Capture current mission, AI, map and administration development
Include the current addon, terrain integrations, tools, regression tests and recorded development evidence.
This commit is contained in:
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,16 @@
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{
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"verdict": "Approved minimal correction by source reasoning; root validation pending.",
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"change": "Replace ReleaseRecovery(group) with unit.ReservedForSupport = false inside validated ReleaseConvoySurvivors branch; remove unused test adapter only.",
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"reason": [
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"Base ERR_HQ must not depend on a method defined only in a later modded class.",
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"ReleaseRecovery body only loops matching Group and sets ReservedForSupport false; existing RegisterGroup rejects duplicate group entries.",
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"The replacement acts on the already validated original unit and preserves exact LogisticsReservation, roster/equipment identities, and pending convoy cancellation.",
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"Existing actual-method eligibility and matching-token cleanup assertions should remain unchanged."
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],
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"evidence": "docs/evidence/native-2026-10-02-convoy-survivors-compile-failure",
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"limits": [
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"No compiler or native run by reviewer.",
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"Other compiler cascade errors are not independently attributed; native compile remains pending."
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],
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"target_writes": false
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}
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@@ -0,0 +1 @@
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PASS: actual native seated-group arrival outside35m, native waypoint removal, idempotent advance, and convoy waypoint idempotence/arrival/deadline, missing/dead/captured/reparented crew refusal, failed native waypoint release, original vehicle/member preservation and no replacement
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@@ -0,0 +1 @@
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PASS: actual convoy/team Release retains original active survivors and HQ identity, rejects takeover/terminal/unknown roster, preserves exact logistics quarantine and normal eligibility
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@@ -0,0 +1,46 @@
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{
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"scope": "Read-only current production release predicates; failure-time fixture diagnostic recommendation, no historical cause attribution.",
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"source_sha256": {
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"addons/core/Scripts/Game/ERR/10_AI/ERR_ConvoyService.c": "6ca333da6183c86d19f09d0ad2b4d789879ebad2cb43dbe7fd3eb06d6f4e5a53",
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"addons/core/Scripts/Game/ERR/00_Core/ERR_Actors.c": "980d30964845600a261693cc5c5553e1472e8e54867bdc06133ff5c7b36c9128",
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"addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeConvoyProbe.c": "7e6d5b367f71539cdac1e5f406d650d7d06bfd26a3ce3404abfb0ac5d88d3411"
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},
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"release_paths": {
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"ERR_ConvoyVehicle.Tick": "CrewValid false; existing Waypoint and now>=LegDeadline; Order false. Arrived sets Arrived without immediate individual Release; final task Stop later releases all.",
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"ERR_ConvoyTask.Stop": "Sets Reason and releases each original vehicle; capture, startup/admission failure, all-ended, and service Stop callers retain task reason.",
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"combat_resume": "Combat hold removal calls Order when not SupplyHeld; false releases unit."
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},
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"crew_predicates": {
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"root": "Group and Entity present; ERR_Actors.Alive(Entity); group faction==mode.EnemyFaction.",
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"driver": "Original Driver CanFight, non-player and native GetVehicleIn tree includes original Entity.",
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"members": "Each original member Alive, non-player and ERR_Actors.Group(member)==original Group. No passenger-consciousness/seat requirement in CrewValid."
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},
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"bounded_snapshot": [
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"Once on failure: task Ready/Stopped/Reason, failing array index and unit.Index, original entity identity match, mode Active/current identity.",
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"Unit Released/Arrived/Registered, entity present+Alive, Group present+enemy faction, current CrewValid and Captured (only after safe null guards).",
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"Route presence/count/index, now/LegDeadline, own Waypoint/current native waypoint presence and equality, entity position and distance from frozen origin.",
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"Driver identity/presence/Alive/CanFight/Player/current Group, aboard entity and PartOf original tree.",
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"For original Members (cap19): index, identity, Alive, Player, Group equality. Optional native seat/CanFight useful context but label separately from release predicate.",
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"Current combat held/supply token+held/intercept token+active; these values may already be cleared by Release."
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],
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"cautions": [
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"Release clears own waypoint, combat/supply/intercept flags and unregisters group; their absence afterward cannot establish the trigger.",
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"Order can fail native waypoint spawn; a later null Waypoint is not evidence of that failure because Release also deletes it.",
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"Crew state can change after release; diagnostics are current-state evidence, not proof of earlier predicate.",
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"Do not invoke Order, Tick, Release or any action to obtain diagnostics. Keep one failure readout, bounded exact original arrays and <=6 PrintFormat arguments per line.",
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"Missing vehicle/actor/group must be null-guarded; SeatDiagnostic currently assumes group exists, so do not call it unguarded for loss."
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],
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"tests_run": false,
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"native_run": false,
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"target_writes": false,
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"draft_review": {
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"result": "Scope and API approved; recommend splitting two7argument rows to<=6 and parent-planned task/route context.",
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"patch_sha256": "5198ebf6959db1f0354e656d57d24cd3245af8629cb2e520f5de78b47ec71e62",
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"source_sha256": "0156fb019a5e4d2741c1a6aba0bffeca71af4a57ae1308e62b2ae348c3e901d5",
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"notes": [
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"All APIs already appear in production or same fixture. No new traversal beyond bounded original Members.",
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"New !vehicle failure guard prevents null record dereference at existing proof boundary.",
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"Earlier stopped-task branch reports task Reason without this per-vehicle helper; failure-time snapshot is not historical release tracing."
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]
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}
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}
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@@ -0,0 +1,30 @@
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{
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"finding": "Active original convoy and passenger survivors are unregistered from HQ when travel/boarding ends, unlike owned predecessor and hunter behavior.",
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"implementation": "Existing exact HQ unit/CONVOY source/roster retained; active current mode+command and non-stopping HQ only. Living original actor attribution and native membership required; foreign/replacement/player/duplicate agents refused. Unconscious originals retained. Callers require initial admission, vehicle adds actual capture test. Clear only pending convoy travel command and support role; no new registration or stock/grants.",
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"claim_lifecycle": [
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"ReleaseRecovery clears only ReservedForSupport; LogisticsReservation remains. Actual ReleaseLogistics exact-token test demonstrates no early retask and later eligibility after settlement.",
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"InfantryResupply.TruckValid rejects Released/Stopped; Tick invokes Finish, which preserves unknown mine/launcher operation in state7 then exact claim release through PollTransfers.",
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"MountedResupply.VehicleValid rejects Released. Tick aborts OwnedTrip, preserving unresolved transactions in state8; Cleanup releases original donor/recipient exact tokens after settlement.",
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"GroundDepot.Valid uses DepotCurrent/TruckValid. Abort preserves unresolved state7; Cleanup releases exact claims.",
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"HQMountedDispatch.TickMountedIntercept rejects InterceptCurrent after ClearIntercept/Released; ReleaseMountedIntercept releases only its exact token."
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],
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"limits": [
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"Unknown accepted inventory operations deliberately retain logistics quarantine indefinitely absent authoritative custody/deletion; do not promise unconditional retasking.",
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"SupplyTeam has no carrier vehicle argument; it rejects group/player/member takeover, not mere player entry into another vehicle.",
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"No native movement, survivor report delivery or multiplayer proof from modeled actual-method tests. Parent latest native snapshot is supporting scenario only, not proof of historical release cause."
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],
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"tests": {
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"new_actual_methods": "test_convoy_survivors.py executes Release for both owners, new HQ helper, ReleaseRecovery, ReleaseLogistics and HQUnit.Eligible; old source compiled then runtime assertion failed; proposal green.",
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"compatibility": [
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"test_convoy_lifecycle.py adapted cast/helper boundary; green",
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"test_supply_convoys.py green",
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"test_mounted_resupply.py green",
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"test_ground_depot_loading.py green",
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"test_hunter_lifecycle.py green"
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]
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},
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"registration": "Parent must add test_convoy_survivors.py to tools/check.py; left untouched to preserve inherited changes.",
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"target_edits": false,
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"native_runs": false,
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"apply_check_exit": 0
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}
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@@ -0,0 +1,239 @@
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--- a/addons/core/Scripts/Game/ERR/10_AI/ERR_HQ.c
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+++ b/addons/core/Scripts/Game/ERR/10_AI/ERR_HQ.c
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@@ -585,6 +585,54 @@
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unit.AmmoReporting.Initialize(unit.Id, GetGame().GetWorld().GetWorldTime());
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AuditGroup(unit);
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}
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+
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+ // End only an admitted convoy's dedicated travel role. Keep its original
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+ // reporter, equipment state and finite roster; never register a replacement.
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+ bool ReleaseConvoySurvivors(SCR_AIGroup group)
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+ {
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+ if (!Replication.IsServer() || m_Stopping || !m_Mode || m_Mode != ERR_GameMode.Get()) return false;
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+ if (!m_Mode.Active() || m_Mode.Command() != this || !m_Mode.Forces() || !group) return false;
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+ if (group.GetPlayerCount(true) > 0 || group.IsSlave() || group.GetFaction() != m_Mode.EnemyFaction()) return false;
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+ ERR_ForceRecord record = m_Mode.Forces().FindGroup(group);
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+ if (!record || !record.Physical || record.Eliminated || record.Kind != ERR_ForceKind.CONVOY) return false;
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+ foreach (ERR_HQUnit unit : m_Units)
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+ {
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+ if (unit.Group != group) continue;
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+ if (!unit.Utility || unit.ForceSourceId != record.SourceId || !unit.StatusSampler) return false;
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+ if (!unit.StatusSampler.OwnsRoster(group) || unit.StatusSampler.InitialSourceId() != record.SourceId) return false;
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+ int count = unit.StatusSampler.InitialStrength();
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+ if (count < 1 || count > 32 || count != record.InitialStrength) return false;
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+ array<AIAgent> agents = {}; group.GetAgents(agents);
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+ if (agents.Count() > 32) return false;
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+ array<IEntity> present = {};
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+ foreach (AIAgent agent : agents)
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+ {
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+ if (!agent || !agent.GetControlledEntity()) return false;
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+ IEntity member = agent.GetControlledEntity();
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+ if (ERR_Actors.Player(member) || present.Contains(member)) return false;
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+ present.Insert(member);
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+ }
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+ array<IEntity> originals = {};
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+ bool living = false;
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+ for (int slot = 0; slot < count; slot++)
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+ {
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+ IEntity actor = unit.StatusSampler.InitialMember(slot);
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+ if (!actor) continue;
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+ originals.Insert(actor);
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+ if (!ERR_Actors.Alive(actor)) continue;
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+ if (!present.Contains(actor) || !unit.StatusSampler.CanAttribute(slot, actor, false)) return false;
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+ living = true;
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+ }
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+ if (!living) return false;
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+ foreach (IEntity presentMember : present) if (!originals.Contains(presentMember)) return false;
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+ // Logistics owners retain their exact tokens until their own submitted
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+ // inventory operations settle. Removing that quarantine here is unsafe.
