Capture current mission, AI, map and administration development

Include the current addon, terrain integrations, tools, regression tests and recorded development evidence.
This commit is contained in:
2026-10-13 22:52:53 +02:00
parent a951a96edc
commit 6a667d8deb
8104 changed files with 2124945 additions and 2061 deletions
@@ -0,0 +1,6 @@
{
"integration_refused_before_write": "Root baseline adapter compared nested record with hash string; source unchanged. Correct comparison uses working field.",
"suite_aborted": true,
"exit": 130,
"reason": "Started inadvertently after refused integration; interrupted own tool session before applying source. No passing verification claimed."
}
@@ -0,0 +1,174 @@
PASS: actual objective overlay lifecycle preserves separate ownership, late readiness/reopen, data refresh, pan/zoom/culling, supported sibling/shared-frame parents, coordinate offsets, native task-clear isolation and terminal cleanup; native rendering remains unverified
PASS: actual map element initializes each widget, retries missing widgets, updates position and changes only stale text/icon data; no native image-load claim
PASS: actual native fixture root/config ownership and idempotent cleanup preserve foreign map, selector excludes ordinary route, fixed budgets/screenshots/UGC boundaries retained; native operations not executed
PASS: actual full Inspect rejects canvas parenting, wrong active container/canvas, omitted origin offset, wrong rendered box and stale coordinates; differing origins and DPI accepted
PASS: actual long-warning phases retain visible label through1500ms checkpoint then restore radio before close; synthetic marker separated from unmoved player
PASS: actual Center places marker100screenpx left of pan center at both fixture zooms without altering disclosed coordinates
PASS: missing, child-only, malformed, zero and duplicate prefab root IDs rejected
PASS: delayed scene/inventory arrival, deferred preload, identity checks, stale replies, timeout and observer cleanup
PASS: actual inventory manifest, delayed/missing/wrong-owner item links, finite cap, consumed-stock refresh and preload ordering
PASS: spawn scene remains held through final acknowledgement and nearby use; leaving, reassignment, disconnect and teardown release it
PASS: production prison AI hold/release, repeat activation, authority/faction/player exclusion, dead actor and stop cleanup
PASS: actual protected/capped damage plus exact-actor terminal fixture bypass through delayed native damage, fail-closed ownership and untouched ordinary actor; no native claim
PASS: actual full planner selection/commit body, 360 equivalence scenarios, orders/reservations/cooldowns identical; one128-unit scan vs >10000 repeated unit visits; no FPS claim
PASS: actual observer monitor/recovery/cleanup rejects retained old controller, preserves new camera/editor/hints/timer, restarts once and retains normal recovery; native effects modeled from SDK, no runtime claim
PASS: former chat controller releases only its own callbacks and preserves replacement menu; current-owner stop/scope and repeated teardown remain intact
PASS: wrong observer fixture selector rejected before runtime/profile setup; no engine launched
PASS: actual depot radio/planning/two-leg state transitions, fixed deadline, late proof quarantine, finite import and no adoption after Stop
PASS: actual depot HQ lifecycle, existing planner priority, server/mode/owner gates, idempotent polling and owner replacement
PASS: actual full depot leaf, exact custody, isolated callbacks, finite reservation, false/unknown and Stop quarantine, once-only delivery and caps; native movement unqualified
PASS: actual authored identity capture, READY-only detached provenance, same shared stock admission, completed exact two-leg proof, lifetime caps and Stop no late adoption
usage: test_native_mounted_intercept.py [-h] [--steam STEAM]
[--external-addons EXTERNAL_ADDONS]
--compat COMPAT --profile PROFILE
[--smoke {normal-escape-route,escape-route,optional-site-skip,infantry-combat,medical-combat,hunter-faction,unconscious-camera,objective-map,town-garrisons,site-garrisons,radio-interaction,enemy-loadout,aggression,air-logistics,air-assault,air-recon,airfield-markers,opening-tools,mortar-station,generated-sites,hq-local-handoff,infantry-transfer,hq-body,convoy,supply-convoys,mounted-ammo,alarm-hearing,hq-memory,hq-awareness,aircraft-field,aircraft-route,native-end-active,native-end-preparing,aircraft-control,aircraft-cancel,aircraft-translate,map-ownership,mortar-refresh,mortar-salvo,mortar-courier,station-teardown,prison-breach,powered-flight,powered-translate,local-admission,mortar-expiry,mortar-transfer,mortar-fire,patrol-hq,victory,lost-helicopter,player-death,radio-network,hq-response,mortar-inventory,startup-failure,site-survey,cache-loss,extraction-capacity,early-helicopter-loss,extraction-startup-failure,extraction-boundary-failure,transport-loss,transport-survey,lifecycle,objective-ui,recovery,prisoner-kit,medical,casualty-load,casualty-direct,casualty-bench,casualty-remove,environment,environment-restart,patrols,radio-document-loss,radio-document-loss-partial,guard-cancel,casualty-service}]
[--maintenance-refuel]
[--mounted-swap-eligibility]
[--mine-stock] [--mounted-courier]
[--mounted-intercept] [--convoy-cover]
[--field-terrain-audit]
[--field-service-cancel]
[--route-service-cancel]
[--station-teardown-diagnostics]
[--flight-autohover]
[--flight-action-inputs]
[--flight-input-diagnostics]
[--recon-takeover-only]
[--body-recovery-only]
[--rounds ROUNDS] [--timeout TIMEOUT]
[--project {core,chat}]
test_native_mounted_intercept.py: error: --mounted-intercept requires Chat --smoke convoy, one round and timeout at least900 seconds
usage: test_native_mounted_intercept.py [-h] [--steam STEAM]
[--external-addons EXTERNAL_ADDONS]
--compat COMPAT --profile PROFILE
[--smoke {normal-escape-route,escape-route,optional-site-skip,infantry-combat,medical-combat,hunter-faction,unconscious-camera,objective-map,town-garrisons,site-garrisons,radio-interaction,enemy-loadout,aggression,air-logistics,air-assault,air-recon,airfield-markers,opening-tools,mortar-station,generated-sites,hq-local-handoff,infantry-transfer,hq-body,convoy,supply-convoys,mounted-ammo,alarm-hearing,hq-memory,hq-awareness,aircraft-field,aircraft-route,native-end-active,native-end-preparing,aircraft-control,aircraft-cancel,aircraft-translate,map-ownership,mortar-refresh,mortar-salvo,mortar-courier,station-teardown,prison-breach,powered-flight,powered-translate,local-admission,mortar-expiry,mortar-transfer,mortar-fire,patrol-hq,victory,lost-helicopter,player-death,radio-network,hq-response,mortar-inventory,startup-failure,site-survey,cache-loss,extraction-capacity,early-helicopter-loss,extraction-startup-failure,extraction-boundary-failure,transport-loss,transport-survey,lifecycle,objective-ui,recovery,prisoner-kit,medical,casualty-load,casualty-direct,casualty-bench,casualty-remove,environment,environment-restart,patrols,radio-document-loss,radio-document-loss-partial,guard-cancel,casualty-service}]
[--maintenance-refuel]
[--mounted-swap-eligibility]
[--mine-stock] [--mounted-courier]
[--mounted-intercept] [--convoy-cover]
[--field-terrain-audit]
[--field-service-cancel]
[--route-service-cancel]
[--station-teardown-diagnostics]
[--flight-autohover]
[--flight-action-inputs]
[--flight-input-diagnostics]
[--recon-takeover-only]
[--body-recovery-only]
[--rounds ROUNDS] [--timeout TIMEOUT]
[--project {core,chat}]
test_native_mounted_intercept.py: error: --mounted-intercept requires Chat --smoke convoy, one round and timeout at least900 seconds
usage: test_native_mounted_intercept.py [-h] [--steam STEAM]
[--external-addons EXTERNAL_ADDONS]
--compat COMPAT --profile PROFILE
[--smoke {normal-escape-route,escape-route,optional-site-skip,infantry-combat,medical-combat,hunter-faction,unconscious-camera,objective-map,town-garrisons,site-garrisons,radio-interaction,enemy-loadout,aggression,air-logistics,air-assault,air-recon,airfield-markers,opening-tools,mortar-station,generated-sites,hq-local-handoff,infantry-transfer,hq-body,convoy,supply-convoys,mounted-ammo,alarm-hearing,hq-memory,hq-awareness,aircraft-field,aircraft-route,native-end-active,native-end-preparing,aircraft-control,aircraft-cancel,aircraft-translate,map-ownership,mortar-refresh,mortar-salvo,mortar-courier,station-teardown,prison-breach,powered-flight,powered-translate,local-admission,mortar-expiry,mortar-transfer,mortar-fire,patrol-hq,victory,lost-helicopter,player-death,radio-network,hq-response,mortar-inventory,startup-failure,site-survey,cache-loss,extraction-capacity,early-helicopter-loss,extraction-startup-failure,extraction-boundary-failure,transport-loss,transport-survey,lifecycle,objective-ui,recovery,prisoner-kit,medical,casualty-load,casualty-direct,casualty-bench,casualty-remove,environment,environment-restart,patrols,radio-document-loss,radio-document-loss-partial,guard-cancel,casualty-service}]
[--maintenance-refuel]
[--mounted-swap-eligibility]
[--mine-stock] [--mounted-courier]
[--mounted-intercept] [--convoy-cover]
[--field-terrain-audit]
[--field-service-cancel]
[--route-service-cancel]
[--station-teardown-diagnostics]
[--flight-autohover]
[--flight-action-inputs]
[--flight-input-diagnostics]
[--recon-takeover-only]
[--body-recovery-only]
[--rounds ROUNDS] [--timeout TIMEOUT]
[--project {core,chat}]
test_native_mounted_intercept.py: error: --mounted-intercept requires Chat --smoke convoy, one round and timeout at least900 seconds
usage: test_native_mounted_intercept.py [-h] [--steam STEAM]
[--external-addons EXTERNAL_ADDONS]
--compat COMPAT --profile PROFILE
[--smoke {normal-escape-route,escape-route,optional-site-skip,infantry-combat,medical-combat,hunter-faction,unconscious-camera,objective-map,town-garrisons,site-garrisons,radio-interaction,enemy-loadout,aggression,air-logistics,air-assault,air-recon,airfield-markers,opening-tools,mortar-station,generated-sites,hq-local-handoff,infantry-transfer,hq-body,convoy,supply-convoys,mounted-ammo,alarm-hearing,hq-memory,hq-awareness,aircraft-field,aircraft-route,native-end-active,native-end-preparing,aircraft-control,aircraft-cancel,aircraft-translate,map-ownership,mortar-refresh,mortar-salvo,mortar-courier,station-teardown,prison-breach,powered-flight,powered-translate,local-admission,mortar-expiry,mortar-transfer,mortar-fire,patrol-hq,victory,lost-helicopter,player-death,radio-network,hq-response,mortar-inventory,startup-failure,site-survey,cache-loss,extraction-capacity,early-helicopter-loss,extraction-startup-failure,extraction-boundary-failure,transport-loss,transport-survey,lifecycle,objective-ui,recovery,prisoner-kit,medical,casualty-load,casualty-direct,casualty-bench,casualty-remove,environment,environment-restart,patrols,radio-document-loss,radio-document-loss-partial,guard-cancel,casualty-service}]
[--maintenance-refuel]
[--mounted-swap-eligibility]
[--mine-stock] [--mounted-courier]
[--mounted-intercept] [--convoy-cover]
[--field-terrain-audit]
[--field-service-cancel]
[--route-service-cancel]
[--station-teardown-diagnostics]
[--flight-autohover]
[--flight-action-inputs]
[--flight-input-diagnostics]
[--recon-takeover-only]
[--body-recovery-only]
[--rounds ROUNDS] [--timeout TIMEOUT]
[--project {core,chat}]
test_native_mounted_intercept.py: error: --mounted-intercept requires Chat --smoke convoy, one round and timeout at least900 seconds
usage: test_native_mounted_intercept.py [-h] [--steam STEAM]
[--external-addons EXTERNAL_ADDONS]
--compat COMPAT --profile PROFILE
[--smoke {normal-escape-route,escape-route,optional-site-skip,infantry-combat,medical-combat,hunter-faction,unconscious-camera,objective-map,town-garrisons,site-garrisons,radio-interaction,enemy-loadout,aggression,air-logistics,air-assault,air-recon,airfield-markers,opening-tools,mortar-station,generated-sites,hq-local-handoff,infantry-transfer,hq-body,convoy,supply-convoys,mounted-ammo,alarm-hearing,hq-memory,hq-awareness,aircraft-field,aircraft-route,native-end-active,native-end-preparing,aircraft-control,aircraft-cancel,aircraft-translate,map-ownership,mortar-refresh,mortar-salvo,mortar-courier,station-teardown,prison-breach,powered-flight,powered-translate,local-admission,mortar-expiry,mortar-transfer,mortar-fire,patrol-hq,victory,lost-helicopter,player-death,radio-network,hq-response,mortar-inventory,startup-failure,site-survey,cache-loss,extraction-capacity,early-helicopter-loss,extraction-startup-failure,extraction-boundary-failure,transport-loss,transport-survey,lifecycle,objective-ui,recovery,prisoner-kit,medical,casualty-load,casualty-direct,casualty-bench,casualty-remove,environment,environment-restart,patrols,radio-document-loss,radio-document-loss-partial,guard-cancel,casualty-service}]
[--maintenance-refuel]
[--mounted-swap-eligibility]
[--mine-stock] [--mounted-courier]
[--mounted-intercept] [--convoy-cover]
[--field-terrain-audit]
[--field-service-cancel]
[--route-service-cancel]
[--station-teardown-diagnostics]
[--flight-autohover]
[--flight-action-inputs]
[--flight-input-diagnostics]
[--recon-takeover-only]
[--body-recovery-only]
[--rounds ROUNDS] [--timeout TIMEOUT]
[--project {core,chat}]
test_native_mounted_intercept.py: error: --mounted-intercept and --convoy-cover are mutually exclusive
PASS: actual native interception witness requires real radio cursor/lineage, original actor identities, fixed movement/hold/expiry/resume and immutable deadline; no movement/delivery injection
PASS: actual CLI rejects wrong mode/project/rounds/899s/conflict before runtime; valid flag and terminal branch identify synthetic-observation qualification
PASS: visible base hook and actual fixture override delegate once; delivery proof uses retained pre-super route only on successful production transition
actual mounted HQ dispatch planning, radio, ownership and lifecycle checks passed
PASS: actual mounted intercept eligibility/order chronology, fixed destinations, native road selection bounds, width, segment heading, clearance and settlement delegation; no native driving claim
PASS: actual Tick clock initialization admits fractional first ticks and expires without extending the original start
PASS: actual finite conservation/deadline/callback policies; read-only selection, bounded once-only inventory submission and no can refill; native transfer not executed
PASS: actual exact-context membership, bounded identity/reach gates, native start/cache/eligibility ordering and no duplicate/foreign action start; fuel manager identity and empty-can headroom guards checked
PASS: actual detached node/value snapshot and conservation refuse mismatched lengths before indexed reads, retain original identities under native out-array aliasing and log bounded counts once; native cause remains unknown
PASS: actual mine evidence sealing/recovery, historical coarse publication, caps, canonical ownership, marker join retry/owner-change/stop; native arming and replicated vector-array transport untested
PASS: actual full document recovery retains authored/sealed targets, one shared spent ledger, retry/exhaustion semantics and canonical multi-player ownership alongside supplemental mine intel
PASS: actual infantry search suspension, quiet grace, finite resume, expiry/replacement and defensive/ownership boundaries
PASS: infantry combat gate precedes radio delivery and preserves non-task transports
PASS: actual HQ contact transition wakes only fit squad members, cancels only task orders and logs changes once
PASS: actual finite medicine grants, authored stock deduction, full-backpack refusal/pouch fallback, no loot replenishment, unresolved-operation quarantine and ownership/stop guards
PASS: only recent native detected/identified threats suspend hunter travel; stale/disarmed/destroyed contacts cannot strand patrols
PASS: actual hunter combat transition cancels only its travel once, holds through renewed contact and resumes after quiet; unregistered startup preserved
PASS: captured sighting retention, immutable details, expiry, replay rejection, bounded sound uncertainty/cooldown, radio loss, priority and overdue-status fairness
PASS: arrow press/release, held keys, opposing keys, disabled/menu input and firearm-only retention
PASS: town trigger and hard 700m exclusion for all observers, empty/invalid positions and final-check crossings
PASS: exact finite site squads, invalid roster/count rejection, committed-site spacing and safe fallback boundary
PASS: mortar couriers use the mobile site team and refuse permanent-only garrisons
PASS: omitted preferred mortar depot selects a surviving owned camp/mobile team; no camp, foreign cache and permanent-only sites are unavailable; historical priority retained
PASS: real-session mortar deadline, failed-support convoy admission and hunter survivor/recovery gates
PASS: native-route retry preserves delivered target, limits attempts and suspends during combat
PASS: stale/deleted AI utility cannot receive Complete; mortar HQ preflight withholds unsafe orders; mounted convoy cover never creates infantry Defend
PASS: flight crew affiliation and group precede native boarding; preparation remains bounded even while passengers wait
PASS: factionless/deleted map targets do not abort perception; faction lookup tolerates teardown; deleting helicopter releases without capture/engine access
PASS: shoot adapter waits for a physical round; bounded same-shell retries, interrupted/never-started loads, committed no-retry, order/owner changes and normal native delegation
PASS: missing/invalid faction crew defers before any native spawn or allowance insertion; all registered RHS factions have explicit soldier and medic profiles
PASS: vehicle radio issued once; pending, refusal and looting cannot duplicate or fabricate a physical radio link
PASS: actual vehicle-radio link requires the original seated crew, physical manpack and live uncaptured mission vehicle; looting, dismount, release and teardown remove it
PASS: actual hunter release preserves survivors/HQ, releases driving ownership once, delegates capture/teardown, and excludes prison/patrol/mortar from generic objective defence
PASS: real opening road geometry enforces wide azimuths; fresh delivered contact preempts patrol cooldown, respects radio failures and does not starve in-flight interception
PASS: actual scoped 10% tighter REGULAR aim error and alert perception; preserves equipment multiplier and restores vanilla behavior when unbound
PASS: physical inspection and parent-wreck retention; server-only searched/report delivery unlocks native cleanup once with a 300-second delay
PASS: bounded same-group empty-spawn retries, no casualty refill, queue retirement, delivery-gated intel, prepared-team reuse, throttled diagnostics and LOD release
PASS: production airborne memory confidence, persistence, ground coverage, confirmed losses, artillery veto, cooldown and invalid-input rules
PASS: production cover retains the carried HQ target until its deadline; airport reload waits until the drop pass and cover have finished
PASS: air logistics reservation preserves delivered search until radio handoff, excludes guards/combat/in-flight orders, and quarantines unresolved native loads/moves
PASS: actual ammunition cargo selector handles empty rifle/machinegun/sniper magazines, preserves loaded variants, excludes auxiliary launchers and tolerates missing native metadata
PASS: original 15-minute launch/loss cadence, active/captured timer disarm, saved delay reset, stop, 300m orbit and bounded close-contact standoff at 30/60/120 Hz
PASS: actual aircraft-removal notification guards owner/server/active/stop and schedules one full delay without replay extension
PASS: actual helicopter delay applies resolved Random values, preserves countdown on save failure, and leaves active flights running
PASS: hill prominence/elevation, actual road edges/heights/bends and server-only finite scout admission, pending stock, timeout and no replacements/refills
PASS: mortar duty scope excludes players, other crews, stopped/client/inactive states; only destruction releases an active assignment, while the gunner may approach the gun
PASS: random mode restrictions, full numeric ranges, independent calendar dates and strict daylight boundaries
PASS: actual killais eligibility includes the 1000m boundary, excludes players/retained bodies/dead/non-character entities and checks full 3D distance
PASS: actual generation scheduler bounds each tick, enforces deadline/candidate ceiling, validates fallback, commits only accepted positions, skips only dispensable sites, preserves required objectives/intel, and resets the next search budget
PASS: terrain placement samples world bounds, retains streaming candidates, bounds waits/work, rejects foreign fallbacks, preserves objectives/intel and validates completion
PASS: actual navigation readiness supports static meshes, yields only for loadable streaming tiles and refuses unreachable positions
PASS: real sampling handles absent airports and extraction clearance preserves geometry/navigation/flatness while selecting the correct aircraft survey
PASS: universal connector, embedded/standalone exports, multiple terrains, stable IDs, native nav configs, missing-nav visibility, path validation and overwrite protection
PASS: airfield detection accepts physical runways/towers and bounded authored markers, rejects unrelated props, water and out-of-world markers, and samples terrain height
@@ -0,0 +1,975 @@
{
"addons/core/AI/BehaviorTrees/ERR/MortarRapidFire.bt": "16b263bcb2fb3ae361367a600753a829425620d2e6b350a891c51fba47437ab6",
"addons/core/AI/BehaviorTrees/ERR/MortarRapidFire.bt.meta": "f2a44ece28891240e6bfa1d01af29428adcadbe82c80e287eb33cd5e58f1f90a",
"addons/core/Configs/ERR/AdminMenus.conf": "a7f889f260e43656136fc159342129e5f48748d28c426f65f9faac37b624cf94",
"addons/core/Configs/ERR/AdminMenus.conf.meta": "5faf5ddc0a51c1d0f82d60af00d91edc22fe9c39aac50d8d04b772a2c9271be1",
"addons/core/Configs/ERR/Content/Registry.conf": "546a5a407c9e6c25c9157ae4392898fa3f40c04c7956649e62201f9ac0ba187c",
"addons/core/Configs/ERR/Content/Registry.conf.meta": "046aa988bf8e972afcf7a60b6f2312f605f016f98625dbbd9cd75ebf9ea88800",
"addons/core/Configs/ERR/EveronSites.conf": "b479000b36154a6a3af6b519b086251d981ef63cb86a973d00529499cfd4238c",
"addons/core/Configs/ERR/EveronSites.conf.meta": "d5fe68025ef4e7c1e16082cf5873b7c7172eacbfaef4ab29b7e0e3c98f8dca56",
"addons/core/Configs/ERR/Factions/MissionVehicles.conf": "5f74f4a7089c7e7b54ad62463159ce8f0bab25a6b85268dc3872ea6001e048fb",
"addons/core/Configs/ERR/Factions/MissionVehicles.conf.meta": "00c368b6271d3440cc8bf627b03a384d247635723923fc5ad2104b8b4007b035",
"addons/core/Configs/ERR/Factions/US.conf": "4c3da063abb6e3ee39a6e4e0c5a9ffd5eae9d209d58470ea18b45dba5528db1b",
"addons/core/Configs/ERR/Factions/US.conf.meta": "a05469aef028e9e17eba545e81e2af2887b59f0fef17dac51a23c7b8155e381b",
"addons/core/Configs/ERR/Factions/USSR.conf": "407ea27f80a64c5184c089d43cdd0bdabfc5974c84f1d2a245081fdf2afa3f30",
"addons/core/Configs/ERR/Factions/USSR.conf.meta": "057397d97096346791b51b7b13fbe18af218bcf78e9984d9c01b49a2403de611",
"addons/core/Configs/ERR/GameOverScreens.conf": "45231061911a1462d45fb6db0fecc2b0793f17b5ae71017174954ff4fbd20236",
"addons/core/Configs/ERR/GameOverScreens.conf.meta": "eb654b745c0b97b41c991694569ef4877a3c2315e0826f9556337cd68690843e",
"addons/core/Configs/ERR/ObserverInput.conf": "e898d645911e85b6ba902366cb23890d8bb14bbd2c485102e6d49ea728e9b054",
"addons/core/Configs/ERR/ObserverInput.conf.meta": "9714dce6c38ee81bcc513c8ebef51d7af63fd15bcdda2e40946937c625dc3ba4",
"addons/core/Configs/ERR/Tests/LegacySites.conf": "3864eb638d0ed4dd313013d2d787f975ae6ce4bbe238569919f76b73d5f7ca42",
"addons/core/Configs/ERR/Tests/LegacySites.conf.meta": "097ac7daef4fc18344699a8471fdd77f9d158f8c70bab394068d7a08e4777ac0",
"addons/core/Configs/ERR/VanillaFactions.conf": "db890b61b48ee15484041fd2245a862d9fa9e7ba21b1229c281ff37c448a35b1",
"addons/core/Configs/ERR/VanillaFactions.conf.meta": "ac77725c0c21974991ef47a466b88122e939de8b46fd23e68889e7674cbb2bfd",
"addons/core/Materials/ERRM_MapRenderTarget.emat": "9877c5b175c5f30dd80bea36c711b21ab38219aa7075adf9ae79932e1d4c76bc",
"addons/core/Materials/ERRM_MapRenderTarget.emat.meta": "5ee1a705f8011a44020ca2691f5ccc17d44bf596fef9a36e98d1f267eb58fab0",
"addons/core/Missions/ERR_Everon.conf": "936619df7789a6b4b80bd763f702526e1145ab4d5c300516c07e7e70dfe57d92",
"addons/core/Missions/ERR_Everon.conf.meta": "0a23c98bf83873536c65fa17d38dea33a1d7b9e4ab210f90633ff688abcc551f",
"addons/core/Missions/ERR_Everon_Base.conf": "b46e1f4aeef383a8dbe7ef2b5c12a55a8111856c52ba103a1e508c01b82dfc61",
"addons/core/Missions/ERR_Everon_Base.conf.meta": "9b16267c644d815bcf98a3a3aaff30b93d7224fb24d3a2bac66730a28011f317",
"addons/core/Prefabs/ERR/AssaultParachute.et": "b556997989605e2a05982418b7e9f26d12d427eb3ea6e3bc50e85c67ea7aa4b8",
"addons/core/Prefabs/ERR/AssaultParachute.et.meta": "e9dea2d533ad1ce6ce689e0e2815c97a6382e1b90c35ce1efa88a885527e8e18",
"addons/core/Prefabs/ERR/ConvoyCrew.et": "29a525a29605386dfcf292dc2316e9fc7650ce39db9fbaa4ce4372ad0de66db4",
"addons/core/Prefabs/ERR/ConvoyCrew.et.meta": "0a909a15b7dcca34202ded136b3bdbbe8898153c9589e1cce1388433d362da02",
"addons/core/Prefabs/ERR/Epinephrine.et": "e09c70b3d47a4dc5b92fd332c8222b99554b28a8a0c93cb5caac18eec4501571",
"addons/core/Prefabs/ERR/Epinephrine.et.meta": "f1861f0b0ccace1b7b3d9c29768e37a83bf0c6fae5a411b1bd61d6b2eec7ed89",
"addons/core/Prefabs/ERR/Extraction.et": "4d24c7811415c06386205e5bf5c132a23fcf21e96c75c7657ccd5f3ac914ac50",
"addons/core/Prefabs/ERR/Extraction.et.meta": "c2a838633001e2e3a202d39cb33aa744ebcd996017ad032359069641b5d13853",
"addons/core/Prefabs/ERR/FactionManager.et": "5a7b330f33956cc1781c8dc843e8186f2d37a98653ab36e7c42b9019df3c89f5",
"addons/core/Prefabs/ERR/FactionManager.et.meta": "9bf53d5e4bcbe60dd1a4ece1409fc23c349055c860708620f5f6e9716290a97d",
"addons/core/Prefabs/ERR/FieldCover.et": "e403d5cb3a5966f0cea81f15e0e825d482ba1a7a27b12498319ba45a414963b0",
"addons/core/Prefabs/ERR/FieldCover.et.meta": "83461ffa76244e1d69f20b053a9741ccdf7d127009182bd540a7e5ba6150c3d9",
"addons/core/Prefabs/ERR/GameMode.et": "4d3e5e2df28cbb8292c436ae05d4fc7e5ca789a123450a6968d9a718b6ecef20",
"addons/core/Prefabs/ERR/GameMode.et.meta": "106769cd34525c9d440057072836cb7401a6752148c40edd7fe61c03bd58328c",
"addons/core/Prefabs/ERR/Items/EmergencyRepairKit.et": "0157bc235eeb78a0e1373b561fd22a1dcb225c833ff7c2d4abae688bca0ec92a",
"addons/core/Prefabs/ERR/Items/EmergencyRepairKit.et.meta": "da6f065cb2414b5a4cbe9ef0f0b1295b2466f26ad406c0bddb83845d4598efb3",
"addons/core/Prefabs/ERR/MortarCrew.et": "21086e886fe3199624208c9a866f883ec109f7d08746c2b56b497e59857fb656",
"addons/core/Prefabs/ERR/MortarCrew.et.meta": "fdfd4fcd21a67c3d698fa4aadc4e5c76e665cebf4be86013bc389e493fab63cc",
"addons/core/Prefabs/ERR/ObjectiveDocument.et": "5118ecaf9d2038eea44a4b785f05d2e78781dc1387249aa58a6782c7e6752e14",
"addons/core/Prefabs/ERR/ObjectiveDocument.et.meta": "eaba9903be147b98a1106e2273e2270773df73b9b22f2cd4e20136a8e281382e",
"addons/core/Prefabs/ERR/Patrol.et": "d3eca8fe9197c57a27a285cdb3baf168b037b198d92b39df28a338ae2cfd0c74",
"addons/core/Prefabs/ERR/Patrol.et.meta": "7c5da568fa2fcf0709ee2959253cb068d7c7ed7c2467af3b247a7e70efd96b69",
"addons/core/Prefabs/ERR/Prison.et": "c0ca5219aa2d6322ba7d094b92000640b259112ff6611a745c0713c8875d09d4",
"addons/core/Prefabs/ERR/Prison.et.meta": "2e426ef3de68f4107907854b51e818bc11d84649a01c538e3f18dd9ebec766bb",
"addons/core/Prefabs/ERR/PrisonBackpack.et": "ae750f08fc9af645561f59d7e5809bd22f4cec26ca8fa6409d09730765958c91",
"addons/core/Prefabs/ERR/PrisonBackpack.et.meta": "7da6aa45467250edc910ad7230dc244d1b041e8a6f55881eb3747ce51f9212ba",
"addons/core/Prefabs/ERR/PrisonDoor.et": "b0ff94443fe334032113a663917de23f920a8b73ffadc9c8e9f11b545022b3d2",
"addons/core/Prefabs/ERR/PrisonDoor.et.meta": "b8f3db52bf186426026668fbb9d633c3cbd4d438ab301fba880398f6a0e781c2",
"addons/core/Prefabs/ERR/PrisonPatrol.et": "dc88c31cf5c415573a874f74e13572f0add9e6122c8fcad507fe82860d789c47",
"addons/core/Prefabs/ERR/PrisonPatrol.et.meta": "5528e0d778dce5ed39c3e504c6427625527127b23269d20fbf12ca2bffe52ffe",
"addons/core/Prefabs/ERR/PrisonWall.et": "9b410b7c85bb001be4601ad93f750e17b8318b850306d84f29c4dc1b02723d7c",
"addons/core/Prefabs/ERR/PrisonWall.et.meta": "0294bc5dbb56f90f8153d62459bb0a6ad91d76a479812bbec9c7db182fdb58d6",
"addons/core/Prefabs/ERR/Prisoner.et": "e6d345ac98ad9ec742bf6c3b8686839c3256df9833d31bb4bdf605cd41d0ba5c",
"addons/core/Prefabs/ERR/Prisoner.et.meta": "974278ba49fafeed70b619a0067bbc70ae4d534be441c812ce2bef4a5fb3c022",
"addons/core/Prefabs/ERR/Radio.et": "99b1d80b49d1e7f9d30aa4283772a36fd66e962369f288f5fe329c7fc911bb1b",
"addons/core/Prefabs/ERR/Radio.et.meta": "bc91137b68ba550217914fb8892bb44d7e1920e4a1086f3e506623832a44212f",
"addons/core/Prefabs/ERR/RadioCamp.et": "5e6216bf8e6e160da5d9f966c8f7c2081bf6dd16dfac1b89d682a14b3b8a6716",
"addons/core/Prefabs/ERR/RadioCamp.et.meta": "3cb8d3d553ab6d8d111a74f721cf4e69ee1011cbb90248b83cdc7275697276bd",
"addons/core/Prefabs/ERR/ReconCrew.et": "33953379ceb725bcd0cbe505cd643c94adaed17dbbfa95dadd404d6b8e345715",
"addons/core/Prefabs/ERR/ReconCrew.et.meta": "2653e8c5b1cdb857de5badd5959ddd9826a6a298ab3c166628dbb835d7104d90",
"addons/core/Prefabs/ERR/ReconHelicopter.et": "c609ee59ab145e0a1936f95726b86df643f5cc425c43924029e9c1abc69ebbd0",
"addons/core/Prefabs/ERR/ReconHelicopter.et.meta": "d80f1c3d6a6f9104562b89729996c1c92ad240f08cdcf48d4c390a09d2047c08",
"addons/core/Prefabs/ERR/ReconPilotEast.et": "d961f329823b991eafed80d085de1bd89b44a4575be98d8dac385d6b77741ba2",
"addons/core/Prefabs/ERR/ReconPilotEast.et.meta": "d73df3c896359a54514d2efcd851f579feca7a2619b76c2a38f607649a31a4f1",
"addons/core/Prefabs/ERR/ReconPilotWest.et": "8f8221927269352e55c8026ee5b00e026c281c79af6684b386f24e7dc4675fb8",
"addons/core/Prefabs/ERR/ReconPilotWest.et.meta": "4785f23bb492c6af420ee7896ddbfc9767e0db1e06de95207df2dc949a1b1814",
"addons/core/Prefabs/ERR/ScoutEast.et": "b4593aab494c4f21637757b3daff4f349da77b4c48ec5e8a4a2917a6a12cf811",
"addons/core/Prefabs/ERR/ScoutEast.et.meta": "7c72af632537f687e92f30b52d97fc7d70dadd39d33f37e0b1004f9596f55012",
"addons/core/Prefabs/ERR/ScoutGroup.et": "8dc0fce8ee3decc1c367411b00b6d8518df9d8458281cec0881464a2ce906af0",
"addons/core/Prefabs/ERR/ScoutGroup.et.meta": "62e43fd152ce57aa4ceb2187a49e4aecdeb9f428b3a1e8318f86bb83dbf8a259",
"addons/core/Prefabs/ERR/ScoutRadioPack.et": "f1c4911e2556c0e0caa8b896982190c5e7d0433e850b4610e19442caf9117607",
"addons/core/Prefabs/ERR/ScoutRadioPack.et.meta": "825506e3d814d30a52d5dbf64124470641c07a0453543ba71426841e6c783635",
"addons/core/Prefabs/ERR/ScoutWest.et": "2681b5a3f8621adb44195f0dbca6f3e79ef7decad8f9d0dd0e1a801ec2549627",
"addons/core/Prefabs/ERR/ScoutWest.et.meta": "22a6607b4b8fe606ca75a634a0b2ac3178e7bedae7f9ff01e7a4989f3b39a3da",
"addons/core/Prefabs/ERR/SpectatorCamera.et": "cd2dcaca0df4c39816e582c594591a535525ed77827ffa3de24d27b79996544d",
"addons/core/Prefabs/ERR/SpectatorCamera.et.meta": "2a16558f93915e31908a674509e9c89976470f78a84a1174a64b94b68b8f77ad",
"addons/core/Prefabs/ERR/SupplyCache.et": "4c97b0514fe7e723046f40f0b396f6573b12eb9981ca5df70b9e8aa3cf29323e",
"addons/core/Prefabs/ERR/SupplyCache.et.meta": "2f5de3a4aab1e9d0e35521f48dc57b95bd6e449c383dec4f1c258e10295904cb",
"addons/core/Prefabs/ERR/SupplySite.et": "f33681281d26676fac88736091834d5a7b87fe0fa01883582542df964dcfc694",
"addons/core/Prefabs/ERR/SupplySite.et.meta": "b41944b12eb3528ff7a3ac94258b18c66ef161aa6a38894aee300a1ac4798630",
"addons/core/Prefabs/ERR/TerrainConnector.et": "cf9cb28f5a3f41931380864a29ac979aa1d5e843456f564ac7a7de78f88e1aa8",
"addons/core/Prefabs/ERR/TerrainConnector.et.meta": "9f37c979ae282aabca29ce84beb0db851ee8b9a19f7f3a64d387c175616127f3",
"addons/core/Prefabs/ERR/TerrainTakeover.et": "6206fe2eb4e2c6c1a9e3ddf2898535ae08981c115adc6ddd926017ac20d4b535",
"addons/core/Prefabs/ERR/TerrainTakeover.et.meta": "64e953e378ab1d2a75ee7246f876f4ef93ae8a4e3fddb5002d7ba37268cb959d",
"addons/core/Prefabs/ERR/Vehicles/SupplyUAZ.et": "29f157849f413261494a63d4d5b0a97e8bbe61cb076efcd59d6c940653f23352",
"addons/core/Prefabs/ERR/Vehicles/SupplyUAZ.et.meta": "544c94cf1c26757a10654de7856cd6cc48b821ce3bdc02add13cfe6514269915",
"addons/core/Prefabs/ERR/Vehicles/SupplyUAZRearSeats.et": "cd4acdcecad299445952aea0adefc85f2b9e9b43f8186f100e0505c5621b3656",
"addons/core/Prefabs/ERR/Vehicles/SupplyUAZRearSeats.et.meta": "123955da03462befb90e293b3bb856d49cc761166611b38ff47cb48ec2fbe95c",
"addons/core/Prefabs/Items/Equipment/ERRM_SharedFieldMap.et": "30dee8e9eab459ea32a7d835a9fb89d43df47708057cab829f067b25a24cd581",
"addons/core/Prefabs/Items/Equipment/ERRM_SharedFieldMap.et.meta": "59093e9072c50d99c86da7609c87541016da5bcf92b98d99db4c524e1c8e0e8d",
"addons/core/Scripts/Game/ERR/00_Core/ERR_Actions.c": "cabb21413c90b252d29708b62228d0679c51c76e39ee0e483953ad7061b2b9d6",
"addons/core/Scripts/Game/ERR/00_Core/ERR_Actors.c": "980d30964845600a261693cc5c5553e1472e8e54867bdc06133ff5c7b36c9128",
"addons/core/Scripts/Game/ERR/00_Core/ERR_AdminMenu.c": "3b96a99832ed40002598a186dd8de1d21410c2e690df37a6319fdbeeeb4eeab0",
"addons/core/Scripts/Game/ERR/00_Core/ERR_AdminPlayerTools.c": "56780d78bf423f54f482d8620f821b8d3eb0199194482b4f12e37f5ec3f55ef5",
"addons/core/Scripts/Game/ERR/00_Core/ERR_AdminProvider.c": "62e05aceb49da07fed7aa89fb6b2f8eb3efc373ac09eff286fba983c3ad570eb",
"addons/core/Scripts/Game/ERR/00_Core/ERR_AdminService.c": "c3e008c8bbf538c5bca3a82a975decc7a283a38543a9d2639d90a81ce592c51e",
"addons/core/Scripts/Game/ERR/00_Core/ERR_AdminSession.c": "89d92f138a201ad7e752e027ba3930a2e0bf647d7b3a2c576346c1467f8bea3a",
"addons/core/Scripts/Game/ERR/00_Core/ERR_AirfieldPlacement.c": "0c2f4d31a2abc8f3f90bda20546543f2a1cf9306e9bf93351dda1883b990770e",
"addons/core/Scripts/Game/ERR/00_Core/ERR_CasualtyGroundSupport.c": "26f0c7ebe8563bb022f7c383674e7d8997b0cc35c7ea321d39d74f2493c1ed9d",
"addons/core/Scripts/Game/ERR/00_Core/ERR_CasualtyLoadingFeedback.c": "e46988b92243df19a5400eca7406d6969b8b1174d8e3efad48fa0a936cbfdd07",
"addons/core/Scripts/Game/ERR/00_Core/ERR_CasualtyLoadingGameMode.c": "f4cf19440583ac24346831a2d5f1d7f734c031e46dc266c499972329dd0533cf",
"addons/core/Scripts/Game/ERR/00_Core/ERR_CasualtyLoadingOwner.c": "6346a05ddda030f7d9b6f026f977d5f018ee16002fa519e8c49dcd700c323dc7",
"addons/core/Scripts/Game/ERR/00_Core/ERR_CasualtyLoadingService.c": "e6f22813f7a04e2c0ea000d054407191f2be8badfa6c51e062e9dbf84b95c67b",
"addons/core/Scripts/Game/ERR/00_Core/ERR_ChatClient.c": "4bf937ff74e0483c17fa0103f73bfee3afd8f67a37c0c248b08772a17bfcc349",
"addons/core/Scripts/Game/ERR/00_Core/ERR_ContentDefinition.c": "bc1dd4ed27ec894cf4bd617fb226cb8140b544aaa9ef6d8654e815d81e7f6fd0",
"addons/core/Scripts/Game/ERR/00_Core/ERR_ContentMenu.c": "c82b173496e7524b4570b2afc5493cb970252a19aed740a53011988db7700a01",
"addons/core/Scripts/Game/ERR/00_Core/ERR_ContentPolicy.c": "3a4987345d5a7159234a7e1a08bf5ac40dd5a23031e9b1953fc43a0501d9924b",
"addons/core/Scripts/Game/ERR/00_Core/ERR_ContentSettings.c": "572cc36f88255a37e8f0e9f284fb96e07c6c4032506b34b8c77d688f02785400",
"addons/core/Scripts/Game/ERR/00_Core/ERR_DebugAI.c": "bc5529c60591a6c36c39cdb753b1af948690fc3c3c725f38a8d595b41a499235",
"addons/core/Scripts/Game/ERR/00_Core/ERR_DebugIntel.c": "a9f6e7e42a3214879a21052e897f9afc0653c12ff15d5bee7766e26a1af6ab17",
"addons/core/Scripts/Game/ERR/00_Core/ERR_DiscoveryMap.c": "dd350bdda1bdf427ab8cefab623fe60cce5332b062d1a29686fe52f73e9e83f1",
"addons/core/Scripts/Game/ERR/00_Core/ERR_DiscoveryService.c": "34458b3a4f7062375c9c5b5599308e9cea67fc4a316420836f6694ca2c646ffc",
"addons/core/Scripts/Game/ERR/00_Core/ERR_DocumentComponent.c": "885c8ab4fc9e64c3f8b40056536096c8c32b011cb340b25ca00353a96da15c69",
"addons/core/Scripts/Game/ERR/00_Core/ERR_EnvironmentService.c": "c0fae5bf51ccf507bc84d44adc2d1dff021cd83653c0468b7645a4f343e3fc8d",
"addons/core/Scripts/Game/ERR/00_Core/ERR_Epinephrine.c": "e04c53c2f665997023b2daee744265cd22f4f0101444e4d9b0efbd114f74fa9a",
"addons/core/Scripts/Game/ERR/00_Core/ERR_EscapeGameOverScreenInfo.c": "6e3c65e55b05cf205040c310b9086faa41b88582c7f9faf49c010afd59da5b07",
"addons/core/Scripts/Game/ERR/00_Core/ERR_ExtractionPlacement.c": "6d388fe21f08b25cbdb5dfa4e198d94a4c80c5092f8d17630a4654e18bf8b3f5",
"addons/core/Scripts/Game/ERR/00_Core/ERR_ExtractionService.c": "91357099b4e0401196b67d48963be54be30e56bdba57cdac67dc20b8ebb883e9",
"addons/core/Scripts/Game/ERR/00_Core/ERR_FactionCatalog.c": "a5a8c53acf21259e14f59cb919535910f30dabff5a9179c664bc6a7a4d744d6e",
"addons/core/Scripts/Game/ERR/00_Core/ERR_FactionMenu.c": "3549339d7796e67fc646680493c226e545b6fb95daa0270af9901795bdf8ed50",
"addons/core/Scripts/Game/ERR/00_Core/ERR_FactionSelection.c": "077c09491f4444fc58f093975fe9b3c294ea1fc966abef847ee5f13aa795ee29",
"addons/core/Scripts/Game/ERR/00_Core/ERR_ForceLedger.c": "0ecaf1c5a52568e751678b0b1236e91e6adb538f8fbf010d38b61a312d1bf253",
"addons/core/Scripts/Game/ERR/00_Core/ERR_ForceSimulation.c": "2bbb8888c752a3ffc042f3059937526d25ae288af5b4db024cc683025a2605ce",
"addons/core/Scripts/Game/ERR/00_Core/ERR_GameMode.c": "89a29c03ba225acbbb9fa3c58a721aced91a77bc0c77046d697005a6d7c48bb9",
"addons/core/Scripts/Game/ERR/00_Core/ERR_GeneratedSites.c": "4a23058f27e3ab074df6f8f7bb6f08a8fd26fbadb8943c6fb8d64dcc9c221751",
"addons/core/Scripts/Game/ERR/00_Core/ERR_InitialGuardRules.c": "8c9d6b1dc4c2af96284e34f487eebb5a221091016ef108006dec60b4e3836558",
"addons/core/Scripts/Game/ERR/00_Core/ERR_Inventory.c": "b63e679d5b650b63a7a91dfc3f42a62f4be58b0338f6df3313e66d29a93bebf6",
"addons/core/Scripts/Game/ERR/00_Core/ERR_InventoryLayout.c": "1af5df45a0f06d19a017954e9bf4b2d722e2d2389f8ffdeb1d024435b9a08be8",
"addons/core/Scripts/Game/ERR/00_Core/ERR_ItemPreferences.c": "1c4bc25a6ce9b5ee10f82592f955b0019d13ddb4084a783fadb98d267bd0f4fc",
"addons/core/Scripts/Game/ERR/00_Core/ERR_ItemStationTeardown.c": "102e61216e86e47ad243cc19f6f66da1fcd8cc77f8799354ceaeb4a6dc74622e",
"addons/core/Scripts/Game/ERR/00_Core/ERR_JournalText.c": "87a6c19429f12c5630ed73170ca9a8a6d2255d6cd38b130166a78aacd15f2de0",
"addons/core/Scripts/Game/ERR/00_Core/ERR_LoadCasualtyAction.c": "1521af55a34110ce1c971b5226a618a9c6d931622abaae4946d9c0d27c05a273",
"addons/core/Scripts/Game/ERR/00_Core/ERR_LocalAdmission.c": "a076922d1ae966cf5cc67b198166ca6b1288358fb7f641207a4681e6a610a2ae",
"addons/core/Scripts/Game/ERR/00_Core/ERR_Location.c": "5b0b058130ccac02bdc1dcd6474d51a6f45da4dd52ed6c37906692fca3f194b1",
"addons/core/Scripts/Game/ERR/00_Core/ERR_MissionRules.c": "f7abc38ad8fdc375ce7fa63a65f0bade027d22b37e09de5e3f94ba8c3c63cc41",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeAdminMenuProbe.c": "ec8d04b6550b39b9688ef67b40cb2f14a9d98c8fff62b6dfb8d4a43e19b4e4c6",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeAdminSettingsProbe.c": "73e58561e08e50008d33f81eed606dd4e8109fb69a627e892d28ca468d641f7d",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeAggressionProbe.c": "85a34cf60018e90d974cb67ab0f358f3073b6b9f02c563ec200e062f1d249e3b",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeAirfieldMarkersProbe.c": "593e59664dbd7330b52674e5d4cc7b70db588cb75a1259ed808b74602501d541",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeBaseSmoke.c": "e811e985048e07365569acde6b5f045d57e9bbf13927f85b74e6e347fd2ef571",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeCasualtyGroundProbe.c": "41f40db3735f8aa535c0061458d9892dcfe972222b8a17238e67b65633c46bc3",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeCasualtyLoadProbe.c": "94c533deea654ec546df3f1ebb7cd213e6cd79b1125d99bab5303ef8e87b018b",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeCasualtyRemoveProbe.c": "4cfc06f6d43b709b63caae714155ffc562502e884f49a9825623c6f46972ad36",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeCasualtyServiceProbe.c": "02a9d70d1f4ba20326df199ba41489cfbae12b7bb0aab441361421cee38ad9ea",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeContentProbe.c": "cb0ccfe1e1575f9ed80a8054058b471f3543378db059e6af2fed8eb42a262638",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeContractsProbe.c": "421e4b901afe6118b6bf44e8f678db8ccdf1c83b39da0cf816baa36f7275ccdd",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeDefinitionProbe.c": "904d8d4c3e7b91d49dadfe495fc7b4f02f300e4aaf7efa348df5ca17ec4a6e8a",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeDiscoveryMapProbe.c": "9ed32d391d08d937ff4f9f33bd11c3a204ce9a2230c2d72b6761e0320b31f24f",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeEndProbe.c": "2dec80c7e247ec5c257407f95d9d5edd42fe0cc44d6af9f724f6ebd10d8a355f",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeEnemyLoadoutProbe.c": "0885ca69f6fa7f53414ce1792cfc3c49916886b8173783c634135c13c5d37429",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeEnvironmentProbe.c": "9e2e66ac5d9778a1c65445348e3300cbb90b68b3f669f3ddf1d2b78a858430eb",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeEnvironmentRestartProbe.c": "7a836a206381b8e8de24c92baf141beb30575723675dd6948d738169ed26b507",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeExtractionProbe.c": "4b09385f73206de004f4f3c38a6192fd658a0d2012482dc5a84dff1599ceb972",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeFactionCatalogProbe.c": "e3011fa47b67122d7b2c23af8f91b7a217599d6cc114c4f9de628744b9c948d3",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeFactionSelectionProbe.c": "946879d822e7be2d48e03a3140aa1aad3e3d44dd18507fa3cdedb4c6d7dd81b9",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeFlightFootprint.c": "a8862a04ac784426f431e2e9cd3f1f19f820b38a081674d29549b8b00277c72d",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeFlightInputDiagnostics.c": "e231dcbdaefe81beb3bd587cb73be8fb3d3184bc86d18dbaa30a43ca4ba5dcc4",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeGeneratedSitesProbe.c": "83ab84ca4de7b545963896ed9d14e6545c23a2b940515730d74acc2f6b3dd18d",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeGuardCancelProbe.c": "bfa1c65cb039e19c3d1891e4a3fd33469e974c97cc7f42128efc31a8f587d514",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeInfantryCombatProbe.c": "3e4c4382ab91f470357268927b954fd101685df6b2244df483f0422d6c0d7da2",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeItemStationTeardownProbe.c": "028588a49fa9207087cd27ec9396979cd932daa071e2490bd0262cd71dae30d9",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeLifecycleProbe.c": "b613a5dbe81c2032fd02d31070ae5631166d14d0b02cdbec3b63b782f0bbc115",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeLocalAdmissionProbe.c": "29c860ca3e51cdaa463f3c23a98ff45ee0499ce9bbc322046e0efbed587f1e09",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeMedicalCombatProbe.c": "3b9c557b249728c518f9d6b5cb24b725ecc32a69ae12df069cdfb0da70a80b95",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeMedicalProbe.c": "4b73e7cf35e9c8fddb089678a320ea58272e1b6611318d0a762754c171eff785",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeObjectiveLossProbe.c": "6b80fd317a8c6e8583bd4337870838a86251e3b8a681d0aa07e8b52e22abfc48",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeObjectiveMapProbe.c": "2d07b895cb74af58454605fb1c536a566733e3001a9375dd0677d5f274bf2a46",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeObjectiveProbe.c": "71fbd2479a70048f83d8b262ad1452f427be2c0afc8b071ef13bff477b9dc29b",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeOpeningToolsProbe.c": "0c5d6b96ed5a7cb1cf0d098d534dc7190449ed09339062e6b584729d53a61b4c",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeOptionalSiteProbe.c": "19fc19e22348e6213827f620f4fdb5dc26144ea2ce0032de773e79c1fb155a26",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativePatrolProbe.c": "5a2af71cc4cfccc7dd7c23584398a38290eba1a8894cd46f6967252ff3a7087c",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativePoweredFlightProbe.c": "7ae5d6f85bbbebec214c66bfdf6f53b93c802f109fcd5bcfbad82c5d61d6cb9f",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativePreparationStatusProbe.c": "456f4d7c3272b89d5f4c6713617baa5596d846994152356fee9a659839bcd8b5",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativePrisonBreachProbe.c": "4889e0d3799a6a21b9f84bcb2f2ae78dce16269cccd1329f8d1fcc1a23e7c22c",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativePrisonerProbe.c": "e2d1ffe5d269add55124601ff0d1dc032a398c7d51010736e6f0e4cbeb38ae86",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeProgressionIdentityProbe.c": "1d3fe20bce761a1082964bca9bad9ce79d1fa8b04db9b5053bae98da380ae560",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeRadioCampProbe.c": "67f1a088f9b20e5f0f11ed3aa083ffa772bffd7c74d85b7a307344ac3d47e09a",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeRadioDefenceProbe.c": "ff1e27a0ce75b123a86e7df31354831880ca62ea90b6c5d7c60d3ba168e1fff0",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeRadioInteractionProbe.c": "7b27552d233813894f65c08eb9f04b547c4ca9ff96a2370a763cb94bd4a555c3",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeRecoveryProbe.c": "d6691f22432b3ce37d07d448aeb3ce7feb5cd09e852e0167b5e4676afd24bb21",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeResultProbe.c": "c9a89cae067f221b9f33965b4d3ab311b78ba79ea383ca65032c4001df44b472",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeSiteGarrisonsProbe.c": "1a5ff8747d7501862085b5e9162043fee3b05e82c73c516ad8093aaada53dc60",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeSiteSurvey.c": "ac0203753ade0cdff6d483132797a80e4520f14546c3f9dea288281cd4cd9c4f",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeStationTeardownDiagnostic.c": "172248540932174341882861bb78a9720a6cf89981fcdf9dffe63f7fd4023f2c",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeTimeProbe.c": "4a2c6ffd947334a0a71eac083d10c853c524b00042e9ea0987497c4cee60c3d5",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeTransportProbe.c": "7a3fe04aa1c5ed1061ff63d9d5180e8b925932b62d76c1ffb49bd3dc23530993",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeTransportSurvey.c": "816df9a2a9072f9f7db75e56168d8a8fa1e665ee8f7dfa79af011b354254909d",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeVehicleSecurityProbe.c": "59bce863142e4fba4b6fb2f544bb8a58061f0e99b1a38e5ac291cea919563763",
"addons/core/Scripts/Game/ERR/00_Core/ERR_ObjectiveDetails.c": "628ebd166dcb5544c2d18dce489619984887ee18296cf2446fc6d894f89dd5bf",
"addons/core/Scripts/Game/ERR/00_Core/ERR_ObjectiveMapPresentation.c": "f189f8987244e10df61ac577bbbc952ed5c4e6c431a8e3cd192a10fe2e8c3bec",
"addons/core/Scripts/Game/ERR/00_Core/ERR_ObjectiveText.c": "8d75b35ab977be0cb1a2e3d3d1cb8ef875cdbfba69c35784c3d195451ef944c6",
"addons/core/Scripts/Game/ERR/00_Core/ERR_Objectives.c": "b9cd5bb3b193c20401175c4328405be1b121e8a60b7b5999910b6a71f834af8a",
"addons/core/Scripts/Game/ERR/00_Core/ERR_Observer.c": "682aa5549470c69fc72d261fbfcf9f7a04a41a66e0101b269ccc00bc282ad05d",
"addons/core/Scripts/Game/ERR/00_Core/ERR_OrdinaryGateObserver.c": "1e376ca83c0005cf532539e14d7f47363c47b7c5b03fe3d55405a59208705fd7",
"addons/core/Scripts/Game/ERR/00_Core/ERR_OrdinaryInputObserver.c": "808a46cc1e4b31b65dbbbcdd55493f594ebb3974bbec38b4a2402334c653c0ef",
"addons/core/Scripts/Game/ERR/00_Core/ERR_OrdinaryLookObserver.c": "d5a1b636938d65e9d11c78b31487f2924400c34d98e2ec812954a2a224da7dc0",
"addons/core/Scripts/Game/ERR/00_Core/ERR_OrdinaryScenarioLaunch.c": "a4e7e56d174ebd15b4730202dae4c8ed06144f3f27c23ed49c99e2d297dc421a",
"addons/core/Scripts/Game/ERR/00_Core/ERR_PlayerAdminCommands.c": "eca9baa3b07da48a740851583540840f8bf5f65f7be854902a3778f76967faad",
"addons/core/Scripts/Game/ERR/00_Core/ERR_PlayerEscapeResult.c": "3124ab4d2d6d471409a47aba0af528790734df53243c03fe0cdac3e407047c14",
"addons/core/Scripts/Game/ERR/00_Core/ERR_PlayerGuide.c": "e49bab76a015ab545088af7e5eaa3cc45811907db4e5b1c5fa8c18afef34b62f",
"addons/core/Scripts/Game/ERR/00_Core/ERR_PlayerMedical.c": "270454d50235bc28df9bba4fde2689934578874c4eca9560afb9f0f6324d7215",
"addons/core/Scripts/Game/ERR/00_Core/ERR_PlayerRoster.c": "c038dac0f749bd29ebc35a4e952904b41a34417ba738904d5efcd1833a263e0b",
"addons/core/Scripts/Game/ERR/00_Core/ERR_PreparationStatus.c": "43a406822a0361f916abc363f27e0c578ee94855036981d876bf47c68233c71a",
"addons/core/Scripts/Game/ERR/00_Core/ERR_PrisonAI.c": "8709753e86dc2ca777183f08cb8fbb9851e0c0de495ca01520ebcb1b3dfa59b9",
"addons/core/Scripts/Game/ERR/00_Core/ERR_PrisonEscapeService.c": "535cf17e21fc8e62716c7d9da88d976ee2f526501c6a4752b822f1252e742bf4",
"addons/core/Scripts/Game/ERR/00_Core/ERR_PrisonPatrol.c": "284618391ee2da84dbcda4a99ca3c072eae3d67b8a9ef40a86827b9ea00810f9",
"addons/core/Scripts/Game/ERR/00_Core/ERR_RadioDefenceService.c": "f5f0bf1352141f933d0edb5630e30541e001dc07e1d2c8529b29cc159c126b13",
"addons/core/Scripts/Game/ERR/00_Core/ERR_RadioFeedback.c": "545262e65e9b3645d9e514a0521e442fe08f0c2e4e7c83ba638c5105d09818db",
"addons/core/Scripts/Game/ERR/00_Core/ERR_RecoveryService.c": "86f9a7769e3ccb19fc61127fe2fee2ad0dd825487a5cd59f334de8b9741c93cf",
"addons/core/Scripts/Game/ERR/00_Core/ERR_Resources.c": "d0169aac6fd0c38928c47a9002ded0fd8ba558ea3314a600e792d307ac1ca3ee",
"addons/core/Scripts/Game/ERR/00_Core/ERR_ScenarioComponent.c": "81bf30d358c7b100248be17cbc2e6beb2f107300c939aede8a92d273eb7dae1f",
"addons/core/Scripts/Game/ERR/00_Core/ERR_ServerItemCatalog.c": "e306b9d179b97d0478f821be3ca606c71908a21a4f87085b37a5fd18c4e3575d",
"addons/core/Scripts/Game/ERR/00_Core/ERR_ServerItemsMenu.c": "c0c3d9d1cf4615f38c793f1250315bbdb9349f33afa0841851da89433a303c3e",
"addons/core/Scripts/Game/ERR/00_Core/ERR_Settings.c": "1b466886e9f5fbde1de0be20395e3887046c6b5a9a239dae92cecbfb721714c2",
"addons/core/Scripts/Game/ERR/00_Core/ERR_SiteDefinition.c": "2088c45798f0eced702e0abd97550b8d1fc97ebcc34c3d497978b7424f6c670d",
"addons/core/Scripts/Game/ERR/00_Core/ERR_SiteDiscoveryRules.c": "dcbce3b7aee89bfc47a50e9de89209758af1f1bb462b99af67a8ad7a26e9f229",
"addons/core/Scripts/Game/ERR/00_Core/ERR_SiteService.c": "210646e679056f4a46ef454a5abe15bd42d48349aa376ccfbb6b3b2ebeac6812",
"addons/core/Scripts/Game/ERR/00_Core/ERR_SiteSquads.c": "183883783a4e8399cf62851a4cc65a5d091d25131bc53b4323cf17286315b2e0",
"addons/core/Scripts/Game/ERR/00_Core/ERR_SpawnClientScene.c": "b56f99a91cdc53bdb93d320d10839339022d7e61e6b101eee8296271abd7d3cb",
"addons/core/Scripts/Game/ERR/00_Core/ERR_SpawnFinalization.c": "c949642366ad124dd2abc4111cd598eb94aa257fbae01b6fb3a0f1882a23e83e",
"addons/core/Scripts/Game/ERR/00_Core/ERR_SpawnLogic.c": "47a39c951be71bfcf1cc50526d507d0f9d8ef2fc09408697b6fe6b0dc5a529e2",
"addons/core/Scripts/Game/ERR/00_Core/ERR_SpawnPlacement.c": "270bf465808d23627a11e720c6632d4fea35d0c679e63aa64046ef8874d68ceb",
"addons/core/Scripts/Game/ERR/00_Core/ERR_SpawnSceneInventory.c": "76b79d5bd9d1f367e1ed19724302b7d49f8b0ede85cf19e89c452582ef651f8f",
"addons/core/Scripts/Game/ERR/00_Core/ERR_SpawnSceneLease.c": "20de7f96bacc9037580d88d4424664b4554b2c082d82e7d29913e9dfe390b594",
"addons/core/Scripts/Game/ERR/00_Core/ERR_Supplies.c": "752e8a56b0b8cde33cf532032cb0a203553017b686faac2e19bee06f7a9c0713",
"addons/core/Scripts/Game/ERR/00_Core/ERR_TerrainCatalog.c": "ba2e68543a8c929492d06f8725a743d26849a630d6f8c09be0f23894f92d0990",
"addons/core/Scripts/Game/ERR/00_Core/ERR_TerrainMenu.c": "1da542ef60ff7c1897b1f12432c636ef6a08cc710bac520ef186589d506e9a54",
"addons/core/Scripts/Game/ERR/00_Core/ERR_TerrainPreference.c": "ec25e5c3a5b97527f9cd70341c10d69d7124048089d26883ac2f8c9b3fd2815d",
"addons/core/Scripts/Game/ERR/00_Core/ERR_TerrainSelection.c": "ee75cac068b99e7403f5eaabe556152513cf5d973602cc6e6b8967d25402f6ad",
"addons/core/Scripts/Game/ERR/00_Core/ERR_TerrainSites.c": "63ad027dac5bafb9e93805c361cbb27bf82af0567ea181a760ddedea98204c06",
"addons/core/Scripts/Game/ERR/00_Core/ERR_TerrainTakeover.c": "487f1d004aa4f7a5f58c12c37724b26fcd54fc62b4096d48f3a7436d9958274c",
"addons/core/Scripts/Game/ERR/00_Core/ERR_TerrainTakeoverClient.c": "458b84b3fb31c5a2bd1b7c3d65f25e0aeab91f5505ef0813231435c8a3c7d2b7",
"addons/core/Scripts/Game/ERR/00_Core/ERR_TerrainTakeoverManagers.c": "5b7661a5617b7124a10d3c18e087a4e2363a967eecc5c87ecc94573f2abc07f2",
"addons/core/Scripts/Game/ERR/00_Core/ERR_TerrainTakeoverPresentation.c": "7170adbf39bffad5ee3575ed87ca0d7d6e234da1300f3797176bb4aa89901934",
"addons/core/Scripts/Game/ERR/00_Core/ERR_TerrainTakeoverSettings.c": "da22775930b13e41d4a71409e37af3bb99e4cc1d94bdea0e3b59fbdcd4d40132",
"addons/core/Scripts/Game/ERR/00_Core/ERR_TimeService.c": "63867760876d523a1794f619118a52c5cd387d5d92756cd286b2c16a348a6c7b",
"addons/core/Scripts/Game/ERR/00_Core/ERR_UnconsciousCameraProbe.c": "66b1c4591b0ecc67cb08418a115bb02ed2b0168b7ae970f1e0a1ea335c59dc5b",
"addons/core/Scripts/Game/ERR/00_Core/ERR_UnconsciousWeapon.c": "24d31bc857486638e55c605283c17cde0cdbd3c5c6021eac1ec93611387b10d1",
"addons/core/Scripts/Game/ERR/00_Core/ERR_VehicleSecurityActions.c": "bd7d0aeb4abcc9d8044e4888f9a92f9e5fc97c098bdfa3bbad57e1a29697a779",
"addons/core/Scripts/Game/ERR/00_Core/ERR_VehicleSecurityComponent.c": "2ffec4e646584ec546147fc4b08249825cb32b531aba26467b586d760485adc3",
"addons/core/Scripts/Game/ERR/00_Core/ERR_ViewDistance.c": "8514f72f8207f12570d2317e64094a45507a1647dfd45a1501499ef81e90189f",
"addons/core/Scripts/Game/ERR/10_AI/ERR_AirAmmoMission.c": "0a471a40c8f7dfb797d8d35e41c5b1ff91e8d2ab13b43cf866e46c0e4ab4ed9d",
"addons/core/Scripts/Game/ERR/10_AI/ERR_AirAssaultLoad.c": "5554994115cd7d56152ac78ba53034bf934b71c5634b17d35e96884dbb3b8a24",
"addons/core/Scripts/Game/ERR/10_AI/ERR_AirAssaultSystem.c": "2eaf9816eee3e1cd2ac70744a6ef7ea5a90d0a3eebdf925e384028a7edde6a42",
"addons/core/Scripts/Game/ERR/10_AI/ERR_AirReconSystem.c": "f8a0e3cf4552d8133efd33c2126ea15a7694676773a7047c15e00021c1d9721e",
"addons/core/Scripts/Game/ERR/10_AI/ERR_AirSupportPolicy.c": "b5dad011d5a0574a406d6469e0744a9d37700cb41930dada28c5143d556acf53",
"addons/core/Scripts/Game/ERR/10_AI/ERR_AircraftAmmo.c": "2be282406d0c45ab2e35b0ced791b5e494c662588f536701a4e82e6f5fb7c913",
"addons/core/Scripts/Game/ERR/10_AI/ERR_AircraftControlBridge.c": "b8f0141644d8f043c6db4c2d4bb93215c548e5c27ab5468c66e996d62bdf905a",
"addons/core/Scripts/Game/ERR/10_AI/ERR_AircraftFieldEnvelope.c": "0f53c7d9ab167a804eb904d63725decebb53fd5796fdf27864a75abed5679838",
"addons/core/Scripts/Game/ERR/10_AI/ERR_AircraftFieldFlight.c": "c04e264cff9963821852094c451502d31bf9c96d4deae2e8ff8a2373b53b5665",
"addons/core/Scripts/Game/ERR/10_AI/ERR_AircraftFieldRules.c": "30be68f4ca2db7e169f6f0432815821179cddf9159f7b150341dc8eb479bbd17",
"addons/core/Scripts/Game/ERR/10_AI/ERR_AircraftFlight.c": "aa25a8e67a30c48677bf528236402b7f8e5d815dc18df93b878520ad3d1fe8a7",
"addons/core/Scripts/Game/ERR/10_AI/ERR_AircraftFlightEnvelope.c": "8125cef61fb283d0d7c4dd2df3c04b062b448f1101fd48dd53f4f4097df5fef3",
"addons/core/Scripts/Game/ERR/10_AI/ERR_AircraftRouteEnvelope.c": "e8fcef844239c47a1f2f36be420afe943bc450091b05859435406b46c87fa511",
"addons/core/Scripts/Game/ERR/10_AI/ERR_AircraftRouteFlight.c": "1d8d92bf6d97429d68a9f62018232e90cc124cc8d7445efeabe863706a31e2b9",
"addons/core/Scripts/Game/ERR/10_AI/ERR_AircraftService.c": "3f05209227986b5c6bfb193f8f53783cfd4ef083bce898e22257c3e63daed913",
"addons/core/Scripts/Game/ERR/10_AI/ERR_AirfieldSupport.c": "c6d88ede0b1b6bac5a7075b6e2e783ccfa8850210aabd28bfa4bcdb698cc5f87",
"addons/core/Scripts/Game/ERR/10_AI/ERR_AssaultParachute.c": "a93c996059e7166988e9d1b0b498cbfd36f19a1cf8520cb4e9215a8884752e18",
"addons/core/Scripts/Game/ERR/10_AI/ERR_AutomaticEquipment.c": "5832cbd3a43748e77f4e7f1b59361801c6d0445e0e15165e97d7a897b338709e",
"addons/core/Scripts/Game/ERR/10_AI/ERR_BodyRecovery.c": "47d9374095d04f5f1339c220caf518a40938ffc20f891b1b51ae38579e7e1c25",
"addons/core/Scripts/Game/ERR/10_AI/ERR_ConvoyBoardingProgress.c": "328f8a5eabb8174b7727eee1d675db83a2eb0be7b8e834db4e950a645ca5d7a3",
"addons/core/Scripts/Game/ERR/10_AI/ERR_ConvoyBudget.c": "ca49c274146d56e30cc93fa1652cc34c0fe68ea95725b0b3e33ab3673a6463c4",
"addons/core/Scripts/Game/ERR/10_AI/ERR_ConvoyCombat.c": "5c4b7576b28d51edea868cbb91a0ab31a40e6ddb558f1b8a38e07e20fdb2969d",
"addons/core/Scripts/Game/ERR/10_AI/ERR_ConvoyMineStock.c": "4497d6b790a45df2b76d18541ddaf299b406def88b868caa29f096849026a42c",
"addons/core/Scripts/Game/ERR/10_AI/ERR_ConvoyPlacement.c": "4d0e8b6e147486fb65db82a1060f0c5641c1319ba9e418bdec99cb5a422a7fbe",
"addons/core/Scripts/Game/ERR/10_AI/ERR_ConvoyRoadPlan.c": "fae404f85cae63e63976938a5fdb73efc988ba25c5846564f12edca04fb88551",
"addons/core/Scripts/Game/ERR/10_AI/ERR_ConvoyService.c": "825a35f7afe485c1e5ddfc96dfff3498b39cce54dc19dce857b5d30fe5dc6557",
"addons/core/Scripts/Game/ERR/10_AI/ERR_ConvoyStartup.c": "360228fd45aa6ecd9426e36120b5e637d2feee1e3a4a89aac8207526b871c87e",
"addons/core/Scripts/Game/ERR/10_AI/ERR_EnemyEquipment.c": "c52d4a3cc0e71eb136487c42df2fcd5bd6da1c33d31dbd3d6429c237dcf4a8d9",
"addons/core/Scripts/Game/ERR/10_AI/ERR_EnemyGunnerSkill.c": "adf8bac5a6f7e40b2f9caff5fe9be590c4e4ce2b2b387ba39e741a3c4f4cc564",
"addons/core/Scripts/Game/ERR/10_AI/ERR_EnemyLoadout.c": "a48f32dbd7f209bf08fce2840aaffc1781c571fc679763be58987f6b082e776c",
"addons/core/Scripts/Game/ERR/10_AI/ERR_EnemyMapMarking.c": "0f161fd3e08a54e3e1063679127549e482c40253a022e9d06cd9ee4d740b8625",
"addons/core/Scripts/Game/ERR/10_AI/ERR_EnemyMedicine.c": "05d341a9a000bfa2084057bd67d476d6e35adca6c8518d74c27cd31b551bbb95",
"addons/core/Scripts/Game/ERR/10_AI/ERR_EnemyOptics.c": "759e0a88ff30cb781ee69b8a935865d63ede5b1d97f31d344018f650a967c37f",
"addons/core/Scripts/Game/ERR/10_AI/ERR_EnemyRadio.c": "3a97e5c3de9ff33873d97c6b2d84ae505cfc4f3146e047b928e76ec3b22c8789",
"addons/core/Scripts/Game/ERR/10_AI/ERR_EnemySkillAwareness.c": "00c450d033e43fc45c9e2cb64a1d81161d123cc594a4292cfc5f68eb6c17ee60",
"addons/core/Scripts/Game/ERR/10_AI/ERR_EngineerMine.c": "e0098577626e719283cf4b40936e7ec038076c4bab9269fbad0b5ad3292e01e3",
"addons/core/Scripts/Game/ERR/10_AI/ERR_EngineerMineSite.c": "b629fecc29711e57f364f2a9c4c3e884b0978d9674311678f2e78b561683681a",
"addons/core/Scripts/Game/ERR/10_AI/ERR_FiniteMagazineReservation.c": "8278590ced1936d618905b0cbd0b5aebddda238d426a6a2a52e455fc36bbb502",
"addons/core/Scripts/Game/ERR/10_AI/ERR_GroundDepotHQ.c": "8748325b0810ea053b28d0ed4c00a75fceae1c0d1cd3b30efb4dafdc397632ac",
"addons/core/Scripts/Game/ERR/10_AI/ERR_GroundDepotLoading.c": "36da884a833e7a29743308490a3ce5ae299f7a451d87205a227163892aca4ed0",
"addons/core/Scripts/Game/ERR/10_AI/ERR_GroundDepotTransfer.c": "1946db0615130b0039b42ec80db12d9cc89b1b3ca5a7eca7d9112eb69c3bdcea",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HQ.c": "5d66c53baf8762e76ae59e28721edaa348014af6d988d42891d9a84a6cf44969",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HQAdminProvider.c": "e9bb5f2f3ec270074964fc8607e5a07c23f224308a4446837598d93e201d7775",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HQAmmoReporting.c": "95c024cbdd35c02d9b0c3d389d29bb042e5dda6ffd2f5f0d896078274b3adb35",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HQAmmoSampler.c": "8bb0ec1422887feaa340307d3c60bae50fc82d424fce6390876e580ff8b75e8b",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HQBodyObserver.c": "f59421c1e0c83f0f480d7dd4d048b4b0a41193ed8fe8f2f627d2b6a696420ea1",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HQCoverage.c": "8d9668858c47b7e9fee2b12d3ebd4e7cb88146b817cf615c4b0dade26c81b2ec",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HQDeliveredCasualties.c": "1f738127e55e843ee2705007cedb5c08741f52f63c75eca7c80242177af82273",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HQDoctrine.c": "6335728e89ed40ce11b811f00b61bfea76e94dd3379e4357cbfc438b05522bb0",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HQJournal.c": "53563ff54fc4e0656713d6eaec5e88ddf69fd4bfa8ef6a67cfa13380d24031e1",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HQLocalAwareness.c": "124260280ac8eda0e920bfcfc86932c9b21df6b1f7a6aa8acfc43feea3da149f",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HQLocalHandoff.c": "2dd700dae9d9b232d22ca63ff01af75a3f5cc213ac24b7c0a43ffa38bc0b9ffa",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HQMemory.c": "ec2047a477fb4273e22ae6bb68e7365f321f55c583b5d2c48c4abf2ac38e3b7d",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HQMineSampler.c": "2a0fdc4d27e947a1d77b02ae23f757c7fa074eb456f817b7df0766583d757f55",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HQMountedAmmoSampler.c": "88ea0fc0e13d7e3c22c7ce8b652816d1d137e4e6e37a72f48f0bdf515b936ae7",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HQMountedDispatch.c": "e98e931e010124ba567f415690999b96868f32a18edc7c4e1f21c0775b3c095f",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HQMountedIntercept.c": "c239aaad0ac556744f76b94286c6f204be51b51acdf44e788ca794c2ae967eae",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HQNetwork.c": "0b73be993628a55e3b21c8670d540e39c938093dd5cb4d586e800ac530509b25",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HQObservation.c": "57ad3f0b68d150791e30a7e4bd7dfedfb1ddd78a1c76f228e67b33ea9cb7144e",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HQPursuit.c": "ab6ca0e1a7f36c104e664db06a74c80a528cbfd1de599af42e2194ef0a4f4ca3",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HQReport.c": "12ea8ba08753d1e6d38b237087c1209cd2f9574b53c3ff0f27c082bed029c9ea",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HQRoadIntercept.c": "0897e82d7805ef56f05f2b9c23903280285ea6bfa51796a2df86bb564ece78f7",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HQStatusSampler.c": "b937eaed913a5095afa8e678dc1c36b5c805541bf8cd5be927069533d6baed1c",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HQTask.c": "1147904bae6d72e9de47ce17bdada3dab489de4ed6e781dbf15bdbb30599ff6e",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HQWatch.c": "abe634cf6003ae920ec1ed18e305ed462920204960894520d3dd11f7e5ef1c33",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HelicopterAvailability.c": "60eaef2f6d4b2fd44861c5a4434ef97e732e40a5ff7401e2da451ed2dd9c2762",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HunterCombat.c": "df1c319d10efd07ed6f971cf0e41d8d7e377b04ea7f0fe143bf94df733fd1d9c",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HunterCrewRecovery.c": "e76af0fbf6f436a9c3c9d4c7b779bc08a78f6fe705c08bf6d9757bbeb65ee8eb",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HunterOpeningPlan.c": "0b6275221dab491f148426df05e132579f3acc20de5559226c3b38975618355c",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HunterService.c": "0769d4e7327439ce91b8f9ed0b47c4d92d382e97a1bbf62da8e6002ae4041bf0",
"addons/core/Scripts/Game/ERR/10_AI/ERR_InfantryAmmoAccess.c": "ab4262f78d54782c5ecbf5fff4ebe3da16d72329658d7e18c0c35387dc8b3c7d",
"addons/core/Scripts/Game/ERR/10_AI/ERR_InfantryAmmoTransfer.c": "99fa26beb0c0869d0cd694500f3bfc0705c2c1cf674dea90d98fb93a59570ef7",
"addons/core/Scripts/Game/ERR/10_AI/ERR_InfantryCombat.c": "5684fcbee128a35107312452297f7ae2bec28aaa1b63f619fa649f36df8ea476",
"addons/core/Scripts/Game/ERR/10_AI/ERR_InfantryMineTransfer.c": "02c399413f80879c22b4891e8ec807c67a6235677095fc4b98bafdc360d6944c",
"addons/core/Scripts/Game/ERR/10_AI/ERR_InfantryResupply.c": "b01fa948f204d49acbfbdfc5fa641b1d914e0eb91081e92a93816ae52ae88b1e",
"addons/core/Scripts/Game/ERR/10_AI/ERR_InfantrySupplyPool.c": "c8e454573cf064ff392291d6feebf1f23be64390b5b8e944c03dd065f9f46b42",
"addons/core/Scripts/Game/ERR/10_AI/ERR_MortarAimSolution.c": "59e8343d09f7a44871d8d3335d6ad1d02216abb5deed30d38b5ec9ba3f2c0649",
"addons/core/Scripts/Game/ERR/10_AI/ERR_MortarBattery.c": "157024afc8fd3c1ffeea6ae923ff091e5773b9ffcf5f5864f8040d001e689110",
"addons/core/Scripts/Game/ERR/10_AI/ERR_MortarCourierTransfer.c": "968e58ca700b4a11e5e04a5c159696f514a0b1bce531210172b913e495f7e2b7",
"addons/core/Scripts/Game/ERR/10_AI/ERR_MortarFiring.c": "f2597d44c10d10de2462aa5e5450a22b8a5ad0eb99bd0cc09a8cf1ca2dd4a350",
"addons/core/Scripts/Game/ERR/10_AI/ERR_MortarLogistics.c": "b3624e4a00a2bdef16f6c100bbd79910e3bb8c2ae8ec5fe2ad5aa70bffecd303",
"addons/core/Scripts/Game/ERR/10_AI/ERR_MortarPrediction.c": "05863b2b4f9f70cdb288f91c722cbea163c13f2a2927dc485482e5bd4fa7d57f",
"addons/core/Scripts/Game/ERR/10_AI/ERR_MortarReadiness.c": "4c3799b3f2681e977669de0cbfaeb307d9a682b04365bfc9f59079e762965758",
"addons/core/Scripts/Game/ERR/10_AI/ERR_MortarRefresh.c": "52ae8d9d6cad92f42d68c634091b80a474d2666b6c06d63a8c30a3fab71494c4",
"addons/core/Scripts/Game/ERR/10_AI/ERR_MortarReportLedger.c": "42a96040b63e56677353e55164ae23031c90f70b4d6673a9f412ad7b19e636ae",
"addons/core/Scripts/Game/ERR/10_AI/ERR_MortarSalvo.c": "c128850c7a78a4d8fee00ad38f48b265f1fbd1d9b24b092ddc5c205b0f0ad6da",
"addons/core/Scripts/Game/ERR/10_AI/ERR_MortarStation.c": "cbbd7c86f722b664c85ab7c070ae1131d2ce5c41d1dacb4381bff9c1720a1866",
"addons/core/Scripts/Game/ERR/10_AI/ERR_MortarSupplyTransfer.c": "ad71084f507ad9c32d3055e7ec6844a1ec5ddf568c0216ab8391e902b56e417c",
"addons/core/Scripts/Game/ERR/10_AI/ERR_MortarSystem.c": "bc290ee8bed299d869598cbf41ec281653e0cc7f3c64c7214613df8a0fc83829",
"addons/core/Scripts/Game/ERR/10_AI/ERR_MountedAmmoPickup.c": "5f7ca5b31f3b405c2a6ca32ff91042f5b4dac6ab9640ce67fb10d7a74236ba69",
"addons/core/Scripts/Game/ERR/10_AI/ERR_MountedAmmoTransfer.c": "0b195784497672fdaf651f336c14f7be98c257f98c85cfbeb4f96fe1a401999b",
"addons/core/Scripts/Game/ERR/10_AI/ERR_MountedMagazineSeed.c": "b42d0aac142907433df8bedc40de24c94813544016cf5f451846f1980250f995",
"addons/core/Scripts/Game/ERR/10_AI/ERR_MountedResupply.c": "c26ad43705765be1c20eca37fbe2978b8c647151f6620ed37141657a4b7dc312",
"addons/core/Scripts/Game/ERR/10_AI/ERR_NativeAirAssaultProbe.c": "c1d55b338b157b758e6ffb993d5f689029b28b13929797c91e5dcb15b5e561ea",
"addons/core/Scripts/Game/ERR/10_AI/ERR_NativeAirLogisticsProbe.c": "58fe863775d0ad575cb566c78cef696c9826691cf49ef9adde76376be7316db1",
"addons/core/Scripts/Game/ERR/10_AI/ERR_NativeAirReconProbe.c": "c1216e0512a0268e4dbb82429e228334401c0c3cac52ba4486ae6dc91e41576d",
"addons/core/Scripts/Game/ERR/10_AI/ERR_NativeAircraftControlProbe.c": "0cf3e72ccdc42e6ef20fb71d743f0e037a9e69b2e082c720fa705628cf790205",
"addons/core/Scripts/Game/ERR/10_AI/ERR_NativeAircraftFieldProbe.c": "b64907c7566a894ca2f3c49ede5d972d4087a938da1a0ca87bcbd7c2203b2c52",
"addons/core/Scripts/Game/ERR/10_AI/ERR_NativeAircraftRouteProbe.c": "8d0dca97e5106d1c84b64992c789e1af0689514beefc027e713ca6ab901fc470",
"addons/core/Scripts/Game/ERR/10_AI/ERR_NativeMortarCourierProbe.c": "740c8bebbd4128a9311b1167d1058549475d6b46f81c9b6c0d19650f4b50616f",
"addons/core/Scripts/Game/ERR/10_AI/ERR_NativeMortarFiringProbe.c": "ee570d21bede8baebefc799399712d9582b3e30ebda7299f6c941777f02ad2a2",
"addons/core/Scripts/Game/ERR/10_AI/ERR_NativeMortarSalvoProbe.c": "fb9ccc6b36247ab3ad828ffbb2556abf5c2838d93ea6cd1ad259c0a015142f5e",
"addons/core/Scripts/Game/ERR/10_AI/ERR_NativeMortarStationProbe.c": "a110f0abc753cb1d2f781e457e637dd5346ecd2e924eb5eb3a5c7dca3d1e2340",
"addons/core/Scripts/Game/ERR/10_AI/ERR_NativeMortarTransferProbe.c": "399c21940ef10777b46fdb3e905430ce43404ce1de2f4a6bb62f9c61c1a0689c",
"addons/core/Scripts/Game/ERR/10_AI/ERR_NativePatrolHQProbe.c": "a58f57530e333976dc96fc5a0f9cb6cf0cb069c55788824950c5fb2f965d8e26",
"addons/core/Scripts/Game/ERR/10_AI/ERR_NativeScoutProbe.c": "41b39b1abe5e51a5b8a428d533cccbfb0dda9d7a570228dc3489408c60543f17",
"addons/core/Scripts/Game/ERR/10_AI/ERR_NativeTownProbe.c": "ade130f49fc9d868281cee7fde383f084f70ed8d4b876dacebbaed8538e84999",
"addons/core/Scripts/Game/ERR/10_AI/ERR_ObjectiveDefence.c": "83ef91c2118521aedb4c1838b2e47909c80e0950086449b98ced168f1fd87080",
"addons/core/Scripts/Game/ERR/10_AI/ERR_ReconAirports.c": "7551347d776d6e0eec818d6468cacbca7ac53daee7317e0a1618ca3d39ebc762",
"addons/core/Scripts/Game/ERR/10_AI/ERR_ReconCrewLocks.c": "684bc5b9858c7ed90ed2ca6d52fc0e731a7e37a116db776090257b72a63621ab",
"addons/core/Scripts/Game/ERR/10_AI/ERR_ReconFlightComponent.c": "4966dad504b3f8f28a9ffc8ac17cc548b00066fe05213c49c662ea56de34c9d4",
"addons/core/Scripts/Game/ERR/10_AI/ERR_ScoutSystem.c": "63287a252e4e7d5aefce840279f26ce3e1f286cb79cadb32596c37897cec7119",
"addons/core/Scripts/Game/ERR/10_AI/ERR_SettlementSafety.c": "e5c0ebc95521a9a33a3f7d9cca6c551dda862a08b7af20b017877aba9584795b",
"addons/core/Scripts/Game/ERR/10_AI/ERR_SupplyConvoyColumn.c": "35678ec625fb0a3c0871e2c373fcff49816440a97a165ed25c8798dd72ef059f",
"addons/core/Scripts/Game/ERR/10_AI/ERR_SupplyConvoyService.c": "5b1578afbf6da736453cc9d3872979eddd1649746aa32d3b0c7a9e3cab50057e",
"addons/core/Scripts/Game/ERR/10_AI/ERR_SupplyConvoySystem.c": "f09aa817c27d6af0ccfb544f4ab1ae2afafb63d626641e03d87cfe159475d821",
"addons/core/Scripts/Game/ERR/10_AI/ERR_SupplyConvoyTactics.c": "dc3acdffc8ca48f11b131f66d30d679ca68f3b3004344bdc78723bc9305915e0",
"addons/core/Scripts/Game/ERR/10_AI/ERR_SupportScenario.c": "a7b46253e1bb37cea7c29bb557fbf43ca207022d0f1cc927349441b2d1615279",
"addons/core/Scripts/Game/ERR/10_AI/ERR_TownGarrisons.c": "57f862476751087972fc78d0b27ab44e72361e27d32f15d55f9fe7fd7d6bd0e0",
"addons/core/Scripts/Game/ERR/10_AI/ERR_VehicleAlarmPerception.c": "45ac71d25e10a057a26a5b0fc7128935baaf47f4c0f87208a4420fa52086fd98",
"addons/core/Scripts/Game/ERR/20_Intel/ERR_IntelAdminProvider.c": "d63ab5c547021aeb61d398b8a773afeedee4662d3ce15d9fd9d0e9e37262f8b7",
"addons/core/Scripts/Game/ERR/20_Intel/ERR_IntelDiscoveryFeedback.c": "62f2c408383f410782d9d41fa50acd6bd8cf66eeb80d2b79f91852b9d2cf8d97",
"addons/core/Scripts/Game/ERR/20_Intel/ERR_IntelEvidence.c": "6bbf8d3b83e2c09fd9a23a9a5e5e11d7c29af2e618116bee613562fc45af2b33",
"addons/core/Scripts/Game/ERR/20_Intel/ERR_IntelReroll.c": "d8b04de9ea789732cc78ebce9aa60786c86fe46d05f671cf251eefa68a214b59",
"addons/core/Scripts/Game/ERR/20_Intel/ERR_IntelService.c": "2911325c79a7a372628b18ffa0e110d11919ce2c2cd7b19277bfd608fdb03dfc",
"addons/core/Scripts/Game/ERR/20_Intel/ERR_MineIntel.c": "3ce16cebaa9703b2f9803df7c11614f94de6460a9136dab8f80dcad41ae2b1c2",
"addons/core/Scripts/Game/ERR/30_Map/ERRM_NativeMapOwnershipProbe.c": "32418602f085e3edba7343f42a6a691630b533be262002f29248e8ae87a38254",
"addons/core/Scripts/Game/ERR/30_Map/ERRM_SharedMapComponent.c": "3a10f6ea25bf88a400bc3e6c339823433845c5db4f2f423835ccf99a1b1a843f",
"addons/core/Scripts/Game/ERR/30_Map/ERR_ScenarioMap.c": "75fa1d742129ef7f33c005cd48f56db7f49ee7bde3c5428532b0b501b032b0a3",
"addons/core/Scripts/Game/ERR/40_Chat/ERR_AdminCommands.c": "282fe1463add7af8771aa58507b254e69d2d06f50274d4c77321db073f8394f0",
"addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeAlarmHearingProbe.c": "5dbb6a48909b76cd141e3a79ef01d2e68cafee55153821c4471f85c761fff94f",
"addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeConvoyCoverProbe.c": "d2450140cf9bdf09210473234605b4c0d818ea5b91f9532209166a35c5d13701",
"addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeConvoyProbe.c": "4bdc920e87fa768b0ef0ed893c70ddbbcc9255d74163d7b657fd2ec7c4f14c32",
"addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeHQBodyProbe.c": "811244cc8297817efbfc3ee4edf01c868eae23c88127ba0c72e98ee7422da72f",
"addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeHQMemoryProbe.c": "d8fec6c138bb0f5bdbf99ee82ffc3ac9b44d1045d8833da63f8aa5f39beeb7e5",
"addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeHQResponseProof.c": "0f8b09fd8753234c91fd6baaca0e2f812e409ae1c4be8f340b648ae59b69c2f3",
"addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeInfantryTransferProbe.c": "9b2de4dc22bdadd51b0271219a971dc8dc07f70ed3534f306acf03ed81b29424",
"addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeLocalHandoffProbe.c": "0d4d61c424a16008595f86fa61f3b848caf9bd6e9ebbacea9c10254d88ba378e",
"addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeMaintenanceProbe.c": "852b9b397efc3f919c97fec63bc3df1a850cd7833421af8441994afd191951d4",
"addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeMortarProbe.c": "ddb892141500c192c0787b011d57dd8c07dd8c9a3ca5fdc407f6c271897bde0a",
"addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeMountedAmmoProbe.c": "8d197f7a1398625e5a19db3284b0bf72c6ee6e032843a3e4d9a4e58de42b6825",
"addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeMountedCourierProbe.c": "12710e9e5548fe8856f7a52f3566338369a8a1eedf0bd92af16229271872ada5",
"addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeMountedInterceptProbe.c": "34b0b1e38a59f14c4e83d93ec412779945388e6f4d697bda2f6cb90f519a6372",
"addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeMountedSwapProbe.c": "a6721fcaaccadf8eddb06687c7d587d0a3e377d5d1bb0b8e72e630fede8690ac",
"addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeRadioProbe.c": "84524163c63402755b4f834f74dfe6d8e5c397dc26031f532593c6f79f5a93b1",
"addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeSmoke.c": "254d1192138dd9864048693dd02d78b317e874cef57fc0b13226768e024d58be",
"addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeSupplyConvoyProbe.c": "701311de6a2c9fe8f0534a22056323c34072df26595dc70a7d4df45bc06e6c13",
"addons/core/Scripts/Game/ERR/40_Chat/ERR_OrdinaryScenarioLaunchChat.c": "a747af09599ce4d0c52051f18f00c4624d24d137e328341b580b82e896c6bf65",
"addons/core/Scripts/GameLib/ERR/00_Core/ERR_DiagnosticNoSplash.c": "0ea1b402f8927b6d68bf6f7e5caa2967f7e3a39147634faab147796b791933b5",
"addons/core/Scripts/WorkbenchGame/ERR/00_Core/ERR_ValidateBaseWorldPlugin.c": "49a38c37b51e5318c7dcbcb01543dd9a6300d053f0d39808b3974f4edc45b871",
"addons/core/Scripts/WorkbenchGame/ERR/40_Chat/ERR_ValidateWorldPlugin.c": "f567518b54f43b88747df2838cdfd6ebb34605c0919a3e7d271d28dd8b67a9b6",
"addons/core/UI/layouts/ERR/AdminMenu.layout": "e8d570f7bf3b8c4067ad81d47bca7f35514b2f8c8748f5fa5f775fbe27debeac",
"addons/core/UI/layouts/ERR/AdminMenu.layout.meta": "9deeece996f43b1f1fed6b5ec89279645c7b6424250200a42580cc088142e9bf",
"addons/core/UI/layouts/ERR/AdminValue.layout": "cd811af6d2fb187f01c74e20ea07ad85669546b0ad70efae2ce52921ce26cbca",
"addons/core/UI/layouts/ERR/AdminValue.layout.meta": "56b3d2335db400c1308e07c4a35d278b23ef32013dfd6dc82951866327428d08",
"addons/core/UI/layouts/ERR/ContentRow.layout": "62d2c95814c99d906266fa96c6112e04a7fab1667e1a05e558d1d3974adc2d76",
"addons/core/UI/layouts/ERR/ContentRow.layout.meta": "8c4bc13b41e7aee38e0ca640a97813ed1a6964a00e2cff9e1fe4ebd71fc2fdc6",
"addons/core/UI/layouts/ERR/ItemRow.layout": "8ac6fbc7fe0ce0ffc3185516197303bb892a4415948f75ae06f3bc289fefcac6",
"addons/core/UI/layouts/ERR/ItemRow.layout.meta": "33eaef9c403ea3a030e58ec17f78e46af457048243571ad5856fff04101fb60b",
"addons/core/UI/layouts/ERR/PauseModsButton.layout": "d21d436291e2c1b262e33dc228b0d60a1d188dc9e85cfda6d2373f8281431b79",
"addons/core/UI/layouts/ERR/PauseModsButton.layout.meta": "9ed6adabd8f53eb9a562d7186789876bba5c4202155ca894c1af866ca47354f3",
"addons/core/UI/layouts/ERR/PreparationStatus.layout": "bd269cf8dc6f27735423743dd5b78242550518414448a0256e5e12fa6b92c459",
"addons/core/UI/layouts/ERR/PreparationStatus.layout.meta": "75b12176a443bb911fc4ad446982d762201fda42ed38736b79bc5439fca31ccc",
"addons/core/UI/layouts/ERRMap/ObjectiveMapElement.layout": "b364752c44896d67dad07e466a04f4504a50813fb36ee7c34c9189ea9677b4e9",
"addons/core/UI/layouts/ERRMap/ObjectiveMapElement.layout.meta": "8691fe2eaf46568bca4a9f8128b247a8da810bb87a5546aa7ca3334e740270d6",
"addons/core/UI/layouts/ERRMap/SharedMapRenderTarget.layout": "6e83a9c70282aff43b23a08b732739e7a241a31e8abf200498c90a745d3d60dd",
"addons/core/UI/layouts/ERRMap/SharedMapRenderTarget.layout.meta": "5c846445cc089e2e08899ba703059d4adb805ff30ab5a16409a3cd59718cbd54",
"addons/core/Worlds/ERR_Everon.ent": "22324bc7eb0d80dec8a1f3bd61a9df9201b72f749f4e751766b0c9d0b7d46b87",
"addons/core/Worlds/ERR_Everon.ent.meta": "19d1903ca72baa326b4724a6791d0da1104a1e53f3f31dc1ca41a856efd68e83",
"addons/core/Worlds/ERR_Everon_Layers/default.layer": "6bcb7fbb27b6282719dae8a37486e518d4cbaea385f2ea9af1918b36bb28b175",
"addons/core/addon.gproj": "73e973a1f1c5910393e16f86a3a40d792031bb2fa3fc7f4dd87a06a16c3e34a4",
"tests/helicopter_availability_regression.py": "3f256b7f5db246723b75caa2cc247249881cba95bde71ea1c90733404fe19f35",
"tests/mortar_salvo_regression.py": "0f5d5f5d33f64ff43f5a2b954fe4eec032a00697f51f09efa10284537a3682db",
"tests/test_mission_rules.py": "f534ae447fe1db6ae939430c3b14568d2bf1b84956dca295cce04211411d9ee7",
"tests/policy_harness.py": "e861c30037b3e456f0c8ef1c02e9fe1417b601ffb15d2037974715008865e4be",
"tests/test_time_policy.py": "45ae5768f6e87009b4074937cbc2e384c59341e905a3f250672bd2a110b2e6c5",
"tests/test_radio_defence_policy.py": "48c9c01dc6135a3f6d2187b0974645758040f041c3c2c2c26b14222fc572dfe1",
"tests/test_performance_comparison.py": "5f932de9e9898acdd379f26c777a35c884269522dbf8c41991a7a25bf61c369a",
"tests/test_release_check.py": "8b6e755ed922ad129ba01c228989610a31f3a79841dc7cdddd4ddbd0e510971b",
