Capture current mission, AI, map and administration development
Include the current addon, terrain integrations, tools, regression tests and recorded development evidence.
This commit is contained in:
@@ -0,0 +1,216 @@
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--- a/addons/core/Scripts/Game/ERR/00_Core/ERR_PlayerMedical.c
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+++ b/addons/core/Scripts/Game/ERR/00_Core/ERR_PlayerMedical.c
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@@ -45,6 +45,17 @@
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if (!m_ERRRevivablePlayer) { super.Kill(instigator); return; }
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ERR_RequestKnockout();
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}
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+#ifdef WORKBENCH
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+ // Explicit terminal-lifecycle fixture only. Ordinary Kill retains casualty protection.
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+ // This helper belongs in the same modded class so super bypasses our Kill override.
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+ bool ERR_ForceFatalLossForTest(notnull Instigator instigator)
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+ {
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+ string enabled;
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+ if (!Replication.IsServer() || !System.GetCLIParam("errSmoke", enabled) || enabled != "1") return false;
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+ super.Kill(instigator);
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+ return true;
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+ }
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+#endif
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// Include delayed but viable native regeneration when deciding team defeat.
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// A stopped/zero-rate effect or an actively bleeding casualty cannot self-rescue.
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bool ERR_CanRecoverNaturally()
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--- a/addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeSmoke.c
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+++ b/addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeSmoke.c
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@@ -484,6 +484,25 @@
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return checked > 0;
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}
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protected void ERR_EndScreenshot() { System.MakeScreenshot("$logs:err-result"); }
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+ protected void ERR_BeginProtectedDeathProbe(float now)
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+ {
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+ SCR_CharacterDamageManagerComponent damage = SCR_CharacterDamageManagerComponent.Cast(m_ERRSmokePlayer.FindComponent(SCR_CharacterDamageManagerComponent));
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+ if (!ERR_Check(damage && damage.ERR_IsRevivablePlayer(), "admitted prisoner has ordinary casualty protection")) return;
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+ m_ERRSmokeStep = 92;
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+ damage.Kill(Instigator.CreateInstigator(m_ERRSmokePlayer));
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+ m_ERRSmokeWait = now + 1000;
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+ }
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+ protected void ERR_CompleteProtectedDeathProbe(float now)
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+ {
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+ if (!ERR_Check(ERR_Actors.Alive(m_ERRSmokePlayer), "ordinary protected Kill retains the living prisoner")) return;
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+ SCR_CharacterDamageManagerComponent damage = SCR_CharacterDamageManagerComponent.Cast(m_ERRSmokePlayer.FindComponent(SCR_CharacterDamageManagerComponent));
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+ CharacterControllerComponent character = CharacterControllerComponent.Cast(m_ERRSmokePlayer.FindComponent(CharacterControllerComponent));
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+ if (!ERR_Check(damage && damage.ERR_IsRevivablePlayer() && character && character.IsUnconscious(), "ordinary protected Kill makes the prisoner unconscious")) return;
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+ Print("ERR DEATH FIXTURE: protected casualty verified; explicitly forcing fatal loss only to test spent-life spectator and terminal cleanup");
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+ m_ERRSmokeStep = 9;
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+ if (!ERR_Check(damage.ERR_ForceFatalLossForTest(Instigator.CreateInstigator(m_ERRSmokePlayer)), "explicit terminal fixture fatal loss authorized")) return;
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+ m_ERRSmokeWait = now + 4000;
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+ }
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protected void ERR_SmokeTick()
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{
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float now = GetWorld().GetWorldTime();
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@@ -755,9 +774,7 @@
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}
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if (m_ERRTestPlayerDeath)
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{
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- m_ERRSmokeStep = 9;
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- SCR_CharacterDamageManagerComponent.Cast(m_ERRSmokePlayer.FindComponent(SCR_CharacterDamageManagerComponent)).Kill(Instigator.CreateInstigator(m_ERRSmokePlayer));