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+ if (unit.PendingConvoyOrder) unit.CancelPending();
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+ ReleaseRecovery(group);
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+ return true;
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+ }
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+ return false;
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+ }
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override void UnregisterGroup(SCR_AIGroup group)
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{
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--- a/addons/core/Scripts/Game/ERR/10_AI/ERR_ConvoyService.c
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+++ b/addons/core/Scripts/Game/ERR/10_AI/ERR_ConvoyService.c
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@@ -241,7 +241,11 @@
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}
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if (Group)
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{
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- if (mode && mode.Command()) mode.Command().UnregisterGroup(Group);
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+ ERR_HQ hq;
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+ if (mode) hq = ERR_HQ.Cast(mode.Command());
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+ bool retained = false;
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+ if (Registered && hq && !ERR_ConvoyRules.Captured(Entity, Group)) retained = hq.ReleaseConvoySurvivors(Group);
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+ if (!retained && mode && mode.Command()) mode.Command().UnregisterGroup(Group);
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Group.SetPermanentLOD(-1);
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array<AIAgent> agents = {}; Group.GetAgents(agents);
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foreach (AIAgent agent : agents) if (agent) agent.SetPermanentLOD(-1);
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--- a/addons/core/Scripts/Game/ERR/10_AI/ERR_SupplyConvoyTactics.c
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+++ b/addons/core/Scripts/Game/ERR/10_AI/ERR_SupplyConvoyTactics.c
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@@ -30,7 +30,11 @@
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if (Released) return;
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Released = true; Clear();
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if (!Group) return;
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- if (mode && mode.Command()) mode.Command().UnregisterGroup(Group);
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+ ERR_HQ hq;
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+ if (mode) hq = ERR_HQ.Cast(mode.Command());
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+ bool retained = false;
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+ if (Registered && hq) retained = hq.ReleaseConvoySurvivors(Group);
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+ if (!retained && mode && mode.Command()) mode.Command().UnregisterGroup(Group);
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ERR_ForceRecord record;
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if (mode && mode.Forces()) record = mode.Forces().FindGroup(Group);
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if (record) record.Pinned = false;
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--- a/tests/test_convoy_lifecycle.py
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+++ b/tests/test_convoy_lifecycle.py
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@@ -8,11 +8,12 @@
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code=code.replace('array<IEntity>','Array<IEntity*>').replace('array<BaseCompartmentSlot>','Array<BaseCompartmentSlot*>').replace('array<AIAgent>','Array<AIAgent*>')
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for typ in ['Vehicle','SCR_AIGroup','IEntity','BaseCompartmentSlot','AIWaypoint','ERR_GameMode','ERR_ForceRoute','ERR_ForceRecord','AIAgent','ERR_ConvoyCombatState','ERR_ConvoyInterceptOrder','ERR_ConvoyReceipt']:
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code=re.sub(r'\b'+typ+r' ([A-Za-z_]\w*)',typ+r'* \1',code)
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-for obj in ['Waypoint','Group','Entity','mode','record','agent','member','route','Combat','order','detour','m_InterceptWaypoint','m_InterceptGroup','InterceptOrder']:
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+for obj in ['Waypoint','Group','Entity','mode','record','agent','member','route','Combat','order','detour','m_InterceptWaypoint','m_InterceptGroup','InterceptOrder','hq']:
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code=re.sub(r'\b'+obj+r'\.',obj+'->',code)
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for cls in ['SCR_EntityHelper','ERR_Actors','ERR_ConvoyRules','ERR_Resources','CompartmentAccessComponent','vector']:
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code=code.replace(cls+'.',cls+'::')
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code=code.replace('AIWaypoint.Cast(', 'static_cast<AIWaypoint*>(').replace('Seats[i].','Seats[i]->').replace('Forces().','Forces()->').replace('Command().','Command()->').replace('foreach (','for (').replace('null','nullptr').replace('\n}\n','\n};\n')
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+code=code.replace('ERR_HQ.Cast(mode->Command())','mode->Command()').replace('ERR_HQ hq;', 'ERR_HQ hq=nullptr;')
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code=code.replace('int attributed;', 'int attributed=0;')
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code=re.sub(r'\b(bool|int|float|[A-Za-z_]\w*\*) ([A-Za-z_]\w*);',r'\1 \2 {};',code)
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service='\n'.join(body(path, x) for x in ('protected bool InterceptEligible(', 'bool InterceptCurrent(', 'bool ReserveIntercept(', 'bool ApplyIntercept(', 'void ReleaseIntercept('))
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@@ -46,7 +47,7 @@
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namespace ERR_ForceKind{const int CONVOY=3;}
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struct ERR_ForceRecord{SCR_AIGroup* Group=nullptr;std::string SourceId="original-vehicle-0";int Id=7,Kind=3;bool Physical=true,Eliminated=false,Pinned=true;};
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struct Ledger{ERR_ForceRecord record;ERR_ForceRecord* FindGroup(SCR_AIGroup*){return &record;}};
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-struct Command{int token=400001;int LogisticsToken(SCR_AIGroup*){return token;}int unregistrations=0;void UnregisterGroup(SCR_AIGroup*){unregistrations++;}};
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+struct Command{bool ReleaseConvoySurvivors(SCR_AIGroup*){return false;}int token=400001;int LogisticsToken(SCR_AIGroup*){return token;}int unregistrations=0;void UnregisterGroup(SCR_AIGroup*){unregistrations++;}};
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using ERR_HQ=Command*;struct ERR_ConvoyReceipt;
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struct ERR_GameMode{struct Ledger ledger;struct Command command;int EnemyFaction(){return 1;}struct Ledger* Forces(){return &ledger;}struct Command* Command(){return &command;}};
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struct ERR_ForceRoute{Array<vector> points;int Count(){return points.size();}vector At(int i){assert(i>=0&&i<Count());return points[i];}};
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--- /dev/null
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+++ b/tests/test_convoy_survivors.py
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@@ -0,0 +1,124 @@
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+"""Actual convoy/team release, HQ retention/eligibility and exact claim cleanup."""
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+import os,re
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+from pathlib import Path
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+from policy_harness import ROOT,body,run
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+base=Path(os.environ.get('ERR_CONVOY_SURVIVOR_ROOT',str(ROOT)))
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+ai=base/'addons/core/Scripts/Game/ERR/10_AI'
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+def translate(s):
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+ s=re.sub(r'//[^\n]*','',s).replace('override ','').replace('null','nullptr')
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+ s=s.replace('ERR_HQ.Cast(mode.Command())','mode.Command()')
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+ s=s.replace('array<AIAgent>','Array<AIAgent*>').replace('array<IEntity>','Array<IEntity*>')
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+ s=re.sub(r'foreach \(([^:]+):',r'for (\1:',s)
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+ for t in ('ERR_GameMode','SCR_AIGroup','ERR_ForceRecord','ERR_HQUnit','IEntity','AIAgent','ERR_HQ'):
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+ s=re.sub(r'\b'+t+r' (\w+)',t+r'* \1',s)
|
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+ for n in ('mode','m_Mode','group','Group','record','unit','actor','agent','member','hq'):
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+ s=re.sub(r'\b'+n+r'\.',n+'->',s)
|
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+ s=s.replace('StatusSampler.','StatusSampler->').replace('Forces().','Forces()->').replace('Command().','Command()->')
|
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+ for n in ('Replication','ERR_GameMode','ERR_Actors','ERR_ForceKind','ERR_ConvoyRules'):
|
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+ s=s.replace(n+'.',n+'::')
|
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+ s=s.replace('Combat.Held','Combat.Held')
|
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+ s=re.sub(r'ERR_HQ\* hq;',r'ERR_HQ* hq=nullptr;',s)
|
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+ s=re.sub(r'ERR_ForceRecord\* record;',r'ERR_ForceRecord* record=nullptr;',s)
|
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+ return s
|
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+hq=ai/'ERR_HQ.c'
|
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+# On the baseline the new helper is absent and never called; execute the old
|
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+# release methods unchanged so the red control fails a gameplay assertion.
|
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+retain=translate(body(hq,'bool ReleaseConvoySurvivors(')) if 'bool ReleaseConvoySurvivors(' in hq.read_text() else 'bool ReleaseConvoySurvivors(SCR_AIGroup*){return false;}'
|
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+recovery=translate(body(ROOT/'addons/core/Scripts/Game/ERR/10_AI/ERR_BodyRecovery.c','void ReleaseRecovery('))
|
||||
+claims=translate(body(hq,'void ReleaseLogistics('))
|
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+eligible=translate(body(hq,'bool Eligible(ERR_GameMode mode)')).replace('bool survivor;','bool survivor=false;')
|
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+vehicle=translate(body(ai/'ERR_ConvoyService.c','void Release(ERR_GameMode mode)'))
|
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+team=translate(body(ai/'ERR_SupplyConvoyTactics.c','void Release(ERR_GameMode mode)'))
|
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+run(r'''
|
||||
+#include <cassert>
|
||||
+#include <vector>
|
||||
+#include <algorithm>
|
||||
+#include <string>
|
||||
+template<class T>struct Array:std::vector<T>{using std::vector<T>::vector;int Count()const{return this->size();}void Insert(T x){this->push_back(x);}bool Contains(T x)const{return std::find(this->begin(),this->end(),x)!=this->end();}};
