Capture current mission, AI, map and administration development

Include the current addon, terrain integrations, tools, regression tests and recorded development evidence.
This commit is contained in:
2026-10-13 22:52:53 +02:00
parent a951a96edc
commit 6a667d8deb
8104 changed files with 2124945 additions and 2061 deletions
@@ -0,0 +1,702 @@
--- before/README.md
+++ after/README.md
@@ -76,4 +76,4 @@
Random field hospitals and camps, their permanent/mobile guard split, finite supplies and authoring options are documented in [Field sites](docs/field-sites.md).
-Town population and its 700-metre spawning rule: [town garrisons](docs/town-garrisons.md).
+Town population, configurable factory guards and safe tower/roof posts: [town and object garrisons](docs/town-garrisons.md).
--- before/addons/core/Scripts/Game/ERR/00_Core/ERR_AdminMenu.c
+++ after/addons/core/Scripts/Game/ERR/00_Core/ERR_AdminMenu.c
@@ -8,12 +8,12 @@
{
static array<string> Keys()
{
- return {"hunterSpawnDistanceMetres", "roadblockCount", "civilianTrafficCount", "startMode", "radioDefenceSeconds", "aiIntelChancePercent", "intelRevealChancePercent", "startTimeMinutes", "timeMultiplier", "startDateCode", "weatherProfile", "viewDistanceMetres", "reportIntervalSeconds", "supportSquadLimit", "responseRadiusMetres", "convoyCount", "antiAirChancePercent", "antiPersonnelMineChancePercent", "heliTimerMinutes"};
+ return {"objectGuardCount", "hunterSpawnDistanceMetres", "roadblockCount", "civilianTrafficCount", "startMode", "radioDefenceSeconds", "aiIntelChancePercent", "intelRevealChancePercent", "startTimeMinutes", "timeMultiplier", "startDateCode", "weatherProfile", "viewDistanceMetres", "reportIntervalSeconds", "supportSquadLimit", "responseRadiusMetres", "convoyCount", "antiAirChancePercent", "antiPersonnelMineChancePercent", "heliTimerMinutes"};
}
static bool Available(string key, bool hq, bool intel)
{
if (key == "aiIntelChancePercent") return intel;
- if (key == "hunterSpawnDistanceMetres" || key == "heliTimerMinutes" || key == "antiAirChancePercent" || key == "antiPersonnelMineChancePercent" || key == "convoyCount" || key == "reportIntervalSeconds" || key == "supportSquadLimit" || key == "responseRadiusMetres") return hq;
+ if (key == "objectGuardCount" || key == "hunterSpawnDistanceMetres" || key == "heliTimerMinutes" || key == "antiAirChancePercent" || key == "antiPersonnelMineChancePercent" || key == "convoyCount" || key == "reportIntervalSeconds" || key == "supportSquadLimit" || key == "responseRadiusMetres") return hq;
return Keys().Contains(key);
}
// A short journal has no older off-screen lines, even if its slider is zero.
@@ -44,7 +44,8 @@
static string Command(string key, string value)
{
string prefix;
- if (key == "hunterSpawnDistanceMetres") prefix = "mission hunterdistance";
+ if (key == "objectGuardCount") prefix = "mission objectguards";
+ else if (key == "hunterSpawnDistanceMetres") prefix = "mission hunterdistance";
else if (key == "roadblockCount") prefix = "mission roadblocks";
else if (key == "civilianTrafficCount") prefix = "mission traffic";
else if (key == "startMode") prefix = "mission start";
--- before/addons/core/Scripts/Game/ERR/00_Core/ERR_AdminService.c
+++ after/addons/core/Scripts/Game/ERR/00_Core/ERR_AdminService.c
@@ -4,6 +4,7 @@
{
static string CoreSetting(string section, string option)
{
+ if (section == "mission" && option == "objectguards") return "objectGuardCount";
if (section == "mission" && option == "hunterdistance") return "hunterSpawnDistanceMetres";
if (section == "mission" && option == "roadblocks") return "roadblockCount";
if (section == "mission" && option == "traffic") return "civilianTrafficCount";
@@ -145,6 +146,7 @@
}
protected string SettingHelp(string key)
{
+ if (key == "objectGuardCount") return "0..16 soldiers per factory/industrial, military or infrastructure site; default 8, zero off. Next round. Half stay at posts (odd extra stays), half respond to HQ; both report. Spawn only 1000m from every player as sites approach 1400m. Towers/chimneys use safe platforms; no replacement waves.";
if (key == "hunterSpawnDistanceMetres") return "Set 800..3000 metres (default 1000). Applies next round to the opening UAZs and troop truck, on separate sides. Roads allow 250m variation; unsuitable terrain uses safe objective-road fallback.";
if (key == "roadblockCount") return "Set 0..12 roadblocks (default 4; 0 disables). Applies next round. Each has four guards; unsuitable sites are skipped.";
if (key == "civilianTrafficCount") return "Set 0..6 civilian cars (default 3). Zero disables new traffic. Unclaimed cars retire only far from all players and out of sight; player-entered cars are preserved.";
@@ -157,7 +159,7 @@
}
protected string RoadblockTiming(string key)
{
- if (key == "hunterSpawnDistanceMetres" || key == "roadblockCount") return " for next round";
+ if (key == "objectGuardCount" || key == "hunterSpawnDistanceMetres" || key == "roadblockCount") return " for next round";
return "";
}
protected void SettingCommand(ERR_Settings settings, string key, array<string> parts, array<string> replies)
--- before/addons/core/Scripts/Game/ERR/00_Core/ERR_Settings.c
+++ after/addons/core/Scripts/Game/ERR/00_Core/ERR_Settings.c
@@ -9,11 +9,12 @@
static array<string> Keys()
{
- return {"hunterSpawnDistanceMetres", "roadblockCount", "civilianTrafficCount", "startMode", "keepWeaponOnUnconscious", "reportIntervalSeconds", "supportSquadLimit", "responseRadiusMetres", "aiIntelChancePercent", "intelRevealChancePercent", "radioDefenceSeconds", "startTimeMinutes", "timeMultiplier", "startDateCode", "weatherProfile", "viewDistanceMetres", "antiAirChancePercent", "antiPersonnelMineChancePercent", "automaticEquipmentChancePercent", "automaticConvoyEnabled", "convoyCount", "heliTimerMinutes"};
+ return {"objectGuardCount", "hunterSpawnDistanceMetres", "roadblockCount", "civilianTrafficCount", "startMode", "keepWeaponOnUnconscious", "reportIntervalSeconds", "supportSquadLimit", "responseRadiusMetres", "aiIntelChancePercent", "intelRevealChancePercent", "radioDefenceSeconds", "startTimeMinutes", "timeMultiplier", "startDateCode", "weatherProfile", "viewDistanceMetres", "antiAirChancePercent", "antiPersonnelMineChancePercent", "automaticEquipmentChancePercent", "automaticConvoyEnabled", "convoyCount", "heliTimerMinutes"};
}
static bool Valid(string key, int value)
{
+ if (key == "objectGuardCount") return value >= 0 && value <= 16;
if (key == "hunterSpawnDistanceMetres") return value >= 800 && value <= 3000;
if (key == "roadblockCount") return value >= 0 && value <= 12;
if (key == "civilianTrafficCount") return value >= 0 && value <= 6;
@@ -102,6 +103,7 @@
static int AddedDefault(string key)
{
+ if (key == "objectGuardCount") return 8;
if (key == "hunterSpawnDistanceMetres") return 1000;
if (key == "roadblockCount") return 4;
if (key == "civilianTrafficCount") return 3;
@@ -122,6 +124,7 @@
void ERR_Settings(string path = PATH)
{
m_Path = path;
+ m_Values.Set("objectGuardCount", AddedDefault("objectGuardCount"));
m_Values.Set("hunterSpawnDistanceMetres", AddedDefault("hunterSpawnDistanceMetres"));
m_Values.Set("roadblockCount", AddedDefault("roadblockCount"));
m_Values.Set("civilianTrafficCount", AddedDefault("civilianTrafficCount"));
--- before/addons/core/Scripts/Game/ERR/10_AI/ERR_TownGarrisons.c
+++ after/addons/core/Scripts/Game/ERR/10_AI/ERR_TownGarrisons.c
@@ -10,11 +10,11 @@
if (!ERR_ForceRules.FiniteVector(player) || vector.DistanceXZ(position, player) < minimum) return false;
return true;
}
- static bool Approached(vector centre, array<vector> players)
+ static bool Approached(vector centre, array<vector> players, float distance = DISTANCE)
{
if (!players || !ERR_ForceRules.FiniteVector(centre)) return false;
foreach (vector player : players)
- if (ERR_ForceRules.FiniteVector(player) && vector.DistanceXZ(centre, player) <= DISTANCE) return true;
+ if (ERR_ForceRules.FiniteVector(player) && vector.DistanceXZ(centre, player) <= distance) return true;
return false;
}
}
@@ -25,6 +25,9 @@
string Id;
string Name;
int Count;
+ bool FixedGuard;
+ ref ERR_GuardedObjectSite ObjectSite;
+ int GuardIndex;
bool Finished;
bool Admitted;
float NextLog;
@@ -37,14 +40,20 @@
// check, so native expansion cannot introduce late soldiers beside a player.
class ERR_TownGarrisons
{
+ protected ref ERR_ObjectGarrisons m_Objects;
+ protected int m_ObjectGuardCount;
protected ERR_GameMode m_Mode;
protected ref array<ref ERR_TownGarrison> m_Towns = {};
protected ref ERR_SpawnPlacement m_Placement = new ERR_SpawnPlacement();
protected float m_Next;
protected int m_Cursor;
protected bool m_Stopped;
- void ERR_TownGarrisons(ERR_GameMode mode) { m_Mode = mode; }
-
+ void ERR_TownGarrisons(ERR_GameMode mode) { m_Mode = mode; m_ObjectGuardCount = mode.Settings().Get("objectGuardCount"); }
+
+ protected bool ObjectsOnly() { return false; }
+ protected float SpawnDistance() { return 700; }
+ protected float ActivationDistance() { return 700; }
+ protected void Admitted(ERR_TownGarrison town) {}
protected void Players(out array<vector> positions)
{
positions.Clear();
@@ -88,6 +97,7 @@
{
if (!group) return false;
foreach (ERR_TownGarrison town : m_Towns) if (town.Group == group && town.Admitted) return true;
+ if (m_Objects && m_Objects.Contains(group)) return true;
return false;
}
protected void Waiting(ERR_TownGarrison town, float now, string reason)
@@ -109,7 +119,7 @@
float angle = ((first + direction) * 15) * Math.DEG2RAD;
float radius = Math.Min(ring * 40, 185);
vector anchor = ERR_Actors.Ground(town.Centre + Vector(Math.Cos(angle) * radius, 0, Math.Sin(angle) * radius));
- if (!ERR_TownSpawnRules.Safe(anchor, players, 710)) continue;
+ if (!ERR_TownSpawnRules.Safe(anchor, players, SpawnDistance() + 10)) continue;
if (navmesh && !navmesh.IsTileLoaded(anchor)) { navmesh.LoadTileIn(anchor); continue; }
positions.Clear();
map<int, vector> reserved = new map<int, vector>();
@@ -121,7 +131,7 @@
vector navigable;
if (!path.GetClosestPositionOnNavmesh(point, "3 3 3", navigable)) break;
point = ERR_Actors.Ground(navigable);
- if (vector.DistanceXZ(point, town.Centre) > ERR_TownSpawnRules.TOWN_RADIUS || !ERR_TownSpawnRules.Safe(point, players, 702) || !m_Placement.Clear(point, reserved)) break;
+ if (vector.DistanceXZ(point, town.Centre) > ERR_TownSpawnRules.TOWN_RADIUS || !ERR_TownSpawnRules.Safe(point, players, SpawnDistance() + 2) || !m_Placement.Clear(point, reserved)) break;
positions.Insert(point); reserved.Set(slot, point);
}
if (positions.Count() == town.Count) return true;
@@ -130,7 +140,7 @@
}
protected void Attempt(ERR_TownGarrison town, array<vector> players, float now)
{
- if (town.Finished || !ERR_TownSpawnRules.Approached(town.Centre, players)) return;
+ if (town.Finished || !ERR_TownSpawnRules.Approached(town.Centre, players, ActivationDistance())) return;
if (m_Mode.Forces().Count() >= 250) { Waiting(town, now, "mission force budget is full"); return; }
if (!town.Group)
{
@@ -142,7 +152,7 @@
town.Group.SetPermanentLOD(0);
}
array<vector> positions = {};
- if (!Plan(town, players, positions)) { Waiting(town, now, "no clear navigable town position at least 700 m from every player"); return; }
+ if (!Plan(town, players, positions)) { Waiting(town, now, "no clear site position outside the player exclusion distance"); return; }
Resource profile = Resource.Load(m_Mode.FactionSelection().Choice("enemy").Group);
array<ResourceName> roster = {};
IEntitySource source;
@@ -158,17 +168,17 @@
}
Players(players);
foreach (vector planned : positions)
- if (!ERR_TownSpawnRules.Safe(planned, players)) { Waiting(town, now, "a player approached during preparation"); return; }
+ if (!ERR_TownSpawnRules.Safe(planned, players, SpawnDistance())) { Waiting(town, now, "a player approached during preparation"); return; }
town.Finished = true;
float nearest = 1e20;
for (int index = 0; index < positions.Count(); index++)
{
Players(players);
- if (!ERR_TownSpawnRules.Safe(positions[index], players)) { Fail(town, "player entered the exclusion area during creation"); return; }
+ if (!ERR_TownSpawnRules.Safe(positions[index], players, SpawnDistance())) { Fail(town, "player entered the exclusion area during creation"); return; }
IEntity actor = ERR_Actors.Spawn(roster[index % roster.Count()], positions[index]);
if (!actor) { Fail(town, "native soldier creation failed"); return; }
m_Mode.Own(actor);
- if (!ERR_TownSpawnRules.Safe(actor.GetOrigin(), players) || !ERR_Actors.SetFaction(actor, m_Mode.EnemyFaction()) || !town.Group.AddAIEntityToGroup(actor))
+ if (!ERR_TownSpawnRules.Safe(actor.GetOrigin(), players, SpawnDistance()) || !ERR_Actors.SetFaction(actor, m_Mode.EnemyFaction()) || !town.Group.AddAIEntityToGroup(actor))
{ ERR_Actors.DeleteSpawned(actor); Fail(town, "native soldier placement or group admission failed"); return; }
foreach (vector observer : players) nearest = Math.Min(nearest, vector.DistanceXZ(actor.GetOrigin(), observer));
}
@@ -178,8 +188,10 @@
town.Admitted = true;
town.Hold = AIWaypoint.Cast(ERR_Actors.Spawn(ERR_Resources.DefendWaypoint(), positions[0]));
if (town.Hold) { m_Mode.Own(town.Hold); town.Hold.SetCompletionRadius(60); town.Group.AddWaypoint(town.Hold); }
- m_Mode.RegisterGroup(town.Group); town.Group.ActivateAI();
- ERR_HQ.Event("TOWN GARRISON", string.Format("%1 at %2: spawned %3 enemy soldiers; nearest player at creation %4 m. All report to VirtualHQ and are available for orders. One squad this round; no replacements.", town.Name, town.Centre, town.Count, Math.Round(nearest)));
+ m_Mode.RegisterGroup(town.Group); Admitted(town); town.Group.ActivateAI();
+ string role = "VirtualHQ response";
+ if (town.FixedGuard) role = "fixed local guard; reports to VirtualHQ";
+ ERR_HQ.Event("TOWN GARRISON", string.Format("%1 at %2: spawned %3 soldiers; nearest player %4 m; role=%5; post=%6. No replacements this round.", town.Name, town.Centre, town.Count, Math.Round(nearest), role, positions[0]));
}
protected void Fail(ERR_TownGarrison town, string reason)
{
@@ -191,6 +203,15 @@
{
if (m_Stopped || !Replication.IsServer() || !m_Mode.Active() || m_Mode.Phase() <= ERR_Phase.PRISON || now < m_Next) return;
m_Next = now + 2000;
+ if (!ObjectsOnly())
+ {
+ if (!m_Objects)
+ {
+ m_Objects = new ERR_ObjectGarrisons(m_Mode);
+ m_Objects.ConfigureCount(m_ObjectGuardCount);
+ }
+ m_Objects.Tick(now);
+ }
array<vector> players = {}; Players(players);
if (players.IsEmpty()) return;
Discover(players);
@@ -200,13 +221,14 @@
{
m_Cursor = m_Cursor % m_Towns.Count();
ERR_TownGarrison town = m_Towns[m_Cursor++];
- if (town.Finished || !ERR_TownSpawnRules.Approached(town.Centre, players)) continue;
+ if (town.Finished || !ERR_TownSpawnRules.Approached(town.Centre, players, ActivationDistance())) continue;
Attempt(town, players, now); break;
}
}
void Stop()
{
m_Stopped = true;
+ if (m_Objects) m_Objects.Stop();
foreach (ERR_TownGarrison town : m_Towns)
{
if (town.Hold) { if (town.Group) town.Group.RemoveWaypoint(town.Hold); ERR_Actors.DeleteSpawned(town.Hold); town.Hold = null; }
@@ -215,3 +237,223 @@
}
}
}
+
+class ERR_GuardedObjectSite
+{
+ vector Centre;
+ string Id;
+ ref array<IEntity> Structures = {};
+}
+
+class ERR_ObjectGuardRules
+{
+ static int Fixed(int total) { return (total + 1) / 2; }
+ static bool Structure(string prefab, int type)
+ {
+ prefab.ToLower();
+ // Industrial crates, barrels and military equipment are not guarded sites.
+ if (prefab.Contains("/props/") || prefab.Contains("/weapons/") || prefab.Contains("/characters/") || prefab.Contains("/vehicles/") || prefab.Contains("/buildingparts/") || prefab.Contains("/flags/") || prefab.Contains("/ruins/")) return false;
+ if (prefab.Contains("factory") || prefab.Contains("industrial") || prefab.Contains("warehouse") || prefab.Contains("chimney") || prefab.Contains("watchtower") || prefab.Contains("watertower") || prefab.Contains("military") || prefab.Contains("powerplant")) return true;
+ return type == EMapDescriptorType.MDT_STACK || type == EMapDescriptorType.MDT_TOWER
+ || type == EMapDescriptorType.MDT_WATERTOWER || type == EMapDescriptorType.MDT_FUELSTATION
+ || type == EMapDescriptorType.MDT_TRANSMITTER || type == EMapDescriptorType.MDT_FORTRESS
+ || type == EMapDescriptorType.MDT_BUNKER || type == EMapDescriptorType.MDT_PORT;
+ }
+ static bool Support(float fraction, float normalY, float delta)
+ {
+ return ERR_ForceRules.Finite(fraction) && fraction >= 0 && fraction < 1
+ && ERR_ForceRules.Finite(normalY) && normalY >= 0.85 && ERR_ForceRules.Finite(delta) && Math.AbsFloat(delta) <= 0.2;
+ }
+}
+
+// Static structure surfaces only. Never turn a chimney's bounding-box top into
+// an assumed platform: every footprint corner must hit actual solid geometry.
+class ERR_ObjectGuardPlacement
+{
+ protected int m_Traces;
+ void Reset() { m_Traces = 128; }
+ protected float Trace(TraceParam params, bool staticOnly = false)
+ {
+ if (m_Traces <= 0) return -1;
+ m_Traces--;
+ if (staticOnly) return GetGame().GetWorld().TraceMove(params, StaticSurface);
+ return GetGame().GetWorld().TraceMove(params, null);
+ }
+ protected bool StaticSurface(IEntity entity, vector start = "0 0 0", vector direction = "0 0 0")
+ {
+ return !Vehicle.Cast(entity) && !ChimeraCharacter.Cast(entity);
+ }
+ bool Clear(vector feet)
+ {
+ if (!ERR_ForceRules.FiniteVector(feet) || ChimeraWorldUtils.TryGetWaterSurfaceSimple(GetGame().GetWorld(), feet)) return false;
+ for (int x = -1; x <= 1; x++)
+ for (int z = -1; z <= 1; z++)
+ {
+ TraceParam floor = new TraceParam();
+ vector sample = feet + Vector(x * 0.45, 0, z * 0.45);
+ floor.Start = sample + "0 0.25 0"; floor.End = sample - "0 0.45 0";
+ floor.Flags = TraceFlags.WORLD | TraceFlags.ENTS;
+ float fraction = Trace(floor, true);
+ float surfaceY = floor.Start[1] - fraction * 0.7;
+ if (!ERR_ObjectGuardRules.Support(fraction, floor.TraceNorm[1], surfaceY - (feet[1] - 0.1))) return false;
+ }
+ TraceBox body = new TraceBox();
+ body.Start = feet + "0 0.05 0"; body.End = body.Start + "0 0.01 0";
+ body.Mins = "-0.45 0 -0.45"; body.Maxs = "0.45 1.8 0.45";
+ body.Flags = TraceFlags.WORLD | TraceFlags.ENTS;
+ if (Trace(body) < 1) return false;
+ // Reject enclosed flues and cramped interior pockets with no useful outlook.
+ int open;
+ for (int side = 0; side < 4; side++)
+ {
+ float angle = side * 90 * Math.DEG2RAD;
+ TraceParam view = new TraceParam(); view.Start = feet + "0 1.5 0";
+ view.End = view.Start + Vector(Math.Sin(angle) * 3, 0, Math.Cos(angle) * 3);
+ view.Flags = TraceFlags.WORLD | TraceFlags.ENTS;
+ if (Trace(view) >= 1) open++;
+ }
+ return open >= 2;
+ }
+ bool Find(IEntity structure, array<vector> players, int offset, out vector position)
+ {
+ if (!structure || m_Traces <= 0) return false;
+ vector low, high; structure.GetWorldBounds(low, high);
+ if (!ERR_ForceRules.FiniteVector(low) || !ERR_ForceRules.FiniteVector(high) || high[1] - low[1] > 150) return false;
+ for (int cell = 0; cell < 9; cell++)
+ {
+ int index = (cell + offset) % 9;
+ vector seed = (low + high) * 0.5;
+ int column = index % 3;
+ int row = index / 3;
+ seed[0] = seed[0] + (column - 1) * Math.Min((high[0] - low[0]) * 0.3, 8);
+ seed[2] = seed[2] + (row - 1) * Math.Min((high[2] - low[2]) * 0.3, 8);
+ if (!ERR_TownSpawnRules.Safe(seed, players, 1002)) continue;
+ float ceiling = high[1] + 2;
+ // Roof first, then up to three lower floors/platforms inside the structure.
+ for (int floorIndex = 0; floorIndex < 4; floorIndex++)
+ {
+ TraceParam down = new TraceParam(); down.Start = Vector(seed[0], ceiling, seed[2]);
+ down.End = Vector(seed[0], low[1] - 0.5, seed[2]); down.Flags = TraceFlags.WORLD | TraceFlags.ENTS;
+ float fraction = Trace(down, true);
+ if (fraction >= 1 || fraction < 0) break;
+ vector point = down.Start + (down.End - down.Start) * fraction + "0 0.1 0";
+ // Ground beside a building is not an elevated/interior post. Keep looking
+ // for a platform; ordinary ground fallback must pass the navmesh planner.
+ float ground = GetGame().GetWorld().GetSurfaceY(point[0], point[2]);
+ if (point[1] >= ground + 0.6 && Clear(point)) { position = point; return true; }
+ ceiling = point[1] - 0.6;
+ if (ceiling <= low[1]) break;
+ }
+ }
+ return false;
+ }
+}
+
+// Reuse the town service's synchronous creation, final all-player distance
+// checks, native faction roster, force ledger and once-per-round lifecycle.
+class ERR_ObjectGarrisons : ERR_TownGarrisons
+{
+ protected int m_Count;
+ protected float m_DiscoverAt;
+ protected int m_QueryCount;
+ protected ref array<ref ERR_GuardedObjectSite> m_Sites = {};
+ protected ref ERR_ObjectGuardPlacement m_Posts = new ERR_ObjectGuardPlacement();
+ void ERR_ObjectGarrisons(ERR_GameMode mode) { m_Mode = mode; m_Count = mode.Settings().Get("objectGuardCount"); }
+ // Parent snapshots the setting at round setup, before the prison opens.
+ void ConfigureCount(int count) { m_Count = count; }
+ override protected bool ObjectsOnly() { return true; }
+ override protected float SpawnDistance() { return 1000; }
+ override protected float ActivationDistance() { return 1400; }
+ override protected bool Settlement(IEntity entity)
+ {
+ if (!entity || Vehicle.Cast(entity) || ChimeraCharacter.Cast(entity)) return false;
+ string prefab;
+ if (entity.GetPrefabData()) prefab = entity.GetPrefabData().GetPrefabName();
+ MapDescriptorComponent descriptor = MapDescriptorComponent.Cast(entity.FindComponent(MapDescriptorComponent));
+ int type = -1; if (descriptor) type = descriptor.GetBaseType();
+ return ERR_ObjectGuardRules.Structure(prefab, type);
+ }
+ override protected bool Remember(IEntity entity)
+ {
+ if (++m_QueryCount > 256) return false;
+ vector centre = entity.GetOrigin();
+ ERR_GuardedObjectSite site;
+ foreach (ERR_GuardedObjectSite known : m_Sites)
+ if (vector.DistanceXZ(known.Centre, centre) < 250) { site = known; break; }
+ if (site)
+ {
+ if (site.Structures.Count() < 24 && !site.Structures.Contains(entity)) site.Structures.Insert(entity);
+ return true;
+ }
+ if (m_Sites.Count() >= 32) return true;
+ site = new ERR_GuardedObjectSite(); site.Centre = centre; site.Id = "object-" + m_Sites.Count().ToString();
+ site.Structures.Insert(entity); m_Sites.Insert(site);
+ int fixed = ERR_ObjectGuardRules.Fixed(m_Count);
+ // Each fixed sentry has its own post/defend group: a rooftop sentry must not
+ // be ordered down toward a shared ground-level squad leader.
+ for (int i = 0; i <= fixed; i++)
+ {
+ int count = 1; if (i == fixed) count = m_Count - fixed;
+ if (count == 0) continue;
+ ERR_TownGarrison entry = new ERR_TownGarrison();
+ entry.ObjectSite = site; entry.Centre = centre; entry.Count = count; entry.FixedGuard = i < fixed; entry.GuardIndex = i;
+ entry.Id = site.Id + "-post-" + i.ToString(); entry.Name = entry.Id;
+ m_Towns.Insert(entry);
+ }
+ ERR_HQ.Event("OBJECT GUARDS", string.Format("%1 at %2: planned %3 fixed guards and %4 HQ responders; activation 1400m, spawn exclusion 1000m", site.Id, centre, fixed, m_Count - fixed));
+ return true;
+ }
+ override protected void Discover(array<vector> players)
+ {
+ float now = GetGame().GetWorld().GetWorldTime();
+ if (m_Count <= 0 || now < m_DiscoverAt) return;
+ m_DiscoverAt = now + 10000;
+ foreach (vector player : players)
+ {
+ m_QueryCount = 0;
+ GetGame().GetWorld().QueryEntitiesByAABB(player - "1400 5000 1400", player + "1400 5000 1400", Remember, Settlement, EQueryEntitiesFlags.ALL);
+ }
+ }
+ protected bool Tower(IEntity entity)
+ {
+ if (!entity) return false;
+ string prefab; if (entity.GetPrefabData()) prefab = entity.GetPrefabData().GetPrefabName();
+ prefab.ToLower();
+ if (prefab.Contains("tower") || prefab.Contains("chimney")) return true;
+ MapDescriptorComponent descriptor = MapDescriptorComponent.Cast(entity.FindComponent(MapDescriptorComponent));
+ if (!descriptor) return false;
+ int type = descriptor.GetBaseType();
+ return type == EMapDescriptorType.MDT_STACK || type == EMapDescriptorType.MDT_TOWER || type == EMapDescriptorType.MDT_WATERTOWER;
+ }
+ override protected bool Plan(ERR_TownGarrison town, array<vector> players, out array<vector> positions)
+ {
+ if (town.FixedGuard && town.ObjectSite)
+ {
+ m_Posts.Reset();
+ int count = town.ObjectSite.Structures.Count();
+ int checked;
+ // Prefer tower/chimney platforms before roofs on the rest of the compound.
+ for (int priority = 0; priority < 2; priority++)
+ for (int i = 0; i < count && checked < 8; i++)
+ {
+ IEntity structure = town.ObjectSite.Structures[(i + town.GuardIndex) % count];
+ bool tower = Tower(structure);
+ if ((priority == 0 && !tower) || (priority == 1 && tower)) continue;
+ checked++;
+ vector point;
+ if (!m_Posts.Find(structure, players, town.GuardIndex, point)) continue;
+ // Keep each structure associated with its original compound.