"tests/test_player_admission_policy.py": "745ec0a9e491ffcf5bec53ebf67ecee8333f4dcfa5d19bafbde31cbd1cad7f8b",
"tests/test_recovery_policy.py": "adc4966ab92f0849d08636d93da5bd02b9162d1ad7369b325a1a357903abaa55",
"tests/test_admin_setting_policy.py": "69af6f74e262ee4981ac428ac1ab85561f8b365aed5879e20d315ededca9ee22",
"tests/test_prison_placement_policy.py": "34539744426f0b30e41883203484ed60606df8ca319324014f07e833bcbf854b",
"tests/test_environment_policy.py": "66b86e66f47c4ce397c6093a50a724bbe8dedbf3db53e0dd7d53ff33243a0b52",
"tests/test_faction_catalog_scope.py": "c8fab92575f2621f47ed8685243338aa9ea717bb809c2ef9e8e0884af9df263b",
"tests/test_environment_restart_runner.py": "05bc09bc45db70ba4a635b65b0a96aa38437ba50c98640b47ed8d0683c3a5f71",
"tests/test_inventory_enumeration_policy.py": "95cbfd7c4351cb9a8e1cd6783524be79f77255e5996299919a61dcfce8b0f21a",
"tests/test_site_discovery_policy.py": "40fda37b86d469a1cf8fcb7a1fb18abcaab0df44ad09f50018744d42f8f4f649",
"tests/test_headless_game_runner.py": "0d84160076ec9961e7315ccd50d6ce45ff971328c298649505fbba6305c22f31",
"tests/test_initial_guard_policy.py": "0c80e744db1ce0a0d0746c43d867f5d2f47d9b92bc48d6561ceeb28a204d8743",
"tests/test_casualty_loading_policy.py": "cdf2c0abe4b794502f18228b173db47c4093ea062378ec9e3971e0c4f9e3bf1f",
"tests/test_casualty_reservation_death.py": "fd68dce04ea48ee2a22fac499c32a5c53847a25e3f14eaba3f50437d2c040f25",
"tests/test_casualty_ground_policy.py": "6543c594293d7122242ec68d506a92dc81464d110cdb7496a225555cee338c83",
"tests/test_guard_cancellation_policy.py": "f8f134b6d525a3c775677b2a95c562b12aa84ba287318c08c833d684ad0bd9d8",
"tests/test_radio_feedback_policy.py": "6b576472f81a35bd4df4dae3f19925b046eedbba262ad67f9bfe1ce9d220a487",
"tests/test_extraction_placement_policy.py": "d924f163d98c78989938ca01eca5935891fb454266810f4817cbe49651b84ae2",
"tests/test_casualty_remove_probe.py": "e3b8ac386bb8e4a9832215cbbe1cacf7a5bd1314467bd4b07ed4a57b2db75458",
"tests/test_casualty_incapacitation.py": "55b5cfb7b3eae496a8cc18888872d11331ecc01afb7326fbee3b8d65047dbe93",
"tests/test_diagnostic_no_splash.py": "d99539a8b3277c2f1ac3e3bfa4c897876fe21e704c9ae33c542eed79fc2e9e65",
"tests/test_native_mortar_probe.py": "217801a6eddd48f76e99363a72a9812c0f48766ebd2faf8e188f4466ed1e4088",
"tests/test_local_admission.py": "0bde82f6d5c31c4187ed0aa1935940b8b9e634868b3a4820eca073580ad136b4",
"tests/test_dedicated_preflight.py": "0d654375db6b8eb91d0b92663b50e32776aaa7ecafbfdb83c00f04826df5236e",
"tests/test_mortar_aim_renewal.py": "cf228b7f83d247d93277ec4c8644eb1090a20336a7e9ee2b90086c78199a70ca",
"tests/test_native_mortar_transfer.py": "3b2a201a73c9ff2509276428988e4a98023c6aa94f8eeb42bc06c6cc604473d2",
"tests/test_dedicated_native.py": "f0323b20743221bd1ad46d6462246c2a0e2be84b395e40faa39007ef330aaa3c",
"tests/test_mortar_report_ledger.py": "fd2346e06c37a9e7621e1861e0f472b72ac14786fd2bcfbd785b62700d55ffde",
"tests/test_native_local_admission_probe.py": "16864bc359ab607dae3919442bd18f191320721411a8156e23be999f24e4454f",
"tests/test_powered_flight_policy.py": "86bfd5851be6fe3a187e1fe7fd2b7b0965c891cf29b2260b0df292255c5c547a",
"tests/test_prison_escape_policy.py": "d5d54588116eb730a8fda046f25fc4edc89a5345f85774cbc0f0a9b3adb85b98",
"tests/test_powered_flight_pad.py": "690c1c6e05f3520a6d4d6c45a0fc5d9184e30a12b24356b3126bdb35c4171b82",
"tests/test_item_station_teardown.py": "4e0f508dea6172862be82d6c7f295ede2bfb2412c390a0937a75ab176655f4b6",
"tests/test_source_bundle.py": "074ad87ee7ab0b41ab94a7cb28efca66a975c24b8e2574122a13a52a4d491d0a",
"tests/test_native_flight_footprint.py": "96923c018608f0c4d24294a9f8e769e2037be1fac8f1d51f4d73463706e134ad",
"tests/test_native_flight_input_diagnostics.py": "355e2e45b86b9a46c68efb0563d16bef7a032cd7758169704b4b26ea92bee2bc",
"tests/test_mortar_logistics.py": "98cdf38e43eb564163d8b409dfc95c4ae23e775c423651f05698acd52a7ef5a2",
"tests/test_mortar_courier_storage.py": "0eb75fbcdcd712ff1c2220dcdd87cff6f3ed1e6e8f1c889916daa6b84a4359f5",
"tests/test_progression_identity.py": "2fb3725aa735e00b20ba7a4ac45f8e087d4346c58a176bee091bab0a9755c1df",
"tests/test_discovery_map_position.py": "0644aea60d4c546e819ef417771563ab7598e84d5e13db2fa63416ae1fe6ddb0",
"tests/test_vanilla_game_control.py": "8ab3777a5bd0f8213efae08bd6db70a05790af992c2abfda8e5e5aa079beebbb",
"tests/test_archive_game_control.py": "8126e2be91f9ee8c09fceb82d03bb0d9c51247909189a424c3e24dd2b1ed22ce",
"tests/test_flight_action_runner.py": "aa14ebe85fce7c0435f48aceec1d4463b33fe8a5792b4e935b543dff94f4ad02",
"tests/test_native_package.py": "0776a1eedede7185aa36c7fe816ea6231e6f475c0f6d210a2c732b23dc6d765e",
"tests/test_spectator_guidance.py": "26c02deb1a707f51dcf577a9ccb789bf33f432b41d9404d36a7b1b3c8802298f",
"tests/test_native_mortar_salvo.py": "f45625eb92d16adc8b3eb57bc72b77c8829d46c2c7e5bef40d302fc90252ba72",
"tests/test_pak_inventory.py": "8f0b55bb295117c226900bd641d25175db1021a365866a5ce6482a78d08c7f41",
"tests/test_packed_core_game.py": "ddac4281f74999b1e60c2052bbdee36c97699192cfd5174a88b6f01ee740111e",
"tests/test_mortar_refresh.py": "0ac74cff8aa10fb06ecb75d17eb7ca3a6b80bf5194522bffec583a44fc01a419",
"tests/test_archive_packed.py": "37712810b7c6fd11a2df35665df81546f8b98682dc74b317ad1f9ad6ad274d86",
"tests/test_native_mortar_refresh.py": "60f3c4fcb063506e9bd85e4abd3cd2fc802304bc71933f3e31d88f5b896aaa7b",
"tests/test_mortar_activity_completion.py": "a0db3b63962bc95de42ec12ef17c53730464ac7421a4475020957121513586ec",
"tests/test_packed_chat_game.py": "d23c099d17a0dda09e5ee28931a4850f9bf6df5a7874581342eacbd16860565e",
"tests/test_shared_map_ownership.py": "486eb3a8a04a47878b87ec3952c613542871077af1de27ea7299fa3d72caff1d",
"tests/test_native_shared_map_ownership.py": "672d248550339dc6350e548034c50b3440d44b91668457f3efb2d91c8445c3dc",
"tests/test_participant_selection.py": "e153f69ffa60d186dc3b1a238df1d48f2a0623b2dd8331d2cbbbdd57cce5529e",
"tests/test_ordinary_screenshot.py": "eadd4f8ae2a8057d0ac7bca5e8f4abc260faa10cddfca31b8552d7b49669ab33",
"tests/test_aircraft_flight_policy.py": "147a27fb57c0b01cded35eae26af4394d7f41eeeb68856f564972e1c89c629c9",
"tests/test_aircraft_flight_envelope.py": "6499ec174ed68dbfc07bd49275eaff8a7e60865615bbaefee354de7233a6ff13",
"tests/test_native_aircraft_control.py": "3ffed5429896254d96b67ff3fdd01f65689f526e6a1766cc6874e2e63f2e26f3",
"tests/test_aircraft_translation.py": "983fcff4800e777cd1c42126431ca94e7c03bc06b5fb34a243704b8ca55dc36d",
"tests/test_action_feedback.py": "1fec11a218b6da69c8c40ce232523582f0ad390f8357e74f24daccf5d46d3814",
"tests/test_spawn_retry_budget.py": "c182acfcfd52cd74a94dc3336d7603d14668850a684b758cc7545a98a5d14beb",
"tests/test_native_stats.py": "a9ce90c74f0ae7e5c40e451f6b1d60dadde831c3d858710a70929390d5c70f7c",
"tests/test_native_end_lifecycle.py": "8b187723c9039e68e3e590c812c91dcffe1e5917d4e450ed798dc177888fda7a",
"tests/test_native_end_runner.py": "aed94be9b370a412937303cc5b66f0151c2cd64c3e1358f983f9ea53eb0d1057",
"tests/test_escape_result_wording.py": "7b3613cccd4f24d3ef4665dfc1854cfc958a69018a59f9b8090617f0185a82a8",
"tests/test_preparation_status.py": "e43cb7ce81232a31d00219004574dc2d1806760e0b6f0c49693725ffcb1b4e9e",
"tests/test_headless_display_probe.py": "d4d6c9907d7419ca888d5d9ba7448cbe6f5d2e53810f74c85660dfbdfc9f7e2d",
"tests/test_headless_display_runner.py": "f03a908e813c9ca4dc2ff13b3ade08549931e39490b8636742390a304c73974f",
"tests/test_rough_intel_feedback.py": "d7395ecc498dda46e1c9a4c8fbf98a64f2bbd013de7806517fb8008756e7b40d",
"tests/test_aircraft_route_envelope.py": "08b16d4e7f97db96e3f88af0cfccd9b6bc083f6f25ec33cffd7ec36b18798729",
"tests/test_aircraft_route_policy.py": "b717734a07a59ada837f05c36172110bd7d0b5a5a277e8fae55a11dcab3e2aa2",
"tests/test_aircraft_route_probe.py": "bd8cb998fef33db8f26342eec0198c54b7715662d333530e2bede572c81f162f",
"tests/test_ordinary_input_observer.py": "09cf661ae47f53cb429a7ab17c2b752ae30a04368a260468227b0678148b2434",
"tests/test_ordinary_input_runner.py": "1ed373818673a438647fc7074c4c689f5bac0a91e8d55edf29d466b96f6703f8",
"tests/test_private_prefix_cleanup.py": "bc6d3fcf6a5ee5b5266bfc4516642d2f73e71dfc870c527d67cb5a47964dede0",
"tests/test_runner_private_cleanup.py": "4380874af7553391ea7e1e234c8a3f8e61922e0f16b1bf9bd4821cc479e5edf4",
"tests/test_headless_input_proof.py": "55c84de6dac3a9c44bd1ab4113d306544025a405c613f6e7d26550328e84f6c1",
"tests/test_headless_input_exercise_runner.py": "0b812647718a3d7145905a3ed17fef97b025d57b1372773d2c1069a3473a9b1f",
"tests/test_inventory_control_runner.py": "f325fe1975f7a56fbbb1a6357206d2ac0c9e7c32c396473fdfaf1cb80ad39b11",
"tests/test_inventory_layout.py": "8e176f8a87c300b8062a37ee34b22a105978c7d9c6147b506757135f4f48a1ff",
"tests/test_radio_waiting_text.py": "2aa54d8126b3fddae2b77d496f56d2d6e6d393c6d5124bdb5598713d9c29d629",
"tests/test_relative_look_runner.py": "131d829c60a7bbfe3e047af8e38d255e5ecb9d84b7d2188d14422dde724fa05e",
"tests/test_ordinary_look_observer.py": "cd5842e54c9ccab16766637bf2ab4e4e0b98f4d597b5927b0c2ec3f720fa3668",
"tests/test_ordinary_look_evidence.py": "1b98be4b69a5e5bacf46791f1e009fa3c73cdaff875c012837c9888443a61633",
"tests/test_ordinary_gate_observer.py": "78ff734604724a525809567ecda88f4d5fcd67816a6ba4960b72d0685f1a8b00",
"tests/test_ordinary_gate_evidence.py": "2bb3cff082b3fe45f668933a5039fd06a8d31562049cdd41c4f32181136ea5df",
"tests/test_prison_approach_proof.py": "ca71ba6c8cc20dad52d2966984676a111004333c24bc408f1ec84312e4208039",
"tests/test_prison_approach_evidence.py": "660e03b6f9932947c1aafc4c043c2a2c5bca776433c2146df18e8bb90c606a9a",
"tests/test_aircraft_route_demand.py": "96d9a21c49605cb671525f977928a21c57f1d0b441460a2624892006e7057efb",
"tests/test_prison_alignment_proof.py": "04c96825ea03b95c3966e3a53ce2c15990d63388386d84f2bff3e6b6838b18c0",
"tests/test_prison_alignment_evidence.py": "214af04ff9b0e8ebf0bc97f528233f5d55fccc7623392a65c6dd286ed415e724",
"tests/test_aircraft_control_bridge.py": "bae6f1711dcc5f55f7a813af251fc210ed017c58a8067c03d91e936824542ef0",
"tests/test_ordinary_gate_choices.py": "0e21f2933a4862eb5fd2f04b3b32dc7de6b2ca72d920aaa332d179edadb932cf",
"tests/test_prison_action_selection_proof.py": "1f09fb84b73ea916bb39ef985c58aa6886223e60cd425f929b3a020eef74ebae",
"tests/test_prison_action_selection_evidence.py": "1fee0421669721618dc2f9a3039f945d470b83b186661d3b1f00291ff8b78e9f",
"tests/test_aircraft_service.py": "9c19a09354ccfe8b41961204d80c3621d11e6704909b7266fa00e6c197bfd20b",
"tests/test_aircraft_service_cancel_runner.py": "1220e7c45c50590d12c9a5192eb4482e7e6942d7c00f36d9a79b5ca70bd1429d",
"tests/test_command_maintenance.py": "be2c942aa11a5f874448e94f06925f2f1de2210a14881fb7e486842119cb673c",
"tests/test_aircraft_field_rules.py": "dbed3a499eeddf2513e3582667ea2bd90fff6ed26057891c7df6e196c3d00e84",
"tests/test_aircraft_field_envelope.py": "67e60717a92580e3c4caa4974994cd92a96c98562be805b31319b3585f296639",
"tests/test_aircraft_field_runner.py": "822717f77702c335667b226f025aa6525415689b492f9ed42dd256d4c893429d",
"tests/test_prison_coarse_facing.py": "fe0ceebb74dba77005d6a7e31baa1a50156cc66f79a1d90eba4db9b27b099acb",
"tests/test_prison_held_action_proof.py": "349ee99d36f18fb7c70382ce95f1e9d84d819575a45b6f5429394d1702f1f227",
"tests/test_prison_held_action_evidence.py": "bbb032736774bc5db5fab7758faeaf038eeaae9eb49ba706a52f1e9bfe09fd01",
"tests/test_prison_held_input_adapter.py": "56fa60ae69bf280e1c2e90e7882fa213914623980b6800a4312c6f1017b8f632",
"tests/test_prison_held_runner.py": "d50905e899c2d0d92ca2f4c51dccbf2166ee21b8c6d2d4b218da459b724c5a4c",
"tests/test_aircraft_field_flight.py": "ae5e18f0e2efe5ad01523cb1cf9bc64139094aeaac7477a900a9abd8e6ae8f18",
"tests/test_aircraft_field_probe.py": "fe4e5b58bbdca0f366fe4c614f7506f2a05fa29fabcde345e322cdb3d62db897",
"tests/test_initial_admission_exhaustion.py": "14d6959a1185f154389be1405c49e2f7c1c9a3f27295e26074ac4ec74380057d",
"tests/test_casualty_feedback.py": "2d8bada9a3fd7583af4fd4f07033dd9eac28ca3bdf34a4557c8985b7a1714dbc",
"tests/test_intel_admin.py": "f2704740a380de8e93c7ceace414744f938442cffc6bca77a3439b4ae36aade6",
"tests/test_intel_reroll.py": "d102cff7467323440273eb457b5dfed6610d27f32c52c6fb7801ce93348ef5ae",
"tests/test_admin_player_tools.py": "7520c768b760ef3a03dd2f17376077fc17695360a89f91df88af924899a74517",
"tests/test_admin_session.py": "6e1850c625e18460a5d64ccbadac992b663a46bd612fcc16b6006f19b3014896",
"tests/test_project_schema.py": "0e25ade3ee0083618c1b2837aaaef36ce33663d78f35d862e1dbec256f4d6e40",
"tests/test_admin_tick_delivery.py": "8f61a6aaf07b0c41df2f415a1956d8f09fe61a7d4f256775ca62511030937a5d",
"tests/test_hq_doctrine.py": "5c18ee72454cf92132dedfb4bf581d174d67fc2e423158347ebe52ca74e8a416",
"tests/test_force_ledger.py": "3dc268db304b9465d53056edfcd8cedcc15591b411c55ae8f9bd43e163ff9c49",
"tests/test_hq_body_observer.py": "6cae50ef0a2b2fe35845f42e90998c517c061fc417cadfac375bacc89bbe603a",
"tests/test_convoy_budget.py": "481364c432715336825466a9ff199edeedaa2d3621daba90c0503addfa6010f7",
"tests/test_convoy_dispatch.py": "47e77f544ec6f3f34346dc6b5082f9df0a2d869897e094ca993a92c7315468c0",
"tests/test_convoy_admission.py": "0ace42a7e1afee7413e45a3909e7ea5c29dbb8c0e692acc3dc9a35ea7ffd4adf",
"tests/test_native_package_external.py": "8eb3eaee401640521c67a51607104a28de89ea9c32b3b6dffd05d9d3026fca3d",
"tests/test_convoy_road_plan.py": "62bb655a84f90e934bb894f8e472a8a06905d72e1c0b05bd641e46eb8f4873b4",
"tests/test_convoy_placement.py": "dcbf572747a85edbfac341e7e358b1987150a2eb721708a3a025639be228a7c3",
"tests/test_actor_group.py": "0d808be40d13866bf8bd983d62ea3a8e7772e9c49a41109fffb02c5352153a4d",
"tests/test_external_addons.py": "4e2c3fa2c92661c49ea0c492648b736bebd54f24cd244f3fe27710a0c7a487ab",
"tests/test_external_profile_review.py": "a35e9670a8f5eb47d28b4d6afe498e5a58b2ab2dbdc59912a206010ac8dc5240",
"tests/test_hq_delivered_casualties.py": "c22ad9e395b36b41e8292b034f170e14b5d13a6a02b2a81dc619dd37110ad905",
"tests/test_hq_ammo_dispatch.py": "6c7a4cbaa41ca3bee01082ffab376fc2db5b08757aac88c5e8caf99b39677d0a",
"tests/test_convoy_combat.py": "140d5e8c8c978f97f7f15238bf2aa4efc6ca4d9b6370ef5a0c68bf469cec0b9a",
"tests/test_native_hq_body_probe.py": "f2b761fadf013d55d4e9c2ae11c5349fc054e767cf950aa632a43b8f4fe1d758",
"tests/test_enemy_optics.py": "06361eccef16d60a6f5072f9b126814a8f686c478049760047bb2ae8d19b5c52",
"tests/test_native_convoy_cover_probe.py": "68681753a1ab89a8e8e07ba7f701190bf860d07762e5a06e87da7ba606fc0de6",
"tests/test_vehicle_security.py": "f08a1cffb0860ac7ad93e94f4cb8b7cc37b8c49b3dee72b1d310fc72d9f95422",
"tests/test_vehicle_security_native_probe.py": "977384c5ec07588bc77aa9aeae45b008c02d55d31169e46984a1947e987545c3",
"tests/test_vehicle_entry_diagnostics.py": "49e8b4cd8274e08de628e89f4471ddb47823af38d98b464336e8c98a4308dbda",
"tests/test_hq_radio_node.py": "2297ae23b7a5fece845c13f16432dece6e2dde55ecc097a5be6311f470dd5242",
"tests/test_native_maintenance_stock.py": "7acbb488f7075428c08a10cf0e975ca0d508f3bb6416eddcc2991da93a5fad91",
"tests/test_packed_external_game.py": "c5581fa3225bbc5b160fafc26c65783eb7d551489ab101b17f7a6acc1d8d9e63",
"tests/test_intel_registration.py": "41cd929a29ea5e6b37d856cfc873c33fa2a8130e3aad30146f522ce217875488",
"tests/test_convoy_startup.py": "2c9106023ecb6dcfb5c96c2edc98b51695c325c685b2ced37b999b6cd4504c65",
"tests/test_failure_result_refresh.py": "076444d2c740609ea4290de1525cd5d7fbd99beef3c48c134afb581422a3dcfe",
"tests/test_convoy_auto_settings.py": "fe4a1e237e31bfac11f07b1986bff859f6b4712aa7759ce9e359e28e5ec2aec1",
"tests/test_settings_migration.py": "5a82ba8672b72fb388a95e297d53452e45679ed3b94f5c7d4598455179038aef",
"tests/test_native_memory_deadlines.py": "f2d3f0feda862318ab936031487743218a8c8241d192b34e2b1ab63a5aa2cc48",
"tests/test_enemy_gunner_skill.py": "67172901ed950517977e535c1237e8eaab10d22d52452bbe05fe16bfbb4089fe",
"tests/test_native_infantry_fixture_lifecycle.py": "c20ed9dd152489a8242ec0b97135b0691c9c104783bb843b0715cdd8d7c2e156",
"tests/test_infantry_ammo_access.py": "bd80e4405c3f2029553b5e932ec49c6370b8366cd4e9ed03be89393f86c07dbf",
"tests/test_infantry_placement_settle.py": "1490a797e016b99a222280f57875cc83096980022d1784495a80b8a406d400f7",
"tests/test_infantry_resupply_waypoints.py": "df3596515e0bb6a4cbf1e6f07d56755344415ad1deeffb8a70f71e8ed73a139e",
"tests/hq_network_regression.py": "63c7525b26ae6b6e2369307250e89223a77e7e28321daf4309ab76f21ca1bc50",
"tests/test_hq_report_selection.py": "4bd4c4800c217584ad9e1b4a37968350eb9a160e0151fc8b0375781736726cc0",
"tests/test_hq_local_handoff.py": "0fdbcac1958b0d12296753e7c9d92700079ea6c5c8e33d0e21e8318f997b79e7",
"tests/test_hq_local_handoff_intake.py": "c51f0ca082456331eb5856bf6dad864c3852adc20beba9b6829bdef978b11d88",
"tests/test_native_local_handoff_probe.py": "5a0904863ea00fd7ad262fcf91d8c1e55036b2041f16b043104f333c37d8c7ba",
"tests/test_hq_road_intercept.py": "ba4ce9af49acdbf5c0c04b849761ea36abe2ec7d68ccde1f0cd731fb9e3ed451",
"tests/test_prefab_identity.py": "2a1c6e4cb1ead0c7b36b8fffb2ba0c59dc7e025dafaf8344a8158d38fe17582d",
"tests/test_prison_ai.py": "557015a4a3191aede258dcd7dee4ec4f555c3efde02331687185ed124cebb4fc",
"tests/test_spawn_scene_inventory.py": "f29bee9c629072f51caf66b680013b18f608bbfc5135a1f020e1a2904e89cdd5",
"tests/test_spawn_scene_lease.py": "adaf38b259cc36af526884d3d2312ccec0cbe6eca18d7aed2c1a066be8ea0da6",
"tests/test_content_policy.py": "260eedd838802647af59f33a15510d2c721aa80a7540d54e47f22734041cb49e",
"tests/test_random_settings.py": "75fbcba53ff2331811fb91051bbae1b2c28108fa9477d98372e0eb057655f225",
"tests/test_hq_convoy_combat.py": "07a4cd8e3bcf50ced71de05d0713a7944849a38b3f33cdea27f145bd53b9708e",
"tests/test_faction_selection.py": "77e4789499b3560e729a115197c5b02d032c291ae1bd44b1cac5a2c2c476e450",
"tests/test_generated_sites.py": "111095f40133b025ab67380b6cdcbc25ce0ecbc03379d1a015db6fdb0e5f2b25",
"tests/test_debug_ai.py": "7f4b847ba11e8da937eba7be3c4c0ab898b44567f6f553ff842da54c1e7a85c2",
"tests/test_mortar_station.py": "6570f18f787b7366ec5341da68dd99acf541cbbc31c6db7a9a3ae967506456ec",
"tests/test_scouts.py": "25c6bb1bcc9cb171d12cb1e59b5b278e256a7a4b257b5ce3a1d76d60d459bb59",
"tests/test_air_recon.py": "ed8938ac85c2e539bc5cddff339809624bdaecfff63ff4b2ab728d006548dc46",
"tests/test_air_support_policy.py": "bedd5437ba0667c371c390cb8c4fb5a3096e8ef6a71c8bac2091264b8d2eebf7",
"tests/test_intel_body_inspection.py": "04dd19efafc796f349976d29df77cb71b95615e527ad9add4fceda1f6105fc94",
"tests/test_air_logistics_orders.py": "adf7181998f522f8825b71ef10955c9311aba9086e5bb601cfd47599baa46d8a",
"tests/test_enemy_awareness.py": "881289417a1e4af219546b113d018e9bc6a402a16cf4bfa7e983ab240f41c2aa",
"tests/test_hunter_lifecycle.py": "c2e3bff077dcb4cc181cbae5526d38a8638be7b2187c72ed64b1e279b63cbafc",
"tests/test_faction_menu.py": "9e6381a4786487962358362b75a2287532a688ab27df756e84801e2bb6dc2e55",
"tests/test_hunter_opening.py": "8d791372f465b6242a386d81b8e2136865390cbea5dfdcbfc6bb8b4f717c041d",
"tests/test_journal_readability.py": "47764126522e7d7a90100cd9beff741bf49e4d8390111f977919d3e323a5c7df",
"tests/test_player_medical.py": "e4b3140a3afc0161db53f261e5480e51f1ca09f85657e25b0efb7dbba3336e3f",
"tests/test_gameplay_session_regressions.py": "d9968b06627ce10412e5b1165987de662385d5dcb29090c5626b90fb59df52f2",
"tests/test_field_sites.py": "fddb0e44e72fdfe32bb94347a14da64efbd2208e4f252754e80c620fbecda56c",
"tests/test_town_garrisons.py": "3674f713d7adc62ec9098f7923991c9f6b1d0edfc1431ccfd82fc8031ddae17f",
"tests/test_unconscious_controls.py": "74d4008a5c02ad0087b55030c177c8320b7099c11b97a14d93acf0ad14941356",
"tests/test_hq_local_awareness.py": "00c8023f85e88ffc1113353836962c31e8e541a32c9b2f1f66b91eaff5b923af",
"tests/test_hunter_combat.py": "240472940515795b205d5caf530392ce416e3e0d2b97e473bb935930f29287d6",
"tests/test_enemy_medicine.py": "d13ab1d4ebe81614e00a9a579c6bcc6bd5b2c608187458f414e47f47686d7ad0",
"tests/test_infantry_combat.py": "03bc85811c52bd894ab8545794135227fc33b911a51f4e70d89fbeb2673de8ee",
"tests/test_hunter_profiles.py": "bdc7898666a7e1078ece35b5dc9bf903d2218843abb24addcea9353fe6b3f7f3",
"tests/test_gameplay_review_fixes.py": "5f988d63ea4b2a8a364b181982ddd462baa628ab66e3a35d0fb5ea6f20c50b0b",
"tests/test_convoy_column.py": "eb775249e434eceb047ea47b01c23c8b96a74b484c7acc1e79182e794e9f3e91",
"tests/test_spectator_recovery.py": "8bb59c51df003e24532ad9476af4c8ff3b7f4276dca25e8162b91eb77c7b67c2",
"tests/test_server_log_regressions.py": "733084d7d2e33eb96740768c48d9e25bd7f3ffa9081949e38d0776c6822f5748",
"tests/test_mortar_load_ack.py": "6eceee33969ec268d904f062bd1ac12ec4269cf87acd235469052b193b048774",
"tests/test_body_recovery_lifecycle.py": "b4cc6df60863e12a16ac555ecb9818e318f6325cd989bc97d5bb6ed737857a73",
"tests/test_native_infantry_cargo.py": "0d27423c6834503840813327d0d3ba0d675206ca759260ff79cb775adf83e314",
"tests/test_native_infantry_setup.py": "8d935cd24ae49ca8a11f9a52fbd73146e567b8f36e0a7acc6565eb3e7d55f1fd",
"tests/test_view_distance.py": "ddc6cbeb41485f14a4f2ce23a7a86f1708e7e335bbeecee6309be49fd72e00e7",
"tests/test_optional_transport.py": "16c72845dd07f4ade7de361136c04bd264ff75634152e83a19d19a2fdf59bd0e",
"tests/test_terrain_adapter.py": "bcc6f469a12399f833651c591b3e1ca9a8e7f49d8b98e223a271fddc245bc4c4",
"tests/test_terrain_sites.py": "03ffa5812ae4fa282174f29b5fb3738fdeb261ea26ddbc44b9cd3b3d61c008c1",
"tests/test_terrain_airfields.py": "3a6e7151902657a38d8bf0510fb5c1a8049408d4f84d51ca260a0b5d651431e4",
"tests/test_vehicle_alarm.py": "1b58d6b35f080003ecab03b23c8da68e0ba2a6a82db4edce89e6031d83f26c82",
"tests/test_hq_mounted_binding.py": "40b6af209178cab30b2d6b4420acabf2086532fe0d3f836caaba60e369bdb905",
"tests/test_vehicle_alarm_perception.py": "6c8854088c28e2a7b4ee8d38a1f10f66eddfcf9d67afdd460b395d19877b7191",
"tests/test_hq_vehicle_seats.py": "8f35fcbd30e51b5576349245a102105926c7df738f3f77abb6ffcd780c6cb62e",
"tests/test_native_alarm_hearing.py": "7842886a177aa9fbb6b943b72703c4dafd18d162f26581ce30ce04289e7e9ab5",
"tests/test_finite_magazine_reservation.py": "dce435b1dd2d9b1e0ae1f54b5f911ca4207227c4c23586b4f4701c6a6995fc8b",
"tests/test_hq_memory.py": "839c7adc63dfab023fafe1547e29caf0ccef52882c5d2fad7b342691b562a41d",
"tests/test_supply_budget_admission.py": "3d0e1372f89873470c336038c667df38d2e2e71b3dc2abfddd1215939c448fc5",
"tests/test_native_mounted_swap_probe.py": "08674b3c0121756fe94762bd0acd5b6880ba5b234691557851eca5558718e2ea",
"tests/test_mounted_initial_stock.py": "cf7d101d8bd31cbdaaa0e7d66f0d8b39aff9b3b70acf51641902c6d0de5be096",
"tests/test_spawn_scene.py": "d89ef752906c1cf27c4cc7292997a4d793ddb3b56a6dfbdeff837978350167be",
"tests/test_spawn_preload_timeout.py": "db3a3aa42c20f047da90cac6755cb283d15cb3de6a22a57a6e1f352e9b4511dc",
"tests/test_hq_uplink_fairness.py": "fc4808a2045522ac6038eef9c37c75ef133bd8af7ffa02c6c1d105b3bfd6c555",
"tests/test_hq_pursuit.py": "7ccbf51c7317097d9db6a66cc5be4bec67e542187f0fce5b4f3750bdc4311733",
"tests/test_supply_convoys.py": "be4fc6376a77296c6721ce966ea33fd256fe9d76af8705a056a88b32c4f16710",
"tests/test_native_mounted_courier_probe.py": "4dadd3157f7da193ce8996b5b08e802f891295ad82a4236366f3018c778c07e7",
"tests/test_vehicle_maintenance_stock.py": "e09a6e98f314eef1cf487cbaf8b2185bda950c12329939214ed1ba95713a097a",
"tests/test_hq_coverage.py": "d790ae0e5b533f702284e6deeb2c84f7ede5c89bb2b6a68847400e915d50c146",
"tests/test_engineer_mine_site.py": "9c01b326f4d171041669f6aff25a1750ab80cec113be4481eeabc471c45ccd80",
"tests/test_engineer_mine_hq.py": "822f50e363be3ba03bc5d12748cfc93d83e93552d66797b01afc6460e7ab7d5d",
"tests/test_intel_discovery_feedback.py": "49b2fedd8704ec67af60a6bb3dd156ddca28eb334d18b20692ab1e4659f439c5",
"tests/test_engineer_mine.py": "3ffd360652ba66d4bb96247496e9b34175cc35c4e5d665f6524cb1cbd563bb73",
"tests/test_mine_intel_discovery_integration.py": "bac2c8ec269d6e51a46fc17893de4114a5613f37899a1e044a9132d97d44cc5a",
"tests/test_hq_delivered_task.py": "076aecdb0ff0d614cadbffedf9d9f8cbb1383fb94a468bd92050b31251bcbce2",
"tests/test_hq_assignment_lifecycle.py": "4cfd15d1655b7cfadcbc08104bd01cdfc9960dc88a95ebc5a9958f6f71ce4aea",
"tests/test_hq_task_reservations.py": "aa6c5a38618d4bb469c84f18fb7d1748501b4608bd1929cf7e0a6600d248c0f8",
"tests/test_terrain_takeover.py": "12365036f81e0874910f100626d2e26b4b2a83042327a927727fda87f05e80db",
"tests/test_ai_stinger_admin.py": "d645813857f85854aeca60c9010689662d7cc43f298256d73ae37b05d74e94c1",
"tests/test_hq_convoy_dispatch.py": "945a3cba06694608b4880408a13447ebbbf812d400fba3af5b7a57cb006a1f6d",
"tests/test_native_maintenance_refuel.py": "15eb8c0ee75778fce2a1caace045940b63cd253f81d16a081f669643b9fefcae",
"tests/test_mounted_ammo_pickup.py": "cc4f70870b10beb2595ac4fb030952cc25be1fe1d9506f54dc3901fd1baecda4",
"tests/test_mounted_ammo_transfer.py": "cb354bfc71560f430101aae9421f04d601bc2cb0788500771d66ac750df8ae72",
"tests/test_mounted_resupply.py": "c17525ffeca6791b4542ea0c7641e4b220b03bce506fc2fda924aac09e8b24ce",
"tests/test_hq_mine_sampler.py": "67186d8f6609c3544a9c60f57af876b046618f9b586b2a56520d3a5c8a0e6e22",
"tests/test_hq_status_sampler.py": "b8582fb71b7ac77a23158ccd6230e8124ef0432831204e4b8992dee3a9c10062",
"tests/test_convoy_mine_stock.py": "e0073271428f00edf86251c9af5530f39094261b05474058df6b794bd958091f",
"tests/test_infantry_supply_pool.py": "6fc0053337bbb889021c6eba608796ef946ff4d30a1b01cf678927293218d9d2",
"tests/test_automatic_equipment.py": "f8cb478df7979ab9e35c2bcb084e75b2571d41e21e68c8ab28249e01f5708c92",
"tests/test_admin_menu.py": "53286ed86862e4b71614cb3ed687aa68893fc024cce203368bf54589ab92703b",
"tests/test_admin_providers.py": "4869c86d2cb8c17a383680d594131f4053a051eb4af369657523e20f68311de6",
"tests/test_native_mine_stock_runner.py": "51b30d4d7d7543b1674285448d382dcbca55272a0403ea977d2cf08db6a5290c",
"tests/test_native_convoy_mine_stock.py": "f069900030cb644ba9e04adb01a6d847a1afa6248a6c458f547aa4fcbd4b5a40",
"tests/test_native_mounted_ammo_probe.py": "dd7169d8127fef52a4815fb4ad8227307df557170da6a22723c765bcd74ba340",
"tests/test_hq_mounted_ammo_sampler.py": "b1c630909e5227d0f7bd0d69d7927403fcb0f33e7297d5fa52f96001720f8442",
"tests/test_native_player_death_fixture.py": "0d0825ebb948a68ff8b8f5cbdcc7e27bdf940e5af1e277ba1780d03e12f2ba33",
"tests/test_enemy_loadout.py": "0cdfd28ce4d9c89223a7f439eaec1cad762cfc6c9e1cc4c3213d4600a3501b37",
"tests/test_enemy_equipment.py": "bbc753525bdfe05ea9ee7fcf45f3158307ed56428518b08845e097fbcdf299c0",
"tests/test_infantry_mine_transfer.py": "55caf2735f2d86aa4cc474ef2d3998f847935e0a0b0d881d5390b2039a055704",
"tests/test_infantry_mine_coordinator.py": "2fdb2138685a329cef11557973450bd5189d3d7d657dac5cc51b3df2530fab6b",
"tests/test_enemy_radio.py": "698c3ea5e1a3680d5b0438c50a341e53dd09f08d2f1f935e59667bc72ae83765",
"tests/test_hq_planner_budget.py": "c9e6b85a3d25267c187f503f903136a16aee382e9d842f61ff88c550b5bb4e51",
"tests/test_ground_depot_lifecycle.py": "927a6f15560e177c838322e18ef555ce7db3acde0651d1a43353a2c6e805f3a8",
"tests/test_ground_depot_loading.py": "61b31dc3c2a6cf6bf0aef67fe3ec92b4b2d51ee93fe47e7cc8dc77f2235747af",
"tests/test_ground_depot_transfer.py": "fc37626765919dd449432d445a17ec25a390ed687807571a1c5e2570c4ecddb7",
"tests/test_ground_depot_provenance.py": "33880dbf308dd4f338cc4e4bb04449d662cc2fe0941721a819528b7f7a6decd7",
"tests/test_native_observer_selector.py": "bafdca52e25cc45d94f2fc306c078e5e59d48f2e2540248acc3822b42668e937",
"tests/test_chat_client_ownership.py": "c559dbda1af996455038da9eeb5ffcfc6332da9b93082da8ad3071f5d72b8bdf",
"tests/test_mine_intel.py": "db64129001c0010ad11389ff764356893ac7c4fbf45e7c82aa56bbe4c75f4929",
"tests/test_objective_map_element.py": "b02e59f977aa81462649282f99e70b0b6320b31ba0ea46f586e9ac0c5d15b884",
"tests/test_objective_map_presentation.py": "2418f4c0f370bd436b316e56d5ead97ff4b6aa7cdfb3777c9d2af22486148268",
"tests/test_native_objective_map_probe.py": "ef0663aa7d620e06fda63fef578abb397a9dcd8fe5336af5445056e32e19aa28",
"tests/test_hint_delivery.py": "6066e2b00e54553ac298a3f9b37060a23851f5ca5d4f98eb25e502b2c44240a6",
"tests/test_observer_ownership.py": "8e485c3d2e6ae90df82cbc7829996138db8e9a5a4a42a5e2bcaa3bffa61368de",
"tests/test_hq_ammo_reporting.py": "bdd4a30440501a2861aca80c951098c48cf999023eaaabd9a2eef82174f8173d",
"tests/test_hq_ammo_sampler.py": "e9c2d147eb1547be471df7459f1be815cdc9ef0a64c9a4ae4ef58936424dbc55",
"tests/test_hq_multiconvoy_supply.py": "e58d1d6eba48b2c5c6073d54c76302b2a7250ad22176fa94c386e1bc2ce65588",
"tests/test_hq_watch.py": "51d5a728b0be83ff957c0df61289d14f90aba109b49365e457c9b200d5ede36a",
"tests/test_infantry_ammo_transfer.py": "0d2ebe4d5c18a4187745784013d07df621b8495967d0c01f39bd5a68ae574d26",
"tests/test_infantry_resupply_coordinator.py": "f9cf7d583a25a12cec9f5f80539b2590449560331f4ef34e33ea2db283c5d54a",
"tests/test_infantry_resupply_planning.py": "9929ee0f5a3272c348ee329355b6ba67fdcb745fc9ce1f377f6c989eae91bf9f",
"tests/test_mounted_supply_integration.py": "f52acf7a16c9d5273894eb5a4afe7657a7c97de2ed72ba06671d25e163eea5d7",
"tests/test_hq_mounted_intercept.py": "444411a6a97ebaff69a056302f444f986daa5f6f7f792e622fdbcca731f939c8",
"tests/test_hq_mounted_dispatch.py": "2b2ebf810ef0084bad5f4cfaf3d155ecac0f002b82bbd54d9756a9592d364fa9",
"tests/test_terrain_presentation.py": "e111f9c013e37011f1852ac54476657dfd0ba3bf2ad970e7201eb1c7b55a2793",
"tests/test_terrain_selection.py": "80bd8eec34f58ca139efa298509f0fa9dc01b7d35e02d2d62cb593b131c19211",
"tests/test_native_mounted_intercept.py": "24810c0a22b221604e1fd8e6596f2d409e558699c5070fef7aae1f74a4fc2f5d",
"tests/test_server_item_catalog.py": "c5aae32a55552095e49d9e7884ef88e1cdb4bdb257f850af67d387793c327e74",
"tests/test_item_preferences.py": "1c52bec3aeb47b224adb3ee4385b68d4ec00214bc9f5e08fffb932af07f785b0",
"tests/test_mortar_transactions.py": "5db4ec737355a7ae995240dc93f1dce146e07c0110c2da2c23451f180b134d26",
"tests/test_native_convoy_probe.py": "c81046b5b3f7734f2f53dead61b01a3d81c96e841b7f9a4478c05702b29bde07",
"tests/test_convoy_lifecycle.py": "fc18679882f1666a38587d151aa368241c5af115f3a8269dca81eb2617eb8afc",
"tests/test_convoy_survivors.py": "6386fe89b747af7504de0a18de598eae273a4657ec399baa216d0f423ee73fe8",
"tests/native/inventory_control/README.md": "29f7086ee223b1cfe657932c7f236a1640876503f69f6f401451c72a5452695d",
"tests/native/inventory_control/addon.gproj": "18dd7db85574119fac5057091c4d9991b247855f67f06bb86cf440f429b5911f",
"tests/native/inventory_control/Prefabs/ERRIC_InventoryMode.et.meta": "6b4f66f296d15e7e5f82928cf1bdfa58f085421ae9b6f24afc5ac922d2a8781e",
"tests/native/inventory_control/Prefabs/ERRIC_InventoryMode.et": "98408ab80347058f5b79b1103b849b19beaeb97a9ff81662b59fe6100ddd6bf8",
"tests/native/inventory_control/Worlds/ERRIC_Inventory.ent.meta": "ca0420504016fa2aa7220712d13b7bf7748832d8d58b085afc4373f4abeb1339",
"tests/native/inventory_control/Worlds/ERRIC_Inventory.ent": "22324bc7eb0d80dec8a1f3bd61a9df9201b72f749f4e751766b0c9d0b7d46b87",
"tests/native/inventory_control/Scripts/Game/ERRIC/ERRIC_InventoryControl.c": "8707f35ecf48813bc4e72c599fe2527c44807493496218d18e89aa8739eb59f9",
"tests/native/inventory_control/Scripts/WorkbenchGame/ERRIC/ERRIC_InventoryControlPlugin.c": "000d8fa3aa6412a5adb1561333f840f27185dc42fa61569c311b0607df0f2420",
"tests/native/inventory_control/Worlds/ERRIC_Inventory_Layers/default.layer": "80a5f0b6c1bc8761469ea69978967dffc070ba9f98c5125430a78a506684c39e",
"tools/native_command.py": "883c5955018e43c9451e3e6cb56e9cc8491c77920be3264478612a82c248cbbe",
"tools/release_check.py": "65df1bff33638a583905ba5f6c583a095b9f7e38186b6f29d70b72a61525589e",
"tools/reference_guard.py": "545b67111927d73bf2020f291528ea6f2f687a994b3e37bf567f239c32c8cd78",
"tools/native_report.py": "bb75ef5fe551f45776d441f15a49ccad4daf19abca505187f9b2d30102538658",
"tools/archive_native.py": "445736e18e645f1d6fac0aaf837627e94179d295c21a6a67a8e84b5b468758f9",
"tools/compare_performance.py": "568acfee2525b8924f3e7a39784e8641f76d63bb3703dcce8251ab9ac9bb1854",
"tools/source_manifest.py": "c1a985348bad16f3b5b69ef7e545b6341eca298d8ae08111b8340b31535cc199",
"tools/native_provenance.py": "d4777f1f6ffed6993f7009ee2af41b100e8e0138d60ebfdcc5404ff2128f8e2a",
"tools/dedicated_preflight.py": "ee56e05a15ada3bda80fecd74a024d141dcc3df00416821ac2c1a29ff308123f",
"tools/dedicated_native.py": "35e0c1402be1d54f1b4345de8ac4fa7fc73f8cdfd09c7cc6f832a39dfb33e621",
"tools/source_bundle.py": "e8b06f9340a8d67da992373f4642385a028acebe9aa1b3752f62cab95c8fce98",
"tools/native_package.py": "32195bf9b43024028e9931a99885d0a131b28ba1b77b32e9d6ed70b914625559",
"tools/pak_inventory.py": "95b0b64ab1f89a2142385ca596016fa131b49d933e31aef42d9bf18e2ec01383",
"tools/archive_packed.py": "99cec180db72dc93c1ea8256bc316d42c23ab02843d5331a9d228b1a06a71d57",
"tools/parse_native_stats.py": "32aa0935d63e59ace29fcdb1a02eaa850898b21ee4cce011a21d364e3dd69c75",
"tools/headless_display_probe.py": "4ec3851835474eb4d8b84fc74c20d08567d92906ce832643d911f1d062abf0bd",
"tools/private_prefix_cleanup.py": "336889ddfbfe8032eef584d8e9e222d85e33a039441f8fe9c4904e1db8ee10e9",
"tools/headless_input_proof.py": "1952fb2ba577b80420133b9698b6d718d25211c86f853de8d22e0acb15f9f9c3",
"tools/headless_inventory_control.py": "194121b64ee39c31cc25935afea8ee9dddbce04cbf26aaf058e25d02ee9828fe",
"tools/ordinary_look_evidence.py": "3b6a0415352295e15e988ff78659e81981001e1ee03430a5b4c2df1518dd9a31",
"tools/ordinary_gate_evidence.py": "5f02596c92b945b28081d861e466f01897875489e673bf0feafa6e4ebdae1708",
"tools/prison_approach_proof.py": "fcd2936fa5a67ba6a970c56e8e4d04cc76bff6ffc6087ac95085716fb5fa673f",
"tools/prison_approach_evidence.py": "12f1618b16f845d987ba928c8d95f2d448bc6a600fb76f8870b2ae8fd4a660cb",
"tools/prison_alignment_proof.py": "37bd011642ca96dd0279e90cce785fc689002011b3977055f15c0dfad4161bed",
"tools/prison_alignment_evidence.py": "67d5675c13b2de75110c53b99d1bd88e0eb0c36673488312711b03fec32e4235",
"tools/ordinary_gate_choices.py": "59a0055d44f2f5b27c530406e5cbd46847357285d2d260d08e5c34cc53b7a795",
"tools/prison_action_selection_proof.py": "00d397bf9b13405a2612678ec866f09d452acb4079f2072eb97c79a7fdf650da",
"tools/prison_action_selection_evidence.py": "668b1d6ff86903ddeb702fd0c49d8d8110cd58559062d6d650f2962e4e321ab6",
"tools/prison_held_action_proof.py": "450f03c6dbb4960d9f15a0f9c43ae5a18ab00594181e23321a2eea9b59ed47fd",
"tools/prison_held_action_evidence.py": "971a630d663291d50c407dbadf6005e17ea035db88b5358e5ec1f6b24e6824fb",
"tools/project_schema.py": "cc1527c5f68fb75711208f293f4751c206fedc725934d9db7d4b7fe539f60cec",
"tools/external_addons.py": "c389b76c4d5f0f763420cd7d564d3ff5ebb7350cac10d2a26164c17f59b72dde",
"tools/headless_game.py": "e7cab472ee51497343174cb460022b3e4591f148d4acbc6e6f881fc68c0fda1b",
"tools/packed_external.py": "46203c078a82e825ec2e82c2495e6e165aa7ddc92368d2fe7786d87b957d3096",
"tools/import_settings.py": "8b41ea8fb45e5c3840dad67f9d2494cba5dfa1e0e67d41e334fdd04e515a68a1",
"tools/prefab_identity.py": "26088826275e84dcac2dbac771faf0552545791d30e9110df1ce88ee0d5a81ad",
"tools/terrain_adapter.py": "d5ca50a5dc3ab4ba8b7d8cf2c72a9c3579b6567efbad5572acab991267116417",
"tools/check.py": "e79f9943643647e6bfe81423c0de460d9a4fc4ccdb9ce5edd6de7420b94036fa",
"tools/headless_workbench.py": "57f472b7a7642f35e6c2f0e2546631ee941a6f1ea6a5f85365ef59042d674264",
"tools/desktop/kwin-right-monitor.js": "ff2b6f7b9d1b1eb9f92b61b39df18f1ddc44be5540e18b1fc1829eb2fc1fb1a2",
"terrain-profiles/nogova.json": "4456c27cd7a4b2fef329051beedf3ccd683c94a684580bb07a35f16a9c59e743",
"terrain-adapters/nogova/addon.gproj": "08442b784c8ead8362c19f084a9812e70783069da7740cbff7eef21f9a07e084",
"terrain-adapters/nogova/terrain-adapter.json": "f2bdbb3ee3e03300f03d8ab184dd59f1b016c2eacb70b8873ab6fe5dbf1137d3",
"terrain-adapters/nogova/resourceDatabase.rdb": "b12cdbacbd4fed63f460a19697b2ae8d1cbde7f9e725b73264ba3acd3584b2dc",
"terrain-adapters/nogova/Worlds/ERR_nogova.ent": "6a2d45449ceedd13632a53c2ad612d155d3fc76b029febff7e3a5350d66952a2",
"terrain-adapters/nogova/Worlds/ERR_nogova.ent.meta": "d6c41b4e1251829bbbb079a699a94a318b1a94e9eeade6e3fd4a019e0967c118",
"terrain-adapters/nogova/Missions/ERR_nogova.conf": "60d542d81e48c15c838fe267e43e75273c7ec805d3a6031162dbb26fdab62889",
"terrain-adapters/nogova/Missions/ERR_nogova.conf.meta": "cb6b7feabed57784ff41ac6d82f37df05f0e831b3f87bd18b1612332c61e21c5",
"terrain-adapters/nogova/Worlds/ERR_nogova_Layers/default.layer": "2e9f780b1c2cacf5e34de4eaa7aa5010c0b4c81232e54246f8f466b32f909f5e",
"terrain-integrations/nogova/terrain-adapter.json": "c6cb3d243ba68946add810256501322026e757027ff7e83cda40a02471dfb1a1",
"terrain-integrations/nogova/Worlds/ERR_nogova.ent": "6a2d45449ceedd13632a53c2ad612d155d3fc76b029febff7e3a5350d66952a2",
"terrain-integrations/nogova/Worlds/ERR_nogova.ent.meta": "d6c41b4e1251829bbbb079a699a94a318b1a94e9eeade6e3fd4a019e0967c118",
"terrain-integrations/nogova/Missions/ERR_nogova.conf": "60d542d81e48c15c838fe267e43e75273c7ec805d3a6031162dbb26fdab62889",
"terrain-integrations/nogova/Missions/ERR_nogova.conf.meta": "cb6b7feabed57784ff41ac6d82f37df05f0e831b3f87bd18b1612332c61e21c5",
"terrain-integrations/nogova/Worlds/ERR_nogova_Layers/default.layer": "2e9f780b1c2cacf5e34de4eaa7aa5010c0b4c81232e54246f8f466b32f909f5e",
"docs/addons.json": "ccda7c1aa6bf60524cd983ff863e178270445ef193e7418967b11cc49eb366d4",
"docs/migration-provenance.json": "e671a9ec4dd69097a7a7f974c8a1ab0985b8070724847cfafe2ede0af88e7bee",
"docs/dependency-audit.json": "d5e6cbcdc59c0a25e5748c590d6a195da9c97e8296119e07185f4c360bdfc4ae",
"docs/architecture.md": "4dc8f223a793b36c92c5a70de9d2114d0e70fe36ddef873dbaef96ffa0bfc8eb",
"docs/migration.md": "04387d3dad83ebdba4e4076fcc8ddc903a16836a3d0bf79d504d9006e6e7a17d",
"docs/runtime-testing.md": "82a255aeb0c4cafa34b9fce9839147739c72e2e163dad18658c01cc0ee199faa",
"docs/validation.md": "2810c18d2445c27c50f94ef92a781f9281cb3bd88ab9235834194abce3266262",
"docs/acceptance.json": "b58e56be792c7ac2cb792a70e0b560989e59b1607fe9533f6f852e2171df9408",
"docs/native-initial-snapshot.json": "94ca2c1fcb003823b7edc719d923df1d2387543f975fbca7ad1fb5ad3628889e",
"docs/native-followup-snapshot.json": "156e5de03b28b0cb717e2d832afbc6dd9bfa966c28d2f9b9416415e7643ecfc3",
"docs/original-resource-inventory.json": "bc52a981c42f933134e637a027d08a0924abb19784782731590b7ef0b0e2e73f",
"docs/base-replacement.md": "b8af82e651366198a93824b7569430faed4f0e04018a5438a92942b98bfece25",
"docs/site-authoring.md": "7a2e66e75ca3fdab43bd730f16e864c31909ab42fe060b00715caa13b8352ce7",
"docs/original-feature-coverage.json": "8713e645489135676ab1c1ba119598accd98aee66095da73ddbdb40a4e804f28",
"docs/original-feature-coverage.md": "96f6429e26759af0c35d971e80c7ea5f7d6cf5933de05c27ba7aff23c882812d",
"docs/configuration.md": "c89d23793e2cf8d8a9611efcc7dd584a80b568b30d9919ae8f9c6a96a6077069",
"docs/extraction.md": "215c96cbc004b3817a70ee40f30b181a72e78123e69e16a3585ed4d8d566837d",
"docs/mission-time.md": "29d9a18c7acef0587764becbd04c2c63684644a05c7b3b2fe77defe1881ae7a0",
"docs/native-errors.md": "f0cbc674803f5254db0c823bce2df437cad121756e19f6c658087d5d2fddb349",
"docs/ground-transport.md": "febce039866e290f1cdadf53ae2f6422387b1a4778264649c04727ee954c2ab6",
"docs/radio-defence.md": "82c9c30ac75688b17fd7a5bc52e3e0b9843f2711442d4b8e5274687382c8bf06",
"docs/performance-comparison.md": "063d46961611efb49478e462f44443b45eafa28b8ff3ca08f799b1652ba1a91f",
"docs/release-qualification.md": "7bdf42f51fe3a4c1d6187d0e6f5248ac9a68ce16873281909bd96e1cea6c406b",
"docs/player-lifecycle.md": "35fd066a50ddb2bcc78d4a448811e0763263cb0605161ccf43713b5e4a5f9cf0",
"docs/base-gameplay-gaps.md": "8fb9ce4bf3d36507fdcd03af9681657c473bdf1f1d188380e7e4a83d47b10625",
"docs/objective-widget-lifecycle.md": "3ec0ee8c74b2a3117356477a16125a077dfbf010050e53280a00769b710958a0",
"docs/prisoner-loadout.md": "0b27f5fce4af457bea7133e461dbc37d8fa73fe126c8c3de90d723b358af389a",
"docs/native-medical-fixture.md": "3c915a74afbcac1dfa45f0c1e9d8d4801f33704cac9ce1b66355121805ecfbb1",
"docs/recovery.md": "026b513982530b8d65a6a1459e8707cd4abaf56450abc00f8449cf01fc660d0d",
"docs/admin-discovery-setting.md": "a140f09cd1f27635824a9fa27e88e99259fc0030ff3228dd1376e2e949edbc1c",
"docs/environment.md": "2a58f8a969348e42e09e45b906a3d61fb65d887ae2814547605a01987747ab6c",
"docs/faction-catalog-source-hashes.json": "46060bf2bfe6c39517e3140acb004f9b129c26695a7ee890b4aae571b3f0da76",
"docs/mission-faction-catalogs.md": "2ce3e49404d103a4c372ab0386de3bcf831bee87d95b1092372345a3d32ef8d2",
"docs/medical-kit-teardown-ownership.md": "9f5c6636bfef46802800a4cfce27833fd1251067be892d95f4ce4f07469fef1a",
"docs/site-patrols.md": "5956f70a5ebea4167819a43c2a15f8b6d6460bc724b000f989d5ad5265d48d56",
"docs/environment-restart-fixture.md": "1c1bd3872a67c5a59c12c1293d075d52fe0b563fcd5e9e10a1ce1850c7efcea9",
"docs/inventory-identity.md": "02092960cf937b175c5a190b426b84e0383104fa71f324c8b3a0ceb4fbe01164",
"docs/radio-document-loss.md": "64e6dbc3a62ffd164321f7b3c1a80de05a74c26b1541bb67f6fd3513983d5fdb",
"docs/ordinary-game-startup.md": "e979300482ad716c7a8cee532dbe3ca73b7d265b9e94fe02bd3729359551c7b2",
"docs/guard-source-hashes.json": "874845def1458901d61adeb090a464bbee7c7b18816406ae3780ff48fe855266",
"docs/initial-guard-readiness.md": "5f2b45f3744f1f0316f198225a34e25d93eb4795bb05d6cfded8de1f1a116c18",
"docs/casualty-loading.md": "cddb8b1aece65dd0e3366a493e22ece02f49b1ae5d626cb9931a188551f007a4",
"docs/native-guard-cancellation.md": "880b545b8451a86f16ef47e0a378d081c8fecb1175bf9a8a122bf853ff9b816c",
"docs/casualty-ground-support.md": "9ffa8df2c88e51d77c29d12a23df8032d8858b0c82ff079d476f773cb6b5825e",
"docs/casualty-ground-source-sha256.json": "90ffa7d0c61e3823922ca9d4773e3d12fd5e9a1760a35c3b29fd12a53642f83a",
"docs/guard-cancellation-fix.md": "41f8bd169de714df4df4a61189d47a37f9be2f1b1554edc99c29d8a1fa4aaf19",
"docs/guard-cancellation-source-hashes.json": "a1bf169c021931cdcba835d52e420df44e5dd2ef351257f0be10f63c8727afd4",
"docs/radio-feedback.md": "3aaaecb318e2f737321bd08f9deb9323af153f2ae9ed196b55104c0616dd2be8",
"docs/current-status.md": "4cbe6826efddcf5a7fb590a8a202d21f2767cb70929ec40d82a5b9cd8221d284",
"docs/initial-extraction-placement.md": "643b50d231dd9ceb49b81fd8f061cd114a9618fd1ad5a6f88724c0199a5a304c",
"docs/initial-extraction-placement-source-sha256.json": "a44a32cedc54a70f635bf5840e7b29d35850a2212fcf64b1fd36ca096f10fffa",
"docs/native-casualty-remove.md": "a91a9a638b19d4e8759a7168e196bf1a50bbfb328e7812d88e329166c06e69db",
"docs/casualty-remove-source-sha256.json": "4799a5843315fe5b5b2e933e8068a8b4bae6d924a49438eccb7f68ffc8e12be9",
"docs/ordinary-launch-callback-fix.md": "b74b8d0d011f25c367ea07b37e1a5ef488a2b378542ddca63ff9e981e649b874",
"docs/casualty-incapacitation.md": "2811fa294de0348fbdf8e78b0c66bc31a59dd8f1e43fe16af8da87cb7e789820",
"docs/ordinary-diagnostic-splash.md": "6e07a87a03df81dd5c9d6c0f9602b26e08ec7fd7cf941b91f2b8007bd9d33e6a",
"docs/ordinary-splash-source-hashes.json": "b2e277e3487c2b790bce741527555bb74f6b9820b9e5626950ab709533d9fa97",
"docs/ordinary-identity-diagnostics.md": "62c34ac6c10331025792d1785272a1605e655ca3bcbcec9ffb4852968925251e",
"docs/native-mortar-firing.md": "0a340bb6f074531633e8b1b1189082346f4149db7f8484c08f16207767994be9",
"docs/finite-mortar-operations.md": "d277ae850de9c33b410343b1dd498fecbe9f5c87f7c4b74829f07ca894603224",
"docs/mortar-transactions-source-sha256.json": "dabad1cbc6eb3dd6f66b3e9ece574edcabff94adceeb2494b1adb2147608dbc0",
"docs/local-singleplayer-admission.md": "f7fec9a8ab119d006818b518684315e28c96c7f63a1d075922a5c8af2864a5ae",
"docs/dedicated-preparation.md": "7462af696bdb65d32e764cd98a354c9059772252bfa22d3c8aff23bd2e636c67",
"docs/mortar-aim-renewal.md": "c26041505ea6af56146dfc9f52aa2b0cc3955ded565fdcb76892a83d1fe2e56d",
"docs/mortar-aim-renewal-sources.json": "ceb9162fc1a4fdabf44ce7aeeda5f6d91bfbab6c6d1eb1666ce4661f1a540513",
"docs/native-mortar-transfer.md": "7d5086b8268c213375d56ed2dc3994daf7065b2076742d0af588c8ffce5f753c",
"docs/dedicated-native-diagnostic.md": "37d3ccf17776f5c2c2f2c8bdb87165451cc4c14eef4173162b89378f67693cd6",
"docs/native-local-admission-probe.md": "c2794b2475d94f2756921d98f676aa8224f6fa3bc95bb14ce45c2bb7648e1566",
"docs/dedicated-resource-audit.md": "92dbd16d7cd1b018abc5e5bd0c12bf0859f5c7af8194477eaab835e2f3fe4256",
"docs/mortar-report-deduplication.md": "cdeeee20885c947e10507b30a2dd19b086f7aa863730c266b574cc756d466bcb",
"docs/native-powered-flight.md": "049186db16d1b18f5d51e6eaee3e5e4c9efad9e578774501f14288781b82b972",
"docs/mortar-expiry-evidence.md": "fb980772ef0a04568ab98457b889d6af4f3ec216382b1452e6d66eb1165345ef",
"docs/discovery-map-usability.md": "b70b210884b642db9e28c4eefb4bde4449858089c2d8b47c3dd3209d9ba2296a",
"docs/native-hq-response-proof.md": "9d3e43088e4874a1f6d2edc853bc2f9dfdddbfd9df3c54802dbf499a74f9910c",
"docs/prison-breach-progression.md": "31797bfa36556cb744390ec0c7c8d7a404fe91f18a2c20ec1c0e4f122648e184",
"docs/powered-flight-pad-survey.md": "0347bf1cfa94855ee26f22c4fa10339baa566ea10d0dee86f9190ac8a33383d2",
"docs/item-station-teardown.md": "7a2eb028f767ec52214f375f79ed162f9ee7432a08f4229afdebe90ed338e37e",
"docs/development-source-bundle.md": "7cd8dbc04a9cfe87ff7479283477e788552484ea1b83ffdee4893620f1df31ec",
"docs/native-flight-footprint.md": "ef178fb48a0fce61d4eb6fa1f5533e0107f9ee6b24a26655fe17ba7449f4c776",
"docs/native-flight-input-diagnostics.md": "4dffc58b20b2e05f3fc3d700f3feec79cad2ceacbd5fcaf9bdaabf6574de23d3",
"docs/finite-mortar-courier.md": "96306ab4f0313b9b403f7a37b9007bf83b237de433e0cbdf1b1de361d0b2e738",
"docs/finite-mortar-courier-source-evidence.json": "970ed87a005fe31382ffda5da77b3f18c944a57d6d1477bf9289403b39d75054",
"docs/progression-identity.md": "be443ecba1d0c7f104dae20886c1622286f768d182d69907d4859429fd07fc84",
"docs/vanilla-game-startup-control.md": "ff0f24a4921dd3d7c52e2895c1905e107e28824d628924125ba7e6b6b97a3ab6",
"docs/normal-splash-audit.md": "f377cfa81ccd49c49f5f63a9d15194b063aea3554afddb934ad3679707ff6874",
"docs/native-packaging.md": "6f83aa58d8692f0d84bb8384d3fcf812f8f1f3ef899b20aff839db0a4e2e91e8",
"docs/spectator-guidance.md": "ad805edd230933a80950f8702b1a65a177a4f80d525f8c38d96bb74a89f38dad",
"docs/native-mortar-salvo.md": "4358b187a9e2f518259535ce23a2f601b2242982ef0d2ad6cbe4528d1edd9819",
"docs/pak-inventory.md": "b50157dc0dc5e4630a1626c94abc0037e8fa5db6a0973a06f3f815100b141a18",
"docs/packed-core-startup.md": "4c9e8c6d47bb1a0ce6146070ddf4a40e1e7ad0dc710ea60f03a45b2641a85040",
"docs/mortar-report-refresh.md": "80d7709a20930e78d138cdf792de9ead5368040ef03a94975c0222d182a6dfac",
"docs/native-packaging-control.md": "5e1df445af29ff9d161e2a385ca90cecf283f668ee3806fc0207b55c8774cb1f",
"docs/packed-evidence.md": "cf67a65201cc34c7316e3b677c29f301f757a81ebdb0eff83e4f705739c8a691",
"docs/native-companion-packaging.md": "e9fc608d900c3849958eb6224f46f5619a5cd5c2e78d47536a5e3bb8d3edc31f",
"docs/mortar-activity-completion.md": "388756d09696d1b2bf5277a945a57edd07b792b40be8ebadb709fa8d2f62ea86",
"docs/shared-map-ownership.md": "43d8134ce6d1e6f6561634a5b18053f6295f7d7d5a575b4831995ca254f283db",
"docs/intel-registration.md": "0568ca6f283532d2ebfc28bbcb11202b72a7ed5ac011ea66ed772272e5e87e70",
"docs/native-shared-map-ownership.md": "c3119a4742ec35f914de6f25751316fcbfdd794dd8b395285b8b22a5fb1ecb9c",
"docs/native-powered-translation.md": "b1efa32020ca713fe95f20a714853a67bb5b64a09781ba5d1d7cadefd06b7a93",
"docs/aircraft-flight-controller.md": "3df786d7ce4ec6d6b52804b2a2ca86a9980fdfd203aac7eadb204458b54d88b3",
"docs/prison-yard-surface.md": "4e881eb8eababe03c4bcb86e46fab7bca47ddd1d3ed4cd570e2bdb2e0ceadd41",
"docs/native-aircraft-control.md": "eed101ab213e180822fc6967264efefaa75c99ee97f433fc019da45d47e33cba",
"docs/native-server-statistics.md": "c5256d62bc6632788057df57fe5daa1fe738904bf1042e0e1bb7785aae66f4b6",
"docs/native-end-lifecycle.md": "84bacfc43eb6011b565ca1da1db325d96098be1d4434d24b3c8a3736a0098924",
"docs/hint-delivery.md": "35c5d8a2d1e9eda99c2f82315171fd95ca0faabdf7c1b342a45fca7db6e22755",
"docs/preparation-status.md": "bca0997a65e5f85076d6c516be22130e5207371f8b06e74a88a140e2f1bfc837",
"docs/headless-display-probe.md": "08a5627abe39206610d0641323947367e6631e1f87e4826789f56eae2e6b8719",
"docs/aircraft-route.md": "c23d28a742546cc774df045c3668406b77c573bb4183aa3eef333dc6b26821f7",
"docs/ordinary-input-observer.md": "a068702b345fd9645367606a766d57912fb5d7c6dbf615d4ba5b731b4b817d90",
"docs/headless-input-proof.md": "da0053ff71264178de63417b28a5e2fd53d641d0188b83e5bb7c75a95773a408",
"docs/inventory-slot-diagnosis.md": "d661908156717cd8f3545a721374a6d82c3755859267f951cd3a7625e891bd80",
"docs/inventory-layout.md": "f22bf592a0f560ac3db2de5526d8937f899af28006b873ada4d42acd7920f088",
"docs/prison-input-proof-plan.md": "5003c8cc190ebf9bb3c0e6b53138480b91c38c4bea2d063e01b55dc934ce7cfd",
"docs/ordinary-look-observer.md": "20a17b23bd1c057f2c6af96d24078362c132689e87ea41d331a44f0dde54345f",
"docs/prison-approach-design.md": "2cc363678200287d9bc13a25f5b3f8fdd749d266b1734640079cd11c29e97084",
"docs/ordinary-gate-observer.md": "75c2ad994dbdcd8cfed1c29c83d6a73de677edc98700327e36868ae8169731c1",
"docs/private-pointer-edge-audit.md": "29eef2bbb8ff932523f0ff501a6b3609c171224544a6b7e02461aa1f519a8cc0",
"docs/prison-lock-alignment-plan.md": "c857bb12700a5a6be0b63735d38efe6a9c03062ab10a450bac09fed66192434b",
"docs/prison-held-action-design.md": "89af762f9d33e8a0cc4f461ff6cf0b55036df84a05ca26fda8292d9d9a7647d7",
"docs/prison-action-selection-design.md": "9505c865248904c21a8096a53a18baaf11799a615968c6047dcc1ab2773637b1",
"docs/prison-approach-reliability.md": "2d6e1e243788beb27cdb6bfe1afa5a15384931625ccc075f8ebd25e9f5135596",
"docs/native-packaging-next-audit.md": "9746148ebc0ccb5c49ccbe7aa55ed6f8a509b95ba39c83bcaca706ff88e4a454",
"docs/aircraft-service.md": "601bd40cdce1de39cbef3cff373b17cb77371493370bf57fa20de937c50c7b1f",
"docs/aircraft-hq-integration-plan.md": "c6d2e5dfea4379c0b2b57cc028b7555f62d47661eb9afbf6611a3dd509179238",
"docs/aircraft-field-route-plan.md": "a44e8f670363b85543d19fb508adc6840fc9f02b3cdd80737d36872ed6e3732c",
"docs/prison-held-action.md": "3d1360d19d73d13189b4351e2c2fdb50da1e97a393f9f17191d4531921f09d7c",
"docs/playtest-build.md": "f9f4d763268f24b3acd80c58b8e24f2a3ae30fc7730ee6ee32a1e762a523ea82",
"docs/owned-ai-intel-migration.md": "be048099213bbf2daca4d38a9126f2f4d68e267894163f2ac641209a92f2c7e2",
"docs/chat-integration.md": "28a94422f4339ef47a549540518c14afc419add48bd25b9aa98cdb9e3297e181",
"docs/external-addons.json": "c340fe315efa9bad37ec9f249a259f51b833e66ea6f38bd774f1573753216ece",
"docs/external-addons.md": "8deff9567694245390cccd8a22176c6d7791ab56686d93ee732841f111f6d3b8",
"docs/ai-equipment-migration.md": "819ed66d7f68a83ca979ec0d78dc8dc8b9538e44317d5c5e70904a15cf488be6",
"docs/convoy-bmp-seat-audit.json": "54811861f71c320c026b4d870cc4773a1afd16f9d7b894d709fff99db7959b21",
"docs/ai-feature-migration.md": "3f5d301e48d9dac57be8ea0bb1e67a897c90462a9289d9227f02e58bb9648f07",
"docs/ai-feature-migration.json": "68dfb0b523b650fc82648953d3ed390dc68617d0ed9cc5bce86145b3e7b99eea",
"docs/convoy-migration.md": "1cf205d1ea3579a8300f75fb31b260f73f3267269c67925196d13ee548e1e461",
"docs/hq-ammunition.md": "4e9e78855e33d6381ebf89a5586062d264d5a2c6a862faa7f9b58f1f1e10480f",
"docs/ai-migration-progress.md": "3af61e888d2de139fac21b9dc9163ecd8b83bebd29921906559687d938dc0986",
"docs/vehicle-security.md": "3ba235ec441d4215925b275a7a4f261d8851285deb7d0e4474958d3a78501193",
"docs/vehicle-security-vanilla-sha256.json": "16ee4be00be331023668238f5f0272050f83031ee627f8c0fa234f88552aec5a",
"docs/vanilla-resources.json": "d80edf67d429b578051cad1630d3c44fae70714d14a277e40294242f9b439783",
"docs/vehicle-maintenance.md": "94362113ce91d248485b2ce25f9f99e60e55d1ac50d6d6dd728cba1fc797043c",
"docs/vehicle-maintenance-source-evidence.json": "c84283c91ef554d8c6ded79ae9aecdfe00ad6922a150d4733260dc7a5a3d2fa2",
"docs/radio-equipment-provenance.json": "ec67aeec4ec116dda41aba4f3f2448e739859b8f4082d548a5deb7992371f021",
"docs/hq-originating-call.md": "ca1bbaa5f511b65a392d6dd6e361b6898a85b201f219f8e0bce25c30cef27a77",
"docs/packed-external-development.md": "6e7cd3e3efc143de42ba44febe9b03811f7c263d4000593dfacaf28fcc3ef287",
"docs/convoy-startup.md": "754b2ef659749d3307809f314eb2fcb4b16506c03e019f191ee5cf4e68a630aa",
"docs/infantry-resupply-access.md": "8eb812945ba95660501ec3fd6626a354eadf9e68eddffb34bc66071e250e5fca",
"docs/hq-local-handoff.md": "8225ba1ea2cef47930a4e04fea82a87dab92a8761349c3b7da5c918079ef675b",
"docs/road-interception.md": "521b0cc50b29c8d3f60dacc184c2fe6554d83779367492e176ee3f60d82801be",
"docs/single-mod.md": "31c628fb5bcf00486bddba527a8955e3f996cf31f9342b6e0bb2bdb314e38c19",
"docs/multiplayer-prefab-ids.md": "b9dc13f6d5448871959d2f7872847af8824f21ec773f2683ed117d43c1a2a77d",
"docs/prison-opening.md": "be60fee1542185bfae38cba9bacf1f181acf2a032af33d5eb853468a036cc54a",
"docs/content-packs.md": "c543cbec225d6feb722c5f0a7bc848e3bda265bf89092bf5629b71d1ee4bf0ed",
"docs/supply-convoys.md": "b1fcfc475da1e295af3f9129472fde5ea4003f9590b598fdacba01969b41ae62",
"docs/generated-sites.md": "0caf082c45e4ac84af5749ff6554312f6db66bfcb7e3485611c0040bb9d2196d",
"docs/mortar-stations.md": "eda8ce9201fc1fda4c777174dd83aec93e6b5aad35c3632aef7494969ca539df",
"docs/prison-patrol-and-debug-intel.md": "c02f57e65981eb74773fc4db2a9a82ac80b5b45276735ad5cf2af4a767caf172",
"docs/airfield-extraction-and-map-icons.md": "5f21746c0b685811992765e6909f83d4a47eb6ff11b17974405136bb5d858350",
"docs/mortar-intel-and-prison-map.md": "116f87df517804919363836ea577ac032e9bdcebf33da83c19ca1323e1731076",
"docs/radio-camp-security.md": "ffd6f794601dcfe46e3c373aa7a868782366fa6e234b189d81af78a40d84fc81",
"docs/hill-scouts.md": "8d6ff1a57334fd915925396558c9f8fb915fbb1f8689fb72e7bad3ddc7367a9f",
"docs/search-helicopter.md": "6220eb11e64245a580d85bad683baa07f0ae499b5d7673e973bc401e87907482",
"docs/hq-air-support.md": "b090de3a96b93f67987c27de182d5c05ee1890e98816c6a5441a7e54d626614d",
"docs/aggression-ai.md": "62c2c8aeb23eaf085b54e2e480ce066588fd2a4df2e1a5180333f7107bc2ebdd",
"docs/enemy-loadouts.md": "3d00ed31e6a169658a5d950c12b278cccdd7501c791b18d6ab8b2ffb90d06cef",
"docs/gameplay-recovery.md": "ae1ffa270ab27afe9e2542be2f0b96b6a8527f4ad243ba4247e1f772b242f9f1",
"docs/field-sites.md": "9c3928a04b4b242dcf806d7b20ecf2f4cc636aff9a31ed90d9fd75cfaf776aa0",
"docs/town-garrisons.md": "c58e6b669997f8e1763a3da289e6ac6b777b15f0852eb2cd81b4c83fe2783eb4",
"docs/ai-local-awareness.md": "9583de1d5233dde3cd259d464e0d5a859de9a69b24725acc2d141822fd3f9908",
"docs/response-medics-combat.md": "17192d50d1a406de0547ce30a19eb8d9b216730d6c07ba2a89939687096faf1e",
"docs/infantry-combat-priority.md": "a2609f8596d58d320f088b0f5c2e5de8ced6d94365ae1a8407fe763ea2da5db7",
"docs/gameplay-review-2026-09-27.md": "ee66710a5fdefc1d1ced769e15119f6f1449fb9268b9a62733a8b2f9b733bc71",
"docs/helicopter-standoff.md": "d804e148383f71d4457e773f62664b99d3e28401ba756f3fe6e447419aaa4350",
"docs/airborne-validation-2026-09-27.md": "54b4655df8a449da5abf6ff04097119f8b6ae2ce69613b57e9dca3cd6f821000",
"docs/mortar-rapid-fire.md": "412ef3c1cda90f774f9134db1ab150cb1e1d09189598e1beaecf5d1395b04a98",
"docs/convoy-coordination.md": "095fa1f425688ad920e86363c88490aac6bd623f0dbe8dd2f039674cdc5908ff",
"docs/server-log-fixes-2026-09-29.md": "44f69289ae12f1f38b71045d613c2500da6b7b3adbbdfec7166d7b216bfbf576",
"docs/body-recovery-fixes-2026-09-29.md": "ce9f2978e3f2da13fab0bbbf88150b1f6dc7400a74c6ba7418f8a8b704c6f82b",
"docs/infantry-resupply.md": "2fb21a42c768319368d28781b04c3fa4945f22277f0b76be1ed34a74b77b85b2",
"docs/resupply-fixes-2026-09-30.md": "9e21d5b29f20350a2ee8c7b1fdc839c199e5c98777e88b310f14f7a583d70cdd",
"docs/mission-checkpoint-2026-09-30.md": "48104b9c2a089404ed93da20d15a0e57283004bc8dfe0cea0b7477909791c7d0",
"docs/combined-candidate-2026-09-30.md": "c53428454b2a6ea16f5e691fd4333f6f1bf2a6ad882f0fd05504f8e71b414d92",
"docs/multiconvoy-resupply.md": "90e699e15914461392808802ec6029382dab1a2fc1a63eb0ab534557565661a4",
"docs/hq-chronology-and-admission-2026-09-30.md": "1254daf6a44f27df8917805ce506d2005379641d9e4c10d9b396f5f0464fa1c9",
"docs/empty-magazine-return.md": "d08e227c4b7d273687e9aca6645cdcdef8d6a88843ba00fb938fecfd4c8df154",
"docs/next-gameplay-increments.md": "ee1a22dd3a79acf95fd3e59aad4599788a0f10f22eb4dbe1577875a651a18430",
"docs/terrain-adapters.md": "70cfd9f50ef5e339de7ae98f48bf501eb4feb018d6a5739b465cf7407fcfcd95",
"docs/nogova-publishing.md": "1a80072599a3e9bd460091c4b3ea39ff78324304730494641c94deb2b00adab7",
"docs/mission-hq-fixes-2026-10-01.md": "5379ddb403f7c3611b2e92e0a9b4c043278fe136e28f93293dae1027ddc30ab9",
"docs/player-route.md": "57165a47ef27c2fbeada41c2a68e3567f1e2ceef99fd1ac1ca89277fdc0041d5",
"docs/terrain-takeover.md": "3744d7aa5d7f6e6be3c4a028ceee87621665538cc4c815fe87e1dade5c561320",
"docs/ground-depot-loading.md": "6913d5e05d779a1c6c3149ad5eea46555c685ce4e35490f05bd1f1ef89ce1ded",
"docs/objective-map-presentation.md": "eccf546db122634ad3528207070b5aaa4005e72bd615f7ddd477d08481875305",
"docs/mounted-interception.md": "6b09a2bc01cd474e2385ef07bc0bca5879741bfd9fa0cdda30dcf73144c0c764",
"README.md": "6f1b1fdc61fd7ba17861a284c5ebec05be642c0e116ba28306d8e16b8760af4e",
".gitignore": "b965eff620081f103bc18f8e6a37c670629e1275261448ea3af22688695edc2b"
}
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,4 @@
{
"before": "4cbe6826efddcf5a7fb590a8a202d21f2767cb70929ec40d82a5b9cd8221d284",
"after": "222e346ec31dc157f6ce83885d3494c6aeb177b6f0a5815a49a4c648eae40d95"
}
@@ -0,0 +1,56 @@
{
"aborted-preintegration-check/reason.json": "10e1eb07d7b6b4b0f33b18527125cd80a5bb45d87b5d26de93dbe6d13c01f8b9",
"aborted-preintegration-check/regressions.log": "7bfeef72904cb4c895703bea42f5e9941f2c296c6accdd598e998030f97da73b",
"aborted-preintegration-check/suite-inputs.json": "82ddb56aa41dc1f1603f93818591e226943486b91e8d4d5692f1c864f7ac3230",
"baseline.json": "b7633cd5381010d4f14ee081c96e638e1cec2a4e5fd75b5bb1085c6adc79380c",
"documentation.json": "7ef910be7438d13e65835066eb3dd4db895fc2fc30f53326d930374a7c080212",
"finish.py": "565c5e254d45971d399fc06bae71828bc08b8d3353e8d597131a3b21319656c8",
"independent/baseline.log": "22d614bfda2a3ed95a68bc4c3a31e6af21c7996bdc310b6e2939e573e94816ec",
"independent/convoy-lifecycle.log": "6e7f1708a5e9c0af68ffd0ace1edc33e99edff479cee2e6750bcaca1c94317ff",
"independent/convoy-survivors.log": "415fa2dfc0f1d7adcdaa1fd120af686b9771afc506487e9d4b1d1caaabc000cf",
"independent/green.log": "87aa48eb2efbea584deca358562680526b836dc0d81f0f368f894ad2c5377d29",
"independent/hunter-lifecycle.log": "4c5203b9a98bc6356ea79fd4600fe10a3443748ad8975b092be280eb04b1dbc8",
"independent/integration-review.json": "f90873fce66a49d533a0691856666f8141d48aad4c4123a460c1b6a5c2192876",
"independent/mutation.log": "1abab560f129cad409bf9a5063fdd5d7b9c845c2a33d0e2eb8b0b7f0116705fb",
"independent/preliminary.json": "db5cd94ab895b539bfa6076da6f852519a4b6780456e5286bea4bde1d0ad0d1f",
"independent/results.json": "f94f40c8ce3fa613decbbc97e006a49d9b18f58d2fab801027eff8f8402c1336",
"independent/review.json": "c90d79512654a274a704fd99fef4701dd5634827fb1d32e3ed16fc33940e00e1",
"independent/review_integration.py": "7df54db7e5c103fe85baf3bd7eb8bdbd0bec689fbc0afa23ab1086c83fa8703d",
"native-normal.log": "123f124106c0afc1ad19052e675ad3045fe2f8675454f0a7fda47d1f84cc3e1d",
"proposal/addons/core/Scripts/Game/ERR/10_AI/ERR_ConvoyService.c": "e503e3a2eeaff638dee7fac6830cfbac6b8d87402e1191ff65aaa9961d9e0b86",
"proposal/addons/core/Scripts/Game/ERR/10_AI/ERR_HQ.c": "5d66c53baf8762e76ae59e28721edaa348014af6d988d42891d9a84a6cf44969",
"proposal/addons/core/Scripts/Game/ERR/10_AI/ERR_HunterService.c": "79369d5cc30cf628f02df0023157ab423e40497325dfd6a73b218757f2b689d4",
"proposal/addons/core/Scripts/Game/ERR/10_AI/ERR_SupplyConvoyTactics.c": "dc3acdffc8ca48f11b131f66d30d679ca68f3b3004344bdc78723bc9305915e0",
"proposal/apply-check.log": "19eaf43821a7660ec323a87c8457bf74823beb296c39f5e01aa8a683aa50f061",
"proposal/baseline/addons/core/Scripts/Game/ERR/10_AI/ERR_ConvoyService.c": "825a35f7afe485c1e5ddfc96dfff3498b39cce54dc19dce857b5d30fe5dc6557",
"proposal/baseline/addons/core/Scripts/Game/ERR/10_AI/ERR_HunterService.c": "0769d4e7327439ce91b8f9ed0b47c4d92d382e97a1bbf62da8e6002ae4041bf0",
"proposal/baseline/tests/test_convoy_survivors.py": "6386fe89b747af7504de0a18de598eae273a4657ec399baa216d0f423ee73fe8",
"proposal/baseline/tests/test_hunter_lifecycle.py": "c2e3bff077dcb4cc181cbae5526d38a8638be7b2187c72ed64b1e279b63cbafc",
"proposal/baseline-adapter-unused.log": "28b5b87bcb6d54ed64aaed5aec6f81543db1ce4f8b2a1d3e0778c3cff369a2e2",
"proposal/baseline.json": "e466bd9a258122b5ebe64d7bddf412fbca2e816dd441c295292a1a02e29a1cee",
"proposal/finding.json": "d376c62a881322731efe455bbf1d98b779fad3e997e2148c4ba6ac0dd382830e",
"proposal/fix.patch": "60e3a89f09f3db61e6e6f89756031015523dee824a5f17f46f8538c51c0689c7",
"proposal/green.log": "87aa48eb2efbea584deca358562680526b836dc0d81f0f368f894ad2c5377d29",
"proposal/mutation/addons/core/Scripts/Game/ERR/10_AI/ERR_ConvoyService.c": "14f6257570a9465989b70592f3c4ba91bbe44f746371eba3113fcb70348795c2",
"proposal/mutation/addons/core/Scripts/Game/ERR/10_AI/ERR_HunterService.c": "79369d5cc30cf628f02df0023157ab423e40497325dfd6a73b218757f2b689d4",
"proposal/mutation.log": "5ff9f0435a1e7110f13cb158c30abbe8b359e0d8faa732c71d664ffa7bcc7b70",
"proposal/package.py": "fd6eca2913f732424097aaf60fde95750f7265822102f8bed39d838917149401",
"proposal/prepare.py": "bd1c651bc043c2fa5169fdd83c5df4daecb830203e6286e77e1af0136229ba69",
"proposal/red.log": "b3fefa0a40141ff9e6c32020cd76fddaf097ab823ee4b7850c24de8c17861ef2",
"proposal/source-manifest.json": "2022a7a13afb03fd27e13b4fd435295d3a433ff23fc2afccf506bcbe3b101969",
"proposal/test-results.json": "3ba851d13b7dcb08c30be5f5f57ce535ae8e7a6a02daacc0f3d6f5a08128474d",
"proposal/test_convoy_lifecycle.log": "6e7f1708a5e9c0af68ffd0ace1edc33e99edff479cee2e6750bcaca1c94317ff",
"proposal/test_convoy_survivors.log": "415fa2dfc0f1d7adcdaa1fd120af686b9771afc506487e9d4b1d1caaabc000cf",
"proposal/test_hunter_capture.log": "87aa48eb2efbea584deca358562680526b836dc0d81f0f368f894ad2c5377d29",
"proposal/test_hunter_lifecycle.log": "4c5203b9a98bc6356ea79fd4600fe10a3443748ad8975b092be280eb04b1dbc8",
"proposal/tests/test_convoy_survivors.py": "415cf9f5d23cce363e483d4bfd0292b58ab1fb3d9e727f9581271aa65c1c3109",
"proposal/tests/test_hunter_capture.py": "d88b3a830c350e27a08fe5977cf85247dff140b3dc9135062eb5e7774b400790",
"proposal/tests/test_hunter_lifecycle.py": "4d228ec10c3d5f02ecf0eb755ca2773e3496a2c25a1e1c355e6ec79ee2ef53b6",
"regressions.log": "fa079f2058cccf32abb46a3add9f0caa60fe45f5d1dd945c13cb3f77b632a21a",
"review.json": "1224242ee8869fd3984871169f81ad8dbdfd71269978aa68f93653b74a065ff0",
"run-suite.py": "e312875bab0757fe8c160d59bcdfcad524515f85b13d81241958bcc22c5c7c8a",
"sdk-review/review.json": "995744588c49f9c47245551f4f67d0da817f797bf0d46a21a527786003475036",
"source-after.json": "a873c5ba9cd60fec00663260ec2c45a720e1d5bb5d7237172c86bccbaf0158e7",
"suite-inputs.json": "bad91666b83507a0855e4ac016faf2527c3a644c53115b522f4485d8e0eaae4a",
"suite-result.json": "b1c21e57f9de62cc45a4d512235e13c14ee6314a8c1544e381134f7d4cd8e125"
}
@@ -0,0 +1,46 @@
from pathlib import Path
import hashlib,json,shutil,subprocess,sys
r=Path('/home/jakub/devel/escapistsrereintroduced');b=Path('/tmp/erri-gameplay-root-2237')
e=r/'docs/evidence/hunter-capture-2026-10-02';ne=r/'docs/evidence/native-2026-10-02-hunter-capture-normal'
load=lambda p:json.loads(p.read_text())
sha=lambda p:hashlib.sha256(p.read_bytes()).hexdigest()
def write(p,v):p.write_text(json.dumps(v,indent=2)+'\n')
baseline=load(b/'baseline.json');suite=load(b/'suite-result.json');inputs=load(b/'suite-inputs.json')
assert suite['exit']==0 and suite['inputs_unchanged'] and suite['regression_programs']==292
assert len({x['path'] for x in suite['programs']})==292 and all(x['exit']==0 for x in suite['programs'])
assert all(sha(r/n)==h for n,h in inputs.items())
sys.path.insert(0,str(r/'tools'));from source_manifest import addon_manifest
source=addon_manifest(r);nr=load(ne/'runner.json.txt');report=load(ne/'report.json')
assert source==load(ne/'source-sha256.json')==load(ne/'launch-source-sha256.json')
assert report['assertions_passed']==63 and report['smoke_completions']==1 and not report['script_or_runtime_failures'] and len(report['engine_errors'])==13
assert nr['cleanup_confirmed'] and nr['source_unchanged_after_run'] and nr['external_addons_unchanged_after_run']
assert sha(ne/'console.log.txt')==nr['console_sha256']
allowed={'tests/test_convoy_survivors.py','addons/core/Scripts/Game/ERR/10_AI/ERR_ConvoyService.c','addons/core/Scripts/Game/ERR/10_AI/ERR_HunterService.c','tests/test_hunter_lifecycle.py','tools/check.py'}
changed=[n for n,h in baseline['files'].items() if not (r/n).is_file() or sha(r/n)!=h]
assert set(changed)==allowed,changed
index=hashlib.sha256(subprocess.check_output(['git','diff','--cached','--binary'],cwd=r)).hexdigest();assert index==baseline['index_diff_sha256']
original=load(Path('/tmp/erri-heartbeat-20260930-1542-reference.json'))
assert all(sha(Path('/home/jakub/devel/escapists')/n)==h for n,h in original.items())
candidate=r/'.build/playtest-2026-10-02-convoy-survivors'
seal=load(r/'docs/evidence/playtest-refresh-2026-10-02-convoy-survivors/candidate-sha256.json')
assert {str(p.relative_to(candidate)):sha(p) for p in candidate.rglob('*') if p.is_file()}==seal
e.mkdir(exist_ok=False)
for n in ['baseline.json','suite-result.json','suite-inputs.json','regressions.log','run-suite.py','native-normal.log','finish.py']:shutil.copyfile(b/n,e/n)
shutil.copytree(b/'aborted-preintegration-check',e/'aborted-preintegration-check')
for folder,name in [('/tmp/erri-hunter-capture-2237','proposal'),('/tmp/erri-hunter-capture-review-2237','independent'),('/tmp/erri-hunter-capture-admission-2237','sdk-review')]:
shutil.copytree(folder,e/name,ignore=shutil.ignore_patterns('__pycache__','*.pyc'))
write(e/'source-after.json',source)
result={'kind':'Active original hunter capture fix','authored_files':len(source),'regression_programs':292,'normal_assertions':63,'normal_completions':1,'normal_script_failures':0,'normal_engine_errors':13,'cleanup_source_external_unchanged':True,'strict_native_failure_retained':True,'native_capture_callback_tested':False,'multiplayer_tested':False,'performance_tested':False,'new_package_created':False,'latest_candidate_preserved_files':len(seal),'original_reference_files_unchanged':len(original),'baseline_paths':len(baseline['files']),'changed_existing_paths':changed,'added_test':'tests/test_hunter_capture.py','index_diff_sha256':index,'scope':'Current admitted player entering active tracked hunter; entry before native callbacks latches capture and releases existing HQ ownership. Already-released infantry roles remain independent. No replacement/refund or actor deletion.','limits':'Actual-method regression doubles native boundaries; normal native run verifies compilation and base-loop integration, not player capture timing or remote-client behavior.'}
write(e/'review.json',result)
status=r/'docs/current-status.md';before=status.read_text();first,tail=before.split('\n',1)
section='''**2 October 2026 — active hunter capture is remembered at vehicle entry:** when a current admitted player enters an active original HQ hunter vehicle, the server records capture before native entry callbacks can change player ownership. The existing driving/recovery order and HQ registration are released once, even if current occupancy disappears before the next one-second poll. Vehicles, crew and spent deployment allowances remain physical and unchanged. Entering an already-released vehicle does not revoke its former crew’s independent infantry role.
All **292 registered regression programs pass**. Independent actual-method tests reproduce the old event gap and a missing survivor-retention guard, then pass with the fix. The installed SDK signature and callback ordering are verified. A hidden/muted normal Everon run completes **63 assertions and one round**, with **zero script/runtime failures and thirteen retained engine errors**, confirmed cleanup and unchanged inputs. This proves compilation and ordinary-loop integration; native capture-event timing, remote multiplayer and performance remain unverified.
The existing convoy-survivors package is unchanged and predates this source fix. Original missions and inherited work are preserved; nothing was committed or published. [Implementation and evidence](evidence/hunter-capture-2026-10-02/review.json).
'''
assert sha(status)==baseline['files']['docs/current-status.md']
status.write_text(first+'\n\n'+section+'\n'+tail.lstrip('\n'))
write(e/'documentation.json',{'before':baseline['files']['docs/current-status.md'],'after':sha(status)})
write(e/'evidence-sha256.json',{str(p.relative_to(e)):sha(p) for p in sorted(e.rglob('*')) if p.is_file()})
print(json.dumps(result,indent=2))
@@ -0,0 +1,19 @@
check: /tmp/err-policy-6v79i6hp/check.cpp:92: int main(): Assertion `c.unit.PlayerCaptureObserved&&c.unit.Released' failed.
Traceback (most recent call last):
File "/tmp/erri-hunter-capture-2237/tests/test_hunter_capture.py", line 26, in <module>
run(r'''
~~~^^^^^
#include <cassert>
^^^^^^^^^^^^^^^^^^
...<63 lines>...
}
^
''')
^^^^
File "/home/jakub/devel/escapistsrereintroduced/tests/policy_harness.py", line 14, in run
subprocess.run([str(p/'check')],check=True)
~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/usr/lib/python3.14/subprocess.py", line 578, in run
raise CalledProcessError(retcode, process.args,
output=stdout, stderr=stderr)
subprocess.CalledProcessError: Command '['/tmp/err-policy-6v79i6hp/check']' died with <Signals.SIGABRT: 6>.
@@ -0,0 +1 @@
PASS: actual native seated-group arrival outside35m, native waypoint removal, idempotent advance, and convoy waypoint idempotence/arrival/deadline, missing/dead/captured/reparented crew refusal, failed native waypoint release, original vehicle/member preservation and no replacement
@@ -0,0 +1 @@
PASS: actual convoy/team Release retains original active survivors and HQ identity, rejects takeover/terminal/unknown roster, preserves exact logistics quarantine and normal eligibility
@@ -0,0 +1 @@
PASS: actual player-entry hook latches original hunter capture before native callbacks; both release layers cancel ownership without new entities/refund; bounded current-owner guards and prior-release policy
@@ -0,0 +1 @@
PASS: actual hunter release preserves survivors/HQ, releases driving ownership once, delegates capture/teardown, and excludes prison/patrol/mortar from generic objective defence
@@ -0,0 +1,86 @@
{
"complete": true,
"decision": "Exact integrated source and fresh complete suite/normal native evidence approved for bounded documentation/evidence finalization.",
"reviewed_source_test_hashes": {
"addons/core/Scripts/Game/ERR/10_AI/ERR_ConvoyService.c": "e503e3a2eeaff638dee7fac6830cfbac6b8d87402e1191ff65aaa9961d9e0b86",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HunterService.c": "79369d5cc30cf628f02df0023157ab423e40497325dfd6a73b218757f2b689d4",
"tests/test_hunter_lifecycle.py": "4d228ec10c3d5f02ecf0eb755ca2773e3496a2c25a1e1c355e6ec79ee2ef53b6",
"tests/test_convoy_survivors.py": "415cf9f5d23cce363e483d4bfd0292b58ab1fb3d9e727f9581271aa65c1c3109",
"tests/test_hunter_capture.py": "d88b3a830c350e27a08fe5977cf85247dff140b3dc9135062eb5e7774b400790"
},
"tools_check_sha256": "bf0b1bbb03ef309a959d760c9d0e454bb8d89fe78ded5177a2f029e0a888f884",
"registration_only_change": true,
"authored_files": 420,
"suite": {
"programs": 292,
"fresh": true,
"exit": 0,
"exact_registered_order": true,
"full_current_input_inventory_equal": true,
"seconds": 202.57,
"result_sha256": "b1c21e57f9de62cc45a4d512235e13c14ee6314a8c1544e381134f7d4cd8e125",
"inputs_sha256": "bad91666b83507a0855e4ac016faf2527c3a644c53115b522f4485d8e0eaae4a",
"log_sha256": "fa079f2058cccf32abb46a3add9f0caa60fe45f5d1dd945c13cb3f77b632a21a"
},
"normal": {
"assertions": 63,
"completions": 1,
"script_failures": 0,
"engine_errors": 13,
"raw_console_archive_exact": true,
"report_recomputed": true,
"source_current_launch_end_exact": true,
"cleanup_source_external_unchanged": true,
"console_sha256": "0c7fc98ebb0c107f7b40181cfa06bf7e7e9bff781f891550156491321a57f07f",
"launch_manifest_sha256": "a873c5ba9cd60fec00663260ec2c45a720e1d5bb5d7237172c86bccbaf0158e7"
},
"preservation": {
"baseline_paths": 10250,
"changed_existing_paths": [
"addons/core/Scripts/Game/ERR/10_AI/ERR_ConvoyService.c",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HunterService.c",
"tests/test_convoy_survivors.py",
"tests/test_hunter_lifecycle.py",
"tools/check.py"
],
"only_added_test": "tests/test_hunter_capture.py",
"index_unchanged": true,
"index_diff_sha256": "670073db5d7531aca4466cc9d2827d10a46bfcfbd35f27ac97724de9d2fd3725",
"original533_unchanged": true,
"latest_candidate_files": 429,
"candidate_seal_sha256": "cadaec6b53fa5e01ec02025cabb5535d5b8bbed301bc13ed99b847881d0303da",
"latest_candidate_exact": true
},
"aborted_preintegration": {
"excluded_from_qualification": true,
"parent_reason": {
"integration_refused_before_write": "Root baseline adapter compared nested record with hash string; source unchanged. Correct comparison uses working field.",
"suite_aborted": true,
"exit": 130,
"reason": "Started inadvertently after refused integration; interrupted own tool session before applying source. No passing verification claimed."
},
"no_complete_suite_result": true,
"input_manifest_differs_from_final": true,
"sha256": {
"reason.json": "10e1eb07d7b6b4b0f33b18527125cd80a5bb45d87b5d26de93dbe6d13c01f8b9",
"suite-inputs.json": "82ddb56aa41dc1f1603f93818591e226943486b91e8d4d5692f1c864f7ac3230",
"regressions.log": "7bfeef72904cb4c895703bea42f5e9941f2c296c6accdd598e998030f97da73b"
}
},
"finalizer": {
"sha256": "565c5e254d45971d399fc06bae71828bc08b8d3353e8d597131a3b21319656c8",
"source_review_no_blocker": true,
"gates_current_suite_and_normal_hashes": true,
"preserves_aborted_attempt_and_latest_package": true,
"writes_current_status_only_plus_new_evidence_directory": true,
"no_native_capture_or_new_package_claim": true,
"executed_by_reviewer": false
},
"limits": [
"Fresh full suite and normal native prove modeled policy, compilation and ordinary-loop integration only. No native capture timing, multiplayer or FPS claim.",
"Existing convoy-survivors package intentionally predates this source fix; no package refresh performed.",
"Strict thirteen installed engine errors remain retained."
],
"reviewer_target_edits": false,
"reviewer_native_or_compiler_runs_for_integration": false
}
@@ -0,0 +1,19 @@
check: /tmp/err-policy-bbmnuzww/check.cpp:118: int main(): Assertion `c.hq.unregistered==1&&c.hq.retained==0&&c.hq.recoveries==0' failed.
Traceback (most recent call last):
File "/tmp/erri-hunter-capture-2237/tests/test_hunter_capture.py", line 26, in <module>
run(r'''
~~~^^^^^
#include <cassert>
^^^^^^^^^^^^^^^^^^
...<63 lines>...
}
^
''')
^^^^
File "/home/jakub/devel/escapistsrereintroduced/tests/policy_harness.py", line 14, in run
subprocess.run([str(p/'check')],check=True)
~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/usr/lib/python3.14/subprocess.py", line 578, in run
raise CalledProcessError(retcode, process.args,
output=stdout, stderr=stderr)
subprocess.CalledProcessError: Command '['/tmp/err-policy-bbmnuzww/check']' died with <Signals.SIGABRT: 6>.
@@ -0,0 +1,22 @@
{
"state": "Preliminary source review; final actual-method red/green pending author harness",
"no_blocker_found": true,
"reviewed_sha256": {
"/tmp/erri-hunter-capture-2237/addons/core/Scripts/Game/ERR/10_AI/ERR_HunterService.c": "79369d5cc30cf628f02df0023157ab423e40497325dfd6a73b218757f2b689d4",
"/tmp/erri-hunter-capture-2237/addons/core/Scripts/Game/ERR/10_AI/ERR_ConvoyService.c": "e503e3a2eeaff638dee7fac6830cfbac6b8d87402e1191ff65aaa9961d9e0b86",
"/tmp/erri-vanilla-stock/scripts/Game/Vehicle/SCR_CompartmentAccessComponent.c": "55fc213f5136080dac12e916bb20b3a11913d3e2830b05f9669ba2447965d837"
},
"findings": [
"SDK override argument names match exactly; GetOwner usage is native in same method. Native method invokes subscribed entry handlers before querying current character/player identity; calling bounded ownership latch before super protects event-time facts against reentrant exit/disconnect.",
"PlayerEntered requires authoritative server, active current mode, exact current HQ-owned service, canonical current actor, and exact original hunter root or bounded child ancestry. New or unrelated entities are not adopted.",
"PlayerCaptureObserved precedes Release; hunter clears downlink/stops recovery; base bypasses survivor retention despite later absent occupancy, releases own order/holds and unregisters HQ.",
"Already released original hunter is intentionally skipped: entry into its abandoned vehicle cannot revoke the former surviving crew independent infantry role.",
"No re-registration, initial stock/cargo modifications or replacement deployment introduced. Existing HQ unregister cancels tasks/detection; previously transmitted uplinks retain existing semantics."
