Capture current mission, AI, map and administration development
Include the current addon, terrain integrations, tools, regression tests and recorded development evidence.
This commit is contained in:
@@ -0,0 +1,102 @@
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PASS: missing, child-only, malformed, zero and duplicate prefab root IDs rejected
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PASS: delayed scene/inventory arrival, deferred preload, identity checks, stale replies, timeout and observer cleanup
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PASS: actual inventory manifest, delayed/missing/wrong-owner item links, finite cap, consumed-stock refresh and preload ordering
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PASS: spawn scene remains held through final acknowledgement and nearby use; leaving, reassignment, disconnect and teardown release it
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PASS: production prison AI hold/release, repeat activation, authority/faction/player exclusion, dead actor and stop cleanup
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PASS: actual infantry search suspension, quiet grace, finite resume, expiry/replacement and defensive/ownership boundaries
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PASS: infantry combat gate precedes radio delivery and preserves non-task transports
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PASS: actual HQ contact transition wakes only fit squad members, cancels only task orders and logs changes once
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PASS: actual finite medicine grants, authored stock deduction, full-backpack refusal/pouch fallback, no loot replenishment, unresolved-operation quarantine and ownership/stop guards
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PASS: only recent native detected/identified threats suspend hunter travel; stale/disarmed/destroyed contacts cannot strand patrols
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PASS: actual hunter combat transition cancels only its travel once, holds through renewed contact and resumes after quiet; unregistered startup preserved
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PASS: captured sighting retention, immutable details, expiry, replay rejection, bounded sound uncertainty/cooldown, radio loss, priority and overdue-status fairness
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PASS: arrow press/release, held keys, opposing keys, disabled/menu input and firearm-only retention
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PASS: town trigger and hard 700m exclusion for all observers, empty/invalid positions and final-check crossings
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PASS: exact finite site squads, invalid roster/count rejection, committed-site spacing and safe fallback boundary
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PASS: mortar couriers use the mobile site team and refuse permanent-only garrisons
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PASS: omitted preferred mortar depot selects a surviving owned camp/mobile team; no camp, foreign cache and permanent-only sites are unavailable; historical priority retained
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PASS: real-session mortar deadline, failed-support convoy admission and hunter survivor/recovery gates
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PASS: native-route retry preserves delivered target, limits attempts and suspends during combat
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PASS: stale/deleted AI utility cannot receive Complete; mortar HQ preflight withholds unsafe orders; mounted convoy cover never creates infantry Defend
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PASS: flight crew affiliation and group precede native boarding; preparation remains bounded even while passengers wait
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PASS: factionless/deleted map targets do not abort perception; faction lookup tolerates teardown; deleting helicopter releases without capture/engine access
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PASS: shoot adapter waits for a physical round; bounded same-shell retries, interrupted/never-started loads, committed no-retry, order/owner changes and normal native delegation
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PASS: missing/invalid faction crew defers before any native spawn or allowance insertion; all registered RHS factions have explicit soldier and medic profiles
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PASS: vehicle radio issued once; pending, refusal and looting cannot duplicate or fabricate a physical radio link
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PASS: actual vehicle-radio link requires the original seated crew, physical manpack and live uncaptured mission vehicle; looting, dismount, release and teardown remove it
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PASS: actual hunter release preserves survivors/HQ, releases driving ownership once, delegates capture/teardown, and excludes prison/patrol/mortar from generic objective defence
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PASS: real opening road geometry enforces wide azimuths; fresh delivered contact preempts patrol cooldown, respects radio failures and does not starve in-flight interception
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PASS: actual scoped 10% tighter REGULAR aim error and alert perception; preserves equipment multiplier and restores vanilla behavior when unbound
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PASS: physical inspection and parent-wreck retention; server-only searched/report delivery unlocks native cleanup once with a 300-second delay
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PASS: bounded same-group empty-spawn retries, no casualty refill, queue retirement, delivery-gated intel, prepared-team reuse, throttled diagnostics and LOD release
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PASS: production airborne memory confidence, persistence, ground coverage, confirmed losses, artillery veto, cooldown and invalid-input rules
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PASS: production cover retains the carried HQ target until its deadline; airport reload waits until the drop pass and cover have finished
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PASS: air logistics reservation preserves delivered search until radio handoff, excludes guards/combat/in-flight orders, and quarantines unresolved native loads/moves
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PASS: actual ammunition cargo selector handles empty rifle/machinegun/sniper magazines, preserves loaded variants, excludes auxiliary launchers and tolerates missing native metadata
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PASS: original 15-minute launch/loss cadence, active/captured timer disarm, saved delay reset, stop, 300m orbit and bounded close-contact standoff at 30/60/120 Hz
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PASS: actual aircraft-removal notification guards owner/server/active/stop and schedules one full delay without replay extension
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PASS: hill prominence/elevation, actual road edges/heights/bends and server-only finite scout admission, pending stock, timeout and no replacements/refills
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PASS: mortar duty scope excludes players, other crews, stopped/client/inactive states; only destruction releases an active assignment, while the gunner may approach the gun
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PASS: random mode restrictions, full numeric ranges, independent calendar dates and strict daylight boundaries
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PASS: actual killais eligibility includes the 1000m boundary, excludes players/retained bodies/dead/non-character entities and checks full 3D distance
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PASS: actual generation scheduler bounds each tick, enforces deadline/candidate ceiling, validates fallback, commits only accepted positions, skips only dispensable sites, preserves required objectives/intel, and resets the next search budget
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PASS: terrain placement samples world bounds, retains streaming candidates, bounds waits/work, rejects foreign fallbacks, preserves objectives/intel and validates completion
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PASS: actual navigation readiness supports static meshes, yields only for loadable streaming tiles and refuses unreachable positions
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PASS: terrain adapter resources, dependencies, stable IDs, native nav configs, missing-nav visibility, path validation and overwrite protection
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PASS: airfield detection accepts physical runways/towers and bounded authored markers, rejects unrelated props, water and out-of-world markers, and samples terrain height
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PASS: actual faction resolution reserves explicit roles, samples without replacement, substitutes disabled selections, and rejects duplicate/unknown/missing choices and insufficient pools
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PASS: Random all submits persistent random roles immediately; manual mixed choices, stale/unauthorized UI guards and debounce preserved
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PASS: actual content policy gates parent packs, individual factions, faction identity and finite group rotation with vanilla fallback
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PASS: actual delivered road eligibility, ahead projection without chords, reservations, stock road query bounds, terrain/water/obstruction refusal and clean outputs
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PASS: actual delivered-task lineage, expiry, old-order retention, native commit, release, road precision expiry and duplicate delivery
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PASS: actual original-roster local handoff,100m3D bound,busy carrier/budget exclusion,origin interruption including deletedsource,normal radio delivery and per-source replay history
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PASS: actual visual intake retains source/time/position/id, rejects replay, prefers usable own route, excludes simultaneous callers and conservatively resets negative-sweep dwell
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PASS: actual fixture local/radio gating, immutable source/time/position, interrupted-report exclusion and exact-owner cleanup
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PASS: local-handoff runner refuses wrong project/round count/insufficient deadline before runtime work
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PASS: actual fixture allocator terminal/unsubmitted guard, original-group lookup and both candidate gates
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PASS: actual report-derived waypoint insertion/order and tighter positive radii; no formation navigation claim
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PASS: actual Place/Stop waits native pose update, bounds four attempts, preserves original position, restores pending/settled placement and respects ownership/accepted-move quarantine
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PASS: actual fixture current/original recipient ownership, unresolved transfer cleanup, exact-token release and idempotent Stop
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PASS: actual fixture phased-cargo readiness, bounded callbacks, captured-stock mixed-caliber selection/continuation, reservation cleanup and component magazine counts
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PASS: actual inventory-fixture setup uses ordinary prison unlock before constructing its convoy-waiting probe; failed unlock cannot run fixture
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PASS: actual authored storage anchors, native trace flags, own-hierarchy exclusion, external wall/vehicle obstruction, range, unknown geometry and bounded context refusal
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PASS: actual convoy binding, finite identities, disjoint tokens, shared report replay/cooldown, original recipients and HQ cleanup
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PASS: actual finite convoy supply pool; immutable slots, shared demand state, sparse/capped discovery and permanent shutdown
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PASS: actual HQ rotates finite donors, skips unavailable/contacted trucks, uses delivered reports and dispatches at most one trip per planning cadence
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PASS: actual original turret identity, native/canonical guards, scoped maximum-skill profile, reset, dismount/reboard, requested-skill preservation and restoration
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/tmp/err-policy-7y8ity4n/check.cpp: In function ‘float deadline(string, float, bool)’:
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/tmp/err-policy-7y8ity4n/check.cpp:40:21: error: ‘ERR_NativeMountedCourierProbe’ was not declared in this scope
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40 | if (ERR_NativeMountedCourierProbe.Enabled()) m_ERRSmokeDeadline = now + 750000;
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| ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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Traceback (most recent call last):
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File "/home/jakub/devel/escapistsrereintroduced/tests/test_native_memory_deadlines.py", line 41, in <module>
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run(r'''
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~~~^^^^^
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#include <cassert>
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^^^^^^^^^^^^^^^^^^
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...<18 lines>...
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}
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^
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'''.replace('DECLARATIONS', ','.join(flag+'=false' for flag in flags)).replace('SELECTOR',selector))
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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File "/home/jakub/devel/escapistsrereintroduced/tests/policy_harness.py", line 13, in run
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subprocess.run(['g++','-std=c++17','-Wall','-Werror',str(p/'check.cpp'),'-o',str(p/'check')],check=True)
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~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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File "/usr/lib/python3.14/subprocess.py", line 578, in run
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raise CalledProcessError(retcode, process.args,
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output=stdout, stderr=stderr)
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subprocess.CalledProcessError: Command '['g++', '-std=c++17', '-Wall', '-Werror', '/tmp/err-policy-7y8ity4n/check.cpp', '-o', '/tmp/err-policy-7y8ity4n/check']' returned non-zero exit status 1.
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PASS: 33 prefabs have unique saved root entity IDs
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PASS: 299 original script entries tracked across 18 unfinished responsibilities
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PASS: 1 isolated addons, acyclic dependencies, 54 unique resources, exact vanilla/authorized external references
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Traceback (most recent call last):
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File "/home/jakub/devel/escapistsrereintroduced/tools/check.py", line 78, in <module>
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if __name__=='__main__':check()
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~~~~~^^
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File "/home/jakub/devel/escapistsrereintroduced/tools/check.py", line 76, in check
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subprocess.run([sys.executable,str(ROOT/'tests'/name)],check=True)
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~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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File "/usr/lib/python3.14/subprocess.py", line 578, in run
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raise CalledProcessError(retcode, process.args,
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output=stdout, stderr=stderr)
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subprocess.CalledProcessError: Command '['/usr/bin/python3', '/home/jakub/devel/escapistsrereintroduced/tests/test_native_memory_deadlines.py']' returned non-zero exit status 1.
