Capture current mission, AI, map and administration development

Include the current addon, terrain integrations, tools, regression tests and recorded development evidence.
This commit is contained in:
2026-10-13 22:52:53 +02:00
parent a951a96edc
commit 6a667d8deb
8104 changed files with 2124945 additions and 2061 deletions
@@ -0,0 +1,23 @@
{
"preservation.json": "d0a54e2556467511d906ded147335c61914a6809029209231a5352a1aa4e1e1c",
"full-suite.log": "5f12c105c5993080d3b34cc8ca474be02d7bdb4ae6a20102a15cc360be58fbd0",
"suite-inputs.json": "b215bfea3b4c5f3d1ca86f52febe61a6c85c6a5de061961cc6e2d0cef4318ecd",
"suite-result.json": "5cc91e49cffd05c7ec6e16ae3ec4fa752a92d1e7089c4dede88f6773c75587d0",
"native-runner.log": "173065d63e538064e2ac4981ea31e8135b44f0753fadba95b404b868b2f3e273",
"review.json": "8fbc01f3a29335d78bc52a10c493a70903d482c8cd054d1db268aa9f64604431",
"review/sdk-bindings.json": "c53b359edae30d30ff1527983cc96a7fb625e153d0c9f4a4828fbc94ad933b88",
"review/review.json": "4d284884fe1dbf9b0ac5d5b3a9153d18710d960be3a7adbbdd35d7e04410468a",
"tests/green.log": "42ed037cc22a9224478449736d1f43e57cc89fa06ddc7e0f09f37771f3ca0b2a",
"tests/baseline-red.log": "54bc0e8af18842678db6ec75da66b517ccfff38935035a6aa15c1cb26edc01a6",
"tests/continuation-mutation-red.log": "3b32e9ac6cf833a3675139681febb25ed02da7963ab2bf0aa0a7de581b040a97",
"tests/fix.patch": "1cd1a18b717a1ddbbb4a9c02e0ea861362699d923c58d362229e5641c3f1d0a0",
"tests/review.json": "e46c30e2aafad104692fb84ad8b4db481f28b17ee8701698e2780c2d0739a5fe",
"tests/begin-only.c": "9eefcddf8ff43da07d1d1535461ce48457f0eba3d8e24e560a5b07d927c8a89b",
"tests/verify.py": "34b5e38b8714397cd11f13bf7f6f7b356a01cc5d540137e855a73ce151aa1521",
"tests/prepare.py": "2d79de14ec67a2b4cde1d025407f38c066f655b72b10b291ff2edf5a37065b5a",
"author/lifecycle.json": "2ff40c435fa0d15966436a1e88b605581b7d213e8e579f18524bae063c32489c",
"author/intel.json": "b8fb3a69565714d6dcf0e233469bf83394fea9c4cea08d33ecd93970f2f7916a",
"author/fix.patch": "692af3fbb9e3ea121cb53e7d9739be1a278215e8c89bfa501730d183bc9ff2d9",
"author/source-manifest.json": "8005b3a785ce3a731a9f239430536a9e18077c52ef28de909510a9c769ad0c48",
"author/ground.json": "c2331e1ac753d6da15671e7aaef3f71ec7d07bde0bbc8ffaecdfce45389aea3b"
}
@@ -0,0 +1,11 @@
--- a/addons/core/Scripts/Game/ERR/10_AI/ERR_EngineerMine.c
+++ b/addons/core/Scripts/Game/ERR/10_AI/ERR_EngineerMine.c
@@ -82,6 +82,8 @@
if (!m_Assignment || m_Unit.Assignment != m_Assignment || !m_Task.RoadIntercept || m_Task.ReleaseOnly) return false;
if (m_Task.Investigation() || !m_Task.SecuritySite.IsEmpty() || m_Unit.PendingTask || m_Unit.PendingOrder) return false;
if (m_Unit.ReservedForSupport || m_Unit.LogisticsReservation > 0 || m_Group.IsSlave() || m_Group.GetPlayerCount(true) > 0) return false;
+ SCR_AIGroupUtilityComponent groupUtility = m_Group.GetGroupUtilityComponent();
+ if (!groupUtility || !groupUtility.IsPositionAllowed(m_Position)) return false;
if (!m_Mode.EnemyFaction() || m_Group.GetFaction() != m_Mode.EnemyFaction() || !m_Unit.StatusSampler) return false;
if (vector.Distance(m_Task.Destination, m_Rally) > 0.01 || !m_Mode.Forces() || !m_Record) return false;
if (m_Mode.Forces().FindGroup(m_Group) != m_Record || m_Record.Group != m_Group || !m_Record.Physical || m_Record.Eliminated) return false;
@@ -0,0 +1,52 @@
{
"finding": "Engineer mine individual movement bypasses the native group movement envelope",
"status": "source demonstrated and independently reproduced by actual-method baseline runtime failure; corrected source green",
"trigger": "An original on-foot mine carrier at an accepted HQ road-interception post is selected for a geometrically valid mine position outside its current group utility IsPositionAllowed envelope. Existing Begin calls Owned then issues priority1000 individual movement; Owned never checks that envelope. A current native Defend waypoint with radius30 and mine position50m away is a concrete rejected-native-envelope/admitted-controller case.",
"owned_reference": {
"path": "/home/jakub/devel/escapists/escapists-ai/Scripts/Game/EscapistsAI/EAI_HQRoadblocks.c",
"lines": "374-392",
"behavior": "Before starting its mine task, original calls engineer group utility.IsPositionAllowed(point). Original engineers were a separate group with GetOut waypoint; defending crew used a different group."
},
"sdk": {
"path": "/tmp/erri-vanilla-stock/scripts/Game/AI/Components/SCR_AIGroupUtilityComponent.c",
"lines": "917-935",
"meaning": "Current SCR_DefendWaypoint allows strictly inside its 3D completion radius; other waypoints use strictly less than max autonomous distance from group center of mass. This is not a generic forbidden zone or navmesh predicate.",
"installed_binding": "/tmp/erri-mine-zones-review-0558/sdk-bindings.json"
},
"production_fix": {
"file": "addons/core/Scripts/Game/ERR/10_AI/ERR_EngineerMine.c",
"method": "Owned",
"change": "Require current group utility and IsPositionAllowed(m_Position).",
"coverage": "Begin already calls Owned before exact item tombstone and first movement; Tick calls it before preparation/removal/placement, and final arming calls it again. Denial takes existing Stop path. No new movement, retry, callback policy, item refund or radius mutation."
},
"limits": [
"The native Defend waypoint radius is30m, so current25-60m candidate band only admits25..<30m in3D. No radius widening or alternate candidate retry is introduced; geometrically selected sites outside envelope conservatively refuse.",
"Existing HQ EngineerMineAttempted remains spent on a refused group attempt; item tombstone is not inserted on initial envelope refusal.",
"No native behavior qualification or compiler tests run by this author; peer owns focused actual-method tests."
],
"artifacts": {
"patch": "/tmp/erri-base-review-0558/fix.patch",
"manifest": "/tmp/erri-base-review-0558/source-manifest.json",
"test_proposal": "/tmp/erri-mine-zones-tests-0558"
},
"provenance": {
"/home/jakub/devel/escapists/escapists-ai/Scripts/Game/EscapistsAI/EAI_HQRoadblocks.c": "128776f0b448162ee36cfc71b2a38d2cd06d6d6e4679253f215896aa3fcabb98",
"/tmp/erri-vanilla-stock/scripts/Game/AI/Components/SCR_AIGroupUtilityComponent.c": "d808ed61832e55001f49a5be87b6117341ebfa12a972a839de8c5a8ecd6590eb",
"/home/jakub/devel/escapistsrereintroduced/addons/core/Scripts/Game/ERR/10_AI/ERR_HQ.c": "5d66c53baf8762e76ae59e28721edaa348014af6d988d42891d9a84a6cf44969"
},
"preservation": {
"original_read_only": true,
"successor_read_only": true,
"native_launched": false,
"compiler_launched": false
},
"validation": {
"source_review": "/tmp/erri-mine-zones-review-0558/review.json",
"actual_method_tests": "/tmp/erri-mine-zones-tests-0558/review.json",
"green": "/tmp/erri-mine-zones-tests-0558/green.log",
"baseline_runtime_red": "/tmp/erri-mine-zones-tests-0558/baseline-red.log",
"begin_only_guard_mutation_runtime_red": "/tmp/erri-mine-zones-tests-0558/continuation-mutation-red.log",
"test_sha256": "244ab49155000e5939a6c9d9e8f01fe8b14115119d548ba423ceffdd33ca9946",
"execution": "Executed by independent test peer, not this author; peer reports baseline and mutation compiled then assertion-failed, corrected green."
}
}
@@ -0,0 +1,38 @@
{
"complete": true,
"finding": "No demonstrated new player-facing Intel/map discovery defect or clearly missing owned behavior in this bounded comparison.",
"patch_proposed": false,
"comparisons": [
{
"owned": "EI_IntelService.ApplyRecoveredIntel: first clue identification chance; previous Intel clue guarantees identification",
"successor": "DiscoveryService selects knowledge<2; MissionRules.Discovery returns2 for prior knowledge>=1, otherwise chance selects1/2."
},
{
"owned": "Intel excludes prison/start area and helicopter pickup; alreadyidentified sites excluded",
"successor": "Generic-folder candidates exclude PRISON/EXTRACTION and knowledge>=2; authored objective documents resolve explicit target. Normal radio/extraction disclosure remains mission-owned."
},
{
"owned": "EI_MapDiscoveryUI hides undiscovered sites; question mark for unidentified and type icon whenidentified",
"successor": "ERR_DiscoveryMap requires knowledge>=1, rough question icon/generic label and stable500m grid center, exact location/icon/label at2. This is intentional secrecy improvement, not missing parity."
},
{
"owned": "Team discovery feedback uses generic unknown label and specific type only onidentify",
"successor": "ERR_IntelDiscoveryFeedback preserves these messages, coalesces same-scan updates and uses shared reliable per-round sequence. Local phase guidance owns startup briefing rather than original global hint suppression."
}
],
"limits": [
"No native usability/remote replication qualification inferred.",
"Alreadyfixed reroll/custody/mapownership and concurrent general lifecycle review deliberately not repeated.",
"Existing actual-method test files located for these boundaries but no compiler/test execution authorized or performed."
],
"evidence_sha256": {
"/home/jakub/devel/escapistsrereintroduced/addons/core/Scripts/Game/ERR/00_Core/ERR_DiscoveryService.c": "34458b3a4f7062375c9c5b5599308e9cea67fc4a316420836f6694ca2c646ffc",
"/home/jakub/devel/escapistsrereintroduced/addons/core/Scripts/Game/ERR/00_Core/ERR_MissionRules.c": "f7abc38ad8fdc375ce7fa63a65f0bade027d22b37e09de5e3f94ba8c3c63cc41",
"/home/jakub/devel/escapistsrereintroduced/addons/core/Scripts/Game/ERR/00_Core/ERR_DiscoveryMap.c": "dd350bdda1bdf427ab8cefab623fe60cce5332b062d1a29686fe52f73e9e83f1",
"/home/jakub/devel/escapistsrereintroduced/addons/core/Scripts/Game/ERR/00_Core/ERR_Location.c": "5b0b058130ccac02bdc1dcd6474d51a6f45da4dd52ed6c37906692fca3f194b1",
"/home/jakub/devel/escapistsrereintroduced/addons/core/Scripts/Game/ERR/20_Intel/ERR_IntelDiscoveryFeedback.c": "62f2c408383f410782d9d41fa50acd6bd8cf66eeb80d2b79f91852b9d2cf8d97",
"/home/jakub/devel/escapists/escapists-intel/Scripts/Game/EscapistsIntel/EI_IntelService.c": "0009786c543c2758dcd55d3d6936feca5641dd4c4b2ff820564a38815e4cca57",
"/home/jakub/devel/escapists/escapists-intel/Scripts/Game/EscapistsIntel/EI_MapDiscoveryUI.c": "d3f44ecc2dc29d34e3ba6feda271d68bf795ed3a1c37b15a54f0e460d8a997bd",
"/home/jakub/devel/escapists/escapists-intel/Scripts/Game/EscapistsIntel/EI_PlayerBriefing.c": "1aa7d8c7abf24542cf3b6488dc430fb65278dc4ba2e729b623d487ed65f464de"
}
}
@@ -0,0 +1,55 @@
{
"verdict": "no_demonstrated_new_defect",
"scope": "Bounded read-only review of account-scoped partial escape, reconnect handoff, all-incapacitated and all-dead defeat against current documented requirements. No speculative fix or repeated broad admission rewrite.",
"findings": [
{
"source": "ERR_ExtractionService.Tick / GameMode.ServerTick",
"evidence": "Extraction samples living original participant bodies in the exact helicopter, including unconscious and reserved disconnected bodies, freezes UUID results, resolves before subsequent defeat work, and ServerTick rechecks Active immediately afterwards. No demonstrated partial-escape versus defeat ordering error."
},
{
"source": "ERR_PlayerRoster.HasSurvivor / ERR_RecoveryService.Tick",
"evidence": "Reserved living bodies prevent all-dead defeat; only conscious reserved bodies count as potential rescuers. Incapacitated reserved bodies still require treatment/improvement/viable native recovery. Empty-server state resets the stalled timer; connected stalled teams retain the documented 30-second grace."
},
{
"source": "ERR_SpawnLogic.OnPlayerAuditSuccess_S / ObserveAfterLoss / OnPlayerDisconnected_S",
"evidence": "Audit binds account identity, republishes personal escape result, resolves native reconnection before new admission. Delayed loss checks exact controller, identity, and absence of a living controlled body; disconnect removes pending admission and connection binding while retaining the round account/life."
},
{
"source": "ERR_PlayerMedical.ERR_CanRecoverNaturally / docs/recovery.md",
"evidence": "Bleeding, absent/zero-rate regeneration and fully healed zones do not count as natural recovery; blood or permitted resilience regeneration can defer defeat through native delay. This agrees with the documented recovery rule."
}
],
"existing_coverage_read": [
"test_recovery_policy.py evaluates survivor/reservation classifications and 30-second/empty-server policy",
"test_progression_identity.py checks canonical actor restoration and preserves unconscious carried intel",
"test_escape_result_wording.py checks personal outcome and late refresh rather than stale transient end IDs",
"test_native_end_lifecycle.py exercises successor end cleanup while preserving native end data"
],
"limits": [
"No tests or compilers executed in this review.",
"No native launches, process inspection/manipulation, multiplayer/JIP/reconnect or manual-play qualification.",
"Existing acceptance ledger still marks remote and twelve-player scenarios unqualified; lack of native proof is not itself a demonstrated source defect."