],
"pending": [
"Actual method baseline red/proposal green including fast exit and base-retention mutation",
"Existing hunter and convoy survivor/lifecycle harness adapters"
],
"target_edits": false,
"native_runs": false
}
@@ -0,0 +1,38 @@
[
{
"case": "green",
"exit": 0,
"expected": 0,
"compiled_runtime_assertion": false
},
{
"case": "baseline",
"exit": 1,
"expected": 1,
"compiled_runtime_assertion": true
},
{
"case": "mutation",
"exit": 1,
"expected": 1,
"compiled_runtime_assertion": true
},
{
"case": "hunter-lifecycle",
"exit": 0,
"expected": 0,
"compiled_runtime_assertion": false
},
{
"case": "convoy-survivors",
"exit": 0,
"expected": 0,
"compiled_runtime_assertion": false
},
{
"case": "convoy-lifecycle",
"exit": 0,
"expected": 0,
"compiled_runtime_assertion": false
}
]
@@ -0,0 +1,69 @@
{
"complete": true,
"decision": "Approved bounded source proposal; no remaining source/test blocker found. Native event integration remains unqualified.",
"patch_sha256": "60e3a89f09f3db61e6e6f89756031015523dee824a5f17f46f8538c51c0689c7",
"reviewed_files": {
"addons/core/Scripts/Game/ERR/10_AI/ERR_ConvoyService.c": "e503e3a2eeaff638dee7fac6830cfbac6b8d87402e1191ff65aaa9961d9e0b86",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HunterService.c": "79369d5cc30cf628f02df0023157ab423e40497325dfd6a73b218757f2b689d4",
"tests/test_hunter_lifecycle.py": "4d228ec10c3d5f02ecf0eb755ca2773e3496a2c25a1e1c355e6ec79ee2ef53b6",
"tests/test_convoy_survivors.py": "415cf9f5d23cce363e483d4bfd0292b58ab1fb3d9e727f9581271aa65c1c3109",
"tests/test_hunter_capture.py": "d88b3a830c350e27a08fe5977cf85247dff140b3dc9135062eb5e7774b400790"
},
"sdk": {
"path": "/tmp/erri-vanilla-stock/scripts/Game/Vehicle/SCR_CompartmentAccessComponent.c",
"sha256": "55fc213f5136080dac12e916bb20b3a11913d3e2830b05f9669ba2447965d837",
"signature_line": 64,
"ordering": "native general subscribers invoked first at66-67; GetOwner accessed at70; hook signature matches production override"
},
"tests": [
{
"case": "green",
"exit": 0,
"expected": 0,
"compiled_runtime_assertion": false
},
{
"case": "baseline",
"exit": 1,
"expected": 1,
"compiled_runtime_assertion": true
},
{
"case": "mutation",
"exit": 1,
"expected": 1,
"compiled_runtime_assertion": true
},
{
"case": "hunter-lifecycle",
"exit": 0,
"expected": 0,
"compiled_runtime_assertion": false
},
{
"case": "convoy-survivors",
"exit": 0,
"expected": 0,
"compiled_runtime_assertion": false
},
{
"case": "convoy-lifecycle",
"exit": 0,
"expected": 0,
"compiled_runtime_assertion": false
}
],
"source_findings": [
"Exact current authoritative mode/HQ/service/canonical actor guards and bounded original hunter matching prevent unrelated adoption.",
"Entry latch is set before Recovery.Stop/Release and before native base callbacks; initial occupancy need not remain observable. Both hunter and base release honor latch, preventing inadvertent survivor retention.",
"Own downlink/waypoint/crew recovery stop, base interception/holds release, ledger unpin and HQ unregister remain idempotent. No re-registration/grant/replenishment or finite allowance reset occurs.",
"Normal noncapture survivor release is unchanged. Entering an already released abandoned vehicle intentionally cannot revoke its former crew independent infantry HQ role.",
"Native base event is always forwarded exactly once, including client/unrelated/refused paths. SDK signature and GetOwner match existing implementation."
],
"limits": [
"Actual methods run under native-boundary doubles. No live entry/exit replication or native capture success claimed.",
"Already transmitted HQ radio evidence may settle under existing network semantics; unregistering travel ownership is not evidence revocation."
],
"target_edits": false,
"native_runs": false
}
@@ -0,0 +1,25 @@
from pathlib import Path
import json,hashlib,ast,subprocess,sys
r=Path('/home/jakub/devel/escapistsrereintroduced');b=Path('/tmp/erri-gameplay-root-2237');p=Path('/tmp/erri-hunter-capture-2237');o=Path('/tmp/erri-hunter-capture-review-2237');e=r/'docs/evidence/native-2026-10-02-hunter-capture-normal'
sha=lambda p:hashlib.sha256(p.read_bytes()).hexdigest();load=lambda p:json.loads(p.read_text())
sys.dont_write_bytecode=True;sys.path.insert(0,str(r/'tools'));from source_manifest import addon_manifest;from native_report import analyze
proposal=load(p/'source-manifest.json');assert all(sha(r/n)==h for n,h in proposal['files'].items())
old=r/'.build/playtest-source-2026-10-02-convoy-survivors/tools/check.py';new=(r/'tools/check.py').read_text();assert new.replace("'test_hunter_capture.py', ",'')==old.read_text()
source=addon_manifest(r);assert source==load(e/'source-sha256.json')==load(e/'launch-source-sha256.json');suite=load(b/'suite-result.json');assert suite['exit']==0 and suite['inputs_unchanged'] and not suite.get('resumed')
constants=sorted((n for n in ast.walk(ast.parse(new)) if isinstance(n,ast.Constant) and isinstance(n.value,str) and n.value.endswith('.py') and (Path(n.value).name.startswith('test_') or n.value.endswith('_regression.py'))),key=lambda n:(n.lineno,n.col_offset));expected=['tests/'+Path(n.value).name for n in constants]
assert len(expected)==len(set(expected))==suite['regression_programs']==292;assert [x['path'] for x in suite['programs']]==expected;assert all(x['exit']==0 for x in suite['programs']);assert 'All repository checks passed.' in (b/'regressions.log').read_text()
inputs=dict(source)
for folder in ['tests','tools','terrain-profiles','terrain-adapters','terrain-integrations']:
inputs.update({str(q.relative_to(r)):sha(q) for q in (r/folder).rglob('*') if q.is_file() and '__pycache__' not in q.parts and q.suffix!='.pyc'})
inputs.update({str(q.relative_to(r)):sha(q) for q in (r/'docs').iterdir() if q.is_file()})
for n in ['README.md','.gitignore']:inputs[n]=sha(r/n)
assert inputs==load(b/'suite-inputs.json')
nr=load(e/'runner.json.txt');report=load(e/'report.json');assert report==analyze((e/'console.log.txt').read_text(),report['log']);assert sha(e/'console.log.txt')==nr['console_sha256'];assert sha(e/'launch-source-sha256.json')==nr['launch_source_sha256']==nr['end_source_sha256'];assert all(nr[k] for k in ['cleanup_confirmed','source_unchanged_after_run','external_addons_unchanged_after_run']);meta=load(e/'launch-source.json');assert nr['launch_id']==meta['launch_id'];raw=Path(nr['session']);assert (raw/'console.log').read_bytes()==(e/'console.log.txt').read_bytes()
baseline=load(b/'baseline.json');allowed={'tests/test_convoy_survivors.py','addons/core/Scripts/Game/ERR/10_AI/ERR_ConvoyService.c','addons/core/Scripts/Game/ERR/10_AI/ERR_HunterService.c','tests/test_hunter_lifecycle.py','tools/check.py'};changed={n for n,h in baseline['files'].items() if not (r/n).is_file() or sha(r/n)!=h};assert changed==allowed
index=hashlib.sha256(subprocess.check_output(['git','diff','--cached','--binary'],cwd=r)).hexdigest();assert index==baseline['index_diff_sha256']
original=load(Path('/tmp/erri-heartbeat-20260930-1542-reference.json'));assert len(original)==533;assert all(sha(Path('/home/jakub/devel/escapists')/n)==h for n,h in original.items())
root=r/'.build/playtest-2026-10-02-convoy-survivors';seal=r/'docs/evidence/playtest-refresh-2026-10-02-convoy-survivors/candidate-sha256.json';actual={str(q.relative_to(root)):sha(q) for q in root.rglob('*') if q.is_file()};assert actual==load(seal)
aborted=b/'aborted-preintegration-check';reason=load(aborted/'reason.json');assert reason['exit']==130 and reason['suite_aborted'];assert not (aborted/'suite-result.json').exists();before=load(aborted/'suite-inputs.json');assert before!=inputs;assert 'All repository checks passed.' not in (aborted/'regressions.log').read_text()
finalizer=b/'finish.py';ast.parse(finalizer.read_text())
d={'complete':True,'decision':'Exact integrated source and fresh complete suite/normal native evidence approved for bounded documentation/evidence finalization.','reviewed_source_test_hashes':proposal['files'],'tools_check_sha256':sha(r/'tools/check.py'),'registration_only_change':True,'authored_files':len(source),'suite':{'programs':292,'fresh':True,'exit':0,'exact_registered_order':True,'full_current_input_inventory_equal':True,'seconds':suite['seconds'],'result_sha256':sha(b/'suite-result.json'),'inputs_sha256':sha(b/'suite-inputs.json'),'log_sha256':sha(b/'regressions.log')},'normal':{'assertions':report['assertions_passed'],'completions':report['smoke_completions'],'script_failures':len(report['script_or_runtime_failures']),'engine_errors':len(report['engine_errors']),'raw_console_archive_exact':True,'report_recomputed':True,'source_current_launch_end_exact':True,'cleanup_source_external_unchanged':True,'console_sha256':nr['console_sha256'],'launch_manifest_sha256':nr['launch_source_sha256']},'preservation':{'baseline_paths':len(baseline['files']),'changed_existing_paths':sorted(changed),'only_added_test':'tests/test_hunter_capture.py','index_unchanged':True,'index_diff_sha256':index,'original533_unchanged':True,'latest_candidate_files':len(actual),'candidate_seal_sha256':sha(seal),'latest_candidate_exact':True},'aborted_preintegration':{'excluded_from_qualification':True,'parent_reason':reason,'no_complete_suite_result':True,'input_manifest_differs_from_final':True,'sha256':{q.name:sha(q) for q in aborted.iterdir() if q.is_file()}},'finalizer':{'sha256':sha(finalizer),'source_review_no_blocker':True,'gates_current_suite_and_normal_hashes':True,'preserves_aborted_attempt_and_latest_package':True,'writes_current_status_only_plus_new_evidence_directory':True,'no_native_capture_or_new_package_claim':True,'executed_by_reviewer':False},'limits':['Fresh full suite and normal native prove modeled policy, compilation and ordinary-loop integration only. No native capture timing, multiplayer or FPS claim.','Existing convoy-survivors package intentionally predates this source fix; no package refresh performed.','Strict thirteen installed engine errors remain retained.'],'reviewer_target_edits':False,'reviewer_native_or_compiler_runs_for_integration':False}
(o/'integration-review.json').write_text(json.dumps(d,indent=2)+'\n');print(json.dumps({'path':str(o/'integration-review.json'),'sha256':sha(o/'integration-review.json'),'normal':d['normal'],'preservation':d['preservation']},indent=2))
@@ -0,0 +1,65 @@
Test audio routed to silent output and muted (stream 726211)
Test audio routed to silent output and muted (stream 726268)
{
"stopped_unix": 1790974378.6618066,
"console_sha256": "0c7fc98ebb0c107f7b40181cfa06bf7e7e9bff781f891550156491321a57f07f",
"end_source_sha256": "a873c5ba9cd60fec00663260ec2c45a720e1d5bb5d7237172c86bccbaf0158e7",
"source_unchanged_after_run": true,
"source_provenance": "launch_snapshot",
"launch_id": "0cea3453-bb05-4fb6-a8ad-38ab23b35f4b",
"launch_source_manifest": "launch-source-sha256.json",
"launch_source_metadata": "launch-source.json",
"launch_source_sha256": "a873c5ba9cd60fec00663260ec2c45a720e1d5bb5d7237172c86bccbaf0158e7",
"external_addons_unchanged_after_run": true,
"external_addon_count": 7,
"external_addon_inputs": "external-addons-inputs.json",
"started_unix": 1790974214.562547,
"result": "smoke-completed",
"result_before_cleanup": "smoke-completed",
"cleanup_confirmed": true,
"cleanup_report": {
"cleanup_confirmed": true,
"idle_verified": true,
"errors": [],
"orphan_cleanup": {
"attempted": true,
"report": {
"scope": "/tmp/erri-headless-compat/pfx",
"candidates": [],
"term_sent": [],
"kill_sent": [],
"cleared": true
}
}
},
"runner_error": null,
"session": "/tmp/erri-normal-hunter-capture-2237/logs/logs_2026-10-02_22-50-16",
"rounds_required": 1,
"project": "chat",
"display": "headless Gamescope 1280x720/30Hz",
"dedicated_server": false,
"audio": "silent sink and per-test-stream mute"
}
{
"log": "/tmp/erri-normal-hunter-capture-2237/logs/logs_2026-10-02_22-50-16/console.log",
"smoke_completions": 1,
"assertions_passed": 63,
"script_or_runtime_failures": [],
"engine_errors": [
"22:50:18.256 RESOURCES (E): Wrong GUID/name for resource @\"{0AFDD005CD669892}Language/rhs_localization.st\" in property \"StringTableSource\"",
"22:50:18.256 RESOURCES (E): Wrong GUID/name for resource @\"{41FA2A08B6971D4C}Language/wcs_armament_localization.st\" in property \"StringTableSource\"",
"22:50:18.256 RESOURCES (E): Wrong GUID/name for resource @\"{84270E09F7A4A7A0}Language/wcs_spacecore_localization.st\" in property \"StringTableSource\"",
"22:50:18.257 RESOURCES (E): Wrong GUID/name for resource @\"{E50E557B468C7073}Language/wcs_bmp1_localization.st\" in property \"StringTableSource\"",
"22:50:59.568 WORLD (E): Unknown keyword/data 'Parent' at offset 35955(0x8c73)",
"22:50:59.568 WORLD (E): Unknown keyword/data 'Parent' at offset 36915(0x9033)",
"22:50:59.569 WORLD (E): Unknown keyword/data 'Parent' at offset 42646(0xa696)",
"22:50:59.569 WORLD (E): Unknown keyword/data 'Parent' at offset 43645(0xaa7d)",
"22:50:59.569 WORLD (E): Unknown keyword/data 'Parent' at offset 44617(0xae49)",
"22:50:59.569 WORLD (E): Unknown keyword/data 'Parent' at offset 45590(0xb216)",
"22:50:59.675 WORLD (E): Unknown keyword/data 'SlidingTrackMaterial' at offset 19441(0x4bf1)",
"22:51:06.203 WORLD (E): Unknown keyword/data 'm_HardLandingVelocity' at offset 133(0x85)",
"22:51:06.204 WORLD (E): Unknown keyword/data 'm_DeathLandingVelocity' at offset 163(0xa3)"
],
"missing_end_screen": [],
"scope": "scripted local Workbench integration only; no multiplayer, piloting or FPS claim"
}
@@ -0,0 +1,634 @@
// Independent physical adaptation of the owner's supply-convoy extension.
// HQ must dispatch an authored route using a finite canonical pool receipt.
class ERR_ConvoyResources
{
static ResourceName VehiclePrefab(int index)
{
if (index == 1) return "{3336BE330C4F355B}Prefabs/Vehicles/Wheeled/Ural4320/Ural4320_ammo.et";
if (index == 2) return "{16C1F16C9B053801}Prefabs/Vehicles/Wheeled/Ural4320/Ural4320_transport.et";
if (index == 4) return "{1DC01AAACFFA8B63}Prefabs/Vehicles/Tracked/BMP1/BMP1_Base.et";
if (index == 0 || index == 3 || index == 5) return "{0B4DEA8078B78A9B}Prefabs/Vehicles/Wheeled/UAZ469/UAZ469_PKM.et";
return "";
}
static ResourceName GroupPrefab() { return "{7A968AB297475FA7}Prefabs/ERR/ConvoyCrew.et"; }
static ResourceName Soldier()
{
ERR_GameMode mode = ERR_GameMode.Get();
if (mode && mode.FactionSelection() && mode.FactionSelection().Ready() && mode.FactionSelection().Active("enemy") != "ussr") return mode.FactionSelection().Soldier();
return "{DCB41B3746FDD1BE}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_Rifleman.et"; }
static ResourceName Rifle() { return "{FA5C25BF66A53DCF}Prefabs/Weapons/Rifles/AK74/Rifle_AK74.et"; }
static ResourceName Magazine() { return "{BBB50A815A2F916B}Prefabs/Weapons/Magazines/Magazine_545x39_AK_30rnd_Ball.et"; }
static bool Available()
{
array<ResourceName> required = {GroupPrefab(), Soldier(), Rifle(), Magazine(), ERR_Resources.MoveWaypoint()};
for (int i = 0; i < 6; i++) required.Insert(VehiclePrefab(i));
foreach (ResourceName prefab : required)
{
Resource resource = Resource.Load(prefab);
if (!resource || !resource.IsValid()) return false;
}
return true;
}
}
class ERR_ConvoyRules
{
static bool EmptyCrewTemplate(SCR_AIGroup group)
{
// The vanilla faction base authors six queued soldiers. Only our memberless
// template may receive finite seat occupants; never retire another spawn job.
return group && !group.GetSpawnImmediately() && group.GetAgentsCount() == 0
&& (!group.m_aUnitPrefabSlots || group.m_aUnitPrefabSlots.IsEmpty());
}
static bool Plan(array<vector> positions, array<vector> angles, ERR_ForceRoute route)
{
if (!positions || !angles || positions.Count() != 6 || angles.Count() != 6 || !route || route.Looped() || route.Count() < 2 || !route.Seal()) return false;
for (int i = 0; i < 6; i++)
{
if (!ERR_ForceRules.FiniteVector(positions[i]) || !ERR_ForceRules.FiniteVector(angles[i])) return false;
for (int j = 0; j < i; j++) if (vector.DistanceXZ(positions[i], positions[j]) < 18) return false;
}
return true;
}
static bool GroundClear(array<vector> positions, array<vector> angles)
{
if (!positions || !angles || positions.Count() != 6 || angles.Count() != 6) return false;
ERR_ConvoyPlacement placement = new ERR_ConvoyPlacement();
for (int i = 0; i < positions.Count(); i++) if (!placement.Clear(positions[i], angles[i][0])) return false;
return true;
}
static bool PartOf(IEntity entity, IEntity root)
{
int depth;
while (entity && depth++ < 32)
{
if (entity == root) return true;
entity = entity.GetParent();
}
return false;
}
static bool Captured(Vehicle vehicle, SCR_AIGroup group)
{
if (group && group.GetPlayerCount(true) > 0) return true;
if (!vehicle) return false;
array<int> ids = {}; GetGame().GetPlayerManager().GetPlayers(ids);
foreach (int id : ids)
{
IEntity player = GetGame().GetPlayerManager().GetPlayerControlledEntity(id);
if (player && PartOf(CompartmentAccessComponent.GetVehicleIn(player), vehicle)) return true;
}
return false;
}
static bool CollectSeats(IEntity root, array<BaseCompartmentSlot> seats)
{
array<IEntity> pending = {root};
int cursor;
while (cursor < pending.Count() && cursor < 128)
{
IEntity entity = pending[cursor++];
if (!entity) return false;
SCR_BaseCompartmentManagerComponent manager = SCR_BaseCompartmentManagerComponent.Cast(entity.FindComponent(SCR_BaseCompartmentManagerComponent));
if (manager)
{
array<BaseCompartmentSlot> local = {}; manager.GetCompartments(local);
foreach (BaseCompartmentSlot seat : local) if (seat && !seats.Contains(seat)) seats.Insert(seat);
}
IEntity child = entity.GetChildren();
while (child)
{
if (pending.Count() >= 128 || pending.Contains(child)) return false;
pending.Insert(child); child = child.GetSibling();
}
}
return cursor == pending.Count();
}
}
class ERR_ConvoyVehicle
{
int Index;
Vehicle Entity;
SCR_AIGroup Group;
IEntity Driver;
ref array<IEntity> Members = {};
ref array<BaseCompartmentSlot> Seats = {};
AIWaypoint Waypoint;
int RouteIndex;
bool Released;
bool Registered;
// Latched only for an exact tracked hunter at authoritative player entry.
bool PlayerCaptureObserved;
ref ERR_ConvoyCombatState Combat = new ERR_ConvoyCombatState();
int SupplyToken;
bool SupplyHeld;
int InterceptToken;
bool InterceptActive;
AIWaypoint InterceptWaypoint;
ref ERR_ConvoyInterceptOrder InterceptOrder;
ERR_ConvoyReceipt InterceptReceipt;
ERR_ForceRecord InterceptRecord;
ERR_ForceRoute InterceptRoute;
protected AIWaypoint m_InterceptWaypoint;
protected Vehicle m_InterceptEntity;
protected SCR_AIGroup m_InterceptGroup;
protected IEntity m_InterceptDriver;
protected ref array<IEntity> m_InterceptMembers = {};
protected ref array<BaseCompartmentSlot> m_InterceptSeats = {};
protected int m_InterceptToken;
protected int m_LastInterceptToken;
protected vector m_InterceptPosition;
protected float m_InterceptExpiresAt;
protected int m_InterceptRouteIndex;
bool Arrived;
float LegDeadline;
float NextReadinessNote;
// Pending downlink owns a claim only; normal authored travel continues.
bool InterceptCrew(ERR_GameMode mode)
{
if (!mode || !CrewValid(mode) || !Entity || !Group || ERR_ConvoyRules.Captured(Entity, Group)) return false;
if (Members.IsEmpty() || Members.Count() > 8 || Seats.Count() != Members.Count()) return false;
if (InterceptOrder && (Members.Count() != m_InterceptMembers.Count() || Seats.Count() != m_InterceptSeats.Count())) return false;
array<AIAgent> agents = {}; Group.GetAgents(agents);
if (agents.Count() != Members.Count()) return false;
for (int i = 0; i < Members.Count(); i++)
{
if (!Members[i] || !ERR_Actors.CanFight(Members[i]) || !Seats[i] || Seats[i].GetOccupant() != Members[i]) return false;
int attributed;
foreach (AIAgent agent : agents)
{
if (!agent || !Members.Contains(agent.GetControlledEntity())) return false;
if (agent.GetControlledEntity() == Members[i]) attributed++;
}
if (attributed != 1) return false;
if (InterceptOrder && (Members[i] != m_InterceptMembers[i] || Seats[i] != m_InterceptSeats[i])) return false;
}
if (InterceptOrder && (Entity != m_InterceptEntity || Group != m_InterceptGroup || Driver != m_InterceptDriver)) return false;
return true;
}
bool InterceptMatches(ERR_ConvoyInterceptOrder order)
{
return order && InterceptOrder == order && InterceptToken == m_InterceptToken && m_InterceptToken != 0;
}
bool ClaimIntercept(ERR_GameMode mode, ERR_ConvoyInterceptOrder order)
{
if (!order || order.Token <= m_LastInterceptToken || InterceptToken != 0 || InterceptOrder || InterceptWaypoint || !InterceptCrew(mode)) return false;
m_InterceptEntity = Entity; m_InterceptGroup = Group; m_InterceptDriver = Driver;
m_InterceptMembers.Clear(); m_InterceptSeats.Clear();
foreach (IEntity member : Members) m_InterceptMembers.Insert(member);
foreach (BaseCompartmentSlot seat : Seats) m_InterceptSeats.Insert(seat);
m_InterceptToken = order.Token; m_LastInterceptToken = order.Token; InterceptToken = order.Token; InterceptOrder = order;
m_InterceptPosition = order.Position; m_InterceptExpiresAt = order.ExpiresAt;
return true;
}
void ClearIntercept(ERR_ConvoyInterceptOrder order)
{
if (!InterceptMatches(order)) return;
// Delete only the exact waypoint this owner created, never an adopted handle.
if (m_InterceptWaypoint && m_InterceptGroup) m_InterceptGroup.RemoveWaypoint(m_InterceptWaypoint);
if (m_InterceptWaypoint) SCR_EntityHelper.DeleteEntityAndChildren(m_InterceptWaypoint);
if (InterceptWaypoint == m_InterceptWaypoint) InterceptWaypoint = null;
m_InterceptWaypoint = null; InterceptToken = 0; m_InterceptToken = 0;
InterceptActive = false; InterceptOrder = null; InterceptReceipt = null; InterceptRecord = null; InterceptRoute = null;
m_InterceptMembers.Clear(); m_InterceptSeats.Clear();
}
bool DeliverIntercept(ERR_GameMode mode, ERR_ConvoyInterceptOrder order, float now)
{
if (!InterceptMatches(order) || order.Token != m_InterceptToken || InterceptActive || !InterceptCrew(mode)) return false;
if (order.Position != m_InterceptPosition || order.ExpiresAt != m_InterceptExpiresAt || now >= m_InterceptExpiresAt) return false;
AIWaypoint detour = AIWaypoint.Cast(ERR_Actors.Spawn(ERR_Resources.MoveWaypoint(), m_InterceptPosition));
if (!detour) return false;
detour.SetCompletionRadius(15);
ClearOrder(); m_InterceptRouteIndex = RouteIndex;
m_InterceptWaypoint = detour; InterceptWaypoint = detour; InterceptActive = true;
Group.AddWaypoint(detour);
return true;
}
// True suppresses ordinary travel only after actual radio delivery. No route
// index is consumed by arrival at the detour; removal leaves the seated group held.
bool TickIntercept(ERR_GameMode mode, float now)
{
if (!InterceptOrder) return false;
if (!InterceptMatches(InterceptOrder)) return InterceptActive;
if (Released || Arrived || now >= m_InterceptExpiresAt || !InterceptCrew(mode) || Combat.Held || SupplyHeld || SupplyToken != 0)
{ bool delivered = InterceptActive; ClearIntercept(InterceptOrder); if (delivered) LegDeadline = now + 600000; return false; }
if (!InterceptActive) return false;
if (RouteIndex != m_InterceptRouteIndex || InterceptWaypoint != m_InterceptWaypoint)
{ ClearIntercept(InterceptOrder); return false; }
if (m_InterceptWaypoint && vector.DistanceXZ(Entity.GetOrigin(), m_InterceptPosition) <= 15)
{
Group.RemoveWaypoint(m_InterceptWaypoint); SCR_EntityHelper.DeleteEntityAndChildren(m_InterceptWaypoint);
m_InterceptWaypoint = null; InterceptWaypoint = null;
}
return true;
}
void ClearOrder()
{
if (Waypoint && Group) Group.RemoveWaypoint(Waypoint);
if (Waypoint) SCR_EntityHelper.DeleteEntityAndChildren(Waypoint);
Waypoint = null;
}
void Release(ERR_GameMode mode)
{
if (Released) return;
ClearIntercept(InterceptOrder);
Released = true;
Combat.Held = false; SupplyToken = 0; SupplyHeld = false;
ClearOrder();
if (mode && mode.Forces())
{
ERR_ForceRecord record = mode.Forces().FindGroup(Group);
if (record) record.Pinned = false;
}
if (Group)
{
ERR_HQ hq;
if (mode) hq = ERR_HQ.Cast(mode.Command());
bool retained = false;
if (Registered && !PlayerCaptureObserved && hq && !ERR_ConvoyRules.Captured(Entity, Group)) retained = hq.ReleaseConvoySurvivors(Group);
if (!retained && mode && mode.Command()) mode.Command().UnregisterGroup(Group);
Group.SetPermanentLOD(-1);
array<AIAgent> agents = {}; Group.GetAgents(agents);
foreach (AIAgent agent : agents) if (agent) agent.SetPermanentLOD(-1);
}
// Vehicle, cargo, casualties and surviving crew remain physical and lootable.
}
bool CrewValid(ERR_GameMode mode)
{
if (!Group || !Entity || !ERR_Actors.Alive(Entity) || Group.GetFaction() != mode.EnemyFaction() || !ERR_Actors.CanFight(Driver)) return false;
if (ERR_Actors.Player(Driver) || !ERR_ConvoyRules.PartOf(CompartmentAccessComponent.GetVehicleIn(Driver), Entity)) return false;
foreach (IEntity member : Members)
if (!ERR_Actors.Alive(member) || ERR_Actors.Player(member) || ERR_Actors.Group(member) != Group) return false;
return true;
}
bool Order(ERR_ForceRoute route, float now)
{
if (Released || Arrived || InterceptActive || Combat.Held || SupplyHeld || !Group || !Entity || !route || RouteIndex >= route.Count()) return false;
if (Waypoint) return true;
Waypoint = AIWaypoint.Cast(ERR_Actors.Spawn(ERR_Resources.MoveWaypoint(), route.At(RouteIndex)));
if (!Waypoint) return false;
Waypoint.SetCompletionRadius(35);
Group.AddWaypoint(Waypoint);
LegDeadline = now + 600000;
return true;
}
void Tick(ERR_GameMode mode, ERR_ForceRoute route, float now)
{
if (TickIntercept(mode, now)) return;
if (Released || Arrived) return;
if (!CrewValid(mode)) { Release(mode); return; }
if (Combat.Held || SupplyHeld) return;
// Native completion measures the seated group, not the vehicle origin.
// Keep the same predicate after native removal of the completed waypoint.
if (Waypoint && Waypoint.IsWithinCompletionRadius(Group))
{
ClearOrder(); RouteIndex++;
if (RouteIndex >= route.Count()) { Arrived = true; return; }
}
if (Waypoint && now >= LegDeadline) { Release(mode); return; }
if (!Order(route, now)) Release(mode);
}
}
class ERR_ConvoyCargoCallback : ScriptedInventoryOperationCallback
{
ResourceName Prefab;
bool Finished;
bool Succeeded;
protected void Finish(bool success) { if (!Finished) { Finished = true; Succeeded = success; } }
protected override void OnComplete() { Finish(true); }
protected override void OnFailed() { Finish(false); }
protected override void OnAllComplete() { Finish(true); }
protected override void OnAllFailed() { Finish(false); }
}
class ERR_ConvoyTask
{
ref ERR_ConvoyReceipt Receipt;
ref ERR_ForceRoute Route;
ref array<ref ERR_ConvoyVehicle> Vehicles = {};
ref array<ref ERR_ConvoyCargoCallback> Cargo = {};
bool Stopped;
bool Ready;
bool CargoIssued;
float Deadline;
float NextCheck;
string Reason;
void Stop(ERR_GameMode mode, string reason)
{
if (Stopped) return;
Stopped = true; Reason = reason;
foreach (ERR_ConvoyVehicle vehicle : Vehicles) vehicle.Release(mode);
ERR_HQ.Event("CONVOY STOP", reason + "; surviving entities and cargo preserved");
}
}
class ERR_ConvoyService
{
protected ERR_GameMode m_Mode;
protected ERR_ConvoyPool m_Pool;
protected ref array<ref ERR_ConvoyTask> m_Tasks = {};
protected bool m_Stopped;
void ERR_ConvoyService(ERR_GameMode mode, ERR_ConvoyPool pool) { m_Mode = mode; m_Pool = pool; }
protected bool Current()
{
return !m_Stopped && Replication.IsServer() && m_Mode && m_Mode == ERR_GameMode.Get() && m_Mode.Active() && m_Pool;
}
protected ERR_ConvoyTask NewTask() { return new ERR_ConvoyTask(); }
protected ERR_ConvoyVehicle NewVehicle() { return new ERR_ConvoyVehicle(); }
ERR_ConvoyTask At(int index)
{
if (index < 0 || index >= m_Tasks.Count()) return null;
return m_Tasks[index];
}
ERR_ConvoyTask Find(string source)
{
foreach (ERR_ConvoyTask task : m_Tasks) if (task.Receipt && task.Receipt.SourceId == source) return task;
return null;
}
protected bool FillCrew(ERR_ConvoyVehicle unit)
{
array<BaseCompartmentSlot> all = {};
if (!ERR_ConvoyRules.CollectSeats(unit.Entity, all)) return false;
array<BaseCompartmentSlot> drivers = {}, turrets = {}, cargo = {};
foreach (BaseCompartmentSlot slot : all)
{
if (!slot.IsCompartmentAccessible() || slot.IsOccupied()) continue;
if (slot.GetType() == ECompartmentType.PILOT) drivers.Insert(slot);
else if (slot.GetType() == ECompartmentType.TURRET) turrets.Insert(slot);
else if (slot.GetType() == ECompartmentType.CARGO) cargo.Insert(slot);
}
int requiredTurrets = 1;
if (unit.Index == 1 || unit.Index == 2) requiredTurrets = 0;
if (unit.Index == 4) requiredTurrets = 2;
if (drivers.Count() != 1 || turrets.Count() < requiredTurrets || (unit.Index == 2 && cargo.Count() < 8)) return false;
unit.Seats.Insert(drivers[0]);
for (int i = 0; i < requiredTurrets; i++) unit.Seats.Insert(turrets[i]);
if (unit.Index == 2) for (int i = 0; i < 8; i++) unit.Seats.Insert(cargo[i]);
// Exact planned population is known before any character is created.
if (unit.Seats.Count() != ERR_ConvoyPool.CrewCount(unit.Index)) return false;
AIGroup nativeGroup = unit.Group;
foreach (BaseCompartmentSlot seat : unit.Seats)
{
IEntity actor = seat.SpawnCharacterInCompartment(ERR_ConvoyResources.Soldier(), nativeGroup, ERR_ConvoyResources.GroupPrefab());
if (actor) { unit.Members.Insert(actor); m_Mode.Own(actor); }
if (!actor || nativeGroup != unit.Group) return false;
}
unit.Driver = unit.Members[0];
return true;
}
ERR_ConvoyTask Dispatch(ERR_ConvoyReceipt receipt, array<vector> positions, array<vector> angles, ERR_ForceRoute route, float now)
{
if (!Current() || !ERR_ForceRules.Finite(now) || now < 0 || !ERR_ConvoyRules.Plan(positions, angles, route) || !ERR_ConvoyResources.Available() || !ERR_ConvoyRules.GroundClear(positions, angles)) return null;
// The server role selection owns the memberless group affiliation.
if (!m_Mode.EnemyFaction() || !m_Pool.Consume(receipt)) return null;
ERR_ConvoyTask task = NewTask(); task.Receipt = receipt; task.Route = route; task.Deadline = now + 30000;
m_Tasks.Insert(task);
for (int index = 0; index < 6; index++)
{
ERR_ConvoyVehicle unit = NewVehicle(); unit.Index = index; task.Vehicles.Insert(unit);
unit.Group = SCR_AIGroup.Cast(ERR_Actors.Spawn(ERR_ConvoyResources.GroupPrefab(), positions[index]));
if (unit.Group) m_Mode.Own(unit.Group);
unit.Entity = Vehicle.Cast(ERR_Actors.Spawn(ERR_ConvoyResources.VehiclePrefab(index), positions[index], angles[index]));
if (unit.Entity) m_Mode.Own(unit.Entity);
if (!unit.Group || !unit.Entity || unit.Group.GetFaction() != m_Mode.EnemyFaction() || !ERR_ConvoyRules.EmptyCrewTemplate(unit.Group) || !FillCrew(unit))
{ task.Stop(m_Mode, "finite convoy startup failed; receipt consumed without retry"); return task; }
FactionAffiliationComponent affiliation = FactionAffiliationComponent.Cast(unit.Entity.FindComponent(FactionAffiliationComponent));
if (affiliation) affiliation.SetAffiliatedFaction(m_Mode.EnemyFaction());
AICarMovementComponent movement = AICarMovementComponent.Cast(unit.Entity.FindComponent(AICarMovementComponent));
if (movement) movement.SetCruiseSpeed(35);
}
ERR_HQ.Event("CONVOY CREATED", "six physical vehicles; finite crew created; native readiness and ledger admission pending");
return task;
}
protected string ReadinessReason(ERR_ConvoyVehicle unit)
{
if (unit.Registered) return "already admitted";
if (!unit.Group) return "missing group";
if (!unit.Entity) return "missing vehicle";
if (!ERR_Actors.Alive(unit.Entity)) return "vehicle destroyed or lacks damage state";
if (unit.Group.GetFaction() != m_Mode.EnemyFaction()) return "group faction mismatch";
if (!ERR_Actors.CanFight(unit.Driver)) return "driver absent/dead/unconscious or controller unavailable";
if (ERR_Actors.Player(unit.Driver)) return "driver controlled by player";
if (!ERR_ConvoyRules.PartOf(CompartmentAccessComponent.GetVehicleIn(unit.Driver), unit.Entity)) return "driver outside intended vehicle";
foreach (IEntity member : unit.Members)
{
if (!ERR_Actors.Alive(member)) return "member absent/dead or damage state unavailable";
if (ERR_Actors.Player(member)) return "member controlled by player";
if (ERR_Actors.Group(member) != unit.Group) return "member native agent/parent group mismatch";
}
array<AIAgent> agents = {}; unit.Group.GetAgents(agents);
if (agents.Count() != unit.Members.Count()) return "native agent count differs from original crew";
foreach (AIAgent agent : agents)
{
if (!agent) return "null native agent";
if (!unit.Members.Contains(agent.GetControlledEntity())) return "native agent controls foreign entity";
if (!ERR_Actors.CanFight(agent.GetControlledEntity())) return "native agent actor cannot fight";
}
SCR_AIGroupUtilityComponent utility = unit.Group.GetGroupUtilityComponent();
if (!utility) return "group utility unavailable";
if (!utility.m_VehicleMgr) return "group vehicle manager unavailable";
SCR_AIVehicleUsageComponent usage = SCR_AIVehicleUsageComponent.Cast(unit.Entity.FindComponent(SCR_AIVehicleUsageComponent));
if (!usage) return "vehicle usage component unavailable";
for (int i = 0; i < unit.Seats.Count(); i++)
if (i >= unit.Members.Count() || !unit.Seats[i] || unit.Seats[i].GetOccupant() != unit.Members[i]) return "intended seat occupant mismatch";
return "readiness guards satisfied; awaiting admission";
}
protected void InspectReadiness(ERR_ConvoyVehicle unit, float now)
{
if (!unit || now < unit.NextReadinessNote) return;
unit.NextReadinessNote = now + 5000;
int agents, activeAgents;
bool activeGroup;
if (unit.Group)
{
array<AIAgent> current = {}; unit.Group.GetAgents(current);
agents = current.Count(); activeGroup = unit.Group.IsAIActivated();
foreach (AIAgent agent : current) if (agent && agent.IsAIActivated()) activeAgents++;
}
ERR_HQ.Event("CONVOY READINESS", string.Format("vehicle=%1 reason=%2 members=%3 agents=%4 activeAgents=%5 activeGroup=%6 seats=%7 registered=%8", unit.Index, ReadinessReason(unit), unit.Members.Count(), agents, activeAgents, activeGroup, unit.Seats.Count(), unit.Registered));
}
protected bool Admit(ERR_ConvoyTask task, float now)
{
foreach (ERR_ConvoyVehicle observed : task.Vehicles) InspectReadiness(observed, now);
foreach (ERR_ConvoyVehicle unit : task.Vehicles)
{
if (unit.Registered) continue;
if (!unit.CrewValid(m_Mode)) return false;
array<AIAgent> agents = {}; unit.Group.GetAgents(agents);
if (agents.Count() != unit.Members.Count()) return false;
foreach (AIAgent agent : agents)
if (!agent || !unit.Members.Contains(agent.GetControlledEntity()) || !ERR_Actors.CanFight(agent.GetControlledEntity())) return false;
SCR_AIGroupUtilityComponent utility = unit.Group.GetGroupUtilityComponent();
SCR_AIVehicleUsageComponent usage = SCR_AIVehicleUsageComponent.Cast(unit.Entity.FindComponent(SCR_AIVehicleUsageComponent));
if (!utility || !utility.m_VehicleMgr || !usage || !utility.m_VehicleMgr.TryAddVehicle(usage)) return false;
ERR_ForceRecord record = m_Mode.Forces().Register(task.Receipt.SourceId + "-vehicle-" + unit.Index.ToString(), ERR_ForceKind.CONVOY, unit.Entity.GetOrigin(), unit.Members.Count(), null, unit.Group, now);
if (!record || !m_Pool.BindRecord(task.Receipt, unit.Index, record)) { task.Stop(m_Mode, "convoy ledger admission rejected"); return false; }
record.Pinned = true;
unit.Registered = true;
m_Mode.RegisterGroup(unit.Group);
ERR_HQ hq = ERR_HQ.Cast(m_Mode.Command());
if (hq)
{
hq.ReserveGroup(unit.Group);
if (!hq.BindVehicle(unit.Group, unit.Entity))
ERR_HQ.Event("MOUNTED AMMO", "original convoy vehicle binding unavailable; no replacement lookup");
}
// Native helper idempotently registers deletion/damage callbacks and mounted
// combat activity; raw vehicle-manager admission alone omits those hooks.
utility.AddUsableVehicle(usage);
unit.Group.SetPermanentLOD(0); unit.Group.ActivateAI();
foreach (AIAgent active : agents) { active.SetPermanentLOD(0); active.ActivateAI(); }
}
return true;
}
protected void IssueCargo(ERR_ConvoyTask task)
{
if (task.CargoIssued || task.Stopped || task.Vehicles.Count() != 6) return;
task.CargoIssued = true;
InventoryStorageManagerComponent inventory = InventoryStorageManagerComponent.Cast(task.Vehicles[1].Entity.FindComponent(InventoryStorageManagerComponent));
if (!inventory) { ERR_HQ.Event("CONVOY CARGO", "ammo truck inventory unavailable; no retry or free replacement"); return; }
for (int i = 0; i < 56; i++)
{
ResourceName prefab = ERR_ConvoyResources.Magazine();
if (i < 8) prefab = ERR_ConvoyResources.Rifle();
ERR_ConvoyCargoCallback operation = new ERR_ConvoyCargoCallback(); operation.Prefab = prefab; task.Cargo.Insert(operation);
if (!inventory.TrySpawnPrefabToStorage(prefab, null, -1, EStoragePurpose.PURPOSE_DEPOSIT, operation)) operation.Finished = true;
}
ERR_HQ.Event("CONVOY CARGO", "finite target submitted once: eight AK74 and 48 magazines; native capacity/completion may reduce actual stock");
}
void Tick(float now)
{
if (!Current() || !ERR_ForceRules.Finite(now)) return;
foreach (ERR_ConvoyTask task : m_Tasks)
{
if (task.Stopped || now < task.NextCheck) continue;
task.NextCheck = now + 1000;
bool captured;
foreach (ERR_ConvoyVehicle unit : task.Vehicles) if (ERR_ConvoyRules.Captured(unit.Entity, unit.Group)) captured = true;
if (captured) { task.Stop(m_Mode, "player captured convoy vehicle or joined crew"); continue; }
if (!task.Ready)
{
if (now >= task.Deadline) { task.Stop(m_Mode, "native crew readiness expired; no replacement"); continue; }
if (!Admit(task, now)) continue;
task.Ready = true; IssueCargo(task);
}
bool pending;
foreach (ERR_ConvoyVehicle vehicle : task.Vehicles)
{
vehicle.Tick(m_Mode, task.Route, now);
if (!vehicle.Released && !vehicle.Arrived) pending = true;
}
if (!pending) task.Stop(m_Mode, "finite authored road route ended or all vehicle orders released");
}
}
protected bool InterceptEligible(ERR_ConvoyTask task, ERR_ConvoyInterceptOrder order)
{
if (!Current() || !task || !order || !m_Tasks.Contains(task) || task.Stopped || !task.Ready || !task.Receipt || !task.Receipt.Consumed) return false;
if (!m_Mode.Forces()) return false;
ERR_HQ hq = ERR_HQ.Cast(m_Mode.Command());
if (!hq || hq.LogisticsToken(order.Group) != order.Token) return false;
if (order.Token < 400001 || order.Token > 400256 || order.SourceId != task.Receipt.SourceId) return false;
if (order.VehicleIndex != 0 && order.VehicleIndex != 3 && order.VehicleIndex != 5) return false;
if (order.VehicleIndex >= task.Vehicles.Count() || order.VehicleIndex >= task.Receipt.Records.Count()) return false;
ERR_ConvoyVehicle unit = task.Vehicles[order.VehicleIndex];
if (!unit || !unit.Registered || unit.Released || unit.Arrived || unit.Index != order.VehicleIndex || unit.Group != order.Group) return false;
if (!unit.InterceptCrew(m_Mode) || !task.Route || unit.RouteIndex < 0 || unit.RouteIndex >= task.Route.Count()) return false;
ERR_ForceRecord record = m_Mode.Forces().FindGroup(unit.Group);
if (!record || !record.Physical || record.Eliminated || record.Kind != ERR_ForceKind.CONVOY || record.Id != task.Receipt.Records[unit.Index]) return false;
if (record.Group != unit.Group || record.SourceId != task.Receipt.SourceId + "-vehicle-" + unit.Index.ToString()) return false;
if (unit.InterceptOrder && (unit.InterceptReceipt != task.Receipt || unit.InterceptRecord != record || unit.InterceptRoute != task.Route)) return false;
foreach (ERR_ConvoyVehicle other : task.Vehicles)
if (!other || other.SupplyToken != 0 || other.SupplyHeld || other.Combat.Held) return false;
return true;
}
bool InterceptCurrent(ERR_ConvoyTask task, ERR_ConvoyInterceptOrder order)
{
return InterceptEligible(task, order) && task.Vehicles[order.VehicleIndex].InterceptToken == order.Token
&& task.Vehicles[order.VehicleIndex].InterceptMatches(order);
}
bool ReserveIntercept(ERR_ConvoyTask task, ERR_ConvoyInterceptOrder order, float now)
{
if (!InterceptEligible(task, order) || !ERR_ForceRules.Finite(now) || now < 0) return false;
if (!ERR_ForceRules.Finite(order.ObservedAt) || !ERR_ForceRules.Finite(order.IssuedAt) || !ERR_ForceRules.Finite(order.ExpiresAt)) return false;
if (order.ObservedAt < 0 || order.IssuedAt < order.ObservedAt || now < order.IssuedAt || now >= order.ExpiresAt) return false;
if (order.ExpiresAt > order.ObservedAt + 120000 || !ERR_ForceRules.FiniteVector(order.Position)) return false;
if (order.BeliefId <= 0 || order.BeliefRevision <= 0 || order.ReportId <= 0) return false;
foreach (ERR_ConvoyTask existing : m_Tasks)
foreach (ERR_ConvoyVehicle claimed : existing.Vehicles) if (claimed && claimed.InterceptToken != 0) return false;
ERR_ConvoyVehicle unit = task.Vehicles[order.VehicleIndex];
if (!unit.ClaimIntercept(m_Mode, order)) return false;
unit.InterceptReceipt = task.Receipt; unit.InterceptRecord = m_Mode.Forces().FindGroup(unit.Group); unit.InterceptRoute = task.Route;
return true;
}
bool ApplyIntercept(ERR_ConvoyTask task, ERR_ConvoyInterceptOrder order, float now)
{
if (!InterceptCurrent(task, order) || !ERR_ForceRules.Finite(now) || now < order.IssuedAt || now >= order.ExpiresAt) return false;
return task.Vehicles[order.VehicleIndex].DeliverIntercept(m_Mode, order, now);
}
void ReleaseIntercept(ERR_ConvoyTask task, ERR_ConvoyInterceptOrder order, float now)
{
if (!task || !order || !m_Tasks.Contains(task) || !ERR_ForceRules.Finite(now)) return;
foreach (ERR_ConvoyVehicle unit : task.Vehicles)
if (unit && unit.InterceptMatches(order))
{ bool delivered = unit.InterceptActive; unit.ClearIntercept(order); if (delivered) unit.LegDeadline = now + 600000; }
}
bool ApplyCombatOrder(ERR_ConvoyTask task, ERR_ConvoyCombatOrder order, float now)
{
if (!Current() || !task || !order || !m_Tasks.Contains(task) || task.Stopped || !task.Ready || !task.Receipt || !task.Receipt.Consumed) return false;
foreach (ERR_ConvoyVehicle intercept : task.Vehicles) if (intercept && intercept.InterceptToken != 0) return false;
if (order.VehicleIndex < 0 || order.VehicleIndex >= task.Vehicles.Count() || order.SourceId != task.Receipt.SourceId) return false;
ERR_ConvoyVehicle unit = task.Vehicles[order.VehicleIndex];
if (!unit || !unit.Registered || unit.Released || unit.Arrived || unit.Index != order.VehicleIndex || unit.Group != order.Group || !unit.CrewValid(m_Mode)) return false;
if (ERR_ConvoyRules.Captured(unit.Entity, unit.Group) || unit.Index >= task.Receipt.Records.Count()) return false;
if (!ERR_ConvoyCombatRules.Accept(unit.Combat, order, now) || !task.Route || unit.RouteIndex >= task.Route.Count()) return false;
ERR_ForceRecord record = m_Mode.Forces().FindGroup(unit.Group);
if (!record || !record.Physical || record.Eliminated || record.Kind != ERR_ForceKind.CONVOY || record.Id != task.Receipt.Records[unit.Index]) return false;
array<AIAgent> agents = {}; unit.Group.GetAgents(agents);
if (agents.Count() != unit.Members.Count()) return false;
foreach (AIAgent agent : agents)
if (!agent || !unit.Members.Contains(agent.GetControlledEntity())) return false;
// No caller can replay even a command whose native waypoint recreation fails.
unit.Combat.LastCommandId = order.CommandId;
if (order.Hold)
{
if (!unit.Combat.Held) unit.ClearOrder();
unit.Combat.Held = true; unit.Combat.ReportId = order.ReportId; unit.Combat.ObservedAt = order.ObservedAt;
}
else
{
unit.Combat.Held = false;
if (!unit.SupplyHeld && !unit.Order(task.Route, now)) { unit.Release(m_Mode); return false; }
}
ERR_HQ.Event("CONVOY COVER", string.Format("command M%1 report M%2 vehicle=%3 held=%4 routeIndex=%5", order.CommandId, order.ReportId, unit.Index, unit.Combat.Held, unit.RouteIndex));
return true;
}
int Count() { return m_Tasks.Count(); }
string Status()
{
int ready, stopped, vehicles, completed, failed, pending;
foreach (ERR_ConvoyTask task : m_Tasks)
{
if (task.Ready) ready++;
if (task.Stopped) stopped++;
foreach (ERR_ConvoyVehicle vehicle : task.Vehicles) if (vehicle && vehicle.Entity) vehicles++;
foreach (ERR_ConvoyCargoCallback operation : task.Cargo)
{
if (!operation.Finished) pending++;
else if (operation.Succeeded) completed++;
else failed++;
}
}
string reason;
if (m_Tasks.Count() == 1 && m_Tasks[0].Stopped) reason = m_Tasks[0].Reason;
if (reason.Length() > 160) reason = reason.Substring(0, 160);
return string.Format("Convoys: %1 tasks, %2 reached readiness, %3 stopped, %4 retained physical vehicles; cargo native insertion successes=%5 failed=%6 pending=%7; current inventory may differ after use/looting", m_Tasks.Count(), ready, stopped, vehicles, completed, failed, pending) + "; reason=" + reason;
}
void Stop()
{
if (m_Stopped) return;
m_Stopped = true;
foreach (ERR_ConvoyTask task : m_Tasks) task.Stop(m_Mode, "HQ ended convoy task service");
}
}
@@ -0,0 +1,433 @@
class ERR_HunterVehicle : ERR_ConvoyVehicle
{
bool RadioRequested;
ref ERR_EnemyEquipmentCallback RadioOperation;
string Source;
float Deadline;
float NextOrder;
ref ERR_HQRoute Downlink;
vector Destination;
int SourceMessage;
float LastContact = -1;
float NextContactOrder;
vector ContactPosition;
vector DeliveredContactPosition;
bool DeliveredContact;
ref ERR_HunterCrewRecovery Recovery;
bool CombatHeld;
float CombatQuietUntil;
float NextMotionLog;
float ProgressAt;
vector ProgressPosition;
int Repaths;
override bool CrewValid(ERR_GameMode mode)
{
return Group && Entity && ERR_Actors.Alive(Entity) && Group.GetFaction() == mode.EnemyFaction()
&& Members.Contains(Driver) && ERR_Actors.CanFight(Driver) && !ERR_Actors.Player(Driver)
&& ERR_Actors.Group(Driver) == Group && Seats.Count() > 0 && Seats[0].GetOccupant() == Driver;
}
override void Release(ERR_GameMode mode)
{
if (Released) return;
if (Recovery) Recovery.Stop();
if (PlayerCaptureObserved || !mode || !mode.Active() || ERR_ConvoyRules.Captured(Entity, Group)) { Downlink = null; super.Release(mode); return; }
Released = true; Downlink = null; ClearOrder();
ERR_ForceRecord record = mode.Forces().FindGroup(Group);
if (record) record.Pinned = false;
if (Group)
{
Group.SetPermanentLOD(-1);
array<AIAgent> agents = {}; Group.GetAgents(agents);
foreach (AIAgent agent : agents) if (agent) agent.SetPermanentLOD(-1);
ERR_HQ hq = ERR_HQ.Cast(mode.Command());
if (hq) hq.ReleaseRecovery(Group);
}
// Surviving original crew remain registered for skill, reports, intel and
// local combat. Only the driving task ends; on-foot survivors can serve HQ.
}
}
// An escalation allowance of fifteen physical hunter UAZs, separate from supply
// convoys. Losses remain physical; aggression never replenishes killed crews.
class ERR_HunterService : ERR_ConvoyService
{
protected ref array<ref ERR_HunterVehicle> m_Hunters = {};
protected float m_NextHunter;
protected float m_NextSpawn;
protected int m_Target = 3;
protected ref ERR_HunterOpeningPlan m_Opening;
bool Contains(SCR_AIGroup group)
{
foreach (ERR_HunterVehicle unit : m_Hunters) if (unit.Group == group) return true;
return false;
}
// A finite physical radio in the vehicle avoids replacing a medic's backpack
// or depending on a modded vest accepting a vanilla manpack. Only the original
// living crew currently inside their uncaptured vehicle can use this link.
int VehicleRadioCapability(IEntity actor)
{
if (!actor || !m_Mode || !m_Mode.Active() || m_Stopped) return 0;
foreach (ERR_HunterVehicle unit : m_Hunters)
{
if (unit.Released || !unit.Members.Contains(actor) || !unit.Entity || !ERR_Actors.Alive(unit.Entity)) continue;
if (CompartmentAccessComponent.GetVehicleIn(actor) != unit.Entity || !unit.CrewValid(m_Mode) || ERR_ConvoyRules.Captured(unit.Entity, unit.Group)) continue;
InventoryStorageManagerComponent storage = InventoryStorageManagerComponent.Cast(unit.Entity.FindComponent(InventoryStorageManagerComponent));
if (!storage) continue;
array<IEntity> items = {}; storage.GetItems(items);
foreach (IEntity item : items)
{
if (!item || !item.FindComponent(BaseRadioComponent)) continue;
SCR_RadioComponent radio = SCR_RadioComponent.Cast(item.FindComponent(SCR_RadioComponent));
if (radio && radio.ERR_IsHQManpack()) return 2;
}
}
return 0;
}
// Entry is an ownership event, not a later occupancy sample. Keep the fact
// even if the player exits/disconnects before the one-second hunter tick.
void PlayerEntered(IEntity actor, IEntity entered)
{
if (!Replication.IsServer() || m_Stopped || !m_Mode || m_Mode != ERR_GameMode.Get()) return;
if (!m_Mode.Active() || !actor || !entered || !m_Mode.Players()) return;
ERR_HQ hq = ERR_HQ.Cast(m_Mode.Command());
if (!hq || hq.Hunters() != this || !m_Mode.Players().CurrentActor(actor)) return;
if (m_Hunters.Count() > 15) return;
foreach (ERR_HunterVehicle unit : m_Hunters)
{
// Released survivors already have independent HQ ownership. Do not revoke
// their infantry role just because the abandoned original vehicle is entered.
if (!unit || unit.Released || !unit.Entity || !ERR_ConvoyRules.PartOf(entered, unit.Entity)) continue;
unit.PlayerCaptureObserved = true;
unit.Release(m_Mode);
}
}
protected bool PrepareVehicleRadio(ERR_HunterVehicle unit)
{
if (!unit.RadioRequested)
{
unit.RadioRequested = true;
unit.RadioOperation = new ERR_EnemyEquipmentCallback();
InventoryStorageManagerComponent storage = InventoryStorageManagerComponent.Cast(unit.Entity.FindComponent(InventoryStorageManagerComponent));
if (!storage || !storage.TrySpawnPrefabToStorage(ERR_EnemyRadio.MANPACK, null, -1, EStoragePurpose.PURPOSE_DEPOSIT, unit.RadioOperation))
{
ERR_HQ.Event("HUNTER RADIO FAILED", unit.Source + ": vehicle refused its one physical HQ radio; no crew backpack is removed");
return false;
}
}
return unit.RadioOperation && unit.RadioOperation.Finished && unit.RadioOperation.Succeeded && VehicleRadioCapability(unit.Driver) == 2;
}
int Deployed() { return m_Hunters.Count(); }
int ActiveHunters()
{
int count;
foreach (ERR_HunterVehicle unit : m_Hunters) if (!unit.Released) count++;
return count;
}
override string Status() { return string.Format("HQ UAZ patrols: %1 active; %2 deployed from a total allowance of %3 (maximum 15). Lost vehicles are not replaced.", ActiveHunters(), Deployed(), m_Target); }
protected bool StartHunter(ERR_HQ hq, float now)
{
if (m_Hunters.Count() >= m_Target || m_Hunters.Count() >= 15 || m_Mode.Forces().Count() >= 250) return false;
array<IEntity> players = {}; ERR_Actors.Players(players);
ERR_ConvoyPlacement placement = new ERR_ConvoyPlacement();
if (m_Hunters.Count() < 3)
{
if (!m_Opening || !m_Opening.Ready()) return false;
int slot = m_Hunters.Count();
vector openingPosition = m_Opening.Positions[slot];
vector openingAngles = m_Opening.Angles[slot];
if (!ERR_HunterOpeningPlan.AwayFromPlayers(openingPosition, players) || !placement.Clear(openingPosition, openingAngles[0]))
{ ERR_HQ.Event("HUNTER WAIT", "reserved opening road occupied; no unsafe spawn"); return false; }
return SpawnHunter(hq, now, openingPosition, openingAngles, "prison-opening");
}
for (int i = 0; i < m_Mode.Sites().Count(); i++)
{
ERR_SiteRuntime site = m_Mode.Sites().At((i + m_Hunters.Count()) % m_Mode.Sites().Count());
if (!site || !site.Definition || (site.Definition.Kind != ERR_LocationKind.RADIO && site.Definition.Kind != ERR_LocationKind.DEPOT && site.Definition.Kind != ERR_LocationKind.OUTPOST)) continue;
if (site.Group && site.Group.GetFaction() != m_Mode.EnemyFaction()) continue;
vector position, angles;
vector seed = site.Definition.Position + Vector(Math.RandomFloat(-200, 200), 0, Math.RandomFloat(-200, 200));
if (!ERR_SupplyConvoySystem.ApproachDirected(seed, position, angles) || !placement.Clear(position, angles[0])) continue;
bool nearPlayer;
foreach (IEntity player : players) if (player && vector.DistanceXZ(player.GetOrigin(), position) < 400) nearPlayer = true;
if (nearPlayer) continue;
return SpawnHunter(hq, now, position, angles, site.Definition.Id);
}
ERR_HQ.Event("HUNTER WAIT", "deployment deferred: friendly road obstructed, occupied, budget full or players within 400m");
return false;
}
// Hunter UAZs carry a full response team, unlike the two-person convoy escort.
override protected bool FillCrew(ERR_ConvoyVehicle unit)
{
ResourceName soldier = ERR_EnemyMedicalCatalog.Crew(m_Mode, false);
ResourceName medic = ERR_EnemyMedicalCatalog.Crew(m_Mode, true);
if (!ERR_EnemyLoadoutCatalog.Available(soldier) || !ERR_EnemyLoadoutCatalog.Available(medic))
{ ERR_HQ.Event("HUNTER FAILED", "selected faction has no usable soldier/medic profile"); return false; }
array<BaseCompartmentSlot> all = {}, cargo = {}, turrets = {}, drivers = {};
if (!ERR_ConvoyRules.CollectSeats(unit.Entity, all)) return false;
foreach (BaseCompartmentSlot seat : all)
{
if (!seat.IsCompartmentAccessible() || seat.GetOccupant()) continue;
if (seat.GetType() == ECompartmentType.PILOT) drivers.Insert(seat);
else if (seat.GetType() == ECompartmentType.TURRET) turrets.Insert(seat);
else if (seat.GetType() == ECompartmentType.CARGO) cargo.Insert(seat);
}
if (drivers.Count() != 1 || turrets.IsEmpty() || cargo.IsEmpty() || all.Count() > 12) return false;
unit.Seats.Insert(drivers[0]);
foreach (BaseCompartmentSlot turret : turrets) unit.Seats.Insert(turret);
int medicIndex = unit.Seats.Count();
foreach (BaseCompartmentSlot passenger : cargo) unit.Seats.Insert(passenger);
AIGroup nativeGroup = unit.Group;
for (int i = 0; i < unit.Seats.Count(); i++)
{
ResourceName selected = soldier;
if (i == medicIndex) selected = medic;
IEntity actor = unit.Seats[i].SpawnCharacterInCompartment(selected, nativeGroup, ERR_ConvoyResources.GroupPrefab());
if (actor) { unit.Members.Insert(actor); m_Mode.Own(actor); }
if (!actor || nativeGroup != unit.Group) return false;
}
unit.Driver = unit.Members[0];
ERR_HQ.Event("HUNTER TEAM", string.Format("crew=%1 including one medic; soldier=%2 medic=%3", unit.Members.Count(), soldier, medic));
return true;
}
protected bool SpawnHunter(ERR_HQ hq, float now, vector position, vector angles, string source)
{
// Missing faction data is a deferred deployment, not a lost physical team.
ResourceName soldier = ERR_EnemyMedicalCatalog.Crew(m_Mode, false);
ResourceName medic = ERR_EnemyMedicalCatalog.Crew(m_Mode, true);
if (!ERR_EnemyLoadoutCatalog.Available(soldier) || !ERR_EnemyLoadoutCatalog.Available(medic))
{
m_NextSpawn = now + 30000;
ERR_HQ.Event("HUNTER WAIT", string.Format("faction=%1 missing response crew; soldier=%2 medic=%3; no vehicle spawned or allowance consumed; configure ResponseSoldier/ResponseMedic", m_Mode.EnemyFaction().GetFactionKey(), soldier, medic));
return false;
}
ERR_HunterVehicle unit = new ERR_HunterVehicle();
unit.Source = "aggression-uaz-" + (m_Hunters.Count() + 1).ToString();
unit.Deadline = now + 120000; m_Hunters.Insert(unit);
unit.Group = SCR_AIGroup.Cast(ERR_Actors.Spawn(ERR_ConvoyResources.GroupPrefab(), position));
unit.Entity = Vehicle.Cast(ERR_Actors.Spawn(ERR_ConvoyResources.VehiclePrefab(0), position, angles));
if (unit.Group) m_Mode.Own(unit.Group);
if (unit.Entity) m_Mode.Own(unit.Entity);
if (!unit.Group || !unit.Entity || !ERR_ConvoyRules.EmptyCrewTemplate(unit.Group) || !FillCrew(unit))
{ unit.Release(m_Mode); ERR_HQ.Event("HUNTER FAILED", unit.Source + " native vehicle/crew spawn failed; allowance consumed"); return false; }
unit.Recovery = new ERR_HunterCrewRecovery(unit);
unit.Recovery.Update(m_Mode, now);
FactionAffiliationComponent affiliation = FactionAffiliationComponent.Cast(unit.Entity.FindComponent(FactionAffiliationComponent));
if (affiliation) affiliation.SetAffiliatedFaction(m_Mode.EnemyFaction());
AICarMovementComponent movement = AICarMovementComponent.Cast(unit.Entity.FindComponent(AICarMovementComponent));
if (movement) movement.SetCruiseSpeed(45);
ERR_HQ.Event("HUNTER SPAWN", string.Format("%1 identified bodies=%2 aggression=%3/30 allowance=%4/15 base=%5 position=%6 crew=%7", unit.Source, hq.Watch().IdentifiedBodies(), hq.Watch().Aggression(), m_Target, source, position, unit.Members.Count()));
return true;
}
protected bool AdmitHunter(ERR_HunterVehicle unit, ERR_HQ hq, float now)
{
if (!unit.CrewValid(m_Mode) || !PrepareVehicleRadio(unit)) return false;
array<AIAgent> agents = {}; unit.Group.GetAgents(agents);
if (agents.Count() != unit.Members.Count()) return false;
foreach (AIAgent agent : agents) if (!agent || !unit.Members.Contains(agent.GetControlledEntity()) || !ERR_Actors.CanFight(agent.GetControlledEntity())) return false;
SCR_AIGroupUtilityComponent utility = unit.Group.GetGroupUtilityComponent();
SCR_AIVehicleUsageComponent usage = SCR_AIVehicleUsageComponent.Cast(unit.Entity.FindComponent(SCR_AIVehicleUsageComponent));
if (!utility || !utility.m_VehicleMgr || !usage || !utility.m_VehicleMgr.TryAddVehicle(usage)) return false;
for (int i = 0; i < unit.Seats.Count(); i++) if (unit.Seats[i].GetOccupant() != unit.Members[i]) return false;
utility.SetCombatMode(EAIGroupCombatMode.FIRE_AT_WILL);
ERR_ForceRecord record = m_Mode.Forces().Register(unit.Source, ERR_ForceKind.CONVOY, unit.Entity.GetOrigin(), unit.Members.Count(), null, unit.Group, now);
if (!record) return false;
record.Pinned = true; unit.Registered = true;
m_Mode.RegisterGroup(unit.Group); hq.ReserveGroup(unit.Group);
utility.AddUsableVehicle(usage); unit.Group.SetPermanentLOD(0); unit.Group.ActivateAI();
foreach (AIAgent active : agents) { active.SetPermanentLOD(0); active.ActivateAI(); }
ERR_HQ.Event("HUNTER READY", unit.Source + " full response crew and medic seated; physical vehicle HQ radio stocked; fire at will; radio registration active");
return true;
}
protected void QueueDestination(ERR_HunterVehicle unit, ERR_HQ hq, float now)
{
array<ref ERR_HQReport> reports = {}; hq.SupportContacts(reports, now);
ERR_HQBelief best;
foreach (ERR_HQReport report : reports)
{
ERR_HQBelief belief = hq.Memory().Get(report.Target);
if (belief && belief.Actionable() && (!best || belief.ObservedAt > best.ObservedAt)) best = belief;
}
bool freshContact;
if (best) freshContact = ERR_HunterOpeningRules.FreshOrder(best.ObservedAt, unit.LastContact, now, unit.NextContactOrder, unit.Downlink && unit.SourceMessage > 0);
// A first/new delivered sighting preempts routine patrol, including an in-flight patrol order.
if (freshContact && unit.Downlink && unit.SourceMessage == 0) unit.Downlink = null;
if (unit.Downlink || (!freshContact && now < unit.NextOrder)) return;
unit.NextOrder = now + 30000;
vector destination, angles;
string reason = "road patrol between friendly objectives";
if (best)
{
// Retain the driver's route for repeated reports from the same area.
// Re-projecting every sighting can alternate between nearby roads and
// repeatedly restart native navigation even for a stationary target.
if (unit.Waypoint && unit.DeliveredContact && vector.DistanceXZ(best.PredictedPosition, unit.DeliveredContactPosition) < 75)
{
unit.LastContact = best.ObservedAt; unit.NextContactOrder = now + 5000;
return;
}
if (!ERR_SupplyConvoySystem.ApproachDirected(best.PredictedPosition, destination, angles, 250)) return;
unit.SourceMessage = best.MessageId; reason = "intercept last delivered sighting; confidence=" + best.Confidence.ToString();
}
else
{
unit.SourceMessage = 0;
if (unit.Waypoint && !unit.Waypoint.IsWithinCompletionRadius(unit.Group)) return;
bool found;
for (int i = 0; i < m_Mode.Sites().Count(); i++)
{
ERR_SiteRuntime site = m_Mode.Sites().At(Math.RandomInt(0, m_Mode.Sites().Count()));
if (!site || !site.Definition || !ERR_ObjectiveDefence.Objective(site.Definition.Kind) || (site.Group && site.Group.GetFaction() != m_Mode.EnemyFaction())) continue;
if (ERR_SupplyConvoySystem.ApproachDirected(site.Definition.Position, destination, angles) && vector.DistanceXZ(destination, unit.Entity.GetOrigin()) > 200) { found = true; break; }
}
if (!found) return;
}
unit.Destination = destination;
unit.Downlink = hq.Downlink(unit.Group, "HUNTER", unit.Source + " " + reason + " destination=" + destination.ToString(), unit.SourceMessage);
if (best)
{
unit.NextContactOrder = now + 5000;
if (unit.Downlink) { unit.LastContact = best.ObservedAt; unit.ContactPosition = best.PredictedPosition; }
}
}
protected void UpdateCombat(ERR_HunterVehicle unit, float now)
{
if (unit.Registered && ERR_HunterCombat.Active(unit.Group))
{
unit.CombatQuietUntil = now + 15000;
if (!unit.CombatHeld)
{
unit.CombatHeld = true; unit.ClearOrder(); unit.Downlink = null;
ERR_HQ.Event("HUNTER COMBAT", unit.Source + ": local contact; travel and forced reboarding suspended, native combat takes priority");
}
}
if (unit.CombatHeld && now >= unit.CombatQuietUntil)
{
unit.CombatHeld = false; unit.NextOrder = 0;
ERR_HQ.Event("HUNTER COMBAT", unit.Source + ": contact quiet for 15 seconds; HQ travel may resume");
}
}
override void Tick(float now)
{
if (m_Stopped || !Replication.IsServer() || !m_Mode || !m_Mode.Active() || m_Mode != ERR_GameMode.Get() || m_Mode.Phase() <= ERR_Phase.PRISON || now < m_NextHunter) return;
m_NextHunter = now + 1000;
ERR_HQ hq = ERR_HQ.Cast(m_Mode.Command()); if (!hq) return;
m_Target = hq.Watch().HunterTarget();
if (!m_Opening)
{
array<IEntity> openingPlayers = {}; ERR_Actors.Players(openingPlayers);
vector center = m_Mode.PrisonPosition(); vector sum; int count;
foreach (IEntity player : openingPlayers) if (player) { sum += player.GetOrigin(); count++; }
if (count > 0) center = sum / count;
m_Opening = new ERR_HunterOpeningPlan(center);
}
if (!m_Opening.Done())
{
array<IEntity> currentPlayers = {}; ERR_Actors.Players(currentPlayers);
m_Opening.Step(currentPlayers);
}
if (now >= m_NextSpawn && Deployed() < m_Target)
{
m_NextSpawn = now + 30000;
if (Deployed() < 3) m_NextSpawn = now + 1000;
StartHunter(hq, now);
}
foreach (ERR_HunterVehicle unit : m_Hunters)
{
if (unit.Released) continue;
if (ERR_ConvoyRules.Captured(unit.Entity, unit.Group)) { unit.Release(m_Mode); ERR_HQ.Event("HUNTER RELEASE", unit.Source + " player captured vehicle/crew; orders removed"); continue; }
if (unit.Recovery && unit.Recovery.Lost(m_Mode))
{
string loss = unit.Recovery.Reason;
unit.Release(m_Mode); ERR_HQ.Event("HUNTER RELEASE", unit.Source + ": " + loss + "; surviving actors and vehicle retained"); continue;
}
UpdateCombat(unit, now);
if (unit.Recovery) unit.Recovery.Update(m_Mode, now);
if (unit.CombatHeld) continue;
if (!unit.Registered)
{
if (AdmitHunter(unit, hq, now)) continue;
if (now >= unit.Deadline) { InspectReadiness(unit, now); unit.Release(m_Mode); ERR_HQ.Event("HUNTER FAILED", unit.Source + " native readiness timed out"); }
continue;
}
// A temporary unconscious/dismounted driver suspends driving without
// throwing away the delivered destination or the original physical crew.
if (!unit.CrewValid(m_Mode)) continue;
ObserveMovement(unit, now);
QueueDestination(unit, hq, now);
if (unit.Downlink)
{
int delivered = unit.Downlink.Advance(now, hq.Journal());
if (delivered != 0)
{
if (delivered > 0)
{
unit.DeliveredContact = unit.SourceMessage > 0;
unit.DeliveredContactPosition = unit.ContactPosition;
if (unit.Waypoint && vector.DistanceXZ(unit.Waypoint.GetOrigin(), unit.Destination) < 50)
{
ERR_HQ.Event("HUNTER ORDER RETAINED", unit.Source + ": updated report confirms current destination; native route preserved", unit.SourceMessage);
unit.Downlink = null; continue;
}
unit.ClearOrder();
unit.Waypoint = AIWaypoint.Cast(ERR_Actors.Spawn(ERR_Resources.MoveWaypoint(), unit.Destination));
if (unit.Waypoint) { unit.Waypoint.SetCompletionRadius(50); unit.Group.AddWaypoint(unit.Waypoint); }
else { ERR_HQ.Event("HUNTER ORDER FAILED", unit.Source + ": move waypoint could not be created"); unit.Downlink = null; continue; }
ERR_HQ.Event("HUNTER ORDER", unit.Source + " radio delivered; destination=" + unit.Destination.ToString(), unit.SourceMessage);
}
unit.Downlink = null;
}
}
}
}
protected void ObserveMovement(ERR_HunterVehicle unit, float now)
{
vector position = unit.Entity.GetOrigin();
if (unit.ProgressAt == 0 || vector.DistanceXZ(position, unit.ProgressPosition) >= 15)
{ unit.ProgressAt = now; unit.ProgressPosition = position; unit.Repaths = 0; }
// Old entries remain in native perception after contact ends. They must
// not suppress stuck-route recovery indefinitely.
bool combat = ERR_HunterCombat.Active(unit.Group);
bool travelling = unit.Waypoint && !unit.Waypoint.IsWithinCompletionRadius(unit.Group);
if (!travelling || combat) unit.ProgressAt = now;
if (now >= unit.NextMotionLog)
{
unit.NextMotionLog = now + 30000;
float speed;
if (unit.Entity.GetPhysics()) speed = unit.Entity.GetPhysics().GetVelocity().Length();
vector deliveredDestination;
if (unit.Waypoint) deliveredDestination = unit.Waypoint.GetOrigin();
ERR_HQ.Event("HUNTER MOVEMENT", string.Format("%1 position=%2 speed=%3m/s delivered destination=%4 travelling=%5 combat=%6 no progress=%7s replans=%8", unit.Source, position, speed, deliveredDestination, travelling, combat, (now - unit.ProgressAt) / 1000, unit.Repaths));
}
if (!travelling || combat || now - unit.ProgressAt < 60000 || unit.Repaths >= 3) return;
unit.ProgressAt = now; unit.Repaths++;
// Destination can already contain a newer order awaiting radio delivery.
// Retry only the waypoint the crew has actually received.
vector retryDestination = unit.Waypoint.GetOrigin();
unit.ClearOrder();
unit.Waypoint = AIWaypoint.Cast(ERR_Actors.Spawn(ERR_Resources.MoveWaypoint(), retryDestination));
if (unit.Waypoint) { unit.Waypoint.SetCompletionRadius(50); unit.Group.AddWaypoint(unit.Waypoint); }
ERR_HQ.Event("HUNTER REPATH", unit.Source + ": no movement for 60 seconds; native route requested again, attempt " + unit.Repaths.ToString());
}
override void Stop()
{
m_Stopped = true;
foreach (ERR_HunterVehicle unit : m_Hunters) { unit.Downlink = null; unit.Release(m_Mode); }
}
}
// Match the original hunter before native callbacks can erase current player
// occupancy. Other vehicles and already-released crews are not adopted here.
modded class SCR_CompartmentAccessComponent
{
override protected void OnCompartmentEntered(IEntity targetEntity, BaseCompartmentManagerComponent manager, int mgrID, int slotID, bool move)
{
if (Replication.IsServer())
{
ERR_GameMode mode = ERR_GameMode.Get();
ERR_HQ hq;
if (mode) hq = ERR_HQ.Cast(mode.Command());
if (hq && hq.Hunters()) hq.Hunters().PlayerEntered(GetOwner(), targetEntity);
}
super.OnCompartmentEntered(targetEntity, manager, mgrID, slotID, move);
}
}
@@ -0,0 +1,522 @@
// Original convoy tactics adapted to native AI waypoints. No old framework hooks.
class ERR_SupplyTeam
{
SCR_AIGroup Group;
ref array<IEntity> Members = {};
ref array<BaseCompartmentSlot> Seats = {};
ref array<AIWaypoint> Orders = {};
bool Registered;
bool Released;
vector OrderedContact;
ref ERR_ConvoyBoardingProgress BoardingProgress;
float BoardingRetryAt;
void Clear()
{
foreach (AIWaypoint waypoint : Orders)
{
if (Group && waypoint) Group.RemoveWaypoint(waypoint);
if (waypoint) SCR_EntityHelper.DeleteEntityAndChildren(waypoint);
}
Orders.Clear();
}
void Add(AIWaypoint waypoint)
{
if (!waypoint) return;
if (!Group || Released) { SCR_EntityHelper.DeleteEntityAndChildren(waypoint); return; }
Orders.Insert(waypoint); Group.AddWaypoint(waypoint);
}
void Release(ERR_GameMode mode)
{
if (Released) return;
Released = true; Clear();
if (!Group) return;
ERR_HQ hq;
if (mode) hq = ERR_HQ.Cast(mode.Command());
bool retained = false;
if (Registered && hq) retained = hq.ReleaseConvoySurvivors(Group);
if (!retained && mode && mode.Command()) mode.Command().UnregisterGroup(Group);
ERR_ForceRecord record;
if (mode && mode.Forces()) record = mode.Forces().FindGroup(Group);
if (record) record.Pinned = false;
Group.SetPermanentLOD(-1);
array<AIAgent> agents = {}; Group.GetAgents(agents);
foreach (AIAgent agent : agents) if (agent) agent.SetPermanentLOD(-1);
}
int BoardingCount(Vehicle truck, out float remainingDistance)
{
int seated; remainingDistance = 0;
foreach (IEntity member : Members)
{
if (!ERR_Actors.CanFight(member) || ERR_Actors.Player(member) || ERR_Actors.Group(member) != Group) continue;
if (CompartmentAccessComponent.GetVehicleIn(member) == truck) seated++;
else remainingDistance = Math.Max(remainingDistance, vector.DistanceXZ(member.GetOrigin(), truck.GetOrigin()));
}
return seated;
}
bool Living()
{
foreach (IEntity member : Members)
if (ERR_Actors.CanFight(member) && !ERR_Actors.Player(member) && ERR_Actors.Group(member) == Group) return true;
return false;
}
bool Aboard(Vehicle truck, bool required)
{
foreach (IEntity member : Members)
{
if (!ERR_Actors.CanFight(member) || ERR_Actors.Group(member) != Group) continue;
if ((CompartmentAccessComponent.GetVehicleIn(member) == truck) != required) return false;
}
return true;
}
}
// Only the exact original vehicle crews are retained. Infantry never enters this map.
class ERR_ConvoyMountedCrew
{
protected static ref map<IEntity, Vehicle> s_Crews = new map<IEntity, Vehicle>();
protected static ref map<IEntity, int> s_Couriers = new map<IEntity, int>();
static bool BeginCourier(IEntity actor, Vehicle originalVehicle, int token)
{
if (!actor || !originalVehicle || token <= 0 || !s_Crews.Contains(actor) || s_Crews.Get(actor) != originalVehicle || s_Couriers.Contains(actor)) return false;
s_Couriers.Set(actor, token); return true;
}
static void EndCourier(IEntity actor, int token)
{
if (actor && s_Couriers.Contains(actor) && s_Couriers.Get(actor) == token) s_Couriers.Remove(actor);
}
static void Hold(IEntity actor, Vehicle vehicle) { if (actor && vehicle) s_Crews.Set(actor, vehicle); }
static void Release(IEntity actor) { if (actor) { s_Crews.Remove(actor); s_Couriers.Remove(actor); } }
protected static bool RetainOriginal(IEntity actor, IEntity vehicle)
{
if (!actor || !vehicle || !s_Crews.Contains(actor) || s_Crews.Get(actor) != vehicle || ERR_Actors.Player(actor) || !ERR_Actors.CanFight(actor)) return false;
if (CompartmentAccessComponent.GetVehicleIn(actor) != vehicle) return false;
SCR_VehicleDamageManagerComponent damage = SCR_VehicleDamageManagerComponent.Cast(vehicle.FindComponent(SCR_VehicleDamageManagerComponent));
// Let native emergency abandonment take over on critical damage or drivetrain failure.
return damage && damage.GetState() != EDamageState.DESTROYED && damage.GetHealthScaled() > 0.25 && damage.GetEngineFunctional() && damage.GetGearboxFunctional();
}
// Individual permission never authorizes a whole-group dismount.
static bool Retain(IEntity actor, IEntity vehicle)
{
return !s_Couriers.Contains(actor) && RetainOriginal(actor, vehicle);
}
static bool RetainGroup(SCR_AIGroup group, IEntity vehicle)
{
if (!group || group.GetPlayerCount(true) > 0) return false;
if (!vehicle)
{
IEntity leader = group.GetLeaderEntity();
if (!leader || !s_Crews.Contains(leader)) return false;
vehicle = s_Crews.Get(leader);
}
if (!vehicle) return false;
array<AIAgent> agents = {}; group.GetAgents(agents);
if (agents.IsEmpty() || agents.Count() > 32) return false;
foreach (AIAgent agent : agents)
{
if (!agent) continue;
IEntity actor = agent.GetControlledEntity();
if (actor && ERR_Actors.Group(actor) == group && RetainOriginal(actor, vehicle)) return true;
}
return false;
}
}
modded class SCR_AIGetOutVehicle
{
override float CustomEvaluate()
{
if (m_Utility && ERR_ConvoyMountedCrew.Retain(m_Utility.m_OwnerEntity, m_Vehicle.m_Value)) return 0;
return super.CustomEvaluate();
}
override float EvaluatePriorityLevel()
{
if (m_Utility && ERR_ConvoyMountedCrew.Retain(m_Utility.m_OwnerEntity, m_Vehicle.m_Value)) return 0;
return super.EvaluatePriorityLevel();
}
}
modded class SCR_AIGetOutActivity
{
override float CustomEvaluate()
{
if (m_Utility && ERR_ConvoyMountedCrew.RetainGroup(m_Utility.m_Owner, m_Vehicle.m_Value)) return 0;
return super.CustomEvaluate();
}
override float EvaluatePriorityLevel()
{
if (m_Utility && ERR_ConvoyMountedCrew.RetainGroup(m_Utility.m_Owner, m_Vehicle.m_Value)) return 0;
return super.EvaluatePriorityLevel();
}
}
class ERR_SupplyConvoyVehicle : ERR_ConvoyVehicle
{
override bool CrewValid(ERR_GameMode mode)
{
if (!Group || !Entity || !ERR_Actors.Alive(Entity) || Group.GetFaction() != mode.EnemyFaction() || !ERR_Actors.CanFight(Driver)) return false;
if (ERR_Actors.Player(Driver) || ERR_Actors.Group(Driver) != Group || !ERR_ConvoyRules.PartOf(CompartmentAccessComponent.GetVehicleIn(Driver), Entity)) return false;
foreach (IEntity member : Members)
if (ERR_Actors.Alive(member) && (ERR_Actors.Player(member) || ERR_Actors.Group(member) != Group)) return false;
return true;
}
override void Release(ERR_GameMode mode)
{
foreach (IEntity member : Members) ERR_ConvoyMountedCrew.Release(member);
super.Release(mode);
}
}
class ERR_SupplyConvoyTask : ERR_ConvoyTask
{
ref array<ref ERR_SupplyTeam> Teams = {};
ref ERR_SupplyConvoyTactics Tactics;
ref ERR_SupplyConvoyColumn Column;
ref array<vector> Bases = {};
ref array<vector> Starts = {};
int LastBase = -1;
int Legs;
float Departure;
float TravelDeadline;
bool Waiting;
bool MagazinesIssued;
ref array<ref ERR_MountedMagazineSeed> MountedStock = {};
ref array<IEntity> CargoBefore = {};
ref ERR_ConvoyMineStock MineStock;
override void Stop(ERR_GameMode mode, string reason)
{
if (Stopped) return;
if (Tactics) Tactics.Stop();
if (MineStock) MineStock.Stop();
foreach (ERR_SupplyTeam team : Teams) team.Release(mode);
super.Stop(mode, reason);
}
}
class ERR_SupplyConvoyTactics
{
protected ERR_GameMode m_Mode;
protected ERR_SupplyConvoyTask m_Task;
protected ref array<ref ERR_SupplyTeam> m_Support = {};
protected int m_State; // mounted, fighting, reboarding
protected vector m_Contact;
protected vector m_Forward;
protected vector m_Left;
protected float m_LastContact = -1;
protected float m_NextOrders;
protected vector m_LastOrderContact;
protected bool m_OrdersIssued;
protected float m_BoardDeadline;
protected bool m_TruckWithdrawn;
protected float m_NextDismount;
protected int m_DismountAttempts;
protected bool m_Stopped;
void ERR_SupplyConvoyTactics(ERR_GameMode mode, ERR_SupplyConvoyTask task)
{
m_Mode = mode; m_Task = task;
foreach (ERR_ConvoyVehicle vehicle : task.Vehicles)
{
ERR_SupplyTeam order = new ERR_SupplyTeam(); order.Group = vehicle.Group;
m_Support.Insert(order);
foreach (IEntity member : vehicle.Members) ERR_ConvoyMountedCrew.Hold(member, vehicle.Entity);
}
}
int State() { return m_State; }
static AIWaypoint Move(vector position, float radius = 20)
{
AIWaypoint waypoint = AIWaypoint.Cast(ERR_Actors.Spawn(ERR_Resources.MoveWaypoint(), position));
if (waypoint) waypoint.SetCompletionRadius(radius);
return waypoint;
}
static AIWaypoint Board(Vehicle truck, bool enter)
{
if (!truck) return null;
ResourceName prefab = "{C40316EE26846CAB}Prefabs/AI/Waypoints/AIWaypoint_GetOut.et";
if (enter) prefab = "{712F4795CF8B91C7}Prefabs/AI/Waypoints/AIWaypoint_GetIn.et";
SCR_BoardingWaypoint waypoint = SCR_BoardingWaypoint.Cast(ERR_Actors.Spawn(prefab, truck.GetOrigin()));
if (!waypoint) return null;
waypoint.SetAllowance(false, false, true);
// Native defaults may complete when only the leader has left/boarded.
waypoint.SetCompletionType(EAIWaypointCompletionType.All);
// The waypoint approach applies to the whole team; leave space around the truck.
waypoint.SetCompletionRadius(100);
SCR_BoardingEntityWaypoint specific = SCR_BoardingEntityWaypoint.Cast(waypoint);
if (specific) specific.SetEntity(truck);
return waypoint;
}
protected bool Usable(int index)
{
return index >= 0 && index < m_Task.Vehicles.Count() && !m_Task.Vehicles[index].Released && m_Task.Vehicles[index].CrewValid(m_Mode);
}
protected bool InfantryAboard(bool required)
{
foreach (ERR_SupplyTeam team : m_Task.Teams)
if (!team.Released && !team.Aboard(m_Task.Vehicles[2].Entity, required)) return false;
return true;
}
protected float DistanceToConvoy(vector position)
{
float distance = 1e20;
foreach (ERR_ConvoyVehicle vehicle : m_Task.Vehicles)
if (!vehicle.Released && vehicle.Entity) distance = Math.Min(distance, vector.DistanceXZ(vehicle.Entity.GetOrigin(), position));
return distance;
}
protected bool Observe(SCR_AIGroup group, out vector position, inout float nearest)
{
if (!group || !group.GetGroupUtilityComponent()) return false;
SCR_AIGroupPerception perception = group.GetGroupUtilityComponent().m_Perception;
PerceptionManager manager = GetGame().GetPerceptionManager();
if (!perception || !manager) return false;
bool found;
foreach (SCR_AITargetInfo target : perception.m_aTargets)
{
if (!target || !target.m_Entity || !target.m_Faction || !group.GetFaction().IsFactionEnemy(target.m_Faction)) continue;
float age = manager.GetTime() - target.m_fTimestamp;
if (target.m_eCategory != EAITargetInfoCategory.IDENTIFIED || age < 0 || age > 5) continue;
float distance = DistanceToConvoy(target.m_vWorldPos);
if (distance > nearest || !group.GetGroupUtilityComponent().IsPositionAllowed(target.m_vWorldPos)) continue;
position = target.m_vWorldPos; nearest = distance; found = true;
}
return found;
}
// Only production native observations or a delivered HQ snapshot may call this.
void Report(vector position, float observed, float now)
{
if (m_Stopped || !ERR_ForceRules.Finite(now) || !ERR_ForceRules.Finite(observed) || !ERR_ForceRules.FiniteVector(position) || observed < 0 || observed > now || now - observed > 60000 || observed < m_LastContact) return;
m_LastContact = observed;
if (m_State != 1) Start(position, now);
else if (vector.DistanceXZ(position, m_Contact) > 40 && now >= m_NextOrders) { m_Contact = position; Orders(false, now); }
}
protected bool FootPosition(ERR_SupplyTeam team, vector desired, out vector position)
{
if (!team.Group || !team.Group.GetGroupUtilityComponent()) return false;
for (int i = 0; i < 8; i++)
{
vector point = desired;
if (i > 0) point += Vector(Math.RandomFloat(-12, 12), 0, Math.RandomFloat(-12, 12));
point = ERR_Actors.Ground(point);
if (!ChimeraWorldUtils.TryGetWaterSurfaceSimple(GetGame().GetWorld(), point) && team.Group.GetGroupUtilityComponent().IsPositionAllowed(point) && SCR_WorldTools.TraceCilinderUtil(point + "0 1 0", 1, 2)) { position = point; return true; }
}
return false;
}
protected void Flank(int index, bool dismount)
{
ERR_SupplyTeam team = m_Task.Teams[index];
if (team.Released || !team.Living()) return;
// Preserve an in-progress native all-member dismount across contact refreshes.
if (!team.Aboard(m_Task.Vehicles[2].Entity, false) && SCR_BoardingWaypoint.Cast(team.Group.GetCurrentWaypoint())) return;
team.Clear(); team.OrderedContact = m_Contact;
if (dismount && !team.Aboard(m_Task.Vehicles[2].Entity, false)) team.Add(Board(m_Task.Vehicles[2].Entity, false));
float side = 1; if (index == 1) side = -1;
vector approach, sector;
if (!FootPosition(team, m_Contact - m_Forward * 80 + m_Left * (110 * side), approach) || !FootPosition(team, m_Contact + m_Left * (70 * side), sector)) return;
team.Add(Move(approach, 15));
AIWaypoint search = AIWaypoint.Cast(ERR_Actors.Spawn(ERR_Resources.SearchWaypoint(), sector));
if (search) search.SetCompletionRadius(30);
team.Add(search);
}
protected bool SupportPosition(int index, vector desired, out vector position)
{
ERR_ConvoyVehicle vehicle = m_Task.Vehicles[index];
SCR_AIGroupUtilityComponent utility = vehicle.Group.GetGroupUtilityComponent();
if (!utility) return false;
vector road;
if (ERR_SupplyConvoySystem.Approach(desired, road, 70) && vector.Dot(road - m_Contact, m_Forward) <= -100 && utility.IsPositionAllowed(road)) { position = road; return true; }
if (index == 1 || index == 2) return false;
// Original armed escorts can seek a nearby open firing position off the road.
ERR_ConvoyPlacement placement = new ERR_ConvoyPlacement();
for (int attempt = 0; attempt < 8; attempt++)
{
vector candidate = desired;
if (attempt > 0) candidate += Vector(Math.RandomFloat(-15, 15), 0, Math.RandomFloat(-15, 15));
candidate = ERR_Actors.Ground(candidate);
if (vector.Dot(candidate - m_Contact, m_Forward) > -100 || !utility.IsPositionAllowed(candidate)) continue;
if (placement.Clear(candidate, ERR_ForceRules.Heading(candidate, m_Contact, 0))) { position = candidate; return true; }
}
return false;
}
protected void Support(int index, bool holdTruck)
{
ERR_SupplyTeam orders = m_Support[index]; orders.Clear();
if (!Usable(index)) return;
ERR_ConvoyVehicle vehicle = m_Task.Vehicles[index];
// An idle mounted driver stops without a Defend order asking the crew to exit.
if (index == 2 && holdTruck) return;
float rear = 180, side;
if (index == 0) side = 150;
if (index == 3) side = -150;
if (index == 5) rear = 250;
if (index == 1) { rear = 350; side = 40; }
if (index == 2) { rear = 310; side = -40; }
vector support = vehicle.Entity.GetOrigin();
vector desired = m_Contact - m_Forward * rear + m_Left * side;
vector chosen;
if (SupportPosition(index, desired, chosen)) support = chosen;
if (vector.DistanceXZ(vehicle.Entity.GetOrigin(), support) > 20) orders.Add(Move(support));
if (index == 1 || index == 2) return;
// Mounted escorts engage using native vehicle combat after reaching cover.
// Defend is an infantry occupation task; deleting it during regroup could
// leave ActivityDefend executing with an already deleted waypoint.
// Do not assign it to a crew whose role requires remaining in the vehicle.
}
protected void Clear()
{
foreach (ERR_SupplyTeam orders : m_Support) orders.Clear();
foreach (ERR_SupplyTeam team : m_Task.Teams) team.Clear();
}
protected void Orders(bool dismount, float now)
{
m_NextOrders = now + 30000;
if (m_OrdersIssued && vector.DistanceXZ(m_LastOrderContact, m_Contact) < 40) return;
m_LastOrderContact = m_Contact; m_OrdersIssued = true;
for (int i = 0; i < m_Task.Vehicles.Count(); i++) Support(i, !m_TruckWithdrawn);
for (int i = 0; i < m_Task.Teams.Count(); i++) Flank(i, dismount);
m_NextOrders = now + 30000;
}
protected void Start(vector contact, float now)
{
// A local threat takes precedence, but may release only this exact detour owner.
foreach (ERR_ConvoyVehicle intercept : m_Task.Vehicles)
{
if (intercept.InterceptToken == 0) continue;
intercept.ClearIntercept(intercept.InterceptOrder);
if (intercept.InterceptToken != 0) return;
}
Clear(); m_State = 1; m_Contact = contact; m_TruckWithdrawn = false; m_OrdersIssued = false;
if (m_Task.Column) m_Task.Column.Reset(now);
m_Task.Waiting = false;
vector origin;
foreach (ERR_ConvoyVehicle vehicle : m_Task.Vehicles)
{
vehicle.ClearOrder();
if (!vehicle.Released) vehicle.Combat.Held = true;
if (!vehicle.Released) origin = vehicle.Entity.GetOrigin();
}
m_Forward = contact - origin; m_Forward[1] = 0;
if (m_Forward.Length() < 1) m_Forward = "0 0 1";
m_Forward.Normalize(); m_Left = Vector(-m_Forward[2], 0, m_Forward[0]);
Orders(true, now);
m_DismountAttempts = 0; m_NextDismount = now + 10000;
ERR_HQ.Event("CONVOY COMBAT", m_Task.Receipt.SourceId + ": infantry flank left/right; escorts cover; troop truck holds for dismount");
}
protected void Finish(float now)
{
Clear(); m_State = 0;
foreach (ERR_ConvoyVehicle vehicle : m_Task.Vehicles)
{
vehicle.Combat.Held = false; vehicle.Arrived = false;
// Combat time does not consume the driving deadline.
vehicle.LegDeadline = now + 600000;
}
m_Task.TravelDeadline = now + 600000;
if (m_Task.Column) m_Task.Column.Reset(now, false, true);
ERR_HQ.Event("CONVOY REGROUP", m_Task.Receipt.SourceId + ": surviving convoy resumes; no replacements");
}
protected float InfantryDistance(IEntity vehicle)
{
float distance = 1e20;
if (!vehicle) return distance;
foreach (ERR_SupplyTeam team : m_Task.Teams)
{
if (team.Released) continue;
foreach (IEntity member : team.Members)
{
if (!ERR_Actors.CanFight(member) || CompartmentAccessComponent.GetVehicleIn(member)) continue;
distance = Math.Min(distance, vector.DistanceXZ(member.GetOrigin(), vehicle.GetOrigin()));
}
}
return distance;
}
protected void ProtectInfantry()
{
foreach (ERR_ConvoyVehicle vehicle : m_Task.Vehicles)
{
if (vehicle.Released || !vehicle.Entity) continue;
AICarMovementComponent movement = AICarMovementComponent.Cast(vehicle.Entity.FindComponent(AICarMovementComponent));
if (!movement) continue;
float speed = 35;
if (InfantryDistance(vehicle.Entity) < 45) speed = 8;
movement.SetCruiseSpeed(speed);
}
}
protected void RefreshBoarding(float now)
{
foreach (ERR_SupplyTeam team : m_Task.Teams)
{
if (team.Released || team.Aboard(m_Task.Vehicles[2].Entity, true)) continue;
if (team.BoardingRetryAt > 0)
{
if (now < team.BoardingRetryAt) continue;
team.BoardingRetryAt = 0;
team.Add(Board(m_Task.Vehicles[2].Entity, true));
continue;
}
if (!team.BoardingProgress) team.BoardingProgress = new ERR_ConvoyBoardingProgress();
float distance; int seated = team.BoardingCount(m_Task.Vehicles[2].Entity, distance);
if (!team.BoardingProgress.Retry(seated, distance, now)) continue;
// Let the old native activity release reservations before asking for seats
// again. Occupants remain seated; no direct compartment move is performed.
team.Clear(); team.BoardingRetryAt = now + 1000;
ERR_HQ.Event("CONVOY BOARDING RETRY", string.Format("%1: team has %2 aboard; farthest remaining soldier %3 m from truck. No approach/seat progress for 30 s; retry %4/3", m_Task.Receipt.SourceId, seated, Math.Round(distance), team.BoardingProgress.Retries));
}
}
bool Tick(float now)
{
if (m_Stopped) return false;
for (int released = 0; released < m_Task.Vehicles.Count(); released++)
if (m_Task.Vehicles[released].Released) m_Support[released].Clear();
foreach (ERR_SupplyTeam infantryTeam : m_Task.Teams)
{
if (infantryTeam.Released) continue;
bool foreign = !infantryTeam.Group || infantryTeam.Group.GetFaction() != m_Mode.EnemyFaction();
foreach (IEntity member : infantryTeam.Members)
if (ERR_Actors.Alive(member) && ERR_Actors.Group(member) != infantryTeam.Group) foreign = true;
if (foreign || !infantryTeam.Living()) infantryTeam.Release(m_Mode);
}
vector observed; float nearest = 400; bool found;
foreach (ERR_ConvoyVehicle vehicle : m_Task.Vehicles)
if (!vehicle.Released && Observe(vehicle.Group, observed, nearest)) found = true;
foreach (ERR_SupplyTeam team : m_Task.Teams)
if (!team.Released && Observe(team.Group, observed, nearest)) found = true;
if (found) Report(observed, now, now);
if (m_State == 1)
{
if (!m_TruckWithdrawn && InfantryAboard(false) && InfantryDistance(m_Task.Vehicles[2].Entity) >= 25) { m_TruckWithdrawn = true; Support(2, false); }
// Native exit attempts can fail while the truck brakes or a door is busy.