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@@ -0,0 +1,183 @@
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PASS: missing, child-only, malformed, zero and duplicate prefab root IDs rejected
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PASS: delayed scene/inventory arrival, deferred preload, identity checks, stale replies, timeout and observer cleanup
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PASS: actual inventory manifest, delayed/missing/wrong-owner item links, finite cap, consumed-stock refresh and preload ordering
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PASS: spawn scene remains held through final acknowledgement and nearby use; leaving, reassignment, disconnect and teardown release it
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PASS: production prison AI hold/release, repeat activation, authority/faction/player exclusion, dead actor and stop cleanup
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PASS: actual infantry search suspension, quiet grace, finite resume, expiry/replacement and defensive/ownership boundaries
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PASS: infantry combat gate precedes radio delivery and preserves non-task transports
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PASS: actual HQ contact transition wakes only fit squad members, cancels only task orders and logs changes once
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PASS: actual finite medicine grants, authored stock deduction, full-backpack refusal/pouch fallback, no loot replenishment, unresolved-operation quarantine and ownership/stop guards
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PASS: only recent native detected/identified threats suspend hunter travel; stale/disarmed/destroyed contacts cannot strand patrols
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PASS: actual hunter combat transition cancels only its travel once, holds through renewed contact and resumes after quiet; unregistered startup preserved
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PASS: captured sighting retention, immutable details, expiry, replay rejection, bounded sound uncertainty/cooldown, radio loss, priority and overdue-status fairness
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PASS: arrow press/release, held keys, opposing keys, disabled/menu input and firearm-only retention
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PASS: town trigger and hard 700m exclusion for all observers, empty/invalid positions and final-check crossings
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PASS: exact finite site squads, invalid roster/count rejection, committed-site spacing and safe fallback boundary
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PASS: mortar couriers use the mobile site team and refuse permanent-only garrisons
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PASS: omitted preferred mortar depot selects a surviving owned camp/mobile team; no camp, foreign cache and permanent-only sites are unavailable; historical priority retained
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PASS: real-session mortar deadline, failed-support convoy admission and hunter survivor/recovery gates
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PASS: native-route retry preserves delivered target, limits attempts and suspends during combat
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PASS: stale/deleted AI utility cannot receive Complete; mortar HQ preflight withholds unsafe orders; mounted convoy cover never creates infantry Defend
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PASS: flight crew affiliation and group precede native boarding; preparation remains bounded even while passengers wait
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PASS: factionless/deleted map targets do not abort perception; faction lookup tolerates teardown; deleting helicopter releases without capture/engine access
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PASS: shoot adapter waits for a physical round; bounded same-shell retries, interrupted/never-started loads, committed no-retry, order/owner changes and normal native delegation
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PASS: missing/invalid faction crew defers before any native spawn or allowance insertion; all registered RHS factions have explicit soldier and medic profiles
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PASS: vehicle radio issued once; pending, refusal and looting cannot duplicate or fabricate a physical radio link
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PASS: actual vehicle-radio link requires the original seated crew, physical manpack and live uncaptured mission vehicle; looting, dismount, release and teardown remove it
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PASS: actual hunter release preserves survivors/HQ, releases driving ownership once, delegates capture/teardown, and excludes prison/patrol/mortar from generic objective defence
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PASS: real opening road geometry enforces wide azimuths; fresh delivered contact preempts patrol cooldown, respects radio failures and does not starve in-flight interception
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PASS: actual scoped 10% tighter REGULAR aim error and alert perception; preserves equipment multiplier and restores vanilla behavior when unbound
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PASS: physical inspection and parent-wreck retention; server-only searched/report delivery unlocks native cleanup once with a 300-second delay
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PASS: bounded same-group empty-spawn retries, no casualty refill, queue retirement, delivery-gated intel, prepared-team reuse, throttled diagnostics and LOD release
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PASS: production airborne memory confidence, persistence, ground coverage, confirmed losses, artillery veto, cooldown and invalid-input rules
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PASS: production cover retains the carried HQ target until its deadline; airport reload waits until the drop pass and cover have finished
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PASS: air logistics reservation preserves delivered search until radio handoff, excludes guards/combat/in-flight orders, and quarantines unresolved native loads/moves
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PASS: actual ammunition cargo selector handles empty rifle/machinegun/sniper magazines, preserves loaded variants, excludes auxiliary launchers and tolerates missing native metadata
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PASS: original 15-minute launch/loss cadence, active/captured timer disarm, saved delay reset, stop, 300m orbit and bounded close-contact standoff at 30/60/120 Hz
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PASS: actual aircraft-removal notification guards owner/server/active/stop and schedules one full delay without replay extension
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PASS: hill prominence/elevation, actual road edges/heights/bends and server-only finite scout admission, pending stock, timeout and no replacements/refills
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PASS: mortar duty scope excludes players, other crews, stopped/client/inactive states; only destruction releases an active assignment, while the gunner may approach the gun
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PASS: random mode restrictions, full numeric ranges, independent calendar dates and strict daylight boundaries
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PASS: actual killais eligibility includes the 1000m boundary, excludes players/retained bodies/dead/non-character entities and checks full 3D distance
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PASS: actual generation scheduler bounds each tick, enforces deadline/candidate ceiling, validates fallback, commits only accepted positions, skips only dispensable sites, preserves required objectives/intel, and resets the next search budget
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PASS: terrain placement samples world bounds, retains streaming candidates, bounds waits/work, rejects foreign fallbacks, preserves objectives/intel and validates completion
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PASS: actual navigation readiness supports static meshes, yields only for loadable streaming tiles and refuses unreachable positions
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PASS: terrain adapter resources, dependencies, stable IDs, native nav configs, missing-nav visibility, path validation and overwrite protection
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PASS: airfield detection accepts physical runways/towers and bounded authored markers, rejects unrelated props, water and out-of-world markers, and samples terrain height
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PASS: actual faction resolution reserves explicit roles, samples without replacement, substitutes disabled selections, and rejects duplicate/unknown/missing choices and insufficient pools
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PASS: Random all submits persistent random roles immediately; manual mixed choices, stale/unauthorized UI guards and debounce preserved
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PASS: actual content policy gates parent packs, individual factions, faction identity and finite group rotation with vanilla fallback
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PASS: actual delivered road eligibility, ahead projection without chords, reservations, stock road query bounds, terrain/water/obstruction refusal and clean outputs
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PASS: actual delivered-task lineage, expiry, old-order retention, native commit, release, road precision expiry and duplicate delivery
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PASS: actual original-roster local handoff,100m3D bound,busy carrier/budget exclusion,origin interruption including deletedsource,normal radio delivery and per-source replay history
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PASS: actual visual intake retains source/time/position/id, rejects replay, prefers usable own route, excludes simultaneous callers and conservatively resets negative-sweep dwell
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PASS: actual fixture local/radio gating, immutable source/time/position, interrupted-report exclusion and exact-owner cleanup
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PASS: local-handoff runner refuses wrong project/round count/insufficient deadline before runtime work
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PASS: actual fixture allocator terminal/unsubmitted guard, original-group lookup and both candidate gates
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PASS: actual report-derived waypoint insertion/order and tighter positive radii; no formation navigation claim
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PASS: actual Place/Stop waits native pose update, bounds four attempts, preserves original position, restores pending/settled placement and respects ownership/accepted-move quarantine
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PASS: actual fixture current/original recipient ownership, unresolved transfer cleanup, exact-token release and idempotent Stop
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PASS: actual fixture phased-cargo readiness, bounded callbacks, captured-stock mixed-caliber selection/continuation, reservation cleanup and component magazine counts
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PASS: actual inventory-fixture setup uses ordinary prison unlock before constructing its convoy-waiting probe; failed unlock cannot run fixture
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PASS: actual authored storage anchors, native trace flags, own-hierarchy exclusion, external wall/vehicle obstruction, range, unknown geometry and bounded context refusal
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PASS: actual convoy binding, finite identities, disjoint tokens, shared report replay/cooldown, original recipients and HQ cleanup
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PASS: actual finite convoy supply pool; immutable slots, shared demand state, sparse/capped discovery and permanent shutdown
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PASS: actual HQ rotates finite donors, skips unavailable/contacted trucks, uses delivered reports and dispatches at most one trip per planning cadence
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PASS: actual original turret identity, native/canonical guards, scoped maximum-skill profile, reset, dismount/reboard, requested-skill preservation and restoration
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PASS: bounded HQ startup/memory windows and outcome-specific full-route deadlines
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PASS: explicit escape-route skips only administrator stress, preserving original full-fixture wait/failure paths
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PASS: normal escape route keeps ordinary catalog and generated placement; historical selectors remain unchanged
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PASS: actual read migrates old valid settings, preserves explicit disabled state, rejects invalid data; next-round feedback and fixed menu remain honest
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PASS: actual automatic convoy timing/authority/admission/one-attempt/manual-task/stop policy; native deployment unproved
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PASS: late authoritative failure reason refreshes open result; detach, mode change and success subscriptions preserved
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infantry resupply actual rules, radio transitions, owned cleanup and unresolved-operation tests passed
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PASS: actual resupply Roster preserves permanent release, original slot mapping and bounded ownership
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PASS: actual bounded empty-return and finite delivery; phase-isolated callbacks, exact ownership proof, stop quarantine and original actor/vehicle boundaries
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PASS: actual shared finite identity reservation; competing consumers, submission permanence, stale cleanup and96-item bound
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PASS: actual carried-mounted swap, shared committed claim, physical slot reach, exact two-way proof, uncertainty and terminal cleanup
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PASS: actual mounted pickup, exact finite ownership, pre-submission commit, physical custody, bounded callback and quarantine lifecycle; no native coverage claim
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PASS: actual mounted courier admission, radio, individual orders, two-stage transfer, reboarding, token cleanup and quarantine lifecycle
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PASS: actual scoped crew permit and native board completion/failure preserves foreign seats without teleport fallback
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PASS: actual carried/mounted early ammunition policy and status-first shared uplink; complete threshold, phases, cooldown, failures and requested check-ins
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PASS: actual group radio startup preservation, finite native grants, callback quarantine, frozen selection/actor ownership and bounded observation
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PASS: actual maintenance native-stock check rejects missing/duplicate/wrong-identity/unowned/depleted/malformed stock and is read-only; native runtime not executed
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..................
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----------------------------------------------------------------------
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Ran 18 tests in 0.252s
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OK
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PASS: actual radio node rejects current incapacitation, death, ownership and faction changes despite cached inventory; one-second capability refresh remains explicit
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PASS: one optional Southern transport, unchanged finite clue/maintenance stock, and airfield-only extraction config
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PASS: optional transport deferred behind required readiness, bounded once-only spawn/omission, isolated cleanup, occupied-candidate retention and required-default preservation
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PASS: actual diagnostic fallback runs only on failed missing-context call, derives unique native pilot door, preserves stock eligibility and restores prior index on success/failure; diagnostics mutate no game state.
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PASS: actual native-prelude cleanup restores only original changed damage, refuses stale/incapacitated/aboard teleport; bounded five-seat/four-door fixture wiring checked. Native execution remains pending.
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PASS: actual CreateTransport requires successful scoped Configure after handbrake, preserves ordinary vehicles, tracks spawned entity before failures and never treats failed lock registration as ready.
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PASS: actual preparation Configure guards/idempotence/breach preservation, security eligibility/final current-body server mutation and all scoped action guards; all five seat/four door resource overrides. Native hold, prefab merge, replication and boarding remain unverified.
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PASS: production vehicle alarm single trigger/replica completion/no replay, fixed deadline/readiness wait, failed audio, dedicated server, moving exact handle, destruction/native end/deletion/clock and mission teardown. Native sound and multiplayer delivery require engine qualification.
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PASS: production alarm emitter/receiver original time/location, explicit native queue only, 32-entry cap, 50m local witness eligibility, bound perception, native-super preservation; actual engine broadcast/hearing remains unverified.
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PASS: actual bounded native mounted proof/detached payload/deadline/cleanup methods, production-only setup and isolated runner selector
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PASS: actual one-existing-convoy candidate readiness, sender-root identity, incomplete cargo refusal and fixed three-candidate bound
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PASS: actual once-only native dry query, exact before/after slots, native refusal, shutdown; shared bounded discovery and distinct opt-in verdict
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PASS: actual completion selector and pre-cleanup variant capture preserve separate radio and eligibility verdicts
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PASS: actual cargo diagnostic stages separate absent/foreign magazines, used/empty/invalid rounds, well mismatch and exact truck storage/attachment without mutation
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PASS: actual arranged native alarm fixture deadline, single emit, natural-route observation, original timestamp/area/detail assertions, natural observer proximity/activation wait, failure cleanup and independent canonical-body restoration; native delivery itself remains unqualified.
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PASS: actual convoy cover observation/snapshot/uplink/HOLD/RESUME/cleanup transitions; native boundaries mocked, non-convoy runner opt-in refused
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Enemy optics actual-service ownership, preservation, callback, deadline and bounded-inspection policies passed
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PASS: actual delivered cover freshness/lineage/replay and canonical executor; owned waypoint-only hold, one resume at preserved route index, invalid ownership/crew/ledger refusal and fail-closed native recreation
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PASS: actual Stinger show/set/help state precise actor-roll effects; read-only help, bounded values, malformed syntax and failed-save preservation; no rerolls/gameplay edits and no native persistence claim
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PASS: new/retasked search and radio delivery ammo gates; active tasks and delivered release preserved
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HQ convoy delivered-report planning and downlink regressions passed
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PASS: actual own-inventory ammo inspection deduplicates loaded/carried/shared wells, separates chambers/launchers, freezes scalar snapshots and treats unsupported/capped/foreign inventory as unknown
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PASS: actual mounted hierarchy sampling, ownership exclusion, deduplication, completeness/caps, quarter threshold and detached validation; no runtime policy or ammunition mutation
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PASS: actual HQ original convoy-root admission rejects wrong force/server/group and never supplies replacement lookup
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PASS: production mounted structural seat scan ignores >128 carried/cargo descendants, shares exact native mount/magazine ownership, preserves attachment seats and exact occupants, rejects unknown/cyclic/oversize structures; native binding still requires qualification.
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PASS: native body fixture uses existing immutable actors, real production LOS/queued uplink, pre-delivery isolation, actual status overlap, bounded cleanup and no fabricated reports/spawns
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PASS: actual native fixture lookup selects exact BODY kind/identity/message from bounded evaluations, never sighting-only Get
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PASS: actual ammo snapshot comparison checks every scalar/category flag; native probe requires real roster rescan, loaded-round lower bound and separate immutable pending/Watch objects
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PASS: actual delivered slot-union bodies preserve overlap/disjoint evidence, replay idempotence, status subset integrity, full-wipe closure and formation-local bounds
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test_review_added_allowed_media_invalidates_snapshot (__main__.ReviewTests.test_review_added_allowed_media_invalidates_snapshot) ... ok
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test_review_added_source_directory_rejected (__main__.ReviewTests.test_review_added_source_directory_rejected) ... ok
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test_review_loose_root_resource_and_symlink_rejected (__main__.ReviewTests.test_review_loose_root_resource_and_symlink_rejected) ... ok
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test_review_metadata_media_and_sidecars_remain_allowed_and_bound (__main__.ReviewTests.test_review_metadata_media_and_sidecars_remain_allowed_and_bound) ... ok
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test_review_missing_link_rejected (__main__.ReviewTests.test_review_missing_link_rejected) ... ok
|
||||
test_review_package_guard_sees_new_scripts (__main__.ReviewTests.test_review_package_guard_sees_new_scripts) ... ok
|
||||
test_review_retargeted_private_link_rejected (__main__.ReviewTests.test_review_retargeted_private_link_rejected) ... ok
|
||||
|
||||
----------------------------------------------------------------------
|
||||
Ran 7 tests in 0.070s
|
||||
|
||||
OK
|
||||
PASS: actual report methods reproduce old starvation; status-first scheduler delivers check-ins and requires 30s without combat or actual visible contacts before negative reports
|
||||
PASS: actual actor group lookup retains controlled character membership when seated/inherited vehicle agents differ; missing control or parent refuses
|
||||
.................