+ if (vector.DistanceXZ(point, town.Centre) > 250) continue;
+ positions.Clear(); positions.Insert(point); return true;
+ }
+ }
+ return super.Plan(town, players, positions);
+ }
+ override protected void Admitted(ERR_TownGarrison town)
+ {
+ if (!town.FixedGuard) return;
+ ERR_HQ hq = ERR_HQ.Cast(m_Mode.Command());
+ if (hq) hq.Dedicate(town.Group, town.ObjectSite.Id);
+ if (town.Hold) town.Hold.SetCompletionRadius(2);
+ }
+}
--- before/addons/core/UI/layouts/ERR/AdminMenu.layout
+++ after/addons/core/UI/layouts/ERR/AdminMenu.layout
@@ -145,26 +145,31 @@
TextWidgetClass { Name "Saved_roadblockCount" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 508 OffsetLeft 508 PositionY 232 OffsetTop 232 SizeX 456 OffsetRight -964 SizeY 20 OffsetBottom -252 } Color 0.9 0.92 0.94 1 Text "Waiting for saved value" "Font Size" 16 "Min Font Size" 16 FontProperties FontProperties { Font "{3E7733BAC8C831F6}UI/Fonts/RobotoCondensed/RobotoCondensed_Regular.fnt" } }
TextWidgetClass { Name "Help_roadblockCount" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 508 OffsetLeft 508 PositionY 252 OffsetTop 252 SizeX 456 OffsetRight -964 SizeY 14 OffsetBottom -266 } Color 0.9 0.92 0.94 1 Text "Four guards per post. Unsuitable sites are skipped." "Font Size" 12 "Min Font Size" 12 FontProperties FontProperties { Font "{3E7733BAC8C831F6}UI/Fonts/RobotoCondensed/RobotoCondensed_Regular.fnt" } }
TextWidgetClass {
- Name "WeaponRetentionLabel" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 28 OffsetLeft 28 PositionY 264 OffsetTop 264 SizeX 500 OffsetRight -528 SizeY 32 OffsetBottom -296 }
+ Name "WeaponRetentionLabel" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 28 OffsetLeft 28 PositionY 278 OffsetTop 278 SizeX 444 OffsetRight -472 SizeY 24 OffsetBottom -302 }
Color 0.9 0.92 0.94 1 Text "Keep weapon when unconscious" "Font Size" 20 "Min Font Size" 20
FontProperties FontProperties { Font "{3E7733BAC8C831F6}UI/Fonts/RobotoCondensed/RobotoCondensed_Regular.fnt" }
}
TextWidgetClass {
- Name "Saved_keepWeaponOnUnconscious" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 28 OffsetLeft 28 PositionY 308 OffsetTop 308 SizeX 936 OffsetRight -964 SizeY 26 OffsetBottom -334 }
+ Name "Saved_keepWeaponOnUnconscious" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 28 OffsetLeft 28 PositionY 346 OffsetTop 346 SizeX 444 OffsetRight -472 SizeY 20 OffsetBottom -366 }
Color 0.9 0.92 0.94 1 Text "Waiting for saved value" "Font Size" 17 "Min Font Size" 17 Wrap 1
FontProperties FontProperties { Font "{3E7733BAC8C831F6}UI/Fonts/RobotoCondensed/RobotoCondensed_Regular.fnt" }
}
ButtonWidgetClass : "{75C912A1C89BE6C2}UI/layouts/WidgetLibrary/Buttons/WLib_ButtonText.layout" {
- Name "KeepWeaponOn" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 660 OffsetLeft 660 PositionY 264 OffsetTop 264 SizeX 140 OffsetRight -800 SizeY 42 OffsetBottom -306 }
+ Name "KeepWeaponOn" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 28 OffsetLeft 28 PositionY 306 OffsetTop 306 SizeX 140 OffsetRight -168 SizeY 36 OffsetBottom -342 }
components { SCR_ButtonTextComponent "{5548F0143AE99095}" { m_sText "Enabled" } }
}
ButtonWidgetClass : "{75C912A1C89BE6C2}UI/layouts/WidgetLibrary/Buttons/WLib_ButtonText.layout" {
- Name "KeepWeaponOff" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 812 OffsetLeft 812 PositionY 264 OffsetTop 264 SizeX 152 OffsetRight -964 SizeY 42 OffsetBottom -306 }
+ Name "KeepWeaponOff" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 180 OffsetLeft 180 PositionY 306 OffsetTop 306 SizeX 152 OffsetRight -332 SizeY 36 OffsetBottom -342 }
components { SCR_ButtonTextComponent "{5548F0143AE99095}" { m_sText "Disabled" } }
}
-TextWidgetClass {
- Name "MissionHelp" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 28 OffsetLeft 28 PositionY 340 OffsetTop 340 SizeX 936 OffsetRight -964 SizeY 42 OffsetBottom -382 }
- Color 0.9 0.92 0.94 1 Text "Enabled: your held firearm stays with you and is equipped after revival. Disabled: normal weapon dropping. Applies from the next knockout; existing casualties keep their chosen rule." "Font Size" 19 "Min Font Size" 19 Wrap 1
+TextWidgetClass { Name "Label_objectGuardCount" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 508 OffsetLeft 508 PositionY 278 OffsetTop 278 SizeX 456 OffsetRight -964 SizeY 24 OffsetBottom -302 } Color 0.9 0.92 0.94 1 Text "Guards per object site (0-16; 0 off)" "Font Size" 20 "Min Font Size" 20 FontProperties FontProperties { Font "{3E7733BAC8C831F6}UI/Fonts/RobotoCondensed/RobotoCondensed_Regular.fnt" } }
+ButtonWidgetClass : "{DA43C77A0D1E59F8}UI/layouts/ERR/AdminValue.layout" { Name "objectGuardCount" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 508 OffsetLeft 508 PositionY 306 OffsetTop 306 SizeX 100 OffsetRight -608 SizeY 36 OffsetBottom -342 } components { SCR_EditBoxComponent "{547290FFBD5B33E9}" { m_sLabel "" } } }
+ButtonWidgetClass : "{75C912A1C89BE6C2}UI/layouts/WidgetLibrary/Buttons/WLib_ButtonText.layout" { Name "Apply_objectGuardCount" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 620 OffsetLeft 620 PositionY 306 OffsetTop 306 SizeX 112 OffsetRight -732 SizeY 36 OffsetBottom -342 } components { SCR_ButtonTextComponent "{5548F0143AE99095}" { m_sText "Apply guards" } } }
+TextWidgetClass { Name "Saved_objectGuardCount" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 508 OffsetLeft 508 PositionY 346 OffsetTop 346 SizeX 456 OffsetRight -964 SizeY 20 OffsetBottom -366 } Color 0.9 0.92 0.94 1 Text "Waiting for saved value" "Font Size" 16 "Min Font Size" 16 FontProperties FontProperties { Font "{3E7733BAC8C831F6}UI/Fonts/RobotoCondensed/RobotoCondensed_Regular.fnt" } }
+TextWidgetClass { Name "Help_objectGuardCount" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 508 OffsetLeft 508 PositionY 370 OffsetTop 370 SizeX 456 OffsetRight -964 SizeY 16 OffsetBottom -386 } Color 0.9 0.92 0.94 1 Text "Half hold posts, half HQ. Spawn 1 km away. Next round." "Font Size" 12 "Min Font Size" 12 FontProperties FontProperties { Font "{3E7733BAC8C831F6}UI/Fonts/RobotoCondensed/RobotoCondensed_Regular.fnt" } }
+TextWidgetClass {
+ Name "MissionHelp" Slot FrameWidgetSlot { Anchor 0 0 0 0 PositionX 28 OffsetLeft 28 PositionY 370 OffsetTop 370 SizeX 444 OffsetRight -472 SizeY 16 OffsetBottom -386 }
+ Color 0.9 0.92 0.94 1 Text "Applies next knockout; existing casualties keep their rule." "Font Size" 12 "Min Font Size" 12 Wrap 1
FontProperties FontProperties { Font "{3E7733BAC8C831F6}UI/Fonts/RobotoCondensed/RobotoCondensed_Regular.fnt" }
}
TextWidgetClass {
--- before/docs/town-garrisons.md
+++ after/docs/town-garrisons.md
@@ -19,3 +19,19 @@
`tests/test_town_garrisons.py` executes the actual distance/activation policy with exact boundaries, split players, empty/invalid observations and a player crossing the exclusion distance. `tests/test_intel_registration.py` checks the actual HQ registration method's town radio selection and unrestricted order eligibility. The isolated `town-garrisons` Workbench fixture exercises native map descriptors, navigation, three- and ten-member physical squads, blocked placement with a second observer in town, HQ binding and no replacement after elimination. It is not a live dedicated-server playtest.
The 24 September 2026 local Workbench test completed with **12 passing assertions and no script/runtime failures**. Minimum player distances at creation were 718 m for the three-man squad and 720 m for the ten-man squad. Repository checks passed. Existing RHS/WCS localization and vanilla resource keyword errors remain in the native log. The runner hit a transient exiting-process classification error during cleanup; a separate read-only follow-up confirmed that its private prefix was idle and addon sources were unchanged. Original runner results are preserved alongside the follow-up in `.local/analysis/town-garrisons-2026-09-24`.
+
+## Factory and infrastructure guards
+
+The Mission menu now has **Object guards per site** (`objectGuardCount`, or `/esc mission objectguards set N`). The range is 0–16 soldiers per site, default 8; zero disables these additional guards. The setting is captured when the round's HQ is created and changes apply next round. Existing town populations keep their separate 3–10 soldier / 700 m rules.
+
+After the prison opens, the service discovers nearby industrial, military and infrastructure structures from their prefab paths or map descriptor types. It groups structures within 250 m into one site, rather than spawning a squad for each building. Props, vehicles, weapons, characters, building fragments, flags and ruins are excluded. Custom terrain objects need a recognizable structure path or descriptor; unlabelled custom assets are not guaranteed to be discovered.
+
+Sites activate within 1,400 m, but every actual guard spawn must remain at least **1,000 m horizontally from every controlled player**. Unsafe or unnavigable sites wait, and rapid approaches or split players may prevent some guards from spawning. There are at most 32 discovered sites, 24 stored structures per site and one group attempt per two seconds in this service, subject to the shared mission force budget. Discovery runs every ten seconds.
+
+Half the soldiers stay as fixed guards (the extra soldier stays when the count is odd). Each has its own small defend post and is reserved from general HQ retasking. The other half form a mobile squad that VirtualHQ can order away. Both use the selected enemy faction and the existing equipment, radio and observation systems; proximity activation does not tell HQ where players are.
+
+Fixed guards first try tower and chimney platforms, then other roofs or raised interior floors. Placement traces require solid support under the whole footprint, sufficient standing space and an open outlook. Narrow rims, holes, steep surfaces and enclosed flues are rejected. If no usable post is found within the bounded search, the guard uses the ordinary navigable ground planner. Responders always use navigable ground. These are finite formations with no replacement waves after casualties and no distance-based respawn cycle.
+
+`OBJECT GUARDS` logs identify site discovery and the planned fixed/response split. `TOWN GARRISON` admission logs include the role, post coordinate and minimum player distance. The setting persistence, boundaries, fixed/response split, support rules and fixed-post HQ admission hook are exercised by the repository tests. Native validation evidence for this addition is recorded separately in `docs/evidence/object-guards-2026-10-06`.
+
+The 6 October 2026 isolated Linux engine test spawned eight soldiers at a real Everon industrial compound: four fixed guards on four separate light-tower platforms approximately 15.11 m above ground, and four mobile ground soldiers. All eight survived the 33-second observation after AI release. Each tower guard received a physical HQ manpack, all four fixed groups were reserved, and the response group remained eligible for HQ orders. Geometry probes also tested 80 real structures. This proves the exercised placement/registration path, not every custom terrain, chimney asset or a multiplayer firefight.
--- before/tests/test_admin_menu.py
+++ after/tests/test_admin_menu.py
@@ -10,7 +10,7 @@
layout = BASE / 'addons/core/UI/layouts/ERR/AdminMenu.layout'
keys = re.findall(r'"([A-Za-z]+)"', body(source, 'static array<string> Keys('))
settings = re.findall(r'"([A-Za-z]+)"', body(BASE / 'addons/core/Scripts/Game/ERR/00_Core/ERR_Settings.c', 'static array<string> Keys('))
-assert len(keys) == 19 and set(settings) - set(keys) == {"automaticConvoyEnabled", "keepWeaponOnUnconscious", "automaticEquipmentChancePercent"}
+assert len(keys) == 20 and set(settings) - set(keys) == {"automaticConvoyEnabled", "keepWeaponOnUnconscious", "automaticEquipmentChancePercent"}
assert set(keys) <= set(settings) # Every menu field must have a server setting.
# Native layouts place child widget declarations inside an anonymous Children
# block. A missing brace can preserve most widget names yet prevent menu load.
@@ -48,7 +48,7 @@
assert len(names) == len(set(names)), 'Menu widget names must be unique'
for key in keys:
assert all(name in names for name in (key, 'Apply_' + key, 'Saved_' + key, 'Help_' + key))
- if key not in ('startMode','civilianTrafficCount','roadblockCount','hunterSpawnDistanceMetres'): assert ('Default_' if key == 'viewDistanceMetres' else 'Random_') + key in names
+ if key not in ('startMode','civilianTrafficCount','roadblockCount','hunterSpawnDistanceMetres','objectGuardCount'): assert ('Default_' if key == 'viewDistanceMetres' else 'Random_') + key in names
else: assert 'Random_startMode' not in names
for name in ('Close', 'SettingsPage', 'HQPage', 'JournalPage', 'JournalText', 'JournalContent', 'JournalScroll', 'PauseJournal', 'LatestJournal', 'Status'):
assert name in names
@@ -99,7 +99,7 @@
{"intelRevealChancePercent","intel reveal"},{"startTimeMinutes","mission time"},
{"timeMultiplier","mission speed"},{"startDateCode","mission date"},
{"weatherProfile","mission weather"},{"viewDistanceMetres","mission viewdistance"},{"reportIntervalSeconds","hq interval"},
- {"hunterSpawnDistanceMetres","mission hunterdistance"},{"roadblockCount","mission roadblocks"},{"civilianTrafficCount","mission traffic"},{"heliTimerMinutes","hq heli timer"},{"supportSquadLimit","hq squads"},{"responseRadiusMetres","hq radius"},{"convoyCount","hq convoy count"},{"antiAirChancePercent","hq aa"},{"antiPersonnelMineChancePercent","hq mines"}};
+ {"objectGuardCount","mission objectguards"},{"hunterSpawnDistanceMetres","mission hunterdistance"},{"roadblockCount","mission roadblocks"},{"civilianTrafficCount","mission traffic"},{"heliTimerMinutes","hq heli timer"},{"supportSquadLimit","hq squads"},{"responseRadiusMetres","hq radius"},{"convoyCount","hq convoy count"},{"antiAirChancePercent","hq aa"},{"antiPersonnelMineChancePercent","hq mines"}};
for(auto pair:cases){
assert(Fields::Command(pair.first," 42 ")==pair.second+" set 42");
assert(Fields::Command(pair.first,"Random")==pair.second+" set Random");
@@ -114,7 +114,7 @@
for(string key:{"automaticEquipmentChancePercent","heliTimer","prisonDistance","stingerChance","mission abandon","","bad"}){
assert(Fields::Command(key,"1").empty());assert(!Fields::Available(key,true,true));
}
- for(string key:{"heliTimerMinutes","reportIntervalSeconds","supportSquadLimit","responseRadiusMetres","convoyCount","antiAirChancePercent","antiPersonnelMineChancePercent"}){
+ for(string key:{"objectGuardCount","heliTimerMinutes","reportIntervalSeconds","supportSquadLimit","responseRadiusMetres","convoyCount","antiAirChancePercent","antiPersonnelMineChancePercent"}){
assert(!Fields::Available(key,false,true));assert(Fields::Available(key,true,false));
}
assert(!Fields::Available("aiIntelChancePercent",true,false));
@@ -122,7 +122,7 @@
for(string key:{"intelRevealChancePercent","radioDefenceSeconds","startTimeMinutes","timeMultiplier","startDateCode","weatherProfile"}) assert(Fields::Available(key,false,false));
}
''')
-print('PASS: actual menu command routing covers all nineteen settings, rejects unsupported keys, gates companions, and matches unique authored widgets')
+print('PASS: actual menu command routing covers all twenty settings, rejects unsupported keys, gates companions, and matches unique authored widgets')
assert all(name in names for name in ('KeepWeaponOn', 'KeepWeaponOff', 'Saved_keepWeaponOnUnconscious'))
click=body(source,'protected void OnButton(')
--- before/tests/test_admin_setting_policy.py
+++ after/tests/test_admin_setting_policy.py
@@ -13,6 +13,10 @@
int main(){
assert(CoreSetting("intel","reveal")=="intelRevealChancePercent");
assert(CoreSetting("mission","radio")=="radioDefenceSeconds");
+ assert(CoreSetting("mission","objectguards")=="objectGuardCount");
+ assert(CoreSetting("hq","objectguards").empty());
+ assert(Valid("objectGuardCount",0)&&Valid("objectGuardCount",8)&&Valid("objectGuardCount",16));
+ assert(!Valid("objectGuardCount",-1)&&!Valid("objectGuardCount",17));
for(std::string section:{"", "hq", "mission", "intel", "unknown"})
for(std::string option:{"", "interval", "carrying", "radio", "reveal", "unknown"}){
bool recognized=(section=="intel"&&option=="reveal")||(section=="mission"&&option=="radio");
--- before/tests/test_start_settings.py
+++ after/tests/test_start_settings.py
@@ -56,6 +56,14 @@
disk["old"]={{"reportIntervalSeconds",10},{"supportSquadLimit",4},{"responseRadiusMetres",2000},{"aiIntelChancePercent",60},{"intelRevealChancePercent",15},{"radioDefenceSeconds",180}};
ERR_Settings settings;assert(settings.Read("old",settings.m_Values)&&settings.Get("startMode")==0);
for(float bad:{-1.f,-2.f,2.f,.5f}){disk["bad"]=disk["old"];disk["bad"]["startMode"]=bad;Values ignored;assert(!settings.Read("bad",ignored));}
+ assert(settings.Get("objectGuardCount")==8);
+ assert(!ERR_Settings::Randomizable("objectGuardCount"));
+ assert(!settings.Set("objectGuardCount",-1)&&!settings.Set("objectGuardCount",17));
+ for(int guards:{0,1,8,16}){
+ assert(settings.Set("objectGuardCount",guards));
+ ERR_Settings savedGuards;assert(savedGuards.Read("settings",savedGuards.m_Values)&&savedGuards.Get("objectGuardCount")==guards);
+ }
+ failSave=true;assert(!settings.Set("objectGuardCount",8)&&settings.Get("objectGuardCount")==16);failSave=false;
assert(settings.Get("hunterSpawnDistanceMetres")==1000);
assert(!ERR_Settings::Randomizable("hunterSpawnDistanceMetres"));
assert(!settings.Set("hunterSpawnDistanceMetres",799)&&!settings.Set("hunterSpawnDistanceMetres",3001));
--- before/tests/test_town_garrisons.py
+++ after/tests/test_town_garrisons.py
@@ -26,6 +26,82 @@
split[0]={699.99f,0,0}; assert(!Safe(origin,&split)); // Crossing boundary before birth rejects it
split[0]={std::numeric_limits<float>::quiet_NaN(),0,0}; assert(!Safe(origin,&split));
assert(!Safe(split[0],&edge)&&!Approached(split[0],&edge));
+ Array<Vec> objectEdge={{1000,0,0}},approaching={{1400,0,0}},outside={{1401,0,0}};
+ assert(Safe(origin,&objectEdge,1000)&&!Safe(origin,&objectEdge,1002));
+ assert(Approached(origin,&approaching,1400)&&!Approached(origin,&outside,1400));
+ objectEdge.push_back({999.9f,0,0});assert(!Safe(origin,&objectEdge,1000));
+
}
''')
print('PASS: town trigger and hard 700m exclusion for all observers, empty/invalid positions and final-check crossings')
+
+# Execute the production guard split and geometric support policy, including
+# unsafe chimney openings, steep faces and invalid trace values.
+guards=body(p,'static int Fixed(')+'\n'+body(p,'static bool Support(')
+guards=guards.replace('ERR_ForceRules.Finite','std::isfinite').replace('Math.AbsFloat','std::fabs')
+run(r'''
+#include <cassert>
+#include <cmath>
+#include <limits>
+'''+guards+r'''
+int main(){
+ for(int count=0;count<=16;++count){
+ int fixed=Fixed(count),response=count-fixed;
+ assert(fixed+response==count&&fixed>=response&&fixed-response<=1);
+ }
+ assert(Fixed(8)==4&&Fixed(1)==1&&Fixed(0)==0);
+ assert(Support(.5f,1.f,0.f));
+ assert(!Support(1.f,1.f,0.f)); // No floor below this footprint corner
+ assert(!Support(-1.f,1.f,0.f)); // Exhausted trace budget
+ assert(!Support(.5f,.84f,0.f)); // Steep/sloped face
+ assert(!Support(.5f,1.f,.21f)); // Edge/hole: corner is on a different floor
+ auto nan=std::numeric_limits<float>::quiet_NaN();
+ assert(!Support(nan,1.f,0.f)&&!Support(.5f,nan,0.f)&&!Support(.5f,1.f,nan));
+}
+''')
+print('PASS: object guard split, hard 1000m exclusion / 1400m activation, footprint support, slopes, holes and invalid traces')
+
+# Fixed sentries use the real admission hook; responders keep normal HQ eligibility.
+admitted=body(p,'override protected void Admitted(').replace('override protected ','').replace('ERR_TownGarrison town','Town* town').replace('town.','town->').replace('town->ObjectSite.Id','town->ObjectSite->Id').replace('town->Hold.SetCompletionRadius','town->Hold->SetCompletionRadius').replace('ERR_HQ hq = ERR_HQ.Cast(m_Mode.Command());','HQ* hq = currentHQ;').replace('hq.Dedicate','hq->Dedicate')
+run(r'''
+#include <cassert>
+struct Site{int Id=17;};
+struct Hold{float radius=60;void SetCompletionRadius(float value){radius=value;}};
+struct Town{bool FixedGuard=false;Site*ObjectSite;Hold*Hold;int Group=19;};
+struct HQ{int calls=0;void Dedicate(int group,int site){assert(group==19&&site==17);calls++;}};
+HQ*currentHQ;
+'''.replace('Hold*Hold','struct Hold*Hold')+admitted+r'''
+int main(){
+ HQ hq;currentHQ=&hq;Site site;Hold post;Town response{false,&site,&post};
+ Admitted(&response);assert(hq.calls==0&&post.radius==60);
+ Town fixed{true,&site,&post};Admitted(&fixed);assert(hq.calls==1&&post.radius==2);
+}
+''')
+print('PASS: actual fixed-post admission reserves only stationary guards from HQ retasking and tightens their defend radius')
+
+import re
+structure=body(p,'static bool Structure(').replace('EMapDescriptorType.', 'EMapDescriptorType::')
+labels=sorted(set(re.findall(r'EMapDescriptorType::(\w+)',structure)))
+run(r'''
+#include <cassert>
+#include <string>
+#include <algorithm>
+#include <cctype>
+struct string:std::string{
+ using std::string::string;
+ void ToLower(){std::transform(begin(),end(),begin(),[](unsigned char c){return std::tolower(c);});}
+ bool Contains(const char*s){return find(s)!=npos;}
+};
+namespace EMapDescriptorType{enum {'''+','.join(labels)+r'''};}
+'''+structure+r'''
+int main(){
+ assert(Structure("Prefabs/Structures/Industrial/Houses/Workshop.et",-1));
+ assert(Structure("Prefabs/Structures/Watchtower.et",-1));
+ assert(Structure("Prefabs/Custom/FactoryChimney.et",-1));
+ assert(Structure("UnknownMod/Asset.et",EMapDescriptorType::MDT_TOWER));
+ assert(!Structure("UnknownMod/Asset.et",-1));
+ for(const char*path:{"Prefabs/Props/Industrial/Barrel.et","Prefabs/Structures/BuildingParts/Industrial/Wall.et","Prefabs/Structures/Military/Flags/Flag.et","Prefabs/Structures/Ruins/House_Chimney.et","Prefabs/Vehicles/Military/Truck.et"})
+ assert(!Structure(path,-1));
+}
+''')
+print('PASS: production site classification accepts structures/descriptors and excludes industrial props, fragments, flags, ruins and vehicles')
@@ -0,0 +1,4 @@
PASS: town trigger and hard 700m exclusion for all observers, empty/invalid positions and final-check crossings
PASS: object guard split, hard 1000m exclusion / 1400m activation, footprint support, slopes, holes and invalid traces
PASS: actual fixed-post admission reserves only stationary guards from HQ retasking and tightens their defend radius
PASS: production site classification accepts structures/descriptors and excludes industrial props, fragments, flags, ruins and vehicles
@@ -0,0 +1,663 @@
---------------------------------------------
Log /home/jakub/devel/escapistsrereintroduced/.local/uaz-test-tmp/native/object-guards-20261006-final/profile/logs/logs_2026-10-06_17-07-26/console.log started at 2026-10-06 17:07:26 (2026-10-06 15:07:26 UTC)
17:07:26.862 ENGINE : FileSystem: Adding relative directory '/home/jakub/devel/escapistsrereintroduced/.local/uaz-test-tmp/native/object-guards-20261006-final/profile/logs/logs_2026-10-06_17-07-26' to filesystem under name logs
17:07:26.862 ENGINE : FileSystem: Adding relative directory '/home/jakub/devel/escapistsrereintroduced/.local/uaz-test-tmp/native/object-guards-20261006-final/profile/profile' to filesystem under name profile
17:07:26.862 ENGINE : FileSystem: Current working directory: '/tmp/runtime/'
17:07:26.863 ENGINE : Initializing engine, version 192142
17:07:26.863 ENGINE : CLI Params: -server {C1E20667DCE324ED}Missions/ERR_Everon.conf -addonsDir /home/jakub/devel/escapistsrereintroduced/.local/uaz-test-tmp/native/object-guards-20261006-final/addons -addons 2528466DE220D91C,70C981A53E02B64F -profile /home/jakub/devel/escapistsrereintroduced/.local/uaz-test-tmp/native/object-guards-20261006-final/profile -noBackend -noSound -bindIP 127.0.0.1 -bindPort 2001 -maxFPS 30 -logconsole -noSplash -noThrow -disableCrashReporter
17:07:26.866 ENGINE : Addon dirs:
17:07:26.866 ENGINE : dir: '/home/jakub/devel/escapistsrereintroduced/.local/uaz-test-tmp/native/object-guards-20261006-final/addons'
17:07:26.866 ENGINE : dir: './addons'
17:07:26.866 ENGINE : dir: '/home/jakub/devel/escapistsrereintroduced/.local/uaz-test-tmp/native/object-guards-20261006-final/profile/addons'
17:07:26.866 ENGINE : Available addons:
17:07:26.866 ENGINE : gproj: '/home/jakub/devel/escapistsrereintroduced/.local/uaz-test-tmp/native/object-guards-20261006-final/addons/ERRI_1337C0DE5DABBEEF/addon.gproj' guid: '1337C0DE5DABBEEF' (packed)
17:07:26.866 ENGINE : gproj: '/home/jakub/devel/escapistsrereintroduced/.local/uaz-test-tmp/native/object-guards-20261006-final/addons/ERRI_595F2BF2F44836FB/addon.gproj' guid: '595F2BF2F44836FB' (packed)
17:07:26.866 ENGINE : gproj: '/home/jakub/devel/escapistsrereintroduced/.local/uaz-test-tmp/native/object-guards-20261006-final/addons/ERRI_5E389BB9F58B79A6/addon.gproj' guid: '5E389BB9F58B79A6' (packed)
17:07:26.866 ENGINE : gproj: '/home/jakub/devel/escapistsrereintroduced/.local/uaz-test-tmp/native/object-guards-20261006-final/addons/ERRI_5E524E4FEECCA92B/addon.gproj' guid: '5E524E4FEECCA92B' (packed)
17:07:26.866 ENGINE : gproj: '/home/jakub/devel/escapistsrereintroduced/.local/uaz-test-tmp/native/object-guards-20261006-final/addons/ERRI_629B2BA37EFFD577/addon.gproj' guid: '629B2BA37EFFD577' (packed)
17:07:26.866 ENGINE : gproj: '/home/jakub/devel/escapistsrereintroduced/.local/uaz-test-tmp/native/object-guards-20261006-final/addons/ERRI_65930CB4CD0237B2/addon.gproj' guid: '65930CB4CD0237B2' (packed)
17:07:26.866 ENGINE : gproj: '/home/jakub/devel/escapistsrereintroduced/.local/uaz-test-tmp/native/object-guards-20261006-final/addons/ERRI_BADC0DEDABBEDA5E/addon.gproj' guid: 'BADC0DEDABBEDA5E' (packed)
17:07:26.866 ENGINE : gproj: '/home/jakub/devel/escapistsrereintroduced/.local/uaz-test-tmp/native/object-guards-20261006-final/addons/ERR_Core/addon.gproj' guid: '2528466DE220D91C'
17:07:26.866 ENGINE : gproj: '/home/jakub/devel/escapistsrereintroduced/.local/uaz-test-tmp/native/object-guards-20261006-final/addons/Nogova/addon.gproj' guid: '70C981A53E02B64F'
17:07:26.866 ENGINE : gproj: './addons/core/core.gproj' guid: '5614BBCCBB55ED1C' (packed)
17:07:26.866 ENGINE : gproj: './addons/data/ArmaReforger.gproj' guid: '58D0FB3206B6F859' (packed)
17:07:26.866 ENGINE : FileSystem: Adding relative directory '/home/jakub/devel/gabreta/addons/NogovaReforger' to filesystem under name NogovaReforger
17:07:26.866 ENGINE : FileSystem: Adding relative directory '/home/jakub/devel/escapistsrereintroduced/.local/uaz-test-tmp/native/object-guards-20261006-final/source' to filesystem under name ERR_Core
17:07:26.866 ENGINE : FileSystem: Adding package '/home/jakub/devel/escapistsrereintroduced/.local/uaz-test-tmp/native/object-guards-20261006-final/addons/ERRI_65930CB4CD0237B2/' (pak count: 1) to filesystem under name Parachutes
17:07:26.866 ENGINE : FileSystem: Adding package '/home/jakub/devel/escapistsrereintroduced/.local/uaz-test-tmp/native/object-guards-20261006-final/addons/ERRI_5E524E4FEECCA92B/' (pak count: 1) to filesystem under name WCS_BMP-1
17:07:26.867 ENGINE : FileSystem: Adding package '/home/jakub/devel/escapistsrereintroduced/.local/uaz-test-tmp/native/object-guards-20261006-final/addons/ERRI_5E389BB9F58B79A6/' (pak count: 1) to filesystem under name WCS_SpaceCore
17:07:26.868 ENGINE : FileSystem: Adding package '/home/jakub/devel/escapistsrereintroduced/.local/uaz-test-tmp/native/object-guards-20261006-final/addons/ERRI_629B2BA37EFFD577/' (pak count: 1) to filesystem under name WCS_Armaments
17:07:26.872 ENGINE : FileSystem: Adding package '/home/jakub/devel/escapistsrereintroduced/.local/uaz-test-tmp/native/object-guards-20261006-final/addons/ERRI_595F2BF2F44836FB/' (pak count: 1) to filesystem under name RHS_Core
17:07:26.873 ENGINE : FileSystem: Adding package '/home/jakub/devel/escapistsrereintroduced/.local/uaz-test-tmp/native/object-guards-20261006-final/addons/ERRI_BADC0DEDABBEDA5E/' (pak count: 2) to filesystem under name RHS_Content_02
17:07:26.876 ENGINE : FileSystem: Adding package '/home/jakub/devel/escapistsrereintroduced/.local/uaz-test-tmp/native/object-guards-20261006-final/addons/ERRI_1337C0DE5DABBEEF/' (pak count: 4) to filesystem under name RHS_Content_01
17:07:26.984 ENGINE : FileSystem: Adding package './addons/data/' (pak count: 14) to filesystem under name ArmaReforger
17:07:26.986 ENGINE : FileSystem: Adding package './addons/core/' (pak count: 2) to filesystem under name core
17:07:26.986 ENGINE : CPU vendor : AuthenticAMD
17:07:26.986 ENGINE : CPU type : 2
17:07:26.986 ENGINE : CPU name : AMD Ryzen 7 3800XT 8-Core Processor
17:07:26.986 ENGINE : CPU cache info : Unknown cache
17:07:26.986 ENGINE : CPU count logical : 16
17:07:26.986 ENGINE : CPU count physical : 8
17:07:26.986 ENGINE : CPU features : mmx sse sse2 sse3 ssse3 sse4_1 sse4_2 popcnt aesni pclmulqdq osxsave avx sha avx2
17:07:26.986 RESOURCES : ResourceDB: loading cache (id=0 name=NogovaReforger path=/home/jakub/devel/gabreta/addons/NogovaReforger/resourceDatabase.rdb)
17:07:26.996 RESOURCES : ResourceDB: loading cache (id=1 name=ERR_Core path=/home/jakub/devel/escapistsrereintroduced/.local/uaz-test-tmp/native/object-guards-20261006-final/source/resourceDatabase.rdb)
17:07:26.996 RESOURCES : ResourceDB: loading cache (id=2 name=Parachutes path=/home/jakub/devel/escapistsrereintroduced/.local/uaz-test-tmp/native/object-guards-20261006-final/addons/ERRI_65930CB4CD0237B2/resourceDatabase.rdb)
17:07:26.996 RESOURCES : ResourceDB: loading cache (id=3 name=WCS_BMP-1 path=/home/jakub/devel/escapistsrereintroduced/.local/uaz-test-tmp/native/object-guards-20261006-final/addons/ERRI_5E524E4FEECCA92B/resourceDatabase.rdb)
17:07:26.996 RESOURCES : ResourceDB: loading cache (id=4 name=WCS_SpaceCore path=/home/jakub/devel/escapistsrereintroduced/.local/uaz-test-tmp/native/object-guards-20261006-final/addons/ERRI_5E389BB9F58B79A6/resourceDatabase.rdb)
17:07:26.996 RESOURCES : ResourceDB: loading cache (id=5 name=WCS_Armaments path=/home/jakub/devel/escapistsrereintroduced/.local/uaz-test-tmp/native/object-guards-20261006-final/addons/ERRI_629B2BA37EFFD577/resourceDatabase.rdb)
17:07:26.998 RESOURCES : ResourceDB: loading cache (id=6 name=RHS_Core path=/home/jakub/devel/escapistsrereintroduced/.local/uaz-test-tmp/native/object-guards-20261006-final/addons/ERRI_595F2BF2F44836FB/resourceDatabase.rdb)
17:07:27.007 RESOURCES : ResourceDB: loading cache (id=7 name=RHS_Content_02 path=/home/jakub/devel/escapistsrereintroduced/.local/uaz-test-tmp/native/object-guards-20261006-final/addons/ERRI_BADC0DEDABBEDA5E/resourceDatabase.rdb)
17:07:27.008 RESOURCES : ResourceDB: loading cache (id=8 name=RHS_Content_01 path=/home/jakub/devel/escapistsrereintroduced/.local/uaz-test-tmp/native/object-guards-20261006-final/addons/ERRI_1337C0DE5DABBEEF/resourceDatabase.rdb)
17:07:27.013 RESOURCES : ResourceDB: loading cache (id=9 name=ArmaReforger path=./addons/data/resourceDatabase.rdb)
17:07:27.133 RESOURCES : ResourceDB: loading cache (id=10 name=core path=./addons/core/resourceDatabase.rdb)
17:07:27.134 RESOURCES : ResourceDB: loading cache (id=11 name=profile path=/home/jakub/devel/escapistsrereintroduced/.local/uaz-test-tmp/native/object-guards-20261006-final/profile/profile/resourceDatabase.rdb)
17:07:27.134 RESOURCES : ResourceDB: loading cache (id=12 name=logs path=/home/jakub/devel/escapistsrereintroduced/.local/uaz-test-tmp/native/object-guards-20261006-final/profile/logs/logs_2026-10-06_17-07-26/resourceDatabase.rdb)
17:07:27.300 ENGINE : GameProject load
17:07:27.300 ENGINE : Loaded addons:
17:07:27.300 ENGINE : gproj: './addons/core/core.gproj' guid: '5614BBCCBB55ED1C'
17:07:27.300 ENGINE : gproj: './addons/data/ArmaReforger.gproj' guid: '58D0FB3206B6F859'
17:07:27.300 ENGINE : gproj: '/home/jakub/devel/escapistsrereintroduced/.local/uaz-test-tmp/native/object-guards-20261006-final/addons/ERRI_1337C0DE5DABBEEF/addon.gproj' guid: '1337C0DE5DABBEEF'
17:07:27.300 ENGINE : gproj: '/home/jakub/devel/escapistsrereintroduced/.local/uaz-test-tmp/native/object-guards-20261006-final/addons/ERRI_BADC0DEDABBEDA5E/addon.gproj' guid: 'BADC0DEDABBEDA5E'
17:07:27.300 ENGINE : gproj: '/home/jakub/devel/escapistsrereintroduced/.local/uaz-test-tmp/native/object-guards-20261006-final/addons/ERRI_595F2BF2F44836FB/addon.gproj' guid: '595F2BF2F44836FB'
17:07:27.300 ENGINE : gproj: '/home/jakub/devel/escapistsrereintroduced/.local/uaz-test-tmp/native/object-guards-20261006-final/addons/ERRI_629B2BA37EFFD577/addon.gproj' guid: '629B2BA37EFFD577'
17:07:27.300 ENGINE : gproj: '/home/jakub/devel/escapistsrereintroduced/.local/uaz-test-tmp/native/object-guards-20261006-final/addons/ERRI_5E389BB9F58B79A6/addon.gproj' guid: '5E389BB9F58B79A6'
17:07:27.300 ENGINE : gproj: '/home/jakub/devel/escapistsrereintroduced/.local/uaz-test-tmp/native/object-guards-20261006-final/addons/ERRI_5E524E4FEECCA92B/addon.gproj' guid: '5E524E4FEECCA92B'
17:07:27.300 ENGINE : gproj: '/home/jakub/devel/escapistsrereintroduced/.local/uaz-test-tmp/native/object-guards-20261006-final/addons/ERRI_65930CB4CD0237B2/addon.gproj' guid: '65930CB4CD0237B2'
17:07:27.300 ENGINE : gproj: '/home/jakub/devel/escapistsrereintroduced/.local/uaz-test-tmp/native/object-guards-20261006-final/addons/ERR_Core/addon.gproj' guid: '2528466DE220D91C'
17:07:27.300 ENGINE : gproj: '/home/jakub/devel/escapistsrereintroduced/.local/uaz-test-tmp/native/object-guards-20261006-final/addons/Nogova/addon.gproj' guid: '70C981A53E02B64F'
17:07:27.301 ENGINE : GameProject load
17:07:27.301 INIT : GameProject load project data @"/home/jakub/devel/escapistsrereintroduced/.local/uaz-test-tmp/native/object-guards-20261006-final/addons/ERRI_595F2BF2F44836FB/addon.gproj"
17:07:27.301 RESOURCES (E): Wrong GUID/name for resource @"{0AFDD005CD669892}Language/rhs_localization.st" in property "StringTableSource"
17:07:27.301 INIT : GameProject load project data @"/home/jakub/devel/escapistsrereintroduced/.local/uaz-test-tmp/native/object-guards-20261006-final/addons/ERRI_629B2BA37EFFD577/addon.gproj"
17:07:27.301 RESOURCES (E): Wrong GUID/name for resource @"{41FA2A08B6971D4C}Language/wcs_armament_localization.st" in property "StringTableSource"
17:07:27.301 INIT : GameProject load project data @"/home/jakub/devel/escapistsrereintroduced/.local/uaz-test-tmp/native/object-guards-20261006-final/addons/ERRI_5E389BB9F58B79A6/addon.gproj"
17:07:27.301 RESOURCES (E): Wrong GUID/name for resource @"{84270E09F7A4A7A0}Language/wcs_spacecore_localization.st" in property "StringTableSource"
17:07:27.301 INIT : GameProject load project data @"/home/jakub/devel/escapistsrereintroduced/.local/uaz-test-tmp/native/object-guards-20261006-final/addons/ERRI_5E524E4FEECCA92B/addon.gproj"
17:07:27.301 RESOURCES (E): Wrong GUID/name for resource @"{E50E557B468C7073}Language/wcs_bmp1_localization.st" in property "StringTableSource"
17:07:27.302 ENGINE : Loading custom engine user config '$profile:.save/settings/ReforgerEngineSettings.conf'
17:07:27.302 ENGINE : No Enfusion settings file loaded. Continuing with defaults
17:07:27.302 RENDER : Basic screen setup:
17:07:27.302 RENDER : Back buffer width x height: 0x0
17:07:27.302 RENDER : Back buffer format : TEXFMT_UNKNOWN (0)
17:07:27.302 RENDER : MSAA : none
17:07:27.302 RENDER : GPU_DUMMY (0xFFFF) (Enfusion dummy render) with 1 GPU detected, VRAM 128MB (fast 128MB), shared 128MB, driver version Unknown version
17:07:27.302 RENDER : Detected output devices:
17:07:27.302 RENDER : * 1 device/s connected to Dummy:
17:07:27.302 RENDER : Dummy output (Dummy device for our dummy render.), 1920x1080 (offset 0x0), 60Hz
17:07:27.302 RENDER : Concurrent frames limit 2
17:07:27.302 ENGINE : Job system settings: coreCount=16, shortJobContextCount=16, shortJobThreadCount=15, longJobThreadCount=7
17:07:27.313 PROFILING : Settings changed took: 0.015000 ms
17:07:27.315 ENGINE : Initializing inputs.