],
"patch": null,
"regression_proposal": null,
"writes": [
"/tmp/erri-base-review-0558/lifecycle.json"
],
"source_sha256": {
"addons/core/Scripts/Game/ERR/00_Core/ERR_GameMode.c": "89a29c03ba225acbbb9fa3c58a721aced91a77bc0c77046d697005a6d7c48bb9",
"addons/core/Scripts/Game/ERR/00_Core/ERR_PlayerRoster.c": "c038dac0f749bd29ebc35a4e952904b41a34417ba738904d5efcd1833a263e0b",
"addons/core/Scripts/Game/ERR/00_Core/ERR_RecoveryService.c": "86f9a7769e3ccb19fc61127fe2fee2ad0dd825487a5cd59f334de8b9741c93cf",
"addons/core/Scripts/Game/ERR/00_Core/ERR_ExtractionService.c": "91357099b4e0401196b67d48963be54be30e56bdba57cdac67dc20b8ebb883e9",
"addons/core/Scripts/Game/ERR/00_Core/ERR_PlayerMedical.c": "270454d50235bc28df9bba4fde2689934578874c4eca9560afb9f0f6324d7215",
"addons/core/Scripts/Game/ERR/00_Core/ERR_SpawnLogic.c": "47a39c951be71bfcf1cc50526d507d0f9d8ef2fc09408697b6fe6b0dc5a529e2",
"docs/player-lifecycle.md": "35fd066a50ddb2bcc78d4a448811e0763263cb0605161ccf43713b5e4a5f9cf0",
"docs/recovery.md": "026b513982530b8d65a6a1459e8707cd4abaf56450abc00f8449cf01fc660d0d",
"docs/acceptance.json": "b58e56be792c7ac2cb792a70e0b560989e59b1607fe9533f6f852e2171df9408",
"tests/test_recovery_policy.py": "adc4966ab92f0849d08636d93da5bd02b9162d1ad7369b325a1a357903abaa55",
"tests/test_progression_identity.py": "2fb3725aa735e00b20ba7a4ac45f8e087d4346c58a176bee091bab0a9755c1df",
"tests/test_escape_result_wording.py": "7b3613cccd4f24d3ef4665dfc1854cfc958a69018a59f9b8090617f0185a82a8",
"tests/test_native_end_lifecycle.py": "8b187723c9039e68e3e590c812c91dcffe1e5917d4e450ed798dc177888fda7a",
"tests/test_player_medical.py": "e4b3140a3afc0161db53f261e5480e51f1ca09f85657e25b0efb7dbba3336e3f",
"tests/test_spectator_recovery.py": "8bb59c51df003e24532ad9476af4c8ff3b7f4276dca25e8162b91eb77c7b67c2"
}
}
@@ -0,0 +1,10 @@
{
"files": {
"addons/core/Scripts/Game/ERR/10_AI/ERR_EngineerMine.c": {
"before_working_sha256": "e0098577626e719283cf4b40936e7ec038076c4bab9269fbad0b5ad3292e01e3",
"before_index_sha256": "e0098577626e719283cf4b40936e7ec038076c4bab9269fbad0b5ad3292e01e3",
"proposed_sha256": "fe05cb6e813155d76fd497788aa92c9dd8c7cf4ec43e017172a8a70e16c00b80"
}
},
"patch_sha256": "692af3fbb9e3ea121cb53e7d9739be1a278215e8c89bfa501730d183bc9ff2d9"
}
@@ -0,0 +1,730 @@
PASS: actual objective overlay lifecycle preserves separate ownership, late readiness/reopen, data refresh, pan/zoom/culling, supported sibling/shared-frame parents, coordinate offsets, native task-clear isolation and terminal cleanup; native rendering remains unverified
PASS: actual map element initializes each widget, retries missing widgets, updates position and changes only stale text/icon data; no native image-load claim
PASS: actual native fixture root/config ownership and idempotent cleanup preserve foreign map, selector excludes ordinary route, fixed budgets/screenshots/UGC boundaries retained; native operations not executed
PASS: actual full Inspect rejects canvas parenting, wrong active container/canvas, omitted origin offset, wrong rendered box and stale coordinates; differing origins and DPI accepted
PASS: actual long-warning phases retain visible label through1500ms checkpoint then restore radio before close; synthetic marker separated from unmoved player
PASS: actual Center places marker100screenpx left of pan center at both fixture zooms without altering disclosed coordinates
PASS: missing, child-only, malformed, zero and duplicate prefab root IDs rejected
PASS: delayed scene/inventory arrival, deferred preload, identity checks, stale replies, timeout and observer cleanup
PASS: actual inventory manifest, delayed/missing/wrong-owner item links, finite cap, consumed-stock refresh and preload ordering
PASS: spawn scene remains held through final acknowledgement and nearby use; leaving, reassignment, disconnect and teardown release it
PASS: production prison AI hold/release, repeat activation, authority/faction/player exclusion, dead actor and stop cleanup
PASS: actual protected/capped damage plus exact-actor terminal fixture bypass through delayed native damage, fail-closed ownership and untouched ordinary actor; no native claim
PASS: actual full planner selection/commit body, 360 equivalence scenarios, orders/reservations/cooldowns identical; one128-unit scan vs >10000 repeated unit visits; no FPS claim
PASS: actual observer monitor/recovery/cleanup rejects retained old controller, preserves new camera/editor/hints/timer, restarts once and retains normal recovery; native effects modeled from SDK, no runtime claim
PASS: former chat controller releases only its own callbacks and preserves replacement menu; current-owner stop/scope and repeated teardown remain intact
PASS: wrong observer fixture selector rejected before runtime/profile setup; no engine launched
PASS: actual depot radio/planning/two-leg state transitions, fixed deadline, late proof quarantine, finite import and no adoption after Stop
PASS: actual depot HQ lifecycle, existing planner priority, server/mode/owner gates, idempotent polling and owner replacement
PASS: actual full depot leaf, exact custody, isolated callbacks, finite reservation, false/unknown and Stop quarantine, once-only delivery and caps; native movement unqualified
PASS: actual authored identity capture, READY-only detached provenance, same shared stock admission, completed exact two-leg proof, lifetime caps and Stop no late adoption
PASS: actual five random-radius diagnostic wrappers, disabled transparency, cached opt-in, exact zero and exclusion branch, native arguments/returns/outarg preservation, single superclass call and shared16-log cap
PASS: zero-radius trace disabled by default, scoped before setup, exact opt-in emission; no native launch
PASS: complete actual supply-travel probe, immutable 6+2 formations and 25 actors, admission/travel deadlines, six observed native-boundary moves, stop/ownership/partial-substitution refusals
PASS: actual distinct supply-travel hook, fixed420s selector, original observer protection/restoration, failure/terminal cleanup and no legacy convoy setup
PASS: actual supply-travel selector requires Chat, one round and480s; existing outcomes unaffected; no native launch
usage: test_native_mounted_intercept.py [-h] [--steam STEAM]
[--external-addons EXTERNAL_ADDONS]
--compat COMPAT --profile PROFILE
[--smoke {normal-escape-route,escape-route,optional-site-skip,infantry-combat,medical-combat,hunter-faction,unconscious-camera,objective-map,town-garrisons,site-garrisons,radio-interaction,enemy-loadout,aggression,air-logistics,air-assault,air-recon,airfield-markers,opening-tools,mortar-station,generated-sites,hq-local-handoff,infantry-transfer,hq-body,convoy,supply-convoys,supply-travel,mounted-ammo,alarm-hearing,hq-memory,hq-awareness,aircraft-field,aircraft-route,native-end-active,native-end-preparing,aircraft-control,aircraft-cancel,aircraft-translate,map-ownership,mortar-refresh,mortar-salvo,mortar-courier,station-teardown,prison-breach,powered-flight,powered-translate,local-admission,mortar-expiry,mortar-transfer,mortar-fire,patrol-hq,victory,lost-helicopter,player-death,radio-network,hq-response,mortar-inventory,startup-failure,site-survey,cache-loss,extraction-capacity,early-helicopter-loss,extraction-startup-failure,extraction-boundary-failure,transport-loss,transport-survey,lifecycle,objective-ui,recovery,prisoner-kit,medical,casualty-load,casualty-direct,casualty-bench,casualty-remove,environment,environment-restart,patrols,radio-document-loss,radio-document-loss-partial,guard-cancel,casualty-service}]
[--trace-random-radius]
[--maintenance-refuel]
[--mounted-swap-eligibility]
[--mine-stock] [--mounted-courier]
[--mounted-intercept] [--convoy-cover]
[--field-terrain-audit]
[--field-service-cancel]
[--route-service-cancel]
[--station-teardown-diagnostics]
[--flight-autohover]
[--flight-action-inputs]
[--flight-input-diagnostics]
[--recon-takeover-only]
[--body-recovery-only]
[--rounds ROUNDS] [--timeout TIMEOUT]
[--project {core,chat}]
test_native_mounted_intercept.py: error: --mounted-intercept requires Chat --smoke convoy, one round and timeout at least900 seconds
usage: test_native_mounted_intercept.py [-h] [--steam STEAM]
[--external-addons EXTERNAL_ADDONS]
--compat COMPAT --profile PROFILE
[--smoke {normal-escape-route,escape-route,optional-site-skip,infantry-combat,medical-combat,hunter-faction,unconscious-camera,objective-map,town-garrisons,site-garrisons,radio-interaction,enemy-loadout,aggression,air-logistics,air-assault,air-recon,airfield-markers,opening-tools,mortar-station,generated-sites,hq-local-handoff,infantry-transfer,hq-body,convoy,supply-convoys,supply-travel,mounted-ammo,alarm-hearing,hq-memory,hq-awareness,aircraft-field,aircraft-route,native-end-active,native-end-preparing,aircraft-control,aircraft-cancel,aircraft-translate,map-ownership,mortar-refresh,mortar-salvo,mortar-courier,station-teardown,prison-breach,powered-flight,powered-translate,local-admission,mortar-expiry,mortar-transfer,mortar-fire,patrol-hq,victory,lost-helicopter,player-death,radio-network,hq-response,mortar-inventory,startup-failure,site-survey,cache-loss,extraction-capacity,early-helicopter-loss,extraction-startup-failure,extraction-boundary-failure,transport-loss,transport-survey,lifecycle,objective-ui,recovery,prisoner-kit,medical,casualty-load,casualty-direct,casualty-bench,casualty-remove,environment,environment-restart,patrols,radio-document-loss,radio-document-loss-partial,guard-cancel,casualty-service}]
[--trace-random-radius]
[--maintenance-refuel]
[--mounted-swap-eligibility]
[--mine-stock] [--mounted-courier]
[--mounted-intercept] [--convoy-cover]
[--field-terrain-audit]
[--field-service-cancel]
[--route-service-cancel]
[--station-teardown-diagnostics]
[--flight-autohover]
[--flight-action-inputs]
[--flight-input-diagnostics]
[--recon-takeover-only]
[--body-recovery-only]
[--rounds ROUNDS] [--timeout TIMEOUT]
[--project {core,chat}]
test_native_mounted_intercept.py: error: --mounted-intercept requires Chat --smoke convoy, one round and timeout at least900 seconds
usage: test_native_mounted_intercept.py [-h] [--steam STEAM]
[--external-addons EXTERNAL_ADDONS]
--compat COMPAT --profile PROFILE
[--smoke {normal-escape-route,escape-route,optional-site-skip,infantry-combat,medical-combat,hunter-faction,unconscious-camera,objective-map,town-garrisons,site-garrisons,radio-interaction,enemy-loadout,aggression,air-logistics,air-assault,air-recon,airfield-markers,opening-tools,mortar-station,generated-sites,hq-local-handoff,infantry-transfer,hq-body,convoy,supply-convoys,supply-travel,mounted-ammo,alarm-hearing,hq-memory,hq-awareness,aircraft-field,aircraft-route,native-end-active,native-end-preparing,aircraft-control,aircraft-cancel,aircraft-translate,map-ownership,mortar-refresh,mortar-salvo,mortar-courier,station-teardown,prison-breach,powered-flight,powered-translate,local-admission,mortar-expiry,mortar-transfer,mortar-fire,patrol-hq,victory,lost-helicopter,player-death,radio-network,hq-response,mortar-inventory,startup-failure,site-survey,cache-loss,extraction-capacity,early-helicopter-loss,extraction-startup-failure,extraction-boundary-failure,transport-loss,transport-survey,lifecycle,objective-ui,recovery,prisoner-kit,medical,casualty-load,casualty-direct,casualty-bench,casualty-remove,environment,environment-restart,patrols,radio-document-loss,radio-document-loss-partial,guard-cancel,casualty-service}]
[--trace-random-radius]
[--maintenance-refuel]
[--mounted-swap-eligibility]
[--mine-stock] [--mounted-courier]
[--mounted-intercept] [--convoy-cover]
[--field-terrain-audit]
[--field-service-cancel]
[--route-service-cancel]
[--station-teardown-diagnostics]
[--flight-autohover]
[--flight-action-inputs]
[--flight-input-diagnostics]
[--recon-takeover-only]
[--body-recovery-only]
[--rounds ROUNDS] [--timeout TIMEOUT]
[--project {core,chat}]
test_native_mounted_intercept.py: error: --mounted-intercept requires Chat --smoke convoy, one round and timeout at least900 seconds
usage: test_native_mounted_intercept.py [-h] [--steam STEAM]
[--external-addons EXTERNAL_ADDONS]
--compat COMPAT --profile PROFILE
[--smoke {normal-escape-route,escape-route,optional-site-skip,infantry-combat,medical-combat,hunter-faction,unconscious-camera,objective-map,town-garrisons,site-garrisons,radio-interaction,enemy-loadout,aggression,air-logistics,air-assault,air-recon,airfield-markers,opening-tools,mortar-station,generated-sites,hq-local-handoff,infantry-transfer,hq-body,convoy,supply-convoys,supply-travel,mounted-ammo,alarm-hearing,hq-memory,hq-awareness,aircraft-field,aircraft-route,native-end-active,native-end-preparing,aircraft-control,aircraft-cancel,aircraft-translate,map-ownership,mortar-refresh,mortar-salvo,mortar-courier,station-teardown,prison-breach,powered-flight,powered-translate,local-admission,mortar-expiry,mortar-transfer,mortar-fire,patrol-hq,victory,lost-helicopter,player-death,radio-network,hq-response,mortar-inventory,startup-failure,site-survey,cache-loss,extraction-capacity,early-helicopter-loss,extraction-startup-failure,extraction-boundary-failure,transport-loss,transport-survey,lifecycle,objective-ui,recovery,prisoner-kit,medical,casualty-load,casualty-direct,casualty-bench,casualty-remove,environment,environment-restart,patrols,radio-document-loss,radio-document-loss-partial,guard-cancel,casualty-service}]
[--trace-random-radius]
[--maintenance-refuel]
[--mounted-swap-eligibility]
[--mine-stock] [--mounted-courier]
[--mounted-intercept] [--convoy-cover]
[--field-terrain-audit]
[--field-service-cancel]
[--route-service-cancel]
[--station-teardown-diagnostics]
[--flight-autohover]
[--flight-action-inputs]
[--flight-input-diagnostics]
[--recon-takeover-only]
[--body-recovery-only]
[--rounds ROUNDS] [--timeout TIMEOUT]
[--project {core,chat}]
test_native_mounted_intercept.py: error: --mounted-intercept requires Chat --smoke convoy, one round and timeout at least900 seconds
usage: test_native_mounted_intercept.py [-h] [--steam STEAM]
[--external-addons EXTERNAL_ADDONS]
--compat COMPAT --profile PROFILE
[--smoke {normal-escape-route,escape-route,optional-site-skip,infantry-combat,medical-combat,hunter-faction,unconscious-camera,objective-map,town-garrisons,site-garrisons,radio-interaction,enemy-loadout,aggression,air-logistics,air-assault,air-recon,airfield-markers,opening-tools,mortar-station,generated-sites,hq-local-handoff,infantry-transfer,hq-body,convoy,supply-convoys,supply-travel,mounted-ammo,alarm-hearing,hq-memory,hq-awareness,aircraft-field,aircraft-route,native-end-active,native-end-preparing,aircraft-control,aircraft-cancel,aircraft-translate,map-ownership,mortar-refresh,mortar-salvo,mortar-courier,station-teardown,prison-breach,powered-flight,powered-translate,local-admission,mortar-expiry,mortar-transfer,mortar-fire,patrol-hq,victory,lost-helicopter,player-death,radio-network,hq-response,mortar-inventory,startup-failure,site-survey,cache-loss,extraction-capacity,early-helicopter-loss,extraction-startup-failure,extraction-boundary-failure,transport-loss,transport-survey,lifecycle,objective-ui,recovery,prisoner-kit,medical,casualty-load,casualty-direct,casualty-bench,casualty-remove,environment,environment-restart,patrols,radio-document-loss,radio-document-loss-partial,guard-cancel,casualty-service}]
[--trace-random-radius]
[--maintenance-refuel]
[--mounted-swap-eligibility]
[--mine-stock] [--mounted-courier]
[--mounted-intercept] [--convoy-cover]
[--field-terrain-audit]
[--field-service-cancel]
[--route-service-cancel]
[--station-teardown-diagnostics]
[--flight-autohover]
[--flight-action-inputs]
[--flight-input-diagnostics]
[--recon-takeover-only]
[--body-recovery-only]
[--rounds ROUNDS] [--timeout TIMEOUT]
[--project {core,chat}]
test_native_mounted_intercept.py: error: --mounted-intercept and --convoy-cover are mutually exclusive
PASS: actual native interception witness requires real radio cursor/lineage, original actor identities, fixed movement/hold/expiry/resume and immutable deadline; no movement/delivery injection
PASS: actual CLI rejects wrong mode/project/rounds/899s/conflict before runtime; valid flag and terminal branch identify synthetic-observation qualification
PASS: visible base hook and actual fixture override delegate once; delivery proof uses retained pre-super route only on successful production transition
actual mounted HQ dispatch planning, radio, ownership and lifecycle checks passed
PASS: actual mounted intercept eligibility/order chronology, fixed destinations, native road selection bounds, width, segment heading, clearance and settlement delegation; no native driving claim
PASS: actual paired arc geometry,40m/80m spacing, separate original polylines, both-position validation and128road/4096segment budget; no native driving proof
PASS: actual pair admission, rollback, native allocation/revocation boundaries, per-member ownership, hold and expiry
PASS: actual Tick clock initialization admits fractional first ticks and expires without extending the original start
PASS: actual finite conservation/deadline/callback policies; read-only selection, bounded once-only inventory submission and no can refill; native transfer not executed
PASS: actual exact-context membership, bounded identity/reach gates, native start/cache/eligibility ordering and no duplicate/foreign action start; fuel manager identity and empty-can headroom guards checked
PASS: actual detached node/value snapshot and conservation refuse mismatched lengths before indexed reads, retain original identities under native out-array aliasing and log bounded counts once; native cause remains unknown
PASS: actual mine evidence sealing/recovery, historical coarse publication, caps, canonical ownership, marker join retry/owner-change/stop; native arming and replicated vector-array transport untested
PASS: actual full document recovery retains authored/sealed targets, one shared spent ledger, retry/exhaustion semantics and canonical multi-player ownership alongside supplemental mine intel
PASS: actual infantry search suspension, quiet grace, finite resume, expiry/replacement and defensive/ownership boundaries
PASS: infantry combat gate precedes radio delivery and preserves non-task transports
PASS: actual HQ contact transition wakes only fit squad members, cancels only task orders and logs changes once
PASS: actual finite medicine grants, authored stock deduction, full-backpack refusal/pouch fallback, no loot replenishment, unresolved-operation quarantine and ownership/stop guards
PASS: only recent native detected/identified threats suspend hunter travel; stale/disarmed/destroyed contacts cannot strand patrols
