Capture current mission, AI, map and administration development
Include the current addon, terrain integrations, tools, regression tests and recorded development evidence.
This commit is contained in:
@@ -0,0 +1,47 @@
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--- a/addons/core/Scripts/Game/ERR/10_AI/ERR_HQ.c
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+++ b/addons/core/Scripts/Game/ERR/10_AI/ERR_HQ.c
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@@ -1408,6 +1408,8 @@
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Retask(now);
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Investigate(now, globalLimit);
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assigned = HuntingAssigned();
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+ // Retask/investigation and cleanup above have settled commitments for this pass.
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+ int totalAssigned = Assigned();
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array<vector> reserved = {};
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int first = -1;
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int second = -1;
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@@ -1417,7 +1419,7 @@
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}
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// Strongest delivered track first; finite scans (64 beliefs,128 own units).
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array<int> considered = {};
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- for (int pass = 0; pass < m_PlanBeliefs.Count() && assigned < limit && Assigned() < globalLimit; pass++)
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+ for (int pass = 0; pass < m_PlanBeliefs.Count() && assigned < limit && totalAssigned < globalLimit; pass++)
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{
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ERR_HQBelief belief;
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for (int i = 0; i < m_PlanBeliefs.Count(); i++)
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@@ -1433,7 +1435,7 @@
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if (belief.Kind == ERR_HQMemoryKind.ALARM && AlarmCommitted()) continue;
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ERR_HQHuntWindow hunt = Hunt(belief.BeliefId);
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if (!hunt || now < hunt.NextHunt) continue;
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- for (int slot = 0; slot < limit && assigned < limit && Assigned() < globalLimit; slot++)
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+ for (int slot = 0; slot < limit && assigned < limit && totalAssigned < globalLimit; slot++)
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{
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// One mobile search squad for uncertain sound; never empty objectives for it.
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if ((belief.Kind == ERR_HQMemoryKind.GUNFIRE || belief.Kind == ERR_HQMemoryKind.ALARM) && slot > 0) break;
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@@ -1489,6 +1491,7 @@
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if (best.HomeGuard) m_HomeAvailable.Set(best.HomeId, HomeAvailable(best) - 1);
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hunt.NextHunt = Math.Max(hunt.NextHunt, task.ExpiresAt + 180000);
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assigned++;
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+ totalAssigned++;
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}
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}
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}
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--- a/tools/check.py
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+++ b/tools/check.py
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@@ -14,6 +14,7 @@
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subprocess.run([sys.executable,str(ROOT/'tests/test_spawn_scene_lease.py')],check=True)
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subprocess.run([sys.executable,str(ROOT/'tests/test_prison_ai.py')],check=True)
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subprocess.run([sys.executable,str(ROOT/'tests/test_native_player_death_fixture.py')],check=True)
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+ subprocess.run([sys.executable,str(ROOT/'tests/test_hq_planner_budget.py')],check=True)
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ids={};graph={};resources={};paths={};owners={}
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for p in sorted((ROOT/'addons').glob('*/addon.gproj')):
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text=p.read_text();g=re.search(r'GUID "([A-F0-9]{16})"',text)[1]
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@@ -0,0 +1,5 @@
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{
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"path": "addons/core/Scripts/Game/ERR/10_AI/ERR_HQ.c",
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"working_sha256": "37dad8908ec9dcbe6a6601f645028a081cbe4eb64139d725453f49cbd3c1199d",
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"index_sha256": "37dad8908ec9dcbe6a6601f645028a081cbe4eb64139d725453f49cbd3c1199d"
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}
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@@ -0,0 +1 @@
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PASS: actual full planner selection/commit body, 360 equivalence scenarios, orders/reservations/cooldowns identical; one128-unit scan vs >10000 repeated unit visits; no FPS claim
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@@ -0,0 +1,29 @@
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{
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"reviewer": "convoy_supply_pool",
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"status": "approved",
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"proposal": ".build/gameplay-budget-0219/fix.patch",
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"focused_test": {
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"program": "tests/test_hq_planner_budget.py",
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"source_override": "ERR_HQ_SOURCE=.build/gameplay-budget-0219/addons/core/Scripts/Game/ERR/10_AI/ERR_HQ.c",
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"result": "PASS",
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"equivalence_cases": 360,
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"execution": "Independently executed proposal program with PYTHONPATH=tests, PYTHONDONTWRITEBYTECODE=1, python3 -B and disk-backed TMPDIR=.build/death-diagnostic-2153/test-tmp."
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},
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"semantics_review": [
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"Assigned snapshot is after cleanup, Retask and Investigate; investigation may add an occupied unit before this snapshot.",
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"Best selection requires no active Assignment or PendingOrder, so each new committed pending order increments total once.",
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"Inner selection callees construct routes, copy reports, query geometry and buffer journal entries; no synchronous assignment-release or order-delivery callback identified.",
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"Global occupied units remain distinct from HuntingAssigned; cases exercise active-only, pending-only and both plus independently varied hunting counts."
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],
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"performance_scope": "The observed >10000 versus128 counted unit visits refer only to repeated Assigned scans in the final selection/commit subpass for128 units and64 beliefs with unavailable units. Earlier Assign cleanup, Retask/Investigate and engine time are outside this measurement; no FPS claim.",
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"mutation": {
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"change": "Delete the single totalAssigned++ statement; leave snapshot and loop guards intact.",
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"execution": "Executed once against an isolated temporary ERR_HQ.c copy in disk-backed scratch; canonical target and frozen proposal were unchanged.",
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"compiled": true,
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"result": "runtime assertion failure (SIGABRT)",
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"observed_assertion": "Equal(Setup&, Setup&): a.h.m_Journal.writes==b.h.m_Journal.writes&&a.h.m_Coverage.selections==b.h.m_Coverage.selections&&a.h.m_HomeAvailable.v==b.h.m_HomeAvailable.v",
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"raw_log_retained": false,
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"retention_note": "Output was observed in the tool response but not saved as a raw filesystem log. Temporary mutation source and compiled harness were automatically removed. This JSON records the observed result; no rerun was performed to manufacture retained evidence."
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},
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"source_changes": "None; only this untracked review record was written. No native launch."
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}
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@@ -0,0 +1,64 @@
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Test audio routed to silent output and muted (stream 679072)
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{
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"stopped_unix": 1790901103.995773,
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"console_sha256": "65fb4ebf44c63e584f7d3cf0dc512ec7970e5eeaefbc40d040f3feedbf35ea46",
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"end_source_sha256": "033cf5518b815b41309347050bbfbd2f3ccd30db2507ef8ca823c249001ad56f",
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"source_unchanged_after_run": true,
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"source_provenance": "launch_snapshot",
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"launch_id": "233be1e4-f565-41bb-8a65-1031386c880c",
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"launch_source_manifest": "launch-source-sha256.json",
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"launch_source_metadata": "launch-source.json",
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"launch_source_sha256": "033cf5518b815b41309347050bbfbd2f3ccd30db2507ef8ca823c249001ad56f",
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"external_addons_unchanged_after_run": true,
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"external_addon_count": 7,
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"external_addon_inputs": "external-addons-inputs.json",
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"started_unix": 1790900928.7936783,
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"result": "smoke-completed",
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"result_before_cleanup": "smoke-completed",
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"cleanup_confirmed": true,
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"cleanup_report": {
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"cleanup_confirmed": true,
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"idle_verified": true,
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"errors": [],
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"orphan_cleanup": {
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"attempted": true,
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"report": {
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"scope": "/tmp/erri-headless-compat/pfx",
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"candidates": [],
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"term_sent": [],
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"kill_sent": [],
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"cleared": true
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}
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}
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},
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"runner_error": null,
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"session": "/home/jakub/devel/escapistsrereintroduced/.build/gameplay-budget-profile-0219/logs/logs_2026-10-02_02-28-50",
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"rounds_required": 1,
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"project": "chat",
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"display": "headless Gamescope 1280x720/30Hz",
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"dedicated_server": false,
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"audio": "silent sink and per-test-stream mute"
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}
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{
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"log": "/home/jakub/devel/escapistsrereintroduced/.build/gameplay-budget-profile-0219/logs/logs_2026-10-02_02-28-50/console.log",
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"smoke_completions": 1,
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"assertions_passed": 63,
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"script_or_runtime_failures": [],
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"engine_errors": [
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"02:28:52.252 RESOURCES (E): Wrong GUID/name for resource @\"{0AFDD005CD669892}Language/rhs_localization.st\" in property \"StringTableSource\"",
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"02:28:52.253 RESOURCES (E): Wrong GUID/name for resource @\"{41FA2A08B6971D4C}Language/wcs_armament_localization.st\" in property \"StringTableSource\"",
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"02:28:52.253 RESOURCES (E): Wrong GUID/name for resource @\"{84270E09F7A4A7A0}Language/wcs_spacecore_localization.st\" in property \"StringTableSource\"",
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"02:28:52.253 RESOURCES (E): Wrong GUID/name for resource @\"{E50E557B468C7073}Language/wcs_bmp1_localization.st\" in property \"StringTableSource\"",
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"02:29:31.098 WORLD (E): Unknown keyword/data 'Parent' at offset 35955(0x8c73)",
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"02:29:31.098 WORLD (E): Unknown keyword/data 'Parent' at offset 36915(0x9033)",
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"02:29:31.099 WORLD (E): Unknown keyword/data 'Parent' at offset 42646(0xa696)",
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"02:29:31.099 WORLD (E): Unknown keyword/data 'Parent' at offset 43645(0xaa7d)",
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"02:29:31.099 WORLD (E): Unknown keyword/data 'Parent' at offset 44617(0xae49)",
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"02:29:31.099 WORLD (E): Unknown keyword/data 'Parent' at offset 45590(0xb216)",
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"02:29:31.196 WORLD (E): Unknown keyword/data 'SlidingTrackMaterial' at offset 19441(0x4bf1)",
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"02:29:37.622 WORLD (E): Unknown keyword/data 'm_HardLandingVelocity' at offset 133(0x85)",
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"02:29:37.622 WORLD (E): Unknown keyword/data 'm_DeathLandingVelocity' at offset 163(0xa3)"
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],
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"missing_end_screen": [],
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"scope": "scripted local Workbench integration only; no multiplayer, piloting or FPS claim"
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}
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@@ -0,0 +1,144 @@
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--- a/addons/core/Scripts/Game/ERR/10_AI/ERR_HQ.c
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+++ b/addons/core/Scripts/Game/ERR/10_AI/ERR_HQ.c
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@@ -1408,6 +1408,8 @@
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Retask(now);
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Investigate(now, globalLimit);
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assigned = HuntingAssigned();
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+ // Retask/investigation and cleanup above have settled commitments for this pass.
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+ int totalAssigned = Assigned();
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array<vector> reserved = {};
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int first = -1;
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int second = -1;
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@@ -1417,7 +1419,7 @@
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}
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// Strongest delivered track first; finite scans (64 beliefs,128 own units).
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array<int> considered = {};
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- for (int pass = 0; pass < m_PlanBeliefs.Count() && assigned < limit && Assigned() < globalLimit; pass++)
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+ for (int pass = 0; pass < m_PlanBeliefs.Count() && assigned < limit && totalAssigned < globalLimit; pass++)
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{
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ERR_HQBelief belief;
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for (int i = 0; i < m_PlanBeliefs.Count(); i++)
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@@ -1433,7 +1435,7 @@
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if (belief.Kind == ERR_HQMemoryKind.ALARM && AlarmCommitted()) continue;
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ERR_HQHuntWindow hunt = Hunt(belief.BeliefId);
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if (!hunt || now < hunt.NextHunt) continue;
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- for (int slot = 0; slot < limit && assigned < limit && Assigned() < globalLimit; slot++)
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+ for (int slot = 0; slot < limit && assigned < limit && totalAssigned < globalLimit; slot++)
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{
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// One mobile search squad for uncertain sound; never empty objectives for it.
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if ((belief.Kind == ERR_HQMemoryKind.GUNFIRE || belief.Kind == ERR_HQMemoryKind.ALARM) && slot > 0) break;
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@@ -1489,6 +1491,7 @@
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if (best.HomeGuard) m_HomeAvailable.Set(best.HomeId, HomeAvailable(best) - 1);
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hunt.NextHunt = Math.Max(hunt.NextHunt, task.ExpiresAt + 180000);
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assigned++;
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+ totalAssigned++;
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}
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}
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}
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--- /dev/null
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+++ b/tests/test_hq_planner_budget.py
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@@ -0,0 +1,104 @@
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+"""Actual planner selection/commit body: identical orders with one local count scan."""
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+import os,re
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+from pathlib import Path
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+from policy_harness import ROOT,body,run
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+P=Path(os.environ.get('ERR_HQ_SOURCE',ROOT/'addons/core/Scripts/Game/ERR/10_AI/ERR_HQ.c'))
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+s=body(P,'protected void Assign(')
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+# Execute the complete final selection/commit loop. The preceding cleanup,
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+# Retask and Investigate boundaries are represented by pre-existing commitments.
