failures and thirteen retained installed-resource errors. Cleanup and unchanged inputs are confirmed. [Scope and preservation](evidence/hq-planner-budget-2026-10-02/review.json). Existing missions, inherited changes and the prior packaged playtest remain preserved; human play, real multiplayer, physical logistics, measured performance and clean release remain unfinished.
**2 October 2026 — finite replacement for empty designated engineers:** HQ can now dispatch one existing convoy PMN4 to an original engineer whose startup designation and settled grant are recorded, using fresh complete delivered zero-stock reports. Unknown inventory does not count as empty; the same original actor and zero/one mode stay fixed through retries. Shared finite stock, spent items and unresolved cross-truck claims remain protected. No replacement mine is spawned and no mine-laying attempt is reset.
All **272 registered regression programs pass across a resumed run**, with independent review and a compiled regression failure on the old planning method. The [hidden/muted frozen-source normal route](evidence/native-2026-10-02-zero-mine-integration/report.json) passes **63 assertions and one round**, with zero script/runtime failures and thirteen retained installed-resource errors. This qualifies compilation and normal-loop integration, **not physical mine delivery or placement**. The initial temporary-quota failure, verified recovery and [preservation evidence](evidence/zero-mine-resupply-2026-10-02/review.json) are retained. Existing missions, inherited work and the prior playtest package remain unchanged; the package predates this increment. Human play, real multiplayer, physical maintenance/resupply, comparative FPS and clean release remain unfinished.
**2 October 2026 — casualty and terminal-lifecycle fixture corrected:** the old death check incorrectly expected an ordinary protected prisoner to die. The repaired editor-only fixture first verifies living unconsciousness, then explicitly forces fatal loss on its exact registered actor to check spent-life spectator selection, native camera and all-dead defeat. Ordinary game/server casualty protection is unchanged. The [native run](evidence/native-2026-10-02-protected-fatal-lifecycle/report.json) passes **38 assertions and one round**, with zero script/runtime failures and thirteen retained installed-resource errors.
All **272 registered regression programs pass across a resumed run**, including the actual hitzone damage cap and deferred processing. Earlier failed native attempts and validation environment failures are preserved; the historical premature Workbench reload was not reproduced and remains unexplained. Tests stayed hidden/muted with confirmed cleanup. Original missions, all inherited working changes and the existing playtest package are preserved. [Repair, independent review and exact limits](evidence/death-fixture-repair-2026-10-02/review.json). Human play, real multiplayer, physical maintenance/mine operations, comparative FPS and clean release remain unfinished.
**1 October 2026 — automatic local restart and readmission verified:** the current combined source completes two distinct scripted Everon escape rounds: first victory/results, inherited native world restart, fresh prisoner preload/admission, then the full second route and victory. The [sealed native archive](evidence/native-2026-10-01-two-round-restart/report.json) records **126 assertions, two completions, zero script/runtime failures and thirteen retained installed-resource errors**. An independent raw-log review confirms separate world instances rather than duplicate completion markers. [Sequence and preservation](evidence/native-2026-10-01-two-round-restart/review.json).
All 400 authored files match the existing convoy-stock candidate. Hidden/muted execution and cleanup are confirmed; original missions, inherited changes and the candidate are unchanged. This qualifies local automatic restart/readmission only: human play, death/spectators, exhaustive cleanup, real multiplayer, comparative FPS and clean release remain pending. No production code changed for this check.
**1 October 2026 — refreshed development playtest candidate:** the [separate convoy-stock handoff](../.build/playtest-2026-10-01-convoy-stock/README.md) packages the current combined successor: **400 authored files, 343 exact PAK payloads and three runtime files**, with matching editable source. It includes the recent finite mine systems and loaded-truck inventory correction. [Artifact hashes and packaging limits](evidence/package-2026-10-01-convoy-stock/handoff.json).
A [fresh normal Everon route](evidence/native-2026-10-01-convoy-stock/report.json) completes **63 assertions through extraction/results**, with zero script/runtime failures and thirteen retained installed-resource errors. [Ordinary startup of the exact package](evidence/packed-2026-10-01-convoy-stock/archive-review.json) verifies the normal mission and local prisoner, with zero script/runtime failures and seventeen retained installed-resource errors. The existing 271-regression pass and 202-assertion mine-stock result match this unchanged source. Strict packaging/startup failure verdicts are retained; this is **not a qualified release**.
Radio-document recovery and restart cleanup audits found no demonstrated new bug; one stale historical fixture heading was corrected. The unexplained death/restart Workbench reload was not rerun or worked around. Full human escape, real multiplayer, mine transfer/placement, maintenance/mounted interactions, comparative FPS and clean release remain unfinished. All native sessions stayed hidden/muted with confirmed cleanup. Original missions, 61 inherited unstaged paths and prior candidates are unchanged; nothing was committed or published. [Review](evidence/playtest-refresh-2026-10-01-convoy-stock/review.json).
**1 October 2026 — loaded convoy sampling fixed; physical mine stock observed:** native diagnostics identified deposited cargo exhausting the mounted sampler's shared 128-node queue. Separate structural/cargo budgets now preserve bounded inspection without misreporting cargo as mounted weapons. All **271 registered regression programs pass**, including failing-before/passing-after cases and independent mutations of every budget guard. [Fix and preservation](evidence/mounted-traversal-2026-10-01/review.json).
The [corrected hidden/muted native run](evidence/native-2026-10-01-mounted-traversal-fixed/report.json) completes **202 assertions and one fixture round**, with zero script/runtime failures and thirteen retained installed-resource errors. One original automatic convoy contains **two callback-proved inactive PMN4s**, whose exact identities and physical custody remain unchanged through real mounted-ammunition radio delivery; 64 primary cargo callbacks also remain settled and unchanged. The earlier diagnosed failure remains archived. Both sessions have confirmed cleanup and unchanged inputs.
This establishes initial mine stock in one convoy, **not walking resupply, mine transfer or placement**. The prior field-update package is unchanged. Original missions and all 61 inherited unstaged paths are preserved; no commit or publication was made. Full human escape, true multiplayer, maintenance/mounted interactions, comparative FPS and clean release remain unfinished.
**1 October 2026 — bounded convoy mine-stock check:** the new optional read-only fixture preserves the original convoy/batch and checks exact PMN4 callback identities and physical custody around normal radio delivery. All **271 registered regression programs pass** (counted from the current runner). Independent negative controls reject empty stock and missing callback proof. [Review and preservation](evidence/convoy-mine-native-2026-10-01/review.json).
The single [hidden/muted native run](evidence/native-2026-10-01-convoy-mine-stock/report.json) compiles and passes **39 assertions**, then fails the existing ammunition-truck mounted snapshot completeness check **before the mine assertions**. Two test failures and thirteen underlying installed-resource errors remain recorded. **Native mine insertion and transfer are still unverified.** Source and external inputs are unchanged, cleanup is confirmed, and no second native attempt was made.
RHS: Status Quo, WCS Armaments and WCS BMP-1 remain declared dependencies. A separate installed-catalog/equipment audit found no reproduced automatic-equipment mine duplication defect. Original missions, inherited working changes and the packaged candidate are preserved. Human play, multiplayer, physical maintenance/mounted/mine interactions, FPS and release qualification remain unfinished.
**1 October 2026 — finite mine top-up integration:** HQ can now authorize one original truck PMN4 for an original carrier with exactly one usable mine, using fresh delivered status and the existing radio/rendezvous controller. Infantry and mounted ammunition retain priority. Startup grants must settle first; uncertain moves retain both claims so another truck cannot duplicate a late delivery. [Behavior and limits](infantry-resupply.md#finite-mine-top-ups-1-october-2026).
All **268 regression programs pass**. Independent mutation controls demonstrate the startup, one-mine entitlement and cross-truck quarantine guards. The [hidden/muted native normal route from frozen source](evidence/native-2026-10-01-mine-resupply-frozen/report.json) compiles and completes **63 assertions and one round**, with zero script/runtime failures and thirteen retained installed-resource errors. This qualifies compilation/base-loop integration only; actual mine approach/transfer remains unverified. [Review and preserved inputs](evidence/mine-resupply-2026-10-01/review.json).
Original missions and the existing packaged candidate are preserved. Concurrent automatic-equipment edits are retained; the first native run was invalidated by source changes, so the repeated check used a frozen combined-source copy. Its evidence does not silently qualify later source edits. No extra mine grant, stock refill or placement reset was added. Depleted-zero resupply, repeated placement, full human escape, true multiplayer, maintenance/mounted interactions, comparative FPS and clean release remain unfinished; the field-update package predates this source change.
**1 October 2026 — finite optional convoy mine cargo:** each original ammunition truck now attempts up to two PMN4s once, after its primary weapons and ammunition have settled. Separate callbacks keep ordinary stock initialization independent. Exact initial mine identities are frozen with ownership/custody checks; failures, late callbacks and looting never refill the truck. [Behavior and remaining delivery work](supply-convoys.md#optional-finite-mine-cargo-1-october-2026).
All **265 regression programs pass**, including independent review and a failing mutation that attempts to adopt preexisting stock. The [hidden/muted native normal route](evidence/native-2026-10-01-mine-stock/report.json) compiles and completes **63 assertions and one round**, with zero script/runtime failures and thirteen retained installed-resource errors. This proves base-loop integration, not physical mine insertion or delivery. [Evidence and preservation](evidence/convoy-mine-stock-2026-10-01/review.json).
No original mission or inherited working change was altered. The existing field-update package is preserved and predates this source addition. A separate radio-to-extraction eligibility audit found no reproduced progression bug. Human escape, real multiplayer, physical maintenance/mounted/mine interactions, comparative FPS and clean release qualification remain unfinished.
**1 October 2026 — carried mine capability reaches HQ:** formation status now carries independent, bounded counts of exact inactive PMN4s from the original owned roster. Unknown inventory/custody stays unknown. Counts and completeness travel through the normal radio route, remain detached in delivered history and appear in the private HQ status journal. Mine scarcity alone creates no extra urgent call, task or replacement stock. [Behavior and scope](hq-ammunition.md#carried-mine-reports-1-october-2026).
All **264 regression programs pass**, including actual inventory/snapshot methods, interrupted/stale delivery and no-extra-urgency checks. The [native normal route](evidence/native-2026-10-01-mine-status/report.json) compiles and completes **63 assertions and one round**, with zero script/runtime failures and thirteen retained installed-resource errors. This is base-loop integration evidence; native mine reporting/placement, replenishment and multiplayer remain unqualified. [Independent review, regression evidence and preservation](evidence/carried-mine-status-2026-10-01/review.json).
The native run waited for another private test's lock, then stayed hidden/muted with confirmed cleanup and unchanged inputs. Existing missions, unrelated working changes and the packaged field-update candidate are preserved; that package predates this addition. The prior death/restart reload remains unexplained after comparison with exact historical source; no workaround was applied. Full human escape, multiplayer, maintenance/mounted interactions, FPS and clean release qualification remain unfinished.
**1 October 2026 — terminal cargo loss releases convoy holds:** a submitted mounted pickup now settles uncertainty when its exact incoming entity is deleted. A swap requires both original exchange entities to be deleted; damage, capture or one surviving item retain quarantine. Stock stays spent and matching holds can release for later requests using surviving original cargo. [Fix, independent review and preservation](evidence/mounted-terminal-loss-2026-10-01/review.json).
All **263 regression programs pass**, including failing-before/passing-after actual-method checks. The [integrated normal escape route](evidence/native-2026-10-01-supply-loss/report.json) completes **63 assertions and one round**, with zero script/runtime failures and thirteen retained installed-resource errors. This verifies compilation and base-loop integration, not physical mounted rearming or terminal deletion.
A separate pre-fix [death/restart check](evidence/native-2026-10-01-player-death-timeout/review.json) timed out after 30 setup assertions: Workbench reloaded before death/spectator checks, for an unknown reason. Neither death nor restart is qualified by that run. Both sessions stayed hidden/muted with confirmed cleanup and unchanged inputs. Original missions, prior working changes and the packaged field-update candidate remain preserved; the package predates this correction. Human play, real multiplayer, maintenance/mine/mounted interactions, FPS and clean release qualification remain outstanding.
**1 October 2026 — bounded maintenance follow-up:** one hidden/muted run of the unchanged field-update source passes **60 assertions**, including original-can pickup and held equip, then loses the exact-held support-station condition after the fixture's scripted approach. It stops before tank depletion or refuel action; **fuel transfer remains unverified**. Two diagnostic failures and thirteen underlying installed-resource errors are retained, with confirmed cleanup and unchanged inputs. No guard was relaxed and no second attempt was made. [Result and preservation](evidence/native-2026-10-01-refuel-snapshot/review.json).
Three parallel bounded reviews of HQ memory, base progression and owned-AI settings/equipment found no demonstrated new defect; ten focused regression programs passed. The verified development candidate below remains unchanged. Human play, real multiplayer, maintenance/mine/mounted interactions, FPS and clean release qualification remain outstanding.
**1 October 2026 — field-update playtest candidate:** the [new separate handoff](../.build/playtest-2026-10-01-field-update/README.md) packages recovered mine warnings, recent HQ pursuit/cooldown corrections and consistent Stinger Random commands: **392 authored files, 336 exact PAK payloads and three runtime files**, with matching editable source. All **263 regression programs pass**. The [exact-source normal route](evidence/native-2026-10-01-field-update/report.json) completes **63 assertions and one round** through extraction/results, with zero script/runtime failures and thirteen retained installed-resource errors.
[Ordinary packed startup](evidence/packed-2026-10-01-field-update/archive-review.json) verifies the normal mission and local prisoner, with zero script/runtime failures and seventeen retained installed-resource errors. Native packaging retains its strict failed verdict despite exact output and exit zero. All sessions stayed hidden/muted with confirmed cleanup and unchanged inputs. Existing missions, prior working changes and previous candidates remain preserved; nothing was published.
The legacy `hq stinger` alias now accepts/displays Random through the shared parser without rerolling existing equipment. The optional refuel fixture's corrected range reaches the native context, then fails before transfer on its node snapshot. Subsequent snapshot bounds/detachment is regression-tested and compiled by the normal route; **fuel transfer remains unverified**. [Fixes, initial test failure, native failure and review](evidence/field-update-2026-10-01/review.json). Human play, real multiplayer, maintenance/mine/mounted interactions, comparative FPS and release qualification remain unfinished.
**1 October 2026 — HQ can replace unavailable pursuit squads:** losing the only assigned squad no longer leaves its abandoned long-distance order blocking other available forces for up to 13 minutes. HQ releases that work, retains surviving active/pending orders and recomputes the hunt's delay. Completed-search quiet intervals remain remembered across later losses, replacement orders and either cleanup order; capacity trims and already shorter holds are preserved. No force or player observation is created.
Actual-method regressions reproduce the original bug and review-found expiry/order boundaries; all **263 regression programs pass**. The [integrated normal route](evidence/native-2026-10-01-hq-force-loss/report.json) compiles and completes **63 assertions and one escape round**, with zero script/runtime failures and thirteen retained installed-resource errors. This is normal-loop integration evidence, not native qualification of force-loss replacement. [Changes, independent review and preservation](evidence/hq-force-loss-2026-10-01/review.json).
The separate [bounded refuel run](evidence/native-2026-10-01-refuel-clock/review.json) now confirms original-can pickup, callback/slot custody and held equip, then times out before any refuel action. Its optional reach check is stricter than the inspected native interaction-retention logic; ordinary refuelling failure is **not** demonstrated. Fuel transfer, repair, human play, multiplayer, mounted rearming, comparative FPS and release qualification remain pending. Both native sessions stayed hidden/muted with confirmed cleanup and unchanged inputs. Original missions, prior working changes and the existing packaged candidate are preserved.
**1 October 2026 — optional refuel diagnostic corrected:** RHS: Status Quo, WCS Armaments and WCS BMP-1 remain declared external dependencies. The corrected native action-context fixture compiles, but its [one hidden/muted run](evidence/native-2026-10-01-refuel-context/report.json) stops after 54 passing assertions at its first clock check, before fuel selection or transfer. It retains two script test failures and thirteen underlying installed-resource errors, with confirmed cleanup and unchanged inputs.
The fixture had reconstructed its start time by adding/subtracting 120000 milliseconds; float rounding could put that value after the current tick. It now stores the original start directly. Actual clock initialization fails before the fix and passes afterward across fractional timestamps. All **263 regression programs pass**. The timestamp fix has not been rerun natively; refuelling, interruption/depletion and repair consumption remain unverified. The fixture is opt-in and does not change ordinary gameplay. Original missions, existing working changes and the packaged handoff are preserved. [Evidence and scope](evidence/refuel-context-2026-10-01/review.json).
**1 October 2026 — recovered mine warnings:** successful engineer arming can seal a historical 500 m mine warning into the same generic intel folder already carried when that job began. Recovering that exact document adds a persistent warning alongside its existing site clue; objective documents and normal spending remain unchanged. Unknown records stay server-local, and recovery never refreshes live mine or soldier positions. The service is bounded to 32 records and 128 folder bindings. [Behavior and limits](road-interception.md#recovered-mine-warnings).
All **262 regression programs pass**, including actual sealing/recovery, caps, marker lifecycle and controller/discovery integration methods. Review caught and corrected contradictory exhausted-intel feedback and marker cleanup after list shrinkage. The [integrated normal route](evidence/native-2026-10-01-mine-intel/report.json) compiles and completes **63 assertions through extraction/results**, with zero script/runtime failures and thirteen retained installed-resource errors. That route does **not** execute physical mine/intel interactions or qualify warning rendering/remote replication. [Review and preservation evidence](evidence/mine-intel-2026-10-01/review.json).
The run remained hidden and muted, with confirmed cleanup and unchanged inputs. Existing missions and the last packaged handoff are preserved; that package predates this source addition. Human play, multiplayer, physical mine placement/arming, mounted rearming, comparative FPS and release packaging remain unfinished.
**1 October 2026 — refreshed dependency-enabled playtest:** the [new separate candidate](../.build/playtest-2026-10-01-dependency-review/README.md) includes Southern maintenance supplies, HQ reservation/cooldown corrections and finite engineer mines: **388 authored files, 332 exact PAK payloads and three runtime files**, with matching source. RHS, WCS and BMP remain declared dependencies.
Independent reviews fixed observed foreign mine custody being reaccepted after a nearby redrop, and redundant intel folders flooding global chat. Both have failing-before/passing-after actual-method regressions. All **260 regression programs pass**. The [fresh normal route](evidence/native-2026-10-01-dependency-review/report.json) completes **63 assertions through extraction/results**, with zero script/runtime failures and thirteen retained installed-resource errors. [Review and preservation checks](evidence/dependency-review-2026-10-01/review.json).
[Ordinary packaged startup](evidence/packed-2026-10-01-dependency-review/archive-review.json) verifies the mission and local prisoner, with zero script/runtime failures and seventeen unchanged installed-resource errors. Native packaging retains its strict failure despite matching output and exit zero. An initial native-tool crash produced no package; [its evidence](evidence/package-2026-10-01-dependency-review-failed/review.json) is retained alongside the fresh retry. All native checks stayed hidden/muted with confirmed cleanup and unchanged inputs. Physical mine placement/arming, mounted rearming, human escape, multiplayer, FPS improvement and release qualification remain unfinished. Previous handoffs and original missions are preserved.
**1 October 2026 — finite engineer mine behavior integrated:** an existing squad
holding a delivered HQ road-interception order can use one original carried PMN4.
The engineer approaches, prepares for ten continuous seconds, submits one tracked
inventory drop and withdraws before guarded native pressure arming. Original
actor/task/item ownership, combat cancellation, friendly clearance and retained
late callbacks are enforced. HQ permits two simultaneous jobs, 32 retained jobs
per round and one new road-site query per tick. No mines or forces are created.
[Behavior and limits](road-interception.md#finite-engineer-mines--1-october-2026).
All **260 repository regression programs pass**. The [final integrated normal route](evidence/native-2026-10-01-engineer-mines-final/report.json)
compiles and completes **63 scripted assertions through extraction/results** with
zero script/runtime failures and thirteen retained installed-resource errors.
**Physical engineer placement/arming and multiplayer are not yet demonstrated**;
this route proves base-gameplay integration, not that interaction. Both native
runs stayed hidden and muted with confirmed cleanup and unchanged inputs. Original
missions, 53 prior unstaged paths and the existing packaged handoff remain preserved.
[Independent review and exact evidence](evidence/engineer-mines-2026-10-01/review.json).
**1 October 2026 — interrupted HQ orders release their unused delay:** failed or
expired radio retasks no longer prolong pursuit cooldowns using an order that
never arrived. Active and pending surviving orders keep their own deadlines and
waypoints. Two actual-method regressions fail before the correction; all **257
repository programs pass** afterward. The [current-source normal escape route](evidence/native-2026-10-01-hq-lost-retask-route/report.json)
completes **63 assertions through extraction/results**, with zero script/runtime
failures and thirteen retained installed-resource errors.
The separate [HQ awareness check](evidence/native-2026-10-01-hq-lost-retask/report.json)
compiles and passes 53 assertions, then times out waiting to queue its completed-sweep
fixture report; that failed qualification is retained. Both runs stayed hidden and
muted, with confirmed cleanup and unchanged inputs. The original missions and
existing packaged handoff remain unchanged. [Fix, review and limits](evidence/hq-lost-retask-2026-10-01/review.json).
**1 October 2026 — bounded maintenance test retained as a failure:** the optional
fuel-transfer fixture did not compile because the installed fuel manager has no
`GetOwner` method. It executed no gameplay assertions. The entire experimental
fixture and integration were removed, restoring the earlier playable source;
existing finite maintenance stock and HQ retasking remain unchanged. Native fuel
transfer and repair consumption remain unverified. The failed launch and its
source snapshot are [retained](evidence/native-2026-10-01-maintenance-refuel/report.json).
All 257 repository checks pass again after restoration. No additional native
retry was made; the private muted runtime was cleaned up.
**1 October 2026 — live maintenance supplies and safer HQ retasking:** the Southern cache now carries **one finite repair kit (20 supplies) and two fuel cans (five litres each)** alongside its existing weapons and radio documents. The hidden/muted [normal route](evidence/native-2026-10-01-southern-maintenance/report.json) verifies the exact original stock and completes **63 assertions through extraction/results**. Held repair/refuel consumption remains unverified. [Player behavior and scope](vehicle-maintenance.md).
HQ now reserves a squad's active destination and pending replacement together, preventing another search from taking the old cell while a radio retask is in transit. It retains the active approach bearing during retask admission and still counts each squad once. The bug and a review-found bearing gap both have red-before/green-after actual-method evidence. All **257 repository regression programs pass**. The [integrated-source native awareness/radio run](evidence/native-2026-10-01-hq-dual-reservations/report.json) completes **77 assertions**; only the two HQ files differ from the earlier maintenance-route snapshot. Both runs have zero script/runtime failures and thirteen retained installed-resource errors, confirmed cleanup and unchanged inputs. [Implementation, review and limits](evidence/maintenance-hq-2026-10-01/review.json).
The packaged candidate below remains unchanged and predates these source improvements. Original reference files and all previous working changes are preserved. Manual play, multiplayer, mounted rearming, FPS and release qualification remain unfinished.
**1 October 2026 — integrated playtest handoff refreshed:** the [new isolated candidate](../.build/playtest-2026-10-01-base-integrated/README.md) now includes the recent admission, HQ evidence, finite-stock and mounted courier changes: **384 authored files, 329 exact PAK payloads and three runtime files** with matching editable source. All **256 regression programs pass**. Its unchanged addon source exactly matches the retained [55-assertion normal generated escape route](evidence/native-2026-10-01-mounted-courier-normal-route/report.json); no redundant route run was needed. [Artifact hashes and scope](evidence/package-2026-10-01-base-integrated/handoff.json).
A fresh [ordinary packed startup](evidence/packed-2026-10-01-base-integrated/archive-review.json) verifies normal modules, exact dependency mounts, mission readiness and a local prisoner with zero script/runtime failures. Its seventeen installed-resource errors match the preceding handoff and retain strict failure. Native packaging also retains localization/shutdown and completion-semantics failures despite exit 0 and matching output. All runs stayed hidden/muted with confirmed cleanup and unchanged inputs. The player guide now names the precise gate and vehicle actions. **Mounted physical rearming, full human escape, multiplayer, FPS improvement and release qualification remain unfinished.** Previous packages, the original reference workspace and pre-existing working changes are preserved.
**1 October 2026 — mounted courier integration:** finite mounted resupply is now connected to the existing HQ planner and original convoy stock, with shared infantry reservations, radio-delivered holds, one original non-driver courier, bounded pickup/swap/reboarding and retained uncertain operations. The 256-program regression suite passes; final changed-method checks also pass. The [normal generated escape route](evidence/native-2026-10-01-mounted-courier-normal-route/report.json) completes **55 assertions and one round**, with zero script/runtime failures and thirteen retained installed-resource errors. **Physical mounted rearming is not yet demonstrated:** one native trip failed at pickup, another timed out approaching cargo; both journals record original-seat return and hold release. All failures, compiler fixes, source/dependency invariance and cleanup are retained in the [review](evidence/mounted-courier-2026-10-01/review.json). Existing missions and packaged handoffs remain unchanged. [Behavior and remaining work](hq-ammunition.md#mounted-courier-integration-1-october-2026).
Current source now uses one combined addon. Open `addons/core/addon.gproj` and
`Missions/ERR_Everon.conf`; see [single-mod migration](single-mod.md). The older
five-addon checkpoints below retain their original scope and do not qualify the
merged source.
**1 October 2026 — admission timeout and physical HQ evidence:** a delayed preload can no longer bypass the server's admission deadline. HQ rejects stale containment after radio transit, plans only from valid movement headings, reports exact original vehicle positions, and requires an original soldier physically present before reporting a negative search. **251 regression programs pass**. The hidden/muted [normal generated escape route](evidence/native-2026-10-01-mission-hq-fixes/report.json) completes **55 assertions and one round** with zero script/runtime failures; thirteen installed-resource errors retain strict failure. Source/dependency invariance and cleanup are confirmed. A reviewed mounted-transfer second-leg proposal is retained but remains unapplied until the physical courier/HQ coordinator exists. [Changes, evidence and limits](mission-hq-fixes-2026-10-01.md). Existing missions and packaged handoffs remain untouched.
**1 October 2026 — finite mounted stock and native eligibility:** convoy startup now requests a small, once-only stock matching exact originally installed mounted magazines, after the existing infantry cargo priority. Original identity, callback settlement and physical headroom checks prevent delayed replacement seeding or extra overbooking. Independent review caught and fixed the late-original-callback case. **250 regression programs pass**. The [hidden/muted native run](evidence/native-2026-10-01-mounted-initial-stock/report.json) completes **34 assertions and one round**, finds a real compatible PKM box and gets a successful read-only swap-eligibility result with both slots unchanged. No worker is on foot at the required location and no transfer occurs. Zero script/runtime failures; thirteen installed-resource errors retain strict failure. Cleanup and unchanged source/dependency inputs are confirmed. [Implementation and limits](supply-convoys.md#finite-initial-mounted-stock-1-october-2026). The packaged candidate remains unchanged; mounted physical rearming, multiplayer and release qualification remain unfinished.
**1 October 2026 — native mounted delivery and cheaper refused convoy startup:** the [production mounted-report fixture](evidence/native-2026-10-01-mounted-delivery/report.json) now completes **56 assertions and one round**, proving original six-root ownership, cargo exclusion and a detached matching snapshot delivered through the real radio path. UAZs report one installed gun each; BMP counts remain explicitly incomplete. One convoy deployed, not the configured three. Zero script/runtime failures and thirteen installed-resource errors are retained.
New-convoy startup now skips terrain surveys when its source cannot fit the shared body allowance, while reusing already reserved original receipts correctly. **249 regression programs pass**, including actual pool/startup red-before/green-after evidence; no measured FPS gain is claimed. A separate [read-only mounted-slot probe](evidence/native-2026-10-01-mounted-swap-unavailable/report.json) verifies the original PKM loaded slot, muzzle and storage owner, then stops because no eligible compatible cargo candidate is found. It retains 32 passing assertions, two fixture failures and thirteen installed-resource errors; **CanSwap was not called and no transfer occurred**. Final completion wording now keeps eligibility separate from radio proof; its post-run change has executable focused regression evidence. [Review and scope](evidence/mounted-budget-2026-10-01/review.json).
Both native runs were hidden/muted and confirm cleanup plus unchanged source/external inputs. All 52 pre-existing unstaged file contents are retained apart from explicit test/runner additions; 533 reference sources and previous packages remain unchanged. Physical mounted rearming, manual escape, multiplayer, full-fleet reliability, FPS and release qualification remain unfinished.
**1 October 2026 — consistent fire-support memory and finite logistics ownership:** a reproduced bug allowed fire-support contacts to infer 30 m/s on-foot motion that HQ memory rejected. Contacts now use the same accepted delivered history as pursuit, retain the original time/position, and leave radio reports unchanged. Infantry transfer now consumes a shared finite-magazine reservation; mounted sampling consumes a read-only original-root query while preserving permanent loss/capture observation. These are physical-rearming prerequisites, not mounted rearming. [Behavior and regression review](evidence/hq-contact-reservations-2026-10-01/review.json).
All **247 repository regression programs pass**. The hidden/muted [native awareness run](evidence/native-2026-10-01-hq-contact-memory/report.json) completes **61 scripted assertions and one round**, with zero script/runtime failures and thirteen retained installed-resource errors. It verifies compilation and the existing physical radio/memory path; the new movement edge cases have actual-method regression evidence. Cleanup, source/external invariance, all 52 pre-existing unstaged file contents (apart from the added test registration), and 533 reference sources are verified. The packaged alarm-memory handoff below remains unchanged and predates this source checkpoint. Manual play, multiplayer, mounted rearming, FPS and release qualification remain unfinished.
**1 October 2026 — refreshed combined development handoff:** a [new isolated playtest build](../.build/playtest-2026-10-01-alarm-memory/README.md) now contains matching editable source and package for all recent memory, mounted-reporting and alarm fixes: **377 authored files, 322 exact PAK payloads and three runtime files**. Current source completes **55 normal-route scripted checks** through extraction/result display, with zero script/runtime failures and thirteen installed-resource errors. [Normal-route evidence](evidence/native-2026-10-01-normal-alarm-memory/report.json), [artifact hashes](evidence/package-2026-10-01-alarm-memory/handoff.json).
[Ordinary packed startup](evidence/packed-2026-10-01-alarm-memory/packed-startup-report.json) verifies the exact dependency mounts, normal modules, ready mission and local prisoner with zero script/runtime failures; the same seventeen installed-resource errors retain its strict failed verdict. Native packaging also retains its localization/shutdown failures despite exit 0 and complete hash-matched output. All native runs remain hidden/muted, with confirmed cleanup and unchanged inputs. The [playtest guide](playtest-build.md) now uses the combined addon and current scenario identity. All 246 regression programs pass for this unchanged source; independent resupply and object-lifetime reviews found no new defect. Existing handoffs, existing missions and all 533 reference sources remain unchanged. Manual play, multiplayer, mounted rearming, performance and release qualification remain unfinished.
**1 October 2026 — native alarm delivery and mounted low-stock check-ins:** an existing AI witness now demonstrably hears the native alarm event and sends its original-time, coarse anonymous report through the actual radio route into HQ memory. The hidden/muted controlled run completes **55 scripted assertions and one round**, with **zero script/runtime failures** and thirteen installed-resource errors. The earlier active-scene attempt exposed a real memory-ingestion lifetime crash; retaining the sanitized report through ingestion fixes that path, and its failed evidence remains archived. [Native result](evidence/native-2026-10-01-alarm-hearing-retained/report.json), [arrangement and limits](vehicle-security.md#native-alarm-delivery-and-memory-lifetime-correction).
Complete low mounted magazines can also request early status through the existing scan, shared cooldown and radio gate, without entering carried-ammunition totals or authorizing a refill. All **246 repository programs pass**; independent review found no additional demonstrated base-loop defect. [Mounted behavior and remaining rearming work](hq-ammunition.md#early-mounted-ammunition-check-ins-1-october-2026), [regression/review evidence](evidence/mounted-urgency-2026-10-01/review.json). Human breach input, audible and remote presentation, physical alarm investigation, mounted rearming, multiplayer and FPS remain unqualified. Existing packaged handoffs and all 533 reference sources are unchanged.
**1 October 2026 — conservative movement memory and bounded diagnostics:** HQ no longer infers a stationary/forward track by skipping a contradictory recent sighting. Mounted sampling normalizes exact native slot wrappers to their physical gun before counting it, and convoy startup reports the actual shared-body budget and refusal reason. All **246 repository programs pass**. The first alarm fixture incidentally records mounted UAZ magazines and a convoy refusal at **134/135 bodies, 25 required**; full mounted snapshot/radio proof is still outstanding. [Review and evidence](evidence/hq-followup-2026-10-01/review.json), [memory correction](hq-chronology-and-admission-2026-09-30.md#contradictory-recent-sightings), [mounted correction](hq-ammunition.md#native-slot-wrapper-deduplication-1-october-2026).
The current-source hidden/muted alarm diagnostic compiles, then correctly refuses emission because the relocated witness is **inactive at native LOD 10**, despite valid group, binding, distance and danger-event configuration. It passes 34 assertions and retains two fixture failures plus thirteen installed-resource errors. No event was emitted in that retry, so native hearing and radio delivery remain unqualified. Both attempts preserve failures, exact source/external inputs and confirmed cleanup. [Alarm fixture limits and next step](vehicle-security.md#native-alarm-hearing-fixture-1-october-2026). The latest packaged handoff below predates these changes and remains untouched; all 533 reference sources are unchanged. No multiplayer, FPS or release qualification is claimed.
**30 September 2026 — current-source handoff and installed-slot correction:** mounted weapons/magazines now use their exact native weapon-slot or muzzle ownership when ordinary inventory storage is unavailable. The same check protects structural seat admission, while retaining cargo exclusion, original crew/ledger checks and traversal bounds. All **245 repository programs pass**. An independent lifecycle/objective review found no demonstrated additional bug. [Implementation and remaining native scope](hq-ammunition.md#installed-weapon-slots-and-shared-structural-admission), [review record](evidence/installed-slot-2026-09-30/review.json).
The integrated source again completes **55 normal-route scripted assertions** through extraction/result display with zero script/runtime failures and thirteen installed-resource errors. A [fresh separate development handoff](../.build/playtest-2026-09-30-installed-slot/README.md) contains matching source and PAK: 376 authored files, 321 exact PAK payloads and three verified runtime files. [Ordinary packaged startup](evidence/packed-2026-09-30-installed-slot/packed-startup-report.json) verifies the normal mission and local prisoner, with zero script/runtime failures; seventeen installed-resource errors retain its strict failed verdict. [Native packaging](evidence/package-2026-09-30-installed-slot/package-report.json) also retains localization/shutdown failures despite native exit 0 and confirmed cleanup. All runs remain hidden/muted with unchanged inputs. The bounded mounted fixture still does **not** qualify installed counts or delivery: no production convoy appeared within its 180-second window. Native alarm hearing, mounted rearming, fleet reliability, manual play, multiplayer and measured FPS remain unfinished. Earlier handoffs and all 533 reference sources are unchanged.
**30 September 2026 — local alarm intelligence and structural vehicle sampling:** successful vehicle alarms now emit one tagged native horn event. Eligible nearby enemy witnesses retain the original observation time and send a coarse, targetless report through ordinary radio delivery. HQ sanitizes that evidence and can assign one existing mobile search group; it cannot turn an alarm into a tracked player, road interception or fire-support target. Native compilation succeeds; actual native hearing and remote delivery remain unqualified. All **245 repository programs pass**. [Alarm behavior](vehicle-security.md#local-alarm-evidence-for-hq-30-september-2026), [regression and review record](evidence/alarm-intelligence-2026-09-30/review.json).
Mounted vehicle eligibility now traverses structural seats without descending into soldiers' carried inventories or deposited cargo; exact original crew/ledger guards remain. The latest [production-fleet test](evidence/native-2026-09-30-mounted-structural/report.json) passes 48 assertions, including all six original roots and exclusion of eight actual cargo weapons, but fails to observe installed weapon magazines. It does not reach radio-delivery proof. Earlier compilation and production-fixture failures remain archived. Thirteen installed-resource errors and two final fixture failures remain explicit; hidden/muted cleanup and unchanged source/external inputs pass. No armed-count, three-convoy reliability, rearming, multiplayer or FPS qualification is claimed. Existing packaged handoffs remain unchanged.
**30 September 2026 — separate mounted-ammunition reports:** admitted convoy crews now report bounded original-vehicle ammunition snapshots through normal radio delivery, separate from carried infantry stock. Capture, foreign crew, lost roots or changed ledger ownership invalidate mounted sampling; deposited cargo is excluded. All 242 repository programs pass, with focused checks after the final diagnostic phase fix. [Behavior and remaining scope](hq-ammunition.md#mounted-convoy-reporting-30-september-2026), [regression/review evidence](evidence/mounted-ammunition-2026-09-30/review.json). Native compilation succeeds, but direct mounted sampling remains unproved: the [first convoy fixture](evidence/native-2026-09-30-mounted-initial/report.json) deadlocked waiting for HQ during prison; its checked escape transition is now fixed. The [second run](evidence/native-2026-09-30-mounted-ready/report.json) passes 33 assertions and road survey, then rejects canonical convoy dispatch before sampling. Both failures and the thirteen installed-resource errors are preserved; both confirm hidden/muted cleanup and unchanged inputs. Mounted rearming, real depletion/delivery, multiplayer and performance qualification remain unfinished. Existing packaged handoffs are unchanged.
**30 September 2026 — one-shot vehicle horn alarm:** successful UAZ lock breach now starts a replicated eight-second alarm with one owned audio handle. Duplicate state cannot replay it; expiry, destruction, mission inactivity and deletion clean up. Dedicated servers skip playback. All 240 repository programs pass, including final focused audio-query regressions. The hidden/muted native vehicle run completes **135 assertions**, observes the playing handle and fixed stop/no-replay behavior, and retains thirteen installed-resource errors with zero script/runtime failures. The earlier failed diagnostic interpretation is preserved. [Implementation, evidence and limits](vehicle-security.md). Audible/spatial presentation, remote clients and AI-hearing/radio integration remain unqualified or absent. The matching normal-route handoff below predates this alarm source change and remains untouched.
**30 September 2026 — normal generated-route checkpoint:** the ordinary Everon catalog now completes the scripted prison → physical clues → interrupted/resumed radio defence → helicopter extraction → victory/result-screen path, with **55 assertions and zero script/runtime failures**. The Southern optional UAZ passes its parking/readiness checks and starts locked; safe omission remains regression-tested. Generated sites were retained, unlike the older historical route fixture. Thirteen installed-resource errors still prevent strict qualification. Source/external hashes and hidden/muted cleanup are verified. [Native evidence](evidence/native-2026-09-30-normal-route/report.json), [transport scope](ground-transport.md). The earlier 236-program check and occupied-prefix refusal remain preserved. A [fresh matching development handoff](../.build/playtest-2026-09-30-normal-route/README.md) contains 373 authored files, 318 verified PAK payloads and three runtime files. [Ordinary packed startup](evidence/packed-2026-09-30-normal-route/packed-startup-report.json) verifies normal modules, mission readiness and a local prisoner with zero script/runtime failures; seventeen installed-resource errors retain its strict failure. The [packaging report](evidence/package-2026-09-30-normal-route/package-report.json) also retains localization, Steam stats and resource-leak errors despite native exit 0 and confirmed cleanup. Ordinary human escape, driving, multiplayer and FPS qualification remain pending; older handoffs below remain untouched.
**30 September 2026 — normal-route guidance and editable handoff:** in-game objectives and the [player guide](player-route.md) now match the prison backpack and normal Southern-cache/Field-hospital-1 clue route. The Western cache/locked UAZ is legacy-fixture content, not a normal starting option. A [verified updated source handoff](../.build/playtest-2026-09-30-source-update/README.md) contains the latest integrated changes; only the guidance strings differ from the last native escape snapshot, and focused feedback checks pass. Native packaging was deferred by its existing-game guard; the active user play session and older packages were left untouched. [Source hashes and refusal records](evidence/source-2026-09-30-guidance/handoff.json).
**30 September 2026 — empty-magazine return:** ground resupply can now return one exact unused compatible empty magazine to its original truck when inventory capacity blocks incoming ammunition. Separate callbacks and ownership proof guard both moves; failure or shutdown retains uncertain operations without retries. All 234 repository programs pass, and hidden/muted native compilation plus the 52-assertion scripted escape completes with zero script/runtime failures. The thirteen installed-resource errors remain; the empty-return branch itself still needs native validation. [Implementation, provenance and limits](empty-magazine-return.md). The [original feature ledger](original-feature-coverage.md) now distinguishes implemented systems from absent behavior and unfinished qualification. Existing packaged candidates remain unchanged.
**30 September 2026 — report chronology and retry ownership:** delayed negative reports about another target no longer overwrite newer positive sightings in a shared HQ search cell; old admission callbacks cannot consume a reconnected controller's retry budget; completed Intel reroll entries no longer consume native-work slots. All 234 repository programs pass. The focused hidden/muted HQ awareness run completes 61 scripted assertions with zero script/runtime failures; thirteen installed-resource errors remain. The separately failed legacy convoy/memory fixture is retained. [Changes, evidence and limits](hq-chronology-and-admission-2026-09-30.md). The packaged candidate remains the older snapshot.
**30 September 2026 — all-convoy infantry resupply:** HQ can now use every existing finite convoy's original ammo truck, up to the configured twenty, rather than only the first. Per-truck stock stays separate; shared report/cooldown history prevents cross-truck replay, and planning rotates donors with at most one new trip per five-second cadence. All 234 repository regression programs pass. A hidden/muted native run initializes three independent 56-magazine stocks and completes the 52-check scripted escape with zero script/runtime failures; the thirteen installed-resource errors remain. No actual multi-truck delivery was exercised. [Implementation and evidence](multiconvoy-resupply.md). The packaged development candidate below predates this source change and remains untouched.
**30 September 2026 — combined development candidate:** a fresh [single-addon handoff](../.build/playtest-2026-09-30-current/README.md) contains matching editable source and native PAK. The focused combined-mission escape fixture completes 52 assertions through victory and the result screen, with zero script/runtime failures. Ordinary packaged startup independently loads the exact ten engine/vanilla/owned/dependency mounts and verifies a local prisoner in the ready mission. Strict qualification still fails on installed-resource errors and the retained packaging verdict. [Evidence, scope and build details](combined-candidate-2026-09-30.md).
**30 September 2026 — earlier settings checkpoint:** the complete repository check now passes all 232 registered regression programs, including the settings-save recovery correction and full-route fixture budget. The subsequent route-selector and cleanup changes pass their focused regressions; the older 231-program, 191-program and 101-assertion results below are historical checkpoints, not acceptance for the current tree. [Latest fixes and preserved native attempts](mission-checkpoint-2026-09-30.md).
RHS Status Quo, WCS Armaments and WCS BMP-1 are current mission dependencies, alongside the separately authorized Parachute Framework and their supporting packs. Infantry resupply now waits for both real convoy cargo phases and captures faction-independent finite magazine identities. The hidden, muted infantry run compiled and captured 56 original magazines, but failed to select an eligible compatible patrol recipient before transfer. Cleanup and unchanged source/external inputs were confirmed. Thirteen existing resource/property/localization errors also remain. [Changes, failed evidence and remaining scope](resupply-fixes-2026-09-30.md).
The later empty-weapon ammunition fix now derives cargo from the native carried-weapon default when the last magazine has been removed, while preserving loaded variants and excluding auxiliary launcher rounds. Actual-method and neighboring policy regressions pass. The later radio fixture compiled the combined source and completed seven scripted assertions with zero script/runtime failures; native ammunition delivery remains unverified. Review confirmed that the earlier unavailable recipient was a fixture population limitation, not a demonstrated support-reservation defect.
A failed first settings save no longer leaves a rejected primary file that disables changes after restart; existing backups and runtime settings remain preserved. Two earlier combined route/administrator-stress attempts are retained as failures: the first reached interrupted radio defence before its old total deadline; the bounded retry completed the 129-actor, 100-percent intel reroll but exhausted the separate two-batch reroll budget. Neither completed extraction; the later route-only fixture does complete it without claiming the administrator stress passed. All runs used hidden/muted private profiles; the sealed attempts confirm unchanged source/external inputs and cleanup. The thirteen installed-resource errors remain explicit.
Use the updated [player route guide](player-route.md) for the single combined scenario. A full ordinary escape, multiplayer acceptance and an equivalent-workload FPS improvement are still unverified. Prison input automation and experimental AI helicopter flight remain paused. Existing September 29 medical, spectator, mortar and body-recovery work remains preserved in the working tree; no release or Workshop publication is implied.
**20 September 2026 — report-driven road interception:** HQ can now use fresh delivered movement history to select a forward point on an authored road and order an existing infantry group to hold it temporarily. The bounded selector respects reserved destinations, physical clearance and elevated-road geometry; old or weak evidence falls back to search. Existing radio delivery, force limits, home guards and absolute task expiry remain in charge. No barricades, vehicles, mines or new troops are created. [Implementation and scope](road-interception.md).
All repository checks pass. The [native113607 raw checkpoint](evidence/native-2026-09-20-113607-road-interception-raw/README.md) completes101 assertions/one round with zero script/runtime failures, including an actual Everon road selection and stale-belief refusal from arranged private-memory reports. Four external localization errors remain. A process-exit race prevented the runner's final cleanup seal; its failed verdict is retained. A later independent read-only check found the reported PID absent, the private prefix idle and source bytes unchanged. This is not infantry-arrival, natural-interception, multiplayer or FPS evidence. The [refreshed development handoff](../.build/playtest-2026-09-20-road-interception/README.md) now contains all five packages and matching editable source:261 authored files,222 exact PAK payload entries and15 verified runtime files. [Packed Core](evidence/packed-core-2026-09-20-road-interception/report.json) starts cleanly. [Full external startup](evidence/raw-packed-chat-external-2026-09-20-road-interception/README.md) verifies the13-addon paths, ordinary modules, mission header and local prisoner admission without script/runtime failures, but remains failed on four external localization errors appearing twice. Both packed runs confirm unchanged inputs and hidden/muted cleanup. [Build/handoff record](evidence/package-2026-09-20-road-interception/handoff.json). All533 reference sources are unchanged; previous handoffs remain intact. Native packaging shutdown failures, full human escape, multiplayer and FPS acceptance remain unqualified.