PASS: actual hunter combat transition cancels only its travel once, holds through renewed contact and resumes after quiet; unregistered startup preserved
PASS: captured sighting retention, immutable details, expiry, replay rejection, bounded sound uncertainty/cooldown, radio loss, priority and overdue-status fairness
PASS: arrow press/release, held keys, opposing keys, disabled/menu input and firearm-only retention
PASS: town trigger and hard 700m exclusion for all observers, empty/invalid positions and final-check crossings
PASS: exact finite site squads, invalid roster/count rejection, committed-site spacing and safe fallback boundary
PASS: mortar couriers use the mobile site team and refuse permanent-only garrisons
PASS: omitted preferred mortar depot selects a surviving owned camp/mobile team; no camp, foreign cache and permanent-only sites are unavailable; historical priority retained
PASS: real-session mortar deadline, failed-support convoy admission and hunter survivor/recovery gates
PASS: native-route retry preserves delivered target, limits attempts and suspends during combat
PASS: stale/deleted AI utility cannot receive Complete; mortar HQ preflight withholds unsafe orders; mounted convoy cover never creates infantry Defend
PASS: flight crew affiliation and group precede native boarding; preparation remains bounded even while passengers wait
PASS: factionless/deleted map targets do not abort perception; faction lookup tolerates teardown; deleting helicopter releases without capture/engine access
PASS: shoot adapter waits for a physical round; bounded same-shell retries, interrupted/never-started loads, committed no-retry, order/owner changes and normal native delegation
PASS: missing/invalid faction crew defers before any native spawn or allowance insertion; all registered RHS factions have explicit soldier and medic profiles
PASS: vehicle radio issued once; pending, refusal and looting cannot duplicate or fabricate a physical radio link
PASS: actual vehicle-radio link requires the original seated crew, physical manpack and live uncaptured mission vehicle; looting, dismount, release and teardown remove it
PASS: actual hunter release preserves survivors/HQ, releases driving ownership once, delegates capture/teardown, and excludes prison/patrol/mortar from generic objective defence
PASS: actual player-entry hook latches original hunter capture before native callbacks; both release layers cancel ownership without new entities/refund; bounded current-owner guards and prior-release policy
PASS: real opening road geometry enforces wide azimuths; fresh delivered contact preempts patrol cooldown, respects radio failures and does not starve in-flight interception
PASS: actual scoped 10% tighter REGULAR aim error and alert perception; preserves equipment multiplier and restores vanilla behavior when unbound
PASS: physical inspection and parent-wreck retention; server-only searched/report delivery unlocks native cleanup once with a 300-second delay
PASS: bounded same-group empty-spawn retries, no casualty refill, queue retirement, delivery-gated intel, prepared-team reuse, throttled diagnostics and LOD release
PASS: production airborne memory confidence, persistence, ground coverage, confirmed losses, artillery veto, cooldown and invalid-input rules
PASS: production cover retains the carried HQ target until its deadline; airport reload waits until the drop pass and cover have finished
PASS: air logistics reservation preserves delivered search until radio handoff, excludes guards/combat/in-flight orders, and quarantines unresolved native loads/moves
PASS: actual ammunition cargo selector handles empty rifle/machinegun/sniper magazines, preserves loaded variants, excludes auxiliary launchers and tolerates missing native metadata
PASS: original 15-minute launch/loss cadence, active/captured timer disarm, saved delay reset, stop, 300m orbit and bounded close-contact standoff at 30/60/120 Hz
PASS: actual aircraft-removal notification guards owner/server/active/stop and schedules one full delay without replay extension
PASS: actual helicopter delay applies resolved Random values, preserves countdown on save failure, and leaves active flights running
PASS: hill prominence/elevation, actual road edges/heights/bends and server-only finite scout admission, pending stock, timeout and no replacements/refills
PASS: mortar duty scope excludes players, other crews, stopped/client/inactive states; only destruction releases an active assignment, while the gunner may approach the gun
PASS: random mode restrictions, full numeric ranges, independent calendar dates and strict daylight boundaries
PASS: actual killais eligibility includes the 1000m boundary, excludes players/retained bodies/dead/non-character entities and checks full 3D distance
PASS: actual generation scheduler bounds each tick, enforces deadline/candidate ceiling, validates fallback, commits only accepted positions, skips only dispensable sites, preserves required objectives/intel, and resets the next search budget
PASS: terrain placement samples world bounds, retains streaming candidates, bounds waits/work, rejects foreign fallbacks, preserves objectives/intel and validates completion
PASS: actual navigation readiness supports static meshes, yields only for loadable streaming tiles and refuses unreachable positions
PASS: real sampling handles absent airports and extraction clearance preserves geometry/navigation/flatness while selecting the correct aircraft survey
PASS: universal connector, embedded/standalone exports, multiple terrains, stable IDs, native nav configs, missing-nav visibility, path validation and overwrite protection
PASS: airfield detection accepts physical runways/towers and bounded authored markers, rejects unrelated props, water and out-of-world markers, and samples terrain height
PASS: configured airport parsing, bounded readiness, stale admission rejection and cleanup wiring
PASS: automatic default, explicit header/CLI opt-out, editor/authored-mode guards, optional airport override precedence and fresh-round saving guard
PASS: singleton identity guards, paired faction deserialization and client world-cleanup wiring
PASS: task/map/respawn getters survive delayed old destruction and preserve ordinary-mode behavior
PASS: replication hierarchy refuses absent/aliased nodes and establishes delivery dependencies idempotently
PASS: standalone old faction delegates collected once, with null/deleted owners ignored
PASS: actual terrain takeover startup skips mode-less/menu worlds, always forwards super, retains eligible/unsupported/authored/client/editor semantics
PASS: native name callback preserves authored modes, opt-outs and failures; terrain suffix follows world changes, cached resolution and confirmed takeover metadata restores on cleanup without changing scenario resource or overwriting later titles
PASS: actual terrain parent traversal, Armenhof/Nogova names, Everon alias, missing-resource fallback, empty names and bounded cycles/depth
PASS: saved terrain GUIDs, defaults, restart persistence, clearing, backup recovery, corrupt-file preservation, write failures, and client write denial
PASS: startup terrain capture protects client/editor/menu worlds, default behavior, same-map loads and reload-loop recovery
PASS: actual transition waits for native startup, disconnects without bans, requires an empty session, retains every loaded mod, bounds waiting and consumes requests once
PASS: actual faction resolution reserves explicit roles, samples without replacement, substitutes disabled selections, and rejects duplicate/unknown/missing choices and insufficient pools
PASS: Random all submits persistent random roles immediately; manual mixed choices, stale/unauthorized UI guards and debounce preserved
PASS: actual content policy gates parent packs, individual factions, faction identity and finite group rotation with vanilla fallback
PASS: actual delivered road eligibility, ahead projection without chords, reservations, stock road query bounds, terrain/water/obstruction refusal and clean outputs
PASS: actual delivered-task lineage, expiry, old-order retention, native commit, release, road precision expiry and duplicate delivery
PASS: actual original-roster local handoff,100m3D bound,busy carrier/budget exclusion,origin interruption including deletedsource,normal radio delivery and per-source replay history
PASS: actual visual intake retains source/time/position/id, rejects replay, prefers usable own route, excludes simultaneous callers and conservatively resets negative-sweep dwell
PASS: actual fixture local/radio gating, immutable source/time/position, interrupted-report exclusion and exact-owner cleanup
PASS: local-handoff runner refuses wrong project/round count/insufficient deadline before runtime work
PASS: actual fixture allocator terminal/unsubmitted guard, original-group lookup and both candidate gates
PASS: actual report-derived waypoint insertion/order and tighter positive radii; no formation navigation claim
PASS: actual Place/Stop waits native pose update, bounds four attempts, preserves original position, restores pending/settled placement and respects ownership/accepted-move quarantine
PASS: actual fixture current/original recipient ownership, unresolved transfer cleanup, exact-token release and idempotent Stop
PASS: actual fixture phased-cargo readiness, bounded callbacks, captured-stock mixed-caliber selection/continuation, reservation cleanup and component magazine counts
PASS: actual inventory-fixture setup uses ordinary prison unlock before constructing its convoy-waiting probe; failed unlock cannot run fixture
PASS: actual authored storage anchors, native trace flags, own-hierarchy exclusion, external wall/vehicle obstruction, range, unknown geometry and bounded context refusal
PASS: actual convoy binding, finite identities, disjoint tokens, shared report replay/cooldown, original recipients and HQ cleanup
PASS: actual finite convoy supply pool; immutable slots, shared demand state, sparse/capped discovery and permanent shutdown
PASS: actual HQ rotates finite donors, skips unavailable/contacted trucks, uses delivered reports and dispatches at most one trip per planning cadence
PASS: actual original turret identity, native/canonical guards, scoped maximum-skill profile, reset, dismount/reboard, requested-skill preservation and restoration
PASS: bounded HQ startup/memory windows and outcome-specific full-route deadlines
PASS: explicit escape-route skips only administrator stress, preserving original full-fixture wait/failure paths
PASS: normal escape route keeps ordinary catalog and generated placement; historical selectors remain unchanged
PASS: actual read migrates old valid settings, preserves explicit disabled state, rejects invalid data; next-round feedback and fixed menu remain honest
PASS: actual automatic convoy timing/authority/admission/one-attempt/manual-task/stop policy; native deployment unproved
PASS: late authoritative failure reason refreshes open result; detach, mode change and success subscriptions preserved
infantry resupply actual rules, radio transitions, owned cleanup and unresolved-operation tests passed
PASS: actual resupply Roster preserves permanent release, original slot mapping and bounded ownership
PASS: actual designated zero/one original carrier selection, settled startup, shared finite claims, no refund after submission
PASS: actual HQ startup grant readiness forwarding is authoritative and fail-closed
PASS: actual finite PMN4 designated-zero/one entitlement, pinned original ownership, shared commit, physical custody, callback quarantine/deletion and no retry
PASS: actual bounded empty-return and finite delivery; phase-isolated callbacks, exact ownership proof, stop quarantine and original actor/vehicle boundaries
PASS: actual shared finite identity reservation; competing consumers, submission permanence, stale cleanup and96-item bound
PASS: actual carried-mounted swap, shared committed claim, physical slot reach, exact two-way proof, uncertainty and terminal cleanup
PASS: actual mounted pickup, exact finite ownership, pre-submission commit, physical custody, bounded callback and quarantine lifecycle; no native coverage claim
PASS: actual mounted courier admission, radio, individual orders, two-stage transfer, reboarding, token cleanup and quarantine lifecycle
PASS: actual scoped crew permit and native board completion/failure preserves foreign seats without teleport fallback
PASS: actual shared mounted stock/history ownership, atomic exact HQ pair claim, and bounded stopped-owner proof polling
PASS: actual carried/mounted early ammunition policy and status-first shared uplink; complete threshold, phases, cooldown, failures requested check-ins and non-urgent detached carried-mine status
PASS: actual group radio startup preservation, finite native grants, callback quarantine, frozen selection/actor ownership and bounded observation
PASS: actual maintenance native-stock check rejects missing/duplicate/wrong-identity/unowned/depleted/malformed stock and is read-only; native runtime not executed
..................
----------------------------------------------------------------------
Ran 18 tests in 0.262s
OK
PASS: actual radio node rejects current incapacitation, death, ownership and faction changes despite cached inventory; one-second capability refresh remains explicit
PASS: Southern finite maintenance stock preserves weapons/clues and optional transport, historical Western fixture stays separate; native capacity/consumption untested
PASS: optional transport deferred behind required readiness, bounded once-only spawn/omission, isolated cleanup, occupied-candidate retention and required-default preservation
PASS: actual diagnostic fallback runs only on failed missing-context call, derives unique native pilot door, preserves stock eligibility and restores prior index on success/failure; diagnostics mutate no game state.
PASS: actual native-prelude cleanup restores only original changed damage, refuses stale/incapacitated/aboard teleport; bounded five-seat/four-door fixture wiring checked. Native execution remains pending.
PASS: actual CreateTransport requires successful scoped Configure after handbrake, preserves ordinary vehicles, tracks spawned entity before failures and never treats failed lock registration as ready.
PASS: actual preparation Configure guards/idempotence/breach preservation, security eligibility/final current-body server mutation and all scoped action guards; all five seat/four door resource overrides. Native hold, prefab merge, replication and boarding remain unverified.
PASS: production vehicle alarm single trigger/replica completion/no replay, fixed deadline/readiness wait, failed audio, dedicated server, moving exact handle, destruction/native end/deletion/clock and mission teardown. Native sound and multiplayer delivery require engine qualification.
PASS: production alarm emitter/receiver original time/location, explicit native queue only, 32-entry cap, 50m local witness eligibility, bound perception, native-super preservation; actual engine broadcast/hearing remains unverified.
PASS: actual optional candidate barrier, exact callback/custody proof and unchanged mine/primary snapshots; no native transfer claim
Native finite mine-stock runner: parser, scope, exclusions and command pass
PASS: actual bounded native mounted proof/detached payload/deadline/cleanup methods, production-only setup and isolated runner selector
PASS: actual one-existing-convoy candidate readiness, sender-root identity, incomplete cargo refusal and fixed three-candidate bound
PASS: actual once-only native dry query, exact before/after slots, native refusal, shutdown; shared bounded discovery and distinct opt-in verdict
PASS: actual completion selector and pre-cleanup variant capture preserve separate radio and eligibility verdicts
PASS: actual cargo diagnostic stages separate absent/foreign magazines, used/empty/invalid rounds, well mismatch and exact truck storage/attachment without mutation
PASS: actual native courier witness rejects missing radio/custody/swap/reboard evidence; CLI opt-in bounded; native success remains unqualified
PASS: actual courier constructor/Tick waits for preparation, returns before physical checks, preserves fixed deadline and sticky stop/failure; Enfusion startup awaits native verification
PASS: actual arranged native alarm fixture deadline, single emit, natural-route observation, original timestamp/area/detail assertions, natural observer proximity/activation wait, failure cleanup and independent canonical-body restoration; native delivery itself remains unqualified.
PASS: actual convoy cover observation/snapshot/uplink/HOLD/RESUME/cleanup transitions; native boundaries mocked, non-convoy runner opt-in refused
Enemy optics actual-service ownership, preservation, callback, deadline and bounded-inspection policies passed
PASS: actual delivered cover freshness/lineage/replay and canonical executor; owned waypoint-only hold, one resume at preserved route index, invalid ownership/crew/ledger refusal and fail-closed native recreation
PASS: actual Stinger show/set/help state precise actor-roll effects; read-only help, bounded values, malformed syntax and failed-save preservation; no rerolls/gameplay edits and no native persistence claim
PASS: new/retasked search and radio delivery ammo gates; active tasks and delivered release preserved
HQ convoy delivered-report planning and downlink regressions passed
PASS: actual own-inventory ammo inspection deduplicates loaded/carried/shared wells, separates chambers/launchers, freezes scalar snapshots and treats unsupported/capped/foreign inventory as unknown
PASS: actual carried PMN4 inventory, original-owner guards, bounded deduplication, independent unknown state and detached counts
PASS: actual mounted hierarchy sampling, ownership exclusion, deduplication, completeness/caps, quarter threshold and detached validation; no runtime policy or ammunition mutation
PASS: WORKBENCH opt-in diagnostics distinguish cycles/cap/storage/manager/mount failures without repeated native traversal
PASS: actual HQ original convoy-root admission rejects wrong force/server/group and never supplies replacement lookup
PASS: production mounted structural seat scan ignores >128 carried/cargo descendants, shares exact native mount/magazine ownership, preserves attachment seats and exact occupants, rejects unknown/cyclic/oversize structures; native binding still requires qualification.