17:07:27.321 NETWORK : Initializing networking.
17:07:27.321 NETWORK : Using new GameRplScheduler.
17:07:27.321 SCRIPT : SCRIPT : Initializing scripts
17:07:27.321 SCRIPT : SCRIPT : ScriptProjectManager init
17:07:27.321 PROFILING : ScriptProjectManager init took: 0.007000 ms
17:07:27.336 PROFILING : Initializing scripts took: 15.060000 ms
17:07:27.336 BACKEND : Backend Services are disabled.
17:07:27.336 ENGINE : Enfusion engine successfully created.
17:07:27.338 GUI : Using default language (en_us)
17:07:27.338 GUI : Loading 'en_us' localization file.
17:07:27.338 INIT : INIT : Loading StringTable
17:07:27.360 PROFILING : Loading StringTable took: 22.037000 ms
17:07:27.360 SCRIPT : SCRIPT : Compiling GameLib scripts
17:07:27.386 SCRIPT : Module: GameLib; loaded 466x files; 608x classes; used 654K of static memory; defines: "PLATFORM_LINUX,ENF_ENABLE_VHC_OVERRIDE,ENF_ENABLE_RPLCOMPONENT_IN_GAMECODE"; CRC32: d66caacb
17:07:27.387 PROFILING : Compiling GameLib scripts took: 26.346000 ms
17:07:27.387 SCRIPT : SCRIPT : Compiling Game scripts
17:07:28.056 SCRIPT : Compiling Game scripts
17:07:28.056 SCRIPT (W): @"Scripts/Game/Parachutes/ParachuteDeployed.c,7": Pointer type 'Physics' can only be used with local variables
17:07:28.444 SCRIPT (W): @"Scripts/Game/Editor/Components/EditableEntity/SCR_EditableEntityComponent.c,785": 'GetPlayerPlatformKind' is obsolete
17:07:28.444 SCRIPT (W): @"Scripts/Game/Editor/Components/EditableEntity/SCR_EditableEntityComponent.c,786": 'GetPlayerPlatformId' is obsolete
17:07:28.716 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_SiteService.c,359": 'GetCompartmentType' is obsolete: Use GetType() on the compartment instance directly.
17:07:28.728 SCRIPT (W): @"Scripts/Game/Workshop/SCR_AddonManager.c,876": 'GetRefCount' is obsolete: Will be removed
17:07:28.767 SCRIPT (W): @"Scripts/Game/Campaign/SCR_PlayerProfileManagerComponent.c,142": 'PlayerData' is obsolete
17:07:28.910 SCRIPT (W): @"Scripts/Game/UI/Backend/CareerBackend.c,159": 'GetDSSession' is obsolete
17:07:28.910 SCRIPT (W): @"Scripts/Game/UI/Backend/CareerBackend.c,162": 'RoomID' is obsolete
17:07:28.910 SCRIPT (W): @"Scripts/Game/UI/Backend/CareerBackend.c,197": 'GetDSSession' is obsolete
17:07:28.910 SCRIPT (W): @"Scripts/Game/UI/Backend/CareerBackend.c,201": 'RoomID' is obsolete
17:07:28.942 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_CasualtyGroundSupport.c,21": 'GetBoneIndex' is obsolete: Use GetAnimation().GetBoneIndex() instead
17:07:28.990 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_SpawnLogic.c,64": 'GetPlayerIdentityId' is obsolete
17:07:28.999 SCRIPT (W): @"Scripts/Game/DataCollection/SCR_DataCollectorComponent.c,481": 'GetStorage' is obsolete
17:07:28.999 SCRIPT (W): @"Scripts/Game/DataCollection/SCR_DataCollectorComponent.c,483": 'GetOnlineWritePrivilege' is obsolete
17:07:29.001 SCRIPT (W): @"Scripts/Game/Utilities/SCR_PlayerIdentityUtils.c,20": 'GetPlayerIdentityId' is obsolete
17:07:29.054 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_ExtractionService.c,45": 'GetCompartmentType' is obsolete: Use GetType() on the compartment instance directly.
17:07:29.055 SCRIPT (W): @"Scripts/Game/ERR/00_Core/ERR_ExtractionService.c,56": 'GetCompartmentType' is obsolete: Use GetType() on the compartment instance directly.
17:07:29.056 SCRIPT (W): @"Scripts/Game/UI/Menu/MainMenuUI.c,643": 'GetNotifyCount' is obsolete: Will be substitued by Notification Api.
17:07:29.056 SCRIPT (W): @"Scripts/Game/UI/Menu/MainMenuUI.c,645": 'GetNotifyItem' is obsolete: Will be substitued by Notification Api.
17:07:29.107 SCRIPT (W): @"Scripts/Game/DataCollection/PlayerData/SCR_PlayerData.c,210": 'PlayerData' is obsolete
17:07:29.300 SCRIPT : Module: Game; loaded 6729x files; 13510x classes; used 33438K of static memory; defines: "PLATFORM_LINUX,ENF_ENABLE_VHC_OVERRIDE,ENF_ENABLE_RPLCOMPONENT_IN_GAMECODE,ENABLE_BASE_DESTRUCTION,BUDGET_OPTIMIZATION_CHECKS,DEBUG,RESPAWN_TIMER_COMPONENT_DEBUG,DEBUG_CONFIGURABLE_DIALOGS,DISABLE_WEAPON_SWITCHING,SCRIPTED_AIM_MODIFIER_DEBUG,WCS_DEFINES_ARMAMENTS,WCS_DEFINES_SPACECORE"; CRC32: c596ded4
17:07:29.327 PROFILING : Compiling Game scripts took: 1940.524000 ms
17:07:29.327 INIT : Creating game instance(ArmaReforgerScripted), version 1.8.0.13 built 2026-08-21 14:30:18 UTC.
17:07:29.359 ENGINE : Game successfully created.
17:07:29.420 PLATFORM : Save data from container 'settings' have been loaded
17:07:29.519 PLATFORM : Save data from container 'sessions' have been loaded
17:07:29.519 PLATFORM : System language differs from the saved one - using new language {new: 'en_us'; old: ''}
17:07:29.519 PLATFORM : Save data transaction to 'settings' started.
17:07:29.520 NETWORK : Starting local multiplayer server using command line args.
17:07:29.619 DEFAULT : [SaveGameManager] Starting new playthrough nr.0 '' for mission '{C1E20667DCE324ED}Missions/ERR_Everon.conf'.
17:07:29.620 WORLD : WORLD : Entities load '$ERR_Core:Worlds/ERR_Everon.ent'
17:07:30.608 PROFILING : Entities load took: 988.290000 ms
17:07:30.609 WORLD : WORLD : Game::LoadEntities
17:07:30.609 WORLD : WORLD : Initializing world systems @"{C50579A2EC48E8EF}Configs/Systems/MissionSystems.conf"
17:07:30.611 NETWORK : Enabled lag compensation, 29 frames with 100 FPS and 280 ms rewind limits.
17:07:30.611 WORLD : WORLD : CreateEntities
17:07:30.611 WORLD : WORLD : CreateEntities
17:07:30.611 WORLD : WORLD : NotifyBeforeEntitiesCreated
17:07:30.612 RESOURCES : Loaded mission headers from 11 addon(s)!
17:07:30.612 PROFILING : NotifyBeforeEntitiesCreated took: 1.707000 ms
17:07:30.612 WORLD : WORLD : Wait for preloading data
17:07:31.324 PROFILING : Wait for preloading data took: 711.852000 ms
17:07:31.392 ENTITY : Create entity @"ENTITY:2" ('Eden', GenericTerrainEntity) at <0.000000 0.000000 0.000000> @"{5AD924374E8C7AF6}Prefabs/World/Game/Eden/GenericTerrain_Eden.et"
17:07:31.392 PROFILING : PROFILING : Terrain load
17:07:32.681 PROFILING : Terrain load took: 1288.769000 ms
17:07:35.172 WORLD : Game::LoadEntities
17:07:35.172 WORLD : CreateEntities
17:07:35.172 WORLD : CreateEntities
17:07:35.172 ENTITY : Create entity @"ENTITY:610406" ('StaticModelEntity','Assets/Structures/Infrastructure/Towers/TransmitterTower_01/TransmitterTower_01_small.xob') at <1931.796021 81.777000 5138.725098> @"{6A004A8F0571D456}Prefabs/Structures/Infrastructure/Towers/TransmitterTower_01/TransmitterTower_01_small.et"
17:07:35.172 ENTITY : CreateComponent 'ScriptedRadioComponent'
17:07:35.172 DEFAULT (W): World doesn't contain RadioManagerEntity to support any BaseRadioComponent.
17:07:39.841 ENTITY : Create entity @"ENTITY:2305843009213693956" ('Factions', SCR_FactionManager) at <0.000000 0.000000 0.000000> @"{5414041A15DC4B54}Prefabs/ERR/FactionManager.et"
17:07:39.841 RESOURCES : GetResourceObject @"{442939C9617DF228}Prefabs/Vehicles/Wheeled/BRDM2/BRDM2_FIA.et"
17:07:39.841 WORLD : Entity prefab load @"{442939C9617DF228}Prefabs/Vehicles/Wheeled/BRDM2/BRDM2_FIA.et"
17:07:39.841 RESOURCES : GetResourceObject @"{532B5F3CF8496E59}Prefabs/Vehicles/Wheeled/BRDM2/BRDM2_base.et"
17:07:39.841 WORLD : Entity prefab load @"{532B5F3CF8496E59}Prefabs/Vehicles/Wheeled/BRDM2/BRDM2_base.et"
17:07:39.841 RESOURCES : GetResourceObject @"{532B5F3CF8496E59}Prefabs/Vehicles/Wheeled/BRDM2/BRDM2_base.et"
17:07:39.841 WORLD : Entity prefab load @"{532B5F3CF8496E59}Prefabs/Vehicles/Wheeled/BRDM2/BRDM2_base.et"
17:07:39.841 WORLD (E): Unknown keyword/data 'Parent' at offset 35955(0x8c73)
17:07:39.841 WORLD (E): Unknown keyword/data 'Parent' at offset 36915(0x9033)
17:07:39.842 RESOURCES : GetResourceObject @"{B47110AA1A806556}Prefabs/Vehicles/Wheeled/BTR70/BTR70_FIA.et"
17:07:39.842 WORLD : Entity prefab load @"{B47110AA1A806556}Prefabs/Vehicles/Wheeled/BTR70/BTR70_FIA.et"
17:07:39.842 RESOURCES : GetResourceObject @"{B47110AA1A806556}Prefabs/Vehicles/Wheeled/BTR70/BTR70_FIA.et"
17:07:39.842 WORLD : Entity prefab load @"{B47110AA1A806556}Prefabs/Vehicles/Wheeled/BTR70/BTR70_FIA.et"
17:07:39.842 RESOURCES : GetResourceObject @"{1C5FE7B7FF49BB8D}Prefabs/Vehicles/Wheeled/BTR70/BTR70_Base.et"
17:07:39.842 WORLD : Entity prefab load @"{1C5FE7B7FF49BB8D}Prefabs/Vehicles/Wheeled/BTR70/BTR70_Base.et"
17:07:39.842 RESOURCES : GetResourceObject @"{1C5FE7B7FF49BB8D}Prefabs/Vehicles/Wheeled/BTR70/BTR70_Base.et"
17:07:39.842 WORLD : Entity prefab load @"{1C5FE7B7FF49BB8D}Prefabs/Vehicles/Wheeled/BTR70/BTR70_Base.et"
17:07:39.842 WORLD (E): Unknown keyword/data 'Parent' at offset 42646(0xa696)
17:07:39.842 WORLD (E): Unknown keyword/data 'Parent' at offset 43645(0xaa7d)
17:07:39.842 WORLD (E): Unknown keyword/data 'Parent' at offset 44617(0xae49)
17:07:39.842 WORLD (E): Unknown keyword/data 'Parent' at offset 45590(0xb216)
17:07:39.923 RESOURCES : GetResourceObject @"{F6B23D17D5067C11}Prefabs/Vehicles/Wheeled/M151A2/M151A2_M2HB.et"
17:07:39.923 WORLD : Entity prefab load @"{F6B23D17D5067C11}Prefabs/Vehicles/Wheeled/M151A2/M151A2_M2HB.et"
17:07:39.923 RESOURCES : GetResourceObject @"{F649585ABB3706C4}Prefabs/Vehicles/Wheeled/M151A2/M151A2.et"
17:07:39.923 WORLD : Entity prefab load @"{F649585ABB3706C4}Prefabs/Vehicles/Wheeled/M151A2/M151A2.et"
17:07:39.923 RESOURCES : GetResourceObject @"{F649585ABB3706C4}Prefabs/Vehicles/Wheeled/M151A2/M151A2.et"
17:07:39.923 WORLD : Entity prefab load @"{F649585ABB3706C4}Prefabs/Vehicles/Wheeled/M151A2/M151A2.et"
17:07:39.923 RESOURCES : GetResourceObject @"{F649585ABB3706C4}Prefabs/Vehicles/Wheeled/M151A2/M151A2.et"
17:07:39.923 WORLD : Entity prefab load @"{F649585ABB3706C4}Prefabs/Vehicles/Wheeled/M151A2/M151A2.et"
17:07:39.924 WORLD (E): Unknown keyword/data 'SlidingTrackMaterial' at offset 19441(0x4bf1)
17:07:40.282 WORLD : WORLD : NotifyBeforeEntitiesInitialized
17:07:40.282 PROFILING : NotifyBeforeEntitiesInitialized took: 0.032000 ms
17:07:40.282 WORLD : InitEntities 'world'
17:07:40.282 ENTITY : Init entity @"ENTITY:3" ('SCR_MapEntity1', SCR_MapEntity) at <6400.000000 0.000000 6400.000000> @"{E1B88C66BF6CA1F9}Prefabs/World/Game/Eden/MapEntity_Everon.et"
17:07:40.282 SCRIPT (W): SCR_MapEntity: Cannot get the size from terrain. Using default.
17:07:40.758 WORLD : InitEntities 'world'
17:07:40.758 ENTITY : Init entity @"ENTITY:2305843009213693953" ('Reintroduced', ERR_GameMode) at <60.452000 1.000000 213.136002> @"{978E045E53EF36C8}Prefabs/ERR/GameMode.et"
17:07:40.758 SCRIPT : Reintroduced [config]: using $profile:Escapists.json; legacy files retained but no longer used.
17:07:40.762 WORLD : WORLD : NotifyEntitiesInitialized
17:07:40.762 TERRAIN : TERRAIN : Initializing road networks...
17:07:40.764 PROFILING : Initializing road networks... took: 1.888000 ms
17:07:40.810 SCRIPT : Reintroduced [terrain selection]: discovered 46 playable scenario headers; truncated=0
17:07:40.810 DEFAULT : DEFAULT : WorldVolumesCollection
17:07:40.858 PROFILING : WorldVolumesCollection took: 47.712000 ms
17:07:40.858 INIT : INIT : SoundWorldInit
17:07:40.870 PROFILING : SoundWorldInit took: 12.291000 ms
17:07:40.870 PROFILING : NotifyEntitiesInitialized took: 107.841000 ms
17:07:40.870 PROFILING : CreateEntities took: 10259.374000 ms
17:07:40.870 PROFILING : CreateEntities took: 10259.389000 ms
17:07:40.870 WORLD : WORLD : EOnActivate
17:07:40.899 PROFILING : EOnActivate took: 29.352000 ms
17:07:40.900 PROFILING : Game::LoadEntities took: 10290.152000 ms
17:07:40.966 NETWORK : Starting RPL server, listening on address 0.0.0.0:2001, fastValidation=false
17:07:41.443 DEFAULT : Entered online game state.
17:07:41.443 PROFILING : Settings changed took: 0.382000 ms
17:07:44.089 SCRIPT : Map load time: 1622ms
17:07:44.156 WORLD : Frame start
17:07:44.156 SCRIPT : ScenarioFramework: Available tasks are empty, no new tasks will be generated.
17:07:44.162 WORLD : UpdateEntities
17:07:44.162 WORLD : Frame
17:07:44.162 SCRIPT : SCR_BaseGameMode::OnGameStateChanged = GAME
17:07:45.518 SCRIPT : Co10 Escape Reintroduced factions: players=US enemy=USSR independent=FIA
17:07:48.219 SCRIPT : Co10 Escape Reintroduced [generated site]: id=everon-prison-1 position=<4834.65,51.1307,5277.51> heading=238.422 attempts=1001 fallback=0
17:07:49.558 SCRIPT : Co10 Escape Reintroduced [generated site]: id=everon-radio-1 position=<3231.33,114.77,5214.61> heading=41.0352 attempts=1810 fallback=0
17:07:49.821 SCRIPT : Co10 Escape Reintroduced [generated site]: id=everon-mortar-1 position=<4940.57,36.8018,9211.61> heading=180.698 attempts=203 fallback=0
17:07:50.090 SCRIPT : Co10 Escape Reintroduced [generated site]: id=everon-mortar-2 position=<4761.56,27.8638,11117.9> heading=202.264 attempts=435 fallback=0
17:07:53.557 SCRIPT : Co10 Escape Reintroduced [generated site]: id=everon-mortar-3 position=<5599.96,86.1137,5621.27> heading=325.799 attempts=4437 fallback=0
17:07:53.818 SCRIPT : Co10 Escape Reintroduced [generated site]: id=everon-mortar-4 position=<5230.59,1.09632,12181.2> heading=209.538 attempts=16 fallback=0
17:07:55.686 SCRIPT : Co10 Escape Reintroduced [generated site]: id=everon-medical-1 position=<5096.53,28.3466,9890.54> heading=17.1941 attempts=2470 fallback=0
17:07:55.957 SCRIPT : Co10 Escape Reintroduced [generated site]: id=everon-outpost-1 position=<11083.8,21.145,11914> heading=306.055 attempts=494 fallback=0
17:07:56.223 SCRIPT : Co10 Escape Reintroduced [generated site]: id=everon-medical-2 position=<4952.69,2.2075,3873.95> heading=41.7493 attempts=335 fallback=0
17:07:58.621 SCRIPT : Co10 Escape Reintroduced [generated site]: id=everon-medical-3 position=<3326.7,161.603,5908.78> heading=63.8655 attempts=2907 fallback=0
17:07:58.886 SCRIPT : Co10 Escape Reintroduced [generated site]: id=everon-camp-2 position=<4855.76,164.825,7224.83> heading=57.7129 attempts=197 fallback=0
17:08:00.750 SCRIPT : Co10 Escape Reintroduced [generated site]: id=everon-camp-3 position=<7262.29,123.95,5302.51> heading=4.29579 attempts=2238 fallback=0
17:08:03.691 SCRIPT : Co10 Escape Reintroduced [generated site]: id=everon-camp-4 position=<6269.11,86.9424,5668.53> heading=231.028 attempts=3932 fallback=0
17:08:04.222 SCRIPT : Co10 Escape Reintroduced [generated site]: id=everon-camp-5 position=<2630.97,86.4755,6035.73> heading=80.9937 attempts=519 fallback=0
17:08:04.228 SCRIPT : Reintroduced [sites]: authored everon-prison-1 at <4834.65,51.3634,5277.51>
17:08:04.228 SCRIPT : Reintroduced [sites]: cache clearance position=<6150,203.288,7050> clear=1
17:08:04.233 SCRIPT : Reintroduced [sites]: authored everon-supply-1 at <6150,203.288,7050>
17:08:04.234 ENTITY : SpawnEntityPrefab @"{B3949F6D215A9F78}Prefabs/Props/Military/Antennas/Antenna_FIA_02/Antenna_FIA_02_base.et"
17:08:04.234 ENTITY : Create entity @"ENTITY:4611686018427388511" ('GenericEntity','Assets/Props/Military/Antennas/Antenna_FIA_02/Antenna_FIA_02.xob') at <3227.365479 114.997459 5220.718262> @"{B3949F6D215A9F78}Prefabs/Props/Military/Antennas/Antenna_FIA_02/Antenna_FIA_02_base.et"
17:08:04.234 ENTITY : CreateComponent 'ScriptedRadioComponent'
17:08:04.234 DEFAULT (W): BaseRadioComponent does not have any transceiver. (Entity: @"ENTITY:4611686018427388511" ('GenericEntity','Assets/Props/Military/Antennas/Antenna_FIA_02/Antenna_FIA_02.xob') at <3227.365479 114.997459 5220.718262> @"{B3949F6D215A9F78}Prefabs/Props/Military/Antennas/Antenna_FIA_02/Antenna_FIA_02_base.et"). Only printing this message once. There're possibly more nodes with this requirement.