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+start=s.index(' assigned = HuntingAssigned();')
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+code=s[start:s.rfind('}')]
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+# In the reference variant, restore only the old repeated-count loop guards.
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+legacy=code.replace(' int totalAssigned = Assigned();','').replace('totalAssigned < globalLimit','Assigned() < globalLimit').replace(' totalAssigned++;','')
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+assigned=body(P,'protected int Assigned(').replace('protected ','').replace('int Assigned()', 'int ActualAssigned()')
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+def adapt(s):
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+ s=s.replace('array<vector>','Arr<Vec>').replace('array<int>','Arr<int>').replace('vector destination','Vec destination').replace('vector position','Vec position')
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+ s=s.replace('foreach (ERR_HQUnit unit : m_Units)','for (ERR_HQUnit* unit : m_Units)')
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+ for cls in ('ERR_HQBelief','ERR_HQHuntWindow','ERR_HQUnit','ERR_HQRoute','ERR_HQTask'):
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+ s=re.sub(r'\b'+cls+r' (\w+)',cls+r'* \1',s)
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+ s=re.sub(r'(ERR_HQ(?:Belief|Unit|Route)\* \w+);',r'\1=nullptr;',s)
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+ s=s.replace('int total;', 'int total=0;')
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+ s=s.replace('bool roadIntercept;', 'bool roadIntercept=false;').replace('int bestId;', 'int bestId=0;')
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+ for name in ('unit','belief','candidate','hunt','best','bestRoute','task'):
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+ s=s.replace(name+'.',name+'->')
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+ s=s.replace('unit->Group.GetOrigin()', 'unit->Group->GetOrigin()').replace('belief->Report.Snapshot()', 'belief->Report->Snapshot()')
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+ s=s.replace('new ERR_HQTask()', 'NewTask()').replace('null','nullptr').replace('nullptrptr','nullptr')
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+ for name in ('ERR_HQPursuitRules','ERR_HQPursuitRole','ERR_HQMemoryKind','ERR_HQRoadIntercept','Math'):
|
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+ s=s.replace(name+'.',name+'::')
|
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+ s=s.replace('vector.DistanceXZ','Distance').replace('string.Format','Format').replace('ERR_HQPursuitRole role','int role')
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+ return s
|
||||
+run(r'''
|
||||
+#include <cassert>
|
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+#include <string>
|
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+#include <vector>
|
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+#include <map>
|
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+#include <algorithm>
|
||||
+#include <cmath>
|
||||
+#include <memory>
|
||||
+using string=std::string;
|
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+template<class T> struct Arr:std::vector<T>{using std::vector<T>::vector;int Count()const{return this->size();}void Insert(T t){this->push_back(t);}bool Contains(T t){return std::find(this->begin(),this->end(),t)!=this->end();}};
|
||||
+struct Vec{float x=0;bool operator==(Vec b)const{return x==b.x;}};
|
||||
+float Distance(Vec a,Vec b){return std::abs(a.x-b.x);}
|
||||
+struct Math{static float Max(float a,float b){return std::max(a,b);}};
|
||||
+template<class...T>string Format(string s,T...){return s;}
|
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+namespace ERR_HQMemoryKind{enum{SIGHTING,GUNFIRE,ALARM};}
|
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+namespace ERR_HQPursuitRole{enum{SEARCH,INTERCEPT,CONTAIN};}
|
||||
+struct ERR_HQReport{int id=0;ERR_HQReport* Snapshot(){return this;}};
|
||||
+struct ERR_HQTask{int BeliefId=0,BeliefRevision=0,Role=0,ApproachBearing=0;bool RoadIntercept=false;Vec Destination;float QueuedAt=0,ExpiresAt=0;string Name(){return "task";}};
|
||||
+struct ERR_HQRoute{int MessageId=0;string Payload;};
|
||||
+struct Group{Vec pos;Vec GetOrigin(){return pos;}};
|
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+struct ERR_HQUnit{int Id=0,Radio=0,HomeId=0,ForceSourceId=0;struct Group* Group=nullptr;ERR_HQReport* Assignment=nullptr;ERR_HQReport* PendingOrder=nullptr;ERR_HQTask* PendingTask=nullptr;ERR_HQRoute* Downlink=nullptr;bool PlanFighting=false,PlanEligible=true,HomeGuard=false;Vec PlanPosition;};
|
||||
+struct ERR_HQBelief{int BeliefId=0,BeliefRevision=1,MessageId=1,Kind=0;float Confidence=.7,ObservedAt=1000,Radius=100;Vec Position,PredictedPosition,Velocity;bool HasVelocity=true;ERR_HQReport* Report=nullptr;};
|
||||
+struct ERR_HQHuntWindow{float NextHunt=0;};
|
||||
+struct ERR_HQPursuitRules{
|
||||
+ static bool Actionable(float c,float age,float r){return c>=.15&&age>=0&&r<=2000;}
|
||||
+ static bool Heading(Vec,bool h){return h;}
|
||||
+ static int Role(float,float,float,bool h,int slot){return h?slot:0;}
|
||||
+ static Vec Objective(Vec p,Vec,bool,float,float,float,int role,int slot){return {p.x+role*10+slot};}
|
||||
+ static bool CanCommit(bool group,bool eligible,bool busy,bool guard,int available,int assigned,int limit){return group&&eligible&&!busy&&(!guard||available>1)&&assigned<limit;}
|
||||
+ static int Bearing(Vec p,Vec){return ((int)p.x)%2;}
|
||||
+ static bool BearingAllowed(int b,int a,int c){return a<0||b==a||c<0||b==c;}
|
||||
+ static float Score(int,Vec,Vec,Vec p,Vec d){return Distance(p,d);}
|
||||
+ static bool Better(float score,int id,float old,int oldid){return old<0||score<old||(score==old&&id<oldid);}
|
||||
+ static float TaskLifetimeSeconds(int,float distance){return 20+distance;}
|
||||
+};
|
||||
+struct ERR_HQRoadIntercept{static bool Select(ERR_HQBelief* b,float,Arr<Vec>& r,Vec& p){p.x=b->PredictedPosition.x+100+r.Count();return b->BeliefId%2==0;}};
|
||||
+struct Watch{bool ArmedSearchBlocked(int source,float){return source%11==0;}};
|
||||
+struct Coverage{bool allow=true;Arr<Vec> selections;bool Select(Vec p,float,Vec,float,Vec& result,Arr<Vec>& reserved){if(!allow)return false;result.x=p.x+reserved.Count()*25;selections.Insert(result);return true;}};
|
||||
+struct Network{ERR_HQRoute routes[129];ERR_HQRoute* Route(int radio,bool){return radio%7?&routes[radio]:nullptr;}};
|
||||
+struct Journal{int writes=0,seq=0;int Message(){return ++seq;}void Write(string,string,int){writes++;}};
|
||||
+struct Homes{std::map<int,int> v;void Set(int id,int n){v[id]=n;}int Get(int id){return v[id];}};
|
||||
+struct Harness {
|
||||
+ Arr<ERR_HQUnit*> m_Units;Arr<ERR_HQBelief*> m_PlanBeliefs;Watch m_Watch;Coverage m_Coverage;Network m_Network;Journal m_Journal;Homes m_HomeAvailable;
|
||||
+ std::map<int,ERR_HQHuntWindow> hunts;std::vector<std::unique_ptr<ERR_HQTask>> tasks;
|
||||
+ int calls=0,visits=0,hunting=0;ERR_HQTask* NewTask(){tasks.push_back(std::make_unique<ERR_HQTask>());return tasks.back().get();}
|
||||
+ COUNT
|
||||
+ int Assigned(){calls++;visits+=m_Units.Count();return ActualAssigned();}
|
||||
+ int HuntingAssigned(){return hunting;}
|
||||
+ int HomeAvailable(ERR_HQUnit* u){return m_HomeAvailable.Get(u->HomeId);}
|
||||
+ ERR_HQHuntWindow* Hunt(int id){return &hunts[id];}
|
||||
+ bool AlarmCommitted(){for(auto u:m_Units)if(u->PendingTask&&u->PendingTask->BeliefId==63)return true;return false;}
|
||||
+ Vec Containment(ERR_HQBelief*,Vec v){return v;}
|
||||
+ void ReserveUnit(ERR_HQUnit* u,Arr<Vec>& reserved,int& first,int& second){if(!u->Assignment&&!u->PendingOrder)return;reserved.Insert(u->PlanPosition);int b=u->Id%2;if(first<0)first=b;else if(first!=b&&second<0)second=b;}
|
||||
+ void Current(int globalLimit,int limit,float now){int assigned=0,radius=10000,roadQueries=0; CURRENT }
|
||||
+ void Legacy(int globalLimit,int limit,float now){int assigned=0,radius=10000,roadQueries=0; LEGACY }
|
||||
+};
|
||||
+struct Setup{Harness h;ERR_HQUnit units[128];struct Group groups[128];ERR_HQReport reports[64];ERR_HQBelief beliefs[64];
|
||||
+ Setup(int busy,int variant){
|
||||
+ for(int i=0;i<128;i++){auto&u=units[i];u.Id=i+1;u.Radio=i+1;u.ForceSourceId=i+1;u.Group=&groups[i];u.PlanPosition={float(i+1)};u.HomeGuard=(i%5==0);u.HomeId=i%3;h.m_HomeAvailable.Set(u.HomeId,20);u.PlanEligible=variant!=1;u.PlanFighting=(i%17==0);if(i<busy){if(i%3!=1)u.Assignment=&reports[0];if(i%3!=0)u.PendingOrder=&reports[0];}h.m_Units.Insert(&u);}
|
||||
+ for(int i=0;i<64;i++){auto&b=beliefs[i];b.BeliefId=i+1;b.Report=&reports[i];b.PredictedPosition={float(i*10)};b.Position=b.PredictedPosition;b.Confidence=.2f+.01f*i;b.Kind=i==62?ERR_HQMemoryKind::ALARM:(i%5==0?ERR_HQMemoryKind::GUNFIRE:0);h.m_PlanBeliefs.Insert(&b);h.hunts[i+1].NextHunt=(variant==2?100000:0);}
|
||||
+ h.m_Coverage.allow=variant!=3;
|
||||
+ }
|
||||
+};
|
||||
+void Equal(Setup&a,Setup&b){assert(a.h.m_Journal.writes==b.h.m_Journal.writes&&a.h.m_Coverage.selections==b.h.m_Coverage.selections&&a.h.m_HomeAvailable.v==b.h.m_HomeAvailable.v);
|
||||
+ for(int i=0;i<128;i++){auto x=a.units[i].PendingTask,y=b.units[i].PendingTask;assert(bool(x)==bool(y));if(!x)continue;assert(x->BeliefId==y->BeliefId&&x->Role==y->Role&&x->RoadIntercept==y->RoadIntercept&&x->Destination==y->Destination&&x->ExpiresAt==y->ExpiresAt&&x->ApproachBearing==y->ApproachBearing);}
|
||||
+ for(auto [id,window]:a.h.hunts)assert(window.NextHunt==b.h.hunts[id].NextHunt);
|
||||
+}
|
||||
+int main(){
|
||||
+ for(int variant=0;variant<4;variant++)for(int global:{0,1,2,3,8,16})for(int busy:{0,1,2,5,16})for(int hunting:{0,1,3}){
|
||||
+ Setup current(busy,variant),legacy(busy,variant);current.h.hunting=legacy.h.hunting=std::min(busy,hunting);current.h.Current(global,std::min(global,3),1000);legacy.h.Legacy(global,std::min(global,3),1000);Equal(current,legacy);assert(current.h.calls<=1);assert(current.h.ActualAssigned()<=std::max(busy,global));}
|
||||
+ Setup current(0,1),legacy(0,1);current.h.Current(16,3,1000);legacy.h.Legacy(16,3,1000);Equal(current,legacy);assert(current.h.visits==128);assert(legacy.h.visits>10000);
|
||||
+}
|
||||
+'''.replace('COUNT',adapt(assigned)).replace('CURRENT',adapt(code)).replace('LEGACY',adapt(legacy)))
|
||||
+assert s.index('int totalAssigned = Assigned();')>s.index('Investigate(now, globalLimit);')>s.index('Retask(now);')
|
||||
+print('PASS: actual full planner selection/commit body, 360 equivalence scenarios, orders/reservations/cooldowns identical; one128-unit scan vs >10000 repeated unit visits; no FPS claim')
|
||||
@@ -0,0 +1,19 @@
|
||||
check: /home/jakub/devel/escapistsrereintroduced/.build/death-diagnostic-2153/test-tmp/err-policy-hc9wq0v6/check.cpp:243: int main(): Assertion `current.h.calls<=1' failed.