**20 September 2026 — nearby sighting handoff and resupply approach:** A squad without a usable own radio route can now pass its fresh visual report through an original member to a living friendly radio carrier within 100 m. Original source, position and timestamp remain intact; HQ learns only after radio delivery. Shared callers cannot overlap their originating calls, and interrupted or repeated sightings cannot bypass delivery. The [native checkpoint](evidence/native-2026-09-20-101306-local-handoff/report.json) completes one round/81 assertions without script/runtime failures: an arranged snapshot reaches HQ unchanged, while removing the second caller's radio prevents the next snapshot from arriving. The fixture deliberately removes radios and positions a witness after startup fitting settles; it is not natural perception or multiplayer proof. [Details and retained setup failure](hq-local-handoff.md). Four external localization errors remain, with source/external fingerprints and hidden/muted cleanup confirmed.
Resupply now waits through unsubmitted geometry/capacity failures instead of spending that magazine and aborting the trip. A submitted native attempt remains strictly once-only. Move/hold radii also no longer accept an approach five metres from the reported truck position. Actual-method regressions reproduce and fix both issues; full native walking rendezvous remains unproved. Full repository checks pass, with the final fixture adjustment covered by focused tests and native compilation/execution. All 533 reference sources remain unchanged. An updated editable source bundle is recorded [here](evidence/source-2026-09-20-handoff-resupply.json); packaged playtests remain older snapshots. Manual play, multiplayer, packaging and FPS qualification are still unfinished.
**20 September 2026 — native finite magazine transfer:** Before moving a magazine, infantry now need unobstructed physical reach to a root-owned authored truck storage context. The [native transfer checkpoint](evidence/native-2026-09-20-091854-infantry-transfer/report.json) completes one round and 43 assertions, with zero script/runtime failures: one original magazine moves from the automatic convoy's original ammo truck to an original patrol actor, preserving ammunition count and the force ledger. This fixture deliberately positions the recipient and waits for its native pose update; it does **not** prove autonomous rendezvous. Four installed external localization errors still prevent strict qualification. [Access and retained diagnostic failures](infantry-resupply-access.md). Actual-method tests cover obstructions, stock identity, report consumption, reservations, native submission and interrupted fixture cleanup. Source/external input fingerprints and hidden/muted cleanup are confirmed. Full walking resupply, multiplayer, FPS and refreshed packaging remain unfinished; existing handoffs are unchanged.
**20 September 2026 — automatic convoy and result feedback:** The full AI scenario now defaults to one automatic initial convoy after a 30-second startup grace and existing-force admission. Automatic and manual requests share the same finite receipt, with no automatic retry or replacement. `/esc hq convoy auto set 0|1` saves the next-round choice; old disabled convoy settings migrate correctly. [Startup details](convoy-startup.md). Original physical turret occupants receive scoped skill100, while other enemy crew retain at least80. The [native checkpoint](evidence/native-2026-09-20-081658-automatic-convoy/report.json) completes 93 assertions and one round, proving six automatic vehicles, 19 original seated crew, five turret specializations and duplicate-dispatch rejection, plus the existing HQ radio-memory tests. Zero script/runtime failures; four external localization errors remain. All repository checks pass, and 533 tracked reference sources remain unchanged. Hidden/muted cleanup and unchanged input fingerprints are confirmed. Defeat screens now refresh a late replicated end reason; callback/lifecycle tests pass, but real remote-client timing remains untested. Existing packaged handoffs remain older snapshots; native logistics, multiplayer and FPS qualification remain unfinished.
**20 September 2026 — finite nearby infantry resupply:** HQ now uses delivered low-ammunition reports to reserve an existing patrol and the manually dispatched convoy's original ammo truck. Separate radio orders stop the truck, request its stopped-position report and send infantry to a nearby rendezvous. Existing captured magazine identities transfer at most once; no replacement stock is created. Low-stock reporting uses 30-second local scans and a 60-second urgent-call cooldown. [Scope and limits](infantry-resupply.md). The [current native run](evidence/native-2026-09-20-072839-infantry-resupply/report.json) compiles the complete integration and completes 59 HQ-memory assertions/one round with zero script/runtime failures and verified hidden/muted cleanup; four external localization errors remain. The first native compile failure is retained and corrected. Direct native resupply/navigation, automatic dispatch, broad logistics parity and multiplayer remain unfinished. All repository checks pass and all 533 tracked reference sources remain unchanged. The existing packaged handoff remains the older `915476f` snapshot.
**20 September 2026 — radio and finite maintenance:** Enemy groups now use bounded one-time radio fitting, preserving existing radios and excluding mortar-owned allocations. Uplinks hold their original caller for three seconds before network hops and fail on live consciousness/ownership loss. The [native radio/HQ-memory checkpoint](evidence/native-2026-09-20-062203-radio-call-memory/report.json) completes 59 assertions and one round, with zero script/runtime failures; four installed external localization errors remain. All six tested groups were already equipped, so native insertion remains unproved. The western supply cache now holds one finite repair kit and two fuel cans. Its [native stock/transport checkpoint](evidence/native-2026-09-20-062011-maintenance-stock/report.json) passes 131 assertions with zero captured errors, confirming 20 supply units and two five-litre cans plus prior lock/vehicle-loss behavior. Ordinary repair/refuel consumption remains untested. Both runs preserve exact sources and confirm hidden/muted cleanup. Current external packaging has a separate [explicit v3 development workflow](packed-external-development.md); the matching separate handoff is `.build/playtest-2026-09-20-radio-maintenance`. All five PAKs match their authored payloads; [Core ordinary startup](evidence/packed-core-2026-09-20-radio-maintenance/report.json) passes without captured errors. Full packed Chat verifies the exact thirteen-addon closure but remains failed on installed localization errors and did not establish participant readiness before its diagnostic ended. Native build shutdown failures remain; older handoffs are unchanged. All repository checks pass and 533 tracked reference files remain unchanged.
**20 September 2026 — optics and base interaction follow-up:** Startup optics fitting now uses verified vanilla/RHS resources, preserves existing attachments and remains independent of finite Stinger processing. The supply UAZ has a successor-owned [held lock-breach action and scoped entry guards](vehicle-security.md); the [native supply-vehicle checkpoint](evidence/native-2026-09-20-052915-supply-vehicle-security/report.json) completes 124 assertions with zero captured errors, including lock rejection, one-time unlocking, native driver availability with its declared door context, scripted seating, fuel depletion and no replacement after loss. Ordinary held input and multiplayer verification remain pending. Player guidance now explains pilot responsibility and whole-round extraction consequences, and repeats the current objective after a controlled-body change. [The native convoy diagnostic](evidence/native-2026-09-20-050906-convoy-seat-diagnostic/report.json) compiled the optics integration but failed a combined gunner consciousness/seat/identity check after 170 passing assertions; it did not reach the new radio HOLD/RESUME test. The [second run](evidence/native-2026-09-20-051505-convoy-cover-diagnostic/report.json) passed those driving/seat checks but received no qualifying cover sighting before a combined preservation guard failed. Native HOLD/RESUME remains unverified; more precise diagnostics are included without weakening either guard. The [final full-addon run](evidence/native-2026-09-20-053057-optics-security-hq-integration/report.json) compiles all current source changes and completes 56 HQ-memory assertions with no script/runtime failures; the four known external localization errors remain. All repository checks pass, and all 533 tracked reference sources are unchanged. Existing packaged playtests remain older snapshots.
**20 September 2026 — delivered ammunition and convoy cover:** HQ now receives detached small-arms ammunition counts with real radio status and avoids new armed assignments only when fresh, complete evidence proves the squad empty. Per-vehicle convoy HOLD/RESUME commands share the original crews' radio downlinks and preserve route/crew/cargo identity. The [ammunition run](evidence/native-2026-09-20-040857-hq-ammunition/report.json) completes 49 assertions; the [current convoy driving recheck](evidence/native-2026-09-20-041150-convoy-cover-driving/report.json) completes 181. Both have zero script/runtime failures and confirmed cleanup, with four external localization errors retained. Native combat HOLD/RESUME and depletion still need direct tests; general resupply, multiplayer/FPS qualification and updated packaged playtests remain unfinished. See [ammunition scope](hq-ammunition.md) and [convoy scope](convoy-migration.md#delivered-hq-mounted-cover-follow-up).
**20 September 2026 — delivered casualty follow-up:** HQ now merges body and squad-status evidence by immutable original member identity. A [native corpse/radio test](evidence/native-2026-09-20-030533-body-radio-casualties/report.json) completes45 assertions: actual visual observation, no knowledge before delivery, real overlapping status and no double-counting. Transfer-before-death and deleted-corpse safeguards are covered by focused regressions. Four external localization errors remain; packaged playtest binaries have not been refreshed.
**20 September 2026 — HQ memory and external dependencies:** The editable successor now includes the [AI migration checkpoint](ai-migration-progress.md): bounded report-derived memory/prediction, infantry task selection, delivered negative-search coverage, routine check-ins and missing-patrol investigations, local body observation, finite Stinger grants and the Core force ledger. RHS/WCS/BMP are [declared and audited](external-addons.md). Native memory (56 assertions) and actual-sighting HQ response (35 assertions) complete with zero script/runtime failures; four external localization errors keep strict qualification failed. The older playtest below has not been rebuilt with these changes. The [convoy checkpoint](convoy-migration.md) now proves exact nineteen-person native seating, finite physical truck cargo and duplicate-dispatch rejection. The native driving follow-up completes181 assertions: all six vehicles move at least20m and the lead over100m, preserving exact crew and rejecting repeat dispatch. Combat tactics, unloading and long-route reliability remain unfinished.
**20 September 2026 — refreshed playtest ready:** `.build/playtest-2026-09-20` now contains the mission-owned Chat menu and current owned AI/Intel behavior from source `5e74269`. All 216 authored source files and all five native PAK payloads match; fifteen runtime files are verified. [Core](evidence/packed-core-2026-09-20-playtest/report.json) and [full scenario](evidence/packed-chat-2026-09-20-playtest/report.json) pass ordinary packaged startup with zero captured errors, unchanged inputs and confirmed hidden/muted cleanup. [Build record](evidence/playtest-2026-09-20/build.json) and [launch/route instructions](playtest-build.md). Separate muted manual launchers and local profiles/runtime are prepared; no visible launcher was run. The old handoff and 533 original reference files are unchanged. The packager's shutdown failures remain, while a narrowly fixed disappearing-audio-stream race passes44 tests and its separate Chat retry produces matching artifacts. Human full escape, multiplayer and FPS remain unqualified.
**19 September 2026 — mission-owned chat administration:** Core now owns `/esc`, the native settings/HQ/journal menu, authenticated sessions and player tools in dedicated classes. AI and Intel register optional providers; Chat is only the existing full-scenario/development wrapper. Open with `/esc menu`. [Implementation and command reference](chat-integration.md). [Final native regression](evidence/native-2026-09-19-234618-chat-complete/report.json): one full scripted escape round, 101 assertions, zero captured errors, unchanged source and verified private cleanup; checks include actual menu/owner RPCs, saved settings, god-state restoration, visible journal text and scrolling to the newest entry. Earlier Core and two-round full-scenario runs are linked in the implementation notes. All repository checks pass. Original 533 reference files remain unchanged. The frozen playtest package has not been rebuilt; multiplayer and release acceptance remain pending.
**19 September 2026, 22:59 — owned AI/Intel migration:** Added admin Intel summary/reroll commands, native-operation callbacks and bounded retry handling, coalesced team discovery notifications, and fair per-squad reporting of multiple current visual contacts. [Change details](owned-ai-intel-migration.md). The updated five-addon source passes [two native escape/restart rounds](evidence/native-2026-09-19-225422-owned-ai-intel/report.json), **186 assertions**, zero captured errors, unchanged source and confirmed hidden/muted test cleanup. All repository checks pass. The frozen playtest package below remains its earlier snapshot; these source changes have not been repackaged. Human/multiplayer and release qualification remain pending.
Updated **19 September 2026,22:12**. The prison and the complete intended base sequence are implemented: prisoner spawning, physical intel/scavenging, radio defence, player-flown helicopter extraction, individual results and restart. Five independent successor projects use vanilla assets without the original mod. Scripted local integration and ordinary startup have native evidence. This is an implemented development build awaiting gameplay qualification, not a completed multiplayer release.
**Priority correction from the user:** stop spending disproportionate time on automated prison keypress proof and experimental AI aircraft flight. Both experiments are paused. Active work now targets concrete base gameplay bugs, missing user-visible behavior and companion integration. The reproduced first-admission deadlock is fixed, and casualty loading now gives denial/failure feedback to its initiating rescuer. Each clue cache carries one finite replacement map. Manual play and real multiplayer remain necessary, but absence of automated input proof does not mean the prison is still being built.
The frozen202-file playtest source now passes [two Core escape/restart rounds](evidence/native-2026-09-19-215437-playtest-core-loops/report.json),616 assertions, zero captured errors and confirmed cleanup. All repository checks pass. The [development playtest handoff](playtest-build.md) is ready in `.build/playtest-2026-09-19`: exact-source native packages and editable source, separate user-run `play-full.sh`/`play-core.sh`, prepared isolated local profiles/runtime and a seven-step route guide. [Packed Core](evidence/packed-core-2026-09-19-playtest/report.json) and [full five-addon startup](evidence/packed-chat-2026-09-19-playtest/report.json) both pass with verified cleanup and unchanged artifacts. Workbench packaging errors remain recorded separately; this is a development candidate for human testing, not a qualified release.
Recent retained checkpoints:
- [Ordinary coarse approach/facing/lock selection](evidence/game-2026-09-19-212117-coarse-facing-selection/runner.json.txt) passed using actual private mouse/W input and one wheel pair. Facing took2.726seconds; no F was sent. The [first opt-in held-action attempt](evidence/game-2026-09-19-214138-held-prerequisite-refusal/runner.json.txt) later refused its independent facing prerequisite before wheel/F, confirmed all releases and cleaned up. Further input automation is paused.
- [Typed aircraft service20m route](evidence/native-2026-09-19-210233-typed-service-route/report.json) passed40 assertions, destination hold, contact landing and shutdown at its201-file snapshot. The100m survey experiments found terrain/building/tree obstructions before allocating an aircraft; the [last survey](evidence/native-2026-09-19-213726-field-workshop-refusal/report.json) records the workshop bounds. There is no100m flight or operational HQ aircraft qualification. A reviewed contact check prevents ground friction receiving airborne-braking credit; its focused policy checks pass, native validation remains pending.
- All repository checks passed after integrating the optional held-action helper and independent validators. The subsequent narrow contact fix has focused regressions. These are development checks, not manual gameplay or release acceptance.
**All seventeen first-release acceptance cases remain pending.** Full ordinary escape, real multiplayer, improved FPS and clean native packaging are unqualified. The [empty-addon packaging control](evidence/package-control-2026-09-19-201532-exit-after-init/review.json) still reproduces25 shutdown errors. Tests remain hidden/muted, and the original533 reference files were verified unchanged at21:42.
The [route gain comparison](evidence/route-comparison-2026-09-19-192238/comparison.json) measures one native20m route per gain: translation through arrival hold improved155.365→69.293seconds, and final target error improved0.130→0.099m. The candidate passed38assertions, physical contact landing and engine shutdown. This is an isolated flight-controller result, not an FPS comparison or operational HQ air support; the production callback bridge has separate native evidence, while the later retained-service route/Stop passes are separate historical snapshots and useful field-length routes remain pending.
[Ordinary prison approach191750](evidence/game-2026-09-19-191750-prison-approach/runner.json.txt) now passes end to end using actual private mouse/W input:14turns,9walking pulses,4.741m path,27.199s native interval, stationary0.490m from the interior waypoint. A disposable2560x720 viewport provides pointer travel while retaining every containment/ownership check. No gate action was sent; the exact lock/context remains unselected from the final view. Earlier pointer-edge, cross-position-API, calibration-return and legacy-summary failures remain archived. The first physically completed route191342 has a separate hashed raw-log review, not a rewritten runner verdict. The later [194128 alignment attempt](evidence/alignment-review-2026-09-19-194128/review.json) acquires the native gate context with the lock available, but does not select the lock; it remains failed. Read-only selected-action diagnostics precede any action cycling or heldF proof.
The [relative-look observer](ordinary-look-observer.md) now passes an [ordinary Chat run](evidence/game-2026-09-19-183944-relative-look/runner.json.txt): actual +24/−24 pixel input produced a measured 1.935° yaw response and return within 0.149°, with stationary body, then verified W/Tab input. Zero captured errors, source unchanged and cleanup confirmed. The earlier run remains failed because its independent checker assumed identical SAMPLE/READY milliseconds; its [separate corrected review](evidence/look-review-2026-09-19-183353/review.json) preserves the raw archive. The current-source Core attempt reached 292 assertions without errors but exhausted an undersized 180-second budget; its [timeout](evidence/native-2026-09-19-183622-core-budget/runner.json.txt) remains a failure. The later 184647 run used a 600-second budget and completed both rounds with614 assertions; the earlier timeout remains failed. No gate interaction or full normal-input escape is qualified.
The primary deliverable is an independently authored replacement for the abandoned Escapists base mission, with companion behavior integrated through its interfaces. Five successor addon projects have their own identities, authored Everon sites and vanilla asset references. The first release targets up to twelve players completing prison → scavenging/intel → radio defence → helicopter extraction without the original mod or dependent extensions. Scripted development checkpoints exist; a dependable, manually playable multiplayer release is still unfinished.
## Established development checkpoints
| Area | Evidence | Practical limit |
| --- | --- | --- |
| Integrated base loop | [Core 130347](evidence/native-2026-09-19-130347-core-loops/report.json) completes two rounds, 612 assertions and zero errors, including canonical participant rejection/restored document recovery, rough/exact native markers, radio feedback, extraction and restart. [Companion 131041](evidence/native-2026-09-19-131041-companion-loops/report.json) completes two rounds, 96 assertions and zero errors at its source snapshot. | Scripted local integration with deliberate state/position changes, not a normal-input escape. These earlier archives share their captured source snapshot; the new Core/companion/ordinary runs linked above qualify the later native-end correction. The earlier flight mechanism remains separately source-bound. Future addon edits require fresh qualification. Earlier failures remain archived. |
| Ordinary game startup | [Chat 125906](evidence/game-2026-09-19-125906-integrated-prison/report.json) loads all five addons in the regular game, verifies the header/MissionSystems and admits the real local controller to a living canonical prisoner, then observes a clean ready interval. Native screenshots show the real prisoner view and the correct escape objective; the stock-scale yard decal creates a larger irregular bare patch, with substantial wheat remaining. | Explicit diagnostic noSplash and a scoped standalone round-local identity; no complete ordinary route or remote identity proof. The latest bounded keyboard cycle described above passes with visible inventory, while the earlier failed cycles remain archived. [Admission design](local-singleplayer-admission.md). |
| Packed addon consumption | [Packed Core 110729](evidence/packed-core-2026-09-19-110729/report.json) passes ordinary startup from the archived project/PAK/resource database plus installed vanilla: exactly three expected addons, real canonical prisoner, a 15-second ready interval and zero captured errors. Package and log hashes are retained. | Artifact-bound startup with explicit noSplash; no loose successor addon was loaded. The artifact predates current mortar edits. [Archived packed Chat 131942](evidence/packed-chat-2026-09-19-131942-current/report.json) passes startup from all five [1317 packages](evidence/package-2026-09-19-1317-all/review.json), with no loose successor source, a real prisoner and zero captured errors. All 151 PAK entries match the captured 183-file addon snapshot before the native-end correction; all fifteen runtime artifacts retain exact hashes. Native packaging remains unqualified: an [empty-addon control](native-packaging-control.md) reproduces the same UI resource-leak errors, without fixing or suppressing them. |
| Native game-over | [Preparation 133847](evidence/native-2026-09-19-133847-native-end-preparing/report.json) and [active 134044](evidence/native-2026-09-19-134044-native-end-active/report.json) each pass two rounds/21 assertions: actual inherited game-over, unchanged native data, one shutdown, cancelled preparation/tick/binding, inert stale callbacks and vanilla restart. | Local fixture; pending native preloads and real clients are not arranged. Existing successor extraction results remain covered by normal escape/restart regressions. |
| Prison and scavenging | [Prisoner capacity](evidence/native-2026-09-19-063949/report.json) uses one real player plus eleven physical characters, exact starter kits and native clue transfers. [Prison boundary 100148](evidence/native-2026-09-19-100148/report.json) covers the gate/progression corrections. | Extra physical actors are not twelve connected clients. Native action completion and deliberately repositioned boundary crossings do not prove held input or walking through the gate/debris. Equipment scarcity and combat balance need playtesting. |
| Medicine and extraction casualties | [Medical treatment](evidence/native-2026-09-19-062406/report.json) demonstrates finite supplies and native recovery at its earlier snapshot. [Casualty 102037](evidence/native-2026-09-19-102037/report.json) passes 101 clean assertions at the committed checkpoint: grounded-aircraft checks, real incapacitation, helper rejection, seat/LOS constraints, one owner-handshake load and idempotent stop. [Native removal](evidence/native-2026-09-19-080058/report.json) proves the inherited exit mechanism. | Casualty loading explicitly adapts helper membership and invokes action completion. Held input, real remote ownership, competing rescuers and disconnect/death/deletion races remain separate. The older medical snapshot retains its historical catalog errors. |
| Infantry and HQ | [Actual perception response](evidence/native-2026-09-19-092237/report.json) carries an original soldier's observation through both physical radio legs and HQ to a different original squad, which physically moves. Patrol/preemption/resumption are implemented. | The prisoner is arranged and temporarily protected. Broader combat and interrupted/captured support require additional qualification; no response force is created for this test. |
| Finite support | [Mortar expiry](evidence/native-2026-09-19-091306/report.json) verifies fresh native commitments followed by stale-report withholding without duplicate orders. [Courier 095513](evidence/native-2026-09-19-095513/report.json) passes 154 clean assertions through actual radio, original-patrol walking, exact depot-shell delivery and patrol restoration. | Mortar observations are synthetic; impact accuracy and genuine late callbacks remain unproved. The new refresh now passes the bounded 112900 fixture: three actual radio updates, eight physical launches, native event completion, 19 surviving original shells and 25 seconds without replay. The current [114751 expiry regression](evidence/native-2026-09-19-114751-mortar-expiry/report.json) also passes 48 clean assertions. [115232 crew registration](evidence/native-2026-09-19-115232-intel-readiness/report.json) proves all four physical crew receive their one Intel carrying roll after setup, then exercises inventory depletion/loss; broader support-loss checks remain separate. Courier depletion is arranged by physically sequestering the original 27 rounds, not firing or replacing them. Broader losses and multiplayer remain unqualified. |
| Aircraft mechanism | [Flight 114504](evidence/native-2026-09-19-114504-powered-flight/report.json) passes 81 assertions with zero captured errors: signed actor-local collective consumption, native autohover, powered takeoff, five-second 7–9m hover, stable contact landing and an engine-off check with finite fuel. The same aircraft and living AI pilot remain inside the original physical limits. | [Translation 120245](evidence/native-2026-09-19-120245-powered-translation/report.json) additionally passes 85 clean assertions for a fixed four-metre target, five-second hold and landing. The reusable production controller separately passes [123439](evidence/native-2026-09-19-123439-aircraft-controller/report.json), 37 assertions including actual post-spawn qualification and its own complete vertical operation. [Airborne cancellation 124915](evidence/native-2026-09-19-124915-aircraft-cancel/report.json) passes 39 assertions with retained control through contact landing and engine-off. The same reusable controller then passes [fixed-target movement 130038](evidence/native-2026-09-19-130038-aircraft-target/report.json), 38 assertions including a physical 2.9m translation and landing. These are isolated flight mechanisms; rotors still coast after engine shutdown. [The fixed 20 m route](evidence/native-2026-09-19-155909-aircraft-route/report.json) now passes one unloaded flight, target hold, contact landing and engine-off with 38 assertions. Useful field-length navigation, operational HQ support, repeated-flight reliability and manual/multiplayer piloting remain unqualified. Earlier input, drift, hover and shutdown failures remain archived. |
| Shared field map | [Map ownership 120633](evidence/native-2026-09-19-120633-map-ownership/report.json) passes native replacement-view, delayed-callback, mode-clear and spare/interrupted deletion checks. The fixture observes actual cleanup and waits for native component references to expire. | Camera restore authorization is observed; no public native render-state getter exists. Visible held-map usability, previously focused stock gadget callbacks and remote presentation remain separate. |
| Independent runtime controls | [Archived packed Linux Chat 132456](evidence/dedicated-2026-09-19-132456-packed-chat/review.json) compiles the integrated game scripts, loads all five packages and prepares the empty prison mission in an isolated network namespace. Its four resource errors also occur in the earlier vanilla control. All fifteen packed inputs remain unchanged. [Vanilla ordinary 102533](evidence/vanilla-game-2026-09-19-102533/report.json) reproduces the initial splash unknown-class error with exactly two vanilla addons and no successor. | No real dedicated client joined. The vanilla ordinary control remains failed despite entering the menu; it does not test scenario reload or input. [Splash diagnosis](normal-splash-audit.md). |
## Immediate work
1. Play the frozen development candidate through the normal route and fix reported blockers. First-spawn exhaustion, silent casualty-loading failures and missing spare maps have been addressed; do not resume disproportionate input/flight automation.
2. Review normal-player guidance and supplies across the authored escape route. Fix evidenced usability defects with proportionate checks.
3. Distinguish genuinely absent base behavior from existing behavior awaiting playtesting. Pre-round setup UI, broader island population and vehicle break-in/alarm behavior are potential remaining features; the narrow escape sequence already exists. Keep later-scope feature parity separate.
4. Prepare and validate the playable development build. Ordinary manual play, real multiplayer, packaging and equivalent-workload FPS tests remain release work. Do not resume elaborate gate-input or experimental aircraft automation at the expense of those priorities.
## First-release qualification
The [acceptance ledger](acceptance.json) still requires the complete ordinary escape loop, death/unconsciousness/recovery, reconnect/respawn/spectators, partial escape, defeat/restart, interrupted/stale reports, support/ammunition losses and duplicate-free cleanup with up to twelve connected players. A passed development checkpoint does not promote those pending cases.
Collect matched original/successor workloads with repeated client-frame and server-tick measurements. **No FPS improvement is demonstrated**; the [comparison tool](performance-comparison.md) has synthetic regression evidence only. Complete provenance/dependency review, obtain a clean native build and satisfy the [release checker](release-qualification.md). The [packed Core startup](packed-core-startup.md) is now demonstrated for its exact archived PAK, while the [packaging shutdown/control failures](native-packaging-control.md) remain unresolved and unqualified. The [development source bundle](development-source-bundle.md) provides editable projects; it is separate from that native candidate and from a qualified release. No release package is published.
[Private test cleanup](evidence/private-prefix-cleanup-2026-09-19-1631/review.json) now verifies Proton’s trailing-slash prefix spelling, checks idle state under the shared lock, and reaps only positively identified adopted test-device helpers after owned shutdown. The latest companion and ordinary runs record verified cleanup. Earlier strict-byte idle checks could miss those helpers; their historical logs are retained unchanged.
Original missions remain untouched. Engine tests use private profiles/prefixes, hidden displays and muted test audio. RHS/WCS/BMP are now authorized dependencies for AI/full integration. Additional terrains, complete original feature parity, alternate starts and distant-unit materialization remain unfinished. The [validation ledger](validation.md) preserves the detailed historical checkpoints and failures.
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"source/addons/core/Worlds/ERR_Everon.ent": "22324bc7eb0d80dec8a1f3bd61a9df9201b72f749f4e751766b0c9d0b7d46b87",
"source/addons/core/Worlds/ERR_Everon.ent.meta": "19d1903ca72baa326b4724a6791d0da1104a1e53f3f31dc1ca41a856efd68e83",
"source/addons/core/Worlds/ERR_Everon_Layers/default.layer": "6bcb7fbb27b6282719dae8a37486e518d4cbaea385f2ea9af1918b36bb28b175",
"source/addons/core/addon.gproj": "73e973a1f1c5910393e16f86a3a40d792031bb2fa3fc7f4dd87a06a16c3e34a4",
"source.zip": "8a0f0df118a02b614bf5ca679b70085974868d61fea0cfc90d34f2649973460e"
}
@@ -0,0 +1,85 @@
from pathlib import Path
import hashlib,json,shutil,subprocess,sys
r=Path('/home/jakub/devel/escapistsrereintroduced');b=Path('/tmp/erri-playtest-menu-fix-1349');p=Path('/tmp/erri-playtest-menu-fix-docs-1349');build=r/'.build/playtest-2026-10-02-hq-memory-menu-fix';e=r/'docs/evidence/playtest-refresh-2026-10-02-hq-memory-menu-fix'
sha=lambda p:hashlib.sha256(p.read_bytes()).hexdigest()
read=lambda p:json.loads(p.read_text())
write=lambda p,v:p.write_text(json.dumps(v,indent=2)+'\n')
sys.path.insert(0,str(r/'tools'));from source_manifest import addon_manifest
baseline=read(b/'baseline.json');proposal=read(p/'proposal.json');assert proposal['mode']=='verified-final-proposal'
bindings=read(p/'validation-bindings.json');source=Path(bindings['source_root']);testroot=Path(bindings['suite_root']);live=read(Path(bindings['live_preservation']))
assert addon_manifest(source)==baseline['source']
assert addon_manifest(r)==live['source']
assert all(sha(r/n)==h for n,h in live['working_modified'].items())
assert hashlib.sha256(subprocess.check_output(['git','diff','--cached','--binary'],cwd=r)).hexdigest()==baseline['index_diff_sha256']
original=read(Path('/tmp/erri-heartbeat-20260930-1542-reference.json'))
prior=read(r/'docs/evidence/playtest-refresh-2026-10-02-objective-map/candidate-sha256.json')
assert all(sha(Path('/home/jakub/devel/escapists')/n)==h for n,h in original.items())
assert {str(x.relative_to(r/'.build/playtest-2026-10-02-objective-map')):sha(x) for x in (r/'.build/playtest-2026-10-02-objective-map').rglob('*') if x.is_file()}==prior
failedroot=r/'.build/playtest-2026-10-02-hq-memory'
failedmanifest=read(p/'failed-candidate-sha256.json')
assert len(failedmanifest)==418 and {str(x.relative_to(failedroot)):sha(x) for x in failedroot.rglob('*') if x.is_file()}==failedmanifest
oldbaseline=read(Path('/tmp/erri-playtest-1349/baseline.json'))
fixpaths={'addons/core/Scripts/Game/ERR/00_Core/ERR_TerrainTakeover.c','tests/test_terrain_takeover.py'}
assert {n for n,h in oldbaseline['source'].items() if baseline['source'][n]!=h}=={'addons/core/Scripts/Game/ERR/00_Core/ERR_TerrainTakeover.c'}
assert all(h==baseline['working_modified'][n] for n,h in oldbaseline['working_modified'].items() if n not in fixpaths)
assert len(baseline['working_modified'])==97
h=read(build/'handoff.json');assert h['authored_files']==409 and h['pak_payload_files']==351 and len(h['runtime_files'])==3
assert h['normal_mission_ready'] and h['local_participant_verified'] and h['repository_regression_programs']==285 and not h['release_qualified'] and not h['strict_packed_consumption_verified']
for n,v in proposal['documentation_baselines'].items():assert sha(r/n)==v
assert len(proposal['proposed_destinations'])==5
assert h['packed_script_failures']==0 and h['packed_resource_errors']==17
freshsuite=read(Path(bindings['suite_result']));assert freshsuite['exit']==0 and freshsuite['regression_programs']==285 and freshsuite['inputs_unchanged']
assert all(sha(testroot/n)==v for n,v in read(Path(bindings['suite_inputs'])).items())
assert addon_manifest(testroot)==baseline['source']
route=r/'docs/evidence/native-2026-10-02-hq-memory-menu-fix-normal'
rr=read(route/'report.json');assert rr['assertions_passed']==63 and rr['smoke_completions']==1 and not rr['script_or_runtime_failures'] and len(rr['engine_errors'])==13
assert read(route/'source-sha256.json')==baseline['source']
assert Path('/tmp/erri-playtest-menu-fix-review-1349/review.json').exists(), 'Independent final package review pending'
live_result=read(b/'suite-result.json');assert live_result['exit']==1 and not live_result['inputs_unchanged'] and live_result['regression_programs']==285 and all(row['exit']==0 for row in live_result['programs'])
e.mkdir(exist_ok=False)
concurrent=e/'concurrent-live-suite';concurrent.mkdir()
for name in ['suite-result.json','suite-inputs.json','regressions.log']:
shutil.copyfile(b/name,concurrent/name)
shutil.copyfile(p/'failed-candidate-sha256.json',e/'failed-candidate-sha256.json')
failed=e/'initial-failed-candidate';failed.mkdir()
shutil.copyfile('/tmp/erri-playtest-review-1349/review.json',failed/'independent-review.json')
oldrun=Path('/tmp/erri-packed-chat-20261002-hq-memory-final')
for name in ['packed-startup-report.json','packed-runner.json','packed-input-provenance.json']:
shutil.copyfile(oldrun/name,failed/name)
oldreport=read(oldrun/'packed-startup-report.json');assert len(oldreport['script_or_runtime_failures'])==1 and len(oldreport['engine_errors'])==18
oldlogs=Path(read(oldrun/'packed-runner.json')['session'])
for name in ['console.log','script.log','error.log']:
if (oldlogs/name).exists():shutil.copyfile(oldlogs/name,failed/(name+'.txt'))
fix=e/'menu-guard-fix';fix.mkdir()
for name in ['fix.patch','baseline.json','review.json','red.log','green.log']:
shutil.copyfile(Path('/tmp/erri-takeover-menu-fix-1349')/name,fix/name)
for name in ['takeover-guard-review.json','takeover-red.log','takeover-green.log']:
shutil.copyfile(Path('/tmp/erri-playtest-review-1349')/name,fix/('independent-'+name))
shutil.copyfile(b/'baseline.json',e/'baseline.json')
shutil.copyfile(Path(bindings['suite_result']),e/'suite-result.json')
shutil.copyfile(Path(bindings['suite_inputs']),e/'suite-inputs.json')
shutil.copyfile(Path(bindings['live_preservation']),e/'concurrent-live-preservation.json')
shutil.copyfile(p/'validation-bindings.json',e/'validation-bindings.json')
shutil.copyfile('/tmp/erri-package-20261002-hq-memory.log',e/'initial-package-concurrency-refusal.log.txt')
shutil.copyfile(b/'packed-concurrency-refusal.log',e/'packed-concurrency-refusal.log.txt')
shutil.copyfile('/tmp/erri-playtest-1349/concurrent-work.json',e/'concurrent-work.json')
shutil.copyfile('/tmp/erri-playtest-menu-fix-review-1349/review.json',e/'independent-package-review.json')
shutil.copyfile(p/'prepare.py',e/'prepare-documentation.py');shutil.copyfile(p/'proposal.json',e/'documentation-proposal.json')
for n,v in proposal['documentation_baselines'].items():
shutil.copyfile(r/n,e/(Path(n).name+'.before'))
for n in proposal['proposed_destinations']:
assert n in ['.build/playtest-2026-10-02-hq-memory-menu-fix/README.md',*proposal['documentation_baselines']]
shutil.copyfile(p/'proposed'/n,r/n)
summary={'artifact':str(build.relative_to(r)),'authored_files':409,'pak_payload_files':351,'runtime_files':3,'regression_programs':285,'fresh_suite_and_normal_route_match_packaged_source':True,'source_scope':'Sealed409 snapshot; newer concurrent live terrain-name/presentation work preserved but not packaged','included_changes':['Observer recovery/defeat guidance','Finite supported-launcher resupply','Radio-directed motorized interception from delivered travel history','Concurrent automatic terrain takeover work preserved, with mode-less menu preflight guard'],'native_normal_route':{'assertions':63,'rounds':1,'script_failures':0,'retained_engine_errors':13},'packed_ordinary_startup':{'normal_mission_ready':True,'local_prisoner_verified':True,'script_failures':0,'retained_engine_errors':17,'strict_failure_retained':True},'native_packaging':'Child exit0 and exact authored/payload identity; strict completion/prefix-active failure retained. Unqualified development candidate.','preserved':{'working_modified_paths_before_doc_updates':len(baseline['working_modified']),'captured_concurrent_working_paths':len(live['working_modified']),'original_reference_files':len(original),'previous_candidate_files':len(prior),'retained_failed_diagnostic_candidate_files':len(failedmanifest),'index_unchanged':True},'remaining':'Physical interception/holding/rejoin, physical launcher transfer, human escape, held-map rendering, real multiplayer/JIP/reconnect/twelve players, comparative FPS and clean release.','initial_failed_candidate':{'script_failures':1,'engine_errors':18,'bytes_preserved':True},'committed':False,'published':False,'release_qualified':False}
write(e/'review.json',summary)
write(e/'documentation-after.json',{n:sha(r/n) for n in proposal['proposed_destinations']})
write(e/'candidate-sha256.json',{str(x.relative_to(build)):sha(x) for x in sorted(build.rglob('*')) if x.is_file()})
shutil.copyfile(__file__,e/'finalize.py')
for n,v in live['working_modified'].items():
if n not in proposal['documentation_baselines']:assert sha(r/n)==v,n
assert {str(x.relative_to(failedroot)):sha(x) for x in failedroot.rglob('*') if x.is_file()}==failedmanifest
assert addon_manifest(source)==baseline['source']
assert addon_manifest(r)==live['source']
assert hashlib.sha256(subprocess.check_output(['git','diff','--cached','--binary'],cwd=r)).hexdigest()==baseline['index_diff_sha256']
subprocess.run(['git','diff','--check'],cwd=r,check=True)
print(json.dumps(summary,indent=2))
@@ -0,0 +1,59 @@
{
"decision": "Approved evidence binding for UNQUALIFIED frozen development candidate; not a strict package/release pass.",
"candidate": "/home/jakub/devel/escapistsrereintroduced/.build/playtest-2026-10-02-hq-memory-menu-fix",
"source_scope": "Corrected frozen409; later concurrent terrain changes excluded.",
"authored_files": 409,
"pak_payload_files": 351,
"runtime_files": {
"core/addon.gproj": {
"bytes": 606,
"sha256": "73e973a1f1c5910393e16f86a3a40d792031bb2fa3fc7f4dd87a06a16c3e34a4"
},
"core/data.pak": {
"bytes": 835066,
"sha256": "abd856e9798d085c00118a12c5b38c86fa6f92881876137070fb189a0d7a2564"
},
"core/resourceDatabase.rdb": {
"bytes": 24157,
"sha256": "6ac5e201bcff4d6d3fc514aa2fa4d69702b7c571392f83005ef7ac5f149a7a40"
}
},
"source_zip_sha256": "5096e9205aca4e88e4aef1a58ace744fc9a25adec96342ba6d5d86c914f7bbbd",
"packed_console_sha256": "e50c895faaf0cff72771daedb8f37ab3c42d592748a9c175bc5addd15fbe058d",
"launch_id": "5a1075a1-bc6f-40e2-b432-6ce24a567c88",
"raw_evidence_recomputed_equal": true,
"normal_mission_ready": true,
"local_participant_verified": true,
"script_or_runtime_failures": 0,
"engine_error_count": 17,
"known_error_multiset_equal_prior": true,
"packed_manifest_and_embedded_seals_valid": true,
"archive_bytes_and_seal_verified": true,
"frozen_suite_programs": 285,
"suite_source_and_input_hashes_reverified": true,
"cleanup_confirmed": true,
"packed_and_external_inputs_unchanged": true,
"strict_packed_consumption_verified": false,
"release_qualified": false,
"failed_candidate_script_errors": 1,
"failed_candidate_engine_errors": 18,
"preservation": {
"original": {
"files": 533,
"all_hashes_match": true,
"exact_membership_checked": false
},
"prior": {
"files": 416,
"all_hashes_match": true,
"exact_membership_checked": true
},
"failed_candidate": {
"files": 418,
"all_hashes_match": true,
"exact_membership_checked": true
}
},
"index_unchanged": true,
"reviewer_production_or_native_changes": false
}
@@ -0,0 +1,752 @@
---------------------------------------------
Log Z:\tmp\erri-packed-chat-20261002-hq-memory-final\profile\logs\logs_2026-10-02_14-04-32\console.log started at 2026-10-02 14:04:32 (2026-10-02 12:04:32 UTC)
14:04:32.891 ENGINE : FileSystem: Adding relative directory 'Z:\tmp\erri-packed-chat-20261002-hq-memory-final\profile\logs\logs_2026-10-02_14-04-32' to filesystem under name logs
14:04:32.891 ENGINE : FileSystem: Adding relative directory 'Z:\tmp\erri-packed-chat-20261002-hq-memory-final\profile\profile' to filesystem under name profile
14:04:32.891 ENGINE : FileSystem: Current working directory: 'Z:\home\jakub\.local\share\Steam\steamapps\common\Arma Reforger\'
14:04:32.892 ENGINE : Initializing engine, version 192142
14:04:32.892 ENGINE : CLI Params: -addonsDir Z:/tmp/erri-packed-chat-20261002-hq-memory-final/input/addons -addons 2528466DE220D91C -profile Z:/tmp/erri-packed-chat-20261002-hq-memory-final/profile -errOrdinaryScenario chat -noSplash -noBackend -noSound -noThrow -disableCrashReporter -logconsole
14:04:32.904 ENGINE : Addon dirs:
14:04:32.904 ENGINE : dir: 'Z:/tmp/erri-packed-chat-20261002-hq-memory-final/input/addons'
14:04:32.904 ENGINE : dir: './addons'
14:04:32.904 ENGINE : dir: 'Z:/tmp/erri-packed-chat-20261002-hq-memory-final/profile/addons'
14:04:32.904 ENGINE : Available addons:
14:04:32.904 ENGINE : gproj: 'Z:/tmp/erri-packed-chat-20261002-hq-memory-final/input/addons/core/addon.gproj' guid: '2528466DE220D91C' (packed)
14:04:32.904 ENGINE : gproj: './addons/core/core.gproj' guid: '5614BBCCBB55ED1C' (packed)
14:04:32.904 ENGINE : gproj: './addons/data/ArmaReforger.gproj' guid: '58D0FB3206B6F859' (packed)
14:04:32.904 ENGINE : gproj: 'Z:/tmp/erri-packed-chat-20261002-hq-memory-final/profile/addons/ERRI_1337C0DE5DABBEEF/addon.gproj' guid: '1337C0DE5DABBEEF' (packed)
14:04:32.904 ENGINE : gproj: 'Z:/tmp/erri-packed-chat-20261002-hq-memory-final/profile/addons/ERRI_595F2BF2F44836FB/addon.gproj' guid: '595F2BF2F44836FB' (packed)
14:04:32.904 ENGINE : gproj: 'Z:/tmp/erri-packed-chat-20261002-hq-memory-final/profile/addons/ERRI_5E389BB9F58B79A6/addon.gproj' guid: '5E389BB9F58B79A6' (packed)
14:04:32.904 ENGINE : gproj: 'Z:/tmp/erri-packed-chat-20261002-hq-memory-final/profile/addons/ERRI_5E524E4FEECCA92B/addon.gproj' guid: '5E524E4FEECCA92B' (packed)
14:04:32.904 ENGINE : gproj: 'Z:/tmp/erri-packed-chat-20261002-hq-memory-final/profile/addons/ERRI_629B2BA37EFFD577/addon.gproj' guid: '629B2BA37EFFD577' (packed)
14:04:32.904 ENGINE : gproj: 'Z:/tmp/erri-packed-chat-20261002-hq-memory-final/profile/addons/ERRI_65930CB4CD0237B2/addon.gproj' guid: '65930CB4CD0237B2' (packed)
14:04:32.904 ENGINE : gproj: 'Z:/tmp/erri-packed-chat-20261002-hq-memory-final/profile/addons/ERRI_BADC0DEDABBEDA5E/addon.gproj' guid: 'BADC0DEDABBEDA5E' (packed)
14:04:32.904 ENGINE : FileSystem: Adding package 'Z:/tmp/erri-packed-chat-20261002-hq-memory-final/input/addons/core/' (pak count: 1) to filesystem under name ERR_Core
14:04:32.905 ENGINE : FileSystem: Adding package 'Z:/tmp/erri-packed-chat-20261002-hq-memory-final/profile/addons/ERRI_65930CB4CD0237B2/' (pak count: 1) to filesystem under name Parachutes
14:04:32.906 ENGINE : FileSystem: Adding package 'Z:/tmp/erri-packed-chat-20261002-hq-memory-final/profile/addons/ERRI_5E524E4FEECCA92B/' (pak count: 1) to filesystem under name WCS_BMP-1
14:04:32.907 ENGINE : FileSystem: Adding package 'Z:/tmp/erri-packed-chat-20261002-hq-memory-final/profile/addons/ERRI_5E389BB9F58B79A6/' (pak count: 1) to filesystem under name WCS_SpaceCore
14:04:32.908 ENGINE : FileSystem: Adding package 'Z:/tmp/erri-packed-chat-20261002-hq-memory-final/profile/addons/ERRI_629B2BA37EFFD577/' (pak count: 1) to filesystem under name WCS_Armaments
14:04:32.913 ENGINE : FileSystem: Adding package 'Z:/tmp/erri-packed-chat-20261002-hq-memory-final/profile/addons/ERRI_595F2BF2F44836FB/' (pak count: 1) to filesystem under name RHS_Core
14:04:32.915 ENGINE : FileSystem: Adding package 'Z:/tmp/erri-packed-chat-20261002-hq-memory-final/profile/addons/ERRI_BADC0DEDABBEDA5E/' (pak count: 2) to filesystem under name RHS_Content_02
14:04:32.920 ENGINE : FileSystem: Adding package 'Z:/tmp/erri-packed-chat-20261002-hq-memory-final/profile/addons/ERRI_1337C0DE5DABBEEF/' (pak count: 4) to filesystem under name RHS_Content_01
14:04:33.039 ENGINE : FileSystem: Adding package './addons/data/' (pak count: 14) to filesystem under name ArmaReforger
14:04:33.041 ENGINE : FileSystem: Adding package './addons/core/' (pak count: 2) to filesystem under name core
14:04:33.041 ENGINE : CPU vendor : AuthenticAMD
14:04:33.041 ENGINE : CPU type : 2
14:04:33.041 ENGINE : CPU name : AMD Ryzen 7 3800XT 8-Core Processor
14:04:33.042 ENGINE : CPU cache info : L1 [Inst 32KB, Data 32KB], L2 [Unif 512KB], L3 [Unif 16384KB]
14:04:33.042 ENGINE : CPU count logical : 16
14:04:33.042 ENGINE : CPU count physical : 8
14:04:33.042 ENGINE : CPU features : mmx sse sse2 sse3 ssse3 sse4_1 sse4_2 popcnt aesni pclmulqdq osxsave avx sha avx2
14:04:33.042 RESOURCES : ResourceDB: loading cache (id=0 name=ERR_Core path=Z:/tmp/erri-packed-chat-20261002-hq-memory-final/input/addons/core/resourceDatabase.rdb)
14:04:33.042 RESOURCES : ResourceDB: loading cache (id=1 name=Parachutes path=Z:/tmp/erri-packed-chat-20261002-hq-memory-final/profile/addons/ERRI_65930CB4CD0237B2/resourceDatabase.rdb)
14:04:33.042 RESOURCES : ResourceDB: loading cache (id=2 name=WCS_BMP-1 path=Z:/tmp/erri-packed-chat-20261002-hq-memory-final/profile/addons/ERRI_5E524E4FEECCA92B/resourceDatabase.rdb)
14:04:33.043 RESOURCES : ResourceDB: loading cache (id=3 name=WCS_SpaceCore path=Z:/tmp/erri-packed-chat-20261002-hq-memory-final/profile/addons/ERRI_5E389BB9F58B79A6/resourceDatabase.rdb)
14:04:33.044 RESOURCES : ResourceDB: loading cache (id=4 name=WCS_Armaments path=Z:/tmp/erri-packed-chat-20261002-hq-memory-final/profile/addons/ERRI_629B2BA37EFFD577/resourceDatabase.rdb)
14:04:33.045 RESOURCES : ResourceDB: loading cache (id=5 name=RHS_Core path=Z:/tmp/erri-packed-chat-20261002-hq-memory-final/profile/addons/ERRI_595F2BF2F44836FB/resourceDatabase.rdb)
14:04:33.054 RESOURCES : ResourceDB: loading cache (id=6 name=RHS_Content_02 path=Z:/tmp/erri-packed-chat-20261002-hq-memory-final/profile/addons/ERRI_BADC0DEDABBEDA5E/resourceDatabase.rdb)
14:04:33.056 RESOURCES : ResourceDB: loading cache (id=7 name=RHS_Content_01 path=Z:/tmp/erri-packed-chat-20261002-hq-memory-final/profile/addons/ERRI_1337C0DE5DABBEEF/resourceDatabase.rdb)
14:04:33.063 RESOURCES : ResourceDB: loading cache (id=8 name=ArmaReforger path=./addons/data/resourceDatabase.rdb)
14:04:33.186 RESOURCES : ResourceDB: loading cache (id=9 name=core path=./addons/core/resourceDatabase.rdb)
14:04:33.187 RESOURCES : ResourceDB: loading cache (id=10 name=profile path=Z:\tmp\erri-packed-chat-20261002-hq-memory-final\profile\profile/resourceDatabase.rdb)
14:04:33.187 RESOURCES : ResourceDB: loading cache (id=11 name=logs path=Z:\tmp\erri-packed-chat-20261002-hq-memory-final\profile\logs\logs_2026-10-02_14-04-32/resourceDatabase.rdb)
14:04:33.337 ENGINE : GameProject load
14:04:33.337 ENGINE : Loaded addons:
14:04:33.337 ENGINE : gproj: './addons/core/core.gproj' guid: '5614BBCCBB55ED1C'
14:04:33.337 ENGINE : gproj: './addons/data/ArmaReforger.gproj' guid: '58D0FB3206B6F859'
14:04:33.337 ENGINE : gproj: 'Z:/tmp/erri-packed-chat-20261002-hq-memory-final/profile/addons/ERRI_1337C0DE5DABBEEF/addon.gproj' guid: '1337C0DE5DABBEEF'
14:04:33.337 ENGINE : gproj: 'Z:/tmp/erri-packed-chat-20261002-hq-memory-final/profile/addons/ERRI_BADC0DEDABBEDA5E/addon.gproj' guid: 'BADC0DEDABBEDA5E'
14:04:33.337 ENGINE : gproj: 'Z:/tmp/erri-packed-chat-20261002-hq-memory-final/profile/addons/ERRI_595F2BF2F44836FB/addon.gproj' guid: '595F2BF2F44836FB'
14:04:33.337 ENGINE : gproj: 'Z:/tmp/erri-packed-chat-20261002-hq-memory-final/profile/addons/ERRI_629B2BA37EFFD577/addon.gproj' guid: '629B2BA37EFFD577'
14:04:33.337 ENGINE : gproj: 'Z:/tmp/erri-packed-chat-20261002-hq-memory-final/profile/addons/ERRI_5E389BB9F58B79A6/addon.gproj' guid: '5E389BB9F58B79A6'
14:04:33.337 ENGINE : gproj: 'Z:/tmp/erri-packed-chat-20261002-hq-memory-final/profile/addons/ERRI_5E524E4FEECCA92B/addon.gproj' guid: '5E524E4FEECCA92B'
14:04:33.337 ENGINE : gproj: 'Z:/tmp/erri-packed-chat-20261002-hq-memory-final/profile/addons/ERRI_65930CB4CD0237B2/addon.gproj' guid: '65930CB4CD0237B2'
14:04:33.337 ENGINE : gproj: 'Z:/tmp/erri-packed-chat-20261002-hq-memory-final/input/addons/core/addon.gproj' guid: '2528466DE220D91C'
14:04:33.339 ENGINE : GameProject load
14:04:33.339 INIT : GameProject load project data @"Z:/tmp/erri-packed-chat-20261002-hq-memory-final/profile/addons/ERRI_595F2BF2F44836FB/addon.gproj"
14:04:33.339 RESOURCES (E): Wrong GUID/name for resource @"{0AFDD005CD669892}Language/rhs_localization.st" in property "StringTableSource"
14:04:33.339 INIT : GameProject load project data @"Z:/tmp/erri-packed-chat-20261002-hq-memory-final/profile/addons/ERRI_629B2BA37EFFD577/addon.gproj"
14:04:33.339 RESOURCES (E): Wrong GUID/name for resource @"{41FA2A08B6971D4C}Language/wcs_armament_localization.st" in property "StringTableSource"
14:04:33.340 INIT : GameProject load project data @"Z:/tmp/erri-packed-chat-20261002-hq-memory-final/profile/addons/ERRI_5E389BB9F58B79A6/addon.gproj"
14:04:33.340 RESOURCES (E): Wrong GUID/name for resource @"{84270E09F7A4A7A0}Language/wcs_spacecore_localization.st" in property "StringTableSource"
14:04:33.340 INIT : GameProject load project data @"Z:/tmp/erri-packed-chat-20261002-hq-memory-final/profile/addons/ERRI_5E524E4FEECCA92B/addon.gproj"
14:04:33.340 RESOURCES (E): Wrong GUID/name for resource @"{E50E557B468C7073}Language/wcs_bmp1_localization.st" in property "StringTableSource"
14:04:33.341 ENGINE : Loading custom engine user config '$profile:.save/app1874880_user76561198020202999/settings/ReforgerEngineSettings.conf'
14:04:33.341 ENGINE : No Enfusion settings file loaded. Continuing with defaults
14:04:33.341 ENGINE : Locale info: system en-US (English), user en-US (English)
14:04:33.455 RENDER : (OK) Adapter 'AMD Radeon RX 6950 XT (RADV NAVI21)' supports feature level 12_0
14:04:33.456 RENDER : Basic screen setup:
14:04:33.456 RENDER : Back buffer width x height: 1280x720
14:04:33.456 RENDER : Back buffer format : TEXFMT_R8G8B8A8_SRGB (29)
14:04:33.456 RENDER : MSAA : none
14:04:33.465 RENDER : AMD AGS library initialized, version 6.1.0 x DLL 6.1.0
14:04:33.465 RENDER : Extendeded AMD info for AMD Radeon RX 6950 XT (RADV NAVI21) (primary device)
14:04:33.465 RENDER : * architecture RDNA2, 80 CUs, 40 WGPs (for RDNA), 64 ROPs
14:04:33.465 RENDER : * core clocks 2720 MHz, memory 1124 MHz
14:04:33.465 RENDER : * TFlops 27.9, memory bandwidth (562.0 GB/s)
14:04:33.465 RENDER : AMD AGS correctly initialized
14:04:33.465 RENDER : GPU_ATI (0x1002) (AMD Radeon RX 6950 XT (RADV NAVI21)) with 1 GPU detected, VRAM 16128MB (fast 0MB), shared 64362MB, driver version 99.19.02-230831a-396538C-AMD-Software-Adrenalin-Edition
14:04:33.465 RENDER : Detected output devices:
14:04:33.465 RENDER : * 1 device/s connected to AMD Radeon RX 6950 XT (RADV NAVI21):
14:04:33.465 RENDER : Generic Non-PnP Monitor (\\.\DISPLAY1), 1280x720 (offset 0x0), 30Hz
14:04:33.465 RENDER : Concurrent frames limit 2
14:04:33.532 RENDER : DX12 device successfully created by AMD AGS library
14:04:33.532 RENDER : * user markers not supported in this version AMD SW
14:04:33.532 RENDER : Graphics device features
14:04:33.532 RENDER : Needed:
14:04:33.532 RENDER : * Highest supported shader model: 6.8 (6.0 needed)
14:04:33.532 RENDER : Optional:
14:04:33.532 RENDER : * Allow tearing (VSYNC) : 1
14:04:33.532 RENDER : * 16 bits : 1
14:04:33.532 RENDER : * Resource heap tier : 3
14:04:33.532 RENDER : * Persistent heaps (DRED) : 1
14:04:33.532 RENDER : * DRED 1.2 is supported by compiler
14:04:33.551 RENDER : Main RT format setup.