17:08:04.236 SCRIPT : Reintroduced [sites]: authored everon-radio-1 at <3231.33,114.892,5214.61>
17:08:04.261 SCRIPT : Reintroduced [sites]: authored everon-extraction-1 at <4800.95,27.8202,11487.4>
17:08:04.267 SCRIPT : Reintroduced [sites]: authored everon-medical-1 at <5096.53,28.623,9890.54>
17:08:04.270 SCRIPT : Reintroduced [sites]: authored everon-outpost-1 at <11083.8,21.225,11914>
17:08:04.271 SCRIPT : Reintroduced [sites]: authored everon-mortar-1 at <4940.57,36.9377,9211.61>
17:08:04.271 SCRIPT : Reintroduced [sites]: authored everon-mortar-2 at <4761.56,27.9438,11117.9>
17:08:04.271 SCRIPT : Reintroduced [sites]: authored everon-mortar-3 at <5599.96,86.3181,5621.27>
17:08:04.271 SCRIPT : Reintroduced [sites]: authored everon-mortar-4 at <5230.59,1.69375,12181.2>
17:08:04.273 SCRIPT : Reintroduced [sites]: authored everon-medical-2 at <4952.69,2.2875,3873.95>
17:08:04.275 SCRIPT : Reintroduced [sites]: authored everon-medical-3 at <3326.7,161.934,5908.78>
17:08:04.278 SCRIPT : Reintroduced [sites]: authored everon-camp-2 at <4855.76,165.034,7224.83>
17:08:04.280 SCRIPT : Reintroduced [sites]: authored everon-camp-3 at <7262.29,124.462,5302.51>
17:08:04.283 SCRIPT : Reintroduced [sites]: authored everon-camp-4 at <6269.11,87.3278,5668.53>
17:08:04.285 SCRIPT : Reintroduced [sites]: authored everon-camp-5 at <2630.97,86.6515,6035.73>
17:08:04.285 SCRIPT : ERR EXTRACTION PLACEMENT: wakes=1 alive=1 ready=0 origin=<4800.95,27.8202,11487.4> up=1
17:08:04.285 SCRIPT : ERR EXTRACTION PHYSICS: dynamic=1 awake=1 speed=0 angularSpeed=0
17:08:04.285 SCRIPT : ERR EXTRACTION NATIVE: valid=1 contact=0 engine=0 origin=<0,0,0> up=1 entityDifference=12450.3
17:08:04.285 SCRIPT : ERR GEAR PIVOT: bone=v_wheel_F node=-1704401612 center=<4800.95,28.1168,11489.7>
17:08:04.286 SCRIPT : ERR GEAR TERRAIN: bottom=<4800.95,27.8168,11489.7> terrainY=27.7202 tireTerrainGap=0.0965805
17:08:04.286 SCRIPT : ERR GEAR SUPPORT: center=<4800.95,28.1168,11489.7> radius=0.3 bottom=<4800.95,27.8168,11489.7> fraction=0.893554 normal=<0.0312348,0.999512,0> self=0 dynamic=0 supported=1 gap=0.0965824
17:08:04.286 SCRIPT : ERR GEAR PIVOT: bone=v_wheel_bL node=-410678372 center=<4798.68,28.585,11485.4>
17:08:04.286 SCRIPT : ERR GEAR TERRAIN: bottom=<4798.68,28.135,11485.4> terrainY=27.8121 tireTerrainGap=0.322891
17:08:04.286 SCRIPT : ERR GEAR SUPPORT: center=<4798.68,28.585,11485.4> radius=0.45 bottom=<4798.68,28.135,11485.4> fraction=1 normal=<0,0,0> self=0 dynamic=0 supported=0 gap=0.120001
17:08:04.286 SCRIPT : ERR GEAR PIVOT: bone=v_wheel_bR node=-410678366 center=<4803.23,28.585,11485.4>
17:08:04.286 SCRIPT : ERR GEAR TERRAIN: bottom=<4803.23,28.135,11485.4> terrainY=27.649 tireTerrainGap=0.485987
17:08:04.286 SCRIPT : ERR GEAR SUPPORT: center=<4803.23,28.585,11485.4> radius=0.45 bottom=<4803.23,28.135,11485.4> fraction=1 normal=<0,0,0> self=0 dynamic=0 supported=0 gap=0.120001
17:08:04.286 SCRIPT : Reintroduced [guards]: initial site=everon-prison-1 requested=5 physical=0 conscious=0 nativeComplete=0
17:08:04.286 SCRIPT : Reintroduced [guards]: initial site=everon-supply-1 requested=5 physical=0 conscious=0 nativeComplete=0
17:08:04.286 SCRIPT : Reintroduced [guards]: initial site=everon-radio-1 requested=6 physical=0 conscious=0 nativeComplete=0
17:08:04.286 SCRIPT : Reintroduced [guards]: initial site=everon-extraction-1 requested=6 physical=0 conscious=0 nativeComplete=0
17:08:04.286 SCRIPT : Reintroduced [guards]: initial site=everon-medical-1 requested=4 physical=0 conscious=0 nativeComplete=0
17:08:04.286 SCRIPT : Reintroduced [guards]: initial site=everon-medical-1 requested=2 physical=0 conscious=0 nativeComplete=0
17:08:04.286 SCRIPT : Reintroduced [guards]: initial site=everon-outpost-1 requested=4 physical=0 conscious=0 nativeComplete=0
17:08:04.286 SCRIPT : Reintroduced [guards]: initial site=everon-outpost-1 requested=2 physical=0 conscious=0 nativeComplete=0
17:08:04.286 SCRIPT : Reintroduced [guards]: initial site=everon-medical-2 requested=4 physical=0 conscious=0 nativeComplete=0
17:08:04.286 SCRIPT : Reintroduced [guards]: initial site=everon-medical-2 requested=2 physical=0 conscious=0 nativeComplete=0
17:08:04.286 SCRIPT : Reintroduced [guards]: initial site=everon-medical-3 requested=4 physical=0 conscious=0 nativeComplete=0
17:08:04.286 SCRIPT : Reintroduced [guards]: initial site=everon-medical-3 requested=2 physical=0 conscious=0 nativeComplete=0
17:08:04.286 SCRIPT : Reintroduced [guards]: initial site=everon-camp-2 requested=4 physical=0 conscious=0 nativeComplete=0
17:08:04.286 SCRIPT : Reintroduced [guards]: initial site=everon-camp-2 requested=2 physical=0 conscious=0 nativeComplete=0
17:08:04.286 SCRIPT : Reintroduced [guards]: initial site=everon-camp-3 requested=4 physical=0 conscious=0 nativeComplete=0
17:08:04.286 SCRIPT : Reintroduced [guards]: initial site=everon-camp-3 requested=2 physical=0 conscious=0 nativeComplete=0
17:08:04.286 SCRIPT : Reintroduced [guards]: initial site=everon-camp-4 requested=4 physical=0 conscious=0 nativeComplete=0
17:08:04.286 SCRIPT : Reintroduced [guards]: initial site=everon-camp-4 requested=2 physical=0 conscious=0 nativeComplete=0
17:08:04.286 SCRIPT : Reintroduced [guards]: initial site=everon-camp-5 requested=4 physical=0 conscious=0 nativeComplete=0
17:08:04.286 SCRIPT : Reintroduced [guards]: initial site=everon-camp-5 requested=2 physical=0 conscious=0 nativeComplete=0
17:08:05.017 SCRIPT : Reintroduced [guards]: initial site=everon-prison-1 requested=5 physical=1 conscious=1 nativeComplete=0
17:08:05.017 SCRIPT : Reintroduced [guards]: initial site=everon-supply-1 requested=5 physical=1 conscious=1 nativeComplete=0
17:08:05.017 SCRIPT : Reintroduced [guards]: initial site=everon-radio-1 requested=6 physical=1 conscious=1 nativeComplete=0
17:08:05.017 SCRIPT : Reintroduced [guards]: initial site=everon-extraction-1 requested=6 physical=1 conscious=1 nativeComplete=0
17:08:05.283 SCRIPT : ERR EXTRACTION PLACEMENT: wakes=1 alive=1 ready=0 origin=<4801.01,27.5867,11487.4> up=0.997286
17:08:05.283 SCRIPT : ERR EXTRACTION PHYSICS: dynamic=1 awake=1 speed=0.698351 angularSpeed=0.149792
17:08:05.283 SCRIPT : ERR EXTRACTION NATIVE: valid=1 contact=1 engine=0 origin=<0,0,0> up=1 entityDifference=12450.3
17:08:05.283 SCRIPT : ERR GEAR PIVOT: bone=v_wheel_F node=-1704401612 center=<4801.07,27.9689,11489.6>
17:08:05.283 SCRIPT : ERR GEAR TERRAIN: bottom=<4801.07,27.6689,11489.6> terrainY=27.7165 tireTerrainGap=-0.0476418
17:08:05.283 SCRIPT : ERR GEAR SUPPORT: center=<4801.07,27.9689,11489.6> radius=0.3 bottom=<4801.07,27.6689,11489.6> fraction=0.23796 normal=<0.0312348,0.999512,0> self=0 dynamic=0 supported=1 gap=-0.0476494
17:08:05.283 SCRIPT : ERR GEAR PIVOT: bone=v_wheel_bL node=-410678372 center=<4798.71,28.229,11485.4>
17:08:05.283 SCRIPT : ERR GEAR TERRAIN: bottom=<4798.71,27.779,11485.4> terrainY=27.8104 tireTerrainGap=-0.0314217
17:08:05.283 SCRIPT : ERR GEAR SUPPORT: center=<4798.71,28.229,11485.4> radius=0.45 bottom=<4798.71,27.779,11485.4> fraction=0.311623 normal=<0.0468236,0.998903,0> self=0 dynamic=0 supported=1 gap=-0.0314426
17:08:05.283 SCRIPT : ERR GEAR PIVOT: bone=v_wheel_bR node=-410678366 center=<4803.25,28.081,11485.3>
17:08:05.283 SCRIPT : ERR GEAR TERRAIN: bottom=<4803.25,27.631,11485.3> terrainY=27.6483 tireTerrainGap=-0.0173302
17:08:05.283 SCRIPT : ERR GEAR SUPPORT: center=<4803.25,28.081,11485.3> radius=0.45 bottom=<4803.25,27.631,11485.3> fraction=0.375755 normal=<0.0312348,0.999512,0> self=0 dynamic=0 supported=1 gap=-0.017334
17:08:05.284 SCRIPT : ERR EXTRACTION FUEL: manager=1 hasFuel=1
17:08:05.550 SCRIPT : Reintroduced [guards]: initial site=everon-prison-1 requested=5 physical=2 conscious=2 nativeComplete=0
17:08:05.550 SCRIPT : Reintroduced [guards]: initial site=everon-medical-1 requested=4 physical=1 conscious=1 nativeComplete=0
17:08:05.550 SCRIPT : Reintroduced [guards]: initial site=everon-camp-5 requested=4 physical=1 conscious=1 nativeComplete=0
17:08:05.550 SCRIPT : Reintroduced [guards]: initial site=everon-camp-5 requested=2 physical=1 conscious=1 nativeComplete=0
17:08:06.084 SCRIPT : Reintroduced [guards]: initial site=everon-supply-1 requested=5 physical=2 conscious=2 nativeComplete=0
17:08:06.084 SCRIPT : Reintroduced [guards]: initial site=everon-radio-1 requested=6 physical=2 conscious=2 nativeComplete=0
17:08:06.084 SCRIPT : Reintroduced [guards]: initial site=everon-extraction-1 requested=6 physical=2 conscious=2 nativeComplete=0
17:08:06.084 SCRIPT : Reintroduced [guards]: initial site=everon-medical-1 requested=4 physical=2 conscious=2 nativeComplete=0
17:08:06.351 SCRIPT : ERR EXTRACTION PLACEMENT: wakes=1 alive=1 ready=1 origin=<4801.03,27.595,11487.4> up=0.996383
17:08:06.351 SCRIPT : ERR EXTRACTION PHYSICS: dynamic=1 awake=1 speed=0.186161 angularSpeed=0.0650714
17:08:06.351 SCRIPT : ERR EXTRACTION NATIVE: valid=1 contact=1 engine=0 origin=<0,0,0> up=1 entityDifference=12450.3
17:08:06.351 SCRIPT : ERR GEAR PIVOT: bone=v_wheel_F node=-1704401612 center=<4801.09,28.0266,11489.6>
17:08:06.351 SCRIPT : ERR GEAR TERRAIN: bottom=<4801.09,27.7267,11489.6> terrainY=27.716 tireTerrainGap=0.0106773
17:08:06.351 SCRIPT : ERR GEAR SUPPORT: center=<4801.09,28.0266,11489.6> radius=0.3 bottom=<4801.09,27.7267,11489.6> fraction=0.503088 normal=<0.0312348,0.999512,0> self=0 dynamic=0 supported=1 gap=0.0106792
17:08:06.351 SCRIPT : ERR GEAR PIVOT: bone=v_wheel_bL node=-410678372 center=<4798.73,28.2653,11485.4>
17:08:06.351 SCRIPT : ERR GEAR TERRAIN: bottom=<4798.73,27.8153,11485.4> terrainY=27.8094 tireTerrainGap=0.00590515
17:08:06.351 SCRIPT : ERR GEAR SUPPORT: center=<4798.73,28.2653,11485.4> radius=0.45 bottom=<4798.73,27.8153,11485.4> fraction=0.481322 normal=<0.0468236,0.998903,0> self=0 dynamic=0 supported=1 gap=0.0058918
17:08:06.351 SCRIPT : ERR GEAR PIVOT: bone=v_wheel_bR node=-410678366 center=<4803.28,28.105,11485.3>
17:08:06.351 SCRIPT : ERR GEAR TERRAIN: bottom=<4803.28,27.655,11485.3> terrainY=27.6474 tireTerrainGap=0.00759125
17:08:06.351 SCRIPT : ERR GEAR SUPPORT: center=<4803.28,28.105,11485.3> radius=0.45 bottom=<4803.28,27.655,11485.3> fraction=0.489071 normal=<0.0312348,0.999512,0> self=0 dynamic=0 supported=1 gap=0.00759506
17:08:06.351 SCRIPT : ERR EXTRACTION FUEL: manager=1 hasFuel=1
17:08:06.617 SCRIPT : Reintroduced [guards]: initial site=everon-medical-1 requested=2 physical=1 conscious=1 nativeComplete=0
17:08:06.617 SCRIPT : Reintroduced [guards]: initial site=everon-camp-3 requested=2 physical=1 conscious=1 nativeComplete=0
17:08:06.617 SCRIPT : Reintroduced [guards]: initial site=everon-camp-4 requested=4 physical=1 conscious=1 nativeComplete=0
17:08:06.617 SCRIPT : Reintroduced [guards]: initial site=everon-camp-4 requested=2 physical=1 conscious=1 nativeComplete=0
17:08:06.883 SCRIPT : Reintroduced [extraction placement]: native supported aircraft stable for one second, fuel present, exactly one initial wake
17:08:07.151 SCRIPT : Reintroduced [guards]: initial site=everon-prison-1 requested=5 physical=3 conscious=3 nativeComplete=0
17:08:07.151 SCRIPT : Reintroduced [guards]: initial site=everon-radio-1 requested=6 physical=3 conscious=3 nativeComplete=0
17:08:07.151 SCRIPT : Reintroduced [guards]: initial site=everon-camp-5 requested=4 physical=2 conscious=2 nativeComplete=0
17:08:07.151 SCRIPT : Reintroduced [guards]: initial site=everon-camp-5 requested=2 physical=2 conscious=2 nativeComplete=1
17:08:07.417 SCRIPT : ERR EXTRACTION PLACEMENT: wakes=1 alive=1 ready=1 origin=<4801.08,27.5865,11487.4> up=0.996169
17:08:07.417 SCRIPT : ERR EXTRACTION PHYSICS: dynamic=1 awake=1 speed=0.0649724 angularSpeed=0.0595655
17:08:07.417 SCRIPT : ERR EXTRACTION NATIVE: valid=1 contact=1 engine=0 origin=<0,0,0> up=1 entityDifference=12450.4
17:08:07.417 SCRIPT : ERR GEAR PIVOT: bone=v_wheel_F node=-1704401612 center=<4801.15,28.0131,11489.6>
17:08:07.417 SCRIPT : ERR GEAR TERRAIN: bottom=<4801.15,27.7131,11489.6> terrainY=27.7139 tireTerrainGap=-0.000822067
17:08:07.417 SCRIPT : ERR GEAR SUPPORT: center=<4801.15,28.0131,11489.6> radius=0.3 bottom=<4801.15,27.7131,11489.6> fraction=0.450805 normal=<0.0312348,0.999512,0> self=0 dynamic=0 supported=1 gap=-0.000822067
17:08:07.417 SCRIPT : ERR GEAR PIVOT: bone=v_wheel_bL node=-410678372 center=<4798.77,28.2527,11485.4>
17:08:07.417 SCRIPT : ERR GEAR TERRAIN: bottom=<4798.77,27.8027,11485.4> terrainY=27.8078 tireTerrainGap=-0.00513268
17:08:07.417 SCRIPT : ERR GEAR SUPPORT: center=<4798.77,28.2527,11485.4> radius=0.45 bottom=<4798.77,27.8027,11485.4> fraction=0.431051 normal=<0.0468236,0.998903,0> self=0 dynamic=0 supported=1 gap=-0.00516891
17:08:07.417 SCRIPT : ERR GEAR PIVOT: bone=v_wheel_bR node=-410678366 center=<4803.32,28.0913,11485.3>
17:08:07.417 SCRIPT : ERR GEAR TERRAIN: bottom=<4803.32,27.6413,11485.3> terrainY=27.6464 tireTerrainGap=-0.00510025
17:08:07.417 SCRIPT : ERR GEAR SUPPORT: center=<4803.32,28.0913,11485.3> radius=0.45 bottom=<4803.32,27.6413,11485.3> fraction=0.431337 normal=<0.0312348,0.999512,0> self=0 dynamic=0 supported=1 gap=-0.00510597
17:08:07.417 SCRIPT : ERR EXTRACTION FUEL: manager=1 hasFuel=1
17:08:07.684 SCRIPT : Reintroduced [guards]: initial site=everon-extraction-1 requested=6 physical=3 conscious=3 nativeComplete=0
17:08:07.684 SCRIPT : Reintroduced [guards]: initial site=everon-medical-1 requested=4 physical=3 conscious=3 nativeComplete=0
17:08:07.684 SCRIPT : Reintroduced [guards]: initial site=everon-medical-1 requested=2 physical=2 conscious=2 nativeComplete=1
17:08:07.684 SCRIPT : Reintroduced [guards]: initial site=everon-outpost-1 requested=4 physical=1 conscious=1 nativeComplete=0
17:08:08.217 SCRIPT : Reintroduced [guards]: initial site=everon-outpost-1 requested=2 physical=1 conscious=1 nativeComplete=0
17:08:08.217 SCRIPT : Reintroduced [guards]: initial site=everon-medical-2 requested=4 physical=1 conscious=1 nativeComplete=0
17:08:08.217 SCRIPT : Reintroduced [guards]: initial site=everon-medical-2 requested=2 physical=1 conscious=1 nativeComplete=0
17:08:08.217 SCRIPT : Reintroduced [guards]: initial site=everon-camp-2 requested=4 physical=1 conscious=1 nativeComplete=0
17:08:08.484 SCRIPT : ERR EXTRACTION PLACEMENT: wakes=1 alive=1 ready=1 origin=<4801.1,27.5903,11487.4> up=0.996035
17:08:08.484 SCRIPT : ERR EXTRACTION PHYSICS: dynamic=1 awake=0 speed=0 angularSpeed=0
17:08:08.484 SCRIPT : ERR EXTRACTION NATIVE: valid=1 contact=1 engine=0 origin=<0,0,0> up=1 entityDifference=12450.4
17:08:08.484 SCRIPT : ERR GEAR PIVOT: bone=v_wheel_F node=-1704401612 center=<4801.19,28.0146,11489.6>
17:08:08.484 SCRIPT : ERR GEAR TERRAIN: bottom=<4801.19,27.7146,11489.6> terrainY=27.7128 tireTerrainGap=0.00188828
17:08:08.484 SCRIPT : ERR GEAR SUPPORT: center=<4801.19,28.0146,11489.6> radius=0.3 bottom=<4801.19,27.7146,11489.6> fraction=0.463118 normal=<0.0312348,0.999512,0> self=0 dynamic=0 supported=1 gap=0.00188637
17:08:08.484 SCRIPT : ERR GEAR PIVOT: bone=v_wheel_bL node=-410678372 center=<4798.79,28.2545,11485.4>
17:08:08.484 SCRIPT : ERR GEAR TERRAIN: bottom=<4798.79,27.8045,11485.4> terrainY=27.8069 tireTerrainGap=-0.00236511
17:08:08.484 SCRIPT : ERR GEAR SUPPORT: center=<4798.79,28.2545,11485.4> radius=0.45 bottom=<4798.79,27.8045,11485.4> fraction=0.443758 normal=<0.0468236,0.998903,0> self=0 dynamic=0 supported=1 gap=-0.00237274
17:08:08.484 SCRIPT : ERR GEAR PIVOT: bone=v_wheel_bR node=-410678366 center=<4803.34,28.0932,11485.3>
17:08:08.484 SCRIPT : ERR GEAR TERRAIN: bottom=<4803.34,27.6432,11485.3> terrainY=27.6458 tireTerrainGap=-0.00258255
17:08:08.484 SCRIPT : ERR GEAR SUPPORT: center=<4803.34,28.0932,11485.3> radius=0.45 bottom=<4803.34,27.6432,11485.3> fraction=0.442787 normal=<0.0312348,0.999512,0> self=0 dynamic=0 supported=1 gap=-0.00258636
17:08:08.484 SCRIPT : ERR EXTRACTION FUEL: manager=1 hasFuel=1
17:08:08.751 SCRIPT : Reintroduced [guards]: initial site=everon-camp-2 requested=2 physical=1 conscious=1 nativeComplete=0
17:08:08.751 SCRIPT : Reintroduced [guards]: initial site=everon-camp-3 requested=4 physical=1 conscious=1 nativeComplete=0
17:08:08.751 SCRIPT : Reintroduced [guards]: initial site=everon-camp-3 requested=2 physical=2 conscious=2 nativeComplete=1
17:08:08.751 SCRIPT : Reintroduced [guards]: initial site=everon-camp-4 requested=4 physical=2 conscious=2 nativeComplete=0
17:08:09.284 SCRIPT : Reintroduced [guards]: initial site=everon-supply-1 requested=5 physical=3 conscious=3 nativeComplete=0
17:08:09.284 SCRIPT : Reintroduced [guards]: initial site=everon-radio-1 requested=6 physical=4 conscious=4 nativeComplete=0
17:08:09.285 SCRIPT : Reintroduced [guards]: initial site=everon-camp-4 requested=2 physical=2 conscious=2 nativeComplete=1
17:08:09.285 SCRIPT : Reintroduced [guards]: initial site=everon-camp-5 requested=4 physical=3 conscious=3 nativeComplete=0
17:08:09.550 SCRIPT : ERR EXTRACTION PLACEMENT: wakes=1 alive=1 ready=1 origin=<4801.1,27.5903,11487.4> up=0.996035
17:08:09.550 SCRIPT : ERR EXTRACTION PHYSICS: dynamic=1 awake=0 speed=0 angularSpeed=0
17:08:09.550 SCRIPT : ERR EXTRACTION NATIVE: valid=1 contact=1 engine=0 origin=<0,0,0> up=1 entityDifference=12450.4
17:08:09.550 SCRIPT : ERR GEAR PIVOT: bone=v_wheel_F node=-1704401612 center=<4801.19,28.0146,11489.6>
17:08:09.550 SCRIPT : ERR GEAR TERRAIN: bottom=<4801.19,27.7146,11489.6> terrainY=27.7128 tireTerrainGap=0.00188828
17:08:09.550 SCRIPT : ERR GEAR SUPPORT: center=<4801.19,28.0146,11489.6> radius=0.3 bottom=<4801.19,27.7146,11489.6> fraction=0.463118 normal=<0.0312348,0.999512,0> self=0 dynamic=0 supported=1 gap=0.00188637
17:08:09.550 SCRIPT : ERR GEAR PIVOT: bone=v_wheel_bL node=-410678372 center=<4798.79,28.2545,11485.4>
17:08:09.550 SCRIPT : ERR GEAR TERRAIN: bottom=<4798.79,27.8045,11485.4> terrainY=27.8069 tireTerrainGap=-0.00236511
17:08:09.550 SCRIPT : ERR GEAR SUPPORT: center=<4798.79,28.2545,11485.4> radius=0.45 bottom=<4798.79,27.8045,11485.4> fraction=0.443758 normal=<0.0468236,0.998903,0> self=0 dynamic=0 supported=1 gap=-0.00237274
17:08:09.550 SCRIPT : ERR GEAR PIVOT: bone=v_wheel_bR node=-410678366 center=<4803.34,28.0932,11485.3>
17:08:09.550 SCRIPT : ERR GEAR TERRAIN: bottom=<4803.34,27.6432,11485.3> terrainY=27.6458 tireTerrainGap=-0.00258255
17:08:09.550 SCRIPT : ERR GEAR SUPPORT: center=<4803.34,28.0932,11485.3> radius=0.45 bottom=<4803.34,27.6432,11485.3> fraction=0.442787 normal=<0.0312348,0.999512,0> self=0 dynamic=0 supported=1 gap=-0.00258636
17:08:09.550 SCRIPT : ERR EXTRACTION FUEL: manager=1 hasFuel=1
17:08:09.817 SCRIPT : Reintroduced [guards]: initial site=everon-extraction-1 requested=6 physical=4 conscious=4 nativeComplete=0
17:08:09.817 SCRIPT : Reintroduced [guards]: initial site=everon-outpost-1 requested=4 physical=2 conscious=2 nativeComplete=0
17:08:09.817 SCRIPT : Reintroduced [guards]: initial site=everon-outpost-1 requested=2 physical=2 conscious=2 nativeComplete=1
17:08:09.817 SCRIPT : Reintroduced [guards]: initial site=everon-medical-2 requested=4 physical=2 conscious=2 nativeComplete=0
17:08:10.351 SCRIPT : Reintroduced [guards]: initial site=everon-medical-2 requested=2 physical=2 conscious=2 nativeComplete=1
17:08:10.351 SCRIPT : Reintroduced [guards]: initial site=everon-medical-3 requested=4 physical=1 conscious=1 nativeComplete=0
17:08:10.351 SCRIPT : Reintroduced [guards]: initial site=everon-medical-3 requested=2 physical=1 conscious=1 nativeComplete=0
17:08:10.351 SCRIPT : Reintroduced [guards]: initial site=everon-camp-2 requested=4 physical=2 conscious=2 nativeComplete=0
17:08:10.617 SCRIPT : ERR EXTRACTION PLACEMENT: wakes=1 alive=1 ready=1 origin=<4801.1,27.5903,11487.4> up=0.996035
17:08:10.617 SCRIPT : ERR EXTRACTION PHYSICS: dynamic=1 awake=0 speed=0 angularSpeed=0
17:08:10.617 SCRIPT : ERR EXTRACTION NATIVE: valid=1 contact=1 engine=0 origin=<0,0,0> up=1 entityDifference=12450.4
17:08:10.617 SCRIPT : ERR GEAR PIVOT: bone=v_wheel_F node=-1704401612 center=<4801.19,28.0146,11489.6>
17:08:10.617 SCRIPT : ERR GEAR TERRAIN: bottom=<4801.19,27.7146,11489.6> terrainY=27.7128 tireTerrainGap=0.00188828
17:08:10.617 SCRIPT : ERR GEAR SUPPORT: center=<4801.19,28.0146,11489.6> radius=0.3 bottom=<4801.19,27.7146,11489.6> fraction=0.463118 normal=<0.0312348,0.999512,0> self=0 dynamic=0 supported=1 gap=0.00188637
17:08:10.617 SCRIPT : ERR GEAR PIVOT: bone=v_wheel_bL node=-410678372 center=<4798.79,28.2545,11485.4>
17:08:10.617 SCRIPT : ERR GEAR TERRAIN: bottom=<4798.79,27.8045,11485.4> terrainY=27.8069 tireTerrainGap=-0.00236511
17:08:10.617 SCRIPT : ERR GEAR SUPPORT: center=<4798.79,28.2545,11485.4> radius=0.45 bottom=<4798.79,27.8045,11485.4> fraction=0.443758 normal=<0.0468236,0.998903,0> self=0 dynamic=0 supported=1 gap=-0.00237274
17:08:10.617 SCRIPT : ERR GEAR PIVOT: bone=v_wheel_bR node=-410678366 center=<4803.34,28.0932,11485.3>
17:08:10.617 SCRIPT : ERR GEAR TERRAIN: bottom=<4803.34,27.6432,11485.3> terrainY=27.6458 tireTerrainGap=-0.00258255
17:08:10.617 SCRIPT : ERR GEAR SUPPORT: center=<4803.34,28.0932,11485.3> radius=0.45 bottom=<4803.34,27.6432,11485.3> fraction=0.442787 normal=<0.0312348,0.999512,0> self=0 dynamic=0 supported=1 gap=-0.00258636
17:08:10.617 SCRIPT : ERR EXTRACTION FUEL: manager=1 hasFuel=1
17:08:10.884 SCRIPT : Reintroduced [guards]: initial site=everon-camp-2 requested=2 physical=2 conscious=2 nativeComplete=1
17:08:10.884 SCRIPT : Reintroduced [guards]: initial site=everon-camp-3 requested=4 physical=2 conscious=2 nativeComplete=0
17:08:10.884 SCRIPT : Reintroduced [guards]: initial site=everon-camp-4 requested=4 physical=3 conscious=3 nativeComplete=0
17:08:10.884 SCRIPT : Reintroduced [guards]: initial site=everon-camp-5 requested=4 physical=4 conscious=4 nativeComplete=1
17:08:11.417 SCRIPT : Reintroduced [guards]: initial site=everon-prison-1 requested=5 physical=4 conscious=4 nativeComplete=0
17:08:11.418 SCRIPT : Reintroduced [guards]: initial site=everon-supply-1 requested=5 physical=4 conscious=4 nativeComplete=0
17:08:11.418 SCRIPT : Reintroduced [guards]: initial site=everon-radio-1 requested=6 physical=5 conscious=5 nativeComplete=0
17:08:11.418 SCRIPT : Reintroduced [guards]: initial site=everon-extraction-1 requested=6 physical=5 conscious=5 nativeComplete=0
17:08:11.683 SCRIPT : ERR EXTRACTION PLACEMENT: wakes=1 alive=1 ready=1 origin=<4801.1,27.5903,11487.4> up=0.996035
17:08:11.683 SCRIPT : ERR EXTRACTION PHYSICS: dynamic=1 awake=0 speed=0 angularSpeed=0
17:08:11.683 SCRIPT : ERR EXTRACTION NATIVE: valid=1 contact=1 engine=0 origin=<0,0,0> up=1 entityDifference=12450.4
17:08:11.683 SCRIPT : ERR GEAR PIVOT: bone=v_wheel_F node=-1704401612 center=<4801.19,28.0146,11489.6>
17:08:11.683 SCRIPT : ERR GEAR TERRAIN: bottom=<4801.19,27.7146,11489.6> terrainY=27.7128 tireTerrainGap=0.00188828
17:08:11.684 SCRIPT : ERR GEAR SUPPORT: center=<4801.19,28.0146,11489.6> radius=0.3 bottom=<4801.19,27.7146,11489.6> fraction=0.463118 normal=<0.0312348,0.999512,0> self=0 dynamic=0 supported=1 gap=0.00188637
17:08:11.684 SCRIPT : ERR GEAR PIVOT: bone=v_wheel_bL node=-410678372 center=<4798.79,28.2545,11485.4>
17:08:11.684 SCRIPT : ERR GEAR TERRAIN: bottom=<4798.79,27.8045,11485.4> terrainY=27.8069 tireTerrainGap=-0.00236511
17:08:11.684 SCRIPT : ERR GEAR SUPPORT: center=<4798.79,28.2545,11485.4> radius=0.45 bottom=<4798.79,27.8045,11485.4> fraction=0.443758 normal=<0.0468236,0.998903,0> self=0 dynamic=0 supported=1 gap=-0.00237274
17:08:11.684 SCRIPT : ERR GEAR PIVOT: bone=v_wheel_bR node=-410678366 center=<4803.34,28.0932,11485.3>
17:08:11.684 SCRIPT : ERR GEAR TERRAIN: bottom=<4803.34,27.6432,11485.3> terrainY=27.6458 tireTerrainGap=-0.00258255
17:08:11.684 SCRIPT : ERR GEAR SUPPORT: center=<4803.34,28.0932,11485.3> radius=0.45 bottom=<4803.34,27.6432,11485.3> fraction=0.442787 normal=<0.0312348,0.999512,0> self=0 dynamic=0 supported=1 gap=-0.00258636
17:08:11.684 SCRIPT : ERR EXTRACTION FUEL: manager=1 hasFuel=1
17:08:11.951 SCRIPT : Reintroduced [guards]: initial site=everon-medical-1 requested=4 physical=4 conscious=4 nativeComplete=1
17:08:11.951 SCRIPT : Reintroduced [guards]: initial site=everon-outpost-1 requested=4 physical=3 conscious=3 nativeComplete=0
17:08:11.951 SCRIPT : Reintroduced [guards]: initial site=everon-medical-2 requested=4 physical=3 conscious=3 nativeComplete=0
17:08:11.951 SCRIPT : Reintroduced [guards]: initial site=everon-medical-3 requested=4 physical=2 conscious=2 nativeComplete=0
17:08:12.484 SCRIPT : Reintroduced [guards]: initial site=everon-medical-3 requested=2 physical=2 conscious=2 nativeComplete=1
17:08:12.484 SCRIPT : Reintroduced [guards]: initial site=everon-camp-2 requested=4 physical=3 conscious=3 nativeComplete=0
17:08:12.484 SCRIPT : Reintroduced [guards]: initial site=everon-camp-3 requested=4 physical=3 conscious=3 nativeComplete=0
17:08:12.484 SCRIPT : Reintroduced [guards]: initial site=everon-camp-4 requested=4 physical=4 conscious=4 nativeComplete=1
17:08:12.750 SCRIPT : ERR EXTRACTION PLACEMENT: wakes=1 alive=1 ready=1 origin=<4801.1,27.5903,11487.4> up=0.996035