|
||||
----------------------------------------------------------------------
|
||||
Ran 17 tests in 3.116s
|
||||
|
||||
OK
|
||||
PASS: actual convoy motion thresholds, native-only proof boundaries, physical cargo/crew ownership and pre-launch runner restrictions
|
||||
PASS: actual filled rotated-footprint TraceBox and nine terrain/water samples; broad tree/cable bounds alone accepted, actual collision/nonfinite trace refused, nonzero sweep and ENTS/OCEAN flags, bounded diagnostic query and reset
|
||||
PASS: actual road interpolation/projection/orientation, six35m starts,200m forward tail, preserved bends, short/far/degenerate/nonfinite/overdense/hairpin refusal and deterministic candidate ties
|
||||
PASS: actual authenticated convoy dispatch, active/ready admission gates, canonical receipt, safe unconsumed preflight retry, pool refusal, retained partial failure and consumed no-retry
|
||||
PASS: actual native readiness exact membership, one-time per-vehicle ledger admission/reservation, partial readiness retry without duplicate records and one-pass56-item cargo allocation without replenishment
|
||||
PASS: actual per-vehicle readiness reasons, native agent/activity counts, intended-seat diagnostics, five-second throttle and read-only observation
|
||||
PASS: actual convoy dispatch validates before receipt consumption, consumes once before native mutation, retains all12 partial-failure paths, accepts the selected non-USSR enemy, and allocates exact19 bodies without capacity shrinking
|
||||
PASS: own memberless prefab disables automatic spawn before initialization; actual admission rejects populated, immediate or authored-slot templates before finite crew creation
|
||||
PASS: actual native seated-group arrival outside35m, native waypoint removal, idempotent advance, and convoy waypoint idempotence/arrival/deadline, missing/dead/captured/reparented crew refusal, failed native waypoint release, original vehicle/member preservation and no replacement
|
||||
PASS: actual convoy receipt identity/one-use, shared60-body and128-formation caps, outstanding/native-ledger accounting, exact19-body composition, source reuse, mode/client guards and no consumed receipt refunds
|
||||
/tmp/err-policy-cfpe8ae2/check.cpp: In function ‘bool Retain(IEntity*, IEntity*)’:
|
||||
/tmp/err-policy-cfpe8ae2/check.cpp:12:29: error: ‘s_Couriers’ was not declared in this scope; did you mean ‘s_Crews’?
|
||||
12 | if (!actor || !vehicle || s_Couriers.Contains(actor) || !s_Crews.Contains(actor) || s_Crews.Get(actor) != vehicle || ERR_Actors::Player(actor) || !ERR_Actors::CanFight(actor)) return false;
|
||||
| ^~~~~~~~~~
|
||||
| s_Crews
|
||||
Traceback (most recent call last):
|
||||
File "/home/jakub/devel/escapistsrereintroduced/tests/test_supply_convoys.py", line 121, in <module>
|
||||
run(r"""
|
||||
~~~^^^^^
|
||||
#include <cassert>
|
||||
^^^^^^^^^^^^^^^^^^
|
||||
...<15 lines>...
|
||||
}
|
||||
^
|
||||
""")
|
||||
^^^^
|
||||
File "/home/jakub/devel/escapistsrereintroduced/tests/policy_harness.py", line 13, in run
|
||||
subprocess.run(['g++','-std=c++17','-Wall','-Werror',str(p/'check.cpp'),'-o',str(p/'check')],check=True)
|
||||
~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
File "/usr/lib/python3.14/subprocess.py", line 578, in run
|
||||
raise CalledProcessError(retcode, process.args,
|
||||
output=stdout, stderr=stderr)
|
||||
subprocess.CalledProcessError: Command '['g++', '-std=c++17', '-Wall', '-Werror', '/tmp/err-policy-cfpe8ae2/check.cpp', '-o', '/tmp/err-policy-cfpe8ae2/check']' returned non-zero exit status 1.
|
||||
PASS: 33 prefabs have unique saved root entity IDs
|
||||
PASS: 299 original script entries tracked across 18 unfinished responsibilities
|
||||
PASS: 1 isolated addons, acyclic dependencies, 54 unique resources, exact vanilla/authorized external references
|
||||
Traceback (most recent call last):
|
||||
File "/home/jakub/devel/escapistsrereintroduced/tools/check.py", line 78, in <module>
|
||||
if __name__=='__main__':check()
|
||||
~~~~~^^
|
||||
File "/home/jakub/devel/escapistsrereintroduced/tools/check.py", line 76, in check
|
||||
subprocess.run([sys.executable,str(ROOT/'tests'/name)],check=True)
|
||||
~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
File "/usr/lib/python3.14/subprocess.py", line 578, in run
|
||||
raise CalledProcessError(retcode, process.args,
|
||||
output=stdout, stderr=stderr)
|
||||
subprocess.CalledProcessError: Command '['/usr/bin/python3', '/home/jakub/devel/escapistsrereintroduced/tests/test_supply_convoys.py']' returned non-zero exit status 1.
|
||||
@@ -0,0 +1,21 @@
|
||||
RUN test_mounted_ammo_transfer.py
|
||||
PASS: actual carried-mounted swap, shared committed claim, physical slot reach, exact two-way proof, uncertainty and terminal cleanup
|
||||
RUN test_mounted_ammo_pickup.py
|
||||
PASS: actual mounted pickup, exact finite ownership, pre-submission commit, physical custody, bounded callback and quarantine lifecycle; no native coverage claim
|
||||
RUN test_mounted_resupply.py
|
||||
PASS: actual mounted courier admission, radio, individual orders, two-stage transfer, reboarding, token cleanup and quarantine lifecycle
|
||||
PASS: actual scoped crew permit and native board completion/failure preserves foreign seats without teleport fallback
|
||||
RUN test_mounted_supply_integration.py
|
||||
PASS: actual shared mounted stock/history ownership, atomic exact HQ pair claim, and bounded stopped-owner proof polling
|
||||
RUN test_native_mounted_courier_probe.py
|
||||
PASS: actual native courier witness rejects missing radio/custody/swap/reboard evidence; CLI opt-in bounded; native success remains unqualified
|
||||
PASS: actual courier constructor/Tick waits for preparation, returns before physical checks, preserves fixed deadline and sticky stop/failure; Enfusion startup awaits native verification
|
||||
RUN test_native_memory_deadlines.py
|
||||
PASS: bounded HQ startup/memory windows and outcome-specific full-route deadlines
|
||||
PASS: explicit escape-route skips only administrator stress, preserving original full-fixture wait/failure paths
|
||||
PASS: normal escape route keeps ordinary catalog and generated placement; historical selectors remain unchanged
|
||||
RUN test_supply_convoys.py
|
||||
PASS: actual supply route cycling/arrival/stops, finite startup bounds, contact freshness, dismount hold, quiet interval, interrupted boarding, timeout and lost-truck release
|
||||
PASS: moving-convoy perception boundaries and scoped individual/group abandonment priorities
|
||||
PASS: actual supply startup reasons expose unchanged body budget/requirement, journal only failure changes, preserve retry cadence/caps and report the true final refusal
|
||||
PASS: all final changed runtime/fixture integration checks
|
||||
@@ -0,0 +1,26 @@
|
||||
{
|
||||
"addons/core/Scripts/Game/ERR/10_AI/ERR_FiniteMagazineReservation.c": "8278590ced1936d618905b0cbd0b5aebddda238d426a6a2a52e455fc36bbb502",
|
||||
"addons/core/Scripts/Game/ERR/10_AI/ERR_HQ.c": "fc6361602ac2fb6ac73fb50d2d5e19b7be2982f6433d09bfbb81af560625d44a",
|
||||
"addons/core/Scripts/Game/ERR/10_AI/ERR_InfantryResupply.c": "24a04934a81ae8f3015dd08a1456170c4d62a10f92afbb97f353160656df7d2d",
|
||||
"addons/core/Scripts/Game/ERR/10_AI/ERR_InfantrySupplyPool.c": "637a25e0e6b346aa611089c42ed62d36b09bdb72cd45f846cd67d6dee976772a",
|
||||
"addons/core/Scripts/Game/ERR/10_AI/ERR_MountedAmmoPickup.c": "01a7994dfb0c7206573b06b51cafa28a8e5f2e9e8c126fad0df35ef6afcc0c55",
|
||||
"addons/core/Scripts/Game/ERR/10_AI/ERR_MountedAmmoTransfer.c": "614484bf829d108ed60f6ac9d57586670f822fdd9a2ebc752fe2117d56dbdb9f",
|
||||
"addons/core/Scripts/Game/ERR/10_AI/ERR_MountedResupply.c": "c26ad43705765be1c20eca37fbe2978b8c647151f6620ed37141657a4b7dc312",
|
||||
"addons/core/Scripts/Game/ERR/10_AI/ERR_SupplyConvoyTactics.c": "91c52be55d5293138f06fb3ef67d4e845c45d62672b23e04eea0ae703d9e227f",
|
||||
"addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeMountedCourierProbe.c": "12710e9e5548fe8856f7a52f3566338369a8a1eedf0bd92af16229271872ada5",
|
||||
"addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeSmoke.c": "8017a7b1eacd681d737e894f84ff3e25f33cea289e9995fe072d12b32c920bc6",
|
||||
"tests/test_hq_multiconvoy_supply.py": "f9ac708900a54caa1c3ff8fe695f37b366fa255cb76aede0c042e2496a3cd1e2",
|
||||
"tests/test_infantry_resupply_coordinator.py": "4be1041b8367c501eeea63da5d3dfebaad198b687830fdc2cbfc6d2d0becb90f",
|
||||
"tests/test_infantry_resupply_planning.py": "37a093a042a31d9d5e2e3591a2ab8c1731d5b153a6b917058453252e0d31ae42",
|
||||
"tests/test_infantry_supply_pool.py": "4ee3d77ec8091412928b160b7a6977dd53b485a35a65d4bfb9617a330352a981",
|
||||
"tests/test_mounted_ammo_pickup.py": "263a16b3dd97864500ac19c86faf66f159be8862e68484dfda32905eea5cdb39",
|
||||
"tests/test_mounted_ammo_transfer.py": "e9e0d3916110c6476fbe94df1a27556ffea933d07911e024bca2d82fedc5daae",
|
||||
"tests/test_mounted_resupply.py": "7e08a2d3979c00540b14f634839251173e0814dee3067fac80de55f37427457b",
|
||||
"tests/test_mounted_supply_integration.py": "389b41b498889398cb160ee7b4a114daa47d587c3fac712d008837e2a0af37a3",
|
||||
"tests/test_native_memory_deadlines.py": "e3463a62c3b1b37d470760ac87fe6d692f1c4d7174c698fb3a40929ce13f4de2",
|
||||
"tests/test_native_mounted_ammo_probe.py": "5d91b066c001ac98398790de795d6b880d40b6c298c828cf379f2bfe18fee0f2",
|
||||
"tests/test_native_mounted_courier_probe.py": "4dadd3157f7da193ce8996b5b08e802f891295ad82a4236366f3018c778c07e7",
|
||||
"tests/test_supply_convoys.py": "19309aff2b38f59eae2f5637960f133b78957962ad2dd95527a847692f127e74",
|
||||
"tools/check.py": "b75a877f342392bea44872a912848e6bd672b8d8cff4fb4cbff6922a37f78563",
|
||||
"tools/headless_workbench.py": "37651b5601add5689143767ab1592f6753f2145177b1d8055babca1789eb6265"
|
||||
}
|
||||
@@ -0,0 +1,54 @@
|
||||
{
|
||||
"addons/core/Prefabs/ERR/Prison.et": "c0ca5219aa2d6322ba7d094b92000640b259112ff6611a745c0713c8875d09d4",
|
||||
"addons/core/Prefabs/ERR/PrisonWall.et": "9b410b7c85bb001be4601ad93f750e17b8318b850306d84f29c4dc1b02723d7c",
|
||||
"addons/core/Scripts/Game/ERR/00_Core/ERR_AdminMenu.c": "d39dc876487b445efc5c3fadc19e1e06c6900c5cd57c93a01f35c32aa27d6039",
|
||||
"addons/core/Scripts/Game/ERR/00_Core/ERR_AdminService.c": "c3e008c8bbf538c5bca3a82a975decc7a283a38543a9d2639d90a81ce592c51e",
|
||||
"addons/core/Scripts/Game/ERR/00_Core/ERR_AirfieldPlacement.c": "0c2f4d31a2abc8f3f90bda20546543f2a1cf9306e9bf93351dda1883b990770e",
|
||||
"addons/core/Scripts/Game/ERR/00_Core/ERR_EscapeGameOverScreenInfo.c": "6e3c65e55b05cf205040c310b9086faa41b88582c7f9faf49c010afd59da5b07",
|
||||
"addons/core/Scripts/Game/ERR/00_Core/ERR_GameMode.c": "251d55779509cb76f66938221b4dc8face53e187a82c9f2c651e6b1d13216c27",
|
||||
"addons/core/Scripts/Game/ERR/00_Core/ERR_GeneratedSites.c": "4a23058f27e3ab074df6f8f7bb6f08a8fd26fbadb8943c6fb8d64dcc9c221751",
|
||||
"addons/core/Scripts/Game/ERR/00_Core/ERR_JournalText.c": "87a6c19429f12c5630ed73170ca9a8a6d2255d6cd38b130166a78aacd15f2de0",
|
||||
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeAdminMenuProbe.c": "ec8d04b6550b39b9688ef67b40cb2f14a9d98c8fff62b6dfb8d4a43e19b4e4c6",
|
||||
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeAdminSettingsProbe.c": "73e58561e08e50008d33f81eed606dd4e8109fb69a627e892d28ca468d641f7d",
|
||||
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeEnvironmentProbe.c": "9e2e66ac5d9778a1c65445348e3300cbb90b68b3f669f3ddf1d2b78a858430eb",
|
||||
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeMedicalProbe.c": "4b73e7cf35e9c8fddb089678a320ea58272e1b6611318d0a762754c171eff785",
|
||||
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeOptionalSiteProbe.c": "19fc19e22348e6213827f620f4fdb5dc26144ea2ce0032de773e79c1fb155a26",
|
||||
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeResultProbe.c": "c9a89cae067f221b9f33965b4d3ab311b78ba79ea383ca65032c4001df44b472",
|
||||
"addons/core/Scripts/Game/ERR/00_Core/ERR_ObjectiveText.c": "8d75b35ab977be0cb1a2e3d3d1cb8ef875cdbfba69c35784c3d195451ef944c6",
|
||||
"addons/core/Scripts/Game/ERR/00_Core/ERR_Observer.c": "7422f79bfa5ecf9b13c37b7ad0cf0b23469ed7059e85462ff96b7704084d29d9",
|
||||
"addons/core/Scripts/Game/ERR/00_Core/ERR_PlayerMedical.c": "e353ece5e1f3a6731875d8080c00fa9511446c309ff2a1454911e53c01f536f9",
|
||||
"addons/core/Scripts/Game/ERR/00_Core/ERR_ScenarioComponent.c": "81bf30d358c7b100248be17cbc2e6beb2f107300c939aede8a92d273eb7dae1f",
|
||||
"addons/core/Scripts/Game/ERR/00_Core/ERR_Settings.c": "e73b3654ea115568ab24456d43dfe0c6419d3ccfeaf53e5b7752d31f2950b58d",
|
||||
"addons/core/Scripts/Game/ERR/00_Core/ERR_SiteDefinition.c": "2088c45798f0eced702e0abd97550b8d1fc97ebcc34c3d497978b7424f6c670d",
|
||||
"addons/core/Scripts/Game/ERR/00_Core/ERR_UnconsciousCameraProbe.c": "7d5ff3389ee806ac213db5be3a68288b3399142ccc29806df0d65b34a0b2fc3c",
|
||||
"addons/core/Scripts/Game/ERR/10_AI/ERR_BodyRecovery.c": "47d9374095d04f5f1339c220caf518a40938ffc20f891b1b51ae38579e7e1c25",
|
||||
"addons/core/Scripts/Game/ERR/10_AI/ERR_MortarFiring.c": "f2597d44c10d10de2462aa5e5450a22b8a5ad0eb99bd0cc09a8cf1ca2dd4a350",
|
||||
"addons/core/Scripts/Game/ERR/10_AI/ERR_MortarLogistics.c": "b3624e4a00a2bdef16f6c100bbd79910e3bb8c2ae8ec5fe2ad5aa70bffecd303",
|
||||
"addons/core/Scripts/Game/ERR/10_AI/ERR_NativeAirLogisticsProbe.c": "58fe863775d0ad575cb566c78cef696c9826691cf49ef9adde76376be7316db1",
|
||||
"addons/core/Scripts/Game/ERR/10_AI/ERR_NativeMortarSalvoProbe.c": "fb9ccc6b36247ab3ad828ffbb2556abf5c2838d93ea6cd1ad259c0a015142f5e",
|
||||
"addons/core/Scripts/Game/ERR/10_AI/ERR_ReconAirports.c": "7551347d776d6e0eec818d6468cacbca7ac53daee7317e0a1618ca3d39ebc762",
|
||||
"addons/core/Scripts/Game/ERR/10_AI/ERR_ReconFlightComponent.c": "4966dad504b3f8f28a9ffc8ac17cc548b00066fe05213c49c662ea56de34c9d4",
|
||||
"addons/core/Scripts/Game/ERR/10_AI/ERR_ScoutSystem.c": "63287a252e4e7d5aefce840279f26ce3e1f286cb79cadb32596c37897cec7119",
|
||||
"addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeHQMemoryProbe.c": "d8fec6c138bb0f5bdbf99ee82ffc3ac9b44d1045d8833da63f8aa5f39beeb7e5",
|
||||
"addons/core/UI/layouts/ERR/AdminMenu.layout": "997e4f33660de5bb54c2939898cacc8857736a73db2c6919888ae0e762050e5c",
|
||||
"docs/environment.md": "2a58f8a969348e42e09e45b906a3d61fb65d887ae2814547605a01987747ab6c",
|
||||
"docs/field-sites.md": "9c3928a04b4b242dcf806d7b20ecf2f4cc636aff9a31ed90d9fd75cfaf776aa0",