|
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+struct SCR_AIGroup;struct ERR_HQ;struct ERR_GameMode;
|
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+struct IEntity{bool alive=true,player=false,fighting=true,mounted=false;int faction=1;SCR_AIGroup*group=nullptr;};
|
||||
+struct AIAgent{IEntity*actor=nullptr;int lod=0,writes=0;IEntity*GetControlledEntity(){return actor;}void SetPermanentLOD(int n){lod=n;writes++;}};
|
||||
+struct SCR_AIGroup{int faction=1,players=0,lod=0;bool slave=false;Array<AIAgent*>agents;int GetFaction(){return faction;}int GetPlayerCount(bool){return players;}bool IsSlave(){return slave;}void GetAgents(Array<AIAgent*>&a){a=agents;}void SetPermanentLOD(int n){lod=n;}};
|
||||
+namespace Replication{bool server=true;bool IsServer(){return server;}}
|
||||
+namespace ERR_Actors{bool Alive(IEntity*a){return a&&a->alive;}bool Player(IEntity*a){return a&&a->player;}bool CanFight(IEntity*a){return Alive(a)&&a->fighting;}}
|
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+namespace CompartmentAccessComponent{bool GetVehicleIn(IEntity*a){return a&&a->mounted;}}
|
||||
+namespace ERR_ConvoyRules{bool captured=false;bool Captured(void*,SCR_AIGroup*){return captured;}}
|
||||
+namespace ERR_ForceKind{enum{CONVOY,GARRISON};}
|
||||
+struct ERR_ForceRecord{bool Physical=true,Eliminated=false,Pinned=true;int Kind=ERR_ForceKind::CONVOY,InitialStrength=2;std::string SourceId="original";};
|
||||
+struct Ledger{ERR_ForceRecord record;bool present=true;ERR_ForceRecord*FindGroup(SCR_AIGroup*){return present?&record:nullptr;}};
|
||||
+struct ERR_GameMode{static ERR_GameMode*current;bool active=true;ERR_HQ*command=nullptr;Ledger ledger;static ERR_GameMode*Get(){return current;}bool Active(){return active;}ERR_HQ*Command(){return command;}Ledger*Forces(){return &ledger;}int EnemyFaction(){return 1;}};ERR_GameMode*ERR_GameMode::current=nullptr;
|
||||
+struct Sampler{bool bound=true;std::string source="original";SCR_AIGroup*group=nullptr;Array<IEntity*>members;bool released[2]={false,false};bool OwnsRoster(SCR_AIGroup*g){return bound&&g==group;}std::string InitialSourceId(){return source;}int InitialStrength(){return members.Count();}IEntity*InitialMember(int i){return members[i];}bool CanAttribute(int slot,IEntity*a,bool observe){assert(!observe);return a&&!released[slot]&&!a->player&&a->group==group&&a->faction==1;}};
|
||||
+struct ERR_HQUnit{SCR_AIGroup*Group=nullptr;void*Utility=this;std::string ForceSourceId="original";Sampler*StatusSampler=nullptr;bool ReservedForSupport=true;int LogisticsReservation=0;bool PendingConvoyOrder=false,PendingOrder=false,PendingCheckin=false,Downlink=false;int pendingClears=0;bool reports=true;
|
||||
+ void CancelPending(){PendingConvoyOrder=PendingOrder=PendingCheckin=Downlink=false;pendingClears++;}
|
||||
+'''+eligible.replace('CompartmentAccessComponent.','CompartmentAccessComponent::')+r'''
|
||||
+};
|
||||
+struct ERR_HQ{bool m_Stopping=false;ERR_GameMode*m_Mode=nullptr;Array<ERR_HQUnit*>m_Units;int unregistrations=0,registrations=0,equipmentStops=0;
|
||||
+ void UnregisterGroup(SCR_AIGroup*g){unregistrations++;equipmentStops++;for(auto u:m_Units)if(u->Group==g){u->Group=nullptr;u->Utility=nullptr;u->reports=false;}}
|
||||
+'''+recovery+claims+retain+r'''
|
||||
+};
|
||||
+struct VehicleOwner{bool Released=false,Registered=true;void*InterceptOrder=nullptr;SCR_AIGroup*Group=nullptr;void*Entity=this;struct{bool Held=true;}Combat;int SupplyToken=101;bool SupplyHeld=true;int clears=0,intercepts=0;
|
||||
+ void ClearIntercept(void*){intercepts++;}void ClearOrder(){clears++;}
|
||||
+'''+vehicle+r'''
|
||||
+};
|
||||
+struct TeamOwner{bool Released=false,Registered=true;SCR_AIGroup*Group=nullptr;int clears=0;void Clear(){clears++;}
|
||||
+'''+team+r'''
|
||||
+};
|
||||
+struct Case{ERR_GameMode mode;ERR_HQ hq;SCR_AIGroup group,foreign;IEntity one,two,extra;AIAgent a,b,c;Sampler sampler;ERR_HQUnit unit;VehicleOwner vehicle;TeamOwner team;
|
||||
+ Case(){mode.command=&hq;ERR_GameMode::current=&mode;hq.m_Mode=&mode;hq.m_Units={&unit};unit.Group=&group;unit.StatusSampler=&sampler;sampler.group=&group;one.group=two.group=extra.group=&group;a.actor=&one;b.actor=&two;c.actor=&extra;sampler.members={&one,&two};group.agents={&a,&b};vehicle.Group=team.Group=&group;}
|
||||
+ void Release(bool passenger){if(passenger)team.Release(&mode);else vehicle.Release(&mode);}
|
||||
+};
|
||||
+int main(){
|
||||
+ for(bool passenger:{false,true}){
|
||||
+ Case c;c.unit.PendingConvoyOrder=true;c.unit.Downlink=true;c.Release(passenger);
|
||||
+ assert(c.hq.unregistrations==0&&c.unit.Group==&c.group&&c.unit.Utility&&c.unit.reports); // old release silenced living original survivors
|
||||
+ assert(!c.unit.ReservedForSupport&&c.unit.Eligible(&c.mode)&&!c.unit.Downlink&&c.unit.pendingClears==1);
|
||||
+ assert(!c.mode.ledger.record.Pinned&&c.hq.registrations==0&&c.hq.equipmentStops==0);
|
||||
+ assert(c.group.lod==-1&&c.a.writes==1&&c.b.writes==1);
|
||||
+ c.Release(passenger);assert(c.unit.pendingClears==1&&c.a.writes==1);
|
||||
+ }
|
||||
+ for(bool passenger:{false,true}){
|
||||
+ Case c;c.one.fighting=false;c.two.alive=false;c.group.agents={&c.a};c.Release(passenger);
|
||||
+ assert(c.hq.unregistrations==0&&!c.unit.Eligible(&c.mode)); // unconscious original retains future recovery/report identity
|
||||
+ c.one.fighting=true;assert(c.unit.Eligible(&c.mode));
|
||||
+ }
|
||||
+ {Case c;c.one.mounted=true;c.Release(false);assert(c.hq.unregistrations==0&&!c.unit.Eligible(&c.mode));c.one.mounted=false;assert(c.unit.Eligible(&c.mode));}
|
||||
+ for(bool passenger:{false,true})for(int bad=0;bad<22;bad++){
|
||||
+ Case c;
|
||||
+ if(bad==0)c.mode.active=false;
|
||||
+ if(bad==1)c.hq.m_Stopping=true;
|
||||
+ if(bad==2)ERR_GameMode::current=nullptr;
|
||||
+ if(bad==3)c.mode.command=nullptr;
|
||||
+ if(bad==4)c.group.players=1;
|
||||
+ if(bad==5)c.group.faction=2;
|
||||
+ if(bad==6)c.group.slave=true;
|
||||
+ if(bad==7)c.mode.ledger.present=false;
|
||||
+ if(bad==8)c.mode.ledger.record.Physical=false;
|
||||
+ if(bad==9)c.mode.ledger.record.Eliminated=true;
|
||||
+ if(bad==10)c.mode.ledger.record.Kind=ERR_ForceKind::GARRISON;
|
||||
+ if(bad==11)c.unit.ForceSourceId="foreign";
|
||||
+ if(bad==12)c.sampler.source="foreign";
|
||||
+ if(bad==13)c.sampler.bound=false;
|
||||
+ if(bad==14)c.one.group=&c.foreign;
|
||||
+ if(bad==15)c.one.player=true;
|
||||
+ if(bad==16)c.one.faction=2;
|
||||
+ if(bad==17)c.group.agents.Insert(&c.c);
|
||||
+ if(bad==18)c.group.agents.Insert(&c.a);
|
||||
+ if(bad==19)c.group.agents={&c.b};
|
||||
+ if(bad==20)c.one.alive=c.two.alive=false;
|
||||
+ if(bad==21)c.sampler.released[0]=true;
|
||||
+ c.Release(passenger);
|
||||
+ assert(c.hq.unregistrations==(bad==3?0:1));assert(c.unit.ReservedForSupport);
|
||||
+ }
|
||||
+ {Case c;ERR_ConvoyRules::captured=true;c.Release(false);assert(c.hq.unregistrations==1);ERR_ConvoyRules::captured=false;}
|
||||
+ for(bool passenger:{false,true}){Case c;c.vehicle.Registered=c.team.Registered=false;c.Release(passenger);assert(c.hq.unregistrations==1);}
|
||||
+ // Real HQ claim release keeps an unsettled inventory transaction quarantined,
|
||||
+ // ignores somebody else's token and permits retasking only after exact settlement.
|
||||
+ for(bool passenger:{false,true}){Case c;c.unit.LogisticsReservation=200007;c.Release(passenger);
|
||||
+ assert(c.unit.LogisticsReservation==200007&&!c.unit.Eligible(&c.mode));
|
||||
+ c.hq.ReleaseLogistics(&c.group,200008);assert(!c.unit.Eligible(&c.mode));
|
||||
+ c.hq.ReleaseLogistics(&c.group,200007);assert(c.unit.Eligible(&c.mode)&&c.unit.reports);
|
||||
+ }
|
||||
+ {Case c;c.unit.Downlink=true;c.unit.PendingOrder=true;c.Release(false);assert(c.unit.Downlink&&c.unit.PendingOrder&&c.unit.pendingClears==0);} // no cancellation of another owner's order
|
||||
+}
|
||||
+''')
|
||||
+print('PASS: actual convoy/team Release retains original active survivors and HQ identity, rejects takeover/terminal/unknown roster, preserves exact logistics quarantine and normal eligibility')
|
||||
@@ -0,0 +1 @@
|
||||
PASS: actual convoy/team Release retains original active survivors and HQ identity, rejects takeover/terminal/unknown roster, preserves exact logistics quarantine and normal eligibility
|
||||
@@ -0,0 +1,19 @@
|
||||
check: /tmp/err-policy-z22sk81v/check.cpp:93: int main(): Assertion `c.hq.unregistrations==0&&c.unit.Group==&c.group&&c.unit.Utility&&c.unit.reports' failed.
|
||||
Traceback (most recent call last):
|
||||
File "/tmp/erri-convoy-survivor-review-2026/tests/test_convoy_survivors.py", line 32, in <module>
|
||||
run(r'''
|
||||
~~~^^^^^
|
||||
#include <cassert>
|
||||
^^^^^^^^^^^^^^^^^^
|
||||
...<88 lines>...
|
||||
}
|
||||
^
|
||||
''')
|
||||
^^^^
|
||||
File "/home/jakub/devel/escapistsrereintroduced/tests/policy_harness.py", line 14, in run
|
||||
subprocess.run([str(p/'check')],check=True)
|
||||
~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
File "/usr/lib/python3.14/subprocess.py", line 578, in run
|
||||
raise CalledProcessError(retcode, process.args,
|
||||
output=stdout, stderr=stderr)
|
||||
subprocess.CalledProcessError: Command '['/tmp/err-policy-z22sk81v/check']' died with <Signals.SIGABRT: 6>.
|
||||
@@ -0,0 +1 @@
|
||||
PASS: actual convoy/team Release retains original active survivors and HQ identity, rejects takeover/terminal/unknown roster, preserves exact logistics quarantine and normal eligibility
|
||||
@@ -0,0 +1 @@
|
||||
PASS: actual native seated-group arrival outside35m, native waypoint removal, idempotent advance, and convoy waypoint idempotence/arrival/deadline, missing/dead/captured/reparented crew refusal, failed native waypoint release, original vehicle/member preservation and no replacement
|
||||
@@ -0,0 +1,54 @@
|
||||
{
|
||||
"verdict": "Approved reviewed source and actual-method regression; no concrete blocker.",
|
||||
"source_sha256": {
|
||||
"ERR_HQ.c": "8efc1b478ba7e0826c412bddeecd852097d55df269fd8c952e65a345a55865c1",
|
||||
"ERR_ConvoyService.c": "825a35f7afe485c1e5ddfc96dfff3498b39cce54dc19dce857b5d30fe5dc6557",
|
||||
"ERR_SupplyConvoyTactics.c": "dc3acdffc8ca48f11b131f66d30d679ca68f3b3004344bdc78723bc9305915e0",
|
||||
"tests/test_convoy_survivors.py": "db86f64be584d687afef8df8729dcd9c92dc13919d061699b2bb338782890f8b",
|
||||
"tests/test_convoy_lifecycle.py": "fc18679882f1666a38587d151aa368241c5af115f3a8269dca81eb2617eb8afc",
|
||||
"independent-green.log": "415fa2dfc0f1d7adcdaa1fd120af686b9771afc506487e9d4b1d1caaabc000cf",
|
||||
"independent-baseline.log": "f766935d0f68a1e3e50afc39ea1fef54c865366440e15087d992294eff045dab",
|
||||
"independent-lifecycle.log": "6e7f1708a5e9c0af68ffd0ace1edc33e99edff479cee2e6750bcaca1c94317ff"
|
||||
},
|
||||
"findings": [
|
||||
"Release retains only same existing HQ unit with CONVOY record/source and bound original status roster. Requires current active mode/command and non-stopping HQ.",
|
||||
"Living originals must still be present and attributable; duplicate, foreign/replacement agents and player ownership rejected. Vehicle path separately rejects Captured; team path requires no player-controlled group via HQ helper.",
|
||||
"No RegisterGroup, new roster, equipment grant or resource creation. Retaining same sampler preserves permanent released slots.",
|
||||
"Only pending convoy downlink is cancelled. ReleaseRecovery clears travel support role; LogisticsReservation is unchanged so accepted inventory uncertainty remains excluded until its existing owner settles.",
|
||||
"Normal Release still clears original route/intercept/crew holds and unpins record; failed retention/terminal/capture still unregisters.",
|
||||
"HQUnit.Eligible remains false while any conscious member seated; no forced dismount or automatic pathfinding outcome claimed."