|
||||
Traceback (most recent call last):
|
||||
File "/home/jakub/devel/escapistsrereintroduced/.build/gameplay-budget-0219/tests/test_hq_planner_budget.py", line 30, in <module>
|
||||
run(r'''
|
||||
~~~^^^^^
|
||||
#include <cassert>
|
||||
^^^^^^^^^^^^^^^^^^
|
||||
...<69 lines>...
|
||||
}
|
||||
^
|
||||
'''.replace('COUNT',adapt(assigned)).replace('CURRENT',adapt(code)).replace('LEGACY',adapt(legacy)))
|
||||
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
File "/home/jakub/devel/escapistsrereintroduced/tests/policy_harness.py", line 14, in run
|
||||
subprocess.run([str(p/'check')],check=True)
|
||||
~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
File "/usr/lib/python3.14/subprocess.py", line 578, in run
|
||||
raise CalledProcessError(retcode, process.args,
|
||||
output=stdout, stderr=stderr)
|
||||
subprocess.CalledProcessError: Command '['/home/jakub/devel/escapistsrereintroduced/.build/death-diagnostic-2153/test-tmp/err-policy-hc9wq0v6/check']' died with <Signals.SIGABRT: 6>.
|
||||
@@ -0,0 +1,275 @@
|
||||
{
|
||||
"test_native_maintenance_refuel.py": "15eb8c0ee75778fce2a1caace045940b63cd253f81d16a081f669643b9fefcae",
|
||||
"test_mine_intel.py": "109d5c8532c3725ec3b42f7b0d769dfdf4eda5912a5d2409556c30f203cc6672",
|
||||
"test_mine_intel_discovery_integration.py": "bac2c8ec269d6e51a46fc17893de4114a5613f37899a1e044a9132d97d44cc5a",
|
||||
"test_infantry_combat.py": "03bc85811c52bd894ab8545794135227fc33b911a51f4e70d89fbeb2673de8ee",
|
||||
"test_enemy_medicine.py": "d13ab1d4ebe81614e00a9a579c6bcc6bd5b2c608187458f414e47f47686d7ad0",
|
||||
"test_hunter_combat.py": "240472940515795b205d5caf530392ce416e3e0d2b97e473bb935930f29287d6",
|
||||
"test_hq_local_awareness.py": "00c8023f85e88ffc1113353836962c31e8e541a32c9b2f1f66b91eaff5b923af",
|
||||
"test_unconscious_controls.py": "74d4008a5c02ad0087b55030c177c8320b7099c11b97a14d93acf0ad14941356",
|
||||
"test_town_garrisons.py": "3674f713d7adc62ec9098f7923991c9f6b1d0edfc1431ccfd82fc8031ddae17f",
|
||||
"test_field_sites.py": "fddb0e44e72fdfe32bb94347a14da64efbd2208e4f252754e80c620fbecda56c",
|
||||
"test_gameplay_session_regressions.py": "d9968b06627ce10412e5b1165987de662385d5dcb29090c5626b90fb59df52f2",
|
||||
"test_gameplay_review_fixes.py": "5f988d63ea4b2a8a364b181982ddd462baa628ab66e3a35d0fb5ea6f20c50b0b",
|
||||
"test_server_log_regressions.py": "733084d7d2e33eb96740768c48d9e25bd7f3ffa9081949e38d0776c6822f5748",
|
||||
"test_mortar_load_ack.py": "6eceee33969ec268d904f062bd1ac12ec4269cf87acd235469052b193b048774",
|
||||
"test_hunter_profiles.py": "bdc7898666a7e1078ece35b5dc9bf903d2218843abb24addcea9353fe6b3f7f3",
|
||||
"test_hunter_lifecycle.py": "c2e3bff077dcb4cc181cbae5526d38a8638be7b2187c72ed64b1e279b63cbafc",
|
||||
"test_hunter_opening.py": "8d791372f465b6242a386d81b8e2136865390cbea5dfdcbfc6bb8b4f717c041d",
|
||||
"test_enemy_awareness.py": "881289417a1e4af219546b113d018e9bc6a402a16cf4bfa7e983ab240f41c2aa",
|
||||
"test_intel_body_inspection.py": "04dd19efafc796f349976d29df77cb71b95615e527ad9add4fceda1f6105fc94",
|
||||
"test_body_recovery_lifecycle.py": "b4cc6df60863e12a16ac555ecb9818e318f6325cd989bc97d5bb6ed737857a73",
|
||||
"test_air_support_policy.py": "bedd5437ba0667c371c390cb8c4fb5a3096e8ef6a71c8bac2091264b8d2eebf7",
|
||||
"test_air_logistics_orders.py": "adf7181998f522f8825b71ef10955c9311aba9086e5bb601cfd47599baa46d8a",
|
||||
"test_air_recon.py": "3b6ccb7b5bd60fe638f051094b96e2643c997280330ebfde0856f43a2e3ed3a0",
|
||||
"test_scouts.py": "25c6bb1bcc9cb171d12cb1e59b5b278e256a7a4b257b5ce3a1d76d60d459bb59",
|
||||
"test_mortar_station.py": "6570f18f787b7366ec5341da68dd99acf541cbbc31c6db7a9a3ae967506456ec",
|
||||
"test_random_settings.py": "75fbcba53ff2331811fb91051bbae1b2c28108fa9477d98372e0eb057655f225",
|
||||
"test_debug_ai.py": "7f4b847ba11e8da937eba7be3c4c0ab898b44567f6f553ff842da54c1e7a85c2",
|
||||
"test_generated_sites.py": "111095f40133b025ab67380b6cdcbc25ce0ecbc03379d1a015db6fdb0e5f2b25",
|
||||
"test_terrain_sites.py": "c3534a7fb8fcbae887965c47300fbba3c00db5569fcddc3ad3d8c00e9aa2d2d0",
|
||||
"test_terrain_adapter.py": "bcc6f469a12399f833651c591b3e1ca9a8e7f49d8b98e223a271fddc245bc4c4",
|
||||
"test_terrain_airfields.py": "3a6e7151902657a38d8bf0510fb5c1a8049408d4f84d51ca260a0b5d651431e4",
|
||||
"test_terrain_takeover.py": "5cb36e7faad13867620cae608e119988f84ab9970aa7b40fcd60fb7ec939a8dd",
|
||||
"test_faction_selection.py": "77e4789499b3560e729a115197c5b02d032c291ae1bd44b1cac5a2c2c476e450",
|
||||
"test_faction_menu.py": "9e6381a4786487962358362b75a2287532a688ab27df756e84801e2bb6dc2e55",
|
||||
"test_content_policy.py": "260eedd838802647af59f33a15510d2c721aa80a7540d54e47f22734041cb49e",
|
||||
"test_hq_road_intercept.py": "ba4ce9af49acdbf5c0c04b849761ea36abe2ec7d68ccde1f0cd731fb9e3ed451",
|
||||
"test_hq_delivered_task.py": "076aecdb0ff0d614cadbffedf9d9f8cbb1383fb94a468bd92050b31251bcbce2",
|
||||
"test_hq_local_handoff.py": "0fdbcac1958b0d12296753e7c9d92700079ea6c5c8e33d0e21e8318f997b79e7",
|
||||
"test_hq_local_handoff_intake.py": "c51f0ca082456331eb5856bf6dad864c3852adc20beba9b6829bdef978b11d88",
|
||||
"test_native_local_handoff_probe.py": "5a0904863ea00fd7ad262fcf91d8c1e55036b2041f16b043104f333c37d8c7ba",
|
||||
"test_infantry_resupply_waypoints.py": "df3596515e0bb6a4cbf1e6f07d56755344415ad1deeffb8a70f71e8ed73a139e",
|
||||
"test_infantry_placement_settle.py": "1490a797e016b99a222280f57875cc83096980022d1784495a80b8a406d400f7",
|
||||
"test_native_infantry_fixture_lifecycle.py": "c20ed9dd152489a8242ec0b97135b0691c9c104783bb843b0715cdd8d7c2e156",
|
||||
"test_native_infantry_cargo.py": "0d27423c6834503840813327d0d3ba0d675206ca759260ff79cb775adf83e314",
|
||||
"test_native_infantry_setup.py": "8d935cd24ae49ca8a11f9a52fbd73146e567b8f36e0a7acc6565eb3e7d55f1fd",
|
||||
"test_infantry_ammo_access.py": "bd80e4405c3f2029553b5e932ec49c6370b8366cd4e9ed03be89393f86c07dbf",
|
||||
"test_infantry_resupply_planning.py": "211e3d0ee20242f271afc46885e1ba7845ff2406d663bfe5118f40578cd5d709",
|
||||
"test_infantry_supply_pool.py": "6fc0053337bbb889021c6eba608796ef946ff4d30a1b01cf678927293218d9d2",
|
||||
"test_hq_multiconvoy_supply.py": "c96a941e75673a2c95adee83b57a84d3d8e2af772e96b197f85d78a90d469a2e",
|
||||
"test_enemy_gunner_skill.py": "67172901ed950517977e535c1237e8eaab10d22d52452bbe05fe16bfbb4089fe",
|
||||
"test_native_memory_deadlines.py": "cd50cb03be9efdde260a4cec4e6ab652fad43625928a0c4248cacaf129552cae",
|
||||
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|
||||
"test_convoy_startup.py": "2c9106023ecb6dcfb5c96c2edc98b51695c325c685b2ced37b999b6cd4504c65",
|
||||
"test_failure_result_refresh.py": "076444d2c740609ea4290de1525cd5d7fbd99beef3c48c134afb581422a3dcfe",
|
||||
"test_infantry_resupply_coordinator.py": "65fa119778289175766ba7fdecd9e5685199736dffecc32056692121cbc6a682",
|
||||
"test_infantry_mine_coordinator.py": "2fdb2138685a329cef11557973450bd5189d3d7d657dac5cc51b3df2530fab6b",
|
||||
"test_infantry_mine_transfer.py": "a94ae1bb6f646bc0cc307a99d0323d4139624ec6df887b6c8c4bbeb84eed8d25",
|
||||
"test_infantry_ammo_transfer.py": "e1172dda6350d2f8b89166ba63995cd1590435930ba220cd38b022307103a306",
|
||||
"test_finite_magazine_reservation.py": "dce435b1dd2d9b1e0ae1f54b5f911ca4207227c4c23586b4f4701c6a6995fc8b",
|
||||
"test_mounted_ammo_transfer.py": "88afc9fe65e42b42cd46e060e9bde9c1a6c59cd4cd4f20f8642ba9d05ae4c7e0",
|
||||
"test_mounted_ammo_pickup.py": "f304f2426e152171ce61509ad467e87fc9f1933962032fef8ac3f78b3194f22e",
|
||||
"test_mounted_resupply.py": "c17525ffeca6791b4542ea0c7641e4b220b03bce506fc2fda924aac09e8b24ce",
|
||||
"test_mounted_supply_integration.py": "2f365cd9918bf39457fab046b8e046392f7b35e2b2eff45a0d2ed7d6ffee956a",
|
||||
"test_hq_ammo_reporting.py": "7cdf673d137a5c016630dd61d21d29f860469519c56303a12e19ee9630e1664f",
|
||||
"test_enemy_radio.py": "698c3ea5e1a3680d5b0438c50a341e53dd09f08d2f1f935e59667bc72ae83765",
|
||||
"test_native_maintenance_stock.py": "7acbb488f7075428c08a10cf0e975ca0d508f3bb6416eddcc2991da93a5fad91",
|
||||
"test_packed_external_game.py": "c5581fa3225bbc5b160fafc26c65783eb7d551489ab101b17f7a6acc1d8d9e63",
|
||||
"test_hq_radio_node.py": "2297ae23b7a5fece845c13f16432dece6e2dde55ecc097a5be6311f470dd5242",
|
||||
"test_vehicle_maintenance_stock.py": "e09a6e98f314eef1cf487cbaf8b2185bda950c12329939214ed1ba95713a097a",
|
||||
"test_optional_transport.py": "16c72845dd07f4ade7de361136c04bd264ff75634152e83a19d19a2fdf59bd0e",
|
||||
"test_vehicle_entry_diagnostics.py": "49e8b4cd8274e08de628e89f4471ddb47823af38d98b464336e8c98a4308dbda",
|
||||
"test_vehicle_security_native_probe.py": "977384c5ec07588bc77aa9aeae45b008c02d55d31169e46984a1947e987545c3",
|
||||
"test_vehicle_security.py": "f08a1cffb0860ac7ad93e94f4cb8b7cc37b8c49b3dee72b1d310fc72d9f95422",
|
||||
"test_vehicle_alarm.py": "1b58d6b35f080003ecab03b23c8da68e0ba2a6a82db4edce89e6031d83f26c82",
|
||||
"test_vehicle_alarm_perception.py": "6c8854088c28e2a7b4ee8d38a1f10f66eddfcf9d67afdd460b395d19877b7191",
|
||||
"test_native_convoy_mine_stock.py": "f069900030cb644ba9e04adb01a6d847a1afa6248a6c458f547aa4fcbd4b5a40",
|
||||
"test_native_mine_stock_runner.py": "51b30d4d7d7543b1674285448d382dcbca55272a0403ea977d2cf08db6a5290c",
|
||||
"test_native_mounted_ammo_probe.py": "dd7169d8127fef52a4815fb4ad8227307df557170da6a22723c765bcd74ba340",
|
||||
"test_native_mounted_swap_probe.py": "08674b3c0121756fe94762bd0acd5b6880ba5b234691557851eca5558718e2ea",
|
||||
"test_native_mounted_courier_probe.py": "4dadd3157f7da193ce8996b5b08e802f891295ad82a4236366f3018c778c07e7",
|
||||
"test_native_alarm_hearing.py": "7842886a177aa9fbb6b943b72703c4dafd18d162f26581ce30ce04289e7e9ab5",
|
||||
"test_native_convoy_cover_probe.py": "452ec47f1b3ee9c27e7a31d7c2c09b16dbe981723f4b7dd72afd3fad899a73ba",
|
||||
"test_enemy_optics.py": "06361eccef16d60a6f5072f9b126814a8f686c478049760047bb2ae8d19b5c52",
|
||||
"test_convoy_combat.py": "b31239028d6fa0b43812c67eb3532ff1b3f4a87b43092dfed6b98de90f8b3a68",
|
||||
"test_ai_stinger_admin.py": "d645813857f85854aeca60c9010689662d7cc43f298256d73ae37b05d74e94c1",
|
||||
"test_hq_ammo_dispatch.py": "6c7a4cbaa41ca3bee01082ffab376fc2db5b08757aac88c5e8caf99b39677d0a",
|
||||
"test_hq_convoy_combat.py": "9f4cd9688effba59be85fea230ed59a2dab3adcf25b40677f9140ab727b33e0a",
|
||||
"test_hq_ammo_sampler.py": "4f59b80291ec6f636a0ba5f748689f2664d3a1e44e74c2f709fb73c8019c7572",
|
||||
"test_hq_mine_sampler.py": "67186d8f6609c3544a9c60f57af876b046618f9b586b2a56520d3a5c8a0e6e22",
|
||||
"test_hq_mounted_ammo_sampler.py": "b1c630909e5227d0f7bd0d69d7927403fcb0f33e7297d5fa52f96001720f8442",
|
||||
"test_hq_mounted_binding.py": "40b6af209178cab30b2d6b4420acabf2086532fe0d3f836caaba60e369bdb905",
|
||||
"test_hq_vehicle_seats.py": "8f35fcbd30e51b5576349245a102105926c7df738f3f77abb6ffcd780c6cb62e",
|
||||
"test_native_hq_body_probe.py": "f2b761fadf013d55d4e9c2ae11c5349fc054e767cf950aa632a43b8f4fe1d758",
|
||||
"test_hq_delivered_casualties.py": "c22ad9e395b36b41e8292b034f170e14b5d13a6a02b2a81dc619dd37110ad905",
|
||||