|
||||
"docs/prison-opening.md": "be60fee1542185bfae38cba9bacf1f181acf2a032af33d5eb853468a036cc54a",
|
||||
"docs/recovery.md": "026b513982530b8d65a6a1459e8707cd4abaf56450abc00f8449cf01fc660d0d",
|
||||
"docs/spectator-guidance.md": "700840fb639152c61785238ebc383fade6cf34f5d888496204569c60ad6d091d",
|
||||
"docs/vanilla-resources.json": "d80edf67d429b578051cad1630d3c44fae70714d14a277e40294242f9b439783",
|
||||
"tests/test_admin_menu.py": "e7adf7c3ad76274e29135b56223facdd0f9e01911d7a690787949d695073bfba",
|
||||
"tests/test_command_maintenance.py": "be2c942aa11a5f874448e94f06925f2f1de2210a14881fb7e486842119cb673c",
|
||||
"tests/test_escape_result_wording.py": "7b3613cccd4f24d3ef4665dfc1854cfc958a69018a59f9b8090617f0185a82a8",
|
||||
"tests/test_field_sites.py": "fddb0e44e72fdfe32bb94347a14da64efbd2208e4f252754e80c620fbecda56c",
|
||||
"tests/test_headless_game_runner.py": "0d84160076ec9961e7315ccd50d6ce45ff971328c298649505fbba6305c22f31",
|
||||
"tests/test_journal_readability.py": "47764126522e7d7a90100cd9beff741bf49e4d8390111f977919d3e323a5c7df",
|
||||
"tests/test_native_end_lifecycle.py": "8b187723c9039e68e3e590c812c91dcffe1e5917d4e450ed798dc177888fda7a",
|
||||
"tests/test_player_medical.py": "e4b3140a3afc0161db53f261e5480e51f1ca09f85657e25b0efb7dbba3336e3f",
|
||||
"tests/test_settings_migration.py": "5fdfc8815f49f900a1aeda73ec3954cfd767019e702c48c77411dbb7dc016c2f",
|
||||
"tests/test_spectator_recovery.py": "8bb59c51df003e24532ad9476af4c8ff3b7f4276dca25e8162b91eb77c7b67c2",
|
||||
"tools/check.py": "70e45dda38a677c8690e3212290bb01c97b6a2580d2944134b07c0061dc563dc",
|
||||
"tools/headless_game.py": "e7cab472ee51497343174cb460022b3e4591f148d4acbc6e6f881fc68c0fda1b",
|
||||
"tools/headless_workbench.py": "ceee55b7047c14e8a770b9e4ff77f8a9a67ebd8503200321fbf20927f4dea3f9",
|
||||
"tools/import_settings.py": "c44490a568893b0076c73423cae09a174ce9c808d83b959987e06af072d38567"
|
||||
}
|
||||
@@ -0,0 +1,556 @@
|
||||
PASS: missing, child-only, malformed, zero and duplicate prefab root IDs rejected
|
||||
PASS: delayed scene/inventory arrival, deferred preload, identity checks, stale replies, timeout and observer cleanup
|
||||
PASS: actual inventory manifest, delayed/missing/wrong-owner item links, finite cap, consumed-stock refresh and preload ordering
|
||||
PASS: spawn scene remains held through final acknowledgement and nearby use; leaving, reassignment, disconnect and teardown release it
|
||||
PASS: production prison AI hold/release, repeat activation, authority/faction/player exclusion, dead actor and stop cleanup
|
||||
PASS: actual infantry search suspension, quiet grace, finite resume, expiry/replacement and defensive/ownership boundaries
|
||||
PASS: infantry combat gate precedes radio delivery and preserves non-task transports
|
||||
PASS: actual HQ contact transition wakes only fit squad members, cancels only task orders and logs changes once
|
||||
PASS: actual finite medicine grants, authored stock deduction, full-backpack refusal/pouch fallback, no loot replenishment, unresolved-operation quarantine and ownership/stop guards
|
||||
PASS: only recent native detected/identified threats suspend hunter travel; stale/disarmed/destroyed contacts cannot strand patrols
|
||||
PASS: actual hunter combat transition cancels only its travel once, holds through renewed contact and resumes after quiet; unregistered startup preserved
|
||||
PASS: captured sighting retention, immutable details, expiry, replay rejection, bounded sound uncertainty/cooldown, radio loss, priority and overdue-status fairness
|
||||
PASS: arrow press/release, held keys, opposing keys, disabled/menu input and firearm-only retention
|
||||
PASS: town trigger and hard 700m exclusion for all observers, empty/invalid positions and final-check crossings
|
||||
PASS: exact finite site squads, invalid roster/count rejection, committed-site spacing and safe fallback boundary
|
||||
PASS: mortar couriers use the mobile site team and refuse permanent-only garrisons
|
||||
PASS: omitted preferred mortar depot selects a surviving owned camp/mobile team; no camp, foreign cache and permanent-only sites are unavailable; historical priority retained
|
||||
PASS: real-session mortar deadline, failed-support convoy admission and hunter survivor/recovery gates
|
||||
PASS: native-route retry preserves delivered target, limits attempts and suspends during combat
|
||||
PASS: stale/deleted AI utility cannot receive Complete; mortar HQ preflight withholds unsafe orders; mounted convoy cover never creates infantry Defend
|
||||
PASS: flight crew affiliation and group precede native boarding; preparation remains bounded even while passengers wait
|
||||
PASS: factionless/deleted map targets do not abort perception; faction lookup tolerates teardown; deleting helicopter releases without capture/engine access
|
||||
PASS: shoot adapter waits for a physical round; bounded same-shell retries, interrupted/never-started loads, committed no-retry, order/owner changes and normal native delegation
|
||||
PASS: missing/invalid faction crew defers before any native spawn or allowance insertion; all registered RHS factions have explicit soldier and medic profiles
|
||||
PASS: vehicle radio issued once; pending, refusal and looting cannot duplicate or fabricate a physical radio link
|
||||
PASS: actual vehicle-radio link requires the original seated crew, physical manpack and live uncaptured mission vehicle; looting, dismount, release and teardown remove it
|
||||
PASS: actual hunter release preserves survivors/HQ, releases driving ownership once, delegates capture/teardown, and excludes prison/patrol/mortar from generic objective defence
|
||||
PASS: real opening road geometry enforces wide azimuths; fresh delivered contact preempts patrol cooldown, respects radio failures and does not starve in-flight interception
|
||||
PASS: actual scoped 10% tighter REGULAR aim error and alert perception; preserves equipment multiplier and restores vanilla behavior when unbound
|
||||
PASS: physical inspection and parent-wreck retention; server-only searched/report delivery unlocks native cleanup once with a 300-second delay
|
||||
PASS: bounded same-group empty-spawn retries, no casualty refill, queue retirement, delivery-gated intel, prepared-team reuse, throttled diagnostics and LOD release
|
||||
PASS: production airborne memory confidence, persistence, ground coverage, confirmed losses, artillery veto, cooldown and invalid-input rules
|
||||
PASS: production cover retains the carried HQ target until its deadline; airport reload waits until the drop pass and cover have finished
|
||||
PASS: air logistics reservation preserves delivered search until radio handoff, excludes guards/combat/in-flight orders, and quarantines unresolved native loads/moves
|
||||
PASS: actual ammunition cargo selector handles empty rifle/machinegun/sniper magazines, preserves loaded variants, excludes auxiliary launchers and tolerates missing native metadata
|
||||
PASS: original 15-minute launch/loss cadence, active/captured timer disarm, saved delay reset, stop, 300m orbit and bounded close-contact standoff at 30/60/120 Hz
|
||||
PASS: actual aircraft-removal notification guards owner/server/active/stop and schedules one full delay without replay extension
|
||||
PASS: hill prominence/elevation, actual road edges/heights/bends and server-only finite scout admission, pending stock, timeout and no replacements/refills
|
||||
PASS: mortar duty scope excludes players, other crews, stopped/client/inactive states; only destruction releases an active assignment, while the gunner may approach the gun
|
||||
PASS: random mode restrictions, full numeric ranges, independent calendar dates and strict daylight boundaries
|
||||
PASS: actual killais eligibility includes the 1000m boundary, excludes players/retained bodies/dead/non-character entities and checks full 3D distance
|
||||
PASS: actual generation scheduler bounds each tick, enforces deadline/candidate ceiling, validates fallback, commits only accepted positions, skips only dispensable sites, preserves required objectives/intel, and resets the next search budget
|
||||
PASS: terrain placement samples world bounds, retains streaming candidates, bounds waits/work, rejects foreign fallbacks, preserves objectives/intel and validates completion
|
||||
PASS: actual navigation readiness supports static meshes, yields only for loadable streaming tiles and refuses unreachable positions
|
||||
PASS: terrain adapter resources, dependencies, stable IDs, native nav configs, missing-nav visibility, path validation and overwrite protection
|
||||
PASS: airfield detection accepts physical runways/towers and bounded authored markers, rejects unrelated props, water and out-of-world markers, and samples terrain height
|
||||
PASS: actual faction resolution reserves explicit roles, samples without replacement, substitutes disabled selections, and rejects duplicate/unknown/missing choices and insufficient pools
|
||||
PASS: Random all submits persistent random roles immediately; manual mixed choices, stale/unauthorized UI guards and debounce preserved
|
||||
PASS: actual content policy gates parent packs, individual factions, faction identity and finite group rotation with vanilla fallback
|
||||
PASS: actual delivered road eligibility, ahead projection without chords, reservations, stock road query bounds, terrain/water/obstruction refusal and clean outputs
|
||||
PASS: actual delivered-task lineage, expiry, old-order retention, native commit, release, road precision expiry and duplicate delivery
|
||||
PASS: actual original-roster local handoff,100m3D bound,busy carrier/budget exclusion,origin interruption including deletedsource,normal radio delivery and per-source replay history
|
||||
PASS: actual visual intake retains source/time/position/id, rejects replay, prefers usable own route, excludes simultaneous callers and conservatively resets negative-sweep dwell
|
||||
PASS: actual fixture local/radio gating, immutable source/time/position, interrupted-report exclusion and exact-owner cleanup
|
||||
PASS: local-handoff runner refuses wrong project/round count/insufficient deadline before runtime work
|
||||
PASS: actual fixture allocator terminal/unsubmitted guard, original-group lookup and both candidate gates
|
||||
PASS: actual report-derived waypoint insertion/order and tighter positive radii; no formation navigation claim
|
||||
PASS: actual Place/Stop waits native pose update, bounds four attempts, preserves original position, restores pending/settled placement and respects ownership/accepted-move quarantine
|
||||
PASS: actual fixture current/original recipient ownership, unresolved transfer cleanup, exact-token release and idempotent Stop
|
||||
PASS: actual fixture phased-cargo readiness, bounded callbacks, captured-stock mixed-caliber selection/continuation, reservation cleanup and component magazine counts
|
||||
PASS: actual inventory-fixture setup uses ordinary prison unlock before constructing its convoy-waiting probe; failed unlock cannot run fixture
|
||||
PASS: actual authored storage anchors, native trace flags, own-hierarchy exclusion, external wall/vehicle obstruction, range, unknown geometry and bounded context refusal
|
||||
PASS: actual convoy binding, finite identities, disjoint tokens, shared report replay/cooldown, original recipients and HQ cleanup
|
||||
PASS: actual finite convoy supply pool; immutable slots, shared demand state, sparse/capped discovery and permanent shutdown
|
||||
PASS: actual HQ rotates finite donors, skips unavailable/contacted trucks, uses delivered reports and dispatches at most one trip per planning cadence
|
||||
PASS: actual original turret identity, native/canonical guards, scoped maximum-skill profile, reset, dismount/reboard, requested-skill preservation and restoration
|
||||
PASS: bounded HQ startup/memory windows and outcome-specific full-route deadlines
|
||||
PASS: explicit escape-route skips only administrator stress, preserving original full-fixture wait/failure paths
|
||||
PASS: normal escape route keeps ordinary catalog and generated placement; historical selectors remain unchanged
|
||||
PASS: actual read migrates old valid settings, preserves explicit disabled state, rejects invalid data; next-round feedback and fixed menu remain honest
|
||||
PASS: actual automatic convoy timing/authority/admission/one-attempt/manual-task/stop policy; native deployment unproved
|
||||
PASS: late authoritative failure reason refreshes open result; detach, mode change and success subscriptions preserved
|
||||
infantry resupply actual rules, radio transitions, owned cleanup and unresolved-operation tests passed
|
||||
PASS: actual resupply Roster preserves permanent release, original slot mapping and bounded ownership
|
||||
PASS: actual bounded empty-return and finite delivery; phase-isolated callbacks, exact ownership proof, stop quarantine and original actor/vehicle boundaries
|
||||
PASS: actual shared finite identity reservation; competing consumers, submission permanence, stale cleanup and96-item bound
|
||||
PASS: actual carried-mounted swap, shared committed claim, physical slot reach, exact two-way proof, uncertainty and terminal cleanup
|
||||
PASS: actual mounted pickup, exact finite ownership, pre-submission commit, physical custody, bounded callback and quarantine lifecycle; no native coverage claim
|
||||
PASS: actual mounted courier admission, radio, individual orders, two-stage transfer, reboarding, token cleanup and quarantine lifecycle
|
||||
PASS: actual scoped crew permit and native board completion/failure preserves foreign seats without teleport fallback
|
||||
PASS: actual shared mounted stock/history ownership, atomic exact HQ pair claim, and bounded stopped-owner proof polling
|
||||
PASS: actual carried/mounted early ammunition policy and status-first shared uplink; complete threshold, phases, cooldown, failures and requested check-ins
|
||||
PASS: actual group radio startup preservation, finite native grants, callback quarantine, frozen selection/actor ownership and bounded observation
|
||||
PASS: actual maintenance native-stock check rejects missing/duplicate/wrong-identity/unowned/depleted/malformed stock and is read-only; native runtime not executed
|
||||
..................