17:08:12.750 SCRIPT : ERR EXTRACTION PHYSICS: dynamic=1 awake=0 speed=0 angularSpeed=0
17:08:12.750 SCRIPT : ERR EXTRACTION NATIVE: valid=1 contact=1 engine=0 origin=<0,0,0> up=1 entityDifference=12450.4
17:08:12.750 SCRIPT : ERR GEAR PIVOT: bone=v_wheel_F node=-1704401612 center=<4801.19,28.0146,11489.6>
17:08:12.750 SCRIPT : ERR GEAR TERRAIN: bottom=<4801.19,27.7146,11489.6> terrainY=27.7128 tireTerrainGap=0.00188828
17:08:12.750 SCRIPT : ERR GEAR SUPPORT: center=<4801.19,28.0146,11489.6> radius=0.3 bottom=<4801.19,27.7146,11489.6> fraction=0.463118 normal=<0.0312348,0.999512,0> self=0 dynamic=0 supported=1 gap=0.00188637
17:08:12.750 SCRIPT : ERR GEAR PIVOT: bone=v_wheel_bL node=-410678372 center=<4798.79,28.2545,11485.4>
17:08:12.750 SCRIPT : ERR GEAR TERRAIN: bottom=<4798.79,27.8045,11485.4> terrainY=27.8069 tireTerrainGap=-0.00236511
17:08:12.750 SCRIPT : ERR GEAR SUPPORT: center=<4798.79,28.2545,11485.4> radius=0.45 bottom=<4798.79,27.8045,11485.4> fraction=0.443758 normal=<0.0468236,0.998903,0> self=0 dynamic=0 supported=1 gap=-0.00237274
17:08:12.750 SCRIPT : ERR GEAR PIVOT: bone=v_wheel_bR node=-410678366 center=<4803.34,28.0932,11485.3>
17:08:12.750 SCRIPT : ERR GEAR TERRAIN: bottom=<4803.34,27.6432,11485.3> terrainY=27.6458 tireTerrainGap=-0.00258255
17:08:12.750 SCRIPT : ERR GEAR SUPPORT: center=<4803.34,28.0932,11485.3> radius=0.45 bottom=<4803.34,27.6432,11485.3> fraction=0.442787 normal=<0.0312348,0.999512,0> self=0 dynamic=0 supported=1 gap=-0.00258636
17:08:12.750 SCRIPT : ERR EXTRACTION FUEL: manager=1 hasFuel=1
17:08:13.017 SCRIPT : Reintroduced [guards]: initial site=everon-prison-1 requested=5 physical=5 conscious=5 nativeComplete=1
17:08:13.017 SCRIPT : Reintroduced [guards]: initial site=everon-supply-1 requested=5 physical=5 conscious=5 nativeComplete=1
17:08:13.017 SCRIPT : Reintroduced [guards]: initial site=everon-radio-1 requested=6 physical=6 conscious=6 nativeComplete=1
17:08:13.017 SCRIPT : Reintroduced [guards]: initial site=everon-extraction-1 requested=6 physical=6 conscious=6 nativeComplete=1
17:08:13.551 SCRIPT : Reintroduced [guards]: initial site=everon-outpost-1 requested=4 physical=4 conscious=4 nativeComplete=1
17:08:13.551 SCRIPT : Reintroduced [guards]: initial site=everon-medical-2 requested=4 physical=4 conscious=4 nativeComplete=1
17:08:13.551 SCRIPT : Reintroduced [guards]: initial site=everon-medical-3 requested=4 physical=3 conscious=3 nativeComplete=0
17:08:13.551 SCRIPT : Reintroduced [guards]: initial site=everon-camp-2 requested=4 physical=4 conscious=4 nativeComplete=1
17:08:13.817 SCRIPT : ERR EXTRACTION PLACEMENT: wakes=1 alive=1 ready=1 origin=<4801.1,27.5903,11487.4> up=0.996035
17:08:13.817 SCRIPT : ERR EXTRACTION PHYSICS: dynamic=1 awake=0 speed=0 angularSpeed=0
17:08:13.817 SCRIPT : ERR EXTRACTION NATIVE: valid=1 contact=1 engine=0 origin=<0,0,0> up=1 entityDifference=12450.4
17:08:13.817 SCRIPT : ERR GEAR PIVOT: bone=v_wheel_F node=-1704401612 center=<4801.19,28.0146,11489.6>
17:08:13.817 SCRIPT : ERR GEAR TERRAIN: bottom=<4801.19,27.7146,11489.6> terrainY=27.7128 tireTerrainGap=0.00188828
17:08:13.817 SCRIPT : ERR GEAR SUPPORT: center=<4801.19,28.0146,11489.6> radius=0.3 bottom=<4801.19,27.7146,11489.6> fraction=0.463118 normal=<0.0312348,0.999512,0> self=0 dynamic=0 supported=1 gap=0.00188637
17:08:13.817 SCRIPT : ERR GEAR PIVOT: bone=v_wheel_bL node=-410678372 center=<4798.79,28.2545,11485.4>
17:08:13.818 SCRIPT : ERR GEAR TERRAIN: bottom=<4798.79,27.8045,11485.4> terrainY=27.8069 tireTerrainGap=-0.00236511
17:08:13.818 SCRIPT : ERR GEAR SUPPORT: center=<4798.79,28.2545,11485.4> radius=0.45 bottom=<4798.79,27.8045,11485.4> fraction=0.443758 normal=<0.0468236,0.998903,0> self=0 dynamic=0 supported=1 gap=-0.00237274
17:08:13.818 SCRIPT : ERR GEAR PIVOT: bone=v_wheel_bR node=-410678366 center=<4803.34,28.0932,11485.3>
17:08:13.818 SCRIPT : ERR GEAR TERRAIN: bottom=<4803.34,27.6432,11485.3> terrainY=27.6458 tireTerrainGap=-0.00258255
17:08:13.818 SCRIPT : ERR GEAR SUPPORT: center=<4803.34,28.0932,11485.3> radius=0.45 bottom=<4803.34,27.6432,11485.3> fraction=0.442787 normal=<0.0312348,0.999512,0> self=0 dynamic=0 supported=1 gap=-0.00258636
17:08:13.818 SCRIPT : ERR EXTRACTION FUEL: manager=1 hasFuel=1
17:08:14.085 SCRIPT : Reintroduced [guards]: initial site=everon-medical-3 requested=4 physical=4 conscious=4 nativeComplete=1
17:08:14.085 SCRIPT : Reintroduced [guards]: initial site=everon-camp-3 requested=4 physical=4 conscious=4 nativeComplete=1
17:08:14.085 SCRIPT : Reintroduced [sites]: transport parking=<6150,202.725,7038> radius=4 terrainRange=0.625 obstructed=0 clear=1
17:08:14.109 SCRIPT : Reintroduced [sites]: 16 sites and 240 physical stock items ready
17:08:14.619 SCRIPT : Co10 Escape Reintroduced [scout survey]: post=1 position=<9720.43,294.636,2509.84> heading=0
17:08:15.155 SCRIPT : Co10 Escape Reintroduced [scout survey]: post=2 position=<8176.13,329.335,2570> heading=135
17:08:15.421 SCRIPT : Co10 Escape Reintroduced [scout survey]: post=3 position=<10105.4,103.428,620.724> heading=0
17:08:15.955 SCRIPT : Co10 Escape Reintroduced [scout survey]: post=4 position=<7901.75,120.309,5229.46> heading=135
17:08:16.753 SCRIPT : Co10 Escape Reintroduced [scout survey]: post=5 position=<7300.99,183.597,2813.37> heading=45
17:08:17.019 SCRIPT : Co10 Escape Reintroduced [scout survey]: post=6 position=<9357.71,107.903,4523.19> heading=270
17:08:17.285 SCRIPT : Co10 Escape Reintroduced [scout survey]: post=7 position=<8770.63,130.449,930.499> heading=90
17:08:17.289 SCRIPT : Co10 Escape Reintroduced [scout survey]: post=8 position=<5410.39,150.937,7500.62> heading=45
17:08:17.553 SCRIPT : Co10 Escape Reintroduced [scout survey]: post=9 position=<10146.1,78.776,3623.94> heading=90
17:08:17.821 SCRIPT : Co10 Escape Reintroduced [scout survey]: post=10 position=<4704.49,79.1969,4471.62> heading=225
17:08:29.551 SCRIPT : Reintroduced [SPAWN GROUP]: source=hill-scout-1 faction=USSR group=<0x0000000067B8E440> SCR_AIGroup position=<9720.43,294.604,2509.84> living=1
17:08:29.551 SCRIPT : Co10 Escape Reintroduced [scout ready]: position=<9720.43,294.636,2509.84> backpack magazines=40
17:08:29.551 SCRIPT : Reintroduced [SPAWN GROUP]: source=hill-scout-2 faction=USSR group=<0x0000000067BA5750> SCR_AIGroup position=<8176.13,329.875,2570> living=1
17:08:29.551 SCRIPT : Co10 Escape Reintroduced [scout ready]: position=<8176.13,329.335,2570> backpack magazines=40
17:08:30.084 SCRIPT : Reintroduced [SPAWN GROUP]: source=hill-scout-3 faction=USSR group=<0x0000000067BBC920> SCR_AIGroup position=<10105.4,103.335,620.724> living=1
17:08:30.084 SCRIPT : Co10 Escape Reintroduced [scout ready]: position=<10105.4,103.428,620.724> backpack magazines=40
17:08:30.084 SCRIPT : Reintroduced [SPAWN GROUP]: source=hill-scout-4 faction=USSR group=<0x0000000067BD3A60> SCR_AIGroup position=<7901.75,120.262,5229.46> living=1
17:08:30.084 SCRIPT : Co10 Escape Reintroduced [scout ready]: position=<7901.75,120.309,5229.46> backpack magazines=40
17:08:30.617 SCRIPT : Reintroduced [SPAWN GROUP]: source=hill-scout-5 faction=USSR group=<0x0000000067D0FF60> SCR_AIGroup position=<7300.99,183.497,2813.37> living=1
17:08:30.617 SCRIPT : Co10 Escape Reintroduced [scout ready]: position=<7300.99,183.597,2813.37> backpack magazines=40
17:08:30.617 SCRIPT : Reintroduced [SPAWN GROUP]: source=hill-scout-6 faction=USSR group=<0x0000000067EE06E0> SCR_AIGroup position=<9357.71,108.064,4523.19> living=1
17:08:30.617 SCRIPT : Co10 Escape Reintroduced [scout ready]: position=<9357.71,107.903,4523.19> backpack magazines=40
17:08:31.151 SCRIPT : Reintroduced [SPAWN GROUP]: source=hill-scout-7 faction=USSR group=<0x0000000067FA60F0> SCR_AIGroup position=<8770.63,130.349,930.499> living=1
17:08:31.151 SCRIPT : Co10 Escape Reintroduced [scout ready]: position=<8770.63,130.449,930.499> backpack magazines=40
17:08:31.151 SCRIPT : Reintroduced [SPAWN GROUP]: source=hill-scout-8 faction=USSR group=<0x0000000067FBEE30> SCR_AIGroup position=<5410.39,150.926,7500.62> living=1
17:08:31.151 SCRIPT : Co10 Escape Reintroduced [scout ready]: position=<5410.39,150.937,7500.62> backpack magazines=40
17:08:31.684 SCRIPT : Reintroduced [SPAWN GROUP]: source=hill-scout-9 faction=USSR group=<0x0000000068082F30> SCR_AIGroup position=<10146.1,78.676,3623.94> living=1
17:08:31.684 SCRIPT : Co10 Escape Reintroduced [scout ready]: position=<10146.1,78.776,3623.94> backpack magazines=40
17:08:31.684 SCRIPT : Reintroduced [SPAWN GROUP]: source=hill-scout-10 faction=USSR group=<0x000000006809E5A0> SCR_AIGroup position=<4704.49,79.0969,4471.62> living=1
17:08:31.684 SCRIPT : Co10 Escape Reintroduced [scout ready]: position=<4704.49,79.1969,4471.62> backpack magazines=40
17:08:34.643 SCRIPT : Reintroduced [SPAWN GROUP]: source=roadblock-0 faction=USSR group=<0x0000000068A459F0> SCR_AIGroup position=<6921.42,44.0579,8870.08> living=4
17:08:34.643 SCRIPT : Reintroduced [roadblocks]: roadblock-0 at <6921.01,44.5146,8862.47> guards=4 roadPassage=open HQ=registered
17:08:39.177 SCRIPT : Reintroduced [SPAWN GROUP]: source=roadblock-1 faction=USSR group=<0x0000000068A455F0> SCR_AIGroup position=<3990.91,19.8181,8904.83> living=4
17:08:39.177 SCRIPT : Reintroduced [roadblocks]: roadblock-1 at <3981.95,19.4962,8905.82> guards=4 roadPassage=open HQ=registered
17:08:41.578 SCRIPT : Reintroduced [SPAWN GROUP]: source=roadblock-2 faction=USSR group=<0x00000000690F4EE0> SCR_AIGroup position=<11333,64.8879,11179.3> living=4
17:08:41.578 SCRIPT : Reintroduced [roadblocks]: roadblock-2 at <11325.7,64.35,11177.3> guards=4 roadPassage=open HQ=registered
17:08:43.949 SCRIPT : Reintroduced [roadblocks]: placed=3 requested=4 attempts=120 roadCandidates=24 clearPlans=3; bounded search complete; unsuitable locations skipped
17:08:43.950 SCRIPT : Reintroduced [mortars]: preparing everon-mortar-1 location=<4940.57,36.9377,9211.61> authored=<4940.57,36.8018,9211.61>
17:08:43.953 SCRIPT : Reintroduced [mortars]: preparing everon-mortar-2 location=<4761.56,27.9438,11117.9> authored=<4761.56,27.8638,11117.9>
17:08:43.955 SCRIPT : Reintroduced [mortars]: preparing everon-mortar-3 location=<5599.96,86.3181,5621.27> authored=<5599.96,86.1137,5621.27>
17:08:43.956 SCRIPT : Reintroduced [mortars]: preparing everon-mortar-4 location=<5230.59,1.69375,12181.2> authored=<5230.59,1.09632,12181.2>
17:08:43.959 SCRIPT : Reintroduced [environment]: date=authored weather=authored
17:08:43.960 SCRIPT : Reintroduced [time]: started at 14:00 with 1x progression
17:08:43.960 SCRIPT : Reintroduced [mission]: phase 0 -> 1
17:08:43.960 SCRIPT : Reintroduced [prison]: owned composition raw={BE6B8D56349038A6}Prefabs/ERR/Prison.et resolved={BE6B8D56349038A6}Prefabs/ERR/Prison.et position=<4834.65,51.1307,5277.51>
17:08:43.960 SCRIPT : Reintroduced [prison]: gate candidate raw= resolved={67F17696FF278AE0}Prefabs/Structures/BuildingParts/Doors/Door_Metal_A_RIGHT_EXT_COV_B.et lock=1 door=1 position=<4840.06,51.1307,5280.06>
17:08:43.960 SCRIPT : Reintroduced [prison]: one intact successor lock in owned prison
17:08:44.362 SCRIPT : ERR OBJECT PROBE candidates=80
17:08:44.363 SCRIPT : ERR OBJECT PROBE structure={E30E1250FD927736}Prefabs/Structures/Industrial/Houses/PortableCabin_E_01/PortableCabin_E_01_beige.et origin=<11886.5,5.504,1281.34> found=1 point=<11885.3,8.88543,1279.29> aboveGround=3.37426
17:08:44.363 SCRIPT : ERR OBJECT PROBE structure={E30E1250FD927736}Prefabs/Structures/Industrial/Houses/PortableCabin_E_01/PortableCabin_E_01_beige.et origin=<11234.2,16.7957,2738.26> found=1 point=<11232.1,20.1712,2736.72> aboveGround=3.52702
17:08:44.363 SCRIPT : ERR OBJECT PROBE structure={501A020C34E2FB63}Prefabs/Structures/Military/Bunkers/Bunker_01/Bunker_01_3fp_Camo.et origin=<11369.9,70.7314,1858.16> found=1 point=<11369.8,74.723,1858.27> aboveGround=4.41885
17:08:44.363 SCRIPT : ERR OBJECT PROBE structure={501A020C34E2FB63}Prefabs/Structures/Military/Bunkers/Bunker_01/Bunker_01_3fp_Camo.et origin=<11157.7,80.7068,2189.45> found=1 point=<11157.6,84.6984,2189.3> aboveGround=4.75336
17:08:44.364 SCRIPT : ERR OBJECT PROBE structure={CFF7F6F7042AFFEF}Prefabs/Structures/Industrial/Houses/Workshop_01/Workshop_01_Main.et origin=<10985.4,24.0813,11840.4> found=1 point=<10981.1,27.8374,11840.6> aboveGround=3.75729
17:08:44.364 SCRIPT : ERR OBJECT PROBE structure={BE5D5CFA90224646}Prefabs/Structures/Military/Camps/TentUSSR_01/TentUSSR_01_base.et origin=<11079.8,21.225,11912> found=0 point=<0,0,0> aboveGround=0
17:08:44.364 SCRIPT : ERR OBJECT PROBE structure={01AE5FD77A9A4C21}Prefabs/Structures/Military/Camps/TentSmallUS_01/TentSmallUS_01.et origin=<11085.1,21.225,11919.3> found=0 point=<0,0,0> aboveGround=0
17:08:44.364 SCRIPT : ERR OBJECT PROBE structure={EE5219B38424AB12}Prefabs/Structures/Military/Bunkers/Bunker_01/Bunker_01_3fp.et origin=<11013.9,9.49034,8607.47> found=1 point=<11013.7,13.4819,8607.56> aboveGround=4.27941
17:08:44.364 SCRIPT : ERR OBJECT PROBE structure={CFF7F6F7042AFFEF}Prefabs/Structures/Industrial/Houses/Workshop_01/Workshop_01_Main.et origin=<10977.4,24.0853,11834.7> found=1 point=<10977.3,27.8449,11830.4> aboveGround=3.8184
17:08:44.365 SCRIPT : ERR OBJECT PROBE structure={5F00FD9BDAD8C1A5}Prefabs/Structures/Industrial/Houses/Workshop_01/Workshop_01_Garage.et origin=<10954.9,23.258,11802.4> found=1 point=<10954.7,27.3379,11799.6> aboveGround=4.19914
17:08:44.365 SCRIPT : ERR OBJECT PROBE structure={F9F2F6D2BD65B719}Prefabs/Structures/Industrial/Houses/Workshop_01/Workshop_01_Side.et origin=<10959.4,23.2512,11797.7> found=1 point=<10959.4,27.2505,11795.3> aboveGround=4.18799
17:08:44.365 SCRIPT : ERR OBJECT PROBE structure={EE5219B38424AB12}Prefabs/Structures/Military/Bunkers/Bunker_01/Bunker_01_3fp.et origin=<10927.2,4.45699,8486.37> found=1 point=<10927,8.44852,8486.52> aboveGround=3.9868
17:08:44.365 SCRIPT : ERR OBJECT PROBE structure={4DC0293EF161C898}Prefabs/Structures/Industrial/Houses/Workshop_02/Workshop_02.et origin=<10778,13.3976,11811.1> found=1 point=<10774.8,17.6468,11808.2> aboveGround=4.61299
17:08:44.366 SCRIPT : ERR OBJECT PROBE structure={389D6DF9941FF22D}Prefabs/Structures/Industrial/Containers/FuelTanks/FuelTank_01/FuelTank_01_grey.et origin=<10660.8,2.34975,11817.9> found=1 point=<10660.7,9.59975,11817.9> aboveGround=7.256
17:08:44.366 SCRIPT : ERR OBJECT PROBE structure={389D6DF9941FF22D}Prefabs/Structures/Industrial/Containers/FuelTanks/FuelTank_01/FuelTank_01_grey.et origin=<10666,2.34875,11824> found=1 point=<10666,9.59875,11824> aboveGround=7.255
17:08:44.366 SCRIPT : ERR OBJECT PROBE structure={5F00FD9BDAD8C1A5}Prefabs/Structures/Industrial/Houses/Workshop_01/Workshop_01_Garage.et origin=<10677.3,2.55704,11780.1> found=1 point=<10675.4,6.54965,11777.7> aboveGround=4.2059
17:08:44.371 SCRIPT : ERR OBJECT PROBE structure={A4D0B331414901A5}Prefabs/Structures/Commercial/FuelStations/FuelStation_E_01/HouseAddons/FuelStation_E_01_tankpistol.et origin=<10646.4,2.38404,11800.4> found=0 point=<0,0,0> aboveGround=0
17:08:44.375 SCRIPT : ERR OBJECT PROBE structure= origin=<10645.4,2.38478,11803.3> found=0 point=<0,0,0> aboveGround=0
17:08:44.375 SCRIPT : ERR OBJECT PROBE structure={EE5219B38424AB12}Prefabs/Structures/Military/Bunkers/Bunker_01/Bunker_01_3fp.et origin=<10304.6,45.4499,497.566> found=1 point=<10304.4,49.4414,495.68> aboveGround=3.92551
17:08:44.375 SCRIPT : ERR OBJECT PROBE structure={AAB10C30EE97D12D}Prefabs/Structures/Industrial/Containers/FuelTanks/FuelTank_03/FuelTank_03_grey.et origin=<10168.5,6.0975,1623.74> found=1 point=<10163.1,15.4701,1623.3> aboveGround=9.28255
17:08:44.376 SCRIPT : ERR OBJECT PROBE structure={80DF3BD810D032AF}Prefabs/Structures/Industrial/Towers/LightTower_01/LightTower_01.et origin=<10173.1,2.533,1526.76> found=1 point=<10173,17.7178,1526.49> aboveGround=15.1866
17:08:44.376 SCRIPT : ERR OBJECT PROBE structure={80DF3BD810D032AF}Prefabs/Structures/Industrial/Towers/LightTower_01/LightTower_01.et origin=<10209.6,2.563,1519.8> found=1 point=<10209.3,17.7478,1519.81> aboveGround=15.1853
17:08:44.376 SCRIPT : ERR OBJECT PROBE structure={80DF3BD810D032AF}Prefabs/Structures/Industrial/Towers/LightTower_01/LightTower_01.et origin=<10199.9,2.498,1457.7> found=1 point=<10199.7,17.6828,1457.92> aboveGround=15.1841
17:08:44.376 SCRIPT : ERR OBJECT PROBE structure={44B2776836744D69}Prefabs/Structures/Military/Bunkers/Bunker_01/Bunker_01_1fp.et origin=<10214.4,16.043,795.79> found=1 point=<10212,20.0345,795.73> aboveGround=3.45723
17:08:44.376 SCRIPT : ERR OBJECT PROBE structure={AAB10C30EE97D12D}Prefabs/Structures/Industrial/Containers/FuelTanks/FuelTank_03/FuelTank_03_grey.et origin=<10139.5,6.1065,1631.71> found=1 point=<10133.8,15.4544,1631.25> aboveGround=9.26687
17:08:44.377 SCRIPT : ERR OBJECT PROBE structure={80DF3BD810D032AF}Prefabs/Structures/Industrial/Towers/LightTower_01/LightTower_01.et origin=<10108.1,9.877,1647.85> found=1 point=<10108,25.0618,1647.58> aboveGround=15.1868
17:08:44.377 SCRIPT : ERR OBJECT PROBE structure={1350F724723AAC87}Prefabs/Structures/Industrial/Houses/Warehouse_01/Warehouse_01_V3.et origin=<10085.6,3.15807,1576.45> found=1 point=<10093,8.97054,1567.21> aboveGround=6.07671
17:08:44.377 SCRIPT : ERR OBJECT PROBE structure={80A5B37A1472B084}Prefabs/Structures/Industrial/Garages/Garage_E_02/Garage_E_02.et origin=<10049.6,2.51425,1551.25> found=1 point=<10049.8,8.29026,1543.85> aboveGround=5.75901
17:08:44.377 SCRIPT : ERR OBJECT PROBE structure={AAB10C30EE97D12D}Prefabs/Structures/Industrial/Containers/FuelTanks/FuelTank_03/FuelTank_03_grey.et origin=<10133.2,6.1145,1610.38> found=1 point=<10132.8,15.4593,1604.68> aboveGround=9.30562
17:08:44.377 SCRIPT : ERR OBJECT PROBE structure={D39297A56E6648F0}Prefabs/Structures/Industrial/Containers/FuelTanks/FuelTank_03/FuelTank_03_green.et origin=<10162.5,6.09759,1602.29> found=1 point=<10162.2,15.4356,1596.53> aboveGround=9.31062
17:08:44.377 SCRIPT : ERR OBJECT PROBE structure={4DC0293EF161C898}Prefabs/Structures/Industrial/Houses/Workshop_02/Workshop_02.et origin=<10104.2,9.80398,1610.26> found=1 point=<10102.7,13.8018,1606.85> aboveGround=5.00909
17:08:44.377 SCRIPT : ERR OBJECT PROBE structure={74FAABE8512145EF}Prefabs/Structures/Industrial/Repair/RampVehicle_01/RampVehicle_01_metal.et origin=<10086.3,2.53225,1544.35> found=1 point=<10085,3.5325,1544.57> aboveGround=1.00125
17:08:44.377 SCRIPT : ERR OBJECT PROBE structure={BE70E3BA6C1911A9}Prefabs/Structures/Industrial/Houses/Warehouse_01/Warehouse_01_Workshop.et origin=<10110.1,2.96628,1570.09> found=1 point=<10110.1,7.31566,1566.47> aboveGround=4.37697
17:08:44.378 SCRIPT : ERR OBJECT PROBE structure={BBCEDBF2C4E3E896}Prefabs/Structures/Industrial/Houses/Warehouse_01/Warehouse_01_Office.et origin=<10084.5,2.53525,1529.15> found=1 point=<10093.5,8.30651,1519.52> aboveGround=5.9549
17:08:44.378 SCRIPT : ERR OBJECT PROBE structure={80DF3BD810D032AF}Prefabs/Structures/Industrial/Towers/LightTower_01/LightTower_01.et origin=<10129.2,2.532,1535.15> found=1 point=<10129.1,17.7168,1534.88> aboveGround=15.1856
17:08:44.378 SCRIPT : ERR OBJECT PROBE structure={80DF3BD810D032AF}Prefabs/Structures/Industrial/Towers/LightTower_01/LightTower_01.et origin=<10157.7,2.501,1408.06> found=1 point=<10157.5,17.6858,1408.27> aboveGround=15.1858
17:08:44.378 SCRIPT : ERR OBJECT PROBE structure={80DF3BD810D032AF}Prefabs/Structures/Industrial/Towers/LightTower_01/LightTower_01.et origin=<10104.4,2.501,1344.27> found=1 point=<10104.2,17.6858,1344.48> aboveGround=15.1858
17:08:44.379 SCRIPT : ERR OBJECT PROBE structure={7E2380494811A5FB}Prefabs/Structures/Infrastructure/Towers/TransmitterTower_01/TransmitterTower_01_medium.et origin=<9945.22,316.529,2260.76> found=0 point=<0,0,0> aboveGround=0
17:08:44.379 SCRIPT : ERR OBJECT PROBE structure={E30E1250FD927736}Prefabs/Structures/Industrial/Houses/PortableCabin_E_01/PortableCabin_E_01_beige.et origin=<9945.9,315.123,2283.39> found=1 point=<9943.93,318.508,2282.23> aboveGround=3.42587
17:08:44.379 SCRIPT : ERR OBJECT PROBE structure={BBCEDBF2C4E3E896}Prefabs/Structures/Industrial/Houses/Warehouse_01/Warehouse_01_Office.et origin=<9951.08,4.11791,1633.87> found=1 point=<9941.47,9.86464,1624.88> aboveGround=6.11464
17:08:44.379 SCRIPT : ERR OBJECT PROBE structure={BBCEDBF2C4E3E896}Prefabs/Structures/Industrial/Houses/Warehouse_01/Warehouse_01_Office.et origin=<9964.18,2.53125,1568.75> found=1 point=<9973.06,8.39978,1559.08> aboveGround=5.86853
17:08:44.380 SCRIPT : ERR OBJECT PROBE structure={A33B68467443EBAF}Prefabs/Structures/Industrial/Houses/Office_E_01/Office_E_01_ENP.et origin=<10004.1,2.53025,1555.73> found=1 point=<10004.1,10.0838,1549.98> aboveGround=7.55252
17:08:44.380 SCRIPT : ERR OBJECT PROBE structure={CCE6A451A226AF4E}Prefabs/Structures/Military/Houses/GuardHouse_01/GuardHouse_01_beige.et origin=<10019.5,2.55525,1566.72> found=1 point=<10019.7,6.28016,1564.16> aboveGround=3.74891
17:08:44.380 SCRIPT : ERR OBJECT PROBE structure={55CB1994CF02E52E}Prefabs/Structures/Industrial/Sheds/ShedMetal_02/ShedMetal_02_short_walls.et origin=<10029.6,2.6875,1594.32> found=0 point=<0,0,0> aboveGround=0
17:08:44.380 SCRIPT : ERR OBJECT PROBE structure={CF7E43120709D9BE}Prefabs/Structures/Industrial/Houses/Workshop_02/Workshop_02_grey.et origin=<9902.8,2.66725,1544.57> found=1 point=<9901.58,7.55695,1545.5> aboveGround=5.0257
17:08:44.380 SCRIPT : ERR OBJECT PROBE structure={389D6DF9941FF22D}Prefabs/Structures/Industrial/Containers/FuelTanks/FuelTank_01/FuelTank_01_grey.et origin=<9930.06,2.67175,1552.42> found=1 point=<9930,9.92175,1550.96> aboveGround=7.453
17:08:44.380 SCRIPT : ERR OBJECT PROBE structure={389D6DF9941FF22D}Prefabs/Structures/Industrial/Containers/FuelTanks/FuelTank_01/FuelTank_01_grey.et origin=<9928.89,2.67125,1565.35> found=1 point=<9928.82,9.92125,1563.89> aboveGround=7.43033
17:08:44.380 SCRIPT : ERR OBJECT PROBE structure={389D6DF9941FF22D}Prefabs/Structures/Industrial/Containers/FuelTanks/FuelTank_01/FuelTank_01_grey.et origin=<9930.65,2.67175,1545.94> found=1 point=<9930.58,9.92175,1544.48> aboveGround=7.453
17:08:44.381 SCRIPT : ERR OBJECT PROBE structure={389D6DF9941FF22D}Prefabs/Structures/Industrial/Containers/FuelTanks/FuelTank_01/FuelTank_01_grey.et origin=<9929.48,2.67175,1558.86> found=1 point=<9929.41,9.92175,1557.4> aboveGround=7.453
17:08:44.381 SCRIPT : ERR OBJECT PROBE structure={C7A59DCCFF7BF19F}Prefabs/Structures/Industrial/Containers/FuelTanks/FuelTank_02/FuelTank_02_Base.et origin=<9916.22,2.60425,1578.31> found=1 point=<9915.31,5.52264,1577.02> aboveGround=2.99139
17:08:44.381 SCRIPT : ERR OBJECT PROBE structure={55CB1994CF02E52E}Prefabs/Structures/Industrial/Sheds/ShedMetal_02/ShedMetal_02_short_walls.et origin=<9907.36,2.42725,1562.36> found=0 point=<0,0,0> aboveGround=0
17:08:44.381 SCRIPT : ERR OBJECT PROBE structure={80DF3BD810D032AF}Prefabs/Structures/Industrial/Towers/LightTower_01/LightTower_01.et origin=<9870.73,2.444,1509.09> found=1 point=<9870.95,17.6288,1508.91> aboveGround=15.1919
17:08:44.381 SCRIPT : ERR OBJECT PROBE structure={3F91DEEC9C78E473}Prefabs/Structures/Military/Houses/GuardHouse_01/GuardHouse_01.et origin=<9882.12,2.76366,1528.52> found=1 point=<9882.54,6.49311,1525.63> aboveGround=4.04398
17:08:44.381 SCRIPT : ERR OBJECT PROBE structure={EE5219B38424AB12}Prefabs/Structures/Military/Bunkers/Bunker_01/Bunker_01_3fp.et origin=<10022.4,20.4477,938.725> found=1 point=<10019.8,24.4392,938.657> aboveGround=3.52926
17:08:44.382 SCRIPT : ERR OBJECT PROBE structure={EE5219B38424AB12}Prefabs/Structures/Military/Bunkers/Bunker_01/Bunker_01_3fp.et origin=<9716.93,8.55212,5436.36> found=1 point=<9716.81,12.5436,5436.21> aboveGround=4.13332
17:08:44.382 SCRIPT : ERR OBJECT PROBE structure={EE5219B38424AB12}Prefabs/Structures/Military/Bunkers/Bunker_01/Bunker_01_3fp.et origin=<9743.37,15.5312,5264.4> found=1 point=<9743.18,19.5227,5262.56> aboveGround=4.23269
17:08:44.382 SCRIPT : ERR OBJECT PROBE structure={44B2776836744D69}Prefabs/Structures/Military/Bunkers/Bunker_01/Bunker_01_1fp.et origin=<9736.48,7.25867,5159.78> found=1 point=<9734.28,11.4504,5159.67> aboveGround=4.06663
17:08:44.382 SCRIPT : ERR OBJECT PROBE structure={EE5219B38424AB12}Prefabs/Structures/Military/Bunkers/Bunker_01/Bunker_01_3fp.et origin=<9766.16,13.4014,4878.55> found=1 point=<9766.06,17.3929,4878.39> aboveGround=3.9807
17:08:44.382 SCRIPT : ERR OBJECT PROBE structure={EE5219B38424AB12}Prefabs/Structures/Military/Bunkers/Bunker_01/Bunker_01_3fp.et origin=<9794.58,10.9013,4695.81> found=1 point=<9794.39,14.8928,4693.8> aboveGround=3.95826
17:08:44.382 SCRIPT : ERR OBJECT PROBE structure={C7A59DCCFF7BF19F}Prefabs/Structures/Industrial/Containers/FuelTanks/FuelTank_02/FuelTank_02_Base.et origin=<9727.4,22.5475,1728.38> found=1 point=<9728.82,25.4659,1726.98> aboveGround=2.90339
17:08:44.382 SCRIPT : ERR OBJECT PROBE structure= origin=<9714.16,22.524,1713.57> found=0 point=<0,0,0> aboveGround=0