PASS: native body fixture uses existing immutable actors, real production LOS/queued uplink, pre-delivery isolation, actual status overlap, bounded cleanup and no fabricated reports/spawns
PASS: actual native fixture lookup selects exact BODY kind/identity/message from bounded evaluations, never sighting-only Get
PASS: actual ammo snapshot comparison checks every scalar/category flag; native probe requires real roster rescan, loaded-round lower bound and separate immutable pending/Watch objects
PASS: actual delivered slot-union bodies preserve overlap/disjoint evidence, replay idempotence, status subset integrity, full-wipe closure and formation-local bounds
test_review_added_allowed_media_invalidates_snapshot (__main__.ReviewTests.test_review_added_allowed_media_invalidates_snapshot) ... ok
test_review_added_source_directory_rejected (__main__.ReviewTests.test_review_added_source_directory_rejected) ... ok
test_review_loose_root_resource_and_symlink_rejected (__main__.ReviewTests.test_review_loose_root_resource_and_symlink_rejected) ... ok
test_review_metadata_media_and_sidecars_remain_allowed_and_bound (__main__.ReviewTests.test_review_metadata_media_and_sidecars_remain_allowed_and_bound) ... ok
test_review_missing_link_rejected (__main__.ReviewTests.test_review_missing_link_rejected) ... ok
test_review_package_guard_sees_new_scripts (__main__.ReviewTests.test_review_package_guard_sees_new_scripts) ... ok
test_review_retargeted_private_link_rejected (__main__.ReviewTests.test_review_retargeted_private_link_rejected) ... ok
----------------------------------------------------------------------
Ran 7 tests in 0.057s
OK
PASS: actual report methods reproduce old starvation; status-first scheduler delivers check-ins and requires 30s without combat or actual visible contacts before negative reports
PASS: actual actor group lookup retains controlled character membership when seated/inherited vehicle agents differ; missing control or parent refuses
.................
----------------------------------------------------------------------
Ran 17 tests in 3.355s
OK
PASS: actual convoy motion thresholds, native-only proof boundaries, physical cargo/crew ownership and pre-launch runner restrictions
PASS: actual filled rotated-footprint TraceBox and nine terrain/water samples; broad tree/cable bounds alone accepted, actual collision/nonfinite trace refused, nonzero sweep and ENTS/OCEAN flags, bounded diagnostic query and reset
PASS: actual road interpolation/projection/orientation, six35m starts,200m forward tail, preserved bends, short/far/degenerate/nonfinite/overdense/hairpin refusal and deterministic candidate ties
PASS: actual authenticated convoy dispatch, active/ready admission gates, canonical receipt, safe unconsumed preflight retry, pool refusal, retained partial failure and consumed no-retry
PASS: actual native readiness exact membership, one-time per-vehicle ledger admission/reservation, partial readiness retry without duplicate records and one-pass56-item cargo allocation without replenishment
PASS: actual per-vehicle readiness reasons, native agent/activity counts, intended-seat diagnostics, five-second throttle and read-only observation
PASS: actual convoy dispatch validates before receipt consumption, consumes once before native mutation, retains all12 partial-failure paths, accepts the selected non-USSR enemy, and allocates exact19 bodies without capacity shrinking
PASS: own memberless prefab disables automatic spawn before initialization; actual admission rejects populated, immediate or authored-slot templates before finite crew creation
PASS: actual native seated-group arrival outside35m, native waypoint removal, idempotent advance, and convoy waypoint idempotence/arrival/deadline, missing/dead/captured/reparented crew refusal, failed native waypoint release, original vehicle/member preservation and no replacement
PASS: actual convoy/team Release retains original active survivors and HQ identity, rejects takeover/terminal/unknown roster, preserves exact logistics quarantine and normal eligibility
PASS: actual convoy receipt identity/one-use, shared60-body and128-formation caps, outstanding/native-ledger accounting, exact19-body composition, source reuse, mode/client guards and no consumed receipt refunds
PASS: actual supply route cycling/arrival/stops, finite startup bounds, contact freshness, dismount hold, quiet interval, interrupted boarding, timeout and lost-truck release
PASS: moving-convoy perception boundaries and scoped individual/group abandonment priorities
PASS: actual supply startup reasons expose unchanged body budget/requirement, journal only failure changes, preserve retry cadence/caps and report the true final refusal
PASS: actual combat start releases only exact intercept claims before owning route/orders; foreign claim defers combat takeover
PASS: actual StartOne plus actual pool preserve unconsumed receipt retry, reject consumed replay, skip impossible new-budget surveys, retain equality, retry caps and journal dedup; no FPS claim
PASS: actual admission seeds use exact installed loaded prefab, reject replacement/foreign/projectile paths and preserve bounded immutable identity
PASS: actual primary-before-mounted one-shot batch, shared96/128 caps, physical snapshot headroom, original ownership, callback refusal and admission pinning
PASS: actual bounded HQ query validates only existing original binding without admission or replacement lookup
PASS: exact optional PMN4 startup, primary callback independence, original owner,128 capacity/callback limits, terminal no-retry and callback-proven freeze
PASS: production convoy spacing, physical arrival, stable follower targets, supply ownership, leader promotion and bounded stuck recovery
PASS: convoy combat keeps native manoeuvres for unchanged contacts and refreshes when contact moves
PASS: native convoy proof excludes pre-departure movement and ends via explicit fixture reset, not prohibited player death
PASS: boarding retries only after approach/seat progress stops, capped at three, with delayed native reissue and completed-team preservation
PASS: slow only owned vehicles near fit dismounted infantry; ignore passengers, casualties and released teams/vehicles
PASS: restore missing native driving registration only for healthy owned seated crews; preserve existing association and refuse invalid/released vehicles
PASS: actual body observer enforces owned physical roster, local death-only candidates, native trace gating, budget/cadence/caps, immutable body-only snapshots, radio retries and confirmed suppression
PASS: own initial roster, explicit retained corpse evidence, unconscious/missing/ref transfer guards, fixed strength, no replacement adoption, detached samples, surviving radio sender, immutable convoy root/ledger, mounted capture release and lost-root unknown
PASS: delivered-only status snapshots, two missed check-ins/reply deadline, last reported coordinates, episode/replay guards, confirmed-loss idempotence, detached/validated mounted payload replacement 256-record cap and detached carried-mine radio delivery/chronology
PASS: actual failed-retask deadline rollback plus assignment cancellation/release preserves radio ownership, native waypoint lifecycle and failed-order retry boundaries
PASS: actual force ledger, finite casualties/identity/cap, routes/arrival/elevation/overshoot, server and physical guards, staggered 256-record simulated hour without world queries
PASS: actual equipment coordinator registration dedupe, startup delay, five member scans, finite component retries, unregister/stop terminal behavior and 256-group bound
PASS: actual percentage selection, native/preferred launcher preservation, failure/removal fallback, pending-operation quarantine, capture, finite two-mine grants and no replenishment
PASS: automatic inventory one-shot roll, exact item ownership, finite compatible ammo, rejection, capture/stop, deletion, loot and late callback quarantine
PASS: enabled/valid catalog eligibility, category restrictions, content filtering, GUID deduplication across factions and bounded catalogs
PASS: actual engineer native group-envelope admission and phase cancellation, preparation/deadline, original custody/identity, once-only callback removal, cancellation quarantine, withdrawal/clearance, native refusal and owned-action cleanup; native execution untested
PASS: actual mine selector respects road and settlement flank safety; native boundaries doubled
PASS: actual HQ mine admission, one site query per tick, maximum two active/32 retained jobs, delivered-only original post, once-per-unit refusal latch, 256-item ceiling and maintenance/teardown ownership
PASS: actual objective heading/threat/approach rules, persistent doctrine weight, fresh-contact coverage invalidation, stale-sweep rejection and atomic radio retask ownership
PASS: actual bounded delivered-negative coverage, replay/freshness/expiry/invalid guards, oldest eviction, small-circle and nearest-unswept selection, reserved-cell exclusion and cleanup
PASS: actual HQ active/pending reservations, interruption, committed replacement, bounded coverage and unchanged force counts
PASS: actual bounded pursuit roles/objectives/scores, stale search degradation, physical/busy/home guards, finite lifetime and two-bearing escape gap; no hidden player reads or spawning
PASS: actual HQ memory rules/service preserve delivered snapshots, chronology, replay bounds, decay, motion limits, identity and negative-search revisions
.......
----------------------------------------------------------------------
Ran 7 tests in 0.024s
OK
PASS: actual session Tick + journal router delivers each grant completion and new HQ line once, without repeats on empty/unavailable feeds or unauthorized ticks
.....
----------------------------------------------------------------------
Ran 5 tests in 0.391s
OK
PASS: actual current-controller/admin/mode authorization, per-round anti-replay, token-rotation refusal, command/snapshot throttles and client scope; owner-only replies and player-tool cleanup wiring
PASS: mission provider registration is idempotent, optional dispatch is ordered, status aggregates, journals preserve cursors, aliases stay with their addons and topic help is bounded
PASS: actual menu command routing covers all fifteen settings, rejects unsupported keys, gates companions, and matches unique authored widgets
PASS: explicit weapon retention buttons use the same ready/authorized server command path
PASS: item editor, preset controls and dynamic item-row layout are structurally valid
PASS: catalog requests use authenticated sessions, independent admin page selections, loaded-mod allowlisting, bounded pages and allowlisted item mutations
PASS: actual item rules, shared-source conflicts, missing/returning mods, bulk reset, independent named presets, bounds, malformed data and failed-save state preservation
PASS: actual summaries preserve queued/delivered meaning, clear counts and IDs; raw records, legacy display, cursor gaps and RPC limits remain intact
PASS: actual admin body authorization, god restoration, vanilla item deposit, callback completion/failure, timeout quarantine and stop/revocation paths
PASS: same-body revoke/regrant preserves pending insertions and timeout quarantine; new-body binding isolates late callbacks and never inherits god mode
PASS: actual Intel commands distinguish status/start/failure, preserve authorization gate and reject malformed requests; spent ledger is idempotent, server-only and bounded
PASS: actual reroll snapshot, authority, cancellation, ownership, accepted operations, quarantine, bounded work and stop methods; no native runtime claim
PASS: production Intel feedback coalescing, rough secrecy, rate limit, bounded dedupe, local/remote delivery and round cleanup; native UI/RPC not exercised
PASS: actual per-squad bounded report selector rotates visible targets, survives ordering/turnover, records only queued attempts, and preserves radio intake ordering
PASS: actual action denial/clearing, server request failure, single submitted-result feedback, current rescuer identity and terminal/stop suppression; native UI/RPC pending
PASS: actual physical denial precedence and transport-seat occupancy/reservation/access/lock checks
PASS: actual initial admission exhaustion and ServerTick grace; new/pending/empty/controller/life guards, normal death preserved
......................
----------------------------------------------------------------------
Ran 22 tests in 0.228s
OK
......................
----------------------------------------------------------------------
Ran 22 tests in 22.952s
OK
..................
----------------------------------------------------------------------
Ran 18 tests in 2.604s
OK
.........
----------------------------------------------------------------------
Ran 9 tests in 2.036s
OK
...............
----------------------------------------------------------------------
Ran 15 tests in 0.991s
OK
PASS: actual field result/braking observer and Chat dispatch rules; one finite fixed candidate, deferred callback failure and guarded cleanup; no native measurement
PASS: actual opt-in terrain audit records one fixed1681-point grid, preserves original survey refusal/success and exact no-allocation scope; malformed heights stop without retry; no native data acquired
....
----------------------------------------------------------------------
Ran 4 tests in 0.535s
OK
PASS: actual field PI/ramp/vector caps, antiwindup, braking hypothesis, immutable admission limits and segment bounds; no native physics tested
PASS: actual100m whole-field survey sampling/4096cap, rotated coverage, all-node terrain and native trace refusal; original certificate lineage retained; no native qualification
PASS: actual QualifyField preserves original identity/footprint/time, orders complete surveys before issuance, and refuses failed stages/moved body/expired or changed world; native boundaries faked
PASS: WORKBENCH first-refusal diagnostics preserve ordinary predicates, query order/count/budget and opt-in scope; no native logging run
PASS: actual field startup delegation, immutable lease/target, braking/settling/cancel transitions, early abort, callback scope, physical terminal policy and shared landing demand; native boundaries faked
PASS: actual inherited airborne pre-CLIMB cancellation enables verified native autohover once, refuses failed enable and never writes after capture
PASS: actual Core maintenance/default/tick/stop methods; empty/populated authority, terminal reentry, no tactical resume or new scheduler; native boundaries substituted
PASS: actual finite registration, unique claims/tokens, retention/cancel/stop, readiness gating, capture/expiry retirement and bounded cross-kind order history and typed field/route construction; native boundaries faked
PASS: actual WORKBENCH route observer returns exact retained route subtype and refuses absent/field controllers
.....
----------------------------------------------------------------------
Ran 5 tests in 0.595s
OK
......................
----------------------------------------------------------------------
Ran 22 tests in 0.156s
OK
................
----------------------------------------------------------------------
Ran 16 tests in 9.090s
OK
......
----------------------------------------------------------------------
Ran 6 tests in 0.016s
OK
PASS: actual production bridge lookup, lease/world/mode/seat/capture guards, no allocation, native super ordering and read-only fixture hooks
...............
----------------------------------------------------------------------
Ran 15 tests in 0.047s
OK
.............
----------------------------------------------------------------------
Ran 13 tests in 4.330s
OK
PASS: actual route gain/caps/braking, callback selection, old landing/cancellation control and matching read-only telemetry
..............................
----------------------------------------------------------------------
Ran 30 tests in 0.366s
OK
..............
----------------------------------------------------------------------
Ran 14 tests in 0.178s
OK
.........
----------------------------------------------------------------------
Ran 9 tests in 0.099s
OK
PASS: actual gate observer binds native registered action/context and current life, reads accumulated progress, refuses stale bindings and never revives outside original bounds
PASS: actual read-only look observer methods enforce explicit scope, pinned native camera/body/identity, normalized pose, terminal cancellation and original sample/time bounds
...........
----------------------------------------------------------------------
Ran 11 tests in 0.061s
OK
.......................
----------------------------------------------------------------------
Ran 23 tests in 0.029s
OK
PASS: actual initial WAITING task/guide copy, configured duration, unchanged interruption and rounded progress; native task assertion pending
........
----------------------------------------------------------------------
Ran 8 tests in 0.010s
OK
PASS: actual inventory adapter scope, grid placement, sole compatible host, refresh reuse, rollback, foreign hierarchy refusal and exactly-once native delegation; native compatibility pending
.................................................................................
----------------------------------------------------------------------
Ran 81 tests in 0.507s
OK
......
----------------------------------------------------------------------
Ran 6 tests in 0.065s
OK
.................
----------------------------------------------------------------------
Ran 17 tests in 0.004s
OK
...........
----------------------------------------------------------------------
Ran 11 tests in 0.072s
OK
.........
----------------------------------------------------------------------
Ran 9 tests in 0.302s
OK
PASS: actual observer nonce, admission pins, baseline/menu sequencing, snapshots, bounded clocks/samples, cleanup and one-attempt latch; native untested
PASS: actual corridor caps/height/hold and whole-rectangle survey bounds, terrain refusal, native trace refusal and exact certificate lineage; native route unqualified
PASS: actual route entry, fixed corridor/target, hover hold, cancellation landing freeze, shared lease/capture/deadline gate and unchanged native startup/tick sequence
PASS: finite opt-in route fixture, original native input order, meaningful physical-arrival evidence and guarded cleanup; no native launch
PASS: actual Chat route step result dispatch and scoped completion/cleanup wiring; six real early-parser refusal paths leave no prefix/profile output
PASS: actual retained-service fixture entry, immutable controller/token/deadline/count bindings, observer getter and cleanup ownership ordering; native route validation pending
PASS: actual measured cancellation gate, one-shot retained service Stop, no premature drain, immutable lease, fresh real controller readback and separate physical cancellation result policy
PASS: actual rough-intel objective selection, exact precedence, source grid dimensions and unchanged other-phase dispatch; native UI pending
.................................