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- m_ERRSmokeWait = now + 4000;
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+ ERR_BeginProtectedDeathProbe(now);
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return;
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}
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DamageManagerComponent.Cast(m_ERRSmokePlayer.FindComponent(DamageManagerComponent)).EnableDamageHandling(false);
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@@ -920,7 +937,7 @@
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m_ERRSmokeStep = 9;
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SCR_CharacterDamageManagerComponent damage = SCR_CharacterDamageManagerComponent.Cast(m_ERRSmokePlayer.FindComponent(SCR_CharacterDamageManagerComponent));
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damage.EnableDamageHandling(true);
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- damage.Kill(Instigator.CreateInstigator(m_ERRSmokePlayer));
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+ if (!ERR_Check(damage.ERR_ForceFatalLossForTest(Instigator.CreateInstigator(m_ERRSmokePlayer)), "explicit terminal fixture fatal loss authorized")) return;
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m_ERRSmokeWait = now + 4000;
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}
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else if (m_ERRSmokeStep == 110)
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@@ -931,7 +948,7 @@
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m_ERRSmokeStep = 9;
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SCR_CharacterDamageManagerComponent damage = SCR_CharacterDamageManagerComponent.Cast(m_ERRSmokePlayer.FindComponent(SCR_CharacterDamageManagerComponent));
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damage.EnableDamageHandling(true);
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- damage.Kill(Instigator.CreateInstigator(m_ERRSmokePlayer));
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+ if (!ERR_Check(damage.ERR_ForceFatalLossForTest(Instigator.CreateInstigator(m_ERRSmokePlayer)), "explicit terminal fixture fatal loss authorized")) return;
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m_ERRSmokeWait = now + 4000;
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}
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else if (m_ERRSmokeStep == 109)
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@@ -946,7 +963,7 @@
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SCR_CharacterDamageManagerComponent damage;
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damage = SCR_CharacterDamageManagerComponent.Cast(m_ERRSmokePlayer.FindComponent(SCR_CharacterDamageManagerComponent));
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if (!ERR_Check(damage != null, "local handoff final original prisoner damage component retained")) return;
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- damage.EnableDamageHandling(true); damage.Kill(Instigator.CreateInstigator(m_ERRSmokePlayer));
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+ damage.EnableDamageHandling(true); if (!ERR_Check(damage.ERR_ForceFatalLossForTest(Instigator.CreateInstigator(m_ERRSmokePlayer)), "explicit terminal fixture fatal loss authorized")) return;
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m_ERRSmokeWait = now + 4000;
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}
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else if (m_ERRSmokeStep == 108)
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@@ -958,7 +975,7 @@
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m_ERRSmokeStep = 9;
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SCR_CharacterDamageManagerComponent damage;
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damage = SCR_CharacterDamageManagerComponent.Cast(m_ERRSmokePlayer.FindComponent(SCR_CharacterDamageManagerComponent));
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- damage.EnableDamageHandling(true); damage.Kill(Instigator.CreateInstigator(m_ERRSmokePlayer));
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+ damage.EnableDamageHandling(true); if (!ERR_Check(damage.ERR_ForceFatalLossForTest(Instigator.CreateInstigator(m_ERRSmokePlayer)), "explicit terminal fixture fatal loss authorized")) return;
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m_ERRSmokeWait = now + 4000;
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}
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else if (m_ERRSmokeStep == 107)
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@@ -971,7 +988,7 @@
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SCR_CharacterDamageManagerComponent damage;
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damage = SCR_CharacterDamageManagerComponent.Cast(m_ERRSmokePlayer.FindComponent(SCR_CharacterDamageManagerComponent));
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damage.EnableDamageHandling(true);
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- damage.Kill(Instigator.CreateInstigator(m_ERRSmokePlayer));
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+ if (!ERR_Check(damage.ERR_ForceFatalLossForTest(Instigator.CreateInstigator(m_ERRSmokePlayer)), "explicit terminal fixture fatal loss authorized")) return;
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m_ERRSmokeWait = now + 4000;
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}
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else if (m_ERRSmokeStep == 3100)
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@@ -1018,7 +1035,7 @@
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SCR_CharacterDamageManagerComponent damage;
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damage = SCR_CharacterDamageManagerComponent.Cast(m_ERRSmokePlayer.FindComponent(SCR_CharacterDamageManagerComponent));