17:08:44.383 SCRIPT : ERR OBJECT PROBE structure={A4D0B331414901A5}Prefabs/Structures/Commercial/FuelStations/FuelStation_E_01/HouseAddons/FuelStation_E_01_tankpistol.et origin=<9720.21,22.5222,1720.34> found=0 point=<0,0,0> aboveGround=0
17:08:44.383 SCRIPT : ERR OBJECT PROBE structure={A4D0B331414901A5}Prefabs/Structures/Commercial/FuelStations/FuelStation_E_01/HouseAddons/FuelStation_E_01_tankpistol.et origin=<9718.39,22.5483,1721.98> found=0 point=<0,0,0> aboveGround=0
17:08:44.383 SCRIPT : ERR OBJECT PROBE structure={A4D0B331414901A5}Prefabs/Structures/Commercial/FuelStations/FuelStation_E_01/HouseAddons/FuelStation_E_01_tankpistol.et origin=<9712.33,22.5497,1715.21> found=0 point=<0,0,0> aboveGround=0
17:08:44.383 SCRIPT : ERR OBJECT PROBE structure={80DF3BD810D032AF}Prefabs/Structures/Industrial/Towers/LightTower_01/LightTower_01.et origin=<9814.3,1.986,1542.44> found=1 point=<9814.26,17.1708,1542.15> aboveGround=15.4232
17:08:44.383 SCRIPT : ERR OBJECT PROBE structure={4DC0293EF161C898}Prefabs/Structures/Industrial/Houses/Workshop_02/Workshop_02.et origin=<9783.84,0.994319,1525.29> found=1 point=<9781.18,5.2408,1522.18> aboveGround=4.9308
17:08:44.384 SCRIPT : ERR OBJECT PROBE structure={5F00FD9BDAD8C1A5}Prefabs/Structures/Industrial/Houses/Workshop_01/Workshop_01_Garage.et origin=<9811.1,1.55053,1527.21> found=1 point=<9809.26,5.56483,1524.84> aboveGround=4.44679
17:08:44.384 SCRIPT : ERR OBJECT PROBE structure={E30E1250FD927736}Prefabs/Structures/Industrial/Houses/PortableCabin_E_01/PortableCabin_E_01_beige.et origin=<9775.65,1.457,1541.12> found=1 point=<9773.65,4.84045,1539.92> aboveGround=3.51913
17:08:44.384 SCRIPT : ERR OBJECT PROBE structure={5F00FD9BDAD8C1A5}Prefabs/Structures/Industrial/Houses/Workshop_01/Workshop_01_Garage.et origin=<9801.68,5.21975,1411.35> found=1 point=<9801.75,8.77503,1408.19> aboveGround=3.52503
17:08:44.384 SCRIPT : ERR OBJECT PROBE structure={F9F2F6D2BD65B719}Prefabs/Structures/Industrial/Houses/Workshop_01/Workshop_01_Side.et origin=<9799.3,5.21975,1417.42> found=1 point=<9799.3,8.82455,1415.24> aboveGround=3.6058
17:08:44.384 SCRIPT : ERR OBJECT PROBE structure={F9F2F6D2BD65B719}Prefabs/Structures/Industrial/Houses/Workshop_01/Workshop_01_Side.et origin=<9841.11,4.98288,1335.48> found=1 point=<9838.82,8.56318,1333.14> aboveGround=3.62568
17:08:44.384 SCRIPT : ERR OBJECT PROBE structure={F9F2F6D2BD65B719}Prefabs/Structures/Industrial/Houses/Workshop_01/Workshop_01_Side.et origin=<9836.5,4.9575,1332.72> found=1 point=<9836.5,8.36642,1330.39> aboveGround=3.42892
17:08:44.385 SCRIPT : ERR OBJECT PROBE structure={EE5219B38424AB12}Prefabs/Structures/Military/Bunkers/Bunker_01/Bunker_01_3fp.et origin=<9544.64,10.2429,5390.8> found=1 point=<9542.58,14.2345,5390.75> aboveGround=8.14857
17:08:44.386 SCRIPT : ERR OBJECT PROBE structure={EE5219B38424AB12}Prefabs/Structures/Military/Bunkers/Bunker_01/Bunker_01_3fp.et origin=<9680.18,13.1501,5180.37> found=0 point=<0,0,0> aboveGround=0
17:08:44.386 SCRIPT : ERR OBJECT PROBE structure={5608B9078BF2AC5A}Prefabs/Structures/Military/Fortifications/Dragontooth_01/Dragonsteeth_01_old_V1.et origin=<9548.54,11.0272,5209.89> found=0 point=<0,0,0> aboveGround=0
17:08:44.386 SCRIPT : ERR OBJECT PROBE structure={5608B9078BF2AC5A}Prefabs/Structures/Military/Fortifications/Dragontooth_01/Dragonsteeth_01_old_V1.et origin=<9554.29,10.9248,5223.12> found=0 point=<0,0,0> aboveGround=0
17:08:44.386 SCRIPT : ERR OBJECT PROBE structure={5608B9078BF2AC5A}Prefabs/Structures/Military/Fortifications/Dragontooth_01/Dragonsteeth_01_old_V1.et origin=<9543.21,11.1109,5204.43> found=0 point=<0,0,0> aboveGround=0
17:08:44.386 SCRIPT : ERR OBJECT PROBE structure={5608B9078BF2AC5A}Prefabs/Structures/Military/Fortifications/Dragontooth_01/Dragonsteeth_01_old_V1.et origin=<9552.17,10.8919,5213.92> found=0 point=<0,0,0> aboveGround=0
17:08:44.386 SCRIPT : ERR OBJECT PROBE structure={EE5219B38424AB12}Prefabs/Structures/Military/Bunkers/Bunker_01/Bunker_01_3fp.et origin=<9658.25,8.47875,4924.61> found=1 point=<9658.12,12.4703,4924.47> aboveGround=3.96317
17:08:44.386 SCRIPT : ERR OBJECT PROBE structure={5608B9078BF2AC5A}Prefabs/Structures/Military/Fortifications/Dragontooth_01/Dragonsteeth_01_old_V1.et origin=<9413.19,23.7119,5046.04> found=0 point=<0,0,0> aboveGround=0
17:08:44.386 SCRIPT : ERR OBJECT GEOMETRY COMPLETE: tested=80 elevated=62
17:08:44.386 SCRIPT : ERR OBJECT SETUP sites=1 groups=5 structures=14
17:08:44.399 SCRIPT : Reintroduced [SPAWN GROUP]: source=object-0-post-0 faction=USSR group=<0x000000006966DDA0> SCR_AIGroup position=<10173,17.7178,1526.49> living=1
17:08:44.407 SCRIPT : Reintroduced [SPAWN GROUP]: source=object-0-post-1 faction=USSR group=<0x00000000696F6A00> SCR_AIGroup position=<10209.3,17.7478,1519.81> living=1
17:08:44.418 SCRIPT : Reintroduced [SPAWN GROUP]: source=object-0-post-2 faction=USSR group=<0x0000000069765630> SCR_AIGroup position=<10199.7,17.6828,1457.92> living=1
17:08:44.429 SCRIPT : Reintroduced [SPAWN GROUP]: source=object-0-post-3 faction=USSR group=<0x00000000698E5A20> SCR_AIGroup position=<10129.1,17.7168,1534.88> living=1
17:08:44.545 SCRIPT : Reintroduced [SPAWN GROUP]: source=object-0-post-4 faction=USSR group=<0x0000000069955BA0> SCR_AIGroup position=<10168.6,2.63125,1523.76> living=4
17:08:46.251 SCRIPT : Reintroduced [SPAWN GROUP]: source=everon-prison-1 faction=USSR group=<0x000000004CFCE890> SCR_AIGroup position=<4816.32,51.9201,5307.32> living=5
17:08:46.251 SCRIPT : Reintroduced [SPAWN GROUP]: source=everon-supply-1 faction=FIA group=<0x000000004D0A00F0> SCR_AIGroup position=<6168,202.217,7050> living=5
17:08:46.251 SCRIPT : Reintroduced [SPAWN GROUP]: source=everon-radio-1 faction=USSR group=<0x000000004D1B82C0> SCR_AIGroup position=<3253.96,114.951,5194.92> living=6
17:08:46.252 SCRIPT : Reintroduced [SPAWN GROUP]: source=everon-extraction-1 faction=USSR group=<0x000000006264CAB0> SCR_AIGroup position=<4830.95,28.2904,11487.4> living=6
17:08:46.252 SCRIPT : Reintroduced [SPAWN GROUP]: source=everon-medical-1 faction=USSR group=<0x00000000641FD310> SCR_AIGroup position=<5107.99,28.3805,9886.99> living=4
17:08:46.252 SCRIPT : Reintroduced [SPAWN GROUP]: source=everon-medical-1-responders faction=USSR group=<0x0000000064215520> SCR_AIGroup position=<5085.06,28.6354,9894.08> living=2
17:08:46.253 SCRIPT : Reintroduced [SPAWN GROUP]: source=everon-outpost-1 faction=USSR group=<0x000000006423F4E0> SCR_AIGroup position=<11090.8,21.228,11923.7> living=4
17:08:46.253 SCRIPT : Reintroduced [SPAWN GROUP]: source=everon-outpost-1-responders faction=USSR group=<0x0000000064252850> SCR_AIGroup position=<11076.7,21.2665,11904.3> living=2
17:08:46.253 SCRIPT : Reintroduced [SPAWN GROUP]: source=everon-medical-2 faction=USSR group=<0x000000006427CB00> SCR_AIGroup position=<4961.64,2.1875,3865.96> living=4
17:08:46.254 SCRIPT : Reintroduced [SPAWN GROUP]: source=everon-medical-2-responders faction=USSR group=<0x0000000064293580> SCR_AIGroup position=<4943.74,2.1875,3881.94> living=2
17:08:46.254 SCRIPT : Reintroduced [SPAWN GROUP]: source=everon-medical-3 faction=USSR group=<0x00000000642B53E0> SCR_AIGroup position=<3331.99,161.929,5898> living=4
17:08:46.254 SCRIPT : Reintroduced [SPAWN GROUP]: source=everon-medical-3-responders faction=USSR group=<0x00000000642CC510> SCR_AIGroup position=<3321.42,161.623,5919.55> living=2
17:08:46.255 SCRIPT : Reintroduced [SPAWN GROUP]: source=everon-camp-2 faction=USSR group=<0x00000000642F0330> SCR_AIGroup position=<4862.17,165.239,7214.69> living=4
17:08:46.255 SCRIPT : Reintroduced [SPAWN GROUP]: source=everon-camp-2-responders faction=USSR group=<0x0000000064307DC0> SCR_AIGroup position=<4849.35,164.91,7234.98> living=2
17:08:46.255 SCRIPT : Reintroduced [SPAWN GROUP]: source=everon-camp-3 faction=USSR group=<0x000000006432C5E0> SCR_AIGroup position=<7274.26,124.17,5301.61> living=4
17:08:46.255 SCRIPT : Reintroduced [SPAWN GROUP]: source=everon-camp-3-responders faction=USSR group=<0x0000000064454040> SCR_AIGroup position=<7250.33,124.493,5303.41> living=2
17:08:46.256 SCRIPT : Reintroduced [SPAWN GROUP]: source=everon-camp-4 faction=USSR group=<0x00000000644792E0> SCR_AIGroup position=<6261.57,87.1025,5677.86> living=4
17:08:46.256 SCRIPT : Reintroduced [SPAWN GROUP]: source=everon-camp-4-responders faction=USSR group=<0x0000000064490D70> SCR_AIGroup position=<6276.66,87.4603,5659.2> living=2
17:08:46.256 SCRIPT : Reintroduced [SPAWN GROUP]: source=everon-camp-5 faction=USSR group=<0x00000000644B6A00> SCR_AIGroup position=<2632.85,86.7678,6023.88> living=4
17:08:46.257 SCRIPT : Reintroduced [SPAWN GROUP]: source=everon-camp-5-responders faction=USSR group=<0x00000000644CE5D0> SCR_AIGroup position=<2629.09,86.6021,6047.58> living=2
17:08:56.441 SCRIPT : ERR OBJECT ACTOR id=object-0-post-0 fixed=1 alive=1 radio=2 height=15.1116 point=<10173,17.6428,1526.49>
17:08:56.441 SCRIPT : ERR OBJECT ACTOR id=object-0-post-1 fixed=1 alive=1 radio=2 height=15.1103 point=<10209.3,17.6728,1519.81>
17:08:56.441 SCRIPT : ERR OBJECT ACTOR id=object-0-post-2 fixed=1 alive=1 radio=2 height=15.1091 point=<10199.7,17.6078,1457.92>
17:08:56.441 SCRIPT : ERR OBJECT ACTOR id=object-0-post-3 fixed=1 alive=1 radio=2 height=15.1106 point=<10129.1,17.6418,1534.88>
17:08:56.441 SCRIPT : ERR OBJECT ACTOR id=object-0-post-4 fixed=0 alive=1 radio=1 height=0 point=<10168.6,2.53125,1523.76>
17:08:56.441 SCRIPT : ERR OBJECT ACTOR id=object-0-post-4 fixed=0 alive=1 radio=2 height=0 point=<10171.6,2.53125,1523.76>
17:08:56.441 SCRIPT : ERR OBJECT ACTOR id=object-0-post-4 fixed=0 alive=1 radio=1 height=0 point=<10174.6,2.53125,1523.76>
17:08:56.441 SCRIPT : ERR OBJECT ACTOR id=object-0-post-4 fixed=0 alive=1 radio=1 height=-1.19209e-06 point=<10176,2.53125,1523.76>
17:08:56.441 SCRIPT : ERR OBJECT COUNTS total=8 fixed=4 radios=8 elevated=4 release=1
17:08:56.441 SCRIPT : ERR OBJECT HQ id=object-0-post-0 fixed=1 reserved=1 eligible=0
17:08:56.441 SCRIPT : ERR OBJECT HQ id=object-0-post-1 fixed=1 reserved=1 eligible=0
17:08:56.441 SCRIPT : ERR OBJECT HQ id=object-0-post-2 fixed=1 reserved=1 eligible=0
17:08:56.441 SCRIPT : ERR OBJECT HQ id=object-0-post-3 fixed=1 reserved=1 eligible=0
17:08:56.441 SCRIPT : ERR OBJECT HQ id=object-0-post-4 fixed=0 reserved=0 eligible=1
17:09:22.650 SCRIPT : Co10 Escape Reintroduced [AI / air recon]: airport structure={8746DE528BA26F02}Prefabs/Structures/Airport/LightRunway_01/LightRunway_01_white.et position=<4791.88,26.461,11880.5>
17:09:29.549 SCRIPT : ERR OBJECT ACTOR id=object-0-post-0 fixed=1 alive=1 radio=2 height=15.1116 point=<10173,17.6428,1526.49>
17:09:29.550 SCRIPT : ERR OBJECT ACTOR id=object-0-post-1 fixed=1 alive=1 radio=2 height=15.1103 point=<10209.2,17.6728,1519.85>
17:09:29.550 SCRIPT : ERR OBJECT ACTOR id=object-0-post-2 fixed=1 alive=1 radio=2 height=15.1091 point=<10199.7,17.6078,1457.92>
17:09:29.550 SCRIPT : ERR OBJECT ACTOR id=object-0-post-3 fixed=1 alive=1 radio=2 height=15.1106 point=<10129.1,17.6418,1534.93>
17:09:29.550 SCRIPT : ERR OBJECT ACTOR id=object-0-post-4 fixed=0 alive=1 radio=1 height=0 point=<10187.5,2.53125,1486.51>
17:09:29.550 SCRIPT : ERR OBJECT ACTOR id=object-0-post-4 fixed=0 alive=1 radio=2 height=-0.000470161 point=<10206.5,2.69892,1534.26>
17:09:29.550 SCRIPT : ERR OBJECT ACTOR id=object-0-post-4 fixed=0 alive=1 radio=1 height=0 point=<10200.7,2.53125,1495.17>
17:09:29.550 SCRIPT : ERR OBJECT ACTOR id=object-0-post-4 fixed=0 alive=1 radio=1 height=-2.6226e-06 point=<10140.3,2.53125,1524.93>
17:09:29.550 SCRIPT : ERR OBJECT COUNTS total=8 fixed=4 radios=8 elevated=4 release=0
17:09:29.550 SCRIPT : ERR OBJECT HQ id=object-0-post-0 fixed=1 reserved=1 eligible=0
17:09:29.550 SCRIPT : ERR OBJECT HQ id=object-0-post-1 fixed=1 reserved=1 eligible=0
17:09:29.550 SCRIPT : ERR OBJECT HQ id=object-0-post-2 fixed=1 reserved=1 eligible=0
17:09:29.550 SCRIPT : ERR OBJECT HQ id=object-0-post-3 fixed=1 reserved=1 eligible=0
17:09:29.550 SCRIPT : ERR OBJECT HQ id=object-0-post-4 fixed=0 reserved=0 eligible=1
17:09:29.550 SCRIPT : ERR OBJECT PROBE COMPLETE: native spawn / HQ role / 30-second post observation
@@ -0,0 +1,142 @@
class ERR_ObjectProbeScanner
{
protected int m_ObjectProbeCount;
protected int m_ObjectProbeElevated;
ref array<IEntity> m_ObjectProbeCandidates = {};
protected bool ObjectProbeFilter(IEntity entity)
{
if (!entity || Vehicle.Cast(entity) || ChimeraCharacter.Cast(entity)) return false;
string prefab;
if (entity.GetPrefabData()) prefab = entity.GetPrefabData().GetPrefabName();
MapDescriptorComponent descriptor = MapDescriptorComponent.Cast(entity.FindComponent(MapDescriptorComponent));
int type = -1; if (descriptor) type = descriptor.GetBaseType();
return ERR_ObjectGuardRules.Structure(prefab, type);
}
protected bool ObjectProbeRemember(IEntity entity)
{
m_ObjectProbeCandidates.Insert(entity);
return m_ObjectProbeCandidates.Count() < 80;
}
void Run(BaseWorld world)
{
world.QueryEntitiesByAABB("0 -1000 0", "14000 1000 14000", ObjectProbeRemember, ObjectProbeFilter, EQueryEntitiesFlags.ALL);
PrintFormat("ERR OBJECT PROBE candidates=%1", m_ObjectProbeCandidates.Count());
foreach (IEntity entity : m_ObjectProbeCandidates)
{
ERR_ObjectGuardPlacement posts = new ERR_ObjectGuardPlacement(); posts.Reset();
array<vector> players = {entity.GetOrigin() + "1200 0 0"};
vector point; bool found = posts.Find(entity, players, 0, point);
float height; if (found) height = point[1] - world.GetSurfaceY(point[0], point[2]);
string prefab; if (entity.GetPrefabData()) prefab = entity.GetPrefabData().GetPrefabName();
PrintFormat("ERR OBJECT PROBE structure=%1 origin=%2 found=%3 point=%4 aboveGround=%5", prefab, entity.GetOrigin(), found, point, height);
if (found && height > 2) m_ObjectProbeElevated++;
m_ObjectProbeCount++;
}
PrintFormat("ERR OBJECT GEOMETRY COMPLETE: tested=%1 elevated=%2", m_ObjectProbeCount, m_ObjectProbeElevated);
ERR_HQ hq = ERR_HQ.Cast(ERR_GameMode.Get().Command());
foreach (IEntity candidate : m_ObjectProbeCandidates)
{
string name; if (candidate.GetPrefabData()) name = candidate.GetPrefabData().GetPrefabName();
if (!name.Contains("LightTower_01")) continue;
hq.ObjectProbeStart(candidate, m_ObjectProbeCandidates); break;
}
}
}
modded class SCR_ChimeraAIAgent
{
void ObjectProbeRelease() { ERR_PrisonPhaseChanged(ERR_Phase.PRISON, ERR_Phase.RADIO_SEARCH); SetPermanentLOD(0); ActivateAI(); }
}
modded class ERR_ObjectGarrisons
{
protected ref array<vector> m_ProbeObservers = {};
protected ref array<vector> m_ProbeStarts = {};
override protected void Players(out array<vector> positions)
{
if (m_ProbeObservers.IsEmpty()) { super.Players(positions); return; }
positions.Copy(m_ProbeObservers);
}
void ObjectProbeSetup(IEntity first, array<IEntity> nearby)
{
ConfigureCount(8); Remember(first);
foreach (IEntity other : nearby) if (vector.DistanceXZ(first.GetOrigin(), other.GetOrigin()) < 120) Remember(other);
m_ProbeObservers.Insert(first.GetOrigin() + "1200 0 0");
PrintFormat("ERR OBJECT SETUP sites=%1 groups=%2 structures=%3", m_Sites.Count(), m_Towns.Count(), m_Sites[0].Structures.Count());
}
override void ObjectProbeSpawn(float now)
{
foreach (ERR_TownGarrison entry : m_Towns) Attempt(entry, m_ProbeObservers, now);
}
override void ObjectProbeInspect(bool release)
{
int total, fixed, radios, elevated;
foreach (ERR_TownGarrison entry : m_Towns)
{
if (!entry.Admitted) { PrintFormat("ERR OBJECT WAIT id=%1", entry.Id); continue; }
array<AIAgent> agents = {}; entry.Group.GetAgents(agents);
foreach (AIAgent agent : agents)
{
IEntity actor = agent.GetControlledEntity(); if (!actor) continue;
vector point = actor.GetOrigin();
float height = point[1] - GetGame().GetWorld().GetSurfaceY(point[0], point[2]);
int radio = ERR_HQRadio.Capability(actor);
bool alive = ERR_Actors.Alive(actor);
PrintFormat("ERR OBJECT ACTOR id=%1 fixed=%2 alive=%3 radio=%4 height=%5 point=%6", entry.Id, entry.FixedGuard, alive, radio, height, point);
total++; if (entry.FixedGuard) fixed++; if (radio > 0) radios++; if (height > 2) elevated++;
SCR_ChimeraAIAgent soldier = SCR_ChimeraAIAgent.Cast(agent);
if (release && soldier) soldier.ObjectProbeRelease();
}
}
PrintFormat("ERR OBJECT COUNTS total=%1 fixed=%2 radios=%3 elevated=%4 release=%5", total, fixed, radios, elevated, release);
}
}
modded class ERR_TownGarrisons
{
void ObjectProbeStart(IEntity first, array<IEntity> nearby)
{
m_Objects = new ERR_ObjectGarrisons(m_Mode); m_Objects.ObjectProbeSetup(first, nearby);
}
void ObjectProbeSpawn(float now) { if (m_Objects) m_Objects.ObjectProbeSpawn(now); }
void ObjectProbeInspect(bool release) { if (m_Objects) m_Objects.ObjectProbeInspect(release); }
}
modded class ERR_HQ
{
void ObjectProbeStart(IEntity first, array<IEntity> nearby) { m_Towns.ObjectProbeStart(first, nearby); }
void ObjectProbeSpawn(float now) { m_Towns.ObjectProbeSpawn(now); m_Equipment.Tick(now); }
void ObjectProbeInspect(bool release)
{
m_Towns.ObjectProbeInspect(release);
foreach (ERR_HQUnit unit : m_Units)
if (unit.ForceSourceId.StartsWith("object-")) PrintFormat("ERR OBJECT HQ id=%1 fixed=%2 reserved=%3 eligible=%4", unit.ForceSourceId, unit.HomeGuard, unit.ReservedForSupport, unit.Eligible(m_Mode));
}
}
modded class ArmaReforgerScripted
{
protected int m_ObjectProbePhase;
protected float m_ObjectProbeStarted;
protected float m_ObjectProbeNext;
override void OnUpdate(BaseWorld world, float timeslice)
{
super.OnUpdate(world, timeslice);
ERR_GameMode mode = ERR_GameMode.Get();
if (!mode || mode.Phase() < ERR_Phase.PRISON || m_ObjectProbePhase == 3) return;
float now = world.GetWorldTime(); if (now < m_ObjectProbeNext) return; m_ObjectProbeNext = now + 1000;
ERR_HQ hq = ERR_HQ.Cast(mode.Command());
if (m_ObjectProbePhase == 0)
{
ERR_ObjectProbeScanner scanner = new ERR_ObjectProbeScanner(); scanner.Run(world);
m_ObjectProbePhase = 1; m_ObjectProbeStarted = now; return;
}
if (m_ObjectProbePhase == 1)
{
hq.ObjectProbeSpawn(now);
if (now - m_ObjectProbeStarted < 12000) return;
hq.ObjectProbeInspect(true); m_ObjectProbePhase = 2; return;
}
hq.ObjectProbeSpawn(now);
if (now - m_ObjectProbeStarted < 45000) return;
hq.ObjectProbeInspect(false); m_ObjectProbePhase = 3;
Print("ERR OBJECT PROBE COMPLETE: native spawn / HQ role / 30-second post observation");
}
}
@@ -0,0 +1,41 @@
from pathlib import Path
import os,sys,json,shutil,subprocess,time,signal
ROOT=Path('/home/jakub/devel/escapistsrereintroduced');sys.path.insert(0,str(ROOT/'tools'))
from external_addons import policy,prepare_profile
from source_manifest import addon_manifest
from dedicated_native import PROBE
base=ROOT/'.local/uaz-test-tmp/native';base.mkdir(exist_ok=True)
run=base/sys.argv[1];run.mkdir();source=run/'source';source.mkdir()
for rel in addon_manifest(ROOT):
dest=source/Path(rel).relative_to('addons/core');dest.parent.mkdir(parents=True,exist_ok=True);dest.symlink_to(ROOT/rel)
if sys.argv[1]=='baseline': shutil.copy2('/tmp/erri-automatic-launcher-native/selected/source/Scripts/Game/ERR/00_Core/ERR_TerrainTakeoverPresentation.c',source/'Scripts/Game/ERR/00_Core/ERR_TerrainTakeoverPresentation.c')
shutil.copy2('/tmp/erri-takeover-pair-source32/resourceDatabase.rdb',source/'resourceDatabase.rdb')
shutil.copy2(ROOT/'.local/object-guards-20261006/probe.c',source/'Scripts/Game/ERR/00_Core/ERR_ZProfileProbe.c')
if 'before' in sys.argv[1]:
dest=source/'Scripts/Game/ERR/10_AI/ERR_CivilianTraffic.c';dest.unlink();shutil.copy2(ROOT/'.local/mission-review-20261005/before/ERR_CivilianTraffic.c',dest)
addons=run/'addons';addons.mkdir();steam=Path.home()/'.local/share/Steam'
prepare_profile(addons,steam/'steamapps/compatdata/1874880/pfx/drive_c/users/steamuser/Documents/My Games/ArmaReforger/addons',policy(ROOT),run/'external-cache.json');(addons/'ERR_Core').symlink_to(source,target_is_directory=True)
(addons/'Nogova').symlink_to('/home/jakub/devel/gabreta/addons/NogovaReforger',target_is_directory=True)
profile=run/'profile/profile';profile.mkdir(parents=True)
(run/'network.py').write_text(PROBE)
runtime=Path('/tmp/erri-takeover-dedicated-runtime')
engine=['/tmp/runtime/ArmaReforgerServer','-server','{C1E20667DCE324ED}Missions/ERR_Everon.conf','-addonsDir',str(addons),'-addons','2528466DE220D91C,70C981A53E02B64F','-profile',str(run/'profile'),'-noBackend','-noSound','-bindIP','127.0.0.1','-bindPort','2001','-maxFPS','30','-logconsole','-noSplash','-noThrow','-disableCrashReporter']
cmd=['bwrap','--unshare-net','--unshare-pid','--unshare-ipc','--unshare-uts','--die-with-parent','--cap-drop','ALL','--ro-bind','/','/','--tmpfs','/tmp','--ro-bind',str(runtime),'/tmp/runtime','--bind',str(run),str(run),'--ro-bind',str(source),str(source),'--proc','/proc','--dev','/dev','--chdir','/tmp/runtime','python',str(run/'network.py'),os.readlink('/proc/self/ns/net')]+engine
with (run/'stdout.log').open('w') as log:
p=subprocess.Popen(cmd,stdout=log,stderr=subprocess.STDOUT,start_new_session=True)
reason='timeout';start=time.monotonic()
try:
while time.monotonic()-start<260:
files=sorted((run/'profile/logs').glob('logs_*/console.log'));text=files[-1].read_text(errors='replace') if files else ''
if 'ERR OBJECT PROBE COMPLETE' in text:reason='completed';break
if "Can't compile" in text:reason='compile-failed';break
if p.poll() is not None:reason='exit';break
time.sleep(.3)
finally:
if p.poll() is None:
os.killpg(p.pid,signal.SIGTERM)
try:p.wait(timeout=8)
except subprocess.TimeoutExpired:os.killpg(p.pid,signal.SIGKILL);p.wait()
(run/'result.json').write_text(json.dumps({'reason':reason,'exit':p.returncode}));print(reason)
print('\n'.join(line for line in text.splitlines() if 'ERR TERRAIN LOOKUP' in line or 'SCRIPT (E)' in line or 'ERR OBJECT PROBE' in line))
@@ -0,0 +1,791 @@
PASS: traffic distance/grace, all-observer veto, player claims, foreign custody, bounded spawn cadence, failure/stall retention and shutdown preserve nearby/claimed entities
PASS: actual observer collection includes spectator targets and controlled bodies; missing views/controllers and open editor cameras veto spawn/cleanup
PASS: civilian traffic defaults to three; menu command resolves to persisted 0..6 setting with zero disabling new cars
PASS: bounded exit-road selection can turn along a coastline when the opposite road is unavailable; no-route case is withheld
PASS: managed traffic pins both native garbage entries; release/retirement removes only those pins, including partial creation
PASS: exhausted/blocked terrain opening falls back to checked objective roads; bounds, player clearance, separation, force cap and retry delay retained
PASS: separated rear vehicle approaches, opposite infantry sectors, radio-gated ownership, failed-order preservation, visual cover or bounded supported reconnaissance, bounded dismount/search/regroup and loss cleanup
PASS: production dismount/boarding allocation, all crew allowances, waypoint ownership, one-time vehicle detach/restore and capture/teardown guards
PASS: covering support requires the original conscious turret gunner, valid mounted driver, live crew and delivered assignment
PASS: only original fit loaded healthy uncaptured gunners stay mounted; driver can leave; infantry readiness excludes the retained gunner but regroup requires all survivors
PASS: actual HQ allocator selects reachable reports, distinct cover/flanks, simultaneous fronts, bounded reservations and failed-radio/placement rollback
PASS: shared own-force attack spacing, own-group refresh, exact release, expiry/deletion, finite capacity and fresh confirmed sighting-only flank permission
PASS: actual convoy foot transport detachment is idempotent; regroup restores only its live friendly uncaptured original truck
PASS: opposing native flank orders are transactional; arrived teams sweep twice, travelling/boarding teams retain orders, failed redirects retry and replayed contacts are ignored
PASS: expired-report approach, arrival-only search, completion, newer/older/replayed reports, visual priority, interrupted search and bounded travel
PASS: nearest reported idle team, blocked teams, guards, active/pending orders, combat, radio routes, stale status and distance limit
PASS: six editor listeners transferred idempotently, unrelated handlers retained, authority guard and lifecycle ordering
PASS: takeover reconnect creates only missing managers, restores native roles, never grants non-admin access, skips stale/disconnected/client states
PASS: Game Master button becomes enabled on native permission arrival and disabled on revocation; no permission bypass
PASS: shared config transaction rejects client writes, preserves first-save/prior/fallback state across open, write, backup, partial-copy, readback and mismatch failures
PASS: actual Save/Commit preserves semantically valid backup across unrelated menu edits and repairs; unknown fields/default sections retained; actual terrain parser; other parsers, catalog and disk doubled
.....TTS request rejected: authentication failed (403)
TTS request completed (200)
...TTS request completed (200)
TTS request completed (200)
..