// Retry only still-mounted teams, never teleport actors or reset quiet time.
if (!m_TruckWithdrawn && !InfantryAboard(false) && Usable(2) && now >= m_NextDismount && m_DismountAttempts < 6)
{
m_DismountAttempts++; m_NextDismount = now + 10000;
for (int retry = 0; retry < m_Task.Teams.Count(); retry++)
{
ERR_SupplyTeam delayed = m_Task.Teams[retry];
if (delayed.Released || delayed.Aboard(m_Task.Vehicles[2].Entity, false)) continue;
delayed.Clear(); Flank(retry, true);
}
}
if (found && now >= m_NextOrders) Orders(!InfantryAboard(false), now);
if (now - m_LastContact >= 60000)
{
Clear();
if (!Usable(2)) { foreach (ERR_SupplyTeam lost : m_Task.Teams) lost.Release(m_Mode); Finish(now); return false; }
for (int i = 0; i < m_Task.Vehicles.Count(); i++) Support(i, true);
foreach (ERR_SupplyTeam boarding : m_Task.Teams)
if (!boarding.Released && boarding.Living())
{
boarding.BoardingProgress = new ERR_ConvoyBoardingProgress(); boarding.BoardingRetryAt = 0;
boarding.Add(Board(m_Task.Vehicles[2].Entity, true));
}
m_State = 2; m_BoardDeadline = now + 300000;
ERR_HQ.Event("CONVOY BOARDING", m_Task.Receipt.SourceId + ": both teams return under escort cover");
}
}
if (m_State == 2 && Usable(2) && now < m_BoardDeadline) RefreshBoarding(now);
if (m_State == 2 && (!Usable(2) || InfantryAboard(true) || now >= m_BoardDeadline))
{
foreach (ERR_SupplyTeam stranded : m_Task.Teams)
if (!stranded.Aboard(m_Task.Vehicles[2].Entity, true)) stranded.Release(m_Mode);
Finish(now);
}
if (m_State != 0) ProtectInfantry();
return m_State != 0;
}
void Stop() { if (m_Stopped) return; m_Stopped = true; Clear(); }
}
@@ -0,0 +1 @@
exit=0
@@ -0,0 +1,22 @@
/tmp/err-policy-uxq5tr7a/check.cpp:15:13: error: ‘bool ERR_ConvoyRules::PartOf(IEntity*, IEntity*)’ defined but not used [-Werror=unused-function]
15 | static bool PartOf(IEntity* entity, IEntity* root)
| ^~~~~~
cc1plus: all warnings being treated as errors
Traceback (most recent call last):
File "/tmp/erri-hunter-capture-2237/tests/test_hunter_capture.py", line 26, in <module>
run(r'''
~~~^^^^^
#include <cassert>
^^^^^^^^^^^^^^^^^^
...<62 lines>...
}
^
''')
^^^^
File "/home/jakub/devel/escapistsrereintroduced/tests/policy_harness.py", line 13, in run
subprocess.run(['g++','-std=c++17','-Wall','-Werror',str(p/'check.cpp'),'-o',str(p/'check')],check=True)
~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/usr/lib/python3.14/subprocess.py", line 578, in run
raise CalledProcessError(retcode, process.args,
output=stdout, stderr=stderr)
subprocess.CalledProcessError: Command '['g++', '-std=c++17', '-Wall', '-Werror', '/tmp/err-policy-uxq5tr7a/check.cpp', '-o', '/tmp/err-policy-uxq5tr7a/check']' returned non-zero exit status 1.
@@ -0,0 +1,18 @@
{
"addons/core/Scripts/Game/ERR/10_AI/ERR_ConvoyService.c": {
"working": "825a35f7afe485c1e5ddfc96dfff3498b39cce54dc19dce857b5d30fe5dc6557",
"index": "e1d5dff5584f1bf12c146df510c860c3e0e046c989ff758def88ecf6b49c6392"
},
"addons/core/Scripts/Game/ERR/10_AI/ERR_HunterService.c": {
"working": "0769d4e7327439ce91b8f9ed0b47c4d92d382e97a1bbf62da8e6002ae4041bf0",
"index": "0769d4e7327439ce91b8f9ed0b47c4d92d382e97a1bbf62da8e6002ae4041bf0"
},
"tests/test_hunter_lifecycle.py": {
"working": "c2e3bff077dcb4cc181cbae5526d38a8638be7b2187c72ed64b1e279b63cbafc",
"index": "c2e3bff077dcb4cc181cbae5526d38a8638be7b2187c72ed64b1e279b63cbafc"
},
"tests/test_convoy_survivors.py": {
"working": "6386fe89b747af7504de0a18de598eae273a4657ec399baa216d0f423ee73fe8",
"index": null
}
}
@@ -0,0 +1,632 @@
// Independent physical adaptation of the owner's supply-convoy extension.
// HQ must dispatch an authored route using a finite canonical pool receipt.
class ERR_ConvoyResources
{
static ResourceName VehiclePrefab(int index)
{
if (index == 1) return "{3336BE330C4F355B}Prefabs/Vehicles/Wheeled/Ural4320/Ural4320_ammo.et";
if (index == 2) return "{16C1F16C9B053801}Prefabs/Vehicles/Wheeled/Ural4320/Ural4320_transport.et";
if (index == 4) return "{1DC01AAACFFA8B63}Prefabs/Vehicles/Tracked/BMP1/BMP1_Base.et";
if (index == 0 || index == 3 || index == 5) return "{0B4DEA8078B78A9B}Prefabs/Vehicles/Wheeled/UAZ469/UAZ469_PKM.et";
return "";
}
static ResourceName GroupPrefab() { return "{7A968AB297475FA7}Prefabs/ERR/ConvoyCrew.et"; }
static ResourceName Soldier()
{
ERR_GameMode mode = ERR_GameMode.Get();
if (mode && mode.FactionSelection() && mode.FactionSelection().Ready() && mode.FactionSelection().Active("enemy") != "ussr") return mode.FactionSelection().Soldier();
return "{DCB41B3746FDD1BE}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_Rifleman.et"; }
static ResourceName Rifle() { return "{FA5C25BF66A53DCF}Prefabs/Weapons/Rifles/AK74/Rifle_AK74.et"; }
static ResourceName Magazine() { return "{BBB50A815A2F916B}Prefabs/Weapons/Magazines/Magazine_545x39_AK_30rnd_Ball.et"; }
static bool Available()
{
array<ResourceName> required = {GroupPrefab(), Soldier(), Rifle(), Magazine(), ERR_Resources.MoveWaypoint()};
for (int i = 0; i < 6; i++) required.Insert(VehiclePrefab(i));
foreach (ResourceName prefab : required)
{
Resource resource = Resource.Load(prefab);
if (!resource || !resource.IsValid()) return false;
}
return true;
}
}
class ERR_ConvoyRules
{
static bool EmptyCrewTemplate(SCR_AIGroup group)
{
// The vanilla faction base authors six queued soldiers. Only our memberless
// template may receive finite seat occupants; never retire another spawn job.
return group && !group.GetSpawnImmediately() && group.GetAgentsCount() == 0
&& (!group.m_aUnitPrefabSlots || group.m_aUnitPrefabSlots.IsEmpty());
}
static bool Plan(array<vector> positions, array<vector> angles, ERR_ForceRoute route)
{
if (!positions || !angles || positions.Count() != 6 || angles.Count() != 6 || !route || route.Looped() || route.Count() < 2 || !route.Seal()) return false;
for (int i = 0; i < 6; i++)
{
if (!ERR_ForceRules.FiniteVector(positions[i]) || !ERR_ForceRules.FiniteVector(angles[i])) return false;
for (int j = 0; j < i; j++) if (vector.DistanceXZ(positions[i], positions[j]) < 18) return false;
}
return true;
}
static bool GroundClear(array<vector> positions, array<vector> angles)
{
if (!positions || !angles || positions.Count() != 6 || angles.Count() != 6) return false;
ERR_ConvoyPlacement placement = new ERR_ConvoyPlacement();
for (int i = 0; i < positions.Count(); i++) if (!placement.Clear(positions[i], angles[i][0])) return false;
return true;
}
static bool PartOf(IEntity entity, IEntity root)
{
int depth;
while (entity && depth++ < 32)
{
if (entity == root) return true;
entity = entity.GetParent();
}
return false;
}
static bool Captured(Vehicle vehicle, SCR_AIGroup group)
{
if (group && group.GetPlayerCount(true) > 0) return true;
if (!vehicle) return false;
array<int> ids = {}; GetGame().GetPlayerManager().GetPlayers(ids);
foreach (int id : ids)
{
IEntity player = GetGame().GetPlayerManager().GetPlayerControlledEntity(id);
if (player && PartOf(CompartmentAccessComponent.GetVehicleIn(player), vehicle)) return true;
}
return false;
}
static bool CollectSeats(IEntity root, array<BaseCompartmentSlot> seats)
{
array<IEntity> pending = {root};
int cursor;
while (cursor < pending.Count() && cursor < 128)
{
IEntity entity = pending[cursor++];
if (!entity) return false;
SCR_BaseCompartmentManagerComponent manager = SCR_BaseCompartmentManagerComponent.Cast(entity.FindComponent(SCR_BaseCompartmentManagerComponent));
if (manager)
{
array<BaseCompartmentSlot> local = {}; manager.GetCompartments(local);
foreach (BaseCompartmentSlot seat : local) if (seat && !seats.Contains(seat)) seats.Insert(seat);
}
IEntity child = entity.GetChildren();
while (child)
{
if (pending.Count() >= 128 || pending.Contains(child)) return false;
pending.Insert(child); child = child.GetSibling();
}
}
return cursor == pending.Count();
}
}
class ERR_ConvoyVehicle
{
int Index;
Vehicle Entity;
SCR_AIGroup Group;
IEntity Driver;
ref array<IEntity> Members = {};
ref array<BaseCompartmentSlot> Seats = {};
AIWaypoint Waypoint;
int RouteIndex;
bool Released;
bool Registered;
ref ERR_ConvoyCombatState Combat = new ERR_ConvoyCombatState();
int SupplyToken;
bool SupplyHeld;
int InterceptToken;
bool InterceptActive;
AIWaypoint InterceptWaypoint;
ref ERR_ConvoyInterceptOrder InterceptOrder;
ERR_ConvoyReceipt InterceptReceipt;
ERR_ForceRecord InterceptRecord;
ERR_ForceRoute InterceptRoute;
protected AIWaypoint m_InterceptWaypoint;
protected Vehicle m_InterceptEntity;
protected SCR_AIGroup m_InterceptGroup;
protected IEntity m_InterceptDriver;
protected ref array<IEntity> m_InterceptMembers = {};
protected ref array<BaseCompartmentSlot> m_InterceptSeats = {};
protected int m_InterceptToken;
protected int m_LastInterceptToken;
protected vector m_InterceptPosition;
protected float m_InterceptExpiresAt;
protected int m_InterceptRouteIndex;
bool Arrived;
float LegDeadline;
float NextReadinessNote;
// Pending downlink owns a claim only; normal authored travel continues.
bool InterceptCrew(ERR_GameMode mode)
{
if (!mode || !CrewValid(mode) || !Entity || !Group || ERR_ConvoyRules.Captured(Entity, Group)) return false;
if (Members.IsEmpty() || Members.Count() > 8 || Seats.Count() != Members.Count()) return false;
if (InterceptOrder && (Members.Count() != m_InterceptMembers.Count() || Seats.Count() != m_InterceptSeats.Count())) return false;
array<AIAgent> agents = {}; Group.GetAgents(agents);
if (agents.Count() != Members.Count()) return false;
for (int i = 0; i < Members.Count(); i++)
{
if (!Members[i] || !ERR_Actors.CanFight(Members[i]) || !Seats[i] || Seats[i].GetOccupant() != Members[i]) return false;
int attributed;
foreach (AIAgent agent : agents)
{
if (!agent || !Members.Contains(agent.GetControlledEntity())) return false;
if (agent.GetControlledEntity() == Members[i]) attributed++;
}
if (attributed != 1) return false;
if (InterceptOrder && (Members[i] != m_InterceptMembers[i] || Seats[i] != m_InterceptSeats[i])) return false;
}
if (InterceptOrder && (Entity != m_InterceptEntity || Group != m_InterceptGroup || Driver != m_InterceptDriver)) return false;
return true;
}
bool InterceptMatches(ERR_ConvoyInterceptOrder order)
{
return order && InterceptOrder == order && InterceptToken == m_InterceptToken && m_InterceptToken != 0;
}
bool ClaimIntercept(ERR_GameMode mode, ERR_ConvoyInterceptOrder order)
{
if (!order || order.Token <= m_LastInterceptToken || InterceptToken != 0 || InterceptOrder || InterceptWaypoint || !InterceptCrew(mode)) return false;
m_InterceptEntity = Entity; m_InterceptGroup = Group; m_InterceptDriver = Driver;
m_InterceptMembers.Clear(); m_InterceptSeats.Clear();
foreach (IEntity member : Members) m_InterceptMembers.Insert(member);
foreach (BaseCompartmentSlot seat : Seats) m_InterceptSeats.Insert(seat);
m_InterceptToken = order.Token; m_LastInterceptToken = order.Token; InterceptToken = order.Token; InterceptOrder = order;
m_InterceptPosition = order.Position; m_InterceptExpiresAt = order.ExpiresAt;
return true;
}
void ClearIntercept(ERR_ConvoyInterceptOrder order)
{
if (!InterceptMatches(order)) return;
// Delete only the exact waypoint this owner created, never an adopted handle.
if (m_InterceptWaypoint && m_InterceptGroup) m_InterceptGroup.RemoveWaypoint(m_InterceptWaypoint);
if (m_InterceptWaypoint) SCR_EntityHelper.DeleteEntityAndChildren(m_InterceptWaypoint);
if (InterceptWaypoint == m_InterceptWaypoint) InterceptWaypoint = null;
m_InterceptWaypoint = null; InterceptToken = 0; m_InterceptToken = 0;
InterceptActive = false; InterceptOrder = null; InterceptReceipt = null; InterceptRecord = null; InterceptRoute = null;
m_InterceptMembers.Clear(); m_InterceptSeats.Clear();
}
bool DeliverIntercept(ERR_GameMode mode, ERR_ConvoyInterceptOrder order, float now)
{
if (!InterceptMatches(order) || order.Token != m_InterceptToken || InterceptActive || !InterceptCrew(mode)) return false;
if (order.Position != m_InterceptPosition || order.ExpiresAt != m_InterceptExpiresAt || now >= m_InterceptExpiresAt) return false;
AIWaypoint detour = AIWaypoint.Cast(ERR_Actors.Spawn(ERR_Resources.MoveWaypoint(), m_InterceptPosition));
if (!detour) return false;
detour.SetCompletionRadius(15);
ClearOrder(); m_InterceptRouteIndex = RouteIndex;
m_InterceptWaypoint = detour; InterceptWaypoint = detour; InterceptActive = true;
Group.AddWaypoint(detour);
return true;
}
// True suppresses ordinary travel only after actual radio delivery. No route
// index is consumed by arrival at the detour; removal leaves the seated group held.
bool TickIntercept(ERR_GameMode mode, float now)
{
if (!InterceptOrder) return false;
if (!InterceptMatches(InterceptOrder)) return InterceptActive;
if (Released || Arrived || now >= m_InterceptExpiresAt || !InterceptCrew(mode) || Combat.Held || SupplyHeld || SupplyToken != 0)
{ bool delivered = InterceptActive; ClearIntercept(InterceptOrder); if (delivered) LegDeadline = now + 600000; return false; }
if (!InterceptActive) return false;
if (RouteIndex != m_InterceptRouteIndex || InterceptWaypoint != m_InterceptWaypoint)
{ ClearIntercept(InterceptOrder); return false; }
if (m_InterceptWaypoint && vector.DistanceXZ(Entity.GetOrigin(), m_InterceptPosition) <= 15)
{
Group.RemoveWaypoint(m_InterceptWaypoint); SCR_EntityHelper.DeleteEntityAndChildren(m_InterceptWaypoint);
m_InterceptWaypoint = null; InterceptWaypoint = null;
}
return true;
}
void ClearOrder()
{
if (Waypoint && Group) Group.RemoveWaypoint(Waypoint);
if (Waypoint) SCR_EntityHelper.DeleteEntityAndChildren(Waypoint);
Waypoint = null;
}
void Release(ERR_GameMode mode)
{
if (Released) return;
ClearIntercept(InterceptOrder);
Released = true;
Combat.Held = false; SupplyToken = 0; SupplyHeld = false;
ClearOrder();
if (mode && mode.Forces())
{
ERR_ForceRecord record = mode.Forces().FindGroup(Group);
if (record) record.Pinned = false;
}
if (Group)
{
ERR_HQ hq;
if (mode) hq = ERR_HQ.Cast(mode.Command());
bool retained = false;
if (Registered && hq && !ERR_ConvoyRules.Captured(Entity, Group)) retained = hq.ReleaseConvoySurvivors(Group);
if (!retained && mode && mode.Command()) mode.Command().UnregisterGroup(Group);
Group.SetPermanentLOD(-1);
array<AIAgent> agents = {}; Group.GetAgents(agents);
foreach (AIAgent agent : agents) if (agent) agent.SetPermanentLOD(-1);
}
// Vehicle, cargo, casualties and surviving crew remain physical and lootable.
}
bool CrewValid(ERR_GameMode mode)
{
if (!Group || !Entity || !ERR_Actors.Alive(Entity) || Group.GetFaction() != mode.EnemyFaction() || !ERR_Actors.CanFight(Driver)) return false;
if (ERR_Actors.Player(Driver) || !ERR_ConvoyRules.PartOf(CompartmentAccessComponent.GetVehicleIn(Driver), Entity)) return false;
foreach (IEntity member : Members)
if (!ERR_Actors.Alive(member) || ERR_Actors.Player(member) || ERR_Actors.Group(member) != Group) return false;
return true;
}
bool Order(ERR_ForceRoute route, float now)
{
if (Released || Arrived || InterceptActive || Combat.Held || SupplyHeld || !Group || !Entity || !route || RouteIndex >= route.Count()) return false;
if (Waypoint) return true;
Waypoint = AIWaypoint.Cast(ERR_Actors.Spawn(ERR_Resources.MoveWaypoint(), route.At(RouteIndex)));
if (!Waypoint) return false;
Waypoint.SetCompletionRadius(35);
Group.AddWaypoint(Waypoint);
LegDeadline = now + 600000;
return true;
}
void Tick(ERR_GameMode mode, ERR_ForceRoute route, float now)
{
if (TickIntercept(mode, now)) return;
if (Released || Arrived) return;
if (!CrewValid(mode)) { Release(mode); return; }
if (Combat.Held || SupplyHeld) return;
// Native completion measures the seated group, not the vehicle origin.
// Keep the same predicate after native removal of the completed waypoint.
if (Waypoint && Waypoint.IsWithinCompletionRadius(Group))
{
ClearOrder(); RouteIndex++;
if (RouteIndex >= route.Count()) { Arrived = true; return; }
}
if (Waypoint && now >= LegDeadline) { Release(mode); return; }
if (!Order(route, now)) Release(mode);
}
}
class ERR_ConvoyCargoCallback : ScriptedInventoryOperationCallback
{
ResourceName Prefab;
bool Finished;
bool Succeeded;
protected void Finish(bool success) { if (!Finished) { Finished = true; Succeeded = success; } }
protected override void OnComplete() { Finish(true); }
protected override void OnFailed() { Finish(false); }
protected override void OnAllComplete() { Finish(true); }
protected override void OnAllFailed() { Finish(false); }
}
class ERR_ConvoyTask
{
ref ERR_ConvoyReceipt Receipt;
ref ERR_ForceRoute Route;
ref array<ref ERR_ConvoyVehicle> Vehicles = {};
ref array<ref ERR_ConvoyCargoCallback> Cargo = {};
bool Stopped;
bool Ready;
bool CargoIssued;
float Deadline;
float NextCheck;
string Reason;
void Stop(ERR_GameMode mode, string reason)
{
if (Stopped) return;
Stopped = true; Reason = reason;
foreach (ERR_ConvoyVehicle vehicle : Vehicles) vehicle.Release(mode);
ERR_HQ.Event("CONVOY STOP", reason + "; surviving entities and cargo preserved");
}
}
class ERR_ConvoyService
{
protected ERR_GameMode m_Mode;
protected ERR_ConvoyPool m_Pool;
protected ref array<ref ERR_ConvoyTask> m_Tasks = {};
protected bool m_Stopped;
void ERR_ConvoyService(ERR_GameMode mode, ERR_ConvoyPool pool) { m_Mode = mode; m_Pool = pool; }
protected bool Current()
{
return !m_Stopped && Replication.IsServer() && m_Mode && m_Mode == ERR_GameMode.Get() && m_Mode.Active() && m_Pool;
}
protected ERR_ConvoyTask NewTask() { return new ERR_ConvoyTask(); }
protected ERR_ConvoyVehicle NewVehicle() { return new ERR_ConvoyVehicle(); }
ERR_ConvoyTask At(int index)
{
if (index < 0 || index >= m_Tasks.Count()) return null;
return m_Tasks[index];
}
ERR_ConvoyTask Find(string source)
{
foreach (ERR_ConvoyTask task : m_Tasks) if (task.Receipt && task.Receipt.SourceId == source) return task;
return null;
}
protected bool FillCrew(ERR_ConvoyVehicle unit)
{
array<BaseCompartmentSlot> all = {};
if (!ERR_ConvoyRules.CollectSeats(unit.Entity, all)) return false;
array<BaseCompartmentSlot> drivers = {}, turrets = {}, cargo = {};
foreach (BaseCompartmentSlot slot : all)
{
if (!slot.IsCompartmentAccessible() || slot.IsOccupied()) continue;
if (slot.GetType() == ECompartmentType.PILOT) drivers.Insert(slot);
else if (slot.GetType() == ECompartmentType.TURRET) turrets.Insert(slot);
else if (slot.GetType() == ECompartmentType.CARGO) cargo.Insert(slot);
}
int requiredTurrets = 1;
if (unit.Index == 1 || unit.Index == 2) requiredTurrets = 0;
if (unit.Index == 4) requiredTurrets = 2;
if (drivers.Count() != 1 || turrets.Count() < requiredTurrets || (unit.Index == 2 && cargo.Count() < 8)) return false;
unit.Seats.Insert(drivers[0]);
for (int i = 0; i < requiredTurrets; i++) unit.Seats.Insert(turrets[i]);
if (unit.Index == 2) for (int i = 0; i < 8; i++) unit.Seats.Insert(cargo[i]);
// Exact planned population is known before any character is created.
if (unit.Seats.Count() != ERR_ConvoyPool.CrewCount(unit.Index)) return false;
AIGroup nativeGroup = unit.Group;
foreach (BaseCompartmentSlot seat : unit.Seats)
{
IEntity actor = seat.SpawnCharacterInCompartment(ERR_ConvoyResources.Soldier(), nativeGroup, ERR_ConvoyResources.GroupPrefab());
if (actor) { unit.Members.Insert(actor); m_Mode.Own(actor); }
if (!actor || nativeGroup != unit.Group) return false;
}
unit.Driver = unit.Members[0];
return true;
}
ERR_ConvoyTask Dispatch(ERR_ConvoyReceipt receipt, array<vector> positions, array<vector> angles, ERR_ForceRoute route, float now)
{
if (!Current() || !ERR_ForceRules.Finite(now) || now < 0 || !ERR_ConvoyRules.Plan(positions, angles, route) || !ERR_ConvoyResources.Available() || !ERR_ConvoyRules.GroundClear(positions, angles)) return null;
// The server role selection owns the memberless group affiliation.
if (!m_Mode.EnemyFaction() || !m_Pool.Consume(receipt)) return null;
ERR_ConvoyTask task = NewTask(); task.Receipt = receipt; task.Route = route; task.Deadline = now + 30000;
m_Tasks.Insert(task);
for (int index = 0; index < 6; index++)
{
ERR_ConvoyVehicle unit = NewVehicle(); unit.Index = index; task.Vehicles.Insert(unit);
unit.Group = SCR_AIGroup.Cast(ERR_Actors.Spawn(ERR_ConvoyResources.GroupPrefab(), positions[index]));
if (unit.Group) m_Mode.Own(unit.Group);
unit.Entity = Vehicle.Cast(ERR_Actors.Spawn(ERR_ConvoyResources.VehiclePrefab(index), positions[index], angles[index]));
if (unit.Entity) m_Mode.Own(unit.Entity);
if (!unit.Group || !unit.Entity || unit.Group.GetFaction() != m_Mode.EnemyFaction() || !ERR_ConvoyRules.EmptyCrewTemplate(unit.Group) || !FillCrew(unit))
{ task.Stop(m_Mode, "finite convoy startup failed; receipt consumed without retry"); return task; }
FactionAffiliationComponent affiliation = FactionAffiliationComponent.Cast(unit.Entity.FindComponent(FactionAffiliationComponent));
if (affiliation) affiliation.SetAffiliatedFaction(m_Mode.EnemyFaction());
AICarMovementComponent movement = AICarMovementComponent.Cast(unit.Entity.FindComponent(AICarMovementComponent));
if (movement) movement.SetCruiseSpeed(35);
}
ERR_HQ.Event("CONVOY CREATED", "six physical vehicles; finite crew created; native readiness and ledger admission pending");
return task;
}
protected string ReadinessReason(ERR_ConvoyVehicle unit)
{
if (unit.Registered) return "already admitted";
if (!unit.Group) return "missing group";
if (!unit.Entity) return "missing vehicle";
if (!ERR_Actors.Alive(unit.Entity)) return "vehicle destroyed or lacks damage state";
if (unit.Group.GetFaction() != m_Mode.EnemyFaction()) return "group faction mismatch";
if (!ERR_Actors.CanFight(unit.Driver)) return "driver absent/dead/unconscious or controller unavailable";
if (ERR_Actors.Player(unit.Driver)) return "driver controlled by player";
if (!ERR_ConvoyRules.PartOf(CompartmentAccessComponent.GetVehicleIn(unit.Driver), unit.Entity)) return "driver outside intended vehicle";
foreach (IEntity member : unit.Members)
{
if (!ERR_Actors.Alive(member)) return "member absent/dead or damage state unavailable";
if (ERR_Actors.Player(member)) return "member controlled by player";
if (ERR_Actors.Group(member) != unit.Group) return "member native agent/parent group mismatch";
}
array<AIAgent> agents = {}; unit.Group.GetAgents(agents);
if (agents.Count() != unit.Members.Count()) return "native agent count differs from original crew";
foreach (AIAgent agent : agents)
{
if (!agent) return "null native agent";
if (!unit.Members.Contains(agent.GetControlledEntity())) return "native agent controls foreign entity";
if (!ERR_Actors.CanFight(agent.GetControlledEntity())) return "native agent actor cannot fight";
}
SCR_AIGroupUtilityComponent utility = unit.Group.GetGroupUtilityComponent();
if (!utility) return "group utility unavailable";
if (!utility.m_VehicleMgr) return "group vehicle manager unavailable";
SCR_AIVehicleUsageComponent usage = SCR_AIVehicleUsageComponent.Cast(unit.Entity.FindComponent(SCR_AIVehicleUsageComponent));
if (!usage) return "vehicle usage component unavailable";
for (int i = 0; i < unit.Seats.Count(); i++)
if (i >= unit.Members.Count() || !unit.Seats[i] || unit.Seats[i].GetOccupant() != unit.Members[i]) return "intended seat occupant mismatch";
return "readiness guards satisfied; awaiting admission";
}
protected void InspectReadiness(ERR_ConvoyVehicle unit, float now)
{
if (!unit || now < unit.NextReadinessNote) return;
unit.NextReadinessNote = now + 5000;
int agents, activeAgents;
bool activeGroup;
if (unit.Group)
{
array<AIAgent> current = {}; unit.Group.GetAgents(current);
agents = current.Count(); activeGroup = unit.Group.IsAIActivated();
foreach (AIAgent agent : current) if (agent && agent.IsAIActivated()) activeAgents++;
}
ERR_HQ.Event("CONVOY READINESS", string.Format("vehicle=%1 reason=%2 members=%3 agents=%4 activeAgents=%5 activeGroup=%6 seats=%7 registered=%8", unit.Index, ReadinessReason(unit), unit.Members.Count(), agents, activeAgents, activeGroup, unit.Seats.Count(), unit.Registered));
}
protected bool Admit(ERR_ConvoyTask task, float now)
{
foreach (ERR_ConvoyVehicle observed : task.Vehicles) InspectReadiness(observed, now);
foreach (ERR_ConvoyVehicle unit : task.Vehicles)
{
if (unit.Registered) continue;
if (!unit.CrewValid(m_Mode)) return false;
array<AIAgent> agents = {}; unit.Group.GetAgents(agents);
if (agents.Count() != unit.Members.Count()) return false;
foreach (AIAgent agent : agents)
if (!agent || !unit.Members.Contains(agent.GetControlledEntity()) || !ERR_Actors.CanFight(agent.GetControlledEntity())) return false;
SCR_AIGroupUtilityComponent utility = unit.Group.GetGroupUtilityComponent();
SCR_AIVehicleUsageComponent usage = SCR_AIVehicleUsageComponent.Cast(unit.Entity.FindComponent(SCR_AIVehicleUsageComponent));
if (!utility || !utility.m_VehicleMgr || !usage || !utility.m_VehicleMgr.TryAddVehicle(usage)) return false;
ERR_ForceRecord record = m_Mode.Forces().Register(task.Receipt.SourceId + "-vehicle-" + unit.Index.ToString(), ERR_ForceKind.CONVOY, unit.Entity.GetOrigin(), unit.Members.Count(), null, unit.Group, now);
if (!record || !m_Pool.BindRecord(task.Receipt, unit.Index, record)) { task.Stop(m_Mode, "convoy ledger admission rejected"); return false; }
record.Pinned = true;
unit.Registered = true;
m_Mode.RegisterGroup(unit.Group);
ERR_HQ hq = ERR_HQ.Cast(m_Mode.Command());
if (hq)
{
hq.ReserveGroup(unit.Group);
if (!hq.BindVehicle(unit.Group, unit.Entity))
ERR_HQ.Event("MOUNTED AMMO", "original convoy vehicle binding unavailable; no replacement lookup");
}
// Native helper idempotently registers deletion/damage callbacks and mounted
// combat activity; raw vehicle-manager admission alone omits those hooks.
utility.AddUsableVehicle(usage);
unit.Group.SetPermanentLOD(0); unit.Group.ActivateAI();
foreach (AIAgent active : agents) { active.SetPermanentLOD(0); active.ActivateAI(); }
}
return true;
}
protected void IssueCargo(ERR_ConvoyTask task)
{
if (task.CargoIssued || task.Stopped || task.Vehicles.Count() != 6) return;
task.CargoIssued = true;
InventoryStorageManagerComponent inventory = InventoryStorageManagerComponent.Cast(task.Vehicles[1].Entity.FindComponent(InventoryStorageManagerComponent));
if (!inventory) { ERR_HQ.Event("CONVOY CARGO", "ammo truck inventory unavailable; no retry or free replacement"); return; }
for (int i = 0; i < 56; i++)
{
ResourceName prefab = ERR_ConvoyResources.Magazine();
if (i < 8) prefab = ERR_ConvoyResources.Rifle();
ERR_ConvoyCargoCallback operation = new ERR_ConvoyCargoCallback(); operation.Prefab = prefab; task.Cargo.Insert(operation);
if (!inventory.TrySpawnPrefabToStorage(prefab, null, -1, EStoragePurpose.PURPOSE_DEPOSIT, operation)) operation.Finished = true;
}
ERR_HQ.Event("CONVOY CARGO", "finite target submitted once: eight AK74 and 48 magazines; native capacity/completion may reduce actual stock");
}
void Tick(float now)
{
if (!Current() || !ERR_ForceRules.Finite(now)) return;
foreach (ERR_ConvoyTask task : m_Tasks)
{
if (task.Stopped || now < task.NextCheck) continue;
task.NextCheck = now + 1000;
bool captured;
foreach (ERR_ConvoyVehicle unit : task.Vehicles) if (ERR_ConvoyRules.Captured(unit.Entity, unit.Group)) captured = true;
if (captured) { task.Stop(m_Mode, "player captured convoy vehicle or joined crew"); continue; }
if (!task.Ready)
{
if (now >= task.Deadline) { task.Stop(m_Mode, "native crew readiness expired; no replacement"); continue; }
if (!Admit(task, now)) continue;
task.Ready = true; IssueCargo(task);
}
bool pending;
foreach (ERR_ConvoyVehicle vehicle : task.Vehicles)
{
vehicle.Tick(m_Mode, task.Route, now);
if (!vehicle.Released && !vehicle.Arrived) pending = true;
}
if (!pending) task.Stop(m_Mode, "finite authored road route ended or all vehicle orders released");
}
}
protected bool InterceptEligible(ERR_ConvoyTask task, ERR_ConvoyInterceptOrder order)
{
if (!Current() || !task || !order || !m_Tasks.Contains(task) || task.Stopped || !task.Ready || !task.Receipt || !task.Receipt.Consumed) return false;
if (!m_Mode.Forces()) return false;
ERR_HQ hq = ERR_HQ.Cast(m_Mode.Command());
if (!hq || hq.LogisticsToken(order.Group) != order.Token) return false;
if (order.Token < 400001 || order.Token > 400256 || order.SourceId != task.Receipt.SourceId) return false;
if (order.VehicleIndex != 0 && order.VehicleIndex != 3 && order.VehicleIndex != 5) return false;
if (order.VehicleIndex >= task.Vehicles.Count() || order.VehicleIndex >= task.Receipt.Records.Count()) return false;
ERR_ConvoyVehicle unit = task.Vehicles[order.VehicleIndex];
if (!unit || !unit.Registered || unit.Released || unit.Arrived || unit.Index != order.VehicleIndex || unit.Group != order.Group) return false;
if (!unit.InterceptCrew(m_Mode) || !task.Route || unit.RouteIndex < 0 || unit.RouteIndex >= task.Route.Count()) return false;
ERR_ForceRecord record = m_Mode.Forces().FindGroup(unit.Group);
if (!record || !record.Physical || record.Eliminated || record.Kind != ERR_ForceKind.CONVOY || record.Id != task.Receipt.Records[unit.Index]) return false;
if (record.Group != unit.Group || record.SourceId != task.Receipt.SourceId + "-vehicle-" + unit.Index.ToString()) return false;
if (unit.InterceptOrder && (unit.InterceptReceipt != task.Receipt || unit.InterceptRecord != record || unit.InterceptRoute != task.Route)) return false;
foreach (ERR_ConvoyVehicle other : task.Vehicles)
if (!other || other.SupplyToken != 0 || other.SupplyHeld || other.Combat.Held) return false;
return true;
}
bool InterceptCurrent(ERR_ConvoyTask task, ERR_ConvoyInterceptOrder order)
{
return InterceptEligible(task, order) && task.Vehicles[order.VehicleIndex].InterceptToken == order.Token
&& task.Vehicles[order.VehicleIndex].InterceptMatches(order);
}
bool ReserveIntercept(ERR_ConvoyTask task, ERR_ConvoyInterceptOrder order, float now)
{
if (!InterceptEligible(task, order) || !ERR_ForceRules.Finite(now) || now < 0) return false;
if (!ERR_ForceRules.Finite(order.ObservedAt) || !ERR_ForceRules.Finite(order.IssuedAt) || !ERR_ForceRules.Finite(order.ExpiresAt)) return false;
if (order.ObservedAt < 0 || order.IssuedAt < order.ObservedAt || now < order.IssuedAt || now >= order.ExpiresAt) return false;
if (order.ExpiresAt > order.ObservedAt + 120000 || !ERR_ForceRules.FiniteVector(order.Position)) return false;
if (order.BeliefId <= 0 || order.BeliefRevision <= 0 || order.ReportId <= 0) return false;
foreach (ERR_ConvoyTask existing : m_Tasks)
foreach (ERR_ConvoyVehicle claimed : existing.Vehicles) if (claimed && claimed.InterceptToken != 0) return false;
ERR_ConvoyVehicle unit = task.Vehicles[order.VehicleIndex];
if (!unit.ClaimIntercept(m_Mode, order)) return false;
unit.InterceptReceipt = task.Receipt; unit.InterceptRecord = m_Mode.Forces().FindGroup(unit.Group); unit.InterceptRoute = task.Route;
return true;
}
bool ApplyIntercept(ERR_ConvoyTask task, ERR_ConvoyInterceptOrder order, float now)
{
if (!InterceptCurrent(task, order) || !ERR_ForceRules.Finite(now) || now < order.IssuedAt || now >= order.ExpiresAt) return false;
return task.Vehicles[order.VehicleIndex].DeliverIntercept(m_Mode, order, now);
}
void ReleaseIntercept(ERR_ConvoyTask task, ERR_ConvoyInterceptOrder order, float now)
{
if (!task || !order || !m_Tasks.Contains(task) || !ERR_ForceRules.Finite(now)) return;
foreach (ERR_ConvoyVehicle unit : task.Vehicles)
if (unit && unit.InterceptMatches(order))
{ bool delivered = unit.InterceptActive; unit.ClearIntercept(order); if (delivered) unit.LegDeadline = now + 600000; }
}
bool ApplyCombatOrder(ERR_ConvoyTask task, ERR_ConvoyCombatOrder order, float now)
{
if (!Current() || !task || !order || !m_Tasks.Contains(task) || task.Stopped || !task.Ready || !task.Receipt || !task.Receipt.Consumed) return false;
foreach (ERR_ConvoyVehicle intercept : task.Vehicles) if (intercept && intercept.InterceptToken != 0) return false;
if (order.VehicleIndex < 0 || order.VehicleIndex >= task.Vehicles.Count() || order.SourceId != task.Receipt.SourceId) return false;
ERR_ConvoyVehicle unit = task.Vehicles[order.VehicleIndex];
if (!unit || !unit.Registered || unit.Released || unit.Arrived || unit.Index != order.VehicleIndex || unit.Group != order.Group || !unit.CrewValid(m_Mode)) return false;
if (ERR_ConvoyRules.Captured(unit.Entity, unit.Group) || unit.Index >= task.Receipt.Records.Count()) return false;
if (!ERR_ConvoyCombatRules.Accept(unit.Combat, order, now) || !task.Route || unit.RouteIndex >= task.Route.Count()) return false;
ERR_ForceRecord record = m_Mode.Forces().FindGroup(unit.Group);
if (!record || !record.Physical || record.Eliminated || record.Kind != ERR_ForceKind.CONVOY || record.Id != task.Receipt.Records[unit.Index]) return false;
array<AIAgent> agents = {}; unit.Group.GetAgents(agents);
if (agents.Count() != unit.Members.Count()) return false;
foreach (AIAgent agent : agents)
if (!agent || !unit.Members.Contains(agent.GetControlledEntity())) return false;
// No caller can replay even a command whose native waypoint recreation fails.
unit.Combat.LastCommandId = order.CommandId;
if (order.Hold)
{
if (!unit.Combat.Held) unit.ClearOrder();
unit.Combat.Held = true; unit.Combat.ReportId = order.ReportId; unit.Combat.ObservedAt = order.ObservedAt;
}
else
{
unit.Combat.Held = false;
if (!unit.SupplyHeld && !unit.Order(task.Route, now)) { unit.Release(m_Mode); return false; }
}
ERR_HQ.Event("CONVOY COVER", string.Format("command M%1 report M%2 vehicle=%3 held=%4 routeIndex=%5", order.CommandId, order.ReportId, unit.Index, unit.Combat.Held, unit.RouteIndex));
return true;
}
int Count() { return m_Tasks.Count(); }
string Status()
{
int ready, stopped, vehicles, completed, failed, pending;
foreach (ERR_ConvoyTask task : m_Tasks)
{
if (task.Ready) ready++;
if (task.Stopped) stopped++;
foreach (ERR_ConvoyVehicle vehicle : task.Vehicles) if (vehicle && vehicle.Entity) vehicles++;
foreach (ERR_ConvoyCargoCallback operation : task.Cargo)
{
if (!operation.Finished) pending++;
else if (operation.Succeeded) completed++;
else failed++;
}
}
string reason;
if (m_Tasks.Count() == 1 && m_Tasks[0].Stopped) reason = m_Tasks[0].Reason;
if (reason.Length() > 160) reason = reason.Substring(0, 160);
return string.Format("Convoys: %1 tasks, %2 reached readiness, %3 stopped, %4 retained physical vehicles; cargo native insertion successes=%5 failed=%6 pending=%7; current inventory may differ after use/looting", m_Tasks.Count(), ready, stopped, vehicles, completed, failed, pending) + "; reason=" + reason;
}
void Stop()
{
if (m_Stopped) return;
m_Stopped = true;
foreach (ERR_ConvoyTask task : m_Tasks) task.Stop(m_Mode, "HQ ended convoy task service");
}
}
@@ -0,0 +1,398 @@
class ERR_HunterVehicle : ERR_ConvoyVehicle
{
bool RadioRequested;
ref ERR_EnemyEquipmentCallback RadioOperation;
string Source;
float Deadline;
float NextOrder;
ref ERR_HQRoute Downlink;
vector Destination;
int SourceMessage;
float LastContact = -1;
float NextContactOrder;
vector ContactPosition;
vector DeliveredContactPosition;
bool DeliveredContact;
ref ERR_HunterCrewRecovery Recovery;
bool CombatHeld;
float CombatQuietUntil;
float NextMotionLog;
float ProgressAt;
vector ProgressPosition;
int Repaths;
override bool CrewValid(ERR_GameMode mode)
{
return Group && Entity && ERR_Actors.Alive(Entity) && Group.GetFaction() == mode.EnemyFaction()
&& Members.Contains(Driver) && ERR_Actors.CanFight(Driver) && !ERR_Actors.Player(Driver)
&& ERR_Actors.Group(Driver) == Group && Seats.Count() > 0 && Seats[0].GetOccupant() == Driver;
}
override void Release(ERR_GameMode mode)
{
if (Released) return;
if (Recovery) Recovery.Stop();
if (!mode || !mode.Active() || ERR_ConvoyRules.Captured(Entity, Group)) { super.Release(mode); return; }
Released = true; Downlink = null; ClearOrder();
ERR_ForceRecord record = mode.Forces().FindGroup(Group);
if (record) record.Pinned = false;
if (Group)
{
Group.SetPermanentLOD(-1);
array<AIAgent> agents = {}; Group.GetAgents(agents);
foreach (AIAgent agent : agents) if (agent) agent.SetPermanentLOD(-1);
ERR_HQ hq = ERR_HQ.Cast(mode.Command());
if (hq) hq.ReleaseRecovery(Group);
}
// Surviving original crew remain registered for skill, reports, intel and
// local combat. Only the driving task ends; on-foot survivors can serve HQ.
}
}
// An escalation allowance of fifteen physical hunter UAZs, separate from supply
// convoys. Losses remain physical; aggression never replenishes killed crews.
class ERR_HunterService : ERR_ConvoyService
{
protected ref array<ref ERR_HunterVehicle> m_Hunters = {};
protected float m_NextHunter;
protected float m_NextSpawn;
protected int m_Target = 3;
protected ref ERR_HunterOpeningPlan m_Opening;
bool Contains(SCR_AIGroup group)
{
foreach (ERR_HunterVehicle unit : m_Hunters) if (unit.Group == group) return true;
return false;
}
// A finite physical radio in the vehicle avoids replacing a medic's backpack
// or depending on a modded vest accepting a vanilla manpack. Only the original
// living crew currently inside their uncaptured vehicle can use this link.
int VehicleRadioCapability(IEntity actor)
{
if (!actor || !m_Mode || !m_Mode.Active() || m_Stopped) return 0;
foreach (ERR_HunterVehicle unit : m_Hunters)
{
if (unit.Released || !unit.Members.Contains(actor) || !unit.Entity || !ERR_Actors.Alive(unit.Entity)) continue;
if (CompartmentAccessComponent.GetVehicleIn(actor) != unit.Entity || !unit.CrewValid(m_Mode) || ERR_ConvoyRules.Captured(unit.Entity, unit.Group)) continue;
InventoryStorageManagerComponent storage = InventoryStorageManagerComponent.Cast(unit.Entity.FindComponent(InventoryStorageManagerComponent));
if (!storage) continue;
array<IEntity> items = {}; storage.GetItems(items);
foreach (IEntity item : items)
{
if (!item || !item.FindComponent(BaseRadioComponent)) continue;
SCR_RadioComponent radio = SCR_RadioComponent.Cast(item.FindComponent(SCR_RadioComponent));
if (radio && radio.ERR_IsHQManpack()) return 2;
}
}
return 0;
}
protected bool PrepareVehicleRadio(ERR_HunterVehicle unit)
{
if (!unit.RadioRequested)
{
unit.RadioRequested = true;
unit.RadioOperation = new ERR_EnemyEquipmentCallback();
InventoryStorageManagerComponent storage = InventoryStorageManagerComponent.Cast(unit.Entity.FindComponent(InventoryStorageManagerComponent));
if (!storage || !storage.TrySpawnPrefabToStorage(ERR_EnemyRadio.MANPACK, null, -1, EStoragePurpose.PURPOSE_DEPOSIT, unit.RadioOperation))
{
ERR_HQ.Event("HUNTER RADIO FAILED", unit.Source + ": vehicle refused its one physical HQ radio; no crew backpack is removed");
return false;
}
}
return unit.RadioOperation && unit.RadioOperation.Finished && unit.RadioOperation.Succeeded && VehicleRadioCapability(unit.Driver) == 2;
}
int Deployed() { return m_Hunters.Count(); }
int ActiveHunters()
{
int count;
foreach (ERR_HunterVehicle unit : m_Hunters) if (!unit.Released) count++;
return count;
}
override string Status() { return string.Format("HQ UAZ patrols: %1 active; %2 deployed from a total allowance of %3 (maximum 15). Lost vehicles are not replaced.", ActiveHunters(), Deployed(), m_Target); }
protected bool StartHunter(ERR_HQ hq, float now)
{
if (m_Hunters.Count() >= m_Target || m_Hunters.Count() >= 15 || m_Mode.Forces().Count() >= 250) return false;
array<IEntity> players = {}; ERR_Actors.Players(players);
ERR_ConvoyPlacement placement = new ERR_ConvoyPlacement();
if (m_Hunters.Count() < 3)
{
if (!m_Opening || !m_Opening.Ready()) return false;
int slot = m_Hunters.Count();
vector openingPosition = m_Opening.Positions[slot];
vector openingAngles = m_Opening.Angles[slot];
if (!ERR_HunterOpeningPlan.AwayFromPlayers(openingPosition, players) || !placement.Clear(openingPosition, openingAngles[0]))
{ ERR_HQ.Event("HUNTER WAIT", "reserved opening road occupied; no unsafe spawn"); return false; }
return SpawnHunter(hq, now, openingPosition, openingAngles, "prison-opening");
}
for (int i = 0; i < m_Mode.Sites().Count(); i++)
{
ERR_SiteRuntime site = m_Mode.Sites().At((i + m_Hunters.Count()) % m_Mode.Sites().Count());
if (!site || !site.Definition || (site.Definition.Kind != ERR_LocationKind.RADIO && site.Definition.Kind != ERR_LocationKind.DEPOT && site.Definition.Kind != ERR_LocationKind.OUTPOST)) continue;
if (site.Group && site.Group.GetFaction() != m_Mode.EnemyFaction()) continue;
vector position, angles;
vector seed = site.Definition.Position + Vector(Math.RandomFloat(-200, 200), 0, Math.RandomFloat(-200, 200));
if (!ERR_SupplyConvoySystem.ApproachDirected(seed, position, angles) || !placement.Clear(position, angles[0])) continue;
bool nearPlayer;
foreach (IEntity player : players) if (player && vector.DistanceXZ(player.GetOrigin(), position) < 400) nearPlayer = true;
if (nearPlayer) continue;
return SpawnHunter(hq, now, position, angles, site.Definition.Id);
}
ERR_HQ.Event("HUNTER WAIT", "deployment deferred: friendly road obstructed, occupied, budget full or players within 400m");
return false;
}
// Hunter UAZs carry a full response team, unlike the two-person convoy escort.
override protected bool FillCrew(ERR_ConvoyVehicle unit)
{
ResourceName soldier = ERR_EnemyMedicalCatalog.Crew(m_Mode, false);
ResourceName medic = ERR_EnemyMedicalCatalog.Crew(m_Mode, true);
if (!ERR_EnemyLoadoutCatalog.Available(soldier) || !ERR_EnemyLoadoutCatalog.Available(medic))
{ ERR_HQ.Event("HUNTER FAILED", "selected faction has no usable soldier/medic profile"); return false; }
array<BaseCompartmentSlot> all = {}, cargo = {}, turrets = {}, drivers = {};
if (!ERR_ConvoyRules.CollectSeats(unit.Entity, all)) return false;
foreach (BaseCompartmentSlot seat : all)
{
if (!seat.IsCompartmentAccessible() || seat.GetOccupant()) continue;
if (seat.GetType() == ECompartmentType.PILOT) drivers.Insert(seat);
else if (seat.GetType() == ECompartmentType.TURRET) turrets.Insert(seat);
else if (seat.GetType() == ECompartmentType.CARGO) cargo.Insert(seat);
}
if (drivers.Count() != 1 || turrets.IsEmpty() || cargo.IsEmpty() || all.Count() > 12) return false;
unit.Seats.Insert(drivers[0]);
foreach (BaseCompartmentSlot turret : turrets) unit.Seats.Insert(turret);
int medicIndex = unit.Seats.Count();
foreach (BaseCompartmentSlot passenger : cargo) unit.Seats.Insert(passenger);
AIGroup nativeGroup = unit.Group;
for (int i = 0; i < unit.Seats.Count(); i++)
{
ResourceName selected = soldier;
if (i == medicIndex) selected = medic;
IEntity actor = unit.Seats[i].SpawnCharacterInCompartment(selected, nativeGroup, ERR_ConvoyResources.GroupPrefab());
if (actor) { unit.Members.Insert(actor); m_Mode.Own(actor); }
if (!actor || nativeGroup != unit.Group) return false;
}
unit.Driver = unit.Members[0];
ERR_HQ.Event("HUNTER TEAM", string.Format("crew=%1 including one medic; soldier=%2 medic=%3", unit.Members.Count(), soldier, medic));
return true;
}
protected bool SpawnHunter(ERR_HQ hq, float now, vector position, vector angles, string source)
{
// Missing faction data is a deferred deployment, not a lost physical team.
ResourceName soldier = ERR_EnemyMedicalCatalog.Crew(m_Mode, false);
ResourceName medic = ERR_EnemyMedicalCatalog.Crew(m_Mode, true);
if (!ERR_EnemyLoadoutCatalog.Available(soldier) || !ERR_EnemyLoadoutCatalog.Available(medic))
{
m_NextSpawn = now + 30000;
ERR_HQ.Event("HUNTER WAIT", string.Format("faction=%1 missing response crew; soldier=%2 medic=%3; no vehicle spawned or allowance consumed; configure ResponseSoldier/ResponseMedic", m_Mode.EnemyFaction().GetFactionKey(), soldier, medic));
return false;
}
ERR_HunterVehicle unit = new ERR_HunterVehicle();
unit.Source = "aggression-uaz-" + (m_Hunters.Count() + 1).ToString();
unit.Deadline = now + 120000; m_Hunters.Insert(unit);
unit.Group = SCR_AIGroup.Cast(ERR_Actors.Spawn(ERR_ConvoyResources.GroupPrefab(), position));
unit.Entity = Vehicle.Cast(ERR_Actors.Spawn(ERR_ConvoyResources.VehiclePrefab(0), position, angles));
if (unit.Group) m_Mode.Own(unit.Group);
if (unit.Entity) m_Mode.Own(unit.Entity);
if (!unit.Group || !unit.Entity || !ERR_ConvoyRules.EmptyCrewTemplate(unit.Group) || !FillCrew(unit))
{ unit.Release(m_Mode); ERR_HQ.Event("HUNTER FAILED", unit.Source + " native vehicle/crew spawn failed; allowance consumed"); return false; }
unit.Recovery = new ERR_HunterCrewRecovery(unit);
unit.Recovery.Update(m_Mode, now);
FactionAffiliationComponent affiliation = FactionAffiliationComponent.Cast(unit.Entity.FindComponent(FactionAffiliationComponent));
if (affiliation) affiliation.SetAffiliatedFaction(m_Mode.EnemyFaction());
AICarMovementComponent movement = AICarMovementComponent.Cast(unit.Entity.FindComponent(AICarMovementComponent));
if (movement) movement.SetCruiseSpeed(45);
ERR_HQ.Event("HUNTER SPAWN", string.Format("%1 identified bodies=%2 aggression=%3/30 allowance=%4/15 base=%5 position=%6 crew=%7", unit.Source, hq.Watch().IdentifiedBodies(), hq.Watch().Aggression(), m_Target, source, position, unit.Members.Count()));
return true;
}
protected bool AdmitHunter(ERR_HunterVehicle unit, ERR_HQ hq, float now)
{
if (!unit.CrewValid(m_Mode) || !PrepareVehicleRadio(unit)) return false;
array<AIAgent> agents = {}; unit.Group.GetAgents(agents);
if (agents.Count() != unit.Members.Count()) return false;
foreach (AIAgent agent : agents) if (!agent || !unit.Members.Contains(agent.GetControlledEntity()) || !ERR_Actors.CanFight(agent.GetControlledEntity())) return false;
SCR_AIGroupUtilityComponent utility = unit.Group.GetGroupUtilityComponent();
SCR_AIVehicleUsageComponent usage = SCR_AIVehicleUsageComponent.Cast(unit.Entity.FindComponent(SCR_AIVehicleUsageComponent));
if (!utility || !utility.m_VehicleMgr || !usage || !utility.m_VehicleMgr.TryAddVehicle(usage)) return false;
for (int i = 0; i < unit.Seats.Count(); i++) if (unit.Seats[i].GetOccupant() != unit.Members[i]) return false;
utility.SetCombatMode(EAIGroupCombatMode.FIRE_AT_WILL);
ERR_ForceRecord record = m_Mode.Forces().Register(unit.Source, ERR_ForceKind.CONVOY, unit.Entity.GetOrigin(), unit.Members.Count(), null, unit.Group, now);
if (!record) return false;
record.Pinned = true; unit.Registered = true;
m_Mode.RegisterGroup(unit.Group); hq.ReserveGroup(unit.Group);
utility.AddUsableVehicle(usage); unit.Group.SetPermanentLOD(0); unit.Group.ActivateAI();
foreach (AIAgent active : agents) { active.SetPermanentLOD(0); active.ActivateAI(); }
ERR_HQ.Event("HUNTER READY", unit.Source + " full response crew and medic seated; physical vehicle HQ radio stocked; fire at will; radio registration active");
return true;
}
protected void QueueDestination(ERR_HunterVehicle unit, ERR_HQ hq, float now)
{
array<ref ERR_HQReport> reports = {}; hq.SupportContacts(reports, now);
ERR_HQBelief best;
foreach (ERR_HQReport report : reports)
{
ERR_HQBelief belief = hq.Memory().Get(report.Target);
if (belief && belief.Actionable() && (!best || belief.ObservedAt > best.ObservedAt)) best = belief;
}
bool freshContact;
if (best) freshContact = ERR_HunterOpeningRules.FreshOrder(best.ObservedAt, unit.LastContact, now, unit.NextContactOrder, unit.Downlink && unit.SourceMessage > 0);
// A first/new delivered sighting preempts routine patrol, including an in-flight patrol order.
if (freshContact && unit.Downlink && unit.SourceMessage == 0) unit.Downlink = null;
if (unit.Downlink || (!freshContact && now < unit.NextOrder)) return;
unit.NextOrder = now + 30000;
vector destination, angles;
string reason = "road patrol between friendly objectives";
if (best)
{
// Retain the driver's route for repeated reports from the same area.
// Re-projecting every sighting can alternate between nearby roads and
// repeatedly restart native navigation even for a stationary target.
if (unit.Waypoint && unit.DeliveredContact && vector.DistanceXZ(best.PredictedPosition, unit.DeliveredContactPosition) < 75)
{
unit.LastContact = best.ObservedAt; unit.NextContactOrder = now + 5000;
return;
}
if (!ERR_SupplyConvoySystem.ApproachDirected(best.PredictedPosition, destination, angles, 250)) return;
unit.SourceMessage = best.MessageId; reason = "intercept last delivered sighting; confidence=" + best.Confidence.ToString();
}
else
{
unit.SourceMessage = 0;
if (unit.Waypoint && !unit.Waypoint.IsWithinCompletionRadius(unit.Group)) return;
bool found;
for (int i = 0; i < m_Mode.Sites().Count(); i++)
{
ERR_SiteRuntime site = m_Mode.Sites().At(Math.RandomInt(0, m_Mode.Sites().Count()));
if (!site || !site.Definition || !ERR_ObjectiveDefence.Objective(site.Definition.Kind) || (site.Group && site.Group.GetFaction() != m_Mode.EnemyFaction())) continue;
if (ERR_SupplyConvoySystem.ApproachDirected(site.Definition.Position, destination, angles) && vector.DistanceXZ(destination, unit.Entity.GetOrigin()) > 200) { found = true; break; }
}
if (!found) return;
}
unit.Destination = destination;
unit.Downlink = hq.Downlink(unit.Group, "HUNTER", unit.Source + " " + reason + " destination=" + destination.ToString(), unit.SourceMessage);
if (best)
{
unit.NextContactOrder = now + 5000;
if (unit.Downlink) { unit.LastContact = best.ObservedAt; unit.ContactPosition = best.PredictedPosition; }
}
}
protected void UpdateCombat(ERR_HunterVehicle unit, float now)
{
if (unit.Registered && ERR_HunterCombat.Active(unit.Group))
{
unit.CombatQuietUntil = now + 15000;
if (!unit.CombatHeld)
{
unit.CombatHeld = true; unit.ClearOrder(); unit.Downlink = null;
ERR_HQ.Event("HUNTER COMBAT", unit.Source + ": local contact; travel and forced reboarding suspended, native combat takes priority");
}
}
if (unit.CombatHeld && now >= unit.CombatQuietUntil)
{
unit.CombatHeld = false; unit.NextOrder = 0;
ERR_HQ.Event("HUNTER COMBAT", unit.Source + ": contact quiet for 15 seconds; HQ travel may resume");
}
}
override void Tick(float now)
{
if (m_Stopped || !Replication.IsServer() || !m_Mode || !m_Mode.Active() || m_Mode != ERR_GameMode.Get() || m_Mode.Phase() <= ERR_Phase.PRISON || now < m_NextHunter) return;
m_NextHunter = now + 1000;
ERR_HQ hq = ERR_HQ.Cast(m_Mode.Command()); if (!hq) return;
m_Target = hq.Watch().HunterTarget();
if (!m_Opening)
{
array<IEntity> openingPlayers = {}; ERR_Actors.Players(openingPlayers);
vector center = m_Mode.PrisonPosition(); vector sum; int count;
foreach (IEntity player : openingPlayers) if (player) { sum += player.GetOrigin(); count++; }
if (count > 0) center = sum / count;
m_Opening = new ERR_HunterOpeningPlan(center);
}
if (!m_Opening.Done())
{
array<IEntity> currentPlayers = {}; ERR_Actors.Players(currentPlayers);
m_Opening.Step(currentPlayers);
}
if (now >= m_NextSpawn && Deployed() < m_Target)
{
m_NextSpawn = now + 30000;
if (Deployed() < 3) m_NextSpawn = now + 1000;
StartHunter(hq, now);
}
foreach (ERR_HunterVehicle unit : m_Hunters)
{
if (unit.Released) continue;
if (ERR_ConvoyRules.Captured(unit.Entity, unit.Group)) { unit.Release(m_Mode); ERR_HQ.Event("HUNTER RELEASE", unit.Source + " player captured vehicle/crew; orders removed"); continue; }
if (unit.Recovery && unit.Recovery.Lost(m_Mode))
{
string loss = unit.Recovery.Reason;
unit.Release(m_Mode); ERR_HQ.Event("HUNTER RELEASE", unit.Source + ": " + loss + "; surviving actors and vehicle retained"); continue;
}
UpdateCombat(unit, now);
if (unit.Recovery) unit.Recovery.Update(m_Mode, now);
if (unit.CombatHeld) continue;
if (!unit.Registered)
{
if (AdmitHunter(unit, hq, now)) continue;
if (now >= unit.Deadline) { InspectReadiness(unit, now); unit.Release(m_Mode); ERR_HQ.Event("HUNTER FAILED", unit.Source + " native readiness timed out"); }
continue;
}
// A temporary unconscious/dismounted driver suspends driving without
// throwing away the delivered destination or the original physical crew.
if (!unit.CrewValid(m_Mode)) continue;
ObserveMovement(unit, now);
QueueDestination(unit, hq, now);
if (unit.Downlink)
{
int delivered = unit.Downlink.Advance(now, hq.Journal());
if (delivered != 0)
{
if (delivered > 0)
{
unit.DeliveredContact = unit.SourceMessage > 0;
unit.DeliveredContactPosition = unit.ContactPosition;
if (unit.Waypoint && vector.DistanceXZ(unit.Waypoint.GetOrigin(), unit.Destination) < 50)
{
ERR_HQ.Event("HUNTER ORDER RETAINED", unit.Source + ": updated report confirms current destination; native route preserved", unit.SourceMessage);
unit.Downlink = null; continue;
}
unit.ClearOrder();
unit.Waypoint = AIWaypoint.Cast(ERR_Actors.Spawn(ERR_Resources.MoveWaypoint(), unit.Destination));
if (unit.Waypoint) { unit.Waypoint.SetCompletionRadius(50); unit.Group.AddWaypoint(unit.Waypoint); }
else { ERR_HQ.Event("HUNTER ORDER FAILED", unit.Source + ": move waypoint could not be created"); unit.Downlink = null; continue; }
ERR_HQ.Event("HUNTER ORDER", unit.Source + " radio delivered; destination=" + unit.Destination.ToString(), unit.SourceMessage);
}
unit.Downlink = null;
}
}
}
}
protected void ObserveMovement(ERR_HunterVehicle unit, float now)
{
vector position = unit.Entity.GetOrigin();
if (unit.ProgressAt == 0 || vector.DistanceXZ(position, unit.ProgressPosition) >= 15)
{ unit.ProgressAt = now; unit.ProgressPosition = position; unit.Repaths = 0; }
// Old entries remain in native perception after contact ends. They must
// not suppress stuck-route recovery indefinitely.
bool combat = ERR_HunterCombat.Active(unit.Group);
bool travelling = unit.Waypoint && !unit.Waypoint.IsWithinCompletionRadius(unit.Group);
if (!travelling || combat) unit.ProgressAt = now;
if (now >= unit.NextMotionLog)
{
unit.NextMotionLog = now + 30000;
float speed;
if (unit.Entity.GetPhysics()) speed = unit.Entity.GetPhysics().GetVelocity().Length();
vector deliveredDestination;
if (unit.Waypoint) deliveredDestination = unit.Waypoint.GetOrigin();
ERR_HQ.Event("HUNTER MOVEMENT", string.Format("%1 position=%2 speed=%3m/s delivered destination=%4 travelling=%5 combat=%6 no progress=%7s replans=%8", unit.Source, position, speed, deliveredDestination, travelling, combat, (now - unit.ProgressAt) / 1000, unit.Repaths));
}
if (!travelling || combat || now - unit.ProgressAt < 60000 || unit.Repaths >= 3) return;
unit.ProgressAt = now; unit.Repaths++;
// Destination can already contain a newer order awaiting radio delivery.
// Retry only the waypoint the crew has actually received.
vector retryDestination = unit.Waypoint.GetOrigin();
unit.ClearOrder();
unit.Waypoint = AIWaypoint.Cast(ERR_Actors.Spawn(ERR_Resources.MoveWaypoint(), retryDestination));
if (unit.Waypoint) { unit.Waypoint.SetCompletionRadius(50); unit.Group.AddWaypoint(unit.Waypoint); }
ERR_HQ.Event("HUNTER REPATH", unit.Source + ": no movement for 60 seconds; native route requested again, attempt " + unit.Repaths.ToString());
}
override void Stop()
{
m_Stopped = true;
foreach (ERR_HunterVehicle unit : m_Hunters) { unit.Downlink = null; unit.Release(m_Mode); }
}
}
@@ -0,0 +1,123 @@
"""Actual convoy/team release, HQ retention/eligibility and exact claim cleanup."""
import os,re
from pathlib import Path
from policy_harness import ROOT,body,run
base=Path(os.environ.get('ERR_CONVOY_SURVIVOR_ROOT',str(ROOT)))
ai=base/'addons/core/Scripts/Game/ERR/10_AI'
def translate(s):
s=re.sub(r'//[^\n]*','',s).replace('override ','').replace('null','nullptr')
s=s.replace('ERR_HQ.Cast(mode.Command())','mode.Command()')
s=s.replace('array<AIAgent>','Array<AIAgent*>').replace('array<IEntity>','Array<IEntity*>')
s=re.sub(r'foreach \(([^:]+):',r'for (\1:',s)
for t in ('ERR_GameMode','SCR_AIGroup','ERR_ForceRecord','ERR_HQUnit','IEntity','AIAgent','ERR_HQ'):
s=re.sub(r'\b'+t+r' (\w+)',t+r'* \1',s)
for n in ('mode','m_Mode','group','Group','record','unit','actor','agent','member','hq'):
s=re.sub(r'\b'+n+r'\.',n+'->',s)
s=s.replace('StatusSampler.','StatusSampler->').replace('Forces().','Forces()->').replace('Command().','Command()->')
for n in ('Replication','ERR_GameMode','ERR_Actors','ERR_ForceKind','ERR_ConvoyRules'):
s=s.replace(n+'.',n+'::')
s=s.replace('Combat.Held','Combat.Held')
s=re.sub(r'ERR_HQ\* hq;',r'ERR_HQ* hq=nullptr;',s)
s=re.sub(r'ERR_ForceRecord\* record;',r'ERR_ForceRecord* record=nullptr;',s)
return s
hq=ai/'ERR_HQ.c'
# On the baseline the new helper is absent and never called; execute the old
# release methods unchanged so the red control fails a gameplay assertion.
retain=translate(body(hq,'bool ReleaseConvoySurvivors(')) if 'bool ReleaseConvoySurvivors(' in hq.read_text() else 'bool ReleaseConvoySurvivors(SCR_AIGroup*){return false;}'
claims=translate(body(hq,'void ReleaseLogistics('))
eligible=translate(body(hq,'bool Eligible(ERR_GameMode mode)')).replace('bool survivor;','bool survivor=false;')
vehicle=translate(body(ai/'ERR_ConvoyService.c','void Release(ERR_GameMode mode)'))
team=translate(body(ai/'ERR_SupplyConvoyTactics.c','void Release(ERR_GameMode mode)'))
run(r'''
#include <cassert>
#include <vector>
#include <algorithm>
#include <string>
template<class T>struct Array:std::vector<T>{using std::vector<T>::vector;int Count()const{return this->size();}void Insert(T x){this->push_back(x);}bool Contains(T x)const{return std::find(this->begin(),this->end(),x)!=this->end();}};
struct SCR_AIGroup;struct ERR_HQ;struct ERR_GameMode;
struct IEntity{bool alive=true,player=false,fighting=true,mounted=false;int faction=1;SCR_AIGroup*group=nullptr;};
struct AIAgent{IEntity*actor=nullptr;int lod=0,writes=0;IEntity*GetControlledEntity(){return actor;}void SetPermanentLOD(int n){lod=n;writes++;}};
struct SCR_AIGroup{int faction=1,players=0,lod=0;bool slave=false;Array<AIAgent*>agents;int GetFaction(){return faction;}int GetPlayerCount(bool){return players;}bool IsSlave(){return slave;}void GetAgents(Array<AIAgent*>&a){a=agents;}void SetPermanentLOD(int n){lod=n;}};
namespace Replication{bool server=true;bool IsServer(){return server;}}
namespace ERR_Actors{bool Alive(IEntity*a){return a&&a->alive;}bool Player(IEntity*a){return a&&a->player;}bool CanFight(IEntity*a){return Alive(a)&&a->fighting;}}
namespace CompartmentAccessComponent{bool GetVehicleIn(IEntity*a){return a&&a->mounted;}}
namespace ERR_ConvoyRules{bool captured=false;bool Captured(void*,SCR_AIGroup*){return captured;}}
namespace ERR_ForceKind{enum{CONVOY,GARRISON};}
struct ERR_ForceRecord{bool Physical=true,Eliminated=false,Pinned=true;int Kind=ERR_ForceKind::CONVOY,InitialStrength=2;std::string SourceId="original";};
struct Ledger{ERR_ForceRecord record;bool present=true;ERR_ForceRecord*FindGroup(SCR_AIGroup*){return present?&record:nullptr;}};
struct ERR_GameMode{static ERR_GameMode*current;bool active=true;ERR_HQ*command=nullptr;Ledger ledger;static ERR_GameMode*Get(){return current;}bool Active(){return active;}ERR_HQ*Command(){return command;}Ledger*Forces(){return &ledger;}int EnemyFaction(){return 1;}};ERR_GameMode*ERR_GameMode::current=nullptr;
struct Sampler{bool bound=true;std::string source="original";SCR_AIGroup*group=nullptr;Array<IEntity*>members;bool released[2]={false,false};bool OwnsRoster(SCR_AIGroup*g){return bound&&g==group;}std::string InitialSourceId(){return source;}int InitialStrength(){return members.Count();}IEntity*InitialMember(int i){return members[i];}bool CanAttribute(int slot,IEntity*a,bool observe){assert(!observe);return a&&!released[slot]&&!a->player&&a->group==group&&a->faction==1;}};
struct ERR_HQUnit{SCR_AIGroup*Group=nullptr;void*Utility=this;std::string ForceSourceId="original";Sampler*StatusSampler=nullptr;bool ReservedForSupport=true;int LogisticsReservation=0;bool PendingConvoyOrder=false,PendingOrder=false,PendingCheckin=false,Downlink=false;int pendingClears=0;bool reports=true;
void CancelPending(){PendingConvoyOrder=PendingOrder=PendingCheckin=Downlink=false;pendingClears++;}
'''+eligible.replace('CompartmentAccessComponent.','CompartmentAccessComponent::')+r'''
};
struct ERR_HQ{bool m_Stopping=false;ERR_GameMode*m_Mode=nullptr;Array<ERR_HQUnit*>m_Units;int unregistrations=0,registrations=0,equipmentStops=0;
void UnregisterGroup(SCR_AIGroup*g){unregistrations++;equipmentStops++;for(auto u:m_Units)if(u->Group==g){u->Group=nullptr;u->Utility=nullptr;u->reports=false;}}
'''+claims+retain+r'''
};
struct VehicleOwner{bool Released=false,Registered=true;void*InterceptOrder=nullptr;SCR_AIGroup*Group=nullptr;void*Entity=this;struct{bool Held=true;}Combat;int SupplyToken=101;bool SupplyHeld=true;int clears=0,intercepts=0;
void ClearIntercept(void*){intercepts++;}void ClearOrder(){clears++;}
'''+vehicle+r'''
};
struct TeamOwner{bool Released=false,Registered=true;SCR_AIGroup*Group=nullptr;int clears=0;void Clear(){clears++;}
'''+team+r'''
};
struct Case{ERR_GameMode mode;ERR_HQ hq;SCR_AIGroup group,foreign;IEntity one,two,extra;AIAgent a,b,c;Sampler sampler;ERR_HQUnit unit;VehicleOwner vehicle;TeamOwner team;
Case(){mode.command=&hq;ERR_GameMode::current=&mode;hq.m_Mode=&mode;hq.m_Units={&unit};unit.Group=&group;unit.StatusSampler=&sampler;sampler.group=&group;one.group=two.group=extra.group=&group;a.actor=&one;b.actor=&two;c.actor=&extra;sampler.members={&one,&two};group.agents={&a,&b};vehicle.Group=team.Group=&group;}
void Release(bool passenger){if(passenger)team.Release(&mode);else vehicle.Release(&mode);}
};
int main(){
for(bool passenger:{false,true}){
Case c;c.unit.PendingConvoyOrder=true;c.unit.Downlink=true;c.Release(passenger);
assert(c.hq.unregistrations==0&&c.unit.Group==&c.group&&c.unit.Utility&&c.unit.reports); // old release silenced living original survivors
assert(!c.unit.ReservedForSupport&&c.unit.Eligible(&c.mode)&&!c.unit.Downlink&&c.unit.pendingClears==1);
assert(!c.mode.ledger.record.Pinned&&c.hq.registrations==0&&c.hq.equipmentStops==0);
assert(c.group.lod==-1&&c.a.writes==1&&c.b.writes==1);
c.Release(passenger);assert(c.unit.pendingClears==1&&c.a.writes==1);
}
for(bool passenger:{false,true}){
Case c;c.one.fighting=false;c.two.alive=false;c.group.agents={&c.a};c.Release(passenger);
assert(c.hq.unregistrations==0&&!c.unit.Eligible(&c.mode)); // unconscious original retains future recovery/report identity
c.one.fighting=true;assert(c.unit.Eligible(&c.mode));
}
{Case c;c.one.mounted=true;c.Release(false);assert(c.hq.unregistrations==0&&!c.unit.Eligible(&c.mode));c.one.mounted=false;assert(c.unit.Eligible(&c.mode));}
for(bool passenger:{false,true})for(int bad=0;bad<22;bad++){
Case c;
if(bad==0)c.mode.active=false;
if(bad==1)c.hq.m_Stopping=true;
if(bad==2)ERR_GameMode::current=nullptr;
if(bad==3)c.mode.command=nullptr;
if(bad==4)c.group.players=1;
if(bad==5)c.group.faction=2;
if(bad==6)c.group.slave=true;
if(bad==7)c.mode.ledger.present=false;
if(bad==8)c.mode.ledger.record.Physical=false;
if(bad==9)c.mode.ledger.record.Eliminated=true;
if(bad==10)c.mode.ledger.record.Kind=ERR_ForceKind::GARRISON;
if(bad==11)c.unit.ForceSourceId="foreign";
if(bad==12)c.sampler.source="foreign";
if(bad==13)c.sampler.bound=false;
if(bad==14)c.one.group=&c.foreign;
if(bad==15)c.one.player=true;
if(bad==16)c.one.faction=2;
if(bad==17)c.group.agents.Insert(&c.c);
if(bad==18)c.group.agents.Insert(&c.a);
if(bad==19)c.group.agents={&c.b};
if(bad==20)c.one.alive=c.two.alive=false;
if(bad==21)c.sampler.released[0]=true;
c.Release(passenger);
assert(c.hq.unregistrations==(bad==3?0:1));assert(c.unit.ReservedForSupport);
}
{Case c;ERR_ConvoyRules::captured=true;c.Release(false);assert(c.hq.unregistrations==1);ERR_ConvoyRules::captured=false;}
for(bool passenger:{false,true}){Case c;c.vehicle.Registered=c.team.Registered=false;c.Release(passenger);assert(c.hq.unregistrations==1);}
// Real HQ claim release keeps an unsettled inventory transaction quarantined,
// ignores somebody else's token and permits retasking only after exact settlement.
for(bool passenger:{false,true}){Case c;c.unit.LogisticsReservation=200007;c.Release(passenger);
assert(c.unit.LogisticsReservation==200007&&!c.unit.Eligible(&c.mode));
c.hq.ReleaseLogistics(&c.group,200008);assert(!c.unit.Eligible(&c.mode));
c.hq.ReleaseLogistics(&c.group,200007);assert(c.unit.Eligible(&c.mode)&&c.unit.reports);
}
{Case c;c.unit.Downlink=true;c.unit.PendingOrder=true;c.Release(false);assert(c.unit.Downlink&&c.unit.PendingOrder&&c.unit.pendingClears==0);} // no cancellation of another owner's order
}
''')
print('PASS: actual convoy/team Release retains original active survivors and HQ identity, rejects takeover/terminal/unknown roster, preserves exact logistics quarantine and normal eligibility')
@@ -0,0 +1,46 @@
"""Production hunter release and objective-role policy, without native spawning."""
from policy_harness import ROOT, body, run
source=ROOT/'addons/core/Scripts/Game/ERR/10_AI/ERR_HunterService.c'
s=body(source,'override void Release(ERR_GameMode mode)')
s=s.replace('override ','').replace('super.','Native::').replace('null','nullptr')
s=s.replace('ERR_GameMode mode','ERR_GameMode* mode').replace('ERR_ForceRecord record','ERR_ForceRecord* record')
s=s.replace('ERR_HQ hq = ERR_HQ.Cast(mode.Command())', 'ERR_HQ* hq = mode->Command()')
s=s.replace('array<AIAgent> agents = {};','Array<AIAgent*> agents;').replace('foreach (AIAgent agent : agents)','for (AIAgent* agent : agents)')
for name in ('mode','record','Group','agent','hq','Recovery'):s=s.replace(name+'.',name+'->')
s=s.replace('Forces().','Forces()->').replace('ERR_ConvoyRules.','ERR_ConvoyRules::')
objective=body(ROOT/'addons/core/Scripts/Game/ERR/10_AI/ERR_ObjectiveDefence.c','static bool Objective(').replace('ERR_LocationKind.','ERR_LocationKind::')
run(r'''
#include <cassert>
#include <vector>
template<class T>using Array=std::vector<T>;
struct AIAgent{int lod=0,writes=0;void SetPermanentLOD(int x){lod=x;writes++;}};
struct GroupType{int lod=0;AIAgent agent;void SetPermanentLOD(int x){lod=x;}void GetAgents(Array<AIAgent*>& a){a={&agent};}};
struct ERR_ForceRecord{bool Pinned=true;};
struct Ledger{ERR_ForceRecord record;ERR_ForceRecord* FindGroup(GroupType*){return &record;}};
struct ERR_HQ{int releases=0;void ReleaseRecovery(GroupType*){releases++;}};
struct ERR_GameMode{bool active=true;Ledger ledger;ERR_HQ hq;bool Active(){return active;}Ledger* Forces(){return &ledger;}ERR_HQ* Command(){return &hq;}};
namespace ERR_ConvoyRules{bool captured=false;bool Captured(void*,GroupType*){return captured;}}
struct RecoveryTask{int stops=0;void Stop(){stops++;}};
struct Native{RecoveryTask* Recovery=nullptr;bool Released=false;int delegated=0,clears=0;GroupType* Group=nullptr;void* Entity=nullptr;void* Downlink=nullptr;
void Release(ERR_GameMode*){delegated++;Released=true;}void ClearOrder(){clears++;}
};
struct Hunter:Native{
'''+s+r'''
};
namespace ERR_LocationKind{enum{PRISON,RADIO,EXTRACTION,PATROL,DEPOT,OUTPOST,MORTAR,HOSPITAL};}
'''+objective+r'''
int main(){
ERR_GameMode mode;GroupType group;Hunter unit;unit.Group=&group;unit.Entity=&group;unit.Downlink=&mode;RecoveryTask recovery;unit.Recovery=&recovery;
unit.Release(&mode);assert(unit.Released&&!unit.Downlink&&unit.clears==1&&unit.delegated==0);
assert(recovery.stops==1);
assert(!mode.ledger.record.Pinned&&mode.hq.releases==1&&group.lod==-1&&group.agent.writes==1);
assert(unit.Entity==&group&&unit.Group==&group); // living and dead actors/vehicle are preserved
unit.Release(&mode);assert(unit.clears==1&&mode.hq.releases==1&&group.agent.writes==1);
Hunter captured;ERR_ConvoyRules::captured=true;captured.Release(&mode);assert(captured.delegated==1&&mode.hq.releases==1);
ERR_ConvoyRules::captured=false;Hunter stopped;mode.active=false;stopped.Release(&mode);assert(stopped.delegated==1);
Hunter missing;missing.Release(nullptr);assert(missing.delegated==1);
assert(Objective(ERR_LocationKind::RADIO)&&Objective(ERR_LocationKind::DEPOT)&&Objective(ERR_LocationKind::OUTPOST)&&Objective(ERR_LocationKind::EXTRACTION));
assert(!Objective(ERR_LocationKind::PRISON)&&!Objective(ERR_LocationKind::PATROL)&&!Objective(ERR_LocationKind::MORTAR));
}
''')
print('PASS: actual hunter release preserves survivors/HQ, releases driving ownership once, delegates capture/teardown, and excludes prison/patrol/mortar from generic objective defence')
@@ -0,0 +1,23 @@
{
"problem": "Active original hunter entry capture was only sampled once per second. Current control/occupancy can disappear before next Tick; predecessor records entry event immediately.",
"fix": "Server canonical current-player entry matches only active original tracked hunter roots with existing bounded32 ancestry and15 record cap. Latch precedes Release/native callbacks. Hunter clears Downlink/stops Recovery; base rejects survivor retention even if live occupancy absent. Physical entities, finite allowance and registered original identifiers preserved.",
"scope": "Already Released hunter ignored: abandoned asset entry does not revoke independently retained former infantry. No helicopter, supply-convoy event dispatch, spawn/refill/deletion/refund, or replay of registration. Polling fallback unchanged.",
"tests": {
"test_hunter_capture.py": 0,
"test_hunter_lifecycle.py": 0,
"test_convoy_survivors.py": 0,
"test_convoy_lifecycle.py": 0
},
"baseline": "red.log: actual baseline compiles then fails capture latch/released assertion; baseline-adapter-unused.log retained separate rejected compiler-only control.",
"mutation": "mutation.log: removing base !PlayerCaptureObserved guard compiles then fails unregister-vs-retain assertion with live occupancy unavailable.",
"limits": "Offline actual-method boundary doubles, not native multiplayer callback timing or ordinary input qualification. SDK callback is supported; root owns native validation.",
"registration_needed": "tests/test_hunter_capture.py only; parent owns tools/check.py",
"changed_files": [
"addons/core/Scripts/Game/ERR/10_AI/ERR_ConvoyService.c",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HunterService.c",
"tests/test_hunter_lifecycle.py",
"tests/test_convoy_survivors.py",
"tests/test_hunter_capture.py"
],
"source_unchanged": true
}
@@ -0,0 +1,210 @@
--- a/addons/core/Scripts/Game/ERR/10_AI/ERR_ConvoyService.c
+++ b/addons/core/Scripts/Game/ERR/10_AI/ERR_ConvoyService.c
@@ -116,6 +116,8 @@
int RouteIndex;
bool Released;
bool Registered;
+ // Latched only for an exact tracked hunter at authoritative player entry.
+ bool PlayerCaptureObserved;
ref ERR_ConvoyCombatState Combat = new ERR_ConvoyCombatState();
int SupplyToken;
bool SupplyHeld;
@@ -244,7 +246,7 @@
ERR_HQ hq;
if (mode) hq = ERR_HQ.Cast(mode.Command());
bool retained = false;
- if (Registered && hq && !ERR_ConvoyRules.Captured(Entity, Group)) retained = hq.ReleaseConvoySurvivors(Group);
+ if (Registered && !PlayerCaptureObserved && hq && !ERR_ConvoyRules.Captured(Entity, Group)) retained = hq.ReleaseConvoySurvivors(Group);
if (!retained && mode && mode.Command()) mode.Command().UnregisterGroup(Group);
Group.SetPermanentLOD(-1);
array<AIAgent> agents = {}; Group.GetAgents(agents);
--- a/addons/core/Scripts/Game/ERR/10_AI/ERR_HunterService.c
+++ b/addons/core/Scripts/Game/ERR/10_AI/ERR_HunterService.c
@@ -30,7 +30,7 @@
{
if (Released) return;
if (Recovery) Recovery.Stop();
- if (!mode || !mode.Active() || ERR_ConvoyRules.Captured(Entity, Group)) { super.Release(mode); return; }
+ if (PlayerCaptureObserved || !mode || !mode.Active() || ERR_ConvoyRules.Captured(Entity, Group)) { Downlink = null; super.Release(mode); return; }
Released = true; Downlink = null; ClearOrder();
ERR_ForceRecord record = mode.Forces().FindGroup(Group);
if (record) record.Pinned = false;
@@ -82,6 +82,24 @@
}
}
return 0;
+ }
+ // Entry is an ownership event, not a later occupancy sample. Keep the fact
+ // even if the player exits/disconnects before the one-second hunter tick.
+ void PlayerEntered(IEntity actor, IEntity entered)
+ {
+ if (!Replication.IsServer() || m_Stopped || !m_Mode || m_Mode != ERR_GameMode.Get()) return;
+ if (!m_Mode.Active() || !actor || !entered || !m_Mode.Players()) return;
+ ERR_HQ hq = ERR_HQ.Cast(m_Mode.Command());
+ if (!hq || hq.Hunters() != this || !m_Mode.Players().CurrentActor(actor)) return;
+ if (m_Hunters.Count() > 15) return;
+ foreach (ERR_HunterVehicle unit : m_Hunters)
+ {
+ // Released survivors already have independent HQ ownership. Do not revoke
+ // their infantry role just because the abandoned original vehicle is entered.
+ if (!unit || unit.Released || !unit.Entity || !ERR_ConvoyRules.PartOf(entered, unit.Entity)) continue;
+ unit.PlayerCaptureObserved = true;
+ unit.Release(m_Mode);
+ }
}
protected bool PrepareVehicleRadio(ERR_HunterVehicle unit)
{
@@ -396,3 +414,20 @@
foreach (ERR_HunterVehicle unit : m_Hunters) { unit.Downlink = null; unit.Release(m_Mode); }
}
}
+
+// Match the original hunter before native callbacks can erase current player
+// occupancy. Other vehicles and already-released crews are not adopted here.
+modded class SCR_CompartmentAccessComponent
+{
+ override protected void OnCompartmentEntered(IEntity targetEntity, BaseCompartmentManagerComponent manager, int mgrID, int slotID, bool move)
+ {
+ if (Replication.IsServer())
+ {
+ ERR_GameMode mode = ERR_GameMode.Get();
+ ERR_HQ hq;
+ if (mode) hq = ERR_HQ.Cast(mode.Command());
+ if (hq && hq.Hunters()) hq.Hunters().PlayerEntered(GetOwner(), targetEntity);
+ }
+ super.OnCompartmentEntered(targetEntity, manager, mgrID, slotID, move);
+ }
+}
--- a/tests/test_hunter_lifecycle.py
+++ b/tests/test_hunter_lifecycle.py
@@ -1,6 +1,8 @@
"""Production hunter release and objective-role policy, without native spawning."""
+import os
+from pathlib import Path
from policy_harness import ROOT, body, run
-source=ROOT/'addons/core/Scripts/Game/ERR/10_AI/ERR_HunterService.c'
+source=Path(os.environ.get('ERR_HUNTER_SOURCE',ROOT/'addons/core/Scripts/Game/ERR/10_AI/ERR_HunterService.c'))
s=body(source,'override void Release(ERR_GameMode mode)')
s=s.replace('override ','').replace('super.','Native::').replace('null','nullptr')
s=s.replace('ERR_GameMode mode','ERR_GameMode* mode').replace('ERR_ForceRecord record','ERR_ForceRecord* record')
@@ -21,7 +23,7 @@
struct ERR_GameMode{bool active=true;Ledger ledger;ERR_HQ hq;bool Active(){return active;}Ledger* Forces(){return &ledger;}ERR_HQ* Command(){return &hq;}};
namespace ERR_ConvoyRules{bool captured=false;bool Captured(void*,GroupType*){return captured;}}
struct RecoveryTask{int stops=0;void Stop(){stops++;}};
-struct Native{RecoveryTask* Recovery=nullptr;bool Released=false;int delegated=0,clears=0;GroupType* Group=nullptr;void* Entity=nullptr;void* Downlink=nullptr;
+struct Native{RecoveryTask* Recovery=nullptr;bool Released=false,PlayerCaptureObserved=false;int delegated=0,clears=0;GroupType* Group=nullptr;void* Entity=nullptr;void* Downlink=nullptr;
void Release(ERR_GameMode*){delegated++;Released=true;}void ClearOrder(){clears++;}
};
struct Hunter:Native{
--- a/tests/test_convoy_survivors.py
+++ b/tests/test_convoy_survivors.py
@@ -55,11 +55,11 @@
void UnregisterGroup(SCR_AIGroup*g){unregistrations++;equipmentStops++;for(auto u:m_Units)if(u->Group==g){u->Group=nullptr;u->Utility=nullptr;u->reports=false;}}
'''+claims+retain+r'''
};
-struct VehicleOwner{bool Released=false,Registered=true;void*InterceptOrder=nullptr;SCR_AIGroup*Group=nullptr;void*Entity=this;struct{bool Held=true;}Combat;int SupplyToken=101;bool SupplyHeld=true;int clears=0,intercepts=0;
+struct VehicleOwner{bool Released=false,Registered=true,PlayerCaptureObserved=false;void*InterceptOrder=nullptr;SCR_AIGroup*Group=nullptr;void*Entity=this;struct{bool Held=true;}Combat;int SupplyToken=101;bool SupplyHeld=true;int clears=0,intercepts=0;
void ClearIntercept(void*){intercepts++;}void ClearOrder(){clears++;}
'''+vehicle+r'''
};
-struct TeamOwner{bool Released=false,Registered=true;SCR_AIGroup*Group=nullptr;int clears=0;void Clear(){clears++;}
+struct TeamOwner{bool Released=false,Registered=true,PlayerCaptureObserved=false;SCR_AIGroup*Group=nullptr;int clears=0;void Clear(){clears++;}
'''+team+r'''
};
struct Case{ERR_GameMode mode;ERR_HQ hq;SCR_AIGroup group,foreign;IEntity one,two,extra;AIAgent a,b,c;Sampler sampler;ERR_HQUnit unit;VehicleOwner vehicle;TeamOwner team;
--- /dev/null
+++ b/tests/test_hunter_capture.py
@@ -0,0 +1,93 @@
+"""Execute actual event, tracked-hunter match, bounded ancestry and both release layers."""
+import os,re
+from pathlib import Path
+from policy_harness import ROOT,body,run
+base=Path(os.environ.get('ERR_HUNTER_CAPTURE_ROOT',ROOT))
+p=base/'addons/core/Scripts/Game/ERR/10_AI'
+h=p/'ERR_HunterService.c';c=p/'ERR_ConvoyService.c'
+def tr(s):
+ s=re.sub(r'//[^\n]*','',s).replace('override ','').replace('protected ','').replace('null','nullptr')
+ s=s.replace('ERR_HQ.Cast(m_Mode.Command())','m_Mode.Command()').replace('ERR_HQ.Cast(mode.Command())','mode.Command()')
+ s=s.replace('array<AIAgent>','Array<AIAgent*>')
+ s=re.sub(r'foreach \(([^:]+):',r'for (\1:',s)
+ for t in ('IEntity','ERR_GameMode','ERR_HQ','ERR_HunterVehicle','BaseCompartmentManagerComponent','ERR_ForceRecord','AIAgent'):
+ s=re.sub(r'\b'+t+r' (\w+)',t+r'* \1',s)
+ for n in ('m_Mode','mode','hq','unit','Group','agent','record','Recovery','entity'):
+ s=re.sub(r'\b'+n+r'\.',n+'->',s)
+ s=s.replace('Forces().','Forces()->').replace('Players().','Players()->').replace('Command().','Command()->').replace('Hunters().','Hunters()->')
+ for n in ('Replication','ERR_GameMode','ERR_ConvoyRules','SCR_EntityHelper'):s=s.replace(n+'.',n+'::')
+ s=s.replace('ERR_HQ* hq;','ERR_HQ* hq=nullptr;').replace('int depth;','int depth=0;')
+ return s
+service=tr(body(h,'void PlayerEntered(')) if 'void PlayerEntered(' in h.read_text() else 'void PlayerEntered(IEntity*,IEntity*){}'
+event=tr(body(h,'override protected void OnCompartmentEntered(')).replace('super.','NativeAccess::') if 'override protected void OnCompartmentEntered(' in h.read_text() else 'void OnCompartmentEntered(IEntity* t,BaseCompartmentManagerComponent*m,int i,int s,bool b){NativeAccess::OnCompartmentEntered(t,m,i,s,b);}'
+base_release=tr(body(c,'void Release(ERR_GameMode mode)'))
+hunter_release=tr(body(h,'override void Release(ERR_GameMode mode)')).replace('super.','VehicleOwner::')
+part=tr(body(c,'static bool PartOf('))
+run(r'''
+#include <cassert>
+#include <vector>
+template<class T>struct Array:std::vector<T>{using std::vector<T>::vector;int Count(){return this->size();}};
+struct IEntity{IEntity*parent=nullptr;IEntity*GetParent(){return parent;}};
+struct AIAgent{int lod=0;void SetPermanentLOD(int n){lod=n;}};
+struct GroupType{int lod=0;AIAgent a;void SetPermanentLOD(int n){lod=n;}void GetAgents(Array<AIAgent*>&v){v={&a};}};
+struct BaseCompartmentManagerComponent{};
+struct Service;struct ERR_HQ;
+struct Roster{IEntity*current=nullptr;void*CurrentActor(IEntity*a){return a&&a==current?this:nullptr;}};
+struct ERR_ForceRecord{bool Pinned=true;};struct Ledger{ERR_ForceRecord r;ERR_ForceRecord*FindGroup(GroupType*){return &r;}};
+struct ERR_GameMode{inline static ERR_GameMode*current=nullptr;bool active=true;ERR_HQ*command=nullptr;Roster roster;Ledger ledger;static ERR_GameMode*Get(){return current;}bool Active(){return active;}ERR_HQ*Command(){return command;}Roster*Players(){return &roster;}Ledger*Forces(){return &ledger;}};
+namespace Replication{bool server=true;bool IsServer(){return server;}}
+namespace ERR_ConvoyRules{bool occupied=false;bool Captured(IEntity*,GroupType*){return occupied;}
+'''+part+r'''
+}
+struct ERR_HQ{Service*service=nullptr;int retained=0,unregistered=0,recoveries=0;Service*Hunters(){return service;}bool ReleaseConvoySurvivors(GroupType*){retained++;return true;}void UnregisterGroup(GroupType*){unregistered++;}void ReleaseRecovery(GroupType*){recoveries++;}};
+struct RecoveryTask{int stops=0;bool*captured=nullptr;void Stop(){stops++;if(captured)assert(*captured);}};
+struct VehicleOwner{bool Released=false,Registered=true,PlayerCaptureObserved=false;IEntity*Entity=nullptr;GroupType*Group=nullptr;void*InterceptOrder=nullptr;struct{bool Held=true;}Combat;int SupplyToken=7;bool SupplyHeld=true;int orders=1,clears=0;void ClearIntercept(void*){}void ClearOrder(){orders=0;clears++;}
+'''+base_release+r'''
+};
+struct ERR_HunterVehicle:VehicleOwner{RecoveryTask*Recovery=nullptr;void*Downlink=this;
+'''+hunter_release+r'''
+};
+struct Service{bool m_Stopped=false;ERR_GameMode*m_Mode=nullptr;Array<ERR_HunterVehicle*>m_Hunters;
+'''+service+r'''
+};
+struct NativeAccess{IEntity*owner=nullptr;int nativeCalls=0;IEntity*GetOwner(){return owner;}void OnCompartmentEntered(IEntity*,BaseCompartmentManagerComponent*,int,int,bool){nativeCalls++;if(ERR_GameMode::current)ERR_GameMode::current->roster.current=nullptr;ERR_ConvoyRules::occupied=false;}};
+struct Access:NativeAccess{
+'''+event+r'''
+};
+struct Case{ERR_GameMode mode,other;ERR_HQ hq,otherHQ;Service service,foreign;ERR_HunterVehicle unit;GroupType group;IEntity player,vehicle,turret,unrelated;RecoveryTask recovery;Access access;
+ Case(){Replication::server=true;ERR_GameMode::current=&mode;mode.command=&hq;mode.roster.current=&player;hq.service=&service;service.m_Mode=&mode;service.m_Hunters={&unit};unit.Entity=&vehicle;unit.Group=&group;unit.Recovery=&recovery;turret.parent=&vehicle;access.owner=&player;}
+ void Enter(IEntity*t=nullptr){access.OnCompartmentEntered(t?t:&turret,nullptr,1,2,false);}
+};
+int main(){
+ {IEntity root;assert(ERR_ConvoyRules::PartOf(&root,&root));}
+ {Case c;c.recovery.captured=&c.unit.PlayerCaptureObserved;
+ // Native occupancy is not visible yet; super removes current identity to model
+ // disconnect/body loss before next one-second poll. Event must win that gap.
+ c.Enter();assert(c.unit.PlayerCaptureObserved&&c.unit.Released);assert(c.access.nativeCalls==1);
+ assert(c.hq.unregistered==1&&c.hq.retained==0&&c.hq.recoveries==0);
+ assert(c.recovery.stops==1&&c.unit.Downlink==nullptr&&c.unit.orders==0&&c.unit.clears==1);
+ assert(!c.mode.ledger.r.Pinned&&c.unit.Entity==&c.vehicle&&c.unit.Group==&c.group);
+ c.mode.roster.current=&c.player;c.Enter();assert(c.access.nativeCalls==2&&c.recovery.stops==1&&c.hq.unregistered==1);
+ }
+ for(int bad=0;bad<9;bad++){Case c;
+ if(bad==0)Replication::server=false;
+ if(bad==1)c.service.m_Stopped=true;
+ if(bad==2)c.mode.active=false;
+ if(bad==3)c.service.m_Mode=&c.other;
+ if(bad==4)c.mode.command=&c.otherHQ;
+ if(bad==5)c.hq.service=&c.foreign;
+ if(bad==6)c.mode.roster.current=&c.unrelated;
+ if(bad==7)c.unit.Entity=nullptr;
+ if(bad==8)c.service.m_Hunters.resize(16,&c.unit);
+ c.Enter();assert(!c.unit.PlayerCaptureObserved&&!c.unit.Released&&c.hq.unregistered==0&&c.access.nativeCalls==1);
+ }
+ {Case c;c.Enter(&c.unrelated);assert(!c.unit.Released&&c.access.nativeCalls==1);}
+ {Case c;IEntity chain[33];for(int i=0;i<32;i++)chain[i].parent=&chain[i+1];chain[32].parent=&c.vehicle;c.Enter(&chain[0]);assert(!c.unit.Released);}
+ {Case c;IEntity loop;loop.parent=&loop;c.Enter(&loop);assert(!c.unit.Released);}
+ {Case c;c.Enter(&c.vehicle);assert(c.unit.Released);} // root as well as turret child
+ {Case c;c.unit.Release(&c.mode);assert(c.unit.Released&&c.hq.recoveries==1&&c.hq.unregistered==0);c.Enter();assert(!c.unit.PlayerCaptureObserved&&c.hq.unregistered==0&&c.hq.recoveries==1);} // abandoned asset does not revoke independent survivors
+ {Case c;c.unit.PlayerCaptureObserved=true;c.unit.Release(&c.mode);assert(c.hq.unregistered==1&&c.hq.retained==0&&!c.unit.Downlink);} // latch reaches both release layers without current occupant
+ {Case c;c.service.PlayerEntered(nullptr,&c.vehicle);c.service.PlayerEntered(&c.player,nullptr);assert(!c.unit.Released);}
+}
+''')
+print('PASS: actual player-entry hook latches original hunter capture before native callbacks; both release layers cancel ownership without new entities/refund; bounded current-owner guards and prior-release policy')
@@ -0,0 +1 @@
PASS: actual player-entry hook latches original hunter capture before native callbacks; both release layers cancel ownership without new entities/refund; bounded current-owner guards and prior-release policy
@@ -0,0 +1,19 @@
check: /tmp/err-policy-k5litrbi/check.cpp:117: int main(): Assertion `c.hq.unregistered==1&&c.hq.retained==0&&c.hq.recoveries==0' failed.
Traceback (most recent call last):
File "/tmp/erri-hunter-capture-2237/tests/test_hunter_capture.py", line 26, in <module>
run(r'''
~~~^^^^^
#include <cassert>
^^^^^^^^^^^^^^^^^^
...<62 lines>...
}
^
''')
^^^^
File "/home/jakub/devel/escapistsrereintroduced/tests/policy_harness.py", line 14, in run
subprocess.run([str(p/'check')],check=True)
~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/usr/lib/python3.14/subprocess.py", line 578, in run
raise CalledProcessError(retcode, process.args,
output=stdout, stderr=stderr)
subprocess.CalledProcessError: Command '['/tmp/err-policy-k5litrbi/check']' died with <Signals.SIGABRT: 6>.