"test_external_profile_review.py": "a35e9670a8f5eb47d28b4d6afe498e5a58b2ab2dbdc59912a206010ac8dc5240",
|
||||
"test_hq_uplink_fairness.py": "fc4808a2045522ac6038eef9c37c75ef133bd8af7ffa02c6c1d105b3bfd6c555",
|
||||
"test_actor_group.py": "0d808be40d13866bf8bd983d62ea3a8e7772e9c49a41109fffb02c5352153a4d",
|
||||
"test_native_package_external.py": "8eb3eaee401640521c67a51607104a28de89ea9c32b3b6dffd05d9d3026fca3d",
|
||||
"test_native_convoy_probe.py": "9a0ed03c1274d0c5b7f459285f7f2c17c68800cd6db8dd55dcae706bfd9d700f",
|
||||
"test_convoy_placement.py": "dcbf572747a85edbfac341e7e358b1987150a2eb721708a3a025639be228a7c3",
|
||||
"test_convoy_road_plan.py": "62bb655a84f90e934bb894f8e472a8a06905d72e1c0b05bd641e46eb8f4873b4",
|
||||
"test_hq_convoy_dispatch.py": "945a3cba06694608b4880408a13447ebbbf812d400fba3af5b7a57cb006a1f6d",
|
||||
"test_convoy_admission.py": "0ace42a7e1afee7413e45a3909e7ea5c29dbb8c0e692acc3dc9a35ea7ffd4adf",
|
||||
"test_convoy_dispatch.py": "47e77f544ec6f3f34346dc6b5082f9df0a2d869897e094ca993a92c7315468c0",
|
||||
"test_convoy_lifecycle.py": "1f1a7f938bbb618c21889199c48cb512fb3e21a5087708fe8361400762fb1472",
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||||
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|
||||
"test_headless_game_runner.py": "0d84160076ec9961e7315ccd50d6ce45ff971328c298649505fbba6305c22f31",
|
||||
"test_vanilla_game_control.py": "8ab3777a5bd0f8213efae08bd6db70a05790af992c2abfda8e5e5aa079beebbb",
|
||||
"test_archive_game_control.py": "8126e2be91f9ee8c09fceb82d03bb0d9c51247909189a424c3e24dd2b1ed22ce",
|
||||
"test_site_discovery_policy.py": "40fda37b86d469a1cf8fcb7a1fb18abcaab0df44ad09f50018744d42f8f4f649",
|
||||
"test_faction_catalog_scope.py": "c8fab92575f2621f47ed8685243338aa9ea717bb809c2ef9e8e0884af9df263b",
|
||||
"test_mission_rules.py": "f534ae447fe1db6ae939430c3b14568d2bf1b84956dca295cce04211411d9ee7",
|
||||
"test_admin_setting_policy.py": "69af6f74e262ee4981ac428ac1ab85561f8b365aed5879e20d315ededca9ee22",
|
||||
"test_player_admission_policy.py": "745ec0a9e491ffcf5bec53ebf67ecee8333f4dcfa5d19bafbde31cbd1cad7f8b",
|
||||
"test_progression_identity.py": "2fb3725aa735e00b20ba7a4ac45f8e087d4346c58a176bee091bab0a9755c1df",
|
||||
"test_discovery_map_position.py": "0644aea60d4c546e819ef417771563ab7598e84d5e13db2fa63416ae1fe6ddb0",
|
||||
"test_local_admission.py": "0bde82f6d5c31c4187ed0aa1935940b8b9e634868b3a4820eca073580ad136b4",
|
||||
"test_prison_placement_policy.py": "34539744426f0b30e41883203484ed60606df8ca319324014f07e833bcbf854b",
|
||||
"test_recovery_policy.py": "adc4966ab92f0849d08636d93da5bd02b9162d1ad7369b325a1a357903abaa55",
|
||||
"test_player_medical.py": "e4b3140a3afc0161db53f261e5480e51f1ca09f85657e25b0efb7dbba3336e3f",
|
||||
"test_time_policy.py": "45ae5768f6e87009b4074937cbc2e384c59341e905a3f250672bd2a110b2e6c5",
|
||||
"test_environment_policy.py": "66b86e66f47c4ce397c6093a50a724bbe8dedbf3db53e0dd7d53ff33243a0b52",
|
||||
"test_view_distance.py": "ddc6cbeb41485f14a4f2ce23a7a86f1708e7e335bbeecee6309be49fd72e00e7",
|
||||
"test_environment_restart_runner.py": "05bc09bc45db70ba4a635b65b0a96aa38437ba50c98640b47ed8d0683c3a5f71",
|
||||
"test_inventory_enumeration_policy.py": "95cbfd7c4351cb9a8e1cd6783524be79f77255e5996299919a61dcfce8b0f21a",
|
||||
"test_radio_defence_policy.py": "48c9c01dc6135a3f6d2187b0974645758040f041c3c2c2c26b14222fc572dfe1",
|
||||
"test_radio_feedback_policy.py": "6b576472f81a35bd4df4dae3f19925b046eedbba262ad67f9bfe1ce9d220a487",
|
||||
"test_performance_comparison.py": "5f932de9e9898acdd379f26c777a35c884269522dbf8c41991a7a25bf61c369a",
|
||||
"test_release_check.py": "8b6e755ed922ad129ba01c228989610a31f3a79841dc7cdddd4ddbd0e510971b",
|
||||
"test_settings_migration.py": "5a82ba8672b72fb388a95e297d53452e45679ed3b94f5c7d4598455179038aef",
|
||||
"hq_network_regression.py": "f7021b7bbdfdc2eefcdfade2bc4ad2108e1312cd07e8e09025783c626e7c8cae",
|
||||
"helicopter_availability_regression.py": "3f256b7f5db246723b75caa2cc247249881cba95bde71ea1c90733404fe19f35",
|
||||
"mortar_salvo_regression.py": "0f5d5f5d33f64ff43f5a2b954fe4eec032a00697f51f09efa10284537a3682db",
|
||||
"test_prefab_identity.py": "2a1c6e4cb1ead0c7b36b8fffb2ba0c59dc7e025dafaf8344a8158d38fe17582d",
|
||||
"test_spawn_scene.py": "d89ef752906c1cf27c4cc7292997a4d793ddb3b56a6dfbdeff837978350167be",
|
||||
"test_spawn_scene_inventory.py": "f29bee9c629072f51caf66b680013b18f608bbfc5135a1f020e1a2904e89cdd5",
|
||||
"test_spawn_scene_lease.py": "adaf38b259cc36af526884d3d2312ccec0cbe6eca18d7aed2c1a066be8ea0da6",
|
||||
"test_prison_ai.py": "557015a4a3191aede258dcd7dee4ec4f555c3efde02331687185ed124cebb4fc",
|
||||
"test_native_player_death_fixture.py": "0d0825ebb948a68ff8b8f5cbdcc7e27bdf940e5af1e277ba1780d03e12f2ba33",
|
||||
"test_hq_planner_budget.py": "c9e6b85a3d25267c187f503f903136a16aee382e9d842f61ff88c550b5bb4e51"
|
||||
}
|
||||
@@ -0,0 +1,585 @@
|
||||
PASS: missing, child-only, malformed, zero and duplicate prefab root IDs rejected
|
||||
PASS: delayed scene/inventory arrival, deferred preload, identity checks, stale replies, timeout and observer cleanup
|
||||
PASS: actual inventory manifest, delayed/missing/wrong-owner item links, finite cap, consumed-stock refresh and preload ordering
|
||||
PASS: spawn scene remains held through final acknowledgement and nearby use; leaving, reassignment, disconnect and teardown release it
|
||||
PASS: production prison AI hold/release, repeat activation, authority/faction/player exclusion, dead actor and stop cleanup
|
||||
PASS: actual protected/capped damage plus exact-actor terminal fixture bypass through delayed native damage, fail-closed ownership and untouched ordinary actor; no native claim
|
||||
PASS: actual full planner selection/commit body, 360 equivalence scenarios, orders/reservations/cooldowns identical; one128-unit scan vs >10000 repeated unit visits; no FPS claim
|
||||
PASS: actual Tick clock initialization admits fractional first ticks and expires without extending the original start
|
||||
PASS: actual finite conservation/deadline/callback policies; read-only selection, bounded once-only inventory submission and no can refill; native transfer not executed
|
||||
PASS: actual exact-context membership, bounded identity/reach gates, native start/cache/eligibility ordering and no duplicate/foreign action start; fuel manager identity and empty-can headroom guards checked
|
||||
PASS: actual detached node/value snapshot and conservation refuse mismatched lengths before indexed reads, retain original identities under native out-array aliasing and log bounded counts once; native cause remains unknown
|
||||
PASS: actual mine evidence sealing/recovery, historical coarse publication, caps, canonical ownership, marker join retry/owner-change/stop; native arming and replicated vector-array transport untested
|
||||
PASS: actual full document recovery retains authored/sealed targets, one shared spent ledger, retry/exhaustion semantics and canonical multi-player ownership alongside supplemental mine intel
|
||||
PASS: actual infantry search suspension, quiet grace, finite resume, expiry/replacement and defensive/ownership boundaries
|
||||
PASS: infantry combat gate precedes radio delivery and preserves non-task transports
|
||||
PASS: actual HQ contact transition wakes only fit squad members, cancels only task orders and logs changes once
|
||||
PASS: actual finite medicine grants, authored stock deduction, full-backpack refusal/pouch fallback, no loot replenishment, unresolved-operation quarantine and ownership/stop guards
|
||||
PASS: only recent native detected/identified threats suspend hunter travel; stale/disarmed/destroyed contacts cannot strand patrols
|
||||
PASS: actual hunter combat transition cancels only its travel once, holds through renewed contact and resumes after quiet; unregistered startup preserved
|
||||
PASS: captured sighting retention, immutable details, expiry, replay rejection, bounded sound uncertainty/cooldown, radio loss, priority and overdue-status fairness
|
||||
PASS: arrow press/release, held keys, opposing keys, disabled/menu input and firearm-only retention
|
||||
PASS: town trigger and hard 700m exclusion for all observers, empty/invalid positions and final-check crossings
|
||||
PASS: exact finite site squads, invalid roster/count rejection, committed-site spacing and safe fallback boundary
|
||||
PASS: mortar couriers use the mobile site team and refuse permanent-only garrisons
|
||||
PASS: omitted preferred mortar depot selects a surviving owned camp/mobile team; no camp, foreign cache and permanent-only sites are unavailable; historical priority retained
|
||||
PASS: real-session mortar deadline, failed-support convoy admission and hunter survivor/recovery gates
|
||||
PASS: native-route retry preserves delivered target, limits attempts and suspends during combat
|
||||
PASS: stale/deleted AI utility cannot receive Complete; mortar HQ preflight withholds unsafe orders; mounted convoy cover never creates infantry Defend
|
||||
PASS: flight crew affiliation and group precede native boarding; preparation remains bounded even while passengers wait
|
||||
PASS: factionless/deleted map targets do not abort perception; faction lookup tolerates teardown; deleting helicopter releases without capture/engine access
|
||||
PASS: shoot adapter waits for a physical round; bounded same-shell retries, interrupted/never-started loads, committed no-retry, order/owner changes and normal native delegation
|
||||
PASS: missing/invalid faction crew defers before any native spawn or allowance insertion; all registered RHS factions have explicit soldier and medic profiles
|
||||
PASS: vehicle radio issued once; pending, refusal and looting cannot duplicate or fabricate a physical radio link
|
||||
PASS: actual vehicle-radio link requires the original seated crew, physical manpack and live uncaptured mission vehicle; looting, dismount, release and teardown remove it
|
||||
PASS: actual hunter release preserves survivors/HQ, releases driving ownership once, delegates capture/teardown, and excludes prison/patrol/mortar from generic objective defence
|
||||
PASS: real opening road geometry enforces wide azimuths; fresh delivered contact preempts patrol cooldown, respects radio failures and does not starve in-flight interception
|
||||
PASS: actual scoped 10% tighter REGULAR aim error and alert perception; preserves equipment multiplier and restores vanilla behavior when unbound
|
||||
PASS: physical inspection and parent-wreck retention; server-only searched/report delivery unlocks native cleanup once with a 300-second delay
|
||||
PASS: bounded same-group empty-spawn retries, no casualty refill, queue retirement, delivery-gated intel, prepared-team reuse, throttled diagnostics and LOD release
|
||||
PASS: production airborne memory confidence, persistence, ground coverage, confirmed losses, artillery veto, cooldown and invalid-input rules
|
||||