----------------------------------------------------------------------
Ran 33 tests in 0.115s
OK
...............
----------------------------------------------------------------------
Ran 15 tests in 0.028s
OK
PASS: actual preparation status scope, persistent updates, spinner restoration, placeholder replacement/deletion/destruction, native observation persistence/timeout; rendering remains native-pending
PASS: actual guide ownership and scoped timer cancellation, current-controller preservation/reacquisition, hint retry/dedup and observer boundaries; native UI not exercised
PASS: actual native-end shutdown, existing terminal snapshots, reentrancy, unchanged native end data and stale preparation guards
....
----------------------------------------------------------------------
Ran 4 tests in 1.352s
OK
PASS: actual three-state result wording and UI refresh; stale winner IDs never manufacture escape
...........
----------------------------------------------------------------------
Ran 11 tests in 0.095s
OK
PASS: actual immutable target, bounded autohover demand, drift refusal, five-second hold and unchanged qualification/deadline
PASS: actual admission attempt budget bounds blocked/missing prerequisites; preparation, spent life and async pending remain protected
PASS: delayed admission retry retains controller ownership across same-account recycled connection IDs
PASS: actual scene deadline overrides delayed native preload only for rejection; late completion cannot assign, ordinary verified admission preserved
PASS: actual action permission matrix unchanged; useful phase/intel/consciousness denials, stale reason cleared, native door denial preserved; no native UI claim
.....
----------------------------------------------------------------------
Ran 5 tests in 0.186s
OK
PASS: actual aircraft cancellation/stage rules, ground-only completion, expiry/capture faults, input ownership and no physical shortcuts
PASS: actual exact-instance single-use qualification, native-clock staleness/movement refusal, footprint bounds and ownership-safe ground/fault cleanup
PASS: actual optional screenshot helper flag/identity/world/life revalidation, one queued attempt, delayed capture and mission/world cleanup; no native image/presentation claim
PASS: actual yard diagnostic exact registered prison ownership, eight native-bound corner projections, no root-sibling escape, bounded duplicate/deep/wide hierarchy traversal; native projection/mask still unmeasured
PASS: actual CurrentActor, SpawnPosition and observer-selection methods reject pending/unregistered/replaced/recycled/foreign/dead bodies; canonical selection/cycling, unconscious following and prison/geometry fallback preserved; native boundaries adapted
PASS: actual native-map fixture ownership, cleanup and callback evidence fail closed; native execution remains separate
PASS: actual shared-map callbacks bind exact map/config/root, preserve replacement UI/camera, defer focus, and remove only owned delayed work
PASS: actual Intel/HQ methods and one-shot qualified readiness handoff deliver late actors once; duplicate readiness, accepted spawn, pickup/drop, death and original negative rolls do not mint assignments
PASS: Workbench-only read accessor rejects unknown/nonserver identities; Chat observes all distinct ready crew before existing shell-depletion mutation
PASS: actual native-event latch survives deselection, requires exact activity/order, detaches before cleanup, preserves failure/timeout and never infers completion from physical shot count
.........
----------------------------------------------------------------------
Ran 9 tests in 0.093s
OK
PASS: actual refresh-fixture gates pin immutable observations/actual downlinks/original activity, reject unaccepted or relabelled commits, stop queueing early and require all queued contacts claimed before replay
..........................
----------------------------------------------------------------------
Ran 26 tests in 0.197s
OK
PASS: actual refresh scheduler/delivery/cancellation/projectile methods reject interrupted or replayed reports, retain committed ownership, preserve immutable snapshots/aim geometry and isolate stopped or replaced orders; native radio/crew behavior remains separate
.....................
----------------------------------------------------------------------
Ran 21 tests in 0.031s
OK
...........
----------------------------------------------------------------------
Ran 11 tests in 0.030s
OK
PASS: actual full-salvo gates require eight fresh committed physical launches, natural closure and exact finite inventory; reject partial/extra/replayed events
PASS: actual reason/availability guidance and refresh matrix; no-target copy omits cycling, hint retry retained, existing command/admin paths unchanged; native UI pending
PASS: actual client camera policy closes immediately on healing or mission end; late unconscious metadata cannot keep the view active
PASS: actual input dispatch, one press per edge, menu-held suppression; actual revival camera handoff with editor close/retry, missing camera, replacement body and stopped round
PASS: first-person pose survives missing samples without drift, follows body motion/rotation, resumes fresh pose and cannot leak between targets
................usage: test_native_package.py [-h] [--project {core}] --session SESSION
--compat COMPAT [--steam STEAM]
[--timeout TIMEOUT]
[--external-addons EXTERNAL_ADDONS]
[--silent-workbench | --exit-after-init]
[--continue-on-failure]
test_native_package.py: error: argument --exit-after-init: not allowed with argument --silent-workbench
................................
----------------------------------------------------------------------
Ran 48 tests in 11.900s
OK
.......
----------------------------------------------------------------------
Ran 7 tests in 0.220s
OK
..............
----------------------------------------------------------------------
Ran 14 tests in 2.240s
OK
....
----------------------------------------------------------------------
Ran 4 tests in 0.246s
OK
....
----------------------------------------------------------------------
Ran 4 tests in 0.055s
OK
PASS: actual finite-courier age, token, exact ownership/callback and delivered-status admission reject stale, replayed, captured, canceled and ambiguous work
PASS: actual native-gun ownership gate rejects player/foreign/replaced/dead occupant, faction change, missing seat and missing registry
PASS: four-battery courier selection preserves pending trip/report/transfer identity, skips unavailable crews, and selects the next depleted battery without new stock
PASS: 64 bounded distinct storage candidates; native gates, five-store barrier and finite-stock ownership retained; native placement pending
PASS: 128 coarse+80 local refinement+169 airport grid candidates retain all native clearance gates; real terrain untested
PASS: actual prison registration/crossing policies reject missing/duplicate/destroyed initial gate, incomplete ownership/scan, outside-only body, jumps and stale samples; physical exit independent of later gate damage
PASS: actual prison door execution blocks direct AI/UI bypass while locked and delegates unchanged native action once after unlock and permission approval
..................
----------------------------------------------------------------------
Ran 18 tests in 1.689s
OK
.....
----------------------------------------------------------------------
Ran 5 tests in 1.031s
OK
PASS: native local-admission snapshot rejects changed life/key/body/participant/pending state; authentication is not simulated
PASS: actual mortar report ledger prevents duplicate response after cancellation, expiry and interleaved reports; native scheduler separate
.........
----------------------------------------------------------------------
Ran 9 tests in 0.018s
OK
....
----------------------------------------------------------------------
Ran 4 tests in 0.155s
OK
PASS: actual aim renewal requires fresh same-report solve and original-command equivalence; native firing untested
........
----------------------------------------------------------------------
Ran 8 tests in 0.011s
OK
PASS: actual startup/generation/ownership/timeout/callback policies and native-counter wait; integration preserves one-shot allocation and pending-crew cancellation
PASS: rapid mortar cycle counts eight physical rounds once and waits for native completion without a ninth aim or shell
PASS: actual probe binds native events to fresh immutable commits, permits delayed emission, rejects unrelated expiry closure and premature stop
PASS: actual noSplash Load body requires both explicit diagnostic and noSplash, preserves vanilla otherwise, and handles repeated Load/reload
PASS: actual fixture method permits one native resilience operation and restores either prior protection state, including failure paths
PASS: actual safe-exit boundary policy, native action/door selection, stop/cache cleanup, separate old mechanism and opt-in runner contracts
PASS: actual one-shot deadline/stability policies and preparation ownership, fuel, cleanup integration contracts
PASS: pending-only cancellation retires copied instance intent, preserves physical/control actors, and stops once
PASS: actual short-cast hit, upward support normal, no self support and no dynamic support
PASS: actual committed-ticket structure preserves reservation after death, rejects missing bodies/seats and ends at observation expiry
PASS: actual pending callback expires an empty-server reservation once, preserves its full lease, and cancels on completion/Stop
PASS: rescue lease expiry/reordering, fresh five-second settling, independent rescue ranges and grounded upright aircraft motion boundaries
PASS: requested guard population requires complete physical conscious membership before deadline
......................................
----------------------------------------------------------------------
Ran 38 tests in 0.017s
OK
..........
----------------------------------------------------------------------
Ran 10 tests in 0.002s
OK
.....
----------------------------------------------------------------------
Ran 5 tests in 0.833s
OK
PASS: authored radio/optional-site bounds and physical horizontal/vertical boundaries
...
----------------------------------------------------------------------
Ran 3 tests in 0.001s
OK
PASS: all phase transitions, terminal states, defence boundaries, stale/future observations, intel discovery
PASS: Core document-discovery alias, companion-only alias exclusion, strict integer parsing and setting boundaries
PASS: player admission phase/life/identity/controller matrix, preload displacement limits, pending reservation overlap and owner exclusion
PASS: actual gate and pre-inventory document guards reject noncanonical/faction/life/disconnect/server mismatches; canonical reconnect and unconscious carried intel preserved
PASS: WB-only native fault injection restores both body mutations before checks/returns and requires eligible held-document negative/positive proof; runtime pending
PASS: actual discovery coordinates disclose stable 500m cell center until identified, then exact point, including negative/boundary coordinates
PASS: actual local admission context/selection/latch, same-round late identity, replacement/mode failure, fresh round and untouched network path
PASS: prison search packs 16 unique 3m-spaced inside-wall centers, prioritizes inner/edge positions and never bypasses clearance
PASS: physical body occupancy rejects overlap, permits diagonal neighboring slots, and excludes own body and unrelated broad-phase bounds
PASS: recovery state excludes dead bodies, preserves reservations, requires controlled rescuers and distinguishes empty/all-dead teams
PASS: authority-scoped slow recovery, bleeding pauses resilience, medicine unaffected, player-only lethal damage cap without healing
PASS: bleeding severity survives low health, retains armour, causes no knockout and restores the actual damage/blood-loss cap
PASS: viable passive recovery survives native delay; bleeding, disabled/full effects and low-blood resilience do not block defeat
PASS: every minute round-trips, malformed clocks rejected, defaults limited to added keys, progression bounds and day duration aligned
PASS: native settings policy matches calendar boundaries 1900-2050, date/profile parsing is strict, authored defaults preserve old worlds
PASS: view-distance bounds, default, save failures, command parsing, temporary ownership, server/platform limits and lifecycle wiring
.....
----------------------------------------------------------------------
Ran 5 tests in 0.523s
OK
.
----------------------------------------------------------------------
Ran 1 test in 0.348s
OK
PASS: radio authorization/discovery/phase matrix, exact distance limits, defender handover, interruption, empty samples, clock regression and duration boundary
PASS: actual radio feedback policy, initial wait, interruption persistence, resumption and terminal/new-round reset
...............
----------------------------------------------------------------------
Ran 15 tests in 1.957s
OK
..............................................
----------------------------------------------------------------------
Ran 46 tests in 0.796s
OK
PASS: legacy values preserved, unsupported fields reported, invalid data rejected, existing files protected, runtime bounds aligned
PASS: failed initial settings promotion leaves defaults writable after restart; prior/fallback saves survive copy, readback and mismatch faults
PASS: real-carrier shortest-hop paths, 500m boundary, three-hop cap, no-manpack failure, three-second originating-call interruption, unchanged downlink hop timing, completed-hop survival, interrupted final uplink, radio loss, capture, motion, timeout, reset and network bounds
PASS: migrated aircraft availability policy (controller migration still pending)
PASS: migrated salvo offsets are deterministic, spread and bounded (native firing and complete salvo qualification are separate)
PASS: 35 prefabs have unique saved root entity IDs
PASS: 299 original script entries tracked across 18 unfinished responsibilities
PASS: 1 isolated addons, acyclic dependencies, 58 unique resources, exact vanilla/authorized external references
All repository checks passed. Native compilation and multiplayer tests are separate requirements.
Suite exit 0 programs 299 unchanged True
@@ -0,0 +1,64 @@
Test audio routed to silent output and muted (stream 742542)
{
"stopped_unix": 1791000802.5550768,
"console_sha256": "c2a04ad913881556c631ea9eda3456b2e1c28f6f3c15726ca06a72db99279f5c",
"end_source_sha256": "3e84fdf29c6680028c3f1c3c0a27c880b7a95d265ca2f48ec217fd19f2b0c93e",
"source_unchanged_after_run": true,
"source_provenance": "launch_snapshot",
"launch_id": "4c7a1fd4-ecc1-47bd-9a90-60b8887ef9ad",
"launch_source_manifest": "launch-source-sha256.json",
"launch_source_metadata": "launch-source.json",
"launch_source_sha256": "3e84fdf29c6680028c3f1c3c0a27c880b7a95d265ca2f48ec217fd19f2b0c93e",
"external_addons_unchanged_after_run": true,
"external_addon_count": 7,
"external_addon_inputs": "external-addons-inputs.json",
"started_unix": 1791000620.6948688,
"result": "smoke-completed",
"result_before_cleanup": "smoke-completed",
"cleanup_confirmed": true,
"cleanup_report": {
"cleanup_confirmed": true,
"idle_verified": true,
"errors": [],
"orphan_cleanup": {
"attempted": true,
"report": {
"scope": "/tmp/erri-headless-compat/pfx",
"candidates": [],
"term_sent": [],
"kill_sent": [],
"cleared": true
}
}
},
"runner_error": null,
"session": "/tmp/erri-engineer-envelope-0558/logs/logs_2026-10-03_06-10-22",
"rounds_required": 1,
"project": "chat",
"display": "headless Gamescope 1280x720/30Hz",
"dedicated_server": false,
"audio": "silent sink and per-test-stream mute"
}
{
"log": "/tmp/erri-engineer-envelope-0558/logs/logs_2026-10-03_06-10-22/console.log",
"smoke_completions": 1,
"assertions_passed": 63,
"script_or_runtime_failures": [],
"engine_errors": [
"06:10:24.940 RESOURCES (E): Wrong GUID/name for resource @\"{0AFDD005CD669892}Language/rhs_localization.st\" in property \"StringTableSource\"",
"06:10:24.940 RESOURCES (E): Wrong GUID/name for resource @\"{41FA2A08B6971D4C}Language/wcs_armament_localization.st\" in property \"StringTableSource\"",
"06:10:24.940 RESOURCES (E): Wrong GUID/name for resource @\"{84270E09F7A4A7A0}Language/wcs_spacecore_localization.st\" in property \"StringTableSource\"",
"06:10:24.941 RESOURCES (E): Wrong GUID/name for resource @\"{E50E557B468C7073}Language/wcs_bmp1_localization.st\" in property \"StringTableSource\"",
"06:11:06.566 WORLD (E): Unknown keyword/data 'Parent' at offset 35955(0x8c73)",
"06:11:06.566 WORLD (E): Unknown keyword/data 'Parent' at offset 36915(0x9033)",
"06:11:06.567 WORLD (E): Unknown keyword/data 'Parent' at offset 42646(0xa696)",
"06:11:06.567 WORLD (E): Unknown keyword/data 'Parent' at offset 43645(0xaa7d)",
"06:11:06.567 WORLD (E): Unknown keyword/data 'Parent' at offset 44617(0xae49)",
"06:11:06.567 WORLD (E): Unknown keyword/data 'Parent' at offset 45590(0xb216)",
"06:11:06.683 WORLD (E): Unknown keyword/data 'SlidingTrackMaterial' at offset 19441(0x4bf1)",
"06:11:13.213 WORLD (E): Unknown keyword/data 'm_HardLandingVelocity' at offset 133(0x85)",
"06:11:13.213 WORLD (E): Unknown keyword/data 'm_DeathLandingVelocity' at offset 163(0xa3)"
],
"missing_end_screen": [],
"scope": "scripted local Workbench integration only; no multiplayer, piloting or FPS claim"
}
@@ -0,0 +1,10 @@
{
"original": {
"count": 533,
"changed": []
},
"previous_candidate": {
"count": 429,
"changed": []
}
}
@@ -0,0 +1,45 @@
{
"change": "Engineer mine execution obeys the current native group movement envelope at admission and throughout execution.",
"source": {
"addons/core/Scripts/Game/ERR/10_AI/ERR_EngineerMine.c": "fe05cb6e813155d76fd497788aa92c9dd8c7cf4ec43e017172a8a70e16c00b80",
"tests/test_engineer_mine.py": "244ab49155000e5939a6c9d9e8f01fe8b14115119d548ba423ceffdd33ca9946"
},
"trigger": "A mine point can pass the successor 25\u201360m geometric band while falling outside the current native Defend waypoint radius. The old controller still added high-priority individual movement; the correction refuses it before item quarantine or movement.",
"behavior": "Require current group utility and IsPositionAllowed(m_Position) in existing Owned checks. A later denial or missing utility takes existing cancellation. Exact mine custody, spent attempts, fixed deadlines, native inventory callbacks and only-owned-action cleanup are preserved.",
"regression": {
"programs": 299,
"exit": 0,
"seconds": 202.48,
"inputs_unchanged": true,
"independent_negative_controls": "Prior source and admission-only mutation compile then fail the extended actual-controller harness."