14:04:33.551 RENDER : Main RT format for quality 0 : TEXFMT_R11G11B10_FLOAT (26)
14:04:33.551 RENDER : Main RT format for quality 1 : TEXFMT_R16G16B16A16_FLOAT (10)
14:04:33.558 ENGINE : Job system settings: coreCount=16, shortJobContextCount=16, shortJobThreadCount=15, longJobThreadCount=7
14:04:33.580 PROFILING : Settings changed took: 1.227000 ms
14:04:33.586 RENDER : RENDER : Reload shaders
14:04:33.586 RENDER : Enfusion shader version 13
14:04:33.586 INIT : INIT : ShaderListReload
14:04:33.586 PROFILING : ShaderListReload took: 0.000900 ms
14:04:33.990 RENDER : Loaded 3383 newer shader binaries
14:04:33.990 PROFILING : Reload shaders took: 403.842500 ms
14:04:33.993 ENGINE : Initializing inputs.
14:04:34.007 NETWORK : Initializing networking.
14:04:34.007 NETWORK : Using new GameRplScheduler.
14:04:34.007 SCRIPT : SCRIPT : Initializing scripts
14:04:34.007 SCRIPT : SCRIPT : ScriptProjectManager init
14:04:34.007 PROFILING : ScriptProjectManager init took: 0.007900 ms
14:04:34.022 PROFILING : Initializing scripts took: 14.598100 ms
14:04:34.022 BACKEND : Backend Services are disabled.
14:04:34.022 ENGINE : Enfusion engine successfully created.
14:04:34.027 DEFAULT (W): LogiLED: Cannot initialize! (service not running or no compatible device detected)
14:04:34.048 GUI : Using default language (en_us)
14:04:34.048 GUI : Loading 'en_us' localization file.
14:04:34.048 INIT : INIT : Loading StringTable
14:04:34.072 PROFILING : Loading StringTable took: 23.658200 ms
14:04:34.072 SCRIPT : SCRIPT : Compiling GameLib scripts
14:04:34.099 SCRIPT : Module: GameLib; loaded 466x files; 608x classes; used 666K of static memory; defines: "PLATFORM_WINDOWS,ENF_ENABLE_VHC_OVERRIDE,ENF_ENABLE_RPLCOMPONENT_IN_GAMECODE"; CRC32: d66caacb
14:04:34.099 PROFILING : Compiling GameLib scripts took: 27.717400 ms
14:04:34.099 SCRIPT : ERR ORDINARY: diagnostic noSplash honored before Game compilation
14:04:34.099 SCRIPT : SCRIPT : Compiling Game scripts
14:04:34.680 SCRIPT : Compiling Game scripts
14:04:34.680 SCRIPT (W): @"Scripts/Game/Parachutes/ParachuteDeployed.c,7": Pointer type 'Physics' can only be used with local variables
14:04:35.045 SCRIPT (W): @"Scripts/Game/Editor/Components/EditableEntity/SCR_EditableEntityComponent.c,785": 'GetPlayerPlatformKind' is obsolete
14:04:35.045 SCRIPT (W): @"Scripts/Game/Editor/Components/EditableEntity/SCR_EditableEntityComponent.c,786": 'GetPlayerPlatformId' is obsolete
14:04:35.350 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_SiteService.c,336": 'GetCompartmentType' is obsolete: Use GetType() on the compartment instance directly.
14:04:35.363 SCRIPT (W): @"Scripts/Game/Workshop/SCR_AddonManager.c,876": 'GetRefCount' is obsolete: Will be removed
14:04:35.403 SCRIPT (W): @"Scripts/Game/Campaign/SCR_PlayerProfileManagerComponent.c,142": 'PlayerData' is obsolete
14:04:35.526 SCRIPT (W): @"Scripts/Game/UI/Backend/CareerBackend.c,159": 'GetDSSession' is obsolete
14:04:35.526 SCRIPT (W): @"Scripts/Game/UI/Backend/CareerBackend.c,162": 'RoomID' is obsolete
14:04:35.526 SCRIPT (W): @"Scripts/Game/UI/Backend/CareerBackend.c,197": 'GetDSSession' is obsolete
14:04:35.526 SCRIPT (W): @"Scripts/Game/UI/Backend/CareerBackend.c,201": 'RoomID' is obsolete
14:04:35.559 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_CasualtyGroundSupport.c,21": 'GetBoneIndex' is obsolete: Use GetAnimation().GetBoneIndex() instead
14:04:35.611 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_SpawnLogic.c,64": 'GetPlayerIdentityId' is obsolete
14:04:35.621 SCRIPT (W): @"Scripts/Game/DataCollection/SCR_DataCollectorComponent.c,481": 'GetStorage' is obsolete
14:04:35.621 SCRIPT (W): @"Scripts/Game/DataCollection/SCR_DataCollectorComponent.c,483": 'GetOnlineWritePrivilege' is obsolete
14:04:35.622 SCRIPT (W): @"Scripts/Game/Utilities/SCR_PlayerIdentityUtils.c,20": 'GetPlayerIdentityId' is obsolete
14:04:35.668 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_ExtractionService.c,45": 'GetCompartmentType' is obsolete: Use GetType() on the compartment instance directly.
14:04:35.668 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_ExtractionService.c,56": 'GetCompartmentType' is obsolete: Use GetType() on the compartment instance directly.
14:04:35.669 SCRIPT (W): @"Scripts/Game/UI/Menu/MainMenuUI.c,643": 'GetNotifyCount' is obsolete: Will be substitued by Notification Api.
14:04:35.669 SCRIPT (W): @"Scripts/Game/UI/Menu/MainMenuUI.c,645": 'GetNotifyItem' is obsolete: Will be substitued by Notification Api.
14:04:35.726 SCRIPT (W): @"Scripts/Game/DataCollection/PlayerData/SCR_PlayerData.c,210": 'PlayerData' is obsolete
14:04:35.914 SCRIPT : Module: Game; loaded 6616x files; 13232x classes; used 32861K of static memory; defines: "PLATFORM_WINDOWS,ENF_ENABLE_VHC_OVERRIDE,ENF_ENABLE_RPLCOMPONENT_IN_GAMECODE,ENABLE_BASE_DESTRUCTION,BUDGET_OPTIMIZATION_CHECKS,DEBUG,RESPAWN_TIMER_COMPONENT_DEBUG,DEBUG_CONFIGURABLE_DIALOGS,DISABLE_WEAPON_SWITCHING,SCRIPTED_AIM_MODIFIER_DEBUG,WCS_DEFINES_ARMAMENTS"; CRC32: 7e2b264f
14:04:35.947 PROFILING : Compiling Game scripts took: 1847.939900 ms
14:04:35.947 INIT : Creating game instance(ArmaReforgerScripted), version 1.8.0.13 built 2026-08-21 14:30:18 UTC.
14:04:35.994 ENGINE : Game successfully created.
14:04:36.016 PLATFORM : Save data from container 'settings' have been loaded
14:04:36.116 PLATFORM : Save data from container 'sessions' have been loaded
14:04:36.517 PLATFORM : System language differs from the saved one - using new language {new: 'en_us'; old: ''}
14:04:36.518 PLATFORM : Save data transaction to 'settings' started.
14:04:36.614 DEFAULT : [SaveGameManager] Starting new playthrough nr.0 '' for mission 'worlds/MainMenuWorld/MainMenuWorld.ent'.
14:04:36.615 WORLD : WORLD : Entities load 'worlds/MainMenuWorld/MainMenuWorld.ent'
14:04:36.616 PROFILING : Entities load took: 0.270800 ms
14:04:36.617 WORLD : WORLD : Game::LoadEntities
14:04:36.617 WORLD : WORLD : Initializing world systems
14:04:36.618 NETWORK : Enabled lag compensation, 29 frames with 100 FPS and 280 ms rewind limits.
14:04:36.619 WORLD : WORLD : CreateEntities
14:04:36.619 WORLD : WORLD : CreateEntities
14:04:36.619 WORLD : WORLD : NotifyBeforeEntitiesCreated
14:04:36.620 RESOURCES : Loaded mission headers from 10 addon(s)!
14:04:36.620 PROFILING : NotifyBeforeEntitiesCreated took: 1.566800 ms
14:04:36.620 WORLD : WORLD : Wait for preloading data
14:04:36.620 PROFILING : Wait for preloading data took: 0.000800 ms
14:04:36.621 WORLD : WORLD : NotifyBeforeEntitiesInitialized
14:04:36.621 PROFILING : NotifyBeforeEntitiesInitialized took: 0.015700 ms
14:04:36.621 WORLD : InitEntities 'world'
14:04:36.621 ENTITY : Init entity @"ENTITY:3" ('SCR_AddonManager') at <0.000000 0.000000 0.000000>
14:04:36.621 SCRIPT : [SCR_AddonManager] SCR_AddonManager<0x000000002DE401D8> @"ENTITY:3" ('SCR_AddonManager') at <0.000000 0.000000 0.000000> Internal_CheckAddons()
14:04:36.630 WORLD : WORLD : NotifyEntitiesInitialized
14:04:36.630 WORLD : Game::LoadEntities
14:04:36.630 WORLD : CreateEntities
14:04:36.630 WORLD : CreateEntities
14:04:36.630 WORLD : NotifyEntitiesInitialized
14:04:36.630 SCRIPT (E): Reintroduced [terrain takeover failed]: Select a plain scenario with SCR_BaseGameMode and a Soldiers navmesh; original scenario retained.
14:04:36.631 DEFAULT : DEFAULT : WorldVolumesCollection
14:04:36.631 PROFILING : WorldVolumesCollection took: 0.005300 ms
14:04:36.631 PROFILING : NotifyEntitiesInitialized took: 0.100800 ms
14:04:36.631 PROFILING : CreateEntities took: 11.729900 ms
14:04:36.631 PROFILING : CreateEntities took: 11.736900 ms
14:04:36.631 WORLD : WORLD : EOnActivate
14:04:36.631 PROFILING : EOnActivate took: 0.001900 ms
14:04:36.631 PROFILING : Game::LoadEntities took: 13.367300 ms
14:04:36.814 DEFAULT : Entered main menu.
14:04:36.913 PROFILING : Settings changed took: 0.419700 ms
14:04:37.517 SCRIPT : Map load time: 29ms
14:04:37.518 DEFAULT (W): No GameMode present in the world, using fallback logic!
14:04:37.518 SCRIPT : ERR ORDINARY: requesting header project=chat
14:04:38.133 ENGINE : Game destroyed.
14:04:38.268 ENGINE : Addon dirs:
14:04:38.268 ENGINE : dir: 'Z:/tmp/erri-packed-chat-20261002-hq-memory-final/input/addons'
14:04:38.268 ENGINE : dir: './addons'
14:04:38.268 ENGINE : dir: 'Z:/tmp/erri-packed-chat-20261002-hq-memory-final/profile/addons'
14:04:38.268 ENGINE : dir: '$profile:../addons/'
14:04:38.268 ENGINE : Available addons:
14:04:38.268 ENGINE : gproj: 'Z:/tmp/erri-packed-chat-20261002-hq-memory-final/input/addons/core/addon.gproj' guid: '2528466DE220D91C' (packed)
14:04:38.268 ENGINE : gproj: './addons/core/core.gproj' guid: '5614BBCCBB55ED1C' (packed)
14:04:38.268 ENGINE : gproj: './addons/data/ArmaReforger.gproj' guid: '58D0FB3206B6F859' (packed)
14:04:38.268 ENGINE : gproj: 'Z:/tmp/erri-packed-chat-20261002-hq-memory-final/profile/addons/ERRI_1337C0DE5DABBEEF/addon.gproj' guid: '1337C0DE5DABBEEF' (packed)
14:04:38.268 ENGINE : gproj: 'Z:/tmp/erri-packed-chat-20261002-hq-memory-final/profile/addons/ERRI_595F2BF2F44836FB/addon.gproj' guid: '595F2BF2F44836FB' (packed)
14:04:38.268 ENGINE : gproj: 'Z:/tmp/erri-packed-chat-20261002-hq-memory-final/profile/addons/ERRI_5E389BB9F58B79A6/addon.gproj' guid: '5E389BB9F58B79A6' (packed)
14:04:38.268 ENGINE : gproj: 'Z:/tmp/erri-packed-chat-20261002-hq-memory-final/profile/addons/ERRI_5E524E4FEECCA92B/addon.gproj' guid: '5E524E4FEECCA92B' (packed)
14:04:38.268 ENGINE : gproj: 'Z:/tmp/erri-packed-chat-20261002-hq-memory-final/profile/addons/ERRI_629B2BA37EFFD577/addon.gproj' guid: '629B2BA37EFFD577' (packed)
14:04:38.268 ENGINE : gproj: 'Z:/tmp/erri-packed-chat-20261002-hq-memory-final/profile/addons/ERRI_65930CB4CD0237B2/addon.gproj' guid: '65930CB4CD0237B2' (packed)
14:04:38.268 ENGINE : gproj: 'Z:/tmp/erri-packed-chat-20261002-hq-memory-final/profile/addons/ERRI_BADC0DEDABBEDA5E/addon.gproj' guid: 'BADC0DEDABBEDA5E' (packed)
14:04:38.268 ENGINE : FileSystem: Adding package 'Z:/tmp/erri-packed-chat-20261002-hq-memory-final/input/addons/core/' (pak count: 1) to filesystem under name ERR_Core
14:04:38.269 ENGINE : FileSystem: Adding package 'Z:/tmp/erri-packed-chat-20261002-hq-memory-final/profile/addons/ERRI_65930CB4CD0237B2/' (pak count: 1) to filesystem under name Parachutes
14:04:38.270 ENGINE : FileSystem: Adding package 'Z:/tmp/erri-packed-chat-20261002-hq-memory-final/profile/addons/ERRI_5E524E4FEECCA92B/' (pak count: 1) to filesystem under name WCS_BMP-1
14:04:38.271 ENGINE : FileSystem: Adding package 'Z:/tmp/erri-packed-chat-20261002-hq-memory-final/profile/addons/ERRI_5E389BB9F58B79A6/' (pak count: 1) to filesystem under name WCS_SpaceCore
14:04:38.272 ENGINE : FileSystem: Adding package 'Z:/tmp/erri-packed-chat-20261002-hq-memory-final/profile/addons/ERRI_629B2BA37EFFD577/' (pak count: 1) to filesystem under name WCS_Armaments
14:04:38.275 ENGINE : FileSystem: Adding package 'Z:/tmp/erri-packed-chat-20261002-hq-memory-final/profile/addons/ERRI_595F2BF2F44836FB/' (pak count: 1) to filesystem under name RHS_Core
14:04:38.278 ENGINE : FileSystem: Adding package 'Z:/tmp/erri-packed-chat-20261002-hq-memory-final/profile/addons/ERRI_BADC0DEDABBEDA5E/' (pak count: 2) to filesystem under name RHS_Content_02
14:04:38.282 ENGINE : FileSystem: Adding package 'Z:/tmp/erri-packed-chat-20261002-hq-memory-final/profile/addons/ERRI_1337C0DE5DABBEEF/' (pak count: 4) to filesystem under name RHS_Content_01
14:04:38.375 ENGINE : FileSystem: Adding package './addons/data/' (pak count: 14) to filesystem under name ArmaReforger
14:04:38.378 ENGINE : FileSystem: Adding package './addons/core/' (pak count: 2) to filesystem under name core
14:04:38.378 RESOURCES : ResourceDB: loading cache (id=0 name=ERR_Core path=Z:/tmp/erri-packed-chat-20261002-hq-memory-final/input/addons/core/resourceDatabase.rdb)
14:04:38.379 RESOURCES : ResourceDB: loading cache (id=1 name=Parachutes path=Z:/tmp/erri-packed-chat-20261002-hq-memory-final/profile/addons/ERRI_65930CB4CD0237B2/resourceDatabase.rdb)
14:04:38.379 RESOURCES : ResourceDB: loading cache (id=2 name=WCS_BMP-1 path=Z:/tmp/erri-packed-chat-20261002-hq-memory-final/profile/addons/ERRI_5E524E4FEECCA92B/resourceDatabase.rdb)
14:04:38.379 RESOURCES : ResourceDB: loading cache (id=3 name=WCS_SpaceCore path=Z:/tmp/erri-packed-chat-20261002-hq-memory-final/profile/addons/ERRI_5E389BB9F58B79A6/resourceDatabase.rdb)
14:04:38.380 RESOURCES : ResourceDB: loading cache (id=4 name=WCS_Armaments path=Z:/tmp/erri-packed-chat-20261002-hq-memory-final/profile/addons/ERRI_629B2BA37EFFD577/resourceDatabase.rdb)
14:04:38.382 RESOURCES : ResourceDB: loading cache (id=5 name=RHS_Core path=Z:/tmp/erri-packed-chat-20261002-hq-memory-final/profile/addons/ERRI_595F2BF2F44836FB/resourceDatabase.rdb)
14:04:38.389 RESOURCES : ResourceDB: loading cache (id=6 name=RHS_Content_02 path=Z:/tmp/erri-packed-chat-20261002-hq-memory-final/profile/addons/ERRI_BADC0DEDABBEDA5E/resourceDatabase.rdb)
14:04:38.391 RESOURCES : ResourceDB: loading cache (id=7 name=RHS_Content_01 path=Z:/tmp/erri-packed-chat-20261002-hq-memory-final/profile/addons/ERRI_1337C0DE5DABBEEF/resourceDatabase.rdb)
14:04:38.396 RESOURCES : ResourceDB: loading cache (id=8 name=ArmaReforger path=./addons/data/resourceDatabase.rdb)
14:04:38.496 RESOURCES : ResourceDB: loading cache (id=9 name=core path=./addons/core/resourceDatabase.rdb)
14:04:38.497 RESOURCES : ResourceDB: loading cache (id=10 name=profile path=Z:\tmp\erri-packed-chat-20261002-hq-memory-final\profile\profile/resourceDatabase.rdb)
14:04:38.497 RESOURCES : ResourceDB: loading cache (id=11 name=logs path=Z:\tmp\erri-packed-chat-20261002-hq-memory-final\profile\logs\logs_2026-10-02_14-04-32/resourceDatabase.rdb)
14:04:38.634 ENGINE : GameProject load
14:04:38.634 ENGINE : Loaded addons:
14:04:38.634 ENGINE : gproj: './addons/core/core.gproj' guid: '5614BBCCBB55ED1C'
14:04:38.634 ENGINE : gproj: './addons/data/ArmaReforger.gproj' guid: '58D0FB3206B6F859'
14:04:38.634 ENGINE : gproj: 'Z:/tmp/erri-packed-chat-20261002-hq-memory-final/profile/addons/ERRI_1337C0DE5DABBEEF/addon.gproj' guid: '1337C0DE5DABBEEF'
14:04:38.634 ENGINE : gproj: 'Z:/tmp/erri-packed-chat-20261002-hq-memory-final/profile/addons/ERRI_BADC0DEDABBEDA5E/addon.gproj' guid: 'BADC0DEDABBEDA5E'
14:04:38.634 ENGINE : gproj: 'Z:/tmp/erri-packed-chat-20261002-hq-memory-final/profile/addons/ERRI_595F2BF2F44836FB/addon.gproj' guid: '595F2BF2F44836FB'
14:04:38.634 ENGINE : gproj: 'Z:/tmp/erri-packed-chat-20261002-hq-memory-final/profile/addons/ERRI_629B2BA37EFFD577/addon.gproj' guid: '629B2BA37EFFD577'
14:04:38.634 ENGINE : gproj: 'Z:/tmp/erri-packed-chat-20261002-hq-memory-final/profile/addons/ERRI_5E389BB9F58B79A6/addon.gproj' guid: '5E389BB9F58B79A6'
14:04:38.634 ENGINE : gproj: 'Z:/tmp/erri-packed-chat-20261002-hq-memory-final/profile/addons/ERRI_5E524E4FEECCA92B/addon.gproj' guid: '5E524E4FEECCA92B'
14:04:38.634 ENGINE : gproj: 'Z:/tmp/erri-packed-chat-20261002-hq-memory-final/profile/addons/ERRI_65930CB4CD0237B2/addon.gproj' guid: '65930CB4CD0237B2'
14:04:38.634 ENGINE : gproj: 'Z:/tmp/erri-packed-chat-20261002-hq-memory-final/input/addons/core/addon.gproj' guid: '2528466DE220D91C'
14:04:38.636 ENGINE : GameProject load
14:04:38.636 INIT : GameProject load project data @"Z:/tmp/erri-packed-chat-20261002-hq-memory-final/profile/addons/ERRI_595F2BF2F44836FB/addon.gproj"
14:04:38.636 RESOURCES (E): Wrong GUID/name for resource @"{0AFDD005CD669892}Language/rhs_localization.st" in property "StringTableSource"
14:04:38.636 INIT : GameProject load project data @"Z:/tmp/erri-packed-chat-20261002-hq-memory-final/profile/addons/ERRI_629B2BA37EFFD577/addon.gproj"
14:04:38.636 RESOURCES (E): Wrong GUID/name for resource @"{41FA2A08B6971D4C}Language/wcs_armament_localization.st" in property "StringTableSource"
14:04:38.637 INIT : GameProject load project data @"Z:/tmp/erri-packed-chat-20261002-hq-memory-final/profile/addons/ERRI_5E389BB9F58B79A6/addon.gproj"
14:04:38.637 RESOURCES (E): Wrong GUID/name for resource @"{84270E09F7A4A7A0}Language/wcs_spacecore_localization.st" in property "StringTableSource"
14:04:38.637 INIT : GameProject load project data @"Z:/tmp/erri-packed-chat-20261002-hq-memory-final/profile/addons/ERRI_5E524E4FEECCA92B/addon.gproj"
14:04:38.637 RESOURCES (E): Wrong GUID/name for resource @"{E50E557B468C7073}Language/wcs_bmp1_localization.st" in property "StringTableSource"
14:04:38.653 GUI : Using default language (en_us)
14:04:38.653 GUI : Loading 'en_us' localization file.
14:04:38.653 INIT : INIT : Loading StringTable
14:04:38.673 PROFILING : Loading StringTable took: 19.846200 ms
14:04:38.673 SCRIPT : SCRIPT : Compiling GameLib scripts
14:04:38.699 SCRIPT : Module: GameLib; loaded 466x files; 608x classes; used 664K of static memory; defines: "PLATFORM_WINDOWS,ENF_ENABLE_VHC_OVERRIDE,ENF_ENABLE_RPLCOMPONENT_IN_GAMECODE"; CRC32: d66caacb
14:04:38.700 PROFILING : Compiling GameLib scripts took: 27.029800 ms
14:04:38.700 SCRIPT : ERR ORDINARY: diagnostic noSplash honored before Game compilation
14:04:38.700 SCRIPT : SCRIPT : Compiling Game scripts
14:04:39.256 SCRIPT : Compiling Game scripts
14:04:39.256 SCRIPT (W): @"Scripts/Game/Parachutes/ParachuteDeployed.c,7": Pointer type 'Physics' can only be used with local variables
14:04:39.628 SCRIPT (W): @"Scripts/Game/Editor/Components/EditableEntity/SCR_EditableEntityComponent.c,785": 'GetPlayerPlatformKind' is obsolete
14:04:39.628 SCRIPT (W): @"Scripts/Game/Editor/Components/EditableEntity/SCR_EditableEntityComponent.c,786": 'GetPlayerPlatformId' is obsolete
14:04:39.893 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_SiteService.c,336": 'GetCompartmentType' is obsolete: Use GetType() on the compartment instance directly.
14:04:39.905 SCRIPT (W): @"Scripts/Game/Workshop/SCR_AddonManager.c,876": 'GetRefCount' is obsolete: Will be removed
14:04:39.933 SCRIPT (W): @"Scripts/Game/Campaign/SCR_PlayerProfileManagerComponent.c,142": 'PlayerData' is obsolete
14:04:40.036 SCRIPT (W): @"Scripts/Game/UI/Backend/CareerBackend.c,159": 'GetDSSession' is obsolete
14:04:40.036 SCRIPT (W): @"Scripts/Game/UI/Backend/CareerBackend.c,162": 'RoomID' is obsolete
14:04:40.036 SCRIPT (W): @"Scripts/Game/UI/Backend/CareerBackend.c,197": 'GetDSSession' is obsolete
14:04:40.036 SCRIPT (W): @"Scripts/Game/UI/Backend/CareerBackend.c,201": 'RoomID' is obsolete
14:04:40.067 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_CasualtyGroundSupport.c,21": 'GetBoneIndex' is obsolete: Use GetAnimation().GetBoneIndex() instead
14:04:40.114 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_SpawnLogic.c,64": 'GetPlayerIdentityId' is obsolete
14:04:40.123 SCRIPT (W): @"Scripts/Game/DataCollection/SCR_DataCollectorComponent.c,481": 'GetStorage' is obsolete
14:04:40.123 SCRIPT (W): @"Scripts/Game/DataCollection/SCR_DataCollectorComponent.c,483": 'GetOnlineWritePrivilege' is obsolete
14:04:40.124 SCRIPT (W): @"Scripts/Game/Utilities/SCR_PlayerIdentityUtils.c,20": 'GetPlayerIdentityId' is obsolete
14:04:40.165 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_ExtractionService.c,45": 'GetCompartmentType' is obsolete: Use GetType() on the compartment instance directly.
14:04:40.165 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_ExtractionService.c,56": 'GetCompartmentType' is obsolete: Use GetType() on the compartment instance directly.
14:04:40.167 SCRIPT (W): @"Scripts/Game/UI/Menu/MainMenuUI.c,643": 'GetNotifyCount' is obsolete: Will be substitued by Notification Api.
14:04:40.167 SCRIPT (W): @"Scripts/Game/UI/Menu/MainMenuUI.c,645": 'GetNotifyItem' is obsolete: Will be substitued by Notification Api.
14:04:40.218 SCRIPT (W): @"Scripts/Game/DataCollection/PlayerData/SCR_PlayerData.c,210": 'PlayerData' is obsolete
14:04:40.394 SCRIPT : Module: Game; loaded 6616x files; 13232x classes; used 32832K of static memory; defines: "PLATFORM_WINDOWS,ENF_ENABLE_VHC_OVERRIDE,ENF_ENABLE_RPLCOMPONENT_IN_GAMECODE,ENABLE_BASE_DESTRUCTION,BUDGET_OPTIMIZATION_CHECKS,DEBUG,RESPAWN_TIMER_COMPONENT_DEBUG,DEBUG_CONFIGURABLE_DIALOGS,DISABLE_WEAPON_SWITCHING,SCRIPTED_AIM_MODIFIER_DEBUG,WCS_DEFINES_ARMAMENTS"; CRC32: 7e2b264f
14:04:40.426 PROFILING : Compiling Game scripts took: 1726.450500 ms
14:04:40.426 INIT : Creating game instance(ArmaReforgerScripted), version 1.8.0.13 built 2026-08-21 14:30:18 UTC.
14:04:40.448 ENGINE : Game successfully created.
14:04:40.497 PLATFORM : Save data from container 'settings' have been loaded
14:04:40.596 PLATFORM : Save data from container 'sessions' have been loaded
14:04:40.596 PLATFORM : GameProject user settings load from profile @"ReforgerGameSettings.conf"
14:04:40.596 ENGINE : Game user settings config loaded
14:04:40.696 DEFAULT : [SaveGameManager] Starting new playthrough nr.0 '' for mission '{C1E20667DCE324ED}Missions/ERR_Everon.conf'.
14:04:40.697 WORLD : WORLD : Entities load '$ERR_Core:Worlds/ERR_Everon.ent'
14:04:41.741 PROFILING : Entities load took: 1043.664300 ms
14:04:41.743 WORLD : WORLD : Game::LoadEntities
14:04:41.743 WORLD : WORLD : Initializing world systems @"{C50579A2EC48E8EF}Configs/Systems/MissionSystems.conf"
14:04:41.745 NETWORK : Enabled lag compensation, 29 frames with 100 FPS and 280 ms rewind limits.
14:04:41.745 WORLD : WORLD : CreateEntities
14:04:41.745 WORLD : WORLD : CreateEntities
14:04:41.745 WORLD : WORLD : NotifyBeforeEntitiesCreated
14:04:41.747 RESOURCES : Loaded mission headers from 10 addon(s)!
14:04:41.747 PROFILING : NotifyBeforeEntitiesCreated took: 1.953600 ms
14:04:41.747 WORLD : WORLD : Wait for preloading data
14:04:42.347 PROFILING : Wait for preloading data took: 600.703300 ms
14:04:42.450 ENTITY : Create entity @"ENTITY:2" ('Eden', GenericTerrainEntity) at <0.000000 0.000000 0.000000> @"{5AD924374E8C7AF6}Prefabs/World/Game/Eden/GenericTerrain_Eden.et"
14:04:42.450 PROFILING : PROFILING : Terrain load
14:04:43.836 PROFILING : Terrain load took: 1385.918500 ms
14:04:46.432 WORLD : Game::LoadEntities
14:04:46.432 WORLD : CreateEntities
14:04:46.432 WORLD : CreateEntities
14:04:46.432 ENTITY : Create entity @"ENTITY:610406" ('StaticModelEntity','Assets/Structures/Infrastructure/Towers/TransmitterTower_01/TransmitterTower_01_small.xob') at <1931.796021 81.777000 5138.725098> @"{6A004A8F0571D456}Prefabs/Structures/Infrastructure/Towers/TransmitterTower_01/TransmitterTower_01_small.et"
14:04:46.432 ENTITY : CreateComponent 'ScriptedRadioComponent'
14:04:46.432 DEFAULT (W): World doesn't contain RadioManagerEntity to support any BaseRadioComponent.
14:04:51.151 ENTITY : Create entity @"ENTITY:2305843009213693956" ('Factions', SCR_FactionManager) at <0.000000 0.000000 0.000000> @"{5414041A15DC4B54}Prefabs/ERR/FactionManager.et"
14:04:51.151 RESOURCES : GetResourceObject @"{442939C9617DF228}Prefabs/Vehicles/Wheeled/BRDM2/BRDM2_FIA.et"
14:04:51.151 WORLD : Entity prefab load @"{442939C9617DF228}Prefabs/Vehicles/Wheeled/BRDM2/BRDM2_FIA.et"
14:04:51.151 RESOURCES : GetResourceObject @"{532B5F3CF8496E59}Prefabs/Vehicles/Wheeled/BRDM2/BRDM2_base.et"
14:04:51.151 WORLD : Entity prefab load @"{532B5F3CF8496E59}Prefabs/Vehicles/Wheeled/BRDM2/BRDM2_base.et"
14:04:51.151 RESOURCES : GetResourceObject @"{532B5F3CF8496E59}Prefabs/Vehicles/Wheeled/BRDM2/BRDM2_base.et"
14:04:51.151 WORLD : Entity prefab load @"{532B5F3CF8496E59}Prefabs/Vehicles/Wheeled/BRDM2/BRDM2_base.et"
14:04:51.151 WORLD (E): Unknown keyword/data 'Parent' at offset 35955(0x8c73)
14:04:51.151 WORLD (E): Unknown keyword/data 'Parent' at offset 36915(0x9033)
14:04:51.152 RESOURCES : GetResourceObject @"{B47110AA1A806556}Prefabs/Vehicles/Wheeled/BTR70/BTR70_FIA.et"
14:04:51.152 WORLD : Entity prefab load @"{B47110AA1A806556}Prefabs/Vehicles/Wheeled/BTR70/BTR70_FIA.et"
14:04:51.152 RESOURCES : GetResourceObject @"{1C5FE7B7FF49BB8D}Prefabs/Vehicles/Wheeled/BTR70/BTR70_Base.et"
14:04:51.152 WORLD : Entity prefab load @"{1C5FE7B7FF49BB8D}Prefabs/Vehicles/Wheeled/BTR70/BTR70_Base.et"
14:04:51.152 RESOURCES : GetResourceObject @"{1C5FE7B7FF49BB8D}Prefabs/Vehicles/Wheeled/BTR70/BTR70_Base.et"
14:04:51.152 WORLD : Entity prefab load @"{1C5FE7B7FF49BB8D}Prefabs/Vehicles/Wheeled/BTR70/BTR70_Base.et"
14:04:51.152 WORLD (E): Unknown keyword/data 'Parent' at offset 42646(0xa696)
14:04:51.152 WORLD (E): Unknown keyword/data 'Parent' at offset 43645(0xaa7d)
14:04:51.152 WORLD (E): Unknown keyword/data 'Parent' at offset 44617(0xae49)
14:04:51.152 WORLD (E): Unknown keyword/data 'Parent' at offset 45590(0xb216)
14:04:51.253 RESOURCES : GetResourceObject @"{F6B23D17D5067C11}Prefabs/Vehicles/Wheeled/M151A2/M151A2_M2HB.et"
14:04:51.253 WORLD : Entity prefab load @"{F6B23D17D5067C11}Prefabs/Vehicles/Wheeled/M151A2/M151A2_M2HB.et"
14:04:51.253 RESOURCES : GetResourceObject @"{F649585ABB3706C4}Prefabs/Vehicles/Wheeled/M151A2/M151A2.et"
14:04:51.253 WORLD : Entity prefab load @"{F649585ABB3706C4}Prefabs/Vehicles/Wheeled/M151A2/M151A2.et"
14:04:51.253 RESOURCES : GetResourceObject @"{F649585ABB3706C4}Prefabs/Vehicles/Wheeled/M151A2/M151A2.et"
14:04:51.253 WORLD : Entity prefab load @"{F649585ABB3706C4}Prefabs/Vehicles/Wheeled/M151A2/M151A2.et"
14:04:51.253 RESOURCES : GetResourceObject @"{F649585ABB3706C4}Prefabs/Vehicles/Wheeled/M151A2/M151A2.et"
14:04:51.253 WORLD : Entity prefab load @"{F649585ABB3706C4}Prefabs/Vehicles/Wheeled/M151A2/M151A2.et"
14:04:51.253 WORLD (E): Unknown keyword/data 'SlidingTrackMaterial' at offset 19441(0x4bf1)
14:04:51.650 WORLD : WORLD : NotifyBeforeEntitiesInitialized
14:04:51.650 PROFILING : NotifyBeforeEntitiesInitialized took: 0.031600 ms
14:04:52.153 WORLD : InitEntities 'world'
14:04:52.153 ENTITY : Init entity @"ENTITY:2305843009213693953" ('Reintroduced', ERR_GameMode) at <60.452000 1.000000 213.136002> @"{978E045E53EF36C8}Prefabs/ERR/GameMode.et"
14:04:52.153 SCRIPT (W): SCR_PerceivedFactionManagerComponent trying to set fall back faction 'CIV' but this faction could not be found so it is null instead.
14:04:52.175 WORLD : WORLD : NotifyEntitiesInitialized
14:04:52.175 TERRAIN : TERRAIN : Initializing road networks...
14:04:52.178 PROFILING : Initializing road networks... took: 2.488800 ms
14:04:52.178 DEFAULT : DEFAULT : WorldVolumesCollection
14:04:52.227 PROFILING : WorldVolumesCollection took: 49.395400 ms
14:04:52.227 INIT : INIT : SoundWorldInit
14:04:52.241 PROFILING : SoundWorldInit took: 14.003900 ms
14:04:52.241 PROFILING : NotifyEntitiesInitialized took: 66.011200 ms
14:04:52.242 PROFILING : CreateEntities took: 10497.548900 ms
14:04:52.242 PROFILING : CreateEntities took: 10497.691000 ms
14:04:52.242 WORLD : WORLD : Wait for preloading data around camera
14:04:52.543 PROFILING : Wait for preloading data around camera took: 300.340300 ms
14:04:52.543 WORLD : WORLD : EOnActivate
14:04:52.570 PROFILING : EOnActivate took: 27.766100 ms
14:04:52.571 PROFILING : Game::LoadEntities took: 10828.229900 ms
14:04:52.963 DEFAULT : Entered offline game state.