|
||||
],
|
||||
"native_evidence": {
|
||||
"file": "/home/jakub/devel/escapistsrereintroduced/docs/evidence/native-2026-10-02-convoy-loss-diagnostic/console.log.txt",
|
||||
"sha256": "de6bd49e3e89ee6cd582a54accd9ae04a12fc3c6e9c2f12b43d356de1b54f461",
|
||||
"lines": "774-787",
|
||||
"observation": "Released troop Ural slot2, vehicle alive, enemy group, nine originals alive/nonplayer/sameGroup; driver CanFight but aboard0; routeIndex0/19, now24603.3<deadline618363; taskReady1/taskStopped0.",
|
||||
"limitation": "Failure-time current state only. Does not establish earlier exact release trigger."
|
||||
},
|
||||
"tests_run": true,
|
||||
"native_runs_by_reviewer": false,
|
||||
"target_writes": false,
|
||||
"independent_tests": [
|
||||
{
|
||||
"name": "test_convoy_survivors.py proposal",
|
||||
"result": "PASS",
|
||||
"log": "independent-green.log"
|
||||
},
|
||||
{
|
||||
"name": "test_convoy_survivors.py baseline",
|
||||
"result": "Compiled then SIGABRT at original HQ retention assertion; expected regression red",
|
||||
"log": "independent-baseline.log"
|
||||
},
|
||||
{
|
||||
"name": "test_convoy_lifecycle.py proposed service",
|
||||
"result": "PASS",
|
||||
"log": "independent-lifecycle.log"
|
||||
}
|
||||
],
|
||||
"limits": [
|
||||
"Sampler/native boundary doubled in regression; actual Release, HQ retention, eligibility, ReleaseRecovery and ReleaseLogistics methods execute. No native post-fix survivor/report outcome claimed.",
|
||||
"Exact-token test proves cleanup API retains wrong-token claim then releases matching token; complete delayed inventory callback state machine not rerun in this bounded review."
|
||||
],
|
||||
"patch_sha256": "0854cbc00212ebb0605253446ebac1894a3501330ca50fb97706ade5c2796703",
|
||||
"frozen_review_inputs_unchanged": true
|
||||
}
|
||||
@@ -0,0 +1,44 @@
|
||||
--- a/addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeConvoyProbe.c
|
||||
+++ b/addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeConvoyProbe.c
|
||||
@@ -137,6 +137,31 @@
|
||||
if (scripted) detail = scripted.GetActionDebugInfo();
|
||||
if (detail.Length() > 200) detail = detail.Substring(0, 200);
|
||||
return string.Format("%1 state=%2 suspended=%3", detail, action.GetActionState(), action.GetActionIsSuspended());
|
||||
+ }
|
||||
+ // Read-only state at the failed proof boundary, not a claim about the earlier
|
||||
+ // release trigger. Release may already have cleared its waypoint and order.
|
||||
+ protected void LossDiagnostic(ERR_ConvoyVehicle unit, int slot, float now)
|
||||
+ {
|
||||
+ if (!unit) { PrintFormat("ERR CONVOY LOSS: slot=%1 record missing", slot); return; }
|
||||
+ PrintFormat("ERR CONVOY LOSS: slot=%1 index=%2 entity=%3 alive=%4 released=%5 arrived=%6",
|
||||
+ slot, unit.Index, unit.Entity, ERR_Actors.Alive(unit.Entity), unit.Released, unit.Arrived);
|
||||
+ bool enemyGroup = unit.Group && unit.Group.GetFaction() == m_Mode.EnemyFaction();
|
||||
+ bool aboard;
|
||||
+ if (unit.Driver && unit.Entity) aboard = ERR_ConvoyRules.PartOf(CompartmentAccessComponent.GetVehicleIn(unit.Driver), unit.Entity);
|
||||
+ PrintFormat("ERR CONVOY LOSS: group=%1 enemyGroup=%2 driver=%3 alive=%4 canFight=%5 player=%6",
|
||||
+ unit.Group, enemyGroup, unit.Driver, ERR_Actors.Alive(unit.Driver), ERR_Actors.CanFight(unit.Driver), ERR_Actors.Player(unit.Driver));
|
||||
+ int routeCount;
|
||||
+ if (m_Task.Route) routeCount = m_Task.Route.Count();
|
||||
+ PrintFormat("ERR CONVOY LOSS: aboard=%1 routeIndex=%2 routeCount=%3 now=%4 legDeadline=%5",
|
||||
+ aboard, unit.RouteIndex, routeCount, now, unit.LegDeadline);
|
||||
+ PrintFormat("ERR CONVOY LOSS: waypoint=%1 members=%2 taskReady=%3 taskStopped=%4 reason=%5",
|
||||
+ unit.Waypoint, unit.Members.Count(), m_Task.Ready, m_Task.Stopped, m_Task.Reason);
|
||||
+ for (int i = 0; i < unit.Members.Count() && i < 32; i++)
|
||||
+ {
|
||||
+ IEntity member = unit.Members[i];
|
||||
+ PrintFormat("ERR CONVOY LOSS: member=%1 actor=%2 alive=%3 canFight=%4 player=%5 sameGroup=%6",
|
||||
+ i, member, ERR_Actors.Alive(member), ERR_Actors.CanFight(member), ERR_Actors.Player(member), ERR_Actors.Group(member) == unit.Group);
|
||||
+ }
|
||||
}
|
||||
protected void MovementDiagnostic(float now)
|
||||
{
|
||||
@@ -376,7 +401,8 @@
|
||||
for (int i = 0; i < 6; i++)
|
||||
{
|
||||
ERR_ConvoyVehicle vehicle = m_Task.Vehicles[i];
|
||||
- if (!vehicle.Entity || (vehicle.Released && !vehicle.Arrived)) { Check(false, "vehicle released before road movement proof"); return -1; }
|
||||
+ if (!vehicle || !vehicle.Entity || (vehicle.Released && !vehicle.Arrived))
|
||||
+ { LossDiagnostic(vehicle, i, now); Check(false, "vehicle released before road movement proof"); return -1; }
|
||||
minimum = Math.Min(minimum, vector.DistanceXZ(m_Origins[i], vehicle.Entity.GetOrigin()));
|
||||
}
|
||||
float leader = vector.DistanceXZ(m_Origins[0], m_Task.Vehicles[0].Entity.GetOrigin());
|
||||
@@ -0,0 +1,41 @@
|
||||
Test audio routed to silent output and muted (stream 721251)
|
||||
{
|
||||
"stopped_unix": 1790965960.0078242,
|
||||
"console_sha256": "de6bd49e3e89ee6cd582a54accd9ae04a12fc3c6e9c2f12b43d356de1b54f461",
|
||||
"end_source_sha256": "c5131b7e947b7fbc68217587f05e786b2e6b6afc46039437338ccc462adc11c9",
|
||||
"source_unchanged_after_run": true,
|
||||
"source_provenance": "launch_snapshot",
|
||||
"launch_id": "d3e3f44c-7d43-4ec3-856c-badec3b4f88d",
|
||||
"launch_source_manifest": "launch-source-sha256.json",
|
||||
"launch_source_metadata": "launch-source.json",
|
||||
"launch_source_sha256": "c5131b7e947b7fbc68217587f05e786b2e6b6afc46039437338ccc462adc11c9",
|
||||
"external_addons_unchanged_after_run": true,
|
||||
"external_addon_count": 7,
|
||||
"external_addon_inputs": "external-addons-inputs.json",
|
||||
"started_unix": 1790965881.3193948,
|
||||
"result": "test-failed",
|
||||
"result_before_cleanup": "test-failed",
|
||||
"cleanup_confirmed": true,
|
||||
"cleanup_report": {
|
||||
"cleanup_confirmed": true,
|
||||
"idle_verified": true,
|
||||
"errors": [],
|
||||
"orphan_cleanup": {
|
||||
"attempted": true,
|
||||
"report": {
|
||||
"scope": "/tmp/erri-headless-compat/pfx",
|
||||
"candidates": [],
|
||||
"term_sent": [],
|
||||
"kill_sent": [],
|
||||
"cleared": true
|
||||
}
|
||||
}
|
||||
},
|
||||
"runner_error": null,
|
||||
"session": "/tmp/erri-mounted-loss-2026/logs/logs_2026-10-02_20-31-22",
|
||||
"rounds_required": 1,
|
||||
"project": "chat",
|
||||
"display": "headless Gamescope 1280x720/30Hz",
|
||||
"dedicated_server": false,
|
||||
"audio": "silent sink and per-test-stream mute"
|
||||
}
|
||||
@@ -0,0 +1,30 @@
|
||||
--- a/addons/core/Scripts/Game/ERR/10_AI/ERR_HQ.c
|
||||
+++ b/addons/core/Scripts/Game/ERR/10_AI/ERR_HQ.c
|
||||
@@ -628,7 +628,7 @@
|
||||
// Logistics owners retain their exact tokens until their own submitted
|
||||
// inventory operations settle. Removing that quarantine here is unsafe.
|
||||
if (unit.PendingConvoyOrder) unit.CancelPending();
|
||||
- ReleaseRecovery(group);
|
||||
+ unit.ReservedForSupport = false;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