},
"native": {
"archive": "docs/evidence/native-2026-10-03-engineer-movement",
"assertions": 63,
"completions": 1,
"script_errors": 0,
"engine_errors": 13,
"cleanup_confirmed": true,
"source_unchanged": true,
"external_inputs_unchanged": true
},
"limits": [
"Native IsPositionAllowed is the current strict 3D defend/autonomous envelope, not navmesh or general forbidden-zone validation.",
"Default native Defend radius is30m, so current candidate band permits only positions25m or farther and strictly within30m in3D. No radius widening or alternative-site retry was added.",
"The per-squad attempt remains spent after geometric or permission refusal. The exact-item tombstone is not inserted when initial permission fails.",
"Native physical engineer dispatch, placement/arming, changing waypoints and multiplayer remain unqualified; this native run establishes compilation and ordinary mission integration.",
"The separate intermittent zero-radius error remains unresolved. The thirteen resource errors still prevent clean native/release qualification."
],
"preservation": {
"original": {
"count": 533,
"changed": []
},
"previous_candidate": {
"count": 429,
"changed": []
}
},
"index_unchanged": true,
"package": "Previous development candidate retained; no refresh, commit or publication."
}
@@ -0,0 +1,51 @@
{
"complete": true,
"finding": "Confirmed owned behavior omission: EngineerMine.Begin and active Owned checks do not consult current group autonomous-position permission before forcing individual mine movement.",
"owned_source": "EAI_HQRoadblocks.UpdateUnit checks utility.IsPositionAllowed(point) before mine task admission.",
"native_semantics": {
"method": "SCR_AIGroupUtilityComponent.IsPositionAllowed(vector pos):917",
"defend": "Strict3D distance from current SCR_DefendWaypoint origin < completion radius",
"other": "Strict3D distance from group center of mass < configured max autonomous distance",
"not_proven": "This is neither path reachability, navmesh validity nor a general forbidden-zone database."
},
"compatibility": "HQ.DeliverOrder selects native AIWaypoint_Defend.et for RoadIntercept and does not override its30m completionradius. Mine selector25\u201360m therefore has a viable25..<30m3D subset. Do not widen the native radius or infer all mines would be disabled.",
"minimal_policy": "In Owned(), require current m_Group.GetGroupUtilityComponent() and IsPositionAllowed(m_Position). Begin already invokes Owned before shared item tombstone and movement; Tick invokes it before removal/placement and again before activation. Dynamic restriction/missing utility stops work, preserving original unarmed item/quarantine rules. No need to change force quotas, spawn, routes or radii.",
"bounded_trigger": "Otherwise valid assigned road-intercept group on native30m defend waypoint; clear mine candidate50m away. Current Begin passes its25\u201360m check and issues individual move despite IsPositionAllowed=false. Source sequence established; no runtime compiler test performed by this reviewer.",
"test_boundaries": [
"25m allowed, exactly30m refused with defaultdefend30",
"XZ25m/Y20m refused because native check is3D",
"nondefend current autonomous-distance boundary",
"activeallowed\u2192forbidden or missingutility stops before next sideeffect",
"late removal completion afterStop cannot arm or restart"
],
"sdk_bindings": [
{
"pak": "/home/jakub/.local/share/Steam/steamapps/common/Arma Reforger/addons/data/data007.pak",
"path": "Prefabs/AI/Waypoints/AIWaypoint_Defend.et",
"sha256": "af7fc17d89c30845acf0ef0fa5fedb47120072221c6157cd4ee691c121ae5d03",
"local_same": true
},
{
"pak": "/home/jakub/.local/share/Steam/steamapps/common/Arma Reforger/addons/data/data007.pak",
"path": "scripts/Game/AI/Components/SCR_AIGroupUtilityComponent.c",
"sha256": "d808ed61832e55001f49a5be87b6117341ebfa12a972a839de8c5a8ecd6590eb",
"local_same": true
}
],
"source_hashes": {
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"sha256": "fe05cb6e813155d76fd497788aa92c9dd8c7cf4ec43e017172a8a70e16c00b80",
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}
}
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File diff suppressed because it is too large Load Diff
@@ -0,0 +1,19 @@
check: /tmp/erri-mine-zones-tests-0558/scratch/err-policy-cso5o9b7/check.cpp:316: int main(): Assertion `!f.controller.Begin(&f.mode,&f.unit,&f.task,point,1000)' failed.
Traceback (most recent call last):
File "/tmp/erri-mine-zones-tests-0558/tests/test_engineer_mine.py", line 31, in <module>
run(r'''
~~~^^^^^
#include <cassert>
^^^^^^^^^^^^^^^^^^
...<181 lines>...
}
^
''')
^^^^
File "/home/jakub/devel/escapistsrereintroduced/tests/policy_harness.py", line 14, in run
subprocess.run([str(p/'check')],check=True)
~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/usr/lib/python3.14/subprocess.py", line 578, in run
raise CalledProcessError(retcode, process.args,
output=stdout, stderr=stderr)
subprocess.CalledProcessError: Command '['/tmp/erri-mine-zones-tests-0558/scratch/err-policy-cso5o9b7/check']' died with <Signals.SIGABRT: 6>.
@@ -0,0 +1,275 @@
// Decisions consumed by the finite original-item controller below.
class ERR_EngineerMineRules
{
static bool Within(float started, float previous, float now)
{
return ERR_ForceRules.Finite(started) && ERR_ForceRules.Finite(previous) && ERR_ForceRules.Finite(now)
&& started >= 0 && previous >= started && now >= previous && now - started < 180000;
}
static float PrepareSince(float since, float now, bool near, bool engaged)
{
if (!ERR_ForceRules.Finite(now) || now < 0 || !near || engaged) return -1;
if (!ERR_ForceRules.Finite(since) || since < 0 || since > now) return now;
return since;
}
static bool Prepared(float since, float now)
{
return ERR_ForceRules.Finite(since) && ERR_ForceRules.Finite(now) && since >= 0 && now - since >= 10000;
}
static bool MayArm(bool grounded, bool ownerValid, float distance, bool friendlyNear)
{
return grounded && ownerValid && ERR_ForceRules.Finite(distance) && distance >= 20 && !friendlyNear;
}
}
// Callback records only terminal evidence. It never moves, arms or retries items.
class ERR_EngineerMineRemoval : ScriptedInventoryOperationCallback
{
int Result;
protected void Finish(int result) { if (!Result) Result = result; }
protected override void OnComplete() { Finish(1); }
protected override void OnAllComplete() { Finish(1); }
protected override void OnFailed() { Finish(-1); }
protected override void OnAllFailed() { Finish(-1); }
}
// One original soldier, one carried PMN4, one accepted HQ road-interception post.
// Loose cancelled items remain ordinary unarmed loot. Armed mines retain native
// lifetime; a round's world reset owns their destruction, not this controller.
class ERR_EngineerMine
{
protected ERR_GameMode m_Mode;
protected ERR_HQUnit m_Unit;
protected SCR_AIGroup m_Group;
protected ref ERR_HQTask m_Task;
protected ref ERR_HQReport m_Assignment;
protected ref ERR_ForceRecord m_Record;
protected string m_SourceId;
protected int m_Strength;
protected IEntity m_Actor;
protected int m_Slot;
protected IEntity m_Mine;
protected SCR_PressureTriggerComponent m_Trigger;
protected SCR_InventoryStorageManagerComponent m_Inventory;
protected SCR_AIUtilityComponent m_Utility;
protected ref SCR_AIBehaviorBase m_Action;
protected ref ERR_EngineerMineRemoval m_Removal;
protected ref array<IEntity> m_Attempted;
protected ref array<IEntity> m_IntelFolders = {};
protected vector m_Position;
protected vector m_Rally;
protected float m_Started = -1;
protected float m_LastTick = -1;
protected float m_PreparedAt = -1;
protected float m_NextClearance;
protected int m_State; // 0 approach,1 continuous preparation,2 removal pending,3 withdraw,4 finished
protected int m_Checked;
protected bool m_FriendlyNear;
protected bool m_Begun;
protected bool m_Stopped;
void ERR_EngineerMine(array<IEntity> attempted) { m_Attempted = attempted; }
bool Finished() { return m_Stopped || m_State == 4; }
protected bool Refuse() { Stop(); return false; }
protected bool Quiet()
{
return m_Unit && !m_Unit.InfantryCombat.Held && !ERR_HunterCombat.Active(m_Group);
}
protected bool Owned()
{
if (m_Stopped || !Replication.IsServer() || !m_Mode || m_Mode != ERR_GameMode.Get() || !m_Mode.Active()) return false;
if (!m_Unit || !m_Group || m_Unit.Group != m_Group || !m_Task || m_Unit.Task != m_Task) return false;
if (!m_Assignment || m_Unit.Assignment != m_Assignment || !m_Task.RoadIntercept || m_Task.ReleaseOnly) return false;
if (m_Task.Investigation() || !m_Task.SecuritySite.IsEmpty() || m_Unit.PendingTask || m_Unit.PendingOrder) return false;
if (m_Unit.ReservedForSupport || m_Unit.LogisticsReservation > 0 || m_Group.IsSlave() || m_Group.GetPlayerCount(true) > 0) return false;
SCR_AIGroupUtilityComponent groupUtility = m_Group.GetGroupUtilityComponent();
if (m_Started < 0 && (!groupUtility || !groupUtility.IsPositionAllowed(m_Position))) return false;
if (!m_Mode.EnemyFaction() || m_Group.GetFaction() != m_Mode.EnemyFaction() || !m_Unit.StatusSampler) return false;
if (vector.Distance(m_Task.Destination, m_Rally) > 0.01 || !m_Mode.Forces() || !m_Record) return false;
if (m_Mode.Forces().FindGroup(m_Group) != m_Record || m_Record.Group != m_Group || !m_Record.Physical || m_Record.Eliminated) return false;
if (m_Record.SourceId != m_SourceId || m_Unit.ForceSourceId != m_SourceId || m_Record.InitialStrength != m_Strength) return false;
if (!m_Unit.StatusSampler.OwnsRoster(m_Group) || m_Unit.StatusSampler.InitialStrength() != m_Strength) return false;
if (!m_Actor || !ERR_Actors.CanFight(m_Actor) || ERR_Actors.Player(m_Actor) || CompartmentAccessComponent.GetVehicleIn(m_Actor)) return false;
if (!m_Unit.StatusSampler.CanAttribute(m_Slot, m_Actor, false) || ERR_Actors.Group(m_Actor) != m_Group) return false;
if (SCR_FactionManager.SGetFaction(m_Actor) != m_Mode.EnemyFaction()) return false;
SCR_ChimeraAIAgent agent = SCR_ChimeraAIAgent.Cast(SCR_AIUtils.GetAIAgent(m_Actor));
if (!agent || !m_Utility || agent.m_UtilityComponent != m_Utility || !m_Utility.m_AIInfo) return false;
if (!m_Inventory || m_Actor.FindComponent(SCR_InventoryStorageManagerComponent) != m_Inventory) return false;
return true;
}
protected bool MineValid()
{
if (!ERR_Actors.Alive(m_Mine) || !m_Mine.GetPrefabData() || m_Mine.GetPrefabData().GetPrefabName() != ERR_EnemyLoadoutCatalog.MINE) return false;
if (!m_Trigger || m_Mine.FindComponent(SCR_PressureTriggerComponent) != m_Trigger || m_Trigger.IsActivated()) return false;
return m_Attempted && m_Attempted.Contains(m_Mine);
}
protected bool Carried()
{
if (!MineValid() || !m_Inventory) return false;
array<IEntity> items = {}; ERR_Inventory.Items(m_Inventory, items);
return items.Count() <= 128 && items.Contains(m_Mine) && ERR_InfantryAmmoTransfer.StoredUnder(m_Mine, m_Actor);
}
protected bool Grounded()
{
if (!MineValid() || !m_Inventory) return false;
InventoryItemComponent item = InventoryItemComponent.Cast(m_Mine.FindComponent(InventoryItemComponent));
if (!item || item.GetParentSlot() || m_Mine.GetParent()) return false;
array<IEntity> items = {}; ERR_Inventory.Items(m_Inventory, items);
return items.Count() <= 128 && !items.Contains(m_Mine);
}
protected bool Placed()
{
if (!Grounded() || vector.Distance(m_Mine.GetOrigin(), m_Position) > 1) return false;
Physics physics = m_Mine.GetPhysics();
return physics && physics.GetVelocity().LengthSq() <= 0.25;
}
protected void ClearAction()
{
if (m_Action && m_Actor && m_Utility && m_Utility.m_AIInfo)
{
SCR_ChimeraAIAgent agent = SCR_ChimeraAIAgent.Cast(SCR_AIUtils.GetAIAgent(m_Actor));
if (agent && agent.m_UtilityComponent == m_Utility)
{
array<ref AIActionBase> actions = {}; m_Utility.GetActions(actions);
if (actions.Count() <= 128 && actions.Contains(m_Action)) m_Action.Complete();
}
}
m_Action = null;
}
protected void Move(vector destination)
{
ClearAction();
m_Action = new SCR_AIMoveIndividuallyBehavior(m_Utility, null, destination, 1000, 0, null, 1);
m_Utility.AddAction(m_Action);
}
protected void WaitAtMine()
{
ClearAction();
m_Action = new SCR_AIWaitBehavior(m_Utility, null);
m_Action.SetPriority(1000);
m_Utility.AddAction(m_Action);
}
protected bool CheckFriendly(IEntity entity)
{
if (++m_Checked > 256) { m_FriendlyNear = true; return false; }
if (!entity || (!ChimeraCharacter.Cast(entity) && !Vehicle.Cast(entity))) return true;
DamageManagerComponent damage = DamageManagerComponent.Cast(entity.FindComponent(DamageManagerComponent));
if (damage && damage.IsDestroyed()) return true;
FactionAffiliationComponent affiliation = FactionAffiliationComponent.Cast(entity.FindComponent(FactionAffiliationComponent));
Faction faction;
if (affiliation) faction = affiliation.GetAffiliatedFaction();
if (faction && m_Mode.EnemyFaction().IsFactionEnemy(faction)) return true;
// Unconscious allies and unknown affiliations both prevent arming.
m_FriendlyNear = true;
return false;
}
protected bool SelectActor()
{
if (!m_Unit.StatusSampler.OwnsRoster(m_Group) || m_Strength < 1 || m_Strength > 32) return false;
for (int slot = 0; slot < m_Strength; slot++)
{
IEntity actor = m_Unit.StatusSampler.InitialMember(slot);
if (!actor || !ERR_Actors.CanFight(actor) || ERR_Actors.Player(actor) || CompartmentAccessComponent.GetVehicleIn(actor)) continue;
if (!m_Unit.StatusSampler.CanAttribute(slot, actor, false) || vector.DistanceXZ(actor.GetOrigin(), m_Rally) > 20) continue;
SCR_ChimeraAIAgent agent = SCR_ChimeraAIAgent.Cast(SCR_AIUtils.GetAIAgent(actor));
if (!agent || !agent.m_UtilityComponent || !agent.m_UtilityComponent.m_AIInfo) continue;
SCR_InventoryStorageManagerComponent inventory = SCR_InventoryStorageManagerComponent.Cast(actor.FindComponent(SCR_InventoryStorageManagerComponent));
if (!inventory) continue;
array<IEntity> items = {}; ERR_Inventory.Items(inventory, items);
if (items.Count() > 128) continue;
foreach (IEntity mine : items)
{
if (!ERR_Actors.Alive(mine) || m_Attempted.Contains(mine) || !mine.GetPrefabData() || mine.GetPrefabData().GetPrefabName() != ERR_EnemyLoadoutCatalog.MINE) continue;
if (!ERR_InfantryAmmoTransfer.StoredUnder(mine, actor)) continue;
SCR_PressureTriggerComponent trigger = SCR_PressureTriggerComponent.Cast(mine.FindComponent(SCR_PressureTriggerComponent));
if (!trigger || trigger.IsActivated() || trigger.IsActivatedByDefault()) continue;
m_Actor = actor; m_Slot = slot; m_Mine = mine; m_Trigger = trigger;
m_Inventory = inventory; m_Utility = agent.m_UtilityComponent;
return true;
}
}
return false;
}
bool Begin(ERR_GameMode mode, ERR_HQUnit unit, ERR_HQTask task, vector minePosition, float now)
{
if (m_Begun || m_Stopped) return false;
m_Begun = true;
if (!Replication.IsServer() || !mode || mode != ERR_GameMode.Get() || !mode.Active()) return Refuse();
if (!unit || !unit.Group || !unit.StatusSampler || !task || unit.Task != task || !unit.Assignment) return Refuse();
if (!ERR_ForceRules.Finite(now) || now < 0 || !ERR_ForceRules.FiniteVector(minePosition)) return Refuse();
if (!m_Attempted || m_Attempted.Count() >= 256 || !mode.Forces()) return Refuse();
m_Mode = mode; m_Unit = unit; m_Task = task; m_Assignment = unit.Assignment; m_Group = unit.Group;
m_SourceId = unit.ForceSourceId; m_Strength = unit.StatusSampler.InitialStrength(); m_Record = mode.Forces().FindGroup(m_Group);
m_Position = minePosition; m_Rally = task.Destination;
float distance = vector.DistanceXZ(m_Position, m_Rally);
if (!ERR_ForceRules.FiniteVector(m_Rally) || distance < 25 || distance > 60 || now >= task.ExpiresAt) return Refuse();
if (!SelectActor() || !Owned() || !Quiet()) return Refuse();
// The shared exact-item tombstone survives pickup, transfer and late callbacks.
m_Attempted.Insert(m_Mine);
if (!Carried()) return Refuse();
if (m_Mode.MineIntel()) m_Mode.MineIntel().Candidates(m_Actor, m_IntelFolders);
m_Started = now; m_LastTick = now; m_State = 0;
Move(m_Position);
ERR_HQ.Event("ENGINEER MINE", "original carried PMN4 assigned; one approach and finite 180s deadline");
return true;
}
void Stop()
{
if (m_Stopped) return;
m_Stopped = true; m_State = 4;
ClearAction();
// Retain removal evidence and shared item quarantine. No late completion can arm.