14:04:55.829 SCRIPT : Map load time: 1640ms
14:04:55.829 SCRIPT : ERR ORDINARY: header verified project=chat systems=MissionSystems
14:04:55.829 NETWORK : Player connected: connectionID=2147483646
14:04:55.829 NETWORK : ### Connecting player: connectionID=2147483646, Name=
14:04:55.829 NETWORK : ### Creating player: PlayerId=1, Name=jakub
14:04:55.832 RESOURCES : GetResourceObject @"{225E51284CC95CFA}Prefabs/Characters/Core/DefaultPlayerControllerMP.et"
14:04:55.832 WORLD : Entity prefab load @"{225E51284CC95CFA}Prefabs/Characters/Core/DefaultPlayerControllerMP.et"
14:04:55.832 RESOURCES : GetResourceObject @"{6E2BB64764E3BE9B}Prefabs/Characters/Core/DefaultPlayerController.et"
14:04:55.832 WORLD : Entity prefab load @"{6E2BB64764E3BE9B}Prefabs/Characters/Core/DefaultPlayerController.et"
14:04:55.832 WORLD (E): Unknown keyword/data 'm_HardLandingVelocity' at offset 133(0x85)
14:04:55.832 WORLD (E): Unknown keyword/data 'm_DeathLandingVelocity' at offset 163(0xa3)
14:04:55.834 ENTITY : SpawnEntityPrefab @"{225E51284CC95CFA}Prefabs/Characters/Core/DefaultPlayerControllerMP.et"
14:04:55.834 ENTITY : Create entity @"ENTITY:4611686018427388385" ('SCR_PlayerController') at <0.000000 0.000000 0.000000>
14:04:55.834 ENTITY : EntityPrefabUse @"{225E51284CC95CFA}Prefabs/Characters/Core/DefaultPlayerControllerMP.et"
14:04:55.834 SCRIPT (W): Notification data in 'SCR_NotificationsLogDisplay' has duplicate notification info key: 'EDITOR_PERCEIVED_FACTION_PUNISHMENT_KILLING_SET'. There should only be one of each key!
14:04:55.834 SCRIPT (W): Notification data in 'SCR_NotificationsLogDisplay' has duplicate notification info key: 'EDITOR_PERCEIVED_FACTION_TYPE_DISABLED'. There should only be one of each key!
14:04:55.835 SCRIPT (W): Can't open config file ""
14:04:55.836 SCRIPT (W): Cannot update game blocklist. Backend is offline.
14:04:55.836 WORLD : InitEntities 'world'
14:04:55.836 ENTITY : Init entity @"ENTITY:4611686018427388385" ('SCR_PlayerController') at <0.000000 0.000000 0.000000> @"{225E51284CC95CFA}Prefabs/Characters/Core/DefaultPlayerControllerMP.et"
14:04:55.836 GUI : WidgetManager: CrateWidgets @"{3C9DCDD76AB83157}UI/layouts/HUD/HUDLayouts/HUDManager_Root.layout"
14:04:55.836 SCRIPT (W): Slot_WeaponInfo Has no Content!
14:04:55.836 SCRIPT (W): Slot_Chat Has no Content!
14:04:55.836 SCRIPT (W): Slot_VON Has no Content!
14:04:55.836 SCRIPT (W): Slot_AvailableActions Has no Content!
14:04:55.836 SCRIPT (W): Slot_Vehicle Has no Content!
14:04:55.836 SCRIPT (W): Slot_GameVersion Has no Content!
14:04:55.836 SCRIPT (W): Slot_Notifications Has no Content!
14:04:55.836 SCRIPT (W): Slot_Hints Has no Content!
14:04:55.841 NETWORK : ### Updating player: PlayerId=1, Name=jakub, rplIdentity=0xFFFFFFFE, IdentityId=00000000-0000-0000-0000-000000000000
14:04:55.841 SCRIPT : ERR ORDINARY ADMISSION: server=1 sessionMode=0 modePresent=1 controllerPresent=1 identityPresent=0 nameLength=5
14:04:55.841 SCRIPT : ERR ORDINARY IDENTITY: rawLength=36 rawEmpty=0 rawNull=1 rawFormatValid=1 rawNullSentinel=1 helperLength=36 helperFormatValid=1 dedicated=0
14:04:55.841 SCRIPT : Reintroduced [admission]: sole offline controller uses a generated local-round roster key; backend identity and permissions unchanged.
14:04:55.842 SCRIPT (W): Ban Settings could not be loaded from BE Storage: Relying on default config
14:04:55.842 NETWORK : Players connecting: 0
14:04:55.842 NETWORK : Players connected: 1 / 1
14:04:55.909 WORLD : Frame start
14:04:55.909 SCRIPT : ScenarioFramework: Available tasks are empty, no new tasks will be generated.
14:04:55.918 WORLD : UpdateEntities
14:04:55.918 WORLD : Frame
14:04:55.918 SCRIPT : SCR_BaseGameMode::OnGameStateChanged = GAME
14:04:56.064 WORLD : UpdateEntities
14:04:56.064 WORLD : PostFrame
14:04:56.064 GUI : WidgetManager: CrateWidgets @"{D89BBA18F99053D6}UI/layouts/HUD/Chat/ChatHud.layout"
14:04:56.064 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
14:04:56.096 RESOURCES : GetResourceObject @"{20A6917D2114E29A}UI/layouts/HUD/Hint/HintInfoDisplay.layout"
14:04:56.096 GUI : Layout load @"{20A6917D2114E29A}UI/layouts/HUD/Hint/HintInfoDisplay.layout"
14:04:56.096 GUI : Widget prefab @"{EA1CC57D868E94F9}UI/layouts/HUD/Hint/Hint.layout"
14:04:56.096 GUI (W): Overridden prefab member (GUID: '{661AB14E0F471C66}' type: ButtonWidgetClass) no longer exists in prefab
14:04:56.227 RENDER : RENDER : ObjectsHeightMap::Build
14:04:56.227 RENDER : RENDER : MeshOccupancyGridManager::GenerateAllForWorld
14:04:56.346 PROFILING : MeshOccupancyGridManager::GenerateAllForWorld took: 118.956000 ms
14:04:56.353 PROFILING : ObjectsHeightMap::Build took: 125.798200 ms
14:04:57.342 SCRIPT : Co10 Escape Reintroduced factions: players=US enemy=USSR independent=FIA
14:05:02.716 SCRIPT : Co10 Escape Reintroduced [generated site]: id=everon-prison-1 position=<5074.64,38.3218,9167.08> heading=26.6317 attempts=2824 fallback=0
14:05:02.982 SCRIPT : Co10 Escape Reintroduced [generated site]: id=everon-radio-1 position=<5066.43,25.6138,12005.8> heading=86.9045 attempts=229 fallback=0
14:05:03.511 SCRIPT : Co10 Escape Reintroduced [generated site]: id=everon-mortar-1 position=<5809.07,83.8122,5540.4> heading=232.302 attempts=326 fallback=0
14:05:04.311 SCRIPT : Co10 Escape Reintroduced [generated site]: id=everon-mortar-2 position=<7254.87,123.923,5278.29> heading=284.137 attempts=804 fallback=0
14:05:04.313 SCRIPT : Co10 Escape Reintroduced [generated site]: id=everon-mortar-3 position=<6896.45,83.4273,8223.69> heading=309.11 attempts=58 fallback=0
14:05:04.844 SCRIPT : Co10 Escape Reintroduced [generated site]: id=everon-mortar-4 position=<5084.41,36.4992,11241.4> heading=249.002 attempts=381 fallback=0
14:05:04.845 SCRIPT : Co10 Escape Reintroduced [generated site]: id=everon-medical-1 position=<2959.29,120.884,5427.51> heading=152.605 attempts=4 fallback=0
14:05:06.182 SCRIPT : Co10 Escape Reintroduced [generated site]: id=everon-outpost-1 position=<3921.6,102.356,6329.1> heading=116.667 attempts=1470 fallback=0
14:05:06.447 SCRIPT : Co10 Escape Reintroduced [generated site]: id=everon-medical-2 position=<5137.57,28.0806,10023> heading=61.5802 attempts=200 fallback=0
14:05:08.846 SCRIPT : Co10 Escape Reintroduced [generated site]: id=everon-medical-3 position=<4992.95,174.708,7029.51> heading=190.289 attempts=2120 fallback=0
14:05:09.113 SCRIPT : Co10 Escape Reintroduced [generated site]: id=everon-camp-2 position=<6467.67,9.36155,9667.88> heading=134.532 attempts=270 fallback=0
14:05:09.382 SCRIPT : Co10 Escape Reintroduced [generated site]: id=everon-camp-3 position=<9861.53,1.82138,4748.19> heading=161.021 attempts=295 fallback=0
14:05:10.446 SCRIPT : Co10 Escape Reintroduced [generated site]: id=everon-camp-4 position=<4684.17,50.7342,5285.32> heading=66.2716 attempts=967 fallback=0
14:05:17.112 SCRIPT : Co10 Escape Reintroduced [generated site]: id=everon-camp-5 position=<5111.38,50.0324,5707.21> heading=256.264 attempts=6896 fallback=0
14:05:17.129 SCRIPT : Reintroduced [sites]: authored everon-prison-1 at <5074.64,38.8624,9167.08>
14:05:17.129 SCRIPT : Reintroduced [sites]: cache clearance position=<6150,203.288,7050> clear=1
14:05:17.150 SCRIPT : Reintroduced [sites]: authored everon-supply-1 at <6150,203.288,7050>
14:05:17.152 ENTITY : SpawnEntityPrefab @"{B3949F6D215A9F78}Prefabs/Props/Military/Antennas/Antenna_FIA_02/Antenna_FIA_02_base.et"
14:05:17.152 ENTITY : Create entity @"ENTITY:4611686018427388515" ('GenericEntity','Assets/Props/Military/Antennas/Antenna_FIA_02/Antenna_FIA_02.xob') at <5068.050293 25.771631 12012.934570> @"{B3949F6D215A9F78}Prefabs/Props/Military/Antennas/Antenna_FIA_02/Antenna_FIA_02_base.et"
14:05:17.152 ENTITY : CreateComponent 'ScriptedRadioComponent'
14:05:17.152 DEFAULT (W): BaseRadioComponent does not have any transceiver. (Entity: @"ENTITY:4611686018427388515" ('GenericEntity','Assets/Props/Military/Antennas/Antenna_FIA_02/Antenna_FIA_02.xob') at <5068.050293 25.771631 12012.934570> @"{B3949F6D215A9F78}Prefabs/Props/Military/Antennas/Antenna_FIA_02/Antenna_FIA_02_base.et"). Only printing this message once. There're possibly more nodes with this requirement.
14:05:17.154 SCRIPT : Reintroduced [sites]: authored everon-radio-1 at <5066.43,25.725,12005.8>
14:05:17.193 SCRIPT : Reintroduced [sites]: authored everon-extraction-1 at <4800.95,27.8202,11487.4>
14:05:17.202 SCRIPT : Reintroduced [sites]: authored everon-medical-1 at <2959.29,121.175,5427.51>
14:05:17.209 SCRIPT : Reintroduced [sites]: authored everon-outpost-1 at <3921.6,102.75,6329.1>
14:05:17.209 SCRIPT : Reintroduced [sites]: authored everon-mortar-1 at <5809.07,84.1249,5540.4>
14:05:17.209 SCRIPT : Reintroduced [sites]: authored everon-mortar-2 at <7254.87,124.306,5278.29>
14:05:17.209 SCRIPT : Reintroduced [sites]: authored everon-mortar-3 at <6896.45,83.6603,8223.69>
14:05:17.209 SCRIPT : Reintroduced [sites]: authored everon-mortar-4 at <5084.41,36.8123,11241.4>
14:05:17.214 SCRIPT : Reintroduced [sites]: authored everon-medical-2 at <5137.57,28.3349,10023>
14:05:17.218 SCRIPT : Reintroduced [sites]: authored everon-medical-3 at <4992.95,174.788,7029.51>
14:05:17.226 SCRIPT : Reintroduced [sites]: authored everon-camp-2 at <6467.67,9.56875,9667.88>
14:05:17.234 SCRIPT : Reintroduced [sites]: authored everon-camp-3 at <9861.53,2.08961,4748.19>
14:05:17.239 SCRIPT : Reintroduced [sites]: authored everon-camp-4 at <4684.17,51.1393,5285.32>
14:05:17.245 SCRIPT : Reintroduced [sites]: authored everon-camp-5 at <5111.38,50.1846,5707.21>
14:05:17.245 SCRIPT : ERR EXTRACTION PLACEMENT: wakes=1 alive=1 ready=0 origin=<4800.95,27.8202,11487.4> up=1
14:05:17.245 SCRIPT : ERR EXTRACTION PHYSICS: dynamic=1 awake=1 speed=0 angularSpeed=0
14:05:17.245 SCRIPT : ERR EXTRACTION NATIVE: valid=1 contact=0 engine=0 origin=<0,0,0> up=1 entityDifference=12450.3
14:05:17.245 SCRIPT : ERR GEAR PIVOT: bone=v_wheel_F node=-1704401612 center=<4800.95,28.1168,11489.7>
14:05:17.246 SCRIPT : ERR GEAR TERRAIN: bottom=<4800.95,27.8168,11489.7> terrainY=27.7202 tireTerrainGap=0.0965805
14:05:17.246 SCRIPT : ERR GEAR SUPPORT: center=<4800.95,28.1168,11489.7> radius=0.3 bottom=<4800.95,27.8168,11489.7> fraction=0.893554 normal=<0.0312348,0.999512,0> self=0 dynamic=0 supported=1 gap=0.0965824
14:05:17.246 SCRIPT : ERR GEAR PIVOT: bone=v_wheel_bL node=-410678372 center=<4798.68,28.585,11485.4>
14:05:17.246 SCRIPT : ERR GEAR TERRAIN: bottom=<4798.68,28.135,11485.4> terrainY=27.8121 tireTerrainGap=0.322891
14:05:17.246 SCRIPT : ERR GEAR SUPPORT: center=<4798.68,28.585,11485.4> radius=0.45 bottom=<4798.68,28.135,11485.4> fraction=1 normal=<0,0,0> self=0 dynamic=0 supported=0 gap=0.120001
14:05:17.246 SCRIPT : ERR GEAR PIVOT: bone=v_wheel_bR node=-410678366 center=<4803.23,28.585,11485.4>
14:05:17.246 SCRIPT : ERR GEAR TERRAIN: bottom=<4803.23,28.135,11485.4> terrainY=27.649 tireTerrainGap=0.485987
14:05:17.246 SCRIPT : ERR GEAR SUPPORT: center=<4803.23,28.585,11485.4> radius=0.45 bottom=<4803.23,28.135,11485.4> fraction=1 normal=<0,0,0> self=0 dynamic=0 supported=0 gap=0.120001
14:05:17.246 SCRIPT : Reintroduced [guards]: initial site=everon-prison-1 requested=5 physical=0 conscious=0 nativeComplete=0
14:05:17.246 SCRIPT : Reintroduced [guards]: initial site=everon-supply-1 requested=5 physical=0 conscious=0 nativeComplete=0
14:05:17.246 SCRIPT : Reintroduced [guards]: initial site=everon-radio-1 requested=6 physical=0 conscious=0 nativeComplete=0
14:05:17.246 SCRIPT : Reintroduced [guards]: initial site=everon-extraction-1 requested=6 physical=0 conscious=0 nativeComplete=0
14:05:17.246 SCRIPT : Reintroduced [guards]: initial site=everon-medical-1 requested=4 physical=0 conscious=0 nativeComplete=0
14:05:17.246 SCRIPT : Reintroduced [guards]: initial site=everon-medical-1 requested=2 physical=0 conscious=0 nativeComplete=0
14:05:17.246 SCRIPT : Reintroduced [guards]: initial site=everon-outpost-1 requested=4 physical=0 conscious=0 nativeComplete=0
14:05:17.246 SCRIPT : Reintroduced [guards]: initial site=everon-outpost-1 requested=2 physical=0 conscious=0 nativeComplete=0
14:05:17.246 SCRIPT : Reintroduced [guards]: initial site=everon-medical-2 requested=4 physical=0 conscious=0 nativeComplete=0
14:05:17.246 SCRIPT : Reintroduced [guards]: initial site=everon-medical-2 requested=2 physical=0 conscious=0 nativeComplete=0
14:05:17.246 SCRIPT : Reintroduced [guards]: initial site=everon-medical-3 requested=4 physical=0 conscious=0 nativeComplete=0
14:05:17.246 SCRIPT : Reintroduced [guards]: initial site=everon-medical-3 requested=2 physical=0 conscious=0 nativeComplete=0
14:05:17.246 SCRIPT : Reintroduced [guards]: initial site=everon-camp-2 requested=4 physical=0 conscious=0 nativeComplete=0
14:05:17.246 SCRIPT : Reintroduced [guards]: initial site=everon-camp-2 requested=2 physical=0 conscious=0 nativeComplete=0
14:05:17.246 SCRIPT : Reintroduced [guards]: initial site=everon-camp-3 requested=4 physical=0 conscious=0 nativeComplete=0
14:05:17.246 SCRIPT : Reintroduced [guards]: initial site=everon-camp-3 requested=2 physical=0 conscious=0 nativeComplete=0
14:05:17.246 SCRIPT : Reintroduced [guards]: initial site=everon-camp-4 requested=4 physical=0 conscious=0 nativeComplete=0
14:05:17.246 SCRIPT : Reintroduced [guards]: initial site=everon-camp-4 requested=2 physical=0 conscious=0 nativeComplete=0
14:05:17.246 SCRIPT : Reintroduced [guards]: initial site=everon-camp-5 requested=4 physical=0 conscious=0 nativeComplete=0
14:05:17.246 SCRIPT : Reintroduced [guards]: initial site=everon-camp-5 requested=2 physical=0 conscious=0 nativeComplete=0
14:05:17.936 SCRIPT : Reintroduced [guards]: initial site=everon-prison-1 requested=5 physical=1 conscious=1 nativeComplete=0
14:05:17.936 SCRIPT : Reintroduced [guards]: initial site=everon-supply-1 requested=5 physical=1 conscious=1 nativeComplete=0
14:05:17.936 SCRIPT : Reintroduced [guards]: initial site=everon-radio-1 requested=6 physical=1 conscious=1 nativeComplete=0
14:05:17.936 SCRIPT : Reintroduced [guards]: initial site=everon-extraction-1 requested=6 physical=1 conscious=1 nativeComplete=0
14:05:18.451 SCRIPT : ERR EXTRACTION PLACEMENT: wakes=1 alive=1 ready=1 origin=<4801.01,27.5206,11487.4> up=0.997889
14:05:18.452 SCRIPT : ERR EXTRACTION PHYSICS: dynamic=1 awake=1 speed=0.204484 angularSpeed=0.086956
14:05:18.452 SCRIPT : ERR EXTRACTION NATIVE: valid=1 contact=1 engine=0 origin=<0,0,0> up=1 entityDifference=12450.3
14:05:18.452 SCRIPT : ERR GEAR PIVOT: bone=v_wheel_F node=-1704401612 center=<4801.07,28.0036,11489.6>
14:05:18.452 SCRIPT : ERR GEAR TERRAIN: bottom=<4801.07,27.7036,11489.6> terrainY=27.7164 tireTerrainGap=-0.0127964
14:05:18.452 SCRIPT : ERR GEAR SUPPORT: center=<4801.07,28.0036,11489.6> radius=0.3 bottom=<4801.07,27.7036,11489.6> fraction=0.396364 normal=<0.0312348,0.999512,0> self=0 dynamic=0 supported=1 gap=-0.0128002
14:05:18.452 SCRIPT : ERR GEAR PIVOT: bone=v_wheel_bL node=-410678372 center=<4798.71,28.2464,11485.4>
14:05:18.452 SCRIPT : ERR GEAR TERRAIN: bottom=<4798.71,27.7964,11485.4> terrainY=27.8107 tireTerrainGap=-0.0142536
14:05:18.452 SCRIPT : ERR GEAR SUPPORT: center=<4798.71,28.2464,11485.4> radius=0.45 bottom=<4798.71,27.7964,11485.4> fraction=0.389668 normal=<0.0468236,0.998903,0> self=0 dynamic=0 supported=1 gap=-0.0142727
14:05:18.452 SCRIPT : ERR GEAR PIVOT: bone=v_wheel_bR node=-410678366 center=<4803.26,28.0874,11485.3>
14:05:18.452 SCRIPT : ERR GEAR TERRAIN: bottom=<4803.26,27.6374,11485.3> terrainY=27.6482 tireTerrainGap=-0.0108204
14:05:18.452 SCRIPT : ERR GEAR SUPPORT: center=<4803.26,28.0874,11485.3> radius=0.45 bottom=<4803.26,27.6374,11485.3> fraction=0.405385 normal=<0.0312348,0.999512,0> self=0 dynamic=0 supported=1 gap=-0.0108147
14:05:18.452 SCRIPT : ERR EXTRACTION FUEL: manager=1 hasFuel=1
14:05:18.452 SCRIPT : Reintroduced [guards]: initial site=everon-prison-1 requested=5 physical=2 conscious=2 nativeComplete=0
14:05:18.452 SCRIPT : Reintroduced [guards]: initial site=everon-supply-1 requested=5 physical=2 conscious=2 nativeComplete=0
14:05:18.452 SCRIPT : Reintroduced [guards]: initial site=everon-medical-1 requested=4 physical=1 conscious=1 nativeComplete=0
14:05:18.452 SCRIPT : Reintroduced [guards]: initial site=everon-camp-5 requested=2 physical=1 conscious=1 nativeComplete=0
14:05:18.984 SCRIPT : Reintroduced [guards]: initial site=everon-radio-1 requested=6 physical=2 conscious=2 nativeComplete=0
14:05:18.984 SCRIPT : Reintroduced [guards]: initial site=everon-extraction-1 requested=6 physical=2 conscious=2 nativeComplete=0
14:05:18.984 SCRIPT : Reintroduced [guards]: initial site=everon-medical-1 requested=4 physical=2 conscious=2 nativeComplete=0
14:05:18.984 SCRIPT : Reintroduced [guards]: initial site=everon-medical-1 requested=2 physical=1 conscious=1 nativeComplete=0
14:05:19.497 SCRIPT : ERR EXTRACTION PLACEMENT: wakes=1 alive=1 ready=1 origin=<4801.04,27.6071,11487.4> up=0.996155
14:05:19.497 SCRIPT : ERR EXTRACTION PHYSICS: dynamic=1 awake=1 speed=0.0850781 angularSpeed=0.0464353
14:05:19.498 SCRIPT : ERR EXTRACTION NATIVE: valid=1 contact=1 engine=0 origin=<0,0,0> up=1 entityDifference=12450.3
14:05:19.498 SCRIPT : ERR GEAR PIVOT: bone=v_wheel_F node=-1704401612 center=<4801.1,28.0224,11489.6>
14:05:19.498 SCRIPT : ERR GEAR TERRAIN: bottom=<4801.1,27.7224,11489.6> terrainY=27.7156 tireTerrainGap=0.00675392
14:05:19.498 SCRIPT : ERR GEAR SUPPORT: center=<4801.1,28.0224,11489.6> radius=0.3 bottom=<4801.1,27.7224,11489.6> fraction=0.485254 normal=<0.0312348,0.999512,0> self=0 dynamic=0 supported=1 gap=0.00675583
14:05:19.498 SCRIPT : ERR GEAR PIVOT: bone=v_wheel_bL node=-410678372 center=<4798.74,28.2543,11485.4>
14:05:19.498 SCRIPT : ERR GEAR TERRAIN: bottom=<4798.74,27.8043,11485.4> terrainY=27.8092 tireTerrainGap=-0.00485229
14:05:19.498 SCRIPT : ERR GEAR SUPPORT: center=<4798.74,28.2543,11485.4> radius=0.45 bottom=<4798.74,27.8043,11485.4> fraction=0.432509 normal=<0.0468236,0.998903,0> self=0 dynamic=0 supported=1 gap=-0.00484848
14:05:19.498 SCRIPT : ERR GEAR PIVOT: bone=v_wheel_bR node=-410678366 center=<4803.29,28.0911,11485.3>
14:05:19.498 SCRIPT : ERR GEAR TERRAIN: bottom=<4803.29,27.6411,11485.3> terrainY=27.6473 tireTerrainGap=-0.00625229
14:05:19.498 SCRIPT : ERR GEAR SUPPORT: center=<4803.29,28.0911,11485.3> radius=0.45 bottom=<4803.29,27.6411,11485.3> fraction=0.426133 normal=<0.0312348,0.999512,0> self=0 dynamic=0 supported=1 gap=-0.00625038
14:05:19.498 SCRIPT : ERR EXTRACTION FUEL: manager=1 hasFuel=1
14:05:19.498 SCRIPT : Reintroduced [extraction placement]: native supported aircraft stable for one second, fuel present, exactly one initial wake
14:05:19.498 SCRIPT : Reintroduced [guards]: initial site=everon-outpost-1 requested=4 physical=1 conscious=1 nativeComplete=0
14:05:19.498 SCRIPT : Reintroduced [guards]: initial site=everon-outpost-1 requested=2 physical=1 conscious=1 nativeComplete=0
14:05:19.498 SCRIPT : Reintroduced [guards]: initial site=everon-camp-4 requested=4 physical=1 conscious=1 nativeComplete=0
14:05:19.498 SCRIPT : Reintroduced [guards]: initial site=everon-camp-5 requested=4 physical=1 conscious=1 nativeComplete=0
14:05:20.008 SCRIPT : Reintroduced [guards]: initial site=everon-prison-1 requested=5 physical=3 conscious=3 nativeComplete=0
14:05:20.008 SCRIPT : Reintroduced [guards]: initial site=everon-radio-1 requested=6 physical=3 conscious=3 nativeComplete=0
14:05:20.008 SCRIPT : Reintroduced [guards]: initial site=everon-extraction-1 requested=6 physical=3 conscious=3 nativeComplete=0
14:05:20.008 SCRIPT : Reintroduced [guards]: initial site=everon-camp-5 requested=2 physical=2 conscious=2 nativeComplete=1
14:05:20.574 SCRIPT : ERR EXTRACTION PLACEMENT: wakes=1 alive=1 ready=1 origin=<4801.08,27.5847,11487.4> up=0.996025
14:05:20.574 SCRIPT : ERR EXTRACTION PHYSICS: dynamic=1 awake=1 speed=0.0426498 angularSpeed=0.0599421
14:05:20.574 SCRIPT : ERR EXTRACTION NATIVE: valid=1 contact=1 engine=0 origin=<0,0,0> up=1 entityDifference=12450.4
14:05:20.574 SCRIPT : ERR GEAR PIVOT: bone=v_wheel_F node=-1704401612 center=<4801.16,28.0166,11489.6>
14:05:20.574 SCRIPT : ERR GEAR TERRAIN: bottom=<4801.16,27.7166,11489.6> terrainY=27.7137 tireTerrainGap=0.00291634
14:05:20.574 SCRIPT : ERR GEAR SUPPORT: center=<4801.16,28.0166,11489.6> radius=0.3 bottom=<4801.16,27.7166,11489.6> fraction=0.467768 normal=<0.0312348,0.999512,0> self=0 dynamic=0 supported=1 gap=0.00290871
14:05:20.574 SCRIPT : ERR GEAR PIVOT: bone=v_wheel_bL node=-410678372 center=<4798.77,28.2548,11485.4>
14:05:20.574 SCRIPT : ERR GEAR TERRAIN: bottom=<4798.77,27.8048,11485.4> terrainY=27.8077 tireTerrainGap=-0.00289154
14:05:20.574 SCRIPT : ERR GEAR SUPPORT: center=<4798.77,28.2548,11485.4> radius=0.45 bottom=<4798.77,27.8048,11485.4> fraction=0.441328 normal=<0.0468236,0.998903,0> self=0 dynamic=0 supported=1 gap=-0.00290871
14:05:20.574 SCRIPT : ERR GEAR PIVOT: bone=v_wheel_bR node=-410678366 center=<4803.32,28.0931,11485.3>
14:05:20.574 SCRIPT : ERR GEAR TERRAIN: bottom=<4803.32,27.6431,11485.3> terrainY=27.6463 tireTerrainGap=-0.00317383
14:05:20.574 SCRIPT : ERR GEAR SUPPORT: center=<4803.32,28.0931,11485.3> radius=0.45 bottom=<4803.32,27.6431,11485.3> fraction=0.44015 normal=<0.0312348,0.999512,0> self=0 dynamic=0 supported=1 gap=-0.0031662
14:05:20.574 SCRIPT : ERR EXTRACTION FUEL: manager=1 hasFuel=1
14:05:20.575 SCRIPT : Reintroduced [guards]: initial site=everon-medical-1 requested=4 physical=3 conscious=3 nativeComplete=0
14:05:20.575 SCRIPT : Reintroduced [guards]: initial site=everon-medical-1 requested=2 physical=2 conscious=2 nativeComplete=1
14:05:20.575 SCRIPT : Reintroduced [guards]: initial site=everon-outpost-1 requested=4 physical=2 conscious=2 nativeComplete=0
14:05:20.575 SCRIPT : Reintroduced [guards]: initial site=everon-outpost-1 requested=2 physical=2 conscious=2 nativeComplete=1
14:05:21.108 SCRIPT : Reintroduced [guards]: initial site=everon-medical-2 requested=4 physical=1 conscious=1 nativeComplete=0
14:05:21.108 SCRIPT : Reintroduced [guards]: initial site=everon-medical-2 requested=2 physical=1 conscious=1 nativeComplete=0
14:05:21.109 SCRIPT : Reintroduced [guards]: initial site=everon-camp-3 requested=4 physical=1 conscious=1 nativeComplete=0
14:05:21.109 SCRIPT : Reintroduced [guards]: initial site=everon-camp-4 requested=4 physical=2 conscious=2 nativeComplete=0
14:05:21.641 SCRIPT : ERR EXTRACTION PLACEMENT: wakes=1 alive=1 ready=1 origin=<4801.1,27.5905,11487.4> up=0.996027
14:05:21.641 SCRIPT : ERR EXTRACTION PHYSICS: dynamic=1 awake=0 speed=0 angularSpeed=0
14:05:21.641 SCRIPT : ERR EXTRACTION NATIVE: valid=1 contact=1 engine=0 origin=<0,0,0> up=1 entityDifference=12450.4
14:05:21.641 SCRIPT : ERR GEAR PIVOT: bone=v_wheel_F node=-1704401612 center=<4801.19,28.0151,11489.6>
14:05:21.641 SCRIPT : ERR GEAR TERRAIN: bottom=<4801.19,27.7151,11489.6> terrainY=27.7128 tireTerrainGap=0.00232697
14:05:21.641 SCRIPT : ERR GEAR SUPPORT: center=<4801.19,28.0151,11489.6> radius=0.3 bottom=<4801.19,27.7151,11489.6> fraction=0.465131 normal=<0.0312348,0.999512,0> self=0 dynamic=0 supported=1 gap=0.00232887
14:05:21.641 SCRIPT : ERR GEAR PIVOT: bone=v_wheel_bL node=-410678372 center=<4798.79,28.2545,11485.4>
14:05:21.641 SCRIPT : ERR GEAR TERRAIN: bottom=<4798.79,27.8045,11485.4> terrainY=27.8069 tireTerrainGap=-0.00242996
14:05:21.641 SCRIPT : ERR GEAR SUPPORT: center=<4798.79,28.2545,11485.4> radius=0.45 bottom=<4798.79,27.8045,11485.4> fraction=0.443411 normal=<0.0468236,0.998903,0> self=0 dynamic=0 supported=1 gap=-0.00244904
14:05:21.641 SCRIPT : ERR GEAR PIVOT: bone=v_wheel_bR node=-410678366 center=<4803.34,28.0932,11485.3>
14:05:21.641 SCRIPT : ERR GEAR TERRAIN: bottom=<4803.34,27.6432,11485.3> terrainY=27.6458 tireTerrainGap=-0.00252724
14:05:21.641 SCRIPT : ERR GEAR SUPPORT: center=<4803.34,28.0932,11485.3> radius=0.45 bottom=<4803.34,27.6432,11485.3> fraction=0.443064 normal=<0.0312348,0.999512,0> self=0 dynamic=0 supported=1 gap=-0.00252533
14:05:21.641 SCRIPT : ERR EXTRACTION FUEL: manager=1 hasFuel=1
14:05:21.641 SCRIPT : Reintroduced [guards]: initial site=everon-prison-1 requested=5 physical=4 conscious=4 nativeComplete=0
14:05:21.641 SCRIPT : Reintroduced [guards]: initial site=everon-supply-1 requested=5 physical=3 conscious=3 nativeComplete=0
14:05:21.641 SCRIPT : Reintroduced [guards]: initial site=everon-camp-4 requested=2 physical=1 conscious=1 nativeComplete=0
14:05:21.641 SCRIPT : Reintroduced [guards]: initial site=everon-camp-5 requested=4 physical=2 conscious=2 nativeComplete=0
14:05:22.174 SCRIPT : Reintroduced [guards]: initial site=everon-radio-1 requested=6 physical=4 conscious=4 nativeComplete=0
14:05:22.174 SCRIPT : Reintroduced [guards]: initial site=everon-extraction-1 requested=6 physical=4 conscious=4 nativeComplete=0
14:05:22.174 SCRIPT : Reintroduced [guards]: initial site=everon-medical-1 requested=4 physical=4 conscious=4 nativeComplete=1
14:05:22.174 SCRIPT : Reintroduced [guards]: initial site=everon-outpost-1 requested=4 physical=3 conscious=3 nativeComplete=0
14:05:22.708 SCRIPT : ERR EXTRACTION PLACEMENT: wakes=1 alive=1 ready=1 origin=<4801.1,27.5905,11487.4> up=0.996027
14:05:22.708 SCRIPT : ERR EXTRACTION PHYSICS: dynamic=1 awake=0 speed=0 angularSpeed=0
14:05:22.708 SCRIPT : ERR EXTRACTION NATIVE: valid=1 contact=1 engine=0 origin=<0,0,0> up=1 entityDifference=12450.4
14:05:22.708 SCRIPT : ERR GEAR PIVOT: bone=v_wheel_F node=-1704401612 center=<4801.19,28.0151,11489.6>
14:05:22.708 SCRIPT : ERR GEAR TERRAIN: bottom=<4801.19,27.7151,11489.6> terrainY=27.7128 tireTerrainGap=0.00232697
14:05:22.708 SCRIPT : ERR GEAR SUPPORT: center=<4801.19,28.0151,11489.6> radius=0.3 bottom=<4801.19,27.7151,11489.6> fraction=0.465131 normal=<0.0312348,0.999512,0> self=0 dynamic=0 supported=1 gap=0.00232887
14:05:22.708 SCRIPT : ERR GEAR PIVOT: bone=v_wheel_bL node=-410678372 center=<4798.79,28.2545,11485.4>
14:05:22.708 SCRIPT : ERR GEAR TERRAIN: bottom=<4798.79,27.8045,11485.4> terrainY=27.8069 tireTerrainGap=-0.00242996
14:05:22.708 SCRIPT : ERR GEAR SUPPORT: center=<4798.79,28.2545,11485.4> radius=0.45 bottom=<4798.79,27.8045,11485.4> fraction=0.443411 normal=<0.0468236,0.998903,0> self=0 dynamic=0 supported=1 gap=-0.00244904
14:05:22.708 SCRIPT : ERR GEAR PIVOT: bone=v_wheel_bR node=-410678366 center=<4803.34,28.0932,11485.3>
14:05:22.708 SCRIPT : ERR GEAR TERRAIN: bottom=<4803.34,27.6432,11485.3> terrainY=27.6458 tireTerrainGap=-0.00252724
14:05:22.708 SCRIPT : ERR GEAR SUPPORT: center=<4803.34,28.0932,11485.3> radius=0.45 bottom=<4803.34,27.6432,11485.3> fraction=0.443064 normal=<0.0312348,0.999512,0> self=0 dynamic=0 supported=1 gap=-0.00252533
14:05:22.708 SCRIPT : ERR EXTRACTION FUEL: manager=1 hasFuel=1
14:05:22.709 SCRIPT : Reintroduced [guards]: initial site=everon-medical-2 requested=4 physical=2 conscious=2 nativeComplete=0
14:05:22.709 SCRIPT : Reintroduced [guards]: initial site=everon-medical-2 requested=2 physical=2 conscious=2 nativeComplete=1
14:05:22.709 SCRIPT : Reintroduced [guards]: initial site=everon-medical-3 requested=4 physical=1 conscious=1 nativeComplete=0
14:05:22.709 SCRIPT : Reintroduced [guards]: initial site=everon-medical-3 requested=2 physical=1 conscious=1 nativeComplete=0
14:05:23.243 SCRIPT : Reintroduced [guards]: initial site=everon-camp-2 requested=4 physical=1 conscious=1 nativeComplete=0
14:05:23.243 SCRIPT : Reintroduced [guards]: initial site=everon-camp-2 requested=2 physical=1 conscious=1 nativeComplete=0
14:05:23.243 SCRIPT : Reintroduced [guards]: initial site=everon-camp-3 requested=4 physical=2 conscious=2 nativeComplete=0
14:05:23.243 SCRIPT : Reintroduced [guards]: initial site=everon-camp-3 requested=2 physical=1 conscious=1 nativeComplete=0
14:05:23.774 SCRIPT : ERR EXTRACTION PLACEMENT: wakes=1 alive=1 ready=1 origin=<4801.1,27.5905,11487.4> up=0.996027
14:05:23.774 SCRIPT : ERR EXTRACTION PHYSICS: dynamic=1 awake=0 speed=0 angularSpeed=0
14:05:23.774 SCRIPT : ERR EXTRACTION NATIVE: valid=1 contact=1 engine=0 origin=<0,0,0> up=1 entityDifference=12450.4
14:05:23.774 SCRIPT : ERR GEAR PIVOT: bone=v_wheel_F node=-1704401612 center=<4801.19,28.0151,11489.6>
14:05:23.774 SCRIPT : ERR GEAR TERRAIN: bottom=<4801.19,27.7151,11489.6> terrainY=27.7128 tireTerrainGap=0.00232697
14:05:23.774 SCRIPT : ERR GEAR SUPPORT: center=<4801.19,28.0151,11489.6> radius=0.3 bottom=<4801.19,27.7151,11489.6> fraction=0.465131 normal=<0.0312348,0.999512,0> self=0 dynamic=0 supported=1 gap=0.00232887
14:05:23.774 SCRIPT : ERR GEAR PIVOT: bone=v_wheel_bL node=-410678372 center=<4798.79,28.2545,11485.4>
14:05:23.774 SCRIPT : ERR GEAR TERRAIN: bottom=<4798.79,27.8045,11485.4> terrainY=27.8069 tireTerrainGap=-0.00242996
14:05:23.774 SCRIPT : ERR GEAR SUPPORT: center=<4798.79,28.2545,11485.4> radius=0.45 bottom=<4798.79,27.8045,11485.4> fraction=0.443411 normal=<0.0468236,0.998903,0> self=0 dynamic=0 supported=1 gap=-0.00244904
14:05:23.774 SCRIPT : ERR GEAR PIVOT: bone=v_wheel_bR node=-410678366 center=<4803.34,28.0932,11485.3>
14:05:23.774 SCRIPT : ERR GEAR TERRAIN: bottom=<4803.34,27.6432,11485.3> terrainY=27.6458 tireTerrainGap=-0.00252724
14:05:23.774 SCRIPT : ERR GEAR SUPPORT: center=<4803.34,28.0932,11485.3> radius=0.45 bottom=<4803.34,27.6432,11485.3> fraction=0.443064 normal=<0.0312348,0.999512,0> self=0 dynamic=0 supported=1 gap=-0.00252533
14:05:23.774 SCRIPT : ERR EXTRACTION FUEL: manager=1 hasFuel=1
14:05:23.775 SCRIPT : Reintroduced [guards]: initial site=everon-prison-1 requested=5 physical=5 conscious=5 nativeComplete=1
14:05:23.775 SCRIPT : Reintroduced [guards]: initial site=everon-camp-4 requested=4 physical=3 conscious=3 nativeComplete=0
14:05:23.775 SCRIPT : Reintroduced [guards]: initial site=everon-camp-4 requested=2 physical=2 conscious=2 nativeComplete=1
14:05:23.775 SCRIPT : Reintroduced [guards]: initial site=everon-camp-5 requested=4 physical=3 conscious=3 nativeComplete=0
14:05:24.308 SCRIPT : Reintroduced [guards]: initial site=everon-supply-1 requested=5 physical=4 conscious=4 nativeComplete=0
14:05:24.308 SCRIPT : Reintroduced [guards]: initial site=everon-radio-1 requested=6 physical=5 conscious=5 nativeComplete=0
14:05:24.308 SCRIPT : Reintroduced [guards]: initial site=everon-extraction-1 requested=6 physical=5 conscious=5 nativeComplete=0
14:05:24.308 SCRIPT : Reintroduced [guards]: initial site=everon-outpost-1 requested=4 physical=4 conscious=4 nativeComplete=1
14:05:24.842 SCRIPT : ERR EXTRACTION PLACEMENT: wakes=1 alive=1 ready=1 origin=<4801.1,27.5905,11487.4> up=0.996027
14:05:24.842 SCRIPT : ERR EXTRACTION PHYSICS: dynamic=1 awake=0 speed=0 angularSpeed=0
14:05:24.842 SCRIPT : ERR EXTRACTION NATIVE: valid=1 contact=1 engine=0 origin=<0,0,0> up=1 entityDifference=12450.4
14:05:24.842 SCRIPT : ERR GEAR PIVOT: bone=v_wheel_F node=-1704401612 center=<4801.19,28.0151,11489.6>
14:05:24.842 SCRIPT : ERR GEAR TERRAIN: bottom=<4801.19,27.7151,11489.6> terrainY=27.7128 tireTerrainGap=0.00232697
14:05:24.842 SCRIPT : ERR GEAR SUPPORT: center=<4801.19,28.0151,11489.6> radius=0.3 bottom=<4801.19,27.7151,11489.6> fraction=0.465131 normal=<0.0312348,0.999512,0> self=0 dynamic=0 supported=1 gap=0.00232887
14:05:24.842 SCRIPT : ERR GEAR PIVOT: bone=v_wheel_bL node=-410678372 center=<4798.79,28.2545,11485.4>
14:05:24.842 SCRIPT : ERR GEAR TERRAIN: bottom=<4798.79,27.8045,11485.4> terrainY=27.8069 tireTerrainGap=-0.00242996
14:05:24.842 SCRIPT : ERR GEAR SUPPORT: center=<4798.79,28.2545,11485.4> radius=0.45 bottom=<4798.79,27.8045,11485.4> fraction=0.443411 normal=<0.0468236,0.998903,0> self=0 dynamic=0 supported=1 gap=-0.00244904
14:05:24.842 SCRIPT : ERR GEAR PIVOT: bone=v_wheel_bR node=-410678366 center=<4803.34,28.0932,11485.3>
14:05:24.842 SCRIPT : ERR GEAR TERRAIN: bottom=<4803.34,27.6432,11485.3> terrainY=27.6458 tireTerrainGap=-0.00252724
14:05:24.842 SCRIPT : ERR GEAR SUPPORT: center=<4803.34,28.0932,11485.3> radius=0.45 bottom=<4803.34,27.6432,11485.3> fraction=0.443064 normal=<0.0312348,0.999512,0> self=0 dynamic=0 supported=1 gap=-0.00252533
14:05:24.842 SCRIPT : ERR EXTRACTION FUEL: manager=1 hasFuel=1
14:05:24.843 SCRIPT : Reintroduced [guards]: initial site=everon-medical-2 requested=4 physical=3 conscious=3 nativeComplete=0
14:05:24.843 SCRIPT : Reintroduced [guards]: initial site=everon-medical-3 requested=4 physical=2 conscious=2 nativeComplete=0
14:05:24.843 SCRIPT : Reintroduced [guards]: initial site=everon-medical-3 requested=2 physical=2 conscious=2 nativeComplete=1
14:05:24.843 SCRIPT : Reintroduced [guards]: initial site=everon-camp-2 requested=4 physical=2 conscious=2 nativeComplete=0
14:05:25.375 SCRIPT : Reintroduced [guards]: initial site=everon-camp-2 requested=2 physical=2 conscious=2 nativeComplete=1
14:05:25.375 SCRIPT : Reintroduced [guards]: initial site=everon-camp-3 requested=4 physical=3 conscious=3 nativeComplete=0
14:05:25.375 SCRIPT : Reintroduced [guards]: initial site=everon-camp-3 requested=2 physical=2 conscious=2 nativeComplete=1
14:05:25.375 SCRIPT : Reintroduced [guards]: initial site=everon-camp-4 requested=4 physical=4 conscious=4 nativeComplete=1
14:05:25.908 SCRIPT : ERR EXTRACTION PLACEMENT: wakes=1 alive=1 ready=1 origin=<4801.1,27.5905,11487.4> up=0.996027
14:05:25.908 SCRIPT : ERR EXTRACTION PHYSICS: dynamic=1 awake=0 speed=0 angularSpeed=0
14:05:25.908 SCRIPT : ERR EXTRACTION NATIVE: valid=1 contact=1 engine=0 origin=<0,0,0> up=1 entityDifference=12450.4
14:05:25.908 SCRIPT : ERR GEAR PIVOT: bone=v_wheel_F node=-1704401612 center=<4801.19,28.0151,11489.6>
14:05:25.908 SCRIPT : ERR GEAR TERRAIN: bottom=<4801.19,27.7151,11489.6> terrainY=27.7128 tireTerrainGap=0.00232697
14:05:25.908 SCRIPT : ERR GEAR SUPPORT: center=<4801.19,28.0151,11489.6> radius=0.3 bottom=<4801.19,27.7151,11489.6> fraction=0.465131 normal=<0.0312348,0.999512,0> self=0 dynamic=0 supported=1 gap=0.00232887
14:05:25.908 SCRIPT : ERR GEAR PIVOT: bone=v_wheel_bL node=-410678372 center=<4798.79,28.2545,11485.4>
14:05:25.908 SCRIPT : ERR GEAR TERRAIN: bottom=<4798.79,27.8045,11485.4> terrainY=27.8069 tireTerrainGap=-0.00242996
14:05:25.908 SCRIPT : ERR GEAR SUPPORT: center=<4798.79,28.2545,11485.4> radius=0.45 bottom=<4798.79,27.8045,11485.4> fraction=0.443411 normal=<0.0468236,0.998903,0> self=0 dynamic=0 supported=1 gap=-0.00244904
14:05:25.908 SCRIPT : ERR GEAR PIVOT: bone=v_wheel_bR node=-410678366 center=<4803.34,28.0932,11485.3>
14:05:25.908 SCRIPT : ERR GEAR TERRAIN: bottom=<4803.34,27.6432,11485.3> terrainY=27.6458 tireTerrainGap=-0.00252724
14:05:25.908 SCRIPT : ERR GEAR SUPPORT: center=<4803.34,28.0932,11485.3> radius=0.45 bottom=<4803.34,27.6432,11485.3> fraction=0.443064 normal=<0.0312348,0.999512,0> self=0 dynamic=0 supported=1 gap=-0.00252533
14:05:25.908 SCRIPT : ERR EXTRACTION FUEL: manager=1 hasFuel=1
14:05:25.909 SCRIPT : Reintroduced [guards]: initial site=everon-supply-1 requested=5 physical=5 conscious=5 nativeComplete=1