@@ -0,0 +1,634 @@
// Independent physical adaptation of the owner's supply-convoy extension.
// HQ must dispatch an authored route using a finite canonical pool receipt.
class ERR_ConvoyResources
{
static ResourceName VehiclePrefab(int index)
{
if (index == 1) return "{3336BE330C4F355B}Prefabs/Vehicles/Wheeled/Ural4320/Ural4320_ammo.et";
if (index == 2) return "{16C1F16C9B053801}Prefabs/Vehicles/Wheeled/Ural4320/Ural4320_transport.et";
if (index == 4) return "{1DC01AAACFFA8B63}Prefabs/Vehicles/Tracked/BMP1/BMP1_Base.et";
if (index == 0 || index == 3 || index == 5) return "{0B4DEA8078B78A9B}Prefabs/Vehicles/Wheeled/UAZ469/UAZ469_PKM.et";
return "";
}
static ResourceName GroupPrefab() { return "{7A968AB297475FA7}Prefabs/ERR/ConvoyCrew.et"; }
static ResourceName Soldier()
{
ERR_GameMode mode = ERR_GameMode.Get();
if (mode && mode.FactionSelection() && mode.FactionSelection().Ready() && mode.FactionSelection().Active("enemy") != "ussr") return mode.FactionSelection().Soldier();
return "{DCB41B3746FDD1BE}Prefabs/Characters/Factions/OPFOR/USSR_Army/Character_USSR_Rifleman.et"; }
static ResourceName Rifle() { return "{FA5C25BF66A53DCF}Prefabs/Weapons/Rifles/AK74/Rifle_AK74.et"; }
static ResourceName Magazine() { return "{BBB50A815A2F916B}Prefabs/Weapons/Magazines/Magazine_545x39_AK_30rnd_Ball.et"; }
static bool Available()
{
array<ResourceName> required = {GroupPrefab(), Soldier(), Rifle(), Magazine(), ERR_Resources.MoveWaypoint()};
for (int i = 0; i < 6; i++) required.Insert(VehiclePrefab(i));
foreach (ResourceName prefab : required)
{
Resource resource = Resource.Load(prefab);
if (!resource || !resource.IsValid()) return false;
}
return true;
}
}
class ERR_ConvoyRules
{
static bool EmptyCrewTemplate(SCR_AIGroup group)
{
// The vanilla faction base authors six queued soldiers. Only our memberless
// template may receive finite seat occupants; never retire another spawn job.
return group && !group.GetSpawnImmediately() && group.GetAgentsCount() == 0
&& (!group.m_aUnitPrefabSlots || group.m_aUnitPrefabSlots.IsEmpty());
}
static bool Plan(array<vector> positions, array<vector> angles, ERR_ForceRoute route)
{
if (!positions || !angles || positions.Count() != 6 || angles.Count() != 6 || !route || route.Looped() || route.Count() < 2 || !route.Seal()) return false;
for (int i = 0; i < 6; i++)
{
if (!ERR_ForceRules.FiniteVector(positions[i]) || !ERR_ForceRules.FiniteVector(angles[i])) return false;
for (int j = 0; j < i; j++) if (vector.DistanceXZ(positions[i], positions[j]) < 18) return false;
}
return true;
}
static bool GroundClear(array<vector> positions, array<vector> angles)
{
if (!positions || !angles || positions.Count() != 6 || angles.Count() != 6) return false;
ERR_ConvoyPlacement placement = new ERR_ConvoyPlacement();
for (int i = 0; i < positions.Count(); i++) if (!placement.Clear(positions[i], angles[i][0])) return false;
return true;
}
static bool PartOf(IEntity entity, IEntity root)
{
int depth;
while (entity && depth++ < 32)
{
if (entity == root) return true;
entity = entity.GetParent();
}
return false;
}
static bool Captured(Vehicle vehicle, SCR_AIGroup group)
{
if (group && group.GetPlayerCount(true) > 0) return true;
if (!vehicle) return false;
array<int> ids = {}; GetGame().GetPlayerManager().GetPlayers(ids);
foreach (int id : ids)
{
IEntity player = GetGame().GetPlayerManager().GetPlayerControlledEntity(id);
if (player && PartOf(CompartmentAccessComponent.GetVehicleIn(player), vehicle)) return true;
}
return false;
}
static bool CollectSeats(IEntity root, array<BaseCompartmentSlot> seats)
{
array<IEntity> pending = {root};
int cursor;
while (cursor < pending.Count() && cursor < 128)
{
IEntity entity = pending[cursor++];
if (!entity) return false;
SCR_BaseCompartmentManagerComponent manager = SCR_BaseCompartmentManagerComponent.Cast(entity.FindComponent(SCR_BaseCompartmentManagerComponent));
if (manager)
{
array<BaseCompartmentSlot> local = {}; manager.GetCompartments(local);
foreach (BaseCompartmentSlot seat : local) if (seat && !seats.Contains(seat)) seats.Insert(seat);
}
IEntity child = entity.GetChildren();
while (child)
{
if (pending.Count() >= 128 || pending.Contains(child)) return false;
pending.Insert(child); child = child.GetSibling();
}
}
return cursor == pending.Count();
}
}
class ERR_ConvoyVehicle
{
int Index;
Vehicle Entity;
SCR_AIGroup Group;
IEntity Driver;
ref array<IEntity> Members = {};
ref array<BaseCompartmentSlot> Seats = {};
AIWaypoint Waypoint;
int RouteIndex;
bool Released;
bool Registered;
// Latched only for an exact tracked hunter at authoritative player entry.
bool PlayerCaptureObserved;
ref ERR_ConvoyCombatState Combat = new ERR_ConvoyCombatState();
int SupplyToken;
bool SupplyHeld;
int InterceptToken;
bool InterceptActive;
AIWaypoint InterceptWaypoint;
ref ERR_ConvoyInterceptOrder InterceptOrder;
ERR_ConvoyReceipt InterceptReceipt;
ERR_ForceRecord InterceptRecord;
ERR_ForceRoute InterceptRoute;
protected AIWaypoint m_InterceptWaypoint;
protected Vehicle m_InterceptEntity;
protected SCR_AIGroup m_InterceptGroup;
protected IEntity m_InterceptDriver;
protected ref array<IEntity> m_InterceptMembers = {};
protected ref array<BaseCompartmentSlot> m_InterceptSeats = {};
protected int m_InterceptToken;
protected int m_LastInterceptToken;
protected vector m_InterceptPosition;
protected float m_InterceptExpiresAt;
protected int m_InterceptRouteIndex;
bool Arrived;
float LegDeadline;
float NextReadinessNote;
// Pending downlink owns a claim only; normal authored travel continues.
bool InterceptCrew(ERR_GameMode mode)
{
if (!mode || !CrewValid(mode) || !Entity || !Group || ERR_ConvoyRules.Captured(Entity, Group)) return false;
if (Members.IsEmpty() || Members.Count() > 8 || Seats.Count() != Members.Count()) return false;
if (InterceptOrder && (Members.Count() != m_InterceptMembers.Count() || Seats.Count() != m_InterceptSeats.Count())) return false;
array<AIAgent> agents = {}; Group.GetAgents(agents);
if (agents.Count() != Members.Count()) return false;
for (int i = 0; i < Members.Count(); i++)
{
if (!Members[i] || !ERR_Actors.CanFight(Members[i]) || !Seats[i] || Seats[i].GetOccupant() != Members[i]) return false;
int attributed;
foreach (AIAgent agent : agents)
{
if (!agent || !Members.Contains(agent.GetControlledEntity())) return false;
if (agent.GetControlledEntity() == Members[i]) attributed++;
}
if (attributed != 1) return false;
if (InterceptOrder && (Members[i] != m_InterceptMembers[i] || Seats[i] != m_InterceptSeats[i])) return false;
}
if (InterceptOrder && (Entity != m_InterceptEntity || Group != m_InterceptGroup || Driver != m_InterceptDriver)) return false;
return true;
}
bool InterceptMatches(ERR_ConvoyInterceptOrder order)
{
return order && InterceptOrder == order && InterceptToken == m_InterceptToken && m_InterceptToken != 0;
}
bool ClaimIntercept(ERR_GameMode mode, ERR_ConvoyInterceptOrder order)
{
if (!order || order.Token <= m_LastInterceptToken || InterceptToken != 0 || InterceptOrder || InterceptWaypoint || !InterceptCrew(mode)) return false;
m_InterceptEntity = Entity; m_InterceptGroup = Group; m_InterceptDriver = Driver;
m_InterceptMembers.Clear(); m_InterceptSeats.Clear();
foreach (IEntity member : Members) m_InterceptMembers.Insert(member);
foreach (BaseCompartmentSlot seat : Seats) m_InterceptSeats.Insert(seat);
m_InterceptToken = order.Token; m_LastInterceptToken = order.Token; InterceptToken = order.Token; InterceptOrder = order;
m_InterceptPosition = order.Position; m_InterceptExpiresAt = order.ExpiresAt;
return true;
}
void ClearIntercept(ERR_ConvoyInterceptOrder order)
{
if (!InterceptMatches(order)) return;
// Delete only the exact waypoint this owner created, never an adopted handle.
if (m_InterceptWaypoint && m_InterceptGroup) m_InterceptGroup.RemoveWaypoint(m_InterceptWaypoint);
if (m_InterceptWaypoint) SCR_EntityHelper.DeleteEntityAndChildren(m_InterceptWaypoint);
if (InterceptWaypoint == m_InterceptWaypoint) InterceptWaypoint = null;
m_InterceptWaypoint = null; InterceptToken = 0; m_InterceptToken = 0;
InterceptActive = false; InterceptOrder = null; InterceptReceipt = null; InterceptRecord = null; InterceptRoute = null;
m_InterceptMembers.Clear(); m_InterceptSeats.Clear();
}
bool DeliverIntercept(ERR_GameMode mode, ERR_ConvoyInterceptOrder order, float now)
{
if (!InterceptMatches(order) || order.Token != m_InterceptToken || InterceptActive || !InterceptCrew(mode)) return false;
if (order.Position != m_InterceptPosition || order.ExpiresAt != m_InterceptExpiresAt || now >= m_InterceptExpiresAt) return false;
AIWaypoint detour = AIWaypoint.Cast(ERR_Actors.Spawn(ERR_Resources.MoveWaypoint(), m_InterceptPosition));
if (!detour) return false;
detour.SetCompletionRadius(15);
ClearOrder(); m_InterceptRouteIndex = RouteIndex;
m_InterceptWaypoint = detour; InterceptWaypoint = detour; InterceptActive = true;
Group.AddWaypoint(detour);
return true;
}
// True suppresses ordinary travel only after actual radio delivery. No route
// index is consumed by arrival at the detour; removal leaves the seated group held.
bool TickIntercept(ERR_GameMode mode, float now)
{
if (!InterceptOrder) return false;
if (!InterceptMatches(InterceptOrder)) return InterceptActive;
if (Released || Arrived || now >= m_InterceptExpiresAt || !InterceptCrew(mode) || Combat.Held || SupplyHeld || SupplyToken != 0)
{ bool delivered = InterceptActive; ClearIntercept(InterceptOrder); if (delivered) LegDeadline = now + 600000; return false; }
if (!InterceptActive) return false;
if (RouteIndex != m_InterceptRouteIndex || InterceptWaypoint != m_InterceptWaypoint)
{ ClearIntercept(InterceptOrder); return false; }
if (m_InterceptWaypoint && vector.DistanceXZ(Entity.GetOrigin(), m_InterceptPosition) <= 15)
{
Group.RemoveWaypoint(m_InterceptWaypoint); SCR_EntityHelper.DeleteEntityAndChildren(m_InterceptWaypoint);
m_InterceptWaypoint = null; InterceptWaypoint = null;
}
return true;
}
void ClearOrder()
{
if (Waypoint && Group) Group.RemoveWaypoint(Waypoint);
if (Waypoint) SCR_EntityHelper.DeleteEntityAndChildren(Waypoint);
Waypoint = null;
}
void Release(ERR_GameMode mode)
{
if (Released) return;
ClearIntercept(InterceptOrder);
Released = true;
Combat.Held = false; SupplyToken = 0; SupplyHeld = false;
ClearOrder();
if (mode && mode.Forces())
{
ERR_ForceRecord record = mode.Forces().FindGroup(Group);
if (record) record.Pinned = false;
}
if (Group)
{
ERR_HQ hq;
if (mode) hq = ERR_HQ.Cast(mode.Command());
bool retained = false;
if (Registered && hq && !ERR_ConvoyRules.Captured(Entity, Group)) retained = hq.ReleaseConvoySurvivors(Group);
if (!retained && mode && mode.Command()) mode.Command().UnregisterGroup(Group);
Group.SetPermanentLOD(-1);
array<AIAgent> agents = {}; Group.GetAgents(agents);
foreach (AIAgent agent : agents) if (agent) agent.SetPermanentLOD(-1);
}
// Vehicle, cargo, casualties and surviving crew remain physical and lootable.
}
bool CrewValid(ERR_GameMode mode)
{
if (!Group || !Entity || !ERR_Actors.Alive(Entity) || Group.GetFaction() != mode.EnemyFaction() || !ERR_Actors.CanFight(Driver)) return false;
if (ERR_Actors.Player(Driver) || !ERR_ConvoyRules.PartOf(CompartmentAccessComponent.GetVehicleIn(Driver), Entity)) return false;
foreach (IEntity member : Members)
if (!ERR_Actors.Alive(member) || ERR_Actors.Player(member) || ERR_Actors.Group(member) != Group) return false;
return true;
}
bool Order(ERR_ForceRoute route, float now)
{
if (Released || Arrived || InterceptActive || Combat.Held || SupplyHeld || !Group || !Entity || !route || RouteIndex >= route.Count()) return false;
if (Waypoint) return true;
Waypoint = AIWaypoint.Cast(ERR_Actors.Spawn(ERR_Resources.MoveWaypoint(), route.At(RouteIndex)));
if (!Waypoint) return false;
Waypoint.SetCompletionRadius(35);
Group.AddWaypoint(Waypoint);
LegDeadline = now + 600000;
return true;
}
void Tick(ERR_GameMode mode, ERR_ForceRoute route, float now)
{
if (TickIntercept(mode, now)) return;
if (Released || Arrived) return;
if (!CrewValid(mode)) { Release(mode); return; }
if (Combat.Held || SupplyHeld) return;
// Native completion measures the seated group, not the vehicle origin.
// Keep the same predicate after native removal of the completed waypoint.
if (Waypoint && Waypoint.IsWithinCompletionRadius(Group))
{
ClearOrder(); RouteIndex++;
if (RouteIndex >= route.Count()) { Arrived = true; return; }
}
if (Waypoint && now >= LegDeadline) { Release(mode); return; }
if (!Order(route, now)) Release(mode);
}
}
class ERR_ConvoyCargoCallback : ScriptedInventoryOperationCallback
{
ResourceName Prefab;
bool Finished;
bool Succeeded;
protected void Finish(bool success) { if (!Finished) { Finished = true; Succeeded = success; } }
protected override void OnComplete() { Finish(true); }
protected override void OnFailed() { Finish(false); }
protected override void OnAllComplete() { Finish(true); }
protected override void OnAllFailed() { Finish(false); }
}
class ERR_ConvoyTask
{
ref ERR_ConvoyReceipt Receipt;
ref ERR_ForceRoute Route;
ref array<ref ERR_ConvoyVehicle> Vehicles = {};
ref array<ref ERR_ConvoyCargoCallback> Cargo = {};
bool Stopped;
bool Ready;
bool CargoIssued;
float Deadline;
float NextCheck;
string Reason;
void Stop(ERR_GameMode mode, string reason)
{
if (Stopped) return;
Stopped = true; Reason = reason;
foreach (ERR_ConvoyVehicle vehicle : Vehicles) vehicle.Release(mode);
ERR_HQ.Event("CONVOY STOP", reason + "; surviving entities and cargo preserved");
}
}
class ERR_ConvoyService
{
protected ERR_GameMode m_Mode;
protected ERR_ConvoyPool m_Pool;
protected ref array<ref ERR_ConvoyTask> m_Tasks = {};
protected bool m_Stopped;
void ERR_ConvoyService(ERR_GameMode mode, ERR_ConvoyPool pool) { m_Mode = mode; m_Pool = pool; }
protected bool Current()
{
return !m_Stopped && Replication.IsServer() && m_Mode && m_Mode == ERR_GameMode.Get() && m_Mode.Active() && m_Pool;
}
protected ERR_ConvoyTask NewTask() { return new ERR_ConvoyTask(); }
protected ERR_ConvoyVehicle NewVehicle() { return new ERR_ConvoyVehicle(); }
ERR_ConvoyTask At(int index)
{
if (index < 0 || index >= m_Tasks.Count()) return null;
return m_Tasks[index];
}
ERR_ConvoyTask Find(string source)
{
foreach (ERR_ConvoyTask task : m_Tasks) if (task.Receipt && task.Receipt.SourceId == source) return task;
return null;
}
protected bool FillCrew(ERR_ConvoyVehicle unit)
{
array<BaseCompartmentSlot> all = {};
if (!ERR_ConvoyRules.CollectSeats(unit.Entity, all)) return false;
array<BaseCompartmentSlot> drivers = {}, turrets = {}, cargo = {};
foreach (BaseCompartmentSlot slot : all)
{
if (!slot.IsCompartmentAccessible() || slot.IsOccupied()) continue;
if (slot.GetType() == ECompartmentType.PILOT) drivers.Insert(slot);
else if (slot.GetType() == ECompartmentType.TURRET) turrets.Insert(slot);
else if (slot.GetType() == ECompartmentType.CARGO) cargo.Insert(slot);
}
int requiredTurrets = 1;
if (unit.Index == 1 || unit.Index == 2) requiredTurrets = 0;
if (unit.Index == 4) requiredTurrets = 2;
if (drivers.Count() != 1 || turrets.Count() < requiredTurrets || (unit.Index == 2 && cargo.Count() < 8)) return false;
unit.Seats.Insert(drivers[0]);
for (int i = 0; i < requiredTurrets; i++) unit.Seats.Insert(turrets[i]);
if (unit.Index == 2) for (int i = 0; i < 8; i++) unit.Seats.Insert(cargo[i]);
// Exact planned population is known before any character is created.
if (unit.Seats.Count() != ERR_ConvoyPool.CrewCount(unit.Index)) return false;
AIGroup nativeGroup = unit.Group;
foreach (BaseCompartmentSlot seat : unit.Seats)
{
IEntity actor = seat.SpawnCharacterInCompartment(ERR_ConvoyResources.Soldier(), nativeGroup, ERR_ConvoyResources.GroupPrefab());
if (actor) { unit.Members.Insert(actor); m_Mode.Own(actor); }
if (!actor || nativeGroup != unit.Group) return false;
}
unit.Driver = unit.Members[0];
return true;
}
ERR_ConvoyTask Dispatch(ERR_ConvoyReceipt receipt, array<vector> positions, array<vector> angles, ERR_ForceRoute route, float now)
{
if (!Current() || !ERR_ForceRules.Finite(now) || now < 0 || !ERR_ConvoyRules.Plan(positions, angles, route) || !ERR_ConvoyResources.Available() || !ERR_ConvoyRules.GroundClear(positions, angles)) return null;
// The server role selection owns the memberless group affiliation.
if (!m_Mode.EnemyFaction() || !m_Pool.Consume(receipt)) return null;
ERR_ConvoyTask task = NewTask(); task.Receipt = receipt; task.Route = route; task.Deadline = now + 30000;
m_Tasks.Insert(task);
for (int index = 0; index < 6; index++)
{
ERR_ConvoyVehicle unit = NewVehicle(); unit.Index = index; task.Vehicles.Insert(unit);
unit.Group = SCR_AIGroup.Cast(ERR_Actors.Spawn(ERR_ConvoyResources.GroupPrefab(), positions[index]));
if (unit.Group) m_Mode.Own(unit.Group);
unit.Entity = Vehicle.Cast(ERR_Actors.Spawn(ERR_ConvoyResources.VehiclePrefab(index), positions[index], angles[index]));
if (unit.Entity) m_Mode.Own(unit.Entity);
if (!unit.Group || !unit.Entity || unit.Group.GetFaction() != m_Mode.EnemyFaction() || !ERR_ConvoyRules.EmptyCrewTemplate(unit.Group) || !FillCrew(unit))
{ task.Stop(m_Mode, "finite convoy startup failed; receipt consumed without retry"); return task; }
FactionAffiliationComponent affiliation = FactionAffiliationComponent.Cast(unit.Entity.FindComponent(FactionAffiliationComponent));
if (affiliation) affiliation.SetAffiliatedFaction(m_Mode.EnemyFaction());
AICarMovementComponent movement = AICarMovementComponent.Cast(unit.Entity.FindComponent(AICarMovementComponent));
if (movement) movement.SetCruiseSpeed(35);
}
ERR_HQ.Event("CONVOY CREATED", "six physical vehicles; finite crew created; native readiness and ledger admission pending");
return task;
}
protected string ReadinessReason(ERR_ConvoyVehicle unit)
{
if (unit.Registered) return "already admitted";
if (!unit.Group) return "missing group";
if (!unit.Entity) return "missing vehicle";
if (!ERR_Actors.Alive(unit.Entity)) return "vehicle destroyed or lacks damage state";
if (unit.Group.GetFaction() != m_Mode.EnemyFaction()) return "group faction mismatch";
if (!ERR_Actors.CanFight(unit.Driver)) return "driver absent/dead/unconscious or controller unavailable";
if (ERR_Actors.Player(unit.Driver)) return "driver controlled by player";
if (!ERR_ConvoyRules.PartOf(CompartmentAccessComponent.GetVehicleIn(unit.Driver), unit.Entity)) return "driver outside intended vehicle";
foreach (IEntity member : unit.Members)
{
if (!ERR_Actors.Alive(member)) return "member absent/dead or damage state unavailable";
if (ERR_Actors.Player(member)) return "member controlled by player";
if (ERR_Actors.Group(member) != unit.Group) return "member native agent/parent group mismatch";
}
array<AIAgent> agents = {}; unit.Group.GetAgents(agents);
if (agents.Count() != unit.Members.Count()) return "native agent count differs from original crew";
foreach (AIAgent agent : agents)
{
if (!agent) return "null native agent";
if (!unit.Members.Contains(agent.GetControlledEntity())) return "native agent controls foreign entity";
if (!ERR_Actors.CanFight(agent.GetControlledEntity())) return "native agent actor cannot fight";
}
SCR_AIGroupUtilityComponent utility = unit.Group.GetGroupUtilityComponent();
if (!utility) return "group utility unavailable";
if (!utility.m_VehicleMgr) return "group vehicle manager unavailable";
SCR_AIVehicleUsageComponent usage = SCR_AIVehicleUsageComponent.Cast(unit.Entity.FindComponent(SCR_AIVehicleUsageComponent));
if (!usage) return "vehicle usage component unavailable";
for (int i = 0; i < unit.Seats.Count(); i++)
if (i >= unit.Members.Count() || !unit.Seats[i] || unit.Seats[i].GetOccupant() != unit.Members[i]) return "intended seat occupant mismatch";
return "readiness guards satisfied; awaiting admission";
}
protected void InspectReadiness(ERR_ConvoyVehicle unit, float now)
{
if (!unit || now < unit.NextReadinessNote) return;
unit.NextReadinessNote = now + 5000;
int agents, activeAgents;
bool activeGroup;
if (unit.Group)
{
array<AIAgent> current = {}; unit.Group.GetAgents(current);
agents = current.Count(); activeGroup = unit.Group.IsAIActivated();
foreach (AIAgent agent : current) if (agent && agent.IsAIActivated()) activeAgents++;
}
ERR_HQ.Event("CONVOY READINESS", string.Format("vehicle=%1 reason=%2 members=%3 agents=%4 activeAgents=%5 activeGroup=%6 seats=%7 registered=%8", unit.Index, ReadinessReason(unit), unit.Members.Count(), agents, activeAgents, activeGroup, unit.Seats.Count(), unit.Registered));
}
protected bool Admit(ERR_ConvoyTask task, float now)
{
foreach (ERR_ConvoyVehicle observed : task.Vehicles) InspectReadiness(observed, now);
foreach (ERR_ConvoyVehicle unit : task.Vehicles)
{
if (unit.Registered) continue;
if (!unit.CrewValid(m_Mode)) return false;
array<AIAgent> agents = {}; unit.Group.GetAgents(agents);
if (agents.Count() != unit.Members.Count()) return false;
foreach (AIAgent agent : agents)
if (!agent || !unit.Members.Contains(agent.GetControlledEntity()) || !ERR_Actors.CanFight(agent.GetControlledEntity())) return false;
SCR_AIGroupUtilityComponent utility = unit.Group.GetGroupUtilityComponent();
SCR_AIVehicleUsageComponent usage = SCR_AIVehicleUsageComponent.Cast(unit.Entity.FindComponent(SCR_AIVehicleUsageComponent));
if (!utility || !utility.m_VehicleMgr || !usage || !utility.m_VehicleMgr.TryAddVehicle(usage)) return false;
ERR_ForceRecord record = m_Mode.Forces().Register(task.Receipt.SourceId + "-vehicle-" + unit.Index.ToString(), ERR_ForceKind.CONVOY, unit.Entity.GetOrigin(), unit.Members.Count(), null, unit.Group, now);
if (!record || !m_Pool.BindRecord(task.Receipt, unit.Index, record)) { task.Stop(m_Mode, "convoy ledger admission rejected"); return false; }
record.Pinned = true;
unit.Registered = true;
m_Mode.RegisterGroup(unit.Group);
ERR_HQ hq = ERR_HQ.Cast(m_Mode.Command());
if (hq)
{
hq.ReserveGroup(unit.Group);
if (!hq.BindVehicle(unit.Group, unit.Entity))
ERR_HQ.Event("MOUNTED AMMO", "original convoy vehicle binding unavailable; no replacement lookup");
}
// Native helper idempotently registers deletion/damage callbacks and mounted
// combat activity; raw vehicle-manager admission alone omits those hooks.
utility.AddUsableVehicle(usage);
unit.Group.SetPermanentLOD(0); unit.Group.ActivateAI();
foreach (AIAgent active : agents) { active.SetPermanentLOD(0); active.ActivateAI(); }
}
return true;
}
protected void IssueCargo(ERR_ConvoyTask task)
{
if (task.CargoIssued || task.Stopped || task.Vehicles.Count() != 6) return;
task.CargoIssued = true;
InventoryStorageManagerComponent inventory = InventoryStorageManagerComponent.Cast(task.Vehicles[1].Entity.FindComponent(InventoryStorageManagerComponent));
if (!inventory) { ERR_HQ.Event("CONVOY CARGO", "ammo truck inventory unavailable; no retry or free replacement"); return; }
for (int i = 0; i < 56; i++)
{
ResourceName prefab = ERR_ConvoyResources.Magazine();
if (i < 8) prefab = ERR_ConvoyResources.Rifle();
ERR_ConvoyCargoCallback operation = new ERR_ConvoyCargoCallback(); operation.Prefab = prefab; task.Cargo.Insert(operation);
if (!inventory.TrySpawnPrefabToStorage(prefab, null, -1, EStoragePurpose.PURPOSE_DEPOSIT, operation)) operation.Finished = true;
}
ERR_HQ.Event("CONVOY CARGO", "finite target submitted once: eight AK74 and 48 magazines; native capacity/completion may reduce actual stock");
}
void Tick(float now)
{
if (!Current() || !ERR_ForceRules.Finite(now)) return;
foreach (ERR_ConvoyTask task : m_Tasks)
{
if (task.Stopped || now < task.NextCheck) continue;
task.NextCheck = now + 1000;
bool captured;
foreach (ERR_ConvoyVehicle unit : task.Vehicles) if (ERR_ConvoyRules.Captured(unit.Entity, unit.Group)) captured = true;
if (captured) { task.Stop(m_Mode, "player captured convoy vehicle or joined crew"); continue; }
if (!task.Ready)
{
if (now >= task.Deadline) { task.Stop(m_Mode, "native crew readiness expired; no replacement"); continue; }
if (!Admit(task, now)) continue;
task.Ready = true; IssueCargo(task);
}
bool pending;
foreach (ERR_ConvoyVehicle vehicle : task.Vehicles)
{
vehicle.Tick(m_Mode, task.Route, now);
if (!vehicle.Released && !vehicle.Arrived) pending = true;
}
if (!pending) task.Stop(m_Mode, "finite authored road route ended or all vehicle orders released");
}
}
protected bool InterceptEligible(ERR_ConvoyTask task, ERR_ConvoyInterceptOrder order)
{
if (!Current() || !task || !order || !m_Tasks.Contains(task) || task.Stopped || !task.Ready || !task.Receipt || !task.Receipt.Consumed) return false;
if (!m_Mode.Forces()) return false;
ERR_HQ hq = ERR_HQ.Cast(m_Mode.Command());
if (!hq || hq.LogisticsToken(order.Group) != order.Token) return false;
if (order.Token < 400001 || order.Token > 400256 || order.SourceId != task.Receipt.SourceId) return false;
if (order.VehicleIndex != 0 && order.VehicleIndex != 3 && order.VehicleIndex != 5) return false;
if (order.VehicleIndex >= task.Vehicles.Count() || order.VehicleIndex >= task.Receipt.Records.Count()) return false;
ERR_ConvoyVehicle unit = task.Vehicles[order.VehicleIndex];
if (!unit || !unit.Registered || unit.Released || unit.Arrived || unit.Index != order.VehicleIndex || unit.Group != order.Group) return false;
if (!unit.InterceptCrew(m_Mode) || !task.Route || unit.RouteIndex < 0 || unit.RouteIndex >= task.Route.Count()) return false;
ERR_ForceRecord record = m_Mode.Forces().FindGroup(unit.Group);
if (!record || !record.Physical || record.Eliminated || record.Kind != ERR_ForceKind.CONVOY || record.Id != task.Receipt.Records[unit.Index]) return false;
if (record.Group != unit.Group || record.SourceId != task.Receipt.SourceId + "-vehicle-" + unit.Index.ToString()) return false;
if (unit.InterceptOrder && (unit.InterceptReceipt != task.Receipt || unit.InterceptRecord != record || unit.InterceptRoute != task.Route)) return false;
foreach (ERR_ConvoyVehicle other : task.Vehicles)
if (!other || other.SupplyToken != 0 || other.SupplyHeld || other.Combat.Held) return false;
return true;
}
bool InterceptCurrent(ERR_ConvoyTask task, ERR_ConvoyInterceptOrder order)
{
return InterceptEligible(task, order) && task.Vehicles[order.VehicleIndex].InterceptToken == order.Token
&& task.Vehicles[order.VehicleIndex].InterceptMatches(order);
}
bool ReserveIntercept(ERR_ConvoyTask task, ERR_ConvoyInterceptOrder order, float now)
{
if (!InterceptEligible(task, order) || !ERR_ForceRules.Finite(now) || now < 0) return false;
if (!ERR_ForceRules.Finite(order.ObservedAt) || !ERR_ForceRules.Finite(order.IssuedAt) || !ERR_ForceRules.Finite(order.ExpiresAt)) return false;
if (order.ObservedAt < 0 || order.IssuedAt < order.ObservedAt || now < order.IssuedAt || now >= order.ExpiresAt) return false;
if (order.ExpiresAt > order.ObservedAt + 120000 || !ERR_ForceRules.FiniteVector(order.Position)) return false;
if (order.BeliefId <= 0 || order.BeliefRevision <= 0 || order.ReportId <= 0) return false;
foreach (ERR_ConvoyTask existing : m_Tasks)
foreach (ERR_ConvoyVehicle claimed : existing.Vehicles) if (claimed && claimed.InterceptToken != 0) return false;
ERR_ConvoyVehicle unit = task.Vehicles[order.VehicleIndex];
if (!unit.ClaimIntercept(m_Mode, order)) return false;
unit.InterceptReceipt = task.Receipt; unit.InterceptRecord = m_Mode.Forces().FindGroup(unit.Group); unit.InterceptRoute = task.Route;
return true;
}
bool ApplyIntercept(ERR_ConvoyTask task, ERR_ConvoyInterceptOrder order, float now)
{
if (!InterceptCurrent(task, order) || !ERR_ForceRules.Finite(now) || now < order.IssuedAt || now >= order.ExpiresAt) return false;
return task.Vehicles[order.VehicleIndex].DeliverIntercept(m_Mode, order, now);
}
void ReleaseIntercept(ERR_ConvoyTask task, ERR_ConvoyInterceptOrder order, float now)
{
if (!task || !order || !m_Tasks.Contains(task) || !ERR_ForceRules.Finite(now)) return;
foreach (ERR_ConvoyVehicle unit : task.Vehicles)
if (unit && unit.InterceptMatches(order))
{ bool delivered = unit.InterceptActive; unit.ClearIntercept(order); if (delivered) unit.LegDeadline = now + 600000; }
}
bool ApplyCombatOrder(ERR_ConvoyTask task, ERR_ConvoyCombatOrder order, float now)
{
if (!Current() || !task || !order || !m_Tasks.Contains(task) || task.Stopped || !task.Ready || !task.Receipt || !task.Receipt.Consumed) return false;
foreach (ERR_ConvoyVehicle intercept : task.Vehicles) if (intercept && intercept.InterceptToken != 0) return false;
if (order.VehicleIndex < 0 || order.VehicleIndex >= task.Vehicles.Count() || order.SourceId != task.Receipt.SourceId) return false;
ERR_ConvoyVehicle unit = task.Vehicles[order.VehicleIndex];
if (!unit || !unit.Registered || unit.Released || unit.Arrived || unit.Index != order.VehicleIndex || unit.Group != order.Group || !unit.CrewValid(m_Mode)) return false;
if (ERR_ConvoyRules.Captured(unit.Entity, unit.Group) || unit.Index >= task.Receipt.Records.Count()) return false;
if (!ERR_ConvoyCombatRules.Accept(unit.Combat, order, now) || !task.Route || unit.RouteIndex >= task.Route.Count()) return false;
ERR_ForceRecord record = m_Mode.Forces().FindGroup(unit.Group);
if (!record || !record.Physical || record.Eliminated || record.Kind != ERR_ForceKind.CONVOY || record.Id != task.Receipt.Records[unit.Index]) return false;
array<AIAgent> agents = {}; unit.Group.GetAgents(agents);
if (agents.Count() != unit.Members.Count()) return false;
foreach (AIAgent agent : agents)
if (!agent || !unit.Members.Contains(agent.GetControlledEntity())) return false;
// No caller can replay even a command whose native waypoint recreation fails.
unit.Combat.LastCommandId = order.CommandId;
if (order.Hold)
{
if (!unit.Combat.Held) unit.ClearOrder();
unit.Combat.Held = true; unit.Combat.ReportId = order.ReportId; unit.Combat.ObservedAt = order.ObservedAt;
}
else
{
unit.Combat.Held = false;
if (!unit.SupplyHeld && !unit.Order(task.Route, now)) { unit.Release(m_Mode); return false; }
}
ERR_HQ.Event("CONVOY COVER", string.Format("command M%1 report M%2 vehicle=%3 held=%4 routeIndex=%5", order.CommandId, order.ReportId, unit.Index, unit.Combat.Held, unit.RouteIndex));
return true;
}
int Count() { return m_Tasks.Count(); }
string Status()
{
int ready, stopped, vehicles, completed, failed, pending;
foreach (ERR_ConvoyTask task : m_Tasks)
{
if (task.Ready) ready++;
if (task.Stopped) stopped++;
foreach (ERR_ConvoyVehicle vehicle : task.Vehicles) if (vehicle && vehicle.Entity) vehicles++;
foreach (ERR_ConvoyCargoCallback operation : task.Cargo)
{
if (!operation.Finished) pending++;
else if (operation.Succeeded) completed++;
else failed++;
}
}
string reason;
if (m_Tasks.Count() == 1 && m_Tasks[0].Stopped) reason = m_Tasks[0].Reason;
if (reason.Length() > 160) reason = reason.Substring(0, 160);
return string.Format("Convoys: %1 tasks, %2 reached readiness, %3 stopped, %4 retained physical vehicles; cargo native insertion successes=%5 failed=%6 pending=%7; current inventory may differ after use/looting", m_Tasks.Count(), ready, stopped, vehicles, completed, failed, pending) + "; reason=" + reason;
}
void Stop()
{
if (m_Stopped) return;
m_Stopped = true;
foreach (ERR_ConvoyTask task : m_Tasks) task.Stop(m_Mode, "HQ ended convoy task service");
}
}
@@ -0,0 +1,433 @@
class ERR_HunterVehicle : ERR_ConvoyVehicle
{
bool RadioRequested;
ref ERR_EnemyEquipmentCallback RadioOperation;
string Source;
float Deadline;
float NextOrder;
ref ERR_HQRoute Downlink;
vector Destination;
int SourceMessage;
float LastContact = -1;
float NextContactOrder;
vector ContactPosition;
vector DeliveredContactPosition;
bool DeliveredContact;
ref ERR_HunterCrewRecovery Recovery;
bool CombatHeld;
float CombatQuietUntil;
float NextMotionLog;
float ProgressAt;
vector ProgressPosition;
int Repaths;
override bool CrewValid(ERR_GameMode mode)
{
return Group && Entity && ERR_Actors.Alive(Entity) && Group.GetFaction() == mode.EnemyFaction()
&& Members.Contains(Driver) && ERR_Actors.CanFight(Driver) && !ERR_Actors.Player(Driver)
&& ERR_Actors.Group(Driver) == Group && Seats.Count() > 0 && Seats[0].GetOccupant() == Driver;
}
override void Release(ERR_GameMode mode)
{
if (Released) return;
if (Recovery) Recovery.Stop();
if (PlayerCaptureObserved || !mode || !mode.Active() || ERR_ConvoyRules.Captured(Entity, Group)) { Downlink = null; super.Release(mode); return; }
Released = true; Downlink = null; ClearOrder();
ERR_ForceRecord record = mode.Forces().FindGroup(Group);
if (record) record.Pinned = false;
if (Group)
{
Group.SetPermanentLOD(-1);
array<AIAgent> agents = {}; Group.GetAgents(agents);
foreach (AIAgent agent : agents) if (agent) agent.SetPermanentLOD(-1);
ERR_HQ hq = ERR_HQ.Cast(mode.Command());
if (hq) hq.ReleaseRecovery(Group);
}
// Surviving original crew remain registered for skill, reports, intel and
// local combat. Only the driving task ends; on-foot survivors can serve HQ.
}
}
// An escalation allowance of fifteen physical hunter UAZs, separate from supply
// convoys. Losses remain physical; aggression never replenishes killed crews.
class ERR_HunterService : ERR_ConvoyService
{
protected ref array<ref ERR_HunterVehicle> m_Hunters = {};
protected float m_NextHunter;
protected float m_NextSpawn;
protected int m_Target = 3;
protected ref ERR_HunterOpeningPlan m_Opening;
bool Contains(SCR_AIGroup group)
{
foreach (ERR_HunterVehicle unit : m_Hunters) if (unit.Group == group) return true;
return false;
}
// A finite physical radio in the vehicle avoids replacing a medic's backpack
// or depending on a modded vest accepting a vanilla manpack. Only the original
// living crew currently inside their uncaptured vehicle can use this link.
int VehicleRadioCapability(IEntity actor)
{
if (!actor || !m_Mode || !m_Mode.Active() || m_Stopped) return 0;
foreach (ERR_HunterVehicle unit : m_Hunters)
{
if (unit.Released || !unit.Members.Contains(actor) || !unit.Entity || !ERR_Actors.Alive(unit.Entity)) continue;
if (CompartmentAccessComponent.GetVehicleIn(actor) != unit.Entity || !unit.CrewValid(m_Mode) || ERR_ConvoyRules.Captured(unit.Entity, unit.Group)) continue;
InventoryStorageManagerComponent storage = InventoryStorageManagerComponent.Cast(unit.Entity.FindComponent(InventoryStorageManagerComponent));
if (!storage) continue;
array<IEntity> items = {}; storage.GetItems(items);
foreach (IEntity item : items)
{
if (!item || !item.FindComponent(BaseRadioComponent)) continue;
SCR_RadioComponent radio = SCR_RadioComponent.Cast(item.FindComponent(SCR_RadioComponent));
if (radio && radio.ERR_IsHQManpack()) return 2;
}
}
return 0;
}
// Entry is an ownership event, not a later occupancy sample. Keep the fact
// even if the player exits/disconnects before the one-second hunter tick.
void PlayerEntered(IEntity actor, IEntity entered)
{
if (!Replication.IsServer() || m_Stopped || !m_Mode || m_Mode != ERR_GameMode.Get()) return;
if (!m_Mode.Active() || !actor || !entered || !m_Mode.Players()) return;
ERR_HQ hq = ERR_HQ.Cast(m_Mode.Command());
if (!hq || hq.Hunters() != this || !m_Mode.Players().CurrentActor(actor)) return;
if (m_Hunters.Count() > 15) return;
foreach (ERR_HunterVehicle unit : m_Hunters)
{
// Released survivors already have independent HQ ownership. Do not revoke
// their infantry role just because the abandoned original vehicle is entered.
if (!unit || unit.Released || !unit.Entity || !ERR_ConvoyRules.PartOf(entered, unit.Entity)) continue;
unit.PlayerCaptureObserved = true;
unit.Release(m_Mode);
}
}
protected bool PrepareVehicleRadio(ERR_HunterVehicle unit)
{
if (!unit.RadioRequested)
{
unit.RadioRequested = true;
unit.RadioOperation = new ERR_EnemyEquipmentCallback();
InventoryStorageManagerComponent storage = InventoryStorageManagerComponent.Cast(unit.Entity.FindComponent(InventoryStorageManagerComponent));
if (!storage || !storage.TrySpawnPrefabToStorage(ERR_EnemyRadio.MANPACK, null, -1, EStoragePurpose.PURPOSE_DEPOSIT, unit.RadioOperation))
{
ERR_HQ.Event("HUNTER RADIO FAILED", unit.Source + ": vehicle refused its one physical HQ radio; no crew backpack is removed");
return false;
}
}
return unit.RadioOperation && unit.RadioOperation.Finished && unit.RadioOperation.Succeeded && VehicleRadioCapability(unit.Driver) == 2;
}
int Deployed() { return m_Hunters.Count(); }
int ActiveHunters()
{
int count;
foreach (ERR_HunterVehicle unit : m_Hunters) if (!unit.Released) count++;
return count;
}
override string Status() { return string.Format("HQ UAZ patrols: %1 active; %2 deployed from a total allowance of %3 (maximum 15). Lost vehicles are not replaced.", ActiveHunters(), Deployed(), m_Target); }
protected bool StartHunter(ERR_HQ hq, float now)
{
if (m_Hunters.Count() >= m_Target || m_Hunters.Count() >= 15 || m_Mode.Forces().Count() >= 250) return false;
array<IEntity> players = {}; ERR_Actors.Players(players);
ERR_ConvoyPlacement placement = new ERR_ConvoyPlacement();
if (m_Hunters.Count() < 3)
{
if (!m_Opening || !m_Opening.Ready()) return false;
int slot = m_Hunters.Count();
vector openingPosition = m_Opening.Positions[slot];
vector openingAngles = m_Opening.Angles[slot];
if (!ERR_HunterOpeningPlan.AwayFromPlayers(openingPosition, players) || !placement.Clear(openingPosition, openingAngles[0]))
{ ERR_HQ.Event("HUNTER WAIT", "reserved opening road occupied; no unsafe spawn"); return false; }
return SpawnHunter(hq, now, openingPosition, openingAngles, "prison-opening");
}
for (int i = 0; i < m_Mode.Sites().Count(); i++)
{
ERR_SiteRuntime site = m_Mode.Sites().At((i + m_Hunters.Count()) % m_Mode.Sites().Count());
if (!site || !site.Definition || (site.Definition.Kind != ERR_LocationKind.RADIO && site.Definition.Kind != ERR_LocationKind.DEPOT && site.Definition.Kind != ERR_LocationKind.OUTPOST)) continue;
if (site.Group && site.Group.GetFaction() != m_Mode.EnemyFaction()) continue;
vector position, angles;
vector seed = site.Definition.Position + Vector(Math.RandomFloat(-200, 200), 0, Math.RandomFloat(-200, 200));
if (!ERR_SupplyConvoySystem.ApproachDirected(seed, position, angles) || !placement.Clear(position, angles[0])) continue;
bool nearPlayer;
foreach (IEntity player : players) if (player && vector.DistanceXZ(player.GetOrigin(), position) < 400) nearPlayer = true;
if (nearPlayer) continue;
return SpawnHunter(hq, now, position, angles, site.Definition.Id);
}
ERR_HQ.Event("HUNTER WAIT", "deployment deferred: friendly road obstructed, occupied, budget full or players within 400m");
return false;
}
// Hunter UAZs carry a full response team, unlike the two-person convoy escort.
override protected bool FillCrew(ERR_ConvoyVehicle unit)
{
ResourceName soldier = ERR_EnemyMedicalCatalog.Crew(m_Mode, false);
ResourceName medic = ERR_EnemyMedicalCatalog.Crew(m_Mode, true);
if (!ERR_EnemyLoadoutCatalog.Available(soldier) || !ERR_EnemyLoadoutCatalog.Available(medic))
{ ERR_HQ.Event("HUNTER FAILED", "selected faction has no usable soldier/medic profile"); return false; }
array<BaseCompartmentSlot> all = {}, cargo = {}, turrets = {}, drivers = {};
if (!ERR_ConvoyRules.CollectSeats(unit.Entity, all)) return false;
foreach (BaseCompartmentSlot seat : all)
{
if (!seat.IsCompartmentAccessible() || seat.GetOccupant()) continue;
if (seat.GetType() == ECompartmentType.PILOT) drivers.Insert(seat);
else if (seat.GetType() == ECompartmentType.TURRET) turrets.Insert(seat);
else if (seat.GetType() == ECompartmentType.CARGO) cargo.Insert(seat);
}
if (drivers.Count() != 1 || turrets.IsEmpty() || cargo.IsEmpty() || all.Count() > 12) return false;
unit.Seats.Insert(drivers[0]);
foreach (BaseCompartmentSlot turret : turrets) unit.Seats.Insert(turret);
int medicIndex = unit.Seats.Count();
foreach (BaseCompartmentSlot passenger : cargo) unit.Seats.Insert(passenger);
AIGroup nativeGroup = unit.Group;
for (int i = 0; i < unit.Seats.Count(); i++)
{
ResourceName selected = soldier;
if (i == medicIndex) selected = medic;
IEntity actor = unit.Seats[i].SpawnCharacterInCompartment(selected, nativeGroup, ERR_ConvoyResources.GroupPrefab());
if (actor) { unit.Members.Insert(actor); m_Mode.Own(actor); }
if (!actor || nativeGroup != unit.Group) return false;
}
unit.Driver = unit.Members[0];
ERR_HQ.Event("HUNTER TEAM", string.Format("crew=%1 including one medic; soldier=%2 medic=%3", unit.Members.Count(), soldier, medic));
return true;
}
protected bool SpawnHunter(ERR_HQ hq, float now, vector position, vector angles, string source)
{
// Missing faction data is a deferred deployment, not a lost physical team.
ResourceName soldier = ERR_EnemyMedicalCatalog.Crew(m_Mode, false);
ResourceName medic = ERR_EnemyMedicalCatalog.Crew(m_Mode, true);
if (!ERR_EnemyLoadoutCatalog.Available(soldier) || !ERR_EnemyLoadoutCatalog.Available(medic))
{
m_NextSpawn = now + 30000;
ERR_HQ.Event("HUNTER WAIT", string.Format("faction=%1 missing response crew; soldier=%2 medic=%3; no vehicle spawned or allowance consumed; configure ResponseSoldier/ResponseMedic", m_Mode.EnemyFaction().GetFactionKey(), soldier, medic));
return false;
}
ERR_HunterVehicle unit = new ERR_HunterVehicle();
unit.Source = "aggression-uaz-" + (m_Hunters.Count() + 1).ToString();
unit.Deadline = now + 120000; m_Hunters.Insert(unit);
unit.Group = SCR_AIGroup.Cast(ERR_Actors.Spawn(ERR_ConvoyResources.GroupPrefab(), position));
unit.Entity = Vehicle.Cast(ERR_Actors.Spawn(ERR_ConvoyResources.VehiclePrefab(0), position, angles));
if (unit.Group) m_Mode.Own(unit.Group);
if (unit.Entity) m_Mode.Own(unit.Entity);
if (!unit.Group || !unit.Entity || !ERR_ConvoyRules.EmptyCrewTemplate(unit.Group) || !FillCrew(unit))
{ unit.Release(m_Mode); ERR_HQ.Event("HUNTER FAILED", unit.Source + " native vehicle/crew spawn failed; allowance consumed"); return false; }
unit.Recovery = new ERR_HunterCrewRecovery(unit);
unit.Recovery.Update(m_Mode, now);
FactionAffiliationComponent affiliation = FactionAffiliationComponent.Cast(unit.Entity.FindComponent(FactionAffiliationComponent));
if (affiliation) affiliation.SetAffiliatedFaction(m_Mode.EnemyFaction());
AICarMovementComponent movement = AICarMovementComponent.Cast(unit.Entity.FindComponent(AICarMovementComponent));
if (movement) movement.SetCruiseSpeed(45);
ERR_HQ.Event("HUNTER SPAWN", string.Format("%1 identified bodies=%2 aggression=%3/30 allowance=%4/15 base=%5 position=%6 crew=%7", unit.Source, hq.Watch().IdentifiedBodies(), hq.Watch().Aggression(), m_Target, source, position, unit.Members.Count()));
return true;
}
protected bool AdmitHunter(ERR_HunterVehicle unit, ERR_HQ hq, float now)
{
if (!unit.CrewValid(m_Mode) || !PrepareVehicleRadio(unit)) return false;
array<AIAgent> agents = {}; unit.Group.GetAgents(agents);
if (agents.Count() != unit.Members.Count()) return false;
foreach (AIAgent agent : agents) if (!agent || !unit.Members.Contains(agent.GetControlledEntity()) || !ERR_Actors.CanFight(agent.GetControlledEntity())) return false;
SCR_AIGroupUtilityComponent utility = unit.Group.GetGroupUtilityComponent();
SCR_AIVehicleUsageComponent usage = SCR_AIVehicleUsageComponent.Cast(unit.Entity.FindComponent(SCR_AIVehicleUsageComponent));
if (!utility || !utility.m_VehicleMgr || !usage || !utility.m_VehicleMgr.TryAddVehicle(usage)) return false;
for (int i = 0; i < unit.Seats.Count(); i++) if (unit.Seats[i].GetOccupant() != unit.Members[i]) return false;
utility.SetCombatMode(EAIGroupCombatMode.FIRE_AT_WILL);
ERR_ForceRecord record = m_Mode.Forces().Register(unit.Source, ERR_ForceKind.CONVOY, unit.Entity.GetOrigin(), unit.Members.Count(), null, unit.Group, now);
if (!record) return false;
record.Pinned = true; unit.Registered = true;
m_Mode.RegisterGroup(unit.Group); hq.ReserveGroup(unit.Group);
utility.AddUsableVehicle(usage); unit.Group.SetPermanentLOD(0); unit.Group.ActivateAI();
foreach (AIAgent active : agents) { active.SetPermanentLOD(0); active.ActivateAI(); }
ERR_HQ.Event("HUNTER READY", unit.Source + " full response crew and medic seated; physical vehicle HQ radio stocked; fire at will; radio registration active");
return true;
}
protected void QueueDestination(ERR_HunterVehicle unit, ERR_HQ hq, float now)
{
array<ref ERR_HQReport> reports = {}; hq.SupportContacts(reports, now);
ERR_HQBelief best;
foreach (ERR_HQReport report : reports)
{
ERR_HQBelief belief = hq.Memory().Get(report.Target);
if (belief && belief.Actionable() && (!best || belief.ObservedAt > best.ObservedAt)) best = belief;
}
bool freshContact;
if (best) freshContact = ERR_HunterOpeningRules.FreshOrder(best.ObservedAt, unit.LastContact, now, unit.NextContactOrder, unit.Downlink && unit.SourceMessage > 0);
// A first/new delivered sighting preempts routine patrol, including an in-flight patrol order.
if (freshContact && unit.Downlink && unit.SourceMessage == 0) unit.Downlink = null;
if (unit.Downlink || (!freshContact && now < unit.NextOrder)) return;
unit.NextOrder = now + 30000;
vector destination, angles;
string reason = "road patrol between friendly objectives";
if (best)
{
// Retain the driver's route for repeated reports from the same area.
// Re-projecting every sighting can alternate between nearby roads and
// repeatedly restart native navigation even for a stationary target.
if (unit.Waypoint && unit.DeliveredContact && vector.DistanceXZ(best.PredictedPosition, unit.DeliveredContactPosition) < 75)
{
unit.LastContact = best.ObservedAt; unit.NextContactOrder = now + 5000;
return;
}
if (!ERR_SupplyConvoySystem.ApproachDirected(best.PredictedPosition, destination, angles, 250)) return;
unit.SourceMessage = best.MessageId; reason = "intercept last delivered sighting; confidence=" + best.Confidence.ToString();
}
else
{
unit.SourceMessage = 0;
if (unit.Waypoint && !unit.Waypoint.IsWithinCompletionRadius(unit.Group)) return;
bool found;
for (int i = 0; i < m_Mode.Sites().Count(); i++)
{
ERR_SiteRuntime site = m_Mode.Sites().At(Math.RandomInt(0, m_Mode.Sites().Count()));
if (!site || !site.Definition || !ERR_ObjectiveDefence.Objective(site.Definition.Kind) || (site.Group && site.Group.GetFaction() != m_Mode.EnemyFaction())) continue;
if (ERR_SupplyConvoySystem.ApproachDirected(site.Definition.Position, destination, angles) && vector.DistanceXZ(destination, unit.Entity.GetOrigin()) > 200) { found = true; break; }
}
if (!found) return;
}
unit.Destination = destination;
unit.Downlink = hq.Downlink(unit.Group, "HUNTER", unit.Source + " " + reason + " destination=" + destination.ToString(), unit.SourceMessage);
if (best)
{
unit.NextContactOrder = now + 5000;
if (unit.Downlink) { unit.LastContact = best.ObservedAt; unit.ContactPosition = best.PredictedPosition; }
}
}
protected void UpdateCombat(ERR_HunterVehicle unit, float now)
{
if (unit.Registered && ERR_HunterCombat.Active(unit.Group))
{
unit.CombatQuietUntil = now + 15000;
if (!unit.CombatHeld)
{
unit.CombatHeld = true; unit.ClearOrder(); unit.Downlink = null;
ERR_HQ.Event("HUNTER COMBAT", unit.Source + ": local contact; travel and forced reboarding suspended, native combat takes priority");
}
}
if (unit.CombatHeld && now >= unit.CombatQuietUntil)
{
unit.CombatHeld = false; unit.NextOrder = 0;
ERR_HQ.Event("HUNTER COMBAT", unit.Source + ": contact quiet for 15 seconds; HQ travel may resume");
}
}
override void Tick(float now)
{
if (m_Stopped || !Replication.IsServer() || !m_Mode || !m_Mode.Active() || m_Mode != ERR_GameMode.Get() || m_Mode.Phase() <= ERR_Phase.PRISON || now < m_NextHunter) return;
m_NextHunter = now + 1000;
ERR_HQ hq = ERR_HQ.Cast(m_Mode.Command()); if (!hq) return;
m_Target = hq.Watch().HunterTarget();
if (!m_Opening)
{
array<IEntity> openingPlayers = {}; ERR_Actors.Players(openingPlayers);
vector center = m_Mode.PrisonPosition(); vector sum; int count;
foreach (IEntity player : openingPlayers) if (player) { sum += player.GetOrigin(); count++; }
if (count > 0) center = sum / count;
m_Opening = new ERR_HunterOpeningPlan(center);
}
if (!m_Opening.Done())
{
array<IEntity> currentPlayers = {}; ERR_Actors.Players(currentPlayers);
m_Opening.Step(currentPlayers);
}
if (now >= m_NextSpawn && Deployed() < m_Target)
{
m_NextSpawn = now + 30000;
if (Deployed() < 3) m_NextSpawn = now + 1000;
StartHunter(hq, now);
}
foreach (ERR_HunterVehicle unit : m_Hunters)
{
if (unit.Released) continue;
if (ERR_ConvoyRules.Captured(unit.Entity, unit.Group)) { unit.Release(m_Mode); ERR_HQ.Event("HUNTER RELEASE", unit.Source + " player captured vehicle/crew; orders removed"); continue; }
if (unit.Recovery && unit.Recovery.Lost(m_Mode))
{
string loss = unit.Recovery.Reason;
unit.Release(m_Mode); ERR_HQ.Event("HUNTER RELEASE", unit.Source + ": " + loss + "; surviving actors and vehicle retained"); continue;
}
UpdateCombat(unit, now);
if (unit.Recovery) unit.Recovery.Update(m_Mode, now);
if (unit.CombatHeld) continue;
if (!unit.Registered)
{
if (AdmitHunter(unit, hq, now)) continue;
if (now >= unit.Deadline) { InspectReadiness(unit, now); unit.Release(m_Mode); ERR_HQ.Event("HUNTER FAILED", unit.Source + " native readiness timed out"); }
continue;
}
// A temporary unconscious/dismounted driver suspends driving without
// throwing away the delivered destination or the original physical crew.
if (!unit.CrewValid(m_Mode)) continue;
ObserveMovement(unit, now);
QueueDestination(unit, hq, now);
if (unit.Downlink)
{
int delivered = unit.Downlink.Advance(now, hq.Journal());
if (delivered != 0)
{
if (delivered > 0)
{
unit.DeliveredContact = unit.SourceMessage > 0;
unit.DeliveredContactPosition = unit.ContactPosition;
if (unit.Waypoint && vector.DistanceXZ(unit.Waypoint.GetOrigin(), unit.Destination) < 50)
{
ERR_HQ.Event("HUNTER ORDER RETAINED", unit.Source + ": updated report confirms current destination; native route preserved", unit.SourceMessage);
unit.Downlink = null; continue;
}
unit.ClearOrder();
unit.Waypoint = AIWaypoint.Cast(ERR_Actors.Spawn(ERR_Resources.MoveWaypoint(), unit.Destination));
if (unit.Waypoint) { unit.Waypoint.SetCompletionRadius(50); unit.Group.AddWaypoint(unit.Waypoint); }
else { ERR_HQ.Event("HUNTER ORDER FAILED", unit.Source + ": move waypoint could not be created"); unit.Downlink = null; continue; }
ERR_HQ.Event("HUNTER ORDER", unit.Source + " radio delivered; destination=" + unit.Destination.ToString(), unit.SourceMessage);
}
unit.Downlink = null;
}
}
}
}
protected void ObserveMovement(ERR_HunterVehicle unit, float now)
{
vector position = unit.Entity.GetOrigin();
if (unit.ProgressAt == 0 || vector.DistanceXZ(position, unit.ProgressPosition) >= 15)
{ unit.ProgressAt = now; unit.ProgressPosition = position; unit.Repaths = 0; }
// Old entries remain in native perception after contact ends. They must
// not suppress stuck-route recovery indefinitely.
bool combat = ERR_HunterCombat.Active(unit.Group);
bool travelling = unit.Waypoint && !unit.Waypoint.IsWithinCompletionRadius(unit.Group);
if (!travelling || combat) unit.ProgressAt = now;
if (now >= unit.NextMotionLog)
{
unit.NextMotionLog = now + 30000;
float speed;
if (unit.Entity.GetPhysics()) speed = unit.Entity.GetPhysics().GetVelocity().Length();
vector deliveredDestination;
if (unit.Waypoint) deliveredDestination = unit.Waypoint.GetOrigin();
ERR_HQ.Event("HUNTER MOVEMENT", string.Format("%1 position=%2 speed=%3m/s delivered destination=%4 travelling=%5 combat=%6 no progress=%7s replans=%8", unit.Source, position, speed, deliveredDestination, travelling, combat, (now - unit.ProgressAt) / 1000, unit.Repaths));
}
if (!travelling || combat || now - unit.ProgressAt < 60000 || unit.Repaths >= 3) return;
unit.ProgressAt = now; unit.Repaths++;
// Destination can already contain a newer order awaiting radio delivery.
// Retry only the waypoint the crew has actually received.
vector retryDestination = unit.Waypoint.GetOrigin();
unit.ClearOrder();
unit.Waypoint = AIWaypoint.Cast(ERR_Actors.Spawn(ERR_Resources.MoveWaypoint(), retryDestination));
if (unit.Waypoint) { unit.Waypoint.SetCompletionRadius(50); unit.Group.AddWaypoint(unit.Waypoint); }
ERR_HQ.Event("HUNTER REPATH", unit.Source + ": no movement for 60 seconds; native route requested again, attempt " + unit.Repaths.ToString());
}
override void Stop()
{
m_Stopped = true;
foreach (ERR_HunterVehicle unit : m_Hunters) { unit.Downlink = null; unit.Release(m_Mode); }
}
}
// Match the original hunter before native callbacks can erase current player
// occupancy. Other vehicles and already-released crews are not adopted here.
modded class SCR_CompartmentAccessComponent
{
override protected void OnCompartmentEntered(IEntity targetEntity, BaseCompartmentManagerComponent manager, int mgrID, int slotID, bool move)
{
if (Replication.IsServer())
{
ERR_GameMode mode = ERR_GameMode.Get();
ERR_HQ hq;
if (mode) hq = ERR_HQ.Cast(mode.Command());
if (hq && hq.Hunters()) hq.Hunters().PlayerEntered(GetOwner(), targetEntity);
}
super.OnCompartmentEntered(targetEntity, manager, mgrID, slotID, move);
}
}
@@ -0,0 +1,15 @@
from pathlib import Path
import hashlib,json,difflib,subprocess
p=Path('/tmp/erri-hunter-capture-2237');r=Path('/home/jakub/devel/escapistsrereintroduced')
files=['addons/core/Scripts/Game/ERR/10_AI/ERR_ConvoyService.c','addons/core/Scripts/Game/ERR/10_AI/ERR_HunterService.c','tests/test_hunter_lifecycle.py','tests/test_convoy_survivors.py','tests/test_hunter_capture.py']
patch=''
for f in files:
old=(p/'baseline'/f).read_text() if (p/'baseline'/f).exists() else ''
patch+=''.join(difflib.unified_diff(old.splitlines(True),(p/f).read_text().splitlines(True),fromfile='a/'+f if old else '/dev/null',tofile='b/'+f))
(p/'fix.patch').write_text(patch)
q=subprocess.run(['git','apply','--check',str(p/'fix.patch')],cwd=r,capture_output=True,text=True);(p/'apply-check.log').write_text(q.stdout+q.stderr+'exit='+str(q.returncode)+'\n');assert q.returncode==0
sha=lambda x:hashlib.sha256(x.read_bytes()).hexdigest()
sdk=Path('/tmp/erri-vanilla-stock/scripts/Game/Vehicle/SCR_CompartmentAccessComponent.c')
(p/'source-manifest.json').write_text(json.dumps({'files':{f:sha(p/f) for f in files},'patch_sha256':sha(p/'fix.patch'),'sdk':{'path':str(sdk),'sha256':sha(sdk),'signature_line':64,'ordering':'native general subscribers invoked first at66-67; GetOwner accessed at70; hook signature matches production override'}},indent=2)+'\n')
(p/'finding.json').write_text(json.dumps({'problem':'Active original hunter entry capture was only sampled once per second. Current control/occupancy can disappear before next Tick; predecessor records entry event immediately.','fix':'Server canonical current-player entry matches only active original tracked hunter roots with existing bounded32 ancestry and15 record cap. Latch precedes Release/native callbacks. Hunter clears Downlink/stops Recovery; base rejects survivor retention even if live occupancy absent. Physical entities, finite allowance and registered original identifiers preserved.','scope':'Already Released hunter ignored: abandoned asset entry does not revoke independently retained former infantry. No helicopter, supply-convoy event dispatch, spawn/refill/deletion/refund, or replay of registration. Polling fallback unchanged.','tests':json.loads((p/'test-results.json').read_text()),'baseline':'red.log: actual baseline compiles then fails capture latch/released assertion; baseline-adapter-unused.log retained separate rejected compiler-only control.','mutation':'mutation.log: removing base !PlayerCaptureObserved guard compiles then fails unregister-vs-retain assertion with live occupancy unavailable.','limits':'Offline actual-method boundary doubles, not native multiplayer callback timing or ordinary input qualification. SDK callback is supported; root owns native validation.','registration_needed':'tests/test_hunter_capture.py only; parent owns tools/check.py','changed_files':files,'source_unchanged':all(sha(r/f)==v['working'] for f,v in json.loads((p/'baseline.json').read_text()).items())},indent=2)+'\n')
print(sha(p/'fix.patch'))
@@ -0,0 +1,51 @@
from pathlib import Path
import hashlib,json,subprocess
r=Path('/home/jakub/devel/escapistsrereintroduced');p=Path('/tmp/erri-hunter-capture-2237')
files=['addons/core/Scripts/Game/ERR/10_AI/ERR_ConvoyService.c','addons/core/Scripts/Game/ERR/10_AI/ERR_HunterService.c','tests/test_hunter_lifecycle.py','tests/test_convoy_survivors.py']
b={}
for f in files:
d=(r/f).read_bytes();t=p/f;t.parent.mkdir(parents=True,exist_ok=True);t.write_bytes(d);s=p/'baseline'/f;s.parent.mkdir(parents=True,exist_ok=True);s.write_bytes(d)
q=subprocess.run(['git','show',':'+f],cwd=r,capture_output=True);b[f]={'working':hashlib.sha256(d).hexdigest(),'index':hashlib.sha256(q.stdout).hexdigest() if q.returncode==0 else None}
(p/'baseline.json').write_text(json.dumps(b,indent=2)+'\n')
f=p/files[0];s=f.read_text().replace(' bool Registered;',' bool Registered;\n // Latched only for an exact tracked hunter at authoritative player entry.\n bool PlayerCaptureObserved;',1).replace('if (Registered && hq && !ERR_ConvoyRules.Captured(Entity, Group))','if (Registered && !PlayerCaptureObserved && hq && !ERR_ConvoyRules.Captured(Entity, Group))',1);f.write_text(s)
f=p/files[1];s=f.read_text().replace('if (!mode || !mode.Active() || ERR_ConvoyRules.Captured(Entity, Group)) { super.Release(mode); return; }','if (PlayerCaptureObserved || !mode || !mode.Active() || ERR_ConvoyRules.Captured(Entity, Group)) { Downlink = null; super.Release(mode); return; }',1)
method=''' // Entry is an ownership event, not a later occupancy sample. Keep the fact
// even if the player exits/disconnects before the one-second hunter tick.
void PlayerEntered(IEntity actor, IEntity entered)
{
if (!Replication.IsServer() || m_Stopped || !m_Mode || m_Mode != ERR_GameMode.Get()) return;
if (!m_Mode.Active() || !actor || !entered || !m_Mode.Players()) return;
ERR_HQ hq = ERR_HQ.Cast(m_Mode.Command());
if (!hq || hq.Hunters() != this || !m_Mode.Players().CurrentActor(actor)) return;
if (m_Hunters.Count() > 15) return;
foreach (ERR_HunterVehicle unit : m_Hunters)
{
// Released survivors already have independent HQ ownership. Do not revoke
// their infantry role just because the abandoned original vehicle is entered.
if (!unit || unit.Released || !unit.Entity || !ERR_ConvoyRules.PartOf(entered, unit.Entity)) continue;
unit.PlayerCaptureObserved = true;
unit.Release(m_Mode);
}
}
'''
pos=s.index(' protected bool PrepareVehicleRadio(');s=s[:pos]+method+s[pos:]
s+='''
// Match the original hunter before native callbacks can erase current player
// occupancy. Other vehicles and already-released crews are not adopted here.
modded class SCR_CompartmentAccessComponent
{
override protected void OnCompartmentEntered(IEntity targetEntity, BaseCompartmentManagerComponent manager, int mgrID, int slotID, bool move)
{
if (Replication.IsServer())
{
ERR_GameMode mode = ERR_GameMode.Get();
ERR_HQ hq;
if (mode) hq = ERR_HQ.Cast(mode.Command());
if (hq && hq.Hunters()) hq.Hunters().PlayerEntered(GetOwner(), targetEntity);
}
super.OnCompartmentEntered(targetEntity, manager, mgrID, slotID, move);
}
}
''';f.write_text(s)
f=p/files[2];s=f.read_text().replace('from policy_harness import ROOT, body, run','import os\nfrom pathlib import Path\nfrom policy_harness import ROOT, body, run').replace("source=ROOT/'addons/core/Scripts/Game/ERR/10_AI/ERR_HunterService.c'","source=Path(os.environ.get('ERR_HUNTER_SOURCE',ROOT/'addons/core/Scripts/Game/ERR/10_AI/ERR_HunterService.c'))").replace('bool Released=false;','bool Released=false,PlayerCaptureObserved=false;');f.write_text(s)
f=p/files[3];f.write_text(f.read_text().replace('bool Released=false,Registered=true;','bool Released=false,Registered=true,PlayerCaptureObserved=false;'))
@@ -0,0 +1,19 @@
check: /tmp/err-policy-_14_mf12/check.cpp:92: int main(): Assertion `c.unit.PlayerCaptureObserved&&c.unit.Released' failed.
Traceback (most recent call last):
File "/tmp/erri-hunter-capture-2237/tests/test_hunter_capture.py", line 26, in <module>
run(r'''
~~~^^^^^
#include <cassert>
^^^^^^^^^^^^^^^^^^
...<63 lines>...
}
^
''')
^^^^
File "/home/jakub/devel/escapistsrereintroduced/tests/policy_harness.py", line 14, in run
subprocess.run([str(p/'check')],check=True)
~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/usr/lib/python3.14/subprocess.py", line 578, in run
raise CalledProcessError(retcode, process.args,
output=stdout, stderr=stderr)
subprocess.CalledProcessError: Command '['/tmp/err-policy-_14_mf12/check']' died with <Signals.SIGABRT: 6>.
@@ -0,0 +1,16 @@
{
"files": {
"addons/core/Scripts/Game/ERR/10_AI/ERR_ConvoyService.c": "e503e3a2eeaff638dee7fac6830cfbac6b8d87402e1191ff65aaa9961d9e0b86",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HunterService.c": "79369d5cc30cf628f02df0023157ab423e40497325dfd6a73b218757f2b689d4",
"tests/test_hunter_lifecycle.py": "4d228ec10c3d5f02ecf0eb755ca2773e3496a2c25a1e1c355e6ec79ee2ef53b6",
"tests/test_convoy_survivors.py": "415cf9f5d23cce363e483d4bfd0292b58ab1fb3d9e727f9581271aa65c1c3109",
"tests/test_hunter_capture.py": "d88b3a830c350e27a08fe5977cf85247dff140b3dc9135062eb5e7774b400790"
},
"patch_sha256": "60e3a89f09f3db61e6e6f89756031015523dee824a5f17f46f8538c51c0689c7",
"sdk": {
"path": "/tmp/erri-vanilla-stock/scripts/Game/Vehicle/SCR_CompartmentAccessComponent.c",
"sha256": "55fc213f5136080dac12e916bb20b3a11913d3e2830b05f9669ba2447965d837",
"signature_line": 64,
"ordering": "native general subscribers invoked first at66-67; GetOwner accessed at70; hook signature matches production override"
}
}
@@ -0,0 +1,6 @@
{
"test_hunter_capture.py": 0,
"test_hunter_lifecycle.py": 0,
"test_convoy_survivors.py": 0,
"test_convoy_lifecycle.py": 0
}
@@ -0,0 +1 @@
PASS: actual native seated-group arrival outside35m, native waypoint removal, idempotent advance, and convoy waypoint idempotence/arrival/deadline, missing/dead/captured/reparented crew refusal, failed native waypoint release, original vehicle/member preservation and no replacement
@@ -0,0 +1 @@
PASS: actual convoy/team Release retains original active survivors and HQ identity, rejects takeover/terminal/unknown roster, preserves exact logistics quarantine and normal eligibility
@@ -0,0 +1 @@
PASS: actual player-entry hook latches original hunter capture before native callbacks; both release layers cancel ownership without new entities/refund; bounded current-owner guards and prior-release policy
@@ -0,0 +1 @@
PASS: actual hunter release preserves survivors/HQ, releases driving ownership once, delegates capture/teardown, and excludes prison/patrol/mortar from generic objective defence
@@ -0,0 +1,123 @@
"""Actual convoy/team release, HQ retention/eligibility and exact claim cleanup."""
import os,re
from pathlib import Path
from policy_harness import ROOT,body,run
base=Path(os.environ.get('ERR_CONVOY_SURVIVOR_ROOT',str(ROOT)))
ai=base/'addons/core/Scripts/Game/ERR/10_AI'
def translate(s):
s=re.sub(r'//[^\n]*','',s).replace('override ','').replace('null','nullptr')
s=s.replace('ERR_HQ.Cast(mode.Command())','mode.Command()')
s=s.replace('array<AIAgent>','Array<AIAgent*>').replace('array<IEntity>','Array<IEntity*>')
s=re.sub(r'foreach \(([^:]+):',r'for (\1:',s)
for t in ('ERR_GameMode','SCR_AIGroup','ERR_ForceRecord','ERR_HQUnit','IEntity','AIAgent','ERR_HQ'):
s=re.sub(r'\b'+t+r' (\w+)',t+r'* \1',s)
for n in ('mode','m_Mode','group','Group','record','unit','actor','agent','member','hq'):
s=re.sub(r'\b'+n+r'\.',n+'->',s)
s=s.replace('StatusSampler.','StatusSampler->').replace('Forces().','Forces()->').replace('Command().','Command()->')
for n in ('Replication','ERR_GameMode','ERR_Actors','ERR_ForceKind','ERR_ConvoyRules'):
s=s.replace(n+'.',n+'::')
s=s.replace('Combat.Held','Combat.Held')
s=re.sub(r'ERR_HQ\* hq;',r'ERR_HQ* hq=nullptr;',s)
s=re.sub(r'ERR_ForceRecord\* record;',r'ERR_ForceRecord* record=nullptr;',s)
return s
hq=ai/'ERR_HQ.c'
# On the baseline the new helper is absent and never called; execute the old
# release methods unchanged so the red control fails a gameplay assertion.
retain=translate(body(hq,'bool ReleaseConvoySurvivors(')) if 'bool ReleaseConvoySurvivors(' in hq.read_text() else 'bool ReleaseConvoySurvivors(SCR_AIGroup*){return false;}'
claims=translate(body(hq,'void ReleaseLogistics('))
eligible=translate(body(hq,'bool Eligible(ERR_GameMode mode)')).replace('bool survivor;','bool survivor=false;')
vehicle=translate(body(ai/'ERR_ConvoyService.c','void Release(ERR_GameMode mode)'))
team=translate(body(ai/'ERR_SupplyConvoyTactics.c','void Release(ERR_GameMode mode)'))
run(r'''
#include <cassert>
#include <vector>
#include <algorithm>
#include <string>
template<class T>struct Array:std::vector<T>{using std::vector<T>::vector;int Count()const{return this->size();}void Insert(T x){this->push_back(x);}bool Contains(T x)const{return std::find(this->begin(),this->end(),x)!=this->end();}};
struct SCR_AIGroup;struct ERR_HQ;struct ERR_GameMode;
struct IEntity{bool alive=true,player=false,fighting=true,mounted=false;int faction=1;SCR_AIGroup*group=nullptr;};
struct AIAgent{IEntity*actor=nullptr;int lod=0,writes=0;IEntity*GetControlledEntity(){return actor;}void SetPermanentLOD(int n){lod=n;writes++;}};
struct SCR_AIGroup{int faction=1,players=0,lod=0;bool slave=false;Array<AIAgent*>agents;int GetFaction(){return faction;}int GetPlayerCount(bool){return players;}bool IsSlave(){return slave;}void GetAgents(Array<AIAgent*>&a){a=agents;}void SetPermanentLOD(int n){lod=n;}};
namespace Replication{bool server=true;bool IsServer(){return server;}}
namespace ERR_Actors{bool Alive(IEntity*a){return a&&a->alive;}bool Player(IEntity*a){return a&&a->player;}bool CanFight(IEntity*a){return Alive(a)&&a->fighting;}}
namespace CompartmentAccessComponent{bool GetVehicleIn(IEntity*a){return a&&a->mounted;}}
namespace ERR_ConvoyRules{bool captured=false;bool Captured(void*,SCR_AIGroup*){return captured;}}
namespace ERR_ForceKind{enum{CONVOY,GARRISON};}
struct ERR_ForceRecord{bool Physical=true,Eliminated=false,Pinned=true;int Kind=ERR_ForceKind::CONVOY,InitialStrength=2;std::string SourceId="original";};
struct Ledger{ERR_ForceRecord record;bool present=true;ERR_ForceRecord*FindGroup(SCR_AIGroup*){return present?&record:nullptr;}};
struct ERR_GameMode{static ERR_GameMode*current;bool active=true;ERR_HQ*command=nullptr;Ledger ledger;static ERR_GameMode*Get(){return current;}bool Active(){return active;}ERR_HQ*Command(){return command;}Ledger*Forces(){return &ledger;}int EnemyFaction(){return 1;}};ERR_GameMode*ERR_GameMode::current=nullptr;
struct Sampler{bool bound=true;std::string source="original";SCR_AIGroup*group=nullptr;Array<IEntity*>members;bool released[2]={false,false};bool OwnsRoster(SCR_AIGroup*g){return bound&&g==group;}std::string InitialSourceId(){return source;}int InitialStrength(){return members.Count();}IEntity*InitialMember(int i){return members[i];}bool CanAttribute(int slot,IEntity*a,bool observe){assert(!observe);return a&&!released[slot]&&!a->player&&a->group==group&&a->faction==1;}};
struct ERR_HQUnit{SCR_AIGroup*Group=nullptr;void*Utility=this;std::string ForceSourceId="original";Sampler*StatusSampler=nullptr;bool ReservedForSupport=true;int LogisticsReservation=0;bool PendingConvoyOrder=false,PendingOrder=false,PendingCheckin=false,Downlink=false;int pendingClears=0;bool reports=true;
void CancelPending(){PendingConvoyOrder=PendingOrder=PendingCheckin=Downlink=false;pendingClears++;}
'''+eligible.replace('CompartmentAccessComponent.','CompartmentAccessComponent::')+r'''
};
struct ERR_HQ{bool m_Stopping=false;ERR_GameMode*m_Mode=nullptr;Array<ERR_HQUnit*>m_Units;int unregistrations=0,registrations=0,equipmentStops=0;
void UnregisterGroup(SCR_AIGroup*g){unregistrations++;equipmentStops++;for(auto u:m_Units)if(u->Group==g){u->Group=nullptr;u->Utility=nullptr;u->reports=false;}}
'''+claims+retain+r'''
};
struct VehicleOwner{bool Released=false,Registered=true,PlayerCaptureObserved=false;void*InterceptOrder=nullptr;SCR_AIGroup*Group=nullptr;void*Entity=this;struct{bool Held=true;}Combat;int SupplyToken=101;bool SupplyHeld=true;int clears=0,intercepts=0;
void ClearIntercept(void*){intercepts++;}void ClearOrder(){clears++;}
'''+vehicle+r'''
};
struct TeamOwner{bool Released=false,Registered=true,PlayerCaptureObserved=false;SCR_AIGroup*Group=nullptr;int clears=0;void Clear(){clears++;}
'''+team+r'''
};
struct Case{ERR_GameMode mode;ERR_HQ hq;SCR_AIGroup group,foreign;IEntity one,two,extra;AIAgent a,b,c;Sampler sampler;ERR_HQUnit unit;VehicleOwner vehicle;TeamOwner team;
Case(){mode.command=&hq;ERR_GameMode::current=&mode;hq.m_Mode=&mode;hq.m_Units={&unit};unit.Group=&group;unit.StatusSampler=&sampler;sampler.group=&group;one.group=two.group=extra.group=&group;a.actor=&one;b.actor=&two;c.actor=&extra;sampler.members={&one,&two};group.agents={&a,&b};vehicle.Group=team.Group=&group;}
void Release(bool passenger){if(passenger)team.Release(&mode);else vehicle.Release(&mode);}
};
int main(){
for(bool passenger:{false,true}){
Case c;c.unit.PendingConvoyOrder=true;c.unit.Downlink=true;c.Release(passenger);
assert(c.hq.unregistrations==0&&c.unit.Group==&c.group&&c.unit.Utility&&c.unit.reports); // old release silenced living original survivors
assert(!c.unit.ReservedForSupport&&c.unit.Eligible(&c.mode)&&!c.unit.Downlink&&c.unit.pendingClears==1);
assert(!c.mode.ledger.record.Pinned&&c.hq.registrations==0&&c.hq.equipmentStops==0);
assert(c.group.lod==-1&&c.a.writes==1&&c.b.writes==1);
c.Release(passenger);assert(c.unit.pendingClears==1&&c.a.writes==1);
}
for(bool passenger:{false,true}){
Case c;c.one.fighting=false;c.two.alive=false;c.group.agents={&c.a};c.Release(passenger);
assert(c.hq.unregistrations==0&&!c.unit.Eligible(&c.mode)); // unconscious original retains future recovery/report identity
c.one.fighting=true;assert(c.unit.Eligible(&c.mode));
}
{Case c;c.one.mounted=true;c.Release(false);assert(c.hq.unregistrations==0&&!c.unit.Eligible(&c.mode));c.one.mounted=false;assert(c.unit.Eligible(&c.mode));}
for(bool passenger:{false,true})for(int bad=0;bad<22;bad++){
Case c;
if(bad==0)c.mode.active=false;
if(bad==1)c.hq.m_Stopping=true;
if(bad==2)ERR_GameMode::current=nullptr;
if(bad==3)c.mode.command=nullptr;
if(bad==4)c.group.players=1;
if(bad==5)c.group.faction=2;
if(bad==6)c.group.slave=true;
if(bad==7)c.mode.ledger.present=false;
if(bad==8)c.mode.ledger.record.Physical=false;
if(bad==9)c.mode.ledger.record.Eliminated=true;
if(bad==10)c.mode.ledger.record.Kind=ERR_ForceKind::GARRISON;
if(bad==11)c.unit.ForceSourceId="foreign";
if(bad==12)c.sampler.source="foreign";
if(bad==13)c.sampler.bound=false;
if(bad==14)c.one.group=&c.foreign;
if(bad==15)c.one.player=true;
if(bad==16)c.one.faction=2;
if(bad==17)c.group.agents.Insert(&c.c);
if(bad==18)c.group.agents.Insert(&c.a);
if(bad==19)c.group.agents={&c.b};
if(bad==20)c.one.alive=c.two.alive=false;
if(bad==21)c.sampler.released[0]=true;
c.Release(passenger);
assert(c.hq.unregistrations==(bad==3?0:1));assert(c.unit.ReservedForSupport);
}
{Case c;ERR_ConvoyRules::captured=true;c.Release(false);assert(c.hq.unregistrations==1);ERR_ConvoyRules::captured=false;}
for(bool passenger:{false,true}){Case c;c.vehicle.Registered=c.team.Registered=false;c.Release(passenger);assert(c.hq.unregistrations==1);}
// Real HQ claim release keeps an unsettled inventory transaction quarantined,
// ignores somebody else's token and permits retasking only after exact settlement.
for(bool passenger:{false,true}){Case c;c.unit.LogisticsReservation=200007;c.Release(passenger);
assert(c.unit.LogisticsReservation==200007&&!c.unit.Eligible(&c.mode));
c.hq.ReleaseLogistics(&c.group,200008);assert(!c.unit.Eligible(&c.mode));
c.hq.ReleaseLogistics(&c.group,200007);assert(c.unit.Eligible(&c.mode)&&c.unit.reports);
}
{Case c;c.unit.Downlink=true;c.unit.PendingOrder=true;c.Release(false);assert(c.unit.Downlink&&c.unit.PendingOrder&&c.unit.pendingClears==0);} // no cancellation of another owner's order
}
''')
print('PASS: actual convoy/team Release retains original active survivors and HQ identity, rejects takeover/terminal/unknown roster, preserves exact logistics quarantine and normal eligibility')
@@ -0,0 +1,93 @@
"""Execute actual event, tracked-hunter match, bounded ancestry and both release layers."""
import os,re
from pathlib import Path
from policy_harness import ROOT,body,run
base=Path(os.environ.get('ERR_HUNTER_CAPTURE_ROOT',ROOT))
p=base/'addons/core/Scripts/Game/ERR/10_AI'
h=p/'ERR_HunterService.c';c=p/'ERR_ConvoyService.c'
def tr(s):
s=re.sub(r'//[^\n]*','',s).replace('override ','').replace('protected ','').replace('null','nullptr')
s=s.replace('ERR_HQ.Cast(m_Mode.Command())','m_Mode.Command()').replace('ERR_HQ.Cast(mode.Command())','mode.Command()')
s=s.replace('array<AIAgent>','Array<AIAgent*>')
s=re.sub(r'foreach \(([^:]+):',r'for (\1:',s)
for t in ('IEntity','ERR_GameMode','ERR_HQ','ERR_HunterVehicle','BaseCompartmentManagerComponent','ERR_ForceRecord','AIAgent'):
s=re.sub(r'\b'+t+r' (\w+)',t+r'* \1',s)
for n in ('m_Mode','mode','hq','unit','Group','agent','record','Recovery','entity'):
s=re.sub(r'\b'+n+r'\.',n+'->',s)
s=s.replace('Forces().','Forces()->').replace('Players().','Players()->').replace('Command().','Command()->').replace('Hunters().','Hunters()->')
for n in ('Replication','ERR_GameMode','ERR_ConvoyRules','SCR_EntityHelper'):s=s.replace(n+'.',n+'::')
s=s.replace('ERR_HQ* hq;','ERR_HQ* hq=nullptr;').replace('int depth;','int depth=0;')
return s
service=tr(body(h,'void PlayerEntered(')) if 'void PlayerEntered(' in h.read_text() else 'void PlayerEntered(IEntity*,IEntity*){}'
event=tr(body(h,'override protected void OnCompartmentEntered(')).replace('super.','NativeAccess::') if 'override protected void OnCompartmentEntered(' in h.read_text() else 'void OnCompartmentEntered(IEntity* t,BaseCompartmentManagerComponent*m,int i,int s,bool b){NativeAccess::OnCompartmentEntered(t,m,i,s,b);}'
base_release=tr(body(c,'void Release(ERR_GameMode mode)'))
hunter_release=tr(body(h,'override void Release(ERR_GameMode mode)')).replace('super.','VehicleOwner::')
part=tr(body(c,'static bool PartOf('))
run(r'''
#include <cassert>
#include <vector>
template<class T>struct Array:std::vector<T>{using std::vector<T>::vector;int Count(){return this->size();}};
struct IEntity{IEntity*parent=nullptr;IEntity*GetParent(){return parent;}};
struct AIAgent{int lod=0;void SetPermanentLOD(int n){lod=n;}};
struct GroupType{int lod=0;AIAgent a;void SetPermanentLOD(int n){lod=n;}void GetAgents(Array<AIAgent*>&v){v={&a};}};
struct BaseCompartmentManagerComponent{};
struct Service;struct ERR_HQ;
struct Roster{IEntity*current=nullptr;void*CurrentActor(IEntity*a){return a&&a==current?this:nullptr;}};
struct ERR_ForceRecord{bool Pinned=true;};struct Ledger{ERR_ForceRecord r;ERR_ForceRecord*FindGroup(GroupType*){return &r;}};
struct ERR_GameMode{inline static ERR_GameMode*current=nullptr;bool active=true;ERR_HQ*command=nullptr;Roster roster;Ledger ledger;static ERR_GameMode*Get(){return current;}bool Active(){return active;}ERR_HQ*Command(){return command;}Roster*Players(){return &roster;}Ledger*Forces(){return &ledger;}};
namespace Replication{bool server=true;bool IsServer(){return server;}}
namespace ERR_ConvoyRules{bool occupied=false;bool Captured(IEntity*,GroupType*){return occupied;}
'''+part+r'''
}
struct ERR_HQ{Service*service=nullptr;int retained=0,unregistered=0,recoveries=0;Service*Hunters(){return service;}bool ReleaseConvoySurvivors(GroupType*){retained++;return true;}void UnregisterGroup(GroupType*){unregistered++;}void ReleaseRecovery(GroupType*){recoveries++;}};
struct RecoveryTask{int stops=0;bool*captured=nullptr;void Stop(){stops++;if(captured)assert(*captured);}};
struct VehicleOwner{bool Released=false,Registered=true,PlayerCaptureObserved=false;IEntity*Entity=nullptr;GroupType*Group=nullptr;void*InterceptOrder=nullptr;struct{bool Held=true;}Combat;int SupplyToken=7;bool SupplyHeld=true;int orders=1,clears=0;void ClearIntercept(void*){}void ClearOrder(){orders=0;clears++;}
'''+base_release+r'''
};
struct ERR_HunterVehicle:VehicleOwner{RecoveryTask*Recovery=nullptr;void*Downlink=this;
'''+hunter_release+r'''
};
struct Service{bool m_Stopped=false;ERR_GameMode*m_Mode=nullptr;Array<ERR_HunterVehicle*>m_Hunters;
'''+service+r'''
};
struct NativeAccess{IEntity*owner=nullptr;int nativeCalls=0;IEntity*GetOwner(){return owner;}void OnCompartmentEntered(IEntity*,BaseCompartmentManagerComponent*,int,int,bool){nativeCalls++;if(ERR_GameMode::current)ERR_GameMode::current->roster.current=nullptr;ERR_ConvoyRules::occupied=false;}};
struct Access:NativeAccess{
'''+event+r'''
};
struct Case{ERR_GameMode mode,other;ERR_HQ hq,otherHQ;Service service,foreign;ERR_HunterVehicle unit;GroupType group;IEntity player,vehicle,turret,unrelated;RecoveryTask recovery;Access access;
Case(){Replication::server=true;ERR_GameMode::current=&mode;mode.command=&hq;mode.roster.current=&player;hq.service=&service;service.m_Mode=&mode;service.m_Hunters={&unit};unit.Entity=&vehicle;unit.Group=&group;unit.Recovery=&recovery;turret.parent=&vehicle;access.owner=&player;}
void Enter(IEntity*t=nullptr){access.OnCompartmentEntered(t?t:&turret,nullptr,1,2,false);}
};
int main(){
{IEntity root;assert(ERR_ConvoyRules::PartOf(&root,&root));}
{Case c;c.recovery.captured=&c.unit.PlayerCaptureObserved;
// Native occupancy is not visible yet; super removes current identity to model
// disconnect/body loss before next one-second poll. Event must win that gap.
c.Enter();assert(c.unit.PlayerCaptureObserved&&c.unit.Released);assert(c.access.nativeCalls==1);
assert(c.hq.unregistered==1&&c.hq.retained==0&&c.hq.recoveries==0);
assert(c.recovery.stops==1&&c.unit.Downlink==nullptr&&c.unit.orders==0&&c.unit.clears==1);
assert(!c.mode.ledger.r.Pinned&&c.unit.Entity==&c.vehicle&&c.unit.Group==&c.group);
c.mode.roster.current=&c.player;c.Enter();assert(c.access.nativeCalls==2&&c.recovery.stops==1&&c.hq.unregistered==1);
}
for(int bad=0;bad<9;bad++){Case c;
if(bad==0)Replication::server=false;
if(bad==1)c.service.m_Stopped=true;
if(bad==2)c.mode.active=false;
if(bad==3)c.service.m_Mode=&c.other;
if(bad==4)c.mode.command=&c.otherHQ;
if(bad==5)c.hq.service=&c.foreign;
if(bad==6)c.mode.roster.current=&c.unrelated;
if(bad==7)c.unit.Entity=nullptr;
if(bad==8)c.service.m_Hunters.resize(16,&c.unit);
c.Enter();assert(!c.unit.PlayerCaptureObserved&&!c.unit.Released&&c.hq.unregistered==0&&c.access.nativeCalls==1);
}
{Case c;c.Enter(&c.unrelated);assert(!c.unit.Released&&c.access.nativeCalls==1);}
{Case c;IEntity chain[33];for(int i=0;i<32;i++)chain[i].parent=&chain[i+1];chain[32].parent=&c.vehicle;c.Enter(&chain[0]);assert(!c.unit.Released);}
{Case c;IEntity loop;loop.parent=&loop;c.Enter(&loop);assert(!c.unit.Released);}
{Case c;c.Enter(&c.vehicle);assert(c.unit.Released);} // root as well as turret child
{Case c;c.unit.Release(&c.mode);assert(c.unit.Released&&c.hq.recoveries==1&&c.hq.unregistered==0);c.Enter();assert(!c.unit.PlayerCaptureObserved&&c.hq.unregistered==0&&c.hq.recoveries==1);} // abandoned asset does not revoke independent survivors
{Case c;c.unit.PlayerCaptureObserved=true;c.unit.Release(&c.mode);assert(c.hq.unregistered==1&&c.hq.retained==0&&!c.unit.Downlink);} // latch reaches both release layers without current occupant
{Case c;c.service.PlayerEntered(nullptr,&c.vehicle);c.service.PlayerEntered(&c.player,nullptr);assert(!c.unit.Released);}
}
''')
print('PASS: actual player-entry hook latches original hunter capture before native callbacks; both release layers cancel ownership without new entities/refund; bounded current-owner guards and prior-release policy')
@@ -0,0 +1,48 @@
"""Production hunter release and objective-role policy, without native spawning."""
