Capture current mission, AI, map and administration development

Include the current addon, terrain integrations, tools, regression tests and recorded development evidence.
This commit is contained in:
2026-10-13 22:52:53 +02:00
parent a951a96edc
commit 6a667d8deb
8104 changed files with 2124945 additions and 2061 deletions
@@ -0,0 +1,356 @@
ERR_ScenarioDefinition {
MinimumRadioSources 2
ScoutCount 10
Sites {
ERR_SiteDefinition {
Id "everon-prison-1"
RandomClear 1
Label "Prison"
Kind 0
Prefab "{BE6B8D56349038A6}Prefabs/ERR/Prison.et"
Position 6090 0 7160
Guarded 1
GuardOffset 35 0 0
Container "{D93480F29E73C1AB}Prefabs/ERR/PrisonBackpack.et"
ContainerOffset -4 0 0
Stock {
ERR_SiteStock { Prefab "{C0F7DD85A86B2900}Prefabs/Weapons/Handguns/PM/Handgun_PM.et" Count 5 }
ERR_SiteStock { Prefab "{8B853CDD11BA916E}Prefabs/Weapons/Magazines/Magazine_9x18_PM_8rnd_Ball.et" Count 8 }
ERR_SiteStock { Prefab "{13772C903CB5E4F7}Prefabs/Items/Equipment/Maps/Map_Paper_01/PaperMap_01_folded.et" Count 1 }
}
}
ERR_SiteDefinition {
Id "everon-supply-1"
AllowFactionPool 1
Label "Southern supply cache"
Kind 4
Prefab "{7C3D16C17C24D351}Prefabs/ERR/SupplySite.et"
Position 6150 0 7050
Guarded 1
GuardOffset 18 0 0
Container "{40986810D0B1F4AE}Prefabs/ERR/SupplyCache.et"
ContainerOffset 0 0 0
Transport ERR_SiteTransport {
Optional 1
Prefab "{FA65287C19DE304B}Prefabs/ERR/Vehicles/SupplyUAZ.et"
Offset 0 0 -12
Heading 180
ClearanceRadius 4
MaximumTerrainRange 1
}
Stock {
ERR_SiteStock { Prefab "{FA5C25BF66A53DCF}Prefabs/Weapons/Rifles/AK74/Rifle_AK74.et" Count 8 }
ERR_SiteStock { Prefab "{BBB50A815A2F916B}Prefabs/Weapons/Magazines/Magazine_545x39_AK_30rnd_Ball.et" Count 16 }
ERR_SiteStock { Prefab "{C3F1FA1E2EC2B345}Prefabs/Items/Medicine/FieldDressing_01/FieldDressing_USSR_01.et" Count 12 }
ERR_SiteStock { Prefab "{13772C903CB5E4F7}Prefabs/Items/Equipment/Maps/Map_Paper_01/PaperMap_01_folded.et" Count 1 }
ERR_SiteStock { Prefab "{554159A6740C3F3E}Prefabs/ERR/ObjectiveDocument.et" Count 2 TargetId "everon-radio-1" }
ERR_SiteStock { Prefab "{C09C7C97EFA34909}Prefabs/ERR/Items/EmergencyRepairKit.et" Count 1 }
ERR_SiteStock { Prefab "{12D5AD21E383B768}Prefabs/Items/Fuel/Jerrycan_01/Jerrycan_01_item.et" Count 2 }
}
RevealOnEscape 1
}
ERR_SiteDefinition {
Id "everon-radio-1"
RandomClear 1
RootHeight 0.8
Label "Radio station"
DiscoverRadius 8
Kind 1
Prefab "{47D725F56A904ACE}Prefabs/ERR/RadioCamp.et"
Position 6500 0 7200
Props {
ERR_SiteProp { Prefab "{53506DCB398C7EBE}Prefabs/Props/Furniture/Table_01.et" Offset 0 0 0 }
ERR_SiteProp { Prefab "{B3949F6D215A9F78}Prefabs/Props/Military/Antennas/Antenna_FIA_02/Antenna_FIA_02_base.et" Offset -7 0 2 }
ERR_SiteProp { Prefab "{BE5D5CFA90224646}Prefabs/Structures/Military/Camps/TentUSSR_01/TentUSSR_01_base.et" Offset -1.5 0 0 }
ERR_SiteProp { Prefab "{CFFEB23FBEA00322}Prefabs/Props/Military/Sandbags/Sandbag_01_short_burlap.et" Offset -4.5 0 -6 }
ERR_SiteProp { Prefab "{CFFEB23FBEA00322}Prefabs/Props/Military/Sandbags/Sandbag_01_short_burlap.et" Offset 4.5 0 -6 }
}
Guarded 1
GuardOffset 30 0 0
}
ERR_SiteDefinition {
Id "everon-extraction-1"
Label "Initial helicopter pickup site"
Kind 2
Prefab "{033503110AC34EAC}Prefabs/ERR/Extraction.et"
Position 4800.953 0 11487.412
AircraftOffset 0 0 0
RequireAirfield 1
Guarded 1
GuardOffset 30 0 0
}
ERR_SiteDefinition {
Id "everon-medical-1"
Label "Field hospital 1"
Kind 6
Prefab "{7C3D16C17C24D351}Prefabs/ERR/SupplySite.et"
Position 6340 0 7400
RandomClear 1
Guarded 1
GuardCount 4
ResponseCount 2
GuardOffset 12 0 0
ResponseOffset -12 0 0
Container "{40986810D0B1F4AE}Prefabs/ERR/SupplyCache.et"
ContainerOffset 6 0 -3
DiscoverRadius 60
RevealOnEscape 1
Props {
ERR_SiteProp { Prefab "{F8427C3EFC52644E}Prefabs/Structures/Military/Camps/TentUS_01/TentUSMedical_01.et" Offset 0 0 0 }
ERR_SiteProp { Prefab "{53506DCB398C7EBE}Prefabs/Props/Furniture/Table_01.et" Offset 6 0 0 }
ERR_SiteProp { Prefab "{CFFEB23FBEA00322}Prefabs/Props/Military/Sandbags/Sandbag_01_short_burlap.et" Offset -6 0 -7 }
ERR_SiteProp { Prefab "{CFFEB23FBEA00322}Prefabs/Props/Military/Sandbags/Sandbag_01_short_burlap.et" Offset 6 0 -7 }
}
Stock {
ERR_SiteStock { Prefab "{554159A6740C3F3E}Prefabs/ERR/ObjectiveDocument.et" Count 2 TargetId "everon-radio-1" }
ERR_SiteStock { Prefab "{C3F1FA1E2EC2B345}Prefabs/Items/Medicine/FieldDressing_01/FieldDressing_USSR_01.et" Count 12 }
ERR_SiteStock { Prefab "{527D7C5D2E476BDC}Prefabs/Items/Medicine/SalineBag_01/SalineBag_USSR_01.et" Count 8 }
ERR_SiteStock { Prefab "{0D9A5DCF89AE7AA9}Prefabs/Items/Medicine/MorphineInjection_01/MorphineInjection_01.et" Count 6 }
}
}
ERR_SiteDefinition {
Id "everon-outpost-1"
Label "Field camp 1"
Kind 3
Prefab "{7C3D16C17C24D351}Prefabs/ERR/SupplySite.et"
Position 6740 0 7300
RandomClear 1
Guarded 1
GuardCount 4
ResponseCount 2
GuardOffset 12 0 0
ResponseOffset -12 0 0
Container "{40986810D0B1F4AE}Prefabs/ERR/SupplyCache.et"
ContainerOffset 0 0 -4
DiscoverRadius 60
Props {
ERR_SiteProp { Prefab "{BE5D5CFA90224646}Prefabs/Structures/Military/Camps/TentUSSR_01/TentUSSR_01_base.et" Offset -4 0 2 }
ERR_SiteProp { Prefab "{01AE5FD77A9A4C21}Prefabs/Structures/Military/Camps/TentSmallUS_01/TentSmallUS_01.et" Offset 5 0 2 Angles 180 0 0 }
ERR_SiteProp { Prefab "{53506DCB398C7EBE}Prefabs/Props/Furniture/Table_01.et" Offset 0 0 -1 }
ERR_SiteProp { Prefab "{CFFEB23FBEA00322}Prefabs/Props/Military/Sandbags/Sandbag_01_short_burlap.et" Offset -5 0 -7 }
ERR_SiteProp { Prefab "{CFFEB23FBEA00322}Prefabs/Props/Military/Sandbags/Sandbag_01_short_burlap.et" Offset 5 0 -7 }
}
Stock {
ERR_SiteStock { Prefab "{B05A816C0BF50802}Prefabs/Weapons/Explosives/Mine_PMN4/Mine_PMN4.et" Count 2 }
ERR_SiteStock { Prefab "{FA5C25BF66A53DCF}Prefabs/Weapons/Rifles/AK74/Rifle_AK74.et" Count 2 }
ERR_SiteStock { Prefab "{BBB50A815A2F916B}Prefabs/Weapons/Magazines/Magazine_545x39_AK_30rnd_Ball.et" Count 10 }
ERR_SiteStock { Prefab "{243948B23D90BECB}Prefabs/Items/Equipment/Binoculars/Binoculars_B8/Binoculars_B8.et" Count 2 }
ERR_SiteStock { Prefab "{C3F1FA1E2EC2B345}Prefabs/Items/Medicine/FieldDressing_01/FieldDressing_USSR_01.et" Count 4 }
}
}
ERR_SiteDefinition {
Id "everon-mortar-1"
Label "Mortar site 1"
Kind 5
Prefab "{7C3D16C17C24D351}Prefabs/ERR/SupplySite.et"
Position 6000 0 7000
RandomClear 1
DiscoverRadius 35
}
ERR_SiteDefinition {
Id "everon-mortar-2"
Label "Mortar site 2"
Kind 5
Prefab "{7C3D16C17C24D351}Prefabs/ERR/SupplySite.et"
Position 4500 0 6500
RandomClear 1
DiscoverRadius 35
}
ERR_SiteDefinition {
Id "everon-mortar-3"
Label "Mortar site 3"
Kind 5
Prefab "{7C3D16C17C24D351}Prefabs/ERR/SupplySite.et"
Position 7000 0 9500
RandomClear 1
DiscoverRadius 35
}
ERR_SiteDefinition {
Id "everon-mortar-4"
Label "Mortar site 4"
Kind 5
Prefab "{7C3D16C17C24D351}Prefabs/ERR/SupplySite.et"
Position 4000 0 10500
RandomClear 1
DiscoverRadius 35
}
ERR_SiteDefinition {
Id "everon-medical-2"
Label "Field hospital 2"
Kind 6
Prefab "{7C3D16C17C24D351}Prefabs/ERR/SupplySite.et"
Position 3000 0 6000
RandomClear 1
Guarded 1
GuardCount 4
ResponseCount 2
GuardOffset 12 0 0
ResponseOffset -12 0 0
Container "{40986810D0B1F4AE}Prefabs/ERR/SupplyCache.et"
ContainerOffset 6 0 -3
DiscoverRadius 60
RevealOnEscape 0
Props {
ERR_SiteProp { Prefab "{F8427C3EFC52644E}Prefabs/Structures/Military/Camps/TentUS_01/TentUSMedical_01.et" Offset 0 0 0 }
ERR_SiteProp { Prefab "{53506DCB398C7EBE}Prefabs/Props/Furniture/Table_01.et" Offset 6 0 0 }
ERR_SiteProp { Prefab "{CFFEB23FBEA00322}Prefabs/Props/Military/Sandbags/Sandbag_01_short_burlap.et" Offset -6 0 -7 }
ERR_SiteProp { Prefab "{CFFEB23FBEA00322}Prefabs/Props/Military/Sandbags/Sandbag_01_short_burlap.et" Offset 6 0 -7 }
}
Stock {
ERR_SiteStock { Prefab "{554159A6740C3F3E}Prefabs/ERR/ObjectiveDocument.et" Count 2 TargetId "everon-radio-1" }
ERR_SiteStock { Prefab "{C3F1FA1E2EC2B345}Prefabs/Items/Medicine/FieldDressing_01/FieldDressing_USSR_01.et" Count 12 }
ERR_SiteStock { Prefab "{527D7C5D2E476BDC}Prefabs/Items/Medicine/SalineBag_01/SalineBag_USSR_01.et" Count 8 }
ERR_SiteStock { Prefab "{0D9A5DCF89AE7AA9}Prefabs/Items/Medicine/MorphineInjection_01/MorphineInjection_01.et" Count 6 }
}
}
ERR_SiteDefinition {
Id "everon-medical-3"
Label "Field hospital 3"
Kind 6
Prefab "{7C3D16C17C24D351}Prefabs/ERR/SupplySite.et"
Position 8000 0 9500
RandomClear 1
Guarded 1
GuardCount 4
ResponseCount 2
GuardOffset 12 0 0
ResponseOffset -12 0 0
Container "{40986810D0B1F4AE}Prefabs/ERR/SupplyCache.et"
ContainerOffset 6 0 -3
DiscoverRadius 60
RevealOnEscape 0
Props {
ERR_SiteProp { Prefab "{F8427C3EFC52644E}Prefabs/Structures/Military/Camps/TentUS_01/TentUSMedical_01.et" Offset 0 0 0 }
ERR_SiteProp { Prefab "{53506DCB398C7EBE}Prefabs/Props/Furniture/Table_01.et" Offset 6 0 0 }
ERR_SiteProp { Prefab "{CFFEB23FBEA00322}Prefabs/Props/Military/Sandbags/Sandbag_01_short_burlap.et" Offset -6 0 -7 }
ERR_SiteProp { Prefab "{CFFEB23FBEA00322}Prefabs/Props/Military/Sandbags/Sandbag_01_short_burlap.et" Offset 6 0 -7 }
}
Stock {
ERR_SiteStock { Prefab "{554159A6740C3F3E}Prefabs/ERR/ObjectiveDocument.et" Count 2 TargetId "everon-radio-1" }
ERR_SiteStock { Prefab "{C3F1FA1E2EC2B345}Prefabs/Items/Medicine/FieldDressing_01/FieldDressing_USSR_01.et" Count 12 }
ERR_SiteStock { Prefab "{527D7C5D2E476BDC}Prefabs/Items/Medicine/SalineBag_01/SalineBag_USSR_01.et" Count 8 }
ERR_SiteStock { Prefab "{0D9A5DCF89AE7AA9}Prefabs/Items/Medicine/MorphineInjection_01/MorphineInjection_01.et" Count 6 }
}
}
ERR_SiteDefinition {
Id "everon-camp-2"
Label "Field camp 2"
Kind 3
Prefab "{7C3D16C17C24D351}Prefabs/ERR/SupplySite.et"
Position 2500 0 4500
RandomClear 1
Guarded 1
GuardCount 4
ResponseCount 2
GuardOffset 12 0 0
ResponseOffset -12 0 0
Container "{40986810D0B1F4AE}Prefabs/ERR/SupplyCache.et"
ContainerOffset 0 0 -4
DiscoverRadius 60
Props {
ERR_SiteProp { Prefab "{BE5D5CFA90224646}Prefabs/Structures/Military/Camps/TentUSSR_01/TentUSSR_01_base.et" Offset -4 0 2 }
ERR_SiteProp { Prefab "{01AE5FD77A9A4C21}Prefabs/Structures/Military/Camps/TentSmallUS_01/TentSmallUS_01.et" Offset 5 0 2 Angles 180 0 0 }
ERR_SiteProp { Prefab "{53506DCB398C7EBE}Prefabs/Props/Furniture/Table_01.et" Offset 0 0 -1 }
ERR_SiteProp { Prefab "{CFFEB23FBEA00322}Prefabs/Props/Military/Sandbags/Sandbag_01_short_burlap.et" Offset -5 0 -7 }
ERR_SiteProp { Prefab "{CFFEB23FBEA00322}Prefabs/Props/Military/Sandbags/Sandbag_01_short_burlap.et" Offset 5 0 -7 }
}
Stock {
ERR_SiteStock { Prefab "{B05A816C0BF50802}Prefabs/Weapons/Explosives/Mine_PMN4/Mine_PMN4.et" Count 2 }
ERR_SiteStock { Prefab "{FA5C25BF66A53DCF}Prefabs/Weapons/Rifles/AK74/Rifle_AK74.et" Count 2 }
ERR_SiteStock { Prefab "{BBB50A815A2F916B}Prefabs/Weapons/Magazines/Magazine_545x39_AK_30rnd_Ball.et" Count 10 }
ERR_SiteStock { Prefab "{243948B23D90BECB}Prefabs/Items/Equipment/Binoculars/Binoculars_B8/Binoculars_B8.et" Count 2 }
ERR_SiteStock { Prefab "{C3F1FA1E2EC2B345}Prefabs/Items/Medicine/FieldDressing_01/FieldDressing_USSR_01.et" Count 4 }
}
}
ERR_SiteDefinition {
Id "everon-camp-3"
Label "Field camp 3"
Kind 3
Prefab "{7C3D16C17C24D351}Prefabs/ERR/SupplySite.et"
Position 5500 0 3500
RandomClear 1
Guarded 1
GuardCount 4
ResponseCount 2
GuardOffset 12 0 0
ResponseOffset -12 0 0
Container "{40986810D0B1F4AE}Prefabs/ERR/SupplyCache.et"
ContainerOffset 0 0 -4
DiscoverRadius 60
Props {
ERR_SiteProp { Prefab "{BE5D5CFA90224646}Prefabs/Structures/Military/Camps/TentUSSR_01/TentUSSR_01_base.et" Offset -4 0 2 }
ERR_SiteProp { Prefab "{01AE5FD77A9A4C21}Prefabs/Structures/Military/Camps/TentSmallUS_01/TentSmallUS_01.et" Offset 5 0 2 Angles 180 0 0 }
ERR_SiteProp { Prefab "{53506DCB398C7EBE}Prefabs/Props/Furniture/Table_01.et" Offset 0 0 -1 }