14:05:25.909 SCRIPT : Reintroduced [guards]: initial site=everon-radio-1 requested=6 physical=6 conscious=6 nativeComplete=1
14:05:25.909 SCRIPT : Reintroduced [guards]: initial site=everon-extraction-1 requested=6 physical=6 conscious=6 nativeComplete=1
14:05:25.909 SCRIPT : Reintroduced [guards]: initial site=everon-camp-5 requested=4 physical=4 conscious=4 nativeComplete=1
14:05:26.442 SCRIPT : Reintroduced [guards]: initial site=everon-medical-3 requested=4 physical=3 conscious=3 nativeComplete=0
14:05:26.442 SCRIPT : Reintroduced [guards]: initial site=everon-camp-2 requested=4 physical=3 conscious=3 nativeComplete=0
14:05:26.442 SCRIPT : Reintroduced [guards]: initial site=everon-camp-3 requested=4 physical=4 conscious=4 nativeComplete=1
14:05:26.975 SCRIPT : ERR EXTRACTION PLACEMENT: wakes=1 alive=1 ready=1 origin=<4801.1,27.5905,11487.4> up=0.996027
14:05:26.975 SCRIPT : ERR EXTRACTION PHYSICS: dynamic=1 awake=0 speed=0 angularSpeed=0
14:05:26.975 SCRIPT : ERR EXTRACTION NATIVE: valid=1 contact=1 engine=0 origin=<0,0,0> up=1 entityDifference=12450.4
14:05:26.975 SCRIPT : ERR GEAR PIVOT: bone=v_wheel_F node=-1704401612 center=<4801.19,28.0151,11489.6>
14:05:26.975 SCRIPT : ERR GEAR TERRAIN: bottom=<4801.19,27.7151,11489.6> terrainY=27.7128 tireTerrainGap=0.00232697
14:05:26.975 SCRIPT : ERR GEAR SUPPORT: center=<4801.19,28.0151,11489.6> radius=0.3 bottom=<4801.19,27.7151,11489.6> fraction=0.465131 normal=<0.0312348,0.999512,0> self=0 dynamic=0 supported=1 gap=0.00232887
14:05:26.975 SCRIPT : ERR GEAR PIVOT: bone=v_wheel_bL node=-410678372 center=<4798.79,28.2545,11485.4>
14:05:26.975 SCRIPT : ERR GEAR TERRAIN: bottom=<4798.79,27.8045,11485.4> terrainY=27.8069 tireTerrainGap=-0.00242996
14:05:26.975 SCRIPT : ERR GEAR SUPPORT: center=<4798.79,28.2545,11485.4> radius=0.45 bottom=<4798.79,27.8045,11485.4> fraction=0.443411 normal=<0.0468236,0.998903,0> self=0 dynamic=0 supported=1 gap=-0.00244904
14:05:26.975 SCRIPT : ERR GEAR PIVOT: bone=v_wheel_bR node=-410678366 center=<4803.34,28.0932,11485.3>
14:05:26.975 SCRIPT : ERR GEAR TERRAIN: bottom=<4803.34,27.6432,11485.3> terrainY=27.6458 tireTerrainGap=-0.00252724
14:05:26.975 SCRIPT : ERR GEAR SUPPORT: center=<4803.34,28.0932,11485.3> radius=0.45 bottom=<4803.34,27.6432,11485.3> fraction=0.443064 normal=<0.0312348,0.999512,0> self=0 dynamic=0 supported=1 gap=-0.00252533
14:05:26.975 SCRIPT : ERR EXTRACTION FUEL: manager=1 hasFuel=1
14:05:26.975 SCRIPT : Reintroduced [guards]: initial site=everon-medical-2 requested=4 physical=4 conscious=4 nativeComplete=1
14:05:26.975 SCRIPT : Reintroduced [guards]: initial site=everon-medical-3 requested=4 physical=4 conscious=4 nativeComplete=1
14:05:26.976 SCRIPT : Reintroduced [guards]: initial site=everon-camp-2 requested=4 physical=4 conscious=4 nativeComplete=1
14:05:26.976 SCRIPT : Reintroduced [sites]: transport parking=<6150,202.725,7038> radius=4 terrainRange=0.625 obstructed=0 clear=1
14:05:27.017 SCRIPT : Reintroduced [sites]: 16 sites and 230 physical stock items ready
14:05:27.022 SCRIPT : Co10 Escape Reintroduced [scout survey]: post=1 position=<8362.18,219.758,1731.69> heading=0
14:05:27.244 SCRIPT : Co10 Escape Reintroduced [scout survey]: post=2 position=<3471.71,72.33,3971.22> heading=45
14:05:27.778 SCRIPT : Co10 Escape Reintroduced [scout survey]: post=3 position=<1666.32,54.3029,5486.11> heading=90
14:05:28.043 SCRIPT : Co10 Escape Reintroduced [scout survey]: post=4 position=<4496.94,60.9452,3950.12> heading=0
14:05:28.307 SCRIPT : Co10 Escape Reintroduced [scout survey]: post=5 position=<9501.15,257.789,3342.68> heading=0
14:05:29.908 SCRIPT : Co10 Escape Reintroduced [scout survey]: post=6 position=<9005.54,180.81,4562.64> heading=90
14:05:29.909 SCRIPT : Co10 Escape Reintroduced [scout survey]: post=7 position=<9661.41,131.618,911.357> heading=135
14:05:30.710 SCRIPT : Co10 Escape Reintroduced [scout survey]: post=8 position=<5719.95,195.375,7485.78> heading=270
14:05:31.776 SCRIPT : Co10 Escape Reintroduced [scout survey]: post=9 position=<6432.88,88.2113,4834.91> heading=90
14:05:31.777 SCRIPT : Co10 Escape Reintroduced [scout survey]: post=10 position=<7322.49,189.254,2826.65> heading=90
14:05:43.242 SCRIPT : Reintroduced [SPAWN GROUP]: source=hill-scout-1 faction=USSR group=<0x00000000FDB04FB0> SCR_AIGroup position=<8362.18,219.658,1731.69> living=1
14:05:43.242 SCRIPT : Co10 Escape Reintroduced [scout ready]: position=<8362.18,219.758,1731.69> backpack magazines=40
14:05:43.775 SCRIPT : Reintroduced [SPAWN GROUP]: source=hill-scout-2 faction=USSR group=<0x00000000FDB053B0> SCR_AIGroup position=<3471.71,72.2353,3971.22> living=1
14:05:43.775 SCRIPT : Co10 Escape Reintroduced [scout ready]: position=<3471.71,72.33,3971.22> backpack magazines=40
14:05:43.775 SCRIPT : Reintroduced [SPAWN GROUP]: source=hill-scout-3 faction=USSR group=<0x00000000FDB057B0> SCR_AIGroup position=<1666.32,54.2029,5486.11> living=1
14:05:43.775 SCRIPT : Co10 Escape Reintroduced [scout ready]: position=<1666.32,54.3029,5486.11> backpack magazines=40
14:05:44.309 SCRIPT : Reintroduced [SPAWN GROUP]: source=hill-scout-4 faction=USSR group=<0x0000000103176F60> SCR_AIGroup position=<4496.94,60.8452,3950.12> living=1
14:05:44.309 SCRIPT : Co10 Escape Reintroduced [scout ready]: position=<4496.94,60.9452,3950.12> backpack magazines=40
14:05:44.309 SCRIPT : Reintroduced [SPAWN GROUP]: source=hill-scout-5 faction=USSR group=<0x0000000103177360> SCR_AIGroup position=<9501.15,257.689,3342.68> living=1
14:05:44.309 SCRIPT : Co10 Escape Reintroduced [scout ready]: position=<9501.15,257.789,3342.68> backpack magazines=40
14:05:44.842 SCRIPT : Reintroduced [SPAWN GROUP]: source=hill-scout-6 faction=USSR group=<0x0000000103178760> SCR_AIGroup position=<9005.54,180.71,4562.64> living=1
14:05:44.842 SCRIPT : Co10 Escape Reintroduced [scout ready]: position=<9005.54,180.81,4562.64> backpack magazines=40
14:05:44.842 SCRIPT : Reintroduced [SPAWN GROUP]: source=hill-scout-7 faction=USSR group=<0x0000000103178B60> SCR_AIGroup position=<9661.41,131.884,911.357> living=1
14:05:44.842 SCRIPT : Co10 Escape Reintroduced [scout ready]: position=<9661.41,131.618,911.357> backpack magazines=40
14:05:45.375 SCRIPT : Reintroduced [SPAWN GROUP]: source=hill-scout-8 faction=USSR group=<0x0000000103179F60> SCR_AIGroup position=<5719.95,195.275,7485.78> living=1
14:05:45.375 SCRIPT : Co10 Escape Reintroduced [scout ready]: position=<5719.95,195.375,7485.78> backpack magazines=40
14:05:45.376 SCRIPT : Reintroduced [SPAWN GROUP]: source=hill-scout-9 faction=USSR group=<0x000000010317A360> SCR_AIGroup position=<6432.88,88.1113,4834.91> living=1
14:05:45.376 SCRIPT : Co10 Escape Reintroduced [scout ready]: position=<6432.88,88.2113,4834.91> backpack magazines=40
14:05:45.641 SCRIPT : Reintroduced [SPAWN GROUP]: source=hill-scout-10 faction=USSR group=<0x000000010317B760> SCR_AIGroup position=<7322.49,189.154,2826.65> living=1
14:05:45.641 SCRIPT : Co10 Escape Reintroduced [scout ready]: position=<7322.49,189.254,2826.65> backpack magazines=40
14:05:45.641 SCRIPT : Reintroduced [mortars]: preparing everon-mortar-1 location=<5809.07,84.1249,5540.4> authored=<5809.07,83.8122,5540.4>
14:05:45.648 SCRIPT : Reintroduced [mortars]: preparing everon-mortar-2 location=<7254.87,124.306,5278.29> authored=<7254.87,123.923,5278.29>
14:05:45.649 SCRIPT : Reintroduced [mortars]: preparing everon-mortar-3 location=<6896.45,83.6603,8223.69> authored=<6896.45,83.4273,8223.69>
14:05:45.651 SCRIPT : Reintroduced [mortars]: preparing everon-mortar-4 location=<5084.41,36.8123,11241.4> authored=<5084.41,36.4992,11241.4>
14:05:45.655 SCRIPT : Reintroduced [environment]: date=authored weather=authored
14:05:45.655 SCRIPT : Reintroduced [time]: started at 14:00 with 1x progression
14:05:45.655 SCRIPT : Reintroduced [mission]: phase 0 -> 1
14:05:45.655 SCRIPT : Reintroduced [prison]: owned composition raw={BE6B8D56349038A6}Prefabs/ERR/Prison.et resolved={BE6B8D56349038A6}Prefabs/ERR/Prison.et position=<5074.64,38.3218,9167.08>
14:05:45.655 SCRIPT : Reintroduced [prison]: gate candidate raw= resolved={67F17696FF278AE0}Prefabs/Structures/BuildingParts/Doors/Door_Metal_A_RIGHT_EXT_COV_B.et lock=1 door=1 position=<5071.38,38.3218,9162.06>
14:05:45.655 SCRIPT : Reintroduced [prison]: one intact successor lock in owned prison
14:05:46.079 SCRIPT : INFO: Faction: player jakub (playerID = 1 | UUID = 00000000-0000-0000-0000-000000000000) has joined faction #AR-Faction_US (US)
14:05:46.095 SCRIPT : Reintroduced [spawn scene]: player=1 token=1 waiting for 67 replicated objects and 28 inventory items
14:05:46.095 SCRIPT : Reintroduced [spawn scene]: client token=1 waiting for 67 replicated objects and 28 inventory items
14:05:46.208 SCRIPT : Reintroduced [spawn scene]: client token=1 final=0 all 67 objects and 28 storage items ready
14:05:46.208 SCRIPT : Reintroduced [spawn scene]: player=1 token=1 final=0 storage acknowledged after 132.773ms
14:05:46.241 SCRIPT : Reintroduced [spawn scene]: player=1 token=1 scene ready after 166.293ms; starting asset preload
14:05:47.275 SCRIPT : Reintroduced [spawn scene]: player=1 token=1 preload finished; verifying held storage
14:05:47.620 SCRIPT : Reintroduced [SPAWN GROUP]: source=everon-prison-1 faction=USSR group=<0x00000000284642D0> SCR_AIGroup position=<5105.93,38.3521,9151.39> living=5
14:05:47.621 SCRIPT : Reintroduced [SPAWN GROUP]: source=everon-supply-1 faction=FIA group=<0x0000000028468AD0> SCR_AIGroup position=<6168,202.217,7050> living=5
14:05:47.621 SCRIPT : Reintroduced [SPAWN GROUP]: source=everon-radio-1 faction=USSR group=<0x00000000284696D0> SCR_AIGroup position=<5068.05,25.2771,11975.9> living=6
14:05:47.622 SCRIPT : Reintroduced [SPAWN GROUP]: source=everon-extraction-1 faction=USSR group=<0x0000000028469AD0> SCR_AIGroup position=<4830.95,28.2904,11487.4> living=6
14:05:47.623 SCRIPT : Reintroduced [SPAWN GROUP]: source=everon-medical-1 faction=USSR group=<0x0000000028469ED0> SCR_AIGroup position=<2948.64,120.909,5421.99> living=4
14:05:47.623 SCRIPT : Reintroduced [SPAWN GROUP]: source=everon-medical-1-responders faction=USSR group=<0x00000000EF2EFC80> SCR_AIGroup position=<2969.95,121.372,5433.03> living=2
14:05:47.624 SCRIPT : Reintroduced [SPAWN GROUP]: source=everon-outpost-1 faction=USSR group=<0x00000000EF2F1480> SCR_AIGroup position=<3916.21,102.496,6318.38> living=4
14:05:47.624 SCRIPT : Reintroduced [SPAWN GROUP]: source=everon-outpost-1-responders faction=USSR group=<0x00000000EF2F1880> SCR_AIGroup position=<3926.98,102.588,6339.82> living=2
14:05:47.624 SCRIPT : Reintroduced [SPAWN GROUP]: source=everon-medical-2 faction=USSR group=<0x00000000EF2F1C80> SCR_AIGroup position=<5143.28,28.3616,10012.4> living=4
14:05:47.624 SCRIPT : Reintroduced [SPAWN GROUP]: source=everon-medical-2-responders faction=USSR group=<0x00000000EF2F2080> SCR_AIGroup position=<5131.86,28.1778,10033.5> living=2
14:05:47.625 SCRIPT : Reintroduced [SPAWN GROUP]: source=everon-medical-3 faction=USSR group=<0x00000000EF2F2480> SCR_AIGroup position=<4981.14,174.694,7031.66> living=4
14:05:47.625 SCRIPT : Reintroduced [SPAWN GROUP]: source=everon-medical-3-responders faction=USSR group=<0x00000000EF2F2880> SCR_AIGroup position=<5004.76,174.694,7027.37> living=2
14:05:47.625 SCRIPT : Reintroduced [SPAWN GROUP]: source=everon-camp-2 faction=USSR group=<0x00000000EF2F3C80> SCR_AIGroup position=<6459.26,9.39586,9659.32> living=4
14:05:47.626 SCRIPT : Reintroduced [SPAWN GROUP]: source=everon-camp-2-responders faction=USSR group=<0x00000000EF2F4080> SCR_AIGroup position=<6476.09,9.42001,9676.43> living=2
14:05:47.626 SCRIPT : Reintroduced [SPAWN GROUP]: source=everon-camp-3 faction=USSR group=<0x00000000EF2F5480> SCR_AIGroup position=<9850.18,2.10081,4744.29> living=4
14:05:47.626 SCRIPT : Reintroduced [SPAWN GROUP]: source=everon-camp-3-responders faction=USSR group=<0x00000000EF2F5880> SCR_AIGroup position=<9872.88,1.78513,4752.1> living=2
14:05:47.627 SCRIPT : Reintroduced [SPAWN GROUP]: source=everon-camp-4 faction=USSR group=<0x00000000EF2F6C80> SCR_AIGroup position=<4689,51.2363,5274.33> living=4
14:05:47.627 SCRIPT : Reintroduced [SPAWN GROUP]: source=everon-camp-4-responders faction=USSR group=<0x00000000EF2F7080> SCR_AIGroup position=<4679.34,50.9044,5296.3> living=2
14:05:47.627 SCRIPT : Reintroduced [SPAWN GROUP]: source=everon-camp-5 faction=USSR group=<0x00000000EF68C730> SCR_AIGroup position=<5108.53,50.3386,5718.86> living=4
14:05:47.628 SCRIPT : Reintroduced [SPAWN GROUP]: source=everon-camp-5-responders faction=USSR group=<0x00000000EF68CB30> SCR_AIGroup position=<5114.23,50.2256,5695.55> living=2
14:05:48.475 SCRIPT : Reintroduced [spawn scene]: client token=1 final=1 all 67 objects and 28 storage items ready
14:05:48.475 SCRIPT : Reintroduced [spawn scene]: player=1 token=1 final=1 storage acknowledged after 2396.21ms
14:05:48.511 SCRIPT : ERR ORDINARY: local participant verified project=chat phase=prison
14:05:48.511 SCRIPT : Reintroduced [spawn]: player 1 at <5072.63,38.732,9166.41>
14:05:48.511 SCRIPT : Reintroduced [spawn scene]: player=1 retaining 67 objects until leaving the spawn area
14:06:23.646 SCRIPT : Co10 Escape Reintroduced [AI / air recon]: airport structure={8746DE528BA26F02}Prefabs/Structures/Airport/LightRunway_01/LightRunway_01_white.et position=<4791.88,26.461,11880.5>
@@ -0,0 +1,144 @@
---------------------------------------------
Log Z:\tmp\erri-packed-chat-20261002-hq-memory-final\profile\logs\logs_2026-10-02_14-04-32\error.log started at 2026-10-02 14:04:33 (2026-10-02 12:04:33 UTC)
14:04:33.339 ENGINE : GameProject load
14:04:33.339 INIT : GameProject load project data @"Z:/tmp/erri-packed-chat-20261002-hq-memory-final/profile/addons/ERRI_595F2BF2F44836FB/addon.gproj"
14:04:33.339 RESOURCES (E): Wrong GUID/name for resource @"{0AFDD005CD669892}Language/rhs_localization.st" in property "StringTableSource"
14:04:33.339 INIT : GameProject load project data @"Z:/tmp/erri-packed-chat-20261002-hq-memory-final/profile/addons/ERRI_629B2BA37EFFD577/addon.gproj"
14:04:33.339 RESOURCES (E): Wrong GUID/name for resource @"{41FA2A08B6971D4C}Language/wcs_armament_localization.st" in property "StringTableSource"
14:04:33.340 INIT : GameProject load project data @"Z:/tmp/erri-packed-chat-20261002-hq-memory-final/profile/addons/ERRI_5E389BB9F58B79A6/addon.gproj"
14:04:33.340 RESOURCES (E): Wrong GUID/name for resource @"{84270E09F7A4A7A0}Language/wcs_spacecore_localization.st" in property "StringTableSource"
14:04:33.340 INIT : GameProject load project data @"Z:/tmp/erri-packed-chat-20261002-hq-memory-final/profile/addons/ERRI_5E524E4FEECCA92B/addon.gproj"
14:04:33.340 RESOURCES (E): Wrong GUID/name for resource @"{E50E557B468C7073}Language/wcs_bmp1_localization.st" in property "StringTableSource"
14:04:34.027 DEFAULT (W): LogiLED: Cannot initialize! (service not running or no compatible device detected)
14:04:34.680 SCRIPT : Compiling Game scripts
14:04:34.680 SCRIPT (W): @"Scripts/Game/Parachutes/ParachuteDeployed.c,7": Pointer type 'Physics' can only be used with local variables
14:04:35.045 SCRIPT (W): @"Scripts/Game/Editor/Components/EditableEntity/SCR_EditableEntityComponent.c,785": 'GetPlayerPlatformKind' is obsolete
14:04:35.045 SCRIPT (W): @"Scripts/Game/Editor/Components/EditableEntity/SCR_EditableEntityComponent.c,786": 'GetPlayerPlatformId' is obsolete
14:04:35.350 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_SiteService.c,336": 'GetCompartmentType' is obsolete: Use GetType() on the compartment instance directly.
14:04:35.363 SCRIPT (W): @"Scripts/Game/Workshop/SCR_AddonManager.c,876": 'GetRefCount' is obsolete: Will be removed
14:04:35.403 SCRIPT (W): @"Scripts/Game/Campaign/SCR_PlayerProfileManagerComponent.c,142": 'PlayerData' is obsolete
14:04:35.526 SCRIPT (W): @"Scripts/Game/UI/Backend/CareerBackend.c,159": 'GetDSSession' is obsolete
14:04:35.526 SCRIPT (W): @"Scripts/Game/UI/Backend/CareerBackend.c,162": 'RoomID' is obsolete
14:04:35.526 SCRIPT (W): @"Scripts/Game/UI/Backend/CareerBackend.c,197": 'GetDSSession' is obsolete
14:04:35.526 SCRIPT (W): @"Scripts/Game/UI/Backend/CareerBackend.c,201": 'RoomID' is obsolete
14:04:35.559 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_CasualtyGroundSupport.c,21": 'GetBoneIndex' is obsolete: Use GetAnimation().GetBoneIndex() instead
14:04:35.611 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_SpawnLogic.c,64": 'GetPlayerIdentityId' is obsolete
14:04:35.621 SCRIPT (W): @"Scripts/Game/DataCollection/SCR_DataCollectorComponent.c,481": 'GetStorage' is obsolete
14:04:35.621 SCRIPT (W): @"Scripts/Game/DataCollection/SCR_DataCollectorComponent.c,483": 'GetOnlineWritePrivilege' is obsolete
14:04:35.622 SCRIPT (W): @"Scripts/Game/Utilities/SCR_PlayerIdentityUtils.c,20": 'GetPlayerIdentityId' is obsolete
14:04:35.668 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_ExtractionService.c,45": 'GetCompartmentType' is obsolete: Use GetType() on the compartment instance directly.
14:04:35.668 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_ExtractionService.c,56": 'GetCompartmentType' is obsolete: Use GetType() on the compartment instance directly.
14:04:35.669 SCRIPT (W): @"Scripts/Game/UI/Menu/MainMenuUI.c,643": 'GetNotifyCount' is obsolete: Will be substitued by Notification Api.
14:04:35.669 SCRIPT (W): @"Scripts/Game/UI/Menu/MainMenuUI.c,645": 'GetNotifyItem' is obsolete: Will be substitued by Notification Api.
14:04:35.726 SCRIPT (W): @"Scripts/Game/DataCollection/PlayerData/SCR_PlayerData.c,210": 'PlayerData' is obsolete
14:04:36.630 WORLD : Game::LoadEntities
14:04:36.630 WORLD : CreateEntities
14:04:36.630 WORLD : CreateEntities
14:04:36.630 WORLD : NotifyEntitiesInitialized
14:04:36.630 SCRIPT (E): Reintroduced [terrain takeover failed]: Select a plain scenario with SCR_BaseGameMode and a Soldiers navmesh; original scenario retained.
14:04:37.518 DEFAULT (W): No GameMode present in the world, using fallback logic!
14:04:38.636 ENGINE : GameProject load
14:04:38.636 INIT : GameProject load project data @"Z:/tmp/erri-packed-chat-20261002-hq-memory-final/profile/addons/ERRI_595F2BF2F44836FB/addon.gproj"
14:04:38.636 RESOURCES (E): Wrong GUID/name for resource @"{0AFDD005CD669892}Language/rhs_localization.st" in property "StringTableSource"
14:04:38.636 INIT : GameProject load project data @"Z:/tmp/erri-packed-chat-20261002-hq-memory-final/profile/addons/ERRI_629B2BA37EFFD577/addon.gproj"
14:04:38.636 RESOURCES (E): Wrong GUID/name for resource @"{41FA2A08B6971D4C}Language/wcs_armament_localization.st" in property "StringTableSource"
14:04:38.637 INIT : GameProject load project data @"Z:/tmp/erri-packed-chat-20261002-hq-memory-final/profile/addons/ERRI_5E389BB9F58B79A6/addon.gproj"
14:04:38.637 RESOURCES (E): Wrong GUID/name for resource @"{84270E09F7A4A7A0}Language/wcs_spacecore_localization.st" in property "StringTableSource"
14:04:38.637 INIT : GameProject load project data @"Z:/tmp/erri-packed-chat-20261002-hq-memory-final/profile/addons/ERRI_5E524E4FEECCA92B/addon.gproj"
14:04:38.637 RESOURCES (E): Wrong GUID/name for resource @"{E50E557B468C7073}Language/wcs_bmp1_localization.st" in property "StringTableSource"
14:04:39.256 SCRIPT : Compiling Game scripts
14:04:39.256 SCRIPT (W): @"Scripts/Game/Parachutes/ParachuteDeployed.c,7": Pointer type 'Physics' can only be used with local variables
14:04:39.628 SCRIPT (W): @"Scripts/Game/Editor/Components/EditableEntity/SCR_EditableEntityComponent.c,785": 'GetPlayerPlatformKind' is obsolete
14:04:39.628 SCRIPT (W): @"Scripts/Game/Editor/Components/EditableEntity/SCR_EditableEntityComponent.c,786": 'GetPlayerPlatformId' is obsolete
14:04:39.893 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_SiteService.c,336": 'GetCompartmentType' is obsolete: Use GetType() on the compartment instance directly.
14:04:39.905 SCRIPT (W): @"Scripts/Game/Workshop/SCR_AddonManager.c,876": 'GetRefCount' is obsolete: Will be removed
14:04:39.933 SCRIPT (W): @"Scripts/Game/Campaign/SCR_PlayerProfileManagerComponent.c,142": 'PlayerData' is obsolete
14:04:40.036 SCRIPT (W): @"Scripts/Game/UI/Backend/CareerBackend.c,159": 'GetDSSession' is obsolete
14:04:40.036 SCRIPT (W): @"Scripts/Game/UI/Backend/CareerBackend.c,162": 'RoomID' is obsolete
14:04:40.036 SCRIPT (W): @"Scripts/Game/UI/Backend/CareerBackend.c,197": 'GetDSSession' is obsolete
14:04:40.036 SCRIPT (W): @"Scripts/Game/UI/Backend/CareerBackend.c,201": 'RoomID' is obsolete
14:04:40.066 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_CasualtyGroundSupport.c,21": 'GetBoneIndex' is obsolete: Use GetAnimation().GetBoneIndex() instead
14:04:40.114 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_SpawnLogic.c,64": 'GetPlayerIdentityId' is obsolete
14:04:40.123 SCRIPT (W): @"Scripts/Game/DataCollection/SCR_DataCollectorComponent.c,481": 'GetStorage' is obsolete
14:04:40.123 SCRIPT (W): @"Scripts/Game/DataCollection/SCR_DataCollectorComponent.c,483": 'GetOnlineWritePrivilege' is obsolete
14:04:40.124 SCRIPT (W): @"Scripts/Game/Utilities/SCR_PlayerIdentityUtils.c,20": 'GetPlayerIdentityId' is obsolete
14:04:40.165 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_ExtractionService.c,45": 'GetCompartmentType' is obsolete: Use GetType() on the compartment instance directly.
14:04:40.165 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_ExtractionService.c,56": 'GetCompartmentType' is obsolete: Use GetType() on the compartment instance directly.
14:04:40.167 SCRIPT (W): @"Scripts/Game/UI/Menu/MainMenuUI.c,643": 'GetNotifyCount' is obsolete: Will be substitued by Notification Api.
14:04:40.167 SCRIPT (W): @"Scripts/Game/UI/Menu/MainMenuUI.c,645": 'GetNotifyItem' is obsolete: Will be substitued by Notification Api.
14:04:40.218 SCRIPT (W): @"Scripts/Game/DataCollection/PlayerData/SCR_PlayerData.c,210": 'PlayerData' is obsolete
14:04:46.432 WORLD : Game::LoadEntities
14:04:46.432 WORLD : CreateEntities
14:04:46.432 WORLD : CreateEntities
14:04:46.432 ENTITY : Create entity @"ENTITY:610406" ('StaticModelEntity','Assets/Structures/Infrastructure/Towers/TransmitterTower_01/TransmitterTower_01_small.xob') at <1931.796021 81.777000 5138.725098> @"{6A004A8F0571D456}Prefabs/Structures/Infrastructure/Towers/TransmitterTower_01/TransmitterTower_01_small.et"
14:04:46.432 ENTITY : CreateComponent 'ScriptedRadioComponent'
14:04:46.432 DEFAULT (W): World doesn't contain RadioManagerEntity to support any BaseRadioComponent.
14:04:51.151 ENTITY : Create entity @"ENTITY:2305843009213693956" ('Factions', SCR_FactionManager) at <0.000000 0.000000 0.000000> @"{5414041A15DC4B54}Prefabs/ERR/FactionManager.et"
14:04:51.151 RESOURCES : GetResourceObject @"{442939C9617DF228}Prefabs/Vehicles/Wheeled/BRDM2/BRDM2_FIA.et"
14:04:51.151 WORLD : Entity prefab load @"{442939C9617DF228}Prefabs/Vehicles/Wheeled/BRDM2/BRDM2_FIA.et"
14:04:51.151 RESOURCES : GetResourceObject @"{532B5F3CF8496E59}Prefabs/Vehicles/Wheeled/BRDM2/BRDM2_base.et"
14:04:51.151 WORLD : Entity prefab load @"{532B5F3CF8496E59}Prefabs/Vehicles/Wheeled/BRDM2/BRDM2_base.et"
14:04:51.151 RESOURCES : GetResourceObject @"{532B5F3CF8496E59}Prefabs/Vehicles/Wheeled/BRDM2/BRDM2_base.et"
14:04:51.151 WORLD : Entity prefab load @"{532B5F3CF8496E59}Prefabs/Vehicles/Wheeled/BRDM2/BRDM2_base.et"
14:04:51.151 WORLD (E): Unknown keyword/data 'Parent' at offset 35955(0x8c73)
14:04:51.151 WORLD (E): Unknown keyword/data 'Parent' at offset 36915(0x9033)
14:04:51.152 RESOURCES : GetResourceObject @"{B47110AA1A806556}Prefabs/Vehicles/Wheeled/BTR70/BTR70_FIA.et"
14:04:51.152 WORLD : Entity prefab load @"{B47110AA1A806556}Prefabs/Vehicles/Wheeled/BTR70/BTR70_FIA.et"
14:04:51.152 RESOURCES : GetResourceObject @"{1C5FE7B7FF49BB8D}Prefabs/Vehicles/Wheeled/BTR70/BTR70_Base.et"
14:04:51.152 WORLD : Entity prefab load @"{1C5FE7B7FF49BB8D}Prefabs/Vehicles/Wheeled/BTR70/BTR70_Base.et"
14:04:51.152 RESOURCES : GetResourceObject @"{1C5FE7B7FF49BB8D}Prefabs/Vehicles/Wheeled/BTR70/BTR70_Base.et"
14:04:51.152 WORLD : Entity prefab load @"{1C5FE7B7FF49BB8D}Prefabs/Vehicles/Wheeled/BTR70/BTR70_Base.et"
14:04:51.152 WORLD (E): Unknown keyword/data 'Parent' at offset 42646(0xa696)
14:04:51.152 WORLD (E): Unknown keyword/data 'Parent' at offset 43645(0xaa7d)
14:04:51.152 WORLD (E): Unknown keyword/data 'Parent' at offset 44617(0xae49)
14:04:51.152 WORLD (E): Unknown keyword/data 'Parent' at offset 45590(0xb216)
14:04:51.253 RESOURCES : GetResourceObject @"{F6B23D17D5067C11}Prefabs/Vehicles/Wheeled/M151A2/M151A2_M2HB.et"
14:04:51.253 WORLD : Entity prefab load @"{F6B23D17D5067C11}Prefabs/Vehicles/Wheeled/M151A2/M151A2_M2HB.et"
14:04:51.253 RESOURCES : GetResourceObject @"{F649585ABB3706C4}Prefabs/Vehicles/Wheeled/M151A2/M151A2.et"
14:04:51.253 WORLD : Entity prefab load @"{F649585ABB3706C4}Prefabs/Vehicles/Wheeled/M151A2/M151A2.et"
14:04:51.253 RESOURCES : GetResourceObject @"{F649585ABB3706C4}Prefabs/Vehicles/Wheeled/M151A2/M151A2.et"
14:04:51.253 WORLD : Entity prefab load @"{F649585ABB3706C4}Prefabs/Vehicles/Wheeled/M151A2/M151A2.et"
14:04:51.253 RESOURCES : GetResourceObject @"{F649585ABB3706C4}Prefabs/Vehicles/Wheeled/M151A2/M151A2.et"
14:04:51.253 WORLD : Entity prefab load @"{F649585ABB3706C4}Prefabs/Vehicles/Wheeled/M151A2/M151A2.et"
14:04:51.253 WORLD (E): Unknown keyword/data 'SlidingTrackMaterial' at offset 19441(0x4bf1)
14:04:52.153 WORLD : InitEntities 'world'
14:04:52.153 ENTITY : Init entity @"ENTITY:2305843009213693953" ('Reintroduced', ERR_GameMode) at <60.452000 1.000000 213.136002> @"{978E045E53EF36C8}Prefabs/ERR/GameMode.et"
14:04:52.153 SCRIPT (W): SCR_PerceivedFactionManagerComponent trying to set fall back faction 'CIV' but this faction could not be found so it is null instead.
14:04:55.832 RESOURCES : GetResourceObject @"{225E51284CC95CFA}Prefabs/Characters/Core/DefaultPlayerControllerMP.et"
14:04:55.832 WORLD : Entity prefab load @"{225E51284CC95CFA}Prefabs/Characters/Core/DefaultPlayerControllerMP.et"
14:04:55.832 RESOURCES : GetResourceObject @"{6E2BB64764E3BE9B}Prefabs/Characters/Core/DefaultPlayerController.et"
14:04:55.832 WORLD : Entity prefab load @"{6E2BB64764E3BE9B}Prefabs/Characters/Core/DefaultPlayerController.et"
14:04:55.832 WORLD (E): Unknown keyword/data 'm_HardLandingVelocity' at offset 133(0x85)
14:04:55.832 WORLD (E): Unknown keyword/data 'm_DeathLandingVelocity' at offset 163(0xa3)
14:04:55.834 ENTITY : SpawnEntityPrefab @"{225E51284CC95CFA}Prefabs/Characters/Core/DefaultPlayerControllerMP.et"
14:04:55.834 ENTITY : Create entity @"ENTITY:4611686018427388385" ('SCR_PlayerController') at <0.000000 0.000000 0.000000>
14:04:55.834 ENTITY : EntityPrefabUse @"{225E51284CC95CFA}Prefabs/Characters/Core/DefaultPlayerControllerMP.et"
14:04:55.834 SCRIPT (W): Notification data in 'SCR_NotificationsLogDisplay' has duplicate notification info key: 'EDITOR_PERCEIVED_FACTION_PUNISHMENT_KILLING_SET'. There should only be one of each key!
14:04:55.834 SCRIPT (W): Notification data in 'SCR_NotificationsLogDisplay' has duplicate notification info key: 'EDITOR_PERCEIVED_FACTION_TYPE_DISABLED'. There should only be one of each key!
14:04:55.835 SCRIPT (W): Can't open config file ""
14:04:55.836 SCRIPT (W): Cannot update game blocklist. Backend is offline.
14:04:55.836 WORLD : InitEntities 'world'
14:04:55.836 ENTITY : Init entity @"ENTITY:4611686018427388385" ('SCR_PlayerController') at <0.000000 0.000000 0.000000> @"{225E51284CC95CFA}Prefabs/Characters/Core/DefaultPlayerControllerMP.et"
14:04:55.836 GUI : WidgetManager: CrateWidgets @"{3C9DCDD76AB83157}UI/layouts/HUD/HUDLayouts/HUDManager_Root.layout"
14:04:55.836 SCRIPT (W): Slot_WeaponInfo Has no Content!
14:04:55.836 SCRIPT (W): Slot_Chat Has no Content!
14:04:55.836 SCRIPT (W): Slot_VON Has no Content!
14:04:55.836 SCRIPT (W): Slot_AvailableActions Has no Content!
14:04:55.836 SCRIPT (W): Slot_Vehicle Has no Content!
14:04:55.836 SCRIPT (W): Slot_GameVersion Has no Content!
14:04:55.836 SCRIPT (W): Slot_Notifications Has no Content!
14:04:55.836 SCRIPT (W): Slot_Hints Has no Content!
14:04:55.842 SCRIPT (W): Ban Settings could not be loaded from BE Storage: Relying on default config
14:04:56.064 WORLD : UpdateEntities
14:04:56.064 WORLD : PostFrame
14:04:56.064 GUI : WidgetManager: CrateWidgets @"{D89BBA18F99053D6}UI/layouts/HUD/Chat/ChatHud.layout"
14:04:56.064 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
14:04:56.096 RESOURCES : GetResourceObject @"{20A6917D2114E29A}UI/layouts/HUD/Hint/HintInfoDisplay.layout"
14:04:56.096 GUI : Layout load @"{20A6917D2114E29A}UI/layouts/HUD/Hint/HintInfoDisplay.layout"
14:04:56.096 GUI : Widget prefab @"{EA1CC57D868E94F9}UI/layouts/HUD/Hint/Hint.layout"
14:04:56.096 GUI (W): Overridden prefab member (GUID: '{661AB14E0F471C66}' type: ButtonWidgetClass) no longer exists in prefab
14:05:17.152 ENTITY : SpawnEntityPrefab @"{B3949F6D215A9F78}Prefabs/Props/Military/Antennas/Antenna_FIA_02/Antenna_FIA_02_base.et"
14:05:17.152 ENTITY : Create entity @"ENTITY:4611686018427388515" ('GenericEntity','Assets/Props/Military/Antennas/Antenna_FIA_02/Antenna_FIA_02.xob') at <5068.050293 25.771631 12012.934570> @"{B3949F6D215A9F78}Prefabs/Props/Military/Antennas/Antenna_FIA_02/Antenna_FIA_02_base.et"
14:05:17.152 ENTITY : CreateComponent 'ScriptedRadioComponent'
14:05:17.152 DEFAULT (W): BaseRadioComponent does not have any transceiver. (Entity: @"ENTITY:4611686018427388515" ('GenericEntity','Assets/Props/Military/Antennas/Antenna_FIA_02/Antenna_FIA_02.xob') at <5068.050293 25.771631 12012.934570> @"{B3949F6D215A9F78}Prefabs/Props/Military/Antennas/Antenna_FIA_02/Antenna_FIA_02_base.et"). Only printing this message once. There're possibly more nodes with this requirement.
@@ -0,0 +1,72 @@
{
"decision": "FAILED DIAGNOSTIC CANDIDATE; do not claim zero script failures or unchanged 17-error set.",
"assembly": {
"phase": "assembled bytes reviewed; ordinary packed startup pending",
"authored_files": 409,
"pak_payload_files": 351,
"runtime_files": 3,
"source_zip_sha256": "8a0f0df118a02b614bf5ca679b70085974868d61fea0cfc90d34f2649973460e",
"suite_programs": 285,
"suite_inputs_current": true,
"suite_authored_equals_package_and_native": true,
"zip_manifest_extract_exact": true,
"pak_payload_exact": true,
"runtime_copy_exact": true,
"direct_and_transitive_dependency_policy_matches": true,
"focused_tests": {
"test_external_addons.py": 0,
"test_project_schema.py": 0,
"test_native_package_external.py": 0,
"test_packed_external_game.py": 0
},
"verification_script_gap": "Resolved by parent: verifies and preserves exact suite result/input JSON and all current input hashes.",
"production_or_native_changes": false,
"assembly_script_sha256": "c107e76e748b022e74bbfe954e685cac975d2d1852fd5dea399d2ddb1fe237a2",
"verifier_script_sha256": "aaca529d369c46d22a13b2a17ecef1c645127aeba08e38ee4335ea3b6c44ed85"
},
"startup": {
"decision": "NOT approved for zero-script-failure startup claim. Ordinary mission becomes ready but new terrain-takeover script error is retained.",
"console_sha256": "6ec1f924a635e1a2711e3e0f1984625540e0fb660d149d46d9550badb1835aa0",
"launch_id": "7dc6374f-f395-4efb-a7a4-9f97aef7f294",
"runtime_files": {
"core/addon.gproj": {
"bytes": 606,
"sha256": "73e973a1f1c5910393e16f86a3a40d792031bb2fa3fc7f4dd87a06a16c3e34a4"
},
"core/data.pak": {
"bytes": 835063,
"sha256": "26f2dc1e307f9aa07527c5692035f91903a65dbfbfb7aa4132b787087d5e31ca"
},
"core/resourceDatabase.rdb": {
"bytes": 24157,
"sha256": "99e532ac66bd1b85e74619e1c37e4c69d463536a23805997fa578abe0cacb572"
}
},
"normal_mission_ready": true,
"local_participant_verified": true,
"normal_modules_and_paths_verified": true,
"script_or_runtime_failures": [
"14:04:36.630 SCRIPT (E): Reintroduced [terrain takeover failed]: Select a plain scenario with SCR_BaseGameMode and a Soldiers navmesh; original scenario retained."
],
"engine_errors_count": 18,
"prior_error_count": 17,
"additional_error_rows": [
"SCRIPT (E): Reintroduced [terrain takeover failed]: Select a plain scenario with SCR_BaseGameMode and a Soldiers navmesh; original scenario retained."
],
"strict_packed_consumption_verified": false,
"cleanup_confirmed": true,
"packed_inputs_unchanged": true,
"external_inputs_unchanged": true,
"raw_report_recomputation_equal": true,
"seals_and_embedded_copies_equal": true,
"production_or_native_changes": false
},
"causal_console_boundary": {
"world_load": "14:04:36.614 worlds/MainMenuWorld/MainMenuWorld.ent",
"takeover_error": "14:04:36.630 terrain takeover failed",
"main_menu_entered": "14:04:36.814",
"native_no_mode": "14:04:37.518 No GameMode present in the world, using fallback logic!",
"ordinary_header_requested": "14:04:37.518 ERR ORDINARY: requesting header project=chat"
},
"pending_fix_review": "Require nonnull GetGameMode() before takeover preflight; preserve actual unsupported nonnull mode refusal."
}
@@ -0,0 +1,51 @@
{
"packed_only": true,
"packed_schema_version": 4,
"packed_input_provenance": "packed-input-provenance.json",
"packed_input_provenance_sha256": "1eee2df6c82fdc10e17e70dfc4d1fbe3cdd47e084ed81c637d7762b6acba0335",
"packed_launch_id": "7dc6374f-f395-4efb-a7a4-9f97aef7f294",
"stopped_unix": 1790942793.8039162,
"packed_inputs_unchanged_after_run": true,
"packed_external_inputs_unchanged_after_run": true,
"packed_input_error": null,
"external_addon_count": 7,
"console_sha256": "6ec1f924a635e1a2711e3e0f1984625540e0fb660d149d46d9550badb1835aa0",
"build_qualified": false,
"release_qualified": false,
"started_unix": 1790942671.4056287,
"result": "game-failed",
"session": "/tmp/erri-packed-chat-20261002-hq-memory-final/profile/logs/logs_2026-10-02_14-04-32",
"project": "chat",
"cleanup_confirmed": true,
"cleanup_report": {
"cleanup_confirmed": true,
"idle_verified": true,
"errors": [],
"orphan_cleanup": {
"attempted": true,
"report": {
"scope": "/tmp/erri-headless-compat/pfx",
"candidates": [],
"term_sent": [],
"kill_sent": [],
"cleared": true
}
}
},
"runner_error": null,
"failure_grace_seconds": 120,
"failure_observed_during_polling": true,
"first_failure_elapsed_seconds": 2.0997260769363493,
"executable": "/home/jakub/.local/share/Steam/steamapps/common/Arma Reforger/ArmaReforgerSteam.exe",
"dedicated_server": false,
"display": "headless Gamescope",
"private_viewport": {
"width": 1280,
"height": 720
},
"audio": "-noSound plus own silent sink",
"control_only": false,
"source_manifest_scope": "none: packed input provenance is separate; loose source manifests cannot qualify this run",
"scope": "DEVELOPMENT packed combined mod plus exact audited external closure; ordinary local startup only, no clean-build, human escape, multiplayer, FPS or release qualification",
"packed_consumption_verified": false
}
@@ -0,0 +1,54 @@
{
"log": "console.log",
"smoke_completions": 0,
"assertions_passed": 0,
"script_or_runtime_failures": [
"14:04:36.630 SCRIPT (E): Reintroduced [terrain takeover failed]: Select a plain scenario with SCR_BaseGameMode and a Soldiers navmesh; original scenario retained."