PASS: production cover retains the carried HQ target until its deadline; airport reload waits until the drop pass and cover have finished
|
||||
PASS: air logistics reservation preserves delivered search until radio handoff, excludes guards/combat/in-flight orders, and quarantines unresolved native loads/moves
|
||||
PASS: actual ammunition cargo selector handles empty rifle/machinegun/sniper magazines, preserves loaded variants, excludes auxiliary launchers and tolerates missing native metadata
|
||||
PASS: original 15-minute launch/loss cadence, active/captured timer disarm, saved delay reset, stop, 300m orbit and bounded close-contact standoff at 30/60/120 Hz
|
||||
PASS: actual aircraft-removal notification guards owner/server/active/stop and schedules one full delay without replay extension
|
||||
PASS: hill prominence/elevation, actual road edges/heights/bends and server-only finite scout admission, pending stock, timeout and no replacements/refills
|
||||
PASS: mortar duty scope excludes players, other crews, stopped/client/inactive states; only destruction releases an active assignment, while the gunner may approach the gun
|
||||
PASS: random mode restrictions, full numeric ranges, independent calendar dates and strict daylight boundaries
|
||||
PASS: actual killais eligibility includes the 1000m boundary, excludes players/retained bodies/dead/non-character entities and checks full 3D distance
|
||||
PASS: actual generation scheduler bounds each tick, enforces deadline/candidate ceiling, validates fallback, commits only accepted positions, skips only dispensable sites, preserves required objectives/intel, and resets the next search budget
|
||||
PASS: terrain placement samples world bounds, retains streaming candidates, bounds waits/work, rejects foreign fallbacks, preserves objectives/intel and validates completion
|
||||
PASS: actual navigation readiness supports static meshes, yields only for loadable streaming tiles and refuses unreachable positions
|
||||
PASS: universal connector, embedded/standalone exports, multiple terrains, stable IDs, native nav configs, missing-nav visibility, path validation and overwrite protection
|
||||
PASS: airfield detection accepts physical runways/towers and bounded authored markers, rejects unrelated props, water and out-of-world markers, and samples terrain height
|
||||
PASS: configured airport parsing, bounded readiness, stale admission rejection and cleanup wiring
|
||||
PASS: explicit CLI opt-in, disabled/editor guards and mission-header airport precedence
|
||||
PASS: singleton identity guards, paired faction deserialization and client world-cleanup wiring
|
||||
PASS: task/map/respawn getters survive delayed old destruction and preserve ordinary-mode behavior
|
||||
PASS: replication hierarchy refuses absent/aliased nodes and establishes delivery dependencies idempotently
|
||||
PASS: standalone old faction delegates collected once, with null/deleted owners ignored
|
||||
PASS: actual faction resolution reserves explicit roles, samples without replacement, substitutes disabled selections, and rejects duplicate/unknown/missing choices and insufficient pools
|
||||
PASS: Random all submits persistent random roles immediately; manual mixed choices, stale/unauthorized UI guards and debounce preserved
|
||||
PASS: actual content policy gates parent packs, individual factions, faction identity and finite group rotation with vanilla fallback
|
||||
PASS: actual delivered road eligibility, ahead projection without chords, reservations, stock road query bounds, terrain/water/obstruction refusal and clean outputs
|
||||
PASS: actual delivered-task lineage, expiry, old-order retention, native commit, release, road precision expiry and duplicate delivery
|
||||
PASS: actual original-roster local handoff,100m3D bound,busy carrier/budget exclusion,origin interruption including deletedsource,normal radio delivery and per-source replay history
|
||||
PASS: actual visual intake retains source/time/position/id, rejects replay, prefers usable own route, excludes simultaneous callers and conservatively resets negative-sweep dwell
|
||||
PASS: actual fixture local/radio gating, immutable source/time/position, interrupted-report exclusion and exact-owner cleanup
|
||||
PASS: local-handoff runner refuses wrong project/round count/insufficient deadline before runtime work
|
||||
PASS: actual fixture allocator terminal/unsubmitted guard, original-group lookup and both candidate gates
|
||||
PASS: actual report-derived waypoint insertion/order and tighter positive radii; no formation navigation claim
|
||||
PASS: actual Place/Stop waits native pose update, bounds four attempts, preserves original position, restores pending/settled placement and respects ownership/accepted-move quarantine
|
||||
PASS: actual fixture current/original recipient ownership, unresolved transfer cleanup, exact-token release and idempotent Stop
|
||||
PASS: actual fixture phased-cargo readiness, bounded callbacks, captured-stock mixed-caliber selection/continuation, reservation cleanup and component magazine counts
|
||||
PASS: actual inventory-fixture setup uses ordinary prison unlock before constructing its convoy-waiting probe; failed unlock cannot run fixture
|
||||
PASS: actual authored storage anchors, native trace flags, own-hierarchy exclusion, external wall/vehicle obstruction, range, unknown geometry and bounded context refusal
|
||||
PASS: actual convoy binding, finite identities, disjoint tokens, shared report replay/cooldown, original recipients and HQ cleanup
|
||||
PASS: actual finite convoy supply pool; immutable slots, shared demand state, sparse/capped discovery and permanent shutdown
|
||||
PASS: actual HQ rotates finite donors, skips unavailable/contacted trucks, uses delivered reports and dispatches at most one trip per planning cadence
|
||||
PASS: actual original turret identity, native/canonical guards, scoped maximum-skill profile, reset, dismount/reboard, requested-skill preservation and restoration
|
||||
PASS: bounded HQ startup/memory windows and outcome-specific full-route deadlines
|
||||
PASS: explicit escape-route skips only administrator stress, preserving original full-fixture wait/failure paths
|
||||
PASS: normal escape route keeps ordinary catalog and generated placement; historical selectors remain unchanged
|
||||
PASS: actual read migrates old valid settings, preserves explicit disabled state, rejects invalid data; next-round feedback and fixed menu remain honest
|
||||
PASS: actual automatic convoy timing/authority/admission/one-attempt/manual-task/stop policy; native deployment unproved
|
||||
PASS: late authoritative failure reason refreshes open result; detach, mode change and success subscriptions preserved
|
||||
infantry resupply actual rules, radio transitions, owned cleanup and unresolved-operation tests passed
|
||||
PASS: actual resupply Roster preserves permanent release, original slot mapping and bounded ownership
|
||||
PASS: actual designated zero/one original carrier selection, settled startup, shared finite claims, no refund after submission
|
||||
PASS: actual HQ startup grant readiness forwarding is authoritative and fail-closed
|
||||
PASS: actual finite PMN4 designated-zero/one entitlement, pinned original ownership, shared commit, physical custody, callback quarantine/deletion and no retry
|
||||
PASS: actual bounded empty-return and finite delivery; phase-isolated callbacks, exact ownership proof, stop quarantine and original actor/vehicle boundaries
|
||||
PASS: actual shared finite identity reservation; competing consumers, submission permanence, stale cleanup and96-item bound
|
||||
PASS: actual carried-mounted swap, shared committed claim, physical slot reach, exact two-way proof, uncertainty and terminal cleanup
|
||||
PASS: actual mounted pickup, exact finite ownership, pre-submission commit, physical custody, bounded callback and quarantine lifecycle; no native coverage claim
|
||||
PASS: actual mounted courier admission, radio, individual orders, two-stage transfer, reboarding, token cleanup and quarantine lifecycle
|
||||
PASS: actual scoped crew permit and native board completion/failure preserves foreign seats without teleport fallback
|
||||
PASS: actual shared mounted stock/history ownership, atomic exact HQ pair claim, and bounded stopped-owner proof polling
|
||||
PASS: actual carried/mounted early ammunition policy and status-first shared uplink; complete threshold, phases, cooldown, failures requested check-ins and non-urgent detached carried-mine status
|
||||
PASS: actual group radio startup preservation, finite native grants, callback quarantine, frozen selection/actor ownership and bounded observation
|
||||
PASS: actual maintenance native-stock check rejects missing/duplicate/wrong-identity/unowned/depleted/malformed stock and is read-only; native runtime not executed
|
||||
..................
|
||||
----------------------------------------------------------------------
|
||||
Ran 18 tests in 0.255s
|
||||
|
||||
OK
|
||||
PASS: actual radio node rejects current incapacitation, death, ownership and faction changes despite cached inventory; one-second capability refresh remains explicit
|
||||
PASS: Southern finite maintenance stock preserves weapons/clues and optional transport, historical Western fixture stays separate; native capacity/consumption untested
|
||||
PASS: optional transport deferred behind required readiness, bounded once-only spawn/omission, isolated cleanup, occupied-candidate retention and required-default preservation
|
||||
PASS: actual diagnostic fallback runs only on failed missing-context call, derives unique native pilot door, preserves stock eligibility and restores prior index on success/failure; diagnostics mutate no game state.
|
||||
PASS: actual native-prelude cleanup restores only original changed damage, refuses stale/incapacitated/aboard teleport; bounded five-seat/four-door fixture wiring checked. Native execution remains pending.
|
||||
PASS: actual CreateTransport requires successful scoped Configure after handbrake, preserves ordinary vehicles, tracks spawned entity before failures and never treats failed lock registration as ready.
|
||||
PASS: actual preparation Configure guards/idempotence/breach preservation, security eligibility/final current-body server mutation and all scoped action guards; all five seat/four door resource overrides. Native hold, prefab merge, replication and boarding remain unverified.
|
||||
PASS: production vehicle alarm single trigger/replica completion/no replay, fixed deadline/readiness wait, failed audio, dedicated server, moving exact handle, destruction/native end/deletion/clock and mission teardown. Native sound and multiplayer delivery require engine qualification.
|
||||
PASS: production alarm emitter/receiver original time/location, explicit native queue only, 32-entry cap, 50m local witness eligibility, bound perception, native-super preservation; actual engine broadcast/hearing remains unverified.