ERR_SiteProp { Prefab "{CFFEB23FBEA00322}Prefabs/Props/Military/Sandbags/Sandbag_01_short_burlap.et" Offset -5 0 -7 }
ERR_SiteProp { Prefab "{CFFEB23FBEA00322}Prefabs/Props/Military/Sandbags/Sandbag_01_short_burlap.et" Offset 5 0 -7 }
}
Stock {
ERR_SiteStock { Prefab "{B05A816C0BF50802}Prefabs/Weapons/Explosives/Mine_PMN4/Mine_PMN4.et" Count 2 }
ERR_SiteStock { Prefab "{FA5C25BF66A53DCF}Prefabs/Weapons/Rifles/AK74/Rifle_AK74.et" Count 2 }
ERR_SiteStock { Prefab "{BBB50A815A2F916B}Prefabs/Weapons/Magazines/Magazine_545x39_AK_30rnd_Ball.et" Count 10 }
ERR_SiteStock { Prefab "{243948B23D90BECB}Prefabs/Items/Equipment/Binoculars/Binoculars_B8/Binoculars_B8.et" Count 2 }
ERR_SiteStock { Prefab "{C3F1FA1E2EC2B345}Prefabs/Items/Medicine/FieldDressing_01/FieldDressing_USSR_01.et" Count 4 }
}
}
ERR_SiteDefinition {
Id "everon-camp-4"
Label "Field camp 4"
Kind 3
Prefab "{7C3D16C17C24D351}Prefabs/ERR/SupplySite.et"
Position 7800 0 6000
RandomClear 1
Guarded 1
GuardCount 4
ResponseCount 2
GuardOffset 12 0 0
ResponseOffset -12 0 0
Container "{40986810D0B1F4AE}Prefabs/ERR/SupplyCache.et"
ContainerOffset 0 0 -4
DiscoverRadius 60
Props {
ERR_SiteProp { Prefab "{BE5D5CFA90224646}Prefabs/Structures/Military/Camps/TentUSSR_01/TentUSSR_01_base.et" Offset -4 0 2 }
ERR_SiteProp { Prefab "{01AE5FD77A9A4C21}Prefabs/Structures/Military/Camps/TentSmallUS_01/TentSmallUS_01.et" Offset 5 0 2 Angles 180 0 0 }
ERR_SiteProp { Prefab "{53506DCB398C7EBE}Prefabs/Props/Furniture/Table_01.et" Offset 0 0 -1 }
ERR_SiteProp { Prefab "{CFFEB23FBEA00322}Prefabs/Props/Military/Sandbags/Sandbag_01_short_burlap.et" Offset -5 0 -7 }
ERR_SiteProp { Prefab "{CFFEB23FBEA00322}Prefabs/Props/Military/Sandbags/Sandbag_01_short_burlap.et" Offset 5 0 -7 }
}
Stock {
ERR_SiteStock { Prefab "{B05A816C0BF50802}Prefabs/Weapons/Explosives/Mine_PMN4/Mine_PMN4.et" Count 2 }
ERR_SiteStock { Prefab "{FA5C25BF66A53DCF}Prefabs/Weapons/Rifles/AK74/Rifle_AK74.et" Count 2 }
ERR_SiteStock { Prefab "{BBB50A815A2F916B}Prefabs/Weapons/Magazines/Magazine_545x39_AK_30rnd_Ball.et" Count 10 }
ERR_SiteStock { Prefab "{243948B23D90BECB}Prefabs/Items/Equipment/Binoculars/Binoculars_B8/Binoculars_B8.et" Count 2 }
ERR_SiteStock { Prefab "{C3F1FA1E2EC2B345}Prefabs/Items/Medicine/FieldDressing_01/FieldDressing_USSR_01.et" Count 4 }
}
}
ERR_SiteDefinition {
Id "everon-camp-5"
Label "Field camp 5"
Kind 3
Prefab "{7C3D16C17C24D351}Prefabs/ERR/SupplySite.et"
Position 5200 0 10000
RandomClear 1
Guarded 1
GuardCount 4
ResponseCount 2
GuardOffset 12 0 0
ResponseOffset -12 0 0
Container "{40986810D0B1F4AE}Prefabs/ERR/SupplyCache.et"
ContainerOffset 0 0 -4
DiscoverRadius 60
Props {
ERR_SiteProp { Prefab "{BE5D5CFA90224646}Prefabs/Structures/Military/Camps/TentUSSR_01/TentUSSR_01_base.et" Offset -4 0 2 }
ERR_SiteProp { Prefab "{01AE5FD77A9A4C21}Prefabs/Structures/Military/Camps/TentSmallUS_01/TentSmallUS_01.et" Offset 5 0 2 Angles 180 0 0 }
ERR_SiteProp { Prefab "{53506DCB398C7EBE}Prefabs/Props/Furniture/Table_01.et" Offset 0 0 -1 }
ERR_SiteProp { Prefab "{CFFEB23FBEA00322}Prefabs/Props/Military/Sandbags/Sandbag_01_short_burlap.et" Offset -5 0 -7 }
ERR_SiteProp { Prefab "{CFFEB23FBEA00322}Prefabs/Props/Military/Sandbags/Sandbag_01_short_burlap.et" Offset 5 0 -7 }
}
Stock {
ERR_SiteStock { Prefab "{B05A816C0BF50802}Prefabs/Weapons/Explosives/Mine_PMN4/Mine_PMN4.et" Count 2 }
ERR_SiteStock { Prefab "{FA5C25BF66A53DCF}Prefabs/Weapons/Rifles/AK74/Rifle_AK74.et" Count 2 }
ERR_SiteStock { Prefab "{BBB50A815A2F916B}Prefabs/Weapons/Magazines/Magazine_545x39_AK_30rnd_Ball.et" Count 10 }
ERR_SiteStock { Prefab "{243948B23D90BECB}Prefabs/Items/Equipment/Binoculars/Binoculars_B8/Binoculars_B8.et" Count 2 }
ERR_SiteStock { Prefab "{C3F1FA1E2EC2B345}Prefabs/Items/Medicine/FieldDressing_01/FieldDressing_USSR_01.et" Count 4 }
}
}
}
}
@@ -0,0 +1,783 @@
enum ERR_PrepareResult { FAILED = -1, PENDING, READY }
class ERR_StockPlacement
{
IEntity Item;
InventoryStorageManagerComponent Inventory;
bool Accepted;
}
class ERR_SiteRuntime
{
ref ERR_SiteDefinition Definition;
ERR_LocationComponent Location;
IEntity Container;
ref array<IEntity> DepotMagazines = {}; // Exact authored startup identities; never refreshed from live inventory.
ref array<IEntity> DepotMines = {}; // At most two authored inert PMN4 per camp, never replenished.
SCR_AIGroup Group;
ref ERR_SiteRuntime Responders;
string ExpectedGuardFaction;
int InitialGuardCount;
ref ERR_PrisonPatrol PrisonPatrol;
int LastInitialPhysical = -1;
int LastInitialConscious = -1;
Vehicle Transport;
IEntity TransportEntity;
bool TransportAttempted;
bool TransportOmitted;
float TransportDeadline = -1;
AIWaypointCycle PatrolCycle;
ref array<AIWaypoint> PatrolWaypoints = {};
ref array<IEntity> Props = {};
}
// One owner for finite physical site contents. No population or stock refill tick.
class ERR_SiteService
{
protected ERR_GameMode m_Mode;
protected int m_ContentGuardIndex;
protected ref ERR_ExtractionPlacement m_ExtractionPlacement;
ERR_ExtractionPlacement ExtractionPlacement() { return m_ExtractionPlacement; }
protected ref array<ref ERR_SiteRuntime> m_Sites = {};
protected ref array<IEntity> m_Entities = {};
protected ref array<ref ERR_StockPlacement> m_Placements = {};
protected ERR_PrepareResult m_State = ERR_PrepareResult.PENDING;
protected float m_Deadline;
protected float m_GuardDeadline;
protected bool m_Begun;
protected bool m_Stopped;
protected bool m_Activated;
protected bool m_Obstructed;
protected string m_FailureReason;
protected float m_NextDiscovery;
string FailureReason() { return m_FailureReason; }
void ERR_SiteService(ERR_GameMode mode) { m_Mode = mode; }
int Count() { return m_Sites.Count(); }
ERR_SiteRuntime At(int index)
{
if (index < 0 || index >= m_Sites.Count()) return null;
return m_Sites[index];
}
// Optional ground loading consumes only retained original camp items.
int DepotMagazineCount(ERR_SiteRuntime site)
{
if (!Replication.IsServer() || m_Stopped || m_State != ERR_PrepareResult.READY || !site || !m_Sites.Contains(site)) return 0;
if (!site.Definition || site.Definition.Kind != ERR_LocationKind.OUTPOST || site.Definition.RevealOnEscape) return 0;
if (!site.Container || !Owns(site.Container) || !site.Responders || !site.Responders.Group) return 0;
if (site.DepotMagazines.Count() > 96) return 0;
return site.DepotMagazines.Count();
}
int DepotMineCount(ERR_SiteRuntime site)
{
if (!Replication.IsServer() || m_Stopped || m_State != ERR_PrepareResult.READY || !site || !m_Sites.Contains(site)) return 0;
if (!site.Definition || site.Definition.Kind != ERR_LocationKind.OUTPOST || site.Definition.RevealOnEscape) return 0;
if (!site.Container || !Owns(site.Container) || !site.Responders || !site.Responders.Group) return 0;
if (site.DepotMines.Count() > 2) return 0;
return site.DepotMines.Count();
}
int DepotItemCount(ERR_SiteRuntime site)
{
if (!site || site.DepotMagazines.Count() > 96 || site.DepotMines.Count() > 2) return 0;
int count = DepotMagazineCount(site) + DepotMineCount(site);
if (count > 96) return 0;
return count;
}
IEntity DepotItem(ERR_SiteRuntime site, int index)
{
if (index < 0 || index >= DepotItemCount(site)) return null;
int magazines = DepotMagazineCount(site);
if (index < magazines) return site.DepotMagazines[index];
return site.DepotMines[index - magazines];
}
void DepotStock(ERR_SiteRuntime site, out array<IEntity> items)
{
items = {};
int count = DepotItemCount(site);
for (int i = 0; i < count; i++) items.Insert(DepotItem(site, i));
}
IEntity DepotMagazine(ERR_SiteRuntime site, int index)
{
if (index < 0 || index >= DepotMagazineCount(site)) return null;
return site.DepotMagazines[index];
}
bool DepotOriginal(ERR_SiteRuntime site, IEntity item)
{
return item && DepotItemCount(site) > 0 && (site.DepotMagazines.Contains(item) || site.DepotMines.Contains(item));
}
bool Owns(IEntity entity) { return entity && m_Entities.Contains(entity); }
// Snapshot only nearby mission-owned objects. Distant sites must not block
// arrival, and vanilla map streaming remains the native preload's job.
bool SpawnScene(vector position, out array<IEntity> result)
{
result = {};
array<IEntity> pending = {};
foreach (IEntity root : m_Entities)
if (root && vector.DistanceXZ(root.GetOrigin(), position) <= 120) pending.Insert(root);
int visited;
while (!pending.IsEmpty())
{
if (++visited > 512) return false;
IEntity entity = pending[0]; pending.Remove(0);
if (!entity) continue;
RplComponent component = RplComponent.Cast(entity.FindComponent(RplComponent));
if (component && !result.Contains(entity)) result.Insert(entity);
if (result.Count() > 256) return false;
IEntity child = entity.GetChildren();
while (child) { pending.Insert(child); child = child.GetSibling(); }
}
return true;
}
int TransportCount()
{
int count;
foreach (ERR_SiteRuntime site : m_Sites)
if (site.Transport) count++;
return count;
}
// Own physical group identity only; command providers do not inspect players.
ERR_SiteRuntime FindGroup(SCR_AIGroup group)
{
if (!group) return null;
foreach (ERR_SiteRuntime site : m_Sites)
if (site.Group == group || (site.Responders && site.Responders.Group == group)) return site;
return null;
}
ERR_SiteRuntime Find(string id)
{
foreach (ERR_SiteRuntime site : m_Sites)
if (site.Definition.Id == id) return site;
return null;
}
protected bool CheckClearance(IEntity entity)
{
if (entity && entity.GetVObject()) m_Obstructed = true;
return !m_Obstructed;
}
protected bool CacheClearance(vector position)
{
m_Obstructed = false;
vector ground = ERR_Actors.Ground(position);
GetGame().GetWorld().QueryEntitiesByAABB(ground + "-1.3 0.1 -1.3", ground + "1.3 2 1.3", CheckClearance);
PrintFormat("Reintroduced [sites]: cache clearance position=%1 clear=%2", ground, !m_Obstructed);
return !m_Obstructed;
}
protected bool GeneratedCacheClearance(vector position)
{
// Match the physical terrain survey. An entity's broad bounding box may
// overlap an empty volume near a tree or ruin without blocking the cache.
vector ground = ERR_Actors.Ground(position);
TraceBox trace = new TraceBox();
trace.Start = ground + "0 0.12 0"; trace.End = ground + "0 2 0";
trace.Mins = "-1.3 0 -1.3"; trace.Maxs = "1.3 0.1 1.3";
trace.Flags = TraceFlags.ENTS | TraceFlags.WORLD;
return GetGame().GetWorld().TraceMove(trace, null) >= 1;
}
protected bool BackpackClearance(vector position)
{
vector floor = ERR_Actors.Ground(position);
TraceBox trace = new TraceBox();
trace.Start = floor + "0 0.15 0"; trace.End = floor + "0 1.15 0";
trace.Mins = "-0.5 0 -0.5"; trace.Maxs = "0.5 0.1 0.5";
trace.Flags = TraceFlags.ENTS | TraceFlags.WORLD;
return GetGame().GetWorld().TraceMove(trace, null) >= 1;
}
protected bool CreateGuardOrders(ERR_SiteRuntime site, vector anchor)
{
if (site.Definition.Kind == ERR_LocationKind.RADIO) anchor = ERR_Actors.Ground(site.Location.Position());
if (!site.Definition.Patrol || site.Definition.Patrol.IsEmpty())
{
AIWaypoint defend = AIWaypoint.Cast(Spawn(ERR_Resources.DefendWaypoint(), anchor));
if (!defend) return false;
if (site.Definition.Kind == ERR_LocationKind.RADIO) defend.SetCompletionRadius(20);
site.Group.AddWaypoint(defend);
return true;
}
foreach (ERR_SitePatrolPoint point : site.Definition.Patrol)
{
AIWaypoint move = AIWaypoint.Cast(Spawn(ERR_Resources.MoveWaypoint(), anchor + point.Offset));
if (!move) return false;
site.PatrolWaypoints.Insert(move);
}
site.PatrolCycle = AIWaypointCycle.Cast(Spawn(ERR_Resources.CycleWaypoint(), anchor));
if (!site.PatrolCycle) return false;
site.PatrolCycle.SetRerunCounter(-1);
site.PatrolCycle.SetWaypoints(site.PatrolWaypoints);
// The native cycle inserts its own children and itself. Adding children here
// would duplicate the route. HQ inserts Search at index 0 above this queue.