],
"engine_errors": [
"14:04:33.339 RESOURCES (E): Wrong GUID/name for resource @\"{0AFDD005CD669892}Language/rhs_localization.st\" in property \"StringTableSource\"",
"14:04:33.339 RESOURCES (E): Wrong GUID/name for resource @\"{41FA2A08B6971D4C}Language/wcs_armament_localization.st\" in property \"StringTableSource\"",
"14:04:33.340 RESOURCES (E): Wrong GUID/name for resource @\"{84270E09F7A4A7A0}Language/wcs_spacecore_localization.st\" in property \"StringTableSource\"",
"14:04:33.340 RESOURCES (E): Wrong GUID/name for resource @\"{E50E557B468C7073}Language/wcs_bmp1_localization.st\" in property \"StringTableSource\"",
"14:04:36.630 SCRIPT (E): Reintroduced [terrain takeover failed]: Select a plain scenario with SCR_BaseGameMode and a Soldiers navmesh; original scenario retained.",
"14:04:38.636 RESOURCES (E): Wrong GUID/name for resource @\"{0AFDD005CD669892}Language/rhs_localization.st\" in property \"StringTableSource\"",
"14:04:38.636 RESOURCES (E): Wrong GUID/name for resource @\"{41FA2A08B6971D4C}Language/wcs_armament_localization.st\" in property \"StringTableSource\"",
"14:04:38.637 RESOURCES (E): Wrong GUID/name for resource @\"{84270E09F7A4A7A0}Language/wcs_spacecore_localization.st\" in property \"StringTableSource\"",
"14:04:38.637 RESOURCES (E): Wrong GUID/name for resource @\"{E50E557B468C7073}Language/wcs_bmp1_localization.st\" in property \"StringTableSource\"",
"14:04:51.151 WORLD (E): Unknown keyword/data 'Parent' at offset 35955(0x8c73)",
"14:04:51.151 WORLD (E): Unknown keyword/data 'Parent' at offset 36915(0x9033)",
"14:04:51.152 WORLD (E): Unknown keyword/data 'Parent' at offset 42646(0xa696)",
"14:04:51.152 WORLD (E): Unknown keyword/data 'Parent' at offset 43645(0xaa7d)",
"14:04:51.152 WORLD (E): Unknown keyword/data 'Parent' at offset 44617(0xae49)",
"14:04:51.152 WORLD (E): Unknown keyword/data 'Parent' at offset 45590(0xb216)",
"14:04:51.253 WORLD (E): Unknown keyword/data 'SlidingTrackMaterial' at offset 19441(0x4bf1)",
"14:04:55.832 WORLD (E): Unknown keyword/data 'm_HardLandingVelocity' at offset 133(0x85)",
"14:04:55.832 WORLD (E): Unknown keyword/data 'm_DeathLandingVelocity' at offset 163(0xa3)"
],
"missing_end_screen": [],
"scope": "DEVELOPMENT packed combined mod plus exact audited external closure; ordinary local startup only, no clean-build, human escape, multiplayer, FPS or release qualification",
"local_participant_verified": true,
"scenario_header_verified": true,
"verified_header_projects": [
"chat"
],
"game_module_defines": [
"PLATFORM_WINDOWS,ENF_ENABLE_VHC_OVERRIDE,ENF_ENABLE_RPLCOMPONENT_IN_GAMECODE,ENABLE_BASE_DESTRUCTION,BUDGET_OPTIMIZATION_CHECKS,DEBUG,RESPAWN_TIMER_COMPONENT_DEBUG,DEBUG_CONFIGURABLE_DIALOGS,DISABLE_WEAPON_SWITCHING,SCRIPTED_AIM_MODIFIER_DEBUG,WCS_DEFINES_ARMAMENTS",
"PLATFORM_WINDOWS,ENF_ENABLE_VHC_OVERRIDE,ENF_ENABLE_RPLCOMPONENT_IN_GAMECODE,ENABLE_BASE_DESTRUCTION,BUDGET_OPTIMIZATION_CHECKS,DEBUG,RESPAWN_TIMER_COMPONENT_DEBUG,DEBUG_CONFIGURABLE_DIALOGS,DISABLE_WEAPON_SWITCHING,SCRIPTED_AIM_MODIFIER_DEBUG,WCS_DEFINES_ARMAMENTS"
],
"workbench_undefined": true,
"normal_mission_ready": true,
"unexpected_smoke_fixture": false,
"failed": true,
"ready": false,
"packed_only": true,
"packed_schema_version": 4,
"external_addon_count": 7,
"packed_loaded_paths_verified": true,
"packed_input_violations": [],
"packed_normal_modules": true,
"build_qualified": false,
"release_qualified": false,
"failure_observed_during_polling": true,
"packed_consumption_verified": false
}
@@ -0,0 +1,410 @@
---------------------------------------------
Log Z:\tmp\erri-packed-chat-20261002-hq-memory-final\profile\logs\logs_2026-10-02_14-04-32\script.log started at 2026-10-02 14:04:34 (2026-10-02 12:04:34 UTC)
14:04:34.007 SCRIPT : SCRIPT : Initializing scripts
14:04:34.007 SCRIPT : SCRIPT : ScriptProjectManager init
14:04:34.072 SCRIPT : SCRIPT : Compiling GameLib scripts
14:04:34.099 SCRIPT : Module: GameLib; loaded 466x files; 608x classes; used 666K of static memory; defines: "PLATFORM_WINDOWS,ENF_ENABLE_VHC_OVERRIDE,ENF_ENABLE_RPLCOMPONENT_IN_GAMECODE"; CRC32: d66caacb
14:04:34.099 SCRIPT : ERR ORDINARY: diagnostic noSplash honored before Game compilation
14:04:34.099 SCRIPT : SCRIPT : Compiling Game scripts
14:04:34.680 SCRIPT : Compiling Game scripts
14:04:34.680 SCRIPT (W): @"Scripts/Game/Parachutes/ParachuteDeployed.c,7": Pointer type 'Physics' can only be used with local variables
14:04:35.045 SCRIPT (W): @"Scripts/Game/Editor/Components/EditableEntity/SCR_EditableEntityComponent.c,785": 'GetPlayerPlatformKind' is obsolete
14:04:35.045 SCRIPT (W): @"Scripts/Game/Editor/Components/EditableEntity/SCR_EditableEntityComponent.c,786": 'GetPlayerPlatformId' is obsolete
14:04:35.350 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_SiteService.c,336": 'GetCompartmentType' is obsolete: Use GetType() on the compartment instance directly.
14:04:35.363 SCRIPT (W): @"Scripts/Game/Workshop/SCR_AddonManager.c,876": 'GetRefCount' is obsolete: Will be removed
14:04:35.403 SCRIPT (W): @"Scripts/Game/Campaign/SCR_PlayerProfileManagerComponent.c,142": 'PlayerData' is obsolete
14:04:35.526 SCRIPT (W): @"Scripts/Game/UI/Backend/CareerBackend.c,159": 'GetDSSession' is obsolete
14:04:35.526 SCRIPT (W): @"Scripts/Game/UI/Backend/CareerBackend.c,162": 'RoomID' is obsolete
14:04:35.526 SCRIPT (W): @"Scripts/Game/UI/Backend/CareerBackend.c,197": 'GetDSSession' is obsolete
14:04:35.526 SCRIPT (W): @"Scripts/Game/UI/Backend/CareerBackend.c,201": 'RoomID' is obsolete
14:04:35.559 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_CasualtyGroundSupport.c,21": 'GetBoneIndex' is obsolete: Use GetAnimation().GetBoneIndex() instead
14:04:35.611 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_SpawnLogic.c,64": 'GetPlayerIdentityId' is obsolete
14:04:35.621 SCRIPT (W): @"Scripts/Game/DataCollection/SCR_DataCollectorComponent.c,481": 'GetStorage' is obsolete
14:04:35.621 SCRIPT (W): @"Scripts/Game/DataCollection/SCR_DataCollectorComponent.c,483": 'GetOnlineWritePrivilege' is obsolete
14:04:35.622 SCRIPT (W): @"Scripts/Game/Utilities/SCR_PlayerIdentityUtils.c,20": 'GetPlayerIdentityId' is obsolete
14:04:35.668 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_ExtractionService.c,45": 'GetCompartmentType' is obsolete: Use GetType() on the compartment instance directly.
14:04:35.668 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_ExtractionService.c,56": 'GetCompartmentType' is obsolete: Use GetType() on the compartment instance directly.
14:04:35.669 SCRIPT (W): @"Scripts/Game/UI/Menu/MainMenuUI.c,643": 'GetNotifyCount' is obsolete: Will be substitued by Notification Api.
14:04:35.669 SCRIPT (W): @"Scripts/Game/UI/Menu/MainMenuUI.c,645": 'GetNotifyItem' is obsolete: Will be substitued by Notification Api.
14:04:35.726 SCRIPT (W): @"Scripts/Game/DataCollection/PlayerData/SCR_PlayerData.c,210": 'PlayerData' is obsolete
14:04:35.914 SCRIPT : Module: Game; loaded 6616x files; 13232x classes; used 32861K of static memory; defines: "PLATFORM_WINDOWS,ENF_ENABLE_VHC_OVERRIDE,ENF_ENABLE_RPLCOMPONENT_IN_GAMECODE,ENABLE_BASE_DESTRUCTION,BUDGET_OPTIMIZATION_CHECKS,DEBUG,RESPAWN_TIMER_COMPONENT_DEBUG,DEBUG_CONFIGURABLE_DIALOGS,DISABLE_WEAPON_SWITCHING,SCRIPTED_AIM_MODIFIER_DEBUG,WCS_DEFINES_ARMAMENTS"; CRC32: 7e2b264f
14:04:36.621 SCRIPT : [SCR_AddonManager] SCR_AddonManager<0x000000002DE401D8> @"ENTITY:3" ('SCR_AddonManager') at <0.000000 0.000000 0.000000> Internal_CheckAddons()
14:04:36.630 SCRIPT (E): Reintroduced [terrain takeover failed]: Select a plain scenario with SCR_BaseGameMode and a Soldiers navmesh; original scenario retained.
14:04:37.517 SCRIPT : Map load time: 29ms
14:04:37.518 SCRIPT : ERR ORDINARY: requesting header project=chat
14:04:38.673 SCRIPT : SCRIPT : Compiling GameLib scripts
14:04:38.699 SCRIPT : Module: GameLib; loaded 466x files; 608x classes; used 664K of static memory; defines: "PLATFORM_WINDOWS,ENF_ENABLE_VHC_OVERRIDE,ENF_ENABLE_RPLCOMPONENT_IN_GAMECODE"; CRC32: d66caacb
14:04:38.700 SCRIPT : ERR ORDINARY: diagnostic noSplash honored before Game compilation
14:04:38.700 SCRIPT : SCRIPT : Compiling Game scripts
14:04:39.256 SCRIPT : Compiling Game scripts
14:04:39.256 SCRIPT (W): @"Scripts/Game/Parachutes/ParachuteDeployed.c,7": Pointer type 'Physics' can only be used with local variables
14:04:39.628 SCRIPT (W): @"Scripts/Game/Editor/Components/EditableEntity/SCR_EditableEntityComponent.c,785": 'GetPlayerPlatformKind' is obsolete
14:04:39.628 SCRIPT (W): @"Scripts/Game/Editor/Components/EditableEntity/SCR_EditableEntityComponent.c,786": 'GetPlayerPlatformId' is obsolete
14:04:39.893 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_SiteService.c,336": 'GetCompartmentType' is obsolete: Use GetType() on the compartment instance directly.
14:04:39.905 SCRIPT (W): @"Scripts/Game/Workshop/SCR_AddonManager.c,876": 'GetRefCount' is obsolete: Will be removed
14:04:39.933 SCRIPT (W): @"Scripts/Game/Campaign/SCR_PlayerProfileManagerComponent.c,142": 'PlayerData' is obsolete
14:04:40.036 SCRIPT (W): @"Scripts/Game/UI/Backend/CareerBackend.c,159": 'GetDSSession' is obsolete
14:04:40.036 SCRIPT (W): @"Scripts/Game/UI/Backend/CareerBackend.c,162": 'RoomID' is obsolete
14:04:40.036 SCRIPT (W): @"Scripts/Game/UI/Backend/CareerBackend.c,197": 'GetDSSession' is obsolete
14:04:40.036 SCRIPT (W): @"Scripts/Game/UI/Backend/CareerBackend.c,201": 'RoomID' is obsolete
14:04:40.067 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_CasualtyGroundSupport.c,21": 'GetBoneIndex' is obsolete: Use GetAnimation().GetBoneIndex() instead
14:04:40.114 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_SpawnLogic.c,64": 'GetPlayerIdentityId' is obsolete
14:04:40.123 SCRIPT (W): @"Scripts/Game/DataCollection/SCR_DataCollectorComponent.c,481": 'GetStorage' is obsolete
14:04:40.123 SCRIPT (W): @"Scripts/Game/DataCollection/SCR_DataCollectorComponent.c,483": 'GetOnlineWritePrivilege' is obsolete
14:04:40.124 SCRIPT (W): @"Scripts/Game/Utilities/SCR_PlayerIdentityUtils.c,20": 'GetPlayerIdentityId' is obsolete
14:04:40.165 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_ExtractionService.c,45": 'GetCompartmentType' is obsolete: Use GetType() on the compartment instance directly.
14:04:40.165 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_ExtractionService.c,56": 'GetCompartmentType' is obsolete: Use GetType() on the compartment instance directly.
14:04:40.167 SCRIPT (W): @"Scripts/Game/UI/Menu/MainMenuUI.c,643": 'GetNotifyCount' is obsolete: Will be substitued by Notification Api.
14:04:40.167 SCRIPT (W): @"Scripts/Game/UI/Menu/MainMenuUI.c,645": 'GetNotifyItem' is obsolete: Will be substitued by Notification Api.
14:04:40.218 SCRIPT (W): @"Scripts/Game/DataCollection/PlayerData/SCR_PlayerData.c,210": 'PlayerData' is obsolete
14:04:40.394 SCRIPT : Module: Game; loaded 6616x files; 13232x classes; used 32832K of static memory; defines: "PLATFORM_WINDOWS,ENF_ENABLE_VHC_OVERRIDE,ENF_ENABLE_RPLCOMPONENT_IN_GAMECODE,ENABLE_BASE_DESTRUCTION,BUDGET_OPTIMIZATION_CHECKS,DEBUG,RESPAWN_TIMER_COMPONENT_DEBUG,DEBUG_CONFIGURABLE_DIALOGS,DISABLE_WEAPON_SWITCHING,SCRIPTED_AIM_MODIFIER_DEBUG,WCS_DEFINES_ARMAMENTS"; CRC32: 7e2b264f
14:04:52.153 SCRIPT (W): SCR_PerceivedFactionManagerComponent trying to set fall back faction 'CIV' but this faction could not be found so it is null instead.
14:04:55.829 SCRIPT : Map load time: 1640ms
14:04:55.829 SCRIPT : ERR ORDINARY: header verified project=chat systems=MissionSystems
14:04:55.834 SCRIPT (W): Notification data in 'SCR_NotificationsLogDisplay' has duplicate notification info key: 'EDITOR_PERCEIVED_FACTION_PUNISHMENT_KILLING_SET'. There should only be one of each key!
14:04:55.834 SCRIPT (W): Notification data in 'SCR_NotificationsLogDisplay' has duplicate notification info key: 'EDITOR_PERCEIVED_FACTION_TYPE_DISABLED'. There should only be one of each key!
14:04:55.835 SCRIPT (W): Can't open config file ""
14:04:55.836 SCRIPT (W): Cannot update game blocklist. Backend is offline.
14:04:55.836 SCRIPT (W): Slot_WeaponInfo Has no Content!
14:04:55.836 SCRIPT (W): Slot_Chat Has no Content!
14:04:55.836 SCRIPT (W): Slot_VON Has no Content!
14:04:55.836 SCRIPT (W): Slot_AvailableActions Has no Content!
14:04:55.836 SCRIPT (W): Slot_Vehicle Has no Content!
14:04:55.836 SCRIPT (W): Slot_GameVersion Has no Content!
14:04:55.836 SCRIPT (W): Slot_Notifications Has no Content!
14:04:55.836 SCRIPT (W): Slot_Hints Has no Content!
14:04:55.841 SCRIPT : ERR ORDINARY ADMISSION: server=1 sessionMode=0 modePresent=1 controllerPresent=1 identityPresent=0 nameLength=5
14:04:55.841 SCRIPT : ERR ORDINARY IDENTITY: rawLength=36 rawEmpty=0 rawNull=1 rawFormatValid=1 rawNullSentinel=1 helperLength=36 helperFormatValid=1 dedicated=0
14:04:55.841 SCRIPT : Reintroduced [admission]: sole offline controller uses a generated local-round roster key; backend identity and permissions unchanged.
14:04:55.842 SCRIPT (W): Ban Settings could not be loaded from BE Storage: Relying on default config
14:04:55.909 SCRIPT : ScenarioFramework: Available tasks are empty, no new tasks will be generated.
14:04:55.918 SCRIPT : SCR_BaseGameMode::OnGameStateChanged = GAME
14:04:56.064 SCRIPT (W): EditBoxFilterComponent used on invalid widget type.
14:04:57.342 SCRIPT : Co10 Escape Reintroduced factions: players=US enemy=USSR independent=FIA
14:05:02.716 SCRIPT : Co10 Escape Reintroduced [generated site]: id=everon-prison-1 position=<5074.64,38.3218,9167.08> heading=26.6317 attempts=2824 fallback=0
14:05:02.982 SCRIPT : Co10 Escape Reintroduced [generated site]: id=everon-radio-1 position=<5066.43,25.6138,12005.8> heading=86.9045 attempts=229 fallback=0
14:05:03.511 SCRIPT : Co10 Escape Reintroduced [generated site]: id=everon-mortar-1 position=<5809.07,83.8122,5540.4> heading=232.302 attempts=326 fallback=0
14:05:04.311 SCRIPT : Co10 Escape Reintroduced [generated site]: id=everon-mortar-2 position=<7254.87,123.923,5278.29> heading=284.137 attempts=804 fallback=0
14:05:04.313 SCRIPT : Co10 Escape Reintroduced [generated site]: id=everon-mortar-3 position=<6896.45,83.4273,8223.69> heading=309.11 attempts=58 fallback=0
14:05:04.844 SCRIPT : Co10 Escape Reintroduced [generated site]: id=everon-mortar-4 position=<5084.41,36.4992,11241.4> heading=249.002 attempts=381 fallback=0
14:05:04.845 SCRIPT : Co10 Escape Reintroduced [generated site]: id=everon-medical-1 position=<2959.29,120.884,5427.51> heading=152.605 attempts=4 fallback=0
14:05:06.182 SCRIPT : Co10 Escape Reintroduced [generated site]: id=everon-outpost-1 position=<3921.6,102.356,6329.1> heading=116.667 attempts=1470 fallback=0
14:05:06.447 SCRIPT : Co10 Escape Reintroduced [generated site]: id=everon-medical-2 position=<5137.57,28.0806,10023> heading=61.5802 attempts=200 fallback=0
14:05:08.846 SCRIPT : Co10 Escape Reintroduced [generated site]: id=everon-medical-3 position=<4992.95,174.708,7029.51> heading=190.289 attempts=2120 fallback=0
14:05:09.113 SCRIPT : Co10 Escape Reintroduced [generated site]: id=everon-camp-2 position=<6467.67,9.36155,9667.88> heading=134.532 attempts=270 fallback=0
14:05:09.382 SCRIPT : Co10 Escape Reintroduced [generated site]: id=everon-camp-3 position=<9861.53,1.82138,4748.19> heading=161.021 attempts=295 fallback=0
14:05:10.446 SCRIPT : Co10 Escape Reintroduced [generated site]: id=everon-camp-4 position=<4684.17,50.7342,5285.32> heading=66.2716 attempts=967 fallback=0
14:05:17.112 SCRIPT : Co10 Escape Reintroduced [generated site]: id=everon-camp-5 position=<5111.38,50.0324,5707.21> heading=256.264 attempts=6896 fallback=0
14:05:17.129 SCRIPT : Reintroduced [sites]: authored everon-prison-1 at <5074.64,38.8624,9167.08>
14:05:17.129 SCRIPT : Reintroduced [sites]: cache clearance position=<6150,203.288,7050> clear=1
14:05:17.150 SCRIPT : Reintroduced [sites]: authored everon-supply-1 at <6150,203.288,7050>
14:05:17.154 SCRIPT : Reintroduced [sites]: authored everon-radio-1 at <5066.43,25.725,12005.8>
14:05:17.193 SCRIPT : Reintroduced [sites]: authored everon-extraction-1 at <4800.95,27.8202,11487.4>
14:05:17.202 SCRIPT : Reintroduced [sites]: authored everon-medical-1 at <2959.29,121.175,5427.51>
14:05:17.209 SCRIPT : Reintroduced [sites]: authored everon-outpost-1 at <3921.6,102.75,6329.1>
14:05:17.209 SCRIPT : Reintroduced [sites]: authored everon-mortar-1 at <5809.07,84.1249,5540.4>
14:05:17.209 SCRIPT : Reintroduced [sites]: authored everon-mortar-2 at <7254.87,124.306,5278.29>
14:05:17.209 SCRIPT : Reintroduced [sites]: authored everon-mortar-3 at <6896.45,83.6603,8223.69>
14:05:17.209 SCRIPT : Reintroduced [sites]: authored everon-mortar-4 at <5084.41,36.8123,11241.4>
14:05:17.214 SCRIPT : Reintroduced [sites]: authored everon-medical-2 at <5137.57,28.3349,10023>
14:05:17.218 SCRIPT : Reintroduced [sites]: authored everon-medical-3 at <4992.95,174.788,7029.51>
14:05:17.226 SCRIPT : Reintroduced [sites]: authored everon-camp-2 at <6467.67,9.56875,9667.88>
14:05:17.234 SCRIPT : Reintroduced [sites]: authored everon-camp-3 at <9861.53,2.08961,4748.19>
14:05:17.240 SCRIPT : Reintroduced [sites]: authored everon-camp-4 at <4684.17,51.1393,5285.32>
14:05:17.245 SCRIPT : Reintroduced [sites]: authored everon-camp-5 at <5111.38,50.1846,5707.21>
14:05:17.245 SCRIPT : ERR EXTRACTION PLACEMENT: wakes=1 alive=1 ready=0 origin=<4800.95,27.8202,11487.4> up=1
14:05:17.245 SCRIPT : ERR EXTRACTION PHYSICS: dynamic=1 awake=1 speed=0 angularSpeed=0
14:05:17.245 SCRIPT : ERR EXTRACTION NATIVE: valid=1 contact=0 engine=0 origin=<0,0,0> up=1 entityDifference=12450.3
14:05:17.245 SCRIPT : ERR GEAR PIVOT: bone=v_wheel_F node=-1704401612 center=<4800.95,28.1168,11489.7>
14:05:17.246 SCRIPT : ERR GEAR TERRAIN: bottom=<4800.95,27.8168,11489.7> terrainY=27.7202 tireTerrainGap=0.0965805
14:05:17.246 SCRIPT : ERR GEAR SUPPORT: center=<4800.95,28.1168,11489.7> radius=0.3 bottom=<4800.95,27.8168,11489.7> fraction=0.893554 normal=<0.0312348,0.999512,0> self=0 dynamic=0 supported=1 gap=0.0965824
14:05:17.246 SCRIPT : ERR GEAR PIVOT: bone=v_wheel_bL node=-410678372 center=<4798.68,28.585,11485.4>
14:05:17.246 SCRIPT : ERR GEAR TERRAIN: bottom=<4798.68,28.135,11485.4> terrainY=27.8121 tireTerrainGap=0.322891
14:05:17.246 SCRIPT : ERR GEAR SUPPORT: center=<4798.68,28.585,11485.4> radius=0.45 bottom=<4798.68,28.135,11485.4> fraction=1 normal=<0,0,0> self=0 dynamic=0 supported=0 gap=0.120001
14:05:17.246 SCRIPT : ERR GEAR PIVOT: bone=v_wheel_bR node=-410678366 center=<4803.23,28.585,11485.4>
14:05:17.246 SCRIPT : ERR GEAR TERRAIN: bottom=<4803.23,28.135,11485.4> terrainY=27.649 tireTerrainGap=0.485987
14:05:17.246 SCRIPT : ERR GEAR SUPPORT: center=<4803.23,28.585,11485.4> radius=0.45 bottom=<4803.23,28.135,11485.4> fraction=1 normal=<0,0,0> self=0 dynamic=0 supported=0 gap=0.120001
14:05:17.246 SCRIPT : Reintroduced [guards]: initial site=everon-prison-1 requested=5 physical=0 conscious=0 nativeComplete=0
14:05:17.246 SCRIPT : Reintroduced [guards]: initial site=everon-supply-1 requested=5 physical=0 conscious=0 nativeComplete=0
14:05:17.246 SCRIPT : Reintroduced [guards]: initial site=everon-radio-1 requested=6 physical=0 conscious=0 nativeComplete=0
14:05:17.246 SCRIPT : Reintroduced [guards]: initial site=everon-extraction-1 requested=6 physical=0 conscious=0 nativeComplete=0
14:05:17.246 SCRIPT : Reintroduced [guards]: initial site=everon-medical-1 requested=4 physical=0 conscious=0 nativeComplete=0
14:05:17.246 SCRIPT : Reintroduced [guards]: initial site=everon-medical-1 requested=2 physical=0 conscious=0 nativeComplete=0
14:05:17.246 SCRIPT : Reintroduced [guards]: initial site=everon-outpost-1 requested=4 physical=0 conscious=0 nativeComplete=0
14:05:17.246 SCRIPT : Reintroduced [guards]: initial site=everon-outpost-1 requested=2 physical=0 conscious=0 nativeComplete=0
14:05:17.246 SCRIPT : Reintroduced [guards]: initial site=everon-medical-2 requested=4 physical=0 conscious=0 nativeComplete=0
14:05:17.246 SCRIPT : Reintroduced [guards]: initial site=everon-medical-2 requested=2 physical=0 conscious=0 nativeComplete=0
14:05:17.246 SCRIPT : Reintroduced [guards]: initial site=everon-medical-3 requested=4 physical=0 conscious=0 nativeComplete=0
14:05:17.246 SCRIPT : Reintroduced [guards]: initial site=everon-medical-3 requested=2 physical=0 conscious=0 nativeComplete=0
14:05:17.246 SCRIPT : Reintroduced [guards]: initial site=everon-camp-2 requested=4 physical=0 conscious=0 nativeComplete=0
14:05:17.246 SCRIPT : Reintroduced [guards]: initial site=everon-camp-2 requested=2 physical=0 conscious=0 nativeComplete=0
14:05:17.246 SCRIPT : Reintroduced [guards]: initial site=everon-camp-3 requested=4 physical=0 conscious=0 nativeComplete=0
14:05:17.246 SCRIPT : Reintroduced [guards]: initial site=everon-camp-3 requested=2 physical=0 conscious=0 nativeComplete=0
14:05:17.246 SCRIPT : Reintroduced [guards]: initial site=everon-camp-4 requested=4 physical=0 conscious=0 nativeComplete=0
14:05:17.246 SCRIPT : Reintroduced [guards]: initial site=everon-camp-4 requested=2 physical=0 conscious=0 nativeComplete=0
14:05:17.246 SCRIPT : Reintroduced [guards]: initial site=everon-camp-5 requested=4 physical=0 conscious=0 nativeComplete=0
14:05:17.246 SCRIPT : Reintroduced [guards]: initial site=everon-camp-5 requested=2 physical=0 conscious=0 nativeComplete=0
14:05:17.936 SCRIPT : Reintroduced [guards]: initial site=everon-prison-1 requested=5 physical=1 conscious=1 nativeComplete=0
14:05:17.936 SCRIPT : Reintroduced [guards]: initial site=everon-supply-1 requested=5 physical=1 conscious=1 nativeComplete=0
14:05:17.936 SCRIPT : Reintroduced [guards]: initial site=everon-radio-1 requested=6 physical=1 conscious=1 nativeComplete=0
14:05:17.936 SCRIPT : Reintroduced [guards]: initial site=everon-extraction-1 requested=6 physical=1 conscious=1 nativeComplete=0
14:05:18.452 SCRIPT : ERR EXTRACTION PLACEMENT: wakes=1 alive=1 ready=1 origin=<4801.01,27.5206,11487.4> up=0.997889
14:05:18.452 SCRIPT : ERR EXTRACTION PHYSICS: dynamic=1 awake=1 speed=0.204484 angularSpeed=0.086956
14:05:18.452 SCRIPT : ERR EXTRACTION NATIVE: valid=1 contact=1 engine=0 origin=<0,0,0> up=1 entityDifference=12450.3
14:05:18.452 SCRIPT : ERR GEAR PIVOT: bone=v_wheel_F node=-1704401612 center=<4801.07,28.0036,11489.6>
14:05:18.452 SCRIPT : ERR GEAR TERRAIN: bottom=<4801.07,27.7036,11489.6> terrainY=27.7164 tireTerrainGap=-0.0127964
14:05:18.452 SCRIPT : ERR GEAR SUPPORT: center=<4801.07,28.0036,11489.6> radius=0.3 bottom=<4801.07,27.7036,11489.6> fraction=0.396364 normal=<0.0312348,0.999512,0> self=0 dynamic=0 supported=1 gap=-0.0128002
14:05:18.452 SCRIPT : ERR GEAR PIVOT: bone=v_wheel_bL node=-410678372 center=<4798.71,28.2464,11485.4>
14:05:18.452 SCRIPT : ERR GEAR TERRAIN: bottom=<4798.71,27.7964,11485.4> terrainY=27.8107 tireTerrainGap=-0.0142536
14:05:18.452 SCRIPT : ERR GEAR SUPPORT: center=<4798.71,28.2464,11485.4> radius=0.45 bottom=<4798.71,27.7964,11485.4> fraction=0.389668 normal=<0.0468236,0.998903,0> self=0 dynamic=0 supported=1 gap=-0.0142727
14:05:18.452 SCRIPT : ERR GEAR PIVOT: bone=v_wheel_bR node=-410678366 center=<4803.26,28.0874,11485.3>
14:05:18.452 SCRIPT : ERR GEAR TERRAIN: bottom=<4803.26,27.6374,11485.3> terrainY=27.6482 tireTerrainGap=-0.0108204
14:05:18.452 SCRIPT : ERR GEAR SUPPORT: center=<4803.26,28.0874,11485.3> radius=0.45 bottom=<4803.26,27.6374,11485.3> fraction=0.405385 normal=<0.0312348,0.999512,0> self=0 dynamic=0 supported=1 gap=-0.0108147
14:05:18.452 SCRIPT : ERR EXTRACTION FUEL: manager=1 hasFuel=1
14:05:18.452 SCRIPT : Reintroduced [guards]: initial site=everon-prison-1 requested=5 physical=2 conscious=2 nativeComplete=0
14:05:18.452 SCRIPT : Reintroduced [guards]: initial site=everon-supply-1 requested=5 physical=2 conscious=2 nativeComplete=0
14:05:18.452 SCRIPT : Reintroduced [guards]: initial site=everon-medical-1 requested=4 physical=1 conscious=1 nativeComplete=0
14:05:18.452 SCRIPT : Reintroduced [guards]: initial site=everon-camp-5 requested=2 physical=1 conscious=1 nativeComplete=0
14:05:18.984 SCRIPT : Reintroduced [guards]: initial site=everon-radio-1 requested=6 physical=2 conscious=2 nativeComplete=0
14:05:18.984 SCRIPT : Reintroduced [guards]: initial site=everon-extraction-1 requested=6 physical=2 conscious=2 nativeComplete=0
14:05:18.984 SCRIPT : Reintroduced [guards]: initial site=everon-medical-1 requested=4 physical=2 conscious=2 nativeComplete=0
14:05:18.984 SCRIPT : Reintroduced [guards]: initial site=everon-medical-1 requested=2 physical=1 conscious=1 nativeComplete=0
14:05:19.497 SCRIPT : ERR EXTRACTION PLACEMENT: wakes=1 alive=1 ready=1 origin=<4801.04,27.6071,11487.4> up=0.996155
14:05:19.497 SCRIPT : ERR EXTRACTION PHYSICS: dynamic=1 awake=1 speed=0.0850781 angularSpeed=0.0464353
14:05:19.498 SCRIPT : ERR EXTRACTION NATIVE: valid=1 contact=1 engine=0 origin=<0,0,0> up=1 entityDifference=12450.3
14:05:19.498 SCRIPT : ERR GEAR PIVOT: bone=v_wheel_F node=-1704401612 center=<4801.1,28.0224,11489.6>
14:05:19.498 SCRIPT : ERR GEAR TERRAIN: bottom=<4801.1,27.7224,11489.6> terrainY=27.7156 tireTerrainGap=0.00675392
14:05:19.498 SCRIPT : ERR GEAR SUPPORT: center=<4801.1,28.0224,11489.6> radius=0.3 bottom=<4801.1,27.7224,11489.6> fraction=0.485254 normal=<0.0312348,0.999512,0> self=0 dynamic=0 supported=1 gap=0.00675583
14:05:19.498 SCRIPT : ERR GEAR PIVOT: bone=v_wheel_bL node=-410678372 center=<4798.74,28.2543,11485.4>
14:05:19.498 SCRIPT : ERR GEAR TERRAIN: bottom=<4798.74,27.8043,11485.4> terrainY=27.8092 tireTerrainGap=-0.00485229
14:05:19.498 SCRIPT : ERR GEAR SUPPORT: center=<4798.74,28.2543,11485.4> radius=0.45 bottom=<4798.74,27.8043,11485.4> fraction=0.432509 normal=<0.0468236,0.998903,0> self=0 dynamic=0 supported=1 gap=-0.00484848
14:05:19.498 SCRIPT : ERR GEAR PIVOT: bone=v_wheel_bR node=-410678366 center=<4803.29,28.0911,11485.3>
14:05:19.498 SCRIPT : ERR GEAR TERRAIN: bottom=<4803.29,27.6411,11485.3> terrainY=27.6473 tireTerrainGap=-0.00625229
14:05:19.498 SCRIPT : ERR GEAR SUPPORT: center=<4803.29,28.0911,11485.3> radius=0.45 bottom=<4803.29,27.6411,11485.3> fraction=0.426133 normal=<0.0312348,0.999512,0> self=0 dynamic=0 supported=1 gap=-0.00625038
14:05:19.498 SCRIPT : ERR EXTRACTION FUEL: manager=1 hasFuel=1
14:05:19.498 SCRIPT : Reintroduced [extraction placement]: native supported aircraft stable for one second, fuel present, exactly one initial wake
14:05:19.498 SCRIPT : Reintroduced [guards]: initial site=everon-outpost-1 requested=4 physical=1 conscious=1 nativeComplete=0
14:05:19.498 SCRIPT : Reintroduced [guards]: initial site=everon-outpost-1 requested=2 physical=1 conscious=1 nativeComplete=0
14:05:19.498 SCRIPT : Reintroduced [guards]: initial site=everon-camp-4 requested=4 physical=1 conscious=1 nativeComplete=0
14:05:19.498 SCRIPT : Reintroduced [guards]: initial site=everon-camp-5 requested=4 physical=1 conscious=1 nativeComplete=0
14:05:20.008 SCRIPT : Reintroduced [guards]: initial site=everon-prison-1 requested=5 physical=3 conscious=3 nativeComplete=0
14:05:20.008 SCRIPT : Reintroduced [guards]: initial site=everon-radio-1 requested=6 physical=3 conscious=3 nativeComplete=0
14:05:20.008 SCRIPT : Reintroduced [guards]: initial site=everon-extraction-1 requested=6 physical=3 conscious=3 nativeComplete=0
14:05:20.008 SCRIPT : Reintroduced [guards]: initial site=everon-camp-5 requested=2 physical=2 conscious=2 nativeComplete=1
14:05:20.574 SCRIPT : ERR EXTRACTION PLACEMENT: wakes=1 alive=1 ready=1 origin=<4801.08,27.5847,11487.4> up=0.996025
14:05:20.574 SCRIPT : ERR EXTRACTION PHYSICS: dynamic=1 awake=1 speed=0.0426498 angularSpeed=0.0599421
14:05:20.574 SCRIPT : ERR EXTRACTION NATIVE: valid=1 contact=1 engine=0 origin=<0,0,0> up=1 entityDifference=12450.4
14:05:20.574 SCRIPT : ERR GEAR PIVOT: bone=v_wheel_F node=-1704401612 center=<4801.16,28.0166,11489.6>
14:05:20.574 SCRIPT : ERR GEAR TERRAIN: bottom=<4801.16,27.7166,11489.6> terrainY=27.7137 tireTerrainGap=0.00291634
14:05:20.574 SCRIPT : ERR GEAR SUPPORT: center=<4801.16,28.0166,11489.6> radius=0.3 bottom=<4801.16,27.7166,11489.6> fraction=0.467768 normal=<0.0312348,0.999512,0> self=0 dynamic=0 supported=1 gap=0.00290871
14:05:20.574 SCRIPT : ERR GEAR PIVOT: bone=v_wheel_bL node=-410678372 center=<4798.77,28.2548,11485.4>
14:05:20.574 SCRIPT : ERR GEAR TERRAIN: bottom=<4798.77,27.8048,11485.4> terrainY=27.8077 tireTerrainGap=-0.00289154
14:05:20.574 SCRIPT : ERR GEAR SUPPORT: center=<4798.77,28.2548,11485.4> radius=0.45 bottom=<4798.77,27.8048,11485.4> fraction=0.441328 normal=<0.0468236,0.998903,0> self=0 dynamic=0 supported=1 gap=-0.00290871
14:05:20.574 SCRIPT : ERR GEAR PIVOT: bone=v_wheel_bR node=-410678366 center=<4803.32,28.0931,11485.3>
14:05:20.574 SCRIPT : ERR GEAR TERRAIN: bottom=<4803.32,27.6431,11485.3> terrainY=27.6463 tireTerrainGap=-0.00317383
14:05:20.574 SCRIPT : ERR GEAR SUPPORT: center=<4803.32,28.0931,11485.3> radius=0.45 bottom=<4803.32,27.6431,11485.3> fraction=0.44015 normal=<0.0312348,0.999512,0> self=0 dynamic=0 supported=1 gap=-0.0031662
14:05:20.574 SCRIPT : ERR EXTRACTION FUEL: manager=1 hasFuel=1
14:05:20.575 SCRIPT : Reintroduced [guards]: initial site=everon-medical-1 requested=4 physical=3 conscious=3 nativeComplete=0
14:05:20.575 SCRIPT : Reintroduced [guards]: initial site=everon-medical-1 requested=2 physical=2 conscious=2 nativeComplete=1
14:05:20.575 SCRIPT : Reintroduced [guards]: initial site=everon-outpost-1 requested=4 physical=2 conscious=2 nativeComplete=0
14:05:20.575 SCRIPT : Reintroduced [guards]: initial site=everon-outpost-1 requested=2 physical=2 conscious=2 nativeComplete=1
14:05:21.108 SCRIPT : Reintroduced [guards]: initial site=everon-medical-2 requested=4 physical=1 conscious=1 nativeComplete=0
14:05:21.108 SCRIPT : Reintroduced [guards]: initial site=everon-medical-2 requested=2 physical=1 conscious=1 nativeComplete=0
14:05:21.109 SCRIPT : Reintroduced [guards]: initial site=everon-camp-3 requested=4 physical=1 conscious=1 nativeComplete=0
14:05:21.109 SCRIPT : Reintroduced [guards]: initial site=everon-camp-4 requested=4 physical=2 conscious=2 nativeComplete=0
14:05:21.641 SCRIPT : ERR EXTRACTION PLACEMENT: wakes=1 alive=1 ready=1 origin=<4801.1,27.5905,11487.4> up=0.996027
14:05:21.641 SCRIPT : ERR EXTRACTION PHYSICS: dynamic=1 awake=0 speed=0 angularSpeed=0
14:05:21.641 SCRIPT : ERR EXTRACTION NATIVE: valid=1 contact=1 engine=0 origin=<0,0,0> up=1 entityDifference=12450.4
14:05:21.641 SCRIPT : ERR GEAR PIVOT: bone=v_wheel_F node=-1704401612 center=<4801.19,28.0151,11489.6>
14:05:21.641 SCRIPT : ERR GEAR TERRAIN: bottom=<4801.19,27.7151,11489.6> terrainY=27.7128 tireTerrainGap=0.00232697
14:05:21.641 SCRIPT : ERR GEAR SUPPORT: center=<4801.19,28.0151,11489.6> radius=0.3 bottom=<4801.19,27.7151,11489.6> fraction=0.465131 normal=<0.0312348,0.999512,0> self=0 dynamic=0 supported=1 gap=0.00232887
14:05:21.641 SCRIPT : ERR GEAR PIVOT: bone=v_wheel_bL node=-410678372 center=<4798.79,28.2545,11485.4>
14:05:21.641 SCRIPT : ERR GEAR TERRAIN: bottom=<4798.79,27.8045,11485.4> terrainY=27.8069 tireTerrainGap=-0.00242996
14:05:21.641 SCRIPT : ERR GEAR SUPPORT: center=<4798.79,28.2545,11485.4> radius=0.45 bottom=<4798.79,27.8045,11485.4> fraction=0.443411 normal=<0.0468236,0.998903,0> self=0 dynamic=0 supported=1 gap=-0.00244904
14:05:21.641 SCRIPT : ERR GEAR PIVOT: bone=v_wheel_bR node=-410678366 center=<4803.34,28.0932,11485.3>
14:05:21.641 SCRIPT : ERR GEAR TERRAIN: bottom=<4803.34,27.6432,11485.3> terrainY=27.6458 tireTerrainGap=-0.00252724
14:05:21.641 SCRIPT : ERR GEAR SUPPORT: center=<4803.34,28.0932,11485.3> radius=0.45 bottom=<4803.34,27.6432,11485.3> fraction=0.443064 normal=<0.0312348,0.999512,0> self=0 dynamic=0 supported=1 gap=-0.00252533
14:05:21.641 SCRIPT : ERR EXTRACTION FUEL: manager=1 hasFuel=1
14:05:21.641 SCRIPT : Reintroduced [guards]: initial site=everon-prison-1 requested=5 physical=4 conscious=4 nativeComplete=0
14:05:21.641 SCRIPT : Reintroduced [guards]: initial site=everon-supply-1 requested=5 physical=3 conscious=3 nativeComplete=0
14:05:21.641 SCRIPT : Reintroduced [guards]: initial site=everon-camp-4 requested=2 physical=1 conscious=1 nativeComplete=0
14:05:21.641 SCRIPT : Reintroduced [guards]: initial site=everon-camp-5 requested=4 physical=2 conscious=2 nativeComplete=0
14:05:22.174 SCRIPT : Reintroduced [guards]: initial site=everon-radio-1 requested=6 physical=4 conscious=4 nativeComplete=0
14:05:22.174 SCRIPT : Reintroduced [guards]: initial site=everon-extraction-1 requested=6 physical=4 conscious=4 nativeComplete=0
14:05:22.174 SCRIPT : Reintroduced [guards]: initial site=everon-medical-1 requested=4 physical=4 conscious=4 nativeComplete=1
14:05:22.174 SCRIPT : Reintroduced [guards]: initial site=everon-outpost-1 requested=4 physical=3 conscious=3 nativeComplete=0
14:05:22.708 SCRIPT : ERR EXTRACTION PLACEMENT: wakes=1 alive=1 ready=1 origin=<4801.1,27.5905,11487.4> up=0.996027
14:05:22.708 SCRIPT : ERR EXTRACTION PHYSICS: dynamic=1 awake=0 speed=0 angularSpeed=0
14:05:22.708 SCRIPT : ERR EXTRACTION NATIVE: valid=1 contact=1 engine=0 origin=<0,0,0> up=1 entityDifference=12450.4
14:05:22.708 SCRIPT : ERR GEAR PIVOT: bone=v_wheel_F node=-1704401612 center=<4801.19,28.0151,11489.6>
14:05:22.708 SCRIPT : ERR GEAR TERRAIN: bottom=<4801.19,27.7151,11489.6> terrainY=27.7128 tireTerrainGap=0.00232697
14:05:22.708 SCRIPT : ERR GEAR SUPPORT: center=<4801.19,28.0151,11489.6> radius=0.3 bottom=<4801.19,27.7151,11489.6> fraction=0.465131 normal=<0.0312348,0.999512,0> self=0 dynamic=0 supported=1 gap=0.00232887
14:05:22.708 SCRIPT : ERR GEAR PIVOT: bone=v_wheel_bL node=-410678372 center=<4798.79,28.2545,11485.4>
14:05:22.708 SCRIPT : ERR GEAR TERRAIN: bottom=<4798.79,27.8045,11485.4> terrainY=27.8069 tireTerrainGap=-0.00242996
14:05:22.708 SCRIPT : ERR GEAR SUPPORT: center=<4798.79,28.2545,11485.4> radius=0.45 bottom=<4798.79,27.8045,11485.4> fraction=0.443411 normal=<0.0468236,0.998903,0> self=0 dynamic=0 supported=1 gap=-0.00244904
14:05:22.708 SCRIPT : ERR GEAR PIVOT: bone=v_wheel_bR node=-410678366 center=<4803.34,28.0932,11485.3>
14:05:22.708 SCRIPT : ERR GEAR TERRAIN: bottom=<4803.34,27.6432,11485.3> terrainY=27.6458 tireTerrainGap=-0.00252724
14:05:22.708 SCRIPT : ERR GEAR SUPPORT: center=<4803.34,28.0932,11485.3> radius=0.45 bottom=<4803.34,27.6432,11485.3> fraction=0.443064 normal=<0.0312348,0.999512,0> self=0 dynamic=0 supported=1 gap=-0.00252533
14:05:22.708 SCRIPT : ERR EXTRACTION FUEL: manager=1 hasFuel=1
14:05:22.709 SCRIPT : Reintroduced [guards]: initial site=everon-medical-2 requested=4 physical=2 conscious=2 nativeComplete=0
14:05:22.709 SCRIPT : Reintroduced [guards]: initial site=everon-medical-2 requested=2 physical=2 conscious=2 nativeComplete=1
14:05:22.709 SCRIPT : Reintroduced [guards]: initial site=everon-medical-3 requested=4 physical=1 conscious=1 nativeComplete=0
14:05:22.709 SCRIPT : Reintroduced [guards]: initial site=everon-medical-3 requested=2 physical=1 conscious=1 nativeComplete=0
14:05:23.243 SCRIPT : Reintroduced [guards]: initial site=everon-camp-2 requested=4 physical=1 conscious=1 nativeComplete=0
14:05:23.243 SCRIPT : Reintroduced [guards]: initial site=everon-camp-2 requested=2 physical=1 conscious=1 nativeComplete=0
14:05:23.243 SCRIPT : Reintroduced [guards]: initial site=everon-camp-3 requested=4 physical=2 conscious=2 nativeComplete=0
14:05:23.243 SCRIPT : Reintroduced [guards]: initial site=everon-camp-3 requested=2 physical=1 conscious=1 nativeComplete=0
14:05:23.774 SCRIPT : ERR EXTRACTION PLACEMENT: wakes=1 alive=1 ready=1 origin=<4801.1,27.5905,11487.4> up=0.996027
14:05:23.774 SCRIPT : ERR EXTRACTION PHYSICS: dynamic=1 awake=0 speed=0 angularSpeed=0
14:05:23.774 SCRIPT : ERR EXTRACTION NATIVE: valid=1 contact=1 engine=0 origin=<0,0,0> up=1 entityDifference=12450.4
14:05:23.774 SCRIPT : ERR GEAR PIVOT: bone=v_wheel_F node=-1704401612 center=<4801.19,28.0151,11489.6>
14:05:23.774 SCRIPT : ERR GEAR TERRAIN: bottom=<4801.19,27.7151,11489.6> terrainY=27.7128 tireTerrainGap=0.00232697
14:05:23.774 SCRIPT : ERR GEAR SUPPORT: center=<4801.19,28.0151,11489.6> radius=0.3 bottom=<4801.19,27.7151,11489.6> fraction=0.465131 normal=<0.0312348,0.999512,0> self=0 dynamic=0 supported=1 gap=0.00232887
14:05:23.774 SCRIPT : ERR GEAR PIVOT: bone=v_wheel_bL node=-410678372 center=<4798.79,28.2545,11485.4>