|
||||
----------------------------------------------------------------------
|
||||
Ran 18 tests in 0.247s
|
||||
|
||||
OK
|
||||
PASS: actual radio node rejects current incapacitation, death, ownership and faction changes despite cached inventory; one-second capability refresh remains explicit
|
||||
PASS: one optional Southern transport, unchanged finite clue/maintenance stock, and airfield-only extraction config
|
||||
PASS: optional transport deferred behind required readiness, bounded once-only spawn/omission, isolated cleanup, occupied-candidate retention and required-default preservation
|
||||
PASS: actual diagnostic fallback runs only on failed missing-context call, derives unique native pilot door, preserves stock eligibility and restores prior index on success/failure; diagnostics mutate no game state.
|
||||
PASS: actual native-prelude cleanup restores only original changed damage, refuses stale/incapacitated/aboard teleport; bounded five-seat/four-door fixture wiring checked. Native execution remains pending.
|
||||
PASS: actual CreateTransport requires successful scoped Configure after handbrake, preserves ordinary vehicles, tracks spawned entity before failures and never treats failed lock registration as ready.
|
||||
PASS: actual preparation Configure guards/idempotence/breach preservation, security eligibility/final current-body server mutation and all scoped action guards; all five seat/four door resource overrides. Native hold, prefab merge, replication and boarding remain unverified.
|
||||
PASS: production vehicle alarm single trigger/replica completion/no replay, fixed deadline/readiness wait, failed audio, dedicated server, moving exact handle, destruction/native end/deletion/clock and mission teardown. Native sound and multiplayer delivery require engine qualification.
|
||||
PASS: production alarm emitter/receiver original time/location, explicit native queue only, 32-entry cap, 50m local witness eligibility, bound perception, native-super preservation; actual engine broadcast/hearing remains unverified.
|
||||
PASS: actual bounded native mounted proof/detached payload/deadline/cleanup methods, production-only setup and isolated runner selector
|
||||
PASS: actual one-existing-convoy candidate readiness, sender-root identity, incomplete cargo refusal and fixed three-candidate bound
|
||||
PASS: actual once-only native dry query, exact before/after slots, native refusal, shutdown; shared bounded discovery and distinct opt-in verdict
|
||||
PASS: actual completion selector and pre-cleanup variant capture preserve separate radio and eligibility verdicts
|
||||
PASS: actual cargo diagnostic stages separate absent/foreign magazines, used/empty/invalid rounds, well mismatch and exact truck storage/attachment without mutation
|
||||
PASS: actual native courier witness rejects missing radio/custody/swap/reboard evidence; CLI opt-in bounded; native success remains unqualified
|
||||
PASS: actual arranged native alarm fixture deadline, single emit, natural-route observation, original timestamp/area/detail assertions, natural observer proximity/activation wait, failure cleanup and independent canonical-body restoration; native delivery itself remains unqualified.
|
||||
PASS: actual convoy cover observation/snapshot/uplink/HOLD/RESUME/cleanup transitions; native boundaries mocked, non-convoy runner opt-in refused
|
||||
Enemy optics actual-service ownership, preservation, callback, deadline and bounded-inspection policies passed
|
||||
PASS: actual delivered cover freshness/lineage/replay and canonical executor; owned waypoint-only hold, one resume at preserved route index, invalid ownership/crew/ledger refusal and fail-closed native recreation
|
||||
PASS: actual Stinger show/set/help state precise actor-roll effects; read-only help, bounded values, malformed syntax and failed-save preservation; no rerolls/gameplay edits and no native persistence claim
|
||||
PASS: new/retasked search and radio delivery ammo gates; active tasks and delivered release preserved
|
||||
HQ convoy delivered-report planning and downlink regressions passed
|
||||
PASS: actual own-inventory ammo inspection deduplicates loaded/carried/shared wells, separates chambers/launchers, freezes scalar snapshots and treats unsupported/capped/foreign inventory as unknown
|
||||
PASS: actual mounted hierarchy sampling, ownership exclusion, deduplication, completeness/caps, quarter threshold and detached validation; no runtime policy or ammunition mutation
|
||||
PASS: actual HQ original convoy-root admission rejects wrong force/server/group and never supplies replacement lookup
|
||||
PASS: production mounted structural seat scan ignores >128 carried/cargo descendants, shares exact native mount/magazine ownership, preserves attachment seats and exact occupants, rejects unknown/cyclic/oversize structures; native binding still requires qualification.
|
||||
PASS: native body fixture uses existing immutable actors, real production LOS/queued uplink, pre-delivery isolation, actual status overlap, bounded cleanup and no fabricated reports/spawns
|
||||
PASS: actual native fixture lookup selects exact BODY kind/identity/message from bounded evaluations, never sighting-only Get
|
||||
PASS: actual ammo snapshot comparison checks every scalar/category flag; native probe requires real roster rescan, loaded-round lower bound and separate immutable pending/Watch objects
|
||||
PASS: actual delivered slot-union bodies preserve overlap/disjoint evidence, replay idempotence, status subset integrity, full-wipe closure and formation-local bounds
|
||||
test_review_added_allowed_media_invalidates_snapshot (__main__.ReviewTests.test_review_added_allowed_media_invalidates_snapshot) ... ok
|
||||
test_review_added_source_directory_rejected (__main__.ReviewTests.test_review_added_source_directory_rejected) ... ok
|
||||
test_review_loose_root_resource_and_symlink_rejected (__main__.ReviewTests.test_review_loose_root_resource_and_symlink_rejected) ... ok
|
||||
test_review_metadata_media_and_sidecars_remain_allowed_and_bound (__main__.ReviewTests.test_review_metadata_media_and_sidecars_remain_allowed_and_bound) ... ok
|
||||
test_review_missing_link_rejected (__main__.ReviewTests.test_review_missing_link_rejected) ... ok
|
||||
test_review_package_guard_sees_new_scripts (__main__.ReviewTests.test_review_package_guard_sees_new_scripts) ... ok
|
||||
test_review_retargeted_private_link_rejected (__main__.ReviewTests.test_review_retargeted_private_link_rejected) ... ok
|
||||
|
||||
----------------------------------------------------------------------
|
||||
Ran 7 tests in 0.060s
|
||||
|
||||
OK
|
||||
PASS: actual report methods reproduce old starvation; status-first scheduler delivers check-ins and requires 30s without combat or actual visible contacts before negative reports
|
||||
PASS: actual actor group lookup retains controlled character membership when seated/inherited vehicle agents differ; missing control or parent refuses
|
||||
.................
|
||||
----------------------------------------------------------------------
|
||||
Ran 17 tests in 3.380s
|
||||
|
||||
OK
|
||||
PASS: actual convoy motion thresholds, native-only proof boundaries, physical cargo/crew ownership and pre-launch runner restrictions
|
||||
PASS: actual filled rotated-footprint TraceBox and nine terrain/water samples; broad tree/cable bounds alone accepted, actual collision/nonfinite trace refused, nonzero sweep and ENTS/OCEAN flags, bounded diagnostic query and reset
|
||||
PASS: actual road interpolation/projection/orientation, six35m starts,200m forward tail, preserved bends, short/far/degenerate/nonfinite/overdense/hairpin refusal and deterministic candidate ties
|
||||
PASS: actual authenticated convoy dispatch, active/ready admission gates, canonical receipt, safe unconsumed preflight retry, pool refusal, retained partial failure and consumed no-retry
|
||||
PASS: actual native readiness exact membership, one-time per-vehicle ledger admission/reservation, partial readiness retry without duplicate records and one-pass56-item cargo allocation without replenishment
|
||||
PASS: actual per-vehicle readiness reasons, native agent/activity counts, intended-seat diagnostics, five-second throttle and read-only observation
|
||||
PASS: actual convoy dispatch validates before receipt consumption, consumes once before native mutation, retains all12 partial-failure paths, accepts the selected non-USSR enemy, and allocates exact19 bodies without capacity shrinking
|
||||
PASS: own memberless prefab disables automatic spawn before initialization; actual admission rejects populated, immediate or authored-slot templates before finite crew creation
|
||||
PASS: actual native seated-group arrival outside35m, native waypoint removal, idempotent advance, and convoy waypoint idempotence/arrival/deadline, missing/dead/captured/reparented crew refusal, failed native waypoint release, original vehicle/member preservation and no replacement
|
||||
PASS: actual convoy receipt identity/one-use, shared60-body and128-formation caps, outstanding/native-ledger accounting, exact19-body composition, source reuse, mode/client guards and no consumed receipt refunds
|
||||
PASS: actual supply route cycling/arrival/stops, finite startup bounds, contact freshness, dismount hold, quiet interval, interrupted boarding, timeout and lost-truck release
|
||||
PASS: moving-convoy perception boundaries and scoped individual/group abandonment priorities
|
||||
PASS: actual supply startup reasons expose unchanged body budget/requirement, journal only failure changes, preserve retry cadence/caps and report the true final refusal
|
||||
PASS: actual StartOne plus actual pool preserve unconsumed receipt retry, reject consumed replay, skip impossible new-budget surveys, retain equality, retry caps and journal dedup; no FPS claim
|
||||
PASS: actual admission seeds use exact installed loaded prefab, reject replacement/foreign/projectile paths and preserve bounded immutable identity
|
||||
PASS: actual primary-before-mounted one-shot batch, shared96/128 caps, physical snapshot headroom, original ownership, callback refusal and admission pinning
|
||||
PASS: actual bounded HQ query validates only existing original binding without admission or replacement lookup
|
||||
PASS: production convoy spacing, physical arrival, stable follower targets, supply ownership, leader promotion and bounded stuck recovery
|
||||
PASS: convoy combat keeps native manoeuvres for unchanged contacts and refreshes when contact moves
|
||||
PASS: native convoy proof excludes pre-departure movement and ends via explicit fixture reset, not prohibited player death
|
||||
PASS: boarding retries only after approach/seat progress stops, capped at three, with delayed native reissue and completed-team preservation
|
||||
PASS: slow only owned vehicles near fit dismounted infantry; ignore passengers, casualties and released teams/vehicles
|
||||
PASS: restore missing native driving registration only for healthy owned seated crews; preserve existing association and refuse invalid/released vehicles
|
||||
PASS: actual body observer enforces owned physical roster, local death-only candidates, native trace gating, budget/cadence/caps, immutable body-only snapshots, radio retries and confirmed suppression
|
||||
PASS: own initial roster, explicit retained corpse evidence, unconscious/missing/ref transfer guards, fixed strength, no replacement adoption, detached samples, surviving radio sender, immutable convoy root/ledger, mounted capture release and lost-root unknown
|
||||
PASS: delivered-only status snapshots, two missed check-ins/reply deadline, last reported coordinates, episode/replay guards, confirmed-loss idempotence, detached/validated mounted payload replacement and 256-record cap
|
||||
PASS: actual assignment cancellation/release preserves radio ownership, native waypoint lifecycle and failed-order retry boundaries
|
||||
PASS: actual force ledger, finite casualties/identity/cap, routes/arrival/elevation/overshoot, server and physical guards, staggered 256-record simulated hour without world queries
|
||||
PASS: actual equipment coordinator registration dedupe, startup delay, five member scans, finite component retries, unregister/stop terminal behavior and 256-group bound
|
||||
PASS: actual percentage selection, native/preferred launcher preservation, failure/removal fallback, pending-operation quarantine, capture, finite two-mine grants and no replenishment
|
||||
PASS: actual objective heading/threat/approach rules, persistent doctrine weight, fresh-contact coverage invalidation, stale-sweep rejection and atomic radio retask ownership
|
||||
PASS: actual bounded delivered-negative coverage, replay/freshness/expiry/invalid guards, oldest eviction, small-circle and nearest-unswept selection, reserved-cell exclusion and cleanup
|
||||
PASS: actual bounded pursuit roles/objectives/scores, stale search degradation, physical/busy/home guards, finite lifetime and two-bearing escape gap; no hidden player reads or spawning
|
||||
PASS: actual HQ memory rules/service preserve delivered snapshots, chronology, replay bounds, decay, motion limits, identity and negative-search revisions
|
||||
.......