site.Group.AddWaypoint(site.PatrolCycle);
return true;
}
protected void StopPatrols()
{
foreach (ERR_SiteRuntime site : m_Sites)
{
array<AIWaypoint> empty = {};
if (site.PatrolCycle) site.PatrolCycle.SetWaypoints(empty);
if (site.Group)
{
array<AIWaypoint> queued = {};
site.Group.GetWaypoints(queued);
foreach (AIWaypoint waypoint : queued)
if (waypoint && (waypoint == site.PatrolCycle || site.PatrolWaypoints.Contains(waypoint))) site.Group.RemoveWaypoint(waypoint);
}
foreach (AIWaypoint move : site.PatrolWaypoints) ERR_Actors.DeleteSpawned(move);
ERR_Actors.DeleteSpawned(site.PatrolCycle);
site.PatrolWaypoints.Clear();
site.PatrolCycle = null;
}
}
protected IEntity Spawn(ResourceName resource, vector position)
{
IEntity entity = ERR_Actors.Spawn(resource, ERR_Actors.Ground(position));
if (entity) m_Entities.Insert(entity);
return entity;
}
// Read-only placement survey. It neither removes scenery nor searches for a
// replacement position; authors must correct a rejected parking location.
bool TransportClearance(vector position, float radius, float maximumRange)
{
if (radius < 2 || radius > 8 || maximumRange < 0 || maximumRange > 1.5) return false;
vector ground = ERR_Actors.Ground(position);
float lowest = ground[1];
float highest = ground[1];
for (int x = -1; x <= 1; x++)
{
for (int z = -1; z <= 1; z++)
{
vector sample = ERR_Actors.Ground(position + Vector(x * radius, 0, z * radius));
lowest = Math.Min(lowest, sample[1]);
highest = Math.Max(highest, sample[1]);
}
}
m_Obstructed = false;
vector low = Vector(position[0] - radius, lowest + 0.1, position[2] - radius);
vector high = Vector(position[0] + radius, highest + 3, position[2] + radius);
GetGame().GetWorld().QueryEntitiesByAABB(low, high, CheckClearance);
bool clear = lowest >= 1 && highest - lowest <= maximumRange && !m_Obstructed;
PrintFormat("Reintroduced [sites]: transport parking=%1 radius=%2 terrainRange=%3 obstructed=%4 clear=%5", ERR_Actors.Ground(position), radius, highest - lowest, m_Obstructed, clear);
return clear;
}
// Native recursive deletion must never consume an occupant or character that
// acquired this candidate. Unknown/oversized hierarchies are relinquished.
protected bool TransportEmpty(IEntity exact)
{
array<IEntity> pending = {exact};
int visited;
while (!pending.IsEmpty())
{
if (++visited > 128) return false;
IEntity entity = pending[0]; pending.Remove(0);
if (!entity) continue;
if (ERR_Actors.Player(entity) || ChimeraCharacter.Cast(entity) || SCR_AIGroup.Cast(entity)) return false;
BaseCompartmentManagerComponent manager = BaseCompartmentManagerComponent.Cast(entity.FindComponent(BaseCompartmentManagerComponent));
if (Vehicle.Cast(entity) && !manager) return false;
if (manager)
{
array<BaseCompartmentSlot> seats = {}; manager.GetCompartments(seats);
if (seats.Count() > 64) return false;
foreach (BaseCompartmentSlot seat : seats) if (!seat || seat.GetOccupant()) return false;
}
IEntity child = entity.GetChildren();
while (child)
{
if (pending.Count() >= 128) return false;
pending.Insert(child); child = child.GetSibling();
}
}
return true;
}
// Only the transport identity recorded by CreateTransport may be omitted.
// Required transports preserve the existing whole-preparation failure policy.
protected bool TransportFailure(ERR_SiteRuntime site, string reason)
{
if (!site.Definition.Transport.Optional) return Fail(reason);
if (site.TransportOmitted) return true;
site.TransportOmitted = true;
IEntity exact = site.TransportEntity;
site.TransportEntity = null;
site.Transport = null;
if (exact && m_Entities.Contains(exact))
{
m_Entities.RemoveItem(exact);
if (TransportEmpty(exact)) ERR_Actors.DeleteSpawned(exact);
else PrintFormat("Reintroduced [sites]: optional transport cleanup relinquished: %1; occupied or uncertain candidate retained", site.Definition.Id);
}
PrintFormat("Reintroduced [sites]: optional transport omitted: %1; %2", site.Definition.Id, reason);
return true;
}
protected bool CreateTransport(ERR_SiteRuntime site, vector sitePosition, bool allowOptional = false)
{
ERR_SiteTransport spec = site.Definition.Transport;
if (!spec || (spec.Optional && !allowOptional)) return true;
if (site.TransportAttempted) return spec.Optional || site.TransportOmitted || site.Transport != null;
site.TransportAttempted = true;
vector position = ERR_Actors.Ground(sitePosition + spec.Offset);
if (!TransportClearance(position, spec.ClearanceRadius, spec.MaximumTerrainRange)) return TransportFailure(site, "obstructed or unsafe transport parking: " + site.Definition.Id);
IEntity entity = ERR_Actors.Spawn(spec.Prefab, position, Vector(spec.Heading, 0, 0));
if (!entity) return TransportFailure(site, "transport prefab: " + site.Definition.Id);
m_Entities.Insert(entity);
site.TransportEntity = entity;
if (spec.Optional) site.TransportDeadline = GetGame().GetWorld().GetWorldTime() + 15000;
site.Transport = Vehicle.Cast(entity);
if (!site.Transport) return TransportFailure(site, "transport must be a vehicle: " + site.Definition.Id);
CarControllerComponent controller = CarControllerComponent.Cast(site.Transport.FindComponent(CarControllerComponent));
if (!controller) return TransportFailure(site, "transport must be wheeled: " + site.Definition.Id);
controller.SetPersistentHandBrake(true);
ERR_VehicleSecurityComponent security = ERR_VehicleSecurityComponent.Find(site.Transport);
if (security && !security.Configure()) return TransportFailure(site, "transport security configuration: " + site.Definition.Id);
return true;
}
protected bool TransportReady(ERR_SiteRuntime site)
{
if (!site.Definition.Transport || site.TransportOmitted) return true;
Vehicle vehicle = site.Transport;
if (!ERR_Actors.Alive(vehicle)) return false;
vector low, high;
vehicle.GetWorldBounds(low, high);
vector center = ERR_Actors.Ground(site.Definition.Position + site.Definition.Transport.Offset);
float radius = site.Definition.Transport.ClearanceRadius - 0.5;
if (Math.AbsFloat(low[0] - center[0]) > radius || Math.AbsFloat(high[0] - center[0]) > radius || Math.AbsFloat(low[2] - center[2]) > radius || Math.AbsFloat(high[2] - center[2]) > radius)
{
if (GetGame().GetWorld().GetWorldTime() > m_Deadline) PrintFormat("Reintroduced [sites]: transport footprint low=%1 high=%2 surveyedCenter=%3 origin=%4 allowedRadius=%5", low, high, center, vehicle.GetOrigin(), radius);
return false;
}
FuelManagerComponent fuel = FuelManagerComponent.Cast(vehicle.FindComponent(FuelManagerComponent));
if (!fuel || !fuel.HasFuel())
{
if (GetGame().GetWorld().GetWorldTime() > m_Deadline) PrintFormat("Reintroduced [sites]: transport fuel manager=%1 hasFuel=%2", fuel != null, fuel && fuel.HasFuel());
return false;
}
BaseCompartmentManagerComponent manager = BaseCompartmentManagerComponent.Cast(vehicle.FindComponent(BaseCompartmentManagerComponent));
if (!manager) return false;
array<BaseCompartmentSlot> seats = {};
manager.GetCompartments(seats);
bool driver, passenger;
foreach (BaseCompartmentSlot slot : seats)
{
if (!slot) continue;
ECompartmentType type = SCR_CompartmentAccessComponent.GetCompartmentType(slot);
if (type == ECompartmentType.PILOT) driver = true;
if (type == ECompartmentType.CARGO) passenger = true;
}
if ((!driver || !passenger) && GetGame().GetWorld().GetWorldTime() > m_Deadline) PrintFormat("Reintroduced [sites]: transport seats=%1 driver=%2 passenger=%3", seats.Count(), driver, passenger);
return driver && passenger;
}
protected bool Fail(string reason)
{
m_FailureReason = reason;
Print("Reintroduced [sites]: preparation failed: " + reason, LogLevel.ERROR);
Rollback();
m_State = ERR_PrepareResult.FAILED;
return false;
}
bool Begin(ERR_ScenarioDefinition definition, ResourceName fieldMap)
{
if (!Replication.IsServer() || m_Begun || m_Stopped) return false;
m_Begun = true;
if (!definition || !definition.Valid()) return Fail("invalid scenario definition");
m_Deadline = GetGame().GetWorld().GetWorldTime() + 15000;
m_GuardDeadline = GetGame().GetWorld().GetWorldTime() + ERR_InitialGuardRules.TimeoutMilliseconds();
foreach (ERR_SiteDefinition spec : definition.Sites)
{
vector position = ERR_Actors.Ground(spec.Position);
if (position[1] < 1) return Fail("site below sea level: " + spec.Id);
vector rootPosition = position;
if (spec.PlacementResolved && spec.Kind == ERR_LocationKind.PRISON) rootPosition = spec.Position;
rootPosition[1] = rootPosition[1] + spec.RootHeight;
IEntity root = ERR_Actors.Spawn(spec.Prefab, rootPosition, Vector(spec.Heading, 0, 0));
if (root) m_Entities.Insert(root);
if (!root) return Fail("site composition: " + spec.Id);
ERR_SiteRuntime site = new ERR_SiteRuntime();
site.Definition = spec;
site.Location = ERR_LocationComponent.Cast(root.FindComponent(ERR_LocationComponent));
if (!site.Location || !site.Location.Configure(spec.Id, spec.Kind, spec.Label)) return Fail("location identity: " + spec.Id);
m_Sites.Insert(site);
if (spec.Kind == ERR_LocationKind.PRISON) m_Mode.ConfigureStart(position, spec.Heading);
if (spec.Kind == ERR_LocationKind.EXTRACTION)
{
vector aircraftPosition = ERR_Actors.Ground(position + ERR_CampTerrain.Rotate(spec.AircraftOffset, spec.Heading));
if (spec.RequireAirfield && !ERR_AirfieldPlacement.Clear(aircraftPosition)) return Fail("extraction airfield pad is missing or obstructed; no off-airfield fallback");
if (definition.TerrainGenerated && !spec.RequireAirfield && !ERR_AirfieldPlacement.ClearGround(aircraftPosition)) return Fail("generated extraction landing zone is obstructed");
Vehicle helicopter = Vehicle.Cast(Spawn(m_Mode.Factions().ExtractionPrefab, aircraftPosition));
if (!helicopter) return Fail("extraction vehicle");
if (!m_Mode.SetExtractionVehicle(helicopter)) return Fail("extraction vehicle registration");
m_ExtractionPlacement = new ERR_ExtractionPlacement(m_Mode, helicopter);
}
if (!spec.Container.IsEmpty())
{
vector containerPosition = position + ERR_CampTerrain.Rotate(spec.ContainerOffset, spec.Heading);
bool clearContainer;
if (spec.Kind == ERR_LocationKind.PRISON) clearContainer = BackpackClearance(containerPosition);
else if (spec.PlacementResolved) clearContainer = GeneratedCacheClearance(containerPosition);
else clearContainer = CacheClearance(containerPosition);
if (!clearContainer) return Fail("obstructed cache position: " + spec.Id);
site.Container = Spawn(spec.Container, position + ERR_CampTerrain.Rotate(spec.ContainerOffset, spec.Heading));
if (!site.Container) return Fail("container: " + spec.Id);
InventoryStorageManagerComponent inventory = InventoryStorageManagerComponent.Cast(site.Container.FindComponent(InventoryStorageManagerComponent));
if (!inventory) return Fail("container inventory: " + spec.Id);
BaseInventoryStorageComponent storage = BaseInventoryStorageComponent.Cast(site.Container.FindComponent(BaseInventoryStorageComponent));
if (!storage) return Fail("container storage: " + spec.Id);
inventory.AddStorage(storage);
if (spec.Stock)
{
foreach (ERR_SiteStock stock : spec.Stock)
{
ResourceName resource = stock.Prefab;
if (resource == ERR_Supplies.Map()) resource = fieldMap;
for (int i = 0; i < stock.Count; i++)
{
// Created exactly once; insertion retries always use this same entity.
IEntity item = Spawn(resource, site.Container.GetOrigin());
if (!item) return Fail("stock resource: " + spec.Id);
if (!stock.TargetId.IsEmpty())
{
ERR_DocumentComponent document = ERR_DocumentComponent.Cast(item.FindComponent(ERR_DocumentComponent));
if (!document) return Fail("targeted document component");
document.SetTarget(stock.TargetId);
}
ERR_StockPlacement placement = new ERR_StockPlacement();
if (spec.Kind == ERR_LocationKind.OUTPOST && !spec.RevealOnEscape && stock.TargetId.IsEmpty()
&& site.DepotMagazines.Count() + site.DepotMines.Count() < 96)
{
if (item.FindComponent(BaseMagazineComponent)) site.DepotMagazines.Insert(item);
else if (stock.Prefab == "{B05A816C0BF50802}Prefabs/Weapons/Explosives/Mine_PMN4/Mine_PMN4.et"
&& site.DepotMines.Count() < 2) site.DepotMines.Insert(item);
}
placement.Item = item;
placement.Inventory = inventory;
m_Placements.Insert(placement);
}
}
}
}
if (spec.Props)
{
foreach (ERR_SiteProp prop : spec.Props)
{
vector propPosition = ERR_Actors.Ground(position + ERR_CampTerrain.Rotate(prop.Offset, spec.Heading));
// Radio furniture intentionally surrounds/supports its own elevated radio.
// Generated camp terrain was checked before any of these objects existed.