import os
from pathlib import Path
from policy_harness import ROOT, body, run
source=Path(os.environ.get('ERR_HUNTER_SOURCE',ROOT/'addons/core/Scripts/Game/ERR/10_AI/ERR_HunterService.c'))
s=body(source,'override void Release(ERR_GameMode mode)')
s=s.replace('override ','').replace('super.','Native::').replace('null','nullptr')
s=s.replace('ERR_GameMode mode','ERR_GameMode* mode').replace('ERR_ForceRecord record','ERR_ForceRecord* record')
s=s.replace('ERR_HQ hq = ERR_HQ.Cast(mode.Command())', 'ERR_HQ* hq = mode->Command()')
s=s.replace('array<AIAgent> agents = {};','Array<AIAgent*> agents;').replace('foreach (AIAgent agent : agents)','for (AIAgent* agent : agents)')
for name in ('mode','record','Group','agent','hq','Recovery'):s=s.replace(name+'.',name+'->')
s=s.replace('Forces().','Forces()->').replace('ERR_ConvoyRules.','ERR_ConvoyRules::')
objective=body(ROOT/'addons/core/Scripts/Game/ERR/10_AI/ERR_ObjectiveDefence.c','static bool Objective(').replace('ERR_LocationKind.','ERR_LocationKind::')
run(r'''
#include <cassert>
#include <vector>
template<class T>using Array=std::vector<T>;
struct AIAgent{int lod=0,writes=0;void SetPermanentLOD(int x){lod=x;writes++;}};
struct GroupType{int lod=0;AIAgent agent;void SetPermanentLOD(int x){lod=x;}void GetAgents(Array<AIAgent*>& a){a={&agent};}};
struct ERR_ForceRecord{bool Pinned=true;};
struct Ledger{ERR_ForceRecord record;ERR_ForceRecord* FindGroup(GroupType*){return &record;}};
struct ERR_HQ{int releases=0;void ReleaseRecovery(GroupType*){releases++;}};
struct ERR_GameMode{bool active=true;Ledger ledger;ERR_HQ hq;bool Active(){return active;}Ledger* Forces(){return &ledger;}ERR_HQ* Command(){return &hq;}};
namespace ERR_ConvoyRules{bool captured=false;bool Captured(void*,GroupType*){return captured;}}
struct RecoveryTask{int stops=0;void Stop(){stops++;}};
struct Native{RecoveryTask* Recovery=nullptr;bool Released=false,PlayerCaptureObserved=false;int delegated=0,clears=0;GroupType* Group=nullptr;void* Entity=nullptr;void* Downlink=nullptr;
void Release(ERR_GameMode*){delegated++;Released=true;}void ClearOrder(){clears++;}
};
struct Hunter:Native{
'''+s+r'''
};
namespace ERR_LocationKind{enum{PRISON,RADIO,EXTRACTION,PATROL,DEPOT,OUTPOST,MORTAR,HOSPITAL};}
'''+objective+r'''
int main(){
ERR_GameMode mode;GroupType group;Hunter unit;unit.Group=&group;unit.Entity=&group;unit.Downlink=&mode;RecoveryTask recovery;unit.Recovery=&recovery;
unit.Release(&mode);assert(unit.Released&&!unit.Downlink&&unit.clears==1&&unit.delegated==0);
assert(recovery.stops==1);
assert(!mode.ledger.record.Pinned&&mode.hq.releases==1&&group.lod==-1&&group.agent.writes==1);
assert(unit.Entity==&group&&unit.Group==&group); // living and dead actors/vehicle are preserved
unit.Release(&mode);assert(unit.clears==1&&mode.hq.releases==1&&group.agent.writes==1);
Hunter captured;ERR_ConvoyRules::captured=true;captured.Release(&mode);assert(captured.delegated==1&&mode.hq.releases==1);
ERR_ConvoyRules::captured=false;Hunter stopped;mode.active=false;stopped.Release(&mode);assert(stopped.delegated==1);
Hunter missing;missing.Release(nullptr);assert(missing.delegated==1);
assert(Objective(ERR_LocationKind::RADIO)&&Objective(ERR_LocationKind::DEPOT)&&Objective(ERR_LocationKind::OUTPOST)&&Objective(ERR_LocationKind::EXTRACTION));
assert(!Objective(ERR_LocationKind::PRISON)&&!Objective(ERR_LocationKind::PATROL)&&!Objective(ERR_LocationKind::MORTAR));
}
''')
print('PASS: actual hunter release preserves survivors/HQ, releases driving ownership once, delegates capture/teardown, and excludes prison/patrol/mortar from generic objective defence')
@@ -0,0 +1,717 @@
PASS: actual objective overlay lifecycle preserves separate ownership, late readiness/reopen, data refresh, pan/zoom/culling, supported sibling/shared-frame parents, coordinate offsets, native task-clear isolation and terminal cleanup; native rendering remains unverified
PASS: actual map element initializes each widget, retries missing widgets, updates position and changes only stale text/icon data; no native image-load claim
PASS: actual native fixture root/config ownership and idempotent cleanup preserve foreign map, selector excludes ordinary route, fixed budgets/screenshots/UGC boundaries retained; native operations not executed
PASS: actual full Inspect rejects canvas parenting, wrong active container/canvas, omitted origin offset, wrong rendered box and stale coordinates; differing origins and DPI accepted
PASS: actual long-warning phases retain visible label through1500ms checkpoint then restore radio before close; synthetic marker separated from unmoved player
PASS: actual Center places marker100screenpx left of pan center at both fixture zooms without altering disclosed coordinates
PASS: missing, child-only, malformed, zero and duplicate prefab root IDs rejected
PASS: delayed scene/inventory arrival, deferred preload, identity checks, stale replies, timeout and observer cleanup
PASS: actual inventory manifest, delayed/missing/wrong-owner item links, finite cap, consumed-stock refresh and preload ordering
PASS: spawn scene remains held through final acknowledgement and nearby use; leaving, reassignment, disconnect and teardown release it
PASS: production prison AI hold/release, repeat activation, authority/faction/player exclusion, dead actor and stop cleanup
PASS: actual protected/capped damage plus exact-actor terminal fixture bypass through delayed native damage, fail-closed ownership and untouched ordinary actor; no native claim
PASS: actual full planner selection/commit body, 360 equivalence scenarios, orders/reservations/cooldowns identical; one128-unit scan vs >10000 repeated unit visits; no FPS claim
PASS: actual observer monitor/recovery/cleanup rejects retained old controller, preserves new camera/editor/hints/timer, restarts once and retains normal recovery; native effects modeled from SDK, no runtime claim
PASS: former chat controller releases only its own callbacks and preserves replacement menu; current-owner stop/scope and repeated teardown remain intact
PASS: wrong observer fixture selector rejected before runtime/profile setup; no engine launched
PASS: actual depot radio/planning/two-leg state transitions, fixed deadline, late proof quarantine, finite import and no adoption after Stop
PASS: actual depot HQ lifecycle, existing planner priority, server/mode/owner gates, idempotent polling and owner replacement
PASS: actual full depot leaf, exact custody, isolated callbacks, finite reservation, false/unknown and Stop quarantine, once-only delivery and caps; native movement unqualified
PASS: actual authored identity capture, READY-only detached provenance, same shared stock admission, completed exact two-leg proof, lifetime caps and Stop no late adoption
usage: test_native_mounted_intercept.py [-h] [--steam STEAM]
[--external-addons EXTERNAL_ADDONS]
--compat COMPAT --profile PROFILE
[--smoke {normal-escape-route,escape-route,optional-site-skip,infantry-combat,medical-combat,hunter-faction,unconscious-camera,objective-map,town-garrisons,site-garrisons,radio-interaction,enemy-loadout,aggression,air-logistics,air-assault,air-recon,airfield-markers,opening-tools,mortar-station,generated-sites,hq-local-handoff,infantry-transfer,hq-body,convoy,supply-convoys,mounted-ammo,alarm-hearing,hq-memory,hq-awareness,aircraft-field,aircraft-route,native-end-active,native-end-preparing,aircraft-control,aircraft-cancel,aircraft-translate,map-ownership,mortar-refresh,mortar-salvo,mortar-courier,station-teardown,prison-breach,powered-flight,powered-translate,local-admission,mortar-expiry,mortar-transfer,mortar-fire,patrol-hq,victory,lost-helicopter,player-death,radio-network,hq-response,mortar-inventory,startup-failure,site-survey,cache-loss,extraction-capacity,early-helicopter-loss,extraction-startup-failure,extraction-boundary-failure,transport-loss,transport-survey,lifecycle,objective-ui,recovery,prisoner-kit,medical,casualty-load,casualty-direct,casualty-bench,casualty-remove,environment,environment-restart,patrols,radio-document-loss,radio-document-loss-partial,guard-cancel,casualty-service}]
[--maintenance-refuel]
[--mounted-swap-eligibility]
[--mine-stock] [--mounted-courier]
[--mounted-intercept] [--convoy-cover]
[--field-terrain-audit]
[--field-service-cancel]
[--route-service-cancel]
[--station-teardown-diagnostics]
[--flight-autohover]
[--flight-action-inputs]
[--flight-input-diagnostics]
[--recon-takeover-only]
[--body-recovery-only]
[--rounds ROUNDS] [--timeout TIMEOUT]
[--project {core,chat}]
test_native_mounted_intercept.py: error: --mounted-intercept requires Chat --smoke convoy, one round and timeout at least900 seconds
usage: test_native_mounted_intercept.py [-h] [--steam STEAM]
[--external-addons EXTERNAL_ADDONS]
--compat COMPAT --profile PROFILE
[--smoke {normal-escape-route,escape-route,optional-site-skip,infantry-combat,medical-combat,hunter-faction,unconscious-camera,objective-map,town-garrisons,site-garrisons,radio-interaction,enemy-loadout,aggression,air-logistics,air-assault,air-recon,airfield-markers,opening-tools,mortar-station,generated-sites,hq-local-handoff,infantry-transfer,hq-body,convoy,supply-convoys,mounted-ammo,alarm-hearing,hq-memory,hq-awareness,aircraft-field,aircraft-route,native-end-active,native-end-preparing,aircraft-control,aircraft-cancel,aircraft-translate,map-ownership,mortar-refresh,mortar-salvo,mortar-courier,station-teardown,prison-breach,powered-flight,powered-translate,local-admission,mortar-expiry,mortar-transfer,mortar-fire,patrol-hq,victory,lost-helicopter,player-death,radio-network,hq-response,mortar-inventory,startup-failure,site-survey,cache-loss,extraction-capacity,early-helicopter-loss,extraction-startup-failure,extraction-boundary-failure,transport-loss,transport-survey,lifecycle,objective-ui,recovery,prisoner-kit,medical,casualty-load,casualty-direct,casualty-bench,casualty-remove,environment,environment-restart,patrols,radio-document-loss,radio-document-loss-partial,guard-cancel,casualty-service}]
[--maintenance-refuel]
[--mounted-swap-eligibility]
[--mine-stock] [--mounted-courier]
[--mounted-intercept] [--convoy-cover]
[--field-terrain-audit]
[--field-service-cancel]
[--route-service-cancel]
[--station-teardown-diagnostics]
[--flight-autohover]
[--flight-action-inputs]
[--flight-input-diagnostics]
[--recon-takeover-only]
[--body-recovery-only]
[--rounds ROUNDS] [--timeout TIMEOUT]
[--project {core,chat}]
test_native_mounted_intercept.py: error: --mounted-intercept requires Chat --smoke convoy, one round and timeout at least900 seconds
usage: test_native_mounted_intercept.py [-h] [--steam STEAM]
[--external-addons EXTERNAL_ADDONS]
--compat COMPAT --profile PROFILE
[--smoke {normal-escape-route,escape-route,optional-site-skip,infantry-combat,medical-combat,hunter-faction,unconscious-camera,objective-map,town-garrisons,site-garrisons,radio-interaction,enemy-loadout,aggression,air-logistics,air-assault,air-recon,airfield-markers,opening-tools,mortar-station,generated-sites,hq-local-handoff,infantry-transfer,hq-body,convoy,supply-convoys,mounted-ammo,alarm-hearing,hq-memory,hq-awareness,aircraft-field,aircraft-route,native-end-active,native-end-preparing,aircraft-control,aircraft-cancel,aircraft-translate,map-ownership,mortar-refresh,mortar-salvo,mortar-courier,station-teardown,prison-breach,powered-flight,powered-translate,local-admission,mortar-expiry,mortar-transfer,mortar-fire,patrol-hq,victory,lost-helicopter,player-death,radio-network,hq-response,mortar-inventory,startup-failure,site-survey,cache-loss,extraction-capacity,early-helicopter-loss,extraction-startup-failure,extraction-boundary-failure,transport-loss,transport-survey,lifecycle,objective-ui,recovery,prisoner-kit,medical,casualty-load,casualty-direct,casualty-bench,casualty-remove,environment,environment-restart,patrols,radio-document-loss,radio-document-loss-partial,guard-cancel,casualty-service}]
[--maintenance-refuel]
[--mounted-swap-eligibility]
[--mine-stock] [--mounted-courier]
[--mounted-intercept] [--convoy-cover]
[--field-terrain-audit]
[--field-service-cancel]
[--route-service-cancel]
[--station-teardown-diagnostics]
[--flight-autohover]
[--flight-action-inputs]
[--flight-input-diagnostics]
[--recon-takeover-only]
[--body-recovery-only]
[--rounds ROUNDS] [--timeout TIMEOUT]
[--project {core,chat}]
test_native_mounted_intercept.py: error: --mounted-intercept requires Chat --smoke convoy, one round and timeout at least900 seconds
usage: test_native_mounted_intercept.py [-h] [--steam STEAM]
[--external-addons EXTERNAL_ADDONS]
--compat COMPAT --profile PROFILE
[--smoke {normal-escape-route,escape-route,optional-site-skip,infantry-combat,medical-combat,hunter-faction,unconscious-camera,objective-map,town-garrisons,site-garrisons,radio-interaction,enemy-loadout,aggression,air-logistics,air-assault,air-recon,airfield-markers,opening-tools,mortar-station,generated-sites,hq-local-handoff,infantry-transfer,hq-body,convoy,supply-convoys,mounted-ammo,alarm-hearing,hq-memory,hq-awareness,aircraft-field,aircraft-route,native-end-active,native-end-preparing,aircraft-control,aircraft-cancel,aircraft-translate,map-ownership,mortar-refresh,mortar-salvo,mortar-courier,station-teardown,prison-breach,powered-flight,powered-translate,local-admission,mortar-expiry,mortar-transfer,mortar-fire,patrol-hq,victory,lost-helicopter,player-death,radio-network,hq-response,mortar-inventory,startup-failure,site-survey,cache-loss,extraction-capacity,early-helicopter-loss,extraction-startup-failure,extraction-boundary-failure,transport-loss,transport-survey,lifecycle,objective-ui,recovery,prisoner-kit,medical,casualty-load,casualty-direct,casualty-bench,casualty-remove,environment,environment-restart,patrols,radio-document-loss,radio-document-loss-partial,guard-cancel,casualty-service}]
[--maintenance-refuel]
[--mounted-swap-eligibility]
[--mine-stock] [--mounted-courier]
[--mounted-intercept] [--convoy-cover]
[--field-terrain-audit]
[--field-service-cancel]
[--route-service-cancel]
[--station-teardown-diagnostics]
[--flight-autohover]
[--flight-action-inputs]
[--flight-input-diagnostics]
[--recon-takeover-only]
[--body-recovery-only]
[--rounds ROUNDS] [--timeout TIMEOUT]
[--project {core,chat}]
test_native_mounted_intercept.py: error: --mounted-intercept requires Chat --smoke convoy, one round and timeout at least900 seconds
usage: test_native_mounted_intercept.py [-h] [--steam STEAM]
[--external-addons EXTERNAL_ADDONS]
--compat COMPAT --profile PROFILE
[--smoke {normal-escape-route,escape-route,optional-site-skip,infantry-combat,medical-combat,hunter-faction,unconscious-camera,objective-map,town-garrisons,site-garrisons,radio-interaction,enemy-loadout,aggression,air-logistics,air-assault,air-recon,airfield-markers,opening-tools,mortar-station,generated-sites,hq-local-handoff,infantry-transfer,hq-body,convoy,supply-convoys,mounted-ammo,alarm-hearing,hq-memory,hq-awareness,aircraft-field,aircraft-route,native-end-active,native-end-preparing,aircraft-control,aircraft-cancel,aircraft-translate,map-ownership,mortar-refresh,mortar-salvo,mortar-courier,station-teardown,prison-breach,powered-flight,powered-translate,local-admission,mortar-expiry,mortar-transfer,mortar-fire,patrol-hq,victory,lost-helicopter,player-death,radio-network,hq-response,mortar-inventory,startup-failure,site-survey,cache-loss,extraction-capacity,early-helicopter-loss,extraction-startup-failure,extraction-boundary-failure,transport-loss,transport-survey,lifecycle,objective-ui,recovery,prisoner-kit,medical,casualty-load,casualty-direct,casualty-bench,casualty-remove,environment,environment-restart,patrols,radio-document-loss,radio-document-loss-partial,guard-cancel,casualty-service}]
[--maintenance-refuel]
[--mounted-swap-eligibility]
[--mine-stock] [--mounted-courier]
[--mounted-intercept] [--convoy-cover]
[--field-terrain-audit]
[--field-service-cancel]
[--route-service-cancel]
[--station-teardown-diagnostics]
[--flight-autohover]
[--flight-action-inputs]
[--flight-input-diagnostics]
[--recon-takeover-only]
[--body-recovery-only]
[--rounds ROUNDS] [--timeout TIMEOUT]
[--project {core,chat}]
test_native_mounted_intercept.py: error: --mounted-intercept and --convoy-cover are mutually exclusive
PASS: actual native interception witness requires real radio cursor/lineage, original actor identities, fixed movement/hold/expiry/resume and immutable deadline; no movement/delivery injection
PASS: actual CLI rejects wrong mode/project/rounds/899s/conflict before runtime; valid flag and terminal branch identify synthetic-observation qualification
PASS: visible base hook and actual fixture override delegate once; delivery proof uses retained pre-super route only on successful production transition
actual mounted HQ dispatch planning, radio, ownership and lifecycle checks passed
PASS: actual mounted intercept eligibility/order chronology, fixed destinations, native road selection bounds, width, segment heading, clearance and settlement delegation; no native driving claim
PASS: actual Tick clock initialization admits fractional first ticks and expires without extending the original start
PASS: actual finite conservation/deadline/callback policies; read-only selection, bounded once-only inventory submission and no can refill; native transfer not executed
PASS: actual exact-context membership, bounded identity/reach gates, native start/cache/eligibility ordering and no duplicate/foreign action start; fuel manager identity and empty-can headroom guards checked
PASS: actual detached node/value snapshot and conservation refuse mismatched lengths before indexed reads, retain original identities under native out-array aliasing and log bounded counts once; native cause remains unknown
PASS: actual mine evidence sealing/recovery, historical coarse publication, caps, canonical ownership, marker join retry/owner-change/stop; native arming and replicated vector-array transport untested
PASS: actual full document recovery retains authored/sealed targets, one shared spent ledger, retry/exhaustion semantics and canonical multi-player ownership alongside supplemental mine intel
PASS: actual infantry search suspension, quiet grace, finite resume, expiry/replacement and defensive/ownership boundaries
PASS: infantry combat gate precedes radio delivery and preserves non-task transports
PASS: actual HQ contact transition wakes only fit squad members, cancels only task orders and logs changes once
PASS: actual finite medicine grants, authored stock deduction, full-backpack refusal/pouch fallback, no loot replenishment, unresolved-operation quarantine and ownership/stop guards
PASS: only recent native detected/identified threats suspend hunter travel; stale/disarmed/destroyed contacts cannot strand patrols
PASS: actual hunter combat transition cancels only its travel once, holds through renewed contact and resumes after quiet; unregistered startup preserved
PASS: captured sighting retention, immutable details, expiry, replay rejection, bounded sound uncertainty/cooldown, radio loss, priority and overdue-status fairness
PASS: arrow press/release, held keys, opposing keys, disabled/menu input and firearm-only retention
PASS: town trigger and hard 700m exclusion for all observers, empty/invalid positions and final-check crossings
PASS: exact finite site squads, invalid roster/count rejection, committed-site spacing and safe fallback boundary
PASS: mortar couriers use the mobile site team and refuse permanent-only garrisons
PASS: omitted preferred mortar depot selects a surviving owned camp/mobile team; no camp, foreign cache and permanent-only sites are unavailable; historical priority retained
PASS: real-session mortar deadline, failed-support convoy admission and hunter survivor/recovery gates
PASS: native-route retry preserves delivered target, limits attempts and suspends during combat
PASS: stale/deleted AI utility cannot receive Complete; mortar HQ preflight withholds unsafe orders; mounted convoy cover never creates infantry Defend
PASS: flight crew affiliation and group precede native boarding; preparation remains bounded even while passengers wait
PASS: factionless/deleted map targets do not abort perception; faction lookup tolerates teardown; deleting helicopter releases without capture/engine access
PASS: shoot adapter waits for a physical round; bounded same-shell retries, interrupted/never-started loads, committed no-retry, order/owner changes and normal native delegation
PASS: missing/invalid faction crew defers before any native spawn or allowance insertion; all registered RHS factions have explicit soldier and medic profiles
PASS: vehicle radio issued once; pending, refusal and looting cannot duplicate or fabricate a physical radio link
PASS: actual vehicle-radio link requires the original seated crew, physical manpack and live uncaptured mission vehicle; looting, dismount, release and teardown remove it
PASS: actual hunter release preserves survivors/HQ, releases driving ownership once, delegates capture/teardown, and excludes prison/patrol/mortar from generic objective defence
PASS: actual player-entry hook latches original hunter capture before native callbacks; both release layers cancel ownership without new entities/refund; bounded current-owner guards and prior-release policy
PASS: real opening road geometry enforces wide azimuths; fresh delivered contact preempts patrol cooldown, respects radio failures and does not starve in-flight interception
PASS: actual scoped 10% tighter REGULAR aim error and alert perception; preserves equipment multiplier and restores vanilla behavior when unbound
PASS: physical inspection and parent-wreck retention; server-only searched/report delivery unlocks native cleanup once with a 300-second delay
PASS: bounded same-group empty-spawn retries, no casualty refill, queue retirement, delivery-gated intel, prepared-team reuse, throttled diagnostics and LOD release
PASS: production airborne memory confidence, persistence, ground coverage, confirmed losses, artillery veto, cooldown and invalid-input rules
PASS: production cover retains the carried HQ target until its deadline; airport reload waits until the drop pass and cover have finished
PASS: air logistics reservation preserves delivered search until radio handoff, excludes guards/combat/in-flight orders, and quarantines unresolved native loads/moves
PASS: actual ammunition cargo selector handles empty rifle/machinegun/sniper magazines, preserves loaded variants, excludes auxiliary launchers and tolerates missing native metadata
PASS: original 15-minute launch/loss cadence, active/captured timer disarm, saved delay reset, stop, 300m orbit and bounded close-contact standoff at 30/60/120 Hz
PASS: actual aircraft-removal notification guards owner/server/active/stop and schedules one full delay without replay extension
PASS: actual helicopter delay applies resolved Random values, preserves countdown on save failure, and leaves active flights running
PASS: hill prominence/elevation, actual road edges/heights/bends and server-only finite scout admission, pending stock, timeout and no replacements/refills
PASS: mortar duty scope excludes players, other crews, stopped/client/inactive states; only destruction releases an active assignment, while the gunner may approach the gun
PASS: random mode restrictions, full numeric ranges, independent calendar dates and strict daylight boundaries
PASS: actual killais eligibility includes the 1000m boundary, excludes players/retained bodies/dead/non-character entities and checks full 3D distance
PASS: actual generation scheduler bounds each tick, enforces deadline/candidate ceiling, validates fallback, commits only accepted positions, skips only dispensable sites, preserves required objectives/intel, and resets the next search budget
PASS: terrain placement samples world bounds, retains streaming candidates, bounds waits/work, rejects foreign fallbacks, preserves objectives/intel and validates completion
PASS: actual navigation readiness supports static meshes, yields only for loadable streaming tiles and refuses unreachable positions
PASS: real sampling handles absent airports and extraction clearance preserves geometry/navigation/flatness while selecting the correct aircraft survey
PASS: universal connector, embedded/standalone exports, multiple terrains, stable IDs, native nav configs, missing-nav visibility, path validation and overwrite protection
PASS: airfield detection accepts physical runways/towers and bounded authored markers, rejects unrelated props, water and out-of-world markers, and samples terrain height
PASS: configured airport parsing, bounded readiness, stale admission rejection and cleanup wiring
PASS: automatic default, explicit header/CLI opt-out, editor/authored-mode guards, optional airport override precedence and fresh-round saving guard
PASS: singleton identity guards, paired faction deserialization and client world-cleanup wiring
PASS: task/map/respawn getters survive delayed old destruction and preserve ordinary-mode behavior
PASS: replication hierarchy refuses absent/aliased nodes and establishes delivery dependencies idempotently
PASS: standalone old faction delegates collected once, with null/deleted owners ignored
PASS: actual terrain takeover startup skips mode-less/menu worlds, always forwards super, retains eligible/unsupported/authored/client/editor semantics
PASS: native name callback preserves authored modes, opt-outs and failures; confirmed takeover metadata restores on cleanup without changing scenario resource or overwriting later titles
PASS: saved terrain GUIDs, defaults, restart persistence, clearing, backup recovery, corrupt-file preservation, write failures, and client write denial
PASS: startup terrain capture protects client/editor/menu worlds, default behavior, same-map loads and reload-loop recovery
PASS: actual transition waits for native startup, disconnects without bans, requires an empty session, retains every loaded mod, bounds waiting and consumes requests once
PASS: actual faction resolution reserves explicit roles, samples without replacement, substitutes disabled selections, and rejects duplicate/unknown/missing choices and insufficient pools
PASS: Random all submits persistent random roles immediately; manual mixed choices, stale/unauthorized UI guards and debounce preserved
PASS: actual content policy gates parent packs, individual factions, faction identity and finite group rotation with vanilla fallback
PASS: actual delivered road eligibility, ahead projection without chords, reservations, stock road query bounds, terrain/water/obstruction refusal and clean outputs
PASS: actual delivered-task lineage, expiry, old-order retention, native commit, release, road precision expiry and duplicate delivery
PASS: actual original-roster local handoff,100m3D bound,busy carrier/budget exclusion,origin interruption including deletedsource,normal radio delivery and per-source replay history
PASS: actual visual intake retains source/time/position/id, rejects replay, prefers usable own route, excludes simultaneous callers and conservatively resets negative-sweep dwell
PASS: actual fixture local/radio gating, immutable source/time/position, interrupted-report exclusion and exact-owner cleanup
PASS: local-handoff runner refuses wrong project/round count/insufficient deadline before runtime work
PASS: actual fixture allocator terminal/unsubmitted guard, original-group lookup and both candidate gates
PASS: actual report-derived waypoint insertion/order and tighter positive radii; no formation navigation claim
PASS: actual Place/Stop waits native pose update, bounds four attempts, preserves original position, restores pending/settled placement and respects ownership/accepted-move quarantine
PASS: actual fixture current/original recipient ownership, unresolved transfer cleanup, exact-token release and idempotent Stop
PASS: actual fixture phased-cargo readiness, bounded callbacks, captured-stock mixed-caliber selection/continuation, reservation cleanup and component magazine counts
PASS: actual inventory-fixture setup uses ordinary prison unlock before constructing its convoy-waiting probe; failed unlock cannot run fixture
PASS: actual authored storage anchors, native trace flags, own-hierarchy exclusion, external wall/vehicle obstruction, range, unknown geometry and bounded context refusal
PASS: actual convoy binding, finite identities, disjoint tokens, shared report replay/cooldown, original recipients and HQ cleanup
PASS: actual finite convoy supply pool; immutable slots, shared demand state, sparse/capped discovery and permanent shutdown
PASS: actual HQ rotates finite donors, skips unavailable/contacted trucks, uses delivered reports and dispatches at most one trip per planning cadence
PASS: actual original turret identity, native/canonical guards, scoped maximum-skill profile, reset, dismount/reboard, requested-skill preservation and restoration
PASS: bounded HQ startup/memory windows and outcome-specific full-route deadlines
PASS: explicit escape-route skips only administrator stress, preserving original full-fixture wait/failure paths
PASS: normal escape route keeps ordinary catalog and generated placement; historical selectors remain unchanged
PASS: actual read migrates old valid settings, preserves explicit disabled state, rejects invalid data; next-round feedback and fixed menu remain honest
PASS: actual automatic convoy timing/authority/admission/one-attempt/manual-task/stop policy; native deployment unproved
PASS: late authoritative failure reason refreshes open result; detach, mode change and success subscriptions preserved
infantry resupply actual rules, radio transitions, owned cleanup and unresolved-operation tests passed
PASS: actual resupply Roster preserves permanent release, original slot mapping and bounded ownership
PASS: actual designated zero/one original carrier selection, settled startup, shared finite claims, no refund after submission
PASS: actual HQ startup grant readiness forwarding is authoritative and fail-closed
PASS: actual finite PMN4 designated-zero/one entitlement, pinned original ownership, shared commit, physical custody, callback quarantine/deletion and no retry
PASS: actual bounded empty-return and finite delivery; phase-isolated callbacks, exact ownership proof, stop quarantine and original actor/vehicle boundaries
PASS: actual shared finite identity reservation; competing consumers, submission permanence, stale cleanup and96-item bound
PASS: actual carried-mounted swap, shared committed claim, physical slot reach, exact two-way proof, uncertainty and terminal cleanup
PASS: actual mounted pickup, exact finite ownership, pre-submission commit, physical custody, bounded callback and quarantine lifecycle; no native coverage claim
PASS: actual mounted courier admission, radio, individual orders, two-stage transfer, reboarding, token cleanup and quarantine lifecycle
PASS: actual scoped crew permit and native board completion/failure preserves foreign seats without teleport fallback
PASS: actual shared mounted stock/history ownership, atomic exact HQ pair claim, and bounded stopped-owner proof polling
PASS: actual carried/mounted early ammunition policy and status-first shared uplink; complete threshold, phases, cooldown, failures requested check-ins and non-urgent detached carried-mine status
PASS: actual group radio startup preservation, finite native grants, callback quarantine, frozen selection/actor ownership and bounded observation
PASS: actual maintenance native-stock check rejects missing/duplicate/wrong-identity/unowned/depleted/malformed stock and is read-only; native runtime not executed
..................
----------------------------------------------------------------------
Ran 18 tests in 0.240s
OK
PASS: actual radio node rejects current incapacitation, death, ownership and faction changes despite cached inventory; one-second capability refresh remains explicit
PASS: Southern finite maintenance stock preserves weapons/clues and optional transport, historical Western fixture stays separate; native capacity/consumption untested
PASS: optional transport deferred behind required readiness, bounded once-only spawn/omission, isolated cleanup, occupied-candidate retention and required-default preservation
PASS: actual diagnostic fallback runs only on failed missing-context call, derives unique native pilot door, preserves stock eligibility and restores prior index on success/failure; diagnostics mutate no game state.
PASS: actual native-prelude cleanup restores only original changed damage, refuses stale/incapacitated/aboard teleport; bounded five-seat/four-door fixture wiring checked. Native execution remains pending.
PASS: actual CreateTransport requires successful scoped Configure after handbrake, preserves ordinary vehicles, tracks spawned entity before failures and never treats failed lock registration as ready.
PASS: actual preparation Configure guards/idempotence/breach preservation, security eligibility/final current-body server mutation and all scoped action guards; all five seat/four door resource overrides. Native hold, prefab merge, replication and boarding remain unverified.
PASS: production vehicle alarm single trigger/replica completion/no replay, fixed deadline/readiness wait, failed audio, dedicated server, moving exact handle, destruction/native end/deletion/clock and mission teardown. Native sound and multiplayer delivery require engine qualification.
PASS: production alarm emitter/receiver original time/location, explicit native queue only, 32-entry cap, 50m local witness eligibility, bound perception, native-super preservation; actual engine broadcast/hearing remains unverified.
PASS: actual optional candidate barrier, exact callback/custody proof and unchanged mine/primary snapshots; no native transfer claim
Native finite mine-stock runner: parser, scope, exclusions and command pass
PASS: actual bounded native mounted proof/detached payload/deadline/cleanup methods, production-only setup and isolated runner selector
PASS: actual one-existing-convoy candidate readiness, sender-root identity, incomplete cargo refusal and fixed three-candidate bound
PASS: actual once-only native dry query, exact before/after slots, native refusal, shutdown; shared bounded discovery and distinct opt-in verdict
PASS: actual completion selector and pre-cleanup variant capture preserve separate radio and eligibility verdicts
PASS: actual cargo diagnostic stages separate absent/foreign magazines, used/empty/invalid rounds, well mismatch and exact truck storage/attachment without mutation
PASS: actual native courier witness rejects missing radio/custody/swap/reboard evidence; CLI opt-in bounded; native success remains unqualified
PASS: actual courier constructor/Tick waits for preparation, returns before physical checks, preserves fixed deadline and sticky stop/failure; Enfusion startup awaits native verification
PASS: actual arranged native alarm fixture deadline, single emit, natural-route observation, original timestamp/area/detail assertions, natural observer proximity/activation wait, failure cleanup and independent canonical-body restoration; native delivery itself remains unqualified.
PASS: actual convoy cover observation/snapshot/uplink/HOLD/RESUME/cleanup transitions; native boundaries mocked, non-convoy runner opt-in refused
Enemy optics actual-service ownership, preservation, callback, deadline and bounded-inspection policies passed
PASS: actual delivered cover freshness/lineage/replay and canonical executor; owned waypoint-only hold, one resume at preserved route index, invalid ownership/crew/ledger refusal and fail-closed native recreation
PASS: actual Stinger show/set/help state precise actor-roll effects; read-only help, bounded values, malformed syntax and failed-save preservation; no rerolls/gameplay edits and no native persistence claim
PASS: new/retasked search and radio delivery ammo gates; active tasks and delivered release preserved
HQ convoy delivered-report planning and downlink regressions passed
PASS: actual own-inventory ammo inspection deduplicates loaded/carried/shared wells, separates chambers/launchers, freezes scalar snapshots and treats unsupported/capped/foreign inventory as unknown
PASS: actual carried PMN4 inventory, original-owner guards, bounded deduplication, independent unknown state and detached counts
PASS: actual mounted hierarchy sampling, ownership exclusion, deduplication, completeness/caps, quarter threshold and detached validation; no runtime policy or ammunition mutation
PASS: WORKBENCH opt-in diagnostics distinguish cycles/cap/storage/manager/mount failures without repeated native traversal
PASS: actual HQ original convoy-root admission rejects wrong force/server/group and never supplies replacement lookup
PASS: production mounted structural seat scan ignores >128 carried/cargo descendants, shares exact native mount/magazine ownership, preserves attachment seats and exact occupants, rejects unknown/cyclic/oversize structures; native binding still requires qualification.
PASS: native body fixture uses existing immutable actors, real production LOS/queued uplink, pre-delivery isolation, actual status overlap, bounded cleanup and no fabricated reports/spawns
PASS: actual native fixture lookup selects exact BODY kind/identity/message from bounded evaluations, never sighting-only Get
PASS: actual ammo snapshot comparison checks every scalar/category flag; native probe requires real roster rescan, loaded-round lower bound and separate immutable pending/Watch objects
PASS: actual delivered slot-union bodies preserve overlap/disjoint evidence, replay idempotence, status subset integrity, full-wipe closure and formation-local bounds
test_review_added_allowed_media_invalidates_snapshot (__main__.ReviewTests.test_review_added_allowed_media_invalidates_snapshot) ... ok
test_review_added_source_directory_rejected (__main__.ReviewTests.test_review_added_source_directory_rejected) ... ok
test_review_loose_root_resource_and_symlink_rejected (__main__.ReviewTests.test_review_loose_root_resource_and_symlink_rejected) ... ok
test_review_metadata_media_and_sidecars_remain_allowed_and_bound (__main__.ReviewTests.test_review_metadata_media_and_sidecars_remain_allowed_and_bound) ... ok
test_review_missing_link_rejected (__main__.ReviewTests.test_review_missing_link_rejected) ... ok
test_review_package_guard_sees_new_scripts (__main__.ReviewTests.test_review_package_guard_sees_new_scripts) ... ok
test_review_retargeted_private_link_rejected (__main__.ReviewTests.test_review_retargeted_private_link_rejected) ... ok
----------------------------------------------------------------------
Ran 7 tests in 0.056s
OK
PASS: actual report methods reproduce old starvation; status-first scheduler delivers check-ins and requires 30s without combat or actual visible contacts before negative reports
PASS: actual actor group lookup retains controlled character membership when seated/inherited vehicle agents differ; missing control or parent refuses
.................
----------------------------------------------------------------------
Ran 17 tests in 3.350s
OK
PASS: actual convoy motion thresholds, native-only proof boundaries, physical cargo/crew ownership and pre-launch runner restrictions
PASS: actual filled rotated-footprint TraceBox and nine terrain/water samples; broad tree/cable bounds alone accepted, actual collision/nonfinite trace refused, nonzero sweep and ENTS/OCEAN flags, bounded diagnostic query and reset
PASS: actual road interpolation/projection/orientation, six35m starts,200m forward tail, preserved bends, short/far/degenerate/nonfinite/overdense/hairpin refusal and deterministic candidate ties
PASS: actual authenticated convoy dispatch, active/ready admission gates, canonical receipt, safe unconsumed preflight retry, pool refusal, retained partial failure and consumed no-retry
PASS: actual native readiness exact membership, one-time per-vehicle ledger admission/reservation, partial readiness retry without duplicate records and one-pass56-item cargo allocation without replenishment
PASS: actual per-vehicle readiness reasons, native agent/activity counts, intended-seat diagnostics, five-second throttle and read-only observation
PASS: actual convoy dispatch validates before receipt consumption, consumes once before native mutation, retains all12 partial-failure paths, accepts the selected non-USSR enemy, and allocates exact19 bodies without capacity shrinking
PASS: own memberless prefab disables automatic spawn before initialization; actual admission rejects populated, immediate or authored-slot templates before finite crew creation
PASS: actual native seated-group arrival outside35m, native waypoint removal, idempotent advance, and convoy waypoint idempotence/arrival/deadline, missing/dead/captured/reparented crew refusal, failed native waypoint release, original vehicle/member preservation and no replacement
PASS: actual convoy/team Release retains original active survivors and HQ identity, rejects takeover/terminal/unknown roster, preserves exact logistics quarantine and normal eligibility
PASS: actual convoy receipt identity/one-use, shared60-body and128-formation caps, outstanding/native-ledger accounting, exact19-body composition, source reuse, mode/client guards and no consumed receipt refunds
PASS: actual supply route cycling/arrival/stops, finite startup bounds, contact freshness, dismount hold, quiet interval, interrupted boarding, timeout and lost-truck release
PASS: moving-convoy perception boundaries and scoped individual/group abandonment priorities
PASS: actual supply startup reasons expose unchanged body budget/requirement, journal only failure changes, preserve retry cadence/caps and report the true final refusal
PASS: actual combat start releases only exact intercept claims before owning route/orders; foreign claim defers combat takeover
PASS: actual StartOne plus actual pool preserve unconsumed receipt retry, reject consumed replay, skip impossible new-budget surveys, retain equality, retry caps and journal dedup; no FPS claim
PASS: actual admission seeds use exact installed loaded prefab, reject replacement/foreign/projectile paths and preserve bounded immutable identity
PASS: actual primary-before-mounted one-shot batch, shared96/128 caps, physical snapshot headroom, original ownership, callback refusal and admission pinning
PASS: actual bounded HQ query validates only existing original binding without admission or replacement lookup
PASS: exact optional PMN4 startup, primary callback independence, original owner,128 capacity/callback limits, terminal no-retry and callback-proven freeze
PASS: production convoy spacing, physical arrival, stable follower targets, supply ownership, leader promotion and bounded stuck recovery
PASS: convoy combat keeps native manoeuvres for unchanged contacts and refreshes when contact moves
PASS: native convoy proof excludes pre-departure movement and ends via explicit fixture reset, not prohibited player death
PASS: boarding retries only after approach/seat progress stops, capped at three, with delayed native reissue and completed-team preservation
PASS: slow only owned vehicles near fit dismounted infantry; ignore passengers, casualties and released teams/vehicles
PASS: restore missing native driving registration only for healthy owned seated crews; preserve existing association and refuse invalid/released vehicles
PASS: actual body observer enforces owned physical roster, local death-only candidates, native trace gating, budget/cadence/caps, immutable body-only snapshots, radio retries and confirmed suppression
PASS: own initial roster, explicit retained corpse evidence, unconscious/missing/ref transfer guards, fixed strength, no replacement adoption, detached samples, surviving radio sender, immutable convoy root/ledger, mounted capture release and lost-root unknown
PASS: delivered-only status snapshots, two missed check-ins/reply deadline, last reported coordinates, episode/replay guards, confirmed-loss idempotence, detached/validated mounted payload replacement 256-record cap and detached carried-mine radio delivery/chronology
PASS: actual failed-retask deadline rollback plus assignment cancellation/release preserves radio ownership, native waypoint lifecycle and failed-order retry boundaries
PASS: actual force ledger, finite casualties/identity/cap, routes/arrival/elevation/overshoot, server and physical guards, staggered 256-record simulated hour without world queries
PASS: actual equipment coordinator registration dedupe, startup delay, five member scans, finite component retries, unregister/stop terminal behavior and 256-group bound
PASS: actual percentage selection, native/preferred launcher preservation, failure/removal fallback, pending-operation quarantine, capture, finite two-mine grants and no replenishment
PASS: automatic inventory one-shot roll, exact item ownership, finite compatible ammo, rejection, capture/stop, deletion, loot and late callback quarantine
PASS: enabled/valid catalog eligibility, category restrictions, content filtering, GUID deduplication across factions and bounded catalogs
PASS: actual engineer mine preparation/deadline, original custody/identity, once-only callback removal, cancellation quarantine, withdrawal/clearance, native refusal and owned-action cleanup; native execution untested
PASS: actual road mine-site annulus/bend geometry, deterministic bounded candidates, server/query limits, and native ground/water/obstruction rejection; no runtime placement claim
PASS: actual HQ mine admission, one site query per tick, maximum two active/32 retained jobs, delivered-only original post, once-per-unit refusal latch, 256-item ceiling and maintenance/teardown ownership
PASS: actual objective heading/threat/approach rules, persistent doctrine weight, fresh-contact coverage invalidation, stale-sweep rejection and atomic radio retask ownership
PASS: actual bounded delivered-negative coverage, replay/freshness/expiry/invalid guards, oldest eviction, small-circle and nearest-unswept selection, reserved-cell exclusion and cleanup
PASS: actual HQ active/pending reservations, interruption, committed replacement, bounded coverage and unchanged force counts
PASS: actual bounded pursuit roles/objectives/scores, stale search degradation, physical/busy/home guards, finite lifetime and two-bearing escape gap; no hidden player reads or spawning
PASS: actual HQ memory rules/service preserve delivered snapshots, chronology, replay bounds, decay, motion limits, identity and negative-search revisions
.......
----------------------------------------------------------------------
Ran 7 tests in 0.022s
OK
PASS: actual session Tick + journal router delivers each grant completion and new HQ line once, without repeats on empty/unavailable feeds or unauthorized ticks
.....
----------------------------------------------------------------------
Ran 5 tests in 0.380s
OK
PASS: actual current-controller/admin/mode authorization, per-round anti-replay, token-rotation refusal, command/snapshot throttles and client scope; owner-only replies and player-tool cleanup wiring
PASS: mission provider registration is idempotent, optional dispatch is ordered, status aggregates, journals preserve cursors, aliases stay with their addons and topic help is bounded
PASS: actual menu command routing covers all fifteen settings, rejects unsupported keys, gates companions, and matches unique authored widgets
PASS: explicit weapon retention buttons use the same ready/authorized server command path
PASS: item editor, preset controls and dynamic item-row layout are structurally valid
PASS: catalog requests use authenticated sessions, independent admin page selections, loaded-mod allowlisting, bounded pages and allowlisted item mutations
PASS: actual item rules, shared-source conflicts, missing/returning mods, bulk reset, independent named presets, bounds, malformed data and failed-save state preservation
PASS: actual summaries preserve queued/delivered meaning, clear counts and IDs; raw records, legacy display, cursor gaps and RPC limits remain intact
PASS: actual admin body authorization, god restoration, vanilla item deposit, callback completion/failure, timeout quarantine and stop/revocation paths
PASS: same-body revoke/regrant preserves pending insertions and timeout quarantine; new-body binding isolates late callbacks and never inherits god mode
PASS: actual Intel commands distinguish status/start/failure, preserve authorization gate and reject malformed requests; spent ledger is idempotent, server-only and bounded
PASS: actual reroll snapshot, authority, cancellation, ownership, accepted operations, quarantine, bounded work and stop methods; no native runtime claim
PASS: production Intel feedback coalescing, rough secrecy, rate limit, bounded dedupe, local/remote delivery and round cleanup; native UI/RPC not exercised
PASS: actual per-squad bounded report selector rotates visible targets, survives ordering/turnover, records only queued attempts, and preserves radio intake ordering
PASS: actual action denial/clearing, server request failure, single submitted-result feedback, current rescuer identity and terminal/stop suppression; native UI/RPC pending
PASS: actual physical denial precedence and transport-seat occupancy/reservation/access/lock checks
PASS: actual initial admission exhaustion and ServerTick grace; new/pending/empty/controller/life guards, normal death preserved
......................
----------------------------------------------------------------------
Ran 22 tests in 0.228s
OK
......................
----------------------------------------------------------------------
Ran 22 tests in 22.764s
OK
..................
----------------------------------------------------------------------
Ran 18 tests in 2.638s
OK
.........
----------------------------------------------------------------------
Ran 9 tests in 2.113s
OK
...............
----------------------------------------------------------------------
Ran 15 tests in 0.992s
OK
PASS: actual field result/braking observer and Chat dispatch rules; one finite fixed candidate, deferred callback failure and guarded cleanup; no native measurement
PASS: actual opt-in terrain audit records one fixed1681-point grid, preserves original survey refusal/success and exact no-allocation scope; malformed heights stop without retry; no native data acquired
....
----------------------------------------------------------------------
Ran 4 tests in 0.535s
OK
PASS: actual field PI/ramp/vector caps, antiwindup, braking hypothesis, immutable admission limits and segment bounds; no native physics tested
PASS: actual100m whole-field survey sampling/4096cap, rotated coverage, all-node terrain and native trace refusal; original certificate lineage retained; no native qualification
PASS: actual QualifyField preserves original identity/footprint/time, orders complete surveys before issuance, and refuses failed stages/moved body/expired or changed world; native boundaries faked
PASS: WORKBENCH first-refusal diagnostics preserve ordinary predicates, query order/count/budget and opt-in scope; no native logging run
PASS: actual field startup delegation, immutable lease/target, braking/settling/cancel transitions, early abort, callback scope, physical terminal policy and shared landing demand; native boundaries faked
PASS: actual inherited airborne pre-CLIMB cancellation enables verified native autohover once, refuses failed enable and never writes after capture
PASS: actual Core maintenance/default/tick/stop methods; empty/populated authority, terminal reentry, no tactical resume or new scheduler; native boundaries substituted
PASS: actual finite registration, unique claims/tokens, retention/cancel/stop, readiness gating, capture/expiry retirement and bounded cross-kind order history and typed field/route construction; native boundaries faked
PASS: actual WORKBENCH route observer returns exact retained route subtype and refuses absent/field controllers
.....
----------------------------------------------------------------------
Ran 5 tests in 0.582s
OK
......................
----------------------------------------------------------------------
Ran 22 tests in 0.165s
OK
................
----------------------------------------------------------------------
Ran 16 tests in 9.117s
OK
......
----------------------------------------------------------------------
Ran 6 tests in 0.016s
OK
PASS: actual production bridge lookup, lease/world/mode/seat/capture guards, no allocation, native super ordering and read-only fixture hooks
...............
----------------------------------------------------------------------
Ran 15 tests in 0.049s
OK
.............
----------------------------------------------------------------------
Ran 13 tests in 4.423s
OK
PASS: actual route gain/caps/braking, callback selection, old landing/cancellation control and matching read-only telemetry
..............................
----------------------------------------------------------------------
Ran 30 tests in 0.371s
OK
..............
----------------------------------------------------------------------
Ran 14 tests in 0.185s
OK
.........
----------------------------------------------------------------------
Ran 9 tests in 0.101s
OK
PASS: actual gate observer binds native registered action/context and current life, reads accumulated progress, refuses stale bindings and never revives outside original bounds
PASS: actual read-only look observer methods enforce explicit scope, pinned native camera/body/identity, normalized pose, terminal cancellation and original sample/time bounds
...........
----------------------------------------------------------------------
Ran 11 tests in 0.079s
OK
.......................
----------------------------------------------------------------------
Ran 23 tests in 0.029s
OK
PASS: actual initial WAITING task/guide copy, configured duration, unchanged interruption and rounded progress; native task assertion pending
........
----------------------------------------------------------------------
Ran 8 tests in 0.010s
OK
PASS: actual inventory adapter scope, grid placement, sole compatible host, refresh reuse, rollback, foreign hierarchy refusal and exactly-once native delegation; native compatibility pending
.................................................................................
----------------------------------------------------------------------
Ran 81 tests in 0.474s
OK
......
----------------------------------------------------------------------
Ran 6 tests in 0.066s
OK
.................
----------------------------------------------------------------------
Ran 17 tests in 0.004s
OK
...........
----------------------------------------------------------------------
Ran 11 tests in 0.075s
OK
.........
----------------------------------------------------------------------
Ran 9 tests in 0.294s
OK
PASS: actual observer nonce, admission pins, baseline/menu sequencing, snapshots, bounded clocks/samples, cleanup and one-attempt latch; native untested
PASS: actual corridor caps/height/hold and whole-rectangle survey bounds, terrain refusal, native trace refusal and exact certificate lineage; native route unqualified
PASS: actual route entry, fixed corridor/target, hover hold, cancellation landing freeze, shared lease/capture/deadline gate and unchanged native startup/tick sequence
PASS: finite opt-in route fixture, original native input order, meaningful physical-arrival evidence and guarded cleanup; no native launch
PASS: actual Chat route step result dispatch and scoped completion/cleanup wiring; six real early-parser refusal paths leave no prefix/profile output
PASS: actual retained-service fixture entry, immutable controller/token/deadline/count bindings, observer getter and cleanup ownership ordering; native route validation pending
PASS: actual measured cancellation gate, one-shot retained service Stop, no premature drain, immutable lease, fresh real controller readback and separate physical cancellation result policy
PASS: actual rough-intel objective selection, exact precedence, source grid dimensions and unchanged other-phase dispatch; native UI pending
.................................
----------------------------------------------------------------------
Ran 33 tests in 0.109s
OK
...............
----------------------------------------------------------------------
Ran 15 tests in 0.035s
OK
PASS: actual preparation status scope, persistent updates, spinner restoration, placeholder replacement/deletion/destruction, native observation persistence/timeout; rendering remains native-pending
PASS: actual guide ownership and scoped timer cancellation, current-controller preservation/reacquisition, hint retry/dedup and observer boundaries; native UI not exercised
PASS: actual native-end shutdown, existing terminal snapshots, reentrancy, unchanged native end data and stale preparation guards
....
----------------------------------------------------------------------
Ran 4 tests in 1.209s
OK
PASS: actual three-state result wording and UI refresh; stale winner IDs never manufacture escape
...........
----------------------------------------------------------------------
Ran 11 tests in 0.095s
OK
PASS: actual immutable target, bounded autohover demand, drift refusal, five-second hold and unchanged qualification/deadline
PASS: actual admission attempt budget bounds blocked/missing prerequisites; preparation, spent life and async pending remain protected
PASS: delayed admission retry retains controller ownership across same-account recycled connection IDs
PASS: actual scene deadline overrides delayed native preload only for rejection; late completion cannot assign, ordinary verified admission preserved
PASS: actual action permission matrix unchanged; useful phase/intel/consciousness denials, stale reason cleared, native door denial preserved; no native UI claim
.....
----------------------------------------------------------------------
Ran 5 tests in 0.207s
OK
PASS: actual aircraft cancellation/stage rules, ground-only completion, expiry/capture faults, input ownership and no physical shortcuts
PASS: actual exact-instance single-use qualification, native-clock staleness/movement refusal, footprint bounds and ownership-safe ground/fault cleanup
PASS: actual optional screenshot helper flag/identity/world/life revalidation, one queued attempt, delayed capture and mission/world cleanup; no native image/presentation claim
PASS: actual yard diagnostic exact registered prison ownership, eight native-bound corner projections, no root-sibling escape, bounded duplicate/deep/wide hierarchy traversal; native projection/mask still unmeasured
PASS: actual CurrentActor, SpawnPosition and observer-selection methods reject pending/unregistered/replaced/recycled/foreign/dead bodies; canonical selection/cycling, unconscious following and prison/geometry fallback preserved; native boundaries adapted
PASS: actual native-map fixture ownership, cleanup and callback evidence fail closed; native execution remains separate
PASS: actual shared-map callbacks bind exact map/config/root, preserve replacement UI/camera, defer focus, and remove only owned delayed work
PASS: actual Intel/HQ methods and one-shot qualified readiness handoff deliver late actors once; duplicate readiness, accepted spawn, pickup/drop, death and original negative rolls do not mint assignments
PASS: Workbench-only read accessor rejects unknown/nonserver identities; Chat observes all distinct ready crew before existing shell-depletion mutation
PASS: actual native-event latch survives deselection, requires exact activity/order, detaches before cleanup, preserves failure/timeout and never infers completion from physical shot count
.........
----------------------------------------------------------------------
Ran 9 tests in 0.097s
OK
PASS: actual refresh-fixture gates pin immutable observations/actual downlinks/original activity, reject unaccepted or relabelled commits, stop queueing early and require all queued contacts claimed before replay
..........................
----------------------------------------------------------------------
Ran 26 tests in 0.176s
OK
PASS: actual refresh scheduler/delivery/cancellation/projectile methods reject interrupted or replayed reports, retain committed ownership, preserve immutable snapshots/aim geometry and isolate stopped or replaced orders; native radio/crew behavior remains separate
.....................
----------------------------------------------------------------------
Ran 21 tests in 0.032s
OK
...........
----------------------------------------------------------------------
Ran 11 tests in 0.034s
OK
PASS: actual full-salvo gates require eight fresh committed physical launches, natural closure and exact finite inventory; reject partial/extra/replayed events
PASS: actual reason/availability guidance and refresh matrix; no-target copy omits cycling, hint retry retained, existing command/admin paths unchanged; native UI pending
PASS: actual client camera policy closes immediately on healing or mission end; late unconscious metadata cannot keep the view active
PASS: actual input dispatch, one press per edge, menu-held suppression; actual revival camera handoff with editor close/retry, missing camera, replacement body and stopped round
PASS: first-person pose survives missing samples without drift, follows body motion/rotation, resumes fresh pose and cannot leak between targets
................usage: test_native_package.py [-h] [--project {core}] --session SESSION
--compat COMPAT [--steam STEAM]
[--timeout TIMEOUT]
[--external-addons EXTERNAL_ADDONS]
[--silent-workbench | --exit-after-init]
[--continue-on-failure]
test_native_package.py: error: argument --exit-after-init: not allowed with argument --silent-workbench
................................
----------------------------------------------------------------------
Ran 48 tests in 11.644s
OK
.......
----------------------------------------------------------------------
Ran 7 tests in 0.224s
OK
..............
----------------------------------------------------------------------
Ran 14 tests in 2.169s
OK
....
----------------------------------------------------------------------
Ran 4 tests in 0.280s
OK
....
----------------------------------------------------------------------
Ran 4 tests in 0.051s
OK
PASS: actual finite-courier age, token, exact ownership/callback and delivered-status admission reject stale, replayed, captured, canceled and ambiguous work
PASS: actual native-gun ownership gate rejects player/foreign/replaced/dead occupant, faction change, missing seat and missing registry
PASS: four-battery courier selection preserves pending trip/report/transfer identity, skips unavailable crews, and selects the next depleted battery without new stock
PASS: 64 bounded distinct storage candidates; native gates, five-store barrier and finite-stock ownership retained; native placement pending
PASS: 128 coarse+80 local refinement+169 airport grid candidates retain all native clearance gates; real terrain untested
PASS: actual prison registration/crossing policies reject missing/duplicate/destroyed initial gate, incomplete ownership/scan, outside-only body, jumps and stale samples; physical exit independent of later gate damage
PASS: actual prison door execution blocks direct AI/UI bypass while locked and delegates unchanged native action once after unlock and permission approval
..................
----------------------------------------------------------------------
Ran 18 tests in 1.797s
OK
.....
----------------------------------------------------------------------
Ran 5 tests in 1.042s
OK
PASS: native local-admission snapshot rejects changed life/key/body/participant/pending state; authentication is not simulated
PASS: actual mortar report ledger prevents duplicate response after cancellation, expiry and interleaved reports; native scheduler separate
.........
----------------------------------------------------------------------
Ran 9 tests in 0.012s
OK
....
----------------------------------------------------------------------
Ran 4 tests in 0.148s
OK
PASS: actual aim renewal requires fresh same-report solve and original-command equivalence; native firing untested
........
----------------------------------------------------------------------
Ran 8 tests in 0.013s
OK
PASS: actual startup/generation/ownership/timeout/callback policies and native-counter wait; integration preserves one-shot allocation and pending-crew cancellation
PASS: rapid mortar cycle counts eight physical rounds once and waits for native completion without a ninth aim or shell
PASS: actual probe binds native events to fresh immutable commits, permits delayed emission, rejects unrelated expiry closure and premature stop
PASS: actual noSplash Load body requires both explicit diagnostic and noSplash, preserves vanilla otherwise, and handles repeated Load/reload
PASS: actual fixture method permits one native resilience operation and restores either prior protection state, including failure paths
PASS: actual safe-exit boundary policy, native action/door selection, stop/cache cleanup, separate old mechanism and opt-in runner contracts
PASS: actual one-shot deadline/stability policies and preparation ownership, fuel, cleanup integration contracts
PASS: pending-only cancellation retires copied instance intent, preserves physical/control actors, and stops once
PASS: actual short-cast hit, upward support normal, no self support and no dynamic support
PASS: actual committed-ticket structure preserves reservation after death, rejects missing bodies/seats and ends at observation expiry
PASS: actual pending callback expires an empty-server reservation once, preserves its full lease, and cancels on completion/Stop
PASS: rescue lease expiry/reordering, fresh five-second settling, independent rescue ranges and grounded upright aircraft motion boundaries
PASS: requested guard population requires complete physical conscious membership before deadline
......................................
----------------------------------------------------------------------
Ran 38 tests in 0.017s
OK
..........
----------------------------------------------------------------------
Ran 10 tests in 0.002s
OK
.....
----------------------------------------------------------------------
Ran 5 tests in 0.874s
OK
PASS: authored radio/optional-site bounds and physical horizontal/vertical boundaries
...
----------------------------------------------------------------------
Ran 3 tests in 0.001s
OK
PASS: all phase transitions, terminal states, defence boundaries, stale/future observations, intel discovery
PASS: Core document-discovery alias, companion-only alias exclusion, strict integer parsing and setting boundaries
PASS: player admission phase/life/identity/controller matrix, preload displacement limits, pending reservation overlap and owner exclusion
PASS: actual gate and pre-inventory document guards reject noncanonical/faction/life/disconnect/server mismatches; canonical reconnect and unconscious carried intel preserved
PASS: WB-only native fault injection restores both body mutations before checks/returns and requires eligible held-document negative/positive proof; runtime pending
PASS: actual discovery coordinates disclose stable 500m cell center until identified, then exact point, including negative/boundary coordinates
PASS: actual local admission context/selection/latch, same-round late identity, replacement/mode failure, fresh round and untouched network path
PASS: prison search packs 16 unique 3m-spaced inside-wall centers, prioritizes inner/edge positions and never bypasses clearance
PASS: physical body occupancy rejects overlap, permits diagonal neighboring slots, and excludes own body and unrelated broad-phase bounds
PASS: recovery state excludes dead bodies, preserves reservations, requires controlled rescuers and distinguishes empty/all-dead teams
PASS: authority-scoped slow recovery, bleeding pauses resilience, medicine unaffected, player-only lethal damage cap without healing
PASS: bleeding severity survives low health, retains armour, causes no knockout and restores the actual damage/blood-loss cap
PASS: viable passive recovery survives native delay; bleeding, disabled/full effects and low-blood resilience do not block defeat
PASS: every minute round-trips, malformed clocks rejected, defaults limited to added keys, progression bounds and day duration aligned
PASS: native settings policy matches calendar boundaries 1900-2050, date/profile parsing is strict, authored defaults preserve old worlds
PASS: view-distance bounds, default, save failures, command parsing, temporary ownership, server/platform limits and lifecycle wiring
.....
----------------------------------------------------------------------
Ran 5 tests in 0.520s
OK
.
----------------------------------------------------------------------
Ran 1 test in 0.321s
OK
PASS: radio authorization/discovery/phase matrix, exact distance limits, defender handover, interruption, empty samples, clock regression and duration boundary
PASS: actual radio feedback policy, initial wait, interruption persistence, resumption and terminal/new-round reset
...............
----------------------------------------------------------------------
Ran 15 tests in 1.981s
OK
..............................................
----------------------------------------------------------------------
Ran 46 tests in 0.786s
OK
PASS: legacy values preserved, unsupported fields reported, invalid data rejected, existing files protected, runtime bounds aligned
PASS: failed initial settings promotion leaves defaults writable after restart; prior/fallback saves survive copy, readback and mismatch faults
PASS: real-carrier shortest-hop paths, 500m boundary, three-hop cap, no-manpack failure, three-second originating-call interruption, unchanged downlink hop timing, completed-hop survival, interrupted final uplink, radio loss, capture, motion, timeout, reset and network bounds
PASS: migrated aircraft availability policy (controller migration still pending)
PASS: migrated salvo offsets are deterministic, spread and bounded (native firing and complete salvo qualification are separate)
PASS: 35 prefabs have unique saved root entity IDs
PASS: 299 original script entries tracked across 18 unfinished responsibilities
PASS: 1 isolated addons, acyclic dependencies, 58 unique resources, exact vanilla/authorized external references
All repository checks passed. Native compilation and multiplayer tests are separate requirements.
Suite exit 0 programs 292 unchanged True
@@ -0,0 +1,29 @@
{
"kind": "Active original hunter capture fix",
"authored_files": 420,
"regression_programs": 292,
"normal_assertions": 63,
"normal_completions": 1,
"normal_script_failures": 0,
"normal_engine_errors": 13,
"cleanup_source_external_unchanged": true,
"strict_native_failure_retained": true,
"native_capture_callback_tested": false,
"multiplayer_tested": false,
"performance_tested": false,
"new_package_created": false,
"latest_candidate_preserved_files": 429,
"original_reference_files_unchanged": 533,
"baseline_paths": 10250,
"changed_existing_paths": [
"tests/test_convoy_survivors.py",
"addons/core/Scripts/Game/ERR/10_AI/ERR_ConvoyService.c",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HunterService.c",
"tests/test_hunter_lifecycle.py",
"tools/check.py"
],
"added_test": "tests/test_hunter_capture.py",
"index_diff_sha256": "670073db5d7531aca4466cc9d2827d10a46bfcfbd35f27ac97724de9d2fd3725",
"scope": "Current admitted player entering active tracked hunter; entry before native callbacks latches capture and releases existing HQ ownership. Already-released infantry roles remain independent. No replacement/refund or actor deletion.",
"limits": "Actual-method regression doubles native boundaries; normal native run verifies compilation and base-loop integration, not player capture timing or remote-client behavior."
}
@@ -0,0 +1,35 @@
from pathlib import Path
import sys,hashlib,json,subprocess,importlib.util,time,traceback,os
R=Path('/home/jakub/devel/escapistsrereintroduced');B=Path('/tmp/erri-gameplay-root-2237');sys.path.insert(0,str(R/'tools'))
sha=lambda p:hashlib.sha256(p.read_bytes()).hexdigest()
from source_manifest import addon_manifest
def capture_inputs():
result=addon_manifest(R)
for folder in ['tests','tools','terrain-profiles','terrain-adapters','terrain-integrations']:
result.update({str(p.relative_to(R)):sha(p) for p in (R/folder).rglob('*') if p.is_file() and '__pycache__' not in p.parts and p.suffix != '.pyc'})
result.update({str(p.relative_to(R)):sha(p) for p in (R/'docs').iterdir() if p.is_file()})
for name in ['README.md','.gitignore']: result[name]=sha(R/name)
return result
inputs=capture_inputs()
(B/'suite-inputs.json').write_text(json.dumps(inputs,indent=2)+'\n')
removed_overrides={key:os.environ.pop(key) for key in list(os.environ) if key.startswith('ERR_')}
original=subprocess.run;programs=[]
def track(args,*a,**kw):
entry=None
if isinstance(args,list) and len(args)>1 and str(args[1]).startswith(str(R/'tests')+'/'):
entry={'path':str(Path(args[1]).relative_to(R)),'exit':None};programs.append(entry)
try:result=original(args,*a,**kw)
except subprocess.CalledProcessError as error:
if entry is not None:entry['exit']=error.returncode
raise
if entry is not None:entry['exit']=result.returncode
return result
subprocess.run=track
spec=importlib.util.spec_from_file_location('repository_check',R/'tools/check.py');module=importlib.util.module_from_spec(spec);spec.loader.exec_module(module)
code=0;started=time.monotonic()
try:module.check()
except Exception:traceback.print_exc();code=1
unchanged=capture_inputs()==inputs;code=code or int(not unchanged)
(B/'suite-result.json').write_text(json.dumps({'exit':code,'seconds':round(time.monotonic()-started,2),'inputs_unchanged':unchanged,'removed_override_names':sorted(removed_overrides),'regression_programs':len(programs),'programs':programs},indent=2)+'\n')
print('Suite exit',code,'programs',len(programs),'unchanged',unchanged)
raise SystemExit(code)
@@ -0,0 +1,84 @@
{
"verdict": "Source/API design is feasible with explicit pre-cleanup capture latch and authoritative current-owner guards; implementation and native remote callback timing not qualified.",
"scope": "Read-only SDK/current-source review of proposed original-hunter entry-event migration. No native, target or original writes; no tests executed.",
"proposal": "/tmp/erri-next-gameplay-2156/proposal.json",
"native_api": [
{
"path": "/tmp/erri-vanilla-stock/scripts/Game/generated/Components/CompartmentAccessComponent.c",
"line": 84,
"signature": "event protected void OnCompartmentEntered(IEntity targetEntity, BaseCompartmentManagerComponent manager, int mgrID, int slotID, bool move);",
"claim": "Declared native event. Match exact argument names in override; prior native compile demonstrated strict name matching."
},
{
"path": "/tmp/erri-vanilla-stock/scripts/Game/Vehicle/SCR_CompartmentAccessComponent.c",
"line": 64,
"claim": "Vanilla override first invokes generic compartment-enter listeners, then registers life-state listener and adjusts turret inputs, then checks PlayerManager.GetPlayerIdFromControlledEntity(character) before player-specific event. Call super exactly once for both ignored and handled events."
},
{
"path": "/tmp/erri-vanilla-stock/scripts/Game/generated/Network/PlayerManager.c",
"line": 45,
"claim": "GetPlayerControlledEntity(int), GetPlayerIdFromControlledEntity(IEntity), GetPlayerController(int) provide server-capable ownership checks. A server hook must not require local GetGame().GetPlayerController equality."
},
{
"path": "/tmp/erri-vanilla-stock/scripts/Game/Player/SCR_PlayerController.c",
"line": 224,
"claim": "OnControlledEntityChanged invokes its subscriber before character cache/settings changes. It is a distinct event from compartment entry; adoption of an already-seated body is not proven covered by a compartment-only hook."
}
],
"recommended_contract": [
"Use server-only pre-super compartment entry. Current mode must be active, equal ERR_GameMode.Get(), and own the exact current HQ and hunter service. Ignore missing game/manager/target/owner and stale service.",
"At event time require positive PlayerManager player id for exact component owner and reciprocal GetPlayerControlledEntity(id)==owner. This handles remote players without relying on listen-server local controller. Do not require consciousness; unconscious entry is still player capture. Roster-only gating would narrow predecessor semantics for player-controlled non-roster bodies and should be an explicit choice.",
"Match callback target to the exact already-tracked original hunter root through bounded ancestry (existing PartOf cap32), never vehicle prefab/nearby position/new current vehicle fallback. Do not discover/adopt new hunters. Parent scope: reject Released records; this is capture of active driving ownership, not later cleanup of independent infantry.",
"Set an irreversible capture fact before Recovery.Stop, native AI behavior completion, waypoint cleanup or super callback. Reentrant/duplicate events must observe latch and submit no repeated cleanup.",
"Both Hunter.Release branch selection and base convoy survivor-retention check must honor explicit capture fact: live compartment occupancy/group player count can still be false at this callback boundary. Retain entities, finite receipts and counts; do not refund or spawn.",
"Keep ordinary current-occupancy polling as fallback. No new timer/RPC is required for this bounded entry hook."
],
"concrete_review_edges": [
{
"source": "ERR_HunterService.c:29 and ERR_ConvoyService.c:230",
"risk": "Both Release methods return immediately once Released. A normally released hunter stays in m_Hunters, with surviving original group retained for HQ. A later first player capture can set a flag but fail to revoke that existing HQ registration unless handled explicitly. Specify active-only scope or provide exact once-only late capture cleanup; do not claim lifetime capture if skipping this case.",
"resolution": "Parent chose explicit active-only scope. Require already-Released control to prove no infantry ownership revocation; no lifetime removal claim for independently retained infantry."
},
{
"source": "ERR_HunterCrewRecovery.c:27 and ERR_HunterService.c:29",
"risk": "Recovery.Stop completes its own native boarding behavior before Hunter.Release sets Released. Latch capture before invoking it so reentrant callbacks cannot enter the same cleanup twice."
},
{
"source": "ERR_HQ.c:591 and ERR_ConvoyService.c:230",
"risk": "Latest ReleaseConvoySurvivors retains current radio/equipment/roster and deliberately retains unresolved logistics tokens. Capture must use existing unregister/release ownership semantics and must not manually release inventory reservations or reset finite stock."
},
{
"source": "SCR_CompartmentAccessComponent.c:64",
"risk": "Using only the vanilla player-specific invoker performs capture after earlier generic listeners. Pre-super override is the supported place to establish the fact before synchronous observers; preserve vanilla call regardless of ignored event."
}
],
"required_actual_method_controls": [
"server vs client, exact reciprocal owner vs stale/current replacement",
"current mode/HQ/service vs stopped or replaced",
"root and turret child vs unrelated/unknown/deep ancestry",
"capture before native occupancy visible, followed by player mapping disappearing",
"duplicate/reentrant entry cannot replay cleanup",
"normal loss still retains eligible original survivors; captured branch never adopts/refunds/deletes",
"already-Released record ignored without revoking independently retained on-foot infantry",
"super called once on every path"
],
"limits": [
"SDK declarations and predecessor source establish available hook and ordering, not that every remote server entry arrives before disconnect or native ownership changes. No multiplayer timing claim.",
"No native vehicle entry, physical capture, survivor delivery, controller-ownership handoff or reconnect experiment executed.",
"A compartment-only hook does not prove capture on possession of an already-seated AI; retain polling and avoid expanding scope without evidence."
],
"sha256": {
"/tmp/erri-vanilla-stock/scripts/Game/Vehicle/SCR_CompartmentAccessComponent.c": "55fc213f5136080dac12e916bb20b3a11913d3e2830b05f9669ba2447965d837",
"/tmp/erri-vanilla-stock/scripts/Game/generated/Components/CompartmentAccessComponent.c": "a3a0907d771293d2423649aa0ff0e71b7f457279defac05fd693baf4dd7c447e",
"/tmp/erri-vanilla-stock/scripts/Game/generated/Network/PlayerManager.c": "92c950e08e5a526427e55d5f25a895ff59ba534730d4c578ba4734fef0c7d793",
"/tmp/erri-vanilla-stock/scripts/Game/Player/SCR_PlayerController.c": "9df2c026b6eaf8c47a4af948d4322dbfc7d6a92ed1bd1b554b9577b033f89d59",
"/home/jakub/devel/escapistsrereintroduced/addons/core/Scripts/Game/ERR/00_Core/ERR_Actors.c": "980d30964845600a261693cc5c5553e1472e8e54867bdc06133ff5c7b36c9128",
"/home/jakub/devel/escapistsrereintroduced/addons/core/Scripts/Game/ERR/00_Core/ERR_PlayerRoster.c": "c038dac0f749bd29ebc35a4e952904b41a34417ba738904d5efcd1833a263e0b",
"/home/jakub/devel/escapistsrereintroduced/addons/core/Scripts/Game/ERR/10_AI/ERR_HunterService.c": "0769d4e7327439ce91b8f9ed0b47c4d92d382e97a1bbf62da8e6002ae4041bf0",
"/home/jakub/devel/escapistsrereintroduced/addons/core/Scripts/Game/ERR/10_AI/ERR_HunterCrewRecovery.c": "e76af0fbf6f436a9c3c9d4c7b779bc08a78f6fe705c08bf6d9757bbeb65ee8eb",
"/home/jakub/devel/escapistsrereintroduced/addons/core/Scripts/Game/ERR/10_AI/ERR_ConvoyService.c": "825a35f7afe485c1e5ddfc96dfff3498b39cce54dc19dce857b5d30fe5dc6557",
"/home/jakub/devel/escapistsrereintroduced/addons/core/Scripts/Game/ERR/10_AI/ERR_HQ.c": "5d66c53baf8762e76ae59e28721edaa348014af6d988d42891d9a84a6cf44969",
"/home/jakub/devel/escapists/escapists-ai/Scripts/Game/EscapistsAI/EAI_ResponseSafety.c": "b3dcbe8f3dd840791e91e9ec202cd392ebc4895714816cdcedcdc591baa62b05"
},
"scope_decision_from_parent": "Event capture applies only to active tracked hunters. Ignore already-Released records: they have no driving ownership and cannot re-adopt, and independently retained on-foot infantry are not revoked for later entry into their former parked vehicle."
}
@@ -0,0 +1,422 @@
{
"addons/core/AI/BehaviorTrees/ERR/MortarRapidFire.bt": "16b263bcb2fb3ae361367a600753a829425620d2e6b350a891c51fba47437ab6",
"addons/core/AI/BehaviorTrees/ERR/MortarRapidFire.bt.meta": "f2a44ece28891240e6bfa1d01af29428adcadbe82c80e287eb33cd5e58f1f90a",
"addons/core/Configs/ERR/AdminMenus.conf": "a7f889f260e43656136fc159342129e5f48748d28c426f65f9faac37b624cf94",