|
||||
----------------------------------------------------------------------
|
||||
Ran 7 tests in 0.030s
|
||||
|
||||
OK
|
||||
PASS: actual session Tick + journal router delivers each grant completion and new HQ line once, without repeats on empty/unavailable feeds or unauthorized ticks
|
||||
.....
|
||||
----------------------------------------------------------------------
|
||||
Ran 5 tests in 0.386s
|
||||
|
||||
OK
|
||||
PASS: actual current-controller/admin/mode authorization, per-round anti-replay, token-rotation refusal, command/snapshot throttles and client scope; owner-only replies and player-tool cleanup wiring
|
||||
PASS: mission provider registration is idempotent, optional dispatch is ordered, status aggregates, journals preserve cursors, aliases stay with their addons and topic help is bounded
|
||||
PASS: actual menu command routing covers all fourteen settings, rejects unsupported keys, gates companions, and matches unique authored widgets
|
||||
PASS: explicit weapon retention buttons use the same ready/authorized server command path
|
||||
PASS: actual summaries preserve queued/delivered meaning, clear counts and IDs; raw records, legacy display, cursor gaps and RPC limits remain intact
|
||||
PASS: actual admin body authorization, god restoration, vanilla item deposit, callback completion/failure, timeout quarantine and stop/revocation paths
|
||||
PASS: same-body revoke/regrant preserves pending insertions and timeout quarantine; new-body binding isolates late callbacks and never inherits god mode
|
||||
PASS: actual Intel commands distinguish status/start/failure, preserve authorization gate and reject malformed requests; spent ledger is idempotent, server-only and bounded
|
||||
PASS: actual reroll snapshot, authority, cancellation, ownership, accepted operations, quarantine, bounded work and stop methods; no native runtime claim
|
||||
PASS: production Intel feedback coalescing, rough secrecy, rate limit, bounded dedupe, local/remote delivery and round cleanup; native UI/RPC not exercised
|
||||
PASS: actual per-squad bounded report selector rotates visible targets, survives ordering/turnover, records only queued attempts, and preserves radio intake ordering
|
||||
PASS: actual action denial/clearing, server request failure, single submitted-result feedback, current rescuer identity and terminal/stop suppression; native UI/RPC pending
|
||||
PASS: actual physical denial precedence and transport-seat occupancy/reservation/access/lock checks
|
||||
PASS: actual initial admission exhaustion and ServerTick grace; new/pending/empty/controller/life guards, normal death preserved
|
||||
......................
|
||||
----------------------------------------------------------------------
|
||||
Ran 22 tests in 0.262s
|
||||
|
||||
OK
|
||||
......................
|
||||
----------------------------------------------------------------------
|
||||
Ran 22 tests in 23.199s
|
||||
|
||||
OK
|
||||
..................
|
||||
----------------------------------------------------------------------
|
||||
Ran 18 tests in 2.868s
|
||||
|
||||
OK
|
||||
.........
|
||||
----------------------------------------------------------------------
|
||||
Ran 9 tests in 2.177s
|
||||
|
||||
OK
|
||||
...............
|
||||
----------------------------------------------------------------------
|
||||
Ran 15 tests in 1.048s
|
||||
|
||||
OK
|
||||
PASS: actual field result/braking observer and Chat dispatch rules; one finite fixed candidate, deferred callback failure and guarded cleanup; no native measurement
|
||||
PASS: actual opt-in terrain audit records one fixed1681-point grid, preserves original survey refusal/success and exact no-allocation scope; malformed heights stop without retry; no native data acquired
|
||||
....
|
||||
----------------------------------------------------------------------
|
||||
Ran 4 tests in 0.525s
|
||||
|
||||
OK
|
||||
PASS: actual field PI/ramp/vector caps, antiwindup, braking hypothesis, immutable admission limits and segment bounds; no native physics tested
|
||||
PASS: actual100m whole-field survey sampling/4096cap, rotated coverage, all-node terrain and native trace refusal; original certificate lineage retained; no native qualification
|
||||
PASS: actual QualifyField preserves original identity/footprint/time, orders complete surveys before issuance, and refuses failed stages/moved body/expired or changed world; native boundaries faked
|
||||
PASS: WORKBENCH first-refusal diagnostics preserve ordinary predicates, query order/count/budget and opt-in scope; no native logging run
|
||||
PASS: actual field startup delegation, immutable lease/target, braking/settling/cancel transitions, early abort, callback scope, physical terminal policy and shared landing demand; native boundaries faked
|
||||
PASS: actual inherited airborne pre-CLIMB cancellation enables verified native autohover once, refuses failed enable and never writes after capture
|
||||
PASS: actual Core maintenance/default/tick/stop methods; empty/populated authority, terminal reentry, no tactical resume or new scheduler; native boundaries substituted
|
||||
PASS: actual finite registration, unique claims/tokens, retention/cancel/stop, readiness gating, capture/expiry retirement and bounded cross-kind order history and typed field/route construction; native boundaries faked
|
||||
PASS: actual WORKBENCH route observer returns exact retained route subtype and refuses absent/field controllers
|
||||
.....
|
||||
----------------------------------------------------------------------
|
||||
Ran 5 tests in 0.586s
|
||||
|
||||
OK
|
||||
......................
|
||||
----------------------------------------------------------------------
|
||||
Ran 22 tests in 0.168s
|
||||
|
||||
OK
|
||||
................
|
||||
----------------------------------------------------------------------
|
||||
Ran 16 tests in 9.089s
|
||||
|
||||
OK
|
||||
......
|
||||
----------------------------------------------------------------------
|
||||
Ran 6 tests in 0.016s
|
||||
|
||||
OK
|
||||
PASS: actual production bridge lookup, lease/world/mode/seat/capture guards, no allocation, native super ordering and read-only fixture hooks
|
||||
...............
|
||||
----------------------------------------------------------------------
|
||||
Ran 15 tests in 0.047s
|
||||
|
||||
OK
|
||||
.............
|
||||
----------------------------------------------------------------------
|
||||
Ran 13 tests in 4.494s
|
||||
|
||||
OK
|
||||
PASS: actual route gain/caps/braking, callback selection, old landing/cancellation control and matching read-only telemetry
|
||||
..............................
|
||||
----------------------------------------------------------------------
|
||||
Ran 30 tests in 0.408s
|
||||
|
||||
OK
|
||||
..............
|
||||
----------------------------------------------------------------------
|
||||
Ran 14 tests in 0.190s
|
||||
|
||||
OK
|
||||
.........
|
||||
----------------------------------------------------------------------
|
||||
Ran 9 tests in 0.108s
|
||||
|
||||
OK
|
||||
PASS: actual gate observer binds native registered action/context and current life, reads accumulated progress, refuses stale bindings and never revives outside original bounds
|
||||
PASS: actual read-only look observer methods enforce explicit scope, pinned native camera/body/identity, normalized pose, terminal cancellation and original sample/time bounds
|
||||
...........
|
||||
----------------------------------------------------------------------
|
||||
Ran 11 tests in 0.066s
|
||||
|
||||
OK
|
||||
.......................
|
||||
----------------------------------------------------------------------
|
||||
Ran 23 tests in 0.032s
|
||||
|
||||
OK
|
||||
PASS: actual initial WAITING task/guide copy, configured duration, unchanged interruption and rounded progress; native task assertion pending
|
||||
........
|
||||
----------------------------------------------------------------------
|
||||
Ran 8 tests in 0.010s
|
||||
|
||||
OK
|
||||
PASS: actual inventory adapter scope, grid placement, sole compatible host, refresh reuse, rollback, foreign hierarchy refusal and exactly-once native delegation; native compatibility pending
|
||||
.................................................................................
|
||||
----------------------------------------------------------------------
|
||||
Ran 81 tests in 0.472s
|
||||
|
||||
OK
|
||||
......
|
||||
----------------------------------------------------------------------
|
||||
Ran 6 tests in 0.063s
|
||||
|
||||
OK
|
||||
.................
|
||||
----------------------------------------------------------------------
|
||||
Ran 17 tests in 0.004s
|
||||
|
||||
OK
|
||||
...........
|
||||
----------------------------------------------------------------------
|
||||
Ran 11 tests in 0.067s
|
||||
|
||||
OK
|
||||
.........
|
||||
----------------------------------------------------------------------
|
||||
Ran 9 tests in 0.295s
|
||||
|
||||
OK
|
||||
PASS: actual observer nonce, admission pins, baseline/menu sequencing, snapshots, bounded clocks/samples, cleanup and one-attempt latch; native untested
|
||||
PASS: actual corridor caps/height/hold and whole-rectangle survey bounds, terrain refusal, native trace refusal and exact certificate lineage; native route unqualified
|
||||
PASS: actual route entry, fixed corridor/target, hover hold, cancellation landing freeze, shared lease/capture/deadline gate and unchanged native startup/tick sequence
|
||||
PASS: finite opt-in route fixture, original native input order, meaningful physical-arrival evidence and guarded cleanup; no native launch
|
||||
PASS: actual Chat route step result dispatch and scoped completion/cleanup wiring; six real early-parser refusal paths leave no prefix/profile output
|
||||
PASS: actual retained-service fixture entry, immutable controller/token/deadline/count bindings, observer getter and cleanup ownership ordering; native route validation pending
|
||||
PASS: actual measured cancellation gate, one-shot retained service Stop, no premature drain, immutable lease, fresh real controller readback and separate physical cancellation result policy
|
||||
PASS: actual rough-intel objective selection, exact precedence, source grid dimensions and unchanged other-phase dispatch; native UI pending
|
||||
.................................
|
||||
----------------------------------------------------------------------
|
||||
Ran 33 tests in 0.082s
|
||||
|
||||
OK
|
||||
...............
|
||||
----------------------------------------------------------------------
|
||||
Ran 15 tests in 0.031s
|
||||
|
||||
OK
|
||||
PASS: actual preparation status scope, persistent updates, spinner restoration, placeholder replacement/deletion/destruction, native observation persistence/timeout; rendering remains native-pending
|
||||
PASS: actual guide/observer monitors retry native refusal, cache successful delivery, deduplicate and preserve living/preparing/spectator boundaries; native UI not exercised
|
||||
PASS: actual native-end shutdown, existing terminal snapshots, reentrancy, unchanged native end data and stale preparation guards
|
||||
....
|
||||
----------------------------------------------------------------------
|
||||
Ran 4 tests in 1.269s
|
||||
|
||||
OK
|
||||
PASS: actual three-state result wording and UI refresh; stale winner IDs never manufacture escape
|
||||
...........
|
||||
----------------------------------------------------------------------
|
||||
Ran 11 tests in 0.099s
|
||||
|
||||
OK
|
||||
PASS: actual immutable target, bounded autohover demand, drift refusal, five-second hold and unchanged qualification/deadline
|
||||
PASS: actual admission attempt budget bounds blocked/missing prerequisites; preparation, spent life and async pending remain protected
|
||||
PASS: delayed admission retry retains controller ownership across same-account recycled connection IDs
|
||||
PASS: actual scene deadline overrides delayed native preload only for rejection; late completion cannot assign, ordinary verified admission preserved
|
||||
PASS: actual action permission matrix unchanged; useful phase/intel/consciousness denials, stale reason cleared, native door denial preserved; no native UI claim
|
||||
.....