if (!spec.PlacementResolved && spec.Kind != ERR_LocationKind.RADIO && !CacheClearance(propPosition)) return Fail("obstructed scenery position: " + spec.Id);
propPosition[1] = propPosition[1] + prop.Offset[1];
IEntity scenery = ERR_Actors.Spawn(prop.Prefab, propPosition, prop.Angles + Vector(spec.Heading, 0, 0));
if (!scenery) return Fail("scenery prefab: " + spec.Id);
m_Entities.Insert(scenery); site.Props.Insert(scenery);
SCR_AIWorld aiWorld = SCR_AIWorld.Cast(GetGame().GetAIWorld());
if (aiWorld) aiWorld.RequestNavmeshRebuildEntity(scenery);
}
}
if (!CreateTransport(site, position)) return false;
if (spec.Guarded || !spec.Guards.IsEmpty())
{
vector guardPosition = position + ERR_CampTerrain.Rotate(spec.GuardOffset, spec.Heading);
ResourceName groupPrefab = spec.Guards;
site.ExpectedGuardFaction = m_Mode.Factions().EnemyFactionKey;
if (spec.AllowFactionPool && m_Mode.Content())
{
ResourceName selectedGroup = m_Mode.Content().GuardGroup(m_ContentGuardIndex++);
if (!selectedGroup.IsEmpty())
{
groupPrefab = selectedGroup;
site.ExpectedGuardFaction = m_Mode.Content().GuardFaction(selectedGroup);
}
}
if (groupPrefab.IsEmpty()) groupPrefab = m_Mode.Factions().GuardGroupPrefab;
if (spec.Kind == ERR_LocationKind.PRISON)
{
site.Group = SCR_AIGroup.Cast(Spawn("{EC9F1AA42D0B7863}Prefabs/ERR/PrisonPatrol.et", guardPosition));
if (!ERR_PrisonPatrol.Configure(site.Group, groupPrefab, m_Mode.EnemyFaction())) return Fail("prison patrol roster: " + spec.Id);
site.PrisonPatrol = new ERR_PrisonPatrol();
}
else if (spec.GuardCount > 0)
{
site.Group = SCR_AIGroup.Cast(Spawn("{EC9F1AA42D0B7863}Prefabs/ERR/PrisonPatrol.et", guardPosition));
Faction faction = GetGame().GetFactionManager().GetFactionByKey(site.ExpectedGuardFaction);
if (!ERR_SiteSquads.Configure(site.Group, groupPrefab, faction, spec.GuardCount)) return Fail("site defender roster: " + spec.Id);
}
else site.Group = SCR_AIGroup.Cast(Spawn(groupPrefab, guardPosition));
if (!site.Group) return Fail("guard group resource: " + spec.Id);
if (!site.Group.m_aUnitPrefabSlots || site.Group.m_aUnitPrefabSlots.IsEmpty() || !site.Group.GetSpawnImmediately()) return Fail("guard profile must request an initial physical squad: " + spec.Id);
site.InitialGuardCount = site.Group.m_aUnitPrefabSlots.Count();
foreach (ResourceName member : site.Group.m_aUnitPrefabSlots)
if (member.IsEmpty()) return Fail("guard profile has an empty member resource: " + spec.Id);
if (!CreateGuardOrders(site, guardPosition)) return Fail("guard initial orders: " + spec.Id);
if (!CreateResponders(site, groupPrefab)) return Fail("site mobile roster: " + spec.Id);
}
PrintFormat("Reintroduced [sites]: authored %1 at %2", spec.Id, position);
}
return true;
}
protected ERR_PrepareResult InitialGuards(ERR_SiteRuntime site)
{
bool requested = site.Definition.Guarded || !site.Definition.Guards.IsEmpty();
if (!requested) return ERR_PrepareResult.READY;
if (!site.Group || site.InitialGuardCount <= 0)
{
Fail("initial guard group disappeared or has no configured members: " + site.Definition.Id);
return m_State;
}
if (!m_Mode.IsMissionEnemy(site.Group.GetFaction()))
{
Fail("guard group faction disagrees with catalog: " + site.Definition.Id);
return m_State;
}
if (site.Group.GetFaction().GetFactionKey() != site.ExpectedGuardFaction)
{
Fail("guard prefab faction disagrees with its content definition: " + site.Definition.Id);
return m_State;
}
array<AIAgent> agents = {};
array<IEntity> physical = {};
site.Group.GetAgents(agents);
int conscious;
foreach (AIAgent agent : agents)
{
if (!agent) continue;
IEntity actor = agent.GetControlledEntity();
if (!actor || physical.Contains(actor)) continue;
physical.Insert(actor);
if (SCR_FactionManager.SGetFaction(actor) != site.Group.GetFaction())
{
Fail("initial guard actor faction disagrees with catalog: " + site.Definition.Id);
return m_State;
}
if (ERR_Actors.CanFight(actor)) conscious++;
}
bool complete = site.Group.IsExpandComplete();
if (site.LastInitialPhysical != physical.Count() || site.LastInitialConscious != conscious)
{
PrintFormat("Reintroduced [guards]: initial site=%1 requested=%2 physical=%3 conscious=%4 nativeComplete=%5", site.Definition.Id, site.InitialGuardCount, physical.Count(), conscious, complete);
site.LastInitialPhysical = physical.Count();
site.LastInitialConscious = conscious;
}
ERR_PrepareResult result = ERR_InitialGuardRules.State(site.InitialGuardCount, physical.Count(), conscious, complete, GetGame().GetWorld().GetWorldTime() > m_GuardDeadline);
if (result == ERR_PrepareResult.FAILED)
{
AIPathfindingComponent path = AIPathfindingComponent.Cast(site.Group.FindComponent(AIPathfindingComponent));
NavmeshWorldComponent navmesh;
if (path) navmesh = path.GetNavmeshComponent();
bool tileLoaded, tileRequested;
if (navmesh)
{
tileLoaded = navmesh.IsTileLoaded(site.Group.GetOrigin());
tileRequested = navmesh.IsTileRequested(site.Group.GetOrigin());
}
PrintFormat("Reintroduced [guards]: timeout detail site=%1 navmesh=%2 tileLoaded=%3 tileRequested=%4 dormantAlive=%5 dormantDead=%6", site.Definition.Id, navmesh != null, tileLoaded, tileRequested, site.Group.GetDormantAliveCount(), site.Group.GetDormantDeadCount());
Fail(string.Format("initial guard population incomplete or invalid: site=%1 requested=%2 physical=%3 conscious=%4 nativeComplete=%5; limit=90s; no replacement requested", site.Definition.Id, site.InitialGuardCount, physical.Count(), conscious, complete));
}
if (result == ERR_PrepareResult.READY && site.PrisonPatrol)
{
if (!site.PrisonPatrol.Place(site.Group, site.Location.Position()))
{
Fail("no clear perimeter positions for prison patrol"); return ERR_PrepareResult.FAILED;
}
result = site.PrisonPatrol.Radio(m_Mode, site.Group, m_GuardDeadline);
if (result == ERR_PrepareResult.FAILED) Fail("prison patrol large radio could not be equipped");
}
return result;
}
protected void CancelInitialGuardRequests()
{
// Stock DespawnMembers returns early for an empty group; explicitly remove
// its queued initial request before a failed/stopped preparation deletes it.
if (!GetGame()) return;
ChimeraAIWorld world = ChimeraAIWorld.Cast(GetGame().GetAIWorld());
if (!world) return;
array<ERR_SiteRuntime> pendingGroups = {};
foreach (ERR_SiteRuntime owner : m_Sites) { pendingGroups.Insert(owner); if (owner.Responders) pendingGroups.Insert(owner.Responders); }
foreach (ERR_SiteRuntime site : pendingGroups)
{
if (!site.Group || site.InitialGuardCount <= 0) continue;
// Retire this instance's initial spawn intent as well as its current queue
// entries. A native expansion pass may otherwise schedule the empty capacity
// again. Existing physical members remain until the owner rolls back.
site.Group.SetSpawnImmediately(false);
site.Group.m_aUnitPrefabSlots = new array<ResourceName>();
world.PurgeSpawnRequestsForGroup(site.Group);
}
}
ERR_PrepareResult Prepare()
{
if (!Replication.IsServer() || !m_Begun || m_Stopped) return ERR_PrepareResult.FAILED;
if (m_State != ERR_PrepareResult.PENDING) return m_State;
if (!m_ExtractionPlacement) { Fail("extraction placement owner missing"); return m_State; }
ERR_PrepareResult aircraftPlacement = m_ExtractionPlacement.Poll(GetGame().GetWorld().GetWorldTime());
if (aircraftPlacement == ERR_PrepareResult.FAILED) { Fail(m_ExtractionPlacement.FailureReason()); return m_State; }
int pending, accepted, pendingGuards;
foreach (ERR_SiteRuntime site : m_Sites)
{
if (site.Definition.Transport && !site.Definition.Transport.Optional && !TransportReady(site))
{
if (GetGame().GetWorld().GetWorldTime() > m_Deadline) Fail("transport needs fuel, driver/passenger seats and a fitting parking footprint: " + site.Definition.Id);
return m_State;
}
ERR_PrepareResult guards = InitialGuards(site);
if (guards == ERR_PrepareResult.FAILED) return m_State;
if (guards == ERR_PrepareResult.PENDING) pendingGuards++;
if (site.Responders)
{
ERR_PrepareResult mobile = InitialGuards(site.Responders);
if (mobile == ERR_PrepareResult.FAILED) return m_State;
if (mobile == ERR_PrepareResult.PENDING) pendingGuards++;
}
}
string firstRejected;
foreach (ERR_StockPlacement placement : m_Placements)
{
if (!placement.Item || !placement.Inventory) { Fail("stock disappeared during initialization"); return m_State; }
array<IEntity> items = {};
placement.Inventory.GetItems(items);
if (items.Contains(placement.Item)) continue;
pending++;
if (firstRejected.IsEmpty() && placement.Item.GetPrefabData()) firstRejected = placement.Item.GetPrefabData().GetPrefabName();
if (placement.Accepted) accepted++;
if (!placement.Accepted) placement.Accepted = placement.Inventory.TryInsertItem(placement.Item);
}
if (pending)
{
if (GetGame().GetWorld().GetWorldTime() > m_Deadline) Fail(string.Format("physical stock insertion timed out: pending=%1 accepted=%2 sample=%3", pending, accepted, firstRejected));
return m_State;
}
if (pendingGuards > 0 || aircraftPlacement == ERR_PrepareResult.PENDING) return m_State;
// All required scenery, stock and physical guards now exist. Survey optional
// parking once against that real population, then bound only vehicle settling.
int pendingTransports;
foreach (ERR_SiteRuntime optionalSite : m_Sites)
{
if (!optionalSite.Definition.Transport || !optionalSite.Definition.Transport.Optional) continue;
if (!CreateTransport(optionalSite, optionalSite.Definition.Position, true)) return m_State;
if (TransportReady(optionalSite)) continue;
if (GetGame().GetWorld().GetWorldTime() > optionalSite.TransportDeadline)
{
if (!TransportFailure(optionalSite, "transport needs fuel, driver/passenger seats and a fitting parking footprint: " + optionalSite.Definition.Id)) return m_State;
}
else pendingTransports++;
}
if (pendingTransports > 0) return m_State;
foreach (IEntity entity : m_Entities) m_Mode.Own(entity);
m_State = ERR_PrepareResult.READY;
PrintFormat("Reintroduced [sites]: %1 sites and %2 physical stock items ready", m_Sites.Count(), m_Placements.Count());
m_Placements.Clear();
return m_State;
}
void Activate()
{
if (m_State != ERR_PrepareResult.READY || m_Stopped || m_Activated) return;
m_Activated = true;
foreach (ERR_SiteRuntime site : m_Sites)
{
if (site.Definition.Kind == ERR_LocationKind.PRISON && site.Location) site.Location.Discover(0, 100);
if (site.Group)
{
ERR_ForceRoute route;
ERR_ForceKind kind = ERR_ForceKind.GARRISON;
if (site.Definition.Patrol && !site.Definition.Patrol.IsEmpty())
{
route = new ERR_ForceRoute(true);
vector anchor = site.Definition.Position + site.Definition.GuardOffset;
foreach (ERR_SitePatrolPoint point : site.Definition.Patrol) route.Add(anchor + point.Offset);
kind = ERR_ForceKind.PATROL;
}
m_Mode.Forces().Register(site.Definition.Id, kind, site.Group.GetOrigin(), m_Mode.ForceLiving(site.Group), route, site.Group, GetGame().GetWorld().GetWorldTime());
m_Mode.RegisterGroup(site.Group);
ActivateResponders(site);
}
}
}
void PhaseChanged(ERR_Phase previous, ERR_Phase current)
{
if (!Replication.IsServer() || current != ERR_Phase.RADIO_SEARCH) return;
foreach (ERR_SiteRuntime site : m_Sites)
if (site.Definition.RevealOnEscape && site.Location) site.Location.Discover(0, 100);
}
bool CanObserve(IEntity player, ERR_SiteRuntime site)
{
if (!Replication.IsServer() || m_Stopped || !m_Mode.Active() || m_Mode.Phase() < ERR_Phase.RADIO_SEARCH) return false;
if (!site || !site.Definition || !m_Sites.Contains(site) || !site.Location || !m_Mode.HasLocation(site.Location) || !ERR_Actors.CanFight(player)) return false;
if (!ERR_Actors.Player(player) || !m_Mode.Players() || !m_Mode.PlayerFaction() || SCR_FactionManager.SGetFaction(player) != m_Mode.PlayerFaction()) return false;
if (!m_Mode.Players().CurrentActor(player)) return false;
vector position = site.Location.Position();
vector observer = player.GetOrigin();
if (!ERR_SiteDiscoveryRules.InRange(site.Definition.DiscoverRadius, vector.DistanceXZ(observer, position), Math.AbsFloat(observer[1] - position[1]))) return false;
TraceParam trace = new TraceParam();
trace.Start = player.GetOrigin() + "0 1.5 0";
trace.End = position + "0 1.3 0";
trace.Flags = TraceFlags.WORLD | TraceFlags.ENTS;
trace.LayerMask = TRACE_LAYER_CAMERA;
trace.Exclude = player;
return GetGame().GetWorld().TraceMove(trace, null) >= 1;
}
void Tick(float now)
{
if (!Replication.IsServer() || m_Stopped || now < m_NextDiscovery) return;
m_NextDiscovery = now + 5000;
array<IEntity> players = {};
ERR_Actors.Players(players, true);
foreach (ERR_SiteRuntime site : m_Sites)
{
if (!site.Location || site.Location.Knowledge() >= 2) continue;
foreach (IEntity player : players)
{
if (!CanObserve(player, site)) continue;
site.Location.Discover(0, 100);
break;
}
}
}
void Rollback()
{
// An unrelated required failure can arrive while an optional candidate is
// settling. Apply the same occupant-safe omission before recursive rollback.
if (m_State == ERR_PrepareResult.PENDING)
foreach (ERR_SiteRuntime optionalSite : m_Sites)
if (optionalSite.Definition.Transport && optionalSite.Definition.Transport.Optional && optionalSite.TransportEntity)
TransportFailure(optionalSite, "preparation rolled back before optional transport readiness");
Stop();
// Children/items are listed after parents; delete them first.
for (int i = m_Entities.Count() - 1; i >= 0; i--) ERR_Actors.DeleteSpawned(m_Entities[i]);
m_Entities.Clear();
m_Placements.Clear();
m_Sites.Clear();
}
void Stop()
{
if (m_Stopped) return;
m_Stopped = true;
if (m_ExtractionPlacement) m_ExtractionPlacement.Stop();
if (m_State == ERR_PrepareResult.PENDING) CancelInitialGuardRequests();
StopPatrols();
}
protected bool CreateResponders(ERR_SiteRuntime site, ResourceName profile)
{
ERR_SiteDefinition spec = site.Definition;
if (spec.ResponseCount == 0) return true;
ERR_SiteRuntime mobile = new ERR_SiteRuntime();
site.Responders = mobile;
mobile.Definition = spec; mobile.Location = site.Location;
mobile.ExpectedGuardFaction = site.ExpectedGuardFaction;
vector position = ERR_Actors.Ground(spec.Position + ERR_CampTerrain.Rotate(spec.ResponseOffset, spec.Heading));
mobile.Group = SCR_AIGroup.Cast(Spawn("{EC9F1AA42D0B7863}Prefabs/ERR/PrisonPatrol.et", position));
mobile.InitialGuardCount = spec.ResponseCount;
if (!ERR_SiteSquads.Configure(mobile.Group, profile, site.Group.GetFaction(), spec.ResponseCount)) return false;
// Local guard duty resumes when an HQ search expires. HQ inserts its delivered
// search ahead of this waypoint; only this mobile group is eligible to leave.
AIWaypoint home = AIWaypoint.Cast(Spawn(ERR_Resources.DefendWaypoint(), position));
if (!home) return false;
home.SetCompletionRadius(25); mobile.Group.AddWaypoint(home);
return true;
}
protected void ActivateResponders(ERR_SiteRuntime site)
{
if (!site.Responders || !site.Responders.Group) return;
SCR_AIGroup group = site.Responders.Group;
m_Mode.Forces().Register(site.Definition.Id + "-responders", ERR_ForceKind.PATROL, group.GetOrigin(), m_Mode.ForceLiving(group), null, group, GetGame().GetWorld().GetWorldTime());
m_Mode.RegisterGroup(group);
ERR_HQ.Event("SITE GARRISON", string.Format("%1 (%2) at %3: %4 permanent defenders stay at the site; %5 mobile soldiers may receive HQ hunting orders; faction=%6", site.Definition.Label, site.Definition.Id, site.Location.Position(), m_Mode.ForceLiving(site.Group), m_Mode.ForceLiving(group), site.ExpectedGuardFaction));
}
}
@@ -0,0 +1,79 @@
// Optional depot work runs after all existing tactical/logistics planners.
modded class ERR_HQ
{
protected ref ERR_GroundDepotLoading m_GroundDepot;
int GroundSupplyCount()
{
if (!m_Resupply) return 0;
return m_Resupply.Count();
}
ERR_InfantryResupply GroundSupplyAt(int index)
{
if (!m_Resupply) return null;
return m_Resupply.At(index);
}
ERR_HQUnit GroundUnit(SCR_AIGroup group)
{
if (!group) return null;
foreach (ERR_HQUnit unit : m_Units) if (unit && unit.Group == group) return unit;
return null;
}
bool ReserveGroundDepot(ERR_HQUnit crew, ERR_HQUnit donor, ERR_InfantryResupply service, int token, bool mineCargo = false)
{
if (!Replication.IsServer() || m_Stopping || !m_Mode || m_Mode != ERR_GameMode.Get() || !m_Mode.Active()) return false;
if (m_Mode.Command() != this) return false;
if (token <= 300000 || token > 300096 || !crew || !donor || crew == donor || !m_Units.Contains(crew)) return false;
if (!service || !MountedLogisticsEligible(donor)) return false;
if (mineCargo) { if (!service.DepotMineNeeded()) return false; }
else if (!service.DepotNeeded()) return false;
ERR_ConvoyVehicle truck = service.DepotTruck();
if (!truck || truck.Group != donor.Group || truck.SupplyToken > 0) return false;
if (crew.HomeGuard || crew.ReservedForSupport || crew.Task || crew.PendingTask || crew.PendingCheckin || crew.PendingConvoyOrder) return false;
if (!ReserveLogistics(crew.Group, token)) return false;
// Single authoritative call, no native mutation between validation and claims.