|
||||
PASS: actual optional candidate barrier, exact callback/custody proof and unchanged mine/primary snapshots; no native transfer claim
|
||||
Native finite mine-stock runner: parser, scope, exclusions and command pass
|
||||
PASS: actual bounded native mounted proof/detached payload/deadline/cleanup methods, production-only setup and isolated runner selector
|
||||
PASS: actual one-existing-convoy candidate readiness, sender-root identity, incomplete cargo refusal and fixed three-candidate bound
|
||||
PASS: actual once-only native dry query, exact before/after slots, native refusal, shutdown; shared bounded discovery and distinct opt-in verdict
|
||||
PASS: actual completion selector and pre-cleanup variant capture preserve separate radio and eligibility verdicts
|
||||
PASS: actual cargo diagnostic stages separate absent/foreign magazines, used/empty/invalid rounds, well mismatch and exact truck storage/attachment without mutation
|
||||
PASS: actual native courier witness rejects missing radio/custody/swap/reboard evidence; CLI opt-in bounded; native success remains unqualified
|
||||
PASS: actual courier constructor/Tick waits for preparation, returns before physical checks, preserves fixed deadline and sticky stop/failure; Enfusion startup awaits native verification
|
||||
PASS: actual arranged native alarm fixture deadline, single emit, natural-route observation, original timestamp/area/detail assertions, natural observer proximity/activation wait, failure cleanup and independent canonical-body restoration; native delivery itself remains unqualified.
|
||||
PASS: actual convoy cover observation/snapshot/uplink/HOLD/RESUME/cleanup transitions; native boundaries mocked, non-convoy runner opt-in refused
|
||||
Enemy optics actual-service ownership, preservation, callback, deadline and bounded-inspection policies passed
|
||||
PASS: actual delivered cover freshness/lineage/replay and canonical executor; owned waypoint-only hold, one resume at preserved route index, invalid ownership/crew/ledger refusal and fail-closed native recreation
|
||||
PASS: actual Stinger show/set/help state precise actor-roll effects; read-only help, bounded values, malformed syntax and failed-save preservation; no rerolls/gameplay edits and no native persistence claim
|
||||
PASS: new/retasked search and radio delivery ammo gates; active tasks and delivered release preserved
|
||||
HQ convoy delivered-report planning and downlink regressions passed
|
||||
PASS: actual own-inventory ammo inspection deduplicates loaded/carried/shared wells, separates chambers/launchers, freezes scalar snapshots and treats unsupported/capped/foreign inventory as unknown
|
||||
PASS: actual carried PMN4 inventory, original-owner guards, bounded deduplication, independent unknown state and detached counts
|
||||
PASS: actual mounted hierarchy sampling, ownership exclusion, deduplication, completeness/caps, quarter threshold and detached validation; no runtime policy or ammunition mutation
|
||||
PASS: WORKBENCH opt-in diagnostics distinguish cycles/cap/storage/manager/mount failures without repeated native traversal
|
||||
PASS: actual HQ original convoy-root admission rejects wrong force/server/group and never supplies replacement lookup
|
||||
PASS: production mounted structural seat scan ignores >128 carried/cargo descendants, shares exact native mount/magazine ownership, preserves attachment seats and exact occupants, rejects unknown/cyclic/oversize structures; native binding still requires qualification.
|
||||
PASS: native body fixture uses existing immutable actors, real production LOS/queued uplink, pre-delivery isolation, actual status overlap, bounded cleanup and no fabricated reports/spawns
|
||||
PASS: actual native fixture lookup selects exact BODY kind/identity/message from bounded evaluations, never sighting-only Get
|
||||
PASS: actual ammo snapshot comparison checks every scalar/category flag; native probe requires real roster rescan, loaded-round lower bound and separate immutable pending/Watch objects
|
||||
PASS: actual delivered slot-union bodies preserve overlap/disjoint evidence, replay idempotence, status subset integrity, full-wipe closure and formation-local bounds
|
||||
test_review_added_allowed_media_invalidates_snapshot (__main__.ReviewTests.test_review_added_allowed_media_invalidates_snapshot) ... ok
|
||||
test_review_added_source_directory_rejected (__main__.ReviewTests.test_review_added_source_directory_rejected) ... ok
|
||||
test_review_loose_root_resource_and_symlink_rejected (__main__.ReviewTests.test_review_loose_root_resource_and_symlink_rejected) ... ok
|
||||
test_review_metadata_media_and_sidecars_remain_allowed_and_bound (__main__.ReviewTests.test_review_metadata_media_and_sidecars_remain_allowed_and_bound) ... ok
|
||||
test_review_missing_link_rejected (__main__.ReviewTests.test_review_missing_link_rejected) ... ok
|
||||
test_review_package_guard_sees_new_scripts (__main__.ReviewTests.test_review_package_guard_sees_new_scripts) ... ok
|
||||
test_review_retargeted_private_link_rejected (__main__.ReviewTests.test_review_retargeted_private_link_rejected) ... ok
|
||||
|
||||
----------------------------------------------------------------------
|
||||
Ran 7 tests in 0.063s
|
||||
|
||||
OK
|
||||
PASS: actual report methods reproduce old starvation; status-first scheduler delivers check-ins and requires 30s without combat or actual visible contacts before negative reports
|
||||
PASS: actual actor group lookup retains controlled character membership when seated/inherited vehicle agents differ; missing control or parent refuses
|
||||
.................
|
||||
----------------------------------------------------------------------
|
||||
Ran 17 tests in 3.219s
|
||||
|
||||
OK
|
||||
PASS: actual convoy motion thresholds, native-only proof boundaries, physical cargo/crew ownership and pre-launch runner restrictions
|
||||
PASS: actual filled rotated-footprint TraceBox and nine terrain/water samples; broad tree/cable bounds alone accepted, actual collision/nonfinite trace refused, nonzero sweep and ENTS/OCEAN flags, bounded diagnostic query and reset
|
||||
PASS: actual road interpolation/projection/orientation, six35m starts,200m forward tail, preserved bends, short/far/degenerate/nonfinite/overdense/hairpin refusal and deterministic candidate ties
|
||||
PASS: actual authenticated convoy dispatch, active/ready admission gates, canonical receipt, safe unconsumed preflight retry, pool refusal, retained partial failure and consumed no-retry
|
||||
PASS: actual native readiness exact membership, one-time per-vehicle ledger admission/reservation, partial readiness retry without duplicate records and one-pass56-item cargo allocation without replenishment
|
||||
PASS: actual per-vehicle readiness reasons, native agent/activity counts, intended-seat diagnostics, five-second throttle and read-only observation
|
||||
PASS: actual convoy dispatch validates before receipt consumption, consumes once before native mutation, retains all12 partial-failure paths, accepts the selected non-USSR enemy, and allocates exact19 bodies without capacity shrinking
|
||||
PASS: own memberless prefab disables automatic spawn before initialization; actual admission rejects populated, immediate or authored-slot templates before finite crew creation
|
||||
PASS: actual native seated-group arrival outside35m, native waypoint removal, idempotent advance, and convoy waypoint idempotence/arrival/deadline, missing/dead/captured/reparented crew refusal, failed native waypoint release, original vehicle/member preservation and no replacement
|
||||
PASS: actual convoy receipt identity/one-use, shared60-body and128-formation caps, outstanding/native-ledger accounting, exact19-body composition, source reuse, mode/client guards and no consumed receipt refunds
|
||||
PASS: actual supply route cycling/arrival/stops, finite startup bounds, contact freshness, dismount hold, quiet interval, interrupted boarding, timeout and lost-truck release
|
||||
PASS: moving-convoy perception boundaries and scoped individual/group abandonment priorities
|
||||
PASS: actual supply startup reasons expose unchanged body budget/requirement, journal only failure changes, preserve retry cadence/caps and report the true final refusal
|
||||
PASS: actual StartOne plus actual pool preserve unconsumed receipt retry, reject consumed replay, skip impossible new-budget surveys, retain equality, retry caps and journal dedup; no FPS claim
|
||||
PASS: actual admission seeds use exact installed loaded prefab, reject replacement/foreign/projectile paths and preserve bounded immutable identity
|
||||
PASS: actual primary-before-mounted one-shot batch, shared96/128 caps, physical snapshot headroom, original ownership, callback refusal and admission pinning
|
||||
PASS: actual bounded HQ query validates only existing original binding without admission or replacement lookup
|
||||
PASS: exact optional PMN4 startup, primary callback independence, original owner,128 capacity/callback limits, terminal no-retry and callback-proven freeze
|
||||
PASS: production convoy spacing, physical arrival, stable follower targets, supply ownership, leader promotion and bounded stuck recovery
|
||||
PASS: convoy combat keeps native manoeuvres for unchanged contacts and refreshes when contact moves
|
||||
PASS: native convoy proof excludes pre-departure movement and ends via explicit fixture reset, not prohibited player death
|
||||
PASS: boarding retries only after approach/seat progress stops, capped at three, with delayed native reissue and completed-team preservation
|
||||
PASS: slow only owned vehicles near fit dismounted infantry; ignore passengers, casualties and released teams/vehicles
|
||||
PASS: restore missing native driving registration only for healthy owned seated crews; preserve existing association and refuse invalid/released vehicles
|
||||
PASS: actual body observer enforces owned physical roster, local death-only candidates, native trace gating, budget/cadence/caps, immutable body-only snapshots, radio retries and confirmed suppression
|
||||
PASS: own initial roster, explicit retained corpse evidence, unconscious/missing/ref transfer guards, fixed strength, no replacement adoption, detached samples, surviving radio sender, immutable convoy root/ledger, mounted capture release and lost-root unknown
|
||||
PASS: delivered-only status snapshots, two missed check-ins/reply deadline, last reported coordinates, episode/replay guards, confirmed-loss idempotence, detached/validated mounted payload replacement 256-record cap and detached carried-mine radio delivery/chronology
|
||||
PASS: actual failed-retask deadline rollback plus assignment cancellation/release preserves radio ownership, native waypoint lifecycle and failed-order retry boundaries
|
||||
PASS: actual force ledger, finite casualties/identity/cap, routes/arrival/elevation/overshoot, server and physical guards, staggered 256-record simulated hour without world queries
|
||||
PASS: actual equipment coordinator registration dedupe, startup delay, five member scans, finite component retries, unregister/stop terminal behavior and 256-group bound
|
||||
PASS: actual percentage selection, native/preferred launcher preservation, failure/removal fallback, pending-operation quarantine, capture, finite two-mine grants and no replenishment
|
||||
PASS: automatic inventory one-shot roll, exact item ownership, finite compatible ammo, rejection, capture/stop, deletion, loot and late callback quarantine
|
||||
PASS: enabled/valid catalog eligibility, category restrictions, content filtering, GUID deduplication across factions and bounded catalogs
|
||||
PASS: actual engineer mine preparation/deadline, original custody/identity, once-only callback removal, cancellation quarantine, withdrawal/clearance, native refusal and owned-action cleanup; native execution untested
|
||||
PASS: actual road mine-site annulus/bend geometry, deterministic bounded candidates, server/query limits, and native ground/water/obstruction rejection; no runtime placement claim
|
||||
PASS: actual HQ mine admission, one site query per tick, maximum two active/32 retained jobs, delivered-only original post, once-per-unit refusal latch, 256-item ceiling and maintenance/teardown ownership
|
||||
PASS: actual objective heading/threat/approach rules, persistent doctrine weight, fresh-contact coverage invalidation, stale-sweep rejection and atomic radio retask ownership
|
||||
PASS: actual bounded delivered-negative coverage, replay/freshness/expiry/invalid guards, oldest eviction, small-circle and nearest-unswept selection, reserved-cell exclusion and cleanup
|
||||
PASS: actual HQ active/pending reservations, interruption, committed replacement, bounded coverage and unchanged force counts
|
||||
PASS: actual bounded pursuit roles/objectives/scores, stale search degradation, physical/busy/home guards, finite lifetime and two-bearing escape gap; no hidden player reads or spawning
|
||||
PASS: actual HQ memory rules/service preserve delivered snapshots, chronology, replay bounds, decay, motion limits, identity and negative-search revisions
|
||||
.......
|
||||
----------------------------------------------------------------------
|
||||
Ran 7 tests in 0.023s
|
||||
|
||||
OK
|
||||
PASS: actual session Tick + journal router delivers each grant completion and new HQ line once, without repeats on empty/unavailable feeds or unauthorized ticks
|
||||
.....