|
||||
----------------------------------------------------------------------
|
||||
Ran 5 tests in 0.193s
|
||||
|
||||
OK
|
||||
PASS: actual aircraft cancellation/stage rules, ground-only completion, expiry/capture faults, input ownership and no physical shortcuts
|
||||
PASS: actual exact-instance single-use qualification, native-clock staleness/movement refusal, footprint bounds and ownership-safe ground/fault cleanup
|
||||
PASS: actual optional screenshot helper flag/identity/world/life revalidation, one queued attempt, delayed capture and mission/world cleanup; no native image/presentation claim
|
||||
PASS: actual yard diagnostic exact registered prison ownership, eight native-bound corner projections, no root-sibling escape, bounded duplicate/deep/wide hierarchy traversal; native projection/mask still unmeasured
|
||||
PASS: actual CurrentActor, SpawnPosition and observer-selection methods reject pending/unregistered/replaced/recycled/foreign/dead bodies; canonical selection/cycling, unconscious following and prison/geometry fallback preserved; native boundaries adapted
|
||||
PASS: actual native-map fixture ownership, cleanup and callback evidence fail closed; native execution remains separate
|
||||
PASS: actual shared-map callbacks bind exact map/config/root, preserve replacement UI/camera, defer focus, and remove only owned delayed work
|
||||
PASS: actual Intel/HQ methods and one-shot qualified readiness handoff deliver late actors once; duplicate readiness, accepted spawn, pickup/drop, death and original negative rolls do not mint assignments
|
||||
PASS: Workbench-only read accessor rejects unknown/nonserver identities; Chat observes all distinct ready crew before existing shell-depletion mutation
|
||||
PASS: actual native-event latch survives deselection, requires exact activity/order, detaches before cleanup, preserves failure/timeout and never infers completion from physical shot count
|
||||
.........
|
||||
----------------------------------------------------------------------
|
||||
Ran 9 tests in 0.116s
|
||||
|
||||
OK
|
||||
PASS: actual refresh-fixture gates pin immutable observations/actual downlinks/original activity, reject unaccepted or relabelled commits, stop queueing early and require all queued contacts claimed before replay
|
||||
..........................
|
||||
----------------------------------------------------------------------
|
||||
Ran 26 tests in 0.189s
|
||||
|
||||
OK
|
||||
PASS: actual refresh scheduler/delivery/cancellation/projectile methods reject interrupted or replayed reports, retain committed ownership, preserve immutable snapshots/aim geometry and isolate stopped or replaced orders; native radio/crew behavior remains separate
|
||||
.....................
|
||||
----------------------------------------------------------------------
|
||||
Ran 21 tests in 0.037s
|
||||
|
||||
OK
|
||||
...........
|
||||
----------------------------------------------------------------------
|
||||
Ran 11 tests in 0.031s
|
||||
|
||||
OK
|
||||
PASS: actual full-salvo gates require eight fresh committed physical launches, natural closure and exact finite inventory; reject partial/extra/replayed events
|
||||
PASS: actual reason/availability guidance and refresh matrix; no-target copy omits cycling, hint retry retained, existing command/admin paths unchanged; native UI pending
|
||||
PASS: actual client camera policy closes immediately on healing or mission end; late unconscious metadata cannot keep the view active
|
||||
PASS: actual input dispatch, one press per edge, menu-held suppression; actual revival camera handoff with editor close/retry, missing camera, replacement body and stopped round
|
||||
PASS: first-person pose survives missing samples without drift, follows body motion/rotation, resumes fresh pose and cannot leak between targets
|
||||
................usage: test_native_package.py [-h] [--project {core}] --session SESSION
|
||||
--compat COMPAT [--steam STEAM]
|
||||
[--timeout TIMEOUT]
|
||||
[--external-addons EXTERNAL_ADDONS]
|
||||
[--silent-workbench | --exit-after-init]
|
||||
[--continue-on-failure]
|
||||
test_native_package.py: error: argument --exit-after-init: not allowed with argument --silent-workbench
|
||||
................................
|
||||
----------------------------------------------------------------------
|
||||
Ran 48 tests in 10.922s
|
||||
|
||||
OK
|
||||
.......
|
||||
----------------------------------------------------------------------
|
||||
Ran 7 tests in 0.219s
|
||||
|
||||
OK
|
||||
..............
|
||||
----------------------------------------------------------------------
|
||||
Ran 14 tests in 2.092s
|
||||
|
||||
OK
|
||||
....
|
||||
----------------------------------------------------------------------
|
||||
Ran 4 tests in 0.285s
|
||||
|
||||
OK
|
||||
....
|
||||
----------------------------------------------------------------------
|
||||
Ran 4 tests in 0.059s
|
||||
|
||||
OK
|
||||
PASS: actual finite-courier age, token, exact ownership/callback and delivered-status admission reject stale, replayed, captured, canceled and ambiguous work
|
||||
PASS: actual native-gun ownership gate rejects player/foreign/replaced/dead occupant, faction change, missing seat and missing registry
|
||||
PASS: four-battery courier selection preserves pending trip/report/transfer identity, skips unavailable crews, and selects the next depleted battery without new stock
|
||||
PASS: 64 bounded distinct storage candidates; native gates, five-store barrier and finite-stock ownership retained; native placement pending
|
||||
PASS: 128 coarse+80 local refinement+169 airport grid candidates retain all native clearance gates; real terrain untested
|
||||
PASS: actual prison registration/crossing policies reject missing/duplicate/destroyed initial gate, incomplete ownership/scan, outside-only body, jumps and stale samples; physical exit independent of later gate damage
|
||||
PASS: actual prison door execution blocks direct AI/UI bypass while locked and delegates unchanged native action once after unlock and permission approval
|
||||
..................
|
||||
----------------------------------------------------------------------
|
||||
Ran 18 tests in 1.720s
|
||||
|
||||
OK
|
||||
.....
|
||||
----------------------------------------------------------------------
|
||||
Ran 5 tests in 1.043s
|
||||
|
||||
OK
|
||||
PASS: native local-admission snapshot rejects changed life/key/body/participant/pending state; authentication is not simulated
|
||||
PASS: actual mortar report ledger prevents duplicate response after cancellation, expiry and interleaved reports; native scheduler separate
|
||||
.........
|
||||
----------------------------------------------------------------------
|
||||
Ran 9 tests in 0.012s
|
||||
|
||||
OK
|
||||
....
|
||||
----------------------------------------------------------------------
|
||||
Ran 4 tests in 0.130s
|
||||
|
||||
OK
|
||||
PASS: actual aim renewal requires fresh same-report solve and original-command equivalence; native firing untested
|
||||
........
|
||||
----------------------------------------------------------------------
|
||||
Ran 8 tests in 0.012s
|
||||
|
||||
OK
|
||||
PASS: actual startup/generation/ownership/timeout/callback policies and native-counter wait; integration preserves one-shot allocation and pending-crew cancellation
|
||||
PASS: rapid mortar cycle counts eight physical rounds once and waits for native completion without a ninth aim or shell
|
||||
PASS: actual probe binds native events to fresh immutable commits, permits delayed emission, rejects unrelated expiry closure and premature stop
|
||||
PASS: actual noSplash Load body requires both explicit diagnostic and noSplash, preserves vanilla otherwise, and handles repeated Load/reload
|
||||
PASS: actual fixture method permits one native resilience operation and restores either prior protection state, including failure paths
|
||||
PASS: actual safe-exit boundary policy, native action/door selection, stop/cache cleanup, separate old mechanism and opt-in runner contracts
|
||||
PASS: actual one-shot deadline/stability policies and preparation ownership, fuel, cleanup integration contracts
|
||||
PASS: pending-only cancellation retires copied instance intent, preserves physical/control actors, and stops once
|
||||
PASS: actual short-cast hit, upward support normal, no self support and no dynamic support
|
||||
PASS: actual committed-ticket structure preserves reservation after death, rejects missing bodies/seats and ends at observation expiry
|
||||
PASS: actual pending callback expires an empty-server reservation once, preserves its full lease, and cancels on completion/Stop
|
||||
PASS: rescue lease expiry/reordering, fresh five-second settling, independent rescue ranges and grounded upright aircraft motion boundaries
|
||||
PASS: requested guard population requires complete physical conscious membership before deadline
|
||||
......................................
|
||||
----------------------------------------------------------------------
|
||||
Ran 38 tests in 0.019s
|
||||
|
||||
OK
|
||||
..........
|
||||
----------------------------------------------------------------------
|
||||
Ran 10 tests in 0.002s
|
||||
|
||||
OK
|
||||
.....
|
||||
----------------------------------------------------------------------
|
||||
Ran 5 tests in 0.864s
|
||||
|
||||
OK
|
||||
PASS: authored radio/optional-site bounds and physical horizontal/vertical boundaries
|
||||
...
|
||||
----------------------------------------------------------------------
|
||||
Ran 3 tests in 0.001s
|
||||
|
||||
OK
|
||||
PASS: all phase transitions, terminal states, defence boundaries, stale/future observations, intel discovery
|
||||
PASS: Core document-discovery alias, companion-only alias exclusion, strict integer parsing and setting boundaries
|
||||
PASS: player admission phase/life/identity/controller matrix, preload displacement limits, pending reservation overlap and owner exclusion
|
||||
PASS: actual gate and pre-inventory document guards reject noncanonical/faction/life/disconnect/server mismatches; canonical reconnect and unconscious carried intel preserved
|
||||
PASS: WB-only native fault injection restores both body mutations before checks/returns and requires eligible held-document negative/positive proof; runtime pending
|
||||
PASS: actual discovery coordinates disclose stable 500m cell center until identified, then exact point, including negative/boundary coordinates
|
||||
PASS: actual local admission context/selection/latch, same-round late identity, replacement/mode failure, fresh round and untouched network path
|
||||
PASS: prison search packs 16 unique 3m-spaced inside-wall centers, prioritizes inner/edge positions and never bypasses clearance
|
||||
PASS: physical body occupancy rejects overlap, permits diagonal neighboring slots, and excludes own body and unrelated broad-phase bounds
|
||||
PASS: recovery state excludes dead bodies, preserves reservations, requires controlled rescuers and distinguishes empty/all-dead teams
|
||||
PASS: authority-scoped slow recovery, bleeding pauses resilience, medicine unaffected, player-only lethal damage cap without healing
|
||||
PASS: bleeding severity survives low health, retains armour, causes no knockout and restores the actual damage/blood-loss cap
|
||||
PASS: viable passive recovery survives native delay; bleeding, disabled/full effects and low-blood resilience do not block defeat
|
||||
PASS: every minute round-trips, malformed clocks rejected, defaults limited to added keys, progression bounds and day duration aligned
|
||||
PASS: native settings policy matches calendar boundaries 1900-2050, date/profile parsing is strict, authored defaults preserve old worlds
|
||||
PASS: view-distance bounds, default, save failures, command parsing, temporary ownership, server/platform limits and lifecycle wiring
|
||||
.....
|
||||
----------------------------------------------------------------------
|
||||
Ran 5 tests in 0.518s
|
||||
|
||||
OK
|
||||
.
|
||||
----------------------------------------------------------------------
|
||||
Ran 1 test in 0.317s
|
||||
|
||||
OK
|
||||
PASS: radio authorization/discovery/phase matrix, exact distance limits, defender handover, interruption, empty samples, clock regression and duration boundary
|
||||
PASS: actual radio feedback policy, initial wait, interruption persistence, resumption and terminal/new-round reset
|
||||
...............
|
||||
----------------------------------------------------------------------
|
||||
Ran 15 tests in 1.997s
|
||||
|
||||
OK
|
||||
..............................................
|
||||
----------------------------------------------------------------------
|
||||
Ran 46 tests in 0.790s
|
||||
|
||||
OK
|
||||
PASS: legacy values preserved, unsupported fields reported, invalid data rejected, existing files protected, runtime bounds aligned
|
||||
PASS: failed initial settings promotion leaves defaults writable after restart; prior/fallback saves survive copy, readback and mismatch faults
|
||||
PASS: real-carrier shortest-hop paths, 500m boundary, three-hop cap, no-manpack failure, three-second originating-call interruption, unchanged downlink hop timing, completed-hop survival, interrupted final uplink, radio loss, capture, motion, timeout, reset and network bounds
|
||||
PASS: migrated aircraft availability policy (controller migration still pending)
|
||||
PASS: migrated salvo offsets are deterministic, spread and bounded (native firing and complete salvo qualification are separate)
|
||||
PASS: 33 prefabs have unique saved root entity IDs
|
||||
PASS: 299 original script entries tracked across 18 unfinished responsibilities
|
||||
PASS: 1 isolated addons, acyclic dependencies, 54 unique resources, exact vanilla/authorized external references
|
||||
All repository checks passed. Native compilation and multiplayer tests are separate requirements.