donor.LogisticsReservation = token; truck.SupplyToken = token;
return true;
}
void ReleaseGroundDepot(ERR_HQUnit crew, ERR_HQUnit donor, ERR_ConvoyVehicle truck, int token)
{
if (!Replication.IsServer() || token <= 300000 || token > 300096) return;
// These retained exact unit objects outlive base Stop's m_Units.Clear().
if (crew && crew.LogisticsReservation == token) crew.LogisticsReservation = 0;
if (donor && donor.LogisticsReservation == token) donor.LogisticsReservation = 0;
if (truck && truck.SupplyToken == token) { truck.SupplyToken = 0; truck.SupplyHeld = false; }
}
override string Status()
{
string result = super.Status();
if (m_GroundDepot) result += "\n" + m_GroundDepot.Status();
return result;
}
override void Tick(float now)
{
super.Tick(now);
if (!Replication.IsServer() || !m_Mode || m_Mode != ERR_GameMode.Get() || m_Mode.Command() != this) return;
if (m_GroundDepot) m_GroundDepot.Tick(now);
if (m_Stopping || !m_Mode.Active() || m_Mode.Phase() < ERR_Phase.RADIO_SEARCH) return;
if (!m_GroundDepot) m_GroundDepot = new ERR_GroundDepotLoading(this, m_Mode);
m_GroundDepot.Plan(now);
}
protected void CancelGroundDepotPoll()
{
if (GetGame() && GetGame().GetCallqueue()) GetGame().GetCallqueue().Remove(PollGroundDepot);
}
protected void PollGroundDepot()
{
CancelGroundDepotPoll();
if (!m_Stopping || !Replication.IsServer() || !m_Mode || m_Mode != ERR_GameMode.Get() || m_Mode.Command() != this) return;
if (!m_GroundDepot || !GetGame() || !GetGame().GetWorld() || !GetGame().GetCallqueue()) return;
m_GroundDepot.Tick(GetGame().GetWorld().GetWorldTime());
if (m_GroundDepot.Unresolved()) GetGame().GetCallqueue().CallLater(PollGroundDepot, 1000, false);
}
override void Stop()
{
if (m_GroundDepot) m_GroundDepot.Stop();
super.Stop();
PollGroundDepot();
}
void ~ERR_HQ() { CancelGroundDepotPoll(); }
}
@@ -0,0 +1,365 @@
// Native storage anchors only; no invented interaction point or remote move.
class ERR_GroundDepotAccess
{
protected IEntity m_Root;
protected IEntity m_Actor;
protected bool Filter(notnull IEntity entity)
{
return !ERR_ConvoyRules.PartOf(entity, m_Root) && !ERR_ConvoyRules.PartOf(entity, m_Actor);
}
static bool Points(IEntity root, out array<vector> points)
{
points = {};
if (!root) return false;
ActionsManagerComponent manager = ActionsManagerComponent.Cast(root.FindComponent(ActionsManagerComponent));
if (!manager || !manager.IsEnabled()) return false;
array<UserActionContext> contexts = {}; manager.GetContextList(contexts);
if (contexts.IsEmpty() || contexts.Count() > 128) return false;
foreach (UserActionContext context : contexts)
{
if (!context) return false;
array<BaseUserAction> actions = {}; context.GetActionsList(actions);
if (actions.Count() > 64) return false;
bool storage;
foreach (BaseUserAction action : actions)
if (action && action.GetOwner() == root && (SCR_OpenStorageAction.Cast(action) || SCR_OpenVehicleStorageAction.Cast(action))) storage = true;
if (!storage) continue;
vector transform[4];
if (!context.GetTransformationWorld(transform) || !ERR_ForceRules.FiniteVector(transform[3])) return false;
points.Insert(transform[3]);
}
return !points.IsEmpty();
}
bool Check(IEntity root, IEntity actor)
{
ChimeraCharacter character = ChimeraCharacter.Cast(actor);
if (!character || !GetGame() || !GetGame().GetWorld()) return false;
array<vector> points;
if (!Points(root, points)) return false;
vector start = character.AimingPosition();
if (!ERR_ForceRules.FiniteVector(start)) return false;
m_Root = root; m_Actor = actor;
foreach (vector point : points)
{
float distance = vector.Distance(start, point);
if (!(distance >= 0.05 && distance <= 3)) continue;
TraceParam trace = new TraceParam(); trace.Start = start; trace.End = point;
trace.Flags = TraceFlags.WORLD | TraceFlags.ENTS; trace.LayerMask = TRACE_LAYER_CAMERA;
if (GetGame().GetWorld().TraceMove(trace, Filter) == 1) return true;
}
return false;
}
static bool Clear(IEntity root, IEntity actor)
{
ERR_GroundDepotAccess access = new ERR_GroundDepotAccess(); return access.Check(root, actor);
}
}
// Opportunistic camp -> original responder -> original ammo truck. One job
// mission-wide; no new force, warehouse, stock, native inventory retry or refill.
class ERR_GroundDepotLoading
{
protected ERR_HQ m_HQ;
protected ERR_GameMode m_Mode;
protected ref array<IEntity> m_Original = {};
protected ref array<IEntity> m_Spent = {};
protected bool m_Captured;
protected bool m_Stopped;
protected int m_Attempts;
protected int m_Delivered;
protected int m_State; // 0 idle,1 truck radio,2 stopped report,3 porter radio,4 pickup,5 delivery,6 returning,7 quarantine
protected int m_Token;
protected float m_Deadline;
protected float m_HeldAt = -1;
protected float m_NextPlan;
protected float m_NextTick;
protected float m_Last = -1;
protected ERR_SiteRuntime m_Site;
protected IEntity m_Cache;
protected InventoryStorageManagerComponent m_CacheInventory;
protected IEntity m_Worker;
protected SCR_AIUtilityComponent m_Utility;
protected int m_WorkerSlot;
protected ref ERR_HQUnit m_Crew;
protected ref ERR_HQUnit m_Donor;
protected ref ERR_ForceRecord m_CrewRecord;
protected ERR_InfantryResupply m_Service;
protected ERR_ConvoyTask m_Task;
protected ERR_ConvoyVehicle m_Truck;
protected IEntity m_Item;
protected vector m_CachePosition;
protected vector m_TruckPosition;
protected ref ERR_HQRoute m_Order;
protected ref SCR_AIBehaviorBase m_Action;
protected ref ERR_GroundDepotTransfer m_Move;
protected ref ERR_FiniteMagazineReservation m_Reservation;
protected bool m_PickedUp;
protected bool m_DeliveryClaimed;
protected bool m_Imported;
protected bool m_MineCargo;
bool MineCargo() { return m_MineCargo; }
void ERR_GroundDepotLoading(ERR_HQ hq, ERR_GameMode mode) { m_HQ = hq; m_Mode = mode; }
bool Busy() { return m_State != 0; }
bool Unresolved() { return m_Move && m_Move.Unresolved(); }
string Status() { return string.Format("Ground depot: one job, state=%1; delivered=%2; attempts=%3/96; original sources=%4", m_State, m_Delivered, m_Attempts, m_Original.Count()); }
protected bool Active()
{
return !m_Stopped && Replication.IsServer() && m_Mode && m_Mode == ERR_GameMode.Get() && m_Mode.Active() && m_Mode.Command() == m_HQ;
}
protected void Note(string reason)
{
if (m_HQ) m_HQ.Journal().Write("GROUND DEPOT", reason, m_Token);
}
protected static bool Present(IEntity entity)
{
if (!entity) return false;
DamageManagerComponent damage = DamageManagerComponent.Cast(entity.FindComponent(DamageManagerComponent));
return !damage || !damage.IsDestroyed();
}
protected bool Stationary()
{
if (!m_Truck || !m_Truck.Entity || !m_Truck.Entity.GetPhysics()) return false;
Physics physics = m_Truck.Entity.GetPhysics();
float speed = physics.GetVelocity().Length(); float angular = physics.GetAngularVelocity().Length();
return speed >= 0 && speed <= 0.25 && angular >= 0 && angular <= 0.1;
}
protected bool Quiet(ERR_HQUnit unit)
{
return unit && unit.Group && unit.Utility && unit.StatusSampler && !unit.Group.IsSlave()
&& unit.Group.GetPlayerCount(true) == 0 && unit.Group.GetFaction() == m_Mode.EnemyFaction()
&& (!unit.Utility.m_Perception || unit.Utility.m_Perception.m_aTargets.IsEmpty());
}
protected bool WorkerValid()
{
if (!Quiet(m_Crew) || !m_Worker || !m_Utility || !m_Utility.m_AIInfo || !ERR_Actors.CanFight(m_Worker)) return false;
if (!m_Crew.StatusSampler.OwnsRoster(m_Crew.Group) || !m_Crew.StatusSampler.CanAttribute(m_WorkerSlot, m_Worker, false)) return false;
if (!ERR_EnemyEquipmentRules.Eligible(m_Mode, m_Crew.Group, m_Worker) || CompartmentAccessComponent.GetVehicleIn(m_Worker)) return false;
SCR_ChimeraAIAgent agent = SCR_ChimeraAIAgent.Cast(SCR_AIUtils.GetAIAgent(m_Worker));
return agent && agent.m_UtilityComponent == m_Utility && m_CrewRecord && m_Mode.Forces().FindGroup(m_Crew.Group) == m_CrewRecord
&& m_CrewRecord.Physical && !m_CrewRecord.Eliminated;
}
protected bool Valid()
{
if (!ERR_GroundDepotTransfer.Cargo(m_Item, m_MineCargo)) return false;
if (!Active() || !m_Service || m_Service.Task() != m_Task || !m_Service.DepotCurrent() || m_Service.DepotTruck() != m_Truck) return false;
if (!m_Task || !m_Task.Receipt || !m_Task.Receipt.Consumed || m_Task.Vehicles.Count() != 6 || m_Task.Vehicles[1] != m_Truck) return false;
ERR_SupplyConvoyTask supply = ERR_SupplyConvoyTask.Cast(m_Task);
if (!supply || !supply.Tactics || supply.Tactics.State() != 0 || !m_Truck.Combat || m_Truck.Combat.Held) return false;
if (!Quiet(m_Donor) || m_Donor.Group != m_Truck.Group || !m_HQ.ValidateBoundVehicle(m_Donor.Group, m_Truck.Entity)) return false;
if (!m_Site || !m_Mode.Sites() || !m_Site.Definition || m_Mode.Sites().Find(m_Site.Definition.Id) != m_Site) return false;
if (m_Site.Container != m_Cache || !Present(m_Cache) || m_Cache.FindComponent(InventoryStorageManagerComponent) != m_CacheInventory) return false;
if (!m_Site.Responders || m_Site.Responders.Group != m_Crew.Group || !m_Mode.Sites().DepotOriginal(m_Site, m_Item)) return false;
if (vector.Distance(m_Cache.GetOrigin(), m_CachePosition) > 2 || !WorkerValid()) return false;
return m_Token > 300000 && m_Truck.SupplyToken == m_Token && m_Crew.LogisticsReservation == m_Token && m_Donor.LogisticsReservation == m_Token;
}
protected void Capture()
{
if (m_Captured || !m_Mode.Sites()) return;
m_Captured = true;
for (int i = 0; i < m_Mode.Sites().Count() && i < 64; i++)
{
ERR_SiteRuntime site = m_Mode.Sites().At(i);
array<IEntity> originals = {}; m_Mode.Sites().DepotStock(site, originals);
foreach (IEntity item : originals)
{
if (m_Original.Count() >= 96) return;
if (item && !m_Original.Contains(item)) m_Original.Insert(item);
}
}
}
protected bool Stored(IEntity item, IEntity owner)
{
if (!item || !owner || !ERR_InfantryAmmoTransfer.StoredUnder(item, owner)) return false;
InventoryItemComponent carried = InventoryItemComponent.Cast(item.FindComponent(InventoryItemComponent));
if (!carried || !carried.GetParentSlot() || carried.GetParentSlot().GetAttachedEntity() != item) return false;
InventoryStorageManagerComponent inventory = InventoryStorageManagerComponent.Cast(owner.FindComponent(InventoryStorageManagerComponent));
if (!inventory || inventory.GetOwner() != owner) return false;
array<IEntity> items = {}; ERR_Inventory.Items(inventory, items);
return items.Count() <= 128 && items.Contains(item);
}
protected bool SelectWorker(ERR_HQUnit crew, IEntity item, bool mineCargo = false)
{
if (!item || !Quiet(crew) || crew.HomeGuard || crew.ReservedForSupport || crew.LogisticsReservation > 0) return false;
if (crew.Assignment || crew.Task || crew.PendingTask || crew.PendingOrder || crew.Downlink || crew.Waypoint) return false;
int count = crew.StatusSampler.InitialStrength();
if (count < 1 || count > 32 || !crew.StatusSampler.OwnsRoster(crew.Group)) return false;
for (int slot = 0; slot < count; slot++)
{
IEntity actor = crew.StatusSampler.InitialMember(slot);
if (!actor || !crew.StatusSampler.CanAttribute(slot, actor, false) || !ERR_EnemyEquipmentRules.Eligible(m_Mode, crew.Group, actor) || CompartmentAccessComponent.GetVehicleIn(actor)) continue;
SCR_ChimeraAIAgent agent = SCR_ChimeraAIAgent.Cast(SCR_AIUtils.GetAIAgent(actor));
if (!agent || !agent.m_UtilityComponent || !agent.m_UtilityComponent.m_AIInfo) continue;
if (!mineCargo && !ERR_InfantryAmmoTransfer.Compatible(actor, item)) continue;
m_Worker = actor; m_WorkerSlot = slot; m_Utility = agent.m_UtilityComponent; return true;
}
return false;
}
void Plan(float now)
{
if (!Active() || Busy() || !ERR_ForceRules.Finite(now) || now < m_NextPlan || m_Attempts >= 96) return;
m_NextPlan = now + 5000; Capture();
for (int index = 0; index < m_HQ.GroundSupplyCount() && index < 20; index++)
{
ERR_InfantryResupply service = m_HQ.GroundSupplyAt(index);
if (!service || (!service.DepotNeeded() && !service.DepotMineNeeded())) continue;
ERR_ConvoyVehicle truck = service.DepotTruck();
if (!truck || truck.SupplyToken > 0) continue;
ERR_HQUnit donor = m_HQ.GroundUnit(truck.Group);
if (!Quiet(donor)) continue;
ERR_HQWatchEntry report = m_HQ.Watch().Find(donor.ForceSourceId);
if (!ERR_InfantryResupplyRules.Fresh(report, now)) continue;
for (int siteIndex = 0; siteIndex < m_Mode.Sites().Count() && siteIndex < 64; siteIndex++)
{
ERR_SiteRuntime site = m_Mode.Sites().At(siteIndex);
if (!site || !site.Definition || m_Mode.Sites().DepotItemCount(site) <= 0) continue;
// The camp is an authored own location; only the truck position is reported.
if (vector.DistanceXZ(site.Definition.Position, report.Position) > 150) continue;
ERR_HQUnit crew = m_HQ.GroundUnit(site.Responders.Group);
for (int itemIndex = 0; itemIndex < m_Mode.Sites().DepotItemCount(site) && itemIndex < 96; itemIndex++)
{
IEntity item = m_Mode.Sites().DepotItem(site, itemIndex);
bool mineCargo = ERR_InfantryMineTransfer.ReadyMine(item);
if (mineCargo) { if (!service.DepotMineNeeded()) continue; }
else if (!service.DepotNeeded()) continue;
if (!m_Original.Contains(item) || m_Spent.Contains(item) || !ERR_GroundDepotTransfer.Cargo(item, mineCargo) || !Stored(item, site.Container)) continue;
// Select an original worker for this exact item; an incompatible first
// member must not hide a later eligible carrier of finite camp stock.