--- a/tests/test_convoy_survivors.py
|
||||
+++ b/tests/test_convoy_survivors.py
|
||||
@@ -24,7 +24,6 @@
|
||||
# On the baseline the new helper is absent and never called; execute the old
|
||||
# release methods unchanged so the red control fails a gameplay assertion.
|
||||
retain=translate(body(hq,'bool ReleaseConvoySurvivors(')) if 'bool ReleaseConvoySurvivors(' in hq.read_text() else 'bool ReleaseConvoySurvivors(SCR_AIGroup*){return false;}'
|
||||
-recovery=translate(body(ROOT/'addons/core/Scripts/Game/ERR/10_AI/ERR_BodyRecovery.c','void ReleaseRecovery('))
|
||||
claims=translate(body(hq,'void ReleaseLogistics('))
|
||||
eligible=translate(body(hq,'bool Eligible(ERR_GameMode mode)')).replace('bool survivor;','bool survivor=false;')
|
||||
vehicle=translate(body(ai/'ERR_ConvoyService.c','void Release(ERR_GameMode mode)'))
|
||||
@@ -54,7 +53,7 @@
|
||||
};
|
||||
struct ERR_HQ{bool m_Stopping=false;ERR_GameMode*m_Mode=nullptr;Array<ERR_HQUnit*>m_Units;int unregistrations=0,registrations=0,equipmentStops=0;
|
||||
void UnregisterGroup(SCR_AIGroup*g){unregistrations++;equipmentStops++;for(auto u:m_Units)if(u->Group==g){u->Group=nullptr;u->Utility=nullptr;u->reports=false;}}
|
||||
-'''+recovery+claims+retain+r'''
|
||||
+'''+claims+retain+r'''
|
||||
};
|
||||
struct VehicleOwner{bool Released=false,Registered=true;void*InterceptOrder=nullptr;SCR_AIGroup*Group=nullptr;void*Entity=this;struct{bool Held=true;}Combat;int SupplyToken=101;bool SupplyHeld=true;int clears=0,intercepts=0;
|
||||
void ClearIntercept(void*){intercepts++;}void ClearOrder(){clears++;}
|
||||
@@ -0,0 +1,64 @@
|
||||
Test audio routed to silent output and muted (stream 721900)
|
||||
{
|
||||
"stopped_unix": 1790966865.2171988,
|
||||
"console_sha256": "22d89d07976a8240331f2cc1668bc1a0f471271db0c02c2828353ea8efdcf3f8",
|
||||
"end_source_sha256": "97cf99cd26f7970771ffb2ea42e045dfe660a986e7550134ab03d2fe6fb8b408",
|
||||
"source_unchanged_after_run": true,
|
||||
"source_provenance": "launch_snapshot",
|
||||
"launch_id": "17a09362-a410-4fe7-a91f-ad69e42a8220",
|
||||
"launch_source_manifest": "launch-source-sha256.json",
|
||||
"launch_source_metadata": "launch-source.json",
|
||||
"launch_source_sha256": "97cf99cd26f7970771ffb2ea42e045dfe660a986e7550134ab03d2fe6fb8b408",
|
||||
"external_addons_unchanged_after_run": true,
|
||||
"external_addon_count": 7,
|
||||
"external_addon_inputs": "external-addons-inputs.json",
|
||||
"started_unix": 1790966681.3480604,
|
||||
"result": "smoke-completed",
|
||||
"result_before_cleanup": "smoke-completed",
|
||||
"cleanup_confirmed": true,
|
||||
"cleanup_report": {
|
||||
"cleanup_confirmed": true,
|
||||
"idle_verified": true,
|
||||
"errors": [],
|
||||
"orphan_cleanup": {
|
||||
"attempted": true,
|
||||
"report": {
|
||||
"scope": "/tmp/erri-headless-compat/pfx",
|
||||
"candidates": [],
|
||||
"term_sent": [],
|
||||
"kill_sent": [],
|
||||
"cleared": true
|
||||
}
|
||||
}
|
||||
},
|
||||
"runner_error": null,
|
||||
"session": "/tmp/erri-normal-survivors-corrected-2026/logs/logs_2026-10-02_20-44-42",
|
||||
"rounds_required": 1,
|
||||
"project": "chat",
|
||||
"display": "headless Gamescope 1280x720/30Hz",
|
||||
"dedicated_server": false,
|
||||
"audio": "silent sink and per-test-stream mute"
|
||||
}
|
||||
{
|
||||
"log": "/tmp/erri-normal-survivors-corrected-2026/logs/logs_2026-10-02_20-44-42/console.log",
|
||||
"smoke_completions": 1,
|
||||
"assertions_passed": 63,
|
||||
"script_or_runtime_failures": [],
|
||||
"engine_errors": [
|
||||
"20:44:44.904 RESOURCES (E): Wrong GUID/name for resource @\"{0AFDD005CD669892}Language/rhs_localization.st\" in property \"StringTableSource\"",
|
||||
"20:44:44.905 RESOURCES (E): Wrong GUID/name for resource @\"{41FA2A08B6971D4C}Language/wcs_armament_localization.st\" in property \"StringTableSource\"",
|
||||
"20:44:44.905 RESOURCES (E): Wrong GUID/name for resource @\"{84270E09F7A4A7A0}Language/wcs_spacecore_localization.st\" in property \"StringTableSource\"",
|
||||
"20:44:44.905 RESOURCES (E): Wrong GUID/name for resource @\"{E50E557B468C7073}Language/wcs_bmp1_localization.st\" in property \"StringTableSource\"",
|
||||
"20:45:24.501 WORLD (E): Unknown keyword/data 'Parent' at offset 35955(0x8c73)",
|
||||
"20:45:24.501 WORLD (E): Unknown keyword/data 'Parent' at offset 36915(0x9033)",
|
||||
"20:45:24.502 WORLD (E): Unknown keyword/data 'Parent' at offset 42646(0xa696)",
|
||||
"20:45:24.502 WORLD (E): Unknown keyword/data 'Parent' at offset 43645(0xaa7d)",
|
||||
"20:45:24.502 WORLD (E): Unknown keyword/data 'Parent' at offset 44617(0xae49)",
|
||||
"20:45:24.502 WORLD (E): Unknown keyword/data 'Parent' at offset 45590(0xb216)",
|
||||
"20:45:24.605 WORLD (E): Unknown keyword/data 'SlidingTrackMaterial' at offset 19441(0x4bf1)",
|
||||
"20:45:30.925 WORLD (E): Unknown keyword/data 'm_HardLandingVelocity' at offset 133(0x85)",
|
||||
"20:45:30.925 WORLD (E): Unknown keyword/data 'm_DeathLandingVelocity' at offset 163(0xa3)"
|
||||
],
|
||||
"missing_end_screen": [],
|
||||
"scope": "scripted local Workbench integration only; no multiplayer, piloting or FPS claim"
|
||||
}
|
||||
@@ -0,0 +1,41 @@
|
||||
Test audio routed to silent output and muted (stream 721694)
|
||||
{
|
||||
"stopped_unix": 1790966462.2479422,
|
||||
"console_sha256": "8f69ddbd5de44750d49f4dae20061de2102e2a54175cf1a46a92859df0b9e90e",
|
||||
"end_source_sha256": "3f4b236181763e6663f5e9bebe42cff662ae17a2b4fa8857eec4d3da9bd26c1d",
|
||||
"source_unchanged_after_run": true,
|
||||
"source_provenance": "launch_snapshot",
|
||||
"launch_id": "31740298-e795-4635-a8fb-7fecd8c3c534",
|
||||
"launch_source_manifest": "launch-source-sha256.json",
|
||||
"launch_source_metadata": "launch-source.json",
|
||||
"launch_source_sha256": "3f4b236181763e6663f5e9bebe42cff662ae17a2b4fa8857eec4d3da9bd26c1d",
|
||||
"external_addons_unchanged_after_run": true,
|
||||
"external_addon_count": 7,
|
||||
"external_addon_inputs": "external-addons-inputs.json",
|
||||
"started_unix": 1790966451.7279513,
|
||||
"result": "test-failed",
|
||||
"result_before_cleanup": "test-failed",
|
||||
"cleanup_confirmed": true,
|
||||
"cleanup_report": {
|
||||
"cleanup_confirmed": true,
|
||||
"idle_verified": true,
|
||||
"errors": [],
|
||||
"orphan_cleanup": {
|
||||
"attempted": true,
|
||||
"report": {
|
||||
"scope": "/tmp/erri-headless-compat/pfx",
|
||||
"candidates": [],
|
||||
"term_sent": [],
|
||||
"kill_sent": [],
|
||||
"cleared": true
|
||||
}
|
||||
}
|
||||
},
|
||||
"runner_error": null,
|
||||
"session": "/tmp/erri-normal-survivors-2026/logs/logs_2026-10-02_20-40-53",
|
||||
"rounds_required": 1,
|
||||
"project": "chat",
|
||||
"display": "headless Gamescope 1280x720/30Hz",
|
||||
"dedicated_server": false,
|
||||
"audio": "silent sink and per-test-stream mute"
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
check: /tmp/err-policy-z863r_yk/check.cpp:93: int main(): Assertion `c.hq.unregistrations==0&&c.unit.Group==&c.group&&c.unit.Utility&&c.unit.reports' failed.
|
||||
Traceback (most recent call last):
|
||||
File "/tmp/erri-convoy-survivor-review-2026/tests/test_convoy_survivors.py", line 32, in <module>
|
||||
run(r'''
|
||||
~~~^^^^^
|
||||
#include <cassert>
|
||||
^^^^^^^^^^^^^^^^^^
|
||||
...<88 lines>...
|
||||
}
|
||||
^
|
||||
''')
|
||||
^^^^
|
||||
File "/home/jakub/devel/escapistsrereintroduced/tests/policy_harness.py", line 14, in run
|
||||
subprocess.run([str(p/'check')],check=True)
|
||||
~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
File "/usr/lib/python3.14/subprocess.py", line 578, in run
|
||||
raise CalledProcessError(retcode, process.args,
|
||||
output=stdout, stderr=stderr)
|
||||
subprocess.CalledProcessError: Command '['/tmp/err-policy-z863r_yk/check']' died with <Signals.SIGABRT: 6>.
|
||||
@@ -0,0 +1,51 @@
|
||||
{
|
||||
"change": "Preserve existing eligible original convoy survivor HQ unit after travel/boarding ends; no fresh registration, actor, grant or observed contact.",
|
||||
"final_files": {
|
||||
"addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeConvoyProbe.c": "4bdc920e87fa768b0ef0ed893c70ddbbcc9255d74163d7b657fd2ec7c4f14c32",
|
||||
"addons/core/Scripts/Game/ERR/10_AI/ERR_HQ.c": "5d66c53baf8762e76ae59e28721edaa348014af6d988d42891d9a84a6cf44969",
|
||||
"addons/core/Scripts/Game/ERR/10_AI/ERR_ConvoyService.c": "825a35f7afe485c1e5ddfc96dfff3498b39cce54dc19dce857b5d30fe5dc6557",
|
||||
"addons/core/Scripts/Game/ERR/10_AI/ERR_SupplyConvoyTactics.c": "dc3acdffc8ca48f11b131f66d30d679ca68f3b3004344bdc78723bc9305915e0",
|
||||
"tests/test_convoy_lifecycle.py": "fc18679882f1666a38587d151aa368241c5af115f3a8269dca81eb2617eb8afc",
|
||||
"tools/check.py": "e79f9943643647e6bfe81423c0de460d9a4fc4ccdb9ce5edd6de7420b94036fa",
|
||||
"docs/current-status.md": "1b3b591a655ac188133bc4c692d89ef1ae61e4e8bc371d7f03d183b25ab6ab6a",
|
||||
"tests/test_convoy_survivors.py": "6386fe89b747af7504de0a18de598eae273a4657ec399baa216d0f423ee73fe8"
|
||||
},
|
||||
"focus_programs": [
|
||||
"test_convoy_survivors.py",
|
||||
"test_convoy_lifecycle.py",
|
||||
"test_supply_convoys.py",
|
||||
"test_mounted_resupply.py",
|
||||
"test_ground_depot_loading.py",
|
||||
"test_hunter_lifecycle.py",
|
||||
"test_hq_assignment_lifecycle.py",
|
||||
"test_hq_status_sampler.py",
|
||||
"test_hq_mounted_dispatch.py"
|
||||
],
|
||||
"focused_passed": 9,
|
||||