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damage.EnableDamageHandling(true);
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- damage.Kill(Instigator.CreateInstigator(m_ERRSmokePlayer));
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+ if (!ERR_Check(damage.ERR_ForceFatalLossForTest(Instigator.CreateInstigator(m_ERRSmokePlayer)), "explicit terminal fixture fatal loss authorized")) return;
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m_ERRSmokeWait = now + 4000;
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}
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else if (m_ERRSmokeStep == 100)
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@@ -1029,13 +1046,17 @@
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m_ERRSmokeStep = 9;
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SCR_CharacterDamageManagerComponent damage = SCR_CharacterDamageManagerComponent.Cast(m_ERRSmokePlayer.FindComponent(SCR_CharacterDamageManagerComponent));
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damage.EnableDamageHandling(true);
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- damage.Kill(Instigator.CreateInstigator(m_ERRSmokePlayer));
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+ if (!ERR_Check(damage.ERR_ForceFatalLossForTest(Instigator.CreateInstigator(m_ERRSmokePlayer)), "explicit terminal fixture fatal loss authorized")) return;
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m_ERRSmokeWait = now + 4000;
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}
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+ else if (m_ERRSmokeStep == 92)
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+ {
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+ ERR_CompleteProtectedDeathProbe(now);
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+ }
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else if (m_ERRSmokeStep == 9)
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{
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SCR_PlayerController controller = SCR_PlayerController.Cast(GetGame().GetPlayerController());
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- if (!ERR_Check(!ERR_Actors.Alive(m_ERRSmokePlayer), "native damage kills prisoner")) return;
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+ if (!ERR_Check(!ERR_Actors.Alive(m_ERRSmokePlayer), "controlled native fatal loss kills prisoner")) return;
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if (!ERR_Check(controller && controller.ERR_ObserverState() == ERR_ObserverReason.SPENT_LIFE, "death selects spectator without another life")) return;
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if (!ERR_Check(controller.ERR_HasObserverCamera() && SCR_ManualCamera.Cast(GetGame().GetCameraManager().CurrentCamera()), "spectator camera activates after native death")) return;
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m_ERRSmokeStep = 91;
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--- /dev/null
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+++ b/tests/test_native_player_death_fixture.py
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@@ -0,0 +1,80 @@
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+"""Execute actual protected/dead fixture staging; native damage and queue are boundaries."""
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+import os
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+from pathlib import Path
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+from policy_harness import ROOT, body, run
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+base=Path(os.environ.get('ERR_DEATH_FIXTURE_ROOT', ROOT))
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+p=base/'addons/core/Scripts/Game/ERR/00_Core/ERR_PlayerMedical.c'
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+f=base/'addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeSmoke.c'
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+def convert(s):
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+ s=s.replace('protected ', '').replace('override ','').replace('notnull Instigator instigator','int instigator')
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+ s=s.replace('Replication.IsServer()','server').replace('System.GetCLIParam','System::GetCLIParam').replace('super.','Native::')
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+ s=s.replace('SCR_CharacterDamageManagerComponent damage = SCR_CharacterDamageManagerComponent.Cast(m_ERRSmokePlayer.FindComponent(SCR_CharacterDamageManagerComponent));','Medical* damage = &medical;')
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+ s=s.replace('CharacterControllerComponent character = CharacterControllerComponent.Cast(m_ERRSmokePlayer.FindComponent(CharacterControllerComponent));','Actor* character = m_ERRSmokePlayer;')
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+ s=s.replace('Instigator.CreateInstigator(m_ERRSmokePlayer)','0').replace('ERR_Actors.Alive(m_ERRSmokePlayer)','m_ERRSmokePlayer->alive')
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+ s=s.replace('damage.','damage->').replace('character.','character->')
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+ return s
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+kill=convert(body(p,'override void Kill('))
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+if 'bool ERR_ForceFatalLossForTest(' in p.read_text():
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+ fatal=convert(body(p,'bool ERR_ForceFatalLossForTest('))
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+ begin=convert(body(f,'protected void ERR_BeginProtectedDeathProbe('))
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+ complete=convert(body(f,'protected void ERR_CompleteProtectedDeathProbe('))
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+else:
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+ # Reproduce the pre-fix path using its actual branch, not a replacement policy.