----------------------------------------------------------------------
Ran 10 tests in 0.512s
OK
PASS: actual welcome tick waits for URL/readiness/server permit, preserves local once-only state across worlds and refuses stopped callbacks
PASS: account greeting survives client/controller/round changes; owner validation, delayed readiness, idempotent retry, stale replies and bounded ledger
PASS: original body/equipment retained past old timeout; expiry, death, canonical account/body, occupied controller, failed handoff and no replacement life
PASS: actual view buffer validates samples, follows position/roll/FOV, rejects stale/foreign/reordered data, interpolates without drift and expires gaps
PASS: actual relay rejects noncanonical sources, live/foreign/stale viewers, invalid/replayed/fast packets; bounds leases and owner-only target delivery
PASS: native head/helmet fade is local, target-scoped, restored on exit/switch and does not overwrite a later camera owner
PASS: production TTS settings/test/enable/failure/disable/timeout flows preserve fallback, secrets, authorization, saved state and late-callback cancellation
PASS: TTS admin authorization, limits, case preservation and menu control contract
PASS: actual objective overlay lifecycle preserves separate ownership, late readiness/reopen, data refresh, pan/zoom/culling, supported sibling/shared-frame parents, coordinate offsets, native task-clear isolation and terminal cleanup; native rendering remains unverified
PASS: actual map element initializes each widget, retries missing widgets, updates position and changes only stale text/icon data; no native image-load claim
PASS: actual native fixture root/config ownership and idempotent cleanup preserve foreign map, selector excludes ordinary route, fixed budgets/screenshots/UGC boundaries retained; native operations not executed
PASS: actual full Inspect rejects canvas parenting, wrong active container/canvas, omitted origin offset, wrong rendered box and stale coordinates; differing origins and DPI accepted
PASS: actual long-warning phases retain visible label through1500ms checkpoint then restore radio before close; synthetic marker separated from unmoved player
PASS: actual Center places marker100screenpx left of pan center at both fixture zooms without altering disclosed coordinates
PASS: missing, child-only, malformed, zero and duplicate prefab root IDs rejected
PASS: delayed scene/inventory arrival, deferred preload, identity checks, stale replies, timeout and observer cleanup
PASS: actual inventory manifest, delayed/missing/wrong-owner item links, finite cap, consumed-stock refresh and preload ordering
PASS: spawn scene remains held through final acknowledgement and nearby use; leaving, reassignment, disconnect and teardown release it
PASS: production prison AI hold/release, repeat activation, authority/faction/player exclusion, dead actor and stop cleanup
PASS: actual protected/capped damage plus exact-actor terminal fixture bypass through delayed native damage, fail-closed ownership and untouched ordinary actor; no native claim
PASS: actual full planner selection/commit body, 360 equivalence scenarios, orders/reservations/cooldowns identical; one128-unit scan vs >10000 repeated unit visits; no FPS claim
PASS: actual observer monitor/recovery/cleanup rejects retained old controller, preserves new camera/editor/hints/timer, restarts once and retains normal recovery; native effects modeled from SDK, no runtime claim
PASS: former chat controller releases only its own callbacks and preserves replacement menu; current-owner stop/scope and repeated teardown remain intact
PASS: wrong observer fixture selector rejected before runtime/profile setup; no engine launched
PASS: actual depot mixed-roster worker/item selection, ownership/refusal and radio/planning/two-leg state transitions, fixed deadline, late proof quarantine, finite import and no adoption after Stop
PASS: actual depot HQ lifecycle, existing planner priority, server/mode/owner gates, idempotent polling and owner replacement
PASS: actual HQ mine/magazine claim separation, real demand methods, exact token cleanup and original authority gates; native availability doubled
PASS: actual full magazine/inert-PMN4 depot leaf, exact custody, isolated callbacks, finite reservation, false/unknown and Stop quarantine, once-only delivery and caps; native movement unqualified
PASS: actual mine/magazine provenance and separated finite mine imports; actual authored identity capture, READY-only detached provenance, same shared stock admission, completed exact two-leg proof, lifetime caps and Stop no late adoption
PASS: road width/bridge/length checks, prison and post spacing, setting bounds/default, finite startup and owned HQ admission
PASS: actual crash geometry, detached definition setup, frozen server choice and guarded phase policy; integration/source ordering checked
PASS: actual GameMode readiness admission and common full-footprint survey require crash authorization and both surveyed areas
PASS: actual start defaults/parse/save, failure retention and authorized command wiring; current/next feedback, aliases and no random choice; native UI and core mode freezing are separate
PASS: actual immutable measured footprint/root/attachment matching, bounds/transforms, moving geometry, seated-body and cargo reciprocity, finite hierarchy caps; native geometry doubled
PASS: actual BMP singleton geometry and typed current order; one survey, full straight segment, width, known history, reservations, settlement/clearance and work caps; placement/footprint tested separately
PASS: actual five random-radius diagnostic wrappers, disabled transparency, cached opt-in, exact zero and exclusion branch, native arguments/returns/outarg preservation, single superclass call and shared16-log cap
PASS: zero-radius trace disabled by default, scoped before setup, exact opt-in emission; no native launch
PASS: complete actual supply-travel probe, immutable 6+2 formations and 25 actors, admission/travel deadlines, six observed native-boundary moves, stop/ownership/partial-substitution refusals
PASS: actual distinct supply-travel hook, fixed420s selector, original observer protection/restoration, failure/terminal cleanup and no legacy convoy setup
PASS: actual supply-travel selector requires Chat, one round and480s; existing outcomes unaffected; no native launch
usage: test_native_mounted_intercept.py [-h] [--steam STEAM]
[--external-addons EXTERNAL_ADDONS]
--compat COMPAT --profile PROFILE
[--smoke {crash-start,crash-geometry,normal-escape-route,escape-route,optional-site-skip,infantry-combat,medical-combat,hunter-faction,unconscious-camera,objective-map,town-garrisons,site-garrisons,radio-interaction,enemy-loadout,aggression,air-logistics,air-assault,air-recon,airfield-markers,opening-tools,mortar-station,generated-sites,hq-local-handoff,infantry-transfer,hq-body,convoy,supply-convoys,supply-travel,mounted-ammo,alarm-hearing,hq-memory,hq-awareness,aircraft-field,aircraft-route,native-end-active,native-end-preparing,aircraft-control,aircraft-cancel,aircraft-translate,map-ownership,mortar-refresh,mortar-salvo,mortar-courier,station-teardown,inventory-hitzone,prison-breach,powered-flight,powered-translate,local-admission,mortar-expiry,mortar-transfer,mortar-fire,patrol-hq,victory,lost-helicopter,player-death,radio-network,hq-response,mortar-inventory,startup-failure,site-survey,cache-loss,extraction-capacity,early-helicopter-loss,extraction-startup-failure,extraction-boundary-failure,transport-loss,transport-survey,lifecycle,objective-ui,recovery,prisoner-kit,medical,casualty-load,casualty-direct,casualty-bench,casualty-remove,environment,environment-restart,patrols,radio-document-loss,radio-document-loss-partial,guard-cancel,casualty-service}]
[--trace-random-radius]
[--maintenance-refuel]
[--mounted-swap-eligibility]
[--mounted-bmp] [--mine-stock]
[--mounted-courier]
[--mounted-intercept] [--convoy-cover]
[--field-terrain-audit]
[--field-service-cancel]
[--route-service-cancel]
[--station-teardown-diagnostics]
[--flight-autohover]
[--flight-action-inputs]
[--flight-input-diagnostics]
[--recon-takeover-only]
[--body-recovery-only]
[--rounds ROUNDS] [--timeout TIMEOUT]
[--project {core,chat}]
test_native_mounted_intercept.py: error: --mounted-intercept requires Chat --smoke convoy, one round and timeout at least900 seconds
usage: test_native_mounted_intercept.py [-h] [--steam STEAM]
[--external-addons EXTERNAL_ADDONS]
--compat COMPAT --profile PROFILE
[--smoke {crash-start,crash-geometry,normal-escape-route,escape-route,optional-site-skip,infantry-combat,medical-combat,hunter-faction,unconscious-camera,objective-map,town-garrisons,site-garrisons,radio-interaction,enemy-loadout,aggression,air-logistics,air-assault,air-recon,airfield-markers,opening-tools,mortar-station,generated-sites,hq-local-handoff,infantry-transfer,hq-body,convoy,supply-convoys,supply-travel,mounted-ammo,alarm-hearing,hq-memory,hq-awareness,aircraft-field,aircraft-route,native-end-active,native-end-preparing,aircraft-control,aircraft-cancel,aircraft-translate,map-ownership,mortar-refresh,mortar-salvo,mortar-courier,station-teardown,inventory-hitzone,prison-breach,powered-flight,powered-translate,local-admission,mortar-expiry,mortar-transfer,mortar-fire,patrol-hq,victory,lost-helicopter,player-death,radio-network,hq-response,mortar-inventory,startup-failure,site-survey,cache-loss,extraction-capacity,early-helicopter-loss,extraction-startup-failure,extraction-boundary-failure,transport-loss,transport-survey,lifecycle,objective-ui,recovery,prisoner-kit,medical,casualty-load,casualty-direct,casualty-bench,casualty-remove,environment,environment-restart,patrols,radio-document-loss,radio-document-loss-partial,guard-cancel,casualty-service}]
[--trace-random-radius]
[--maintenance-refuel]
[--mounted-swap-eligibility]
[--mounted-bmp] [--mine-stock]
[--mounted-courier]
[--mounted-intercept] [--convoy-cover]
[--field-terrain-audit]
[--field-service-cancel]
[--route-service-cancel]
[--station-teardown-diagnostics]
[--flight-autohover]
[--flight-action-inputs]
[--flight-input-diagnostics]
[--recon-takeover-only]
[--body-recovery-only]
[--rounds ROUNDS] [--timeout TIMEOUT]
[--project {core,chat}]
test_native_mounted_intercept.py: error: --mounted-intercept requires Chat --smoke convoy, one round and timeout at least900 seconds
usage: test_native_mounted_intercept.py [-h] [--steam STEAM]
[--external-addons EXTERNAL_ADDONS]
--compat COMPAT --profile PROFILE
[--smoke {crash-start,crash-geometry,normal-escape-route,escape-route,optional-site-skip,infantry-combat,medical-combat,hunter-faction,unconscious-camera,objective-map,town-garrisons,site-garrisons,radio-interaction,enemy-loadout,aggression,air-logistics,air-assault,air-recon,airfield-markers,opening-tools,mortar-station,generated-sites,hq-local-handoff,infantry-transfer,hq-body,convoy,supply-convoys,supply-travel,mounted-ammo,alarm-hearing,hq-memory,hq-awareness,aircraft-field,aircraft-route,native-end-active,native-end-preparing,aircraft-control,aircraft-cancel,aircraft-translate,map-ownership,mortar-refresh,mortar-salvo,mortar-courier,station-teardown,inventory-hitzone,prison-breach,powered-flight,powered-translate,local-admission,mortar-expiry,mortar-transfer,mortar-fire,patrol-hq,victory,lost-helicopter,player-death,radio-network,hq-response,mortar-inventory,startup-failure,site-survey,cache-loss,extraction-capacity,early-helicopter-loss,extraction-startup-failure,extraction-boundary-failure,transport-loss,transport-survey,lifecycle,objective-ui,recovery,prisoner-kit,medical,casualty-load,casualty-direct,casualty-bench,casualty-remove,environment,environment-restart,patrols,radio-document-loss,radio-document-loss-partial,guard-cancel,casualty-service}]
[--trace-random-radius]
[--maintenance-refuel]
[--mounted-swap-eligibility]
[--mounted-bmp] [--mine-stock]
[--mounted-courier]
[--mounted-intercept] [--convoy-cover]
[--field-terrain-audit]
[--field-service-cancel]
[--route-service-cancel]
[--station-teardown-diagnostics]
[--flight-autohover]
[--flight-action-inputs]
[--flight-input-diagnostics]
[--recon-takeover-only]
[--body-recovery-only]
[--rounds ROUNDS] [--timeout TIMEOUT]
[--project {core,chat}]
test_native_mounted_intercept.py: error: --mounted-intercept requires Chat --smoke convoy, one round and timeout at least900 seconds
usage: test_native_mounted_intercept.py [-h] [--steam STEAM]
[--external-addons EXTERNAL_ADDONS]
--compat COMPAT --profile PROFILE
[--smoke {crash-start,crash-geometry,normal-escape-route,escape-route,optional-site-skip,infantry-combat,medical-combat,hunter-faction,unconscious-camera,objective-map,town-garrisons,site-garrisons,radio-interaction,enemy-loadout,aggression,air-logistics,air-assault,air-recon,airfield-markers,opening-tools,mortar-station,generated-sites,hq-local-handoff,infantry-transfer,hq-body,convoy,supply-convoys,supply-travel,mounted-ammo,alarm-hearing,hq-memory,hq-awareness,aircraft-field,aircraft-route,native-end-active,native-end-preparing,aircraft-control,aircraft-cancel,aircraft-translate,map-ownership,mortar-refresh,mortar-salvo,mortar-courier,station-teardown,inventory-hitzone,prison-breach,powered-flight,powered-translate,local-admission,mortar-expiry,mortar-transfer,mortar-fire,patrol-hq,victory,lost-helicopter,player-death,radio-network,hq-response,mortar-inventory,startup-failure,site-survey,cache-loss,extraction-capacity,early-helicopter-loss,extraction-startup-failure,extraction-boundary-failure,transport-loss,transport-survey,lifecycle,objective-ui,recovery,prisoner-kit,medical,casualty-load,casualty-direct,casualty-bench,casualty-remove,environment,environment-restart,patrols,radio-document-loss,radio-document-loss-partial,guard-cancel,casualty-service}]
[--trace-random-radius]
[--maintenance-refuel]
[--mounted-swap-eligibility]
[--mounted-bmp] [--mine-stock]
[--mounted-courier]
[--mounted-intercept] [--convoy-cover]
[--field-terrain-audit]
[--field-service-cancel]
[--route-service-cancel]
[--station-teardown-diagnostics]
[--flight-autohover]
[--flight-action-inputs]
[--flight-input-diagnostics]
[--recon-takeover-only]
[--body-recovery-only]
[--rounds ROUNDS] [--timeout TIMEOUT]
[--project {core,chat}]
test_native_mounted_intercept.py: error: --mounted-intercept requires Chat --smoke convoy, one round and timeout at least900 seconds
usage: test_native_mounted_intercept.py [-h] [--steam STEAM]
[--external-addons EXTERNAL_ADDONS]
--compat COMPAT --profile PROFILE
[--smoke {crash-start,crash-geometry,normal-escape-route,escape-route,optional-site-skip,infantry-combat,medical-combat,hunter-faction,unconscious-camera,objective-map,town-garrisons,site-garrisons,radio-interaction,enemy-loadout,aggression,air-logistics,air-assault,air-recon,airfield-markers,opening-tools,mortar-station,generated-sites,hq-local-handoff,infantry-transfer,hq-body,convoy,supply-convoys,supply-travel,mounted-ammo,alarm-hearing,hq-memory,hq-awareness,aircraft-field,aircraft-route,native-end-active,native-end-preparing,aircraft-control,aircraft-cancel,aircraft-translate,map-ownership,mortar-refresh,mortar-salvo,mortar-courier,station-teardown,inventory-hitzone,prison-breach,powered-flight,powered-translate,local-admission,mortar-expiry,mortar-transfer,mortar-fire,patrol-hq,victory,lost-helicopter,player-death,radio-network,hq-response,mortar-inventory,startup-failure,site-survey,cache-loss,extraction-capacity,early-helicopter-loss,extraction-startup-failure,extraction-boundary-failure,transport-loss,transport-survey,lifecycle,objective-ui,recovery,prisoner-kit,medical,casualty-load,casualty-direct,casualty-bench,casualty-remove,environment,environment-restart,patrols,radio-document-loss,radio-document-loss-partial,guard-cancel,casualty-service}]
[--trace-random-radius]
[--maintenance-refuel]
[--mounted-swap-eligibility]
[--mounted-bmp] [--mine-stock]
[--mounted-courier]
[--mounted-intercept] [--convoy-cover]
[--field-terrain-audit]
[--field-service-cancel]
[--route-service-cancel]
[--station-teardown-diagnostics]
[--flight-autohover]
[--flight-action-inputs]
[--flight-input-diagnostics]
[--recon-takeover-only]
[--body-recovery-only]
[--rounds ROUNDS] [--timeout TIMEOUT]
[--project {core,chat}]
test_native_mounted_intercept.py: error: --mounted-intercept and --convoy-cover are mutually exclusive
PASS: actual native interception witness requires real radio cursor/lineage, original actor identities, fixed movement/hold/expiry/resume and immutable deadline; no movement/delivery injection
PASS: actual CLI rejects wrong mode/project/rounds/899s/conflict before runtime; valid flag and terminal branch identify synthetic-observation qualification
PASS: visible base hook and actual fixture override delegate once; delivery proof uses retained pre-super route only on successful production transition
actual mounted HQ dispatch planning, radio, ownership and lifecycle checks passed
PASS: actual mounted intercept eligibility/order chronology, fixed destinations, native road selection bounds, width, segment heading, clearance and settlement delegation; no native driving claim
PASS: actual paired arc geometry,40m/80m spacing, separate original polylines, both-position validation and128road/4096segment budget; no native driving proof
PASS: actual typed original BMP singleton, loss/footprint/custody guards and native cancellation, UAZ-only pair admission, rollback, native allocation/revocation boundaries, per-member ownership, hold and expiry
PASS: actual Tick clock initialization admits fractional first ticks and expires without extending the original start
PASS: actual finite conservation/deadline/callback policies; read-only selection, bounded once-only inventory submission and no can refill; native transfer not executed
PASS: actual exact-context membership, bounded identity/reach gates, native start/cache/eligibility ordering and no duplicate/foreign action start; fuel manager identity and empty-can headroom guards checked
PASS: actual detached node/value snapshot and conservation refuse mismatched lengths before indexed reads, retain original identities under native out-array aliasing and log bounded counts once; native cause remains unknown
PASS: actual mine evidence sealing/recovery, historical coarse publication, caps, canonical ownership, marker join retry/owner-change/stop; native arming and replicated vector-array transport untested
PASS: actual full document recovery retains authored/sealed targets, one shared spent ledger, retry/exhaustion semantics and canonical multi-player ownership alongside supplemental mine intel
PASS: actual infantry search suspension, quiet grace, finite resume, expiry/replacement and defensive/ownership boundaries
PASS: infantry combat gate precedes radio delivery and preserves non-task transports
PASS: actual HQ contact transition wakes only fit squad members, cancels only task orders and logs changes once
PASS: actual finite medicine grants, authored stock deduction, full-backpack refusal/pouch fallback, no loot replenishment, unresolved-operation quarantine and ownership/stop guards
PASS: only recent native detected/identified threats suspend hunter travel; stale/disarmed/destroyed contacts cannot strand patrols
PASS: actual hunter combat transition cancels only its travel once, holds through renewed contact and resumes after quiet; unregistered startup preserved
PASS: captured sighting retention, immutable details, expiry, replay rejection, bounded sound uncertainty/cooldown, radio loss, priority and overdue-status fairness
PASS: arrow press/release, held keys, opposing keys, disabled/menu input and firearm-only retention
PASS: town trigger and hard 700m exclusion for all observers, empty/invalid positions and final-check crossings
PASS: object guard split, hard 1000m exclusion / 1400m activation, footprint support, slopes, holes and invalid traces
PASS: exact finite site squads, invalid roster/count rejection, committed-site spacing and safe fallback boundary
PASS: mortar couriers use the mobile site team and refuse permanent-only garrisons
PASS: omitted preferred mortar depot selects a surviving owned camp/mobile team; no camp, foreign cache and permanent-only sites are unavailable; historical priority retained
PASS: real-session mortar deadline, failed-support convoy admission and hunter survivor/recovery gates
PASS: native-route retry preserves delivered target, limits attempts and suspends during combat
PASS: stale/deleted AI utility cannot receive Complete; mortar HQ preflight withholds unsafe orders; mounted convoy cover never creates infantry Defend
PASS: flight crew affiliation and group precede native boarding; preparation remains bounded even while passengers wait
PASS: factionless/deleted map targets do not abort perception; faction lookup tolerates teardown; deleting helicopter releases without capture/engine access
PASS: shoot adapter waits for a physical round; bounded same-shell retries, interrupted/never-started loads, committed no-retry, order/owner changes and normal native delegation
PASS: missing/invalid faction crew defers before any native spawn or allowance insertion; all registered RHS factions have explicit soldier and medic profiles
PASS: vehicle radio issued once; pending, refusal and looting cannot duplicate or fabricate a physical radio link
PASS: actual vehicle-radio link requires the original seated crew, physical manpack and live uncaptured mission vehicle; looting, dismount, release and teardown remove it
PASS: actual hunter release preserves survivors/HQ, releases driving ownership once, delegates capture/teardown, and excludes prison/patrol/mortar from generic objective defence
PASS: actual player-entry hook latches original hunter capture before native callbacks; both release layers cancel ownership without new entities/refund; bounded current-owner guards and prior-release policy
PASS: real opening road geometry enforces wide azimuths; fresh delivered contact preempts patrol cooldown, respects radio failures and does not starve in-flight interception
PASS: delivered ground search survives the 60-second mortar cutoff, with five-minute/500m uncertainty bounds and no live target reads; mortar policy unchanged
PASS: actual scoped 10% tighter REGULAR aim error and alert perception; preserves equipment multiplier and restores vanilla behavior when unbound
PASS: physical inspection and parent-wreck retention; server-only searched/report delivery unlocks native cleanup once with a 300-second delay
PASS: bounded same-group empty-spawn retries, no casualty refill, queue retirement, delivery-gated intel, prepared-team reuse, throttled diagnostics and LOD release
PASS: production airborne memory confidence, persistence, ground coverage, confirmed losses, artillery veto, cooldown and invalid-input rules
PASS: production cover retains the carried HQ target until its deadline; airport reload waits until the drop pass and cover have finished
PASS: air logistics reservation preserves delivered search until radio handoff, excludes guards/combat/in-flight orders, and quarantines unresolved native loads/moves
PASS: actual ammunition cargo selector handles empty rifle/machinegun/sniper magazines, preserves loaded variants, excludes auxiliary launchers and tolerates missing native metadata
PASS: original 15-minute launch/loss cadence, active/captured timer disarm, saved delay reset, stop, 300m orbit and bounded close-contact standoff at 30/60/120 Hz
PASS: actual aircraft-removal notification guards owner/server/active/stop and schedules one full delay without replay extension
PASS: actual helicopter delay applies resolved Random values, preserves countdown on save failure, and leaves active flights running
PASS: hill prominence/elevation, actual road edges/heights/bends and server-only finite scout admission, pending stock, timeout and no replacements/refills
PASS: mortar duty scope excludes players, other crews, stopped/client/inactive states; only destruction releases an active assignment, while the gunner may approach the gun
PASS: random mode restrictions, full numeric ranges, independent calendar dates and strict daylight boundaries
PASS: actual killais eligibility includes the 1000m boundary, excludes players/retained bodies/dead/non-character entities and checks full 3D distance
PASS: actual generation scheduler bounds each tick, enforces deadline/candidate ceiling, validates fallback, commits only accepted positions, skips only dispensable sites, preserves required objectives/intel, and resets the next search budget
PASS: terrain placement samples world bounds, retains streaming candidates, bounds waits/work, rejects foreign fallbacks, preserves objectives/intel and validates completion
PASS: actual navigation readiness supports static meshes, yields only for loadable streaming tiles and refuses unreachable positions
PASS: real sampling handles absent airports and extraction clearance preserves geometry/navigation/flatness while selecting the correct aircraft survey
PASS: universal connector, embedded/standalone exports, multiple terrains, stable IDs, native nav configs, missing-nav visibility, path validation and overwrite protection
PASS: airfield detection accepts physical runways/towers and bounded authored markers, rejects unrelated props, water and out-of-world markers, and samples terrain height
PASS: configured airport parsing, bounded readiness, stale admission rejection and cleanup wiring
PASS: automatic default, explicit header/CLI opt-out, editor/authored-mode guards, optional airport override precedence and fresh-round saving guard
PASS: singleton identity guards, paired faction deserialization and client world-cleanup wiring
PASS: task/map/respawn getters survive delayed old destruction and preserve ordinary-mode behavior
PASS: replication hierarchy refuses absent/aliased nodes and establishes delivery dependencies idempotently
PASS: standalone old faction delegates collected once, with null/deleted owners ignored
PASS: actual terrain takeover startup skips mode-less/menu worlds, always forwards super, retains eligible/unsupported/authored/client/editor semantics
PASS: native name callback preserves authored modes, opt-outs and failures; terrain suffix follows world changes, cached resolution and confirmed takeover metadata restores on cleanup without changing scenario resource or overwriting later titles
PASS: actual terrain parent traversal, Armenhof/Nogova names, Everon alias, missing-resource fallback, empty names and bounded cycles/depth
PASS: actual loading title hooks follow late takeover/terrain changes, keep native initialization/progress updates, bound refreshes and tolerate missing headers/widgets/game
PASS: saved terrain GUIDs, defaults, restart persistence, clearing, backup recovery, corrupt-file preservation, write failures, and client write denial
PASS: startup terrain capture protects client/editor/menu worlds, default behavior, same-map loads and reload-loop recovery
PASS: actual transition waits for native startup, disconnects without bans, requires an empty session, retains every loaded mod, bounds waiting and consumes requests once
PASS: actual faction resolution reserves explicit roles, samples without replacement, substitutes disabled selections, and rejects duplicate/unknown/missing choices and insufficient pools
PASS: Random all submits persistent random roles immediately; manual mixed choices, stale/unauthorized UI guards and debounce preserved
PASS: actual content policy gates parent packs, individual factions, faction identity and finite group rotation with vanilla fallback
PASS: actual delivered road eligibility, ahead projection without chords, reservations, stock road query bounds, terrain/water/obstruction refusal and clean outputs
PASS: actual delivered-task lineage, expiry, old-order retention, native commit, release, road precision expiry and duplicate delivery
PASS: actual original-roster local handoff,100m3D bound,busy carrier/budget exclusion,origin interruption including deletedsource,normal radio delivery and per-source replay history
PASS: actual visual intake retains source/time/position/id, rejects replay, prefers usable own route, excludes simultaneous callers and conservatively resets negative-sweep dwell
PASS: actual fixture local/radio gating, immutable source/time/position, interrupted-report exclusion and exact-owner cleanup
PASS: local-handoff runner refuses wrong project/round count/insufficient deadline before runtime work
PASS: actual fixture allocator terminal/unsubmitted guard, original-group lookup and both candidate gates
PASS: actual report-derived waypoint insertion/order and tighter positive radii; no formation navigation claim
PASS: actual Place/Stop waits native pose update, bounds four attempts, preserves original position, restores pending/settled placement and respects ownership/accepted-move quarantine
PASS: actual fixture current/original recipient ownership, unresolved transfer cleanup, exact-token release and idempotent Stop
PASS: actual fixture phased-cargo readiness, bounded callbacks, captured-stock mixed-caliber selection/continuation, reservation cleanup and component magazine counts
PASS: actual inventory-fixture setup uses ordinary prison unlock before constructing its convoy-waiting probe; failed unlock cannot run fixture
PASS: actual authored storage anchors, native trace flags, own-hierarchy exclusion, external wall/vehicle obstruction, range, unknown geometry and bounded context refusal
PASS: actual Compatible and bounded stock preflight before report/claim consumption, later compatible truck, launcher controls, convoy binding, finite identities, disjoint tokens, shared report replay/cooldown, original recipients and HQ cleanup
PASS: actual finite convoy supply pool; immutable slots, shared demand state, sparse/capped discovery and permanent shutdown
PASS: actual HQ rotates finite donors, skips unavailable/contacted trucks, uses delivered reports and dispatches at most one trip per planning cadence
PASS: actual original turret identity, native/canonical guards, scoped maximum-skill profile, reset, dismount/reboard, requested-skill preservation and restoration
PASS: bounded HQ startup/memory windows and outcome-specific full-route deadlines
PASS: explicit escape-route skips only administrator stress, preserving original full-fixture wait/failure paths
PASS: normal escape route keeps ordinary catalog and generated placement; historical selectors remain unchanged
PASS: actual patrol fixture leaves prison before responder HQ proof, followed by separate permanent-patrol observation
PASS: exact patrol-hq finite responder preparation and native search-radius receipt verification
PASS: actual read migrates old valid settings, preserves explicit disabled state, rejects invalid data; next-round feedback and fixed menu remain honest
PASS: actual automatic convoy timing/authority/admission/one-attempt/manual-task/stop policy; native deployment unproved
PASS: late authoritative failure reason refreshes open result; detach, mode change and success subscriptions preserved
infantry resupply actual rules, radio transitions, owned cleanup and unresolved-operation tests passed
PASS: actual resupply Roster preserves permanent release, original slot mapping and bounded ownership
PASS: actual designated zero/one original carrier selection, settled startup, shared finite claims, no refund after submission
PASS: actual HQ startup grant readiness forwarding is authoritative and fail-closed
PASS: actual finite PMN4 designated-zero/one entitlement, pinned original ownership, shared commit, physical custody, callback quarantine/deletion and no retry
PASS: actual bounded empty-return and finite delivery; phase-isolated callbacks, exact ownership proof, stop quarantine and original actor/vehicle boundaries
PASS: actual shared finite identity reservation; competing consumers, submission permanence, stale cleanup and96-item bound
PASS: actual carried-mounted swap, shared committed claim, physical slot reach, exact two-way proof, uncertainty and terminal cleanup
PASS: actual mounted pickup, exact finite ownership, pre-submission commit, physical custody, bounded callback and quarantine lifecycle; no native coverage claim
PASS: actual mounted courier admission, radio, individual orders, two-stage transfer, reboarding, token cleanup and quarantine lifecycle
PASS: actual scoped crew permit and native board completion/failure preserves foreign seats without teleport fallback
PASS: actual shared mounted stock/history ownership, atomic exact HQ pair claim, and bounded stopped-owner proof polling
PASS: actual carried/mounted early ammunition policy and status-first shared uplink; complete threshold, phases, cooldown, failures requested check-ins and non-urgent detached carried-mine status
PASS: actual group radio startup preservation, finite native grants, callback quarantine, frozen selection/actor ownership and bounded observation
PASS: actual maintenance native-stock check rejects missing/duplicate/wrong-identity/unowned/depleted/malformed stock and is read-only; native runtime not executed
..................
----------------------------------------------------------------------
Ran 18 tests in 0.231s
OK
PASS: actual radio node rejects current incapacitation, death, ownership and faction changes despite cached inventory; one-second capability refresh remains explicit
PASS: Southern finite maintenance stock preserves weapons/clues and optional transport, historical Western fixture stays separate; native capacity/consumption untested
PASS: optional transport deferred behind required readiness, bounded once-only spawn/omission, isolated cleanup, occupied-candidate retention and required-default preservation
PASS: actual diagnostic fallback runs only on failed missing-context call, derives unique native pilot door, preserves stock eligibility and restores prior index on success/failure; diagnostics mutate no game state.
PASS: actual native-prelude cleanup restores only original changed damage, refuses stale/incapacitated/aboard teleport; bounded five-seat/four-door fixture wiring checked. Native execution remains pending.
PASS: actual CreateTransport requires successful scoped Configure after handbrake, preserves ordinary vehicles, tracks spawned entity before failures and never treats failed lock registration as ready.
PASS: actual preparation Configure guards/idempotence/breach preservation, security eligibility/final current-body server mutation and all scoped action guards; all five seat/four door resource overrides. Native hold, prefab merge, replication and boarding remain unverified.
PASS: production vehicle alarm single trigger/replica completion/no replay, fixed deadline/readiness wait, failed audio, dedicated server, moving exact handle, destruction/native end/deletion/clock and mission teardown. Native sound and multiplayer delivery require engine qualification.
PASS: production alarm emitter/receiver original time/location, explicit native queue only, 32-entry cap, 50m local witness eligibility, bound perception, native-super preservation; actual engine broadcast/hearing remains unverified.
PASS: actual optional candidate barrier, exact callback/custody proof and unchanged mine/primary snapshots; no native transfer claim
Native finite mine-stock runner: parser, scope, exclusions and command pass
PASS: actual bounded native mounted proof/detached payload/deadline/cleanup methods, production-only setup and isolated runner selector
PASS: actual one-existing-convoy candidate readiness, sender-root identity, incomplete cargo refusal and fixed three-candidate bound
PASS: actual BMP capture requires complete armed exact original resource; pinned delivery/slot checks and isolated CLI flag
PASS: actual opt-in pre-unlock isolation refuses wrong mode/phase/flag and existing hunters; no baseline service changes
PASS: actual once-only native dry query, exact before/after slots, native refusal, shutdown; shared bounded discovery and distinct opt-in verdict
PASS: actual completion selector and pre-cleanup variant capture preserve separate radio and eligibility verdicts
PASS: actual cargo diagnostic stages separate absent/foreign magazines, used/empty/invalid rounds, well mismatch and exact truck storage/attachment without mutation
PASS: actual native courier witness rejects missing radio/custody/swap/reboard evidence; CLI opt-in bounded; native success remains unqualified
PASS: actual courier constructor/Tick waits for preparation, returns before physical checks, preserves fixed deadline and sticky stop/failure; Enfusion startup awaits native verification
PASS: actual arranged native alarm fixture deadline, single emit, natural-route observation, original timestamp/area/detail assertions, natural observer proximity/activation wait, failure cleanup and independent canonical-body restoration; native delivery itself remains unqualified.
PASS: actual convoy cover observation/snapshot/uplink/HOLD/RESUME/cleanup transitions; native boundaries mocked, non-convoy runner opt-in refused
Enemy optics actual-service ownership, preservation, callback, deadline and bounded-inspection policies passed
PASS: actual delivered cover freshness/lineage/replay and canonical executor; owned waypoint-only hold, one resume at preserved route index, invalid ownership/crew/ledger refusal and fail-closed native recreation
PASS: actual Stinger show/set/help state precise actor-roll effects; read-only help, bounded values, malformed syntax and failed-save preservation; no rerolls/gameplay edits and no native persistence claim
PASS: new/retasked search and radio delivery ammo gates; active tasks and delivered release preserved
HQ convoy delivered-report planning and downlink regressions passed
PASS: actual own-inventory ammo inspection deduplicates loaded/carried/shared wells, separates chambers/launchers, freezes scalar snapshots and treats unsupported/capped/foreign inventory as unknown
PASS: actual carried PMN4 inventory, original-owner guards, bounded deduplication, independent unknown state and detached counts
PASS: actual mounted hierarchy sampling, ownership exclusion, deduplication, completeness/caps, quarter threshold and detached validation; no runtime policy or ammunition mutation
PASS: WORKBENCH opt-in diagnostics distinguish cycles/cap/storage/manager/mount failures without repeated native traversal
PASS: actual HQ original convoy-root admission rejects wrong force/server/group and never supplies replacement lookup
PASS: production mounted structural seat scan ignores >128 carried/cargo descendants, shares exact native mount/magazine ownership, preserves attachment seats and exact occupants, rejects unknown/cyclic/oversize structures; native binding still requires qualification.