"correction": "Native base HQ cannot call ReleaseRecovery added by a later modded layer; use the validated unit.ReservedForSupport=false directly. Corrected survivor/lifecycle tests rerun successfully.",
|
||||
"native": {
|
||||
"normal_evidence": "docs/evidence/native-2026-10-02-convoy-survivors-normal",
|
||||
"assertions": 63,
|
||||
"completions": 1,
|
||||
"script_failures": 0,
|
||||
"engine_errors": 13,
|
||||
"cleanup_source_external_unchanged": true,
|
||||
"failed_compile_retained": "docs/evidence/native-2026-10-02-convoy-survivors-compile-failure",
|
||||
"failed_movement_diagnostic_retained": "docs/evidence/native-2026-10-02-convoy-loss-diagnostic"
|
||||
},
|
||||
"preservation": {
|
||||
"original_unchanged": 533,
|
||||
"latest_candidate_unchanged": 429,
|
||||
"inherited_paths_checked": 10104,
|
||||
"all_other_inherited_paths_unchanged": true,
|
||||
"index_unchanged": true
|
||||
},
|
||||
"limits": [
|
||||
"Native survivor radio delivery and physical retasking not proved",
|
||||
"No multiplayer/FPS claim",
|
||||
"Latest package predates these source changes",
|
||||
"Full current-source suite not rerun; new survivor regression is registered"
|
||||
],
|
||||
"release_qualified": false,
|
||||
"published": false
|
||||
}
|
||||
@@ -0,0 +1,422 @@
|
||||
{
|
||||
"addons/core/AI/BehaviorTrees/ERR/MortarRapidFire.bt": "16b263bcb2fb3ae361367a600753a829425620d2e6b350a891c51fba47437ab6",
|
||||
"addons/core/AI/BehaviorTrees/ERR/MortarRapidFire.bt.meta": "f2a44ece28891240e6bfa1d01af29428adcadbe82c80e287eb33cd5e58f1f90a",
|
||||
"addons/core/Configs/ERR/AdminMenus.conf": "a7f889f260e43656136fc159342129e5f48748d28c426f65f9faac37b624cf94",
|
||||
"addons/core/Configs/ERR/AdminMenus.conf.meta": "5faf5ddc0a51c1d0f82d60af00d91edc22fe9c39aac50d8d04b772a2c9271be1",
|
||||
"addons/core/Configs/ERR/Content/Registry.conf": "546a5a407c9e6c25c9157ae4392898fa3f40c04c7956649e62201f9ac0ba187c",
|
||||
"addons/core/Configs/ERR/Content/Registry.conf.meta": "046aa988bf8e972afcf7a60b6f2312f605f016f98625dbbd9cd75ebf9ea88800",
|
||||
"addons/core/Configs/ERR/EveronSites.conf": "b479000b36154a6a3af6b519b086251d981ef63cb86a973d00529499cfd4238c",
|
||||
"addons/core/Configs/ERR/EveronSites.conf.meta": "d5fe68025ef4e7c1e16082cf5873b7c7172eacbfaef4ab29b7e0e3c98f8dca56",
|
||||
"addons/core/Configs/ERR/Factions/MissionVehicles.conf": "5f74f4a7089c7e7b54ad62463159ce8f0bab25a6b85268dc3872ea6001e048fb",
|
||||
"addons/core/Configs/ERR/Factions/MissionVehicles.conf.meta": "00c368b6271d3440cc8bf627b03a384d247635723923fc5ad2104b8b4007b035",
|
||||
"addons/core/Configs/ERR/Factions/US.conf": "4c3da063abb6e3ee39a6e4e0c5a9ffd5eae9d209d58470ea18b45dba5528db1b",
|
||||
"addons/core/Configs/ERR/Factions/US.conf.meta": "a05469aef028e9e17eba545e81e2af2887b59f0fef17dac51a23c7b8155e381b",
|
||||
"addons/core/Configs/ERR/Factions/USSR.conf": "407ea27f80a64c5184c089d43cdd0bdabfc5974c84f1d2a245081fdf2afa3f30",
|
||||
"addons/core/Configs/ERR/Factions/USSR.conf.meta": "057397d97096346791b51b7b13fbe18af218bcf78e9984d9c01b49a2403de611",
|
||||
"addons/core/Configs/ERR/GameOverScreens.conf": "45231061911a1462d45fb6db0fecc2b0793f17b5ae71017174954ff4fbd20236",
|
||||
"addons/core/Configs/ERR/GameOverScreens.conf.meta": "eb654b745c0b97b41c991694569ef4877a3c2315e0826f9556337cd68690843e",
|
||||
"addons/core/Configs/ERR/ObserverInput.conf": "e898d645911e85b6ba902366cb23890d8bb14bbd2c485102e6d49ea728e9b054",
|
||||
"addons/core/Configs/ERR/ObserverInput.conf.meta": "9714dce6c38ee81bcc513c8ebef51d7af63fd15bcdda2e40946937c625dc3ba4",
|
||||
"addons/core/Configs/ERR/Tests/LegacySites.conf": "3864eb638d0ed4dd313013d2d787f975ae6ce4bbe238569919f76b73d5f7ca42",
|
||||
"addons/core/Configs/ERR/Tests/LegacySites.conf.meta": "097ac7daef4fc18344699a8471fdd77f9d158f8c70bab394068d7a08e4777ac0",
|
||||
"addons/core/Configs/ERR/VanillaFactions.conf": "db890b61b48ee15484041fd2245a862d9fa9e7ba21b1229c281ff37c448a35b1",
|
||||
"addons/core/Configs/ERR/VanillaFactions.conf.meta": "ac77725c0c21974991ef47a466b88122e939de8b46fd23e68889e7674cbb2bfd",
|
||||
"addons/core/Materials/ERRM_MapRenderTarget.emat": "9877c5b175c5f30dd80bea36c711b21ab38219aa7075adf9ae79932e1d4c76bc",
|
||||
"addons/core/Materials/ERRM_MapRenderTarget.emat.meta": "5ee1a705f8011a44020ca2691f5ccc17d44bf596fef9a36e98d1f267eb58fab0",
|
||||
"addons/core/Missions/ERR_Everon.conf": "936619df7789a6b4b80bd763f702526e1145ab4d5c300516c07e7e70dfe57d92",
|
||||
"addons/core/Missions/ERR_Everon.conf.meta": "0a23c98bf83873536c65fa17d38dea33a1d7b9e4ab210f90633ff688abcc551f",
|
||||
"addons/core/Missions/ERR_Everon_Base.conf": "b46e1f4aeef383a8dbe7ef2b5c12a55a8111856c52ba103a1e508c01b82dfc61",
|
||||
"addons/core/Missions/ERR_Everon_Base.conf.meta": "9b16267c644d815bcf98a3a3aaff30b93d7224fb24d3a2bac66730a28011f317",
|
||||
"addons/core/Prefabs/ERR/AssaultParachute.et": "b556997989605e2a05982418b7e9f26d12d427eb3ea6e3bc50e85c67ea7aa4b8",
|
||||
"addons/core/Prefabs/ERR/AssaultParachute.et.meta": "e9dea2d533ad1ce6ce689e0e2815c97a6382e1b90c35ce1efa88a885527e8e18",
|
||||
"addons/core/Prefabs/ERR/ConvoyCrew.et": "29a525a29605386dfcf292dc2316e9fc7650ce39db9fbaa4ce4372ad0de66db4",
|
||||
"addons/core/Prefabs/ERR/ConvoyCrew.et.meta": "0a909a15b7dcca34202ded136b3bdbbe8898153c9589e1cce1388433d362da02",
|
||||
"addons/core/Prefabs/ERR/Epinephrine.et": "e09c70b3d47a4dc5b92fd332c8222b99554b28a8a0c93cb5caac18eec4501571",
|
||||
"addons/core/Prefabs/ERR/Epinephrine.et.meta": "f1861f0b0ccace1b7b3d9c29768e37a83bf0c6fae5a411b1bd61d6b2eec7ed89",
|
||||
"addons/core/Prefabs/ERR/Extraction.et": "4d24c7811415c06386205e5bf5c132a23fcf21e96c75c7657ccd5f3ac914ac50",
|
||||
"addons/core/Prefabs/ERR/Extraction.et.meta": "c2a838633001e2e3a202d39cb33aa744ebcd996017ad032359069641b5d13853",
|
||||
"addons/core/Prefabs/ERR/FactionManager.et": "5a7b330f33956cc1781c8dc843e8186f2d37a98653ab36e7c42b9019df3c89f5",
|
||||
"addons/core/Prefabs/ERR/FactionManager.et.meta": "9bf53d5e4bcbe60dd1a4ece1409fc23c349055c860708620f5f6e9716290a97d",
|
||||
"addons/core/Prefabs/ERR/FieldCover.et": "e403d5cb3a5966f0cea81f15e0e825d482ba1a7a27b12498319ba45a414963b0",
|
||||
"addons/core/Prefabs/ERR/FieldCover.et.meta": "83461ffa76244e1d69f20b053a9741ccdf7d127009182bd540a7e5ba6150c3d9",
|
||||
"addons/core/Prefabs/ERR/GameMode.et": "4d3e5e2df28cbb8292c436ae05d4fc7e5ca789a123450a6968d9a718b6ecef20",
|
||||
"addons/core/Prefabs/ERR/GameMode.et.meta": "106769cd34525c9d440057072836cb7401a6752148c40edd7fe61c03bd58328c",
|
||||
"addons/core/Prefabs/ERR/Items/EmergencyRepairKit.et": "0157bc235eeb78a0e1373b561fd22a1dcb225c833ff7c2d4abae688bca0ec92a",
|
||||
"addons/core/Prefabs/ERR/Items/EmergencyRepairKit.et.meta": "da6f065cb2414b5a4cbe9ef0f0b1295b2466f26ad406c0bddb83845d4598efb3",
|
||||
"addons/core/Prefabs/ERR/MortarCrew.et": "21086e886fe3199624208c9a866f883ec109f7d08746c2b56b497e59857fb656",
|
||||
"addons/core/Prefabs/ERR/MortarCrew.et.meta": "fdfd4fcd21a67c3d698fa4aadc4e5c76e665cebf4be86013bc389e493fab63cc",
|
||||
"addons/core/Prefabs/ERR/ObjectiveDocument.et": "5118ecaf9d2038eea44a4b785f05d2e78781dc1387249aa58a6782c7e6752e14",
|
||||
"addons/core/Prefabs/ERR/ObjectiveDocument.et.meta": "eaba9903be147b98a1106e2273e2270773df73b9b22f2cd4e20136a8e281382e",
|
||||
"addons/core/Prefabs/ERR/Patrol.et": "d3eca8fe9197c57a27a285cdb3baf168b037b198d92b39df28a338ae2cfd0c74",
|
||||
"addons/core/Prefabs/ERR/Patrol.et.meta": "7c5da568fa2fcf0709ee2959253cb068d7c7ed7c2467af3b247a7e70efd96b69",
|
||||
"addons/core/Prefabs/ERR/Prison.et": "c0ca5219aa2d6322ba7d094b92000640b259112ff6611a745c0713c8875d09d4",
|
||||
"addons/core/Prefabs/ERR/Prison.et.meta": "2e426ef3de68f4107907854b51e818bc11d84649a01c538e3f18dd9ebec766bb",
|
||||
"addons/core/Prefabs/ERR/PrisonBackpack.et": "ae750f08fc9af645561f59d7e5809bd22f4cec26ca8fa6409d09730765958c91",
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||||
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||||
"addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeAlarmHearingProbe.c": "5dbb6a48909b76cd141e3a79ef01d2e68cafee55153821c4471f85c761fff94f",
|
||||
"addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeConvoyCoverProbe.c": "d2450140cf9bdf09210473234605b4c0d818ea5b91f9532209166a35c5d13701",
|
||||
"addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeConvoyProbe.c": "4bdc920e87fa768b0ef0ed893c70ddbbcc9255d74163d7b657fd2ec7c4f14c32",
|
||||
"addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeHQBodyProbe.c": "811244cc8297817efbfc3ee4edf01c868eae23c88127ba0c72e98ee7422da72f",
|
||||
"addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeHQMemoryProbe.c": "d8fec6c138bb0f5bdbf99ee82ffc3ac9b44d1045d8833da63f8aa5f39beeb7e5",
|
||||
"addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeHQResponseProof.c": "0f8b09fd8753234c91fd6baaca0e2f812e409ae1c4be8f340b648ae59b69c2f3",
|
||||
"addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeInfantryTransferProbe.c": "9b2de4dc22bdadd51b0271219a971dc8dc07f70ed3534f306acf03ed81b29424",
|
||||
"addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeLocalHandoffProbe.c": "0d4d61c424a16008595f86fa61f3b848caf9bd6e9ebbacea9c10254d88ba378e",
|
||||
"addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeMaintenanceProbe.c": "852b9b397efc3f919c97fec63bc3df1a850cd7833421af8441994afd191951d4",
|
||||
"addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeMortarProbe.c": "ddb892141500c192c0787b011d57dd8c07dd8c9a3ca5fdc407f6c271897bde0a",