|
||||
----------------------------------------------------------------------
|
||||
Ran 5 tests in 0.361s
|
||||
|
||||
OK
|
||||
PASS: actual current-controller/admin/mode authorization, per-round anti-replay, token-rotation refusal, command/snapshot throttles and client scope; owner-only replies and player-tool cleanup wiring
|
||||
PASS: mission provider registration is idempotent, optional dispatch is ordered, status aggregates, journals preserve cursors, aliases stay with their addons and topic help is bounded
|
||||
PASS: actual menu command routing covers all fourteen settings, rejects unsupported keys, gates companions, and matches unique authored widgets
|
||||
PASS: explicit weapon retention buttons use the same ready/authorized server command path
|
||||
PASS: actual summaries preserve queued/delivered meaning, clear counts and IDs; raw records, legacy display, cursor gaps and RPC limits remain intact
|
||||
PASS: actual admin body authorization, god restoration, vanilla item deposit, callback completion/failure, timeout quarantine and stop/revocation paths
|
||||
PASS: same-body revoke/regrant preserves pending insertions and timeout quarantine; new-body binding isolates late callbacks and never inherits god mode
|
||||
PASS: actual Intel commands distinguish status/start/failure, preserve authorization gate and reject malformed requests; spent ledger is idempotent, server-only and bounded
|
||||
PASS: actual reroll snapshot, authority, cancellation, ownership, accepted operations, quarantine, bounded work and stop methods; no native runtime claim
|
||||
PASS: production Intel feedback coalescing, rough secrecy, rate limit, bounded dedupe, local/remote delivery and round cleanup; native UI/RPC not exercised
|
||||
PASS: actual per-squad bounded report selector rotates visible targets, survives ordering/turnover, records only queued attempts, and preserves radio intake ordering
|
||||
PASS: actual action denial/clearing, server request failure, single submitted-result feedback, current rescuer identity and terminal/stop suppression; native UI/RPC pending
|
||||
PASS: actual physical denial precedence and transport-seat occupancy/reservation/access/lock checks
|
||||
PASS: actual initial admission exhaustion and ServerTick grace; new/pending/empty/controller/life guards, normal death preserved
|
||||
......................
|
||||
----------------------------------------------------------------------
|
||||
Ran 22 tests in 0.231s
|
||||
|
||||
OK
|
||||
......................
|
||||
----------------------------------------------------------------------
|
||||
Ran 22 tests in 26.349s
|
||||
|
||||
OK
|
||||
..................
|
||||
----------------------------------------------------------------------
|
||||
Ran 18 tests in 3.070s
|
||||
|
||||
OK
|
||||
.........
|
||||
----------------------------------------------------------------------
|
||||
Ran 9 tests in 2.399s
|
||||
|
||||
OK
|
||||
...............
|
||||
----------------------------------------------------------------------
|
||||
Ran 15 tests in 1.178s
|
||||
|
||||
OK
|
||||
PASS: actual field result/braking observer and Chat dispatch rules; one finite fixed candidate, deferred callback failure and guarded cleanup; no native measurement
|
||||
PASS: actual opt-in terrain audit records one fixed1681-point grid, preserves original survey refusal/success and exact no-allocation scope; malformed heights stop without retry; no native data acquired
|
||||
....
|
||||
----------------------------------------------------------------------
|
||||
Ran 4 tests in 0.630s
|
||||
|
||||
OK
|
||||
PASS: actual field PI/ramp/vector caps, antiwindup, braking hypothesis, immutable admission limits and segment bounds; no native physics tested
|
||||
PASS: actual100m whole-field survey sampling/4096cap, rotated coverage, all-node terrain and native trace refusal; original certificate lineage retained; no native qualification
|
||||
PASS: actual QualifyField preserves original identity/footprint/time, orders complete surveys before issuance, and refuses failed stages/moved body/expired or changed world; native boundaries faked
|
||||
PASS: WORKBENCH first-refusal diagnostics preserve ordinary predicates, query order/count/budget and opt-in scope; no native logging run
|
||||
PASS: actual field startup delegation, immutable lease/target, braking/settling/cancel transitions, early abort, callback scope, physical terminal policy and shared landing demand; native boundaries faked
|
||||
PASS: actual inherited airborne pre-CLIMB cancellation enables verified native autohover once, refuses failed enable and never writes after capture
|
||||
PASS: actual Core maintenance/default/tick/stop methods; empty/populated authority, terminal reentry, no tactical resume or new scheduler; native boundaries substituted
|
||||
PASS: actual finite registration, unique claims/tokens, retention/cancel/stop, readiness gating, capture/expiry retirement and bounded cross-kind order history and typed field/route construction; native boundaries faked
|
||||
PASS: actual WORKBENCH route observer returns exact retained route subtype and refuses absent/field controllers
|
||||
.....
|
||||
----------------------------------------------------------------------
|
||||
Ran 5 tests in 0.661s
|
||||
|
||||
OK
|
||||
......................
|
||||
----------------------------------------------------------------------
|
||||
Ran 22 tests in 0.194s
|
||||
|
||||
OK
|
||||
................
|
||||
----------------------------------------------------------------------
|
||||
Ran 16 tests in 10.698s
|
||||
|
||||
OK
|
||||
......
|
||||
----------------------------------------------------------------------
|
||||
Ran 6 tests in 0.019s
|
||||
|
||||
OK
|
||||
PASS: actual production bridge lookup, lease/world/mode/seat/capture guards, no allocation, native super ordering and read-only fixture hooks
|
||||
...............
|
||||
----------------------------------------------------------------------
|
||||
Ran 15 tests in 0.056s
|
||||
|
||||
OK
|
||||
.............
|
||||
----------------------------------------------------------------------
|
||||
Ran 13 tests in 5.107s
|
||||
|
||||
OK
|
||||
PASS: actual route gain/caps/braking, callback selection, old landing/cancellation control and matching read-only telemetry
|
||||
..............................
|
||||
----------------------------------------------------------------------
|
||||
Ran 30 tests in 0.426s
|
||||
|
||||
OK
|
||||
..............
|
||||
----------------------------------------------------------------------
|
||||
Ran 14 tests in 0.215s
|
||||
|
||||
OK
|
||||
.........
|
||||
----------------------------------------------------------------------
|
||||
Ran 9 tests in 0.119s
|
||||
|
||||
OK
|
||||
PASS: actual gate observer binds native registered action/context and current life, reads accumulated progress, refuses stale bindings and never revives outside original bounds
|
||||
PASS: actual read-only look observer methods enforce explicit scope, pinned native camera/body/identity, normalized pose, terminal cancellation and original sample/time bounds
|
||||
...........
|
||||
----------------------------------------------------------------------
|
||||
Ran 11 tests in 0.073s
|
||||
|
||||
OK
|
||||
.......................
|
||||
----------------------------------------------------------------------
|
||||
Ran 23 tests in 0.035s
|
||||
|
||||
OK
|
||||
PASS: actual initial WAITING task/guide copy, configured duration, unchanged interruption and rounded progress; native task assertion pending
|
||||
........
|
||||
----------------------------------------------------------------------
|
||||
Ran 8 tests in 0.013s
|
||||
|
||||
OK
|
||||
PASS: actual inventory adapter scope, grid placement, sole compatible host, refresh reuse, rollback, foreign hierarchy refusal and exactly-once native delegation; native compatibility pending
|
||||
.................................................................................
|
||||
----------------------------------------------------------------------
|
||||
Ran 81 tests in 0.550s
|
||||
|
||||
OK
|
||||
......
|
||||
----------------------------------------------------------------------
|
||||
Ran 6 tests in 0.076s
|
||||
|
||||
OK
|
||||
.................
|
||||
----------------------------------------------------------------------
|
||||
Ran 17 tests in 0.005s
|
||||
|
||||
OK
|
||||
...........
|
||||
----------------------------------------------------------------------
|
||||
Ran 11 tests in 0.086s
|
||||
|
||||
OK
|
||||
.........
|
||||
----------------------------------------------------------------------
|
||||
Ran 9 tests in 0.365s
|
||||
|
||||
OK
|
||||
PASS: actual observer nonce, admission pins, baseline/menu sequencing, snapshots, bounded clocks/samples, cleanup and one-attempt latch; native untested
|
||||
PASS: actual corridor caps/height/hold and whole-rectangle survey bounds, terrain refusal, native trace refusal and exact certificate lineage; native route unqualified
|
||||
PASS: actual route entry, fixed corridor/target, hover hold, cancellation landing freeze, shared lease/capture/deadline gate and unchanged native startup/tick sequence
|
||||
PASS: finite opt-in route fixture, original native input order, meaningful physical-arrival evidence and guarded cleanup; no native launch
|
||||
PASS: actual Chat route step result dispatch and scoped completion/cleanup wiring; six real early-parser refusal paths leave no prefix/profile output
|
||||
PASS: actual retained-service fixture entry, immutable controller/token/deadline/count bindings, observer getter and cleanup ownership ordering; native route validation pending
|
||||
PASS: actual measured cancellation gate, one-shot retained service Stop, no premature drain, immutable lease, fresh real controller readback and separate physical cancellation result policy
|
||||
PASS: actual rough-intel objective selection, exact precedence, source grid dimensions and unchanged other-phase dispatch; native UI pending
|
||||
.................................
|
||||
----------------------------------------------------------------------
|
||||
Ran 33 tests in 0.095s
|
||||
|
||||
OK
|
||||
...............
|
||||
----------------------------------------------------------------------
|
||||
Ran 15 tests in 0.035s
|
||||
|
||||
OK
|
||||
PASS: actual preparation status scope, persistent updates, spinner restoration, placeholder replacement/deletion/destruction, native observation persistence/timeout; rendering remains native-pending
|
||||
PASS: actual guide/observer monitors retry native refusal, cache successful delivery, deduplicate and preserve living/preparing/spectator boundaries; native UI not exercised
|
||||
PASS: actual native-end shutdown, existing terminal snapshots, reentrancy, unchanged native end data and stale preparation guards
|
||||
....
|
||||
----------------------------------------------------------------------
|
||||
Ran 4 tests in 1.374s
|
||||
|
||||
OK
|
||||
PASS: actual three-state result wording and UI refresh; stale winner IDs never manufacture escape
|
||||
...........
|
||||
----------------------------------------------------------------------
|
||||
Ran 11 tests in 0.115s
|
||||
|
||||
OK
|
||||
PASS: actual immutable target, bounded autohover demand, drift refusal, five-second hold and unchanged qualification/deadline
|
||||
PASS: actual admission attempt budget bounds blocked/missing prerequisites; preparation, spent life and async pending remain protected
|
||||
PASS: delayed admission retry retains controller ownership across same-account recycled connection IDs
|
||||
PASS: actual scene deadline overrides delayed native preload only for rejection; late completion cannot assign, ordinary verified admission preserved
|
||||
PASS: actual action permission matrix unchanged; useful phase/intel/consciousness denials, stale reason cleared, native door denial preserved; no native UI claim
|
||||
.....
|
||||
----------------------------------------------------------------------
|
||||
Ran 5 tests in 0.242s
|
||||
|
||||
OK
|
||||
PASS: actual aircraft cancellation/stage rules, ground-only completion, expiry/capture faults, input ownership and no physical shortcuts
|
||||
PASS: actual exact-instance single-use qualification, native-clock staleness/movement refusal, footprint bounds and ownership-safe ground/fault cleanup
|
||||
PASS: actual optional screenshot helper flag/identity/world/life revalidation, one queued attempt, delayed capture and mission/world cleanup; no native image/presentation claim
|
||||
PASS: actual yard diagnostic exact registered prison ownership, eight native-bound corner projections, no root-sibling escape, bounded duplicate/deep/wide hierarchy traversal; native projection/mask still unmeasured
|
||||
PASS: actual CurrentActor, SpawnPosition and observer-selection methods reject pending/unregistered/replaced/recycled/foreign/dead bodies; canonical selection/cycling, unconscious following and prison/geometry fallback preserved; native boundaries adapted
|
||||
PASS: actual native-map fixture ownership, cleanup and callback evidence fail closed; native execution remains separate
|
||||
PASS: actual shared-map callbacks bind exact map/config/root, preserve replacement UI/camera, defer focus, and remove only owned delayed work
|
||||
PASS: actual Intel/HQ methods and one-shot qualified readiness handoff deliver late actors once; duplicate readiness, accepted spawn, pickup/drop, death and original negative rolls do not mint assignments
|
||||
PASS: Workbench-only read accessor rejects unknown/nonserver identities; Chat observes all distinct ready crew before existing shell-depletion mutation
|
||||
PASS: actual native-event latch survives deselection, requires exact activity/order, detaches before cleanup, preserves failure/timeout and never infers completion from physical shot count
|
||||
.........
|
||||
----------------------------------------------------------------------
|
||||
Ran 9 tests in 0.094s
|
||||
|
||||
OK
|
||||
PASS: actual refresh-fixture gates pin immutable observations/actual downlinks/original activity, reject unaccepted or relabelled commits, stop queueing early and require all queued contacts claimed before replay
|
||||
..........................
|
||||
----------------------------------------------------------------------
|
||||
Ran 26 tests in 0.219s
|
||||
|
||||
OK
|
||||
PASS: actual refresh scheduler/delivery/cancellation/projectile methods reject interrupted or replayed reports, retain committed ownership, preserve immutable snapshots/aim geometry and isolate stopped or replaced orders; native radio/crew behavior remains separate
|
||||
.....................
|
||||
----------------------------------------------------------------------
|
||||
Ran 21 tests in 0.039s
|
||||
|
||||
OK
|
||||
...........