PASS: native body fixture uses existing immutable actors, real production LOS/queued uplink, pre-delivery isolation, actual status overlap, bounded cleanup and no fabricated reports/spawns
PASS: actual native fixture lookup selects exact BODY kind/identity/message from bounded evaluations, never sighting-only Get
PASS: actual ammo snapshot comparison checks every scalar/category flag; native probe requires real roster rescan, loaded-round lower bound and separate immutable pending/Watch objects
PASS: actual delivered slot-union bodies preserve overlap/disjoint evidence, replay idempotence, status subset integrity, full-wipe closure and formation-local bounds
test_review_added_allowed_media_invalidates_snapshot (__main__.ReviewTests.test_review_added_allowed_media_invalidates_snapshot) ... ok
test_review_added_source_directory_rejected (__main__.ReviewTests.test_review_added_source_directory_rejected) ... ok
test_review_loose_root_resource_and_symlink_rejected (__main__.ReviewTests.test_review_loose_root_resource_and_symlink_rejected) ... ok
test_review_metadata_media_and_sidecars_remain_allowed_and_bound (__main__.ReviewTests.test_review_metadata_media_and_sidecars_remain_allowed_and_bound) ... ok
test_review_missing_link_rejected (__main__.ReviewTests.test_review_missing_link_rejected) ... ok
test_review_package_guard_sees_new_scripts (__main__.ReviewTests.test_review_package_guard_sees_new_scripts) ... ok
test_review_retargeted_private_link_rejected (__main__.ReviewTests.test_review_retargeted_private_link_rejected) ... ok
----------------------------------------------------------------------
Ran 7 tests in 0.062s
OK
PASS: actual report methods reproduce old starvation; status-first scheduler delivers check-ins and requires 30s without combat or actual visible contacts before negative reports
PASS: actual actor group lookup retains controlled character membership when seated/inherited vehicle agents differ; missing control or parent refuses
.................
----------------------------------------------------------------------
Ran 17 tests in 3.812s
OK
PASS: actual convoy motion thresholds, native-only proof boundaries, physical cargo/crew ownership and pre-launch runner restrictions
PASS: actual new measured ClearFootprint 25/441 sample grids, measured extents/height, water/invalid world/terrain/trace refusal plus legacy filled rotated-footprint TraceBox and nine terrain/water samples; broad tree/cable bounds alone accepted, actual collision/nonfinite trace refused, nonzero sweep and ENTS/OCEAN flags, bounded diagnostic query and reset
PASS: actual road interpolation/projection/orientation, six35m starts,200m forward tail, preserved bends, short/far/degenerate/nonfinite/overdense/hairpin refusal and deterministic candidate ties
PASS: actual authenticated convoy dispatch, active/ready admission gates, canonical receipt, safe unconsumed preflight retry, pool refusal, retained partial failure and consumed no-retry
PASS: actual native readiness exact membership, one-time per-vehicle ledger admission/reservation, partial readiness retry without duplicate records and one-pass56-item cargo allocation without replenishment
PASS: actual per-vehicle readiness reasons, native agent/activity counts, intended-seat diagnostics, five-second throttle and read-only observation
PASS: actual convoy dispatch validates before receipt consumption, consumes once before native mutation, retains all10 partial-failure paths, accepts the selected non-USSR enemy, and allocates exact10 bodies without capacity shrinking
PASS: own memberless prefab disables automatic spawn before initialization; actual admission rejects populated, immediate or authored-slot templates before finite crew creation
PASS: actual native seated-group arrival outside35m, native waypoint removal, idempotent advance, and convoy waypoint idempotence/arrival/deadline, missing/dead/captured/reparented crew refusal, failed native waypoint release, original vehicle/member preservation and no replacement
PASS: actual convoy/team Release retains original active survivors and HQ identity, rejects takeover/terminal/unknown roster, preserves exact logistics quarantine and normal eligibility
PASS: actual convoy receipt identity/one-use, shared60-body and128-formation caps, outstanding/native-ledger accounting, exact10-body composition, source reuse, mode/client guards and no consumed receipt refunds
PASS: actual supply route cycling/arrival/stops, finite startup bounds, contact freshness, dismount hold, quiet interval, interrupted boarding, timeout and lost-truck release
PASS: moving-convoy perception boundaries and scoped individual/group abandonment priorities
PASS: actual supply startup reasons expose unchanged body budget/requirement, journal only failure changes, preserve retry cadence/caps and report the true final refusal
PASS: actual combat start releases only exact intercept claims before owning route/orders; foreign claim defers combat takeover
PASS: actual StartOne plus actual pool preserve unconsumed receipt retry, reject consumed replay, skip impossible new-budget surveys, retain equality, retry caps and journal dedup; no FPS claim
PASS: actual admission seeds use exact installed loaded prefab, reject replacement/foreign/projectile paths and preserve bounded immutable identity
PASS: actual primary-before-mounted one-shot batch, shared96/128 caps, physical snapshot headroom, original ownership, callback refusal and admission pinning
PASS: actual bounded HQ query validates only existing original binding without admission or replacement lookup
PASS: exact optional PMN4 startup, primary callback independence, original owner,128 capacity/callback limits, terminal no-retry and callback-proven freeze
PASS: production convoy spacing, physical arrival, stable follower targets, supply ownership, leader promotion and bounded stuck recovery
PASS: convoy combat keeps native manoeuvres for unchanged contacts and refreshes when contact moves
PASS: native convoy proof excludes pre-departure movement and ends via explicit fixture reset, not prohibited player death
PASS: boarding retries only after approach/seat progress stops, capped at three, with delayed native reissue and completed-team preservation
PASS: slow only owned vehicles near fit dismounted infantry; ignore passengers, casualties and released teams/vehicles
PASS: restore missing native driving registration only for healthy owned seated crews; preserve existing association and refuse invalid/released vehicles
PASS: actual convoy support preserves visual cover and ongoing approach, retries masked arrived positions, withholds unsafe moves and preserves ammo withdrawal
PASS: actual body observer enforces owned physical roster, local death-only candidates, native trace gating, budget/cadence/caps, immutable body-only snapshots, radio retries and confirmed suppression
PASS: own initial roster, explicit retained corpse evidence, unconscious/missing/ref transfer guards, fixed strength, no replacement adoption, detached samples, surviving radio sender, immutable convoy root/ledger, mounted capture release and lost-root unknown
PASS: delivered-only status snapshots, two missed check-ins/reply deadline, last reported coordinates, episode/replay guards, confirmed-loss idempotence, detached/validated mounted payload replacement 256-record cap and detached carried-mine radio delivery/chronology
PASS: actual failed-retask deadline rollback plus assignment cancellation/release preserves radio ownership, native waypoint lifecycle and failed-order retry boundaries
PASS: actual force ledger, finite casualties/identity/cap, routes/arrival/elevation/overshoot, server and physical guards, staggered 256-record simulated hour without world queries
PASS: actual equipment coordinator registration dedupe, startup delay, five member scans, finite component retries, unregister/stop terminal behavior and 256-group bound
PASS: actual percentage selection, native/preferred launcher preservation, failure/removal fallback, pending-operation quarantine, capture, finite two-mine grants and no replenishment
PASS: automatic inventory one-shot roll, exact item ownership, finite compatible ammo, rejection, capture/stop, deletion, loot and late callback quarantine
PASS: enabled/valid catalog eligibility, category restrictions, content filtering, GUID deduplication across factions and bounded catalogs
PASS: actual engineer native group-envelope admission and phase cancellation, preparation/deadline, original custody/identity, once-only callback removal, cancellation quarantine, withdrawal/clearance, native refusal and owned-action cleanup; native execution untested
PASS: actual mine selector respects road and settlement flank safety; native boundaries doubled
PASS: actual HQ and post ledger: second delivered post, one query/tick,2 active/32 jobs,4 consumed lifetime attempts, no-stock/query refusal consumption, pending old job and original identity constraints
PASS: actual mine post ledger immutable history, strict chronology/evidence, aliases, >160m separation, detached sites and finite4/32 consumed attempts
PASS: actual objective heading/threat/approach rules, persistent doctrine weight, fresh-contact coverage invalidation, stale-sweep rejection and atomic radio retask ownership
PASS: actual bounded delivered-negative coverage, replay/freshness/expiry/invalid guards, oldest eviction, small-circle and nearest-unswept selection, reserved-cell exclusion and cleanup
PASS: actual HQ active/pending reservations, interruption, committed replacement, bounded coverage and unchanged force counts
PASS: actual bounded pursuit roles/objectives/scores, stale search degradation, physical/busy/home guards, finite lifetime and two-bearing escape gap; no hidden player reads or spawning
PASS: actual finite45..110 radius and both ordinary search queue snapshot expressions
PASS: actual HQ memory rules/service preserve delivered snapshots, chronology, replay bounds, decay, motion limits, identity and negative-search revisions
..........
----------------------------------------------------------------------
Ran 10 tests in 0.198s
OK
PASS: actual session Tick + journal router delivers each grant completion and new HQ line once, without repeats on empty/unavailable feeds or unauthorized ticks
.....
----------------------------------------------------------------------
Ran 5 tests in 0.484s
OK
PASS: actual current-controller/admin/mode authorization, per-round anti-replay, token-rotation refusal, command/snapshot throttles and client scope; owner-only replies and player-tool cleanup wiring
PASS: mission provider registration is idempotent, optional dispatch is ordered, status aggregates, journals preserve cursors, aliases stay with their addons and topic help is bounded
PASS: actual menu command routing covers all twenty settings, rejects unsupported keys, gates companions, and matches unique authored widgets
PASS: explicit weapon retention buttons use the same ready/authorized server command path
PASS: item editor, preset controls and dynamic item-row layout are structurally valid
PASS: catalog requests use authenticated sessions, independent admin page selections, loaded-mod allowlisting, bounded pages and allowlisted item mutations
PASS: actual item rules, shared-source conflicts, missing/returning mods, bulk reset, independent named presets, bounds, malformed data and failed-save state preservation
PASS: actual summaries preserve queued/delivered meaning, clear counts and IDs; raw records, legacy display, cursor gaps and RPC limits remain intact
PASS: actual admin body authorization, god restoration, vanilla item deposit, callback completion/failure, timeout quarantine and stop/revocation paths
PASS: same-body revoke/regrant preserves pending insertions and timeout quarantine; new-body binding isolates late callbacks and never inherits god mode
PASS: actual Intel commands distinguish status/start/failure, preserve authorization gate and reject malformed requests; spent ledger is idempotent, server-only and bounded
PASS: actual reroll snapshot, authority, cancellation, ownership, accepted operations, quarantine, bounded work and stop methods; no native runtime claim
PASS: production Intel feedback coalescing, rough secrecy, rate limit, bounded dedupe, local/remote delivery and round cleanup; native UI/RPC not exercised
PASS: actual per-squad bounded report selector rotates visible targets, survives ordering/turnover, records only queued attempts, and preserves radio intake ordering
PASS: actual action denial/clearing, server request failure, single submitted-result feedback, current rescuer identity and terminal/stop suppression; native UI/RPC pending
PASS: actual physical denial precedence and transport-seat occupancy/reservation/access/lock checks
PASS: actual initial admission exhaustion and ServerTick grace; new/pending/empty/controller/life guards, normal death preserved
......................
----------------------------------------------------------------------
Ran 22 tests in 0.234s
OK
......................
----------------------------------------------------------------------
Ran 22 tests in 24.338s
OK
..................
----------------------------------------------------------------------
Ran 18 tests in 2.936s
OK
.........
----------------------------------------------------------------------
Ran 9 tests in 2.276s
OK
...............
----------------------------------------------------------------------
Ran 15 tests in 1.028s
OK
PASS: actual field result/braking observer and Chat dispatch rules; one finite fixed candidate, deferred callback failure and guarded cleanup; no native measurement
PASS: actual opt-in terrain audit records one fixed1681-point grid, preserves original survey refusal/success and exact no-allocation scope; malformed heights stop without retry; no native data acquired
....
----------------------------------------------------------------------
Ran 4 tests in 0.573s
OK
PASS: actual field PI/ramp/vector caps, antiwindup, braking hypothesis, immutable admission limits and segment bounds; no native physics tested
PASS: actual100m whole-field survey sampling/4096cap, rotated coverage, all-node terrain and native trace refusal; original certificate lineage retained; no native qualification
PASS: actual QualifyField preserves original identity/footprint/time, orders complete surveys before issuance, and refuses failed stages/moved body/expired or changed world; native boundaries faked
PASS: WORKBENCH first-refusal diagnostics preserve ordinary predicates, query order/count/budget and opt-in scope; no native logging run
PASS: actual field startup delegation, immutable lease/target, braking/settling/cancel transitions, early abort, callback scope, physical terminal policy and shared landing demand; native boundaries faked
PASS: actual inherited airborne pre-CLIMB cancellation enables verified native autohover once, refuses failed enable and never writes after capture
PASS: actual Core maintenance/default/tick/stop methods; empty/populated authority, terminal reentry, no tactical resume or new scheduler; native boundaries substituted
PASS: actual finite registration, unique claims/tokens, retention/cancel/stop, readiness gating, capture/expiry retirement and bounded cross-kind order history and typed field/route construction; native boundaries faked
PASS: actual WORKBENCH route observer returns exact retained route subtype and refuses absent/field controllers
.....
----------------------------------------------------------------------
Ran 5 tests in 0.696s
OK
......................
----------------------------------------------------------------------
Ran 22 tests in 0.190s
OK
................
----------------------------------------------------------------------
Ran 16 tests in 9.715s
OK
......
----------------------------------------------------------------------
Ran 6 tests in 0.020s
OK
PASS: actual production bridge lookup, lease/world/mode/seat/capture guards, no allocation, native super ordering and read-only fixture hooks
...............
----------------------------------------------------------------------
Ran 15 tests in 0.053s
OK
.............
----------------------------------------------------------------------
Ran 13 tests in 4.794s
OK
PASS: actual route gain/caps/braking, callback selection, old landing/cancellation control and matching read-only telemetry
..............................
----------------------------------------------------------------------
Ran 30 tests in 0.374s
OK
..............
----------------------------------------------------------------------
Ran 14 tests in 0.219s
OK
.........
----------------------------------------------------------------------
Ran 9 tests in 0.108s
OK
PASS: actual gate observer binds native registered action/context and current life, reads accumulated progress, refuses stale bindings and never revives outside original bounds
PASS: actual read-only look observer methods enforce explicit scope, pinned native camera/body/identity, normalized pose, terminal cancellation and original sample/time bounds
...........
----------------------------------------------------------------------
Ran 11 tests in 0.067s
OK
.......................
----------------------------------------------------------------------
Ran 23 tests in 0.029s
OK
PASS: actual initial WAITING task/guide copy, configured duration, unchanged interruption and rounded progress; native task assertion pending
........
----------------------------------------------------------------------
Ran 8 tests in 0.012s
OK
PASS: actual inventory adapter scope, grid placement, sole compatible host, refresh reuse, rollback, foreign hierarchy refusal and exactly-once native delegation; native compatibility pending
.................................................................................
----------------------------------------------------------------------
Ran 81 tests in 0.499s
OK
......
----------------------------------------------------------------------
Ran 6 tests in 0.068s
OK
.................
----------------------------------------------------------------------
Ran 17 tests in 0.004s
OK
...........
----------------------------------------------------------------------
Ran 11 tests in 0.095s
OK
.........
----------------------------------------------------------------------
Ran 9 tests in 0.378s
OK
PASS: actual observer nonce, admission pins, baseline/menu sequencing, snapshots, bounded clocks/samples, cleanup and one-attempt latch; native untested
PASS: actual corridor caps/height/hold and whole-rectangle survey bounds, terrain refusal, native trace refusal and exact certificate lineage; native route unqualified
PASS: actual route entry, fixed corridor/target, hover hold, cancellation landing freeze, shared lease/capture/deadline gate and unchanged native startup/tick sequence
PASS: finite opt-in route fixture, original native input order, meaningful physical-arrival evidence and guarded cleanup; no native launch
PASS: actual Chat route step result dispatch and scoped completion/cleanup wiring; six real early-parser refusal paths leave no prefix/profile output
PASS: actual retained-service fixture entry, immutable controller/token/deadline/count bindings, observer getter and cleanup ownership ordering; native route validation pending
PASS: actual measured cancellation gate, one-shot retained service Stop, no premature drain, immutable lease, fresh real controller readback and separate physical cancellation result policy
PASS: actual rough-intel objective selection, exact precedence, source grid dimensions and unchanged other-phase dispatch; native UI pending
.................................
----------------------------------------------------------------------
Ran 33 tests in 0.118s
OK
...............
----------------------------------------------------------------------
Ran 15 tests in 0.030s
OK
PASS: actual preparation status scope, persistent updates, spinner restoration, placeholder replacement/deletion/destruction, native observation persistence/timeout; rendering remains native-pending
PASS: replaced respawn system receives frame updates, disabled updater wakes, stale/non-Escape binding refused; terminal and stale preload leases release black overlay
PASS: actual guide ownership and scoped timer cancellation, current-controller preservation/reacquisition, hint retry/dedup and observer boundaries; native UI not exercised
PASS: actual native-end shutdown, existing terminal snapshots, reentrancy, unchanged native end data and stale preparation guards
....
----------------------------------------------------------------------
Ran 4 tests in 1.296s
OK
PASS: actual three-state result wording and UI refresh; stale winner IDs never manufacture escape
...........
----------------------------------------------------------------------
Ran 11 tests in 0.115s
OK
PASS: actual immutable target, bounded autohover demand, drift refusal, five-second hold and unchanged qualification/deadline
PASS: actual admission attempt budget bounds blocked/missing prerequisites; preparation, spent life and async pending remain protected
PASS: delayed admission retry retains controller ownership across same-account recycled connection IDs
PASS: actual scene deadline overrides delayed native preload only for rejection; late completion cannot assign, ordinary verified admission preserved
PASS: actual action permission matrix unchanged; useful phase/intel/consciousness denials, stale reason cleared, native door denial preserved; no native UI claim
.....
----------------------------------------------------------------------
Ran 5 tests in 0.223s
OK
PASS: actual aircraft cancellation/stage rules, ground-only completion, expiry/capture faults, input ownership and no physical shortcuts
PASS: actual exact-instance single-use qualification, native-clock staleness/movement refusal, footprint bounds and ownership-safe ground/fault cleanup
PASS: actual optional screenshot helper flag/identity/world/life revalidation, one queued attempt, delayed capture and mission/world cleanup; no native image/presentation claim
PASS: actual yard diagnostic exact registered prison ownership, eight native-bound corner projections, no root-sibling escape, bounded duplicate/deep/wide hierarchy traversal; native projection/mask still unmeasured
PASS: actual CurrentActor, SpawnPosition and observer-selection methods reject pending/unregistered/replaced/recycled/foreign bodies; canonical live selection and roster-corpse cycling, unconscious following and prison/geometry fallback preserved; native boundaries adapted
PASS: actual native-map fixture ownership, cleanup and callback evidence fail closed; native execution remains separate
PASS: actual shared-map callbacks bind exact map/config/root, preserve replacement UI/camera, defer focus, and remove only owned delayed work
PASS: actual Intel/HQ methods and one-shot qualified readiness handoff deliver late actors once; duplicate readiness, accepted spawn, pickup/drop, death and original negative rolls do not mint assignments
PASS: Workbench-only read accessor rejects unknown/nonserver identities; Chat observes all distinct ready crew before existing shell-depletion mutation
PASS: actual native-event latch survives deselection, requires exact activity/order, detaches before cleanup, preserves failure/timeout and never infers completion from physical shot count
.........
----------------------------------------------------------------------
Ran 9 tests in 0.115s
OK
PASS: actual refresh-fixture gates pin immutable observations/actual downlinks/original activity, reject unaccepted or relabelled commits, stop queueing early and require all queued contacts claimed before replay
..........................
----------------------------------------------------------------------
Ran 26 tests in 0.201s
OK
PASS: actual refresh scheduler/delivery/cancellation/projectile methods reject interrupted or replayed reports, retain committed ownership, preserve immutable snapshots/aim geometry and isolate stopped or replaced orders; native radio/crew behavior remains separate
.....................
----------------------------------------------------------------------
Ran 21 tests in 0.037s
OK
...........
----------------------------------------------------------------------
Ran 11 tests in 0.039s
OK
PASS: actual full-salvo gates require eight fresh committed physical launches, natural closure and exact finite inventory; reject partial/extra/replayed events
PASS: actual reason/availability guidance and refresh matrix; no-target copy omits cycling, hint retry retained, existing command/admin paths unchanged; native UI pending
PASS: actual client camera policy closes immediately on healing or mission end; late unconscious metadata cannot keep the view active
PASS: actual input dispatch, one press per edge, menu-held suppression; actual revival camera handoff with editor close/retry, missing camera, replacement body and stopped round
................usage: test_native_package.py [-h] [--project {core}] --session SESSION
--compat COMPAT [--steam STEAM]
[--timeout TIMEOUT]
[--external-addons EXTERNAL_ADDONS]
[--silent-workbench | --exit-after-init]
[--continue-on-failure]
test_native_package.py: error: argument --exit-after-init: not allowed with argument --silent-workbench
................................
----------------------------------------------------------------------
Ran 48 tests in 13.594s
OK
.......
----------------------------------------------------------------------
Ran 7 tests in 0.264s
OK
...............
----------------------------------------------------------------------
Ran 15 tests in 2.864s
OK
....
----------------------------------------------------------------------
Ran 4 tests in 0.329s
OK
....
----------------------------------------------------------------------
Ran 4 tests in 0.067s
OK
PASS: actual finite-courier age, token, exact ownership/callback and delivered-status admission reject stale, replayed, captured, canceled and ambiguous work
PASS: actual native-gun ownership gate rejects player/foreign/replaced/dead occupant, faction change, missing seat and missing registry
PASS: four-battery courier selection preserves pending trip/report/transfer identity, skips unavailable crews, and selects the next depleted battery without new stock
PASS: 64 bounded distinct storage candidates; native gates, five-store barrier and finite-stock ownership retained; native placement pending
PASS: 128 coarse+80 local refinement+169 airport grid candidates retain all native clearance gates; real terrain untested
PASS: actual prison registration/crossing policies reject missing/duplicate/destroyed initial gate, incomplete ownership/scan, outside-only body, jumps and stale samples; physical exit independent of later gate damage
PASS: actual prison door execution blocks direct AI/UI bypass while locked and delegates unchanged native action once after unlock and permission approval
..................
----------------------------------------------------------------------
Ran 18 tests in 2.105s
OK
.....
----------------------------------------------------------------------
Ran 5 tests in 1.080s
OK
PASS: native local-admission snapshot rejects changed life/key/body/participant/pending state; authentication is not simulated
PASS: actual mortar report ledger prevents duplicate response after cancellation, expiry and interleaved reports; native scheduler separate
.........
----------------------------------------------------------------------
Ran 9 tests in 0.012s
OK
....
----------------------------------------------------------------------
Ran 4 tests in 0.148s
OK
PASS: actual aim renewal requires fresh same-report solve and original-command equivalence; native firing untested
.........
----------------------------------------------------------------------
Ran 9 tests in 0.045s
OK
PASS: actual startup/generation/ownership/timeout/callback policies and native-counter wait; integration preserves one-shot allocation and pending-crew cancellation
PASS: rapid mortar cycle counts eight physical rounds once and waits for native completion without a ninth aim or shell
PASS: actual probe binds native events to fresh immutable commits, permits delayed emission, rejects unrelated expiry closure and premature stop
PASS: actual noSplash Load body requires both explicit diagnostic and noSplash, preserves vanilla otherwise, and handles repeated Load/reload
PASS: actual fixture method permits one native resilience operation and restores either prior protection state, including failure paths
PASS: actual safe-exit boundary policy, native action/door selection, stop/cache cleanup, separate old mechanism and opt-in runner contracts
PASS: actual one-shot deadline/stability policies and preparation ownership, fuel, cleanup integration contracts
PASS: pending-only cancellation retires copied instance intent, preserves physical/control actors, and stops once
PASS: actual short-cast hit, upward support normal, no self support and no dynamic support
PASS: actual committed-ticket structure preserves reservation after death, rejects missing bodies/seats and ends at observation expiry
PASS: actual pending callback expires an empty-server reservation once, preserves its full lease, and cancels on completion/Stop
PASS: rescue lease expiry/reordering, fresh five-second settling, independent rescue ranges and grounded upright aircraft motion boundaries
PASS: requested guard population requires complete physical conscious membership before deadline
......................................
----------------------------------------------------------------------
Ran 38 tests in 0.023s
OK
..........
----------------------------------------------------------------------
Ran 10 tests in 0.004s
OK
.....
----------------------------------------------------------------------
Ran 5 tests in 0.893s
OK
PASS: authored radio/optional-site bounds and physical horizontal/vertical boundaries
...
----------------------------------------------------------------------
Ran 3 tests in 0.001s
OK
PASS: all phase transitions, terminal states, defence boundaries, stale/future observations, intel discovery
PASS: Core document-discovery alias, companion-only alias exclusion, strict integer parsing and setting boundaries
PASS: player admission phase/life/identity/controller matrix, preload displacement limits, pending reservation overlap and owner exclusion
PASS: actual gate and pre-inventory document guards reject noncanonical/faction/life/disconnect/server mismatches; canonical reconnect and unconscious carried intel preserved
PASS: WB-only native fault injection restores both body mutations before checks/returns and requires eligible held-document negative/positive proof; runtime pending
PASS: actual discovery coordinates disclose stable 500m cell center until identified, then exact point, including negative/boundary coordinates
PASS: actual local admission context/selection/latch, same-round late identity, replacement/mode failure, fresh round and untouched network path
PASS: prison search packs 16 unique 3m-spaced inside-wall centers, prioritizes inner/edge positions and never bypasses clearance
PASS: physical body occupancy rejects overlap, permits diagonal neighboring slots, and excludes own body and unrelated broad-phase bounds
PASS: recovery state excludes dead bodies, preserves reservations, requires controlled rescuers and distinguishes empty/all-dead teams
PASS: actual native-probe lifecycle/counters with doubled boundaries; fixed deadline, exact seven sources, true forwarding, async close, no late updates and selector wiring
PASS: actual one-argument adapter, explicit refresh, native initialization flag, duplicate/blood ownership, rebind/detach/destruction and foreign-mode transparency
PASS: authority-scoped slow recovery, bleeding pauses resilience, medicine unaffected, player-only lethal damage cap without healing
PASS: bleeding severity survives low health, retains armour, causes no knockout and restores the actual damage/blood-loss cap
PASS: viable passive recovery survives native delay; bleeding, disabled/full effects and low-blood resilience do not block defeat
PASS: every minute round-trips, malformed clocks rejected, defaults limited to added keys, progression bounds and day duration aligned
PASS: native settings policy matches calendar boundaries 1900-2050, date/profile parsing is strict, authored defaults preserve old worlds
PASS: view-distance bounds, default, save failures, command parsing, temporary ownership, server/platform limits and lifecycle wiring
.....
----------------------------------------------------------------------
Ran 5 tests in 0.609s
OK
.
----------------------------------------------------------------------
Ran 1 test in 0.364s
OK
PASS: radio authorization/discovery/phase matrix, exact distance limits, defender handover, interruption, empty samples, clock regression and duration boundary
PASS: actual radio feedback policy, initial wait, interruption persistence, resumption and terminal/new-round reset
...............
----------------------------------------------------------------------
Ran 15 tests in 2.047s
OK
..............................................
----------------------------------------------------------------------
Ran 46 tests in 0.937s
OK
PASS: legacy values preserved, unsupported fields reported, invalid data rejected, existing files protected, runtime bounds aligned
PASS: failed initial settings promotion leaves defaults writable after restart; prior/fallback saves survive copy, readback and mismatch faults
PASS: real-carrier shortest-hop paths, 500m boundary, three-hop cap, no-manpack failure, three-second originating-call interruption, unchanged downlink hop timing, completed-hop survival, interrupted final uplink, radio loss, capture, motion, timeout, reset and network bounds
PASS: migrated aircraft availability policy (controller migration still pending)
PASS: migrated salvo offsets are deterministic, spread and bounded (native firing and complete salvo qualification are separate)
PASS: 37 prefabs have unique saved root entity IDs
PASS: 299 original script entries tracked across 18 unfinished responsibilities
PASS: 1 isolated addons, acyclic dependencies, 59 unique resources, exact vanilla/authorized external references
All repository checks passed. Native compilation and multiplayer tests are separate requirements.
@@ -0,0 +1,52 @@
{
"date": "2026-10-06",
"task": "Configurable factory/infrastructure guards with elevated fixed posts and mobile HQ response half",
"default_count": 8,
"range": [
0,
16
],
"activation_metres": 1400,
"minimum_player_distance_metres": 1000,
"repository_checks": "passed",
"targeted_policy_checks": "passed, including additional final classification/admission and admin-alias regressions",
"native_result": {
"reason": "completed",
"exit": -15
},
"native_fixture": {
"terrain": "Everon",
"sites": 1,
"stored_structures": 14,
"total_soldiers": 8,
"fixed_guards": 4,
"hq_response_soldiers": 4,
"fixed_guard_post": "four separate light-tower platforms approximately 15.11 metres above terrain",
"all_survived": true,
"all_have_physical_radios": true,
"each_fixed_guard_has_manpack": true,
"fixed_groups_reserved_from_general_hq_orders": true,
"response_group_hq_eligible": true,
"observation_after_ai_release_seconds": 33,
"script_errors": 0
},
"limits": [
"Private fixture supplied synthetic distant observers and exercised production spawning, placement, registration and equipment fitting.",
"No live multiplayer combat or all-terrain certification.",
"Native menu rendering was not tested; authored layout structure and command routing were checked.",
"Chimney/interior suitability depends on actual solid geometry; unsuitable posts fall back to navigable ground."
],
"sha256": {
"README.md": "1703cd089a5883dfd505ab77d02c789e6c9593e5b7b4397887857ade6aca2866",
"addons/core/Scripts/Game/ERR/00_Core/ERR_AdminMenu.c": "5de56c5f8ddc333f9b9f9e93cc3b05b0e4f2e4e4d2a9884a9f7c3ae14fbf5ac5",
"addons/core/Scripts/Game/ERR/00_Core/ERR_AdminService.c": "5efeb5395ebf4b23706f9897f6df246293b483394b8f7ac7704345f4845ecb5a",
"addons/core/Scripts/Game/ERR/00_Core/ERR_Settings.c": "e4a70957964c775bb47dccb43a69caa1261fd8725cd9c2f5ec7e97a3f853b7eb",
"addons/core/Scripts/Game/ERR/10_AI/ERR_TownGarrisons.c": "1740dbf7b6862b4ca3fbb8d1b9b55b91bcdb44bb069752160d7b496118f21382",
"addons/core/UI/layouts/ERR/AdminMenu.layout": "dcf02adf26d692b9bf6ec7a98d37e5ca1fd4a5790c72c4997de723f294877b49",
"docs/town-garrisons.md": "bc43c4aa9c89ba131fba53b434572f301422ee3fb3f7d28040d490ce3fa83818",
"tests/test_admin_menu.py": "e9b198c463bc65111f8cf9d38c337a632e164e79a60a906c03d5c8419ca578d9",
"tests/test_admin_setting_policy.py": "9718cee001d8e56954e4191a72bdf9521df0ed164eb27e8628726723933bec9f",
"tests/test_start_settings.py": "a4945a19d0e54f9e9dd167689eaed8a5ffd8c985e0efa86fd03bdefc73ee61cd",
"tests/test_town_garrisons.py": "ee530bf004dbd06f7ff119f327f5697ac3bf070d87449f08ab3a16b5cadad3c0"
}
}