|
||||
"addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeMountedAmmoProbe.c": "8d197f7a1398625e5a19db3284b0bf72c6ee6e032843a3e4d9a4e58de42b6825",
|
||||
"addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeMountedCourierProbe.c": "12710e9e5548fe8856f7a52f3566338369a8a1eedf0bd92af16229271872ada5",
|
||||
"addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeMountedInterceptProbe.c": "34b0b1e38a59f14c4e83d93ec412779945388e6f4d697bda2f6cb90f519a6372",
|
||||
"addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeMountedSwapProbe.c": "a6721fcaaccadf8eddb06687c7d587d0a3e377d5d1bb0b8e72e630fede8690ac",
|
||||
"addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeRadioProbe.c": "84524163c63402755b4f834f74dfe6d8e5c397dc26031f532593c6f79f5a93b1",
|
||||
"addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeSmoke.c": "254d1192138dd9864048693dd02d78b317e874cef57fc0b13226768e024d58be",
|
||||
"addons/core/Scripts/Game/ERR/40_Chat/ERR_NativeSupplyConvoyProbe.c": "701311de6a2c9fe8f0534a22056323c34072df26595dc70a7d4df45bc06e6c13",
|
||||
"addons/core/Scripts/Game/ERR/40_Chat/ERR_OrdinaryScenarioLaunchChat.c": "a747af09599ce4d0c52051f18f00c4624d24d137e328341b580b82e896c6bf65",
|
||||
"addons/core/Scripts/GameLib/ERR/00_Core/ERR_DiagnosticNoSplash.c": "0ea1b402f8927b6d68bf6f7e5caa2967f7e3a39147634faab147796b791933b5",
|
||||
"addons/core/Scripts/WorkbenchGame/ERR/00_Core/ERR_ValidateBaseWorldPlugin.c": "49a38c37b51e5318c7dcbcb01543dd9a6300d053f0d39808b3974f4edc45b871",
|
||||
"addons/core/Scripts/WorkbenchGame/ERR/40_Chat/ERR_ValidateWorldPlugin.c": "f567518b54f43b88747df2838cdfd6ebb34605c0919a3e7d271d28dd8b67a9b6",
|
||||
"addons/core/UI/layouts/ERR/AdminMenu.layout": "e8d570f7bf3b8c4067ad81d47bca7f35514b2f8c8748f5fa5f775fbe27debeac",
|
||||
"addons/core/UI/layouts/ERR/AdminMenu.layout.meta": "9deeece996f43b1f1fed6b5ec89279645c7b6424250200a42580cc088142e9bf",
|
||||
"addons/core/UI/layouts/ERR/AdminValue.layout": "cd811af6d2fb187f01c74e20ea07ad85669546b0ad70efae2ce52921ce26cbca",
|
||||
"addons/core/UI/layouts/ERR/AdminValue.layout.meta": "56b3d2335db400c1308e07c4a35d278b23ef32013dfd6dc82951866327428d08",
|
||||
"addons/core/UI/layouts/ERR/ContentRow.layout": "62d2c95814c99d906266fa96c6112e04a7fab1667e1a05e558d1d3974adc2d76",
|
||||
"addons/core/UI/layouts/ERR/ContentRow.layout.meta": "8c4bc13b41e7aee38e0ca640a97813ed1a6964a00e2cff9e1fe4ebd71fc2fdc6",
|
||||
"addons/core/UI/layouts/ERR/ItemRow.layout": "8ac6fbc7fe0ce0ffc3185516197303bb892a4415948f75ae06f3bc289fefcac6",
|
||||
"addons/core/UI/layouts/ERR/ItemRow.layout.meta": "33eaef9c403ea3a030e58ec17f78e46af457048243571ad5856fff04101fb60b",
|
||||
"addons/core/UI/layouts/ERR/PauseModsButton.layout": "d21d436291e2c1b262e33dc228b0d60a1d188dc9e85cfda6d2373f8281431b79",
|
||||
"addons/core/UI/layouts/ERR/PauseModsButton.layout.meta": "9ed6adabd8f53eb9a562d7186789876bba5c4202155ca894c1af866ca47354f3",
|
||||
"addons/core/UI/layouts/ERR/PreparationStatus.layout": "bd269cf8dc6f27735423743dd5b78242550518414448a0256e5e12fa6b92c459",
|
||||
"addons/core/UI/layouts/ERR/PreparationStatus.layout.meta": "75b12176a443bb911fc4ad446982d762201fda42ed38736b79bc5439fca31ccc",
|
||||
"addons/core/UI/layouts/ERRMap/ObjectiveMapElement.layout": "b364752c44896d67dad07e466a04f4504a50813fb36ee7c34c9189ea9677b4e9",
|
||||
"addons/core/UI/layouts/ERRMap/ObjectiveMapElement.layout.meta": "8691fe2eaf46568bca4a9f8128b247a8da810bb87a5546aa7ca3334e740270d6",
|
||||
"addons/core/UI/layouts/ERRMap/SharedMapRenderTarget.layout": "6e83a9c70282aff43b23a08b732739e7a241a31e8abf200498c90a745d3d60dd",
|
||||
"addons/core/UI/layouts/ERRMap/SharedMapRenderTarget.layout.meta": "5c846445cc089e2e08899ba703059d4adb805ff30ab5a16409a3cd59718cbd54",
|
||||
"addons/core/Worlds/ERR_Everon.ent": "22324bc7eb0d80dec8a1f3bd61a9df9201b72f749f4e751766b0c9d0b7d46b87",
|
||||
"addons/core/Worlds/ERR_Everon.ent.meta": "19d1903ca72baa326b4724a6791d0da1104a1e53f3f31dc1ca41a856efd68e83",
|
||||
"addons/core/Worlds/ERR_Everon_Layers/default.layer": "6bcb7fbb27b6282719dae8a37486e518d4cbaea385f2ea9af1918b36bb28b175",
|
||||
"addons/core/addon.gproj": "73e973a1f1c5910393e16f86a3a40d792031bb2fa3fc7f4dd87a06a16c3e34a4"
|
||||
}
|
||||
@@ -0,0 +1,22 @@
|
||||
{
|
||||
"addons/core/Scripts/Game/ERR/10_AI/ERR_HQ.c": {
|
||||
"baseline_sha256": "da2ffb958cdcb47ff375ebe2cbf221e1d726da0fc54ad446d0cad60e0ef2389c",
|
||||
"proposal_sha256": "8efc1b478ba7e0826c412bddeecd852097d55df269fd8c952e65a345a55865c1"
|
||||
},
|
||||
"addons/core/Scripts/Game/ERR/10_AI/ERR_ConvoyService.c": {
|
||||
"baseline_sha256": "6ca333da6183c86d19f09d0ad2b4d789879ebad2cb43dbe7fd3eb06d6f4e5a53",
|
||||
"proposal_sha256": "825a35f7afe485c1e5ddfc96dfff3498b39cce54dc19dce857b5d30fe5dc6557"
|
||||
},
|
||||
"addons/core/Scripts/Game/ERR/10_AI/ERR_SupplyConvoyTactics.c": {
|
||||
"baseline_sha256": "747956bb2b375f5572c1d22eb19aa2b493a4b4c96d1988082f645977bb6dc70f",
|
||||
"proposal_sha256": "dc3acdffc8ca48f11b131f66d30d679ca68f3b3004344bdc78723bc9305915e0"
|
||||
},
|
||||
"tests/test_convoy_lifecycle.py": {
|
||||
"baseline_sha256": "926347d5ba789114de2f08651b90c21193d1d460a085c3d6eeebfede19997a25",
|
||||
"proposal_sha256": "fc18679882f1666a38587d151aa368241c5af115f3a8269dca81eb2617eb8afc"
|
||||
},
|
||||
"tests/test_convoy_survivors.py": {
|
||||
"baseline_sha256": null,
|
||||
"proposal_sha256": "db86f64be584d687afef8df8729dcd9c92dc13919d061699b2bb338782890f8b"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1 @@
|
||||
PASS: actual native seated-group arrival outside35m, native waypoint removal, idempotent advance, and convoy waypoint idempotence/arrival/deadline, missing/dead/captured/reparented crew refusal, failed native waypoint release, original vehicle/member preservation and no replacement
|
||||
@@ -0,0 +1 @@
|
||||
PASS: actual convoy/team Release retains original active survivors and HQ identity, rejects takeover/terminal/unknown roster, preserves exact logistics quarantine and normal eligibility
|
||||
@@ -0,0 +1 @@
|
||||
PASS: actual depot radio/planning/two-leg state transitions, fixed deadline, late proof quarantine, finite import and no adoption after Stop
|
||||
@@ -0,0 +1 @@
|
||||
PASS: actual failed-retask deadline rollback plus assignment cancellation/release preserves radio ownership, native waypoint lifecycle and failed-order retry boundaries
|
||||
@@ -0,0 +1 @@
|
||||
actual mounted HQ dispatch planning, radio, ownership and lifecycle checks passed
|
||||
@@ -0,0 +1 @@
|
||||
PASS: own initial roster, explicit retained corpse evidence, unconscious/missing/ref transfer guards, fixed strength, no replacement adoption, detached samples, surviving radio sender, immutable convoy root/ledger, mounted capture release and lost-root unknown
|
||||
@@ -0,0 +1 @@
|
||||
PASS: actual hunter release preserves survivors/HQ, releases driving ownership once, delegates capture/teardown, and excludes prison/patrol/mortar from generic objective defence
|
||||
@@ -0,0 +1,2 @@
|
||||
PASS: actual mounted courier admission, radio, individual orders, two-stage transfer, reboarding, token cleanup and quarantine lifecycle
|
||||
PASS: actual scoped crew permit and native board completion/failure preserves foreign seats without teleport fallback
|
||||
@@ -0,0 +1 @@
|
||||
PASS: actual convoy motion thresholds, native-only proof boundaries, physical cargo/crew ownership and pre-launch runner restrictions
|
||||
@@ -0,0 +1,103 @@
|
||||
usage: test_native_mounted_intercept.py [-h] [--steam STEAM]
|
||||
[--external-addons EXTERNAL_ADDONS]
|
||||
--compat COMPAT --profile PROFILE
|
||||
[--smoke {normal-escape-route,escape-route,optional-site-skip,infantry-combat,medical-combat,hunter-faction,unconscious-camera,objective-map,town-garrisons,site-garrisons,radio-interaction,enemy-loadout,aggression,air-logistics,air-assault,air-recon,airfield-markers,opening-tools,mortar-station,generated-sites,hq-local-handoff,infantry-transfer,hq-body,convoy,supply-convoys,mounted-ammo,alarm-hearing,hq-memory,hq-awareness,aircraft-field,aircraft-route,native-end-active,native-end-preparing,aircraft-control,aircraft-cancel,aircraft-translate,map-ownership,mortar-refresh,mortar-salvo,mortar-courier,station-teardown,prison-breach,powered-flight,powered-translate,local-admission,mortar-expiry,mortar-transfer,mortar-fire,patrol-hq,victory,lost-helicopter,player-death,radio-network,hq-response,mortar-inventory,startup-failure,site-survey,cache-loss,extraction-capacity,early-helicopter-loss,extraction-startup-failure,extraction-boundary-failure,transport-loss,transport-survey,lifecycle,objective-ui,recovery,prisoner-kit,medical,casualty-load,casualty-direct,casualty-bench,casualty-remove,environment,environment-restart,patrols,radio-document-loss,radio-document-loss-partial,guard-cancel,casualty-service}]
|
||||
[--maintenance-refuel]
|
||||
[--mounted-swap-eligibility]
|
||||
[--mine-stock] [--mounted-courier]
|
||||
[--mounted-intercept] [--convoy-cover]
|
||||
[--field-terrain-audit]
|
||||
[--field-service-cancel]
|
||||
[--route-service-cancel]
|
||||
[--station-teardown-diagnostics]
|
||||
[--flight-autohover]
|
||||
[--flight-action-inputs]
|
||||
[--flight-input-diagnostics]
|
||||
[--recon-takeover-only]
|
||||
[--body-recovery-only]
|
||||
[--rounds ROUNDS] [--timeout TIMEOUT]
|
||||
[--project {core,chat}]
|
||||