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+ old=body(f,'if (m_ERRTestPlayerDeath)\n\t\t\t{')
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+ old=old[old.index('{'):]
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+ old=old.replace('SCR_CharacterDamageManagerComponent.Cast(m_ERRSmokePlayer.FindComponent(SCR_CharacterDamageManagerComponent)).Kill(Instigator.CreateInstigator(m_ERRSmokePlayer));','medical.Kill(0);')
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+ begin='void ERR_BeginProtectedDeathProbe(float now) '+old
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+ complete='void ERR_CompleteProtectedDeathProbe(float) {}'
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+ fatal='bool ERR_ForceFatalLossForTest(int) {return false;}'
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+run(r'''
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+#include <cassert>
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+#include <string>
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+#include <map>
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+using string=std::string;
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+bool server=true;
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+namespace System { std::map<string,string> args; bool GetCLIParam(string key,string& out){auto it=args.find(key);if(it==args.end())return false;out=it->second;return true;} }
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+struct Actor {bool alive=true, unconscious=false;bool IsUnconscious(){return unconscious;}};
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+struct Native {Actor* actor;int fatalities=0; void Kill(int){fatalities++;actor->alive=false;}};
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+struct Medical: Native {
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+ bool m_ERRRevivablePlayer=true,pending=false; int requests=0;
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+ void ERR_RequestKnockout(){requests++;pending=true;}
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+ void Settle(){if(pending){actor->unconscious=true;pending=false;}}
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+ bool ERR_IsRevivablePlayer(){return m_ERRRevivablePlayer;}
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+''' + kill+fatal+r'''
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+};
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+void Print(string){}
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+struct Fixture {
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+ Actor actor;Medical medical;Actor* m_ERRSmokePlayer=&actor;int m_ERRSmokeStep=0;float m_ERRSmokeWait=0;int failures=0;
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+ Fixture(){medical.actor=&actor;}
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+ bool ERR_Check(bool ok,string){if(!ok)failures++;return ok;}
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+''' + begin+complete+r'''
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+};
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+int main(){
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+ System::args={{"errSmoke","1"}};
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+ Fixture f; f.ERR_BeginProtectedDeathProbe(100);
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+ // This fails on the prior actual branch: it entered the death assertion stage
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+ // despite invoking protected Kill, whose native callback has not run yet.
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+ assert(f.m_ERRSmokeStep==92 && f.actor.alive && f.medical.requests==1 && f.medical.fatalities==0);
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+ assert(!f.actor.unconscious && f.m_ERRSmokeWait==1100);
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+ f.medical.Settle(); f.ERR_CompleteProtectedDeathProbe(1100);
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+ assert(f.failures==0 && f.m_ERRSmokeStep==9 && !f.actor.alive && f.medical.fatalities==1);
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+ assert(f.medical.m_ERRRevivablePlayer && f.medical.requests==1 && f.m_ERRSmokeWait==5100);
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+ // Explicit native bypass cannot alter ordinary Kill's protection afterward.
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+ f.actor.alive=true;f.actor.unconscious=false;f.medical.Kill(0);
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+ assert(f.actor.alive && f.medical.requests==2 && f.medical.fatalities==1);
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+ {Fixture q;q.ERR_CompleteProtectedDeathProbe(1100);assert(q.failures==1&&q.medical.fatalities==0);}
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+ {Fixture q;q.actor.alive=false;q.ERR_CompleteProtectedDeathProbe(1100);assert(q.failures==1&&q.medical.fatalities==0);}
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+ {Fixture q;q.medical.m_ERRRevivablePlayer=false;q.ERR_BeginProtectedDeathProbe(100);assert(q.failures==1&&q.medical.requests==0&&q.medical.fatalities==0);}
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+ {Fixture q;server=false;assert(!q.medical.ERR_ForceFatalLossForTest(0)&&q.actor.alive);server=true;}
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+ {Fixture q;System::args.clear();assert(!q.medical.ERR_ForceFatalLossForTest(0)&&q.actor.alive);System::args["errSmoke"]="0";assert(!q.medical.ERR_ForceFatalLossForTest(0)&&q.actor.alive);}
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+ {Fixture q;q.medical.m_ERRRevivablePlayer=false;q.medical.Kill(0);assert(!q.actor.alive&&q.medical.requests==0&&q.medical.fatalities==1);}
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+}
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+''')
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+# Static scoping complements the executed policies: no bypass in ordinary builds.
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+s=p.read_text();at=s.index('bool ERR_ForceFatalLossForTest(')
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+assert s.rfind('#ifdef WORKBENCH',0,at)>s.rfind('#endif',0,at)
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+assert 'm_ERRRevivablePlayer =' not in body(p,'bool ERR_ForceFatalLossForTest(')
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+tick=body(f,'protected void ERR_SmokeTick()')
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+assert tick.count('damage.ERR_ForceFatalLossForTest(')==7
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+assert 'damage.Kill(' not in tick
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+print('PASS: actual protected-Kill then explicit fatal-loss fixture, fail-closed staging, unchanged ordinary protection and seven scoped support endings; no native claim')
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