14:05:23.774 SCRIPT : ERR GEAR TERRAIN: bottom=<4798.79,27.8045,11485.4> terrainY=27.8069 tireTerrainGap=-0.00242996
14:05:23.774 SCRIPT : ERR GEAR SUPPORT: center=<4798.79,28.2545,11485.4> radius=0.45 bottom=<4798.79,27.8045,11485.4> fraction=0.443411 normal=<0.0468236,0.998903,0> self=0 dynamic=0 supported=1 gap=-0.00244904
14:05:23.774 SCRIPT : ERR GEAR PIVOT: bone=v_wheel_bR node=-410678366 center=<4803.34,28.0932,11485.3>
14:05:23.774 SCRIPT : ERR GEAR TERRAIN: bottom=<4803.34,27.6432,11485.3> terrainY=27.6458 tireTerrainGap=-0.00252724
14:05:23.774 SCRIPT : ERR GEAR SUPPORT: center=<4803.34,28.0932,11485.3> radius=0.45 bottom=<4803.34,27.6432,11485.3> fraction=0.443064 normal=<0.0312348,0.999512,0> self=0 dynamic=0 supported=1 gap=-0.00252533
14:05:23.774 SCRIPT : ERR EXTRACTION FUEL: manager=1 hasFuel=1
14:05:23.775 SCRIPT : Reintroduced [guards]: initial site=everon-prison-1 requested=5 physical=5 conscious=5 nativeComplete=1
14:05:23.775 SCRIPT : Reintroduced [guards]: initial site=everon-camp-4 requested=4 physical=3 conscious=3 nativeComplete=0
14:05:23.775 SCRIPT : Reintroduced [guards]: initial site=everon-camp-4 requested=2 physical=2 conscious=2 nativeComplete=1
14:05:23.775 SCRIPT : Reintroduced [guards]: initial site=everon-camp-5 requested=4 physical=3 conscious=3 nativeComplete=0
14:05:24.308 SCRIPT : Reintroduced [guards]: initial site=everon-supply-1 requested=5 physical=4 conscious=4 nativeComplete=0
14:05:24.308 SCRIPT : Reintroduced [guards]: initial site=everon-radio-1 requested=6 physical=5 conscious=5 nativeComplete=0
14:05:24.308 SCRIPT : Reintroduced [guards]: initial site=everon-extraction-1 requested=6 physical=5 conscious=5 nativeComplete=0
14:05:24.308 SCRIPT : Reintroduced [guards]: initial site=everon-outpost-1 requested=4 physical=4 conscious=4 nativeComplete=1
14:05:24.842 SCRIPT : ERR EXTRACTION PLACEMENT: wakes=1 alive=1 ready=1 origin=<4801.1,27.5905,11487.4> up=0.996027
14:05:24.842 SCRIPT : ERR EXTRACTION PHYSICS: dynamic=1 awake=0 speed=0 angularSpeed=0
14:05:24.842 SCRIPT : ERR EXTRACTION NATIVE: valid=1 contact=1 engine=0 origin=<0,0,0> up=1 entityDifference=12450.4
14:05:24.842 SCRIPT : ERR GEAR PIVOT: bone=v_wheel_F node=-1704401612 center=<4801.19,28.0151,11489.6>
14:05:24.842 SCRIPT : ERR GEAR TERRAIN: bottom=<4801.19,27.7151,11489.6> terrainY=27.7128 tireTerrainGap=0.00232697
14:05:24.842 SCRIPT : ERR GEAR SUPPORT: center=<4801.19,28.0151,11489.6> radius=0.3 bottom=<4801.19,27.7151,11489.6> fraction=0.465131 normal=<0.0312348,0.999512,0> self=0 dynamic=0 supported=1 gap=0.00232887
14:05:24.842 SCRIPT : ERR GEAR PIVOT: bone=v_wheel_bL node=-410678372 center=<4798.79,28.2545,11485.4>
14:05:24.842 SCRIPT : ERR GEAR TERRAIN: bottom=<4798.79,27.8045,11485.4> terrainY=27.8069 tireTerrainGap=-0.00242996
14:05:24.842 SCRIPT : ERR GEAR SUPPORT: center=<4798.79,28.2545,11485.4> radius=0.45 bottom=<4798.79,27.8045,11485.4> fraction=0.443411 normal=<0.0468236,0.998903,0> self=0 dynamic=0 supported=1 gap=-0.00244904
14:05:24.842 SCRIPT : ERR GEAR PIVOT: bone=v_wheel_bR node=-410678366 center=<4803.34,28.0932,11485.3>
14:05:24.842 SCRIPT : ERR GEAR TERRAIN: bottom=<4803.34,27.6432,11485.3> terrainY=27.6458 tireTerrainGap=-0.00252724
14:05:24.842 SCRIPT : ERR GEAR SUPPORT: center=<4803.34,28.0932,11485.3> radius=0.45 bottom=<4803.34,27.6432,11485.3> fraction=0.443064 normal=<0.0312348,0.999512,0> self=0 dynamic=0 supported=1 gap=-0.00252533
14:05:24.842 SCRIPT : ERR EXTRACTION FUEL: manager=1 hasFuel=1
14:05:24.843 SCRIPT : Reintroduced [guards]: initial site=everon-medical-2 requested=4 physical=3 conscious=3 nativeComplete=0
14:05:24.843 SCRIPT : Reintroduced [guards]: initial site=everon-medical-3 requested=4 physical=2 conscious=2 nativeComplete=0
14:05:24.843 SCRIPT : Reintroduced [guards]: initial site=everon-medical-3 requested=2 physical=2 conscious=2 nativeComplete=1
14:05:24.843 SCRIPT : Reintroduced [guards]: initial site=everon-camp-2 requested=4 physical=2 conscious=2 nativeComplete=0
14:05:25.375 SCRIPT : Reintroduced [guards]: initial site=everon-camp-2 requested=2 physical=2 conscious=2 nativeComplete=1
14:05:25.375 SCRIPT : Reintroduced [guards]: initial site=everon-camp-3 requested=4 physical=3 conscious=3 nativeComplete=0
14:05:25.375 SCRIPT : Reintroduced [guards]: initial site=everon-camp-3 requested=2 physical=2 conscious=2 nativeComplete=1
14:05:25.375 SCRIPT : Reintroduced [guards]: initial site=everon-camp-4 requested=4 physical=4 conscious=4 nativeComplete=1
14:05:25.908 SCRIPT : ERR EXTRACTION PLACEMENT: wakes=1 alive=1 ready=1 origin=<4801.1,27.5905,11487.4> up=0.996027
14:05:25.908 SCRIPT : ERR EXTRACTION PHYSICS: dynamic=1 awake=0 speed=0 angularSpeed=0
14:05:25.908 SCRIPT : ERR EXTRACTION NATIVE: valid=1 contact=1 engine=0 origin=<0,0,0> up=1 entityDifference=12450.4
14:05:25.908 SCRIPT : ERR GEAR PIVOT: bone=v_wheel_F node=-1704401612 center=<4801.19,28.0151,11489.6>
14:05:25.908 SCRIPT : ERR GEAR TERRAIN: bottom=<4801.19,27.7151,11489.6> terrainY=27.7128 tireTerrainGap=0.00232697
14:05:25.908 SCRIPT : ERR GEAR SUPPORT: center=<4801.19,28.0151,11489.6> radius=0.3 bottom=<4801.19,27.7151,11489.6> fraction=0.465131 normal=<0.0312348,0.999512,0> self=0 dynamic=0 supported=1 gap=0.00232887
14:05:25.908 SCRIPT : ERR GEAR PIVOT: bone=v_wheel_bL node=-410678372 center=<4798.79,28.2545,11485.4>
14:05:25.908 SCRIPT : ERR GEAR TERRAIN: bottom=<4798.79,27.8045,11485.4> terrainY=27.8069 tireTerrainGap=-0.00242996
14:05:25.908 SCRIPT : ERR GEAR SUPPORT: center=<4798.79,28.2545,11485.4> radius=0.45 bottom=<4798.79,27.8045,11485.4> fraction=0.443411 normal=<0.0468236,0.998903,0> self=0 dynamic=0 supported=1 gap=-0.00244904
14:05:25.908 SCRIPT : ERR GEAR PIVOT: bone=v_wheel_bR node=-410678366 center=<4803.34,28.0932,11485.3>
14:05:25.908 SCRIPT : ERR GEAR TERRAIN: bottom=<4803.34,27.6432,11485.3> terrainY=27.6458 tireTerrainGap=-0.00252724
14:05:25.908 SCRIPT : ERR GEAR SUPPORT: center=<4803.34,28.0932,11485.3> radius=0.45 bottom=<4803.34,27.6432,11485.3> fraction=0.443064 normal=<0.0312348,0.999512,0> self=0 dynamic=0 supported=1 gap=-0.00252533
14:05:25.908 SCRIPT : ERR EXTRACTION FUEL: manager=1 hasFuel=1
14:05:25.909 SCRIPT : Reintroduced [guards]: initial site=everon-supply-1 requested=5 physical=5 conscious=5 nativeComplete=1
14:05:25.909 SCRIPT : Reintroduced [guards]: initial site=everon-radio-1 requested=6 physical=6 conscious=6 nativeComplete=1
14:05:25.909 SCRIPT : Reintroduced [guards]: initial site=everon-extraction-1 requested=6 physical=6 conscious=6 nativeComplete=1
14:05:25.909 SCRIPT : Reintroduced [guards]: initial site=everon-camp-5 requested=4 physical=4 conscious=4 nativeComplete=1
14:05:26.442 SCRIPT : Reintroduced [guards]: initial site=everon-medical-3 requested=4 physical=3 conscious=3 nativeComplete=0
14:05:26.442 SCRIPT : Reintroduced [guards]: initial site=everon-camp-2 requested=4 physical=3 conscious=3 nativeComplete=0
14:05:26.442 SCRIPT : Reintroduced [guards]: initial site=everon-camp-3 requested=4 physical=4 conscious=4 nativeComplete=1
14:05:26.975 SCRIPT : ERR EXTRACTION PLACEMENT: wakes=1 alive=1 ready=1 origin=<4801.1,27.5905,11487.4> up=0.996027
14:05:26.975 SCRIPT : ERR EXTRACTION PHYSICS: dynamic=1 awake=0 speed=0 angularSpeed=0
14:05:26.975 SCRIPT : ERR EXTRACTION NATIVE: valid=1 contact=1 engine=0 origin=<0,0,0> up=1 entityDifference=12450.4
14:05:26.975 SCRIPT : ERR GEAR PIVOT: bone=v_wheel_F node=-1704401612 center=<4801.19,28.0151,11489.6>
14:05:26.975 SCRIPT : ERR GEAR TERRAIN: bottom=<4801.19,27.7151,11489.6> terrainY=27.7128 tireTerrainGap=0.00232697
14:05:26.975 SCRIPT : ERR GEAR SUPPORT: center=<4801.19,28.0151,11489.6> radius=0.3 bottom=<4801.19,27.7151,11489.6> fraction=0.465131 normal=<0.0312348,0.999512,0> self=0 dynamic=0 supported=1 gap=0.00232887
14:05:26.975 SCRIPT : ERR GEAR PIVOT: bone=v_wheel_bL node=-410678372 center=<4798.79,28.2545,11485.4>
14:05:26.975 SCRIPT : ERR GEAR TERRAIN: bottom=<4798.79,27.8045,11485.4> terrainY=27.8069 tireTerrainGap=-0.00242996
14:05:26.975 SCRIPT : ERR GEAR SUPPORT: center=<4798.79,28.2545,11485.4> radius=0.45 bottom=<4798.79,27.8045,11485.4> fraction=0.443411 normal=<0.0468236,0.998903,0> self=0 dynamic=0 supported=1 gap=-0.00244904
14:05:26.975 SCRIPT : ERR GEAR PIVOT: bone=v_wheel_bR node=-410678366 center=<4803.34,28.0932,11485.3>
14:05:26.975 SCRIPT : ERR GEAR TERRAIN: bottom=<4803.34,27.6432,11485.3> terrainY=27.6458 tireTerrainGap=-0.00252724
14:05:26.975 SCRIPT : ERR GEAR SUPPORT: center=<4803.34,28.0932,11485.3> radius=0.45 bottom=<4803.34,27.6432,11485.3> fraction=0.443064 normal=<0.0312348,0.999512,0> self=0 dynamic=0 supported=1 gap=-0.00252533
14:05:26.975 SCRIPT : ERR EXTRACTION FUEL: manager=1 hasFuel=1
14:05:26.975 SCRIPT : Reintroduced [guards]: initial site=everon-medical-2 requested=4 physical=4 conscious=4 nativeComplete=1
14:05:26.975 SCRIPT : Reintroduced [guards]: initial site=everon-medical-3 requested=4 physical=4 conscious=4 nativeComplete=1
14:05:26.976 SCRIPT : Reintroduced [guards]: initial site=everon-camp-2 requested=4 physical=4 conscious=4 nativeComplete=1
14:05:26.976 SCRIPT : Reintroduced [sites]: transport parking=<6150,202.725,7038> radius=4 terrainRange=0.625 obstructed=0 clear=1
14:05:27.017 SCRIPT : Reintroduced [sites]: 16 sites and 230 physical stock items ready
14:05:27.022 SCRIPT : Co10 Escape Reintroduced [scout survey]: post=1 position=<8362.18,219.758,1731.69> heading=0
14:05:27.244 SCRIPT : Co10 Escape Reintroduced [scout survey]: post=2 position=<3471.71,72.33,3971.22> heading=45
14:05:27.778 SCRIPT : Co10 Escape Reintroduced [scout survey]: post=3 position=<1666.32,54.3029,5486.11> heading=90
14:05:28.043 SCRIPT : Co10 Escape Reintroduced [scout survey]: post=4 position=<4496.94,60.9452,3950.12> heading=0
14:05:28.307 SCRIPT : Co10 Escape Reintroduced [scout survey]: post=5 position=<9501.15,257.789,3342.68> heading=0
14:05:29.908 SCRIPT : Co10 Escape Reintroduced [scout survey]: post=6 position=<9005.54,180.81,4562.64> heading=90
14:05:29.909 SCRIPT : Co10 Escape Reintroduced [scout survey]: post=7 position=<9661.41,131.618,911.357> heading=135
14:05:30.710 SCRIPT : Co10 Escape Reintroduced [scout survey]: post=8 position=<5719.95,195.375,7485.78> heading=270
14:05:31.776 SCRIPT : Co10 Escape Reintroduced [scout survey]: post=9 position=<6432.88,88.2113,4834.91> heading=90
14:05:31.777 SCRIPT : Co10 Escape Reintroduced [scout survey]: post=10 position=<7322.49,189.254,2826.65> heading=90
14:05:43.242 SCRIPT : Reintroduced [SPAWN GROUP]: source=hill-scout-1 faction=USSR group=<0x00000000FDB04FB0> SCR_AIGroup position=<8362.18,219.658,1731.69> living=1
14:05:43.242 SCRIPT : Co10 Escape Reintroduced [scout ready]: position=<8362.18,219.758,1731.69> backpack magazines=40
14:05:43.775 SCRIPT : Reintroduced [SPAWN GROUP]: source=hill-scout-2 faction=USSR group=<0x00000000FDB053B0> SCR_AIGroup position=<3471.71,72.2353,3971.22> living=1
14:05:43.775 SCRIPT : Co10 Escape Reintroduced [scout ready]: position=<3471.71,72.33,3971.22> backpack magazines=40
14:05:43.775 SCRIPT : Reintroduced [SPAWN GROUP]: source=hill-scout-3 faction=USSR group=<0x00000000FDB057B0> SCR_AIGroup position=<1666.32,54.2029,5486.11> living=1
14:05:43.775 SCRIPT : Co10 Escape Reintroduced [scout ready]: position=<1666.32,54.3029,5486.11> backpack magazines=40
14:05:44.309 SCRIPT : Reintroduced [SPAWN GROUP]: source=hill-scout-4 faction=USSR group=<0x0000000103176F60> SCR_AIGroup position=<4496.94,60.8452,3950.12> living=1
14:05:44.309 SCRIPT : Co10 Escape Reintroduced [scout ready]: position=<4496.94,60.9452,3950.12> backpack magazines=40
14:05:44.309 SCRIPT : Reintroduced [SPAWN GROUP]: source=hill-scout-5 faction=USSR group=<0x0000000103177360> SCR_AIGroup position=<9501.15,257.689,3342.68> living=1
14:05:44.309 SCRIPT : Co10 Escape Reintroduced [scout ready]: position=<9501.15,257.789,3342.68> backpack magazines=40
14:05:44.842 SCRIPT : Reintroduced [SPAWN GROUP]: source=hill-scout-6 faction=USSR group=<0x0000000103178760> SCR_AIGroup position=<9005.54,180.71,4562.64> living=1
14:05:44.842 SCRIPT : Co10 Escape Reintroduced [scout ready]: position=<9005.54,180.81,4562.64> backpack magazines=40
14:05:44.842 SCRIPT : Reintroduced [SPAWN GROUP]: source=hill-scout-7 faction=USSR group=<0x0000000103178B60> SCR_AIGroup position=<9661.41,131.884,911.357> living=1
14:05:44.842 SCRIPT : Co10 Escape Reintroduced [scout ready]: position=<9661.41,131.618,911.357> backpack magazines=40
14:05:45.375 SCRIPT : Reintroduced [SPAWN GROUP]: source=hill-scout-8 faction=USSR group=<0x0000000103179F60> SCR_AIGroup position=<5719.95,195.275,7485.78> living=1
14:05:45.375 SCRIPT : Co10 Escape Reintroduced [scout ready]: position=<5719.95,195.375,7485.78> backpack magazines=40
14:05:45.376 SCRIPT : Reintroduced [SPAWN GROUP]: source=hill-scout-9 faction=USSR group=<0x000000010317A360> SCR_AIGroup position=<6432.88,88.1113,4834.91> living=1
14:05:45.376 SCRIPT : Co10 Escape Reintroduced [scout ready]: position=<6432.88,88.2113,4834.91> backpack magazines=40
14:05:45.641 SCRIPT : Reintroduced [SPAWN GROUP]: source=hill-scout-10 faction=USSR group=<0x000000010317B760> SCR_AIGroup position=<7322.49,189.154,2826.65> living=1
14:05:45.641 SCRIPT : Co10 Escape Reintroduced [scout ready]: position=<7322.49,189.254,2826.65> backpack magazines=40
14:05:45.641 SCRIPT : Reintroduced [mortars]: preparing everon-mortar-1 location=<5809.07,84.1249,5540.4> authored=<5809.07,83.8122,5540.4>
14:05:45.648 SCRIPT : Reintroduced [mortars]: preparing everon-mortar-2 location=<7254.87,124.306,5278.29> authored=<7254.87,123.923,5278.29>
14:05:45.649 SCRIPT : Reintroduced [mortars]: preparing everon-mortar-3 location=<6896.45,83.6603,8223.69> authored=<6896.45,83.4273,8223.69>
14:05:45.651 SCRIPT : Reintroduced [mortars]: preparing everon-mortar-4 location=<5084.41,36.8123,11241.4> authored=<5084.41,36.4992,11241.4>
14:05:45.655 SCRIPT : Reintroduced [environment]: date=authored weather=authored
14:05:45.655 SCRIPT : Reintroduced [time]: started at 14:00 with 1x progression
14:05:45.655 SCRIPT : Reintroduced [mission]: phase 0 -> 1
14:05:45.655 SCRIPT : Reintroduced [prison]: owned composition raw={BE6B8D56349038A6}Prefabs/ERR/Prison.et resolved={BE6B8D56349038A6}Prefabs/ERR/Prison.et position=<5074.64,38.3218,9167.08>
14:05:45.655 SCRIPT : Reintroduced [prison]: gate candidate raw= resolved={67F17696FF278AE0}Prefabs/Structures/BuildingParts/Doors/Door_Metal_A_RIGHT_EXT_COV_B.et lock=1 door=1 position=<5071.38,38.3218,9162.06>
14:05:45.655 SCRIPT : Reintroduced [prison]: one intact successor lock in owned prison
14:05:46.079 SCRIPT : INFO: Faction: player jakub (playerID = 1 | UUID = 00000000-0000-0000-0000-000000000000) has joined faction #AR-Faction_US (US)
14:05:46.095 SCRIPT : Reintroduced [spawn scene]: player=1 token=1 waiting for 67 replicated objects and 28 inventory items
14:05:46.095 SCRIPT : Reintroduced [spawn scene]: client token=1 waiting for 67 replicated objects and 28 inventory items
14:05:46.208 SCRIPT : Reintroduced [spawn scene]: client token=1 final=0 all 67 objects and 28 storage items ready
14:05:46.208 SCRIPT : Reintroduced [spawn scene]: player=1 token=1 final=0 storage acknowledged after 132.773ms
14:05:46.241 SCRIPT : Reintroduced [spawn scene]: player=1 token=1 scene ready after 166.293ms; starting asset preload
14:05:47.275 SCRIPT : Reintroduced [spawn scene]: player=1 token=1 preload finished; verifying held storage
14:05:47.620 SCRIPT : Reintroduced [SPAWN GROUP]: source=everon-prison-1 faction=USSR group=<0x00000000284642D0> SCR_AIGroup position=<5105.93,38.3521,9151.39> living=5
14:05:47.621 SCRIPT : Reintroduced [SPAWN GROUP]: source=everon-supply-1 faction=FIA group=<0x0000000028468AD0> SCR_AIGroup position=<6168,202.217,7050> living=5
14:05:47.621 SCRIPT : Reintroduced [SPAWN GROUP]: source=everon-radio-1 faction=USSR group=<0x00000000284696D0> SCR_AIGroup position=<5068.05,25.2771,11975.9> living=6
14:05:47.622 SCRIPT : Reintroduced [SPAWN GROUP]: source=everon-extraction-1 faction=USSR group=<0x0000000028469AD0> SCR_AIGroup position=<4830.95,28.2904,11487.4> living=6
14:05:47.623 SCRIPT : Reintroduced [SPAWN GROUP]: source=everon-medical-1 faction=USSR group=<0x0000000028469ED0> SCR_AIGroup position=<2948.64,120.909,5421.99> living=4
14:05:47.623 SCRIPT : Reintroduced [SPAWN GROUP]: source=everon-medical-1-responders faction=USSR group=<0x00000000EF2EFC80> SCR_AIGroup position=<2969.95,121.372,5433.03> living=2
14:05:47.624 SCRIPT : Reintroduced [SPAWN GROUP]: source=everon-outpost-1 faction=USSR group=<0x00000000EF2F1480> SCR_AIGroup position=<3916.21,102.496,6318.38> living=4
14:05:47.624 SCRIPT : Reintroduced [SPAWN GROUP]: source=everon-outpost-1-responders faction=USSR group=<0x00000000EF2F1880> SCR_AIGroup position=<3926.98,102.588,6339.82> living=2
14:05:47.624 SCRIPT : Reintroduced [SPAWN GROUP]: source=everon-medical-2 faction=USSR group=<0x00000000EF2F1C80> SCR_AIGroup position=<5143.28,28.3616,10012.4> living=4
14:05:47.624 SCRIPT : Reintroduced [SPAWN GROUP]: source=everon-medical-2-responders faction=USSR group=<0x00000000EF2F2080> SCR_AIGroup position=<5131.86,28.1778,10033.5> living=2
14:05:47.625 SCRIPT : Reintroduced [SPAWN GROUP]: source=everon-medical-3 faction=USSR group=<0x00000000EF2F2480> SCR_AIGroup position=<4981.14,174.694,7031.66> living=4
14:05:47.625 SCRIPT : Reintroduced [SPAWN GROUP]: source=everon-medical-3-responders faction=USSR group=<0x00000000EF2F2880> SCR_AIGroup position=<5004.76,174.694,7027.37> living=2
14:05:47.625 SCRIPT : Reintroduced [SPAWN GROUP]: source=everon-camp-2 faction=USSR group=<0x00000000EF2F3C80> SCR_AIGroup position=<6459.26,9.39586,9659.32> living=4
14:05:47.626 SCRIPT : Reintroduced [SPAWN GROUP]: source=everon-camp-2-responders faction=USSR group=<0x00000000EF2F4080> SCR_AIGroup position=<6476.09,9.42001,9676.43> living=2
14:05:47.626 SCRIPT : Reintroduced [SPAWN GROUP]: source=everon-camp-3 faction=USSR group=<0x00000000EF2F5480> SCR_AIGroup position=<9850.18,2.10081,4744.29> living=4
14:05:47.626 SCRIPT : Reintroduced [SPAWN GROUP]: source=everon-camp-3-responders faction=USSR group=<0x00000000EF2F5880> SCR_AIGroup position=<9872.88,1.78513,4752.1> living=2
14:05:47.627 SCRIPT : Reintroduced [SPAWN GROUP]: source=everon-camp-4 faction=USSR group=<0x00000000EF2F6C80> SCR_AIGroup position=<4689,51.2363,5274.33> living=4
14:05:47.627 SCRIPT : Reintroduced [SPAWN GROUP]: source=everon-camp-4-responders faction=USSR group=<0x00000000EF2F7080> SCR_AIGroup position=<4679.34,50.9044,5296.3> living=2
14:05:47.627 SCRIPT : Reintroduced [SPAWN GROUP]: source=everon-camp-5 faction=USSR group=<0x00000000EF68C730> SCR_AIGroup position=<5108.53,50.3386,5718.86> living=4
14:05:47.628 SCRIPT : Reintroduced [SPAWN GROUP]: source=everon-camp-5-responders faction=USSR group=<0x00000000EF68CB30> SCR_AIGroup position=<5114.23,50.2256,5695.55> living=2
14:05:48.475 SCRIPT : Reintroduced [spawn scene]: client token=1 final=1 all 67 objects and 28 storage items ready
14:05:48.475 SCRIPT : Reintroduced [spawn scene]: player=1 token=1 final=1 storage acknowledged after 2396.21ms
14:05:48.511 SCRIPT : ERR ORDINARY: local participant verified project=chat phase=prison
14:05:48.511 SCRIPT : Reintroduced [spawn]: player 1 at <5072.63,38.732,9166.41>
14:05:48.511 SCRIPT : Reintroduced [spawn scene]: player=1 retaining 67 objects until leaving the spawn area
14:06:23.646 SCRIPT : Co10 Escape Reintroduced [AI / air recon]: airport structure={8746DE528BA26F02}Prefabs/Structures/Airport/LightRunway_01/LightRunway_01_white.et position=<4791.88,26.461,11880.5>
@@ -0,0 +1 @@
{"result": "refused-or-failed", "error": "An Arma Reforger game process already exists (PID 2102253); leave it untouched", "release_qualified": false}
@@ -0,0 +1,14 @@
{
"addons/core/Scripts/Game/ERR/00_Core/ERR_TerrainTakeover.c": {
"working_sha256": "937c369cf71df14c2b5afebeec5849cc617d0e5a78254ade650c3c591dd487bf",
"index_sha256": null,
"index_absent": true,
"proposal_sha256": "835f71c86a487a7bc67d7ec4db38d399fc639a88ecc52cde1ae535343588b89e"
},
"tests/test_terrain_takeover.py": {
"working_sha256": "3bce5cc908b4e2494b4d6a57ec7659379314a2a65aa5fbd031fbacd4dd007b28",
"index_sha256": null,
"index_absent": true,
"proposal_sha256": "18129e4311918433476b302da65278d615d30d9402a023068ac4fb73da8013ec"
}
}
@@ -0,0 +1,78 @@
--- a/addons/core/Scripts/Game/ERR/00_Core/ERR_TerrainTakeover.c
+++ b/addons/core/Scripts/Game/ERR/00_Core/ERR_TerrainTakeover.c
@@ -173,7 +173,7 @@
protected override void OnWorldPostProcess(World world)
{
// Do not opt an existing authored Escape mission into replacement.
- if (ERR_TerrainTakeoverSettings.Enabled() && !ERR_GameMode.Get() && Replication.IsServer())
+ if (ERR_TerrainTakeoverSettings.Enabled() && !ERR_GameMode.Get() && Replication.IsServer() && GetGameMode())
{
ERR_ResetTerrainTakeover();
m_ERRTerrainWorld = world;
--- a/tests/test_terrain_takeover.py
+++ b/tests/test_terrain_takeover.py
@@ -318,3 +318,64 @@
}
''')
print('PASS: standalone old faction delegates collected once, with null/deleted owners ignored')
+
+
+# Main-menu world regression: actual startup body and enable policy.
+"""Actual world-postprocess and enable policy: menu worlds never enter terrain preflight."""
+from policy_harness import ROOT,body,run
+from pathlib import Path
+import os
+P=Path(os.environ.get('ERR_TAKEOVER_SOURCE',ROOT/'addons/core/Scripts/Game/ERR/00_Core/ERR_TerrainTakeover.c'))
+S=Path(os.environ.get('ERR_TAKEOVER_SETTINGS_SOURCE',ROOT/'addons/core/Scripts/Game/ERR/00_Core/ERR_TerrainTakeoverSettings.c'))
+def cpp(s):
+ for a,b in [('protected ',''),('override ',''),('super.','Base::'),('World world','World* world'),('SaveGameManager saves','SaveGameManager* saves'),('SCR_MissionHeader header','SCR_MissionHeader* header'),('GetGame().','GetGame()->'),('header.','header->'),('saves.','saves->'),('null','nullptr')]:s=s.replace(a,b)
+ for name in ['ERR_TerrainTakeoverSettings','ERR_GameMode','Replication','SCR_BaseGameMode','SCR_MissionHeader','SCR_Global','System','ERR_TerrainTakeoverStage']:s=s.replace(name+'.',name+'::')
+ return s
+run(r'''
+#include <cassert>
+#include <string>
+#include <map>
+#include <vector>
+using string=std::string;
+struct World{};
+struct Mode {virtual ~Mode()=default;};
+struct SCR_BaseGameMode:Mode {static SCR_BaseGameMode*Cast(Mode*m){return dynamic_cast<SCR_BaseGameMode*>(m);}};
+struct ERR_GameMode:SCR_BaseGameMode{inline static ERR_GameMode*current=nullptr;static ERR_GameMode*Get(){return current;}};
+struct SCR_MissionHeader{bool m_bERR_EnableEscape=true;static SCR_MissionHeader*Cast(SCR_MissionHeader*h){return h;}};
+struct Game{SCR_MissionHeader*header=nullptr;SCR_MissionHeader*GetMissionHeader(){return header;}}game;
+Game*currentGame=&game;Game*GetGame(){return currentGame;}
+namespace SCR_Global{bool edit=false;bool IsEditMode(){return edit;}}
+namespace System{std::map<string,string>cli;bool GetCLIParam(string key,string&value){auto i=cli.find(key);if(i==cli.end())return false;value=i->second;return true;}}
+namespace Replication{bool server=true;bool IsServer(){return server;}}
+struct ERR_TerrainTakeoverSettings{
+'''+cpp(body(S,'static bool Enabled('))+r'''
+};
+namespace ERR_TerrainTakeoverStage{enum Stage{INACTIVE,SETTLING,FAILED};}
+struct SaveGameManager{int writes=0;bool allowed=true;void SetSavingAllowed(bool b){writes++;allowed=b;}};
+struct Array{int Count(){return 0;}};
+struct Base{int superCalls=0;World*superWorld=nullptr;void OnWorldPostProcess(World*w){superCalls++;superWorld=w;}};
+struct App:Base{
+ Mode*mode=nullptr;World*m_ERRTerrainWorld=nullptr;SCR_BaseGameMode*m_ERRTerrainOriginal=nullptr;ERR_TerrainTakeoverStage::Stage m_ERRTerrainStage=ERR_TerrainTakeoverStage::INACTIVE;Array m_ERRTerrainAirfields;SaveGameManager saves;int resets=0,preflights=0,failures=0,prints=0;bool nativePrerequisites=true;
+ Mode*GetGameMode(){return mode;}SaveGameManager*GetSaveGameManager(){return &saves;}
+ void ERR_ResetTerrainTakeover(){resets++;m_ERRTerrainStage=ERR_TerrainTakeoverStage::INACTIVE;m_ERRTerrainWorld=nullptr;m_ERRTerrainOriginal=nullptr;}
+ bool ERR_PreflightTerrainTakeover(){preflights++;if(!m_ERRTerrainOriginal||!nativePrerequisites){failures++;m_ERRTerrainStage=ERR_TerrainTakeoverStage::FAILED;return false;}return true;}
+ void PrintFormat(const char*,int){prints++;}
+'''+cpp(body(P,'protected override void OnWorldPostProcess('))+r'''
+};
+int main(){
+ World menu,world;SCR_BaseGameMode native;ERR_GameMode own;Mode unsupported;
+ // Actual Enabled defaults true without a header. A menu has no mode, not an unsupported scenario.
+ {App a;assert(ERR_TerrainTakeoverSettings::Enabled());a.OnWorldPostProcess(&menu);assert(a.superCalls==1&&a.superWorld==&menu);assert(a.resets==0&&a.preflights==0&&a.failures==0&&a.saves.writes==0&&!a.m_ERRTerrainWorld);}
+ // A mode-less callback must not erase an already retained operation either.
+ {App a;a.m_ERRTerrainStage=ERR_TerrainTakeoverStage::SETTLING;a.m_ERRTerrainWorld=&world;a.m_ERRTerrainOriginal=&native;a.OnWorldPostProcess(&menu);assert(a.superCalls==1&&a.resets==0&&a.preflights==0&&a.m_ERRTerrainStage==ERR_TerrainTakeoverStage::SETTLING&&a.m_ERRTerrainWorld==&world&&a.m_ERRTerrainOriginal==&native);}
+ {App a;a.mode=&native;a.OnWorldPostProcess(&world);assert(a.superCalls==1&&a.resets==1&&a.preflights==1&&!a.failures&&a.m_ERRTerrainOriginal==&native&&a.m_ERRTerrainWorld==&world&&a.m_ERRTerrainStage==ERR_TerrainTakeoverStage::SETTLING&&a.saves.writes==1&&!a.saves.allowed);}
+ // Actual unsupported game modes still reach the diagnostic, preserving original scenario and saving.
+ {App a;a.mode=&unsupported;a.OnWorldPostProcess(&world);assert(a.superCalls==1&&a.resets==1&&a.preflights==1&&a.failures==1&&a.m_ERRTerrainStage==ERR_TerrainTakeoverStage::FAILED&&a.saves.writes==0&&a.saves.allowed);}
+ {App a;a.mode=&native;a.nativePrerequisites=false;a.OnWorldPostProcess(&world);assert(a.superCalls==1&&a.failures==1&&a.saves.writes==0);}
+ // Authored successor, client, editor and explicit disabled configurations keep original behavior.
+ for(int i=0;i<6;i++){App a;a.mode=&native;SCR_MissionHeader header;game.header=&header;if(i==0){ERR_GameMode::current=&own;a.mode=&own;}if(i==1)Replication::server=false;if(i==2)SCR_Global::edit=true;if(i==3)header.m_bERR_EnableEscape=false;if(i==4)System::cli["errTerrainTakeover"]="0";if(i==5)currentGame=nullptr;a.OnWorldPostProcess(&world);assert(a.superCalls==1&&a.resets==0&&a.preflights==0&&a.saves.writes==0);ERR_GameMode::current=nullptr;Replication::server=true;SCR_Global::edit=false;System::cli.clear();game.header=nullptr;currentGame=&game;}
+ // Explicit enabling never creates a mode for a menu; same app can later enter an ordinary scenario.
+ {System::cli["errTerrainTakeover"]="1";App a;a.OnWorldPostProcess(&menu);assert(!a.resets);a.mode=&native;a.OnWorldPostProcess(&world);assert(a.superCalls==2&&a.resets==1&&a.preflights==1&&a.saves.writes==1);System::cli.clear();}
+}
+''')
+print('PASS: actual terrain takeover startup skips mode-less/menu worlds, always forwards super, retains eligible/unsupported/authored/client/editor semantics')
@@ -0,0 +1,7 @@
PASS: configured airport parsing, bounded readiness, stale admission rejection and cleanup wiring
PASS: automatic default, explicit header/CLI opt-out, editor/authored-mode guards, optional airport override precedence and fresh-round saving guard
PASS: singleton identity guards, paired faction deserialization and client world-cleanup wiring
PASS: task/map/respawn getters survive delayed old destruction and preserve ordinary-mode behavior
PASS: replication hierarchy refuses absent/aliased nodes and establishes delivery dependencies idempotently
PASS: standalone old faction delegates collected once, with null/deleted owners ignored
PASS: actual terrain takeover startup skips mode-less/menu worlds, always forwards super, retains eligible/unsupported/authored/client/editor semantics
@@ -0,0 +1,7 @@
PASS: configured airport parsing, bounded readiness, stale admission rejection and cleanup wiring
PASS: automatic default, explicit header/CLI opt-out, editor/authored-mode guards, optional airport override precedence and fresh-round saving guard
PASS: singleton identity guards, paired faction deserialization and client world-cleanup wiring
PASS: task/map/respawn getters survive delayed old destruction and preserve ordinary-mode behavior
PASS: replication hierarchy refuses absent/aliased nodes and establishes delivery dependencies idempotently
PASS: standalone old faction delegates collected once, with null/deleted owners ignored
PASS: actual terrain takeover startup skips mode-less/menu worlds, always forwards super, retains eligible/unsupported/authored/client/editor semantics
@@ -0,0 +1,11 @@
{
"decision": "Approved minimal menu-world guard; exact actual startup method regression independently red/green.",
"source_sha256": "835f71c86a487a7bc67d7ec4db38d399fc639a88ecc52cde1ae535343588b89e",
"test_sha256": "18129e4311918433476b302da65278d615d30d9402a023068ac4fb73da8013ec",
"red_baseline_sha256": "937c369cf71df14c2b5afebeec5849cc617d0e5a78254ade650c3c591dd487bf",
"green_exit": 0,
"red_exit": 1,
"evidence": "MainMenuWorld loads before failure; native reports No GameMode present. Null-mode guard leaves unsupported nonnull mode diagnostic reachable and preserves super call.",
"limits": "Actual callback executed with SDK doubles; corrected packed native startup remains required.",
"production_edits": false
}
@@ -0,0 +1,25 @@
PASS: configured airport parsing, bounded readiness, stale admission rejection and cleanup wiring
PASS: automatic default, explicit header/CLI opt-out, editor/authored-mode guards, optional airport override precedence and fresh-round saving guard
PASS: singleton identity guards, paired faction deserialization and client world-cleanup wiring
PASS: task/map/respawn getters survive delayed old destruction and preserve ordinary-mode behavior
PASS: replication hierarchy refuses absent/aliased nodes and establishes delivery dependencies idempotently
PASS: standalone old faction delegates collected once, with null/deleted owners ignored
check: /tmp/err-policy-jv2azcmw/check.cpp:62: int main(): Assertion `a.resets==0&&a.preflights==0&&a.failures==0&&a.saves.writes==0&&!a.m_ERRTerrainWorld' failed.
Traceback (most recent call last):
File "/tmp/erri-takeover-menu-fix-1349/tests/test_terrain_takeover.py", line 334, in <module>
run(r'''
~~~^^^^^
#include <cassert>
^^^^^^^^^^^^^^^^^^
...<43 lines>...
}
^
''')
^^^^
File "/home/jakub/devel/escapistsrereintroduced/tests/policy_harness.py", line 14, in run
subprocess.run([str(p/'check')],check=True)
~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/usr/lib/python3.14/subprocess.py", line 578, in run
raise CalledProcessError(retcode, process.args,
output=stdout, stderr=stderr)
subprocess.CalledProcessError: Command '['/tmp/err-policy-jv2azcmw/check']' died with <Signals.SIGABRT: 6>.
@@ -0,0 +1,25 @@
check: /tmp/err-policy-d1cbxqbk/check.cpp:62: int main(): Assertion `a.resets==0&&a.preflights==0&&a.failures==0&&a.saves.writes==0&&!a.m_ERRTerrainWorld' failed.
PASS: configured airport parsing, bounded readiness, stale admission rejection and cleanup wiring
PASS: automatic default, explicit header/CLI opt-out, editor/authored-mode guards, optional airport override precedence and fresh-round saving guard
PASS: singleton identity guards, paired faction deserialization and client world-cleanup wiring
PASS: task/map/respawn getters survive delayed old destruction and preserve ordinary-mode behavior
PASS: replication hierarchy refuses absent/aliased nodes and establishes delivery dependencies idempotently
PASS: standalone old faction delegates collected once, with null/deleted owners ignored
Traceback (most recent call last):
File "/tmp/erri-takeover-menu-fix-1349/tests/test_terrain_takeover.py", line 334, in <module>
run(r'''
~~~^^^^^
#include <cassert>
^^^^^^^^^^^^^^^^^^
...<43 lines>...
}
^
''')
^^^^
File "/home/jakub/devel/escapistsrereintroduced/tests/policy_harness.py", line 14, in run
subprocess.run([str(p/'check')],check=True)
~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/usr/lib/python3.14/subprocess.py", line 578, in run
raise CalledProcessError(retcode, process.args,
output=stdout, stderr=stderr)
subprocess.CalledProcessError: Command '['/tmp/err-policy-d1cbxqbk/check']' died with <Signals.SIGABRT: 6>.
@@ -0,0 +1,30 @@
{
"scope": "One production boolean guard plus regression appended to existing registered test; no new program registration.",
"before_after": {
"addons/core/Scripts/Game/ERR/00_Core/ERR_TerrainTakeover.c": {
"working_sha256": "937c369cf71df14c2b5afebeec5849cc617d0e5a78254ade650c3c591dd487bf",
"index_sha256": null,
"index_absent": true,
"proposal_sha256": "835f71c86a487a7bc67d7ec4db38d399fc639a88ecc52cde1ae535343588b89e"
},
"tests/test_terrain_takeover.py": {
"working_sha256": "3bce5cc908b4e2494b4d6a57ec7659379314a2a65aa5fbd031fbacd4dd007b28",
"index_sha256": null,
"index_absent": true,
"proposal_sha256": "18129e4311918433476b302da65278d615d30d9402a023068ac4fb73da8013ec"
}
},
"patch_sha256": "b9da95e6d4664f18ed5a8cb59a465e9993d495fa36a8f5dd393c46a40614ddf9",
"red_before": "Compilation succeeds then mode-less world reset/preflight assertion fails in actual method.",
"red_runtime_assertion": true,
"green_after": "Full existing terrain takeover test including new actual startup/Enabled body passes.",
"green_last_line": "PASS: actual terrain takeover startup skips mode-less/menu worlds, always forwards super, retains eligible/unsupported/authored/client/editor semantics",
"apply_check_exit": 0,
"apply_check_output": "",
"semantics": "GetGameMode nonnull gates replacement before reset/preflight. A nonnull unsupported mode still casts null and enters existing diagnostic. Super forwarding is unchanged and always executes. Authored Escape, editor, server, header and CLI guards unchanged.",
"limits": [
"Native menu/startup rerun still needed.",
"Existing enabled policy is used unchanged, not a new opt-in policy.",
"Engine preflight and world replacement are controlled test doubles; no native replacement claim."
]
}
@@ -0,0 +1,80 @@
# Next concrete gameplay increments
Read-only audits on 30 September distinguish these missing ordinary features from code that already exists but still needs native/manual/multiplayer qualification. Most recent packaged checkpoint: [objective-map development build](../.build/playtest-2026-10-02-objective-map/README.md). It includes authored discovery/mine-warning map UI, controller ownership fixes and the earlier finite maintenance, engineer, convoy, HQ and intel changes. Physical mounted rearming is still not demonstrated; see current status for source-bound evidence. The generated-catalog route now completes its scripted check; ordinary input, multiplayer and strict packaging remain unqualified. Retain native concurrency guards and leave unrelated sessions untouched.
## 1. Normal clue-site ground transport
Implemented in source: `EveronSites.conf` now attempts one explicitly optional locked `SupplyUAZ` at the Southern cache. The required default remains unchanged. Optional creation is deferred behind required physical stock/guards/extraction, attempts once, and safely omits failed candidates under a fixed readiness deadline. Occupied or uncertain candidates are retained outside preparation cleanup ownership. Focused executable regressions and independent review cover these paths.
One normal-catalog native startup now accepts the parking candidate and confirms the owned UAZ starts locked; ordinary driving and remote interactions remain pending. The candidate uses offset `0 0 -12`, heading 180°, radius 4 and maximum terrain range 1. The first `normal-escape-route` launch was refused because another test runner held the private prefix. The subsequent [normal-route run](evidence/native-2026-09-30-normal-route/report.json) completes 55 scripted checks through extraction with zero script/runtime failures and thirteen installed-resource errors. That diagnostic uses the ordinary catalog and generated placement; previous `escape-route` evidence uses historical sites. Keep those scopes distinct. [Ground transport details](ground-transport.md).