}
void Tick(float now)
{
if (!m_Begun || Finished()) return;
if (!ERR_EngineerMineRules.Within(m_Started, m_LastTick, now)) { Stop(); return; }
m_LastTick = now;
if (!Owned() || !Quiet() || !MineValid() || now >= m_Task.ExpiresAt) { Stop(); return; }
if (m_State <= 1)
{
if (!Carried()) { Stop(); return; }
bool near = vector.DistanceXZ(m_Actor.GetOrigin(), m_Position) <= 3;
m_PreparedAt = ERR_EngineerMineRules.PrepareSince(m_PreparedAt, now, near, false);
if (m_State == 0 && near) { m_State = 1; WaitAtMine(); }
if (!ERR_EngineerMineRules.Prepared(m_PreparedAt, now)) return;
// Set state and callback BEFORE native submission; never repeat the removal.
m_Removal = new ERR_EngineerMineRemoval(); m_State = 2;
bool accepted = m_Inventory.TryRemoveItemFromInventory(m_Mine, null, m_Removal);
if (!accepted && !m_Removal.Result) { Stop(); return; }
return;
}
if (m_State == 2)
{
if (!m_Removal || m_Removal.Result < 0) { Stop(); return; }
// Observed transfer ends our custody; a later nearby drop cannot restore it.
// Original inventory ownership may still settle after the native callback.
InventoryItemComponent item = InventoryItemComponent.Cast(m_Mine.FindComponent(InventoryItemComponent));
bool attached = m_Mine.GetParent() || (item && item.GetParentSlot());
if (attached && !ERR_InfantryAmmoTransfer.StoredUnder(m_Mine, m_Actor)) { Stop(); return; }
if (!m_Removal.Result || !Grounded()) return;
if (vector.DistanceXZ(m_Actor.GetOrigin(), m_Position) > 3) { Stop(); return; }
// A callback proves removal, not continued custody of a distant loose item.
if (vector.Distance(m_Mine.GetOrigin(), m_Actor.GetOrigin()) > 3
|| vector.Distance(m_Mine.GetOrigin(), m_Position) > 3) { Stop(); return; }
m_Mine.SetOrigin(m_Position);
m_State = 3; Move(m_Rally);
return;
}
if (m_State != 3 || !Grounded() || vector.Distance(m_Mine.GetOrigin(), m_Position) > 1) { Stop(); return; }
if (now < m_NextClearance || vector.DistanceXZ(m_Actor.GetOrigin(), m_Position) < 20) return;
m_NextClearance = now + 1000;
m_Checked = 0; m_FriendlyNear = false;
if (!GetGame() || !GetGame().GetWorld()) { Stop(); return; }
GetGame().GetWorld().QueryEntitiesBySphere(m_Position, 20, CheckFriendly, queryFlags: EQueryEntitiesFlags.ALL);
if (!ERR_EngineerMineRules.MayArm(Placed(), Owned() && Quiet(), vector.DistanceXZ(m_Actor.GetOrigin(), m_Position), m_FriendlyNear)) return;
m_Trigger.SetUser(m_Actor);
m_Trigger.ActivateTrigger();
if (m_Trigger.IsActivated())
{
if (m_Mode.MineIntel()) m_Mode.MineIntel().Seal(m_Actor, m_Mine, m_Position, m_IntelFolders);
ERR_HQ.Event("ENGINEER MINE", "original PMN4 armed after engineer withdrawal and physical friendly clearance");
}
Stop();
}
}
@@ -0,0 +1,19 @@
check: /tmp/erri-mine-zones-tests-0558/scratch/err-policy-j2skjy8v/check.cpp:336: int main(): Assertion `f.controller.Finished()&&own->completed==1&&!foreign.completed&&f.attempted.Count()==1' failed.
Traceback (most recent call last):
File "/tmp/erri-mine-zones-tests-0558/tests/test_engineer_mine.py", line 31, in <module>
run(r'''
~~~^^^^^
#include <cassert>
^^^^^^^^^^^^^^^^^^
...<181 lines>...
}
^
''')
^^^^
File "/home/jakub/devel/escapistsrereintroduced/tests/policy_harness.py", line 14, in run
subprocess.run([str(p/'check')],check=True)
~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/usr/lib/python3.14/subprocess.py", line 578, in run
raise CalledProcessError(retcode, process.args,
output=stdout, stderr=stderr)
subprocess.CalledProcessError: Command '['/tmp/erri-mine-zones-tests-0558/scratch/err-policy-j2skjy8v/check']' died with <Signals.SIGABRT: 6>.
@@ -0,0 +1,88 @@
--- a/tests/test_engineer_mine.py
+++ b/tests/test_engineer_mine.py
@@ -9,11 +9,11 @@
s=s.replace('protected override ','').replace('protected ','').replace('null','nullptr').replace('ref ','')
s=s.replace('array<','Array<').replace(' = {};',';').replace('foreach (','for (')
s=s.replace('array<IEntity> attempted','Array<IEntity>* attempted')
- for typ in ['ERR_GameMode','ERR_HQUnit','ERR_HQTask','SCR_ChimeraAIAgent','SCR_InventoryStorageManagerComponent','SCR_PressureTriggerComponent','InventoryItemComponent','DamageManagerComponent','FactionAffiliationComponent','Faction','Physics']:
+ for typ in ['SCR_AIGroupUtilityComponent','ERR_GameMode','ERR_HQUnit','ERR_HQTask','SCR_ChimeraAIAgent','SCR_InventoryStorageManagerComponent','SCR_PressureTriggerComponent','InventoryItemComponent','DamageManagerComponent','FactionAffiliationComponent','Faction','Physics']:
s=re.sub(r'\b'+typ+r' (\w+)',typ+r'* \1',s)
for ns in ['ERR_ForceRules','Replication','ERR_GameMode','ERR_HunterCombat','ERR_Actors','CompartmentAccessComponent','SCR_FactionManager','SCR_ChimeraAIAgent','SCR_AIUtils','ERR_EnemyLoadoutCatalog','ERR_Inventory','ERR_InfantryAmmoTransfer','InventoryItemComponent','DamageManagerComponent','FactionAffiliationComponent','ChimeraCharacter','Vehicle','SCR_InventoryStorageManagerComponent','SCR_PressureTriggerComponent','ERR_EngineerMineRules','ERR_HQ','vector']:
s=s.replace(ns+'.',ns+'::')
- for obj in ['m_Mode','m_Unit','m_Group','m_Task','m_Assignment','m_Record','m_Actor','m_Mine','m_Trigger','m_Inventory','m_Utility','m_Action','m_Removal','m_Attempted','mode','unit','task','actor','mine','agent','inventory','trigger','item','entity','physics','damage','affiliation','faction']:
+ for obj in ['groupUtility','m_Mode','m_Unit','m_Group','m_Task','m_Assignment','m_Record','m_Actor','m_Mine','m_Trigger','m_Inventory','m_Utility','m_Action','m_Removal','m_Attempted','mode','unit','task','actor','mine','agent','inventory','trigger','item','entity','physics','damage','affiliation','faction']:
s=re.sub(r'\b'+obj+r'\.',obj+'->',s)
for field in ['StatusSampler','InfantryCombat','m_UtilityComponent']:
s=s.replace(field+'.',field+'->')
@@ -55,7 +55,16 @@
void* FindComponent(std::string type){if(type=="InventoryItemComponent")return item;if(type=="SCR_PressureTriggerComponent")return trigger;if(type=="SCR_InventoryStorageManagerComponent")return inventory;if(type=="DamageManagerComponent")return damage;if(type=="FactionAffiliationComponent")return affiliation;return nullptr;}
};
struct ChimeraCharacter {static bool Cast(IEntity e){return e&&e->character;}};struct Vehicle {static bool Cast(IEntity e){return e&&e->vehicle;}};
-struct SCR_AIGroup {bool slave=false;int players=0;Faction* faction=nullptr;bool IsSlave(){return slave;}int GetPlayerCount(bool){return players;}Faction* GetFaction(){return faction;}};
+// Native group movement envelope boundary, not navigation/pathfinding.
+struct AIWaypoint {virtual ~AIWaypoint()=default;};
+struct SCR_DefendWaypoint:AIWaypoint {vector origin;float radius=30;vector GetOrigin(){return origin;}float GetCompletionRadius(){return radius;}static SCR_DefendWaypoint* Cast(AIWaypoint* p){return dynamic_cast<SCR_DefendWaypoint*>(p);}};
+struct SCR_AIGroupUtilityComponent;
+struct SCR_AIGroup {bool slave=false;int players=0;Faction* faction=nullptr;SCR_AIGroupUtilityComponent* utility=nullptr;AIWaypoint* waypoint=nullptr;vector center;
+ bool IsSlave(){return slave;}int GetPlayerCount(bool){return players;}Faction* GetFaction(){return faction;}SCR_AIGroupUtilityComponent* GetGroupUtilityComponent(){return utility;}AIWaypoint* GetCurrentWaypoint(){return waypoint;}vector GetCenterOfMass(){return center;}};
+struct SCR_AIGroupUtilityComponent {SCR_AIGroup* m_Owner=nullptr;float m_fMaxAutonomousDistance=100;
+ // Matches installed SCR_AIGroupUtilityComponent.IsPositionAllowed semantics.
+ bool IsPositionAllowed(vector pos){auto wp=m_Owner->GetCurrentWaypoint();auto defendWp=SCR_DefendWaypoint::Cast(wp);if(defendWp)return vector::Distance(defendWp->GetOrigin(),pos)<defendWp->GetCompletionRadius();return vector::Distance(m_Owner->GetCenterOfMass(),pos)<m_fMaxAutonomousDistance;}
+};
struct SCR_AIBehaviorBase {int completed=0;float priority=0;void Complete(){completed++;}void SetPriority(float p){priority=p;}};using AIActionBase=SCR_AIBehaviorBase;
struct SCR_AIUtilityComponent {bool m_AIInfo=true;Array<AIActionBase*> actions;int additions=0;void GetActions(Array<AIActionBase*>& out){out=actions;}void AddAction(AIActionBase* a){additions++;actions.Insert(a);}};
struct SCR_AIMoveIndividuallyBehavior:SCR_AIBehaviorBase {SCR_AIMoveIndividuallyBehavior(SCR_AIUtilityComponent*,void*,vector,float,float,void*,float){}};
@@ -94,9 +103,9 @@
struct ERR_EngineerMine {
ERR_GameMode* m_Mode=nullptr;ERR_HQUnit* m_Unit=nullptr;SCR_AIGroup* m_Group=nullptr;ERR_HQTask* m_Task=nullptr;ERR_HQReport* m_Assignment=nullptr;ERR_ForceRecord* m_Record=nullptr;string m_SourceId;int m_Strength=0;IEntity m_Actor=nullptr;int m_Slot=0;IEntity m_Mine=nullptr;SCR_PressureTriggerComponent* m_Trigger=nullptr;SCR_InventoryStorageManagerComponent* m_Inventory=nullptr;SCR_AIUtilityComponent* m_Utility=nullptr;SCR_AIBehaviorBase* m_Action=nullptr;ERR_EngineerMineRemoval* m_Removal=nullptr;Array<IEntity>* m_Attempted=nullptr;Array<IEntity> m_IntelFolders;vector m_Position,m_Rally;float m_Started=-1,m_LastTick=-1,m_PreparedAt=-1,m_NextClearance=0;int m_State=0,m_Checked=0;bool m_FriendlyNear=false,m_Begun=false,m_Stopped=false;
'''+cpp(methods)+r'''};
-struct Fixture {Faction faction,hostile{true};SCR_AIGroup group;SCR_AIUtilityComponent utility;SCR_ChimeraAIAgent agent;SCR_InventoryStorageManagerComponent inventory;Entity actor,mine;Prefab prefab;Physics physics;InventoryItemComponent item;SCR_PressureTriggerComponent trigger;Sampler roster;ERR_HQTask task;ERR_HQReport report;ERR_ForceRecord record;Ledger ledger;ERR_GameMode mode;ERR_HQUnit unit;Array<IEntity> attempted;ERR_EngineerMine controller{&attempted};
+struct Fixture {Faction faction,hostile{true};SCR_AIGroup group;SCR_AIGroupUtilityComponent groupUtility;SCR_AIUtilityComponent utility;SCR_ChimeraAIAgent agent;SCR_InventoryStorageManagerComponent inventory;Entity actor,mine;Prefab prefab;Physics physics;InventoryItemComponent item;SCR_PressureTriggerComponent trigger;Sampler roster;ERR_HQTask task;ERR_HQReport report;ERR_ForceRecord record;Ledger ledger;ERR_GameMode mode;ERR_HQUnit unit;Array<IEntity> attempted;ERR_EngineerMine controller{&attempted};
Fixture(){ERR_GameMode::current=&mode;Replication::server=true;ERR_HunterCombat::engaged=false;currentGame=&game;game.world.query.clear();game.world.queries=0;
- group.faction=&faction;actor.group=&group;actor.faction=&faction;actor.agent=&agent;actor.inventory=&inventory;agent.m_UtilityComponent=&utility;
+ group.faction=&faction;group.utility=&groupUtility;groupUtility.m_Owner=&group;actor.group=&group;actor.faction=&faction;actor.agent=&agent;actor.inventory=&inventory;agent.m_UtilityComponent=&utility;
mine.prefab=&prefab;mine.physics=&physics;mine.item=&item;mine.trigger=&trigger;mine.stored=true;mine.storageOwner=&actor;item.slot=&inventory;inventory.items.Insert(&mine);roster.members.Insert(&actor);
record.Group=&group;ledger.record=&record;mode.faction=&faction;mode.ledger=&ledger;unit.Group=&group;unit.Task=&task;unit.Assignment=&report;unit.StatusSampler=&roster;}
void Begin(){assert(controller.Begin(&mode,&unit,&task,{30,0,0},1000));assert(attempted.Count()==1&&utility.additions==1&&mode.mineIntel.candidates==1&&mode.mineIntel.capturedActor==&actor&&mode.mineIntel.seals==0);}
@@ -105,6 +114,35 @@
void Withdraw(){Prepare();Drop();inventory.callback->OnComplete();controller.Tick(12001);assert(controller.m_State==3&&mine.moves==1&&utility.additions==3);}
};
int main(){
+ // Current native defend radius is strict and three dimensional: the broad
+ // 25..60 m mission band does not authorize bypassing the group's own envelope.