|
||||
----------------------------------------------------------------------
|
||||
Ran 11 tests in 0.036s
|
||||
|
||||
OK
|
||||
PASS: actual full-salvo gates require eight fresh committed physical launches, natural closure and exact finite inventory; reject partial/extra/replayed events
|
||||
PASS: actual reason/availability guidance and refresh matrix; no-target copy omits cycling, hint retry retained, existing command/admin paths unchanged; native UI pending
|
||||
PASS: actual client camera policy closes immediately on healing or mission end; late unconscious metadata cannot keep the view active
|
||||
PASS: actual input dispatch, one press per edge, menu-held suppression; actual revival camera handoff with editor close/retry, missing camera, replacement body and stopped round
|
||||
PASS: first-person pose survives missing samples without drift, follows body motion/rotation, resumes fresh pose and cannot leak between targets
|
||||
................usage: test_native_package.py [-h] [--project {core}] --session SESSION
|
||||
--compat COMPAT [--steam STEAM]
|
||||
[--timeout TIMEOUT]
|
||||
[--external-addons EXTERNAL_ADDONS]
|
||||
[--silent-workbench | --exit-after-init]
|
||||
[--continue-on-failure]
|
||||
test_native_package.py: error: argument --exit-after-init: not allowed with argument --silent-workbench
|
||||
................................
|
||||
----------------------------------------------------------------------
|
||||
Ran 48 tests in 13.209s
|
||||
|
||||
OK
|
||||
.......
|
||||
----------------------------------------------------------------------
|
||||
Ran 7 tests in 0.258s
|
||||
|
||||
OK
|
||||
..............
|
||||
----------------------------------------------------------------------
|
||||
Ran 14 tests in 2.404s
|
||||
|
||||
OK
|
||||
....
|
||||
----------------------------------------------------------------------
|
||||
Ran 4 tests in 0.308s
|
||||
|
||||
OK
|
||||
....
|
||||
----------------------------------------------------------------------
|
||||
Ran 4 tests in 0.058s
|
||||
|
||||
OK
|
||||
PASS: actual finite-courier age, token, exact ownership/callback and delivered-status admission reject stale, replayed, captured, canceled and ambiguous work
|
||||
PASS: actual native-gun ownership gate rejects player/foreign/replaced/dead occupant, faction change, missing seat and missing registry
|
||||
PASS: four-battery courier selection preserves pending trip/report/transfer identity, skips unavailable crews, and selects the next depleted battery without new stock
|
||||
PASS: 64 bounded distinct storage candidates; native gates, five-store barrier and finite-stock ownership retained; native placement pending
|
||||
PASS: 128 coarse+80 local refinement+169 airport grid candidates retain all native clearance gates; real terrain untested
|
||||
PASS: actual prison registration/crossing policies reject missing/duplicate/destroyed initial gate, incomplete ownership/scan, outside-only body, jumps and stale samples; physical exit independent of later gate damage
|
||||
PASS: actual prison door execution blocks direct AI/UI bypass while locked and delegates unchanged native action once after unlock and permission approval
|
||||
..................
|
||||
----------------------------------------------------------------------
|
||||
Ran 18 tests in 2.019s
|
||||
|
||||
OK
|
||||
.....
|
||||
----------------------------------------------------------------------
|
||||
Ran 5 tests in 1.247s
|
||||
|
||||
OK
|
||||
PASS: native local-admission snapshot rejects changed life/key/body/participant/pending state; authentication is not simulated
|
||||
PASS: actual mortar report ledger prevents duplicate response after cancellation, expiry and interleaved reports; native scheduler separate
|
||||
.........
|
||||
----------------------------------------------------------------------
|
||||
Ran 9 tests in 0.014s
|
||||
|
||||
OK
|
||||
....
|
||||
----------------------------------------------------------------------
|
||||
Ran 4 tests in 0.162s
|
||||
|
||||
OK
|
||||
PASS: actual aim renewal requires fresh same-report solve and original-command equivalence; native firing untested
|
||||
........
|
||||
----------------------------------------------------------------------
|
||||
Ran 8 tests in 0.013s
|
||||
|
||||
OK
|
||||
PASS: actual startup/generation/ownership/timeout/callback policies and native-counter wait; integration preserves one-shot allocation and pending-crew cancellation
|
||||
PASS: rapid mortar cycle counts eight physical rounds once and waits for native completion without a ninth aim or shell
|
||||
PASS: actual probe binds native events to fresh immutable commits, permits delayed emission, rejects unrelated expiry closure and premature stop
|
||||
PASS: actual noSplash Load body requires both explicit diagnostic and noSplash, preserves vanilla otherwise, and handles repeated Load/reload
|
||||
PASS: actual fixture method permits one native resilience operation and restores either prior protection state, including failure paths
|
||||
PASS: actual safe-exit boundary policy, native action/door selection, stop/cache cleanup, separate old mechanism and opt-in runner contracts
|
||||
PASS: actual one-shot deadline/stability policies and preparation ownership, fuel, cleanup integration contracts
|
||||
PASS: pending-only cancellation retires copied instance intent, preserves physical/control actors, and stops once
|
||||
PASS: actual short-cast hit, upward support normal, no self support and no dynamic support
|
||||
PASS: actual committed-ticket structure preserves reservation after death, rejects missing bodies/seats and ends at observation expiry
|
||||
PASS: actual pending callback expires an empty-server reservation once, preserves its full lease, and cancels on completion/Stop
|
||||
PASS: rescue lease expiry/reordering, fresh five-second settling, independent rescue ranges and grounded upright aircraft motion boundaries
|
||||
PASS: requested guard population requires complete physical conscious membership before deadline
|
||||
......................................
|
||||
----------------------------------------------------------------------
|
||||
Ran 38 tests in 0.021s
|
||||
|
||||
OK
|
||||
..........
|
||||
----------------------------------------------------------------------
|
||||
Ran 10 tests in 0.002s
|
||||
|
||||
OK
|
||||
.....
|
||||
----------------------------------------------------------------------
|
||||
Ran 5 tests in 0.999s
|
||||
|
||||
OK
|
||||
PASS: authored radio/optional-site bounds and physical horizontal/vertical boundaries
|
||||
...
|
||||
----------------------------------------------------------------------
|
||||
Ran 3 tests in 0.001s
|
||||
|
||||
OK
|
||||
PASS: all phase transitions, terminal states, defence boundaries, stale/future observations, intel discovery
|
||||
PASS: Core document-discovery alias, companion-only alias exclusion, strict integer parsing and setting boundaries
|
||||
PASS: player admission phase/life/identity/controller matrix, preload displacement limits, pending reservation overlap and owner exclusion
|
||||
PASS: actual gate and pre-inventory document guards reject noncanonical/faction/life/disconnect/server mismatches; canonical reconnect and unconscious carried intel preserved
|
||||
PASS: WB-only native fault injection restores both body mutations before checks/returns and requires eligible held-document negative/positive proof; runtime pending
|
||||
PASS: actual discovery coordinates disclose stable 500m cell center until identified, then exact point, including negative/boundary coordinates
|
||||
PASS: actual local admission context/selection/latch, same-round late identity, replacement/mode failure, fresh round and untouched network path
|
||||
PASS: prison search packs 16 unique 3m-spaced inside-wall centers, prioritizes inner/edge positions and never bypasses clearance
|
||||
PASS: physical body occupancy rejects overlap, permits diagonal neighboring slots, and excludes own body and unrelated broad-phase bounds
|
||||
PASS: recovery state excludes dead bodies, preserves reservations, requires controlled rescuers and distinguishes empty/all-dead teams
|
||||
PASS: authority-scoped slow recovery, bleeding pauses resilience, medicine unaffected, player-only lethal damage cap without healing
|
||||
PASS: bleeding severity survives low health, retains armour, causes no knockout and restores the actual damage/blood-loss cap
|
||||
PASS: viable passive recovery survives native delay; bleeding, disabled/full effects and low-blood resilience do not block defeat
|
||||
PASS: every minute round-trips, malformed clocks rejected, defaults limited to added keys, progression bounds and day duration aligned
|
||||
PASS: native settings policy matches calendar boundaries 1900-2050, date/profile parsing is strict, authored defaults preserve old worlds
|
||||
PASS: view-distance bounds, default, save failures, command parsing, temporary ownership, server/platform limits and lifecycle wiring
|
||||
.....
|
||||
----------------------------------------------------------------------
|
||||
Ran 5 tests in 0.611s
|
||||
|
||||
OK
|
||||
.
|
||||
----------------------------------------------------------------------
|
||||
Ran 1 test in 0.408s
|
||||
|
||||
OK
|
||||
PASS: radio authorization/discovery/phase matrix, exact distance limits, defender handover, interruption, empty samples, clock regression and duration boundary
|
||||
PASS: actual radio feedback policy, initial wait, interruption persistence, resumption and terminal/new-round reset
|
||||
...............
|
||||
----------------------------------------------------------------------
|
||||
Ran 15 tests in 2.217s
|
||||
|
||||
OK
|
||||
..............................................
|
||||
----------------------------------------------------------------------
|
||||
Ran 46 tests in 0.834s
|
||||
|
||||
OK
|
||||
PASS: legacy values preserved, unsupported fields reported, invalid data rejected, existing files protected, runtime bounds aligned
|
||||
PASS: failed initial settings promotion leaves defaults writable after restart; prior/fallback saves survive copy, readback and mismatch faults
|
||||
PASS: real-carrier shortest-hop paths, 500m boundary, three-hop cap, no-manpack failure, three-second originating-call interruption, unchanged downlink hop timing, completed-hop survival, interrupted final uplink, radio loss, capture, motion, timeout, reset and network bounds
|
||||
PASS: migrated aircraft availability policy (controller migration still pending)
|
||||
PASS: migrated salvo offsets are deterministic, spread and bounded (native firing and complete salvo qualification are separate)
|
||||
PASS: 35 prefabs have unique saved root entity IDs
|
||||
PASS: 299 original script entries tracked across 18 unfinished responsibilities
|
||||
PASS: 1 isolated addons, acyclic dependencies, 56 unique resources, exact vanilla/authorized external references
|
||||
All repository checks passed. Native compilation and multiplayer tests are separate requirements.
|
||||
@@ -0,0 +1,46 @@
|
||||
{
|
||||
"implemented": "Count total active/pending commitments once after cleanup, retasking and investigation for the final pursuit selection pass; increment on each newly committed idle unit. Hunting and global limits remain separate.",
|
||||
"equivalence_scenarios": 360,
|
||||
"operation_count_scope": "Only repeated Assigned() scans in the final selection/commit subpass; excludes cleanup, eligibility and scoring.",
|
||||
"controlled_workload": {
|
||||
"beliefs": 64,
|
||||
"units": 128,
|
||||
"new_orders": 0,
|
||||
"prior_unit_visits": "more than10000",
|
||||
"new_unit_visits": 128
|
||||
},
|
||||
"old_source_compiled_regression_failure": true,
|
||||
"independent_increment_removal_mutation_compiled_failure": true,
|
||||
"independent_mutation_raw_log_retained": false,
|
||||
"regression_programs_passed": 273,
|
||||
"native_evidence": "native-2026-10-02-hq-planner-budget",
|
||||
"native_assertions": 63,
|
||||
"native_rounds": 1,
|
||||
"native_script_failures": 0,
|
||||
"retained_installed_resource_errors": 13,
|
||||
"native_scope": "Frozen current-source compilation and normal scripted escape integration; not a native performance measurement or real multiplayer test.",
|
||||
"cleanup_confirmed": true,
|
||||
"preservation": {
|
||||
"original_missions": {
|
||||
"files": 533,
|
||||
"unchanged": true
|
||||
},
|
||||
"existing_playtest": {
|
||||
"files": 409,
|
||||
"unchanged": true
|
||||
},
|
||||
"inherited_unstaged": {
|
||||
"files": 61,
|
||||
"preserved": true
|
||||
}
|
||||
},
|
||||
"fps_improvement_demonstrated": false,
|
||||
"release_qualified": false,
|
||||
"remaining": [
|
||||
"Human full escape",
|
||||
"Real multiplayer/JIP/reconnect/spectators",
|
||||
"Physical maintenance/resupply qualification",
|
||||
"Equivalent-workload FPS",
|
||||
"Clean packaging/release"
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,7 @@
|
||||
{
|
||||
"command": "python3 -B tools/check.py",
|
||||
"exit_code": 0,
|
||||
"completion_observed_from_session": 76122,
|
||||
"log_sha256": "810610a160db07025a61ec4085780612665e3dd8bdca49c2abbbe2559583cc5f",
|
||||
"check_sha256": "6f0ac7c99c7687a70172199c49c874dc14627c82c905616e7b86f28ae505eda2"
|
||||
}
|
||||
Reference in New Issue
Block a user