test_native_mounted_intercept.py: error: --mounted-intercept requires Chat --smoke convoy, one round and timeout at least900 seconds
|
||||
usage: test_native_mounted_intercept.py [-h] [--steam STEAM]
|
||||
[--external-addons EXTERNAL_ADDONS]
|
||||
--compat COMPAT --profile PROFILE
|
||||
[--smoke {normal-escape-route,escape-route,optional-site-skip,infantry-combat,medical-combat,hunter-faction,unconscious-camera,objective-map,town-garrisons,site-garrisons,radio-interaction,enemy-loadout,aggression,air-logistics,air-assault,air-recon,airfield-markers,opening-tools,mortar-station,generated-sites,hq-local-handoff,infantry-transfer,hq-body,convoy,supply-convoys,mounted-ammo,alarm-hearing,hq-memory,hq-awareness,aircraft-field,aircraft-route,native-end-active,native-end-preparing,aircraft-control,aircraft-cancel,aircraft-translate,map-ownership,mortar-refresh,mortar-salvo,mortar-courier,station-teardown,prison-breach,powered-flight,powered-translate,local-admission,mortar-expiry,mortar-transfer,mortar-fire,patrol-hq,victory,lost-helicopter,player-death,radio-network,hq-response,mortar-inventory,startup-failure,site-survey,cache-loss,extraction-capacity,early-helicopter-loss,extraction-startup-failure,extraction-boundary-failure,transport-loss,transport-survey,lifecycle,objective-ui,recovery,prisoner-kit,medical,casualty-load,casualty-direct,casualty-bench,casualty-remove,environment,environment-restart,patrols,radio-document-loss,radio-document-loss-partial,guard-cancel,casualty-service}]
|
||||
[--maintenance-refuel]
|
||||
[--mounted-swap-eligibility]
|
||||
[--mine-stock] [--mounted-courier]
|
||||
[--mounted-intercept] [--convoy-cover]
|
||||
[--field-terrain-audit]
|
||||
[--field-service-cancel]
|
||||
[--route-service-cancel]
|
||||
[--station-teardown-diagnostics]
|
||||
[--flight-autohover]
|
||||
[--flight-action-inputs]
|
||||
[--flight-input-diagnostics]
|
||||
[--recon-takeover-only]
|
||||
[--body-recovery-only]
|
||||
[--rounds ROUNDS] [--timeout TIMEOUT]
|
||||
[--project {core,chat}]
|
||||
test_native_mounted_intercept.py: error: --mounted-intercept requires Chat --smoke convoy, one round and timeout at least900 seconds
|
||||
usage: test_native_mounted_intercept.py [-h] [--steam STEAM]
|
||||
[--external-addons EXTERNAL_ADDONS]
|
||||
--compat COMPAT --profile PROFILE
|
||||
[--smoke {normal-escape-route,escape-route,optional-site-skip,infantry-combat,medical-combat,hunter-faction,unconscious-camera,objective-map,town-garrisons,site-garrisons,radio-interaction,enemy-loadout,aggression,air-logistics,air-assault,air-recon,airfield-markers,opening-tools,mortar-station,generated-sites,hq-local-handoff,infantry-transfer,hq-body,convoy,supply-convoys,mounted-ammo,alarm-hearing,hq-memory,hq-awareness,aircraft-field,aircraft-route,native-end-active,native-end-preparing,aircraft-control,aircraft-cancel,aircraft-translate,map-ownership,mortar-refresh,mortar-salvo,mortar-courier,station-teardown,prison-breach,powered-flight,powered-translate,local-admission,mortar-expiry,mortar-transfer,mortar-fire,patrol-hq,victory,lost-helicopter,player-death,radio-network,hq-response,mortar-inventory,startup-failure,site-survey,cache-loss,extraction-capacity,early-helicopter-loss,extraction-startup-failure,extraction-boundary-failure,transport-loss,transport-survey,lifecycle,objective-ui,recovery,prisoner-kit,medical,casualty-load,casualty-direct,casualty-bench,casualty-remove,environment,environment-restart,patrols,radio-document-loss,radio-document-loss-partial,guard-cancel,casualty-service}]
|
||||
[--maintenance-refuel]
|
||||
[--mounted-swap-eligibility]
|
||||
[--mine-stock] [--mounted-courier]
|
||||
[--mounted-intercept] [--convoy-cover]
|
||||
[--field-terrain-audit]
|
||||
[--field-service-cancel]
|
||||
[--route-service-cancel]
|
||||
[--station-teardown-diagnostics]
|
||||
[--flight-autohover]
|
||||
[--flight-action-inputs]
|
||||
[--flight-input-diagnostics]
|
||||
[--recon-takeover-only]
|
||||
[--body-recovery-only]
|
||||
[--rounds ROUNDS] [--timeout TIMEOUT]
|
||||
[--project {core,chat}]
|
||||
test_native_mounted_intercept.py: error: --mounted-intercept requires Chat --smoke convoy, one round and timeout at least900 seconds
|
||||
usage: test_native_mounted_intercept.py [-h] [--steam STEAM]
|
||||
[--external-addons EXTERNAL_ADDONS]
|
||||
--compat COMPAT --profile PROFILE
|
||||
[--smoke {normal-escape-route,escape-route,optional-site-skip,infantry-combat,medical-combat,hunter-faction,unconscious-camera,objective-map,town-garrisons,site-garrisons,radio-interaction,enemy-loadout,aggression,air-logistics,air-assault,air-recon,airfield-markers,opening-tools,mortar-station,generated-sites,hq-local-handoff,infantry-transfer,hq-body,convoy,supply-convoys,mounted-ammo,alarm-hearing,hq-memory,hq-awareness,aircraft-field,aircraft-route,native-end-active,native-end-preparing,aircraft-control,aircraft-cancel,aircraft-translate,map-ownership,mortar-refresh,mortar-salvo,mortar-courier,station-teardown,prison-breach,powered-flight,powered-translate,local-admission,mortar-expiry,mortar-transfer,mortar-fire,patrol-hq,victory,lost-helicopter,player-death,radio-network,hq-response,mortar-inventory,startup-failure,site-survey,cache-loss,extraction-capacity,early-helicopter-loss,extraction-startup-failure,extraction-boundary-failure,transport-loss,transport-survey,lifecycle,objective-ui,recovery,prisoner-kit,medical,casualty-load,casualty-direct,casualty-bench,casualty-remove,environment,environment-restart,patrols,radio-document-loss,radio-document-loss-partial,guard-cancel,casualty-service}]
|
||||
[--maintenance-refuel]
|
||||
[--mounted-swap-eligibility]
|
||||
[--mine-stock] [--mounted-courier]
|
||||
[--mounted-intercept] [--convoy-cover]
|
||||
[--field-terrain-audit]
|
||||
[--field-service-cancel]
|
||||
[--route-service-cancel]
|
||||
[--station-teardown-diagnostics]
|
||||
[--flight-autohover]
|
||||
[--flight-action-inputs]
|
||||
[--flight-input-diagnostics]
|
||||
[--recon-takeover-only]
|
||||
[--body-recovery-only]
|
||||
[--rounds ROUNDS] [--timeout TIMEOUT]
|
||||
[--project {core,chat}]
|
||||
test_native_mounted_intercept.py: error: --mounted-intercept requires Chat --smoke convoy, one round and timeout at least900 seconds
|
||||
usage: test_native_mounted_intercept.py [-h] [--steam STEAM]
|
||||
[--external-addons EXTERNAL_ADDONS]
|
||||
--compat COMPAT --profile PROFILE
|
||||
[--smoke {normal-escape-route,escape-route,optional-site-skip,infantry-combat,medical-combat,hunter-faction,unconscious-camera,objective-map,town-garrisons,site-garrisons,radio-interaction,enemy-loadout,aggression,air-logistics,air-assault,air-recon,airfield-markers,opening-tools,mortar-station,generated-sites,hq-local-handoff,infantry-transfer,hq-body,convoy,supply-convoys,mounted-ammo,alarm-hearing,hq-memory,hq-awareness,aircraft-field,aircraft-route,native-end-active,native-end-preparing,aircraft-control,aircraft-cancel,aircraft-translate,map-ownership,mortar-refresh,mortar-salvo,mortar-courier,station-teardown,prison-breach,powered-flight,powered-translate,local-admission,mortar-expiry,mortar-transfer,mortar-fire,patrol-hq,victory,lost-helicopter,player-death,radio-network,hq-response,mortar-inventory,startup-failure,site-survey,cache-loss,extraction-capacity,early-helicopter-loss,extraction-startup-failure,extraction-boundary-failure,transport-loss,transport-survey,lifecycle,objective-ui,recovery,prisoner-kit,medical,casualty-load,casualty-direct,casualty-bench,casualty-remove,environment,environment-restart,patrols,radio-document-loss,radio-document-loss-partial,guard-cancel,casualty-service}]
|
||||
[--maintenance-refuel]
|
||||
[--mounted-swap-eligibility]
|
||||
[--mine-stock] [--mounted-courier]
|
||||
[--mounted-intercept] [--convoy-cover]
|
||||
[--field-terrain-audit]
|
||||
[--field-service-cancel]
|
||||
[--route-service-cancel]
|
||||
[--station-teardown-diagnostics]
|
||||
[--flight-autohover]
|
||||
[--flight-action-inputs]
|
||||
[--flight-input-diagnostics]
|
||||
[--recon-takeover-only]
|
||||
[--body-recovery-only]
|
||||
[--rounds ROUNDS] [--timeout TIMEOUT]
|
||||
[--project {core,chat}]
|
||||
test_native_mounted_intercept.py: error: --mounted-intercept and --convoy-cover are mutually exclusive
|
||||
PASS: actual native interception witness requires real radio cursor/lineage, original actor identities, fixed movement/hold/expiry/resume and immutable deadline; no movement/delivery injection
|
||||
PASS: actual CLI rejects wrong mode/project/rounds/899s/conflict before runtime; valid flag and terminal branch identify synthetic-observation qualification
|
||||
PASS: visible base hook and actual fixture override delegate once; delivery proof uses retained pre-super route only on successful production transition
|
||||
@@ -0,0 +1,4 @@
|
||||
PASS: actual supply route cycling/arrival/stops, finite startup bounds, contact freshness, dismount hold, quiet interval, interrupted boarding, timeout and lost-truck release
|
||||
PASS: moving-convoy perception boundaries and scoped individual/group abandonment priorities
|
||||
PASS: actual supply startup reasons expose unchanged body budget/requirement, journal only failure changes, preserve retry cadence/caps and report the true final refusal
|
||||
PASS: actual combat start releases only exact intercept claims before owning route/orders; foreign claim defers combat takeover
|
||||
Reference in New Issue
Block a user