"addons/core/Configs/ERR/AdminMenus.conf.meta": "5faf5ddc0a51c1d0f82d60af00d91edc22fe9c39aac50d8d04b772a2c9271be1",
"addons/core/Configs/ERR/Content/Registry.conf": "546a5a407c9e6c25c9157ae4392898fa3f40c04c7956649e62201f9ac0ba187c",
"addons/core/Configs/ERR/Content/Registry.conf.meta": "046aa988bf8e972afcf7a60b6f2312f605f016f98625dbbd9cd75ebf9ea88800",
"addons/core/Configs/ERR/EveronSites.conf": "b479000b36154a6a3af6b519b086251d981ef63cb86a973d00529499cfd4238c",
"addons/core/Configs/ERR/EveronSites.conf.meta": "d5fe68025ef4e7c1e16082cf5873b7c7172eacbfaef4ab29b7e0e3c98f8dca56",
"addons/core/Configs/ERR/Factions/MissionVehicles.conf": "5f74f4a7089c7e7b54ad62463159ce8f0bab25a6b85268dc3872ea6001e048fb",
"addons/core/Configs/ERR/Factions/MissionVehicles.conf.meta": "00c368b6271d3440cc8bf627b03a384d247635723923fc5ad2104b8b4007b035",
"addons/core/Configs/ERR/Factions/US.conf": "4c3da063abb6e3ee39a6e4e0c5a9ffd5eae9d209d58470ea18b45dba5528db1b",
"addons/core/Configs/ERR/Factions/US.conf.meta": "a05469aef028e9e17eba545e81e2af2887b59f0fef17dac51a23c7b8155e381b",
"addons/core/Configs/ERR/Factions/USSR.conf": "407ea27f80a64c5184c089d43cdd0bdabfc5974c84f1d2a245081fdf2afa3f30",
"addons/core/Configs/ERR/Factions/USSR.conf.meta": "057397d97096346791b51b7b13fbe18af218bcf78e9984d9c01b49a2403de611",
"addons/core/Configs/ERR/GameOverScreens.conf": "45231061911a1462d45fb6db0fecc2b0793f17b5ae71017174954ff4fbd20236",
"addons/core/Configs/ERR/GameOverScreens.conf.meta": "eb654b745c0b97b41c991694569ef4877a3c2315e0826f9556337cd68690843e",
"addons/core/Configs/ERR/ObserverInput.conf": "e898d645911e85b6ba902366cb23890d8bb14bbd2c485102e6d49ea728e9b054",
"addons/core/Configs/ERR/ObserverInput.conf.meta": "9714dce6c38ee81bcc513c8ebef51d7af63fd15bcdda2e40946937c625dc3ba4",
"addons/core/Configs/ERR/Tests/LegacySites.conf": "3864eb638d0ed4dd313013d2d787f975ae6ce4bbe238569919f76b73d5f7ca42",
"addons/core/Configs/ERR/Tests/LegacySites.conf.meta": "097ac7daef4fc18344699a8471fdd77f9d158f8c70bab394068d7a08e4777ac0",
"addons/core/Configs/ERR/VanillaFactions.conf": "db890b61b48ee15484041fd2245a862d9fa9e7ba21b1229c281ff37c448a35b1",
"addons/core/Configs/ERR/VanillaFactions.conf.meta": "ac77725c0c21974991ef47a466b88122e939de8b46fd23e68889e7674cbb2bfd",
"addons/core/Materials/ERRM_MapRenderTarget.emat": "9877c5b175c5f30dd80bea36c711b21ab38219aa7075adf9ae79932e1d4c76bc",
"addons/core/Materials/ERRM_MapRenderTarget.emat.meta": "5ee1a705f8011a44020ca2691f5ccc17d44bf596fef9a36e98d1f267eb58fab0",
"addons/core/Missions/ERR_Everon.conf": "936619df7789a6b4b80bd763f702526e1145ab4d5c300516c07e7e70dfe57d92",
"addons/core/Missions/ERR_Everon.conf.meta": "0a23c98bf83873536c65fa17d38dea33a1d7b9e4ab210f90633ff688abcc551f",
"addons/core/Missions/ERR_Everon_Base.conf": "b46e1f4aeef383a8dbe7ef2b5c12a55a8111856c52ba103a1e508c01b82dfc61",
"addons/core/Missions/ERR_Everon_Base.conf.meta": "9b16267c644d815bcf98a3a3aaff30b93d7224fb24d3a2bac66730a28011f317",
"addons/core/Prefabs/ERR/AssaultParachute.et": "b556997989605e2a05982418b7e9f26d12d427eb3ea6e3bc50e85c67ea7aa4b8",
"addons/core/Prefabs/ERR/AssaultParachute.et.meta": "e9dea2d533ad1ce6ce689e0e2815c97a6382e1b90c35ce1efa88a885527e8e18",
"addons/core/Prefabs/ERR/ConvoyCrew.et": "29a525a29605386dfcf292dc2316e9fc7650ce39db9fbaa4ce4372ad0de66db4",
"addons/core/Prefabs/ERR/ConvoyCrew.et.meta": "0a909a15b7dcca34202ded136b3bdbbe8898153c9589e1cce1388433d362da02",
"addons/core/Prefabs/ERR/Epinephrine.et": "e09c70b3d47a4dc5b92fd332c8222b99554b28a8a0c93cb5caac18eec4501571",
"addons/core/Prefabs/ERR/Epinephrine.et.meta": "f1861f0b0ccace1b7b3d9c29768e37a83bf0c6fae5a411b1bd61d6b2eec7ed89",
"addons/core/Prefabs/ERR/Extraction.et": "4d24c7811415c06386205e5bf5c132a23fcf21e96c75c7657ccd5f3ac914ac50",
"addons/core/Prefabs/ERR/Extraction.et.meta": "c2a838633001e2e3a202d39cb33aa744ebcd996017ad032359069641b5d13853",
"addons/core/Prefabs/ERR/FactionManager.et": "5a7b330f33956cc1781c8dc843e8186f2d37a98653ab36e7c42b9019df3c89f5",
"addons/core/Prefabs/ERR/FactionManager.et.meta": "9bf53d5e4bcbe60dd1a4ece1409fc23c349055c860708620f5f6e9716290a97d",
"addons/core/Prefabs/ERR/FieldCover.et": "e403d5cb3a5966f0cea81f15e0e825d482ba1a7a27b12498319ba45a414963b0",
"addons/core/Prefabs/ERR/FieldCover.et.meta": "83461ffa76244e1d69f20b053a9741ccdf7d127009182bd540a7e5ba6150c3d9",
"addons/core/Prefabs/ERR/GameMode.et": "4d3e5e2df28cbb8292c436ae05d4fc7e5ca789a123450a6968d9a718b6ecef20",
"addons/core/Prefabs/ERR/GameMode.et.meta": "106769cd34525c9d440057072836cb7401a6752148c40edd7fe61c03bd58328c",
"addons/core/Prefabs/ERR/Items/EmergencyRepairKit.et": "0157bc235eeb78a0e1373b561fd22a1dcb225c833ff7c2d4abae688bca0ec92a",
"addons/core/Prefabs/ERR/Items/EmergencyRepairKit.et.meta": "da6f065cb2414b5a4cbe9ef0f0b1295b2466f26ad406c0bddb83845d4598efb3",
"addons/core/Prefabs/ERR/MortarCrew.et": "21086e886fe3199624208c9a866f883ec109f7d08746c2b56b497e59857fb656",
"addons/core/Prefabs/ERR/MortarCrew.et.meta": "fdfd4fcd21a67c3d698fa4aadc4e5c76e665cebf4be86013bc389e493fab63cc",
"addons/core/Prefabs/ERR/ObjectiveDocument.et": "5118ecaf9d2038eea44a4b785f05d2e78781dc1387249aa58a6782c7e6752e14",
"addons/core/Prefabs/ERR/ObjectiveDocument.et.meta": "eaba9903be147b98a1106e2273e2270773df73b9b22f2cd4e20136a8e281382e",
"addons/core/Prefabs/ERR/Patrol.et": "d3eca8fe9197c57a27a285cdb3baf168b037b198d92b39df28a338ae2cfd0c74",
"addons/core/Prefabs/ERR/Patrol.et.meta": "7c5da568fa2fcf0709ee2959253cb068d7c7ed7c2467af3b247a7e70efd96b69",
"addons/core/Prefabs/ERR/Prison.et": "c0ca5219aa2d6322ba7d094b92000640b259112ff6611a745c0713c8875d09d4",
"addons/core/Prefabs/ERR/Prison.et.meta": "2e426ef3de68f4107907854b51e818bc11d84649a01c538e3f18dd9ebec766bb",
"addons/core/Prefabs/ERR/PrisonBackpack.et": "ae750f08fc9af645561f59d7e5809bd22f4cec26ca8fa6409d09730765958c91",
"addons/core/Prefabs/ERR/PrisonBackpack.et.meta": "7da6aa45467250edc910ad7230dc244d1b041e8a6f55881eb3747ce51f9212ba",
"addons/core/Prefabs/ERR/PrisonDoor.et": "b0ff94443fe334032113a663917de23f920a8b73ffadc9c8e9f11b545022b3d2",
"addons/core/Prefabs/ERR/PrisonDoor.et.meta": "b8f3db52bf186426026668fbb9d633c3cbd4d438ab301fba880398f6a0e781c2",
"addons/core/Prefabs/ERR/PrisonPatrol.et": "dc88c31cf5c415573a874f74e13572f0add9e6122c8fcad507fe82860d789c47",
"addons/core/Prefabs/ERR/PrisonPatrol.et.meta": "5528e0d778dce5ed39c3e504c6427625527127b23269d20fbf12ca2bffe52ffe",
"addons/core/Prefabs/ERR/PrisonWall.et": "9b410b7c85bb001be4601ad93f750e17b8318b850306d84f29c4dc1b02723d7c",
"addons/core/Prefabs/ERR/PrisonWall.et.meta": "0294bc5dbb56f90f8153d62459bb0a6ad91d76a479812bbec9c7db182fdb58d6",
"addons/core/Prefabs/ERR/Prisoner.et": "e6d345ac98ad9ec742bf6c3b8686839c3256df9833d31bb4bdf605cd41d0ba5c",
"addons/core/Prefabs/ERR/Prisoner.et.meta": "974278ba49fafeed70b619a0067bbc70ae4d534be441c812ce2bef4a5fb3c022",
"addons/core/Prefabs/ERR/Radio.et": "99b1d80b49d1e7f9d30aa4283772a36fd66e962369f288f5fe329c7fc911bb1b",
"addons/core/Prefabs/ERR/Radio.et.meta": "bc91137b68ba550217914fb8892bb44d7e1920e4a1086f3e506623832a44212f",
"addons/core/Prefabs/ERR/RadioCamp.et": "5e6216bf8e6e160da5d9f966c8f7c2081bf6dd16dfac1b89d682a14b3b8a6716",
"addons/core/Prefabs/ERR/RadioCamp.et.meta": "3cb8d3d553ab6d8d111a74f721cf4e69ee1011cbb90248b83cdc7275697276bd",
"addons/core/Prefabs/ERR/ReconCrew.et": "33953379ceb725bcd0cbe505cd643c94adaed17dbbfa95dadd404d6b8e345715",
"addons/core/Prefabs/ERR/ReconCrew.et.meta": "2653e8c5b1cdb857de5badd5959ddd9826a6a298ab3c166628dbb835d7104d90",
"addons/core/Prefabs/ERR/ReconHelicopter.et": "c609ee59ab145e0a1936f95726b86df643f5cc425c43924029e9c1abc69ebbd0",
"addons/core/Prefabs/ERR/ReconHelicopter.et.meta": "d80f1c3d6a6f9104562b89729996c1c92ad240f08cdcf48d4c390a09d2047c08",
"addons/core/Prefabs/ERR/ReconPilotEast.et": "d961f329823b991eafed80d085de1bd89b44a4575be98d8dac385d6b77741ba2",
"addons/core/Prefabs/ERR/ReconPilotEast.et.meta": "d73df3c896359a54514d2efcd851f579feca7a2619b76c2a38f607649a31a4f1",
"addons/core/Prefabs/ERR/ReconPilotWest.et": "8f8221927269352e55c8026ee5b00e026c281c79af6684b386f24e7dc4675fb8",
"addons/core/Prefabs/ERR/ReconPilotWest.et.meta": "4785f23bb492c6af420ee7896ddbfc9767e0db1e06de95207df2dc949a1b1814",
"addons/core/Prefabs/ERR/ScoutEast.et": "b4593aab494c4f21637757b3daff4f349da77b4c48ec5e8a4a2917a6a12cf811",
"addons/core/Prefabs/ERR/ScoutEast.et.meta": "7c72af632537f687e92f30b52d97fc7d70dadd39d33f37e0b1004f9596f55012",
"addons/core/Prefabs/ERR/ScoutGroup.et": "8dc0fce8ee3decc1c367411b00b6d8518df9d8458281cec0881464a2ce906af0",
"addons/core/Prefabs/ERR/ScoutGroup.et.meta": "62e43fd152ce57aa4ceb2187a49e4aecdeb9f428b3a1e8318f86bb83dbf8a259",
"addons/core/Prefabs/ERR/ScoutRadioPack.et": "f1c4911e2556c0e0caa8b896982190c5e7d0433e850b4610e19442caf9117607",
"addons/core/Prefabs/ERR/ScoutRadioPack.et.meta": "825506e3d814d30a52d5dbf64124470641c07a0453543ba71426841e6c783635",
"addons/core/Prefabs/ERR/ScoutWest.et": "2681b5a3f8621adb44195f0dbca6f3e79ef7decad8f9d0dd0e1a801ec2549627",
"addons/core/Prefabs/ERR/ScoutWest.et.meta": "22a6607b4b8fe606ca75a634a0b2ac3178e7bedae7f9ff01e7a4989f3b39a3da",
"addons/core/Prefabs/ERR/SpectatorCamera.et": "cd2dcaca0df4c39816e582c594591a535525ed77827ffa3de24d27b79996544d",
"addons/core/Prefabs/ERR/SpectatorCamera.et.meta": "2a16558f93915e31908a674509e9c89976470f78a84a1174a64b94b68b8f77ad",
"addons/core/Prefabs/ERR/SupplyCache.et": "4c97b0514fe7e723046f40f0b396f6573b12eb9981ca5df70b9e8aa3cf29323e",
"addons/core/Prefabs/ERR/SupplyCache.et.meta": "2f5de3a4aab1e9d0e35521f48dc57b95bd6e449c383dec4f1c258e10295904cb",
"addons/core/Prefabs/ERR/SupplySite.et": "f33681281d26676fac88736091834d5a7b87fe0fa01883582542df964dcfc694",
"addons/core/Prefabs/ERR/SupplySite.et.meta": "b41944b12eb3528ff7a3ac94258b18c66ef161aa6a38894aee300a1ac4798630",
"addons/core/Prefabs/ERR/TerrainConnector.et": "cf9cb28f5a3f41931380864a29ac979aa1d5e843456f564ac7a7de78f88e1aa8",
"addons/core/Prefabs/ERR/TerrainConnector.et.meta": "9f37c979ae282aabca29ce84beb0db851ee8b9a19f7f3a64d387c175616127f3",
"addons/core/Prefabs/ERR/TerrainTakeover.et": "6206fe2eb4e2c6c1a9e3ddf2898535ae08981c115adc6ddd926017ac20d4b535",
"addons/core/Prefabs/ERR/TerrainTakeover.et.meta": "64e953e378ab1d2a75ee7246f876f4ef93ae8a4e3fddb5002d7ba37268cb959d",
"addons/core/Prefabs/ERR/Vehicles/SupplyUAZ.et": "29f157849f413261494a63d4d5b0a97e8bbe61cb076efcd59d6c940653f23352",
"addons/core/Prefabs/ERR/Vehicles/SupplyUAZ.et.meta": "544c94cf1c26757a10654de7856cd6cc48b821ce3bdc02add13cfe6514269915",
"addons/core/Prefabs/ERR/Vehicles/SupplyUAZRearSeats.et": "cd4acdcecad299445952aea0adefc85f2b9e9b43f8186f100e0505c5621b3656",
"addons/core/Prefabs/ERR/Vehicles/SupplyUAZRearSeats.et.meta": "123955da03462befb90e293b3bb856d49cc761166611b38ff47cb48ec2fbe95c",
"addons/core/Prefabs/Items/Equipment/ERRM_SharedFieldMap.et": "30dee8e9eab459ea32a7d835a9fb89d43df47708057cab829f067b25a24cd581",
"addons/core/Prefabs/Items/Equipment/ERRM_SharedFieldMap.et.meta": "59093e9072c50d99c86da7609c87541016da5bcf92b98d99db4c524e1c8e0e8d",
"addons/core/Scripts/Game/ERR/00_Core/ERR_Actions.c": "cabb21413c90b252d29708b62228d0679c51c76e39ee0e483953ad7061b2b9d6",
"addons/core/Scripts/Game/ERR/00_Core/ERR_Actors.c": "980d30964845600a261693cc5c5553e1472e8e54867bdc06133ff5c7b36c9128",
"addons/core/Scripts/Game/ERR/00_Core/ERR_AdminMenu.c": "3b96a99832ed40002598a186dd8de1d21410c2e690df37a6319fdbeeeb4eeab0",
"addons/core/Scripts/Game/ERR/00_Core/ERR_AdminPlayerTools.c": "56780d78bf423f54f482d8620f821b8d3eb0199194482b4f12e37f5ec3f55ef5",
"addons/core/Scripts/Game/ERR/00_Core/ERR_AdminProvider.c": "62e05aceb49da07fed7aa89fb6b2f8eb3efc373ac09eff286fba983c3ad570eb",
"addons/core/Scripts/Game/ERR/00_Core/ERR_AdminService.c": "c3e008c8bbf538c5bca3a82a975decc7a283a38543a9d2639d90a81ce592c51e",
"addons/core/Scripts/Game/ERR/00_Core/ERR_AdminSession.c": "89d92f138a201ad7e752e027ba3930a2e0bf647d7b3a2c576346c1467f8bea3a",
"addons/core/Scripts/Game/ERR/00_Core/ERR_AirfieldPlacement.c": "0c2f4d31a2abc8f3f90bda20546543f2a1cf9306e9bf93351dda1883b990770e",
"addons/core/Scripts/Game/ERR/00_Core/ERR_CasualtyGroundSupport.c": "26f0c7ebe8563bb022f7c383674e7d8997b0cc35c7ea321d39d74f2493c1ed9d",
"addons/core/Scripts/Game/ERR/00_Core/ERR_CasualtyLoadingFeedback.c": "e46988b92243df19a5400eca7406d6969b8b1174d8e3efad48fa0a936cbfdd07",
"addons/core/Scripts/Game/ERR/00_Core/ERR_CasualtyLoadingGameMode.c": "f4cf19440583ac24346831a2d5f1d7f734c031e46dc266c499972329dd0533cf",
"addons/core/Scripts/Game/ERR/00_Core/ERR_CasualtyLoadingOwner.c": "6346a05ddda030f7d9b6f026f977d5f018ee16002fa519e8c49dcd700c323dc7",
"addons/core/Scripts/Game/ERR/00_Core/ERR_CasualtyLoadingService.c": "e6f22813f7a04e2c0ea000d054407191f2be8badfa6c51e062e9dbf84b95c67b",
"addons/core/Scripts/Game/ERR/00_Core/ERR_ChatClient.c": "4bf937ff74e0483c17fa0103f73bfee3afd8f67a37c0c248b08772a17bfcc349",
"addons/core/Scripts/Game/ERR/00_Core/ERR_ContentDefinition.c": "bc1dd4ed27ec894cf4bd617fb226cb8140b544aaa9ef6d8654e815d81e7f6fd0",
"addons/core/Scripts/Game/ERR/00_Core/ERR_ContentMenu.c": "c82b173496e7524b4570b2afc5493cb970252a19aed740a53011988db7700a01",
"addons/core/Scripts/Game/ERR/00_Core/ERR_ContentPolicy.c": "3a4987345d5a7159234a7e1a08bf5ac40dd5a23031e9b1953fc43a0501d9924b",
"addons/core/Scripts/Game/ERR/00_Core/ERR_ContentSettings.c": "572cc36f88255a37e8f0e9f284fb96e07c6c4032506b34b8c77d688f02785400",
"addons/core/Scripts/Game/ERR/00_Core/ERR_DebugAI.c": "bc5529c60591a6c36c39cdb753b1af948690fc3c3c725f38a8d595b41a499235",
"addons/core/Scripts/Game/ERR/00_Core/ERR_DebugIntel.c": "a9f6e7e42a3214879a21052e897f9afc0653c12ff15d5bee7766e26a1af6ab17",
"addons/core/Scripts/Game/ERR/00_Core/ERR_DiscoveryMap.c": "dd350bdda1bdf427ab8cefab623fe60cce5332b062d1a29686fe52f73e9e83f1",
"addons/core/Scripts/Game/ERR/00_Core/ERR_DiscoveryService.c": "34458b3a4f7062375c9c5b5599308e9cea67fc4a316420836f6694ca2c646ffc",
"addons/core/Scripts/Game/ERR/00_Core/ERR_DocumentComponent.c": "885c8ab4fc9e64c3f8b40056536096c8c32b011cb340b25ca00353a96da15c69",
"addons/core/Scripts/Game/ERR/00_Core/ERR_EnvironmentService.c": "c0fae5bf51ccf507bc84d44adc2d1dff021cd83653c0468b7645a4f343e3fc8d",
"addons/core/Scripts/Game/ERR/00_Core/ERR_Epinephrine.c": "e04c53c2f665997023b2daee744265cd22f4f0101444e4d9b0efbd114f74fa9a",
"addons/core/Scripts/Game/ERR/00_Core/ERR_EscapeGameOverScreenInfo.c": "6e3c65e55b05cf205040c310b9086faa41b88582c7f9faf49c010afd59da5b07",
"addons/core/Scripts/Game/ERR/00_Core/ERR_ExtractionPlacement.c": "6d388fe21f08b25cbdb5dfa4e198d94a4c80c5092f8d17630a4654e18bf8b3f5",
"addons/core/Scripts/Game/ERR/00_Core/ERR_ExtractionService.c": "91357099b4e0401196b67d48963be54be30e56bdba57cdac67dc20b8ebb883e9",
"addons/core/Scripts/Game/ERR/00_Core/ERR_FactionCatalog.c": "a5a8c53acf21259e14f59cb919535910f30dabff5a9179c664bc6a7a4d744d6e",
"addons/core/Scripts/Game/ERR/00_Core/ERR_FactionMenu.c": "3549339d7796e67fc646680493c226e545b6fb95daa0270af9901795bdf8ed50",
"addons/core/Scripts/Game/ERR/00_Core/ERR_FactionSelection.c": "077c09491f4444fc58f093975fe9b3c294ea1fc966abef847ee5f13aa795ee29",
"addons/core/Scripts/Game/ERR/00_Core/ERR_ForceLedger.c": "0ecaf1c5a52568e751678b0b1236e91e6adb538f8fbf010d38b61a312d1bf253",
"addons/core/Scripts/Game/ERR/00_Core/ERR_ForceSimulation.c": "2bbb8888c752a3ffc042f3059937526d25ae288af5b4db024cc683025a2605ce",
"addons/core/Scripts/Game/ERR/00_Core/ERR_GameMode.c": "89a29c03ba225acbbb9fa3c58a721aced91a77bc0c77046d697005a6d7c48bb9",
"addons/core/Scripts/Game/ERR/00_Core/ERR_GeneratedSites.c": "4a23058f27e3ab074df6f8f7bb6f08a8fd26fbadb8943c6fb8d64dcc9c221751",
"addons/core/Scripts/Game/ERR/00_Core/ERR_InitialGuardRules.c": "8c9d6b1dc4c2af96284e34f487eebb5a221091016ef108006dec60b4e3836558",
"addons/core/Scripts/Game/ERR/00_Core/ERR_Inventory.c": "b63e679d5b650b63a7a91dfc3f42a62f4be58b0338f6df3313e66d29a93bebf6",
"addons/core/Scripts/Game/ERR/00_Core/ERR_InventoryLayout.c": "1af5df45a0f06d19a017954e9bf4b2d722e2d2389f8ffdeb1d024435b9a08be8",
"addons/core/Scripts/Game/ERR/00_Core/ERR_ItemPreferences.c": "1c4bc25a6ce9b5ee10f82592f955b0019d13ddb4084a783fadb98d267bd0f4fc",
"addons/core/Scripts/Game/ERR/00_Core/ERR_ItemStationTeardown.c": "102e61216e86e47ad243cc19f6f66da1fcd8cc77f8799354ceaeb4a6dc74622e",
"addons/core/Scripts/Game/ERR/00_Core/ERR_JournalText.c": "87a6c19429f12c5630ed73170ca9a8a6d2255d6cd38b130166a78aacd15f2de0",
"addons/core/Scripts/Game/ERR/00_Core/ERR_LoadCasualtyAction.c": "1521af55a34110ce1c971b5226a618a9c6d931622abaae4946d9c0d27c05a273",
"addons/core/Scripts/Game/ERR/00_Core/ERR_LocalAdmission.c": "a076922d1ae966cf5cc67b198166ca6b1288358fb7f641207a4681e6a610a2ae",
"addons/core/Scripts/Game/ERR/00_Core/ERR_Location.c": "5b0b058130ccac02bdc1dcd6474d51a6f45da4dd52ed6c37906692fca3f194b1",
"addons/core/Scripts/Game/ERR/00_Core/ERR_MissionRules.c": "f7abc38ad8fdc375ce7fa63a65f0bade027d22b37e09de5e3f94ba8c3c63cc41",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeAdminMenuProbe.c": "ec8d04b6550b39b9688ef67b40cb2f14a9d98c8fff62b6dfb8d4a43e19b4e4c6",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeAdminSettingsProbe.c": "73e58561e08e50008d33f81eed606dd4e8109fb69a627e892d28ca468d641f7d",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeAggressionProbe.c": "85a34cf60018e90d974cb67ab0f358f3073b6b9f02c563ec200e062f1d249e3b",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeAirfieldMarkersProbe.c": "593e59664dbd7330b52674e5d4cc7b70db588cb75a1259ed808b74602501d541",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeBaseSmoke.c": "e811e985048e07365569acde6b5f045d57e9bbf13927f85b74e6e347fd2ef571",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeCasualtyGroundProbe.c": "41f40db3735f8aa535c0061458d9892dcfe972222b8a17238e67b65633c46bc3",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeCasualtyLoadProbe.c": "94c533deea654ec546df3f1ebb7cd213e6cd79b1125d99bab5303ef8e87b018b",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeCasualtyRemoveProbe.c": "4cfc06f6d43b709b63caae714155ffc562502e884f49a9825623c6f46972ad36",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeCasualtyServiceProbe.c": "02a9d70d1f4ba20326df199ba41489cfbae12b7bb0aab441361421cee38ad9ea",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeContentProbe.c": "cb0ccfe1e1575f9ed80a8054058b471f3543378db059e6af2fed8eb42a262638",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeContractsProbe.c": "421e4b901afe6118b6bf44e8f678db8ccdf1c83b39da0cf816baa36f7275ccdd",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeDefinitionProbe.c": "904d8d4c3e7b91d49dadfe495fc7b4f02f300e4aaf7efa348df5ca17ec4a6e8a",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeDiscoveryMapProbe.c": "9ed32d391d08d937ff4f9f33bd11c3a204ce9a2230c2d72b6761e0320b31f24f",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeEndProbe.c": "2dec80c7e247ec5c257407f95d9d5edd42fe0cc44d6af9f724f6ebd10d8a355f",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeEnemyLoadoutProbe.c": "0885ca69f6fa7f53414ce1792cfc3c49916886b8173783c634135c13c5d37429",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeEnvironmentProbe.c": "9e2e66ac5d9778a1c65445348e3300cbb90b68b3f669f3ddf1d2b78a858430eb",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeEnvironmentRestartProbe.c": "7a836a206381b8e8de24c92baf141beb30575723675dd6948d738169ed26b507",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeExtractionProbe.c": "4b09385f73206de004f4f3c38a6192fd658a0d2012482dc5a84dff1599ceb972",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeFactionCatalogProbe.c": "e3011fa47b67122d7b2c23af8f91b7a217599d6cc114c4f9de628744b9c948d3",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeFactionSelectionProbe.c": "946879d822e7be2d48e03a3140aa1aad3e3d44dd18507fa3cdedb4c6d7dd81b9",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeFlightFootprint.c": "a8862a04ac784426f431e2e9cd3f1f19f820b38a081674d29549b8b00277c72d",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeFlightInputDiagnostics.c": "e231dcbdaefe81beb3bd587cb73be8fb3d3184bc86d18dbaa30a43ca4ba5dcc4",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeGeneratedSitesProbe.c": "83ab84ca4de7b545963896ed9d14e6545c23a2b940515730d74acc2f6b3dd18d",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeGuardCancelProbe.c": "bfa1c65cb039e19c3d1891e4a3fd33469e974c97cc7f42128efc31a8f587d514",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeInfantryCombatProbe.c": "3e4c4382ab91f470357268927b954fd101685df6b2244df483f0422d6c0d7da2",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeItemStationTeardownProbe.c": "028588a49fa9207087cd27ec9396979cd932daa071e2490bd0262cd71dae30d9",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeLifecycleProbe.c": "b613a5dbe81c2032fd02d31070ae5631166d14d0b02cdbec3b63b782f0bbc115",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeLocalAdmissionProbe.c": "29c860ca3e51cdaa463f3c23a98ff45ee0499ce9bbc322046e0efbed587f1e09",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeMedicalCombatProbe.c": "3b9c557b249728c518f9d6b5cb24b725ecc32a69ae12df069cdfb0da70a80b95",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeMedicalProbe.c": "4b73e7cf35e9c8fddb089678a320ea58272e1b6611318d0a762754c171eff785",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeObjectiveLossProbe.c": "6b80fd317a8c6e8583bd4337870838a86251e3b8a681d0aa07e8b52e22abfc48",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeObjectiveMapProbe.c": "2d07b895cb74af58454605fb1c536a566733e3001a9375dd0677d5f274bf2a46",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeObjectiveProbe.c": "71fbd2479a70048f83d8b262ad1452f427be2c0afc8b071ef13bff477b9dc29b",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeOpeningToolsProbe.c": "0c5d6b96ed5a7cb1cf0d098d534dc7190449ed09339062e6b584729d53a61b4c",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeOptionalSiteProbe.c": "19fc19e22348e6213827f620f4fdb5dc26144ea2ce0032de773e79c1fb155a26",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativePatrolProbe.c": "5a2af71cc4cfccc7dd7c23584398a38290eba1a8894cd46f6967252ff3a7087c",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativePoweredFlightProbe.c": "7ae5d6f85bbbebec214c66bfdf6f53b93c802f109fcd5bcfbad82c5d61d6cb9f",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativePreparationStatusProbe.c": "456f4d7c3272b89d5f4c6713617baa5596d846994152356fee9a659839bcd8b5",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativePrisonBreachProbe.c": "4889e0d3799a6a21b9f84bcb2f2ae78dce16269cccd1329f8d1fcc1a23e7c22c",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativePrisonerProbe.c": "e2d1ffe5d269add55124601ff0d1dc032a398c7d51010736e6f0e4cbeb38ae86",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeProgressionIdentityProbe.c": "1d3fe20bce761a1082964bca9bad9ce79d1fa8b04db9b5053bae98da380ae560",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeRadioCampProbe.c": "67f1a088f9b20e5f0f11ed3aa083ffa772bffd7c74d85b7a307344ac3d47e09a",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeRadioDefenceProbe.c": "ff1e27a0ce75b123a86e7df31354831880ca62ea90b6c5d7c60d3ba168e1fff0",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeRadioInteractionProbe.c": "7b27552d233813894f65c08eb9f04b547c4ca9ff96a2370a763cb94bd4a555c3",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeRecoveryProbe.c": "d6691f22432b3ce37d07d448aeb3ce7feb5cd09e852e0167b5e4676afd24bb21",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeResultProbe.c": "c9a89cae067f221b9f33965b4d3ab311b78ba79ea383ca65032c4001df44b472",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeSiteGarrisonsProbe.c": "1a5ff8747d7501862085b5e9162043fee3b05e82c73c516ad8093aaada53dc60",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeSiteSurvey.c": "ac0203753ade0cdff6d483132797a80e4520f14546c3f9dea288281cd4cd9c4f",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeStationTeardownDiagnostic.c": "172248540932174341882861bb78a9720a6cf89981fcdf9dffe63f7fd4023f2c",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeTimeProbe.c": "4a2c6ffd947334a0a71eac083d10c853c524b00042e9ea0987497c4cee60c3d5",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeTransportProbe.c": "7a3fe04aa1c5ed1061ff63d9d5180e8b925932b62d76c1ffb49bd3dc23530993",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeTransportSurvey.c": "816df9a2a9072f9f7db75e56168d8a8fa1e665ee8f7dfa79af011b354254909d",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeVehicleSecurityProbe.c": "59bce863142e4fba4b6fb2f544bb8a58061f0e99b1a38e5ac291cea919563763",
"addons/core/Scripts/Game/ERR/00_Core/ERR_ObjectiveDetails.c": "628ebd166dcb5544c2d18dce489619984887ee18296cf2446fc6d894f89dd5bf",
"addons/core/Scripts/Game/ERR/00_Core/ERR_ObjectiveMapPresentation.c": "f189f8987244e10df61ac577bbbc952ed5c4e6c431a8e3cd192a10fe2e8c3bec",
"addons/core/Scripts/Game/ERR/00_Core/ERR_ObjectiveText.c": "8d75b35ab977be0cb1a2e3d3d1cb8ef875cdbfba69c35784c3d195451ef944c6",
"addons/core/Scripts/Game/ERR/00_Core/ERR_Objectives.c": "b9cd5bb3b193c20401175c4328405be1b121e8a60b7b5999910b6a71f834af8a",
"addons/core/Scripts/Game/ERR/00_Core/ERR_Observer.c": "682aa5549470c69fc72d261fbfcf9f7a04a41a66e0101b269ccc00bc282ad05d",
"addons/core/Scripts/Game/ERR/00_Core/ERR_OrdinaryGateObserver.c": "1e376ca83c0005cf532539e14d7f47363c47b7c5b03fe3d55405a59208705fd7",
"addons/core/Scripts/Game/ERR/00_Core/ERR_OrdinaryInputObserver.c": "808a46cc1e4b31b65dbbbcdd55493f594ebb3974bbec38b4a2402334c653c0ef",
"addons/core/Scripts/Game/ERR/00_Core/ERR_OrdinaryLookObserver.c": "d5a1b636938d65e9d11c78b31487f2924400c34d98e2ec812954a2a224da7dc0",
"addons/core/Scripts/Game/ERR/00_Core/ERR_OrdinaryScenarioLaunch.c": "a4e7e56d174ebd15b4730202dae4c8ed06144f3f27c23ed49c99e2d297dc421a",
"addons/core/Scripts/Game/ERR/00_Core/ERR_PlayerAdminCommands.c": "eca9baa3b07da48a740851583540840f8bf5f65f7be854902a3778f76967faad",
"addons/core/Scripts/Game/ERR/00_Core/ERR_PlayerEscapeResult.c": "3124ab4d2d6d471409a47aba0af528790734df53243c03fe0cdac3e407047c14",
"addons/core/Scripts/Game/ERR/00_Core/ERR_PlayerGuide.c": "e49bab76a015ab545088af7e5eaa3cc45811907db4e5b1c5fa8c18afef34b62f",
"addons/core/Scripts/Game/ERR/00_Core/ERR_PlayerMedical.c": "270454d50235bc28df9bba4fde2689934578874c4eca9560afb9f0f6324d7215",
"addons/core/Scripts/Game/ERR/00_Core/ERR_PlayerRoster.c": "c038dac0f749bd29ebc35a4e952904b41a34417ba738904d5efcd1833a263e0b",
"addons/core/Scripts/Game/ERR/00_Core/ERR_PreparationStatus.c": "43a406822a0361f916abc363f27e0c578ee94855036981d876bf47c68233c71a",
"addons/core/Scripts/Game/ERR/00_Core/ERR_PrisonAI.c": "8709753e86dc2ca777183f08cb8fbb9851e0c0de495ca01520ebcb1b3dfa59b9",
"addons/core/Scripts/Game/ERR/00_Core/ERR_PrisonEscapeService.c": "535cf17e21fc8e62716c7d9da88d976ee2f526501c6a4752b822f1252e742bf4",
"addons/core/Scripts/Game/ERR/00_Core/ERR_PrisonPatrol.c": "284618391ee2da84dbcda4a99ca3c072eae3d67b8a9ef40a86827b9ea00810f9",
"addons/core/Scripts/Game/ERR/00_Core/ERR_RadioDefenceService.c": "f5f0bf1352141f933d0edb5630e30541e001dc07e1d2c8529b29cc159c126b13",
"addons/core/Scripts/Game/ERR/00_Core/ERR_RadioFeedback.c": "545262e65e9b3645d9e514a0521e442fe08f0c2e4e7c83ba638c5105d09818db",
"addons/core/Scripts/Game/ERR/00_Core/ERR_RecoveryService.c": "86f9a7769e3ccb19fc61127fe2fee2ad0dd825487a5cd59f334de8b9741c93cf",
"addons/core/Scripts/Game/ERR/00_Core/ERR_Resources.c": "d0169aac6fd0c38928c47a9002ded0fd8ba558ea3314a600e792d307ac1ca3ee",
"addons/core/Scripts/Game/ERR/00_Core/ERR_ScenarioComponent.c": "81bf30d358c7b100248be17cbc2e6beb2f107300c939aede8a92d273eb7dae1f",
"addons/core/Scripts/Game/ERR/00_Core/ERR_ServerItemCatalog.c": "e306b9d179b97d0478f821be3ca606c71908a21a4f87085b37a5fd18c4e3575d",
"addons/core/Scripts/Game/ERR/00_Core/ERR_ServerItemsMenu.c": "c0c3d9d1cf4615f38c793f1250315bbdb9349f33afa0841851da89433a303c3e",
"addons/core/Scripts/Game/ERR/00_Core/ERR_Settings.c": "1b466886e9f5fbde1de0be20395e3887046c6b5a9a239dae92cecbfb721714c2",
"addons/core/Scripts/Game/ERR/00_Core/ERR_SiteDefinition.c": "2088c45798f0eced702e0abd97550b8d1fc97ebcc34c3d497978b7424f6c670d",
"addons/core/Scripts/Game/ERR/00_Core/ERR_SiteDiscoveryRules.c": "dcbce3b7aee89bfc47a50e9de89209758af1f1bb462b99af67a8ad7a26e9f229",
"addons/core/Scripts/Game/ERR/00_Core/ERR_SiteService.c": "210646e679056f4a46ef454a5abe15bd42d48349aa376ccfbb6b3b2ebeac6812",
"addons/core/Scripts/Game/ERR/00_Core/ERR_SiteSquads.c": "183883783a4e8399cf62851a4cc65a5d091d25131bc53b4323cf17286315b2e0",
"addons/core/Scripts/Game/ERR/00_Core/ERR_SpawnClientScene.c": "b56f99a91cdc53bdb93d320d10839339022d7e61e6b101eee8296271abd7d3cb",
"addons/core/Scripts/Game/ERR/00_Core/ERR_SpawnFinalization.c": "c949642366ad124dd2abc4111cd598eb94aa257fbae01b6fb3a0f1882a23e83e",
"addons/core/Scripts/Game/ERR/00_Core/ERR_SpawnLogic.c": "47a39c951be71bfcf1cc50526d507d0f9d8ef2fc09408697b6fe6b0dc5a529e2",
"addons/core/Scripts/Game/ERR/00_Core/ERR_SpawnPlacement.c": "270bf465808d23627a11e720c6632d4fea35d0c679e63aa64046ef8874d68ceb",
"addons/core/Scripts/Game/ERR/00_Core/ERR_SpawnSceneInventory.c": "76b79d5bd9d1f367e1ed19724302b7d49f8b0ede85cf19e89c452582ef651f8f",
"addons/core/Scripts/Game/ERR/00_Core/ERR_SpawnSceneLease.c": "20de7f96bacc9037580d88d4424664b4554b2c082d82e7d29913e9dfe390b594",
"addons/core/Scripts/Game/ERR/00_Core/ERR_Supplies.c": "752e8a56b0b8cde33cf532032cb0a203553017b686faac2e19bee06f7a9c0713",
"addons/core/Scripts/Game/ERR/00_Core/ERR_TerrainCatalog.c": "ba2e68543a8c929492d06f8725a743d26849a630d6f8c09be0f23894f92d0990",
"addons/core/Scripts/Game/ERR/00_Core/ERR_TerrainMenu.c": "1da542ef60ff7c1897b1f12432c636ef6a08cc710bac520ef186589d506e9a54",
"addons/core/Scripts/Game/ERR/00_Core/ERR_TerrainPreference.c": "ec25e5c3a5b97527f9cd70341c10d69d7124048089d26883ac2f8c9b3fd2815d",
"addons/core/Scripts/Game/ERR/00_Core/ERR_TerrainSelection.c": "ee75cac068b99e7403f5eaabe556152513cf5d973602cc6e6b8967d25402f6ad",
"addons/core/Scripts/Game/ERR/00_Core/ERR_TerrainSites.c": "63ad027dac5bafb9e93805c361cbb27bf82af0567ea181a760ddedea98204c06",
"addons/core/Scripts/Game/ERR/00_Core/ERR_TerrainTakeover.c": "487f1d004aa4f7a5f58c12c37724b26fcd54fc62b4096d48f3a7436d9958274c",
"addons/core/Scripts/Game/ERR/00_Core/ERR_TerrainTakeoverClient.c": "458b84b3fb31c5a2bd1b7c3d65f25e0aeab91f5505ef0813231435c8a3c7d2b7",
"addons/core/Scripts/Game/ERR/00_Core/ERR_TerrainTakeoverManagers.c": "5b7661a5617b7124a10d3c18e087a4e2363a967eecc5c87ecc94573f2abc07f2",
"addons/core/Scripts/Game/ERR/00_Core/ERR_TerrainTakeoverPresentation.c": "7170adbf39bffad5ee3575ed87ca0d7d6e234da1300f3797176bb4aa89901934",
"addons/core/Scripts/Game/ERR/00_Core/ERR_TerrainTakeoverSettings.c": "da22775930b13e41d4a71409e37af3bb99e4cc1d94bdea0e3b59fbdcd4d40132",
"addons/core/Scripts/Game/ERR/00_Core/ERR_TimeService.c": "63867760876d523a1794f619118a52c5cd387d5d92756cd286b2c16a348a6c7b",
"addons/core/Scripts/Game/ERR/00_Core/ERR_UnconsciousCameraProbe.c": "66b1c4591b0ecc67cb08418a115bb02ed2b0168b7ae970f1e0a1ea335c59dc5b",
"addons/core/Scripts/Game/ERR/00_Core/ERR_UnconsciousWeapon.c": "24d31bc857486638e55c605283c17cde0cdbd3c5c6021eac1ec93611387b10d1",
"addons/core/Scripts/Game/ERR/00_Core/ERR_VehicleSecurityActions.c": "bd7d0aeb4abcc9d8044e4888f9a92f9e5fc97c098bdfa3bbad57e1a29697a779",
"addons/core/Scripts/Game/ERR/00_Core/ERR_VehicleSecurityComponent.c": "2ffec4e646584ec546147fc4b08249825cb32b531aba26467b586d760485adc3",
"addons/core/Scripts/Game/ERR/00_Core/ERR_ViewDistance.c": "8514f72f8207f12570d2317e64094a45507a1647dfd45a1501499ef81e90189f",
"addons/core/Scripts/Game/ERR/10_AI/ERR_AirAmmoMission.c": "0a471a40c8f7dfb797d8d35e41c5b1ff91e8d2ab13b43cf866e46c0e4ab4ed9d",
"addons/core/Scripts/Game/ERR/10_AI/ERR_AirAssaultLoad.c": "5554994115cd7d56152ac78ba53034bf934b71c5634b17d35e96884dbb3b8a24",
"addons/core/Scripts/Game/ERR/10_AI/ERR_AirAssaultSystem.c": "2eaf9816eee3e1cd2ac70744a6ef7ea5a90d0a3eebdf925e384028a7edde6a42",
"addons/core/Scripts/Game/ERR/10_AI/ERR_AirReconSystem.c": "f8a0e3cf4552d8133efd33c2126ea15a7694676773a7047c15e00021c1d9721e",
"addons/core/Scripts/Game/ERR/10_AI/ERR_AirSupportPolicy.c": "b5dad011d5a0574a406d6469e0744a9d37700cb41930dada28c5143d556acf53",
"addons/core/Scripts/Game/ERR/10_AI/ERR_AircraftAmmo.c": "2be282406d0c45ab2e35b0ced791b5e494c662588f536701a4e82e6f5fb7c913",
"addons/core/Scripts/Game/ERR/10_AI/ERR_AircraftControlBridge.c": "b8f0141644d8f043c6db4c2d4bb93215c548e5c27ab5468c66e996d62bdf905a",
"addons/core/Scripts/Game/ERR/10_AI/ERR_AircraftFieldEnvelope.c": "0f53c7d9ab167a804eb904d63725decebb53fd5796fdf27864a75abed5679838",
"addons/core/Scripts/Game/ERR/10_AI/ERR_AircraftFieldFlight.c": "c04e264cff9963821852094c451502d31bf9c96d4deae2e8ff8a2373b53b5665",
"addons/core/Scripts/Game/ERR/10_AI/ERR_AircraftFieldRules.c": "30be68f4ca2db7e169f6f0432815821179cddf9159f7b150341dc8eb479bbd17",
"addons/core/Scripts/Game/ERR/10_AI/ERR_AircraftFlight.c": "aa25a8e67a30c48677bf528236402b7f8e5d815dc18df93b878520ad3d1fe8a7",
"addons/core/Scripts/Game/ERR/10_AI/ERR_AircraftFlightEnvelope.c": "8125cef61fb283d0d7c4dd2df3c04b062b448f1101fd48dd53f4f4097df5fef3",
"addons/core/Scripts/Game/ERR/10_AI/ERR_AircraftRouteEnvelope.c": "e8fcef844239c47a1f2f36be420afe943bc450091b05859435406b46c87fa511",
"addons/core/Scripts/Game/ERR/10_AI/ERR_AircraftRouteFlight.c": "1d8d92bf6d97429d68a9f62018232e90cc124cc8d7445efeabe863706a31e2b9",
"addons/core/Scripts/Game/ERR/10_AI/ERR_AircraftService.c": "3f05209227986b5c6bfb193f8f53783cfd4ef083bce898e22257c3e63daed913",
"addons/core/Scripts/Game/ERR/10_AI/ERR_AirfieldSupport.c": "c6d88ede0b1b6bac5a7075b6e2e783ccfa8850210aabd28bfa4bcdb698cc5f87",
"addons/core/Scripts/Game/ERR/10_AI/ERR_AssaultParachute.c": "a93c996059e7166988e9d1b0b498cbfd36f19a1cf8520cb4e9215a8884752e18",
"addons/core/Scripts/Game/ERR/10_AI/ERR_AutomaticEquipment.c": "5832cbd3a43748e77f4e7f1b59361801c6d0445e0e15165e97d7a897b338709e",
"addons/core/Scripts/Game/ERR/10_AI/ERR_BodyRecovery.c": "47d9374095d04f5f1339c220caf518a40938ffc20f891b1b51ae38579e7e1c25",
"addons/core/Scripts/Game/ERR/10_AI/ERR_ConvoyBoardingProgress.c": "328f8a5eabb8174b7727eee1d675db83a2eb0be7b8e834db4e950a645ca5d7a3",
"addons/core/Scripts/Game/ERR/10_AI/ERR_ConvoyBudget.c": "ca49c274146d56e30cc93fa1652cc34c0fe68ea95725b0b3e33ab3673a6463c4",
"addons/core/Scripts/Game/ERR/10_AI/ERR_ConvoyCombat.c": "5c4b7576b28d51edea868cbb91a0ab31a40e6ddb558f1b8a38e07e20fdb2969d",
"addons/core/Scripts/Game/ERR/10_AI/ERR_ConvoyMineStock.c": "4497d6b790a45df2b76d18541ddaf299b406def88b868caa29f096849026a42c",
"addons/core/Scripts/Game/ERR/10_AI/ERR_ConvoyPlacement.c": "4d0e8b6e147486fb65db82a1060f0c5641c1319ba9e418bdec99cb5a422a7fbe",
"addons/core/Scripts/Game/ERR/10_AI/ERR_ConvoyRoadPlan.c": "fae404f85cae63e63976938a5fdb73efc988ba25c5846564f12edca04fb88551",
"addons/core/Scripts/Game/ERR/10_AI/ERR_ConvoyService.c": "e503e3a2eeaff638dee7fac6830cfbac6b8d87402e1191ff65aaa9961d9e0b86",
"addons/core/Scripts/Game/ERR/10_AI/ERR_ConvoyStartup.c": "360228fd45aa6ecd9426e36120b5e637d2feee1e3a4a89aac8207526b871c87e",
"addons/core/Scripts/Game/ERR/10_AI/ERR_EnemyEquipment.c": "c52d4a3cc0e71eb136487c42df2fcd5bd6da1c33d31dbd3d6429c237dcf4a8d9",
"addons/core/Scripts/Game/ERR/10_AI/ERR_EnemyGunnerSkill.c": "adf8bac5a6f7e40b2f9caff5fe9be590c4e4ce2b2b387ba39e741a3c4f4cc564",
"addons/core/Scripts/Game/ERR/10_AI/ERR_EnemyLoadout.c": "a48f32dbd7f209bf08fce2840aaffc1781c571fc679763be58987f6b082e776c",
"addons/core/Scripts/Game/ERR/10_AI/ERR_EnemyMapMarking.c": "0f161fd3e08a54e3e1063679127549e482c40253a022e9d06cd9ee4d740b8625",
"addons/core/Scripts/Game/ERR/10_AI/ERR_EnemyMedicine.c": "05d341a9a000bfa2084057bd67d476d6e35adca6c8518d74c27cd31b551bbb95",
"addons/core/Scripts/Game/ERR/10_AI/ERR_EnemyOptics.c": "759e0a88ff30cb781ee69b8a935865d63ede5b1d97f31d344018f650a967c37f",
"addons/core/Scripts/Game/ERR/10_AI/ERR_EnemyRadio.c": "3a97e5c3de9ff33873d97c6b2d84ae505cfc4f3146e047b928e76ec3b22c8789",
"addons/core/Scripts/Game/ERR/10_AI/ERR_EnemySkillAwareness.c": "00c450d033e43fc45c9e2cb64a1d81161d123cc594a4292cfc5f68eb6c17ee60",
"addons/core/Scripts/Game/ERR/10_AI/ERR_EngineerMine.c": "e0098577626e719283cf4b40936e7ec038076c4bab9269fbad0b5ad3292e01e3",
"addons/core/Scripts/Game/ERR/10_AI/ERR_EngineerMineSite.c": "b629fecc29711e57f364f2a9c4c3e884b0978d9674311678f2e78b561683681a",
"addons/core/Scripts/Game/ERR/10_AI/ERR_FiniteMagazineReservation.c": "8278590ced1936d618905b0cbd0b5aebddda238d426a6a2a52e455fc36bbb502",
"addons/core/Scripts/Game/ERR/10_AI/ERR_GroundDepotHQ.c": "8748325b0810ea053b28d0ed4c00a75fceae1c0d1cd3b30efb4dafdc397632ac",
"addons/core/Scripts/Game/ERR/10_AI/ERR_GroundDepotLoading.c": "36da884a833e7a29743308490a3ce5ae299f7a451d87205a227163892aca4ed0",
"addons/core/Scripts/Game/ERR/10_AI/ERR_GroundDepotTransfer.c": "1946db0615130b0039b42ec80db12d9cc89b1b3ca5a7eca7d9112eb69c3bdcea",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HQ.c": "5d66c53baf8762e76ae59e28721edaa348014af6d988d42891d9a84a6cf44969",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HQAdminProvider.c": "e9bb5f2f3ec270074964fc8607e5a07c23f224308a4446837598d93e201d7775",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HQAmmoReporting.c": "95c024cbdd35c02d9b0c3d389d29bb042e5dda6ffd2f5f0d896078274b3adb35",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HQAmmoSampler.c": "8bb0ec1422887feaa340307d3c60bae50fc82d424fce6390876e580ff8b75e8b",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HQBodyObserver.c": "f59421c1e0c83f0f480d7dd4d048b4b0a41193ed8fe8f2f627d2b6a696420ea1",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HQCoverage.c": "8d9668858c47b7e9fee2b12d3ebd4e7cb88146b817cf615c4b0dade26c81b2ec",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HQDeliveredCasualties.c": "1f738127e55e843ee2705007cedb5c08741f52f63c75eca7c80242177af82273",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HQDoctrine.c": "6335728e89ed40ce11b811f00b61bfea76e94dd3379e4357cbfc438b05522bb0",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HQJournal.c": "53563ff54fc4e0656713d6eaec5e88ddf69fd4bfa8ef6a67cfa13380d24031e1",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HQLocalAwareness.c": "124260280ac8eda0e920bfcfc86932c9b21df6b1f7a6aa8acfc43feea3da149f",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HQLocalHandoff.c": "2dd700dae9d9b232d22ca63ff01af75a3f5cc213ac24b7c0a43ffa38bc0b9ffa",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HQMemory.c": "ec2047a477fb4273e22ae6bb68e7365f321f55c583b5d2c48c4abf2ac38e3b7d",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HQMineSampler.c": "2a0fdc4d27e947a1d77b02ae23f757c7fa074eb456f817b7df0766583d757f55",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HQMountedAmmoSampler.c": "88ea0fc0e13d7e3c22c7ce8b652816d1d137e4e6e37a72f48f0bdf515b936ae7",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HQMountedDispatch.c": "e98e931e010124ba567f415690999b96868f32a18edc7c4e1f21c0775b3c095f",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HQMountedIntercept.c": "c239aaad0ac556744f76b94286c6f204be51b51acdf44e788ca794c2ae967eae",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HQNetwork.c": "0b73be993628a55e3b21c8670d540e39c938093dd5cb4d586e800ac530509b25",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HQObservation.c": "57ad3f0b68d150791e30a7e4bd7dfedfb1ddd78a1c76f228e67b33ea9cb7144e",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HQPursuit.c": "ab6ca0e1a7f36c104e664db06a74c80a528cbfd1de599af42e2194ef0a4f4ca3",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HQReport.c": "12ea8ba08753d1e6d38b237087c1209cd2f9574b53c3ff0f27c082bed029c9ea",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HQRoadIntercept.c": "0897e82d7805ef56f05f2b9c23903280285ea6bfa51796a2df86bb564ece78f7",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HQStatusSampler.c": "b937eaed913a5095afa8e678dc1c36b5c805541bf8cd5be927069533d6baed1c",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HQTask.c": "1147904bae6d72e9de47ce17bdada3dab489de4ed6e781dbf15bdbb30599ff6e",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HQWatch.c": "abe634cf6003ae920ec1ed18e305ed462920204960894520d3dd11f7e5ef1c33",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HelicopterAvailability.c": "60eaef2f6d4b2fd44861c5a4434ef97e732e40a5ff7401e2da451ed2dd9c2762",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HunterCombat.c": "df1c319d10efd07ed6f971cf0e41d8d7e377b04ea7f0fe143bf94df733fd1d9c",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HunterCrewRecovery.c": "e76af0fbf6f436a9c3c9d4c7b779bc08a78f6fe705c08bf6d9757bbeb65ee8eb",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HunterOpeningPlan.c": "0b6275221dab491f148426df05e132579f3acc20de5559226c3b38975618355c",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HunterService.c": "79369d5cc30cf628f02df0023157ab423e40497325dfd6a73b218757f2b689d4",
"addons/core/Scripts/Game/ERR/10_AI/ERR_InfantryAmmoAccess.c": "ab4262f78d54782c5ecbf5fff4ebe3da16d72329658d7e18c0c35387dc8b3c7d",
"addons/core/Scripts/Game/ERR/10_AI/ERR_InfantryAmmoTransfer.c": "99fa26beb0c0869d0cd694500f3bfc0705c2c1cf674dea90d98fb93a59570ef7",
"addons/core/Scripts/Game/ERR/10_AI/ERR_InfantryCombat.c": "5684fcbee128a35107312452297f7ae2bec28aaa1b63f619fa649f36df8ea476",
"addons/core/Scripts/Game/ERR/10_AI/ERR_InfantryMineTransfer.c": "02c399413f80879c22b4891e8ec807c67a6235677095fc4b98bafdc360d6944c",
"addons/core/Scripts/Game/ERR/10_AI/ERR_InfantryResupply.c": "b01fa948f204d49acbfbdfc5fa641b1d914e0eb91081e92a93816ae52ae88b1e",
"addons/core/Scripts/Game/ERR/10_AI/ERR_InfantrySupplyPool.c": "c8e454573cf064ff392291d6feebf1f23be64390b5b8e944c03dd065f9f46b42",
"addons/core/Scripts/Game/ERR/10_AI/ERR_MortarAimSolution.c": "59e8343d09f7a44871d8d3335d6ad1d02216abb5deed30d38b5ec9ba3f2c0649",
"addons/core/Scripts/Game/ERR/10_AI/ERR_MortarBattery.c": "157024afc8fd3c1ffeea6ae923ff091e5773b9ffcf5f5864f8040d001e689110",
"addons/core/Scripts/Game/ERR/10_AI/ERR_MortarCourierTransfer.c": "968e58ca700b4a11e5e04a5c159696f514a0b1bce531210172b913e495f7e2b7",
"addons/core/Scripts/Game/ERR/10_AI/ERR_MortarFiring.c": "f2597d44c10d10de2462aa5e5450a22b8a5ad0eb99bd0cc09a8cf1ca2dd4a350",
"addons/core/Scripts/Game/ERR/10_AI/ERR_MortarLogistics.c": "b3624e4a00a2bdef16f6c100bbd79910e3bb8c2ae8ec5fe2ad5aa70bffecd303",
"addons/core/Scripts/Game/ERR/10_AI/ERR_MortarPrediction.c": "05863b2b4f9f70cdb288f91c722cbea163c13f2a2927dc485482e5bd4fa7d57f",
"addons/core/Scripts/Game/ERR/10_AI/ERR_MortarReadiness.c": "4c3799b3f2681e977669de0cbfaeb307d9a682b04365bfc9f59079e762965758",
"addons/core/Scripts/Game/ERR/10_AI/ERR_MortarRefresh.c": "52ae8d9d6cad92f42d68c634091b80a474d2666b6c06d63a8c30a3fab71494c4",
"addons/core/Scripts/Game/ERR/10_AI/ERR_MortarReportLedger.c": "42a96040b63e56677353e55164ae23031c90f70b4d6673a9f412ad7b19e636ae",
"addons/core/Scripts/Game/ERR/10_AI/ERR_MortarSalvo.c": "c128850c7a78a4d8fee00ad38f48b265f1fbd1d9b24b092ddc5c205b0f0ad6da",
"addons/core/Scripts/Game/ERR/10_AI/ERR_MortarStation.c": "cbbd7c86f722b664c85ab7c070ae1131d2ce5c41d1dacb4381bff9c1720a1866",
"addons/core/Scripts/Game/ERR/10_AI/ERR_MortarSupplyTransfer.c": "ad71084f507ad9c32d3055e7ec6844a1ec5ddf568c0216ab8391e902b56e417c",
"addons/core/Scripts/Game/ERR/10_AI/ERR_MortarSystem.c": "bc290ee8bed299d869598cbf41ec281653e0cc7f3c64c7214613df8a0fc83829",
"addons/core/Scripts/Game/ERR/10_AI/ERR_MountedAmmoPickup.c": "5f7ca5b31f3b405c2a6ca32ff91042f5b4dac6ab9640ce67fb10d7a74236ba69",
"addons/core/Scripts/Game/ERR/10_AI/ERR_MountedAmmoTransfer.c": "0b195784497672fdaf651f336c14f7be98c257f98c85cfbeb4f96fe1a401999b",
"addons/core/Scripts/Game/ERR/10_AI/ERR_MountedMagazineSeed.c": "b42d0aac142907433df8bedc40de24c94813544016cf5f451846f1980250f995",
"addons/core/Scripts/Game/ERR/10_AI/ERR_MountedResupply.c": "c26ad43705765be1c20eca37fbe2978b8c647151f6620ed37141657a4b7dc312",
"addons/core/Scripts/Game/ERR/10_AI/ERR_NativeAirAssaultProbe.c": "c1d55b338b157b758e6ffb993d5f689029b28b13929797c91e5dcb15b5e561ea",
"addons/core/Scripts/Game/ERR/10_AI/ERR_NativeAirLogisticsProbe.c": "58fe863775d0ad575cb566c78cef696c9826691cf49ef9adde76376be7316db1",
"addons/core/Scripts/Game/ERR/10_AI/ERR_NativeAirReconProbe.c": "c1216e0512a0268e4dbb82429e228334401c0c3cac52ba4486ae6dc91e41576d",
"addons/core/Scripts/Game/ERR/10_AI/ERR_NativeAircraftControlProbe.c": "0cf3e72ccdc42e6ef20fb71d743f0e037a9e69b2e082c720fa705628cf790205",
"addons/core/Scripts/Game/ERR/10_AI/ERR_NativeAircraftFieldProbe.c": "b64907c7566a894ca2f3c49ede5d972d4087a938da1a0ca87bcbd7c2203b2c52",
"addons/core/Scripts/Game/ERR/10_AI/ERR_NativeAircraftRouteProbe.c": "8d0dca97e5106d1c84b64992c789e1af0689514beefc027e713ca6ab901fc470",
"addons/core/Scripts/Game/ERR/10_AI/ERR_NativeMortarCourierProbe.c": "740c8bebbd4128a9311b1167d1058549475d6b46f81c9b6c0d19650f4b50616f",
"addons/core/Scripts/Game/ERR/10_AI/ERR_NativeMortarFiringProbe.c": "ee570d21bede8baebefc799399712d9582b3e30ebda7299f6c941777f02ad2a2",
"addons/core/Scripts/Game/ERR/10_AI/ERR_NativeMortarSalvoProbe.c": "fb9ccc6b36247ab3ad828ffbb2556abf5c2838d93ea6cd1ad259c0a015142f5e",
"addons/core/Scripts/Game/ERR/10_AI/ERR_NativeMortarStationProbe.c": "a110f0abc753cb1d2f781e457e637dd5346ecd2e924eb5eb3a5c7dca3d1e2340",
"addons/core/Scripts/Game/ERR/10_AI/ERR_NativeMortarTransferProbe.c": "399c21940ef10777b46fdb3e905430ce43404ce1de2f4a6bb62f9c61c1a0689c",
"addons/core/Scripts/Game/ERR/10_AI/ERR_NativePatrolHQProbe.c": "a58f57530e333976dc96fc5a0f9cb6cf0cb069c55788824950c5fb2f965d8e26",
"addons/core/Scripts/Game/ERR/10_AI/ERR_NativeScoutProbe.c": "41b39b1abe5e51a5b8a428d533cccbfb0dda9d7a570228dc3489408c60543f17",
"addons/core/Scripts/Game/ERR/10_AI/ERR_NativeTownProbe.c": "ade130f49fc9d868281cee7fde383f084f70ed8d4b876dacebbaed8538e84999",
"addons/core/Scripts/Game/ERR/10_AI/ERR_ObjectiveDefence.c": "83ef91c2118521aedb4c1838b2e47909c80e0950086449b98ced168f1fd87080",
"addons/core/Scripts/Game/ERR/10_AI/ERR_ReconAirports.c": "7551347d776d6e0eec818d6468cacbca7ac53daee7317e0a1618ca3d39ebc762",
"addons/core/Scripts/Game/ERR/10_AI/ERR_ReconCrewLocks.c": "684bc5b9858c7ed90ed2ca6d52fc0e731a7e37a116db776090257b72a63621ab",
"addons/core/Scripts/Game/ERR/10_AI/ERR_ReconFlightComponent.c": "4966dad504b3f8f28a9ffc8ac17cc548b00066fe05213c49c662ea56de34c9d4",
"addons/core/Scripts/Game/ERR/10_AI/ERR_ScoutSystem.c": "63287a252e4e7d5aefce840279f26ce3e1f286cb79cadb32596c37897cec7119",
"addons/core/Scripts/Game/ERR/10_AI/ERR_SettlementSafety.c": "e5c0ebc95521a9a33a3f7d9cca6c551dda862a08b7af20b017877aba9584795b",
"addons/core/Scripts/Game/ERR/10_AI/ERR_SupplyConvoyColumn.c": "35678ec625fb0a3c0871e2c373fcff49816440a97a165ed25c8798dd72ef059f",
"addons/core/Scripts/Game/ERR/10_AI/ERR_SupplyConvoyService.c": "5b1578afbf6da736453cc9d3872979eddd1649746aa32d3b0c7a9e3cab50057e",
"addons/core/Scripts/Game/ERR/10_AI/ERR_SupplyConvoySystem.c": "f09aa817c27d6af0ccfb544f4ab1ae2afafb63d626641e03d87cfe159475d821",
"addons/core/Scripts/Game/ERR/10_AI/ERR_SupplyConvoyTactics.c": "dc3acdffc8ca48f11b131f66d30d679ca68f3b3004344bdc78723bc9305915e0",
"addons/core/Scripts/Game/ERR/10_AI/ERR_SupportScenario.c": "a7b46253e1bb37cea7c29bb557fbf43ca207022d0f1cc927349441b2d1615279",
"addons/core/Scripts/Game/ERR/10_AI/ERR_TownGarrisons.c": "57f862476751087972fc78d0b27ab44e72361e27d32f15d55f9fe7fd7d6bd0e0",
"addons/core/Scripts/Game/ERR/10_AI/ERR_VehicleAlarmPerception.c": "45ac71d25e10a057a26a5b0fc7128935baaf47f4c0f87208a4420fa52086fd98",
"addons/core/Scripts/Game/ERR/20_Intel/ERR_IntelAdminProvider.c": "d63ab5c547021aeb61d398b8a773afeedee4662d3ce15d9fd9d0e9e37262f8b7",
"addons/core/Scripts/Game/ERR/20_Intel/ERR_IntelDiscoveryFeedback.c": "62f2c408383f410782d9d41fa50acd6bd8cf66eeb80d2b79f91852b9d2cf8d97",
"addons/core/Scripts/Game/ERR/20_Intel/ERR_IntelEvidence.c": "6bbf8d3b83e2c09fd9a23a9a5e5e11d7c29af2e618116bee613562fc45af2b33",
"addons/core/Scripts/Game/ERR/20_Intel/ERR_IntelReroll.c": "d8b04de9ea789732cc78ebce9aa60786c86fe46d05f671cf251eefa68a214b59",
"addons/core/Scripts/Game/ERR/20_Intel/ERR_IntelService.c": "2911325c79a7a372628b18ffa0e110d11919ce2c2cd7b19277bfd608fdb03dfc",
"addons/core/Scripts/Game/ERR/20_Intel/ERR_MineIntel.c": "3ce16cebaa9703b2f9803df7c11614f94de6460a9136dab8f80dcad41ae2b1c2",
"addons/core/Scripts/Game/ERR/30_Map/ERRM_NativeMapOwnershipProbe.c": "32418602f085e3edba7343f42a6a691630b533be262002f29248e8ae87a38254",
"addons/core/Scripts/Game/ERR/30_Map/ERRM_SharedMapComponent.c": "3a10f6ea25bf88a400bc3e6c339823433845c5db4f2f423835ccf99a1b1a843f",
"addons/core/Scripts/Game/ERR/30_Map/ERR_ScenarioMap.c": "75fa1d742129ef7f33c005cd48f56db7f49ee7bde3c5428532b0b501b032b0a3",
"addons/core/Scripts/Game/ERR/40_Chat/ERR_AdminCommands.c": "282fe1463add7af8771aa58507b254e69d2d06f50274d4c77321db073f8394f0",
"addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeAlarmHearingProbe.c": "5dbb6a48909b76cd141e3a79ef01d2e68cafee55153821c4471f85c761fff94f",
"addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeConvoyCoverProbe.c": "d2450140cf9bdf09210473234605b4c0d818ea5b91f9532209166a35c5d13701",
"addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeConvoyProbe.c": "4bdc920e87fa768b0ef0ed893c70ddbbcc9255d74163d7b657fd2ec7c4f14c32",
"addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeHQBodyProbe.c": "811244cc8297817efbfc3ee4edf01c868eae23c88127ba0c72e98ee7422da72f",
"addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeHQMemoryProbe.c": "d8fec6c138bb0f5bdbf99ee82ffc3ac9b44d1045d8833da63f8aa5f39beeb7e5",
"addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeHQResponseProof.c": "0f8b09fd8753234c91fd6baaca0e2f812e409ae1c4be8f340b648ae59b69c2f3",
"addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeInfantryTransferProbe.c": "9b2de4dc22bdadd51b0271219a971dc8dc07f70ed3534f306acf03ed81b29424",
"addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeLocalHandoffProbe.c": "0d4d61c424a16008595f86fa61f3b848caf9bd6e9ebbacea9c10254d88ba378e",
"addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeMaintenanceProbe.c": "852b9b397efc3f919c97fec63bc3df1a850cd7833421af8441994afd191951d4",
"addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeMortarProbe.c": "ddb892141500c192c0787b011d57dd8c07dd8c9a3ca5fdc407f6c271897bde0a",
"addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeMountedAmmoProbe.c": "8d197f7a1398625e5a19db3284b0bf72c6ee6e032843a3e4d9a4e58de42b6825",
"addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeMountedCourierProbe.c": "12710e9e5548fe8856f7a52f3566338369a8a1eedf0bd92af16229271872ada5",
"addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeMountedInterceptProbe.c": "34b0b1e38a59f14c4e83d93ec412779945388e6f4d697bda2f6cb90f519a6372",
"addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeMountedSwapProbe.c": "a6721fcaaccadf8eddb06687c7d587d0a3e377d5d1bb0b8e72e630fede8690ac",
"addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeRadioProbe.c": "84524163c63402755b4f834f74dfe6d8e5c397dc26031f532593c6f79f5a93b1",
"addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeSmoke.c": "254d1192138dd9864048693dd02d78b317e874cef57fc0b13226768e024d58be",
"addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeSupplyConvoyProbe.c": "701311de6a2c9fe8f0534a22056323c34072df26595dc70a7d4df45bc06e6c13",
"addons/core/Scripts/Game/ERR/40_Chat/ERR_OrdinaryScenarioLaunchChat.c": "a747af09599ce4d0c52051f18f00c4624d24d137e328341b580b82e896c6bf65",
"addons/core/Scripts/GameLib/ERR/00_Core/ERR_DiagnosticNoSplash.c": "0ea1b402f8927b6d68bf6f7e5caa2967f7e3a39147634faab147796b791933b5",
"addons/core/Scripts/WorkbenchGame/ERR/00_Core/ERR_ValidateBaseWorldPlugin.c": "49a38c37b51e5318c7dcbcb01543dd9a6300d053f0d39808b3974f4edc45b871",
"addons/core/Scripts/WorkbenchGame/ERR/40_Chat/ERR_ValidateWorldPlugin.c": "f567518b54f43b88747df2838cdfd6ebb34605c0919a3e7d271d28dd8b67a9b6",
"addons/core/UI/layouts/ERR/AdminMenu.layout": "e8d570f7bf3b8c4067ad81d47bca7f35514b2f8c8748f5fa5f775fbe27debeac",
"addons/core/UI/layouts/ERR/AdminMenu.layout.meta": "9deeece996f43b1f1fed6b5ec89279645c7b6424250200a42580cc088142e9bf",
"addons/core/UI/layouts/ERR/AdminValue.layout": "cd811af6d2fb187f01c74e20ea07ad85669546b0ad70efae2ce52921ce26cbca",
"addons/core/UI/layouts/ERR/AdminValue.layout.meta": "56b3d2335db400c1308e07c4a35d278b23ef32013dfd6dc82951866327428d08",
"addons/core/UI/layouts/ERR/ContentRow.layout": "62d2c95814c99d906266fa96c6112e04a7fab1667e1a05e558d1d3974adc2d76",
"addons/core/UI/layouts/ERR/ContentRow.layout.meta": "8c4bc13b41e7aee38e0ca640a97813ed1a6964a00e2cff9e1fe4ebd71fc2fdc6",
"addons/core/UI/layouts/ERR/ItemRow.layout": "8ac6fbc7fe0ce0ffc3185516197303bb892a4415948f75ae06f3bc289fefcac6",
"addons/core/UI/layouts/ERR/ItemRow.layout.meta": "33eaef9c403ea3a030e58ec17f78e46af457048243571ad5856fff04101fb60b",
"addons/core/UI/layouts/ERR/PauseModsButton.layout": "d21d436291e2c1b262e33dc228b0d60a1d188dc9e85cfda6d2373f8281431b79",
"addons/core/UI/layouts/ERR/PauseModsButton.layout.meta": "9ed6adabd8f53eb9a562d7186789876bba5c4202155ca894c1af866ca47354f3",
"addons/core/UI/layouts/ERR/PreparationStatus.layout": "bd269cf8dc6f27735423743dd5b78242550518414448a0256e5e12fa6b92c459",
"addons/core/UI/layouts/ERR/PreparationStatus.layout.meta": "75b12176a443bb911fc4ad446982d762201fda42ed38736b79bc5439fca31ccc",
"addons/core/UI/layouts/ERRMap/ObjectiveMapElement.layout": "b364752c44896d67dad07e466a04f4504a50813fb36ee7c34c9189ea9677b4e9",
"addons/core/UI/layouts/ERRMap/ObjectiveMapElement.layout.meta": "8691fe2eaf46568bca4a9f8128b247a8da810bb87a5546aa7ca3334e740270d6",
"addons/core/UI/layouts/ERRMap/SharedMapRenderTarget.layout": "6e83a9c70282aff43b23a08b732739e7a241a31e8abf200498c90a745d3d60dd",
"addons/core/UI/layouts/ERRMap/SharedMapRenderTarget.layout.meta": "5c846445cc089e2e08899ba703059d4adb805ff30ab5a16409a3cd59718cbd54",
"addons/core/Worlds/ERR_Everon.ent": "22324bc7eb0d80dec8a1f3bd61a9df9201b72f749f4e751766b0c9d0b7d46b87",
"addons/core/Worlds/ERR_Everon.ent.meta": "19d1903ca72baa326b4724a6791d0da1104a1e53f3f31dc1ca41a856efd68e83",
"addons/core/Worlds/ERR_Everon_Layers/default.layer": "6bcb7fbb27b6282719dae8a37486e518d4cbaea385f2ea9af1918b36bb28b175",
"addons/core/addon.gproj": "73e973a1f1c5910393e16f86a3a40d792031bb2fa3fc7f4dd87a06a16c3e34a4"
}
@@ -0,0 +1,976 @@
{
"addons/core/AI/BehaviorTrees/ERR/MortarRapidFire.bt": "16b263bcb2fb3ae361367a600753a829425620d2e6b350a891c51fba47437ab6",
"addons/core/AI/BehaviorTrees/ERR/MortarRapidFire.bt.meta": "f2a44ece28891240e6bfa1d01af29428adcadbe82c80e287eb33cd5e58f1f90a",
"addons/core/Configs/ERR/AdminMenus.conf": "a7f889f260e43656136fc159342129e5f48748d28c426f65f9faac37b624cf94",
"addons/core/Configs/ERR/AdminMenus.conf.meta": "5faf5ddc0a51c1d0f82d60af00d91edc22fe9c39aac50d8d04b772a2c9271be1",
"addons/core/Configs/ERR/Content/Registry.conf": "546a5a407c9e6c25c9157ae4392898fa3f40c04c7956649e62201f9ac0ba187c",
"addons/core/Configs/ERR/Content/Registry.conf.meta": "046aa988bf8e972afcf7a60b6f2312f605f016f98625dbbd9cd75ebf9ea88800",
"addons/core/Configs/ERR/EveronSites.conf": "b479000b36154a6a3af6b519b086251d981ef63cb86a973d00529499cfd4238c",
"addons/core/Configs/ERR/EveronSites.conf.meta": "d5fe68025ef4e7c1e16082cf5873b7c7172eacbfaef4ab29b7e0e3c98f8dca56",
"addons/core/Configs/ERR/Factions/MissionVehicles.conf": "5f74f4a7089c7e7b54ad62463159ce8f0bab25a6b85268dc3872ea6001e048fb",
"addons/core/Configs/ERR/Factions/MissionVehicles.conf.meta": "00c368b6271d3440cc8bf627b03a384d247635723923fc5ad2104b8b4007b035",
"addons/core/Configs/ERR/Factions/US.conf": "4c3da063abb6e3ee39a6e4e0c5a9ffd5eae9d209d58470ea18b45dba5528db1b",
"addons/core/Configs/ERR/Factions/US.conf.meta": "a05469aef028e9e17eba545e81e2af2887b59f0fef17dac51a23c7b8155e381b",
"addons/core/Configs/ERR/Factions/USSR.conf": "407ea27f80a64c5184c089d43cdd0bdabfc5974c84f1d2a245081fdf2afa3f30",
"addons/core/Configs/ERR/Factions/USSR.conf.meta": "057397d97096346791b51b7b13fbe18af218bcf78e9984d9c01b49a2403de611",
"addons/core/Configs/ERR/GameOverScreens.conf": "45231061911a1462d45fb6db0fecc2b0793f17b5ae71017174954ff4fbd20236",
"addons/core/Configs/ERR/GameOverScreens.conf.meta": "eb654b745c0b97b41c991694569ef4877a3c2315e0826f9556337cd68690843e",
"addons/core/Configs/ERR/ObserverInput.conf": "e898d645911e85b6ba902366cb23890d8bb14bbd2c485102e6d49ea728e9b054",
"addons/core/Configs/ERR/ObserverInput.conf.meta": "9714dce6c38ee81bcc513c8ebef51d7af63fd15bcdda2e40946937c625dc3ba4",
"addons/core/Configs/ERR/Tests/LegacySites.conf": "3864eb638d0ed4dd313013d2d787f975ae6ce4bbe238569919f76b73d5f7ca42",
"addons/core/Configs/ERR/Tests/LegacySites.conf.meta": "097ac7daef4fc18344699a8471fdd77f9d158f8c70bab394068d7a08e4777ac0",
"addons/core/Configs/ERR/VanillaFactions.conf": "db890b61b48ee15484041fd2245a862d9fa9e7ba21b1229c281ff37c448a35b1",
"addons/core/Configs/ERR/VanillaFactions.conf.meta": "ac77725c0c21974991ef47a466b88122e939de8b46fd23e68889e7674cbb2bfd",
"addons/core/Materials/ERRM_MapRenderTarget.emat": "9877c5b175c5f30dd80bea36c711b21ab38219aa7075adf9ae79932e1d4c76bc",
"addons/core/Materials/ERRM_MapRenderTarget.emat.meta": "5ee1a705f8011a44020ca2691f5ccc17d44bf596fef9a36e98d1f267eb58fab0",
"addons/core/Missions/ERR_Everon.conf": "936619df7789a6b4b80bd763f702526e1145ab4d5c300516c07e7e70dfe57d92",
"addons/core/Missions/ERR_Everon.conf.meta": "0a23c98bf83873536c65fa17d38dea33a1d7b9e4ab210f90633ff688abcc551f",
"addons/core/Missions/ERR_Everon_Base.conf": "b46e1f4aeef383a8dbe7ef2b5c12a55a8111856c52ba103a1e508c01b82dfc61",
"addons/core/Missions/ERR_Everon_Base.conf.meta": "9b16267c644d815bcf98a3a3aaff30b93d7224fb24d3a2bac66730a28011f317",
"addons/core/Prefabs/ERR/AssaultParachute.et": "b556997989605e2a05982418b7e9f26d12d427eb3ea6e3bc50e85c67ea7aa4b8",
"addons/core/Prefabs/ERR/AssaultParachute.et.meta": "e9dea2d533ad1ce6ce689e0e2815c97a6382e1b90c35ce1efa88a885527e8e18",
"addons/core/Prefabs/ERR/ConvoyCrew.et": "29a525a29605386dfcf292dc2316e9fc7650ce39db9fbaa4ce4372ad0de66db4",
"addons/core/Prefabs/ERR/ConvoyCrew.et.meta": "0a909a15b7dcca34202ded136b3bdbbe8898153c9589e1cce1388433d362da02",
"addons/core/Prefabs/ERR/Epinephrine.et": "e09c70b3d47a4dc5b92fd332c8222b99554b28a8a0c93cb5caac18eec4501571",
"addons/core/Prefabs/ERR/Epinephrine.et.meta": "f1861f0b0ccace1b7b3d9c29768e37a83bf0c6fae5a411b1bd61d6b2eec7ed89",
"addons/core/Prefabs/ERR/Extraction.et": "4d24c7811415c06386205e5bf5c132a23fcf21e96c75c7657ccd5f3ac914ac50",
"addons/core/Prefabs/ERR/Extraction.et.meta": "c2a838633001e2e3a202d39cb33aa744ebcd996017ad032359069641b5d13853",
"addons/core/Prefabs/ERR/FactionManager.et": "5a7b330f33956cc1781c8dc843e8186f2d37a98653ab36e7c42b9019df3c89f5",
"addons/core/Prefabs/ERR/FactionManager.et.meta": "9bf53d5e4bcbe60dd1a4ece1409fc23c349055c860708620f5f6e9716290a97d",
"addons/core/Prefabs/ERR/FieldCover.et": "e403d5cb3a5966f0cea81f15e0e825d482ba1a7a27b12498319ba45a414963b0",
"addons/core/Prefabs/ERR/FieldCover.et.meta": "83461ffa76244e1d69f20b053a9741ccdf7d127009182bd540a7e5ba6150c3d9",
"addons/core/Prefabs/ERR/GameMode.et": "4d3e5e2df28cbb8292c436ae05d4fc7e5ca789a123450a6968d9a718b6ecef20",
"addons/core/Prefabs/ERR/GameMode.et.meta": "106769cd34525c9d440057072836cb7401a6752148c40edd7fe61c03bd58328c",
"addons/core/Prefabs/ERR/Items/EmergencyRepairKit.et": "0157bc235eeb78a0e1373b561fd22a1dcb225c833ff7c2d4abae688bca0ec92a",
"addons/core/Prefabs/ERR/Items/EmergencyRepairKit.et.meta": "da6f065cb2414b5a4cbe9ef0f0b1295b2466f26ad406c0bddb83845d4598efb3",
"addons/core/Prefabs/ERR/MortarCrew.et": "21086e886fe3199624208c9a866f883ec109f7d08746c2b56b497e59857fb656",
"addons/core/Prefabs/ERR/MortarCrew.et.meta": "fdfd4fcd21a67c3d698fa4aadc4e5c76e665cebf4be86013bc389e493fab63cc",
"addons/core/Prefabs/ERR/ObjectiveDocument.et": "5118ecaf9d2038eea44a4b785f05d2e78781dc1387249aa58a6782c7e6752e14",
"addons/core/Prefabs/ERR/ObjectiveDocument.et.meta": "eaba9903be147b98a1106e2273e2270773df73b9b22f2cd4e20136a8e281382e",
"addons/core/Prefabs/ERR/Patrol.et": "d3eca8fe9197c57a27a285cdb3baf168b037b198d92b39df28a338ae2cfd0c74",
"addons/core/Prefabs/ERR/Patrol.et.meta": "7c5da568fa2fcf0709ee2959253cb068d7c7ed7c2467af3b247a7e70efd96b69",
"addons/core/Prefabs/ERR/Prison.et": "c0ca5219aa2d6322ba7d094b92000640b259112ff6611a745c0713c8875d09d4",
"addons/core/Prefabs/ERR/Prison.et.meta": "2e426ef3de68f4107907854b51e818bc11d84649a01c538e3f18dd9ebec766bb",
"addons/core/Prefabs/ERR/PrisonBackpack.et": "ae750f08fc9af645561f59d7e5809bd22f4cec26ca8fa6409d09730765958c91",
"addons/core/Prefabs/ERR/PrisonBackpack.et.meta": "7da6aa45467250edc910ad7230dc244d1b041e8a6f55881eb3747ce51f9212ba",
"addons/core/Prefabs/ERR/PrisonDoor.et": "b0ff94443fe334032113a663917de23f920a8b73ffadc9c8e9f11b545022b3d2",
"addons/core/Prefabs/ERR/PrisonDoor.et.meta": "b8f3db52bf186426026668fbb9d633c3cbd4d438ab301fba880398f6a0e781c2",
"addons/core/Prefabs/ERR/PrisonPatrol.et": "dc88c31cf5c415573a874f74e13572f0add9e6122c8fcad507fe82860d789c47",
"addons/core/Prefabs/ERR/PrisonPatrol.et.meta": "5528e0d778dce5ed39c3e504c6427625527127b23269d20fbf12ca2bffe52ffe",
"addons/core/Prefabs/ERR/PrisonWall.et": "9b410b7c85bb001be4601ad93f750e17b8318b850306d84f29c4dc1b02723d7c",
"addons/core/Prefabs/ERR/PrisonWall.et.meta": "0294bc5dbb56f90f8153d62459bb0a6ad91d76a479812bbec9c7db182fdb58d6",
"addons/core/Prefabs/ERR/Prisoner.et": "e6d345ac98ad9ec742bf6c3b8686839c3256df9833d31bb4bdf605cd41d0ba5c",
"addons/core/Prefabs/ERR/Prisoner.et.meta": "974278ba49fafeed70b619a0067bbc70ae4d534be441c812ce2bef4a5fb3c022",
"addons/core/Prefabs/ERR/Radio.et": "99b1d80b49d1e7f9d30aa4283772a36fd66e962369f288f5fe329c7fc911bb1b",
"addons/core/Prefabs/ERR/Radio.et.meta": "bc91137b68ba550217914fb8892bb44d7e1920e4a1086f3e506623832a44212f",
"addons/core/Prefabs/ERR/RadioCamp.et": "5e6216bf8e6e160da5d9f966c8f7c2081bf6dd16dfac1b89d682a14b3b8a6716",
"addons/core/Prefabs/ERR/RadioCamp.et.meta": "3cb8d3d553ab6d8d111a74f721cf4e69ee1011cbb90248b83cdc7275697276bd",
"addons/core/Prefabs/ERR/ReconCrew.et": "33953379ceb725bcd0cbe505cd643c94adaed17dbbfa95dadd404d6b8e345715",
"addons/core/Prefabs/ERR/ReconCrew.et.meta": "2653e8c5b1cdb857de5badd5959ddd9826a6a298ab3c166628dbb835d7104d90",
"addons/core/Prefabs/ERR/ReconHelicopter.et": "c609ee59ab145e0a1936f95726b86df643f5cc425c43924029e9c1abc69ebbd0",
"addons/core/Prefabs/ERR/ReconHelicopter.et.meta": "d80f1c3d6a6f9104562b89729996c1c92ad240f08cdcf48d4c390a09d2047c08",
"addons/core/Prefabs/ERR/ReconPilotEast.et": "d961f329823b991eafed80d085de1bd89b44a4575be98d8dac385d6b77741ba2",
"addons/core/Prefabs/ERR/ReconPilotEast.et.meta": "d73df3c896359a54514d2efcd851f579feca7a2619b76c2a38f607649a31a4f1",
"addons/core/Prefabs/ERR/ReconPilotWest.et": "8f8221927269352e55c8026ee5b00e026c281c79af6684b386f24e7dc4675fb8",
"addons/core/Prefabs/ERR/ReconPilotWest.et.meta": "4785f23bb492c6af420ee7896ddbfc9767e0db1e06de95207df2dc949a1b1814",
"addons/core/Prefabs/ERR/ScoutEast.et": "b4593aab494c4f21637757b3daff4f349da77b4c48ec5e8a4a2917a6a12cf811",
"addons/core/Prefabs/ERR/ScoutEast.et.meta": "7c72af632537f687e92f30b52d97fc7d70dadd39d33f37e0b1004f9596f55012",
"addons/core/Prefabs/ERR/ScoutGroup.et": "8dc0fce8ee3decc1c367411b00b6d8518df9d8458281cec0881464a2ce906af0",
"addons/core/Prefabs/ERR/ScoutGroup.et.meta": "62e43fd152ce57aa4ceb2187a49e4aecdeb9f428b3a1e8318f86bb83dbf8a259",
"addons/core/Prefabs/ERR/ScoutRadioPack.et": "f1c4911e2556c0e0caa8b896982190c5e7d0433e850b4610e19442caf9117607",
"addons/core/Prefabs/ERR/ScoutRadioPack.et.meta": "825506e3d814d30a52d5dbf64124470641c07a0453543ba71426841e6c783635",
"addons/core/Prefabs/ERR/ScoutWest.et": "2681b5a3f8621adb44195f0dbca6f3e79ef7decad8f9d0dd0e1a801ec2549627",
"addons/core/Prefabs/ERR/ScoutWest.et.meta": "22a6607b4b8fe606ca75a634a0b2ac3178e7bedae7f9ff01e7a4989f3b39a3da",
"addons/core/Prefabs/ERR/SpectatorCamera.et": "cd2dcaca0df4c39816e582c594591a535525ed77827ffa3de24d27b79996544d",
"addons/core/Prefabs/ERR/SpectatorCamera.et.meta": "2a16558f93915e31908a674509e9c89976470f78a84a1174a64b94b68b8f77ad",
"addons/core/Prefabs/ERR/SupplyCache.et": "4c97b0514fe7e723046f40f0b396f6573b12eb9981ca5df70b9e8aa3cf29323e",
"addons/core/Prefabs/ERR/SupplyCache.et.meta": "2f5de3a4aab1e9d0e35521f48dc57b95bd6e449c383dec4f1c258e10295904cb",
"addons/core/Prefabs/ERR/SupplySite.et": "f33681281d26676fac88736091834d5a7b87fe0fa01883582542df964dcfc694",
"addons/core/Prefabs/ERR/SupplySite.et.meta": "b41944b12eb3528ff7a3ac94258b18c66ef161aa6a38894aee300a1ac4798630",
"addons/core/Prefabs/ERR/TerrainConnector.et": "cf9cb28f5a3f41931380864a29ac979aa1d5e843456f564ac7a7de78f88e1aa8",
"addons/core/Prefabs/ERR/TerrainConnector.et.meta": "9f37c979ae282aabca29ce84beb0db851ee8b9a19f7f3a64d387c175616127f3",
"addons/core/Prefabs/ERR/TerrainTakeover.et": "6206fe2eb4e2c6c1a9e3ddf2898535ae08981c115adc6ddd926017ac20d4b535",
"addons/core/Prefabs/ERR/TerrainTakeover.et.meta": "64e953e378ab1d2a75ee7246f876f4ef93ae8a4e3fddb5002d7ba37268cb959d",
"addons/core/Prefabs/ERR/Vehicles/SupplyUAZ.et": "29f157849f413261494a63d4d5b0a97e8bbe61cb076efcd59d6c940653f23352",
"addons/core/Prefabs/ERR/Vehicles/SupplyUAZ.et.meta": "544c94cf1c26757a10654de7856cd6cc48b821ce3bdc02add13cfe6514269915",
"addons/core/Prefabs/ERR/Vehicles/SupplyUAZRearSeats.et": "cd4acdcecad299445952aea0adefc85f2b9e9b43f8186f100e0505c5621b3656",
"addons/core/Prefabs/ERR/Vehicles/SupplyUAZRearSeats.et.meta": "123955da03462befb90e293b3bb856d49cc761166611b38ff47cb48ec2fbe95c",
"addons/core/Prefabs/Items/Equipment/ERRM_SharedFieldMap.et": "30dee8e9eab459ea32a7d835a9fb89d43df47708057cab829f067b25a24cd581",
"addons/core/Prefabs/Items/Equipment/ERRM_SharedFieldMap.et.meta": "59093e9072c50d99c86da7609c87541016da5bcf92b98d99db4c524e1c8e0e8d",
"addons/core/Scripts/Game/ERR/00_Core/ERR_Actions.c": "cabb21413c90b252d29708b62228d0679c51c76e39ee0e483953ad7061b2b9d6",
"addons/core/Scripts/Game/ERR/00_Core/ERR_Actors.c": "980d30964845600a261693cc5c5553e1472e8e54867bdc06133ff5c7b36c9128",
"addons/core/Scripts/Game/ERR/00_Core/ERR_AdminMenu.c": "3b96a99832ed40002598a186dd8de1d21410c2e690df37a6319fdbeeeb4eeab0",
"addons/core/Scripts/Game/ERR/00_Core/ERR_AdminPlayerTools.c": "56780d78bf423f54f482d8620f821b8d3eb0199194482b4f12e37f5ec3f55ef5",
"addons/core/Scripts/Game/ERR/00_Core/ERR_AdminProvider.c": "62e05aceb49da07fed7aa89fb6b2f8eb3efc373ac09eff286fba983c3ad570eb",
"addons/core/Scripts/Game/ERR/00_Core/ERR_AdminService.c": "c3e008c8bbf538c5bca3a82a975decc7a283a38543a9d2639d90a81ce592c51e",
"addons/core/Scripts/Game/ERR/00_Core/ERR_AdminSession.c": "89d92f138a201ad7e752e027ba3930a2e0bf647d7b3a2c576346c1467f8bea3a",
"addons/core/Scripts/Game/ERR/00_Core/ERR_AirfieldPlacement.c": "0c2f4d31a2abc8f3f90bda20546543f2a1cf9306e9bf93351dda1883b990770e",
"addons/core/Scripts/Game/ERR/00_Core/ERR_CasualtyGroundSupport.c": "26f0c7ebe8563bb022f7c383674e7d8997b0cc35c7ea321d39d74f2493c1ed9d",
"addons/core/Scripts/Game/ERR/00_Core/ERR_CasualtyLoadingFeedback.c": "e46988b92243df19a5400eca7406d6969b8b1174d8e3efad48fa0a936cbfdd07",
"addons/core/Scripts/Game/ERR/00_Core/ERR_CasualtyLoadingGameMode.c": "f4cf19440583ac24346831a2d5f1d7f734c031e46dc266c499972329dd0533cf",
"addons/core/Scripts/Game/ERR/00_Core/ERR_CasualtyLoadingOwner.c": "6346a05ddda030f7d9b6f026f977d5f018ee16002fa519e8c49dcd700c323dc7",
"addons/core/Scripts/Game/ERR/00_Core/ERR_CasualtyLoadingService.c": "e6f22813f7a04e2c0ea000d054407191f2be8badfa6c51e062e9dbf84b95c67b",
"addons/core/Scripts/Game/ERR/00_Core/ERR_ChatClient.c": "4bf937ff74e0483c17fa0103f73bfee3afd8f67a37c0c248b08772a17bfcc349",
"addons/core/Scripts/Game/ERR/00_Core/ERR_ContentDefinition.c": "bc1dd4ed27ec894cf4bd617fb226cb8140b544aaa9ef6d8654e815d81e7f6fd0",
"addons/core/Scripts/Game/ERR/00_Core/ERR_ContentMenu.c": "c82b173496e7524b4570b2afc5493cb970252a19aed740a53011988db7700a01",
"addons/core/Scripts/Game/ERR/00_Core/ERR_ContentPolicy.c": "3a4987345d5a7159234a7e1a08bf5ac40dd5a23031e9b1953fc43a0501d9924b",
"addons/core/Scripts/Game/ERR/00_Core/ERR_ContentSettings.c": "572cc36f88255a37e8f0e9f284fb96e07c6c4032506b34b8c77d688f02785400",
"addons/core/Scripts/Game/ERR/00_Core/ERR_DebugAI.c": "bc5529c60591a6c36c39cdb753b1af948690fc3c3c725f38a8d595b41a499235",
"addons/core/Scripts/Game/ERR/00_Core/ERR_DebugIntel.c": "a9f6e7e42a3214879a21052e897f9afc0653c12ff15d5bee7766e26a1af6ab17",
"addons/core/Scripts/Game/ERR/00_Core/ERR_DiscoveryMap.c": "dd350bdda1bdf427ab8cefab623fe60cce5332b062d1a29686fe52f73e9e83f1",
"addons/core/Scripts/Game/ERR/00_Core/ERR_DiscoveryService.c": "34458b3a4f7062375c9c5b5599308e9cea67fc4a316420836f6694ca2c646ffc",
"addons/core/Scripts/Game/ERR/00_Core/ERR_DocumentComponent.c": "885c8ab4fc9e64c3f8b40056536096c8c32b011cb340b25ca00353a96da15c69",
"addons/core/Scripts/Game/ERR/00_Core/ERR_EnvironmentService.c": "c0fae5bf51ccf507bc84d44adc2d1dff021cd83653c0468b7645a4f343e3fc8d",
"addons/core/Scripts/Game/ERR/00_Core/ERR_Epinephrine.c": "e04c53c2f665997023b2daee744265cd22f4f0101444e4d9b0efbd114f74fa9a",
"addons/core/Scripts/Game/ERR/00_Core/ERR_EscapeGameOverScreenInfo.c": "6e3c65e55b05cf205040c310b9086faa41b88582c7f9faf49c010afd59da5b07",
"addons/core/Scripts/Game/ERR/00_Core/ERR_ExtractionPlacement.c": "6d388fe21f08b25cbdb5dfa4e198d94a4c80c5092f8d17630a4654e18bf8b3f5",
"addons/core/Scripts/Game/ERR/00_Core/ERR_ExtractionService.c": "91357099b4e0401196b67d48963be54be30e56bdba57cdac67dc20b8ebb883e9",
"addons/core/Scripts/Game/ERR/00_Core/ERR_FactionCatalog.c": "a5a8c53acf21259e14f59cb919535910f30dabff5a9179c664bc6a7a4d744d6e",
"addons/core/Scripts/Game/ERR/00_Core/ERR_FactionMenu.c": "3549339d7796e67fc646680493c226e545b6fb95daa0270af9901795bdf8ed50",
"addons/core/Scripts/Game/ERR/00_Core/ERR_FactionSelection.c": "077c09491f4444fc58f093975fe9b3c294ea1fc966abef847ee5f13aa795ee29",
"addons/core/Scripts/Game/ERR/00_Core/ERR_ForceLedger.c": "0ecaf1c5a52568e751678b0b1236e91e6adb538f8fbf010d38b61a312d1bf253",
"addons/core/Scripts/Game/ERR/00_Core/ERR_ForceSimulation.c": "2bbb8888c752a3ffc042f3059937526d25ae288af5b4db024cc683025a2605ce",
"addons/core/Scripts/Game/ERR/00_Core/ERR_GameMode.c": "89a29c03ba225acbbb9fa3c58a721aced91a77bc0c77046d697005a6d7c48bb9",
"addons/core/Scripts/Game/ERR/00_Core/ERR_GeneratedSites.c": "4a23058f27e3ab074df6f8f7bb6f08a8fd26fbadb8943c6fb8d64dcc9c221751",
"addons/core/Scripts/Game/ERR/00_Core/ERR_InitialGuardRules.c": "8c9d6b1dc4c2af96284e34f487eebb5a221091016ef108006dec60b4e3836558",
"addons/core/Scripts/Game/ERR/00_Core/ERR_Inventory.c": "b63e679d5b650b63a7a91dfc3f42a62f4be58b0338f6df3313e66d29a93bebf6",
"addons/core/Scripts/Game/ERR/00_Core/ERR_InventoryLayout.c": "1af5df45a0f06d19a017954e9bf4b2d722e2d2389f8ffdeb1d024435b9a08be8",
"addons/core/Scripts/Game/ERR/00_Core/ERR_ItemPreferences.c": "1c4bc25a6ce9b5ee10f82592f955b0019d13ddb4084a783fadb98d267bd0f4fc",
"addons/core/Scripts/Game/ERR/00_Core/ERR_ItemStationTeardown.c": "102e61216e86e47ad243cc19f6f66da1fcd8cc77f8799354ceaeb4a6dc74622e",
"addons/core/Scripts/Game/ERR/00_Core/ERR_JournalText.c": "87a6c19429f12c5630ed73170ca9a8a6d2255d6cd38b130166a78aacd15f2de0",
"addons/core/Scripts/Game/ERR/00_Core/ERR_LoadCasualtyAction.c": "1521af55a34110ce1c971b5226a618a9c6d931622abaae4946d9c0d27c05a273",
"addons/core/Scripts/Game/ERR/00_Core/ERR_LocalAdmission.c": "a076922d1ae966cf5cc67b198166ca6b1288358fb7f641207a4681e6a610a2ae",
"addons/core/Scripts/Game/ERR/00_Core/ERR_Location.c": "5b0b058130ccac02bdc1dcd6474d51a6f45da4dd52ed6c37906692fca3f194b1",
"addons/core/Scripts/Game/ERR/00_Core/ERR_MissionRules.c": "f7abc38ad8fdc375ce7fa63a65f0bade027d22b37e09de5e3f94ba8c3c63cc41",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeAdminMenuProbe.c": "ec8d04b6550b39b9688ef67b40cb2f14a9d98c8fff62b6dfb8d4a43e19b4e4c6",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeAdminSettingsProbe.c": "73e58561e08e50008d33f81eed606dd4e8109fb69a627e892d28ca468d641f7d",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeAggressionProbe.c": "85a34cf60018e90d974cb67ab0f358f3073b6b9f02c563ec200e062f1d249e3b",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeAirfieldMarkersProbe.c": "593e59664dbd7330b52674e5d4cc7b70db588cb75a1259ed808b74602501d541",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeBaseSmoke.c": "e811e985048e07365569acde6b5f045d57e9bbf13927f85b74e6e347fd2ef571",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeCasualtyGroundProbe.c": "41f40db3735f8aa535c0061458d9892dcfe972222b8a17238e67b65633c46bc3",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeCasualtyLoadProbe.c": "94c533deea654ec546df3f1ebb7cd213e6cd79b1125d99bab5303ef8e87b018b",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeCasualtyRemoveProbe.c": "4cfc06f6d43b709b63caae714155ffc562502e884f49a9825623c6f46972ad36",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeCasualtyServiceProbe.c": "02a9d70d1f4ba20326df199ba41489cfbae12b7bb0aab441361421cee38ad9ea",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeContentProbe.c": "cb0ccfe1e1575f9ed80a8054058b471f3543378db059e6af2fed8eb42a262638",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeContractsProbe.c": "421e4b901afe6118b6bf44e8f678db8ccdf1c83b39da0cf816baa36f7275ccdd",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeDefinitionProbe.c": "904d8d4c3e7b91d49dadfe495fc7b4f02f300e4aaf7efa348df5ca17ec4a6e8a",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeDiscoveryMapProbe.c": "9ed32d391d08d937ff4f9f33bd11c3a204ce9a2230c2d72b6761e0320b31f24f",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeEndProbe.c": "2dec80c7e247ec5c257407f95d9d5edd42fe0cc44d6af9f724f6ebd10d8a355f",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeEnemyLoadoutProbe.c": "0885ca69f6fa7f53414ce1792cfc3c49916886b8173783c634135c13c5d37429",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeEnvironmentProbe.c": "9e2e66ac5d9778a1c65445348e3300cbb90b68b3f669f3ddf1d2b78a858430eb",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeEnvironmentRestartProbe.c": "7a836a206381b8e8de24c92baf141beb30575723675dd6948d738169ed26b507",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeExtractionProbe.c": "4b09385f73206de004f4f3c38a6192fd658a0d2012482dc5a84dff1599ceb972",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeFactionCatalogProbe.c": "e3011fa47b67122d7b2c23af8f91b7a217599d6cc114c4f9de628744b9c948d3",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeFactionSelectionProbe.c": "946879d822e7be2d48e03a3140aa1aad3e3d44dd18507fa3cdedb4c6d7dd81b9",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeFlightFootprint.c": "a8862a04ac784426f431e2e9cd3f1f19f820b38a081674d29549b8b00277c72d",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeFlightInputDiagnostics.c": "e231dcbdaefe81beb3bd587cb73be8fb3d3184bc86d18dbaa30a43ca4ba5dcc4",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeGeneratedSitesProbe.c": "83ab84ca4de7b545963896ed9d14e6545c23a2b940515730d74acc2f6b3dd18d",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeGuardCancelProbe.c": "bfa1c65cb039e19c3d1891e4a3fd33469e974c97cc7f42128efc31a8f587d514",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeInfantryCombatProbe.c": "3e4c4382ab91f470357268927b954fd101685df6b2244df483f0422d6c0d7da2",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeItemStationTeardownProbe.c": "028588a49fa9207087cd27ec9396979cd932daa071e2490bd0262cd71dae30d9",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeLifecycleProbe.c": "b613a5dbe81c2032fd02d31070ae5631166d14d0b02cdbec3b63b782f0bbc115",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeLocalAdmissionProbe.c": "29c860ca3e51cdaa463f3c23a98ff45ee0499ce9bbc322046e0efbed587f1e09",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeMedicalCombatProbe.c": "3b9c557b249728c518f9d6b5cb24b725ecc32a69ae12df069cdfb0da70a80b95",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeMedicalProbe.c": "4b73e7cf35e9c8fddb089678a320ea58272e1b6611318d0a762754c171eff785",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeObjectiveLossProbe.c": "6b80fd317a8c6e8583bd4337870838a86251e3b8a681d0aa07e8b52e22abfc48",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeObjectiveMapProbe.c": "2d07b895cb74af58454605fb1c536a566733e3001a9375dd0677d5f274bf2a46",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeObjectiveProbe.c": "71fbd2479a70048f83d8b262ad1452f427be2c0afc8b071ef13bff477b9dc29b",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeOpeningToolsProbe.c": "0c5d6b96ed5a7cb1cf0d098d534dc7190449ed09339062e6b584729d53a61b4c",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeOptionalSiteProbe.c": "19fc19e22348e6213827f620f4fdb5dc26144ea2ce0032de773e79c1fb155a26",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativePatrolProbe.c": "5a2af71cc4cfccc7dd7c23584398a38290eba1a8894cd46f6967252ff3a7087c",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativePoweredFlightProbe.c": "7ae5d6f85bbbebec214c66bfdf6f53b93c802f109fcd5bcfbad82c5d61d6cb9f",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativePreparationStatusProbe.c": "456f4d7c3272b89d5f4c6713617baa5596d846994152356fee9a659839bcd8b5",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativePrisonBreachProbe.c": "4889e0d3799a6a21b9f84bcb2f2ae78dce16269cccd1329f8d1fcc1a23e7c22c",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativePrisonerProbe.c": "e2d1ffe5d269add55124601ff0d1dc032a398c7d51010736e6f0e4cbeb38ae86",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeProgressionIdentityProbe.c": "1d3fe20bce761a1082964bca9bad9ce79d1fa8b04db9b5053bae98da380ae560",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeRadioCampProbe.c": "67f1a088f9b20e5f0f11ed3aa083ffa772bffd7c74d85b7a307344ac3d47e09a",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeRadioDefenceProbe.c": "ff1e27a0ce75b123a86e7df31354831880ca62ea90b6c5d7c60d3ba168e1fff0",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeRadioInteractionProbe.c": "7b27552d233813894f65c08eb9f04b547c4ca9ff96a2370a763cb94bd4a555c3",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeRecoveryProbe.c": "d6691f22432b3ce37d07d448aeb3ce7feb5cd09e852e0167b5e4676afd24bb21",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeResultProbe.c": "c9a89cae067f221b9f33965b4d3ab311b78ba79ea383ca65032c4001df44b472",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeSiteGarrisonsProbe.c": "1a5ff8747d7501862085b5e9162043fee3b05e82c73c516ad8093aaada53dc60",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeSiteSurvey.c": "ac0203753ade0cdff6d483132797a80e4520f14546c3f9dea288281cd4cd9c4f",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeStationTeardownDiagnostic.c": "172248540932174341882861bb78a9720a6cf89981fcdf9dffe63f7fd4023f2c",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeTimeProbe.c": "4a2c6ffd947334a0a71eac083d10c853c524b00042e9ea0987497c4cee60c3d5",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeTransportProbe.c": "7a3fe04aa1c5ed1061ff63d9d5180e8b925932b62d76c1ffb49bd3dc23530993",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeTransportSurvey.c": "816df9a2a9072f9f7db75e56168d8a8fa1e665ee8f7dfa79af011b354254909d",
"addons/core/Scripts/Game/ERR/00_Core/ERR_NativeVehicleSecurityProbe.c": "59bce863142e4fba4b6fb2f544bb8a58061f0e99b1a38e5ac291cea919563763",
"addons/core/Scripts/Game/ERR/00_Core/ERR_ObjectiveDetails.c": "628ebd166dcb5544c2d18dce489619984887ee18296cf2446fc6d894f89dd5bf",
"addons/core/Scripts/Game/ERR/00_Core/ERR_ObjectiveMapPresentation.c": "f189f8987244e10df61ac577bbbc952ed5c4e6c431a8e3cd192a10fe2e8c3bec",
"addons/core/Scripts/Game/ERR/00_Core/ERR_ObjectiveText.c": "8d75b35ab977be0cb1a2e3d3d1cb8ef875cdbfba69c35784c3d195451ef944c6",
"addons/core/Scripts/Game/ERR/00_Core/ERR_Objectives.c": "b9cd5bb3b193c20401175c4328405be1b121e8a60b7b5999910b6a71f834af8a",
"addons/core/Scripts/Game/ERR/00_Core/ERR_Observer.c": "682aa5549470c69fc72d261fbfcf9f7a04a41a66e0101b269ccc00bc282ad05d",
"addons/core/Scripts/Game/ERR/00_Core/ERR_OrdinaryGateObserver.c": "1e376ca83c0005cf532539e14d7f47363c47b7c5b03fe3d55405a59208705fd7",
"addons/core/Scripts/Game/ERR/00_Core/ERR_OrdinaryInputObserver.c": "808a46cc1e4b31b65dbbbcdd55493f594ebb3974bbec38b4a2402334c653c0ef",
"addons/core/Scripts/Game/ERR/00_Core/ERR_OrdinaryLookObserver.c": "d5a1b636938d65e9d11c78b31487f2924400c34d98e2ec812954a2a224da7dc0",
"addons/core/Scripts/Game/ERR/00_Core/ERR_OrdinaryScenarioLaunch.c": "a4e7e56d174ebd15b4730202dae4c8ed06144f3f27c23ed49c99e2d297dc421a",
"addons/core/Scripts/Game/ERR/00_Core/ERR_PlayerAdminCommands.c": "eca9baa3b07da48a740851583540840f8bf5f65f7be854902a3778f76967faad",
"addons/core/Scripts/Game/ERR/00_Core/ERR_PlayerEscapeResult.c": "3124ab4d2d6d471409a47aba0af528790734df53243c03fe0cdac3e407047c14",
"addons/core/Scripts/Game/ERR/00_Core/ERR_PlayerGuide.c": "e49bab76a015ab545088af7e5eaa3cc45811907db4e5b1c5fa8c18afef34b62f",
"addons/core/Scripts/Game/ERR/00_Core/ERR_PlayerMedical.c": "270454d50235bc28df9bba4fde2689934578874c4eca9560afb9f0f6324d7215",
"addons/core/Scripts/Game/ERR/00_Core/ERR_PlayerRoster.c": "c038dac0f749bd29ebc35a4e952904b41a34417ba738904d5efcd1833a263e0b",
"addons/core/Scripts/Game/ERR/00_Core/ERR_PreparationStatus.c": "43a406822a0361f916abc363f27e0c578ee94855036981d876bf47c68233c71a",
"addons/core/Scripts/Game/ERR/00_Core/ERR_PrisonAI.c": "8709753e86dc2ca777183f08cb8fbb9851e0c0de495ca01520ebcb1b3dfa59b9",
"addons/core/Scripts/Game/ERR/00_Core/ERR_PrisonEscapeService.c": "535cf17e21fc8e62716c7d9da88d976ee2f526501c6a4752b822f1252e742bf4",
"addons/core/Scripts/Game/ERR/00_Core/ERR_PrisonPatrol.c": "284618391ee2da84dbcda4a99ca3c072eae3d67b8a9ef40a86827b9ea00810f9",
"addons/core/Scripts/Game/ERR/00_Core/ERR_RadioDefenceService.c": "f5f0bf1352141f933d0edb5630e30541e001dc07e1d2c8529b29cc159c126b13",
"addons/core/Scripts/Game/ERR/00_Core/ERR_RadioFeedback.c": "545262e65e9b3645d9e514a0521e442fe08f0c2e4e7c83ba638c5105d09818db",
"addons/core/Scripts/Game/ERR/00_Core/ERR_RecoveryService.c": "86f9a7769e3ccb19fc61127fe2fee2ad0dd825487a5cd59f334de8b9741c93cf",
"addons/core/Scripts/Game/ERR/00_Core/ERR_Resources.c": "d0169aac6fd0c38928c47a9002ded0fd8ba558ea3314a600e792d307ac1ca3ee",
"addons/core/Scripts/Game/ERR/00_Core/ERR_ScenarioComponent.c": "81bf30d358c7b100248be17cbc2e6beb2f107300c939aede8a92d273eb7dae1f",
"addons/core/Scripts/Game/ERR/00_Core/ERR_ServerItemCatalog.c": "e306b9d179b97d0478f821be3ca606c71908a21a4f87085b37a5fd18c4e3575d",
"addons/core/Scripts/Game/ERR/00_Core/ERR_ServerItemsMenu.c": "c0c3d9d1cf4615f38c793f1250315bbdb9349f33afa0841851da89433a303c3e",
"addons/core/Scripts/Game/ERR/00_Core/ERR_Settings.c": "1b466886e9f5fbde1de0be20395e3887046c6b5a9a239dae92cecbfb721714c2",
"addons/core/Scripts/Game/ERR/00_Core/ERR_SiteDefinition.c": "2088c45798f0eced702e0abd97550b8d1fc97ebcc34c3d497978b7424f6c670d",
"addons/core/Scripts/Game/ERR/00_Core/ERR_SiteDiscoveryRules.c": "dcbce3b7aee89bfc47a50e9de89209758af1f1bb462b99af67a8ad7a26e9f229",
"addons/core/Scripts/Game/ERR/00_Core/ERR_SiteService.c": "210646e679056f4a46ef454a5abe15bd42d48349aa376ccfbb6b3b2ebeac6812",
"addons/core/Scripts/Game/ERR/00_Core/ERR_SiteSquads.c": "183883783a4e8399cf62851a4cc65a5d091d25131bc53b4323cf17286315b2e0",
"addons/core/Scripts/Game/ERR/00_Core/ERR_SpawnClientScene.c": "b56f99a91cdc53bdb93d320d10839339022d7e61e6b101eee8296271abd7d3cb",
"addons/core/Scripts/Game/ERR/00_Core/ERR_SpawnFinalization.c": "c949642366ad124dd2abc4111cd598eb94aa257fbae01b6fb3a0f1882a23e83e",
"addons/core/Scripts/Game/ERR/00_Core/ERR_SpawnLogic.c": "47a39c951be71bfcf1cc50526d507d0f9d8ef2fc09408697b6fe6b0dc5a529e2",
"addons/core/Scripts/Game/ERR/00_Core/ERR_SpawnPlacement.c": "270bf465808d23627a11e720c6632d4fea35d0c679e63aa64046ef8874d68ceb",