if (!SelectWorker(crew, item, mineCargo)) continue;
int token = 300000 + m_Attempts + 1;
if (!m_HQ.ReserveGroundDepot(crew, donor, service, token, mineCargo)) continue;
m_Reservation = new ERR_FiniteMagazineReservation(m_Original, m_Spent, item);
if (!m_Reservation.Reserve()) { m_HQ.ReleaseGroundDepot(crew, donor, truck, token); continue; }
m_MineCargo = mineCargo;
m_Attempts++; m_Token = token; m_Crew = crew; m_Donor = donor; m_Service = service; m_Task = service.Task(); m_Truck = truck;
m_Site = site; m_Cache = site.Container; m_CachePosition = m_Cache.GetOrigin(); m_Item = item;
m_CacheInventory = InventoryStorageManagerComponent.Cast(m_Cache.FindComponent(InventoryStorageManagerComponent));
m_CrewRecord = m_Mode.Forces().FindGroup(crew.Group);
m_PickedUp = false; m_DeliveryClaimed = false; m_Imported = false; m_HeldAt = -1;
m_Deadline = Math.Min(now + 180000, report.ObservedAt + 240000); m_State = 1;
m_Order = m_HQ.Downlink(donor.Group, "DEPOT HOLD", "hold original truck for one finite camp item", report.MessageId);
if (!m_Order) Abort("truck radio unavailable"); else Note("one original camp item reserved; awaiting truck hold radio");
return;
}
}
}
}
protected void ClearAction()
{
if (m_Action && m_Worker && m_Utility && m_Utility.m_AIInfo)
{
SCR_ChimeraAIAgent agent = SCR_ChimeraAIAgent.Cast(SCR_AIUtils.GetAIAgent(m_Worker));
if (agent && agent.m_UtilityComponent == m_Utility)
{
array<ref AIActionBase> actions = {}; m_Utility.GetActions(actions);
if (actions.Count() <= 128 && actions.Contains(m_Action)) m_Action.Complete();
}
}
m_Action = null;
}
protected bool Walk(vector position)
{
if (!WorkerValid() || !ERR_ForceRules.FiniteVector(position)) return false;
ClearAction(); m_Action = new SCR_AIMoveIndividuallyBehavior(m_Utility, null, ERR_Actors.Ground(position), 1000, 0, null, 0.5);
m_Utility.AddAction(m_Action); return true;
}
protected void Cleanup()
{
ClearAction();
if (m_Reservation) m_Reservation.ReleaseUnsubmitted();
if (m_HQ) m_HQ.ReleaseGroundDepot(m_Crew, m_Donor, m_Truck, m_Token);
m_State = 0; m_MineCargo = false; m_Token = 0; m_Order = null; m_Move = null; m_Reservation = null;
m_Crew = null; m_Donor = null; m_Service = null; m_Task = null; m_Truck = null;
m_Worker = null; m_Utility = null; m_Site = null; m_Cache = null; m_Item = null; m_CacheInventory = null; m_CrewRecord = null;
}
protected void Abort(string reason)
{
Note(reason); ClearAction(); m_Order = null;
if (m_Move) m_Move.Stop();
if (Unresolved()) { m_State = 7; return; }
Cleanup();
}
void Stop() { if (m_Stopped) return; m_Stopped = true; Abort("depot service stopped; any submitted uncertainty retains original claims"); }
bool TransferValid(ERR_GroundDepotTransfer operation)
{
if (!operation || operation != m_Move || operation.Item() != m_Item || operation.MineCargo() != m_MineCargo || !Valid() || !Stationary() || !m_Truck.SupplyHeld) return false;
if (operation.Delivery()) return m_PickedUp && m_State == 5 && ERR_GroundDepotAccess.Clear(m_Truck.Entity, m_Worker);
return !m_PickedUp && m_State == 4 && ERR_GroundDepotAccess.Clear(m_Cache, m_Worker);
}
bool ClaimDelivery(ERR_GroundDepotTransfer operation)
{
if (!TransferValid(operation) || !operation.Delivery() || m_DeliveryClaimed || !m_Reservation.CommittedFor(m_Item)) return false;
if (m_MineCargo) { if (!m_Service.DepotMineNeeded()) return false; }
else if (!m_Service.DepotNeeded()) return false;
m_DeliveryClaimed = true; return true;
}
bool DeliveredTo(ERR_InfantryResupply service, IEntity item, bool mineCargo = false)
{
return mineCargo == m_MineCargo && !m_Imported && m_State == 5 && service == m_Service && item == m_Item && m_Move && m_Move.Delivery() && m_Move.MineCargo() == m_MineCargo
&& m_Move.Confirmed() && m_Reservation && m_Reservation.CommittedFor(item) && Valid();
}
void Tick(float now)
{
// Terminal proof only: a late callback cannot resume walking or admit stock.
if (m_State == 7) { if (!Unresolved()) Cleanup(); return; }
if (!Busy()) return;
if (!ERR_ForceRules.Finite(now) || now < m_Last || now >= m_Deadline || !Valid()) { Abort("depot deadline or original ownership lost"); return; }
m_Last = now;
if (now < m_NextTick) return;
m_NextTick = now + 1000;
if (m_State == 1 || m_State == 3)
{
int result = m_Order.Advance(now, m_HQ.Journal());
if (result == 0) return;
if (result < 0) { Abort("depot radio interrupted"); return; }
m_Order = null;
if (m_State == 1) { m_Truck.SupplyHeld = true; m_Truck.ClearOrder(); m_State = 2; return; }
if (!Walk(m_CachePosition + "2 0 0")) { Abort("original porter cannot walk to camp cache"); return; }
m_State = 4; return;
}
if (m_State == 2)
{
if (!Stationary()) return;
if (m_HeldAt < 0) { m_HeldAt = now; m_Donor.NextStatus = now; return; }
ERR_HQWatchEntry report = m_HQ.Watch().Find(m_Donor.ForceSourceId);
if (!ERR_InfantryResupplyRules.Fresh(report, now) || report.ObservedAt < m_HeldAt) return;
if (vector.DistanceXZ(report.Position, m_Site.Definition.Position) > 150) { Abort("reported stopped truck outside camp service range"); return; }
m_TruckPosition = report.Position + "3 0 0";
m_Order = m_HQ.Downlink(m_Crew.Group, "DEPOT COURIER", string.Format("carry one existing item from camp to stopped truck at %1", m_TruckPosition), report.MessageId);
if (!m_Order) { Abort("porter radio unavailable"); return; }
m_State = 3; return;
}
if (m_State == 6)
{
if (vector.DistanceXZ(m_Worker.GetOrigin(), m_CachePosition) <= 5
&& vector.DistanceXZ(m_Worker.GetOrigin(), m_Truck.Entity.GetOrigin()) >= 6) Cleanup();
return;
}
if (!Stationary()) { Abort("held truck moved during physical loading"); return; }
if (!m_Move)
{
IEntity source = m_Cache; IEntity destination = m_Worker;
bool delivery = m_State == 5;
if (delivery) { source = m_Worker; destination = m_Truck.Entity; }
IEntity access = m_Cache; if (delivery) access = m_Truck.Entity;
if (!ERR_GroundDepotAccess.Clear(access, m_Worker)) return;
m_Move = new ERR_GroundDepotTransfer(this, source, destination, m_Item, m_Reservation, delivery, m_MineCargo);
}
int moved = m_Move.Tick(now);
if (moved == 0) return;
if (moved < 0) { Abort("native depot move refused, changed or expired; no submitted retry"); return; }
if (m_State == 4)
{
m_PickedUp = true; m_Move = null; // Retire first-leg proof before custody changes again.
if (!Walk(m_TruckPosition)) { Abort("porter cannot walk to reported truck"); return; }
m_State = 5; return;
}
bool admitted;
if (m_MineCargo) admitted = m_Service.AdmitDepotMine(this, m_Item);
else admitted = m_Service.AdmitDepot(this, m_Item);
if (!admitted) { Abort("proved physical delivery could not enter finite truck allowance"); return; }
m_Imported = true; m_Delivered++; m_Move = null;
Note("one original camp item physically delivered and admitted; porter returning to camp");
if (!Walk(m_CachePosition + "2 0 0")) { Cleanup(); return; }
m_State = 6;
}
}
@@ -0,0 +1,149 @@
class ERR_GroundDepotCallback : ScriptedInventoryOperationCallback
{
ERR_GroundDepotTransfer Transfer;
protected override void OnComplete() { if (Transfer) Transfer.Acknowledge(true); }
protected override void OnAllComplete() { if (Transfer) Transfer.Acknowledge(true); }
protected override void OnFailed() { if (Transfer) Transfer.Acknowledge(false); }
protected override void OnAllFailed() { if (Transfer) Transfer.Acknowledge(false); }
}
// One exact native move. Its owner retains the leaf until uncertain custody
// settles; pickup and delivery never share callback state.
class ERR_GroundDepotTransfer
{
protected ERR_GroundDepotLoading m_Owner;
protected IEntity m_From;
protected IEntity m_To;
protected IEntity m_Item;
protected InventoryStorageManagerComponent m_Source;
protected InventoryStorageManagerComponent m_Destination;
protected InventoryStorageSlot m_FromSlot;
protected BaseInventoryStorageComponent m_FromStorage;
protected BaseInventoryStorageComponent m_ToStorage;
protected ref ERR_FiniteMagazineReservation m_Reservation;
protected ref ERR_GroundDepotCallback m_Callback;
protected bool m_Delivery;
protected bool m_MineCargo;
protected bool m_Submitted;
protected int m_Ack;
protected int m_State;
protected int m_Rounds;
protected int m_Capacity;
protected float m_Started = -1;
protected float m_Last = -1;
void ERR_GroundDepotTransfer(ERR_GroundDepotLoading owner, IEntity source, IEntity destination, IEntity item, ERR_FiniteMagazineReservation reservation, bool delivery, bool mineCargo = false)
{
m_Owner = owner; m_From = source; m_To = destination; m_Item = item; m_Reservation = reservation; m_Delivery = delivery; m_MineCargo = mineCargo;
if (!source || !destination || !item) return;
m_Source = InventoryStorageManagerComponent.Cast(source.FindComponent(InventoryStorageManagerComponent));
m_Destination = InventoryStorageManagerComponent.Cast(destination.FindComponent(InventoryStorageManagerComponent));
InventoryItemComponent inventoryItem = InventoryItemComponent.Cast(item.FindComponent(InventoryItemComponent));
if (inventoryItem) m_FromSlot = inventoryItem.GetParentSlot();
if (m_FromSlot) m_FromStorage = m_FromSlot.GetStorage();
BaseMagazineComponent magazine = BaseMagazineComponent.Cast(item.FindComponent(BaseMagazineComponent));
if (magazine) { m_Rounds = magazine.GetAmmoCount(); m_Capacity = magazine.GetMaxAmmoCount(); }
}
static bool Magazine(IEntity item)
{
if (!item) return false;
DamageManagerComponent damage = DamageManagerComponent.Cast(item.FindComponent(DamageManagerComponent));
if (damage && damage.IsDestroyed()) return false;
BaseMagazineComponent magazine = BaseMagazineComponent.Cast(item.FindComponent(BaseMagazineComponent));
return magazine && !magazine.IsUsed() && magazine.GetMagazineWell() && magazine.GetAmmoCount() > 0
&& magazine.GetAmmoCount() <= magazine.GetMaxAmmoCount() && magazine.GetMaxAmmoCount() <= 100000;
}
static bool Cargo(IEntity item, bool mineCargo = false)
{
if (mineCargo) return ERR_InfantryMineTransfer.ReadyMine(item);
return Magazine(item);
}
protected bool CargoUnchanged()
{
if (!Cargo(m_Item, m_MineCargo)) return false;
if (m_MineCargo) return true;
BaseMagazineComponent magazine = BaseMagazineComponent.Cast(m_Item.FindComponent(BaseMagazineComponent));
return magazine.GetAmmoCount() == m_Rounds && magazine.GetMaxAmmoCount() == m_Capacity;
}
bool MineCargo() { return m_MineCargo; }
bool Submitted() { return m_Submitted; }
bool Delivery() { return m_Delivery; }
IEntity Item() { return m_Item; }
void Acknowledge(bool success)
{
if (!m_Submitted) return;
if (!success) m_Ack = -1;
else if (m_Ack == 0) m_Ack = 1;
}
protected bool StorageManaged(InventoryStorageManagerComponent inventory, BaseInventoryStorageComponent storage, IEntity owner)
{
if (!inventory || !storage || !owner || inventory.GetOwner() != owner) return false;
if (!ERR_InfantryAmmoTransfer.StoredUnder(storage.GetOwner(), owner)) return false;
array<BaseInventoryStorageComponent> storages = {}; inventory.GetStorages(storages, EStoragePurpose.PURPOSE_DEPOSIT);
return storages.Count() <= 64 && storages.Contains(storage);
}
protected int Contains(InventoryStorageManagerComponent inventory)
{
if (!inventory || !m_Item) return -1;
array<IEntity> items = {}; inventory.GetItems(items, EStoragePurpose.PURPOSE_DEPOSIT);
if (items.Count() > 128) return -1;
if (items.Contains(m_Item)) return 1;
return 0;
}
protected bool Slot(InventoryStorageSlot slot)
{
if (!m_Item || !slot || slot.GetAttachedEntity() != m_Item) return false;
InventoryItemComponent item = InventoryItemComponent.Cast(m_Item.FindComponent(InventoryItemComponent));
return item && item.GetParentSlot() == slot;
}
protected bool OriginalProof()
{
return m_FromSlot && m_FromSlot.GetStorage() == m_FromStorage && StorageManaged(m_Source, m_FromStorage, m_From)
&& Slot(m_FromSlot) && m_Destination && m_Destination.GetOwner() == m_To
&& Contains(m_Source) == 1 && Contains(m_Destination) == 0;
}
bool PhysicalProof()
{
if (!m_Item || !m_Source || !m_From || m_Source.GetOwner() != m_From) return false;
if (!StorageManaged(m_Destination, m_ToStorage, m_To) || Contains(m_Source) != 0 || Contains(m_Destination) != 1) return false;
InventoryItemComponent item = InventoryItemComponent.Cast(m_Item.FindComponent(InventoryItemComponent));
return item && item.GetParentSlot() && item.GetParentSlot().GetStorage() == m_ToStorage && Slot(item.GetParentSlot());
}
bool Unresolved()
{
if (!m_Submitted || !m_Item) return false;
if (m_Ack == 1 && PhysicalProof()) return false;
if (m_Ack < 0 && OriginalProof()) return false;
return true;
}
void Stop() { if (m_State == 0) m_State = -1; }
bool Confirmed() { return m_State == 1 && m_Ack == 1 && CargoUnchanged() && PhysicalProof(); }
int Tick(float now)
{
if (m_State != 0) return m_State;
if (!ERR_ForceRules.Finite(now) || now < 0 || now < m_Last) { Stop(); return m_State; }
if (m_Started < 0) m_Started = now;
m_Last = now;
if (now - m_Started >= 8000 || !m_Owner || !m_Owner.TransferValid(this) || !CargoUnchanged()) { Stop(); return m_State; }
if (!m_From || !m_To || m_From.FindComponent(InventoryStorageManagerComponent) != m_Source
|| m_To.FindComponent(InventoryStorageManagerComponent) != m_Destination) { Stop(); return m_State; }
if (!m_Submitted)
{
if (!m_Reservation || !OriginalProof()) { Stop(); return m_State; }
m_ToStorage = m_Destination.FindStorageForItem(m_Item, EStoragePurpose.PURPOSE_DEPOSIT);
if (!StorageManaged(m_Destination, m_ToStorage, m_To) || !m_Source.CanMoveItemToStorage(m_Item, m_ToStorage, -1)) { Stop(); return m_State; }
if (!m_Delivery && !m_Reservation.Commit()) { Stop(); return m_State; }
if (!m_Reservation.CommittedFor(m_Item)) { Stop(); return m_State; }
if (m_Delivery && !m_Owner.ClaimDelivery(this)) { Stop(); return m_State; }
m_Callback = new ERR_GroundDepotCallback(); m_Callback.Transfer = this;
m_Submitted = true;
bool accepted = m_Source.TryMoveItemToStorage(m_Item, m_ToStorage, -1, m_Callback);
if (!accepted && m_Ack != 1) { Stop(); return m_State; }
}
// Native callbacks may synchronously cancel the owner or this exact leaf.
if (m_State != 0) return m_State;
if (!m_Owner || !m_Owner.TransferValid(this) || !CargoUnchanged()) { Stop(); return m_State; }
if (m_Ack < 0) { Stop(); return m_State; }
if (m_Ack == 1 && PhysicalProof()) m_State = 1;
return m_State;
}
}
@@ -0,0 +1,592 @@
// HQ-owned ground rendezvous using delivered positions and existing finite cargo.
class ERR_InfantryResupplyRules
{
static bool Fresh(ERR_HQWatchEntry entry, float now)
{
return entry && !entry.Closed && entry.Count > 0 && entry.Fit > 0
&& ERR_ForceRules.Finite(now) && entry.ObservedAt >= 0 && now >= entry.ObservedAt
&& now - entry.ObservedAt <= 120000 && ERR_ForceRules.FiniteVector(entry.Position);
}
static bool Need(ERR_HQWatchEntry entry, float now)
{
return Fresh(entry, now) && entry.AmmoState && entry.AmmoState.Valid(entry.Count)
&& entry.AmmoState.Complete && entry.AmmoState.Members == entry.Count
&& entry.AmmoState.SmallArmsMuzzles > 0
&& entry.AmmoState.SmallArmsRounds + entry.AmmoState.SmallArmsChambers <= entry.Count * 30;
}
// Only positively sampled reloadable magazine-well muzzles establish launcher demand.