|
||||
@@ -0,0 +1,173 @@
|
||||
{
|
||||
"scope": "Mounted finite-ammunition courier integration; no original workspace changes",
|
||||
"review_fixes": [
|
||||
"Retire proved successful transaction leaves before subsequent custody changes",
|
||||
"Courier boarding cleanup preserves foreign compartment claims and avoids vanilla failure teleport",
|
||||
"Physical pickup uses authored cargo reach rather than contradictory vehicle-center radius",
|
||||
"Reject locked mounted magazine slot before dispatch and pickup",
|
||||
"Group crew retention remains active when individual courier is the group leader",
|
||||
"Valid stationary route endpoints remain eligible; infantry arrival policy unchanged",
|
||||
"Same-condition guard splitting accommodates Enfusion expression limits",
|
||||
"Native witness waits through ordinary pending asynchronous inventory operations",
|
||||
"Explicit constructor and multiline native fixture preparation gates prevent premature startup failure",
|
||||
"HQ journal forwards actual pickup/swap refusal reasons"
|
||||
],
|
||||
"source_proposals": [
|
||||
"/tmp/erri-mounted-transfer/mounted-transfer.patch",
|
||||
"/tmp/erri-mounted-pickup/fix.patch",
|
||||
"/tmp/erri-mounted-coordinator/coordinator.patch",
|
||||
"/tmp/erri-mounted-coordinator/transfer-access.patch",
|
||||
"/tmp/erri-mounted-pickup-access/fix.patch"
|
||||
],
|
||||
"preserved_failure_logs": [
|
||||
"/tmp/erri-mounted-courier-preintegration-check.log"
|
||||
],
|
||||
"native_qualification": "Full mounted pickup/exchange remains unqualified; ordinary generated escape fixture passes its scripted assertions.",
|
||||
"offline_validation": {
|
||||
"registered_programs": 256,
|
||||
"completed_full_suite": "/tmp/erri-mounted-courier-verified-check.log",
|
||||
"subsequent_focused_passes": [
|
||||
"test_native_mounted_courier_probe.py",
|
||||
"test_mounted_resupply.py"
|
||||
],
|
||||
"full_suite_failure_logs": [
|
||||
"/tmp/erri-mounted-courier-preintegration-check.log",
|
||||
"/tmp/erri-mounted-courier-final-check.log"
|
||||
]
|
||||
},
|
||||
"native_runs": [
|
||||
{
|
||||
"archive": "native-2026-10-01-mounted-courier-compile-initial",
|
||||
"assertions": 0,
|
||||
"completions": 0,
|
||||
"script_or_runtime_failures": [
|
||||
"06:13:21.638 SCRIPT (E): @\"Scripts/Game/ERR/10_AI/ERR_HQ.c,361\": Formula too complex",
|
||||
"06:13:21.638 SCRIPT (E): @\"Scripts/Game/ERR/10_AI/ERR_HQ.c,361\": Formula too complex",
|
||||
"06:13:21.638 SCRIPT (E): @\"Scripts/Game/ERR/10_AI/ERR_HQ.c,361\": Formula too complex",
|
||||
"06:13:21.638 SCRIPT (E): @\"Scripts/Game/ERR/10_AI/ERR_HQ.c,361\": Formula too complex",
|
||||
"06:13:21.638 SCRIPT (E): @\"Scripts/Game/ERR/10_AI/ERR_HQ.c,361\": Formula too complex",
|
||||
"06:13:21.638 SCRIPT (E): @\"Scripts/Game/ERR/10_AI/ERR_HQ.c,361\": Formula too complex",
|
||||
"06:13:21.638 SCRIPT (E): @\"Scripts/Game/ERR/10_AI/ERR_HQ.c,361\": Formula too complex",
|
||||
"06:13:21.638 SCRIPT (E): @\"Scripts/Game/ERR/10_AI/ERR_HQ.c,361\": Formula too complex"
|
||||
],
|
||||
"engine_error_count": 14,
|
||||
"cleanup_confirmed": true,
|
||||
"source_unchanged": true,
|
||||
"external_inputs_unchanged": true,
|
||||
"source_manifest_sha256": "5a2a70e9974569b9cf44c9bcb4074b870af1803bb7c226cb819da399de897641"
|
||||
},
|
||||
{
|
||||
"archive": "native-2026-10-01-mounted-courier-compile-second",
|
||||
"assertions": 0,
|
||||
"completions": 0,
|
||||
"script_or_runtime_failures": [
|
||||
"06:15:34.956 SCRIPT (E): @\"Scripts/Game/ERR/10_AI/ERR_InfantryResupply.c,70\": No return statement in function returning non-void 'ERR_InfantryResupply#6587#2.State'",
|
||||
"06:15:34.972 SCRIPT (E): @\"Scripts/Game/ERR/10_AI/ERR_MountedResupply.c,117\": Formula too complex",
|
||||
"06:15:34.972 SCRIPT (E): @\"Scripts/Game/ERR/10_AI/ERR_MountedResupply.c,117\": Formula too complex",
|
||||
"06:15:34.972 SCRIPT (E): @\"Scripts/Game/ERR/10_AI/ERR_MountedResupply.c,117\": Formula too complex",
|
||||
"06:15:34.972 SCRIPT (E): @\"Scripts/Game/ERR/10_AI/ERR_MountedResupply.c,117\": Formula too complex",
|
||||
"06:15:34.972 SCRIPT (E): @\"Scripts/Game/ERR/10_AI/ERR_MountedResupply.c,117\": Formula too complex",
|
||||
"06:15:34.972 SCRIPT (E): @\"Scripts/Game/ERR/10_AI/ERR_MountedResupply.c,117\": Formula too complex",
|
||||
"06:15:35.012 SCRIPT (E): @\"Scripts/Game/GameMode/Loadout/SCR_PlayerArsenalLoadout.c,324\": Error in parameters",
|
||||
"06:15:35.012 SCRIPT (E): @\"Scripts/Game/GameMode/Loadout/SCR_PlayerArsenalLoadout.c,333\": Can't find variable 'sortSlots'",
|
||||
"06:15:35.012 SCRIPT (E): @\"Scripts/Game/GameMode/Loadout/SCR_PlayerArsenalLoadout.c,335\": Can't find variable 'sortSlots'",
|
||||
"06:15:35.012 SCRIPT (E): @\"Scripts/Game/GameMode/Loadout/SCR_PlayerArsenalLoadout.c,337\": Can't find variable 'sortSlots'",
|
||||
"06:15:35.012 SCRIPT (E): @\"Scripts/Game/GameMode/Loadout/SCR_PlayerArsenalLoadout.c,337\": Syntax error",
|
||||
"06:15:35.016 SCRIPT (E): @\"Scripts/Game/Plugins/Persistence/System/Serializers/Entities/SCR_FactionManagerSerializer.c,26\": Error in parameters",
|
||||
"06:15:35.016 SCRIPT (E): @\"Scripts/Game/Plugins/Persistence/System/Serializers/Entities/SCR_FactionManagerSerializer.c,29\": Can't find variable 'friendlyDefaultMapping'",
|
||||
"06:15:35.016 SCRIPT (E): @\"Scripts/Game/Plugins/Persistence/System/Serializers/Entities/SCR_FactionManagerSerializer.c,42\": Can't find variable 'friendlyDefaultMapping'",
|
||||
"06:15:35.016 SCRIPT (E): @\"Scripts/Game/Plugins/Persistence/System/Serializers/Entities/SCR_FactionManagerSerializer.c,52\": Can't find variable 'friendlyDefaultMapping'",
|
||||
"06:15:35.016 SCRIPT (E): @\"Scripts/Game/Plugins/Persistence/System/Serializers/Entities/SCR_FactionManagerSerializer.c,77\": Can't find variable 'friendlyDefaultMapping'",
|
||||
"06:15:35.016 SCRIPT (E): @\"Scripts/Game/Plugins/Persistence/System/Serializers/Entities/SCR_FactionManagerSerializer.c,77\": Syntax error",
|
||||
"06:15:35.076 SCRIPT (E): @\"Scripts/Game/Respawn/Logic/SCR_SpawnLogic.c,298\": Can't find class Tuple1",
|
||||
"06:15:35.090 SCRIPT (E): @\"Scripts/Game/Map/ComponentsUI/SCR_MapUIElementContainer.c,443\": Incompatible parameter 'on delete'",
|
||||
"06:15:35.320 SCRIPT (E): @\"Scripts/Game/ERR/10_AI/ERR_MountedAmmoPickup.c,109\": Formula too complex",
|
||||
"06:15:35.320 SCRIPT (E): @\"Scripts/Game/ERR/10_AI/ERR_MountedAmmoPickup.c,109\": Formula too complex",
|
||||
"06:15:35.320 SCRIPT (E): @\"Scripts/Game/ERR/10_AI/ERR_MountedAmmoPickup.c,109\": Formula too complex",
|
||||
"06:15:35.320 SCRIPT (E): @\"Scripts/Game/ERR/10_AI/ERR_MountedAmmoPickup.c,109\": Formula too complex",
|
||||
"06:15:35.409 SCRIPT (E): @\"Scripts/Game/ScenarioFramework/Actions/ActionGetters/SCR_ScenarioFrameworkGetCountEntitiesInTrigger.c,10\": Can't find class SCR_ScenarioFrameworkParam",
|
||||
"06:15:35.424 SCRIPT (E): @\"Scripts/Game/ScenarioFramework/Actions/ActionGetters/SCR_ScenarioFrameworkGetLastFinishedTaskLayer.c,11\": Can't find class SCR_ScenarioFrameworkParam",
|
||||
"06:15:35.449 SCRIPT (E): @\"Scripts/Game/UI/Components/SCR_SpinningWidgetComponent.c,25\": Can't find class SCR_SpinningWidgetAnimation",
|
||||
"06:15:35.449 SCRIPT (E): @\"Scripts/Game/UI/Components/SCR_SpinningWidgetComponent.c,27\": Can't find class SCR_SpinningWidgetAnimation",
|
||||
"06:15:35.548 SCRIPT (E): @\"Scripts/Game/UI/Menu/ContentBrowser/Common/SCR_ScenarioUICommon.c,452\": Can't find class Tuple2",
|
||||
"06:15:35.548 SCRIPT (E): @\"Scripts/Game/UI/Menu/ContentBrowser/Common/SCR_ScenarioUICommon.c,517\": Can't find class Tuple2",
|
||||
"06:15:35.557 SCRIPT (E): Can't compile \"Game\" script module!"
|
||||
],
|
||||
"engine_error_count": 35,
|
||||
"cleanup_confirmed": true,
|
||||
"source_unchanged": true,
|
||||
"external_inputs_unchanged": true,
|
||||
"source_manifest_sha256": "b236ac4a5db6b62e840f350f889446227cfd43b72bfa51d63e25c3d8207b0beb"
|
||||
},
|
||||
{
|
||||
"archive": "native-2026-10-01-mounted-courier-fixture-initial",
|
||||
"assertions": 32,
|
||||
"completions": 0,
|
||||
"script_or_runtime_failures": [
|
||||
"06:19:57.836 SCRIPT (E): ERR SMOKE FAIL: mounted courier original physical convoy, shared stock service or roster lost",
|
||||
"06:19:57.837 SCRIPT (E): ERR SMOKE FAIL: native production mounted courier full physical chain after intentional test depletion"
|
||||
],
|
||||
"engine_error_count": 15,
|
||||
"cleanup_confirmed": true,
|
||||
"source_unchanged": true,
|
||||
"external_inputs_unchanged": true,
|
||||
"source_manifest_sha256": "df1a0b9e65088d5e48f5051727aef58c1b53253043b457be77fd61f044b794ec"
|
||||
},
|
||||
{
|
||||
"archive": "native-2026-10-01-mounted-courier-pickup-refused",
|
||||
"assertions": 33,
|
||||
"completions": 0,
|
||||
"script_or_runtime_failures": [
|
||||
"06:28:30.042 SCRIPT (E): ERR SMOKE FAIL: mounted courier trip ended without complete radio, pickup, exchange, exact-seat return and hold-release proof",
|
||||
"06:28:30.042 SCRIPT (E): ERR SMOKE FAIL: native production mounted courier full physical chain after intentional test depletion"
|
||||
],
|
||||
"engine_error_count": 15,
|
||||
"cleanup_confirmed": true,
|
||||
"source_unchanged": true,
|
||||
"external_inputs_unchanged": true,
|
||||
"source_manifest_sha256": "c7693bdefb577d005f65470bedab92675f7653397510ac760d538ccd8ddb18c0"
|
||||
},
|
||||
{
|
||||
"archive": "native-2026-10-01-mounted-courier-approach-timeout",
|
||||
"assertions": 33,
|
||||
"completions": 0,
|
||||
"script_or_runtime_failures": [
|
||||
"06:36:36.551 SCRIPT (E): ERR SMOKE FAIL: mounted courier trip ended without complete radio, pickup, exchange, exact-seat return and hold-release proof",
|
||||
"06:36:36.551 SCRIPT (E): ERR SMOKE FAIL: native production mounted courier full physical chain after intentional test depletion"
|
||||
],
|
||||
"engine_error_count": 15,
|
||||
"cleanup_confirmed": true,
|
||||
"source_unchanged": true,
|
||||
"external_inputs_unchanged": true,
|
||||
"source_manifest_sha256": "734605bce91abd957f72ec90968787f4dfb264fa49c34b90ef3e7526af2aea3e"
|
||||
},
|
||||
{
|
||||
"archive": "native-2026-10-01-mounted-courier-normal-route",
|
||||
"assertions": 55,
|
||||
"completions": 1,
|
||||
"script_or_runtime_failures": [],
|
||||
"engine_error_count": 13,
|
||||
"cleanup_confirmed": true,
|
||||
"source_unchanged": true,
|
||||
"external_inputs_unchanged": true,
|
||||
"source_manifest_sha256": "734605bce91abd957f72ec90968787f4dfb264fa49c34b90ef3e7526af2aea3e"
|
||||
}
|
||||
],
|
||||
"native_limits": [
|
||||
"Opt-in fixture intentionally depletes one original magazine; this does not prove ordinary combat depletion.",
|
||||
"Production radio demand and orders, individual dismount, approach attempt, finite deadline and original-seat reboard/hold release are observed.",
|
||||
"First physical attempt reached pickup but failed before carried custody; its original generic journal did not retain the leaf refusal reason.",
|
||||
"Second physical attempt timed out approaching cargo before pickup; precise leaf reasons are now forwarded if reached.",
|
||||
"No exact truck-to-worker pickup or worker-to-mount swap success has been observed.",
|
||||
"Normal route: scripted movement/interaction and physical helicopter occupancy, not manual play, piloting, multiplayer or FPS qualification.",
|
||||
"Thirteen known installed-resource errors retain strict qualification failure.",
|
||||
"Published/packaged handoffs remain unchanged."
|
||||
],
|
||||
"reference_sources_unchanged": 533,
|
||||
"prior_unstaged_paths_preserved": 52,
|
||||
"overlapping_additions_only": [
|
||||
"tools/check.py",
|
||||
"tools/headless_workbench.py"
|
||||
],
|
||||
"no_commit_or_publication": true
|
||||
}
|
||||
Reference in New Issue
Block a user