"addons/core/Scripts/Game/ERR/00_Core/ERR_SpawnSceneInventory.c": "76b79d5bd9d1f367e1ed19724302b7d49f8b0ede85cf19e89c452582ef651f8f",
"addons/core/Scripts/Game/ERR/00_Core/ERR_SpawnSceneLease.c": "20de7f96bacc9037580d88d4424664b4554b2c082d82e7d29913e9dfe390b594",
"addons/core/Scripts/Game/ERR/00_Core/ERR_Supplies.c": "752e8a56b0b8cde33cf532032cb0a203553017b686faac2e19bee06f7a9c0713",
"addons/core/Scripts/Game/ERR/00_Core/ERR_TerrainCatalog.c": "ba2e68543a8c929492d06f8725a743d26849a630d6f8c09be0f23894f92d0990",
"addons/core/Scripts/Game/ERR/00_Core/ERR_TerrainMenu.c": "1da542ef60ff7c1897b1f12432c636ef6a08cc710bac520ef186589d506e9a54",
"addons/core/Scripts/Game/ERR/00_Core/ERR_TerrainPreference.c": "ec25e5c3a5b97527f9cd70341c10d69d7124048089d26883ac2f8c9b3fd2815d",
"addons/core/Scripts/Game/ERR/00_Core/ERR_TerrainSelection.c": "ee75cac068b99e7403f5eaabe556152513cf5d973602cc6e6b8967d25402f6ad",
"addons/core/Scripts/Game/ERR/00_Core/ERR_TerrainSites.c": "63ad027dac5bafb9e93805c361cbb27bf82af0567ea181a760ddedea98204c06",
"addons/core/Scripts/Game/ERR/00_Core/ERR_TerrainTakeover.c": "487f1d004aa4f7a5f58c12c37724b26fcd54fc62b4096d48f3a7436d9958274c",
"addons/core/Scripts/Game/ERR/00_Core/ERR_TerrainTakeoverClient.c": "458b84b3fb31c5a2bd1b7c3d65f25e0aeab91f5505ef0813231435c8a3c7d2b7",
"addons/core/Scripts/Game/ERR/00_Core/ERR_TerrainTakeoverManagers.c": "5b7661a5617b7124a10d3c18e087a4e2363a967eecc5c87ecc94573f2abc07f2",
"addons/core/Scripts/Game/ERR/00_Core/ERR_TerrainTakeoverPresentation.c": "7170adbf39bffad5ee3575ed87ca0d7d6e234da1300f3797176bb4aa89901934",
"addons/core/Scripts/Game/ERR/00_Core/ERR_TerrainTakeoverSettings.c": "da22775930b13e41d4a71409e37af3bb99e4cc1d94bdea0e3b59fbdcd4d40132",
"addons/core/Scripts/Game/ERR/00_Core/ERR_TimeService.c": "63867760876d523a1794f619118a52c5cd387d5d92756cd286b2c16a348a6c7b",
"addons/core/Scripts/Game/ERR/00_Core/ERR_UnconsciousCameraProbe.c": "66b1c4591b0ecc67cb08418a115bb02ed2b0168b7ae970f1e0a1ea335c59dc5b",
"addons/core/Scripts/Game/ERR/00_Core/ERR_UnconsciousWeapon.c": "24d31bc857486638e55c605283c17cde0cdbd3c5c6021eac1ec93611387b10d1",
"addons/core/Scripts/Game/ERR/00_Core/ERR_VehicleSecurityActions.c": "bd7d0aeb4abcc9d8044e4888f9a92f9e5fc97c098bdfa3bbad57e1a29697a779",
"addons/core/Scripts/Game/ERR/00_Core/ERR_VehicleSecurityComponent.c": "2ffec4e646584ec546147fc4b08249825cb32b531aba26467b586d760485adc3",
"addons/core/Scripts/Game/ERR/00_Core/ERR_ViewDistance.c": "8514f72f8207f12570d2317e64094a45507a1647dfd45a1501499ef81e90189f",
"addons/core/Scripts/Game/ERR/10_AI/ERR_AirAmmoMission.c": "0a471a40c8f7dfb797d8d35e41c5b1ff91e8d2ab13b43cf866e46c0e4ab4ed9d",
"addons/core/Scripts/Game/ERR/10_AI/ERR_AirAssaultLoad.c": "5554994115cd7d56152ac78ba53034bf934b71c5634b17d35e96884dbb3b8a24",
"addons/core/Scripts/Game/ERR/10_AI/ERR_AirAssaultSystem.c": "2eaf9816eee3e1cd2ac70744a6ef7ea5a90d0a3eebdf925e384028a7edde6a42",
"addons/core/Scripts/Game/ERR/10_AI/ERR_AirReconSystem.c": "f8a0e3cf4552d8133efd33c2126ea15a7694676773a7047c15e00021c1d9721e",
"addons/core/Scripts/Game/ERR/10_AI/ERR_AirSupportPolicy.c": "b5dad011d5a0574a406d6469e0744a9d37700cb41930dada28c5143d556acf53",
"addons/core/Scripts/Game/ERR/10_AI/ERR_AircraftAmmo.c": "2be282406d0c45ab2e35b0ced791b5e494c662588f536701a4e82e6f5fb7c913",
"addons/core/Scripts/Game/ERR/10_AI/ERR_AircraftControlBridge.c": "b8f0141644d8f043c6db4c2d4bb93215c548e5c27ab5468c66e996d62bdf905a",
"addons/core/Scripts/Game/ERR/10_AI/ERR_AircraftFieldEnvelope.c": "0f53c7d9ab167a804eb904d63725decebb53fd5796fdf27864a75abed5679838",
"addons/core/Scripts/Game/ERR/10_AI/ERR_AircraftFieldFlight.c": "c04e264cff9963821852094c451502d31bf9c96d4deae2e8ff8a2373b53b5665",
"addons/core/Scripts/Game/ERR/10_AI/ERR_AircraftFieldRules.c": "30be68f4ca2db7e169f6f0432815821179cddf9159f7b150341dc8eb479bbd17",
"addons/core/Scripts/Game/ERR/10_AI/ERR_AircraftFlight.c": "aa25a8e67a30c48677bf528236402b7f8e5d815dc18df93b878520ad3d1fe8a7",
"addons/core/Scripts/Game/ERR/10_AI/ERR_AircraftFlightEnvelope.c": "8125cef61fb283d0d7c4dd2df3c04b062b448f1101fd48dd53f4f4097df5fef3",
"addons/core/Scripts/Game/ERR/10_AI/ERR_AircraftRouteEnvelope.c": "e8fcef844239c47a1f2f36be420afe943bc450091b05859435406b46c87fa511",
"addons/core/Scripts/Game/ERR/10_AI/ERR_AircraftRouteFlight.c": "1d8d92bf6d97429d68a9f62018232e90cc124cc8d7445efeabe863706a31e2b9",
"addons/core/Scripts/Game/ERR/10_AI/ERR_AircraftService.c": "3f05209227986b5c6bfb193f8f53783cfd4ef083bce898e22257c3e63daed913",
"addons/core/Scripts/Game/ERR/10_AI/ERR_AirfieldSupport.c": "c6d88ede0b1b6bac5a7075b6e2e783ccfa8850210aabd28bfa4bcdb698cc5f87",
"addons/core/Scripts/Game/ERR/10_AI/ERR_AssaultParachute.c": "a93c996059e7166988e9d1b0b498cbfd36f19a1cf8520cb4e9215a8884752e18",
"addons/core/Scripts/Game/ERR/10_AI/ERR_AutomaticEquipment.c": "5832cbd3a43748e77f4e7f1b59361801c6d0445e0e15165e97d7a897b338709e",
"addons/core/Scripts/Game/ERR/10_AI/ERR_BodyRecovery.c": "47d9374095d04f5f1339c220caf518a40938ffc20f891b1b51ae38579e7e1c25",
"addons/core/Scripts/Game/ERR/10_AI/ERR_ConvoyBoardingProgress.c": "328f8a5eabb8174b7727eee1d675db83a2eb0be7b8e834db4e950a645ca5d7a3",
"addons/core/Scripts/Game/ERR/10_AI/ERR_ConvoyBudget.c": "ca49c274146d56e30cc93fa1652cc34c0fe68ea95725b0b3e33ab3673a6463c4",
"addons/core/Scripts/Game/ERR/10_AI/ERR_ConvoyCombat.c": "5c4b7576b28d51edea868cbb91a0ab31a40e6ddb558f1b8a38e07e20fdb2969d",
"addons/core/Scripts/Game/ERR/10_AI/ERR_ConvoyMineStock.c": "4497d6b790a45df2b76d18541ddaf299b406def88b868caa29f096849026a42c",
"addons/core/Scripts/Game/ERR/10_AI/ERR_ConvoyPlacement.c": "4d0e8b6e147486fb65db82a1060f0c5641c1319ba9e418bdec99cb5a422a7fbe",
"addons/core/Scripts/Game/ERR/10_AI/ERR_ConvoyRoadPlan.c": "fae404f85cae63e63976938a5fdb73efc988ba25c5846564f12edca04fb88551",
"addons/core/Scripts/Game/ERR/10_AI/ERR_ConvoyService.c": "e503e3a2eeaff638dee7fac6830cfbac6b8d87402e1191ff65aaa9961d9e0b86",
"addons/core/Scripts/Game/ERR/10_AI/ERR_ConvoyStartup.c": "360228fd45aa6ecd9426e36120b5e637d2feee1e3a4a89aac8207526b871c87e",
"addons/core/Scripts/Game/ERR/10_AI/ERR_EnemyEquipment.c": "c52d4a3cc0e71eb136487c42df2fcd5bd6da1c33d31dbd3d6429c237dcf4a8d9",
"addons/core/Scripts/Game/ERR/10_AI/ERR_EnemyGunnerSkill.c": "adf8bac5a6f7e40b2f9caff5fe9be590c4e4ce2b2b387ba39e741a3c4f4cc564",
"addons/core/Scripts/Game/ERR/10_AI/ERR_EnemyLoadout.c": "a48f32dbd7f209bf08fce2840aaffc1781c571fc679763be58987f6b082e776c",
"addons/core/Scripts/Game/ERR/10_AI/ERR_EnemyMapMarking.c": "0f161fd3e08a54e3e1063679127549e482c40253a022e9d06cd9ee4d740b8625",
"addons/core/Scripts/Game/ERR/10_AI/ERR_EnemyMedicine.c": "05d341a9a000bfa2084057bd67d476d6e35adca6c8518d74c27cd31b551bbb95",
"addons/core/Scripts/Game/ERR/10_AI/ERR_EnemyOptics.c": "759e0a88ff30cb781ee69b8a935865d63ede5b1d97f31d344018f650a967c37f",
"addons/core/Scripts/Game/ERR/10_AI/ERR_EnemyRadio.c": "3a97e5c3de9ff33873d97c6b2d84ae505cfc4f3146e047b928e76ec3b22c8789",
"addons/core/Scripts/Game/ERR/10_AI/ERR_EnemySkillAwareness.c": "00c450d033e43fc45c9e2cb64a1d81161d123cc594a4292cfc5f68eb6c17ee60",
"addons/core/Scripts/Game/ERR/10_AI/ERR_EngineerMine.c": "e0098577626e719283cf4b40936e7ec038076c4bab9269fbad0b5ad3292e01e3",
"addons/core/Scripts/Game/ERR/10_AI/ERR_EngineerMineSite.c": "b629fecc29711e57f364f2a9c4c3e884b0978d9674311678f2e78b561683681a",
"addons/core/Scripts/Game/ERR/10_AI/ERR_FiniteMagazineReservation.c": "8278590ced1936d618905b0cbd0b5aebddda238d426a6a2a52e455fc36bbb502",
"addons/core/Scripts/Game/ERR/10_AI/ERR_GroundDepotHQ.c": "8748325b0810ea053b28d0ed4c00a75fceae1c0d1cd3b30efb4dafdc397632ac",
"addons/core/Scripts/Game/ERR/10_AI/ERR_GroundDepotLoading.c": "36da884a833e7a29743308490a3ce5ae299f7a451d87205a227163892aca4ed0",
"addons/core/Scripts/Game/ERR/10_AI/ERR_GroundDepotTransfer.c": "1946db0615130b0039b42ec80db12d9cc89b1b3ca5a7eca7d9112eb69c3bdcea",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HQ.c": "5d66c53baf8762e76ae59e28721edaa348014af6d988d42891d9a84a6cf44969",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HQAdminProvider.c": "e9bb5f2f3ec270074964fc8607e5a07c23f224308a4446837598d93e201d7775",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HQAmmoReporting.c": "95c024cbdd35c02d9b0c3d389d29bb042e5dda6ffd2f5f0d896078274b3adb35",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HQAmmoSampler.c": "8bb0ec1422887feaa340307d3c60bae50fc82d424fce6390876e580ff8b75e8b",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HQBodyObserver.c": "f59421c1e0c83f0f480d7dd4d048b4b0a41193ed8fe8f2f627d2b6a696420ea1",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HQCoverage.c": "8d9668858c47b7e9fee2b12d3ebd4e7cb88146b817cf615c4b0dade26c81b2ec",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HQDeliveredCasualties.c": "1f738127e55e843ee2705007cedb5c08741f52f63c75eca7c80242177af82273",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HQDoctrine.c": "6335728e89ed40ce11b811f00b61bfea76e94dd3379e4357cbfc438b05522bb0",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HQJournal.c": "53563ff54fc4e0656713d6eaec5e88ddf69fd4bfa8ef6a67cfa13380d24031e1",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HQLocalAwareness.c": "124260280ac8eda0e920bfcfc86932c9b21df6b1f7a6aa8acfc43feea3da149f",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HQLocalHandoff.c": "2dd700dae9d9b232d22ca63ff01af75a3f5cc213ac24b7c0a43ffa38bc0b9ffa",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HQMemory.c": "ec2047a477fb4273e22ae6bb68e7365f321f55c583b5d2c48c4abf2ac38e3b7d",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HQMineSampler.c": "2a0fdc4d27e947a1d77b02ae23f757c7fa074eb456f817b7df0766583d757f55",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HQMountedAmmoSampler.c": "88ea0fc0e13d7e3c22c7ce8b652816d1d137e4e6e37a72f48f0bdf515b936ae7",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HQMountedDispatch.c": "e98e931e010124ba567f415690999b96868f32a18edc7c4e1f21c0775b3c095f",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HQMountedIntercept.c": "c239aaad0ac556744f76b94286c6f204be51b51acdf44e788ca794c2ae967eae",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HQNetwork.c": "0b73be993628a55e3b21c8670d540e39c938093dd5cb4d586e800ac530509b25",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HQObservation.c": "57ad3f0b68d150791e30a7e4bd7dfedfb1ddd78a1c76f228e67b33ea9cb7144e",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HQPursuit.c": "ab6ca0e1a7f36c104e664db06a74c80a528cbfd1de599af42e2194ef0a4f4ca3",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HQReport.c": "12ea8ba08753d1e6d38b237087c1209cd2f9574b53c3ff0f27c082bed029c9ea",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HQRoadIntercept.c": "0897e82d7805ef56f05f2b9c23903280285ea6bfa51796a2df86bb564ece78f7",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HQStatusSampler.c": "b937eaed913a5095afa8e678dc1c36b5c805541bf8cd5be927069533d6baed1c",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HQTask.c": "1147904bae6d72e9de47ce17bdada3dab489de4ed6e781dbf15bdbb30599ff6e",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HQWatch.c": "abe634cf6003ae920ec1ed18e305ed462920204960894520d3dd11f7e5ef1c33",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HelicopterAvailability.c": "60eaef2f6d4b2fd44861c5a4434ef97e732e40a5ff7401e2da451ed2dd9c2762",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HunterCombat.c": "df1c319d10efd07ed6f971cf0e41d8d7e377b04ea7f0fe143bf94df733fd1d9c",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HunterCrewRecovery.c": "e76af0fbf6f436a9c3c9d4c7b779bc08a78f6fe705c08bf6d9757bbeb65ee8eb",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HunterOpeningPlan.c": "0b6275221dab491f148426df05e132579f3acc20de5559226c3b38975618355c",
"addons/core/Scripts/Game/ERR/10_AI/ERR_HunterService.c": "79369d5cc30cf628f02df0023157ab423e40497325dfd6a73b218757f2b689d4",
"addons/core/Scripts/Game/ERR/10_AI/ERR_InfantryAmmoAccess.c": "ab4262f78d54782c5ecbf5fff4ebe3da16d72329658d7e18c0c35387dc8b3c7d",
"addons/core/Scripts/Game/ERR/10_AI/ERR_InfantryAmmoTransfer.c": "99fa26beb0c0869d0cd694500f3bfc0705c2c1cf674dea90d98fb93a59570ef7",
"addons/core/Scripts/Game/ERR/10_AI/ERR_InfantryCombat.c": "5684fcbee128a35107312452297f7ae2bec28aaa1b63f619fa649f36df8ea476",
"addons/core/Scripts/Game/ERR/10_AI/ERR_InfantryMineTransfer.c": "02c399413f80879c22b4891e8ec807c67a6235677095fc4b98bafdc360d6944c",
"addons/core/Scripts/Game/ERR/10_AI/ERR_InfantryResupply.c": "b01fa948f204d49acbfbdfc5fa641b1d914e0eb91081e92a93816ae52ae88b1e",
"addons/core/Scripts/Game/ERR/10_AI/ERR_InfantrySupplyPool.c": "c8e454573cf064ff392291d6feebf1f23be64390b5b8e944c03dd065f9f46b42",
"addons/core/Scripts/Game/ERR/10_AI/ERR_MortarAimSolution.c": "59e8343d09f7a44871d8d3335d6ad1d02216abb5deed30d38b5ec9ba3f2c0649",
"addons/core/Scripts/Game/ERR/10_AI/ERR_MortarBattery.c": "157024afc8fd3c1ffeea6ae923ff091e5773b9ffcf5f5864f8040d001e689110",
"addons/core/Scripts/Game/ERR/10_AI/ERR_MortarCourierTransfer.c": "968e58ca700b4a11e5e04a5c159696f514a0b1bce531210172b913e495f7e2b7",
"addons/core/Scripts/Game/ERR/10_AI/ERR_MortarFiring.c": "f2597d44c10d10de2462aa5e5450a22b8a5ad0eb99bd0cc09a8cf1ca2dd4a350",
"addons/core/Scripts/Game/ERR/10_AI/ERR_MortarLogistics.c": "b3624e4a00a2bdef16f6c100bbd79910e3bb8c2ae8ec5fe2ad5aa70bffecd303",
"addons/core/Scripts/Game/ERR/10_AI/ERR_MortarPrediction.c": "05863b2b4f9f70cdb288f91c722cbea163c13f2a2927dc485482e5bd4fa7d57f",
"addons/core/Scripts/Game/ERR/10_AI/ERR_MortarReadiness.c": "4c3799b3f2681e977669de0cbfaeb307d9a682b04365bfc9f59079e762965758",
"addons/core/Scripts/Game/ERR/10_AI/ERR_MortarRefresh.c": "52ae8d9d6cad92f42d68c634091b80a474d2666b6c06d63a8c30a3fab71494c4",
"addons/core/Scripts/Game/ERR/10_AI/ERR_MortarReportLedger.c": "42a96040b63e56677353e55164ae23031c90f70b4d6673a9f412ad7b19e636ae",
"addons/core/Scripts/Game/ERR/10_AI/ERR_MortarSalvo.c": "c128850c7a78a4d8fee00ad38f48b265f1fbd1d9b24b092ddc5c205b0f0ad6da",
"addons/core/Scripts/Game/ERR/10_AI/ERR_MortarStation.c": "cbbd7c86f722b664c85ab7c070ae1131d2ce5c41d1dacb4381bff9c1720a1866",
"addons/core/Scripts/Game/ERR/10_AI/ERR_MortarSupplyTransfer.c": "ad71084f507ad9c32d3055e7ec6844a1ec5ddf568c0216ab8391e902b56e417c",
"addons/core/Scripts/Game/ERR/10_AI/ERR_MortarSystem.c": "bc290ee8bed299d869598cbf41ec281653e0cc7f3c64c7214613df8a0fc83829",
"addons/core/Scripts/Game/ERR/10_AI/ERR_MountedAmmoPickup.c": "5f7ca5b31f3b405c2a6ca32ff91042f5b4dac6ab9640ce67fb10d7a74236ba69",
"addons/core/Scripts/Game/ERR/10_AI/ERR_MountedAmmoTransfer.c": "0b195784497672fdaf651f336c14f7be98c257f98c85cfbeb4f96fe1a401999b",
"addons/core/Scripts/Game/ERR/10_AI/ERR_MountedMagazineSeed.c": "b42d0aac142907433df8bedc40de24c94813544016cf5f451846f1980250f995",
"addons/core/Scripts/Game/ERR/10_AI/ERR_MountedResupply.c": "c26ad43705765be1c20eca37fbe2978b8c647151f6620ed37141657a4b7dc312",
"addons/core/Scripts/Game/ERR/10_AI/ERR_NativeAirAssaultProbe.c": "c1d55b338b157b758e6ffb993d5f689029b28b13929797c91e5dcb15b5e561ea",
"addons/core/Scripts/Game/ERR/10_AI/ERR_NativeAirLogisticsProbe.c": "58fe863775d0ad575cb566c78cef696c9826691cf49ef9adde76376be7316db1",
"addons/core/Scripts/Game/ERR/10_AI/ERR_NativeAirReconProbe.c": "c1216e0512a0268e4dbb82429e228334401c0c3cac52ba4486ae6dc91e41576d",
"addons/core/Scripts/Game/ERR/10_AI/ERR_NativeAircraftControlProbe.c": "0cf3e72ccdc42e6ef20fb71d743f0e037a9e69b2e082c720fa705628cf790205",
"addons/core/Scripts/Game/ERR/10_AI/ERR_NativeAircraftFieldProbe.c": "b64907c7566a894ca2f3c49ede5d972d4087a938da1a0ca87bcbd7c2203b2c52",
"addons/core/Scripts/Game/ERR/10_AI/ERR_NativeAircraftRouteProbe.c": "8d0dca97e5106d1c84b64992c789e1af0689514beefc027e713ca6ab901fc470",
"addons/core/Scripts/Game/ERR/10_AI/ERR_NativeMortarCourierProbe.c": "740c8bebbd4128a9311b1167d1058549475d6b46f81c9b6c0d19650f4b50616f",
"addons/core/Scripts/Game/ERR/10_AI/ERR_NativeMortarFiringProbe.c": "ee570d21bede8baebefc799399712d9582b3e30ebda7299f6c941777f02ad2a2",
"addons/core/Scripts/Game/ERR/10_AI/ERR_NativeMortarSalvoProbe.c": "fb9ccc6b36247ab3ad828ffbb2556abf5c2838d93ea6cd1ad259c0a015142f5e",
"addons/core/Scripts/Game/ERR/10_AI/ERR_NativeMortarStationProbe.c": "a110f0abc753cb1d2f781e457e637dd5346ecd2e924eb5eb3a5c7dca3d1e2340",
"addons/core/Scripts/Game/ERR/10_AI/ERR_NativeMortarTransferProbe.c": "399c21940ef10777b46fdb3e905430ce43404ce1de2f4a6bb62f9c61c1a0689c",
"addons/core/Scripts/Game/ERR/10_AI/ERR_NativePatrolHQProbe.c": "a58f57530e333976dc96fc5a0f9cb6cf0cb069c55788824950c5fb2f965d8e26",
"addons/core/Scripts/Game/ERR/10_AI/ERR_NativeScoutProbe.c": "41b39b1abe5e51a5b8a428d533cccbfb0dda9d7a570228dc3489408c60543f17",
"addons/core/Scripts/Game/ERR/10_AI/ERR_NativeTownProbe.c": "ade130f49fc9d868281cee7fde383f084f70ed8d4b876dacebbaed8538e84999",
"addons/core/Scripts/Game/ERR/10_AI/ERR_ObjectiveDefence.c": "83ef91c2118521aedb4c1838b2e47909c80e0950086449b98ced168f1fd87080",
"addons/core/Scripts/Game/ERR/10_AI/ERR_ReconAirports.c": "7551347d776d6e0eec818d6468cacbca7ac53daee7317e0a1618ca3d39ebc762",
"addons/core/Scripts/Game/ERR/10_AI/ERR_ReconCrewLocks.c": "684bc5b9858c7ed90ed2ca6d52fc0e731a7e37a116db776090257b72a63621ab",
"addons/core/Scripts/Game/ERR/10_AI/ERR_ReconFlightComponent.c": "4966dad504b3f8f28a9ffc8ac17cc548b00066fe05213c49c662ea56de34c9d4",
"addons/core/Scripts/Game/ERR/10_AI/ERR_ScoutSystem.c": "63287a252e4e7d5aefce840279f26ce3e1f286cb79cadb32596c37897cec7119",
"addons/core/Scripts/Game/ERR/10_AI/ERR_SettlementSafety.c": "e5c0ebc95521a9a33a3f7d9cca6c551dda862a08b7af20b017877aba9584795b",
"addons/core/Scripts/Game/ERR/10_AI/ERR_SupplyConvoyColumn.c": "35678ec625fb0a3c0871e2c373fcff49816440a97a165ed25c8798dd72ef059f",
"addons/core/Scripts/Game/ERR/10_AI/ERR_SupplyConvoyService.c": "5b1578afbf6da736453cc9d3872979eddd1649746aa32d3b0c7a9e3cab50057e",
"addons/core/Scripts/Game/ERR/10_AI/ERR_SupplyConvoySystem.c": "f09aa817c27d6af0ccfb544f4ab1ae2afafb63d626641e03d87cfe159475d821",
"addons/core/Scripts/Game/ERR/10_AI/ERR_SupplyConvoyTactics.c": "dc3acdffc8ca48f11b131f66d30d679ca68f3b3004344bdc78723bc9305915e0",
"addons/core/Scripts/Game/ERR/10_AI/ERR_SupportScenario.c": "a7b46253e1bb37cea7c29bb557fbf43ca207022d0f1cc927349441b2d1615279",
"addons/core/Scripts/Game/ERR/10_AI/ERR_TownGarrisons.c": "57f862476751087972fc78d0b27ab44e72361e27d32f15d55f9fe7fd7d6bd0e0",
"addons/core/Scripts/Game/ERR/10_AI/ERR_VehicleAlarmPerception.c": "45ac71d25e10a057a26a5b0fc7128935baaf47f4c0f87208a4420fa52086fd98",
"addons/core/Scripts/Game/ERR/20_Intel/ERR_IntelAdminProvider.c": "d63ab5c547021aeb61d398b8a773afeedee4662d3ce15d9fd9d0e9e37262f8b7",
"addons/core/Scripts/Game/ERR/20_Intel/ERR_IntelDiscoveryFeedback.c": "62f2c408383f410782d9d41fa50acd6bd8cf66eeb80d2b79f91852b9d2cf8d97",
"addons/core/Scripts/Game/ERR/20_Intel/ERR_IntelEvidence.c": "6bbf8d3b83e2c09fd9a23a9a5e5e11d7c29af2e618116bee613562fc45af2b33",
"addons/core/Scripts/Game/ERR/20_Intel/ERR_IntelReroll.c": "d8b04de9ea789732cc78ebce9aa60786c86fe46d05f671cf251eefa68a214b59",
"addons/core/Scripts/Game/ERR/20_Intel/ERR_IntelService.c": "2911325c79a7a372628b18ffa0e110d11919ce2c2cd7b19277bfd608fdb03dfc",
"addons/core/Scripts/Game/ERR/20_Intel/ERR_MineIntel.c": "3ce16cebaa9703b2f9803df7c11614f94de6460a9136dab8f80dcad41ae2b1c2",
"addons/core/Scripts/Game/ERR/30_Map/ERRM_NativeMapOwnershipProbe.c": "32418602f085e3edba7343f42a6a691630b533be262002f29248e8ae87a38254",
"addons/core/Scripts/Game/ERR/30_Map/ERRM_SharedMapComponent.c": "3a10f6ea25bf88a400bc3e6c339823433845c5db4f2f423835ccf99a1b1a843f",
"addons/core/Scripts/Game/ERR/30_Map/ERR_ScenarioMap.c": "75fa1d742129ef7f33c005cd48f56db7f49ee7bde3c5428532b0b501b032b0a3",
"addons/core/Scripts/Game/ERR/40_Chat/ERR_AdminCommands.c": "282fe1463add7af8771aa58507b254e69d2d06f50274d4c77321db073f8394f0",
"addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeAlarmHearingProbe.c": "5dbb6a48909b76cd141e3a79ef01d2e68cafee55153821c4471f85c761fff94f",
"addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeConvoyCoverProbe.c": "d2450140cf9bdf09210473234605b4c0d818ea5b91f9532209166a35c5d13701",
"addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeConvoyProbe.c": "4bdc920e87fa768b0ef0ed893c70ddbbcc9255d74163d7b657fd2ec7c4f14c32",
"addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeHQBodyProbe.c": "811244cc8297817efbfc3ee4edf01c868eae23c88127ba0c72e98ee7422da72f",
"addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeHQMemoryProbe.c": "d8fec6c138bb0f5bdbf99ee82ffc3ac9b44d1045d8833da63f8aa5f39beeb7e5",
"addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeHQResponseProof.c": "0f8b09fd8753234c91fd6baaca0e2f812e409ae1c4be8f340b648ae59b69c2f3",
"addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeInfantryTransferProbe.c": "9b2de4dc22bdadd51b0271219a971dc8dc07f70ed3534f306acf03ed81b29424",
"addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeLocalHandoffProbe.c": "0d4d61c424a16008595f86fa61f3b848caf9bd6e9ebbacea9c10254d88ba378e",
"addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeMaintenanceProbe.c": "852b9b397efc3f919c97fec63bc3df1a850cd7833421af8441994afd191951d4",
"addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeMortarProbe.c": "ddb892141500c192c0787b011d57dd8c07dd8c9a3ca5fdc407f6c271897bde0a",
"addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeMountedAmmoProbe.c": "8d197f7a1398625e5a19db3284b0bf72c6ee6e032843a3e4d9a4e58de42b6825",
"addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeMountedCourierProbe.c": "12710e9e5548fe8856f7a52f3566338369a8a1eedf0bd92af16229271872ada5",
"addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeMountedInterceptProbe.c": "34b0b1e38a59f14c4e83d93ec412779945388e6f4d697bda2f6cb90f519a6372",
"addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeMountedSwapProbe.c": "a6721fcaaccadf8eddb06687c7d587d0a3e377d5d1bb0b8e72e630fede8690ac",
"addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeRadioProbe.c": "84524163c63402755b4f834f74dfe6d8e5c397dc26031f532593c6f79f5a93b1",
"addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeSmoke.c": "254d1192138dd9864048693dd02d78b317e874cef57fc0b13226768e024d58be",
"addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeSupplyConvoyProbe.c": "701311de6a2c9fe8f0534a22056323c34072df26595dc70a7d4df45bc06e6c13",
"addons/core/Scripts/Game/ERR/40_Chat/ERR_OrdinaryScenarioLaunchChat.c": "a747af09599ce4d0c52051f18f00c4624d24d137e328341b580b82e896c6bf65",
"addons/core/Scripts/GameLib/ERR/00_Core/ERR_DiagnosticNoSplash.c": "0ea1b402f8927b6d68bf6f7e5caa2967f7e3a39147634faab147796b791933b5",
"addons/core/Scripts/WorkbenchGame/ERR/00_Core/ERR_ValidateBaseWorldPlugin.c": "49a38c37b51e5318c7dcbcb01543dd9a6300d053f0d39808b3974f4edc45b871",
"addons/core/Scripts/WorkbenchGame/ERR/40_Chat/ERR_ValidateWorldPlugin.c": "f567518b54f43b88747df2838cdfd6ebb34605c0919a3e7d271d28dd8b67a9b6",
"addons/core/UI/layouts/ERR/AdminMenu.layout": "e8d570f7bf3b8c4067ad81d47bca7f35514b2f8c8748f5fa5f775fbe27debeac",
"addons/core/UI/layouts/ERR/AdminMenu.layout.meta": "9deeece996f43b1f1fed6b5ec89279645c7b6424250200a42580cc088142e9bf",
"addons/core/UI/layouts/ERR/AdminValue.layout": "cd811af6d2fb187f01c74e20ea07ad85669546b0ad70efae2ce52921ce26cbca",
"addons/core/UI/layouts/ERR/AdminValue.layout.meta": "56b3d2335db400c1308e07c4a35d278b23ef32013dfd6dc82951866327428d08",
"addons/core/UI/layouts/ERR/ContentRow.layout": "62d2c95814c99d906266fa96c6112e04a7fab1667e1a05e558d1d3974adc2d76",
"addons/core/UI/layouts/ERR/ContentRow.layout.meta": "8c4bc13b41e7aee38e0ca640a97813ed1a6964a00e2cff9e1fe4ebd71fc2fdc6",
"addons/core/UI/layouts/ERR/ItemRow.layout": "8ac6fbc7fe0ce0ffc3185516197303bb892a4415948f75ae06f3bc289fefcac6",
"addons/core/UI/layouts/ERR/ItemRow.layout.meta": "33eaef9c403ea3a030e58ec17f78e46af457048243571ad5856fff04101fb60b",
"addons/core/UI/layouts/ERR/PauseModsButton.layout": "d21d436291e2c1b262e33dc228b0d60a1d188dc9e85cfda6d2373f8281431b79",
"addons/core/UI/layouts/ERR/PauseModsButton.layout.meta": "9ed6adabd8f53eb9a562d7186789876bba5c4202155ca894c1af866ca47354f3",
"addons/core/UI/layouts/ERR/PreparationStatus.layout": "bd269cf8dc6f27735423743dd5b78242550518414448a0256e5e12fa6b92c459",
"addons/core/UI/layouts/ERR/PreparationStatus.layout.meta": "75b12176a443bb911fc4ad446982d762201fda42ed38736b79bc5439fca31ccc",
"addons/core/UI/layouts/ERRMap/ObjectiveMapElement.layout": "b364752c44896d67dad07e466a04f4504a50813fb36ee7c34c9189ea9677b4e9",
"addons/core/UI/layouts/ERRMap/ObjectiveMapElement.layout.meta": "8691fe2eaf46568bca4a9f8128b247a8da810bb87a5546aa7ca3334e740270d6",
"addons/core/UI/layouts/ERRMap/SharedMapRenderTarget.layout": "6e83a9c70282aff43b23a08b732739e7a241a31e8abf200498c90a745d3d60dd",
"addons/core/UI/layouts/ERRMap/SharedMapRenderTarget.layout.meta": "5c846445cc089e2e08899ba703059d4adb805ff30ab5a16409a3cd59718cbd54",
"addons/core/Worlds/ERR_Everon.ent": "22324bc7eb0d80dec8a1f3bd61a9df9201b72f749f4e751766b0c9d0b7d46b87",
"addons/core/Worlds/ERR_Everon.ent.meta": "19d1903ca72baa326b4724a6791d0da1104a1e53f3f31dc1ca41a856efd68e83",
"addons/core/Worlds/ERR_Everon_Layers/default.layer": "6bcb7fbb27b6282719dae8a37486e518d4cbaea385f2ea9af1918b36bb28b175",
"addons/core/addon.gproj": "73e973a1f1c5910393e16f86a3a40d792031bb2fa3fc7f4dd87a06a16c3e34a4",
"tests/helicopter_availability_regression.py": "3f256b7f5db246723b75caa2cc247249881cba95bde71ea1c90733404fe19f35",
"tests/mortar_salvo_regression.py": "0f5d5f5d33f64ff43f5a2b954fe4eec032a00697f51f09efa10284537a3682db",
"tests/test_mission_rules.py": "f534ae447fe1db6ae939430c3b14568d2bf1b84956dca295cce04211411d9ee7",
"tests/policy_harness.py": "e861c30037b3e456f0c8ef1c02e9fe1417b601ffb15d2037974715008865e4be",
"tests/test_time_policy.py": "45ae5768f6e87009b4074937cbc2e384c59341e905a3f250672bd2a110b2e6c5",
"tests/test_radio_defence_policy.py": "48c9c01dc6135a3f6d2187b0974645758040f041c3c2c2c26b14222fc572dfe1",
"tests/test_performance_comparison.py": "5f932de9e9898acdd379f26c777a35c884269522dbf8c41991a7a25bf61c369a",
"tests/test_release_check.py": "8b6e755ed922ad129ba01c228989610a31f3a79841dc7cdddd4ddbd0e510971b",
"tests/test_player_admission_policy.py": "745ec0a9e491ffcf5bec53ebf67ecee8333f4dcfa5d19bafbde31cbd1cad7f8b",
"tests/test_recovery_policy.py": "adc4966ab92f0849d08636d93da5bd02b9162d1ad7369b325a1a357903abaa55",
"tests/test_admin_setting_policy.py": "69af6f74e262ee4981ac428ac1ab85561f8b365aed5879e20d315ededca9ee22",
"tests/test_prison_placement_policy.py": "34539744426f0b30e41883203484ed60606df8ca319324014f07e833bcbf854b",
"tests/test_environment_policy.py": "66b86e66f47c4ce397c6093a50a724bbe8dedbf3db53e0dd7d53ff33243a0b52",
"tests/test_faction_catalog_scope.py": "c8fab92575f2621f47ed8685243338aa9ea717bb809c2ef9e8e0884af9df263b",
"tests/test_environment_restart_runner.py": "05bc09bc45db70ba4a635b65b0a96aa38437ba50c98640b47ed8d0683c3a5f71",
"tests/test_inventory_enumeration_policy.py": "95cbfd7c4351cb9a8e1cd6783524be79f77255e5996299919a61dcfce8b0f21a",
"tests/test_site_discovery_policy.py": "40fda37b86d469a1cf8fcb7a1fb18abcaab0df44ad09f50018744d42f8f4f649",
"tests/test_headless_game_runner.py": "0d84160076ec9961e7315ccd50d6ce45ff971328c298649505fbba6305c22f31",
"tests/test_initial_guard_policy.py": "0c80e744db1ce0a0d0746c43d867f5d2f47d9b92bc48d6561ceeb28a204d8743",
"tests/test_casualty_loading_policy.py": "cdf2c0abe4b794502f18228b173db47c4093ea062378ec9e3971e0c4f9e3bf1f",
"tests/test_casualty_reservation_death.py": "fd68dce04ea48ee2a22fac499c32a5c53847a25e3f14eaba3f50437d2c040f25",
"tests/test_casualty_ground_policy.py": "6543c594293d7122242ec68d506a92dc81464d110cdb7496a225555cee338c83",
"tests/test_guard_cancellation_policy.py": "f8f134b6d525a3c775677b2a95c562b12aa84ba287318c08c833d684ad0bd9d8",
"tests/test_radio_feedback_policy.py": "6b576472f81a35bd4df4dae3f19925b046eedbba262ad67f9bfe1ce9d220a487",
"tests/test_extraction_placement_policy.py": "d924f163d98c78989938ca01eca5935891fb454266810f4817cbe49651b84ae2",
"tests/test_casualty_remove_probe.py": "e3b8ac386bb8e4a9832215cbbe1cacf7a5bd1314467bd4b07ed4a57b2db75458",
"tests/test_casualty_incapacitation.py": "55b5cfb7b3eae496a8cc18888872d11331ecc01afb7326fbee3b8d65047dbe93",
"tests/test_diagnostic_no_splash.py": "d99539a8b3277c2f1ac3e3bfa4c897876fe21e704c9ae33c542eed79fc2e9e65",
"tests/test_native_mortar_probe.py": "217801a6eddd48f76e99363a72a9812c0f48766ebd2faf8e188f4466ed1e4088",
"tests/test_local_admission.py": "0bde82f6d5c31c4187ed0aa1935940b8b9e634868b3a4820eca073580ad136b4",
"tests/test_dedicated_preflight.py": "0d654375db6b8eb91d0b92663b50e32776aaa7ecafbfdb83c00f04826df5236e",
"tests/test_mortar_aim_renewal.py": "cf228b7f83d247d93277ec4c8644eb1090a20336a7e9ee2b90086c78199a70ca",
"tests/test_native_mortar_transfer.py": "3b2a201a73c9ff2509276428988e4a98023c6aa94f8eeb42bc06c6cc604473d2",
"tests/test_dedicated_native.py": "f0323b20743221bd1ad46d6462246c2a0e2be84b395e40faa39007ef330aaa3c",
"tests/test_mortar_report_ledger.py": "fd2346e06c37a9e7621e1861e0f472b72ac14786fd2bcfbd785b62700d55ffde",
"tests/test_native_local_admission_probe.py": "16864bc359ab607dae3919442bd18f191320721411a8156e23be999f24e4454f",
"tests/test_powered_flight_policy.py": "86bfd5851be6fe3a187e1fe7fd2b7b0965c891cf29b2260b0df292255c5c547a",
"tests/test_prison_escape_policy.py": "d5d54588116eb730a8fda046f25fc4edc89a5345f85774cbc0f0a9b3adb85b98",
"tests/test_powered_flight_pad.py": "690c1c6e05f3520a6d4d6c45a0fc5d9184e30a12b24356b3126bdb35c4171b82",
"tests/test_item_station_teardown.py": "4e0f508dea6172862be82d6c7f295ede2bfb2412c390a0937a75ab176655f4b6",
"tests/test_source_bundle.py": "074ad87ee7ab0b41ab94a7cb28efca66a975c24b8e2574122a13a52a4d491d0a",
"tests/test_native_flight_footprint.py": "96923c018608f0c4d24294a9f8e769e2037be1fac8f1d51f4d73463706e134ad",
"tests/test_native_flight_input_diagnostics.py": "355e2e45b86b9a46c68efb0563d16bef7a032cd7758169704b4b26ea92bee2bc",
"tests/test_mortar_logistics.py": "98cdf38e43eb564163d8b409dfc95c4ae23e775c423651f05698acd52a7ef5a2",
"tests/test_mortar_courier_storage.py": "0eb75fbcdcd712ff1c2220dcdd87cff6f3ed1e6e8f1c889916daa6b84a4359f5",
"tests/test_progression_identity.py": "2fb3725aa735e00b20ba7a4ac45f8e087d4346c58a176bee091bab0a9755c1df",
"tests/test_discovery_map_position.py": "0644aea60d4c546e819ef417771563ab7598e84d5e13db2fa63416ae1fe6ddb0",
"tests/test_vanilla_game_control.py": "8ab3777a5bd0f8213efae08bd6db70a05790af992c2abfda8e5e5aa079beebbb",
"tests/test_archive_game_control.py": "8126e2be91f9ee8c09fceb82d03bb0d9c51247909189a424c3e24dd2b1ed22ce",
"tests/test_flight_action_runner.py": "aa14ebe85fce7c0435f48aceec1d4463b33fe8a5792b4e935b543dff94f4ad02",
"tests/test_native_package.py": "0776a1eedede7185aa36c7fe816ea6231e6f475c0f6d210a2c732b23dc6d765e",
"tests/test_spectator_guidance.py": "26c02deb1a707f51dcf577a9ccb789bf33f432b41d9404d36a7b1b3c8802298f",
"tests/test_native_mortar_salvo.py": "f45625eb92d16adc8b3eb57bc72b77c8829d46c2c7e5bef40d302fc90252ba72",
"tests/test_pak_inventory.py": "8f0b55bb295117c226900bd641d25175db1021a365866a5ce6482a78d08c7f41",
"tests/test_packed_core_game.py": "ddac4281f74999b1e60c2052bbdee36c97699192cfd5174a88b6f01ee740111e",
"tests/test_mortar_refresh.py": "0ac74cff8aa10fb06ecb75d17eb7ca3a6b80bf5194522bffec583a44fc01a419",
"tests/test_archive_packed.py": "37712810b7c6fd11a2df35665df81546f8b98682dc74b317ad1f9ad6ad274d86",
"tests/test_native_mortar_refresh.py": "60f3c4fcb063506e9bd85e4abd3cd2fc802304bc71933f3e31d88f5b896aaa7b",
"tests/test_mortar_activity_completion.py": "a0db3b63962bc95de42ec12ef17c53730464ac7421a4475020957121513586ec",
"tests/test_packed_chat_game.py": "d23c099d17a0dda09e5ee28931a4850f9bf6df5a7874581342eacbd16860565e",
"tests/test_shared_map_ownership.py": "486eb3a8a04a47878b87ec3952c613542871077af1de27ea7299fa3d72caff1d",
"tests/test_native_shared_map_ownership.py": "672d248550339dc6350e548034c50b3440d44b91668457f3efb2d91c8445c3dc",
"tests/test_participant_selection.py": "e153f69ffa60d186dc3b1a238df1d48f2a0623b2dd8331d2cbbbdd57cce5529e",
"tests/test_ordinary_screenshot.py": "eadd4f8ae2a8057d0ac7bca5e8f4abc260faa10cddfca31b8552d7b49669ab33",
"tests/test_aircraft_flight_policy.py": "147a27fb57c0b01cded35eae26af4394d7f41eeeb68856f564972e1c89c629c9",
"tests/test_aircraft_flight_envelope.py": "6499ec174ed68dbfc07bd49275eaff8a7e60865615bbaefee354de7233a6ff13",
"tests/test_native_aircraft_control.py": "3ffed5429896254d96b67ff3fdd01f65689f526e6a1766cc6874e2e63f2e26f3",
"tests/test_aircraft_translation.py": "983fcff4800e777cd1c42126431ca94e7c03bc06b5fb34a243704b8ca55dc36d",
"tests/test_action_feedback.py": "1fec11a218b6da69c8c40ce232523582f0ad390f8357e74f24daccf5d46d3814",
"tests/test_spawn_retry_budget.py": "c182acfcfd52cd74a94dc3336d7603d14668850a684b758cc7545a98a5d14beb",
"tests/test_native_stats.py": "a9ce90c74f0ae7e5c40e451f6b1d60dadde831c3d858710a70929390d5c70f7c",
"tests/test_native_end_lifecycle.py": "8b187723c9039e68e3e590c812c91dcffe1e5917d4e450ed798dc177888fda7a",
"tests/test_native_end_runner.py": "aed94be9b370a412937303cc5b66f0151c2cd64c3e1358f983f9ea53eb0d1057",
"tests/test_escape_result_wording.py": "7b3613cccd4f24d3ef4665dfc1854cfc958a69018a59f9b8090617f0185a82a8",
"tests/test_preparation_status.py": "e43cb7ce81232a31d00219004574dc2d1806760e0b6f0c49693725ffcb1b4e9e",
"tests/test_headless_display_probe.py": "d4d6c9907d7419ca888d5d9ba7448cbe6f5d2e53810f74c85660dfbdfc9f7e2d",
"tests/test_headless_display_runner.py": "f03a908e813c9ca4dc2ff13b3ade08549931e39490b8636742390a304c73974f",
"tests/test_rough_intel_feedback.py": "d7395ecc498dda46e1c9a4c8fbf98a64f2bbd013de7806517fb8008756e7b40d",
"tests/test_aircraft_route_envelope.py": "08b16d4e7f97db96e3f88af0cfccd9b6bc083f6f25ec33cffd7ec36b18798729",
"tests/test_aircraft_route_policy.py": "b717734a07a59ada837f05c36172110bd7d0b5a5a277e8fae55a11dcab3e2aa2",
"tests/test_aircraft_route_probe.py": "bd8cb998fef33db8f26342eec0198c54b7715662d333530e2bede572c81f162f",
"tests/test_ordinary_input_observer.py": "09cf661ae47f53cb429a7ab17c2b752ae30a04368a260468227b0678148b2434",
"tests/test_ordinary_input_runner.py": "1ed373818673a438647fc7074c4c689f5bac0a91e8d55edf29d466b96f6703f8",
"tests/test_private_prefix_cleanup.py": "bc6d3fcf6a5ee5b5266bfc4516642d2f73e71dfc870c527d67cb5a47964dede0",
"tests/test_runner_private_cleanup.py": "4380874af7553391ea7e1e234c8a3f8e61922e0f16b1bf9bd4821cc479e5edf4",
"tests/test_headless_input_proof.py": "55c84de6dac3a9c44bd1ab4113d306544025a405c613f6e7d26550328e84f6c1",
"tests/test_headless_input_exercise_runner.py": "0b812647718a3d7145905a3ed17fef97b025d57b1372773d2c1069a3473a9b1f",
"tests/test_inventory_control_runner.py": "f325fe1975f7a56fbbb1a6357206d2ac0c9e7c32c396473fdfaf1cb80ad39b11",
"tests/test_inventory_layout.py": "8e176f8a87c300b8062a37ee34b22a105978c7d9c6147b506757135f4f48a1ff",
"tests/test_radio_waiting_text.py": "2aa54d8126b3fddae2b77d496f56d2d6e6d393c6d5124bdb5598713d9c29d629",
"tests/test_relative_look_runner.py": "131d829c60a7bbfe3e047af8e38d255e5ecb9d84b7d2188d14422dde724fa05e",
"tests/test_ordinary_look_observer.py": "cd5842e54c9ccab16766637bf2ab4e4e0b98f4d597b5927b0c2ec3f720fa3668",
"tests/test_ordinary_look_evidence.py": "1b98be4b69a5e5bacf46791f1e009fa3c73cdaff875c012837c9888443a61633",
"tests/test_ordinary_gate_observer.py": "78ff734604724a525809567ecda88f4d5fcd67816a6ba4960b72d0685f1a8b00",
"tests/test_ordinary_gate_evidence.py": "2bb3cff082b3fe45f668933a5039fd06a8d31562049cdd41c4f32181136ea5df",
"tests/test_prison_approach_proof.py": "ca71ba6c8cc20dad52d2966984676a111004333c24bc408f1ec84312e4208039",
"tests/test_prison_approach_evidence.py": "660e03b6f9932947c1aafc4c043c2a2c5bca776433c2146df18e8bb90c606a9a",
"tests/test_aircraft_route_demand.py": "96d9a21c49605cb671525f977928a21c57f1d0b441460a2624892006e7057efb",
"tests/test_prison_alignment_proof.py": "04c96825ea03b95c3966e3a53ce2c15990d63388386d84f2bff3e6b6838b18c0",
"tests/test_prison_alignment_evidence.py": "214af04ff9b0e8ebf0bc97f528233f5d55fccc7623392a65c6dd286ed415e724",
"tests/test_aircraft_control_bridge.py": "bae6f1711dcc5f55f7a813af251fc210ed017c58a8067c03d91e936824542ef0",
"tests/test_ordinary_gate_choices.py": "0e21f2933a4862eb5fd2f04b3b32dc7de6b2ca72d920aaa332d179edadb932cf",
"tests/test_prison_action_selection_proof.py": "1f09fb84b73ea916bb39ef985c58aa6886223e60cd425f929b3a020eef74ebae",
"tests/test_prison_action_selection_evidence.py": "1fee0421669721618dc2f9a3039f945d470b83b186661d3b1f00291ff8b78e9f",
"tests/test_aircraft_service.py": "9c19a09354ccfe8b41961204d80c3621d11e6704909b7266fa00e6c197bfd20b",
"tests/test_aircraft_service_cancel_runner.py": "1220e7c45c50590d12c9a5192eb4482e7e6942d7c00f36d9a79b5ca70bd1429d",
"tests/test_command_maintenance.py": "be2c942aa11a5f874448e94f06925f2f1de2210a14881fb7e486842119cb673c",
"tests/test_aircraft_field_rules.py": "dbed3a499eeddf2513e3582667ea2bd90fff6ed26057891c7df6e196c3d00e84",
"tests/test_aircraft_field_envelope.py": "67e60717a92580e3c4caa4974994cd92a96c98562be805b31319b3585f296639",
"tests/test_aircraft_field_runner.py": "822717f77702c335667b226f025aa6525415689b492f9ed42dd256d4c893429d",
"tests/test_prison_coarse_facing.py": "fe0ceebb74dba77005d6a7e31baa1a50156cc66f79a1d90eba4db9b27b099acb",
"tests/test_prison_held_action_proof.py": "349ee99d36f18fb7c70382ce95f1e9d84d819575a45b6f5429394d1702f1f227",
"tests/test_prison_held_action_evidence.py": "bbb032736774bc5db5fab7758faeaf038eeaae9eb49ba706a52f1e9bfe09fd01",
"tests/test_prison_held_input_adapter.py": "56fa60ae69bf280e1c2e90e7882fa213914623980b6800a4312c6f1017b8f632",
"tests/test_prison_held_runner.py": "d50905e899c2d0d92ca2f4c51dccbf2166ee21b8c6d2d4b218da459b724c5a4c",
"tests/test_aircraft_field_flight.py": "ae5e18f0e2efe5ad01523cb1cf9bc64139094aeaac7477a900a9abd8e6ae8f18",
"tests/test_aircraft_field_probe.py": "fe4e5b58bbdca0f366fe4c614f7506f2a05fa29fabcde345e322cdb3d62db897",
"tests/test_initial_admission_exhaustion.py": "14d6959a1185f154389be1405c49e2f7c1c9a3f27295e26074ac4ec74380057d",
"tests/test_casualty_feedback.py": "2d8bada9a3fd7583af4fd4f07033dd9eac28ca3bdf34a4557c8985b7a1714dbc",
"tests/test_intel_admin.py": "f2704740a380de8e93c7ceace414744f938442cffc6bca77a3439b4ae36aade6",
"tests/test_intel_reroll.py": "d102cff7467323440273eb457b5dfed6610d27f32c52c6fb7801ce93348ef5ae",
"tests/test_admin_player_tools.py": "7520c768b760ef3a03dd2f17376077fc17695360a89f91df88af924899a74517",
"tests/test_admin_session.py": "6e1850c625e18460a5d64ccbadac992b663a46bd612fcc16b6006f19b3014896",
"tests/test_project_schema.py": "0e25ade3ee0083618c1b2837aaaef36ce33663d78f35d862e1dbec256f4d6e40",
"tests/test_admin_tick_delivery.py": "8f61a6aaf07b0c41df2f415a1956d8f09fe61a7d4f256775ca62511030937a5d",
"tests/test_hq_doctrine.py": "5c18ee72454cf92132dedfb4bf581d174d67fc2e423158347ebe52ca74e8a416",
"tests/test_force_ledger.py": "3dc268db304b9465d53056edfcd8cedcc15591b411c55ae8f9bd43e163ff9c49",
"tests/test_hq_body_observer.py": "6cae50ef0a2b2fe35845f42e90998c517c061fc417cadfac375bacc89bbe603a",
"tests/test_convoy_budget.py": "481364c432715336825466a9ff199edeedaa2d3621daba90c0503addfa6010f7",
"tests/test_convoy_dispatch.py": "47e77f544ec6f3f34346dc6b5082f9df0a2d869897e094ca993a92c7315468c0",
"tests/test_convoy_admission.py": "0ace42a7e1afee7413e45a3909e7ea5c29dbb8c0e692acc3dc9a35ea7ffd4adf",
"tests/test_native_package_external.py": "8eb3eaee401640521c67a51607104a28de89ea9c32b3b6dffd05d9d3026fca3d",
"tests/test_convoy_road_plan.py": "62bb655a84f90e934bb894f8e472a8a06905d72e1c0b05bd641e46eb8f4873b4",
"tests/test_convoy_placement.py": "dcbf572747a85edbfac341e7e358b1987150a2eb721708a3a025639be228a7c3",
"tests/test_actor_group.py": "0d808be40d13866bf8bd983d62ea3a8e7772e9c49a41109fffb02c5352153a4d",
"tests/test_external_addons.py": "4e2c3fa2c92661c49ea0c492648b736bebd54f24cd244f3fe27710a0c7a487ab",
"tests/test_external_profile_review.py": "a35e9670a8f5eb47d28b4d6afe498e5a58b2ab2dbdc59912a206010ac8dc5240",
"tests/test_hq_delivered_casualties.py": "c22ad9e395b36b41e8292b034f170e14b5d13a6a02b2a81dc619dd37110ad905",
"tests/test_hq_ammo_dispatch.py": "6c7a4cbaa41ca3bee01082ffab376fc2db5b08757aac88c5e8caf99b39677d0a",
"tests/test_convoy_combat.py": "140d5e8c8c978f97f7f15238bf2aa4efc6ca4d9b6370ef5a0c68bf469cec0b9a",
"tests/test_native_hq_body_probe.py": "f2b761fadf013d55d4e9c2ae11c5349fc054e767cf950aa632a43b8f4fe1d758",
"tests/test_enemy_optics.py": "06361eccef16d60a6f5072f9b126814a8f686c478049760047bb2ae8d19b5c52",
"tests/test_native_convoy_cover_probe.py": "68681753a1ab89a8e8e07ba7f701190bf860d07762e5a06e87da7ba606fc0de6",
"tests/test_vehicle_security.py": "f08a1cffb0860ac7ad93e94f4cb8b7cc37b8c49b3dee72b1d310fc72d9f95422",
"tests/test_vehicle_security_native_probe.py": "977384c5ec07588bc77aa9aeae45b008c02d55d31169e46984a1947e987545c3",
"tests/test_vehicle_entry_diagnostics.py": "49e8b4cd8274e08de628e89f4471ddb47823af38d98b464336e8c98a4308dbda",
"tests/test_hq_radio_node.py": "2297ae23b7a5fece845c13f16432dece6e2dde55ecc097a5be6311f470dd5242",
"tests/test_native_maintenance_stock.py": "7acbb488f7075428c08a10cf0e975ca0d508f3bb6416eddcc2991da93a5fad91",
"tests/test_packed_external_game.py": "c5581fa3225bbc5b160fafc26c65783eb7d551489ab101b17f7a6acc1d8d9e63",
"tests/test_intel_registration.py": "41cd929a29ea5e6b37d856cfc873c33fa2a8130e3aad30146f522ce217875488",
"tests/test_convoy_startup.py": "2c9106023ecb6dcfb5c96c2edc98b51695c325c685b2ced37b999b6cd4504c65",
"tests/test_failure_result_refresh.py": "076444d2c740609ea4290de1525cd5d7fbd99beef3c48c134afb581422a3dcfe",
"tests/test_convoy_auto_settings.py": "fe4a1e237e31bfac11f07b1986bff859f6b4712aa7759ce9e359e28e5ec2aec1",
"tests/test_settings_migration.py": "5a82ba8672b72fb388a95e297d53452e45679ed3b94f5c7d4598455179038aef",
"tests/test_native_memory_deadlines.py": "f2d3f0feda862318ab936031487743218a8c8241d192b34e2b1ab63a5aa2cc48",
"tests/test_enemy_gunner_skill.py": "67172901ed950517977e535c1237e8eaab10d22d52452bbe05fe16bfbb4089fe",
"tests/test_native_infantry_fixture_lifecycle.py": "c20ed9dd152489a8242ec0b97135b0691c9c104783bb843b0715cdd8d7c2e156",
"tests/test_infantry_ammo_access.py": "bd80e4405c3f2029553b5e932ec49c6370b8366cd4e9ed03be89393f86c07dbf",
"tests/test_infantry_placement_settle.py": "1490a797e016b99a222280f57875cc83096980022d1784495a80b8a406d400f7",
"tests/test_infantry_resupply_waypoints.py": "df3596515e0bb6a4cbf1e6f07d56755344415ad1deeffb8a70f71e8ed73a139e",
"tests/hq_network_regression.py": "63c7525b26ae6b6e2369307250e89223a77e7e28321daf4309ab76f21ca1bc50",
"tests/test_hq_report_selection.py": "4bd4c4800c217584ad9e1b4a37968350eb9a160e0151fc8b0375781736726cc0",
"tests/test_hq_local_handoff.py": "0fdbcac1958b0d12296753e7c9d92700079ea6c5c8e33d0e21e8318f997b79e7",
"tests/test_hq_local_handoff_intake.py": "c51f0ca082456331eb5856bf6dad864c3852adc20beba9b6829bdef978b11d88",
"tests/test_native_local_handoff_probe.py": "5a0904863ea00fd7ad262fcf91d8c1e55036b2041f16b043104f333c37d8c7ba",
"tests/test_hq_road_intercept.py": "ba4ce9af49acdbf5c0c04b849761ea36abe2ec7d68ccde1f0cd731fb9e3ed451",
"tests/test_prefab_identity.py": "2a1c6e4cb1ead0c7b36b8fffb2ba0c59dc7e025dafaf8344a8158d38fe17582d",
"tests/test_prison_ai.py": "557015a4a3191aede258dcd7dee4ec4f555c3efde02331687185ed124cebb4fc",
"tests/test_spawn_scene_inventory.py": "f29bee9c629072f51caf66b680013b18f608bbfc5135a1f020e1a2904e89cdd5",
"tests/test_spawn_scene_lease.py": "adaf38b259cc36af526884d3d2312ccec0cbe6eca18d7aed2c1a066be8ea0da6",
"tests/test_content_policy.py": "260eedd838802647af59f33a15510d2c721aa80a7540d54e47f22734041cb49e",
"tests/test_random_settings.py": "75fbcba53ff2331811fb91051bbae1b2c28108fa9477d98372e0eb057655f225",
"tests/test_hq_convoy_combat.py": "07a4cd8e3bcf50ced71de05d0713a7944849a38b3f33cdea27f145bd53b9708e",
"tests/test_faction_selection.py": "77e4789499b3560e729a115197c5b02d032c291ae1bd44b1cac5a2c2c476e450",
"tests/test_generated_sites.py": "111095f40133b025ab67380b6cdcbc25ce0ecbc03379d1a015db6fdb0e5f2b25",
"tests/test_debug_ai.py": "7f4b847ba11e8da937eba7be3c4c0ab898b44567f6f553ff842da54c1e7a85c2",
"tests/test_mortar_station.py": "6570f18f787b7366ec5341da68dd99acf541cbbc31c6db7a9a3ae967506456ec",
"tests/test_scouts.py": "25c6bb1bcc9cb171d12cb1e59b5b278e256a7a4b257b5ce3a1d76d60d459bb59",
"tests/test_air_recon.py": "ed8938ac85c2e539bc5cddff339809624bdaecfff63ff4b2ab728d006548dc46",
"tests/test_air_support_policy.py": "bedd5437ba0667c371c390cb8c4fb5a3096e8ef6a71c8bac2091264b8d2eebf7",
"tests/test_intel_body_inspection.py": "04dd19efafc796f349976d29df77cb71b95615e527ad9add4fceda1f6105fc94",
"tests/test_air_logistics_orders.py": "adf7181998f522f8825b71ef10955c9311aba9086e5bb601cfd47599baa46d8a",
"tests/test_enemy_awareness.py": "881289417a1e4af219546b113d018e9bc6a402a16cf4bfa7e983ab240f41c2aa",
"tests/test_faction_menu.py": "9e6381a4786487962358362b75a2287532a688ab27df756e84801e2bb6dc2e55",
"tests/test_hunter_opening.py": "8d791372f465b6242a386d81b8e2136865390cbea5dfdcbfc6bb8b4f717c041d",
"tests/test_journal_readability.py": "47764126522e7d7a90100cd9beff741bf49e4d8390111f977919d3e323a5c7df",
"tests/test_player_medical.py": "e4b3140a3afc0161db53f261e5480e51f1ca09f85657e25b0efb7dbba3336e3f",
"tests/test_gameplay_session_regressions.py": "d9968b06627ce10412e5b1165987de662385d5dcb29090c5626b90fb59df52f2",
"tests/test_field_sites.py": "fddb0e44e72fdfe32bb94347a14da64efbd2208e4f252754e80c620fbecda56c",
"tests/test_town_garrisons.py": "3674f713d7adc62ec9098f7923991c9f6b1d0edfc1431ccfd82fc8031ddae17f",
"tests/test_unconscious_controls.py": "74d4008a5c02ad0087b55030c177c8320b7099c11b97a14d93acf0ad14941356",
"tests/test_hq_local_awareness.py": "00c8023f85e88ffc1113353836962c31e8e541a32c9b2f1f66b91eaff5b923af",
"tests/test_hunter_combat.py": "240472940515795b205d5caf530392ce416e3e0d2b97e473bb935930f29287d6",
"tests/test_enemy_medicine.py": "d13ab1d4ebe81614e00a9a579c6bcc6bd5b2c608187458f414e47f47686d7ad0",
"tests/test_infantry_combat.py": "03bc85811c52bd894ab8545794135227fc33b911a51f4e70d89fbeb2673de8ee",
"tests/test_hunter_profiles.py": "bdc7898666a7e1078ece35b5dc9bf903d2218843abb24addcea9353fe6b3f7f3",
"tests/test_gameplay_review_fixes.py": "5f988d63ea4b2a8a364b181982ddd462baa628ab66e3a35d0fb5ea6f20c50b0b",
"tests/test_convoy_column.py": "eb775249e434eceb047ea47b01c23c8b96a74b484c7acc1e79182e794e9f3e91",
"tests/test_spectator_recovery.py": "8bb59c51df003e24532ad9476af4c8ff3b7f4276dca25e8162b91eb77c7b67c2",
"tests/test_server_log_regressions.py": "733084d7d2e33eb96740768c48d9e25bd7f3ffa9081949e38d0776c6822f5748",
"tests/test_mortar_load_ack.py": "6eceee33969ec268d904f062bd1ac12ec4269cf87acd235469052b193b048774",
"tests/test_body_recovery_lifecycle.py": "b4cc6df60863e12a16ac555ecb9818e318f6325cd989bc97d5bb6ed737857a73",
"tests/test_native_infantry_cargo.py": "0d27423c6834503840813327d0d3ba0d675206ca759260ff79cb775adf83e314",
"tests/test_native_infantry_setup.py": "8d935cd24ae49ca8a11f9a52fbd73146e567b8f36e0a7acc6565eb3e7d55f1fd",
"tests/test_view_distance.py": "ddc6cbeb41485f14a4f2ce23a7a86f1708e7e335bbeecee6309be49fd72e00e7",
"tests/test_optional_transport.py": "16c72845dd07f4ade7de361136c04bd264ff75634152e83a19d19a2fdf59bd0e",
"tests/test_terrain_adapter.py": "bcc6f469a12399f833651c591b3e1ca9a8e7f49d8b98e223a271fddc245bc4c4",
"tests/test_terrain_sites.py": "03ffa5812ae4fa282174f29b5fb3738fdeb261ea26ddbc44b9cd3b3d61c008c1",
"tests/test_terrain_airfields.py": "3a6e7151902657a38d8bf0510fb5c1a8049408d4f84d51ca260a0b5d651431e4",
"tests/test_vehicle_alarm.py": "1b58d6b35f080003ecab03b23c8da68e0ba2a6a82db4edce89e6031d83f26c82",
"tests/test_hq_mounted_binding.py": "40b6af209178cab30b2d6b4420acabf2086532fe0d3f836caaba60e369bdb905",
"tests/test_vehicle_alarm_perception.py": "6c8854088c28e2a7b4ee8d38a1f10f66eddfcf9d67afdd460b395d19877b7191",
"tests/test_hq_vehicle_seats.py": "8f35fcbd30e51b5576349245a102105926c7df738f3f77abb6ffcd780c6cb62e",
"tests/test_native_alarm_hearing.py": "7842886a177aa9fbb6b943b72703c4dafd18d162f26581ce30ce04289e7e9ab5",
"tests/test_finite_magazine_reservation.py": "dce435b1dd2d9b1e0ae1f54b5f911ca4207227c4c23586b4f4701c6a6995fc8b",
"tests/test_hq_memory.py": "839c7adc63dfab023fafe1547e29caf0ccef52882c5d2fad7b342691b562a41d",
"tests/test_supply_budget_admission.py": "3d0e1372f89873470c336038c667df38d2e2e71b3dc2abfddd1215939c448fc5",
"tests/test_native_mounted_swap_probe.py": "08674b3c0121756fe94762bd0acd5b6880ba5b234691557851eca5558718e2ea",
"tests/test_mounted_initial_stock.py": "cf7d101d8bd31cbdaaa0e7d66f0d8b39aff9b3b70acf51641902c6d0de5be096",
"tests/test_spawn_scene.py": "d89ef752906c1cf27c4cc7292997a4d793ddb3b56a6dfbdeff837978350167be",
"tests/test_spawn_preload_timeout.py": "db3a3aa42c20f047da90cac6755cb283d15cb3de6a22a57a6e1f352e9b4511dc",
"tests/test_hq_uplink_fairness.py": "fc4808a2045522ac6038eef9c37c75ef133bd8af7ffa02c6c1d105b3bfd6c555",
"tests/test_hq_pursuit.py": "7ccbf51c7317097d9db6a66cc5be4bec67e542187f0fce5b4f3750bdc4311733",
"tests/test_supply_convoys.py": "be4fc6376a77296c6721ce966ea33fd256fe9d76af8705a056a88b32c4f16710",
"tests/test_native_mounted_courier_probe.py": "4dadd3157f7da193ce8996b5b08e802f891295ad82a4236366f3018c778c07e7",
"tests/test_vehicle_maintenance_stock.py": "e09a6e98f314eef1cf487cbaf8b2185bda950c12329939214ed1ba95713a097a",
"tests/test_hq_coverage.py": "d790ae0e5b533f702284e6deeb2c84f7ede5c89bb2b6a68847400e915d50c146",
"tests/test_engineer_mine_site.py": "9c01b326f4d171041669f6aff25a1750ab80cec113be4481eeabc471c45ccd80",
"tests/test_engineer_mine_hq.py": "822f50e363be3ba03bc5d12748cfc93d83e93552d66797b01afc6460e7ab7d5d",
"tests/test_intel_discovery_feedback.py": "49b2fedd8704ec67af60a6bb3dd156ddca28eb334d18b20692ab1e4659f439c5",
"tests/test_engineer_mine.py": "3ffd360652ba66d4bb96247496e9b34175cc35c4e5d665f6524cb1cbd563bb73",
"tests/test_mine_intel_discovery_integration.py": "bac2c8ec269d6e51a46fc17893de4114a5613f37899a1e044a9132d97d44cc5a",
"tests/test_hq_delivered_task.py": "076aecdb0ff0d614cadbffedf9d9f8cbb1383fb94a468bd92050b31251bcbce2",
"tests/test_hq_assignment_lifecycle.py": "4cfd15d1655b7cfadcbc08104bd01cdfc9960dc88a95ebc5a9958f6f71ce4aea",
"tests/test_hq_task_reservations.py": "aa6c5a38618d4bb469c84f18fb7d1748501b4608bd1929cf7e0a6600d248c0f8",
"tests/test_terrain_takeover.py": "12365036f81e0874910f100626d2e26b4b2a83042327a927727fda87f05e80db",
"tests/test_ai_stinger_admin.py": "d645813857f85854aeca60c9010689662d7cc43f298256d73ae37b05d74e94c1",
"tests/test_hq_convoy_dispatch.py": "945a3cba06694608b4880408a13447ebbbf812d400fba3af5b7a57cb006a1f6d",
"tests/test_native_maintenance_refuel.py": "15eb8c0ee75778fce2a1caace045940b63cd253f81d16a081f669643b9fefcae",
"tests/test_mounted_ammo_pickup.py": "cc4f70870b10beb2595ac4fb030952cc25be1fe1d9506f54dc3901fd1baecda4",
"tests/test_mounted_ammo_transfer.py": "cb354bfc71560f430101aae9421f04d601bc2cb0788500771d66ac750df8ae72",
"tests/test_mounted_resupply.py": "c17525ffeca6791b4542ea0c7641e4b220b03bce506fc2fda924aac09e8b24ce",
"tests/test_hq_mine_sampler.py": "67186d8f6609c3544a9c60f57af876b046618f9b586b2a56520d3a5c8a0e6e22",
"tests/test_hq_status_sampler.py": "b8582fb71b7ac77a23158ccd6230e8124ef0432831204e4b8992dee3a9c10062",
"tests/test_convoy_mine_stock.py": "e0073271428f00edf86251c9af5530f39094261b05474058df6b794bd958091f",
"tests/test_infantry_supply_pool.py": "6fc0053337bbb889021c6eba608796ef946ff4d30a1b01cf678927293218d9d2",
"tests/test_automatic_equipment.py": "f8cb478df7979ab9e35c2bcb084e75b2571d41e21e68c8ab28249e01f5708c92",
"tests/test_admin_menu.py": "53286ed86862e4b71614cb3ed687aa68893fc024cce203368bf54589ab92703b",
"tests/test_admin_providers.py": "4869c86d2cb8c17a383680d594131f4053a051eb4af369657523e20f68311de6",
"tests/test_native_mine_stock_runner.py": "51b30d4d7d7543b1674285448d382dcbca55272a0403ea977d2cf08db6a5290c",
"tests/test_native_convoy_mine_stock.py": "f069900030cb644ba9e04adb01a6d847a1afa6248a6c458f547aa4fcbd4b5a40",
"tests/test_native_mounted_ammo_probe.py": "dd7169d8127fef52a4815fb4ad8227307df557170da6a22723c765bcd74ba340",
"tests/test_hq_mounted_ammo_sampler.py": "b1c630909e5227d0f7bd0d69d7927403fcb0f33e7297d5fa52f96001720f8442",
"tests/test_native_player_death_fixture.py": "0d0825ebb948a68ff8b8f5cbdcc7e27bdf940e5af1e277ba1780d03e12f2ba33",
"tests/test_enemy_loadout.py": "0cdfd28ce4d9c89223a7f439eaec1cad762cfc6c9e1cc4c3213d4600a3501b37",
"tests/test_enemy_equipment.py": "bbc753525bdfe05ea9ee7fcf45f3158307ed56428518b08845e097fbcdf299c0",
"tests/test_infantry_mine_transfer.py": "55caf2735f2d86aa4cc474ef2d3998f847935e0a0b0d881d5390b2039a055704",
"tests/test_infantry_mine_coordinator.py": "2fdb2138685a329cef11557973450bd5189d3d7d657dac5cc51b3df2530fab6b",
"tests/test_enemy_radio.py": "698c3ea5e1a3680d5b0438c50a341e53dd09f08d2f1f935e59667bc72ae83765",
"tests/test_hq_planner_budget.py": "c9e6b85a3d25267c187f503f903136a16aee382e9d842f61ff88c550b5bb4e51",
"tests/test_ground_depot_lifecycle.py": "927a6f15560e177c838322e18ef555ce7db3acde0651d1a43353a2c6e805f3a8",
"tests/test_ground_depot_loading.py": "61b31dc3c2a6cf6bf0aef67fe3ec92b4b2d51ee93fe47e7cc8dc77f2235747af",
"tests/test_ground_depot_transfer.py": "fc37626765919dd449432d445a17ec25a390ed687807571a1c5e2570c4ecddb7",
"tests/test_ground_depot_provenance.py": "33880dbf308dd4f338cc4e4bb04449d662cc2fe0941721a819528b7f7a6decd7",
"tests/test_native_observer_selector.py": "bafdca52e25cc45d94f2fc306c078e5e59d48f2e2540248acc3822b42668e937",
"tests/test_chat_client_ownership.py": "c559dbda1af996455038da9eeb5ffcfc6332da9b93082da8ad3071f5d72b8bdf",
"tests/test_mine_intel.py": "db64129001c0010ad11389ff764356893ac7c4fbf45e7c82aa56bbe4c75f4929",
"tests/test_objective_map_element.py": "b02e59f977aa81462649282f99e70b0b6320b31ba0ea46f586e9ac0c5d15b884",
"tests/test_objective_map_presentation.py": "2418f4c0f370bd436b316e56d5ead97ff4b6aa7cdfb3777c9d2af22486148268",
"tests/test_native_objective_map_probe.py": "ef0663aa7d620e06fda63fef578abb397a9dcd8fe5336af5445056e32e19aa28",
"tests/test_hint_delivery.py": "6066e2b00e54553ac298a3f9b37060a23851f5ca5d4f98eb25e502b2c44240a6",
"tests/test_observer_ownership.py": "8e485c3d2e6ae90df82cbc7829996138db8e9a5a4a42a5e2bcaa3bffa61368de",
"tests/test_hq_ammo_reporting.py": "bdd4a30440501a2861aca80c951098c48cf999023eaaabd9a2eef82174f8173d",
"tests/test_hq_ammo_sampler.py": "e9c2d147eb1547be471df7459f1be815cdc9ef0a64c9a4ae4ef58936424dbc55",
"tests/test_hq_multiconvoy_supply.py": "e58d1d6eba48b2c5c6073d54c76302b2a7250ad22176fa94c386e1bc2ce65588",
"tests/test_hq_watch.py": "51d5a728b0be83ff957c0df61289d14f90aba109b49365e457c9b200d5ede36a",
"tests/test_infantry_ammo_transfer.py": "0d2ebe4d5c18a4187745784013d07df621b8495967d0c01f39bd5a68ae574d26",
"tests/test_infantry_resupply_coordinator.py": "f9cf7d583a25a12cec9f5f80539b2590449560331f4ef34e33ea2db283c5d54a",
"tests/test_infantry_resupply_planning.py": "9929ee0f5a3272c348ee329355b6ba67fdcb745fc9ce1f377f6c989eae91bf9f",
"tests/test_mounted_supply_integration.py": "f52acf7a16c9d5273894eb5a4afe7657a7c97de2ed72ba06671d25e163eea5d7",
"tests/test_hq_mounted_intercept.py": "444411a6a97ebaff69a056302f444f986daa5f6f7f792e622fdbcca731f939c8",
"tests/test_hq_mounted_dispatch.py": "2b2ebf810ef0084bad5f4cfaf3d155ecac0f002b82bbd54d9756a9592d364fa9",
"tests/test_terrain_presentation.py": "e111f9c013e37011f1852ac54476657dfd0ba3bf2ad970e7201eb1c7b55a2793",
"tests/test_terrain_selection.py": "80bd8eec34f58ca139efa298509f0fa9dc01b7d35e02d2d62cb593b131c19211",
"tests/test_native_mounted_intercept.py": "24810c0a22b221604e1fd8e6596f2d409e558699c5070fef7aae1f74a4fc2f5d",
"tests/test_server_item_catalog.py": "c5aae32a55552095e49d9e7884ef88e1cdb4bdb257f850af67d387793c327e74",
"tests/test_item_preferences.py": "1c52bec3aeb47b224adb3ee4385b68d4ec00214bc9f5e08fffb932af07f785b0",
"tests/test_mortar_transactions.py": "5db4ec737355a7ae995240dc93f1dce146e07c0110c2da2c23451f180b134d26",
"tests/test_native_convoy_probe.py": "c81046b5b3f7734f2f53dead61b01a3d81c96e841b7f9a4478c05702b29bde07",
"tests/test_convoy_lifecycle.py": "fc18679882f1666a38587d151aa368241c5af115f3a8269dca81eb2617eb8afc",
"tests/test_hunter_lifecycle.py": "4d228ec10c3d5f02ecf0eb755ca2773e3496a2c25a1e1c355e6ec79ee2ef53b6",
"tests/test_convoy_survivors.py": "415cf9f5d23cce363e483d4bfd0292b58ab1fb3d9e727f9581271aa65c1c3109",
"tests/test_hunter_capture.py": "d88b3a830c350e27a08fe5977cf85247dff140b3dc9135062eb5e7774b400790",
"tests/native/inventory_control/README.md": "29f7086ee223b1cfe657932c7f236a1640876503f69f6f401451c72a5452695d",
"tests/native/inventory_control/addon.gproj": "18dd7db85574119fac5057091c4d9991b247855f67f06bb86cf440f429b5911f",
"tests/native/inventory_control/Prefabs/ERRIC_InventoryMode.et.meta": "6b4f66f296d15e7e5f82928cf1bdfa58f085421ae9b6f24afc5ac922d2a8781e",
"tests/native/inventory_control/Prefabs/ERRIC_InventoryMode.et": "98408ab80347058f5b79b1103b849b19beaeb97a9ff81662b59fe6100ddd6bf8",
"tests/native/inventory_control/Worlds/ERRIC_Inventory.ent.meta": "ca0420504016fa2aa7220712d13b7bf7748832d8d58b085afc4373f4abeb1339",
"tests/native/inventory_control/Worlds/ERRIC_Inventory.ent": "22324bc7eb0d80dec8a1f3bd61a9df9201b72f749f4e751766b0c9d0b7d46b87",
"tests/native/inventory_control/Scripts/Game/ERRIC/ERRIC_InventoryControl.c": "8707f35ecf48813bc4e72c599fe2527c44807493496218d18e89aa8739eb59f9",
"tests/native/inventory_control/Scripts/WorkbenchGame/ERRIC/ERRIC_InventoryControlPlugin.c": "000d8fa3aa6412a5adb1561333f840f27185dc42fa61569c311b0607df0f2420",
"tests/native/inventory_control/Worlds/ERRIC_Inventory_Layers/default.layer": "80a5f0b6c1bc8761469ea69978967dffc070ba9f98c5125430a78a506684c39e",
"tools/native_command.py": "883c5955018e43c9451e3e6cb56e9cc8491c77920be3264478612a82c248cbbe",
"tools/release_check.py": "65df1bff33638a583905ba5f6c583a095b9f7e38186b6f29d70b72a61525589e",
"tools/reference_guard.py": "545b67111927d73bf2020f291528ea6f2f687a994b3e37bf567f239c32c8cd78",
"tools/native_report.py": "bb75ef5fe551f45776d441f15a49ccad4daf19abca505187f9b2d30102538658",
"tools/archive_native.py": "445736e18e645f1d6fac0aaf837627e94179d295c21a6a67a8e84b5b468758f9",
"tools/compare_performance.py": "568acfee2525b8924f3e7a39784e8641f76d63bb3703dcce8251ab9ac9bb1854",
"tools/source_manifest.py": "c1a985348bad16f3b5b69ef7e545b6341eca298d8ae08111b8340b31535cc199",
"tools/native_provenance.py": "d4777f1f6ffed6993f7009ee2af41b100e8e0138d60ebfdcc5404ff2128f8e2a",
"tools/dedicated_preflight.py": "ee56e05a15ada3bda80fecd74a024d141dcc3df00416821ac2c1a29ff308123f",
"tools/dedicated_native.py": "35e0c1402be1d54f1b4345de8ac4fa7fc73f8cdfd09c7cc6f832a39dfb33e621",
"tools/source_bundle.py": "e8b06f9340a8d67da992373f4642385a028acebe9aa1b3752f62cab95c8fce98",
"tools/native_package.py": "32195bf9b43024028e9931a99885d0a131b28ba1b77b32e9d6ed70b914625559",
"tools/pak_inventory.py": "95b0b64ab1f89a2142385ca596016fa131b49d933e31aef42d9bf18e2ec01383",
"tools/archive_packed.py": "99cec180db72dc93c1ea8256bc316d42c23ab02843d5331a9d228b1a06a71d57",
"tools/parse_native_stats.py": "32aa0935d63e59ace29fcdb1a02eaa850898b21ee4cce011a21d364e3dd69c75",
"tools/headless_display_probe.py": "4ec3851835474eb4d8b84fc74c20d08567d92906ce832643d911f1d062abf0bd",
"tools/private_prefix_cleanup.py": "336889ddfbfe8032eef584d8e9e222d85e33a039441f8fe9c4904e1db8ee10e9",
"tools/headless_input_proof.py": "1952fb2ba577b80420133b9698b6d718d25211c86f853de8d22e0acb15f9f9c3",
"tools/headless_inventory_control.py": "194121b64ee39c31cc25935afea8ee9dddbce04cbf26aaf058e25d02ee9828fe",
"tools/ordinary_look_evidence.py": "3b6a0415352295e15e988ff78659e81981001e1ee03430a5b4c2df1518dd9a31",
"tools/ordinary_gate_evidence.py": "5f02596c92b945b28081d861e466f01897875489e673bf0feafa6e4ebdae1708",
"tools/prison_approach_proof.py": "fcd2936fa5a67ba6a970c56e8e4d04cc76bff6ffc6087ac95085716fb5fa673f",
"tools/prison_approach_evidence.py": "12f1618b16f845d987ba928c8d95f2d448bc6a600fb76f8870b2ae8fd4a660cb",
"tools/prison_alignment_proof.py": "37bd011642ca96dd0279e90cce785fc689002011b3977055f15c0dfad4161bed",
"tools/prison_alignment_evidence.py": "67d5675c13b2de75110c53b99d1bd88e0eb0c36673488312711b03fec32e4235",
"tools/ordinary_gate_choices.py": "59a0055d44f2f5b27c530406e5cbd46847357285d2d260d08e5c34cc53b7a795",
"tools/prison_action_selection_proof.py": "00d397bf9b13405a2612678ec866f09d452acb4079f2072eb97c79a7fdf650da",
"tools/prison_action_selection_evidence.py": "668b1d6ff86903ddeb702fd0c49d8d8110cd58559062d6d650f2962e4e321ab6",
"tools/prison_held_action_proof.py": "450f03c6dbb4960d9f15a0f9c43ae5a18ab00594181e23321a2eea9b59ed47fd",
"tools/prison_held_action_evidence.py": "971a630d663291d50c407dbadf6005e17ea035db88b5358e5ec1f6b24e6824fb",
"tools/project_schema.py": "cc1527c5f68fb75711208f293f4751c206fedc725934d9db7d4b7fe539f60cec",
"tools/external_addons.py": "c389b76c4d5f0f763420cd7d564d3ff5ebb7350cac10d2a26164c17f59b72dde",
"tools/headless_game.py": "e7cab472ee51497343174cb460022b3e4591f148d4acbc6e6f881fc68c0fda1b",
"tools/packed_external.py": "46203c078a82e825ec2e82c2495e6e165aa7ddc92368d2fe7786d87b957d3096",
"tools/import_settings.py": "8b41ea8fb45e5c3840dad67f9d2494cba5dfa1e0e67d41e334fdd04e515a68a1",
"tools/prefab_identity.py": "26088826275e84dcac2dbac771faf0552545791d30e9110df1ce88ee0d5a81ad",
"tools/terrain_adapter.py": "d5ca50a5dc3ab4ba8b7d8cf2c72a9c3579b6567efbad5572acab991267116417",
"tools/check.py": "bf0b1bbb03ef309a959d760c9d0e454bb8d89fe78ded5177a2f029e0a888f884",
"tools/headless_workbench.py": "57f472b7a7642f35e6c2f0e2546631ee941a6f1ea6a5f85365ef59042d674264",
"tools/desktop/kwin-right-monitor.js": "ff2b6f7b9d1b1eb9f92b61b39df18f1ddc44be5540e18b1fc1829eb2fc1fb1a2",
"terrain-profiles/nogova.json": "4456c27cd7a4b2fef329051beedf3ccd683c94a684580bb07a35f16a9c59e743",
"terrain-adapters/nogova/addon.gproj": "08442b784c8ead8362c19f084a9812e70783069da7740cbff7eef21f9a07e084",
"terrain-adapters/nogova/terrain-adapter.json": "f2bdbb3ee3e03300f03d8ab184dd59f1b016c2eacb70b8873ab6fe5dbf1137d3",
"terrain-adapters/nogova/resourceDatabase.rdb": "b12cdbacbd4fed63f460a19697b2ae8d1cbde7f9e725b73264ba3acd3584b2dc",
"terrain-adapters/nogova/Worlds/ERR_nogova.ent": "6a2d45449ceedd13632a53c2ad612d155d3fc76b029febff7e3a5350d66952a2",
"terrain-adapters/nogova/Worlds/ERR_nogova.ent.meta": "d6c41b4e1251829bbbb079a699a94a318b1a94e9eeade6e3fd4a019e0967c118",
"terrain-adapters/nogova/Missions/ERR_nogova.conf": "60d542d81e48c15c838fe267e43e75273c7ec805d3a6031162dbb26fdab62889",
"terrain-adapters/nogova/Missions/ERR_nogova.conf.meta": "cb6b7feabed57784ff41ac6d82f37df05f0e831b3f87bd18b1612332c61e21c5",
"terrain-adapters/nogova/Worlds/ERR_nogova_Layers/default.layer": "2e9f780b1c2cacf5e34de4eaa7aa5010c0b4c81232e54246f8f466b32f909f5e",
"terrain-integrations/nogova/terrain-adapter.json": "c6cb3d243ba68946add810256501322026e757027ff7e83cda40a02471dfb1a1",
"terrain-integrations/nogova/Worlds/ERR_nogova.ent": "6a2d45449ceedd13632a53c2ad612d155d3fc76b029febff7e3a5350d66952a2",
"terrain-integrations/nogova/Worlds/ERR_nogova.ent.meta": "d6c41b4e1251829bbbb079a699a94a318b1a94e9eeade6e3fd4a019e0967c118",
"terrain-integrations/nogova/Missions/ERR_nogova.conf": "60d542d81e48c15c838fe267e43e75273c7ec805d3a6031162dbb26fdab62889",
"terrain-integrations/nogova/Missions/ERR_nogova.conf.meta": "cb6b7feabed57784ff41ac6d82f37df05f0e831b3f87bd18b1612332c61e21c5",
"terrain-integrations/nogova/Worlds/ERR_nogova_Layers/default.layer": "2e9f780b1c2cacf5e34de4eaa7aa5010c0b4c81232e54246f8f466b32f909f5e",
"docs/addons.json": "ccda7c1aa6bf60524cd983ff863e178270445ef193e7418967b11cc49eb366d4",
"docs/migration-provenance.json": "e671a9ec4dd69097a7a7f974c8a1ab0985b8070724847cfafe2ede0af88e7bee",
"docs/dependency-audit.json": "d5e6cbcdc59c0a25e5748c590d6a195da9c97e8296119e07185f4c360bdfc4ae",
"docs/architecture.md": "4dc8f223a793b36c92c5a70de9d2114d0e70fe36ddef873dbaef96ffa0bfc8eb",
"docs/migration.md": "04387d3dad83ebdba4e4076fcc8ddc903a16836a3d0bf79d504d9006e6e7a17d",
"docs/runtime-testing.md": "82a255aeb0c4cafa34b9fce9839147739c72e2e163dad18658c01cc0ee199faa",
"docs/validation.md": "2810c18d2445c27c50f94ef92a781f9281cb3bd88ab9235834194abce3266262",
"docs/acceptance.json": "b58e56be792c7ac2cb792a70e0b560989e59b1607fe9533f6f852e2171df9408",
"docs/native-initial-snapshot.json": "94ca2c1fcb003823b7edc719d923df1d2387543f975fbca7ad1fb5ad3628889e",
"docs/native-followup-snapshot.json": "156e5de03b28b0cb717e2d832afbc6dd9bfa966c28d2f9b9416415e7643ecfc3",
"docs/original-resource-inventory.json": "bc52a981c42f933134e637a027d08a0924abb19784782731590b7ef0b0e2e73f",
"docs/base-replacement.md": "b8af82e651366198a93824b7569430faed4f0e04018a5438a92942b98bfece25",
"docs/site-authoring.md": "7a2e66e75ca3fdab43bd730f16e864c31909ab42fe060b00715caa13b8352ce7",
"docs/original-feature-coverage.json": "8713e645489135676ab1c1ba119598accd98aee66095da73ddbdb40a4e804f28",
"docs/original-feature-coverage.md": "96f6429e26759af0c35d971e80c7ea5f7d6cf5933de05c27ba7aff23c882812d",
"docs/configuration.md": "c89d23793e2cf8d8a9611efcc7dd584a80b568b30d9919ae8f9c6a96a6077069",
"docs/extraction.md": "215c96cbc004b3817a70ee40f30b181a72e78123e69e16a3585ed4d8d566837d",
"docs/mission-time.md": "29d9a18c7acef0587764becbd04c2c63684644a05c7b3b2fe77defe1881ae7a0",
"docs/native-errors.md": "f0cbc674803f5254db0c823bce2df437cad121756e19f6c658087d5d2fddb349",
"docs/ground-transport.md": "febce039866e290f1cdadf53ae2f6422387b1a4778264649c04727ee954c2ab6",
"docs/radio-defence.md": "82c9c30ac75688b17fd7a5bc52e3e0b9843f2711442d4b8e5274687382c8bf06",
"docs/performance-comparison.md": "063d46961611efb49478e462f44443b45eafa28b8ff3ca08f799b1652ba1a91f",
"docs/release-qualification.md": "7bdf42f51fe3a4c1d6187d0e6f5248ac9a68ce16873281909bd96e1cea6c406b",
"docs/player-lifecycle.md": "35fd066a50ddb2bcc78d4a448811e0763263cb0605161ccf43713b5e4a5f9cf0",
"docs/base-gameplay-gaps.md": "8fb9ce4bf3d36507fdcd03af9681657c473bdf1f1d188380e7e4a83d47b10625",
"docs/objective-widget-lifecycle.md": "3ec0ee8c74b2a3117356477a16125a077dfbf010050e53280a00769b710958a0",
"docs/prisoner-loadout.md": "0b27f5fce4af457bea7133e461dbc37d8fa73fe126c8c3de90d723b358af389a",
"docs/native-medical-fixture.md": "3c915a74afbcac1dfa45f0c1e9d8d4801f33704cac9ce1b66355121805ecfbb1",
"docs/recovery.md": "026b513982530b8d65a6a1459e8707cd4abaf56450abc00f8449cf01fc660d0d",
"docs/admin-discovery-setting.md": "a140f09cd1f27635824a9fa27e88e99259fc0030ff3228dd1376e2e949edbc1c",
"docs/environment.md": "2a58f8a969348e42e09e45b906a3d61fb65d887ae2814547605a01987747ab6c",
"docs/faction-catalog-source-hashes.json": "46060bf2bfe6c39517e3140acb004f9b129c26695a7ee890b4aae571b3f0da76",
"docs/mission-faction-catalogs.md": "2ce3e49404d103a4c372ab0386de3bcf831bee87d95b1092372345a3d32ef8d2",
"docs/medical-kit-teardown-ownership.md": "9f5c6636bfef46802800a4cfce27833fd1251067be892d95f4ce4f07469fef1a",
"docs/site-patrols.md": "5956f70a5ebea4167819a43c2a15f8b6d6460bc724b000f989d5ad5265d48d56",
"docs/environment-restart-fixture.md": "1c1bd3872a67c5a59c12c1293d075d52fe0b563fcd5e9e10a1ce1850c7efcea9",
"docs/inventory-identity.md": "02092960cf937b175c5a190b426b84e0383104fa71f324c8b3a0ceb4fbe01164",
"docs/radio-document-loss.md": "64e6dbc3a62ffd164321f7b3c1a80de05a74c26b1541bb67f6fd3513983d5fdb",
"docs/ordinary-game-startup.md": "e979300482ad716c7a8cee532dbe3ca73b7d265b9e94fe02bd3729359551c7b2",
"docs/guard-source-hashes.json": "874845def1458901d61adeb090a464bbee7c7b18816406ae3780ff48fe855266",
"docs/initial-guard-readiness.md": "5f2b45f3744f1f0316f198225a34e25d93eb4795bb05d6cfded8de1f1a116c18",
"docs/casualty-loading.md": "cddb8b1aece65dd0e3366a493e22ece02f49b1ae5d626cb9931a188551f007a4",
"docs/native-guard-cancellation.md": "880b545b8451a86f16ef47e0a378d081c8fecb1175bf9a8a122bf853ff9b816c",
"docs/casualty-ground-support.md": "9ffa8df2c88e51d77c29d12a23df8032d8858b0c82ff079d476f773cb6b5825e",
"docs/casualty-ground-source-sha256.json": "90ffa7d0c61e3823922ca9d4773e3d12fd5e9a1760a35c3b29fd12a53642f83a",
"docs/guard-cancellation-fix.md": "41f8bd169de714df4df4a61189d47a37f9be2f1b1554edc99c29d8a1fa4aaf19",
"docs/guard-cancellation-source-hashes.json": "a1bf169c021931cdcba835d52e420df44e5dd2ef351257f0be10f63c8727afd4",
"docs/radio-feedback.md": "3aaaecb318e2f737321bd08f9deb9323af153f2ae9ed196b55104c0616dd2be8",
"docs/current-status.md": "4cbe6826efddcf5a7fb590a8a202d21f2767cb70929ec40d82a5b9cd8221d284",
"docs/initial-extraction-placement.md": "643b50d231dd9ceb49b81fd8f061cd114a9618fd1ad5a6f88724c0199a5a304c",
"docs/initial-extraction-placement-source-sha256.json": "a44a32cedc54a70f635bf5840e7b29d35850a2212fcf64b1fd36ca096f10fffa",
"docs/native-casualty-remove.md": "a91a9a638b19d4e8759a7168e196bf1a50bbfb328e7812d88e329166c06e69db",
"docs/casualty-remove-source-sha256.json": "4799a5843315fe5b5b2e933e8068a8b4bae6d924a49438eccb7f68ffc8e12be9",
"docs/ordinary-launch-callback-fix.md": "b74b8d0d011f25c367ea07b37e1a5ef488a2b378542ddca63ff9e981e649b874",
"docs/casualty-incapacitation.md": "2811fa294de0348fbdf8e78b0c66bc31a59dd8f1e43fe16af8da87cb7e789820",
"docs/ordinary-diagnostic-splash.md": "6e07a87a03df81dd5c9d6c0f9602b26e08ec7fd7cf941b91f2b8007bd9d33e6a",
"docs/ordinary-splash-source-hashes.json": "b2e277e3487c2b790bce741527555bb74f6b9820b9e5626950ab709533d9fa97",
"docs/ordinary-identity-diagnostics.md": "62c34ac6c10331025792d1785272a1605e655ca3bcbcec9ffb4852968925251e",
"docs/native-mortar-firing.md": "0a340bb6f074531633e8b1b1189082346f4149db7f8484c08f16207767994be9",
"docs/finite-mortar-operations.md": "d277ae850de9c33b410343b1dd498fecbe9f5c87f7c4b74829f07ca894603224",
"docs/mortar-transactions-source-sha256.json": "dabad1cbc6eb3dd6f66b3e9ece574edcabff94adceeb2494b1adb2147608dbc0",
"docs/local-singleplayer-admission.md": "f7fec9a8ab119d006818b518684315e28c96c7f63a1d075922a5c8af2864a5ae",
"docs/dedicated-preparation.md": "7462af696bdb65d32e764cd98a354c9059772252bfa22d3c8aff23bd2e636c67",
"docs/mortar-aim-renewal.md": "c26041505ea6af56146dfc9f52aa2b0cc3955ded565fdcb76892a83d1fe2e56d",
"docs/mortar-aim-renewal-sources.json": "ceb9162fc1a4fdabf44ce7aeeda5f6d91bfbab6c6d1eb1666ce4661f1a540513",
"docs/native-mortar-transfer.md": "7d5086b8268c213375d56ed2dc3994daf7065b2076742d0af588c8ffce5f753c",
"docs/dedicated-native-diagnostic.md": "37d3ccf17776f5c2c2f2c8bdb87165451cc4c14eef4173162b89378f67693cd6",
"docs/native-local-admission-probe.md": "c2794b2475d94f2756921d98f676aa8224f6fa3bc95bb14ce45c2bb7648e1566",
"docs/dedicated-resource-audit.md": "92dbd16d7cd1b018abc5e5bd0c12bf0859f5c7af8194477eaab835e2f3fe4256",
"docs/mortar-report-deduplication.md": "cdeeee20885c947e10507b30a2dd19b086f7aa863730c266b574cc756d466bcb",
"docs/native-powered-flight.md": "049186db16d1b18f5d51e6eaee3e5e4c9efad9e578774501f14288781b82b972",
"docs/mortar-expiry-evidence.md": "fb980772ef0a04568ab98457b889d6af4f3ec216382b1452e6d66eb1165345ef",
"docs/discovery-map-usability.md": "b70b210884b642db9e28c4eefb4bde4449858089c2d8b47c3dd3209d9ba2296a",
"docs/native-hq-response-proof.md": "9d3e43088e4874a1f6d2edc853bc2f9dfdddbfd9df3c54802dbf499a74f9910c",
"docs/prison-breach-progression.md": "31797bfa36556cb744390ec0c7c8d7a404fe91f18a2c20ec1c0e4f122648e184",
"docs/powered-flight-pad-survey.md": "0347bf1cfa94855ee26f22c4fa10339baa566ea10d0dee86f9190ac8a33383d2",
"docs/item-station-teardown.md": "7a2eb028f767ec52214f375f79ed162f9ee7432a08f4229afdebe90ed338e37e",
"docs/development-source-bundle.md": "7cd8dbc04a9cfe87ff7479283477e788552484ea1b83ffdee4893620f1df31ec",
"docs/native-flight-footprint.md": "ef178fb48a0fce61d4eb6fa1f5533e0107f9ee6b24a26655fe17ba7449f4c776",
"docs/native-flight-input-diagnostics.md": "4dffc58b20b2e05f3fc3d700f3feec79cad2ceacbd5fcaf9bdaabf6574de23d3",
"docs/finite-mortar-courier.md": "96306ab4f0313b9b403f7a37b9007bf83b237de433e0cbdf1b1de361d0b2e738",
"docs/finite-mortar-courier-source-evidence.json": "970ed87a005fe31382ffda5da77b3f18c944a57d6d1477bf9289403b39d75054",
"docs/progression-identity.md": "be443ecba1d0c7f104dae20886c1622286f768d182d69907d4859429fd07fc84",
"docs/vanilla-game-startup-control.md": "ff0f24a4921dd3d7c52e2895c1905e107e28824d628924125ba7e6b6b97a3ab6",
"docs/normal-splash-audit.md": "f377cfa81ccd49c49f5f63a9d15194b063aea3554afddb934ad3679707ff6874",
"docs/native-packaging.md": "6f83aa58d8692f0d84bb8384d3fcf812f8f1f3ef899b20aff839db0a4e2e91e8",
"docs/spectator-guidance.md": "ad805edd230933a80950f8702b1a65a177a4f80d525f8c38d96bb74a89f38dad",
"docs/native-mortar-salvo.md": "4358b187a9e2f518259535ce23a2f601b2242982ef0d2ad6cbe4528d1edd9819",
"docs/pak-inventory.md": "b50157dc0dc5e4630a1626c94abc0037e8fa5db6a0973a06f3f815100b141a18",
"docs/packed-core-startup.md": "4c9e8c6d47bb1a0ce6146070ddf4a40e1e7ad0dc710ea60f03a45b2641a85040",
"docs/mortar-report-refresh.md": "80d7709a20930e78d138cdf792de9ead5368040ef03a94975c0222d182a6dfac",
"docs/native-packaging-control.md": "5e1df445af29ff9d161e2a385ca90cecf283f668ee3806fc0207b55c8774cb1f",
"docs/packed-evidence.md": "cf67a65201cc34c7316e3b677c29f301f757a81ebdb0eff83e4f705739c8a691",
"docs/native-companion-packaging.md": "e9fc608d900c3849958eb6224f46f5619a5cd5c2e78d47536a5e3bb8d3edc31f",
"docs/mortar-activity-completion.md": "388756d09696d1b2bf5277a945a57edd07b792b40be8ebadb709fa8d2f62ea86",
"docs/shared-map-ownership.md": "43d8134ce6d1e6f6561634a5b18053f6295f7d7d5a575b4831995ca254f283db",
"docs/intel-registration.md": "0568ca6f283532d2ebfc28bbcb11202b72a7ed5ac011ea66ed772272e5e87e70",
"docs/native-shared-map-ownership.md": "c3119a4742ec35f914de6f25751316fcbfdd794dd8b395285b8b22a5fb1ecb9c",
"docs/native-powered-translation.md": "b1efa32020ca713fe95f20a714853a67bb5b64a09781ba5d1d7cadefd06b7a93",
"docs/aircraft-flight-controller.md": "3df786d7ce4ec6d6b52804b2a2ca86a9980fdfd203aac7eadb204458b54d88b3",
"docs/prison-yard-surface.md": "4e881eb8eababe03c4bcb86e46fab7bca47ddd1d3ed4cd570e2bdb2e0ceadd41",
"docs/native-aircraft-control.md": "eed101ab213e180822fc6967264efefaa75c99ee97f433fc019da45d47e33cba",
"docs/native-server-statistics.md": "c5256d62bc6632788057df57fe5daa1fe738904bf1042e0e1bb7785aae66f4b6",
"docs/native-end-lifecycle.md": "84bacfc43eb6011b565ca1da1db325d96098be1d4434d24b3c8a3736a0098924",
"docs/hint-delivery.md": "35c5d8a2d1e9eda99c2f82315171fd95ca0faabdf7c1b342a45fca7db6e22755",
"docs/preparation-status.md": "bca0997a65e5f85076d6c516be22130e5207371f8b06e74a88a140e2f1bfc837",
"docs/headless-display-probe.md": "08a5627abe39206610d0641323947367e6631e1f87e4826789f56eae2e6b8719",
"docs/aircraft-route.md": "c23d28a742546cc774df045c3668406b77c573bb4183aa3eef333dc6b26821f7",
"docs/ordinary-input-observer.md": "a068702b345fd9645367606a766d57912fb5d7c6dbf615d4ba5b731b4b817d90",
"docs/headless-input-proof.md": "da0053ff71264178de63417b28a5e2fd53d641d0188b83e5bb7c75a95773a408",
"docs/inventory-slot-diagnosis.md": "d661908156717cd8f3545a721374a6d82c3755859267f951cd3a7625e891bd80",
"docs/inventory-layout.md": "f22bf592a0f560ac3db2de5526d8937f899af28006b873ada4d42acd7920f088",
"docs/prison-input-proof-plan.md": "5003c8cc190ebf9bb3c0e6b53138480b91c38c4bea2d063e01b55dc934ce7cfd",
"docs/ordinary-look-observer.md": "20a17b23bd1c057f2c6af96d24078362c132689e87ea41d331a44f0dde54345f",
"docs/prison-approach-design.md": "2cc363678200287d9bc13a25f5b3f8fdd749d266b1734640079cd11c29e97084",
"docs/ordinary-gate-observer.md": "75c2ad994dbdcd8cfed1c29c83d6a73de677edc98700327e36868ae8169731c1",
"docs/private-pointer-edge-audit.md": "29eef2bbb8ff932523f0ff501a6b3609c171224544a6b7e02461aa1f519a8cc0",
"docs/prison-lock-alignment-plan.md": "c857bb12700a5a6be0b63735d38efe6a9c03062ab10a450bac09fed66192434b",
"docs/prison-held-action-design.md": "89af762f9d33e8a0cc4f461ff6cf0b55036df84a05ca26fda8292d9d9a7647d7",
"docs/prison-action-selection-design.md": "9505c865248904c21a8096a53a18baaf11799a615968c6047dcc1ab2773637b1",
"docs/prison-approach-reliability.md": "2d6e1e243788beb27cdb6bfe1afa5a15384931625ccc075f8ebd25e9f5135596",
"docs/native-packaging-next-audit.md": "9746148ebc0ccb5c49ccbe7aa55ed6f8a509b95ba39c83bcaca706ff88e4a454",
"docs/aircraft-service.md": "601bd40cdce1de39cbef3cff373b17cb77371493370bf57fa20de937c50c7b1f",
"docs/aircraft-hq-integration-plan.md": "c6d2e5dfea4379c0b2b57cc028b7555f62d47661eb9afbf6611a3dd509179238",
"docs/aircraft-field-route-plan.md": "a44e8f670363b85543d19fb508adc6840fc9f02b3cdd80737d36872ed6e3732c",
"docs/prison-held-action.md": "3d1360d19d73d13189b4351e2c2fdb50da1e97a393f9f17191d4531921f09d7c",
"docs/playtest-build.md": "f9f4d763268f24b3acd80c58b8e24f2a3ae30fc7730ee6ee32a1e762a523ea82",
"docs/owned-ai-intel-migration.md": "be048099213bbf2daca4d38a9126f2f4d68e267894163f2ac641209a92f2c7e2",
"docs/chat-integration.md": "28a94422f4339ef47a549540518c14afc419add48bd25b9aa98cdb9e3297e181",
"docs/external-addons.json": "c340fe315efa9bad37ec9f249a259f51b833e66ea6f38bd774f1573753216ece",
"docs/external-addons.md": "8deff9567694245390cccd8a22176c6d7791ab56686d93ee732841f111f6d3b8",
"docs/ai-equipment-migration.md": "819ed66d7f68a83ca979ec0d78dc8dc8b9538e44317d5c5e70904a15cf488be6",
"docs/convoy-bmp-seat-audit.json": "54811861f71c320c026b4d870cc4773a1afd16f9d7b894d709fff99db7959b21",
"docs/ai-feature-migration.md": "3f5d301e48d9dac57be8ea0bb1e67a897c90462a9289d9227f02e58bb9648f07",
"docs/ai-feature-migration.json": "68dfb0b523b650fc82648953d3ed390dc68617d0ed9cc5bce86145b3e7b99eea",
"docs/convoy-migration.md": "1cf205d1ea3579a8300f75fb31b260f73f3267269c67925196d13ee548e1e461",
"docs/hq-ammunition.md": "4e9e78855e33d6381ebf89a5586062d264d5a2c6a862faa7f9b58f1f1e10480f",
"docs/ai-migration-progress.md": "3af61e888d2de139fac21b9dc9163ecd8b83bebd29921906559687d938dc0986",
"docs/vehicle-security.md": "3ba235ec441d4215925b275a7a4f261d8851285deb7d0e4474958d3a78501193",
"docs/vehicle-security-vanilla-sha256.json": "16ee4be00be331023668238f5f0272050f83031ee627f8c0fa234f88552aec5a",
"docs/vanilla-resources.json": "d80edf67d429b578051cad1630d3c44fae70714d14a277e40294242f9b439783",
"docs/vehicle-maintenance.md": "94362113ce91d248485b2ce25f9f99e60e55d1ac50d6d6dd728cba1fc797043c",
"docs/vehicle-maintenance-source-evidence.json": "c84283c91ef554d8c6ded79ae9aecdfe00ad6922a150d4733260dc7a5a3d2fa2",
"docs/radio-equipment-provenance.json": "ec67aeec4ec116dda41aba4f3f2448e739859b8f4082d548a5deb7992371f021",
"docs/hq-originating-call.md": "ca1bbaa5f511b65a392d6dd6e361b6898a85b201f219f8e0bce25c30cef27a77",
"docs/packed-external-development.md": "6e7cd3e3efc143de42ba44febe9b03811f7c263d4000593dfacaf28fcc3ef287",
"docs/convoy-startup.md": "754b2ef659749d3307809f314eb2fcb4b16506c03e019f191ee5cf4e68a630aa",
"docs/infantry-resupply-access.md": "8eb812945ba95660501ec3fd6626a354eadf9e68eddffb34bc66071e250e5fca",
"docs/hq-local-handoff.md": "8225ba1ea2cef47930a4e04fea82a87dab92a8761349c3b7da5c918079ef675b",
"docs/road-interception.md": "521b0cc50b29c8d3f60dacc184c2fe6554d83779367492e176ee3f60d82801be",
"docs/single-mod.md": "31c628fb5bcf00486bddba527a8955e3f996cf31f9342b6e0bb2bdb314e38c19",
"docs/multiplayer-prefab-ids.md": "b9dc13f6d5448871959d2f7872847af8824f21ec773f2683ed117d43c1a2a77d",
"docs/prison-opening.md": "be60fee1542185bfae38cba9bacf1f181acf2a032af33d5eb853468a036cc54a",
"docs/content-packs.md": "c543cbec225d6feb722c5f0a7bc848e3bda265bf89092bf5629b71d1ee4bf0ed",
"docs/supply-convoys.md": "b1fcfc475da1e295af3f9129472fde5ea4003f9590b598fdacba01969b41ae62",
"docs/generated-sites.md": "0caf082c45e4ac84af5749ff6554312f6db66bfcb7e3485611c0040bb9d2196d",
"docs/mortar-stations.md": "eda8ce9201fc1fda4c777174dd83aec93e6b5aad35c3632aef7494969ca539df",
"docs/prison-patrol-and-debug-intel.md": "c02f57e65981eb74773fc4db2a9a82ac80b5b45276735ad5cf2af4a767caf172",
"docs/airfield-extraction-and-map-icons.md": "5f21746c0b685811992765e6909f83d4a47eb6ff11b17974405136bb5d858350",
"docs/mortar-intel-and-prison-map.md": "116f87df517804919363836ea577ac032e9bdcebf33da83c19ca1323e1731076",
"docs/radio-camp-security.md": "ffd6f794601dcfe46e3c373aa7a868782366fa6e234b189d81af78a40d84fc81",
"docs/hill-scouts.md": "8d6ff1a57334fd915925396558c9f8fb915fbb1f8689fb72e7bad3ddc7367a9f",
"docs/search-helicopter.md": "6220eb11e64245a580d85bad683baa07f0ae499b5d7673e973bc401e87907482",
"docs/hq-air-support.md": "b090de3a96b93f67987c27de182d5c05ee1890e98816c6a5441a7e54d626614d",
"docs/aggression-ai.md": "62c2c8aeb23eaf085b54e2e480ce066588fd2a4df2e1a5180333f7107bc2ebdd",
"docs/enemy-loadouts.md": "3d00ed31e6a169658a5d950c12b278cccdd7501c791b18d6ab8b2ffb90d06cef",
"docs/gameplay-recovery.md": "ae1ffa270ab27afe9e2542be2f0b96b6a8527f4ad243ba4247e1f772b242f9f1",
"docs/field-sites.md": "9c3928a04b4b242dcf806d7b20ecf2f4cc636aff9a31ed90d9fd75cfaf776aa0",
"docs/town-garrisons.md": "c58e6b669997f8e1763a3da289e6ac6b777b15f0852eb2cd81b4c83fe2783eb4",
"docs/ai-local-awareness.md": "9583de1d5233dde3cd259d464e0d5a859de9a69b24725acc2d141822fd3f9908",
"docs/response-medics-combat.md": "17192d50d1a406de0547ce30a19eb8d9b216730d6c07ba2a89939687096faf1e",
"docs/infantry-combat-priority.md": "a2609f8596d58d320f088b0f5c2e5de8ced6d94365ae1a8407fe763ea2da5db7",
"docs/gameplay-review-2026-09-27.md": "ee66710a5fdefc1d1ced769e15119f6f1449fb9268b9a62733a8b2f9b733bc71",
"docs/helicopter-standoff.md": "d804e148383f71d4457e773f62664b99d3e28401ba756f3fe6e447419aaa4350",
"docs/airborne-validation-2026-09-27.md": "54b4655df8a449da5abf6ff04097119f8b6ae2ce69613b57e9dca3cd6f821000",
"docs/mortar-rapid-fire.md": "412ef3c1cda90f774f9134db1ab150cb1e1d09189598e1beaecf5d1395b04a98",
"docs/convoy-coordination.md": "095fa1f425688ad920e86363c88490aac6bd623f0dbe8dd2f039674cdc5908ff",
"docs/server-log-fixes-2026-09-29.md": "44f69289ae12f1f38b71045d613c2500da6b7b3adbbdfec7166d7b216bfbf576",
"docs/body-recovery-fixes-2026-09-29.md": "ce9f2978e3f2da13fab0bbbf88150b1f6dc7400a74c6ba7418f8a8b704c6f82b",
"docs/infantry-resupply.md": "2fb21a42c768319368d28781b04c3fa4945f22277f0b76be1ed34a74b77b85b2",
"docs/resupply-fixes-2026-09-30.md": "9e21d5b29f20350a2ee8c7b1fdc839c199e5c98777e88b310f14f7a583d70cdd",
"docs/mission-checkpoint-2026-09-30.md": "48104b9c2a089404ed93da20d15a0e57283004bc8dfe0cea0b7477909791c7d0",
"docs/combined-candidate-2026-09-30.md": "c53428454b2a6ea16f5e691fd4333f6f1bf2a6ad882f0fd05504f8e71b414d92",
"docs/multiconvoy-resupply.md": "90e699e15914461392808802ec6029382dab1a2fc1a63eb0ab534557565661a4",
"docs/hq-chronology-and-admission-2026-09-30.md": "1254daf6a44f27df8917805ce506d2005379641d9e4c10d9b396f5f0464fa1c9",
"docs/empty-magazine-return.md": "d08e227c4b7d273687e9aca6645cdcdef8d6a88843ba00fb938fecfd4c8df154",
"docs/next-gameplay-increments.md": "ee1a22dd3a79acf95fd3e59aad4599788a0f10f22eb4dbe1577875a651a18430",
"docs/terrain-adapters.md": "70cfd9f50ef5e339de7ae98f48bf501eb4feb018d6a5739b465cf7407fcfcd95",
"docs/nogova-publishing.md": "1a80072599a3e9bd460091c4b3ea39ff78324304730494641c94deb2b00adab7",
"docs/mission-hq-fixes-2026-10-01.md": "5379ddb403f7c3611b2e92e0a9b4c043278fe136e28f93293dae1027ddc30ab9",
"docs/player-route.md": "57165a47ef27c2fbeada41c2a68e3567f1e2ceef99fd1ac1ca89277fdc0041d5",
"docs/terrain-takeover.md": "3744d7aa5d7f6e6be3c4a028ceee87621665538cc4c815fe87e1dade5c561320",
"docs/ground-depot-loading.md": "6913d5e05d779a1c6c3149ad5eea46555c685ce4e35490f05bd1f1ef89ce1ded",
"docs/objective-map-presentation.md": "eccf546db122634ad3528207070b5aaa4005e72bd615f7ddd477d08481875305",
"docs/mounted-interception.md": "6b09a2bc01cd474e2385ef07bc0bca5879741bfd9fa0cdda30dcf73144c0c764",
"README.md": "6f1b1fdc61fd7ba17861a284c5ebec05be642c0e116ba28306d8e16b8760af4e",
".gitignore": "b965eff620081f103bc18f8e6a37c670629e1275261448ea3af22688695edc2b"
}
File diff suppressed because it is too large Load Diff