static bool LauncherNeed(ERR_HQWatchEntry entry, float now)
{
return Fresh(entry, now) && entry.AmmoState && entry.AmmoState.Valid(entry.Count)
&& entry.AmmoState.LauncherComplete && entry.AmmoState.Members == entry.Count
&& entry.AmmoState.LauncherMuzzles > 0
&& entry.AmmoState.LauncherRounds == 0 && entry.AmmoState.LauncherChambers == 0;
}
static bool LauncherPair(ERR_HQWatchEntry recipient, ERR_HQWatchEntry donor, float now)
{
return LauncherNeed(recipient, now) && Fresh(donor, now) && recipient.SourceId != donor.SourceId
&& vector.DistanceXZ(recipient.Position, donor.Position) <= 200;
}
static bool MinePair(ERR_HQWatchEntry recipient, ERR_HQWatchEntry donor, float now)
{
return Fresh(recipient, now) && Fresh(donor, now) && recipient.SourceId != donor.SourceId
&& recipient.AmmoState && recipient.AmmoState.Valid(recipient.Count)
&& recipient.AmmoState.MineComplete && recipient.AmmoState.MineMembers == recipient.Count
&& recipient.AmmoState.ReadyMines <= 1 && vector.DistanceXZ(recipient.Position, donor.Position) <= 200;
}
static bool Pair(ERR_HQWatchEntry recipient, ERR_HQWatchEntry donor, float now)
{
return Need(recipient, now) && Fresh(donor, now) && recipient.SourceId != donor.SourceId
&& vector.DistanceXZ(recipient.Position, donor.Position) <= 200;
}
}
class ERR_InfantryResupply
{
protected ERR_HQ m_HQ;
protected ERR_GameMode m_Mode;
protected ERR_ConvoyTask m_Convoy;
protected int m_ConvoySlot = -1;
protected ERR_ConvoyVehicle m_Truck;
protected ERR_HQUnit m_Recipient;
protected ERR_HQUnit m_Donor;
protected ref array<IEntity> m_Stock = {};
protected ref array<IEntity> m_Spent = {};
protected ref array<IEntity> m_MineStock = {};
protected ref ERR_ConvoyMineStock m_MineBatch;
protected bool m_MineStockCaptured;
protected bool m_MineTrip;
protected bool m_LauncherTrip;
protected int m_MineRecipientSlot = -1;
protected bool m_EmptyMineReplacement;
protected int m_MinesDelivered;
protected ref array<IEntity> m_Members = {};
protected ref array<IEntity> m_Served = {};
protected ref map<string, int> m_Consumed = new map<string, int>();
protected ref map<string, float> m_NextAttempt = new map<string, float>();
protected ref ERR_HQRoute m_Order;
protected ref ERR_InfantryAmmoTransfer m_Move;
protected ref ERR_InfantryMineTransfer m_MineMove;
protected ref ERR_MountedResupply m_Mounted;
protected IEntity m_Receiving;
protected AIWaypoint m_MoveWaypoint;
protected AIWaypoint m_HoldWaypoint;
protected vector m_Rendezvous;
protected int m_State; // 0 stock startup, 1 idle, 2 truck downlink, 3 stopped status, 4 infantry downlink, 5 transfer, 7 unresolved item custody
protected int m_Trip;
protected int m_Token;
protected int m_ReportId;
protected int m_Delivered;
protected int m_TripDelivered;
protected float m_Deadline;
protected float m_StockDeadline = -1;
protected float m_HeldAt;
protected float m_NextTick;
protected bool m_Stopped;
protected string m_Reason;
void ERR_InfantryResupply(ERR_HQ hq, ERR_GameMode mode) { m_HQ = hq; m_Mode = mode; }
// Bind before startup; every coordinator retains its exact finite convoy identity.
bool Bind(ERR_ConvoyTask task, int slot, map<string, int> consumed, map<string, float> nextAttempt)
{
if (!task || !consumed || !nextAttempt || !m_HQ || !m_HQ.Convoys() || slot < 0 || slot >= 20
|| slot >= m_HQ.Convoys().Count() || m_HQ.Convoys().At(slot) != task) return false;
if (m_Stopped || m_Convoy || m_ConvoySlot >= 0 || m_State != 0 || m_Trip != 0 || m_NextTick != 0
|| m_StockDeadline >= 0 || !m_Stock.IsEmpty() || m_Move || m_Truck) return false;
m_Convoy = task; m_ConvoySlot = slot; m_Consumed = consumed; m_NextAttempt = nextAttempt;
return true;
}
ERR_ConvoyTask Task() { return m_Convoy; }
int State()
{
if (m_Mounted && m_Mounted.Busy()) return 6;
return m_State;
}
ERR_MountedResupply Mounted() { return m_Mounted; }
bool Unresolved() { return (m_Move && m_Move.Unresolved()) || (m_MineMove && m_MineMove.Unresolved()) || (m_Mounted && m_Mounted.Unresolved()); }
protected void PollTransfers(float now)
{
if (m_Mounted) m_Mounted.Tick(now);
if (m_Move && !m_Move.Unresolved() && (m_State <= 1 || (m_State == 7 && m_LauncherTrip)))
{
m_Move = null;
if (m_State == 7) Finish("launcher custody settled; original claims released without retry or refund");
}
if (m_MineMove && !m_MineMove.Unresolved() && (m_State <= 1 || m_State == 7))
{
m_MineMove = null;
if (m_State == 7) Finish("mine custody settled; original claims released without retry or refund");
}
}
int Delivered() { return m_Delivered; }
int MinesDelivered() { return m_MinesDelivered; }
int StockCount() { return m_Stock.Count(); }
// Admission uses the existing array object so an already-created mounted
// coordinator observes this exact finite addition without a replacement ledger.
protected int m_DepotImports;
protected int m_DepotMineImports;
bool DepotCurrent()
{
return Current() && m_State == 1 && !m_Move && !m_MineMove && !Unresolved()
&& (!m_Mounted || !m_Mounted.Busy()) && TruckValid(true);
}
bool DepotAvailable() { return DepotCurrent() && m_Stock.Count() < 96 && m_Spent.Count() < 96; }
bool DepotNeeded()
{
if (!DepotAvailable()) return false;
int committed;
foreach (IEntity item : m_Spent)
if (item && m_Stock.Contains(item)) committed++;
return committed > m_DepotImports;
}
// Mine imports replace only proved outgoing original mine commitments.
// Keep the startup batch binding and both lifetime identity/spent ceilings.
bool DepotMineAvailable()
{
return DepotCurrent() && CaptureMines() && m_MineStock.Count() < 96 && m_Spent.Count() < 96;
}
bool DepotMineNeeded()
{
if (!DepotMineAvailable()) return false;
int committed;
foreach (IEntity item : m_Spent)
if (item && m_MineStock.Contains(item)) committed++;
return committed > m_DepotMineImports;
}
bool AdmitDepotMine(ERR_GroundDepotLoading job, IEntity item)
{
if (!job || !DepotMineNeeded() || !ERR_InfantryMineTransfer.ReadyMine(item)
|| m_MineStock.Contains(item) || m_Stock.Contains(item) || m_Spent.Contains(item)) return false;
if (!job.DeliveredTo(this, item, true) || !Contains(m_Truck.Entity, item)
|| !ERR_InfantryAmmoTransfer.StoredUnder(item, m_Truck.Entity)) return false;
InventoryItemComponent carried = InventoryItemComponent.Cast(item.FindComponent(InventoryItemComponent));
if (!carried || !carried.GetParentSlot() || carried.GetParentSlot().GetAttachedEntity() != item) return false;
m_MineStock.Insert(item); m_DepotMineImports++;
Audit("one exact finite camp PMN4 admitted after proved physical courier delivery");
return true;
}
ERR_ConvoyVehicle DepotTruck()
{
if (!DepotCurrent()) return null;
return m_Truck;
}
bool AdmitDepot(ERR_GroundDepotLoading job, IEntity item)
{
if (!job || !DepotAvailable() || !item || m_Stock.Contains(item) || m_Spent.Contains(item)) return false;
if (!job.DeliveredTo(this, item) || !Contains(m_Truck.Entity, item)) return false;
m_Stock.Insert(item); m_DepotImports++; Audit("one exact finite camp magazine admitted after proved physical courier delivery");
return true;
}
protected void Audit(string reason)
{
if (m_MineTrip) reason = "mine top-up: " + reason;
if (m_LauncherTrip) reason = "depleted launcher magazine: " + reason;
m_Reason = reason;
m_HQ.Journal().Write("INFANTRY SUPPLY", string.Format("convoy-slot=%1 trip=%2 state=%3 moved=%4 spent=%5/%6; %7", m_ConvoySlot, m_Trip, m_State, m_Delivered, m_Spent.Count(), m_Stock.Count(), reason), m_ReportId);
}
protected bool Current()
{
return !m_Stopped && Replication.IsServer() && m_Mode && m_Mode == ERR_GameMode.Get() && m_Mode.Active();
}
protected bool Contains(IEntity owner, IEntity item)
{
if (!owner || !item) return false;
InventoryStorageManagerComponent inventory = InventoryStorageManagerComponent.Cast(owner.FindComponent(InventoryStorageManagerComponent));
if (!inventory) return false;
array<IEntity> items = {}; ERR_Inventory.Items(inventory, items);
return items.Count() <= 128 && items.Contains(item);
}
protected bool ConvoyCurrent()
{
if (!m_HQ || !m_Convoy) return false;
if (m_ConvoySlot < 0) return m_HQ.ConvoyTask() == m_Convoy;
return m_HQ.Convoys() && m_ConvoySlot < m_HQ.Convoys().Count() && m_HQ.Convoys().At(m_ConvoySlot) == m_Convoy;
}
protected bool TruckValid(bool allowArrived = false)
{
if (!m_Convoy || m_Convoy.Stopped || !m_Convoy.Ready || !m_Convoy.Receipt || !m_Convoy.Receipt.Consumed
|| !ConvoyCurrent() || m_Convoy.Vehicles.Count() != 6 || m_Convoy.Vehicles[1] != m_Truck) return false;
if (!m_Truck || m_Truck.Index != 1 || !m_Truck.Registered || m_Truck.Released || (m_Truck.Arrived && !allowArrived)
|| !m_Truck.CrewValid(m_Mode) || ERR_ConvoyRules.Captured(m_Truck.Entity, m_Truck.Group)) return false;
ERR_ForceRecord record = m_Mode.Forces().FindGroup(m_Truck.Group);
return record && record.Physical && !record.Eliminated && record.Kind == ERR_ForceKind.CONVOY
&& m_Convoy.Receipt.Records.Count() >= 6 && record.Id == m_Convoy.Receipt.Records[1];
}
protected bool Quiet(ERR_HQUnit unit)
{
return unit && unit.Group && unit.Utility && !unit.Group.IsSlave() && unit.Group.GetPlayerCount(true) == 0
&& unit.Group.GetFaction() == m_Mode.EnemyFaction()
&& (!unit.Utility.m_Perception || unit.Utility.m_Perception.m_aTargets.IsEmpty());
}
protected bool Roster()
{
if (!m_Recipient || !Quiet(m_Recipient) || !m_Recipient.StatusSampler.OwnsRoster(m_Recipient.Group)) return false;
int strength = m_Recipient.StatusSampler.InitialStrength();
if (strength < 1 || strength > 32) return false;
array<AIAgent> agents = {}; m_Recipient.Group.GetAgents(agents);
if (agents.IsEmpty() || agents.Count() > 32) return false;
foreach (AIAgent agent : agents)
if (!agent || !m_Members.Contains(agent.GetControlledEntity())) return false;
bool living;
foreach (IEntity actor : m_Members)
{
if (!actor || !ERR_Actors.Alive(actor)) continue;
// Returning to the group cannot undo a sampler's permanent release of an
// original slot after transfer or player control during this trip.
bool attributed = false;
for (int slot = 0; slot < strength; slot++)
{
if (m_Recipient.StatusSampler.InitialMember(slot) != actor) continue;
attributed = m_Recipient.StatusSampler.CanAttribute(slot, actor);
break;
}
if (!attributed) return false;
if (ERR_Actors.Player(actor) || ERR_Actors.Group(actor) != m_Recipient.Group
|| SCR_FactionManager.SGetFaction(actor) != m_Mode.EnemyFaction() || CompartmentAccessComponent.GetVehicleIn(actor)) return false;
if (ERR_Actors.CanFight(actor)) living = true;
}
return living;
}
protected void Stock(float now)
{
if (!m_Convoy) m_Convoy = m_HQ.ConvoyTask();
if (m_Convoy && !ConvoyCurrent()) { Stop(); return; }
if (!m_Convoy || !m_Convoy.Ready || m_Convoy.Vehicles.Count() != 6) return;
m_Truck = m_Convoy.Vehicles[1];
if (!TruckValid()) { Stop(); return; }
// Cargo has a later, separately bounded lifecycle than native crew admission.
// Supply convoys first request faction weapons, then their matching magazines.
if (m_StockDeadline < 0) m_StockDeadline = now + 90000;
if (now >= m_StockDeadline) { Stop(); return; }
if (!m_Convoy.CargoIssued) return;
ERR_SupplyConvoyTask supply = ERR_SupplyConvoyTask.Cast(m_Convoy);
if (supply && !supply.MagazinesIssued) return;
if (supply) m_MineBatch = supply.MineStock;
foreach (ERR_ConvoyCargoCallback operation : m_Convoy.Cargo)
if (!operation.Finished) return;
InventoryStorageManagerComponent inventory = InventoryStorageManagerComponent.Cast(m_Truck.Entity.FindComponent(InventoryStorageManagerComponent));
if (!inventory) { Stop(); return; }
array<IEntity> items = {}; ERR_Inventory.Items(inventory, items);
if (items.Count() > 128) { Stop(); return; }
foreach (IEntity item : items)
{
if (!item || !item.FindComponent(BaseMagazineComponent)) continue;
if (m_Stock.Count() >= 96) { Stop(); return; }
m_Stock.Insert(item);
}
m_State = 1; Audit("truck magazine identities captured once after startup; absent/looted stock is never replaced");
}
bool TryPlan(ERR_HQUnit recipient, ERR_HQUnit donor, ERR_HQWatchEntry demand, ERR_HQWatchEntry donorStatus, float now, bool mineTrip = false, bool launcherTrip = false)
{
if (!Current() || m_State != 1 || m_Move || m_MineMove || (m_Mounted && m_Mounted.Busy()) || m_Trip >= 128 || !TruckValid()) return false;
if ((mineTrip && launcherTrip) || m_Truck.Combat.Held || m_Truck.SupplyToken > 0 || !recipient || !donor) return false;
if (donor.Group != m_Truck.Group || recipient.HomeGuard || !Quiet(recipient) || !Quiet(donor)) return false;
if (donor.Downlink || donor.PendingOrder || donor.PendingConvoyOrder) return false;
if (mineTrip)
{
if (!ERR_InfantryResupplyRules.MinePair(demand, donorStatus, now)) return false;
// Empty reports authorize only an original startup-designated engineer.