+ for(int fault=0;fault<4;fault++){Fixture f;SCR_DefendWaypoint defend;f.group.waypoint=&defend;vector point={30,0,0};
+ if(fault==0)f.group.utility=nullptr;
+ if(fault==2)point={25,17,0};
+ if(fault==3){f.group.waypoint=nullptr;f.groupUtility.m_fMaxAutonomousDistance=30;}
+ assert(!f.controller.Begin(&f.mode,&f.unit,&f.task,point,1000));
+ assert(f.controller.Finished()&&f.attempted.empty()&&!f.utility.additions&&!f.inventory.calls&&!f.trigger.calls&&!f.mode.mineIntel.candidates);
+ }
+ for(int boundary=0;boundary<3;boundary++){Fixture f;SCR_DefendWaypoint defend;f.group.waypoint=&defend;vector point={29.999f,0,0};
+ if(boundary==1)point={25,16,0};
+ if(boundary==2){f.group.waypoint=nullptr;f.group.center={1,0,0};f.groupUtility.m_fMaxAutonomousDistance=30;point={30,0,0};}
+ assert(f.controller.Begin(&f.mode,&f.unit,&f.task,point,1000));assert(f.attempted.Count()==1&&f.utility.additions==1);
+ }
+ // Revalidate the current utility and its current waypoint at every phase.
+ // Cancellation completes only our exact action and never resumes after a late
+ // inventory acknowledgement or a later enlargement of the movement envelope.
+ for(int phase=0;phase<4;phase++)for(int replacement=0;replacement<3;replacement++){Fixture f;
+ if(phase==3)f.Withdraw();else if(phase==2)f.Prepare();else{f.Begin();if(phase==1){f.actor.position={30,0,0};f.controller.Tick(2000);}}
+ auto own=f.controller.m_Action;SCR_AIBehaviorBase foreign;f.utility.actions.Insert(&foreign);
+ auto callback=f.inventory.callback;int calls=f.inventory.calls,additions=f.utility.additions,moves=f.mine.moves;
+ SCR_DefendWaypoint defend;defend.radius=29;SCR_AIGroupUtilityComponent newUtility;newUtility.m_Owner=&f.group;newUtility.m_fMaxAutonomousDistance=29;
+ if(replacement==0)f.group.waypoint=&defend;else if(replacement==1)f.group.utility=&newUtility;else f.group.utility=nullptr;
+ f.controller.Tick(13000);
+ assert(f.controller.Finished()&&own->completed==1&&!foreign.completed&&f.attempted.Count()==1);
+ assert(f.inventory.calls==calls&&f.utility.additions==additions&&f.mine.moves==moves&&!f.trigger.calls&&!f.mode.mineIntel.seals);
+ f.group.utility=&f.groupUtility;f.group.waypoint=nullptr;f.Drop();if(callback)callback->OnComplete();f.actor.position={0,0,0};f.controller.Tick(14000);
+ assert(f.controller.Finished()&&own->completed==1&&!foreign.completed&&f.inventory.calls==calls&&f.utility.additions==additions&&f.mine.moves==moves&&!f.trigger.calls);
+ }
// Candidate list is captured once at accepted Begin; only successful native
// activation seals that same original list, even if carried folders change.
Fixture evidence;Entity originalFolder,lateFolder;evidence.mode.mineIntel.available.Insert(&originalFolder);evidence.Withdraw();
@@ -175,4 +213,4 @@
}
''')
-print('PASS: actual engineer mine preparation/deadline, original custody/identity, once-only callback removal, cancellation quarantine, withdrawal/clearance, native refusal and owned-action cleanup; native execution untested')
+print('PASS: actual engineer native group-envelope admission and phase cancellation, preparation/deadline, original custody/identity, once-only callback removal, cancellation quarantine, withdrawal/clearance, native refusal and owned-action cleanup; native execution untested')
@@ -0,0 +1 @@
PASS: actual engineer native group-envelope admission and phase cancellation, preparation/deadline, original custody/identity, once-only callback removal, cancellation quarantine, withdrawal/clearance, native refusal and owned-action cleanup; native execution untested
@@ -0,0 +1,55 @@
from pathlib import Path
r=Path('/home/jakub/devel/escapistsrereintroduced')
o=Path('/tmp/erri-mine-zones-tests-0558')
s=(r/'tests/test_engineer_mine.py').read_text()
s=s.replace("'ERR_GameMode','ERR_HQUnit'", "'SCR_AIGroupUtilityComponent','ERR_GameMode','ERR_HQUnit'")
s=s.replace("'m_Mode','m_Unit'", "'groupUtility','m_Mode','m_Unit'")
old='struct SCR_AIGroup {bool slave=false;int players=0;Faction* faction=nullptr;bool IsSlave(){return slave;}int GetPlayerCount(bool){return players;}Faction* GetFaction(){return faction;}};'
new='''// Native group movement envelope boundary, not navigation/pathfinding.
struct AIWaypoint {virtual ~AIWaypoint()=default;};
struct SCR_DefendWaypoint:AIWaypoint {vector origin;float radius=30;vector GetOrigin(){return origin;}float GetCompletionRadius(){return radius;}static SCR_DefendWaypoint* Cast(AIWaypoint* p){return dynamic_cast<SCR_DefendWaypoint*>(p);}};
struct SCR_AIGroupUtilityComponent;
struct SCR_AIGroup {bool slave=false;int players=0;Faction* faction=nullptr;SCR_AIGroupUtilityComponent* utility=nullptr;AIWaypoint* waypoint=nullptr;vector center;
bool IsSlave(){return slave;}int GetPlayerCount(bool){return players;}Faction* GetFaction(){return faction;}SCR_AIGroupUtilityComponent* GetGroupUtilityComponent(){return utility;}AIWaypoint* GetCurrentWaypoint(){return waypoint;}vector GetCenterOfMass(){return center;}};
struct SCR_AIGroupUtilityComponent {SCR_AIGroup* m_Owner=nullptr;float m_fMaxAutonomousDistance=100;
// Matches installed SCR_AIGroupUtilityComponent.IsPositionAllowed semantics.
bool IsPositionAllowed(vector pos){auto wp=m_Owner->GetCurrentWaypoint();auto defendWp=SCR_DefendWaypoint::Cast(wp);if(defendWp)return vector::Distance(defendWp->GetOrigin(),pos)<defendWp->GetCompletionRadius();return vector::Distance(m_Owner->GetCenterOfMass(),pos)<m_fMaxAutonomousDistance;}
};'''
assert old in s;s=s.replace(old,new)
s=s.replace('SCR_AIGroup group;SCR_AIUtilityComponent utility;', 'SCR_AIGroup group;SCR_AIGroupUtilityComponent groupUtility;SCR_AIUtilityComponent utility;')
s=s.replace('group.faction=&faction;actor.group=', 'group.faction=&faction;group.utility=&groupUtility;groupUtility.m_Owner=&group;actor.group=')
needle='int main(){\n'
extra='''int main(){
// Current native defend radius is strict and three dimensional: the broad
// 25..60 m mission band does not authorize bypassing the group's own envelope.
for(int fault=0;fault<4;fault++){Fixture f;SCR_DefendWaypoint defend;f.group.waypoint=&defend;vector point={30,0,0};
if(fault==0)f.group.utility=nullptr;
if(fault==2)point={25,17,0};
if(fault==3){f.group.waypoint=nullptr;f.groupUtility.m_fMaxAutonomousDistance=30;}
assert(!f.controller.Begin(&f.mode,&f.unit,&f.task,point,1000));
assert(f.controller.Finished()&&f.attempted.empty()&&!f.utility.additions&&!f.inventory.calls&&!f.trigger.calls&&!f.mode.mineIntel.candidates);
}
for(int boundary=0;boundary<3;boundary++){Fixture f;SCR_DefendWaypoint defend;f.group.waypoint=&defend;vector point={29.999f,0,0};
if(boundary==1)point={25,16,0};
if(boundary==2){f.group.waypoint=nullptr;f.group.center={1,0,0};f.groupUtility.m_fMaxAutonomousDistance=30;point={30,0,0};}
assert(f.controller.Begin(&f.mode,&f.unit,&f.task,point,1000));assert(f.attempted.Count()==1&&f.utility.additions==1);
}
// Revalidate the current utility and its current waypoint at every phase.
// Cancellation completes only our exact action and never resumes after a late
// inventory acknowledgement or a later enlargement of the movement envelope.
for(int phase=0;phase<4;phase++)for(int replacement=0;replacement<3;replacement++){Fixture f;
if(phase==3)f.Withdraw();else if(phase==2)f.Prepare();else{f.Begin();if(phase==1){f.actor.position={30,0,0};f.controller.Tick(2000);}}
auto own=f.controller.m_Action;SCR_AIBehaviorBase foreign;f.utility.actions.Insert(&foreign);
auto callback=f.inventory.callback;int calls=f.inventory.calls,additions=f.utility.additions,moves=f.mine.moves;
SCR_DefendWaypoint defend;defend.radius=29;SCR_AIGroupUtilityComponent newUtility;newUtility.m_Owner=&f.group;newUtility.m_fMaxAutonomousDistance=29;
if(replacement==0)f.group.waypoint=&defend;else if(replacement==1)f.group.utility=&newUtility;else f.group.utility=nullptr;
f.controller.Tick(13000);
assert(f.controller.Finished()&&own->completed==1&&!foreign.completed&&f.attempted.Count()==1);
assert(f.inventory.calls==calls&&f.utility.additions==additions&&f.mine.moves==moves&&!f.trigger.calls&&!f.mode.mineIntel.seals);
f.group.utility=&f.groupUtility;f.group.waypoint=nullptr;f.Drop();if(callback)callback->OnComplete();f.actor.position={0,0,0};f.controller.Tick(14000);
assert(f.controller.Finished()&&own->completed==1&&!foreign.completed&&f.inventory.calls==calls&&f.utility.additions==additions&&f.mine.moves==moves&&!f.trigger.calls);
}
'''
assert needle in s;s=s.replace(needle,extra,1)
s=s.replace('PASS: actual engineer mine preparation/deadline,', 'PASS: actual engineer native group-envelope admission and phase cancellation, preparation/deadline,')
(o/'tests/test_engineer_mine.py').write_text(s)
@@ -0,0 +1,42 @@
{
"status": "pass",
"source_sha256": "fe05cb6e813155d76fd497788aa92c9dd8c7cf4ec43e017172a8a70e16c00b80",
"test_sha256": "244ab49155000e5939a6c9d9e8f01fe8b14115119d548ba423ceffdd33ca9946",
"test_baseline_sha256": "3ffd360652ba66d4bb96247496e9b34175cc35c4e5d665f6524cb1cbd563bb73",
"patch_sha256": "1cd1a18b717a1ddbbb4a9c02e0ea861362699d923c58d362229e5641c3f1d0a0",
"results": [
{
"name": "baseline-red",
"exit_code": 1,
"source_sha256": "e0098577626e719283cf4b40936e7ec038076c4bab9269fbad0b5ad3292e01e3",
"log_sha256": "54bc0e8af18842678db6ec75da66b517ccfff38935035a6aa15c1cb26edc01a6",
"compiled": true
},
{
"name": "continuation-mutation-red",
"exit_code": 1,
"source_sha256": "9eefcddf8ff43da07d1d1535461ce48457f0eba3d8e24e560a5b07d927c8a89b",
"log_sha256": "3b32e9ac6cf833a3675139681febb25ed02da7963ab2bf0aa0a7de581b040a97",
"compiled": true
},
{
"name": "green",
"exit_code": 0,
"source_sha256": "fe05cb6e813155d76fd497788aa92c9dd8c7cf4ec43e017172a8a70e16c00b80",
"log_sha256": "42ed037cc22a9224478449736d1f43e57cc89fa06ddc7e0f09f37771f3ca0b2a",
"compiled": true
}
],
"coverage": [
"Missing group utility and strict 30m equality refuse before attempted-item insert, intel capture, action creation or inventory removal.",
"3D native defend envelope rejects x25/y17 but accepts x25/y16; x29.999 accepted. Autonomous envelope uses current group center and strict radius.",
"12 continuation cases: all four controller phases times changed defend waypoint, replacement denying utility, or missing utility. Exact owned action completed once; unrelated action untouched.",
"Reopened envelope and late callback cannot resume or arm. Item tombstone retained. Existing entire harness remains, including fixed180s deadline,10s continuous preparation,256-item quarantine, custody, native refusal and20m clearance."
],
"boundary": "Group utility is a native boundary double matching installed SCR_AIGroupUtilityComponent.IsPositionAllowed lines917 onward. Actual production Begin,Owned,Tick,Stop and related methods are extracted unchanged apart from existing C++ syntax adaptation. This is the native group movement envelope, not navmesh or general forbidden-zone proof.",
"limits": [
"No native or Enforce compilation.",
"No target/original writes, no full suite."
],
"all_compilers_finished": true
}
@@ -0,0 +1,16 @@
from pathlib import Path
import subprocess,os,json,hashlib,difflib
r=Path('/home/jakub/devel/escapistsrereintroduced');o=Path('/tmp/erri-mine-zones-tests-0558');a=Path('/tmp/erri-base-review-0558');rel='addons/core/Scripts/Game/ERR/10_AI/ERR_EngineerMine.c';p=a/rel
s=p.read_text();old='if (!groupUtility || !groupUtility.IsPositionAllowed(m_Position)) return false;';assert old in s
mutation=o/'begin-only.c';mutation.write_text(s.replace(old,'if (m_Started < 0 && (!groupUtility || !groupUtility.IsPositionAllowed(m_Position))) return false;',1))
env=dict(os.environ,PYTHONPATH=str(r/'tests'),TMPDIR=str(o/'scratch'))
results=[]
for name,source,expected in [('baseline-red',a/'baseline'/rel,False),('continuation-mutation-red',mutation,False),('green',p,True)]:
env['ERR_ENGINEER_MINE_SOURCE']=str(source)
with (o/(name+'.log')).open('w') as f: proc=subprocess.run(['python3',str(o/'tests/test_engineer_mine.py')],env=env,stdout=f,stderr=subprocess.STDOUT)
log=(o/(name+'.log')).read_text();assert (proc.returncode==0)==expected,(name,log)
if not expected: assert 'Assertion' in log and 'failed.' in log and 'g++' not in log,(name,log)
results.append({'name':name,'exit_code':proc.returncode,'source_sha256':hashlib.sha256(source.read_bytes()).hexdigest(),'log_sha256':hashlib.sha256((o/(name+'.log')).read_bytes()).hexdigest(),'compiled':True})
before=(r/'tests/test_engineer_mine.py').read_text();after=(o/'tests/test_engineer_mine.py').read_text();patch=''.join(difflib.unified_diff(before.splitlines(True),after.splitlines(True),fromfile='a/tests/test_engineer_mine.py',tofile='b/tests/test_engineer_mine.py'));(o/'fix.patch').write_text(patch)
review={'status':'pass','source_sha256':hashlib.sha256(p.read_bytes()).hexdigest(),'test_sha256':hashlib.sha256((o/'tests/test_engineer_mine.py').read_bytes()).hexdigest(),'test_baseline_sha256':hashlib.sha256((r/'tests/test_engineer_mine.py').read_bytes()).hexdigest(),'patch_sha256':hashlib.sha256((o/'fix.patch').read_bytes()).hexdigest(),'results':results,'coverage':['Missing group utility and strict 30m equality refuse before attempted-item insert, intel capture, action creation or inventory removal.','3D native defend envelope rejects x25/y17 but accepts x25/y16; x29.999 accepted. Autonomous envelope uses current group center and strict radius.','12 continuation cases: all four controller phases times changed defend waypoint, replacement denying utility, or missing utility. Exact owned action completed once; unrelated action untouched.','Reopened envelope and late callback cannot resume or arm. Item tombstone retained. Existing entire harness remains, including fixed180s deadline,10s continuous preparation,256-item quarantine, custody, native refusal and20m clearance.'],'boundary':'Group utility is a native boundary double matching installed SCR_AIGroupUtilityComponent.IsPositionAllowed lines917 onward. Actual production Begin,Owned,Tick,Stop and related methods are extracted unchanged apart from existing C++ syntax adaptation. This is the native group movement envelope, not navmesh or general forbidden-zone proof.','limits':['No native or Enforce compilation.','No target/original writes, no full suite.'],'all_compilers_finished':True}
(o/'review.json').write_text(json.dumps(review,indent=2)+'\n');print(json.dumps(review,indent=2))