## 2. Audible vehicle breach alarm
Implemented in source: successful authoritative `TryBreach` starts a once-only, replicated eight-second horn alarm. A monotonic unused/active/completed state and local completion latch prevent replay. Initial client mission readiness may wait only inside the original local deadline; a bound mission becoming inactive stops immediately. Dedicated servers keep state without audio. A single component-owned `AudioSystem.PlayEvent` handle follows the vehicle; expiry, destruction, mission end and deletion remove callbacks and terminate only that handle. Driver input and shared vehicle horn signals remain untouched.
The exact vanilla UAZ ACP `{7E64D37BE3E1F3FA}Sounds/Vehicles/Wheeled/UAZ469/Vehicles_UAZ469_Horn.acp` was verified once in the installed resource database. Playback uses `SOUND_VEHICLE_HORN_LP`, explicit `HornState=1` and the local horn point `0 1 1.2`. `AudioSystem.IsSoundPlayed` means **finished**, as demonstrated by three vanilla sound-manager/cinematic callers; the diagnostic now checks its inverse. The initial failed native assertion is preserved. The corrected [native fixture](evidence/native-2026-09-30-vehicle-alarm/report.json) completes 135 checks and observes the active handle, fixed stop and no replay, with zero script/runtime failures and thirteen installed-resource errors. Audible waveform, spatial offset and real remote/late-join delivery still need qualification. [Implementation details](vehicle-security.md).
Implemented in source: tagged native local horn events feed only eligible nearby
soldiers' native danger queues, then the existing per-group perception cache and
radio path. Alarm reports retain their original time and approximate area, carry
no target/motion/equipment claims, and may reserve only one mobile search group.
Home guards, interception and fire-support escalation are excluded. [Alarm evidence
and validation limits](vehicle-security.md#local-alarm-evidence-for-hq-30-september-2026).
Native event retention and actual radio delivery into HQ memory now pass the arranged active-scene test; ordinary breach input, audible presentation and remote clients remain unqualified.
## 3. Mounted ammunition reporting before rearming
The authorized owned `EAI_AmmoSupply.c` samples vehicle weapon/muzzle magazines and treats ammunition below one quarter of capacity as low. The successor intentionally samples carried weapons separately; mixing mounted rounds into infantry totals would change existing infantry-resupply decisions.
Implemented in source: a bounded sampler binds one immutable root to each already admitted convoy vehicle and its original crew/ledger identity. Revalidate capture, faction, attributed surviving crew and occupancy; a replaced or lost root must never rebind. Traverse at most 128 unique descendants, skip character subtrees, deduplicate weapon/muzzle/magazine identities and report overflow or unsupported magazine-less weapons as incomplete rather than empty. Keep all live references in the local sampler. Send a separate detached completeness/weapon/round/capacity/chamber snapshot through `PendingStatus`, normal radio delivery and `ERR_HQWatch.Ingest` with the existing observation time. Initially expose status only; mounted rearming remains a subsequent physical transaction, not a stock refill or force spawn.
Existing API examples are `ERR_HQAmmoSampler.c` and `ERR_AircraftAmmo.c`; do not reuse the latter's unbounded recursive helper unchanged. Existing original-roster and snapshot caps remain in force. Increments 1–3 are implemented in source; native evidence and ordinary/multiplayer qualification are scoped separately. [Mounted reporting details](hq-ammunition.md#mounted-convoy-reporting-30-september-2026). Physical mounted rearming remains unfinished; alarm-driven investigation is implemented in source; native hearing and memory delivery now have arranged evidence, while physical investigation arrival remains unqualified.
The production-fleet observer reaches six original roots and excludes eight cargo
weapons from the unarmed truck. Later incidental native UAZ status observes
99/100 magazine rounds plus one chambered round, but also exposed slot wrappers
being counted as a second weapon. Exact installed relationships and one-hop
wrapper deduplication are now regression-tested; the latest alarm diagnostic
compiles them. A dedicated detached-snapshot/radio proof, corrected native weapon
totals, BMP completeness and mounted rearming remain outstanding. Preserve all
[failed production evidence](hq-ammunition.md#mounted-convoy-reporting-30-september-2026).
The alarm fixture now keeps its exact observer near the existing scene and waits
for natural activation. Actual hearing and radio delivery exposed and then verified
a fix for a sanitized-report lifetime crash in HQ memory. [Native proof and remaining
limits](vehicle-security.md#native-alarm-delivery-and-memory-lifetime-correction).
Complete low mounted magazines now request early status through the existing
shared cooldown; finite-stock physical rearming still needs the audited swap,
access and shared-reservation integration described in [HQ ammunition](hq-ammunition.md#early-mounted-ammunition-check-ins-1-october-2026).
Convoy startup now reports its shared body budget, including the observed 134/135
refusal for a 25-body convoy. Configured fleet size is an allowance, not a
reliability guarantee; budgets, report timing and inventory remain unchanged.
The shared original-magazine reservation and pure already-bound root validation
are now consumed by infantry transfer and mounted sampling, respectively. The
next mounted step is the bounded read-only native swap-eligibility probe recorded
in [the implementation review](evidence/hq-contact-reservations-2026-10-01/review.json).
Physical worker access and the actual two-item transfer remain unfinished.
The current production mounted-report fixture now verifies actual detached radio
delivery and correct one-gun UAZ counts; BMP reporting remains incomplete. The
first read-only mounted eligibility variant verifies the exact original PKM slot,
muzzle and storage, but finds no eligible compatible cargo candidate and never
calls CanSwap. Retain that unavailable result; the next step is resolving eligible
finite incoming stock before any physical transfer implementation. [Evidence and
remaining scope](evidence/mounted-budget-2026-10-01/review.json).
The later initial-stock run resolves the missing incoming candidate: production adds two finite mounted-magazine requests after the primary batch, and native inventory contains a compatible PKM box. One read-only CanSwap query succeeds while both slots remain unchanged. There is no eligible original worker on foot, and no transfer occurs. The next implementation must coordinate an original worker's physical approach/access and a once-only native transaction using shared finite reservations, driven by delivered HQ demand. [Latest stock and eligibility evidence](hq-ammunition.md#initial-mounted-stock-and-read-only-eligibility-1-october-2026).
The retained second-leg proposal is now integrated into the shared production HQ/convoy service with a dedicated physical pickup leaf and original-crew coordinator. [Current behavior and failed native evidence](hq-ammunition.md#mounted-courier-integration-1-october-2026). The source integration is no longer the missing step: exact native pickup/exchange and reliable truck approach remain unproved. Preserve both failed physical attempts; the first reached pickup without recording its specific refusal, the second timed out before pickup. Do not weaken capacity, physical access, finite custody or radio guards to make the fixture pass. The normal generated escape loop still completes on this source. Further courier diagnostics must stay bounded and must not displace playable base-mission work, manual/multiplayer preparation or the paused-experiment restrictions.
## Latest source changes and next bounded AI feature (2 October 2026)
[Recovery warnings and supported launcher supply](evidence/recovery-launcher-2026-10-02/review.json) are now implemented and regression-tested; the latest packaged handoff above predates both. Physical launcher delivery/reloading still needs native qualification.
The next identified owned-AI gap is [motorized road interception from delivered travel history](evidence/recovery-launcher-2026-10-02/next-motorized-interception-proposal.json). Current remembered headings can place infantry ahead of travel, but convoy orders only hold/resume authored routes. A first implementation should assign at most one available original armed escort, deliver its order by radio, hold a suitable road and resume the preserved route. It must integrate with the existing convoy waypoint owner and exclude combat/logistics/depot reservations in both directions. This is a design proposal, not implemented behavior or a native driving result. Existing authorization covers later hidden/muted checks; no new permission gate is intended by the archived draft's wording.
## 2 October: source implementation complete, native interception pending
The motorized-interception proposal is implemented for one existing armed UAZ escort, with 285 passing regressions and a 63-assertion final-source normal escape check. The next bounded check is actual radio delivery, movement, hold and rejoin with unchanged original vehicles and crew in the authorized hidden/muted environment. It needs no new permission request. The old playtest package still predates recovery/launcher and motorized-interception changes. Human play, multiplayer, launcher delivery and comparative performance remain open.
@@ -0,0 +1,30 @@
# Original feature coverage
This tracks responsibilities suggested by the installed original’s 299 script paths. It is a filename-based inventory, not an audit of original implementation behavior. Each entry is assigned once in `original-feature-coverage.json`. No category is considered complete merely because some successor code exists. Runtime acceptance remains in `acceptance.json`.
Current scope reviewed 2 October 2026: one combined successor addon, Everon, prison start and up to twelve players, using vanilla assets plus the authorized RHS Status Quo, WCS Armaments and WCS BMP-1 dependencies. See [external dependencies](external-addons.md) for the complete reviewed closure, including Parachute Framework, and [content/faction choices](content-packs.md) for what the mission selects. Alternate starts and cosmetic parity remain later work.
The latest retained candidate is the [2 October objective-map playtest](../.build/playtest-2026-10-02-objective-map/README.md). It includes earlier finite logistics and controller ownership work plus authored discovery/mine-warning map presentation and cleanup. Physical held-map capture remains unqualified. Source-bound native evidence includes [two automatic escape/restart rounds](evidence/native-2026-10-01-two-round-restart/report.json) and [protected unconsciousness followed by controlled fatal loss, spectator selection and defeat](evidence/native-2026-10-02-protected-fatal-lifecycle/report.json); these scripted fixtures do not establish human play or multiplayer acceptance. Installed-resource errors, packaging qualification, a complete manual escape, multiplayer acceptance and equivalent-workload performance remain unresolved. Historical vanilla-only and five-addon checks do not qualify current source. All release acceptance cases remain pending; this inventory does not upgrade them.
| Responsibility | State | Original scripts | Current implementation and remaining work |
| --- | --- | ---: | --- |
| Helicopter-crash and hideout starts | pending (later) | 4 | Author separate layouts and progression rules after the prison release. |
| Spectators and follow cameras | partial (first-release) | 10 | Spectator reason messages and survivor-cycling guidance are added and compile. Verify visible presentation, remote streaming, target changes and death/reconnect on real clients. |
| Time, weather, lights and night options | partial (first-release) | 10 | Local native clock, saved date/weather choices and two real restart rounds pass. Remote agreement, lighting and long-running day/night transitions still require validation. |
| Voice, music, feedback and effects | pending (later) | 14 | Review which feedback is required for clear play; author replacements without importing original audio or UI assets. |
| Health, unconsciousness and casualty handling | partial (first-release) | 11 | Local native blood-loss treatment, consumed supplies, consciousness recovery, ground casualty loading and vanilla door removal pass bounded fixtures. Verify ordinary input/animation, remote ownership, bleedout, interrupted treatment and flight with casualties. |
| Enemy coordination, support and threat assessment | partial (first-release) | 48 | HQ coordinates responses through delivered radio reports, bounded movement memory, search coverage, temporary infantry road interception, missing-patrol investigations and body-driven site defence. Mortars, hunters, airborne support and finite infantry resupply from all existing convoy ammo trucks are implemented. Finite engineer mine placement is connected to existing delivered infantry road posts with original-item custody, withdrawal and friendly-clearance guards; physical mine placement/arming remains unqualified. Mounted resupply is integrated but physical rearming remains unproved. Finite convoy mine resupply supports one-to-two top-ups and zero-to-one replacement for original startup-designated engineers, without generating stock or resetting placement attempts; physical delivery remains unqualified. Full vehicle/barricade roadblocks remain absent. Ordinary autonomous resupply, interrupted/lost support, long sessions and multiplayer need qualification. Experimental helicopter flight remains paused. |
| Ambient patrols, vehicles and civilians | partial (first-release) | 16 | Finite patrols, road supply convoys, hill scouts and once-per-round town garrisons feed the force ledger and HQ. Original random ambient-event spawning is intentionally not reproduced. Civilian ambient population and broader civilian activity remain absent. Qualify ordinary encounters, navigation, losses and measured runtime cost; dormant-route arithmetic is not operational distant-unit virtualization or an FPS improvement. |
| Faction, group and asset catalogs | partial (first-release) | 16 | Vanilla US/USSR/FIA and enabled registered RHS factions support saved Escapists, enemy and independent role choices. The combined addon declares authorized RHS Status Quo, WCS Armaments and WCS BMP-1 dependencies; faction choices do not replace every specialist vehicle or kit. Verify all supported faction combinations, remote affiliation and full-mission inventory/medical/radio behavior. Installed-resource compatibility errors remain unresolved. |
| Prison layout, locks and initial equipment | partial (first-release) | 12 | The authored prison, held lock action, finite starter backpack, enemy opening hold/release and alternate physical escape detection are implemented; scripted opening checks pass. Verify ordinary held input, vault/collision behavior, twelve-player access to shared finite equipment, threat balance and placement. Prison input automation remains paused. |
| Extraction vehicle and round results | partial (first-release) | 5 | Physical occupancy, per-player results, aircraft settling and ground casualty loading have bounded native evidence. The combined 30 September normal-catalog scripted route reaches victory and the result screen; fixture positioning is not manual piloting. Manual boarding/piloting, real reconnect, empty-server flight, remote rescue contention and multiplayer loss/restart acceptance remain. |
| Radio objectives, tasks and discovery | partial (first-release) | 21 | Independent radio defence, carried physical intel, partial/identified discovery, shared map and native task-detail refresh are implemented. The combined scripted prison-to-radio-to-extraction route completes. Validate ordinary task/map usability, simultaneous real clients, discovery replication and the complete manual objective route; the failed administrative reroll stress remains unqualified. |
| Physical equipment, storage and scavenging | partial (first-release) | 23 | Finite clue caches, hospital medical stock, field-camp weapons/documents, convoy cargo and repair/refuel supplies are authored. Physical document transfers and selected stock/medical interactions have bounded native evidence. Verify ordinary inventory access, twelve-player route balance, actual repair/refuel use, destruction and network ownership. Original unlimited refill/refund systems are not implemented. |
| Usable vehicles, locks, alarms and navigation | partial (first-release) | 17 | A once-only optional locked UAZ is now configured at the normal Southern cache; parking/readiness failures preserve the clue route. One normal-catalog native run confirms safe parking, owned identity and locked state; ordinary driving remains unqualified. The supply UAZ held breach action and replicated entry/door guards are implemented. Historical Western-fixture native checks cover lock rejection/unlock, seats, engine, fuel depletion and no replacement after loss; convoy route/tactical code also exists. One-shot horn alarm playback and tagged local native hearing into radio-delivered, single-mobile-group HQ investigation are implemented. A controlled native scene now verifies hearing and original-time radio delivery into memory; audible/spatial presentation, ordinary breach input, physical investigation arrival and remote hearing/radio behavior remain unqualified. Verify ordinary held-input cancellation, manual driving, repair/refuel use, sustained navigation and remote ownership/lock replication. |
| Locations, compositions and population ownership | partial (first-release) | 32 | Randomized field hospitals/camps with separate permanent defenders and mobile teams, finite settlement garrisons, hill scouts and existing objective sites are implemented. Optional-site placement may safely skip unavailable sites; later proximity does not replenish lost squads. Full checkpoint/city composition and turret-population parity remain absent. Qualify ordinary access/encounters, balance, retained losses, multiplayer cleanup and performance. |
| Player identity, spawning and reconnect | partial (first-release) | 14 | Local native slot reservations, final-assignment guards and owned pending cleanup have evidence. Admission retries are bounded and obsolete callbacks cannot consume a reconnected controller's retry allowance. Real dedicated-server concurrent joins, preload races, reconnects, connection-ID reuse, spent lives, late arrivals and spectator streaming remain to be qualified. |
| Mission setup, configuration and administration | partial (first-release) | 16 | Mission-owned administration/chat, content-pack toggles, distinct faction role drafts, saved environment/settings and next-round choices are implemented. The combined packaged development candidate starts with a local prisoner, but predates subsequent source fixes. Ordinary remote authorization, simultaneous administrators, full setup/restart behavior and current-source packaging remain unqualified; no complete original difficulty-menu parity is claimed. |
| Mission state, restart and base framework | partial (first-release) | 7 | Independent mission progression, objective services, player lifecycle, round outcomes and restart/cleanup paths are implemented. The combined scripted escape reaches victory; a frozen source run completes two real rounds through automatic restart and readmission. Those fixtures retain their original source scope. Complete manual play, adversarial multiplayer failure/restart/cleanup, current-source packaging and equivalent-workload performance acceptance remain pending. |
| General helpers, editor labels and shared types | partial (review) | 23 | Use vanilla utilities or small independent helpers as each consumer is replaced. A filename match does not establish equivalent behavior. |
The original’s world compositions, UI resources and audio are not migration inputs. The successor requires independently authored replacements or permitted vanilla/external systems. The inventory does not grant permission to reuse original content. Historical original AI feature inventories retain their dated scope; current subsystem documents distinguish implemented behavior from native, manual and multiplayer evidence.
@@ -0,0 +1,21 @@
usage: headless_game.py [-h] [--steam STEAM] --compat COMPAT
[--profile PROFILE]
[--project {core,chat,vanilla-control}]
[--packed-core PACKED_CORE |
--packed-addons PACKED_ADDONS]
[--external-addons EXTERNAL_ADDONS]
[--packed-session PACKED_SESSION]
[--inspect-processes] [--inspect-headless-display]
[--capture-prison-view] [--observe-player-input]
[--approach-wide-display]
[--exercise-prison-held-action]
[--exercise-prison-selection]
[--exercise-prison-alignment]
[--exercise-prison-coarse-facing]
[--exercise-prison-coarse-approach]
[--exercise-prison-approach]
[--observe-prison-choices] [--observe-prison-gate]
[--exercise-relative-look] [--exercise-player-input]
[--timeout TIMEOUT] [--settle SETTLE]
[--failure-grace FAILURE_GRACE]
headless_game.py: error: An Arma Reforger game process already exists (PID 2277033); leave it untouched
@@ -0,0 +1,191 @@
# Combined-addon development playtest build
The current project is **Co10 Escape Reintroduced**, `ERR_Core`, GUID
`2528466DE220D91C`, in `addons/core/addon.gproj`. Mission, AI, Intel, Map and Chat
are included in this one addon. There are no separate companion projects to
build or enable. See [the combined layout](single-mod.md).
The latest retained, hash-verified handoff is
[2 October — objective map UI](../.build/playtest-2026-10-02-objective-map/README.md),
at `.build/playtest-2026-10-02-objective-map`. It contains matching editable source
and one packaged addon: **407 authored files and 349 exact PAK payloads**.
It includes the previous controller ownership and logistics/HQ changes plus the
new authored discovery/mine-warning map presentation and lifecycle cleanup.
This is an **unqualified development candidate**. Its exact source passes all 283
registered regression programs, 101 map-fixture assertions and 63 scripted
normal-route assertions. Fresh ordinary startup of the exact package verifies
the mission and local prisoner. The map/route/packed checks retain 16/13/17 engine
errors, and strict packaging/startup verdicts remain failed. Physical held-map
capture, manual play, real multiplayer, physical logistics, comparative FPS and
clean release still require qualification. Optional terrain integration remains
experimental.
See [current status](current-status.md). Later edits are not automatically present;
the owner-fixes and all earlier candidates remain unchanged.
## Identities and required dependencies
| Role | Project or dependency | GUID |
| --- | --- | --- |
| Single successor addon | ERR_Core / Co10 Escape Reintroduced | `2528466DE220D91C` |
| Direct base dependency | Arma Reforger | `58D0FB3206B6F859` |
| Direct external dependency | RHS: Status Quo | `595F2BF2F44836FB` |
| Direct external dependency | WCS Armaments | `629B2BA37EFFD577` |
| Direct external dependency | WCS BMP-1 | `5E524E4FEECCA92B` |
| Direct external dependency | Parachute Framework | `65930CB4CD0237B2` |
| Transitive external dependency | RHS Content Pack 01 | `1337C0DE5DABBEEF` |
| Transitive external dependency | RHS Content Pack 02 | `BADC0DEDABBEDA5E` |
| Transitive external dependency | WCS SpaceCore | `5E389BB9F58B79A6` |
Install the seven external addons separately. The audited versions, descriptor
hashes and dependency graph are in [external-addons.json](external-addons.json);
a source bundle includes this as `EXTERNAL-ADDONS.json`. The private runners
expose only that audited closure. Original Escapists and its extensions are not
part of the successor's dependency graph. Third-party assets are not bundled.
The normal scenario is `{C1E20667DCE324ED}Missions/ERR_Everon.conf`
(“Co10 Escape Reintroduced — Everon”). The Base header
`{AD62322D5213C440}Missions/ERR_Everon_Base.conf` is a hidden diagnostic entry;
it also loads the combined addon and its dependencies.
## Build from frozen source
Run from `/home/jakub/devel/escapistsrereintroduced`. Replace the example prefix
and installed-addon paths below, and use fresh names for every private session,
profile and output ZIP. The compatibility directory must be an existing idle,
disposable Tools prefix under `/tmp`, not the installed Steam prefix.
```sh
ERRI_COMPAT=/tmp/YOUR-IDLE-DISPOSABLE-TOOLS-PREFIX
ERRI_EXTERNAL=/path/to/installed/workshop/addons
python3 tools/headless_game.py --compat "$ERRI_COMPAT" --inspect-processes
python3 tools/check.py
```
The inspection is read-only. If a game, Tools session or another native runner is
active, leave it untouched and wait before building. The existing runners manage
their own hidden display, muted audio, isolated source/profile, prefix lock and
cleanup. Do not bypass their refusal or cleanup checks or launch another native
job concurrently. They do not require opening windows on either physical monitor.
With source frozen, package the one project:
```sh
python3 tools/native_package.py --project core \
--session /tmp/erri-playtest-package-NEW \
--compat "$ERRI_COMPAT" --external-addons "$ERRI_EXTERNAL" \
--timeout 300
python3 tools/source_bundle.py --mode development \
--output /tmp/erri-playtest-source-NEW.zip
```
The packager accepts `--project core`; the removed `--project chat` packaging
recipe does not apply. Output is exactly
`packages/core/{addon.gproj,data.pak,resourceDatabase.rdb}`. The ZIP is editable
source only and must be written outside the checkout. Compare its
`BUNDLE-MANIFEST.json` authored hashes against the packager's frozen source
snapshot before describing it as matching source.
`--silent-workbench` and `--exit-after-init` are optional, mutually exclusive
packager lifecycle experiments. `--continue-on-failure` is diagnostic only; it
does not turn a failed build into a pass. Keep resource/localization, shutdown
and cleanup failures in the retained reports. Native exit code 0 alone is not
build qualification. See [packaging control evidence](native-packaging-control.md).
## Check the normal route and exact packaged bytes
These commands launch **hidden, muted, bounded diagnostics**, then close their
own processes. They are not human play launchers. Run them sequentially while
the frozen source and private runtime remain idle between jobs.
```sh
python3 tools/headless_workbench.py \
--compat "$ERRI_COMPAT" \
--profile /tmp/erri-playtest-route-NEW \
--external-addons "$ERRI_EXTERNAL" \
--project chat --smoke normal-escape-route --rounds 1 --timeout 360
python3 tools/headless_game.py --project chat \
--packed-addons /tmp/erri-playtest-package-NEW/packages \
--packed-session /tmp/erri-packed-chat-playtest-NEW \
--compat "$ERRI_COMPAT" --external-addons "$ERRI_EXTERNAL" \
--timeout 180 --failure-grace 120
```
Workbench `core` and `chat` select diagnostic fixture families, not different
addon projects. Both need the external dependencies. `normal-escape-route`
checks the normal generated Everon catalog; the older `escape-route` uses its
fixture catalog. Scripted movement/actions do not establish human walking,
interaction, combat or piloting.
The ordinary packed command uses schema 4: one successor addon plus seven
external addons, ten engine/vanilla/mod/dependency mounts altogether. Keep its
default fifteen-second readiness interval. `--failure-grace 120` only retains a
failed run for additional logs within the original timeout; it does not waive a
failure. Historical `--packed-core`, vanilla Chat v2 and five-addon external v3
results do not validate this combined dependency graph.
After reviewing both results, retain a new handoff with only the three runtime
files inside `packages/core/`. Keep matching `source.zip`, extracted `source/`,
raw reports/logs, provenance, cleanup results and SHA-256 hashes in separate
sibling paths. Verify all three runtime hashes after copying. Never overwrite a
previous candidate or mix newer loose source with an older PAK. Packed startup
proves loading, normal mission readiness and local admission; it does not prove
remote multiplayer or a full human escape.
## Human playtest
Use the matching handoff's `source/addons/core/addon.gproj` for editable Tools
work, with its installed external dependencies registered. Select
`Missions/ERR_Everon.conf`. For packaged play, enable the single successor addon
and its required dependencies in a separate playtest profile, then select that
normal scenario. Use the mission header/scenario workflow, not a bare world
load. The old five-addon launch scripts and Chat GUID `FA804F411BDDF2C6` are
historical and must not be used for the current combined package.
A visible human session is separate from the hidden commands above. Keep it on
the user's chosen right monitor and muted, and quit normally before another
native build or test. Do not enable smoke plugins, `errSmoke`/`errBaseSmoke`,
input exercises or aircraft-fixture flags for ordinary play. This guide does not
supply a new visible launcher or multiplayer server configuration.
Follow [the current player route](player-route.md): prison → scavenging/clues →
radio defence → helicopter → result/restart. `/esc menu`, Intel commands and the
HQ journal are included in the combined addon. Restore settings changed during
admin checks. Record the exact candidate, scenario, point of failure and profile
log session. Remote joins/reconnects, partial escape, twelve connected players,
full human completion and comparative FPS still need their own evidence.
## Retained candidate evidence
The 30 September installed-slot candidate contains 376 matching authored addon
files, 321 matching PAK payloads and three verified runtime files. Its normal
route completes 55 scripted assertions through extraction/results, with zero
script/runtime failures and thirteen installed-resource errors. Its
[ordinary packed startup](evidence/packed-2026-09-30-installed-slot/packed-startup-report.json)
verifies normal mission readiness and a local prisoner, with zero script/runtime
failures and seventeen installed-resource errors. Both strict verdicts remain
failed. [Packaging](evidence/package-2026-09-30-installed-slot/package-report.json)
emitted matching files and exited 0 but retained localization and shutdown
resource-leak errors. Consult the handoff README and hashes for its exact scope;
later alarm/memory and mounted-ammunition source evidence does not update these
packaged bytes.
## Historical five-addon handoffs
The vanilla-only `.build/playtest-2026-09-20` candidate was frozen at `5e74269`:
216 authored files, five matching PAKs and fifteen verified runtime files. Its
[build record](evidence/playtest-2026-09-20/build.json),
[packed Core startup](evidence/packed-core-2026-09-20-playtest/report.json) and
[packed full startup](evidence/packed-chat-2026-09-20-playtest/report.json) retain
that snapshot's zero-error startup evidence. Native packaging/shutdown failures
remained separate; human play, multiplayer and FPS were not qualified.
The later [road-interception handoff](../.build/playtest-2026-09-20-road-interception/README.md)
and [five-addon external workflow](packed-external-development.md) also describe
an older layout. Their companion GUIDs, five-project build order, vanilla-only
profile links and launch commands are not current instructions. Existing
historical handoffs, source and failure records remain unchanged.
@@ -0,0 +1,104 @@
"""Prepare documentation only under /tmp. Never writes successor or old packages.
Run --verified only after assemble.py and verify.py complete successfully.
"""
from pathlib import Path
import argparse,json,hashlib,subprocess,sys
A=argparse.ArgumentParser();A.add_argument('--verified',action='store_true');args=A.parse_args()
R=Path('/home/jakub/devel/escapistsrereintroduced');B=Path('/tmp/erri-playtest-menu-fix-1349');O=Path('/tmp/erri-playtest-menu-fix-docs-1349');BUILD=R/'.build/playtest-2026-10-02-hq-memory-menu-fix'
sys.path.insert(0,str(R/'tools'));from source_manifest import addon_manifest
read=lambda p:json.loads(p.read_text());sha=lambda p:hashlib.sha256(p.read_bytes()).hexdigest()
baseline=read(B/'baseline.json');assert len(baseline['working_modified'])==97
if not (O/'validation-bindings.json').exists():raise SystemExit('WAITING: parent must seal frozen-source/test-root/live-preservation bindings.')
bindings=read(O/'validation-bindings.json');SOURCE=Path(bindings['source_root']);TESTROOT=Path(bindings['suite_root']);live=read(Path(bindings['live_preservation']))
assert addon_manifest(SOURCE)==baseline['source'] and len(baseline['source'])==409
assert addon_manifest(R)==live['source']
assert all(sha(R/n)==v for n,v in live['working_modified'].items())
assert set(live['source_delta'])=={'addons/core/Scripts/Game/ERR/00_Core/ERR_TerrainTakeover.c','addons/core/Scripts/Game/ERR/00_Core/ERR_TerrainTakeoverClient.c','addons/core/Scripts/Game/ERR/00_Core/ERR_TerrainTakeoverPresentation.c'}
assert {n for n in set(baseline['source'])|set(live['source']) if baseline['source'].get(n)!=live['source'].get(n)}==set(live['source_delta'])
assert hashlib.sha256(subprocess.check_output(['git','diff','--cached','--binary'],cwd=R)).hexdigest()==baseline['index_diff_sha256']
original=read(Path('/tmp/erri-heartbeat-20260930-1542-reference.json'));assert len(original)==533 and all(sha(Path('/home/jakub/devel/escapists')/n)==v for n,v in original.items())
prior=read(R/'docs/evidence/playtest-refresh-2026-10-02-objective-map/candidate-sha256.json');priorroot=R/'.build/playtest-2026-10-02-objective-map';assert len(prior)==416 and {str(p.relative_to(priorroot)):sha(p) for p in priorroot.rglob('*') if p.is_file()}==prior
if not Path(bindings['suite_result']).exists(): raise SystemExit('WAITING: corrected-source suite result is not available yet.')
suite=read(Path(bindings['suite_result']));assert suite['exit']==0 and suite['inputs_unchanged'] and suite['regression_programs']==285 and all(x['exit']==0 for x in suite['programs'])
assert all(sha(TESTROOT/n)==v for n,v in read(Path(bindings['suite_inputs'])).items())
assert addon_manifest(TESTROOT)==baseline['source']
route=R/'docs/evidence/native-2026-10-02-hq-memory-menu-fix-normal'
if not (route/'report.json').exists(): raise SystemExit('WAITING: corrected normal-route archive is not available yet.')
report=read(route/'report.json');assert report['assertions_passed']==63 and report['smoke_completions']==1 and not report['script_or_runtime_failures'] and len(report['engine_errors'])==13
assert read(route/'source-sha256.json')==baseline['source']
failed_root=R/'.build/playtest-2026-10-02-hq-memory'
failed_manifest=read(O/'failed-candidate-sha256.json')
assert {str(p.relative_to(failed_root)):sha(p) for p in failed_root.rglob('*') if p.is_file()}==failed_manifest
initial_report=read(Path('/tmp/erri-packed-chat-20261002-hq-memory-final/packed-startup-report.json'))
assert len(initial_report['script_or_runtime_failures'])==1 and len(initial_report['engine_errors'])==18
qualification='Native packaging and ordinary startup of this new package are still pending; no packaged-runtime verification is claimed.'
counts='409 authored files; final PAK payload and runtime counts pending the exact handoff.'
if args.verified:
if not (BUILD/'handoff.json').exists():raise SystemExit('WAITING: corrected package has not been assembled yet.')
h=read(BUILD/'handoff.json');assert h['authored_files']==409 and len(h['runtime_files'])==3 and h['normal_mission_ready'] and h['local_participant_verified'] and h['repository_regression_programs']==285 and h['packed_script_failures']==0 and not h['release_qualified'] and not h['published']
assert h['packed_resource_errors']==17 and not h['strict_packed_consumption_verified']
assert h['route_package_source_match'] and h['source_zip_exact_membership_and_hashes_verified'] and h['extracted_source_and_runtime_reverified']
startup=read(R/'docs/evidence/packed-2026-10-02-hq-memory-menu-fix/archive-review.json');assert startup['cleanup_confirmed'] and startup['runtime_bytes_match_handoff'] and startup['local_prisoner_verified'] and startup['strict_failure_retained']
counts=f"409 authored files, {h['pak_payload_files']} exact PAK payloads and three runtime files match editable source and `handoff.json`."
qualification=f"Fresh ordinary startup of this exact package verifies the normal mission and local prisoner with zero script/runtime failures and {h['packed_resource_errors']} retained engine errors. Strict packaging/startup failures remain recorded."
features='A startup guard now skips automatic terrain takeover in mode-less menu worlds; ordinary supported scenarios and unsupported-mode diagnostics keep their existing behavior. This snapshot includes observer recovery/defeat guidance, finite resupply of supported reloadable launchers, and one original armed convoy escort receiving a radio interception order ahead of delivered player travel history. Earlier finite logistics, controller ownership and authored discovery/mine-warning map presentation remain included. The frozen snapshot includes the earlier parallel task’s automatic terrain takeover behavior; newer concurrent terrain-name/presentation edits remain in the live workspace and are not in this package; this handoff’s fresh scripted route targets Everon.'
limits='This is an **unqualified development candidate**. Physical launcher delivery, native interception movement/holding/rejoining, a complete human escape, real multiplayer/JIP/reconnect/twelve-player play, comparative FPS and a clean release remain unverified. Historical standard-map visual checks do not prove physical held-map rendering or current remote UI behavior. No new native flight or prison-input experiments are included.'
readme=f'''# Development playtest — 2 October 2026, HQ travel memory and menu startup fix
The combined addon is **Co10 Escape Reintroduced**, GUID `2528466DE220D91C`. Load the normal Everon scenario `{{C1E20667DCE324ED}}Missions/ERR_Everon.conf` from `packages/core`. Editable Workbench source is in `source/addons/core/addon.gproj`.
Install RHS Status Quo, WCS Armaments, WCS BMP-1, Parachute Framework and their supporting packs separately. `source/EXTERNAL-ADDONS.json` records the audited closure. Original Escapists is not required; third-party assets are not bundled.
{features}
{counts} The exact source passes **285 registered regression programs** and the fresh hidden/muted scripted normal escape completes **63 assertions and one round**, with zero script/runtime failures and thirteen retained engine errors. {qualification}
{limits}
The earlier `playtest-2026-10-02-hq-memory` candidate is retained as failed diagnostic evidence: its packed startup produced one script error (eighteen total engine errors) when automatic terrain preflight ran in the main menu. This corrected candidate replaces it as the current handoff; the earlier bytes and failed reports remain unchanged.
Previous packages, the original 533-file reference and the original 97-path baseline and explicitly captured concurrent live edits are preserved before these documentation updates. Nothing was committed or published.
See the [player route](../../docs/player-route.md), [setup guide](../../docs/playtest-build.md), [current status](../../docs/current-status.md), [interception behavior](../../docs/mounted-interception.md), [artifact evidence](../../docs/evidence/package-2026-10-02-hq-memory-menu-fix/handoff.json) and [packed startup evidence](../../docs/evidence/packed-2026-10-02-hq-memory-menu-fix/archive-review.json).
'''
outputs={'.build/playtest-2026-10-02-hq-memory-menu-fix/README.md':readme}
# Preserve every historical section and the concurrently authored terrain text.
for n in ['playtest-build.md','current-status.md','original-feature-coverage.md','next-gameplay-increments.md']:
source=B/n;assert source.read_bytes()==(R/'docs'/n).read_bytes()
s=source.read_text()
if n=='playtest-build.md':
start=s.index('The latest retained, hash-verified handoff is');end=s.index('## Identities and required dependencies')
s=s[:start]+f'''The latest retained handoff is [2 October — HQ travel memory](../.build/playtest-2026-10-02-hq-memory-menu-fix/README.md), at `.build/playtest-2026-10-02-hq-memory-menu-fix`.
{counts} {features}
All **285 registered regression programs pass**. The fresh normal-route fixture completes **63 assertions and one round**, with zero script/runtime failures and thirteen retained engine errors. {qualification}
{limits}
See [current status](current-status.md). The earlier objective-map package and all previous candidates remain unchanged. Later source edits are not automatically present in this snapshot.
'''+s[end:]
elif n=='current-status.md':
head='# Current development status\n';assert s.startswith(head)
s=head+f'''\n**2 October 2026 — corrected HQ-memory/menu-startup development handoff:** [separate package and editable source](../.build/playtest-2026-10-02-hq-memory-menu-fix/README.md). {counts}
{features}
The exact source passes **285 registered regression programs** and the [fresh normal escape fixture](evidence/native-2026-10-02-hq-memory-menu-fix-normal/report.json) completes **63 assertions and one round**, with zero script/runtime failures and thirteen retained engine errors. {qualification}
The initial HQ-memory candidate and its one script/eighteen engine errors remain retained; this corrected package includes the demonstrated menu-world guard. {limits} Previous packages, original missions and inherited work remain preserved; nothing was committed or published. [Package hashes](evidence/package-2026-10-02-hq-memory-menu-fix/handoff.json).
'''+s[len(head):]
elif n=='original-feature-coverage.md':
start=s.index('The latest retained candidate is');end=s.index(' Source-bound native evidence',start)
s=s[:start]+'The latest retained candidate is the [2 October HQ-memory playtest](../.build/playtest-2026-10-02-hq-memory-menu-fix/README.md). It adds observer recovery guidance, finite supported-launcher resupply and one original convoy escort’s radio-directed road interception, while retaining the parallel terrain takeover work and earlier map/logistics features. Physical launcher delivery and interception driving remain unqualified.'+s[end:]
s=s.replace('Full vehicle/barricade roadblocks remain absent.','One existing armed convoy escort can receive a finite road-interception radio order from delivered travel history; native interception movement/hold/rejoin remain unqualified. Barricade props and full original roadblock parity remain absent.',1)
else:
lines=s.splitlines(True);assert lines[0].startswith('# ')
s=lines[0]+'''\n**Latest separate development handoff:** [2 October HQ travel memory](../.build/playtest-2026-10-02-hq-memory-menu-fix/README.md). It includes recovery-status hints, finite supported-launcher resupply, motorized interception source and the parallel automatic terrain takeover work. Fresh source checks pass 285 regression programs and 63 scripted normal-route assertions. Runtime/package qualification is stated in the handoff; physical interception/launcher delivery, human escape, multiplayer and comparative FPS remain open. Earlier dated evidence below retains its original scope.\n\n'''+''.join(lines[1:])
outputs['docs/'+n]=s
for name,text in outputs.items():
q=O/'proposed'/name;q.parent.mkdir(parents=True,exist_ok=True);q.write_text(text)
review={'mode':'verified-final-proposal' if args.verified else 'pending-package-draft','target_writes':False,'authored_files':409,'source_scope':'sealed409 snapshot; newer live terrain-name/presentation edits excluded','validation_bindings':bindings,'inherited_paths':97,'original_files_verified':533,'prior_candidate_files_verified':416,'failed_diagnostic_candidate_files_verified':len(failed_manifest),'index_diff_sha256':baseline['index_diff_sha256'],'documentation_baselines':{f'docs/{n}':sha(B/n) for n in ['playtest-build.md','current-status.md','original-feature-coverage.md','next-gameplay-increments.md']},'proposed_destinations':list(outputs),'remaining_finalization':['Run prepare.py --verified only after exact package startup verification.','Root applies proposed README and four docs, records before/after documentation hashes and final candidate inventory.','Preserve package/native strict failure reports and initial process-concurrency refusal.','Reverify source, original, old candidate and cached index after final docs.']}
(O/'proposal.json').write_text(json.dumps(review,indent=2)+'\n');print(json.dumps(review,indent=2))
@@ -0,0 +1,46 @@
{
"artifact": ".build/playtest-2026-10-02-hq-memory-menu-fix",
"authored_files": 409,
"pak_payload_files": 351,
"runtime_files": 3,
"regression_programs": 285,
"fresh_suite_and_normal_route_match_packaged_source": true,
"source_scope": "Sealed409 snapshot; newer concurrent live terrain-name/presentation work preserved but not packaged",
"included_changes": [
"Observer recovery/defeat guidance",
"Finite supported-launcher resupply",
"Radio-directed motorized interception from delivered travel history",
"Concurrent automatic terrain takeover work preserved, with mode-less menu preflight guard"
],
"native_normal_route": {
"assertions": 63,
"rounds": 1,
"script_failures": 0,
"retained_engine_errors": 13
},
"packed_ordinary_startup": {
"normal_mission_ready": true,
"local_prisoner_verified": true,
"script_failures": 0,
"retained_engine_errors": 17,
"strict_failure_retained": true
},
"native_packaging": "Child exit0 and exact authored/payload identity; strict completion/prefix-active failure retained. Unqualified development candidate.",
"preserved": {
"working_modified_paths_before_doc_updates": 97,
"captured_concurrent_working_paths": 402,
"original_reference_files": 533,
"previous_candidate_files": 416,
"retained_failed_diagnostic_candidate_files": 418,
"index_unchanged": true
},
"remaining": "Physical interception/holding/rejoin, physical launcher transfer, human escape, held-map rendering, real multiplayer/JIP/reconnect/twelve players, comparative FPS and clean release.",
"initial_failed_candidate": {
"script_failures": 1,
"engine_errors": 18,
"bytes_preserved": true
},
"committed": false,
"published": false,
"release_qualified": false
}
@@ -0,0 +1,747 @@
{
"addons/core/addon.gproj": "73e973a1f1c5910393e16f86a3a40d792031bb2fa3fc7f4dd87a06a16c3e34a4",
"addons/core/resourceDatabase.rdb": "70c57e18f54d38d170e7a71b90d74a4000f5d40569ebdbf4bc3770a23ca9fa98",
"addons/core/Materials/ERRM_MapRenderTarget.emat": "9877c5b175c5f30dd80bea36c711b21ab38219aa7075adf9ae79932e1d4c76bc",
"addons/core/Materials/ERRM_MapRenderTarget.emat.meta": "5ee1a705f8011a44020ca2691f5ccc17d44bf596fef9a36e98d1f267eb58fab0",
"addons/core/Missions/ERR_Everon.conf": "936619df7789a6b4b80bd763f702526e1145ab4d5c300516c07e7e70dfe57d92",
"addons/core/Missions/ERR_Everon.conf.meta": "0a23c98bf83873536c65fa17d38dea33a1d7b9e4ab210f90633ff688abcc551f",
"addons/core/Missions/ERR_Everon_Base.conf": "b46e1f4aeef383a8dbe7ef2b5c12a55a8111856c52ba103a1e508c01b82dfc61",
"addons/core/Missions/ERR_Everon_Base.conf.meta": "9b16267c644d815bcf98a3a3aaff30b93d7224fb24d3a2bac66730a28011f317",
"addons/core/Worlds/ERR_Everon.ent": "22324bc7eb0d80dec8a1f3bd61a9df9201b72f749f4e751766b0c9d0b7d46b87",
"addons/core/Worlds/ERR_Everon.ent.meta": "19d1903ca72baa326b4724a6791d0da1104a1e53f3f31dc1ca41a856efd68e83",
"addons/core/Worlds/ERR_Everon_Layers/default.layer": "6bcb7fbb27b6282719dae8a37486e518d4cbaea385f2ea9af1918b36bb28b175",
"addons/core/UI/layouts/ERR/AdminMenu.layout": "997e4f33660de5bb54c2939898cacc8857736a73db2c6919888ae0e762050e5c",
"addons/core/UI/layouts/ERR/AdminMenu.layout.meta": "9deeece996f43b1f1fed6b5ec89279645c7b6424250200a42580cc088142e9bf",
"addons/core/UI/layouts/ERR/AdminValue.layout": "cd811af6d2fb187f01c74e20ea07ad85669546b0ad70efae2ce52921ce26cbca",
"addons/core/UI/layouts/ERR/AdminValue.layout.meta": "56b3d2335db400c1308e07c4a35d278b23ef32013dfd6dc82951866327428d08",
"addons/core/UI/layouts/ERR/ContentRow.layout": "62d2c95814c99d906266fa96c6112e04a7fab1667e1a05e558d1d3974adc2d76",
"addons/core/UI/layouts/ERR/ContentRow.layout.meta": "8c4bc13b41e7aee38e0ca640a97813ed1a6964a00e2cff9e1fe4ebd71fc2fdc6",
"addons/core/UI/layouts/ERR/PauseModsButton.layout": "d21d436291e2c1b262e33dc228b0d60a1d188dc9e85cfda6d2373f8281431b79",
"addons/core/UI/layouts/ERR/PauseModsButton.layout.meta": "9ed6adabd8f53eb9a562d7186789876bba5c4202155ca894c1af866ca47354f3",
"addons/core/UI/layouts/ERR/PreparationStatus.layout": "bd269cf8dc6f27735423743dd5b78242550518414448a0256e5e12fa6b92c459",
"addons/core/UI/layouts/ERR/PreparationStatus.layout.meta": "75b12176a443bb911fc4ad446982d762201fda42ed38736b79bc5439fca31ccc",
"addons/core/UI/layouts/ERRMap/ObjectiveMapElement.layout": "b364752c44896d67dad07e466a04f4504a50813fb36ee7c34c9189ea9677b4e9",
"addons/core/UI/layouts/ERRMap/ObjectiveMapElement.layout.meta": "8691fe2eaf46568bca4a9f8128b247a8da810bb87a5546aa7ca3334e740270d6",
"addons/core/UI/layouts/ERRMap/SharedMapRenderTarget.layout": "6e83a9c70282aff43b23a08b732739e7a241a31e8abf200498c90a745d3d60dd",
"addons/core/UI/layouts/ERRMap/SharedMapRenderTarget.layout.meta": "5c846445cc089e2e08899ba703059d4adb805ff30ab5a16409a3cd59718cbd54",
"addons/core/Scripts/WorkbenchGame/ERR/00_Core/ERR_ValidateBaseWorldPlugin.c": "49a38c37b51e5318c7dcbcb01543dd9a6300d053f0d39808b3974f4edc45b871",
"addons/core/Scripts/WorkbenchGame/ERR/40_Chat/ERR_ValidateWorldPlugin.c": "f567518b54f43b88747df2838cdfd6ebb34605c0919a3e7d271d28dd8b67a9b6",
"addons/core/Scripts/GameLib/ERR/00_Core/ERR_DiagnosticNoSplash.c": "0ea1b402f8927b6d68bf6f7e5caa2967f7e3a39147634faab147796b791933b5",
"addons/core/Scripts/Game/ERR/00_Core/ERR_Actions.c": "cabb21413c90b252d29708b62228d0679c51c76e39ee0e483953ad7061b2b9d6",
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