// This reads retained entitlement, never live positions/inventory for planning.
if (demand.AmmoState.ReadyMines == 0)
{
bool designated;
for (int member = 0; member < recipient.StatusSampler.InitialStrength() && member < 32; member++)
{
IEntity original = recipient.StatusSampler.InitialMember(member);
if (original && recipient.StatusSampler.CanAttribute(member, original)
&& m_HQ.MineSupplyReady(recipient.Group, original, true)) { designated = true; break; }
}
if (!designated) return false;
}
}
else if (launcherTrip)
{
if (!ERR_InfantryResupplyRules.LauncherPair(demand, donorStatus, now)) return false;
}
else if (!ERR_InfantryResupplyRules.Pair(demand, donorStatus, now)) return false;
if (demand.SourceId != recipient.ForceSourceId || donorStatus.SourceId != donor.ForceSourceId) return false;
if (demand.MessageId <= m_Consumed.Get(demand.SourceId) || now < m_NextAttempt.Get(demand.SourceId)) return false;
bool available;
if (mineTrip)
{
if (!CaptureMines()) return false;
foreach (IEntity mine : m_MineStock)
if (ERR_InfantryMineTransfer.ReadyMine(mine) && !m_Spent.Contains(mine) && Contains(m_Truck.Entity, mine)) { available = true; break; }
}
else if (launcherTrip) available = LauncherStock(recipient);
else available = CompatibleStock(recipient, false);
if (m_Spent.Count() >= 96) return false;
if (!available) return false;
m_Members.Clear();
for (int i = 0; i < recipient.StatusSampler.InitialStrength(); i++)
{
IEntity actor = recipient.StatusSampler.InitialMember(i);
if (actor && recipient.StatusSampler.CanAttribute(i, actor)) m_Members.Insert(actor);
}
m_Recipient = recipient; m_Donor = donor;
if (!Roster()) { m_Recipient = null; m_Donor = null; return false; }
// Disjoint bounded token range from the existing mortar courier's trip IDs.
int slot = m_ConvoySlot;
if (slot < 0) slot = 0; // Isolated legacy fixture uses the first convoy's range.
int token = 100000 + slot * 128 + m_Trip + 1;
if (!m_HQ.ReserveLogistics(recipient.Group, token)) { m_Recipient = null; m_Donor = null; return false; }
m_MineTrip = mineTrip; m_LauncherTrip = launcherTrip; m_MineRecipientSlot = -1; m_Receiving = null; m_EmptyMineReplacement = false;
m_Trip++; m_Token = token; m_Truck.SupplyToken = token; m_ReportId = demand.MessageId; m_TripDelivered = 0; m_Served.Clear();
m_Consumed.Set(demand.SourceId, demand.MessageId); m_NextAttempt.Set(demand.SourceId, now + 180000);
m_Deadline = Math.Min(now + 120000, demand.ObservedAt + 180000); m_State = 2;
string purpose = "stop existing ammo truck and report position";
if (mineTrip) purpose += "; one finite PMN4 top-up for an existing carrier";
if (launcherTrip) purpose += "; finite compatible magazine for a reported depleted launcher";
m_Order = m_HQ.Downlink(donor.Group, "INFANTRY SUPPLY HOLD", purpose, m_ReportId);
if (!m_Order) Finish("truck radio downlink unavailable");
else Audit("existing patrol reserved; truck hold awaits radio delivery");
return true;
}
// Optional mine startup must never delay normal magazine readiness. Pin the
// original batch during Stock(), then copy its closed exact identities once.
protected bool CaptureMines()
{
ERR_SupplyConvoyTask supply = ERR_SupplyConvoyTask.Cast(m_Convoy);
if (!supply || !m_MineBatch || supply.MineStock != m_MineBatch || !m_MineBatch.Complete()) return false;
if (m_MineStockCaptured) return !m_MineStock.IsEmpty();
m_MineStockCaptured = true;
int count = m_MineBatch.Count();
if (count < 0 || count > 2) return false;
for (int index = 0; index < count; index++)
{
IEntity item = m_MineBatch.At(index);
if (item && !m_MineStock.Contains(item)) m_MineStock.Insert(item);
}
return true;
}
// Compatibility-only preflight of original own carriers; HQ still uses the
// delivered report for demand and positions. No item is reserved or moved here.
protected bool CompatibleStock(ERR_HQUnit recipient, bool launcherMagazine)
{
if (!recipient || !recipient.StatusSampler || m_Stock.Count() > 96) return false;
int strength = recipient.StatusSampler.InitialStrength();
if (strength < 1 || strength > 32) return false;
int checks;
foreach (IEntity magazine : m_Stock)
{
if (!magazine || m_Spent.Contains(magazine) || !Contains(m_Truck.Entity, magazine)) continue;
for (int slot = 0; slot < strength; slot++)
{
if (++checks > 96 * 32) return false;
IEntity actor = recipient.StatusSampler.InitialMember(slot);
if (!actor || !recipient.StatusSampler.CanAttribute(slot, actor) || !ERR_Actors.CanFight(actor)) continue;
if (ERR_InfantryAmmoTransfer.Compatible(actor, magazine, launcherMagazine)) return true;
}
}
return false;
}
protected bool LauncherStock(ERR_HQUnit recipient)
{
return CompatibleStock(recipient, true);
}
bool TryPlanLauncher(ERR_HQUnit recipient, ERR_HQUnit donor, ERR_HQWatchEntry demand, ERR_HQWatchEntry donorStatus, float now)
{
return TryPlan(recipient, donor, demand, donorStatus, now, false, true);
}
bool TryPlanMines(ERR_HQUnit recipient, ERR_HQUnit donor, ERR_HQWatchEntry demand, ERR_HQWatchEntry donorStatus, float now)
{
return TryPlan(recipient, donor, demand, donorStatus, now, true);
}
// Share exact frozen inventory identities and global radio replay state.
bool TryPlanMounted(ERR_HQUnit recipient, ERR_HQUnit donor, ERR_HQWatchEntry demand, ERR_HQWatchEntry donorStatus, float now)
{
if (!Current() || m_State != 1 || m_Move || m_MineMove || m_ConvoySlot < 0 || !TruckValid(true)) return false;
if (m_Mounted && m_Mounted.Busy()) return false;
if (!m_Mounted) m_Mounted = new ERR_MountedResupply(m_HQ, m_Mode, m_Convoy, m_ConvoySlot, m_Stock, m_Spent, m_Consumed, m_NextAttempt);
return m_Mounted.Begin(recipient, donor, demand, donorStatus, now);
}
protected bool Waypoints()
{
m_MoveWaypoint = AIWaypoint.Cast(ERR_Actors.Spawn(ERR_Resources.MoveWaypoint(), ERR_Actors.Ground(m_Rendezvous)));
m_HoldWaypoint = AIWaypoint.Cast(ERR_Actors.Spawn(ERR_Resources.DefendWaypoint(), ERR_Actors.Ground(m_Rendezvous)));
if (!m_MoveWaypoint || !m_HoldWaypoint) return false;
// The reported rendezvous is 3 m from the donor report. A 2 m move
// radius allowed arrival 5 m away, beyond the transfer's physical reach.
m_MoveWaypoint.SetCompletionRadius(0.5); m_HoldWaypoint.SetCompletionRadius(0.5);
m_Recipient.Group.AddWaypointAt(m_HoldWaypoint, 0); m_Recipient.Group.AddWaypointAt(m_MoveWaypoint, 0);
m_Recipient.Group.ActivateAI(); return true;
}
protected void ClearWaypoints()
{
if (m_MoveWaypoint) { if (m_Recipient && m_Recipient.Group) m_Recipient.Group.RemoveWaypoint(m_MoveWaypoint); ERR_Actors.DeleteSpawned(m_MoveWaypoint); }
if (m_HoldWaypoint) { if (m_Recipient && m_Recipient.Group) m_Recipient.Group.RemoveWaypoint(m_HoldWaypoint); ERR_Actors.DeleteSpawned(m_HoldWaypoint); }
m_MoveWaypoint = null; m_HoldWaypoint = null;
}
protected void Finish(string reason)
{
Audit(reason);
if (m_Move) m_Move.Stop();
if (m_MineMove) m_MineMove.Stop();
ClearWaypoints();
m_Order = null;
// A late native move must not race another truck's newer report. Retain both
// exact claims until this one submitted identity proves custody or deletion.
if ((m_MineMove && m_MineMove.Unresolved()) || (m_LauncherTrip && m_Move && m_Move.Unresolved())) { m_State = 7; return; }
if (m_Recipient) m_HQ.ReleaseLogistics(m_Recipient.Group, m_Token);
if (m_Truck && m_Truck.SupplyToken == m_Token) { m_Truck.SupplyToken = 0; m_Truck.SupplyHeld = false; }
m_Recipient = null; m_Donor = null; m_Order = null; m_Receiving = null; m_State = 1; m_MineTrip = false; m_LauncherTrip = false; m_MineRecipientSlot = -1;
}
protected void TransferMine(float now)
{
if (m_MineMove)
{
int result = m_MineMove.Tick(now);
if (result == 0) return;
if (result < 0) { Finish("native mine transfer failed or expired; exact submitted identity stays spent"); return; }
m_MineMove = null; m_MinesDelivered++;
Finish("one exact finite PMN4 confirmed in the original carrier inventory"); return;
}
if (!m_Receiving)
{
int strength = m_Recipient.StatusSampler.InitialStrength();
for (int slot = 0; slot < strength && slot < 32; slot++)
{
IEntity actor = m_Recipient.StatusSampler.InitialMember(slot);
if (!actor || !m_Members.Contains(actor) || !m_Recipient.StatusSampler.CanAttribute(slot, actor, false)) continue;
if (!ERR_Actors.CanFight(actor) || vector.DistanceXZ(actor.GetOrigin(), m_Truck.Entity.GetOrigin()) > 4) continue;
if (!m_HQ.MineSupplyReady(m_Recipient.Group, actor)) continue;
IEntity carried;
int count = ERR_InfantryMineTransfer.CarriedCount(actor, m_Recipient.Group, carried);
if (count != 1 && (count != 0 || !m_HQ.MineSupplyReady(m_Recipient.Group, actor, true))) continue;
m_EmptyMineReplacement = count == 0;
m_Receiving = actor; m_MineRecipientSlot = slot; break;
}
if (!m_Receiving) return;
}
if (!m_HQ.MineSupplyReady(m_Recipient.Group, m_Receiving, m_EmptyMineReplacement)) return;
IEntity carried;
int count = ERR_InfantryMineTransfer.CarriedCount(m_Receiving, m_Recipient.Group, carried);
if (!m_Recipient.StatusSampler.CanAttribute(m_MineRecipientSlot, m_Receiving, false)
|| (m_EmptyMineReplacement && count != 0) || (!m_EmptyMineReplacement && count != 1))
{ Finish("original mine recipient lost or its pinned zero/one stock changed"); return; }
foreach (IEntity mine : m_MineStock)
{
if (!ERR_InfantryMineTransfer.ReadyMine(mine) || m_Spent.Contains(mine) || !Contains(m_Truck.Entity, mine)) continue;
ERR_FiniteMagazineReservation reservation = new ERR_FiniteMagazineReservation(m_MineStock, m_Spent, mine);
if (!reservation.Reserve()) continue;
m_MineMove = new ERR_InfantryMineTransfer(m_Mode, m_Truck.Entity, m_Truck.Group, m_Receiving, m_Recipient.Group,
mine, reservation, m_Recipient.StatusSampler, m_MineRecipientSlot, m_EmptyMineReplacement);
m_MineMove.Tick(now);
// The leaf commits before the one native move. Only an unsubmitted refusal
// may release its tentative claim while the same carrier approaches/retries.
if (m_MineMove.Submitted()) return;
reservation.ReleaseUnsubmitted(); m_MineMove = null;
break;
}
}
protected void Transfer(float now)
{
if (m_Move)
{
int result = m_Move.Tick(now);
if (result == 0) return;
if (result < 0) { Finish("native transfer rejected, expired or lost authority; no item retry"); return; }
m_Move = null; m_Delivered++; m_TripDelivered++; m_Served.Insert(m_Receiving); m_Receiving = null;
Audit("exact finite magazine confirmed in original soldier inventory");
if (m_TripDelivered >= 6) { Finish("six-magazine trip allowance reached"); return; }
}
foreach (IEntity actor : m_Members)
{
if (!ERR_Actors.CanFight(actor) || m_Served.Contains(actor) || vector.DistanceXZ(actor.GetOrigin(), m_Truck.Entity.GetOrigin()) > 4) continue;
ERR_HQAmmoSnapshot local = new ERR_HQAmmoSnapshot(); local.Complete = true; local.LauncherComplete = true;
ERR_HQAmmoSampler.Inspect(actor, m_Recipient.Group, local);
if (m_LauncherTrip)
{
if (!local.Valid(1) || !local.LauncherComplete || local.Members != 1 || local.LauncherMuzzles <= 0
|| local.LauncherRounds != 0 || local.LauncherChambers != 0) continue;
}
else if (!local.Complete || local.SmallArmsMuzzles <= 0 || local.SmallArmsRounds + local.SmallArmsChambers > 30) continue;
foreach (IEntity magazine : m_Stock)
{
if (!magazine || m_Spent.Contains(magazine) || !Contains(m_Truck.Entity, magazine) || !ERR_InfantryAmmoTransfer.Compatible(actor, magazine, m_LauncherTrip)) continue;
ERR_FiniteMagazineReservation reservation = new ERR_FiniteMagazineReservation(m_Stock, m_Spent, magazine);
if (!reservation.Reserve()) continue;
m_Receiving = actor;
m_Move = new ERR_InfantryAmmoTransfer(m_Mode, m_Truck.Entity, m_Truck.Group, actor, m_Recipient.Group, magazine, !m_LauncherTrip, m_LauncherTrip);
m_Move.Tick(now);
if (m_Move.Submitted()) { reservation.Commit(); return; }
// No native operation exists yet: approach geometry, stopped state or
// capacity may improve while the same bounded rendezvous remains valid.
// Keep every submitted identity spent, including a synchronous rejection.
reservation.ReleaseUnsubmitted(); m_Move = null; m_Receiving = null;
break; // At most one unsubmitted preflight per member on this slow tick.
}
}
}
void Tick(float now)
{
if (!ERR_ForceRules.Finite(now) || now < 0) return;
// Stopped services retain uncertain leaf refs until exact late proof settles.
if (m_Stopped) { PollTransfers(now); return; }
if (!Current() || now < m_NextTick) return;
m_NextTick = now + 1000;
PollTransfers(now);
if (m_Mounted && m_Mounted.Busy()) return;
if (m_State == 7) return;
if (m_State == 0) { Stock(now); return; }
if (m_State == 1)
{
if (m_Move && !m_Move.Unresolved()) m_Move = null;
return;
}
if (now >= m_Deadline || !TruckValid() || !Quiet(m_Donor) || !Roster() || m_Truck.Combat.Held
|| m_HQ.LogisticsToken(m_Recipient.Group) != m_Token)
{ Finish("rendezvous expired, contact appeared or original ownership changed"); return; }
if (m_Truck.SupplyToken != m_Token) { Finish("truck hold authority lost"); return; }
if (m_State == 2)
{
int delivered = m_Order.Advance(now, m_HQ.Journal());
if (delivered == 0) return;
if (delivered < 0 || m_Truck.SupplyToken != m_Token) { Finish("truck hold downlink interrupted or reservation lost"); return; }
m_Truck.SupplyHeld = true; m_Truck.ClearOrder(); m_HeldAt = -1;
m_Order = null; m_State = 3; Audit("truck received stop; waiting for delivered stopped-position report"); return;
}
if (m_State == 3)
{
// The delivered hold asks the original crew to report only after physically stopping.
if (m_HeldAt < 0)
{
Physics physics = m_Truck.Entity.GetPhysics();
if (!physics) return;
float speed = physics.GetVelocity().Length();
float angular = physics.GetAngularVelocity().Length();
if (!(speed >= 0 && speed <= 0.25 && angular >= 0 && angular <= 0.1)) return;
m_HeldAt = now; m_Donor.NextStatus = now; return;
}
ERR_HQWatchEntry stopped = m_HQ.Watch().Find(m_Donor.ForceSourceId);
if (!ERR_InfantryResupplyRules.Fresh(stopped, now) || stopped.ObservedAt < m_HeldAt) return;
m_Rendezvous = stopped.Position + "3 0 0";
m_Order = m_HQ.Downlink(m_Recipient.Group, "INFANTRY SUPPLY RENDEZVOUS", string.Format("walk to reported stopped ammo truck at %1", m_Rendezvous), m_ReportId);
if (!m_Order) { Finish("infantry radio downlink unavailable"); return; }
m_State = 4; return;
}
if (m_State == 4)
{
int delivered = m_Order.Advance(now, m_HQ.Journal());
if (delivered == 0) return;
if (delivered < 0 || !Waypoints()) { Finish("infantry order interrupted or native waypoint creation failed"); return; }
m_Order = null; m_State = 5; Audit("infantry received reported rendezvous; native movement and physical transfer required");
}
if (m_State == 5)
{
if (m_MineTrip) TransferMine(now);
else Transfer(now);
}
}
string Status()
{
string detail = string.Format("Ground supply: state=%1 trips=%2 infantry moved=%3 stock=%4 spent=%5", State(), m_Trip, m_Delivered, m_Stock.Count(), m_Spent.Count());
return detail + string.Format("; mines moved=%1 allowance=%2; %3", m_MinesDelivered, m_MineStock.Count(), m_Reason);
}
void Stop()
{
if (m_Stopped) return;
if (m_Mounted) m_Mounted.Stop();
Finish("service stopped; original forces and all remaining cargo retained"); m_Stopped = true;
}
}